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Executor Grunt RidingTheGiantPhallus[USPS] RidingTheGiantPhallus
NC BR 193

KDR: 4.38

Score: 99.6m

Last Seen: Jan 14th, 2020 4:01 AM
- OFFLINE - 263.5 hour(s)

Prestige 1, Battle Rank 100 (193 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Mustang AP30 Shredder M30 Mustang AH AF-34 Mattock AF-34 Mattock Titan-150 HESH NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,133,406 MLG Score: 906
Fun Score: N/A
Cheeseburgers Flipped: 578TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.185%26.647%88413121910,0312.739211.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.843%2.32A*0.86B*-2.102F--HEAD ++ (~10.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.586B+10.20.286C*20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.541%0.444%1199612265,18365822497.86495230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%0.671B+-1.044D*0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.617B+27.30.491B+35.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.565%1.151%1899512277,90794152898.40276149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.351%2.274A*-0.873D---0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.677B+7.90.358C**4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.236%4.517%16251412186,99680241478.72319169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.083%1.57A+0.008C+1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.395B38.80.038C+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.328%72.414%16252123011637850.306878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.543A+0.348C**-0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+20.387C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.6m1886.2%1245 (74.7k)1096 (65.8k)4.375448,84711,1645.95584193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232325527.754%8.68%24108:0814

6% Combat Medic71% Engineer12% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2015 8:58 PMAug 11th, 2015 2:00 AMJan 30th, 2020 10:34 AM (21d) (PST)Jan 14th, 2020 2:07 AM (38d) (PST)Jan 14th, 2020 12:01 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,119991,0200.5380.1230.04713.4800.177906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,1165,91461,20232738091165,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1514h/63.1d 17,644 4,240 31,125 1224.5k 856 2,109 16,069 101.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A+
Gauss Compact S
A++
Kills:207
Deaths:211
KDR:0.981
Accuracy:33.719% A++
HSR:11.111% D*
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:34.778% A++
HSR:22.414% C-
Kills:534
Deaths (as Engineer):426
Deaths (to Engineers):3,164
KDR:1.25352
Kill Difference:108
Playtime:1,071.815 hours
Usage:71%
Score:66.793m
Score/min:1,039
Accuracy (listed only):35.935%
HSR (listed only):21.444%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,167
Deaths:347
KDR:3.363
Accuracy:31.047% B**
HSR:32.391% B+
NC6S Gauss SAW S
B**
