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Maj. General Champion Ricincakes[XPIV] Ricincakes
TR BR 87

KDR: 1.71

Score: 105m

Last Seen: Dec 9th, 2018 11:39 PM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Connery - Outfit Officer of XPIV[XPIV] XPIV
TR outfit on Connery

Members: 27
Level Progress (to 88): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine G40-F Ranger C-4 ARX Skyguard Claymore E540 Halberd-H G20 Vulcan-H Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 2681TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.37%14.279%24812101010,9250.6026921.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.379%-0.717D--0.98D---4.067T*HEAD + (~5.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.1-1.084D*27.1-0.9D--129

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.013%0.833%132210204,323331521631.30368200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.795%-0.886D---0.714D--1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
398.5-1.481F115.6-1.188D*282.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.886%1.225%156510177,591476370641.59374107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.842%-1.266D**-0.908D--1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
517-12.38T*144.2-10.508T*372.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.223%1.179%46110101217,5574559163593.85022107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.447%-0.177C-0.809D-0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
336.8-1.858F-115.2-1.944F-221.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.568%28.169%4611102171249420.0284683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.023F---2.568F*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49-3.992T*10.6-2.341F--38.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XPIV[XPIV] XPIV
TR outfit on Connery

Members: 27
105m350%179 (10.7k)161 (9.7k)1.7131689,36552,1642.8513587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022269923.101%2.593%6012:3021

49% Engineer9% Heavy Assault24% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2013 11:46 PMAug 22nd, 2013 6:59 AMDec 10th, 2018 3:48 AM (2d) (PST)Dec 10th, 2018 5:17 AM (2d) (PST)Dec 9th, 2018 7:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
632425900.1370.0800.0040.7590.08055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8932,49935,3948504659,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10866.2h/452.8d 59,373 2,317 61,274 494.9k 7,541 16,969 52,014 411.8m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,535
Deaths:2,479
KDR:0.619
Accuracy:24.175% C+
HSR:15.700% D*
LC3 Jaguar
C+
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T
HSR:18.860% C+
TRAC-5
F**
Kills:54
Deaths:417
KDR:0.129
Accuracy:7.536% F**
HSR:1.852% T
Kills:1,817
Deaths (as Engineer):3,854
Deaths (to Engineers):18,434
KDR:0.47146
Kill Difference:2,037
Playtime:5,343.961 hours
Usage:49%
Score:56.638m
Score/min:177
Accuracy (listed only):13.438%
HSR (listed only):12.137%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F
Kills:1,197
Deaths:3,159
