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Primarch Decanus RidSlatter[] RidSlatter
VS BR 94

KDR: 2.21

Score: 14.8m

Last Seen: May 29th, 2019 8:45 PM
- OFFLINE - 1988 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 77%
Level 100 Progress: 78% 188h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Nyx VX31 Eridani SX5 Serpent VE92 Eidolon VE33 MKV Suppressed Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,698,858 MLG Score: 1358
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.635%20.649%52927118725,6822.69826-0.489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.317%0.873B*-0.032C+-0.322CHEAD ++ (~7.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.475B+100.297C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.951%2.672%35212122626821100.383602236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.056%-1.46F0.072C+1.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.288C*7.10.43B20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.327%61.354%0412105,7471030175.57961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.668%0.502B+-0.372C--0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.322C*2.60.192C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.933%16.327%02121229458610.501706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.328%0.282C*0.333C**-1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.289C*4.20.134C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m169%361 (21.7k)234 (14k)2.2091636,48216,5142.3337294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214187923.795%25.615%61003:5022

7% Combat Medic27% Heavy Assault44% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2014 5:04 PMFeb 1st, 2018 3:41 AMMay 29th, 2019 7:13 PM (83d) (PST)May 29th, 2019 6:24 PM (83d) (PST)May 29th, 2019 4:45 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391502890.5760.2610.1470.9990.0151358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3179,02717,2903516960114,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1056h/44d 2,057 9,345 9,122 63.3k 1,505 2,921 968 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,879
Deaths:618
KDR:3.040
Accuracy:21.233% D*
HSR:26.397% D
Flare VE6
C++
Kills:1,161
Deaths:574
KDR:2.023
Accuracy:22.997% C++
HSR:22.395% C
Pulsar LSW
C*
Kills:1,159
Deaths:522
KDR:2.220
Accuracy:24.461% C*
HSR:22.519% C
SVA-88
B
Kills:1,159
Deaths:471
KDR:2.461
Accuracy:25.242% B
HSR:22.347% C-
VX29 Polaris
C
Kills:1,159
Deaths:634
KDR:1.828
Accuracy:21.689% C
HSR:19.068% D
Orion VS54
B++
Kills:1,158
Deaths:565
KDR:2.050
Accuracy:24.339% B++
HSR:20.380% D
Kills:7,675
Deaths (as Heavy Assault):3,384
Deaths (to Heavy Assaults):5,150
KDR:2.26803
Kill Difference:4,291
Playtime:279.899 hours
Usage:27%