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:29.034% B**
HSR:26.293% C**
EM6
A*
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:33.563% A*
HSR:35.517% A++
LA1 Anchor
B**
Kills:1,157
Deaths:383
KDR:3.021
Accuracy:30.826% B**
HSR:26.793% C++
GD-22S
A+
Kills:1,156
Deaths:426
KDR:2.714
Accuracy:31.911% A+
HSR:26.903% B
NC6 Gauss SAW
A++
Kills:1,155
Deaths:371
KDR:3.113
Accuracy:30.089% A++
HSR:26.147% B+
NC6A GODSAW
S
Kills:67
Deaths:64
KDR:1.047
Accuracy:63.134% S
HSR:14.925% F
NSX-P Naginata
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:21.383% N/A
HSR:36% N/A
Kills:7,072
Deaths (as Heavy Assault):2,340
Deaths (to Heavy Assaults):2,498
KDR:3.02222
Kill Difference:4,732
Playtime:178.795 hours
Usage:12%
Score:4.578m
Score/min:427
Accuracy (listed only):33.873%
HSR (listed only):28.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A+
Gauss Compact S
A++
Kills:207
Deaths:211
KDR:0.981
Accuracy:33.719% A++
HSR:11.111% D*
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:34.778% A++
HSR:22.414% C-
PS1-AV Suppressor
B+
Kills:76
Deaths:48
KDR:1.583
Accuracy:31.486% B+
HSR:22.368% C+
Kills:1,770
Deaths (as Light Assault):1,044
Deaths (to Light Assaults):1,263
KDR:1.6954
Kill Difference:726
Playtime:29.791 hours
Usage:2%
Score:0.514m
Score/min:288
Accuracy (listed only):34.478%
HSR (listed only):21.443%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
GR-22AE
B*
Kills:966
Deaths:555
KDR:1.741
Accuracy:32.379% B*
HSR:20.911% D
Gauss Rifle S
B++
Kills:93
Deaths:45
KDR:2.067
Accuracy:29.711% B++
HSR:11.828% D*
PS1-AV Suppressor
B+
Kills:76
Deaths:48
KDR:1.583
Accuracy:31.486% B+
HSR:22.368% C+
Kills:2,295
Deaths (as Combat Medic):1,218
Deaths (to Combat Medics):726
KDR:1.88424
Kill Difference:1,077
Playtime:89.228 hours
Usage:6%
Score:22.666m
Score/min:4,234
Accuracy (listed only):31.669%
HSR (listed only):18.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
NS-44 Commissioner AE
B**
Kills:480
Deaths:345
KDR:1.391
Accuracy:49.355% B**
HSR:20.208% D
PS1-AV Suppressor
B+
Kills:76
Deaths:48
KDR:1.583
Accuracy:31.486% B+
HSR:22.368% C+
LA80
B++
Kills:63
Deaths:10
KDR:6.300
Accuracy:46.735% B++
HSR:61.905% F-
EM4-AE Longshot
B++
Kills:53
Deaths:12
KDR:4.417
Accuracy:43.396% B
HSR:84.906% B++
Kills:1,832
Deaths (as Infiltrator):985
Deaths (to Infiltrators):1,107
KDR:1.8599
Kill Difference:847
Playtime:66.709 hours
Usage:4%
Score:2.755m
Score/min:688
Accuracy (listed only):40.814%
HSR (listed only):41.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,395
Deaths:390
KDR:3.577
Accuracy:29.004% D
HSR:16.272% C+
AF-34 Mattock
C+
Kills:1,251
Deaths:390
KDR:3.208
Accuracy:31.514% D
HSR:17.746% C+
AF-41 Hacksaw
B*
Kills:766
Deaths:179
KDR:4.279
Accuracy:39.894% B*
HSR:16.057% B+
AF-41 Hacksaw
B**
Kills:747
Deaths:179
KDR:4.173
Accuracy:42.271% B*
HSR:19.277% B**
NCM3 Raven
A*
Kills:100
Deaths:54
KDR:1.852
Accuracy:56.779% A*
HSR:0% F-
NCM1 Scattercannon
B**
Kills:92
Deaths:26
KDR:3.538
Accuracy:49.817% B**
