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Field Marshal Ricincakes[XPIV] Ricincakes
TR BR 203

KDR: 1.79

Score: 112.9m

Last Seen: Apr 24th, 2019 1:20 PM
- OFFLINE - 1345.4 hour(s)

Prestige 1, Battle Rank 100 (203 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine G40-F Ranger C-4 ARX Claymore Skyguard E540 Halberd-H G20 Vulcan-H Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 2763TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.287%14.572%26613119711,9750.6179691.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.895%-0.554D-0.952D---4.358T*HEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150-1.011D*27.4-0.921D--122.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.391%0.774%140212084,649341422891.36135203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.918%-0.841D---0.755D--1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
388.7-1.411D**114.3-1.157D*274.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.983%1.112%169512058,452489976291.7249111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-1.261D**-0.942D--1.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
466.3-11.08T*130.5-9.421T*335.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.381%1.082%54612119821,3454705177744.53666120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%-0.167C-0.832D-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
337.9-1.835F-116.2-1.922F-221.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.617%28.767%5461120973255820.0285268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.012F---2.496F*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-3.884T*10.4-2.281F--37.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
112.9m359%180 (10.8k)162 (9.7k)1.7872897,90954,7812.93914203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210298923.707%2.611%6212:3922

48% Engineer9% Heavy Assault25% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2013 11:46 PMAug 22nd, 2013 6:59 AMMay 22nd, 2019 4:28 AM (28d) (PST)Apr 24th, 2019 11:47 AM (56d) (PST)Apr 24th, 2019 9:20 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
636415950.1400.0790.0040.7900.08059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1502,45035,7008504759,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11621.3h/484.2d 63,100 2,556 65,972 550.7k 8,294 18,452 55,487 443.4m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,546
Deaths:2,513
KDR:0.615
Accuracy:24.400% C+
HSR:15.783% D*
TRAC-5
D--
Kills:271
Deaths:766
KDR:0.354
Accuracy:16.825% D--
HSR:11.439% D**
LC3 Jaguar
C
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T-
HSR:18.860% C
Kills:2,045
Deaths (as Engineer):4,237