Score:4.012m
Score/min:239
Accuracy (listed only):23.327%
HSR (listed only):22.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,559
Deaths:789
KDR:1.976
Accuracy:29.558% B+
HSR:17.704% C
Serpent VE92
C++
Kills:1,344
Deaths:828
KDR:1.623
Accuracy:24.498% C++
HSR:16.816% D
MKV Suppressed
B++
Kills:1,198
Deaths:581
KDR:2.062
Accuracy:29.345% B++
HSR:17.279% C
Sirius SX12
B**
Kills:1,184
Deaths:686
KDR:1.726
Accuracy:29.207% B**
HSR:13.767% D
Solstice VE3
B++
Kills:1,167
Deaths:501
KDR:2.329
Accuracy:24.425% C**
HSR:23.736% B++
NS-7 PDW
B++
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:28.745% B++
HSR:13.551% D
VX6-7
B
Kills:1,159
Deaths:426
KDR:2.721
Accuracy:26.365% B
HSR:20.535% C+
Solstice SF
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:26.325% B+
HSR:24.784% A
Pulsar C
C**
Kills:1,134
Deaths:403
KDR:2.814
Accuracy:25.791% C**
HSR:23.104% C+
NS Baron G5
B+
Kills:226
Deaths:183
KDR:1.235
Accuracy:49.518% B+
HSR:17.257% B+
Nova
C++
Kills:210
Deaths:161
KDR:1.304
Accuracy:46.058% C++
HSR:14.762% C+
Eclipse VE3A
B++
Kills:195
Deaths:118
KDR:1.653
Accuracy:23.405% D
HSR:24.103% B++
Thanatos VE70
B*
Kills:84
Deaths:97
KDR:0.866
Accuracy:42.303% C**
HSR:20.238% B*
VE-S Canis
B+
Kills:67
Deaths:38
KDR:1.763
Accuracy:29.304% B
HSR:23.881% B+
Kills:11,851
Deaths (as Light Assault):6,120
Deaths (to Light Assaults):2,985
KDR:1.93644
Kill Difference:5,731
Playtime:175.995 hours
Usage:17%
Score:2.429m
Score/min:230
Accuracy (listed only):31.061%
HSR (listed only):19.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,559
Deaths:789
KDR:1.976
Accuracy:29.558% B+
HSR:17.704% C
MKV Suppressed
B++
Kills:1,198
Deaths:581
KDR:2.062
Accuracy:29.345% B++
HSR:17.279% C
Sirius SX12
B**
Kills:1,184
Deaths:686
KDR:1.726
Accuracy:29.207% B**
HSR:13.767% D
NS-7 PDW
B++
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:28.745% B++
HSR:13.551% D
Pulsar VS1
C+
Kills:1,157
Deaths:726
KDR:1.594
Accuracy:22.654% C+
HSR:20.484% C+
Corvus VA55
B+
Kills:495
Deaths:224
KDR:2.210
Accuracy:22.380% C
HSR:26.263% B+
NS Baron G5
B+
Kills:226
Deaths:183
KDR:1.235
Accuracy:49.518% B+
HSR:17.257% B+
Nova
C++
Kills:210
Deaths:161
KDR:1.304
Accuracy:46.058% C++
HSR:14.762% C+
Thanatos VE70
B*
Kills:84
Deaths:97
KDR:0.866
Accuracy:42.303% C**
HSR:20.238% B*
VE-S Canis
B+
Kills:67
Deaths:38
KDR:1.763
Accuracy:29.304% B
HSR:23.881% B+
Kills:7,346
Deaths (as Combat Medic):4,269
Deaths (to Combat Medics):1,711
KDR:1.72078
Kill Difference:3,077
Playtime:69.539 hours
Usage:7%
Score:1.028m
Score/min:246
Accuracy (listed only):32.907%
HSR (listed only):18.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,278
Deaths:717
KDR:4.572
Accuracy:38.330% C+
HSR:68.151% C+
Nyx VX31
C+
Kills:1,692
Deaths:681
KDR:2.485
