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Centurion RicardoMilosPWNZ[3791] RicardoMilosPWNZ
VS BR 55

KDR: 5

Score: 3.1m

Last Seen: Feb 16th, 2019 2:32 PM
- OFFLINE - 36 minute(s)

Battle Rank 55 - Vanu Sovereignty on Miller - Outfit Leader of Best Squad on Auraxis[3791] Best Squad on Auraxis
VS outfit on Miller

Members: 1
Level Progress (to 56): 2%
Level 100 Progress: 17% 404h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 VX29 Polaris Flare VE6 Pulsar LSW NS-15M2 Betelgeuse 54-A Ghost Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,494,435 MLG Score: 13185
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.476%49.166%1548810147,3776.40365-1.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.793%2.112A*4.429S0.888B*HEAD ++ (~33.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.658B+8.10.429B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.155%1.639%3481102112236633.2973191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.644D0.523B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.1-0.161C50.1-0.105C+116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.24%79.612%01102161811005.61818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.144B**0.804B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.582B+1.70.447B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Best Squad on Auraxis[3791] Best Squad on Auraxis
VS outfit on Miller

Members: 1
3.1m160.8%649 (38.9k)555 (33.3k)5.003699,4871,8965.1112955 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022141630.915%46.168%142702:595

81% Heavy Assault8% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2019 1:13 PMFeb 1st, 2019 2:46 AMFeb 16th, 2019 12:09 PM (12h) (PST)Feb 16th, 2019 10:34 AM (14h) (PST)Feb 16th, 2019 10:32 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1363068301.6750.3350.7732.8050.06913185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,18918,38349,8061002046168433,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.4h/3.9d 204 4,380 2,138 15.9k 134 360 391 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:1,208
Deaths:220
KDR:5.491
Accuracy:31.710% A*
HSR:50.828% M**
VX29 Polaris
M**
Kills:1,195
Deaths:242
KDR:4.938
Accuracy:30.791% A
HSR:51.632% M**
Flare VE6
M++
Kills:1,184
Deaths:193
KDR:6.135
Accuracy:32.033% A++
HSR:46.791% M++
Pulsar LSW
M++
Kills:1,184
Deaths:216
KDR:5.481
Accuracy:32.312% A++
HSR:47.889% M++
NS-15M2
M**
Kills:1,183
Deaths:203
KDR:5.828
Accuracy:31.906% A+
HSR:53.339% M**
Betelgeuse 54-A
A*
Kills:1,061
Deaths:173
KDR:6.133
Accuracy:29.502% B++
HSR:46.466% A*
Kills:7,015
Deaths (as Heavy Assault):1,247
Deaths (to Heavy Assaults):612
KDR:5.6255
Kill Difference:5,768
Playtime:76.837 hours
Usage:81%
Score:2.559m
Score/min:555
Accuracy (listed only):31.376%
HSR (listed only):49.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M++
Kills:79
Deaths:23
KDR:3.435
Accuracy:33% A++
HSR:37.975% M++
Kills:79
Deaths (as Light Assault):23
Deaths (to Light Assaults):371
KDR:3.43478
Kill Difference:56
Playtime:3.829 hours
Usage:4%
Score:0.092m
Score/min:399
Accuracy (listed only):33%
HSR (listed only):37.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:618
Deaths:121
KDR:5.107
Accuracy:43.240% B+
HSR:79.612% B**
NS-45 Pilot
A*
Kills:283
Deaths:150
KDR:1.887
Accuracy:34.951% B+
HSR:42.756% A*
Kills:901
Deaths (as Infiltrator):271
Deaths (to Infiltrators):270
KDR:3.32472
Kill Difference:630
Playtime:7.373 hours
Usage:8%
Score:0.202m
Score/min:457
Accuracy (listed only):39.096%
HSR (listed only):61.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M++
Kills:79
Deaths:23
KDR:3.435
Accuracy:33% A++
HSR:37.975% M++
Kills:79
Deaths (as Engineer):23
Deaths (to Engineers):209
KDR:3.43478
Kill Difference:56
Playtime:1.976 hours
Usage:2%
Score:0.045m
Score/min:379
Accuracy (listed only):33%
HSR (listed only):37.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:369
Deaths:62
KDR:5.952
Accuracy:26.965% A++
HSR:34.959% M
Blueshift VM5
A*
Kills:293
Deaths:58
KDR:5.052
Accuracy:26.478% A
HSR:32.082% A*
Kills:662
Deaths (as MAX Suit):60
Deaths (to MAX Suits):70
KDR:11.03333
Kill Difference:602
Playtime:4.235 hours
Usage:4%
Score:0.247m
Score/min:973
Accuracy (listed only):26.722%
HSR (listed only):33.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:122
V. Kills:61 197%
Deaths:25
KDR:4.880
Accuracy:30.155% C
KPH:49 M*
VKPH:24.500 A*
Kills:122 (122 + 0)
Deaths:25
KDR:4.880
VKDR:2.440
Vehicle Kills:61
Kill Difference:97
Playtime:2.488 hours
Usage:3%
Score:0.046m
Score/min:311
Piloting Accuracy:30.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2161,2082205.491M0.4931.71%A*50.828%M**99M+N/A25912.2h8.3A26.3B+
VX29 Polaris 1,2111,1952424.938M++0.0730.791%A51.632%M**107.7A*1.4A*24311.1h8.4A27.2B*
Flare VE6 1,2061,1841936.135S1.1332.033%A++46.791%M++99.5A*1.8M*27511.9h7.5B**23.5B*
Pulsar LSW 1,1931,1842165.481M**0.4832.312%A++47.889%M++119.6M+N/A6529.9h8.6A26.6B**
NS-15M2 1,2061,1832035.828A*0.8231.906%A+53.339%M**94.6A++1.8M+22212.5h8.4A26.4B**
Betelgeuse 54-A 1,0741,0611736.133B**1.1329.502%B++46.466%A*114.1A+1.4A+2759.3h8.2A+27.7B**
Ghost 6186181215.107B++0.1043.24%B+79.612%B**90.9A*N/A2776.8h1.7B**4B*
Blueshift VM5 372369625.952A++0.9526.965%A++34.959%M90M**N/A3324.1h12.8B**47.5B*
Blueshift VM5 298293585.052B**0.0526.478%A32.082%A*75.1A**1.3A++2703.9h15.4C**58.3B++
NS-45 Pilot 2902831501.887B+3.1234.951%B+42.756%A*134.8A**3.3S4762.1h5B**14.4B*
NS Decimator 232151256.04S1.0468.53%B**N/A83.9M++45M*4671.8h2.8A4.1A
S1 230149178.765U3.7665.365%B**1.342%D78.4M**42.6S7571.9h4.4B**6.7B**
Saron Laser Cannon 183122254.88B**0.1230.155%C1.639%C48.8M*24.4A*3102.5h50.1B**166.1B**
Frag Grenade 9190190N/A85.0041.482%C-N/A300D3.3D12430.3h4.2C10C+
Force-Blade 85801,8080.044B++4.9642.857%B**3.75%C-0.9C*N/A384.3h1.9B++4.5B++
Solstice VE3 7979233.435M**1.5733%A++37.975%M++39.5AN/A1792h9.6B**29.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12250.1h
Spawn Beacon31660.1h
Nano-Armor Kit32,5770.2h
Medical Kit1941,4421.8h

Check the help document for the dictionary if you want to learn more about words used here.


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