Deaths (to Engineers):19,090
KDR:0.48265
Kill Difference:2,192
Playtime:5,554.500 hours
Usage:48%
Score:59.366m
Score/min:178
Accuracy (listed only):16.610%
HSR (listed only):15.361%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F
Kills:1,213
Deaths:3,187
KDR:0.381
Accuracy:9.258% F-
HSR:12.284% F
NSX Naginata
D-
Kills:548
Deaths:788
KDR:0.695
Accuracy:17.631% D-
HSR:18.613% D*
T7 Mini-Chaingun
C**
Kills:212
Deaths:357
KDR:0.594
Accuracy:11.335% D*
HSR:14.151% C**
Kills:1,973
Deaths (as Heavy Assault):4,332
Deaths (to Heavy Assaults):11,084
KDR:0.45545
Kill Difference:2,359
Playtime:1,003.111 hours
Usage:9%
Score:8.739m
Score/min:145
Accuracy (listed only):12.741%
HSR (listed only):15.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:2,780
Deaths:2,942
KDR:0.945
Accuracy:42.707% A*
HSR:15% C
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
NS-44 Commissioner
A++
Kills:1,358
Deaths:2,706
KDR:0.502
Accuracy:49.715% A++
HSR:12.739% D*
SMG-46 Armistice
C-
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C-
NS-45 Pilot
M*
Kills:271
Deaths:342
KDR:0.792
Accuracy:51.718% M*
HSR:16.605% D--
TX1 Repeater
B+
Kills:126
Deaths:626
KDR:0.201
Accuracy:26.884% B+
HSR:15.873% D-
99SV
D-
Kills:73
Deaths:467
KDR:0.156
Accuracy:21.617% F
HSR:28.767% D-
T4 AMP
A*
Kills:67
Deaths:73
KDR:0.918
Accuracy:41.502% A*
HSR:16.418% C--
Kills:8,105
Deaths (as Infiltrator):17,252
Deaths (to Infiltrators):7,928
KDR:0.4698
Kill Difference:9,147
Playtime:2,922.897 hours
Usage:25%
Score:25.306m
Score/min:144
Accuracy (listed only):33.153%
HSR (listed only):16.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
HC1 Cougar
C+
Kills:1,546
Deaths:2,513
KDR:0.615
Accuracy:24.400% C+
HSR:15.783% D*
SMG-46 Armistice
C-
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C-
TRAC-5
D--
Kills:271
Deaths:766
KDR:0.354
Accuracy:16.825% D--
HSR:11.439% D**
LC3 Jaguar
C
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T-
HSR:18.860% C
Kills:5,475
Deaths (as Light Assault):14,333
Deaths (to Light Assaults):7,515
KDR:0.38199
Kill Difference:8,858
Playtime:1,668.308 hours
Usage:14%
Score:14.567m
Score/min:146
Accuracy (listed only):16.183%
HSR (listed only):14.850%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
SMG-46 Armistice
C-
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C-
T1 Cycler
D--
Kills:137
Deaths:409
KDR:0.335
Accuracy:8.988% F**
HSR:15.329% D--
Kills:3,567
Deaths (as Combat Medic):10,505
Deaths (to Combat Medics):3,141
KDR:0.33955
Kill Difference:6,938
Playtime:95.211 hours
Usage:1%
Score:1.127m
Score/min:197
Accuracy (listed only):13.357%
HSR (listed only):14.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
D--
Kills:499
Deaths:562
KDR:0.888
