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General Champion Ricincakes[XPIV] Ricincakes
TR BR 97

KDR: 1.77

Score: 110.9m

Last Seen: Feb 4th, 2019 2:12 AM
- OFFLINE - 1853.8 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Connery
Level Progress (to 98): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine G40-F Ranger C-4 ARX Claymore Skyguard E540 Halberd-H G20 Vulcan-H Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 2735TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.031%14.565%26313102211,7270.6153971.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.768%-0.598D-0.945D---4.293T*HEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.3-1.023D*27.3-0.908D--124

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.408%0.788%139210334,570338522581.35007202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.861%-0.841D---0.747D--1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.4-1.421D**114.8-1.166D*275.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.965%1.125%166510308,268486474891.69949110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.297%-1.261D**-0.948D--1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
476.2-11.314T*133.2-9.616T*343.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.029%1.091%52812102320,7174675174014.43144119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%-0.199C-0.83D-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
338.8-1.851F-115.3-1.911F-223.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.617%28.767%5281103473253420.0288082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.014F---2.51F*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-3.892T*10.4-2.285F--37.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.9m347.9%180 (10.8k)165 (9.9k)1.7694595,59354,0242.9210497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035291723.511%2.612%6112:3021

49% Engineer9% Heavy Assault25% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2013 11:46 PMAug 22nd, 2013 6:59 AMMar 5th, 2019 12:56 AM (48d) (PST)Feb 4th, 2019 1:50 AM (77d) (PST)Feb 3rd, 2019 10:12 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
645426030.1420.0800.0040.7760.08159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6742,50136,1739504759,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11227.6h/467.8d 62,213 2,497 64,674 522.5k 8,102 18,055 54,559 434.2m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,546
Deaths:2,509
KDR:0.616
Accuracy:24.404% C+
HSR:15.783% D*
TRAC-5
D-
Kills:229
Deaths:682
KDR:0.336
Accuracy:16.884% D-
HSR:11.790% D*
LC3 Jaguar
C
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T
HSR:18.860% C
Kills:2,003
Deaths (as Engineer):4,149
Deaths (to Engineers):18,889
KDR:0.48277
Kill Difference:2,146
Playtime:5,505.583 hours
Usage:49%
Score:58.783m
Score/min:178
Accuracy (listed only):16.630%
HSR (listed only):15.478%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F
Kills:1,208
Deaths:3,184
KDR:0.379
Accuracy:9.243% F-
HSR:12.334% F
NSX Naginata
D-
Kills:548
Deaths:788
KDR:0.695
Accuracy:17.631% D-
HSR:18.613% D*
T7 Mini-Chaingun
C**
Kills:210
Deaths:356
