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Legate RicardoMilosPWNZ[1aid] RicardoMilosPWNZ
VS BR 75

KDR: 4.38

Score: 6.8m

Last Seen: Dec 6th, 2019 5:18 AM
- OFFLINE - 18.9 hour(s)

Battle Rank 75 - Vanu Sovereignty on Miller
Level Progress (to 76): 22%
Level 100 Progress: 36% 296h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Orion VS54 VX29 Polaris Flare VE6 Pulsar LSW Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,138,802 MLG Score: 11302
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.113%44.041%132612121515,1045.41168-1.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.803%1.719A++3.577M**-0.033C+HEAD ++ (~28.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.617B+8.60.402B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.158%1.812%65421225552981515.63265363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%-0.436C--0.225C++-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.416B320.409B64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.11%1.802%5101122622287912.55172241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.622A+-0.449C---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.903B*2.20.827B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.721%78.414%0112261,27425614.97656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.023B**0.733B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.70.45B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.179%18.441%01122666730022.21595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.774M0.846B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.805B++1.90.604B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m159.9%678 (40.7k)587 (35.2k)4.379720,1514,6014.4816475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227276130.192%40.653%122702:327

6% Engineer77% Heavy Assault8% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2019 1:13 PMFeb 1st, 2019 2:46 AMDec 6th, 2019 9:02 AM (2d) (PST)Dec 6th, 2019 1:58 AM (2d) (PST)Dec 6th, 2019 1:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1693318381.7320.3950.7042.8850.07311302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,16119,88550,2761042442173435,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.9h/8.1d 469 8,192 4,744 33.6k 261 810 844 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,517
Deaths:1,621
KDR:4.637
Accuracy:28.651% B+
HSR:40.814% A
NS-15M2
M+
Kills:1,633
Deaths:304
KDR:5.372
Accuracy:31.344% A
HSR:49.724% M+
Orion VS54
M**
Kills:1,209
Deaths:220
KDR:5.495
Accuracy:31.705% A*
HSR:50.869% M**
VX29 Polaris
M**
Kills:1,195
Deaths:242
KDR:4.938
Accuracy:30.791% A
HSR:51.632% M**
Flare VE6
M++
Kills:1,184
Deaths:193
KDR:6.135
Accuracy:32.033% A+
HSR:46.791% M++
Pulsar LSW
M++
Kills:1,184
Deaths:216
KDR:5.481
Accuracy:32.312% A++
HSR:47.889% M++
SVA-88
A++
Kills:120
Deaths:18
KDR:6.667
Accuracy:32.405% A++
HSR:38.333% A++
Kills:14,042
Deaths (as Heavy Assault):2,814
Deaths (to Heavy Assaults):1,512
KDR:4.99005
Kill Difference:11,228
Playtime:150.126 hours
Usage:77%
Score:5.259m
Score/min:584
Accuracy (listed only):31.320%
HSR (listed only):46.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:667
Deaths:205
KDR:3.254
Accuracy:75.179% A
HSR:18.441% C**
Solstice VE3
M+
Kills:148
Deaths:54
KDR:2.741
Accuracy:35.629% A**
HSR:36.487% M+
NSX-P Tanto
A*
Kills:111
Deaths:22
KDR:5.045
Accuracy:32.662% A
HSR:40.541% A*
Zenith VX-5
B*
Kills:79
Deaths:20
KDR:3.950
Accuracy:29.657% B*
HSR:22.785% C*
Kills:1,005
Deaths (as Light Assault):301
Deaths (to Light Assaults):973
KDR:3.33887
Kill Difference:704
Playtime:11.200 hours
Usage:6%
Score:0.395m
Score/min:587
Accuracy (listed only):43.282%
HSR (listed only):29.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,274
Deaths:277
KDR:4.599
Accuracy:41.721% B+
HSR:78.414% B*
NS-44 Commissioner
B*
Kills:387
Deaths:193
KDR:2.005
Accuracy:42.588% B++
HSR:28.941% B*
NS-45 Pilot
A++
Kills:337
Deaths:178
KDR:1.893
Accuracy:34.745% B+
HSR:42.730% A++
Kills:1,998
Deaths (as Infiltrator):648
Deaths (to Infiltrators):654
KDR:3.08333
Kill Difference:1,350