Accuracy:25.624% D*
HSR:1.804% D--
MR1 Fracture
D*
Kills:476
Deaths:482
KDR:0.988
Accuracy:24.898% D*
HSR:1.471% D*
M3 Pounder HEG
C
Kills:311
Deaths:368
KDR:0.845
Accuracy:27.859% D*
HSR:2.572% C
M3 Pounder HEG
C-
Kills:286
Deaths:184
KDR:1.554
Accuracy:29.891% D*
HSR:2.448% C-
NS-10 Burster
C
Kills:277
Deaths:283
KDR:0.979
Accuracy:25.848% C
HSR:2.527% D--
MRC3 Mercy
C+
Kills:263
Deaths:236
KDR:1.114
Accuracy:8.028% F-
HSR:20.152% C+
NS-10 Burster
C
Kills:239
Deaths:185
KDR:1.292
Accuracy:26.661% C
HSR:2.510% D-
MRC3 Mercy
C
Kills:204
Deaths:215
KDR:0.949
Accuracy:7.612% F-
HSR:18.627% C
M6 Onslaught
C+
Kills:199
Deaths:193
KDR:1.031
Accuracy:8.109% F-
HSR:19.096% C+
M6 Onslaught
A+
Kills:189
Deaths:189
KDR:1
Accuracy:7.797% F-
HSR:26.455% A+
M1 Heavy Cycler
B+
Kills:115
Deaths:177
KDR:0.650
Accuracy:4.988% F--
HSR:20% B+
M2 Mutilator
C
Kills:65
Deaths:45
KDR:1.444
Accuracy:8.496% D**
HSR:16.923% C
M2 Mutilator
D
Kills:59
Deaths:45
KDR:1.311
Accuracy:8.650% D**
HSR:15.254% D
Kills:3,182
Deaths (as MAX Suit):1,582
Deaths (to MAX Suits):2,191
KDR:2.01138
Kill Difference:1,600
Playtime:346.017 hours
Usage:3%
Score:3.832m
Score/min:185
Accuracy (listed only):16.497%
HSR (listed only):11.526%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,716
V. Kills:1,046 355%
Deaths:718
KDR:5.175
Accuracy:33.645% F
KPH:28.700 D-
VKPH:8.100 D
M18 Locust
D--
Kills:1,002
V. Kills:1,144 88%
Deaths:1,199
KDR:0.836
Accuracy:31.643% C+
KPH:4 D--
VKPH:4.600 D--
Hornet Missiles
D
Kills:974
V. Kills:944 103%
Deaths:214
KDR:4.551
Accuracy:56.709% C-
KPH:23.300 D-
VKPH:22.600 D
M18 Rotary
C--
Kills:933
V. Kills:891 105%
Deaths:2,073
KDR:0.450
Accuracy:28.220% C--
KPH:2.300 D--
VKPH:2.200 D*
Tomcat A2AM Pods
D--
Kills:243
V. Kills:300 81%
Deaths:108
KDR:2.250
Accuracy:75.745% D
KPH:11.200 D--
VKPH:13.800 D--
Kills:6,868 (1,935 + 0)
Deaths:4,312
KDR:1.593
VKDR:1.003
Vehicle Kills:4,325
Kill Difference:2,556
Playtime:841.869 hours
Usage:7%
Score:4.046m
Score/min:80
Piloting Accuracy:28.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D*
Kills:113
V. Kills:83 135%
Deaths:32
KDR:3.531
Accuracy:25.383% D**
KPH:12.400 D*
VKPH:9.100 D*
L105 Zephyr
C--
Kills:82
V. Kills:28 283%
Deaths:19
KDR:4.316
Accuracy:23.051% F--
KPH:17.800 D*
VKPH:6.100 C--
Kills:195 (0 + 195)
Deaths:51
KDR:3.824
VKDR:2.176
Vehicle Kills:111
Kill Difference:144
Playtime:13.715 hours
Usage:0%
Score:0.253m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:23.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:5,151
V. Kills:5,587 92%
Deaths:1,890
KDR:2.725
Accuracy:27.919% C+
KPH:7.400 D--
VKPH:8 C
C75 Viper
D*
Kills:348
V. Kills:111 311%
Deaths:199
KDR:1.749
Accuracy:10.568% T