Accuracy:34.060% C+
HSR:22.991% D
Eridani SX5
B+
Kills:1,559
Deaths:789
KDR:1.976
Accuracy:29.558% B+
HSR:17.704% C
MKV Suppressed
B++
Kills:1,198
Deaths:581
KDR:2.062
Accuracy:29.345% B++
HSR:17.279% C
Sirius SX12
B**
Kills:1,184
Deaths:686
KDR:1.726
Accuracy:29.207% B**
HSR:13.767% D
VA39 Spectre
B*
Kills:1,178
Deaths:305
KDR:3.862
Accuracy:37.656% B*
HSR:27.250% D--
Artemis VX26
C**
Kills:1,171
Deaths:570
KDR:2.054
Accuracy:28.580% C**
HSR:18.702% D
NS-7 PDW
B++
Kills:1,166
Deaths:784
KDR:1.487
Accuracy:28.745% B++
HSR:13.551% D
NS-30 Vandal
C++
Kills:1,161
Deaths:727
KDR:1.597
Accuracy:33.848% C++
HSR:17.571% D*
XM98
B+
Kills:1,160
Deaths:356
KDR:3.258
Accuracy:39.841% B+
HSR:75% C+
NS-44 Commissioner
C**
Kills:419
Deaths:473
KDR:0.886
Accuracy:38.499% C**
HSR:20.525% C
Parallax VX3
C+
Kills:131
Deaths:25
KDR:5.240
Accuracy:36.657% C
HSR:77.099% C+
Beamer VS3
B+
Kills:92
Deaths:134
KDR:0.687
Accuracy:27.281% C+
HSR:26.087% B+
VE-S Canis
B+
Kills:67
Deaths:38
KDR:1.763
Accuracy:29.304% B
HSR:23.881% B+
Phantom VA23
B+
Kills:62
Deaths:23
KDR:2.696
Accuracy:33.573% C
HSR:35.484% B+
Kills:15,518
Deaths (as Infiltrator):6,889
Deaths (to Infiltrators):2,706
KDR:2.25258
Kill Difference:8,629
Playtime:468.192 hours
Usage:44%
Score:6.664m
Score/min:237
Accuracy (listed only):32.966%
HSR (listed only):31.669%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,344
Deaths:828
KDR:1.623
Accuracy:24.498% C++
HSR:16.816% D
Eidolon VE33
C*
Kills:1,274
Deaths:569
KDR:2.239
Accuracy:29.246% C*
HSR:23.783% C
Solstice VE3
B++
Kills:1,167
Deaths:501
KDR:2.329
Accuracy:24.425% C**
HSR:23.736% B++
VX6-7
B
Kills:1,159
Deaths:426
KDR:2.721
Accuracy:26.365% B
HSR:20.535% C+
Solstice SF
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:26.325% B+
HSR:24.784% A
Pulsar C
C**
Kills:1,134
Deaths:403
KDR:2.814
Accuracy:25.791% C**
HSR:23.104% C+
VE-LR Obelisk
B+
Kills:229
Deaths:71
KDR:3.225
Accuracy:35.172% B+
HSR:25.764% D
NS Baron G5
B+
Kills:226
Deaths:183
KDR:1.235
Accuracy:49.518% B+
HSR:17.257% B+
Nova
C++
Kills:210
Deaths:161
KDR:1.304
Accuracy:46.058% C++
HSR:14.762% C+
Eclipse VE3A
B++
Kills:195
Deaths:118
KDR:1.653
Accuracy:23.405% D
HSR:24.103% B++
Thanatos VE70
B*
Kills:84
Deaths:97
KDR:0.866
Accuracy:42.303% C**
HSR:20.238% B*
Revenant
B+
Kills:82
Deaths:25
KDR:3.280
Accuracy:33.283% C+
HSR:32.927% B+
Kills:8,262
Deaths (as Engineer):3,907
Deaths (to Engineers):2,928
KDR:2.11467
Kill Difference:4,355
Playtime:43.208 hours
Usage:4%
Score:0.495m
Score/min:191
Accuracy (listed only):32.199%
HSR (listed only):22.317%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D*
Kills:86
Deaths:47
KDR:1.830
Accuracy:31.535% D*
HSR:1.163% D**
Comet VM2
B++
Kills:69
Deaths:41
KDR:1.683
Accuracy:32.447% D*
