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General Champion Ricincakes[XPIV] Ricincakes
TR BR 97

KDR: 1.76

Score: 109.6m

Last Seen: Feb 4th, 2019 2:12 AM
- OFFLINE - 309 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Connery - Outfit Officer of XPIV[XPIV] XPIV
TR outfit on Connery

Members: 17
Level Progress (to 98): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Tank Mine G40-F Ranger C-4 ARX Skyguard Claymore E540 Halberd-H G20 Vulcan-H Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 2726TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.946%14.649%26313100911,6050.6141191.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.722%-0.617D-0.932D---4.245T*HEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.1-1.04D*27.3-0.914D--124.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.313%0.802%137210204,490337222301.33155201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.845%-0.853D---0.735D--1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
392.9-1.444D**115.2-1.178D*277.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.95%1.142%164510178,144484374051.6816110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.25%-1.263D**-0.942D--1.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
483.2-11.594T*135.1-9.85T*348.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.868%1.108%51612101020,2994661171484.35414118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.935%-0.214C-0.827D-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
339.9-1.871F-115.1-1.92F-224.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.617%28.767%5161102173252820.0288652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.034F---2.556F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-3.997T*10.4-2.334F--37.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
XPIV[XPIV] XPIV
TR outfit on Connery

Members: 17
109.6m352.3%180 (10.8k)163 (9.8k)1.7565394,27153,6692.9048497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022287123.419%2.635%6212:3021

49% Engineer9% Heavy Assault25% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 19th, 2013 11:46 PMAug 22nd, 2013 6:59 AMFeb 15th, 2019 9:52 AM (1d) (PST)Feb 4th, 2019 1:50 AM (13d) (PST)Feb 3rd, 2019 10:12 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
638415970.1400.0800.0040.7760.08058

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2572,48635,7718504759,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11227.6h/467.8d 61,629 2,484 63,974 522.5k 7,953 17,825 54,007 429.5m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,546
Deaths:2,509
KDR:0.616
Accuracy:24.404% C+
HSR:15.783% D*
LC3 Jaguar
C
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T