KPH:6.300 D*
VKPH:2 D*
L100 Python HEAT
D*
Kills:91
V. Kills:70 128%
Deaths:52
KDR:1.750
Accuracy:23.808% T
KPH:7.100 F
VKPH:5.500 D*
Kills:5,590 (5,590 + 0)
Deaths:2,141
KDR:2.611
VKDR:2.694
Vehicle Kills:5,768
Kill Difference:3,449
Playtime:767.504 hours
Usage:7%
Score:5.255m
Score/min:114
Driving Accuracy:23.808%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:2,699
V. Kills:1,708 158%
Deaths:205
KDR:13.166
Accuracy:47.655% C*
KPH:29.100 C+
VKPH:18.400 C*
G40-F Ranger
C+
Kills:419
V. Kills:225 185%
Deaths:22
KDR:19.046
Accuracy:28.716% C+
KPH:41.100 C+
VKPH:22 C
P2-120 HESH
A*
Kills:163
V. Kills:89 181%
Deaths:14
KDR:11.643
Accuracy:41.252% C+
KPH:38.800 C-
VKPH:21.200 A*
Kills:3,281 (2,862 + 419)
Deaths:241
KDR:13.614
VKDR:8.390
Vehicle Kills:2,022
Kill Difference:3,040
Playtime:107.121 hours
Usage:1%
Score:2.090m
Score/min:325
Driving Accuracy:41.252%
Gunner Accuracy:28.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:7,570
V. Kills:4,301 176%
Deaths:202
KDR:37.475
Accuracy:32.742% C+
KPH:25.300 C--
VKPH:14.400 D
E540 Halberd-H
B**
Kills:4,597
V. Kills:6,360 72%
Deaths:289
KDR:15.907
Accuracy:52.962% D
KPH:23.200 D--
VKPH:32.100 B**
G20 Vulcan-H
C**
Kills:4,272
V. Kills:4,120 104%
Deaths:645
KDR:6.623
Accuracy:38.264% D*
KPH:30.900 D
VKPH:29.800 C**
MR11 Gatekeeper-H
B+
Kills:2,941
V. Kills:4,942 59%
Deaths:311
KDR:9.457
Accuracy:46.543% D
KPH:19.700 D-
VKPH:33.100 B+
M60-G Bulldog-H
D--
Kills:278
V. Kills:34 N/A
Deaths:15
KDR:18.533
Accuracy:14.378% F**
KPH:29.100 D--
VKPH:3.600 D--
M40 Fury-H
C
Kills:150
V. Kills:45 326%
Deaths:18
KDR:8.333
Accuracy:27.807% D**
KPH:41.800 D--
VKPH:12.500 C
P525 Marauder-H
D
Kills:137
V. Kills:12 N/A
Deaths:16
KDR:8.563
Accuracy:23.200% D**
KPH:49.400 D*
VKPH:4.300 D
Kills:19,945 (0 + 19,945)
Deaths:1,496
KDR:13.332
VKDR:13.245
Vehicle Kills:19,814
Kill Difference:18,449
Playtime:800.476 hours
Usage:7%
Score:12.233m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:23.200%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,543
V. Kills:834 185%
Deaths:118
KDR:13.076
Accuracy:40.798% C*
KPH:23.700 C++
VKPH:12.800 B++
G40-F Ranger
C+
Kills:1,514
V. Kills:912 166%
Deaths:57
KDR:26.561
Accuracy:25.883% D
KPH:16.300 C+
VKPH:9.800 C
M40 Fury
B++
Kills:564
V. Kills:258 218%
Deaths:104
KDR:5.423
Accuracy:22.632% D**
KPH:26.900 D
VKPH:12.300 B++
G30 Walker
C+
Kills:266
V. Kills:284 93%
Deaths:42
KDR:6.333
Accuracy:20.887% D**
KPH:9.100 D--
VKPH:9.700 C+
M40 Fury
C*
Kills:105
V. Kills:64 162%
Deaths:12
KDR:8.750
Accuracy:35.252% C+
KPH:19.700 D**
VKPH:12 C*
M20 Basilisk
C
Kills:103
V. Kills:66 154%
Deaths:74
KDR:1.392
Accuracy:31.707% D
KPH:10.700 D-
VKPH:6.800 C
M12 Kobalt
D
Kills:69
