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Executor Grunt RidingTheGiantPhallus[USPS] RidingTheGiantPhallus
NC BR 188

KDR: 4.22

Score: 92.2m

Last Seen: Feb 22nd, 2019 12:52 AM
- OFFLINE - 34.4 hour(s)

Prestige 1, Battle Rank 100 (188 total) - New Conglomerate on Emerald - Outfit Leader of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH AP30 Shredder AF-34 Mattock AF-34 Mattock M20 Mustang Titan-150 HESH NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,108,386 MLG Score: 886
Fun Score: N/A
Cheeseburgers Flipped: 474TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.184%26.717%8871310099,9602.87281.347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.95%2.364A*0.928B*-2.255F--HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+10.20.286C*20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.764%0.463%1085510174,10157918107.0829226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.588%0.641B+-1.066D*0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.631B+260.512B+33.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.744%1.254%1927510177,17684347628.50237151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.272%2.324A*-0.873D---0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+8.30.341C**4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.924%4.711%16211410086,49574138308.75337170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.054%1.556A+0.086C+1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.454B+34.20.132C++30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 32
92.2m1983.7%1300 (78k)1141 (68.5k)4.2196443,09110,2125.71651188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022285426.525%9.03%24007:5614

6% Combat Medic70% Engineer13% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2015 8:58 PMAug 11th, 2015 2:00 AMFeb 22nd, 2019 5:29 PM (12h) (PST)Feb 22nd, 2019 12:25 AM (1d) (PST)Feb 21st, 2019 8:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,102941,0080.5330.1260.04814.1050.178886