HSR:18.860% C
TRAC-5
D--
Kills:202
Deaths:639
KDR:0.316
Accuracy:15.950% D--
HSR:11.881% D*
Kills:1,976
Deaths (as Engineer):4,106
Deaths (to Engineers):18,786
KDR:0.48125
Kill Difference:2,130
Playtime:5,466.517 hours
Usage:49%
Score:58.308m
Score/min:178
Accuracy (listed only):16.319%
HSR (listed only):15.508%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
F
Kills:1,204
Deaths:3,178
KDR:0.379
Accuracy:9.231% F-
HSR:12.375% F
NSX Naginata
D-
Kills:548
Deaths:787
KDR:0.696
Accuracy:17.628% D-
HSR:18.613% D*
T7 Mini-Chaingun
C*
Kills:208
Deaths:351
KDR:0.593
Accuracy:10.941% D*
HSR:13.942% C*
Kills:1,960
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):10,874
KDR:0.45412
Kill Difference:2,356
Playtime:984.838 hours
Usage:9%
Score:8.554m
Score/min:145
Accuracy (listed only):12.600%
HSR (listed only):14.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:2,638
Deaths:2,802
KDR:0.941
Accuracy:41.762% A*
HSR:15.049% C
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
NS-44 Commissioner
A++
Kills:1,358
Deaths:2,706
KDR:0.502
Accuracy:49.724% A++
HSR:12.739% D*
SMG-46 Armistice
C-
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C-
NS-45 Pilot
M
Kills:134
Deaths:162
KDR:0.827
Accuracy:48.850% M
HSR:20.149% D
TX1 Repeater
B+
Kills:126
Deaths:626
KDR:0.201
Accuracy:26.884% B+
HSR:15.873% D
99SV
D-
Kills:73
Deaths:467
KDR:0.156
Accuracy:21.617% F
HSR:28.767% D-
T4 AMP
A*
Kills:67
Deaths:73
KDR:0.918
Accuracy:41.502% A*
HSR:16.418% C--
Kills:7,826
Deaths (as Infiltrator):16,932
Deaths (to Infiltrators):7,764
KDR:0.4622
Kill Difference:9,106
Playtime:2,756.102 hours
Usage:25%
Score:23.839m
Score/min:144
Accuracy (listed only):32.678%
HSR (listed only):17.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
HC1 Cougar
C+
Kills:1,546
Deaths:2,509
KDR:0.616
Accuracy:24.404% C+
HSR:15.783% D*
SMG-46 Armistice
C-
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C-
LC3 Jaguar
C
Kills:228
Deaths:958
KDR:0.238
Accuracy:8.604% T
HSR:18.860% C
TRAC-5
D--
Kills:202
Deaths:639
KDR:0.316
Accuracy:15.950% D--
HSR:11.881% D*
Kills:5,406
Deaths (as Light Assault):14,202
Deaths (to Light Assaults):7,350
KDR:0.38065
Kill Difference:8,796
Playtime:1,618.877 hours
Usage:14%
Score:14.081m
Score/min:145
Accuracy (listed only):16.008%
HSR (listed only):14.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:2,147
Deaths:6,592
KDR:0.326
Accuracy:13.801% F-
HSR:14.765% C--
SMG-46 Armistice
C-
Kills:1,283
Deaths:3,504
KDR:0.366
Accuracy:17.282% F
HSR:13.406% C-
T1 Cycler
D
Kills:124
Deaths:363
KDR:0.342
Accuracy:8.067% T
HSR:16.936% D
Kills:3,554
Deaths (as Combat Medic):10,459
Deaths (to Combat Medics):3,069
KDR:0.3398
Kill Difference:6,905
