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Harbinger RicardoMilosPWNZ[Pro] RicardoMilosPWNZ
VS BR 93

KDR: 4.4

Score: 12.5m

Last Seen: Jul 7th, 2020 7:25 AM
- OFFLINE - 73.8 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 74%
Level 100 Progress: 66% 158h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Supernova FPC Orion VS54 Phobos VX86 VX29 Polaris Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,727,674 MLG Score: 10174
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.1%38.978%121216133228,1085.2617-0.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.74%1.807A++3.122M++0.121C+HEAD ++ (~23.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.618B+8.80.394B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.521%1.24%1147213461,5321652789.22892549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.185%-0.405C--0.124C+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.419B22.10.408B40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.299%0.555%1771113471,4411665948.68072242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.572A+-0.943D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.70.788B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.215%81.888%0213461,83349113.72561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.217%1.085B**0.78B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.584B+1.80.454B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.799%18.765%0313452,05761083.37213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%2.728M0.698B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.809B++1.80.615B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m154%669 (40.1k)587 (35.2k)4.4049939,1568,8894.5440493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1348517730.145%34.391%103702:2410

13% Engineer71% Heavy Assault6% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2019 1:13 PMFeb 1st, 2019 2:46 AMJul 8th, 2020 2:55 AM (8d) (PST)Jul 7th, 2020 4:05 AM (9d) (PST)Jul 7th, 2020 3:25 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3323399931.8320.4160.6302.9660.09410174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,94920,34959,6001102538178635,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
356.2h/14.8d 1,236 13,466 9,640 63.4k 452 1,446 2,018 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:17,503
Deaths:3,703
KDR:4.727
Accuracy:30.304% B++
HSR:36.708% B+
NS-15M2
A**
Kills:1,852
Deaths:344
KDR:5.384
Accuracy:31.577% B**
HSR:48.866% A**
Orion VS54
M++
Kills:1,209
Deaths:220
KDR:5.495
Accuracy:31.705% A++
HSR:50.869% M++
VX29 Polaris
M*
Kills:1,195
Deaths:242
KDR:4.938
Accuracy:30.791% B**
HSR:51.632% M*
Flare VE6
M
Kills:1,190
Deaths:196
KDR:6.071
Accuracy:32.012% A
HSR:46.891% M
Pulsar LSW
M
Kills:1,184
Deaths:216
KDR:5.481
Accuracy:32.312% A
HSR:47.889% M
SVA-88
A+
Kills:120
Deaths:18
KDR:6.667
Accuracy:32.405% A+
HSR:38.333% A+
Kills:24,253
Deaths (as Heavy Assault):4,939
Deaths (to Heavy Assaults):2,836
KDR:4.91051
Kill Difference:19,314
Playtime:251.835 hours
Usage:71%
Score:9.050m
Score/min:599
Accuracy (listed only):31.587%
HSR (listed only):45.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:1,205
Deaths:436
KDR:2.764
Accuracy:75.869% A
HSR:18.091% C*
Eridani SX5
A+
Kills:1,168
Deaths:225
KDR:5.191
Accuracy:34.798% A+
HSR:32.962% A+
Deimos VA29
A
Kills:798
Deaths:184
KDR:4.337
Accuracy:78.394% A
HSR:18.797% C**
Serpent VE92
A+
Kills:421
Deaths:127
KDR:3.315
Accuracy:32.804% A+
HSR:19.715% C
Pulsar C
A++
Kills:320
Deaths:98
KDR:3.265
Accuracy:35.058% A++