V. Kills:5 N/A
Deaths:9
KDR:7.667
Accuracy:8.181% F-
KPH:21.900 D*
VKPH:1.600 D
Kills:4,164 (0 + 4,164)
Deaths:416
KDR:10.010
VKDR:5.825
Vehicle Kills:2,423
Kill Difference:3,748
Playtime:226.186 hours
Usage:2%
Score:2.066m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:8.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:95
V. Kills:117 81%
Deaths:157
KDR:0.605
Accuracy:68.450% A++
KPH:3 D*
VKPH:3.600 D
Kills:95 (95 + 0)
Deaths:157
KDR:0.605
VKDR:0.745
Vehicle Kills:117
Kill Difference:62
Playtime:32.193 hours
Usage:0%
Score:0.128m
Score/min:66
Driving Accuracy:68.450%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 12,8567,9511,1876.698A*4.9123.239%DN/A93.1C57.4C+74685.4h1.7B+7.1C
G40-F Ranger 11,8717,57020237.475S35.6932.742%C+N/A25.3C--14.4D207298.9h98.5D300.8C
C-4 ARX 10,0326,0701,9443.122B+1.3329.23%B++N/A56.7D*37C++421107.1h1.3C+4.5C*
Claymore 5,3655,3656857.832C*6.0435.592%BN/A76.8D--N/A19669.9h1.2C++3.5B
Skyguard 10,7385,1511,8902.725C+0.9427.919%C+1.65%C7.4D--8C115699.1h207.2F742.2D**
E540 Halberd-H 10,9574,59728915.907B**14.1252.962%DN/A23.2D--32.1B**263198.2h17.7T*33.4T*
G20 Vulcan-H 8,3924,2726456.623B++4.8438.264%D*2.224%C-30.9D29.8C**347138.2h256.2T*669.6T*
Hellfire Rocket Pods 4,7623,7167185.175C+3.3933.645%FN/A28.7D-8.1D155129.4h35.3D105D*
MR11 Gatekeeper-H 7,8832,9413119.457B**7.6746.543%DN/A19.7D-33.1B+265149.2h119.9F**257.6F*
NS-61 Emissary 2,9082,7802,9420.945C*0.8442.707%A*15%C3.8D*N/A13738.6h27.1F63.4C+
P2-120 AP 4,4072,69920513.166B*11.3847.655%C*N/A29.1C+18.4C*31492.7h10.2D*21.5D
NS-7 PDW 2,2852,1476,5920.326D1.4613.801%F-14.765%C--3.3D*N/A11646.1h32.5T*235.2T*
NS Annihilator 3,8121,9732,0510.962B*0.8382.553%B+N/A7.9D7.3C--99251.3h11.6C++14C*
C-4 2,9611,5721,1261.396C+0.3925.624%C+N/A32.3D--28.6C+48948.6h1.7C6.6C+
HC1 Cougar 1,7011,5462,5130.615C-1.1724.4%C+15.783%D*2.9D*N/A10529.4h33.4T*137F*
M20 Basilisk 2,3771,54311813.076S11.2940.798%C*3.37%D-23.7C++12.8B++12665.1h149D*365.2D
G40-F Ranger 2,4261,5145726.561S24.7725.883%DN/A16.3C+9.8C14892.8h113.2B+437.3B
NS-44 Commissioner 1,3921,3582,7060.502C1.2949.715%A++12.739%D*2.7D*N/A8507.5h6.2F-12.4C+
SMG-46 Armistice 1,3831,2833,5040.366D1.4217.282%F13.406%C-2.3D**N/A9548.9h37.3T*216.1T*
T9 CARV 1,2491,2133,1870.381C-1.419.258%F-12.284%F6.3D*N/A24193.6h24F--259.1T-
T2 Striker 2,2471,1861,1421.039A0.7539.765%D*N/A6.5D-5.8D*108182h61.8D--155.3D**
M18 Locust 2,1461,0021,1990.836C-0.9531.643%C+N/A4D--4.6D--58248.1h502.4F-1587.6F*
Hornet Missiles 1,9189742144.551C+2.7656.709%C-1.129%C--23.2D-22.5D28741.9h19.2F33.9F
Rocklet Rifle 1,9219536021.583A+0.2052.329%C+N/A22.9C-23.3C+32341.6h36.6C++70C++
M18 Rotary 1,8249332,0730.45C-1.3428.22%C--1.286%D2.3D--2.2D*40400.7h428.6T-1518.9T-