KDR:0.379
Accuracy:9.168% F-
HSR:12.364% F
NSX Naginata
D-
Kills:540
Deaths:764
KDR:0.707
Accuracy:17.670% D-
HSR:18.889% D*
T7 Mini-Chaingun
C++
Kills:201
Deaths:333
KDR:0.604
Accuracy:10.895% D*
HSR:13.433% C++
Kills:1,938
Deaths (as Heavy Assault):4,256
Deaths (to Heavy Assaults):10,488
KDR:0.45536
Kill Difference:2,318
Playtime:961.978 hours
Usage:9%
Score:8.326m
Score/min:144
Accuracy (listed only):12.578%
HSR (listed only):14.895%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:2,291
Deaths:2,424
KDR:0.945
Accuracy:41.162% A*
HSR:13.837% C-
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
NS-44 Commissioner
A++
Kills:1,358
Deaths:2,706
KDR:0.502
Accuracy:49.727% A++
HSR:12.739% D*
SMG-46 Armistice
C--
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.284% F
HSR:13.406% C--
TX1 Repeater
B+
Kills:126
Deaths:626
KDR:0.201
Accuracy:26.884% B+
HSR:15.873% D
99SV
D-
Kills:71
Deaths:467
KDR:0.152
Accuracy:21.568% F
HSR:28.169% D-
T4 AMP
A*
Kills:67
Deaths:73
KDR:0.918
Accuracy:41.502% A*
HSR:16.418% C--
Kills:7,343
Deaths (as Infiltrator):16,392
Deaths (to Infiltrators):7,561
KDR:0.44796
Kill Difference:9,049
Playtime:2,573.968 hours
Usage:24%
Score:21.995m
Score/min:142
Accuracy (listed only):30.275%
HSR (listed only):16.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
HC1 Cougar
C+
Kills:1,535
Deaths:2,479
KDR:0.619
Accuracy:24.175% C+
HSR:15.700% D*
SMG-46 Armistice
C--
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.284% F
HSR:13.406% C--
LC3 Jaguar
C+
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T
HSR:18.860% C+
TRAC-5
F**
Kills:54
Deaths:417
KDR:0.129
Accuracy:7.536% F**
HSR:1.852% T
Kills:5,247
Deaths (as Light Assault):13,950
Deaths (to Light Assaults):7,120
KDR:0.37613
Kill Difference:8,703
Playtime:1,540.773 hours
Usage:14%
Score:13.299m
Score/min:144
Accuracy (listed only):14.280%
HSR (listed only):12.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
SMG-46 Armistice
C--
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.284% F
HSR:13.406% C--
T1 Cycler
D--
Kills:99
Deaths:310
KDR:0.319
Accuracy:8.218% F**
HSR:15.152% D--
Kills:3,529
Deaths (as Combat Medic):10,406
Deaths (to Combat Medics):2,963
KDR:0.33913
Kill Difference:6,877
Playtime:86.864 hours
Usage:1%
Score:1.024m
Score/min:196
Accuracy (listed only):13.101%
HSR (listed only):14.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
D-
Kills:469
Deaths:548
KDR:0.856
Accuracy:25.323% D*
HSR:1.919% D-
MR1 Fracture
D--
Kills:448
Deaths:468
KDR:0.957
Accuracy:24.585% D*
HSR:1.563% D--
M3 Pounder HEG
C
Kills:297
Deaths:364
KDR:0.816
Accuracy:27.836% D*
HSR:2.694% C
M3 Pounder HEG
C-
Kills:279
Deaths:181
KDR:1.541
Accuracy:30.032% D--
HSR:2.509% C-
NS-10 Burster
C
Kills:266
Deaths:281
KDR:0.947
Accuracy:25.808% C
HSR:2.632% D--
MRC3 Mercy
C+
Kills:256
Deaths:230
KDR:1.113
Accuracy:8.000% F-
HSR:20.313% C+
NS-10 Burster
C
Kills:227
Deaths:183
KDR:1.240
Accuracy:26.630% C
HSR:2.643% D-
M6 Onslaught
C+
Kills:199
Deaths:193
KDR:1.031
Accuracy:8.109% F-
HSR:19.096% C+
MRC3 Mercy
C
Kills:195
Deaths:210
KDR:0.929