HSR:10.870% D*
NCM1 Scattercannon
B*
Kills:84
Deaths:23
KDR:3.652
Accuracy:46.314% B*
HSR:15.476% C+
NCM3 Raven
A*
Kills:70
Deaths:54
KDR:1.296
Accuracy:58.842% A*
HSR:0% F-
Kills:4,505
Deaths (as MAX Suit):647.500
Deaths (to MAX Suits):524
KDR:6.95753
Kill Difference:3,857.500
Playtime:72.435 hours
Usage:5%
Score:2.265m
Score/min:521
Accuracy (listed only):44.305%
HSR (listed only):11.962%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:1,778
V. Kills:970 183%
Deaths:444
KDR:4.005
Accuracy:40.666% A++
KPH:36 A++
VKPH:19.600 A+
M30 Mustang AH
A+
Kills:1,658
V. Kills:135 N/A
Deaths:191
KDR:8.681
Accuracy:64.463% B**
KPH:101.500 A+
VKPH:8.300 B**
Vortek Rotary
A++
Kills:1,096
V. Kills:629 174%
Deaths:269
KDR:4.074
Accuracy:40.947% A++
KPH:40.500 A++
VKPH:23.300 A+
M20 Kestrel
A++
Kills:1,064
V. Kills:619 172%
Deaths:291
KDR:3.656
Accuracy:40.877% A++
KPH:29.600 B+
VKPH:17.200 C*
Hornet Missiles
B**
Kills:1,004
V. Kills:659 152%
Deaths:112
KDR:8.964
Accuracy:78.040% A*
KPH:118.200 B**
VKPH:77.600 B**
Tomcat A2AM Pods
A
Kills:479
V. Kills:225 212%
Deaths:34
KDR:14.088
Accuracy:80.599% B
KPH:105 A
VKPH:49.300 C**
Breaker Rocket Pods
B*
Kills:205
V. Kills:63 320%
Deaths:15
KDR:13.667
Accuracy:68.626% A*
KPH:80.800 C+
VKPH:24.800 B*
Coyote Missiles
B+
Kills:99
V. Kills:60 162%
Deaths:24
KDR:4.125
Accuracy:61.430% A
KPH:55.500 B
VKPH:33.700 B+
Kills:7,383 (5,596 + 0)
Deaths:1,380
KDR:5.350
VKDR:2.435
Vehicle Kills:3,360
Kill Difference:6,003
Playtime:146.135 hours
Usage:10%
Score:4.321m
Score/min:493
Piloting Accuracy:40.877%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M++
Kills:1,772
V. Kills:1,174 151%
Deaths:66
KDR:26.849
Accuracy:53.990% M+
KPH:74.500 A**
VKPH:49.300 M++
CAS30 Tank Buster
A**
Kills:280
V. Kills:138 201%
Deaths:82
KDR:3.415
Accuracy:66.521% A*
KPH:21.300 A**
VKPH:10.500 B*
C150 Dalton
A**
Kills:247
V. Kills:174 141%
Deaths:15
KDR:16.467
Accuracy:63.073% A**
KPH:80 A**
VKPH:56.300 A*
Dual-75 Duster
A**
Kills:223
V. Kills:14 N/A
Deaths:7
KDR:31.857
Accuracy:59.165% A**
KPH:102.500 B++
VKPH:6.400 B
L-30R Vektor
C-
Kills:166
V. Kills:89 184%
Deaths:101
KDR:1.644
Accuracy:42.505% B+
KPH:6.700 C--
VKPH:3.600 C-
Kills:2,688 (446 + 2,242)
Deaths:271
KDR:9.919
VKDR:5.863
Vehicle Kills:1,589
Kill Difference:2,417
Playtime:67.088 hours
Usage:4%
Score:1.259m
Score/min:313
Piloting Accuracy:42.505%
Gunner Accuracy:59.165%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:940
V. Kills:471 199%
Deaths:80
KDR:11.750
Accuracy:68.907% A+
KPH:75 M++
VKPH:37.600 M++
L100 Python HESH
M+
Kills:590
V. Kills:126 465%
Deaths:27
KDR:21.852
Accuracy:74.353% M+
KPH:113.200 A**
VKPH:24.200 M+
Skyguard
S
Kills:187
V. Kills:113 164%
Deaths:25
KDR:7.480
Accuracy:57.060% S
KPH:38.200 M*
VKPH:23.100 S
L100 Python HEAT
S
Kills:99
V. Kills:49 198%
Deaths:6
KDR:16.500
Accuracy:75.414% A**
KPH:70.200 A**
VKPH:34.700 S
LB00 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:59.283% N/A
KPH:44.100 N/A
VKPH:21.200 N/A