Playtime:91.909 hours
Usage:1%
Score:1.079m
Score/min:196
Accuracy (listed only):13.050%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
D-
Kills:485
Deaths:554
KDR:0.875
Accuracy:25.516% D*
HSR:1.856% D-
MR1 Fracture
D--
Kills:458
Deaths:474
KDR:0.966
Accuracy:24.792% D*
HSR:1.528% D--
M3 Pounder HEG
C
Kills:301
Deaths:366
KDR:0.822
Accuracy:27.899% D*
HSR:2.658% C
M3 Pounder HEG
C-
Kills:280
Deaths:182
KDR:1.538
Accuracy:30.064% D--
HSR:2.500% C-
NS-10 Burster
C
Kills:274
Deaths:283
KDR:0.968
Accuracy:25.890% C
HSR:2.555% D--
MRC3 Mercy
C+
Kills:259
Deaths:234
KDR:1.107
Accuracy:8.074% F-
HSR:20.463% C+
NS-10 Burster
C
Kills:237
Deaths:185
KDR:1.281
Accuracy:26.711% C
HSR:2.532% D-
MRC3 Mercy
C
Kills:201
Deaths:213
KDR:0.944
Accuracy:7.634% F-
HSR:18.906% C
M6 Onslaught
C+
Kills:199
Deaths:193
KDR:1.031
Accuracy:8.109% F-
HSR:19.096% C+
M6 Onslaught
A+
Kills:189
Deaths:189
KDR:1
Accuracy:7.797% F-
HSR:26.455% A+
M1 Heavy Cycler
B+
Kills:115
Deaths:177
KDR:0.650
Accuracy:4.988% F-
HSR:20% B+
M2 Mutilator
C
Kills:65
Deaths:45
KDR:1.444
Accuracy:8.496% D**
HSR:16.923% C
M2 Mutilator
D
Kills:59
Deaths:45
KDR:1.311
Accuracy:8.650% D**
HSR:15.254% D
Kills:3,122
Deaths (as MAX Suit):1,570
Deaths (to MAX Suits):2,157
KDR:1.98854
Kill Difference:1,552
Playtime:341.393 hours
Usage:3%
Score:3.778m
Score/min:184
Accuracy (listed only):16.509%
HSR (listed only):11.594%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,604
V. Kills:1,016 354%
Deaths:715
KDR:5.041
Accuracy:33.406% F
KPH:28.200 D-
VKPH:7.900 D
M18 Locust
D--
Kills:999
V. Kills:1,141 87%
Deaths:1,195
KDR:0.836
Accuracy:31.577% C+
KPH:4.100 D--
VKPH:4.600 D--
Hornet Missiles
D
Kills:921
V. Kills:900 102%
Deaths:211
KDR:4.365
Accuracy:56.753% C-
KPH:22.500 D
VKPH:22 D
M18 Rotary
D
Kills:886
V. Kills:862 103%
Deaths:2,038
KDR:0.435
Accuracy:28.187% D
KPH:2.300 D-
VKPH:2.200 D--
Tomcat A2AM Pods
D-
Kills:243
V. Kills:300 81%
Deaths:108
KDR:2.250
Accuracy:75.723% D
KPH:11.200 D--
VKPH:13.800 D-
Kills:6,653 (1,885 + 0)
Deaths:4,267
KDR:1.559
VKDR:0.989
Vehicle Kills:4,219
Kill Difference:2,386
Playtime:825.511 hours
Usage:7%
Score:3.957m
Score/min:80
Piloting Accuracy:28.187%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:113
V. Kills:83 135%
Deaths:32
KDR:3.531
Accuracy:25.383% D**
KPH:12.400 D*
VKPH:9.100 D--
L105 Zephyr
C--
Kills:82
V. Kills:28 283%
Deaths:19
KDR:4.316
Accuracy:23.051% F--
KPH:17.800 D*
VKPH:6.100 C--
Kills:195 (0 + 195)
Deaths:51
KDR:3.824
VKDR:2.176
Vehicle Kills:111
Kill Difference:144
Playtime:13.715 hours
Usage:0%
Score:0.251m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:23.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:5,151
V. Kills:5,587 92%
Deaths:1,890