Accuracy:7.566% F-
HSR:18.974% C
M6 Onslaught
A+
Kills:189
Deaths:189
KDR:1
Accuracy:7.797% F-
HSR:26.455% A+
M1 Heavy Cycler
B+
Kills:115
Deaths:177
KDR:0.650
Accuracy:4.988% F--
HSR:20% B+
M2 Mutilator
C
Kills:65
Deaths:45
KDR:1.444
Accuracy:8.496% D**
HSR:16.923% C
M2 Mutilator
D
Kills:59
Deaths:45
KDR:1.311
Accuracy:8.650% D**
HSR:15.254% D
Kills:3,064
Deaths (as MAX Suit):1,557
Deaths (to MAX Suits):2,129
KDR:1.96789
Kill Difference:1,507
Playtime:335.784 hours
Usage:3%
Score:3.714m
Score/min:184
Accuracy (listed only):16.448%
HSR (listed only):11.613%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,481
V. Kills:978 356%
Deaths:702
KDR:4.959
Accuracy:33.004% F
KPH:28.200 D-
VKPH:7.900 D
M18 Locust
D--
Kills:971
V. Kills:1,121 87%
Deaths:1,181
KDR:0.822
Accuracy:31.450% C+
KPH:4 D--
VKPH:4.600 D--
Hornet Missiles
D
Kills:884
V. Kills:873 101%
Deaths:209
KDR:4.230
Accuracy:56.747% C
KPH:22.100 D-
VKPH:21.800 D
M18 Rotary
D
Kills:842
V. Kills:833 101%
Deaths:1,991
KDR:0.423
Accuracy:27.928% D
KPH:2.200 D--
VKPH:2.200 D*
Tomcat A2AM Pods
D--
Kills:243
V. Kills:300 81%
Deaths:108
KDR:2.250
Accuracy:75.686% D
KPH:11.200 D*
VKPH:13.800 D--
Kills:6,421 (1,813 + 0)
Deaths:4,191
KDR:1.532
VKDR:0.979
Vehicle Kills:4,105
Kill Difference:2,230
Playtime:808.145 hours
Usage:7%
Score:3.837m
Score/min:79
Piloting Accuracy:27.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D*
Kills:112
V. Kills:82 135%
Deaths:32
KDR:3.500
Accuracy:25.399% D**
KPH:12.300 D*
VKPH:9 D*
L105 Zephyr
C-
Kills:82
V. Kills:28 283%
Deaths:19
KDR:4.316
Accuracy:23.051% F--
KPH:17.800 D*
VKPH:6.100 C-
Kills:194 (0 + 194)
Deaths:51
KDR:3.804
VKDR:2.157
Vehicle Kills:110
Kill Difference:143
Playtime:13.710 hours
Usage:0%
Score:0.247m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:23.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:5,147
V. Kills:5,585 92%
Deaths:1,890
KDR:2.723
Accuracy:27.921% C+
KPH:7.400 D-
VKPH:8 C
C75 Viper
D*
Kills:348
V. Kills:111 311%
Deaths:199
KDR:1.749
Accuracy:10.568% T
KPH:6.300 D*
VKPH:2 D*
L100 Python HEAT
D*
Kills:91
V. Kills:70 128%
Deaths:52
KDR:1.750
Accuracy:23.808% F**
KPH:7.100 F
VKPH:5.500 D*
Kills:5,586 (5,586 + 0)
Deaths:2,141
KDR:2.609
VKDR:2.693
Vehicle Kills:5,766
Kill Difference:3,445
Playtime:767.328 hours
Usage:7%
Score:5.199m
Score/min:113
Driving Accuracy:23.808%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,860
V. Kills:1,173 158%
Deaths:145
KDR:12.828
Accuracy:45.864% C++
KPH:28 C+
VKPH:17.700 C++
G40-F Ranger
C+
Kills:297
V. Kills:162 182%
Deaths:16
KDR:18.563
Accuracy:27.621% C
KPH:39.700 C+
VKPH:21.600 C
P2-120 HESH
M
Kills:145
V. Kills:79 181%
Deaths:11
KDR:13.182
Accuracy:38.878% C
KPH:41.600 C
VKPH:22.600 M
Kills:2,302 (2,005 + 297)
Deaths:172
KDR:13.384
VKDR:8.221
Vehicle Kills:1,414
Kill Difference:2,130
Playtime:77.405 hours
Usage:1%
Score:1.693m
Score/min:365
Driving Accuracy:38.878%
Gunner Accuracy:27.621%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C++
Kills:6,688
V. Kills:3,787 177%
Deaths:182
KDR:36.747
Accuracy:32.316% C++
KPH:25.300 C-
VKPH:14.300 D