Kills:1,866 (1,866 + 0)
Deaths:141
KDR:13.234
VKDR:5.553
Vehicle Kills:783
Kill Difference:1,725
Playtime:25.184 hours
Usage:2%
Score:0.791m
Score/min:523
Driving Accuracy:59.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:5,161
V. Kills:3,764 137%
Deaths:618
KDR:8.351
Accuracy:71.252% A**
KPH:38.300 A
VKPH:27.900 M+
Titan-150 HESH
A*
Kills:1,168
V. Kills:313 372%
Deaths:83
KDR:14.072
Accuracy:70.022% A**
KPH:67.400 A+
VKPH:18.100 A*
Enforcer ML85
S
Kills:801
V. Kills:706 113%
Deaths:99
KDR:8.091
Accuracy:64.550% M+
KPH:50.900 M++
VKPH:44.800 S
Titan-150 HEAT
M+
Kills:801
V. Kills:453 176%
Deaths:105
KDR:7.629
Accuracy:70.687% A**
KPH:37.500 A+
VKPH:21.200 M+
E540 Halberd
S
Kills:675
V. Kills:656 103%
Deaths:63
KDR:10.714
Accuracy:70% M*
KPH:55.300 M
VKPH:53.800 S
M96 Mjolnir
A*
Kills:219
V. Kills:182 120%
Deaths:25
KDR:8.760
Accuracy:55.371% A++
KPH:57.700 A
VKPH:48 A*
C85 Canister
M**
Kills:77
V. Kills:7 N/A
Deaths:4
KDR:19.250
Accuracy:58.333% A*
KPH:144.200 A++
VKPH:13.100 M**
Kills:8,902 (7,130 + 1,772)
Deaths:997
KDR:8.929
VKDR:6.099
Vehicle Kills:6,081
Kill Difference:7,905
Playtime:205.840 hours
Usage:14%
Score:6.911m
Score/min:560
Driving Accuracy:70.687%
Gunner Accuracy:58.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,130
V. Kills:75 N/A
Deaths:57
KDR:19.825
Accuracy:60.035% B*
KPH:155.200 B*
VKPH:10.300 B+
M96 Mjolnir-H
A**
Kills:786
V. Kills:375 209%
Deaths:79
KDR:9.949
Accuracy:63.089% A+
KPH:98.800 A**
VKPH:47.100 A
E540 Halberd-H
M*
Kills:610
V. Kills:596 102%
Deaths:95
KDR:6.421
Accuracy:75.730% A**
KPH:47.800 C**
VKPH:46.700 M*
Enforcer ML65-H
A**
Kills:456
V. Kills:274 166%
Deaths:39
KDR:11.692
Accuracy:73.922% A++
KPH:76.100 A**
VKPH:45.700 A+
M40 Fury-H
M++
Kills:204
V. Kills:100 202%
Deaths:13
KDR:15.692
Accuracy:76.077% S
KPH:96.400 C**
VKPH:47.300 M++
Kills:3,186 (0 + 3,186)
Deaths:283
KDR:11.258
VKDR:5.018
Vehicle Kills:1,420
Kill Difference:2,903
Playtime:36.112 hours
Usage:2%
Score:1.288m
Score/min:594
Driving Accuracy:N/A%
Gunner Accuracy:76.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:327
V. Kills:14 N/A
Deaths:8
KDR:40.875
Accuracy:26.019% A+
KPH:113.400 A+
VKPH:4.900 A++
M40 Fury
A*
Kills:254
V. Kills:49 N/A
Deaths:34
KDR:7.471
Accuracy:53.331% A*
KPH:74.900 B**
VKPH:14.500 B**
M12 Kobalt
B*
Kills:205
V. Kills:5 N/A
Deaths:5
KDR:41
Accuracy:20.967% B++
KPH:99.200 B*
VKPH:2.400 C+
M40 Fury
B++
Kills:197
V. Kills:32 N/A
Deaths:16
KDR:12.313
Accuracy:43.060% B++
KPH:71.500 B++
VKPH:11.600 C++
M20 Basilisk
A
Kills:165
V. Kills:68 239%
Deaths:22
KDR:7.500
Accuracy:50.163% A+
KPH:28.600 B++
VKPH:11.800 A
M20 Basilisk
B+
Kills:102
V. Kills:42 237%
Deaths:14
KDR:7.286
Accuracy:51.045% A+
KPH:25.100 B
VKPH:10.300 B+
G40-F Ranger
C**
Kills:83
V. Kills:57 143%
Deaths:12
KDR:6.917
Accuracy:40.940% B**
KPH:20 C++
VKPH:13.700 C**
M60-G Bulldog
A*
Kills:80
V. Kills:15 N/A
Deaths:6
KDR:13.333
Accuracy:59.925% A*
KPH:69.900 A+
VKPH:13.100 B**
Kills:1,413 (0 + 1,413)
Deaths:117
KDR:12.077
