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Executor Grunt RidingTheGiantPhallus[USPS] RidingTheGiantPhallus
NC BR 191

KDR: 4.33

Score: 96.7m

Last Seen: Jun 18th, 2019 2:50 AM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 100 (191 total) - New Conglomerate on Emerald - Outfit Leader of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder M20 Mustang M30 Mustang AH AF-34 Mattock AF-34 Mattock Titan-150 HESH NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,158,426 MLG Score: 926
Fun Score: N/A
Cheeseburgers Flipped: 546TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.162%26.697%88513119710,0012.80141.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.938%2.344A*0.899B*-2.22F--HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.588B+10.20.286C*20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.582%0.436%1119512054,59162520667.33387222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%0.68B+-1.056D*0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.622B+270.496B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.853%1.194%1937512057,61989350168.53191152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.267%2.325A*-0.889D---0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+80.363C**4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.395%4.486%16631411966,84476840698.89987168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.048%1.595A+0.025C+1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.405B38.60.047C+33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.128%84.906%1663112095337220.142473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.221B**1.16B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.70.46B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 39
96.7m1937.1%1284 (77k)1129 (67.7k)4.3300346,35310,7055.87791191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210311627.534%8.919%24608:0014

6% Combat Medic70% Engineer12% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2015 8:58 PMAug 11th, 2015 2:00 AMJun 18th, 2019 3:32 PM (2d) (PST)Jun 18th, 2019 1:53 AM (2d) (PST)Jun 17th, 2019 10:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1161001,0160.5410.1250.04813.9420.178926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,9786,01960,95932838371167,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1427.3h/59.5d 16,570 4,134 29,369 1194k 774 2,027 15,283 95.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
Gauss Compact S
A*
Kills:166
Deaths:68
KDR:2.441
Accuracy:33.860% A*
HSR:11.446% D*
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:34.778% A++
HSR:22.414% C-
Kills:493
Deaths (as Engineer):283
Deaths (to Engineers):3,009
KDR:1.74205
Kill Difference:210
Playtime:1,004.284 hours
Usage:70%
Score:64.268m
Score/min:1,067
Accuracy (listed only):35.982%