KDR:2.725
Accuracy:27.919% C+
KPH:7.400 D-
VKPH:8 C
C75 Viper
D*
Kills:348
V. Kills:111 311%
Deaths:199
KDR:1.749
Accuracy:10.568% T
KPH:6.300 D*
VKPH:2 D**
L100 Python HEAT
D*
Kills:91
V. Kills:70 128%
Deaths:52
KDR:1.750
Accuracy:23.808% F**
KPH:7.100 F
VKPH:5.500 D*
Kills:5,590 (5,590 + 0)
Deaths:2,141
KDR:2.611
VKDR:2.694
Vehicle Kills:5,768
Kill Difference:3,449
Playtime:767.504 hours
Usage:7%
Score:5.231m
Score/min:114
Driving Accuracy:23.808%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,391
V. Kills:1,500 159%
Deaths:186
KDR:12.855
Accuracy:47.156% C++
KPH:28.400 C+
VKPH:17.800 C++
G40-F Ranger
C++
Kills:382
V. Kills:204 186%
Deaths:21
KDR:18.191
Accuracy:28.882% C+
KPH:41.500 C++
VKPH:22.200 C+
P2-120 HESH
A*
Kills:163
V. Kills:89 181%
Deaths:14
KDR:11.643
Accuracy:41.252% C+
KPH:38.800 C-
VKPH:21.200 A*
Kills:2,936 (2,554 + 382)
Deaths:221
KDR:13.285
VKDR:8.113
Vehicle Kills:1,793
Kill Difference:2,715
Playtime:97.627 hours
Usage:1%
Score:1.960m
Score/min:335
Driving Accuracy:41.252%
Gunner Accuracy:28.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:7,172
V. Kills:4,069 176%
Deaths:192
KDR:37.354
Accuracy:32.500% C+
KPH:25.200 C--
VKPH:14.300 D
E540 Halberd-H
B**
Kills:4,561
V. Kills:6,339 72%
Deaths:288
KDR:15.837
Accuracy:52.972% D
KPH:23.100 D--
VKPH:32.200 B**
G20 Vulcan-H
C**
Kills:3,949
V. Kills:3,914 101%
Deaths:626
KDR:6.308
Accuracy:37.336% D*
KPH:29.700 D
VKPH:29.400 C**
MR11 Gatekeeper-H
B+
Kills:2,931
V. Kills:4,935 59%
Deaths:311
KDR:9.424
Accuracy:46.487% D
KPH:19.700 D-
VKPH:33.100 B+
M60-G Bulldog-H
D--
Kills:278
V. Kills:34 N/A
Deaths:15
KDR:18.533
Accuracy:14.378% F**
KPH:29.100 D*
VKPH:3.600 D--
M40 Fury-H
C-
Kills:150
V. Kills:45 326%
Deaths:18
KDR:8.333
Accuracy:27.807% D**
KPH:41.800 D--
VKPH:12.500 C-
P525 Marauder-H
D
Kills:133
V. Kills:10 N/A
Deaths:15
KDR:8.867
Accuracy:22.817% F
KPH:49.900 D--
VKPH:3.800 D
Kills:19,174 (0 + 19,174)
Deaths:1,465
KDR:13.088
VKDR:13.205
Vehicle Kills:19,346
Kill Difference:17,709
Playtime:778.823 hours
Usage:7%
Score:11.878m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:22.817%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:1,427
V. Kills:776 184%
Deaths:115
KDR:12.409
Accuracy:40.258% C++
KPH:23.300 C++
VKPH:12.700 B+
G40-F Ranger
C+
Kills:1,381
V. Kills:832 166%
Deaths:51
KDR:27.078
Accuracy:25.550% D
KPH:16.300 C+
VKPH:9.800 C
M40 Fury
B++
Kills:564
V. Kills:258 218%
Deaths:104
KDR:5.423
Accuracy:22.632% D**
KPH:26.900 D
VKPH:12.300 B++
G30 Walker
C+
Kills:266
V. Kills:284 93%
Deaths:42
KDR:6.333
Accuracy:20.882% D*
KPH:9.100 D
VKPH:9.700 C+
M20 Basilisk
C
Kills:103
V. Kills:66 154%
Deaths:71
KDR:1.451
Accuracy:31.738% D
KPH:10.800 D-
VKPH:6.900 C
M40 Fury
