Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Lammutaya (46)  Nefinub (34)  Maldrasou (22)  TrueImpHunter (12)  EmpressBSG (10)  ZugieMac (6) 130
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (363 days). The data shown below may not be accurate.

Ensign RickWyld[L0TC] RickWyld
NC BR 46

KDR: 5.09

Score: 1.9m

Last Seen: Nov 17th, 2017 1:34 PM
- OFFLINE - 201.2 hour(s)

Battle Rank 46 - New Conglomerate on Connery
Level Progress (to 47): 32%
Level 100 Progress: 10% 1126h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS EM4 Longshot Titan-150 AP AF-19 Mercenary NC14 Bolt Driver Titan-150 HEAT NC4 Mag-Shot L100 Python HESH M30 Mustang AH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RickWyld



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,783,824 MLG Score: 3824
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.64%17.456%465310168021.782223.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.235%1.104B**-0.482D-0.285CHEAD + (~4.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.596B+8.10.435B22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.505%2.013%11841101814924196.20833745%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.787A++0.364C**-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.914B*7.50.858B*6.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.629%2.077%4153310161,0595439119.2546270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.947%2.034A*-0.373C--1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*30.759B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.448%78.939%0210171,80962729.1774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.378%1.709A++0.776B++-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.416B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.042%11.765%0110181023223.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.56B+-0.54D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.299C*4.50.082C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m182.6%251 (15.1k)223 (13.4k)5.088074,5648975.7904146 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101938533.128%36.021%119309:311

73% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2017 1:02 PMOct 24th, 2017 1:45 AMDec 15th, 2017 8:47 PM (335d) (PST)Nov 17th, 2017 11:00 AM (363d) (PST)Nov 17th, 2017 9:34 AM (363d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
577675100.5320.1050.1921.0870.0633824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6074,03030,5773261165413,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
143h/6d 630 1,644 1,205 9.3k 71 475 544 4.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:66
Deaths:22
KDR:3
Accuracy:23.182% B++
HSR:21.212% C
Kills:66
Deaths (as Heavy Assault):22
Deaths (to Heavy Assaults):251
KDR:3
Kill Difference:44
Playtime:4.634 hours
Usage:3%
Score:0.066m
Score/min:239
Accuracy (listed only):23.182%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:537
Deaths:260
KDR:2.065
Accuracy:25.915% B*
HSR:19.926% C
Mauler S6
B*
Kills:102
Deaths:58
KDR:1.759
Accuracy:48.042% B*
HSR:11.765% D
Kills:639
Deaths (as Engineer):318
Deaths (to Engineers):163
KDR:2.00943
Kill Difference:321
Playtime:2.574 hours
Usage:2%
Score:0.032m
Score/min:210
Accuracy (listed only):36.979%
HSR (listed only):15.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:537
Deaths:260
KDR:2.065
Accuracy:25.915% B*
HSR:19.926% C
Mauler S6
B*
Kills:102
Deaths:58
KDR:1.759
Accuracy:48.042% B*
HSR:11.765% D
Kills:639
Deaths (as Light Assault):318
Deaths (to Light Assaults):138
KDR:2.00943
Kill Difference:321
Playtime:27.343 hours
Usage:19%
Score:0.262m
Score/min:160
Accuracy (listed only):36.979%
HSR (listed only):15.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:1,310
Deaths:132
KDR:9.924
Accuracy:46.796% B**
HSR:80.229% C**
NC14 Bolt Driver
A++
Kills:499
Deaths:164
KDR:3.043
Accuracy:45.727% A++
HSR:75.551% C++
NC4 Mag-Shot
B++
Kills:199
Deaths:86
KDR:2.314
Accuracy:31.919% B++
HSR:9.548% D**
Kills:2,008
Deaths (as Infiltrator):382
Deaths (to Infiltrators):160
KDR:5.25654
Kill Difference:1,626
Playtime:104.920 hours
Usage:73%
Score:1.513m
Score/min:240
Accuracy (listed only):41.480%
HSR (listed only):55.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:102
Deaths:58
KDR:1.759
Accuracy:48.042% B*
HSR:11.765% D
Kills:102
Deaths (as Combat Medic):58
Deaths (to Combat Medics):45
KDR:1.75862
Kill Difference:44
Playtime:0.871 hours
Usage:1%
Score:0.007m
Score/min:130
Accuracy (listed only):48.042%
HSR (listed only):11.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:70
Deaths:24
KDR:2.917
Accuracy:52.289% A+
HSR:8.571% F
Kills:70
Deaths (as MAX Suit):12
Deaths (to MAX Suits):23
KDR:5.83333
Kill Difference:58
Playtime:2.411 hours
Usage:2%
Score:0.034m
Score/min:232
Accuracy (listed only):52.289%
HSR (listed only):8.571%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:149
V. Kills:6 N/A
Deaths:12
KDR:12.417
Accuracy:54.505% C+
KPH:31 C--
VKPH:1.200 D*
Kills:149 (149 + 0)
Deaths:12
KDR:12.417
VKDR:0.500
Vehicle Kills:6
Kill Difference:137
Playtime:4.805 hours
Usage:3%
Score:0.022m
Score/min:77
Piloting Accuracy:54.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:156
V. Kills:18 N/A
Deaths:3
KDR:52
Accuracy:64.591% A++
KPH:68.400 B++
VKPH:7.900 C+
C75 Viper
B+
Kills:97
V. Kills:15 N/A
Deaths:7
KDR:13.857
Accuracy:39.618% C*
KPH:40.800 B+
VKPH:6.300 C
Kills:253 (253 + 0)
Deaths:10
KDR:25.300
VKDR:3.300
Vehicle Kills:33
Kill Difference:243
Playtime:4.659 hours
Usage:3%
Score:0.056m
Score/min:202
Driving Accuracy:39.618%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:627
V. Kills:255 245%
Deaths:16
KDR:39.188
Accuracy:61.085% A
KPH:35.200 A
VKPH:14.300 C+
Titan-150 HEAT
A++
Kills:276
V. Kills:100 273%
Deaths:18
KDR:15.333
Accuracy:61.593% A++
KPH:21.700 C++
VKPH:7.800 C
Kills:903 (903 + 0)
Deaths:34
KDR:26.559
VKDR:10.441
Vehicle Kills:355
Kill Difference:869
Playtime:30.576 hours
Usage:21%
Score:0.310m
Score/min:169
Driving Accuracy:61.593%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 1,3141,3101329.924A*4.8446.796%B**80.229%C**28.4C+N/A6946.2h1.7B*3.7B*
Titan-150 AP 8826271639.188S34.1061.085%A1.116%D--35.2A14.3C+21417.8h2.9B++4.7A
AF-19 Mercenary 5405372602.065A+3.0225.915%B*19.926%C42.3A++N/A9712.7h8.8B**33.8B*
NC14 Bolt Driver 5024991643.043B*2.0545.727%A++75.551%C++35.1B*N/A8014.2h2.1B*4.7B**
Titan-150 HEAT 3762761815.333A*10.2461.593%A++4.71%B**21.7C++7.9C10612.7h3.8B*6.1A
NC4 Mag-Shot 202199862.314A*2.7731.919%B++9.548%D**90.5M**1.4A2332.2h6.3B+19.8C++
L100 Python HESH 174156352M**46.9164.591%A++1.282%C67.8B+7.8C+2392.3h2.3B**3.6A
M30 Mustang AH 1551491212.417B*7.3354.505%C+2.013%B**31C--1.3D--774.8h7.5B13.7B
Mauler S6 104102581.759B**3.3348.042%B*11.765%D18.2C--N/A465.6h4.5B+9.3B++
C75 Viper 11297713.857A++8.7739.618%C*N/A40.4B+6.3C1672.4h8.3B*21.1B*
NCM1 Scattercannon 7070242.917B+2.1752.289%A+8.571%F29.2B+N/A682.4h6.2B++11.9B*
NC6 Gauss SAW 6666223A++2.0923.182%B++21.212%C41.3B++N/A1671.6h7.7B++33.3B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator03680h
Deconstruction Tool03210h
G40-F Ranger0640h
Recon Detection Device21640.2h
Nano-Armor Kit55,1040.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 1.85s on queries, 1.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.