HSR (listed only):21.555%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,167
Deaths:347
KDR:3.363
Accuracy:31.047% B**
HSR:32.391% B+
NC6S Gauss SAW S
B**
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:29.034% B**
HSR:26.293% B+
EM6
A*
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:33.563% A*
HSR:35.517% A++
LA1 Anchor
B**
Kills:1,157
Deaths:383
KDR:3.021
Accuracy:30.826% B**
HSR:26.793% C*
GD-22S
A++
Kills:1,156
Deaths:426
KDR:2.714
Accuracy:31.911% A++
HSR:26.903% B+
NC6 Gauss SAW
A++
Kills:1,155
Deaths:371
KDR:3.113
Accuracy:30.089% A++
HSR:26.147% B+
NC6A GODSAW
S
Kills:59
Deaths:55
KDR:1.073
Accuracy:63.927% S
HSR:15.254% F
NSX-P Naginata
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:21.383% N/A
HSR:36% N/A
Kills:7,064
Deaths (as Heavy Assault):2,331
Deaths (to Heavy Assaults):2,412
KDR:3.03046
Kill Difference:4,733
Playtime:172.307 hours
Usage:12%
Score:4.441m
Score/min:430
Accuracy (listed only):33.972%
HSR (listed only):28.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
Gauss Compact S
A*
Kills:166
Deaths:68
KDR:2.441
Accuracy:33.860% A*
HSR:11.446% D*
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:34.778% A++
HSR:22.414% C-
PS1-AV Suppressor
B+
Kills:76
Deaths:47
KDR:1.617
Accuracy:31.535% B+
HSR:22.368% C+
Kills:1,729
Deaths (as Light Assault):900
Deaths (to Light Assaults):1,225
KDR:1.92111
Kill Difference:829
Playtime:28.349 hours
Usage:2%
Score:0.494m
Score/min:290
Accuracy (listed only):34.516%
HSR (listed only):21.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
GR-22AE
B*
Kills:946
Deaths:526
KDR:1.798
Accuracy:32.285% B*
HSR:21.142% D
PS1-AV Suppressor
B+
Kills:76
Deaths:47
KDR:1.617
Accuracy:31.535% B+
HSR:22.368% C+
Kills:2,182
Deaths (as Combat Medic):1,143
Deaths (to Combat Medics):692
KDR:1.90901
Kill Difference:1,039
Playtime:84.937 hours
Usage:6%
Score:22.583m
Score/min:4,431
Accuracy (listed only):32.307%
HSR (listed only):21.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
NS-44 Commissioner AE
B**
Kills:478
Deaths:342
KDR:1.398
Accuracy:49.381% B**
HSR:20.293% D
PS1-AV Suppressor
B+
Kills:76
Deaths:47
KDR:1.617
Accuracy:31.535% B+
HSR:22.368% C+
EM4-AE Longshot
B+
Kills:53
Deaths:12
KDR:4.417
Accuracy:43.128% C*
HSR:84.906% B+
Kills:1,767
Deaths (as Infiltrator):971
Deaths (to Infiltrators):1,087
KDR:1.81977
Kill Difference:796
Playtime:64.259 hours
Usage:5%
Score:2.702m
Score/min:701
Accuracy (listed only):39.286%
HSR (listed only):37.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,369
Deaths:380
KDR:3.603
Accuracy:28.274% D
HSR:16.362% C+
AF-34 Mattock
C+
Kills:1,216
Deaths:380
KDR:3.200
Accuracy:30.855% D
HSR:17.517% C+
AF-41 Hacksaw
B*
Kills:766
Deaths:179
KDR:4.279
Accuracy:39.894% B*
HSR:16.057% B+
AF-41 Hacksaw
A
Kills:747
Deaths:179
KDR:4.173
Accuracy:42.271% B*
HSR:19.277% A
NCM3 Raven
A*