B
Kills:95
V. Kills:58 161%
Deaths:11
KDR:8.636
Accuracy:35.736% C+
KPH:20.600 D*
VKPH:12.600 B
M12 Kobalt
D
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:8.323% F
KPH:21.700 D*
VKPH:1.600 D
Kills:3,902 (0 + 3,902)
Deaths:403
KDR:9.682
VKDR:5.655
Vehicle Kills:2,279
Kill Difference:3,499
Playtime:213.554 hours
Usage:2%
Score:1.959m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:8.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:88
V. Kills:111 79%
Deaths:154
KDR:0.571
Accuracy:67.265% A++
KPH:2.800 D*
VKPH:3.500 D
Kills:88 (88 + 0)
Deaths:154
KDR:0.571
VKDR:0.721
Vehicle Kills:111
Kill Difference:66
Playtime:31.384 hours
Usage:0%
Score:0.126m
Score/min:67
Driving Accuracy:67.265%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 12,6127,7831,1536.75A*4.9923.16%DN/A93.7C58.1C+75583.1h1.6B+7.1C
G40-F Ranger 11,2417,17219237.354M+35.6032.5%C+N/A25.2C--14.3D206284.1h98.4D302.9C-
C-4 ARX 9,6995,8431,8933.087B+1.3329.09%B++N/A56.2D--37.1C++422104h1.3C+4.5C**
Skyguard 10,7385,1511,8902.725C+0.9727.919%C+1.65%C7.4D-8C115699.1h207.2D*742.2D*
Claymore 5,1155,1156637.715C++5.9636.066%B+N/A77.1D--N/A19766.3h1.2C++3.5B+
E540 Halberd-H 10,9004,56128815.837B**14.0852.972%DN/A23.2D--32.2B**263197h17.7T*33.5T*
G20 Vulcan-H 7,8633,9496266.308B++4.5537.336%D*2.355%C29.7D29.4C**343133h259.7T*695.5T*
Hellfire Rocket Pods 4,6203,6047155.041C3.2833.406%FN/A28.2D-7.9D153127.8h35.3C--105.6D--
MR11 Gatekeeper-H 7,8662,9313119.424B**7.6746.487%DN/A19.7D-33.1B+265148.9h119.8F--257.8F--
NS-61 Emissary 2,7492,6382,8020.941C*0.8241.762%A*15.049%C3.8D*N/A13699.7h26.4D**63.3C+
P2-120 AP 3,8912,39118612.855B**11.1047.156%C++N/A28.4C+17.8C++32384.2h10.4D*22D
NS-7 PDW 2,2852,1476,5920.326D1.4313.801%F-14.765%C--3.3D*N/A11646.1h32.5T*235.2T*
NS Annihilator 3,7211,9122,0380.938B*0.8282.622%B+N/A7.7D7.3C-99247.9h11.7C++14.2C*
C-4 2,9501,5621,1261.387C+0.3725.538%C+N/A32.1D--28.6C+48548.6h1.7C6.7C+
HC1 Cougar 1,7011,5462,5090.616C1.1424.404%C+15.783%D*2.9D*N/A10528.9h33.4T*136.9F--
M20 Basilisk 2,2031,42711512.409S10.6540.258%C++3.364%D-23.3C++12.7B+12761.3h150D--372.6D
G40-F Ranger 2,2131,3815127.078M++25.3225.55%DN/A16.3C+9.8C14884.9h113.3B+443.5C++
NS-44 Commissioner 1,3921,3582,7060.502C-1.2549.724%A++12.739%D*2.7D*N/A8507.4h6.2F-12.4C+
SMG-46 Armistice 1,3831,2833,5040.366D1.3917.282%F13.406%C-2.3D*N/A9548.9h37.3T*216.1T*
T9 CARV 1,2381,2043,1780.379C-1.389.231%F-12.375%F6.3D--N/A24191.4h24F--260.3T
T2 Striker 2,1341,1161,1081.007A0.7539.709%D*N/A6.4D5.8D--108174.8h63.4D-159.7D*
M18 Locust 2,1409991,1950.836C--0.9231.577%C+N/A4.1D--4.6D--58246.2h500.3D*1584.4F-
Hornet Missiles 1,8219212114.365C+2.6156.753%C-1.194%C-22.5D22D28341h19.5D**34.4D**