KDR:0.590
Accuracy:10.902% D*
HSR:14.286% C**
Kills:1,966
Deaths (as Heavy Assault):4,328
Deaths (to Heavy Assaults):10,939
KDR:0.45425
Kill Difference:2,362
Playtime:991.621 hours
Usage:9%
Score:8.626m
Score/min:145
Accuracy (listed only):12.592%
HSR (listed only):15.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:2,639
Deaths:2,806
KDR:0.940
Accuracy:41.811% A*
HSR:15.044% C
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
NS-44 Commissioner
A+
Kills:1,358
Deaths:2,706
KDR:0.502
Accuracy:49.724% A+
HSR:12.739% D*
SMG-46 Armistice
C--
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C--
NS-45 Pilot
M+
Kills:219
Deaths:266
KDR:0.823
Accuracy:49.915% M+
HSR:14.612% D*
TX1 Repeater
B+
Kills:126
Deaths:626
KDR:0.201
Accuracy:26.884% B+
HSR:15.873% D-
99SV
D-
Kills:73
Deaths:467
KDR:0.156
Accuracy:21.617% F
HSR:28.767% D-
T4 AMP
A*
Kills:67
Deaths:73
KDR:0.918
Accuracy:41.502% A*
HSR:16.418% C--
Kills:7,912
Deaths (as Infiltrator):17,040
Deaths (to Infiltrators):7,806
KDR:0.46432
Kill Difference:9,128
Playtime:2,806.500 hours
Usage:25%
Score:24.322m
Score/min:144
Accuracy (listed only):32.817%
HSR (listed only):16.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
HC1 Cougar
C+
Kills:1,546
Deaths:2,509
KDR:0.616
Accuracy:24.404% C+
HSR:15.783% D*
SMG-46 Armistice
C--
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C--
TRAC-5
D-
Kills:229
Deaths:682
KDR:0.336
Accuracy:16.884% D-
HSR:11.790% D*
LC3 Jaguar
C
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T
HSR:18.860% C
Kills:5,433
Deaths (as Light Assault):14,245
Deaths (to Light Assaults):7,413
KDR:0.3814
Kill Difference:8,812
Playtime:1,634.935 hours
Usage:15%
Score:14.273m
Score/min:146
Accuracy (listed only):16.195%
HSR (listed only):14.921%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
SMG-46 Armistice
C--
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C--
T1 Cycler
D
Kills:129
Deaths:375
KDR:0.344
Accuracy:8.176% T
HSR:16.279% D
Kills:3,559
Deaths (as Combat Medic):10,471
Deaths (to Combat Medics):3,090
KDR:0.33989
Kill Difference:6,912
Playtime:93.156 hours
Usage:1%
Score:1.103m
Score/min:197
Accuracy (listed only):13.087%
HSR (listed only):14.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
D-
Kills:491
Deaths:556
KDR:0.883
Accuracy:25.520% D*
HSR:1.833% D-
MR1 Fracture
D--
Kills:463
Deaths:476
KDR:0.973
Accuracy:24.794% D*
HSR:1.512% D--
M3 Pounder HEG
C
Kills:301
Deaths:366
KDR:0.822
Accuracy:27.891% D*
HSR:2.658% C
M3 Pounder HEG
C-
Kills:280
Deaths:182
KDR:1.538
Accuracy:30.040% D*
HSR:2.500% C-
NS-10 Burster
C
Kills:274
Deaths:283
KDR:0.968
Accuracy:25.881% C
HSR:2.555% D--
MRC3 Mercy
C+
Kills:259
Deaths:234
KDR:1.107
Accuracy:8.060% F-
HSR:20.463% C+
NS-10 Burster
C
Kills:239
Deaths:185
KDR:1.292
Accuracy:26.699% C
HSR:2.510% D-
MRC3 Mercy
C
Kills:203
Deaths:213
KDR:0.953
Accuracy:7.631% F-
HSR:18.719% C
M6 Onslaught
C+
Kills:199
Deaths:193
KDR:1.031
Accuracy:8.109% F-
HSR:19.096% C+
M6 Onslaught
A
Kills:189
Deaths:189
KDR:1
Accuracy:7.797% F-
HSR:26.455% A
M1 Heavy Cycler
B+
Kills:115
Deaths:177
KDR:0.650
Accuracy:4.988% F-
HSR:20% B+
M2 Mutilator
C
Kills:65