Kills:92
Deaths:53
KDR:1.736
Accuracy:55.517% A*
HSR:0% F-
NCM3 Raven
A*
Kills:65
Deaths:53
KDR:1.226
Accuracy:57.647% A*
HSR:0% F-
Kills:4,255
Deaths (as MAX Suit):612
Deaths (to MAX Suits):500
KDR:6.95261
Kill Difference:3,643
Playtime:68.344 hours
Usage:5%
Score:2.185m
Score/min:533
Accuracy (listed only):42.410%
HSR (listed only):11.536%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,538
V. Kills:853 180%
Deaths:423
KDR:3.636
Accuracy:41.195% A++
KPH:37 A*
VKPH:20.500 A++
M30 Mustang AH
A++
Kills:1,534
V. Kills:123 N/A
Deaths:185
KDR:8.292
Accuracy:65.156% A
KPH:103.700 A++
VKPH:8.300 B**
Vortek Rotary
A*
Kills:1,081
V. Kills:621 174%
Deaths:269
KDR:4.019
Accuracy:40.816% A++
KPH:40.400 A*
VKPH:23.200 A++
M20 Kestrel
A++
Kills:1,061
V. Kills:618 171%
Deaths:290
KDR:3.659
Accuracy:40.851% A++
KPH:29.700 B++
VKPH:17.300 C*
Hornet Missiles
A
Kills:958
V. Kills:636 150%
Deaths:111
KDR:8.631
Accuracy:78.429% A*
KPH:116.600 B**
VKPH:77.400 A
Tomcat A2AM Pods
A+
Kills:436
V. Kills:205 212%
Deaths:32
KDR:13.625
Accuracy:82.723% B+
KPH:106.600 A+
VKPH:50.100 C**
Breaker Rocket Pods
B*
Kills:129
V. Kills:43 293%
Deaths:15
KDR:8.600
Accuracy:70.985% M
KPH:75.700 C+
VKPH:25.200 B*
Coyote Missiles
B+
Kills:99
V. Kills:60 162%
Deaths:24
KDR:4.125
Accuracy:61.810% A
KPH:55.500 B
VKPH:33.700 B+
Kills:6,836 (5,214 + 0)
Deaths:1,349
KDR:5.067
VKDR:2.342
Vehicle Kills:3,159
Kill Difference:5,487
Playtime:134.649 hours
Usage:9%
Score:4.026m
Score/min:498
Piloting Accuracy:40.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:1,724
V. Kills:1,139 151%
Deaths:66
KDR:26.121
Accuracy:54.017% M++
KPH:75.200 A**
VKPH:49.700 M**
CAS30 Tank Buster
M
Kills:277
V. Kills:135 204%
Deaths:81
KDR:3.420
Accuracy:66.503% A*
KPH:21.500 M
VKPH:10.500 B*
C150 Dalton
M++
Kills:227
V. Kills:159 142%
Deaths:15
KDR:15.133
Accuracy:60.057% A++
KPH:83.900 M++
VKPH:58.800 M+
Dual-75 Duster
M
Kills:223
V. Kills:14 N/A
Deaths:7
KDR:31.857
Accuracy:59.165% M
KPH:102.700 B+
VKPH:6.400 B+
L-30R Vektor
B+
Kills:161
V. Kills:86 185%
Deaths:100
KDR:1.610
Accuracy:42.796% B+
KPH:8.800 C
VKPH:4.700 C
Kills:2,612 (438 + 2,174)
Deaths:269
KDR:9.710
VKDR:5.699
Vehicle Kills:1,533
Kill Difference:2,343
Playtime:58.918 hours
Usage:4%
Score:1.207m
Score/min:341
Piloting Accuracy:42.796%
Gunner Accuracy:59.165%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:772
V. Kills:388 198%
Deaths:73
KDR:10.575
Accuracy:69.677% A++
KPH:72.400 M++
VKPH:36.400 M++
L100 Python HESH
S
Kills:586
V. Kills:124 469%
Deaths:27
KDR:21.704
Accuracy:74.694% M+
KPH:116.400 M
VKPH:24.600 S
Skyguard
S
Kills:176
V. Kills:109 160%
Deaths:25
KDR:7.040
Accuracy:57.610% S
KPH:37.300 M*
VKPH:23.100 S
LB00 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:59.283% N/A
KPH:44.100 N/A
VKPH:21.200 N/A
Kills:1,584 (1,584 + 0)
Deaths:128
KDR:12.375
VKDR:5.039