M18 Rotary 1,7488862,0380.435C--1.3228.187%D1.354%D2.3D-2.2D--40388.8h440.2F**1561.7T
Rocklet Rifle 1,7228475611.51A0.2552.119%C+N/A21.7C--22.4C31139.1h38.3C+73.5C++
M40 Fury 8225641045.423C+3.6722.632%D**1.95%C*26.9D12.3B++16721h24.9D**110.2F--
NSX Naginata 5845487870.696D1.0617.628%D-18.613%D*6.2D*N/A1988.9h23.4F--132.5D**
MR1 Fracture 9864855540.875C**0.8825.516%D*1.856%D-3.4D*3.5D45142.6h95F372.4F-
MR1 Fracture 9534584740.966C**0.7924.792%D*1.528%D--3.5D*3.8D49130.5h93.9F378.8F-
Aspis Anti-Aircraft Phalanx Turret 8213931163.388C+1.6324.835%C+1.272%D9.3C10.1C+22942.3h201.2D--810C
G40-F Ranger 5863822118.19M**16.4328.882%C+N/A41.5C++22.2C+3619.2h70.1B242.9B
MANA Anti-Vehicle Turret 1,0133533840.919C0.8449.345%C-4.533%C*13.2D--24.7C+33026.7h20.4D**41.3F-
Spear Anti-Vehicle Phalanx Turret 790351625.661C+3.9046.429%C**1.994%D*19.8D--24.8B39717.7h22.8F--49.1F--
C75 Viper 4593481991.749C-0.0110.568%TN/A6.3D*2D**8855.6h16.2C153.3T*
M3 Pounder HEG 4553013660.822C0.9327.899%D*2.658%C4.8D**2.5C-5062.2h48.4T*173.7T*
M3 Pounder HEG 4032801821.538C+0.2230.064%D--2.5%C-7.2D*3.2C6138.8h42.3T-140.6F--
M60-G Bulldog-H 3122781518.533B**16.7814.378%F**2.158%B++29.3D*3.6D--929.5h8D*55.7T*
NS-10 Burster 5032742830.968C++0.7925.89%C2.555%D--3D-2.5D6691.4h238.1F919.8D*
G30 Walker 550266426.333B++4.5820.882%D*1.128%D**9.1D9.7C+16329.2h337.1F1614.2F--
MRC3 Mercy 2662592341.107C0.658.074%F-20.463%C+8.5D*N/A2430.3h27.3D**337.6F--
G40-F Ranger 3872531253U251.2435.176%C*N/A46.9C*24.8C+4095.4h77C++219C**
Tomcat A2AM Pods 5432431082.25D0.4975.723%DN/A11.1D--13.8D-22821.8h10.3D13.7D*
NS-10 Burster 4582371851.281C**0.4826.711%C2.532%D-3.1D-2.8D7077.7h255F-954.7D*
LC3 Jaguar 2452289580.238D1.528.604%T18.86%C2.8D*N/A1282.1h34.1T*396.6T*
T7 Mini-Chaingun 2222083510.593C--1.1610.941%D*13.942%C*8.9D*N/A4123.5h20.8D-189.7D--
TRAC-5 2252026390.316D1.4415.95%D--11.881%D*2.3D--N/A2588.3h43.4T*272T*
MRC3 Mercy 2082012130.944C-0.817.634%F-18.906%C7.7D**N/A2326.1h28.9F--379T
M6 Onslaught 2031991931.031D0.738.109%F-19.096%C+10.5D**N/A3619h25.9F319.1F**
M6 Onslaught 1921891891D0.767.797%F-26.455%A+10.1D**N/A3518.8h25.5F327.6F**
Xiphos Anti-Personnel Phalanx Tower 189166283B*81.2440.996%AN/A150.9C20.9A*6191.1h36.8C+89.9C++
Spear Anti-Vehicle Phalanx Tower 295165533B+31.2457.854%B*N/A31.7C25C+3085.2h16.1D**27.9D
P2-120 HESH 2521631411.643C+9.8941.252%C+N/A38.8C-21.2A*5014.2h8.3F-20.2D*
M40 Fury-H 195150188.333C6.5827.807%D**1.333%C*41.7D--12.5C-2083.6h13.6D49.1F--
NS-45 Pilot 1431341620.827C0.9348.85%M20.149%D3.1D*N/A1542.8h19.8T*40.6D*
P525 Marauder-H 143133158.867C7.1122.817%FN/A49.3D--3.7D-2552.7h8.2C36.1D*
TX1 Repeater 1331266260.201D1.5626.884%B+15.873%D2.4D*N/A1551.9h29.7F**110.4D-