M40 Fury 8225641045.423C+3.6422.632%D**1.95%C*26.9D12.3B++16721h24.9F110.2F*
NSX Naginata 5845487880.695D1.0917.631%D-18.613%D*6.2D*N/A1988.9h23.4F*132.6F
MR1 Fracture 1,0104995620.888C**0.9025.624%D*1.804%D--3.4D*3.5D46145h94.3F367.9F-
MR1 Fracture 9844764820.988C**0.8024.898%D*1.471%D*3.6D*3.8D49132.8h92.4F-370.9F--
G40-F Ranger 6444192219.045M17.2628.716%C+N/A41.1C+22.1C+35710.2h70C**243.8C**
Aspis Anti-Aircraft Phalanx Turret 8253951163.405C+1.6224.897%C+1.266%D9.3C10.1C23042.5h201.4D*809C
Spear Anti-Vehicle Phalanx Turret 815365625.887C+4.1046.828%B1.918%D*20.4D*25.1B+39917.9h22.4F--47.9F--
MANA Anti-Vehicle Turret 1,0133533840.919C0.8749.345%C-4.533%C*13.2D*24.7C+33026.7h20.4F-41.3F--
C75 Viper 4593481991.749C-0.0410.568%TN/A6.3D*2D*8955.6h16.2C153.3T*
M3 Pounder HEG 4713113680.845C0.9427.859%D*2.572%C4.9D**2.5C--5163.3h48.1T*172.7T*
M3 Pounder HEG 4132861841.554C+0.2329.891%D*2.448%C-7.2D**3.2C6139.9h42.6T*142.6F*
M60-G Bulldog-H 3122781518.533B*16.7514.378%F**2.158%B**29.3D--3.6D--929.5h8D*55.7T*
NS-10 Burster 5082772830.979C+0.8125.848%C2.527%D--3D--2.5D6692.1h236.7F915.6D*
NS-45 Pilot 2892713420.792C1.0051.718%M*16.605%D--3D*N/A1391.8h19.9T*38.5D--
TRAC-5 3032717660.354D1.4316.825%D--11.439%D**2.4D*N/A21114.5h42T*249.6T*
G30 Walker 550266426.333B++4.5520.887%D**1.128%D**9.1D--9.7C+16429.2h337.3F-1614.8F--
MRC3 Mercy 2702632361.114C0.678.028%F-20.152%C+8.5D**N/A2430.8h27F336.7F**
G40-F Ranger 3942571257U255.2135.108%C*N/A46.7C**24.9C++4175.5h76.4C*217.5C**
Tomcat A2AM Pods 5432431082.25D0.4675.745%DN/A11.1D--13.8D--23021.8h10.4D13.7D--
NS-10 Burster 4612391851.292C*0.5026.661%C2.51%D-3D--2.8D7178.4h254.2F-953.4D*
LC3 Jaguar 2452289580.238D1.558.604%T-18.86%C2.8D*N/A1282.1h34.1T*396.6T*
T7 Mini-Chaingun 2262123570.594C--1.1911.335%D*14.151%C**8.9D*N/A4223.7h21.5D--189.8D--
MRC3 Mercy 2112042150.949C-0.847.612%F-18.627%C7.7D**N/A2426.6h28.8F--378.3T*
M6 Onslaught 2031991931.031D0.768.109%F-19.096%C+10.5D**N/A3619h25.9F-319.1F**
M6 Onslaught 1921891891D0.797.797%F-26.455%A+10.1D**N/A3518.8h25.5F327.6T
Xiphos Anti-Personnel Phalanx Tower 189166283B+81.2140.947%B**N/A150.9C20.9A*6181.1h36.8C+90C++
Spear Anti-Vehicle Phalanx Tower 295165533B+31.2157.788%B*N/A31.7C25C+3075.2h16.2D**28.1D
P2-120 HESH 2521631411.643C+9.8641.252%C+N/A38.8C-21.2A*5054.2h8.3F--20.2D**
M40 Fury-H 195150188.333C6.5527.807%D**1.333%C++41.7D--12.5C2083.6h13.6D-49.1F--
T1 Cycler 1461374090.335D1.458.988%F**15.329%D--5.3D*N/A4025.9h22.5F--249.9T*
P525 Marauder-H 149137168.563C6.7823.2%D**N/A48.9D*4.3D2462.8h8.7D37.3D**
Chainblade 12612635,8520.004D1.7839.136%B*3.175%D0D--N/A04699.8h4.5D*11.6C++
TX1 Repeater 1331266260.201D1.5926.884%B+15.873%D-2.4D*N/A1551.9h29.7F**110.4D*