HSR:5.797% B++
Kills:155
Deaths (as MAX Suit):44
Deaths (to MAX Suits):845
KDR:3.52273
Kill Difference:111
Playtime:9.574 hours
Usage:1%
Score:0.177m
Score/min:308
Accuracy (listed only):31.991%
HSR (listed only):3.480%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:154
V. Kills:74 205%
Deaths:14
KDR:11
Accuracy:37.853% F--
KPH:20.700 D-
VKPH:9.900 D**
C75 Viper
D
Kills:108
V. Kills:11 N/A
Deaths:26
KDR:4.154
Accuracy:20.723% F-
KPH:17.100 D
VKPH:1.700 D**
Kills:262 (262 + 0)
Deaths:40
KDR:6.550
VKDR:2.125
Vehicle Kills:85
Kill Difference:222
Playtime:13.758 hours
Usage:1%
Score:0.101m
Score/min:122
Driving Accuracy:20.723%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:87
V. Kills:43 198%
Deaths:11
KDR:7.909
Accuracy:34.199% D*
KPH:19 D
VKPH:9.400 D
Kills:87 (0 + 87)
Deaths:11
KDR:7.909
VKDR:3.909
Vehicle Kills:43
Kill Difference:76
Playtime:4.574 hours
Usage:0%
Score:0.049m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:34.199%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,2913,2787174.572B++2.3638.33%C+68.151%C+28.7CN/A81114.1h2.1B+5.6C**
Betelgeuse 54-A 1,8901,8796183.04C++0.8321.233%D*26.397%D28.7D--N/A8065.4h11.3C53.1D
Nyx VX31 1,7041,6926812.485C*0.2834.06%C+22.991%D37.3C+N/A14745.4h5.9C+17.2C++
Eridani SX5 1,5611,5597891.976B*0.2329.558%B+17.704%C49.3B+N/A12431.6h9.4B*31.8B++
Serpent VE92 1,3491,3448281.623B+0.5924.498%C++16.816%D30.9C++N/A8643.5h12.2B50B
Eidolon VE33 1,2781,2745692.239B**0.0329.246%C*23.783%C32.9B+N/A8438.7h7B*24.1B++
MKV Suppressed 1,1981,1985812.062A0.1529.345%B++17.279%C55.7B**N/A15121.5h10.5B**35.9B++
Sirius SX12 1,1881,1846861.726B++0.4829.207%B**13.767%D46.3B*N/A14625.6h10.7B**36.6B++
VA39 Spectre 1,1811,1783053.862A++1.6537.656%B*27.25%D--32.2B++N/A10436.6h4.2B**11.1B**
Artemis VX26 1,1741,1715702.054B+0.1628.58%C**18.702%D52B*N/A14522.5h10.4B++36.5B+
Solstice VE3 1,1711,1675012.329A*0.1224.425%C**23.736%B++34.1B*N/A11834.2h11.5B*47B+
NS-7 PDW 1,1721,1667841.487B++0.7228.745%B++13.551%D40.3B++N/A12228.9h11.1B**38.7B++
Flare VE6 1,1621,1615742.023B++0.1922.997%C++22.395%C43.6C++N/A13926.6h10.4C*45.2C**
NS-30 Vandal 1,1711,1617271.597C+0.6133.848%C++17.571%D*34.7C+N/A9833.5h5.3B+15.5B+
XM98 1,1611,1603563.258B++1.0539.841%B+75%C+29.4C*N/A8239.4h2.2B+5.6B+
VX6-7 1,1621,1594262.721B**0.5126.365%B20.535%C+49.5B+N/A13923.4h10.6B+40.1B+
Pulsar LSW 1,1631,1595222.22B+0.0124.461%C*22.519%C46.7C++N/A14024.8h11.8C**48.4B
SVA-88 1,1601,1594712.461B0.2525.242%B22.347%C-50.2C*N/A16323.1h11.2B44.5B+
VX29 Polaris 1,1671,1596341.828B0.3821.689%C19.068%D44.2C+N/A12426.2h12.4C++57.3C++
Orion VS54 1,1661,1585652.05B+0.1624.339%B++20.38%D36.9C*N/A15231.4h11.7B+48.3C*
Solstice SF 1,1631,1585252.206A0.0026.325%B+24.784%A48.9A++N/A12923.7h9.7B+36.7B++