Chainblade 12612635,8140.004D1.7539.136%B*3.175%D0D--N/A04691.6h4.5D*11.6C++
ML-7 2551264840.26D1.5038.853%F-N/A6.4D**6.5D-31719.8h9.9D*25.6F--
T1 Cycler 1311243630.342D1.418.067%T16.936%D5.3D*N/A4123.6h20.3D**251.2T*
M1 Heavy Cycler 1171151770.65C--1.114.988%F-20%B+5.6D**N/A2420.6h22.2D444.5F**
C150 Dalton 196113323.531C-1.7725.383%D**N/A12.4D*9.1D--3499.1h7.3D*28.9T
M20 Basilisk 169103711.451D0.3131.738%DN/A10.7D-6.9C3059.6h168.2F530.1F-
M40 Fury 15395118.636C++6.8835.736%C+N/A20.7D*12.6B1704.6h57.2T*160.1T*
L100 Python HEAT 16191521.75D0.0123.808%F**1.099%D--7.2F5.5D*17412.7h7.9D-33.2T*
M40 Fury-F 199881540.571C--1.1967.265%A++N/A2.8D*3.5D6731.4h94.1T*139.9T*
L105 Zephyr 11082194.316C--2.5623.051%F--N/A17.8D*6.1C--2174.6h10F-43.5T-
99SV 75734670.156D-1.6021.617%F28.767%D-1.6D**N/A1244.3h10.4F**48.3T
ASP-30 Grounder 147702070.338D1.4250.621%FN/A4.7D*5.2D27814.9h14F--27.6T-
Hoplon Anti-Aircraft Phalanx Tower 13270170S68.2419.92%D--N/A100C*88.6C*10470.7h24.9B+124.9B
Hunter QCX 124693370.205D1.5592.91%M++1.449%F0.9D*N/A3873.2h130.3T*140.2T*
T4 AMP 7167730.918C+0.8441.502%A*16.418%C--3.9D*N/A1417.4h33T*79.5C--
M12 Kobalt 716697.333C-5.588.323%F21.212%B++22D*1.7D1293h28.5F-342.8F*
Anti-Vehicle Grenade 11566166N/A64.2442.612%D--N/A94.3D*70C11810.7h16.2T*37.9T*
M2 Mutilator 6765451.444C+0.318.496%D**16.923%C13.5D*N/A524.8h19.7C--231.6D*
Sticky Grenade 6463163N/A61.2427.102%TN/A157.5F2.5D--5250.4h5.7T*21.1T*
M2 Mutilator 6059451.311C0.458.65%D**15.254%D12.3D*N/A484.8h21.5D--249.1D*
NS Decimator 8954301.8B**0.0446.127%F-1.852%C12.3D*8D-5634.4h9.8T21.3T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6125,87825.6h
NS Patriot Flare Gun332,8324.6h
M4-F Pillager01140.3h
Nano-Armor Kit2,5834,849,268488.4h
Anti-Vehicle MANA Turret482,0366.4h
Spawn Beacon171,5062.9h
Turret AI Module25142h
Repair Module28082.6h
Skywall Shield Emitter13771.6h
Structure Shield Module45292.2h
Cortium Silo01920.8h
Blast Wall11401h
Nanite Revive Grenade02,1380.6h
Medical Applicator491360,92827.6h
Nanite Healing Grenade01310h
Spear Anti-Vehicle Tower02661.4h
TR Triumph Flare Gun24130.6h
Spitfire Auto-Turret487,86210.4h
Welding Device311,4421.2h
Rampart Wall106075.3h
Sunderer Garage01631.3h
Xiphos Anti-Personnel Tower22131.1h
Hoplon Anti-Aircraft Phalanx Tower12761.2h
Ammunition Package975,45311.7h
Elysium Spawn Tube53221.2h
Vehicle Gate01211.7h
Pillbox0720.5h
Alarm Module0810.2h
WLT-Howler Mining Laser42167,44442.1h
Infantry Tower31140.9h
Nano-Repair Grenade08780.2h
Orbital Strike Target Designator7501.1h
Recon Detection Device75485,098225.3h
Smoke Grenade07,8012.1h

Check the help document for the dictionary if you want to learn more about words used here.


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