Deaths:45
KDR:1.444
Accuracy:8.496% D**
HSR:16.923% C
M2 Mutilator
D
Kills:59
Deaths:45
KDR:1.311
Accuracy:8.650% D**
HSR:15.254% D
Kills:3,137
Deaths (as MAX Suit):1,572
Deaths (to MAX Suits):2,167
KDR:1.99555
Kill Difference:1,565
Playtime:342.469 hours
Usage:3%
Score:3.792m
Score/min:185
Accuracy (listed only):16.504%
HSR (listed only):11.575%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,669
V. Kills:1,035 354%
Deaths:715
KDR:5.131
Accuracy:33.535% F
KPH:28.700 D-
VKPH:8.100 D
M18 Locust
D--
Kills:999
V. Kills:1,141 87%
Deaths:1,196
KDR:0.835
Accuracy:31.590% C+
KPH:4.100 D--
VKPH:4.600 D--
Hornet Missiles
C--
Kills:936
V. Kills:912 103%
Deaths:211
KDR:4.436
Accuracy:56.819% C-
KPH:22.800 D
VKPH:22.200 C--
M18 Rotary
D
Kills:901
V. Kills:871 103%
Deaths:2,048
KDR:0.440
Accuracy:28.272% D
KPH:2.300 D--
VKPH:2.200 D*
Tomcat A2AM Pods
D-
Kills:243
V. Kills:300 81%
Deaths:108
KDR:2.250
Accuracy:75.745% D-
KPH:11.200 D--
VKPH:13.800 D-
Kills:6,748 (1,900 + 0)
Deaths:4,278
KDR:1.577
VKDR:0.996
Vehicle Kills:4,259
Kill Difference:2,470
Playtime:830.612 hours
Usage:7%
Score:4.001m
Score/min:80
Piloting Accuracy:28.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D*
Kills:113
V. Kills:83 135%
Deaths:32
KDR:3.531
Accuracy:25.383% D**
KPH:12.400 D*
VKPH:9.100 D*
L105 Zephyr
C--
Kills:82
V. Kills:28 283%
Deaths:19
KDR:4.316
Accuracy:23.051% F--
KPH:17.800 D*
VKPH:6.100 C--
Kills:195 (0 + 195)
Deaths:51
KDR:3.824
VKDR:2.176
Vehicle Kills:111
Kill Difference:144
Playtime:13.715 hours
Usage:0%
Score:0.252m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:23.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:5,151
V. Kills:5,587 92%
Deaths:1,890
KDR:2.725
Accuracy:27.919% C+
KPH:7.400 D--
VKPH:8 C
C75 Viper
D*
Kills:348
V. Kills:111 311%
Deaths:199
KDR:1.749
Accuracy:10.568% F**
KPH:6.300 D*
VKPH:2 D*
L100 Python HEAT
D*
Kills:91
V. Kills:70 128%
Deaths:52
KDR:1.750
Accuracy:23.808% F**
KPH:7.100 F
VKPH:5.500 D*
Kills:5,590 (5,590 + 0)
Deaths:2,141
KDR:2.611
VKDR:2.694
Vehicle Kills:5,768
Kill Difference:3,449
Playtime:767.504 hours
Usage:7%
Score:5.242m
Score/min:114
Driving Accuracy:23.808%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,515
V. Kills:1,584 159%
Deaths:196
KDR:12.832
Accuracy:47.474% C++
KPH:28.700 C+
VKPH:18.100 C++
G40-F Ranger
C++
Kills:404
V. Kills:218 184%
Deaths:21
KDR:19.238
Accuracy:29.020% C+
KPH:42.300 C++
VKPH:22.800 C+
P2-120 HESH
A*
Kills:163
V. Kills:89 181%
Deaths:14
KDR:11.643
Accuracy:41.252% C+
KPH:38.800 C-
VKPH:21.200 A*
Kills:3,082 (2,678 + 404)
Deaths:231
KDR:13.342
VKDR:8.186
Vehicle Kills:1,891
Kill Difference:2,851
Playtime:101.400 hours
Usage:1%
Score:2.016m
Score/min:331
Driving Accuracy:41.252%
Gunner Accuracy:29.020%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:7,333
V. Kills:4,164 176%
Deaths:194
KDR:37.799
Accuracy:32.589% C+
KPH:25.200 C-
VKPH:14.300 D
E540 Halberd-H
B**
Kills:4,573
V. Kills:6,344 72%
Deaths:288
KDR:15.879
Accuracy:52.979% D
KPH:23.200 D--
VKPH:32.200 B**
G20 Vulcan-H
C**
Kills:4,066
V. Kills:3,988 102%
Deaths:632
KDR:6.434
Accuracy:37.581% D*
KPH:30.200 D
VKPH:29.600 C**
MR11 Gatekeeper-H