Pulsar VS1 1,1651,1577261.594B++0.6222.654%C+20.484%C+31.5B+N/A10136.7h12.9B+56.8B
Pulsar C 1,1391,1344032.814B*0.6025.791%C**23.104%C+41.8B+N/A13727.1h9.3B*36.2B+
Frag Grenade 5045011501N/A498.7948.362%BN/A556.7C**3.3D20180.9h3.1B++6.3B++
Corvus VA55 4974952242.21A0.0022.38%C26.263%B+21.2CN/A6223.3h9.5B**42.7B+
NS-44 Commissioner 4194194730.886C+1.3238.499%C**20.525%C34.3C+N/A10612.2h2.8B**7.3B*
S1 5394072971.37B**0.8454.606%C4.177%B*32.8B+10.6C23312.4h5.7B+10.3B+
VE-LR Obelisk 230229713.225B*1.0235.172%B+25.764%D27.9CN/A808.2h5.8B+16.6B+
C-4 3042271132.009B+0.2027.979%B+N/A113.5B++38.5B++10332h1.4C*5.1B+
NS Baron G5 2272261831.235C*0.9749.518%B+17.257%B+33.2C+N/A1136.8h5C+10.1C+
Force-Blade 22722313,6450.016C2.1921.988%D2.242%D0.3C-N/A1733.6h1.9B++8.7C**
Nova 2112101611.304C+0.9146.058%C++14.762%C+33.9C+N/A846.2h4.2C**9.2B
Eclipse VE3A 1951951181.653C++0.5623.405%D24.103%B++19.3DN/A5310.1h12.7C+54.4C
Spear Anti-Vehicle Phalanx Turret 286191823.875M21.6743.876%C+3.665%C+36C+17.9C2395.3h10.1C+23C+
L100 Python AP 2281541411A+8.7937.853%F--3.896%B++20.8D-10D**1457.4h5.4B+14.3C-
Parallax VX3 131131255.24B+3.0336.657%C77.099%C+21.1C-N/A1166.2h1.9B++5.2B+
C75 Viper 119108264.154C+1.9420.723%F-N/A17.1D1.7D**956.3h9.6B*46.3C
MANA Anti-Vehicle Turret 165102372.757B+0.5549.872%C+2.941%C--1020C++630C+424380.1h11.5D*23D
Beamer VS3 92921340.687C+1.5227.281%C+26.087%B+31.7C**N/A1572.9h6.6B*24.2C**
Saron HRB 13087117.909B+5.7034.199%D*N/A18.9D9.3D1794.6h18.9B+55.3C+
Comet VM2 13086471.83B**0.3831.535%D*1.163%D**10.6C+5.4B++1288.1h26.7C84.7D
Thanatos VE70 8484970.866C+1.3442.303%C**20.238%B*25.5C+N/A1503.3h4.2B+9.8B+
Revenant 8282253.28C*1.0733.283%C+32.927%B+26.5DN/A1013.1h8.1C24.2C+
NS Annihilator 16481910.89B++1.3277.389%D-N/A8.2C--8.4C+1159.9h13.4C--17.3D
Hunter QCX 7574810.914B1.3035.125%C--22.973%C+13.5C+N/A535.5h3.6B+10.3C**
Auraxium Force-Blade 70702,7080.026C2.1830.57%C+1.429%D-0.3C+N/A1243.9h1.7B*5.5B+
Comet VM2 10869411.683B*0.5332.447%D*5.797%B++9C-5.1C++917.7h33.6C103.6D-
VE-S Canis 6767381.763B+0.4529.304%B23.881%B+30.5CN/A1162.2h9.3B*31.7B+
Phantom VA23 6262232.696B+0.4933.573%C35.484%B+25.8DN/A672.4h4.5C*13.5C++
Lasher X2 6361521.173B1.0418.716%D--1.639%D*32.1C++1.1C**2831.9h22.1C118.2D
Proximity Mine 5757124.75B2.5455.118%A+N/A285M*N/A12550.2h1.2A*2.2A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2840,3613.5h
Anti-Vehicle MANA Turret23540.5h
Medical Applicator18683,3126.8h
Rocklet Rifle0550h
Restoration Kit812,9851.8h
Motion Spotter01450.1h
Xiphos Anti-Personnel Phalanx Tower0520h
Ammunition Package42840.1h
Medical Kit113830.3h
Recon Detection Device6111,36812.2h
M20 Drake0860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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