Vehicle Kills:645
Kill Difference:1,456
Playtime:21.554 hours
Usage:2%
Score:0.640m
Score/min:495
Driving Accuracy:59.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:4,888
V. Kills:3,620 135%
Deaths:617
KDR:7.922
Accuracy:71.214% A**
KPH:37.600 A
VKPH:27.900 M
Titan-150 HESH
A*
Kills:1,168
V. Kills:313 372%
Deaths:83
KDR:14.072
Accuracy:70.017% M
KPH:67.500 A+
VKPH:18.100 A*
Titan-150 HEAT
M*
Kills:801
V. Kills:453 176%
Deaths:105
KDR:7.629
Accuracy:70.687% M
KPH:37.600 A++
VKPH:21.300 M*
Enforcer ML85
M**
Kills:782
V. Kills:697 112%
Deaths:99
KDR:7.899
Accuracy:64.581% M+
KPH:51.400 M++
VKPH:45.800 M**
E540 Halberd
S
Kills:675
V. Kills:656 103%
Deaths:63
KDR:10.714
Accuracy:70% M*
KPH:55.300 A**
VKPH:53.800 S
M96 Mjolnir
A*
Kills:219
V. Kills:182 120%
Deaths:25
KDR:8.760
Accuracy:55.371% A++
KPH:57.700 A+
VKPH:48 A*
C85 Canister
M**
Kills:77
V. Kills:7 N/A
Deaths:4
KDR:19.250
Accuracy:58.333% A*
KPH:144.200 A++
VKPH:13.100 M**
Kills:8,610 (6,857 + 1,753)
Deaths:996
KDR:8.645
VKDR:5.952
Vehicle Kills:5,928
Kill Difference:7,614
Playtime:200.254 hours
Usage:14%
Score:6.649m
Score/min:553
Driving Accuracy:70.687%
Gunner Accuracy:58.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,130
V. Kills:75 N/A
Deaths:57
KDR:19.825
Accuracy:60.035% B**
KPH:155.200 B*
VKPH:10.300 B+
M96 Mjolnir-H
M
Kills:773
V. Kills:369 209%
Deaths:78
KDR:9.910
Accuracy:63.260% A+
KPH:101.900 M
VKPH:48.700 A
E540 Halberd-H
M*
Kills:610
V. Kills:596 102%
Deaths:95
KDR:6.421
Accuracy:75.730% A**
KPH:47.800 B
VKPH:46.700 M*
Enforcer ML65-H
M
Kills:456
V. Kills:274 166%
Deaths:39
KDR:11.692
Accuracy:73.922% A++
KPH:76.100 M
VKPH:45.700 A+
M40 Fury-H
S
Kills:183
V. Kills:90 201%
Deaths:13
KDR:14.077
Accuracy:77.077% S
KPH:114.100 B++
VKPH:56.100 S
Kills:3,152 (0 + 3,152)
Deaths:282
KDR:11.177
VKDR:4.979
Vehicle Kills:1,404
Kill Difference:2,870
Playtime:35.226 hours
Usage:2%
Score:1.266m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:77.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:309
V. Kills:14 N/A
Deaths:8
KDR:38.625
Accuracy:26.569% A++
KPH:113.200 A+
VKPH:5.100 A++
M40 Fury
A*
Kills:254
V. Kills:49 N/A
Deaths:34
KDR:7.471
Accuracy:53.331% A*
KPH:74.900 B**
VKPH:14.500 B**
M40 Fury
B*
Kills:197
V. Kills:32 N/A
Deaths:16
KDR:12.313
Accuracy:43.060% B*
KPH:71.500 B++
VKPH:11.600 C++
M12 Kobalt
B++
Kills:181
V. Kills:4 N/A
Deaths:4
KDR:45.250
Accuracy:20.689% B+
KPH:98.100 B++
VKPH:2.200 C
M20 Basilisk
A
Kills:165
V. Kills:68 239%
Deaths:22
KDR:7.500
Accuracy:50.277% A+
KPH:29.100 B*
VKPH:12 A
M20 Basilisk
A+
Kills:102
V. Kills:42 237%
Deaths:14
KDR:7.286
Accuracy:51.045% A+
KPH:25.100 B
VKPH:10.300 B
G40-F Ranger
C++
Kills:78
V. Kills:55 139%
Deaths:12
KDR:6.500
Accuracy:40.732% B**
KPH:19.800 C+
VKPH:13.900 C++
M60-G Bulldog
A
Kills:57
V. Kills:14 380%
Deaths:6
KDR:9.500