E540 Halberd-H
B**
Kills:4,468
V. Kills:6,279 71%
Deaths:285
KDR:15.677
Accuracy:52.886% D
KPH:22.900 D--
VKPH:32.200 B**
G20 Vulcan-H
C**
Kills:3,696
V. Kills:3,738 99%
Deaths:603
KDR:6.129
Accuracy:36.539% D*
KPH:28.700 D
VKPH:29 C**
MR11 Gatekeeper-H
B+
Kills:2,919
V. Kills:4,925 59%
Deaths:311
KDR:9.386
Accuracy:46.472% D
KPH:19.600 D-
VKPH:33.100 B+
M60-G Bulldog-H
D--
Kills:278
V. Kills:34 N/A
Deaths:15
KDR:18.533
Accuracy:14.378% F**
KPH:29.100 D*
VKPH:3.600 D--
M40 Fury-H
C--
Kills:138
V. Kills:38 354%
Deaths:18
KDR:7.667
Accuracy:27.622% D**
KPH:40.200 D--
VKPH:11.100 C--
P525 Marauder-H
D
Kills:133
V. Kills:10 N/A
Deaths:15
KDR:8.867
Accuracy:22.817% D**
KPH:49.900 D--
VKPH:3.800 D
Kills:18,320 (0 + 18,320)
Deaths:1,429
KDR:12.820
VKDR:13.164
Vehicle Kills:18,811
Kill Difference:16,891
Playtime:752.559 hours
Usage:7%
Score:11.439m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:22.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:1,296
V. Kills:717 181%
Deaths:111
KDR:11.676
Accuracy:39.165% C++
KPH:22.500 C++
VKPH:12.500 B+
G40-F Ranger
C++
Kills:1,170
V. Kills:713 164%
Deaths:43
KDR:27.209
Accuracy:24.557% D
KPH:15.900 C++
VKPH:9.700 C+
M40 Fury
B++
Kills:564
V. Kills:258 218%
Deaths:104
KDR:5.423
Accuracy:22.656% D**
KPH:26.900 D
VKPH:12.300 B++
G30 Walker
C+
Kills:266
V. Kills:284 93%
Deaths:42
KDR:6.333
Accuracy:20.862% D*
KPH:9.100 D--
VKPH:9.800 C+
M20 Basilisk
C
Kills:97
V. Kills:65 147%
Deaths:70
KDR:1.386
Accuracy:31.536% D
KPH:10.300 D-
VKPH:6.900 C
M12 Kobalt
D
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:8.323% F
KPH:21.900 D*
VKPH:1.700 D
Kills:3,459 (0 + 3,459)
Deaths:379
KDR:9.127
VKDR:5.388
Vehicle Kills:2,042
Kill Difference:3,080
Playtime:193.661 hours
Usage:2%
Score:1.737m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:8.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:85
V. Kills:109 77%
Deaths:150
KDR:0.567
Accuracy:66.546% A+
KPH:2.800 D*
VKPH:3.600 D
Kills:85 (85 + 0)
Deaths:150
KDR:0.567
VKDR:0.727
Vehicle Kills:109
Kill Difference:65
Playtime:30.373 hours
Usage:0%
Score:0.123m
Score/min:67
Driving Accuracy:66.546%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 12,1557,4691,1156.699A*4.9923.01%DN/A92.6C58.1C+75580.7h1.6B+7.2C
G40-F Ranger 10,4756,68818236.747M++35.0332.316%C++N/A25.3C-14.3D205264.3h98D303.3C
C-4 ARX 9,1405,4661,8123.017B+1.3028.887%B++N/A55.2D*37.1C++42299h1.3C+4.5C**
Skyguard 10,7325,1471,8902.723C+1.0127.921%C+1.651%C-7.4D-8C114699h207.4D*742.6D*
Claymore 4,7824,7826387.495C++5.7836.65%B+N/A76.4D--N/A19562.6h1.3D3.4B+
E540 Halberd-H 10,7474,46828515.677B**13.9652.886%DN/A22.9D--32.2B**263195.1h17.9T*33.9T*
G20 Vulcan-H 7,4343,6966036.129B++4.4236.539%D*2.327%C28.7D29C**338128.7h261.8T*716.4T*
Hellfire Rocket Pods 4,4593,4817024.959C3.2533.004%FN/A28.2D-7.9D153123.6h34.9D--105.7D*
MR11 Gatekeeper-H 7,8442,9193119.386B**7.6746.472%DN/A19.6D-33.1B+265148.7h120.1F--258.5F--
NS-61 Emissary 2,3852,2912,4240.945C*0.7741.162%A*13.837%C-3.7D*N/A12620.9h26.3D**64C+
NS-7 PDW 2,2852,1476,5920.326D1.3913.801%F-14.765%C--3.3D*N/A11646.1h32.5T*235.2T*
