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Legate RicardoMilosPWNZ[1aid] RicardoMilosPWNZ
VS BR 73

KDR: 4.39

Score: 6.4m

Last Seen: Oct 22nd, 2019 10:33 AM
- OFFLINE - 29.8 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Leader of Best Squad on Auraxis[1aid] Best Squad on Auraxis
VS outfit on Miller

Members: 1
Level Progress (to 74): 27%
Level 100 Progress: 34% 313h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Orion VS54 VX29 Polaris Pulsar LSW Flare VE6 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,128,794 MLG Score: 11294
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.062%44.616%134110120914,2645.39486-1.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.891%1.779A++4.235S0.16C++HEAD ++ (~29.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.636B+8.50.425B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.211%1.821%70121217549901496.03297366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%-0.56D0.631B+-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.50.396B31.40.411B63.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.772%1.835%5131121821886882.53488245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.71B**2.21B**1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.686%78.282%0112181,21124214.98354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.066B**0.824B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.449B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.983%19.211%01121858328122.06738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.786M1.81A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.811B++1.90.616B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Best Squad on Auraxis[1aid] Best Squad on Auraxis
VS outfit on Miller

Members: 1
6.4m158.4%664 (39.8k)574 (34.4k)4.3875119,1124,3564.489973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219259630.131%41.068%123702:337