Accuracy:61.936% A*
KPH:64.500 B**
VKPH:15.900 A
Kills:1,343 (0 + 1,343)
Deaths:116
KDR:11.578
VKDR:2.397
Vehicle Kills:278
Kill Difference:1,227
Playtime:25.282 hours
Usage:2%
Score:0.784m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:61.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:846
V. Kills:29 N/A
Deaths:185
KDR:4.573
Accuracy:55.614% A+
KPH:119.500 A*
VKPH:4.100 B**
M40 Fury-F
A++
Kills:196
V. Kills:86 225%
Deaths:63
KDR:3.111
Accuracy:72.559% A*
KPH:32.200 B+
VKPH:14.100 A++
Kills:1,042 (1,042 + 0)
Deaths:248
KDR:4.202
VKDR:0.464
Vehicle Kills:115
Kill Difference:794
Playtime:13.162 hours
Usage:1%
Score:0.212m
Score/min:268
Driving Accuracy:72.559%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:196
V. Kills:17 N/A
Deaths:17
KDR:11.529
Accuracy:42.326% A+
KPH:74.500 C++
VKPH:6.500 C++
M20 Wyvern
B++
Kills:138
V. Kills:77 177%
Deaths:22
KDR:6.273
Accuracy:42.965% B**
KPH:33.500 B+
VKPH:18.700 B++
VLG Missile Launcher
M**
Kills:56
V. Kills:27 200%
Deaths:2
KDR:28
Accuracy:63.540% A
KPH:118.400 A*
VKPH:57.100 M**
Kills:390 (0 + 390)
Deaths:41
KDR:9.512
VKDR:2.951
Vehicle Kills:121
Kill Difference:349
Playtime:7.226 hours
Usage:1%
Score:0.142m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:63.540%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,5084,8886177.922B3.5971.214%A**1.371%D-37.6A27.9M436129.9h5.3C7.4B*
AP30 Shredder 2,8631,7246626.121M++21.7954.017%M++N/A75.3A**49.7M**57722.9h122.2D-226.2B+
M20 Mustang 2,3911,5384233.636B++0.6941.195%A++N/A37A*20.5A++44041.6h40.2B**97.6A
M30 Mustang AH 1,6571,5341858.292B+3.9665.156%AN/A103.6A++8.3B**37114.8h5.4B++8.3B++
AF-34 Mattock 1,3931,3693803.603C++0.7328.274%D16.362%C+42C+N/A14232.6h4.4B*15.6B+
AF-34 Mattock 1,2411,2163803.2C++1.1330.855%D17.517%C+37.3C+N/A12632.6h5.4B++17.6C**
Titan-150 HESH 1,4811,1688314.072B+9.7470.017%MN/A67.5A+18.1A*46617.3h3.3C++4.7B**
NS-15M AE 1,1791,1673473.363B++0.9731.047%B**32.391%B+51C+N/A17922.9h10.3B+33.3B+
AF-4AE Cyclone 1,1861,1605702.035B2.3033.1%B*20.517%D10.3D*N/A482112.3h9.7C+29.3B
NC6S Gauss SAW S 1,1681,1604382.648B**1.6829.034%B**26.293%B+73.4AN/A15915.8h9.7B+33.5B+
EM6 1,1631,1602884.028A+0.3033.563%A*35.517%A++106.4MN/A20410.9h8.8B*26.2B*
LA1 Anchor 1,1661,1573833.021C**1.3130.826%B**26.793%C*67.3B++N/A16817.2h8.9B++28.7B++
GD-22S 1,1801,1564262.714B++1.6231.911%A++26.903%B+64.9A1.3A*63317.8h9.7B++30.5B*
NC6 Gauss SAW 1,1711,1553713.113A++1.2230.089%A++26.147%B+63.5A++N/A17918.2h7.4B**24.6B*
C85 Canister-H 1,2051,1305719.825B+15.4960.035%B**9.381%C--154.8B*10.3B+4357.3h4.6B++7.6B**
Vortek Rotary 1,7021,0812694.019B**0.3140.816%A++N/A40.3A*23.2A++56326.8h31.8B**78B**
M20 Kestrel 1,6791,0612903.659B+0.6740.851%A++N/A29.7B++17.3C*40735.7h54.4B++133.1B*
Hornet Missiles 1,5949581118.631B++4.3078.429%A*N/A116.8B**77.6A8948.2h7.8B*10B**