HSR:26.250% B
Sirius SX12
A++
Kills:189
Deaths:49
KDR:3.857
Accuracy:35.121% A++
HSR:28.571% A+
NSX-P Tanto
A+
Kills:161
Deaths:62
KDR:2.597
Accuracy:32.732% B**
HSR:36.646% A+
Solstice VE3
A**
Kills:149
Deaths:55
KDR:2.709
Accuracy:35.718% A*
HSR:36.242% A**
Zenith VX-5
B*
Kills:104
Deaths:35
KDR:2.971
Accuracy:30.719% B*
HSR:25.962% B+
Thanatos VE70
M*
Kills:54
Deaths:15
KDR:3.600
Accuracy:59.649% A++
HSR:33.333% M*
Kills:4,569
Deaths (as Light Assault):1,286
Deaths (to Light Assaults):2,116
KDR:3.55288
Kill Difference:3,283
Playtime:24.079 hours
Usage:7%
Score:0.846m
Score/min:586
Accuracy (listed only):45.086%
HSR (listed only):27.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,500
Deaths:325
KDR:4.615
Accuracy:42.346% C**
HSR:79.133% B*
Eridani SX5
A+
Kills:1,168
Deaths:225
KDR:5.191
Accuracy:34.798% A+
HSR:32.962% A+
NS-44 Commissioner
A
Kills:973
Deaths:513
KDR:1.897
Accuracy:44.922% B*
HSR:33.094% A
NS-45 Pilot
A+
Kills:370
Deaths:197
KDR:1.878
Accuracy:34.779% B+
HSR:41.892% A+
NSX Daimyo
C+
Kills:333
Deaths:67
KDR:4.970
Accuracy:41.731% C+
HSR:94.294% C+
Sirius SX12
A++
Kills:189
Deaths:49
KDR:3.857
Accuracy:35.121% A++
HSR:28.571% A+
Kills:4,533
Deaths (as Infiltrator):1,376
Deaths (to Infiltrators):1,263
KDR:3.29433
Kill Difference:3,157
Playtime:22.453 hours
Usage:6%
Score:0.632m
Score/min:469
Accuracy (listed only):38.950%
HSR (listed only):51.658%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:1,205
Deaths:436
KDR:2.764
Accuracy:75.869% A
HSR:18.091% C*
Deimos VA29
A
Kills:798
Deaths:184
KDR:4.337
Accuracy:78.394% A
HSR:18.797% C**
Serpent VE92
A+
Kills:421
Deaths:127
KDR:3.315
Accuracy:32.804% A+
HSR:19.715% C
Pulsar C
A++
Kills:320
Deaths:98
KDR:3.265
Accuracy:35.058% A++
HSR:26.250% B
NSX-P Tanto
A+
Kills:161
Deaths:62
KDR:2.597
Accuracy:32.732% B**
HSR:36.646% A+
Solstice VE3
A**
Kills:149
Deaths:55
KDR:2.709
Accuracy:35.718% A*
HSR:36.242% A**
Zenith VX-5
B*
Kills:104
Deaths:35
KDR:2.971
Accuracy:30.719% B*
HSR:25.962% B+
Thanatos VE70
M*
Kills:54
Deaths:15
KDR:3.600
Accuracy:59.649% A++
HSR:33.333% M*
Kills:3,212
Deaths (as Engineer):1,012
Deaths (to Engineers):991
KDR:3.17391
Kill Difference:2,200
Playtime:47.003 hours
Usage:13%
Score:1.485m
Score/min:527
Accuracy (listed only):47.618%
HSR (listed only):26.879%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:792
Deaths:144
KDR:5.500
Accuracy:28.288% A++
HSR:35.606% A**
Blueshift VM5
A++
Kills:692
Deaths:140
KDR:4.943
Accuracy:28.233% A+
HSR:32.081% A++
Nebula VM20
A+
Kills:68
Deaths:20
KDR:3.400
Accuracy:26.874% A+
HSR:26.471% B**
Nebula VM20
A+
Kills:62
Deaths:20
KDR:3.100
Accuracy:27.636% A+
HSR:29.032% A
Kills:1,614
Deaths (as MAX Suit):162
Deaths (to MAX Suits):252
KDR:9.96296
Kill Difference:1,452
Playtime:9.578 hours
Usage:3%
Score:0.522m
Score/min:909
Accuracy (listed only):27.758%
HSR (listed only):30.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,058
V. Kills:48 N/A
Deaths:18
KDR:58.778
Accuracy:49.471% B**
KPH:171.800 M++
VKPH:7.800 A++
Saron Laser Cannon
M*
Kills:474
V. Kills:230 205%
Deaths:45
KDR:10.533
Accuracy:31.977% C++
KPH:54.900 M*
VKPH:26.600 A*
Hornet Missiles
A*
Kills:129
V. Kills:79 161%
Deaths:4
KDR:32.250
Accuracy:61.115% C
KPH:166.300 A++
VKPH:101.800 A*
Kills:1,661 (1,532 + 0)
Deaths:67
KDR:24.791
VKDR:5.328
Vehicle Kills:357
Kill Difference:1,594
Playtime:15.568 hours
Usage:4%
Score:0.388m
Score/min:415
Piloting Accuracy:31.977%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:1,441
V. Kills:586 245%
Deaths:4
KDR:360.250