Playtime:15.486 hours
Usage:8%
Score:0.450m
Score/min:484
Accuracy (listed only):39.685%
HSR (listed only):50.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:667
Deaths:205
KDR:3.254
Accuracy:75.179% A
HSR:18.441% C**
Solstice VE3
M+
Kills:148
Deaths:54
KDR:2.741
Accuracy:35.629% A**
HSR:36.487% M+
NSX-P Tanto
A*
Kills:111
Deaths:22
KDR:5.045
Accuracy:32.662% A
HSR:40.541% A*
Zenith VX-5
B*
Kills:79
Deaths:20
KDR:3.950
Accuracy:29.657% B*
HSR:22.785% C*
Kills:1,005
Deaths (as Engineer):301
Deaths (to Engineers):542
KDR:3.33887
Kill Difference:704
Playtime:10.721 hours
Usage:6%
Score:0.381m
Score/min:592
Accuracy (listed only):43.282%
HSR (listed only):29.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:537
Deaths:93
KDR:5.774
Accuracy:27.426% A++
HSR:35.568% M
Blueshift VM5
M
Kills:446
Deaths:89
KDR:5.011
Accuracy:27.196% A+
HSR:35.874% M
Kills:983
Deaths (as MAX Suit):91
Deaths (to MAX Suits):122
KDR:10.8022
Kill Difference:892
Playtime:5.956 hours
Usage:3%
Score:0.341m
Score/min:954
Accuracy (listed only):27.311%
HSR (listed only):35.721%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:290
V. Kills:142 203%
Deaths:45
KDR:6.444
Accuracy:31.825% C+
KPH:53.300 M**
VKPH:26.100 A**
Light PPA
M**
Kills:262
V. Kills:9 N/A
Deaths:18
KDR:14.556
Accuracy:46.435% B++
KPH:175.800 M**
VKPH:6 B**
Hornet Missiles
A*
Kills:73
V. Kills:45 159%
Deaths:4
KDR:18.250
Accuracy:60.592% C+
KPH:141.700 A++
VKPH:87.300 A*
Kills:625 (552 + 0)
Deaths:67
KDR:9.328
VKDR:2.925
Vehicle Kills:196
Kill Difference:558
Playtime:7.452 hours
Usage:4%
Score:0.181m
Score/min:404
Piloting Accuracy:46.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:222
V. Kills:87 252%
Deaths:4
KDR:55.500
Accuracy:57.110% B+
KPH:77 S
VKPH:30.200 M++
Kills:222 (222 + 0)
Deaths:4
KDR:55.500
VKDR:21.750
Vehicle Kills:87
Kill Difference:218
Playtime:2.882 hours
Usage:1%
Score:0.072m
Score/min:419
Driving Accuracy:57.110%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,5977,5171,6214.637B+0.2628.651%B+40.814%A121A+1.3B++33862.1h9.1B**31.9B++
NS-15M2 1,6601,6333045.372A++0.9931.344%A49.724%M+98.4A++1.6A++24616.6h8.6A27.3B*
Ghost 1,2751,2742774.599B++0.2241.721%B+78.414%B*91.7A*N/A27613.9h1.7B**4.2B++
Orion VS54 1,2171,2092205.495M1.1231.705%A*50.869%M**99.1MN/A28612.2h8.3A26.3C**
VX29 Polaris 1,2111,1952424.938M++0.5630.791%A51.632%M**107.7A*1.4A++24511.1h8.4A27.2B*
Flare VE6 1,2061,1841936.135S1.7632.033%A+46.791%M++98.7A++1.8M+27812h7.5A23.5B**
Pulsar LSW 1,1931,1842165.481M**1.1032.312%A++47.889%M++119.6A**N/A6599.9h8.6A26.6B**
Phobos VX86 6686672053.254A+1.1375.179%A18.441%C**145M*N/A4054.6h1.9B*2.5B++
Blueshift VM5 544537935.774A+1.3927.426%A++35.568%M92.6M*1.2B**3265.8h12.8B**46.7B**
Blueshift VM5 453446895.011B**0.6327.196%A+35.874%M78.2A**1.2B**2725.7h15B+55.2B*
NS Decimator 663432755.76S1.3863.953%BN/A81.5M43.6M*4595.3h2.9B**4.5B**
NS-44 Commissioner 3893871932.005B*2.3742.588%B++28.941%B*117.3M++N/A4023.3h3.3B+7.8B+
NS-45 Pilot 3453371781.893B+2.4934.745%B+42.73%A++129.6A++3.1M*4452.6h5.2B**15.1B*
Saron Laser Cannon 432290456.444A2.0631.825%C+2.069%C+53.7M**26.3A**3485.4h53.2B**167.2B**
Light PPA 2712621814.556A++10.1846.435%B++1.527%B+174.7M**6B**4461.5h8.6B+18.6B+
Plasma Grenade 2422411241N/A236.6240.861%DN/A344.3D1.4D10870.7h4.2C10.2C
Supernova FPC 309222455.5S51.1257.11%B+1.802%C76.6S30M+4192.9h2.2A*3.9A++
Force-Blade 1621524,4450.034C**4.3539.416%B++1.974%D0.9C++N/A3170.5h1.8B++4.5B++
S1 230149178.765U4.3965.3%B**1.342%D-78.4S42.6S8141.9h4.4A6.7B**
Solstice VE3 149148542.741M++1.6435.629%A**36.487%M+41.1AN/A1923.6h10.5B**29.5B+
SVA-88 120120186.667M++2.2932.405%A++38.333%A++150M**N/A4240.8h9.3B**28.7B*
NSX-P Tanto 111111225.045S0.6732.662%A40.541%A*185SN/A7400.6h9.5B**29.1B**
Zenith VX-5 7979203.95M*0.4329.657%B*22.785%C*131.7M**N/A6190.6h9.1A30.6B**
Hornet Missiles 11873418.25M13.8760.592%C+N/A146A++90A*8660.5h7.3B+12B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32540.1h
Motion Spotter44900.2h
Nano-Armor Kit1510,3650.7h
Medical Kit5193,6339.9h

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