VKDR:2.410
Vehicle Kills:282
Kill Difference:1,296
Playtime:26.212 hours
Usage:2%
Score:0.815m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:59.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:846
V. Kills:29 N/A
Deaths:185
KDR:4.573
Accuracy:55.614% A+
KPH:119.500 A*
VKPH:4.100 B**
M40 Fury-F
A++
Kills:196
V. Kills:86 225%
Deaths:63
KDR:3.111
Accuracy:70.888% A++
KPH:31.800 B+
VKPH:14 A++
Kills:1,042 (1,042 + 0)
Deaths:248
KDR:4.202
VKDR:0.464
Vehicle Kills:115
Kill Difference:794
Playtime:13.236 hours
Usage:1%
Score:0.212m
Score/min:267
Driving Accuracy:70.888%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M++
Kills:446
V. Kills:124 357%
Deaths:9
KDR:49.556
Accuracy:68.325% A++
KPH:136.200 M++
VKPH:37.900 A*
CAS 14-E
C*
Kills:196
V. Kills:17 N/A
Deaths:17
KDR:11.529
Accuracy:42.326% A+
KPH:74.500 C++
VKPH:6.500 C*
M20 Wyvern
B++
Kills:138
V. Kills:77 177%
Deaths:22
KDR:6.273
Accuracy:42.953% B**
KPH:33.500 B++
VKPH:18.700 B++
Kills:780 (0 + 780)
Deaths:48
KDR:16.250
VKDR:4.542
Vehicle Kills:218
Kill Difference:732
Playtime:10.029 hours
Usage:1%
Score:0.228m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:42.953%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,9255,1616188.351C**3.9871.252%A**1.298%D38.3A27.9M+446134.9h5.2C7.3B++
M20 Mustang 2,7481,7784444.005B++0.3740.666%A++N/A36A++19.6A+42949.4h41.4B**101.9A
AP30 Shredder 2,9461,7726626.848M+22.4753.99%M+N/A74.5A**49.3M++57523.8h122.3D-226.6B+
M30 Mustang AH 1,7931,6581918.681B4.3164.463%B**N/A101.7A+8.3B**36616.3h5.6B+8.7B++
AF-34 Mattock 1,4191,3953903.577C++0.8029.004%D16.272%C+41.5C++N/A14033.6h4.6B*15.9B+
AF-34 Mattock 1,2771,2513903.208C++1.1731.514%D17.746%C+37.2C+N/A12633.6h5.6B++17.9B+
Titan-150 HESH 1,4811,1688314.072B9.7070.022%A**N/A67.5A+18.1A*46717.3h3.3C++4.7B*
NS-15M AE 1,1791,1673473.363B++1.0131.047%B**32.391%B+51C+N/A17922.9h10.3B+33.3B+
AF-4AE Cyclone 1,1861,1605702.035B+2.3433.1%B*20.517%D10.3D--N/A482112.3h9.7C++29.3B
NC6S Gauss SAW S 1,1681,1604382.648B**1.7329.034%B**26.293%C**73.4B**N/A15915.8h9.7B+33.5B+
EM6 1,1631,1602884.028A0.3533.563%A*35.517%A++106.4A**N/A20510.9h8.8B*26.2B*
LA1 Anchor 1,1661,1573833.021C**1.3530.826%B**26.793%C++67.3B++N/A16917.2h8.9B++28.7B++
GD-22S 1,1801,1564262.714B*1.6631.911%A+26.903%B64.9B**1.3A++63417.8h9.7B++30.5B++
NC6 Gauss SAW 1,1711,1553713.113A+1.2630.089%A++26.147%B+63.1A+N/A18118.3h7.4B*24.6B*
C85 Canister-H 1,2051,1305719.825B++15.4560.035%B*9.381%C154.8B*10.3B+4367.3h4.6B*7.6B**
Vortek Rotary 1,7251,0962694.074B++0.3040.947%A++N/A40.6A++23.3A+56627h32B**78.1B**
M20 Kestrel 1,6831,0642913.656C*0.7240.877%A++N/A29.6B+17.2C*40536h54.5B++133.4B++
Hornet Missiles 1,6631,0041128.964B+4.5978.04%A*N/A118.1B**77.5B**9198.5h7.9B*10.1B**
GR-22AE 9959665551.741C++2.6332.379%B*20.911%D24.5DN/A110739.4h13.5C-41.6C**
L100 Python AP 1,4119408011.75B**7.3768.907%A+N/A75.2M++37.7M++56312.5h4.1B++5.9B**
S12 Renegade 8758461854.573C*0.2055.614%A+2.128%D--119.2A*4.1B**3067.1h2.6B*4.8B**