B+
Kills:2,936
V. Kills:4,938 59%
Deaths:311
KDR:9.441
Accuracy:46.510% D
KPH:19.700 D-
VKPH:33.100 B+
M60-G Bulldog-H
D--
Kills:278
V. Kills:34 N/A
Deaths:15
KDR:18.533
Accuracy:14.378% F**
KPH:29.100 D*
VKPH:3.600 D--
M40 Fury-H
C-
Kills:150
V. Kills:45 326%
Deaths:18
KDR:8.333
Accuracy:27.807% D**
KPH:41.800 D--
VKPH:12.500 C-
P525 Marauder-H
D-
Kills:133
V. Kills:10 N/A
Deaths:16
KDR:8.313
Accuracy:23.354% D**
KPH:49.700 D--
VKPH:3.700 D-
Kills:19,469 (0 + 19,469)
Deaths:1,474
KDR:13.208
VKDR:13.245
Vehicle Kills:19,523
Kill Difference:17,995
Playtime:787.749 hours
Usage:7%
Score:12.012m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:23.354%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,470
V. Kills:801 183%
Deaths:116
KDR:12.672
Accuracy:40.477% C*
KPH:23.500 C++
VKPH:12.800 B++
G40-F Ranger
C+
Kills:1,444
V. Kills:868 166%
Deaths:57
KDR:25.333
Accuracy:25.824% D
KPH:16.300 C+
VKPH:9.800 C
M40 Fury
B++
Kills:564
V. Kills:258 218%
Deaths:104
KDR:5.423
Accuracy:22.632% D**
KPH:26.900 D
VKPH:12.300 B++
G30 Walker
C+
Kills:266
V. Kills:284 93%
Deaths:42
KDR:6.333
Accuracy:20.881% D*
KPH:9.100 D-
VKPH:9.700 C+
M20 Basilisk
C
Kills:103
V. Kills:66 154%
Deaths:72
KDR:1.431
Accuracy:31.791% D
KPH:10.700 D-
VKPH:6.900 C
M40 Fury
C++
Kills:101
V. Kills:62 160%
Deaths:12
KDR:8.417
Accuracy:35.087% C+
KPH:19.100 D*
VKPH:11.700 C++
M12 Kobalt
D
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:8.322% F
KPH:21.500 D*
VKPH:1.600 D
Kills:4,014 (0 + 4,014)
Deaths:412
KDR:9.743
VKDR:5.689
Vehicle Kills:2,344
Kill Difference:3,602
Playtime:219.394 hours
Usage:2%
Score:2.012m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:8.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:92
V. Kills:115 79%
Deaths:155
KDR:0.594
Accuracy:67.455% A++
KPH:2.900 D*
VKPH:3.600 D
Kills:92 (92 + 0)
Deaths:155
KDR:0.594
VKDR:0.742
Vehicle Kills:115
Kill Difference:63
Playtime:31.798 hours
Usage:0%
Score:0.126m
Score/min:66
Driving Accuracy:67.455%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 12,7067,8491,1666.732A*4.9623.197%DN/A93.4C57.8C+75284h1.7B+7.1C
G40-F Ranger 11,4977,33319437.799S36.0332.589%C+N/A25.2C-14.3D206290.7h98.5D302.3C-
C-4 ARX 9,8275,9301,9103.105B+1.3429.153%B++N/A56.4D--37.1C++422105.1h1.3C+4.5C*
Claymore 5,2105,2106677.811C*6.0435.949%B+N/A77.3D--N/A19967.4h1.2C++3.5B+
Skyguard 10,7385,1511,8902.725C+0.9627.919%C+1.65%C7.4D--8C115699.1h207.2D**742.2D*
E540 Halberd-H 10,9174,57328815.878A14.1152.979%DN/A23.2D--32.2B**263197.3h17.7T*33.5T*
G20 Vulcan-H 8,0544,0666326.434B++4.6637.581%D*2.312%C30.1D29.6C**345134.9h257.3T*684.7T*
Hellfire Rocket Pods 4,7043,6697155.131C3.3633.535%FN/A28.7D-8.1D155128h35.2C--105D--
MR11 Gatekeeper-H 7,8742,9363119.441A7.6746.51%DN/A19.7D-33.1B+265149.1h119.8F--257.7F--
NS-61 Emissary 2,7502,6392,8060.94C*0.8341.811%A*15.044%C3.8D*N/A13700h26.5D*63.3C+
P2-120 AP 4,0992,51519612.832B**11.0647.474%C++N/A28.7C+18.1C++31987.6h10.4D*21.8D
NS-7 PDW 2,2852,1476,5920.326D1.4413.801%F-14.765%C--3.3D*N/A11646.1h32.5T*235.2T*
NS Annihilator 3,7491,9302,0400.946B*0.8282.596%B+N/A7.8C--7.3C99249h11.7C++14.1C*