6% Engineer78% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2019 1:13 PMFeb 1st, 2019 2:46 AMOct 23rd, 2019 8:33 AM (3h) (PST)Oct 22nd, 2019 6:35 AM (1d) (PST)Oct 22nd, 2019 6:33 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1633308331.7170.3910.7052.8360.07311294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,75719,82949,9281032342170434,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.5h/7.7d 446 7,849 4,450 31.6k 253 747 811 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:6,988
Deaths:1,527
KDR:4.576
Accuracy:28.517% B+
HSR:41.242% A
NS-15M2
M++
Kills:1,572
Deaths:295
KDR:5.329
Accuracy:31.380% A+
HSR:50.382% M++
Orion VS54
M**
Kills:1,209
Deaths:220
KDR:5.495
Accuracy:31.705% A*
HSR:50.869% M**
VX29 Polaris
M**
Kills:1,195
Deaths:242
KDR:4.938
Accuracy:30.791% A
HSR:51.632% M**
Pulsar LSW
M++
Kills:1,184
Deaths:216
KDR:5.481
Accuracy:32.312% A++
HSR:47.889% M++
Flare VE6
M++
Kills:1,184
Deaths:193
KDR:6.135
Accuracy:32.033% A++
HSR:46.791% M++
SVA-88
A++
Kills:120
Deaths:18
KDR:6.667
Accuracy:32.405% A++
HSR:38.333% A++
Kills:13,452
Deaths (as Heavy Assault):2,711
Deaths (to Heavy Assaults):1,464
KDR:4.96201
Kill Difference:10,741
Playtime:144.852 hours
Usage:78%
Score:4.983m
Score/min:573
Accuracy (listed only):31.306%
HSR (listed only):46.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:583
Deaths:176
KDR:3.313
Accuracy:74.983% A
HSR:19.211% B+
Solstice VE3
M++
Kills:140
Deaths:52
KDR:2.692
Accuracy:35.543% A**
HSR:37.143% M++
Kills:723
Deaths (as Light Assault):228
Deaths (to Light Assaults):881
KDR:3.17105
Kill Difference:495
Playtime:9.163 hours
Usage:5%
Score:0.276m
Score/min:501
Accuracy (listed only):55.263%
HSR (listed only):28.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,211
Deaths:268
KDR:4.519
Accuracy:41.686% B+
HSR:78.282% B*
NS-45 Pilot
A++
Kills:337
Deaths:178
KDR:1.893
Accuracy:34.745% B+
HSR:42.730% A++
NS-44 Commissioner
B*
Kills:335
Deaths:167
KDR:2.006
Accuracy:42.410% B++
HSR:28.358% B*
Kills:1,883
Deaths (as Infiltrator):613
Deaths (to Infiltrators):623
KDR:3.07178
Kill Difference:1,270
Playtime:14.851 hours
Usage:8%
Score:0.421m
Score/min:472
Accuracy (listed only):39.614%
HSR (listed only):49.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:583
Deaths:176
KDR:3.313
Accuracy:74.983% A
HSR:19.211% B+
Solstice VE3
M++
Kills:140
Deaths:52
KDR:2.692
Accuracy:35.543% A**
HSR:37.143% M++
Kills:723
Deaths (as Engineer):228
Deaths (to Engineers):516
KDR:3.17105
Kill Difference:495
Playtime:10.280 hours
Usage:6%
Score:0.368m
Score/min:597
Accuracy (listed only):55.263%
HSR (listed only):28.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:537
Deaths:93
KDR:5.774
Accuracy:27.426% A++
HSR:35.568% M
Blueshift VM5
M
Kills:446
Deaths:89
KDR:5.011
Accuracy:27.196% A+
HSR:35.874% M
Kills:983
Deaths (as MAX Suit):91
Deaths (to MAX Suits):118
KDR:10.8022
Kill Difference:892
Playtime:5.956 hours
Usage:3%
Score:0.341m
Score/min:954
Accuracy (listed only):27.311%
HSR (listed only):35.721%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:287
V. Kills:140 204%
Deaths:45
KDR:6.378
Accuracy:31.842% C+
KPH:54.400 M**
VKPH:26.500 M
Light PPA
S
Kills:262
V. Kills:9 N/A
Deaths:18
KDR:14.556
Accuracy:46.435% B++
KPH:175.800 S
VKPH:6 B**
Hornet Missiles
A++
Kills:73
V. Kills:45 159%
Deaths:4
KDR:18.250
Accuracy:60.592% C+
KPH:141.700 A
VKPH:87.300 A++
Kills:622 (549 + 0)
Deaths:67
KDR:9.284
VKDR:2.896
Vehicle Kills:194
Kill Difference:555
Playtime:7.281 hours
Usage:4%
Score:0.179m
Score/min:410
Piloting Accuracy:46.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:218
V. Kills:84 256%
Deaths:4
KDR:54.500
Accuracy:57.772% B+
KPH:79.600 S
VKPH:30.700 M++
Kills:218 (218 + 0)
Deaths:4
KDR:54.500
VKDR:21
Vehicle Kills:84
Kill Difference:214
Playtime:2.739 hours
Usage:1%
Score:0.071m
Score/min:431
Driving Accuracy:57.772%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,0626,9881,5274.576B+0.1928.517%B+41.242%A119.7A+1.3B*32758.4h9.1B**32B++
NS-15M2 1,5971,5722955.329A*0.9431.38%A+50.382%M++97.6A++1.6A++24316.1h8.6B**27.3B**
Ghost 1,2121,2112684.519B++0.1341.686%B+78.282%B*91.1A*N/A26813.3h1.8B*4.2B++
Orion VS54 1,2171,2092205.495M++1.1131.705%A*50.869%M**99.1M++N/A28312.2h8.3A26.3B+
VX29 Polaris 1,2111,1952424.938M++0.5530.791%A51.632%M**107.7A*1.4A++24511.1h8.4A27.2B*
Pulsar LSW 1,1931,1842165.481M**1.0932.312%A++47.889%M++119.6MN/A6599.9h8.6A26.6B**
Flare VE6 1,2061,1841936.135S1.7532.033%A++46.791%M++98.7A*1.8M+27812h7.5A23.5B**
Phobos VX86 5845831763.313A++1.0774.983%A19.211%B+149.5M**N/A3853.9h1.9B*2.6B++
Blueshift VM5 544537935.774A++1.3927.426%A++35.568%M92.6M**1.2B**3255.8h12.8B**46.7B**
Blueshift VM5 453446895.011A0.6227.196%A+35.874%M78.2M+1.2B**2725.7h15B+55.2B*
NS Decimator 623405705.786S1.4063.783%BN/A79.4M42.7M++4495.1h2.9A4.6B**
NS-45 Pilot 3453371781.893B+2.4934.745%B+42.73%A++129.6A*3.1S4442.6h5.2B**15.1B*
NS-44 Commissioner 3363351672.006B**2.3842.41%B++28.358%B*115.5M++N/A3812.9h3.3B++7.8B+
Saron Laser Cannon 427287456.378A+1.9931.842%C+2.091%C+54.2M**26.4M3555.3h52.2B**163.8B**
Light PPA 2712621814.556A++10.1746.435%B++1.527%B+174.7S6B**4461.5h8.6B+18.6B+
Plasma Grenade 2292281228N/A223.6140.739%DN/A380C-1.7D-10730.6h4.2C10.2C
Supernova FPC 302218454.5S50.1157.772%B+1.835%C80.7S31.1M++4312.7h2.2A++3.7A++
S1 230149178.765U4.3865.3%B*1.342%D-78.4M**42.6S8141.9h4.4B**6.7B**
Solstice VE3 141140522.692M+1.7035.543%A**37.143%M++38.9B**N/A1803.6h10.6B**29.7B+
Force-Blade 1471394,1990.033B4.3538.679%B++2.158%D0.9C*N/A3162.7h1.8B*4.6B+
SVA-88 120120186.667M+2.2832.405%A++38.333%A++150M**N/A4230.8h9.3B**28.7B*
Hornet Missiles 11873418.25A**13.8660.592%C+N/A146A90A*8660.5h7.3B+12B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32460.1h
Motion Spotter34760.2h
Nano-Armor Kit1510,2530.6h
Medical Kit4853,4459.2h

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