Enforcer ML85 1,507801998.091B++3.7264.55%M+1.748%C51M++45S125015.7h11.4B+17.7A
Titan-150 HEAT 1,2548011057.629B+3.2570.687%A**2.122%C-37.6A+21.3M++52521.3h5.1C++7.2B**
M96 Mjolnir-H 1,161786799.949A++5.5763.089%A+N/A98.3A**46.9A7808h25.1B**39.7B**
AF-41 Hacksaw 7837661794.279B**0.1039.894%B*16.057%B+51.8A1.1A++16714.8h7.8C+19.5B+
AF-41 Hacksaw 7607471794.173B**0.2042.271%B*19.277%B**50.5AN/A16314.8h8.6C+20.4B+
E540 Halberd 1,3316756310.714B6.3470%M*1.63%D55.3M53.8S93212.2h6.5C--9.3B**
E540 Halberd-H 1,206610956.421C+2.0575.73%A**N/A47.7C**46.6M*54012.8h9.2D*12.2C+
L100 Python HESH 7165902721.852B**17.4874.353%M+N/A113.5A**24.2M+4305.2h3.1C**4.1B**
C-4 8755552612.126B+2.2531.469%B*N/A60.3C--34.8B+6679.2h1.2B+4B++
NS-44 Commissioner AE 4824803451.391C++2.9849.355%B**20.208%D19.4D-N/A18124.7h3.5C++7.1B+
Tomcat A2AM Pods 7044793414.088A**9.7180.599%BN/A104.1A48.9C**10074.6h7.6B+9.4B++
Enforcer ML65-H 7304563911.692A*7.3273.922%A++N/A76A**45.7A+6296h9.5B**12.8A
VLG Missile Launcher 570446949.556A45.1868.325%A++1.121%C--135.2M++37.6A*5783.3h4.2B+6.1B**
M12 Kobalt 341327840.875A**36.5026.019%A+26.3%A++112.8A+4.8A++6022.9h12.8A49.2B*
CAS30 Tank Buster 418280823.415A0.9666.521%A*1.429%B21.4A**10.5B*13113.1h35.4C**53.2B++
NS Decimator 5002752581.066C+3.3175.079%A++2.909%B++28.6C--23.4B*4069.6h6.9D*9.2C
M40 Fury 303254347.471C*3.1053.331%A*1.969%C**74.7B**14.4B**6663.4h12.1B22.6B*
C150 Dalton 4212471516.467A12.0963.073%A**N/A79.7A**56.1A*11253.1h5.2C-8.3B++
Dual-75 Duster 237223731.857A+27.4859.165%A**N/A101.4B++6.4B3152.2h5.1B++8.6B**
M96 Mjolnir 401219258.76B++4.3855.371%A++N/A57.6A47.9A*11403.8h39.9C+72B++
AF-19 Mercenary 2162111331.586B**2.7939.309%M*30.806%A+12.7C-N/A9716.6h14.3C+36.5B++
M12 Kobalt 216209826.125C+21.7527.175%B**22.967%B**149.3B*5C++4541.4h13.8B++50.9B++
Gauss Compact S 2222072110.981C++3.3933.719%A++11.111%D*7.2D-N/A3528.8h7.2B**21.3B*
Breaker Rocket Pods 2682051513.667B++9.2968.626%A*N/A82C+25.2B*6052.5h16.6C++24.1B+
M12 Kobalt 210205541M**36.6220.967%B++25.854%A+97.6B*2.4C+4902.1h12.3A58.4B*
M40 Fury-H 3042041315.692B11.3276.077%SN/A97.1C**47.6M++6672.1h19.3F-25.4C
Tank Mine 306202424.81B**0.43237.149%UN/A118.8C*61.2C+17011.7h5.4T*2.3A*
M40 Fury 2291971612.313B**7.9443.06%B++2.03%C*70.4B++11.4C++5122.8h10.3B+24B++
CAS 14-E 2131961711.529C+7.1542.326%A+1.531%C75.4C++6.5C*2112.6h33.1C+78.2B+
M40 Fury-F 282196633.111B++1.2670.888%A++N/A31.6B+13.9A++2226.2h11C*15.5B++
Skyguard 300187257.48A++3.1057.06%S1.07%D38.2M*23.1S5264.9h139.1C243.8B**
L-30R Vektor 2551661011.644C+2.7342.505%B+N/A6.7C--3.6C-5624.9h61.3B+144.3B+
M20 Basilisk 233165227.5A*3.1250.163%A+2.424%D**28.4B++11.7A6045.8h72B++143.5B**
M20 Wyvern 215138226.273C++1.9042.953%B**N/A33.7B++18.8B++3304.1h72.7B169.4B++
NSX-P Tanto 120116821.415B+2.9634.778%A++22.414%C-4.9D--N/A68423.6h10.7B*30.8B**
Auraxium Slasher 1071045,6600.018C4.3618.586%D--25%A*0.2DN/A343492.2h2.5C+13.2C
M20 Basilisk 144102147.286A**2.9151.045%A+N/A24.9B10.2B3374.1h92.4C*181.1B*