GR-22AE 9739465261.798C++2.5332.285%B*21.142%D24.3D-N/A112138.9h13.4C41.7C*
S12 Renegade 8758461854.573B0.2455.614%A+2.128%D--119.2A*4.1B**3067.1h2.6B*4.8B**
Titan-150 HEAT 1,2548011057.629B+3.3070.687%M2.122%C--37.6A++21.3M*52321.3h5.1C++7.2B**
Enforcer ML85 1,479782997.899B++3.5764.581%M+1.79%C51.4M++45.9S124215.2h11.5B+17.8A
M96 Mjolnir-H 1,142773789.91A++5.5863.26%A+N/A101.7M48.6A8057.6h25.1B*39.7A
L100 Python AP 1,1607727310.575A6.2469.677%A++N/A72.1M++36.3M++54210.7h4.1B**5.9A
AF-41 Hacksaw 7837661794.279B++0.0539.894%B*16.057%B+51.8A1.1A*16714.8h7.8C19.5B+
AF-41 Hacksaw 7607471794.173B++0.1642.271%B*19.277%A50.5AN/A16314.8h8.6C-20.4B+
E540 Halberd 1,3316756310.714B+6.3870%M*1.63%D-55.3A**53.8S93112.2h6.5D9.3B**
E540 Halberd-H 1,206610956.421C+2.0975.73%A**N/A47.7B46.6M++53912.8h9.2D*12.2C+
L100 Python HESH 7105862721.704B**17.3774.694%M+N/A117.2M24.8S4405h3B4B**
C-4 8375282412.191B+2.1431.538%B**N/A61.4C-35.9B+6818.6h1.2B+3.9B*
NS-44 Commissioner AE 4804783421.398C++2.9349.381%B**20.293%D19.4D--N/A18224.6h3.5C++7.1B+
Enforcer ML65-H 7304563911.692A*7.3673.922%A++N/A76M45.7A+6116h9.5B**12.8A+
Tomcat A2AM Pods 6414363213.625M++9.2982.723%B+N/A106.3A+50C**10444.1h7.7B9.3B+
M12 Kobalt 323309838.625A*34.2926.569%A++27.185%A*114.4A+5.2A++5882.7h12.7A47.8B*
CAS30 Tank Buster 412277813.42A*0.9166.503%A*1.444%C**21.5M10.5B*12912.9h35.1C**52.8B++
NS Decimator 4992742581.062C+3.2775.079%A++2.92%B+28.5C23.4B*4009.6h6.9D*9.2C
M40 Fury 303254347.471C*3.1453.331%A*1.969%C*74.7B**14.4B**6643.4h12.1C**22.6B*
C150 Dalton 3862271515.133A10.8060.057%A++N/A84.1M++58.9M+11842.7h4.6C+7.7B*
Dual-75 Duster 237223731.857A++27.5359.165%MN/A101.4B+6.4B+3122.2h5.1B+8.6B**
M96 Mjolnir 401219258.76B*4.4355.371%A++N/A57.6A+47.9A*11393.8h39.9C+72B++
AF-19 Mercenary 2162111331.586B**2.7439.309%M*30.806%A++13.1C-N/A9616.1h14.3C+36.5B++
M12 Kobalt 216209826.125C+21.7927.175%B**22.967%B**149.3B*5C++4511.4h13.8B++50.9B*
M40 Fury 2291971612.313B*7.9843.06%B*2.03%C*70.4B+11.4C++5082.8h10.3B+24B++
Tank Mine 301197424.69B**0.36226.566%UN/A115.9C*61.2C+16791.7h5.3T*2.4A*
M40 Fury-F 282196633.111B*1.2272.559%A*N/A32.1B+14.1A++2256.1h11C++15.2B++
CAS 14-E 2131961711.529C+7.2042.326%A+1.531%C75.4C++6.5C++2102.6h33.1C78.2B+
M40 Fury-H 2731831314.077C++9.7577.077%SN/A114.4B++56.3S7961.6h18.3F*23.7C
M12 Kobalt 185181445.25M**40.9220.689%B+25.414%A+100.6B*2.2C4731.8h12.1B**58.7B++
Skyguard 285176257.04A++2.7157.61%S1.136%D-37.4M*23.2S5054.7h143C-248.3B**
Gauss Compact S 178166682.441A++1.8933.86%A*11.446%D*9.2DN/A4518h5.8A+17.2B**
M20 Basilisk 233165227.5A*3.1750.277%A+2.424%D*28.9B++11.9A5975.7h71B++141.3B**
L-30R Vektor 2471611001.61C+2.7242.796%B+N/A8.8C4.7C7318.2h60.4B+141.1B++
M20 Wyvern 215138226.273C**1.9442.965%B**N/A33.7B+18.8B++3284.1h72.7C**169.3B++
Breaker Rocket Pods 172129158.6C*4.2770.985%MN/A75.9C+25.3B*6541.7h17C+23.9B+