Accuracy:58.299% B+
KPH:72.200 M**
VKPH:29.400 M
Kills:1,441 (1,441 + 0)
Deaths:4
KDR:360.250
VKDR:146.500
Vehicle Kills:586
Kill Difference:1,437
Playtime:19.964 hours
Usage:6%
Score:0.406m
Score/min:339
Driving Accuracy:58.299%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:137
V. Kills:80 169%
Deaths:
KDR:
Accuracy:71.737% A++
KPH:80 A*
VKPH:46.700 A*
Kills:137 (0 + 137)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:80
Kill Difference:137
Playtime:1.713 hours
Usage:0%
Score:0.043m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:71.737%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,70517,5033,7034.727B+0.3230.304%B++36.708%B+135.3A1.6B+360129.4h9.3B++30.8B++
NS-15M2 1,8801,8523445.384A+0.9831.577%B**48.866%A**102.3A1.5B*26718.1h8.6A27.4B*
Ghost 1,5011,5003254.615B+0.2142.346%C**79.133%B*93.8A+N/A27716h1.7B*4.1B+
Supernova FPC 2,0271,4414360.25U355.8558.299%B+N/A72.1M**29.3A**33920h2.7A++4.6A+
Orion VS54 1,2171,2092205.495A++1.0931.705%A++50.869%M++99.1A++N/A32212.2h8.3B**26.3C*
Phobos VX86 1,2071,2054362.764B**1.6475.869%A18.091%C*131A*N/A3519.2h1.8B**2.4B++
VX29 Polaris 1,2111,1952424.938A**0.5330.791%B**51.632%M*107.7A+1.4B**24811.1h8.4B**27.2B++
Flare VE6 1,2121,1901966.071M**1.6732.012%A46.891%M99.2A1.8A++28212h7.6B**23.7B*
Pulsar LSW 1,1931,1842165.481M++1.0832.312%A47.889%M119.6A++N/A6679.9h8.6A26.6B*
Eridani SX5 1,1701,1682255.191M+0.7934.798%A+32.962%A+142.4M++N/A3578.2h8.9B*25.4B*
Light PPA 1,1061,0581858.778S54.3749.471%B**N/A170.6M++7.7A++4186.2h9B+18.2B+
NS-44 Commissioner 9789735131.897B++2.5144.922%B*33.094%A120.1MN/A3618.1h3.1B++7B++
NS Decimator 1,2898541396.144S1.7465.73%B+1.288%D89.9M45.8M+4789.5h2.8B**4.2B**
Deimos VA29 8037981844.337A**0.0778.394%A18.797%C**147.8MN/A4235.4h1.7B**2.1B**
Blueshift VM5 8047921445.5A1.1028.288%A++35.606%A**93.2M+1.4B**3118.5h13.4B+47.5B*
Blueshift VM5 7046921404.943B**0.5428.233%A+32.081%A++83.4A**1.4B**2728.3h15.2C++53.7B++
Saron Laser Cannon 7044744510.533A++6.1331.977%C++1.899%C+55.1M*26.7A*3608.6h51.2B**160.2B**
Plasma Grenade 4754691469N/A464.6043.217%DN/A390.8D5D11931.2h3.9C--9.1C
Serpent VE92 4234211273.315A+1.0932.804%A+19.715%C161.9M**N/A4532.6h9.5B**28.9B*
NS-45 Pilot 3783701971.878B+2.5334.779%B+41.892%A+132.1A2.9A++4482.8h5.2B**15B++
NSX Daimyo 333333674.97B0.5741.731%C+94.294%C+114.8A+N/A2932.9h2.1B+5B+
Pulsar C 320320983.265B+1.1435.058%A++26.25%B160M**N/A4962h9B*25.7B*
Force-Blade 2992818,6770.032C++4.3741.54%B*1.423%D-0.9C++N/A3296h1.7B++4.2B+
Sirius SX12 191189493.857A++0.5535.121%A++28.571%A+111.2M1.2B**3501.7h10.2B**29.1B*
NSX-P Tanto 166161622.597A+1.8132.732%B**36.646%A+53.7B++1.7B**2133h10.5B++32B*
S1 230149178.765U4.3665.3%B*1.342%D-78.4M**42.6M**8601.9h4.4B**6.7B++
Solstice VE3 150149552.709M1.7035.718%A*36.242%A**35.5B+N/A2324.2h10.6B*29.6B
Saron HRB-H 2171371137U132.6071.737%A++N/A80.6A*47.1A*4211.7h16.7B++23.3B**
Hornet Missiles 208129432.25M**27.8561.115%CN/A161.3A++98.8A*10100.8h6.9B**11.3B*
SVA-88 120120186.667A**2.2632.405%A+38.333%A+133.3A*N/A4900.9h9.3B*28.7B*
Zenith VX-5 105104352.971A+1.4330.719%B*25.962%B+115.6A*1.1B++5970.9h9.6B**31.1B*
Nebula VM20 6868203.4B+1.0026.874%A+26.471%B**68A+N/A2181h16C+59.6B++
Nebula VM20 6362203.1C**1.3027.636%A+29.032%A62B**1B+1981h18.1C65.5B+
Thanatos VE70 5554153.6A**0.8059.649%A++33.333%M*77.1A++1.4A++5160.7h3.1A5.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34040.2h
Motion Spotter46460.3h
Nano-Armor Kit13367,7273.8h
Medical Kit9996,75722.7h
Medical Applicator0530h

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