P2-120 AP 3,0331,86014512.828B**11.1145.864%C++N/A28C+17.7C++35666.4h10.6D*23.1D
NS Annihilator 3,6191,8492,0250.913B*0.8082.567%B+N/A7.6D7.3C--99242.8h11.8C+14.3C++
C-4 2,9321,5471,1261.374C+0.3425.409%C+N/A31.9D--28.6C+48048.5h1.7C6.7C+
HC1 Cougar 1,6881,5352,4790.619C1.0924.175%C+15.7%D*2.9D*N/A10524.4h32.9T*136F--
NS-44 Commissioner 1,3921,3582,7060.502C1.2149.727%A++12.739%D*2.7D*N/A8507.4h6.2F-12.4C+
M20 Basilisk 2,0131,29611111.676M**9.9639.165%C++3.086%D--22.5C++12.5B+12257.5h149.5D--381.7D
SMG-46 Armistice 1,3831,2833,5040.366D1.3517.284%F13.406%C--2.3D**N/A9548.8h37.3T*216T*
T9 CARV 1,2301,1973,1590.379C--1.339.168%F-12.364%F6.3D*N/A24189h23.9F--260.7T-
G40-F Ranger 1,8831,1704327.209M*25.5024.557%DN/A15.9C++9.7C+14473.7h113B+460.2B
T2 Striker 2,0031,0371,0710.968B**0.7539.525%D*N/A6.2C--5.8D109166.6h65.5D--165.8D**
M18 Locust 2,0929711,1810.822C--0.8931.45%C+N/A4D--4.6D--57241.7h503.9D*1602.1F--
Hornet Missiles 1,7578842094.23C+2.5256.747%C1.244%C22D-21.8D27940.1h19.9D**35D**
M18 Rotary 1,6758421,9910.423C--1.2927.928%D1.425%D2.2D--2.2D*40381h449.3T-1608.7T*
Rocklet Rifle 1,4046764991.355B**0.3649.884%CN/A19.5D21C29534.7h40.5C+81.2C+
M40 Fury 8225641045.423C+3.7122.656%D**1.95%C*26.9D12.3B++16721h24.9F110F*
NSX Naginata 5765407640.707D1.0117.67%D-18.889%D*6.2D**N/A1986.7h23.2F*131.3F
MR1 Fracture 9594695480.856C*0.8625.323%D*1.919%D-3.4D*3.5D45139.7h95.4F376.6F-
MR1 Fracture 9354484680.957C**0.7624.585%D*1.563%D--3.5D*3.8D49127.5h93F378.1F-
Aspis Anti-Aircraft Phalanx Turret 8143891163.353C+1.6424.754%C+1.285%D9.2C10.1C22842.2h201.4D--813.6C
MANA Anti-Vehicle Turret 1,0133533840.919C0.7949.345%C-4.533%C*13.2D--24.7C+33026.7h20.4D**41.3F-
C75 Viper 4593481991.749C-0.0410.568%TN/A6.3D*2D*8555.6h16.2C153.3T*
Spear Anti-Vehicle Phalanx Turret 758333615.459C3.7546.176%C**2.102%D--19.4D*24.7B39817.2h23.2T50.3F--
M3 Pounder HEG 4492973640.816C0.9027.836%D*2.694%C4.8D**2.5C--5061.7h48.4T*173.9T*
G40-F Ranger 4592971618.563S16.8527.621%CN/A39.6C+21.6C3537.5h70.5C**255.2C**
M3 Pounder HEG 4012791811.541C+0.1730.032%D--2.509%C-7.3D**3.2C6038.4h41.8T-139.1F--
M60-G Bulldog-H 3122781518.533B*16.8214.378%F**2.158%B*29.3D*3.6D--929.5h8D*55.7T*
NS-10 Burster 4912662810.947C+0.7725.808%C2.632%D--3D--2.5D6589.7h239.1F926.4D*
G30 Walker 550266426.333B+4.6220.862%D*1.128%D**9.1D--9.8C+16229.1h336.4F-1612.5F--
MRC3 Mercy 2632562301.113C0.608%F-20.313%C+8.6D**N/A2429.8h26.9F336.5F*
G40-F Ranger 3872531253U251.2935.176%BN/A46.9C*24.8C+4055.4h77C++219C**
Tomcat A2AM Pods 5432431082.25D0.5475.686%DN/A11.1D*13.8D--22721.8h10.3D-13.6D*
LC3 Jaguar 2452289580.238D1.488.604%T18.86%C+2.8D*N/A1282h34.1T*396.6T*
NS-10 Burster 4432271831.24C*0.4726.63%C2.643%D-3D--2.8D7075.9h258.9F-972.2D*
T7 Mini-Chaingun 2152013330.604C-1.1110.895%D*13.433%C++8.8D*N/A4122.8h20.2D185.8D--
M6 Onslaught 2031991931.031D0.688.109%F-19.096%C+10.5D**N/A3619h25.9F-319.1F**
MRC3 Mercy 2011952100.929C--0.787.566%F-18.974%C7.6D**N/A2325.8h29.1F--385T-
M6 Onslaught 1921891891D0.717.797%F-26.455%A+10.1D**N/A3518.8h25.5F327.6F--