The Slasher 1001002080.481S3.8948.522%B**31%A*7.1B++N/A1514.1h2.8D5.8C++
NCM3 Raven 176100541.852A2.5256.779%A*N/A25M**19S3774h15.6A27.5A
Coyote Missiles 15999244.125B++0.2561.43%A1.01%B++55B33.3B+5521.8h39.7C++64.7B+
L100 Python HEAT 14899616.5A++12.1275.414%A**N/A70.7A**35S7221.4h6C+7.9B*
Frag Grenade 9997197N/A92.6257.116%A+N/A970A*20A++33060.1h3.1B++5.4B*
Xiphos Anti-Personnel Phalanx Tower 9593193B+88.6239.142%B**1.075%C930A**20A*26640.1h6.5B+16.5B+
Gauss Rifle S 9593452.067B*2.3129.711%B++11.828%D*28.2C+N/A1103.3h6A++20.1A
NCM1 Scattercannon 9592263.538B*0.8449.817%B**10.87%D*35.4B*1.2A*1412.6h7.4B14.9B++
NCM1 Scattercannon 8984233.652B0.7246.314%B*15.476%C+35C+2.1M++1102.4h6.9C14.9B+
G40-F Ranger 14083126.917A2.5440.94%B**N/A20.2C++13.9C**3404.1h103.8B+253.6B*
M60-G Bulldog 9580613.333A*8.9659.925%A*1.25%D--72.7A+13.6A7911.1h6B+10B**
C85 Canister 8477419.25C++14.8758.333%A*12.987%C+154A*14M**6780.5h6.9B+11.8B++
PS1-AV Suppressor 7676481.583C+2.7931.486%B+22.368%C+14.1D*N/A405.4h10.8B++34.4B++
Hyena Missile Launcher 11374332.242B++2.1342.813%A+N/A38.9A+20.5A2811.9h31.9B+74.5B**
Orbital Strike Uplink 10473173N/A68.62314.286%UN/A365U155U56940.2h1.2T*0.4T*
NCM3 Raven 13270541.296B++3.0858.842%A*N/A17.5A**15.5S3074h24.2B++41.2B**
NC6A GODSAW 7967641.047C--3.3363.134%S14.925%F9.4D**1.7B*887.1h118.2T*187.3T*
LA80 6663106.3B**1.9246.735%B++61.905%F-90A*4.3U2860.7h2.2C++4.6B+
M20 Basilisk 9861512.2B*7.8261.562%B**3.279%D40.7C+24.7B+6621.5h99B160.8B+
G40-F Ranger 8656511.2C++6.8244.023%B**N/A20.7D--11.1D*1882.7h48.5B**110.1B**
EM4-AE Longshot 5453124.417C++0.0443.396%B84.906%B++44.2C+N/A1281.2h1.7B+4B+
Hoplon Anti-Aircraft Phalanx Tower 7951151A*46.6244.792%A*N/A510S280M61290.1h4.2B*9.4B++
NSX-P Naginata 5150232.174B*2.2021.383%C36%B**14.7D--N/A473.4h10B++46.6B+
LB00 Python AP 7450316.667C++12.2959.283%BN/A45.5C-21.8C+2571.1h3.6B+6.1B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2560.2h
Spawn Beacon71,4971.2h
Medical Kit1191,4753.6h
Turret AI Module12440.9h
Skywall Shield Emitter01660.4h
Structure Shield Module01650.5h
Repair Module03590.8h
AE Medical Applicator27393,38910.4h
AE Nano-Armor Kit477770,57278.9h
Nanite Revive Grenade02730.1h
Cortium Silo16181h
Restoration Kit641,2431.4h
Spitfire Auto-Turret63860.7h
Hoplon Anti-Aircraft Phalanx Tower01370.6h
Rampart Wall22842.2h
Xiphos Anti-Personnel Tower01410.6h
Deconstruction Tool111,9212.8h
Welding Device02,4441h
Spear Anti-Vehicle Tower0920.4h
NC Triumph Flare Gun0540h
Recon Detection Device45291.5h
Ammunition Package91,1201.4h
Nano-Armor Kit1525,9071.7h
Flail Targeting Dart0530.1h
Routing Spire0630.2h
Router22560.4h
Nano-Repair Grenade05710.2h
MGR-S1 Gladius0981.5h
Solid Wall1520.5h
Vehicle Gate0730.7h
Elysium Spawn Tube01650.4h
Light Air Terminal01270.5h
WLT-Howler Mining Laser31286,10180.7h
Alarm Module01090.2h

Check the help document for the dictionary if you want to learn more about words used here.


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