NSX-P Tanto 120116821.415B+2.9234.778%A++22.414%C-4.9D--N/A68323.6h10.7B*30.8B**
M20 Basilisk 144102147.286A*2.9651.045%A+N/A24.9B10.2C**3354.1h92.4C++181.1B*
The Slasher 1001002070.483S3.8548.522%B**31%A*7.3B++N/A1513.7h2.8D5.8C+
Coyote Missiles 15999244.125B++0.2161.81%A1.01%B++55B33.3B+5341.8h39.1C*63.3B+
Frag Grenade 9896196N/A91.6757.061%A+N/A960A*20A*31820.1h3.1B++5.5B*
NCM3 Raven 16692531.736B**2.5955.517%A*N/A23.6M*19S3853.9h15.5A27.9A
Auraxium Slasher 92905,2960.017C4.3117.28%D--26.667%A**0.2DN/A359469.4h2.4C+13.9C
Xiphos Anti-Personnel Phalanx Tower 9290190B+85.6739.142%B**1.111%C900M20A*26150.1h6.7B++17.1B+
G40-F Ranger 13378126.5B**2.1740.732%B**N/A20C++14.1C++3453.9h105.3B+258.5B++
C85 Canister 8477419.25C*14.9258.333%A*12.987%C+154A++14S6750.5h6.9B11.8B*
PS1-AV Suppressor 7676471.617C+2.7131.535%B+22.368%C+14.1D*N/A405.4h10.8B*34.4B++
Hyena Missile Launcher 10871332.152B++2.1842.573%A+N/A41.8A++21.8A+3011.7h32B++75.1B*
NCM3 Raven 12665531.226B+3.1057.647%A*N/A16.7A*15.6S3153.9h23.9B++41.4B**
M20 Basilisk 9861512.2B*7.8761.562%B**3.279%D40.7C+24.7B+6611.5h99B160.8B+
NC6A GODSAW 6959551.073D3.2663.927%S15.254%F10.2F1.7A+965.8h131T*204.9T*
M60-G Bulldog 715769.5B**5.1761.936%A*1.754%D63.3B**15.6A9270.9h6.7C**10.9B*
VLG Missile Launcher 8356228A23.6763.54%A1.786%C112A++54M*9580.5h6.4C+10.1C*
EM4-AE Longshot 5453124.417C++0.0943.128%C*84.906%B+53C++1A*1501h1.7B+4B+
Orbital Strike Uplink 7151151N/A46.67314.286%UN/A510U200U61780.1h1.3T*0.4T*
Hoplon Anti-Aircraft Phalanx Tower 7951151A*46.6744.792%A*N/A510S280M+60060.1h4.2B*9.4B++
LB00 Python AP 7450316.667B+12.3459.283%BN/A45.5C-21.8C++2471.1h3.6B+6.1B++
G40-F Ranger 7650412.5B*8.1744.736%AN/A20D*10.4D*1762.5h48.4B**108.3B**
NSX-P Naginata 5150232.174B+2.1621.383%C36%B**14.7D--N/A443.4h10B*46.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4251.2h
Anti-Vehicle MANA Turret2550.2h
Skywall Shield Emitter01540.4h
Structure Shield Module01540.5h
Repair Module03320.7h
Turret AI Module12180.8h
AE Medical Applicator24388,5719.7h
AE Nano-Armor Kit413749,59776.3h
Cortium Silo16031h
Nanite Revive Grenade02650.1h
Medical Kit1191,4743.6h
Spitfire Auto-Turret53730.7h
Restoration Kit621,2191.4h
Hoplon Anti-Aircraft Phalanx Tower01260.5h
Xiphos Anti-Personnel Tower01290.6h
Rampart Wall22712.1h
NC Triumph Flare Gun0540h
Deconstruction Tool111,9212.8h
Welding Device01,6260.7h
Spear Anti-Vehicle Tower0810.4h
Ammunition Package91,0881.3h
Nano-Armor Kit1525,9071.7h
Nano-Repair Grenade05520.2h
Router22440.4h
Routing Spire0610.2h
Recon Detection Device35121.3h
Elysium Spawn Tube01530.3h
Light Air Terminal01140.4h
Vehicle Gate0610.6h
Alarm Module0960.1h
WLT-Howler Mining Laser31286,10176.5h

Check the help document for the dictionary if you want to learn more about words used here.


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