Xiphos Anti-Personnel Phalanx Tower 189166283B+81.2941.24%B**N/A150.9C20.9A++6201.1h36.6C88.6C++
Spear Anti-Vehicle Phalanx Tower 295165533B+31.2957.854%B*N/A31.7C25C+3045.2h16.1D**27.9D
P2-120 HESH 2241451113.182C++11.4738.878%CN/A41.4C22.6M5553.5h7.9F-20.4D*
M40 Fury-H 176138187.667C5.9527.622%D**1.449%C*40.6D--11.2C--1993.4h13.4D48.5F*
P525 Marauder-H 143133158.867C7.1522.817%D**N/A49.3D--3.7D2532.7h8.2C-36.1D**
ML-7 2551264840.26D1.4538.853%F-N/A6.4D**6.5D30819.8h9.9D*25.6F*
TX1 Repeater 1331266260.201D1.5126.884%B+15.873%D2.4D*N/A1551.9h29.7T-110.4D
Chainblade 12512535,6690.004D1.7138.785%B*3.2%D0D-N/A04667.1h4.5D*11.6C+
M1 Heavy Cycler 1171151770.65C--1.064.988%F--20%B+5.6D**N/A2420.6h22.2D444.5F**
C150 Dalton 194112323.5C-1.7925.399%D**N/A12.3D*9D*3449.1h7.4D**29.1T
T1 Cycler 104993100.319D1.398.218%F**15.152%D--5D*N/A4320h21.3F-259.1T*
M20 Basilisk 16297701.386D0.3331.536%D1.031%F-10.3D-6.9C2979.4h175.1F-555.3F-
L100 Python HEAT 16191521.75D0.0423.808%F**1.099%D--7.2F5.5D*16912.7h7.9D-33.2T*
M40 Fury-F 194851500.567C--1.1566.546%A+N/A2.8D*3.6D6730.4h93.1T*140T*
L105 Zephyr 11082194.316C--2.6023.051%F--N/A17.8D*6.1C-2144.6h10F-43.5T*
99SV 73714670.152D-1.5621.568%F28.169%D-1.6D**N/A1244h10.6T49T-
Hoplon Anti-Aircraft Phalanx Tower 13270170S68.2920.166%D--N/A100C++88.6C+10310.7h24.6B+122.1C**
ASP-30 Grounder 147702070.338D1.3850.621%FN/A4.7D-5.2D27214.9h14F--27.6T-
Hunter QCX 123683370.202D1.5192.91%M++1.471%F0.9D*N/A3773.2h132.2T*142.3T*
T4 AMP 7167730.918C+0.8041.502%A*16.418%C--3.9D*N/A1417.4h33T*79.5C-
M12 Kobalt 716697.333C-5.628.323%F21.212%B++22D*1.7D1213h28.5F-342.8F*
M2 Mutilator 6765451.444C+0.278.496%D**16.923%C13.5D*N/A514.8h19.7D231.6D*
Anti-Vehicle Grenade 11163163N/A61.2942.477%D--N/A90D*68.6C12150.7h16.2T*38.2T*
M2 Mutilator 6059451.311C0.408.65%D**15.254%D12.3D*N/A484.8h21.5D--249.1D*
Sticky Grenade 6059159N/A57.2927.536%TN/A147.5F-2.5D--5080.4h5.8T*21.1T*
TRAC-5 59544170.129D-1.587.536%F**1.852%T1.2D*N/A3643.4h45.8T*608.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5322,81222.8h
NS Patriot Flare Gun332,8324.6h
M4-F Pillager01140.3h
Nano-Armor Kit2,5414,745,610478.4h
Spawn Beacon171,4462.8h
Anti-Vehicle MANA Turret482,0366.4h
Turret AI Module25112h
Repair Module28032.6h
Skywall Shield Emitter13741.6h
Structure Shield Module45272.2h
Cortium Silo01920.8h
Blast Wall11401h
Nanite Revive Grenade02,1350.6h
Medical Applicator469346,76426.5h
Spear Anti-Vehicle Tower02641.4h
TR Triumph Flare Gun24130.6h
Spitfire Auto-Turret417,0339.5h
Welding Device311,4421.2h
Rampart Wall106065.3h
Sunderer Garage01611.3h
Xiphos Anti-Personnel Tower22121.1h
Hoplon Anti-Aircraft Phalanx Tower12731.2h
Ammunition Package975,36211.6h
Elysium Spawn Tube53201.2h
Vehicle Gate01211.7h
Pillbox0720.5h
Alarm Module0810.2h
WLT-Howler Mining Laser42167,44442.1h
Infantry Tower31140.9h
Nano-Repair Grenade07350.2h
Orbital Strike Target Designator7501.1h
Recon Detection Device74482,065217.6h
Smoke Grenade07,7702.1h

Check the help document for the dictionary if you want to learn more about words used here.


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