C-4 2,9551,5661,1261.391C+0.3825.557%C+N/A32.2D--28.6C+48648.6h1.7C6.6C+
HC1 Cougar 1,7011,5462,5090.616C1.1524.404%C+15.783%D*2.9D*N/A10528.9h33.4T*136.9F--
M20 Basilisk 2,2711,47011612.672S10.9040.477%C*3.265%D--23.4C++12.8B++12762.7h149.5D--369.3D
G40-F Ranger 2,3121,4445725.333S23.5625.824%DN/A16.3C+9.8C14888.6h113.4B+439C**
NS-44 Commissioner 1,3921,3582,7060.502C1.2749.724%A+12.739%D*2.7D*N/A8507.4h6.2F-12.4C+
SMG-46 Armistice 1,3831,2833,5040.366D1.4017.282%F13.406%C--2.3D*N/A9548.9h37.3T*216.1T*
T9 CARV 1,2421,2083,1840.379C-1.399.243%F-12.334%F6.3D--N/A24192.1h24F--259.6F**
T2 Striker 2,1841,1471,1191.025A0.7439.733%D*N/A6.5D-5.8D--109177.5h62.5D-157.3D*
M18 Locust 2,1409991,1960.835C--0.9331.59%C+N/A4.1D--4.6D--58246.4h501F1586F--
Hornet Missiles 1,8489362114.436C+2.6756.819%C-1.175%C-22.8D22.2C--28541.1h19.4D**34.2D**
M18 Rotary 1,7729012,0480.44C--1.3328.272%D1.332%D2.3D--2.2D*40393.4h439F**1552.9T
Rocklet Rifle 1,7888835751.536A0.2352.232%C+N/A22.2C-22.7C+31739.8h37.6C++71.9C++
M40 Fury 8225641045.423C+3.6522.632%D**1.95%C*26.9D12.3B++16721h24.9D**110.2F--
NSX Naginata 5845487880.695D1.0717.631%D-18.613%D*6.2D**N/A1988.9h23.4F--132.6D**
MR1 Fracture 9974915560.883C**0.8925.52%D*1.833%D-3.4D*3.5D45143.4h94.4F369.9F-
MR1 Fracture 9604634760.973C**0.8024.794%D*1.512%D--3.5D*3.8D49131.3h93.5F377F-
G40-F Ranger 6224042119.238M17.4729.02%C+N/A42.1C++22.7C+3669.6h69.5C*239.6C*
Aspis Anti-Aircraft Phalanx Turret 8213931163.388C+1.6224.851%C+1.272%D9.3C10.1C+22942.4h201.5D*810.8C
Spear Anti-Vehicle Phalanx Turret 796354625.71C+3.9446.6%C**1.977%D*19.9D--24.8B39617.8h22.8F-49F-
MANA Anti-Vehicle Turret 1,0133533840.919C0.8549.345%C-4.533%C*13.2D--24.7C+33026.7h20.4D**41.3F-
C75 Viper 4593481991.749C-0.0210.568%F**N/A6.3D*2D*8855.6h16.2C153.3T*
M3 Pounder HEG 4553013660.822C0.9527.891%D*2.658%C4.8D**2.5C-5062.3h48.5T*173.9T*
M3 Pounder HEG 4032801821.538C+0.2330.04%D*2.5%C-7.2D**3.2C6038.9h42.3T-140.8F--
M60-G Bulldog-H 3122781518.533B*16.7614.378%F**2.158%B**29.3D*3.6D--929.5h8D*55.7T*
NS-10 Burster 5032742830.968C++0.8025.881%C2.555%D--3D-2.5D6691.6h238.6F922.1D*
G30 Walker 550266426.333B*4.5620.881%D*1.128%D**9.1D-9.7C+16329.2h337.1F1614.2F--
MRC3 Mercy 2662592341.107C0.668.06%F-20.463%C+8.5D*N/A2430.3h27.3D**339.2F*
G40-F Ranger 3872531253U251.2335.176%C*N/A46.9C**24.8C++4125.4h77C++219C**
Tomcat A2AM Pods 5432431082.25D0.4875.745%D-N/A11.1D--13.8D-22921.8h10.4D13.7D--
NS-10 Burster 4612391851.292C**0.4826.699%C2.51%D-3.1D-2.8D7177.9h253.5F-949.3D*
TRAC-5 2532296820.336D1.4316.884%D-11.79%D*2.4D--N/A2497h44.1T*261.3T*
LC3 Jaguar 2452289580.238D1.538.604%T18.86%C2.8D*N/A1282.1h34.1T*396.6T*
NS-45 Pilot 2362192660.823C0.9549.915%M+14.612%D*3D*N/A1372.3h18.8T*37.7D-
T7 Mini-Chaingun 2242103560.59C--1.1810.902%D*14.286%C**8.9D*N/A4123.6h20.6D189.1D-
MRC3 Mercy 2102032130.953C-0.827.631%F-18.719%C7.8D**N/A2426.1h28.8F--377.4T-
M6 Onslaught 2031991931.031D0.748.109%F-19.096%C+10.5D**N/A3619h25.9F319.1F--
M6 Onslaught 1921891891D0.777.797%F-26.455%A10.1D**N/A3518.8h25.5F327.6F**
Xiphos Anti-Personnel Phalanx Tower 189166283B++81.2340.996%B**N/A150.9C20.9A*6191.1h36.8C+89.9C++