ML-7 2551264840.26D1.5338.853%F-N/A6.4F6.5D-32319.8h9.9D*25.6F*
M1 Heavy Cycler 1171151770.65C--1.144.988%F--20%B+5.6D**N/A2420.6h22.2D-444.5T
C150 Dalton 196113323.531C-1.7425.383%D**N/A12.4D*9.1D*3529.1h7.3D**28.9T
M40 Fury 169105128.75C++6.9635.252%C+N/A19.8D**12.1C*1635.3h56.6T*160.5T*
M20 Basilisk 169103741.392D0.4031.707%DN/A10.6D-6.8C3059.7h170.4F-537.4F-
Fatestealer 1001001850.541D1.2542.833%B++7%F2.6D--N/A638.4h2.5C-5.8B+
M40 Fury-F 212951570.605C--1.1868.45%A++N/A3D*3.6D6632.2h92.7T*135.4T*
L100 Python HEAT 16191521.75D0.0423.808%T1.099%D--7.2F5.5D*18112.7h7.9D33.2T*
L105 Zephyr 11082194.316D2.5323.051%F--N/A17.8D*6.1C--2184.6h10F43.5T*
99SV 75734670.156D-1.6321.617%F28.767%D-1.6D**N/A1244.4h10.4T48.3T-
Anti-Vehicle Grenade 12371171N/A69.2142.302%D--N/A101.4D*74.3C12070.7h15.3T*36.2T*
ASP-30 Grounder 147702070.338D1.4550.621%FN/A4.7D*5.2D-27914.9h14F*27.6T*
Hoplon Anti-Aircraft Phalanx Tower 13270170S68.2119.92%D--N/A100C++88.6C++10700.7h24.9B+124.9C**
Hunter QCX 124693370.205D1.5892.91%M++1.449%F0.9D*N/A3873.2h130.3T*140.2T*
M12 Kobalt 746997.667C-5.888.181%F-20.29%B+21.6D*1.6D1273.2h27.5F335.7F--
T4 AMP 7167730.918C+0.8741.502%A*16.418%C--3.9D*N/A1517.4h33T*79.5D
Sticky Grenade 6665165N/A63.2127.551%F**N/A162.5F2.5D--5230.4h5.8T*21.1T*
M2 Mutilator 6765451.444C+0.348.496%D**16.923%C13.5D*N/A524.8h19.7D231.6D*
M2 Mutilator 6059451.311C0.488.65%D**15.254%D12.3D*N/A494.8h21.5D--249.1D*
NS Decimator 9155321.719B*0.0744.851%F-1.818%C12D**7.8D--5514.6h9.8T-21.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171,5293h
Anti-Vehicle MANA Turret482,0456.5h
Nano-Armor Kit2,6114,923,328496.7h
Skywall Shield Emitter13791.6h
Turret AI Module25172h
Structure Shield Module45302.2h
Repair Module28112.6h
Nanite Revive Grenade02,2120.6h
Nanite Healing Grenade01310h
Medical Applicator503365,78128.1h
Blast Wall11401h
Cortium Silo01930.8h
Spitfire Auto-Turret508,41711h
NS Patriot Flare Gun332,8324.6h
Motion Spotter6528,22828.1h
Hoplon Anti-Aircraft Phalanx Tower12781.2h
Xiphos Anti-Personnel Tower22151.1h
Sunderer Garage01641.4h
Rampart Wall106105.3h
TR Triumph Flare Gun24130.6h
Welding Device312,2541.2h
Spear Anti-Vehicle Tower02671.4h
Recon Detection Device76587,091230.8h
Smoke Grenade07,8212.1h
Ammunition Package975,54611.8h
Nano-Repair Grenade01,2210.3h
M4-F Pillager01140.3h
Elysium Spawn Tube53241.2h
Pillbox0720.5h
Orbital Strike Target Designator7501.1h
Vehicle Gate01211.7h
WLT-Howler Mining Laser42167,44442.1h
Alarm Module0810.2h
Infantry Tower31140.9h

Check the help document for the dictionary if you want to learn more about words used here.


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