Spear Anti-Vehicle Phalanx Tower 295165533B+31.2357.854%B*N/A31.7C25C+3085.2h16.1D--27.9D
P2-120 HESH 2521631411.643C+9.8741.252%C+N/A38.8C-21.2A*5044.2h8.3F-20.2D*
M40 Fury-H 195150188.333C6.5627.807%D**1.333%C*41.7D--12.5C-2083.6h13.6D49.1F--
P525 Marauder-H 143133168.313C-6.5423.354%D**N/A49.3D--3.7D-2542.7h8.5C-36.5D*
T1 Cycler 1361293750.344D1.438.176%T16.279%D5.3D*N/A4124.4h20.3D**248.9T*
TX1 Repeater 1331266260.201D1.5726.884%B+15.873%D-2.4D*N/A1551.9h29.7F**110.4D*
Chainblade 12612635,8360.004D1.7739.136%B*3.175%D0DN/A04696.3h4.5D*11.6C++
ML-7 2551264840.26D1.5138.853%F-N/A6.4F6.5D-32019.8h9.9D*25.6F--
M1 Heavy Cycler 1171151770.65C--1.124.988%F-20%B+5.6D**N/A2420.6h22.2D444.5F**
C150 Dalton 196113323.531C-1.7625.383%D**N/A12.4D*9.1D*3509.1h7.3D**28.9T-
M20 Basilisk 169103721.431D0.3431.791%DN/A10.7D-6.9C3069.6h169.4F532.8F-
M40 Fury 163101128.417C++6.6535.087%C+N/A19.1D*11.7C++1615.3h58.3T*166T*
M40 Fury-F 207921550.594C--1.1867.455%A++N/A2.9D*3.6D6631.8h91.2T*135.2T*
L100 Python HEAT 16191521.75D0.0223.808%F**1.099%D--7.2F5.5D*17812.7h7.9C-33.2T-
L105 Zephyr 11082194.316D2.5523.051%F--N/A17.8D*6.1C--2184.6h10F43.5T-
99SV 75734670.156D1.6121.617%F28.767%D-1.6D**N/A1244.4h10.4F*48.3F**
ASP-30 Grounder 147702070.338D1.4350.621%FN/A4.7D*5.2D27914.9h14F--27.6T-
Anti-Vehicle Grenade 12170170N/A68.2342.428%D--N/A100D*72.9C11980.7h15.3T*36.1T*
Hoplon Anti-Aircraft Phalanx Tower 13270170S68.2319.92%D--N/A100C++88.6C++10480.7h24.9B+124.9C**
Hunter QCX 124693370.205D1.5692.91%M++1.449%F0.9D**N/A3873.2h130.3T*140.2T*
T4 AMP 7167730.918C+0.8541.502%A*16.418%C--3.9D*N/A1417.4h33T*79.5C--
M12 Kobalt 716697.333C-5.568.322%F21.212%B++21.3D*1.6D1283.1h28.5F342.8F--
M2 Mutilator 6765451.444C+0.338.496%D**16.923%C13.5D--N/A524.8h19.7C--231.6D*
Sticky Grenade 6564164N/A62.2327.226%TN/A160F2.5D--5250.4h5.7T*21.1T*
M2 Mutilator 6059451.311C+0.468.65%D**15.254%D12.3D*N/A494.8h21.5D-249.1D*
NS Decimator 9155311.774B*0.0045.164%F-1.818%C12D**7.8D--5504.6h9.8T21.6T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6326,56926.3h
NS Patriot Flare Gun332,8324.6h
Nano-Armor Kit2,5944,880,852491.6h
M4-F Pillager01140.3h
Spawn Beacon171,5193h
Anti-Vehicle MANA Turret482,0366.4h
Repair Module28092.6h
Turret AI Module25152h
Skywall Shield Emitter13781.6h
Structure Shield Module45292.2h
Cortium Silo01920.8h
Blast Wall11401h
Nanite Revive Grenade02,1660.6h
Medical Applicator495363,52927.8h
Nanite Healing Grenade01310h
Spear Anti-Vehicle Tower02661.4h
TR Triumph Flare Gun24130.6h
Spitfire Auto-Turret498,07810.6h
Welding Device311,4421.2h
Rampart Wall106075.3h
Sunderer Garage01631.3h
Hoplon Anti-Aircraft Phalanx Tower12771.2h
Xiphos Anti-Personnel Tower22131.1h
Ammunition Package975,49511.8h
Elysium Spawn Tube53221.2h
Pillbox0720.5h
Vehicle Gate01211.7h
WLT-Howler Mining Laser42167,44442.1h
Infantry Tower31140.9h
Alarm Module0810.2h
Orbital Strike Target Designator7501.1h
Nano-Repair Grenade01,0570.3h
Recon Detection Device75786,320228.7h
Smoke Grenade07,8012.1h

Check the help document for the dictionary if you want to learn more about words used here.


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