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0995,65460,44532838461168,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1346.6h/56.1d 15,286 3,891 28,009 1139.7k 711 1,958 14,359 89m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:35.112% A++
HSR:22.414% C
Kills:327
Deaths (as Engineer):215
Deaths (to Engineers):2,850
KDR:1.52093
Kill Difference:112
Playtime:944.690 hours
Usage:70%
Score:61.730m
Score/min:1,089
Accuracy (listed only):37.210%
HSR (listed only):26.610%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,167
Deaths:347
KDR:3.363
Accuracy:31.047% B**
HSR:32.391% B+
EM6
A*
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:33.563% A*
HSR:35.517% A++
NC6S Gauss SAW S
B**
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:29.034% B**
HSR:26.293% B
LA1 Anchor
B**
Kills:1,157
Deaths:383
KDR:3.021
Accuracy:30.826% B**
HSR:26.793% C*
GD-22S
A++
Kills:1,156
Deaths:426
KDR:2.714
Accuracy:31.911% A++
HSR:26.903% B+
NC6 Gauss SAW
A++
Kills:1,155
Deaths:371
KDR:3.113
Accuracy:30.089% A++
HSR:26.147% B+
NC6A GODSAW
S
Kills:55
Deaths:48
KDR:1.146
Accuracy:64.089% S
HSR:16.364% D**
Kills:7,010
Deaths (as Heavy Assault):2,301
Deaths (to Heavy Assaults):2,317
KDR:3.0465
Kill Difference:4,709
Playtime:168.981 hours
Usage:13%
Score:4.401m
Score/min:434
Accuracy (listed only):35.794%
HSR (listed only):27.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:35.112% A++
HSR:22.414% C
PS1-AV Suppressor
B+
Kills:61
Deaths:35
KDR:1.743
Accuracy:32.266% B+
HSR:21.312% C
Kills:1,548
Deaths (as Light Assault):820
Deaths (to Light Assaults):1,194
KDR:1.8878
Kill Difference:728
Playtime:27.792 hours
Usage:2%
Score:0.492m
Score/min:295
Accuracy (listed only):34.946%
HSR (listed only):23.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
GR-22AE
B*
Kills:926
Deaths:508
KDR:1.823
Accuracy:32.394% B*
HSR:21.166% D
PS1-AV Suppressor
B+
Kills:61
Deaths:35
KDR:1.743
Accuracy:32.266% B+
HSR:21.312% C
Kills:2,147
Deaths (as Combat Medic):1,113
Deaths (to Combat Medics):668
KDR:1.92902
Kill Difference:1,034
Playtime:81.601 hours
Usage:6%
Score:22.498m
Score/min:4,595
Accuracy (listed only):32.587%
HSR (listed only):20.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B*
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B*
HSR:20.517% D
NS-44 Commissioner AE
B**
Kills:476
Deaths:339
KDR:1.404
Accuracy:49.570% B**
HSR:20.168% D
PS1-AV Suppressor
B+
Kills:61
Deaths:35
KDR:1.743
Accuracy:32.266% B+
HSR:21.312% C
Kills:1,697
Deaths (as Infiltrator):944
Deaths (to Infiltrators):1,059
KDR:1.79767
Kill Difference:753
Playtime:59.793 hours
Usage:4%
Score:1.238m
Score/min:345
Accuracy (listed only):38.312%
HSR (listed only):20.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,369
Deaths:380
KDR:3.603
Accuracy:28.274% D
HSR:16.362% C+
AF-34 Mattock
C+
Kills:1,216
Deaths:380
KDR:3.200
Accuracy:30.855% C--
HSR:17.517% C+
AF-41 Hacksaw
A
Kills:267
Deaths:78
KDR:3.423
Accuracy:45.708% A
HSR:14.232% C
AF-41 Hacksaw
A
Kills:267
Deaths:78
KDR:3.423
Accuracy:42.769% A
HSR:13.483% C
NCM3 Raven
A*
Kills:92
Deaths:53
KDR:1.736
Accuracy:55.517% A*
HSR:0% F-
NCM3 Raven
A*
Kills:65
Deaths:53
KDR:1.226
Accuracy:57.647% A*
HSR:0% F-
Kills:3,276
Deaths (as MAX Suit):511
Deaths (to MAX Suits):471
KDR:6.41096
Kill Difference:2,765
Playtime:59.348 hours
Usage:4%
Score:1.795m
Score/min:504
Accuracy (listed only):43.462%
HSR (listed only):10.266%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,453
V. Kills:111 N/A
Deaths:177
KDR:8.209
Accuracy:65.737% A
KPH:106.300 A++
VKPH:8.100 B**
M20 Mustang
A*
Kills:1,195
V. Kills:665 179%
Deaths:328
KDR:3.643
Accuracy:41.572% A++
KPH:35.500 A*
VKPH:19.700 A+
Vortek Rotary
A*
Kills:1,078
V. Kills:619 174%
Deaths:269
KDR:4.007
Accuracy:40.820% A++
KPH:40.300 A*
VKPH:23.200 A++
M20 Kestrel
A++
Kills:1,061
V. Kills:618 171%
Deaths:290
KDR:3.659
Accuracy:40.851% A++
KPH:29.700 B+
VKPH:17.300 C*
Hornet Missiles
A
Kills:945
V. Kills:628 150%
Deaths:110
KDR:8.591
Accuracy:78.431% A*
KPH:115.400 B**
VKPH:76.700 A
Tomcat A2AM Pods
A++
Kills:401
V. Kills:185 216%
Deaths:27
KDR:14.852
Accuracy:82.604% B+
KPH:110.600 A++
VKPH:51 B+
Breaker Rocket Pods
B*
Kills:129
V. Kills:43 293%
Deaths:15
KDR:8.600
Accuracy:70.985% M
KPH:75.700 C+
VKPH:25.200 B*
Coyote Missiles
B+
Kills:97
V. Kills:59 162%
Deaths:23
KDR:4.217
Accuracy:62.044% B**
KPH:56.600 B+
VKPH:34.400 B+
Kills:6,359 (4,787 + 0)
Deaths:1,239
KDR:5.132
VKDR:2.363
Vehicle Kills:2,928
Kill Difference:5,120
Playtime:124.994 hours
Usage:9%
Score:3.798m
Score/min:506
Piloting Accuracy:40.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:1,421
V. Kills:943 151%
Deaths:53
KDR:26.811
Accuracy:53.525% M++
KPH:76.700 A**
VKPH:50.900 M**
CAS30 Tank Buster
M++
Kills:239
V. Kills:114 208%
Deaths:60
KDR:3.983
Accuracy:65.636% A*
KPH:23.700 M++
VKPH:11.300 B**
C150 Dalton
S
Kills:201
V. Kills:136 147%
Deaths:11
KDR:18.273
Accuracy:59.620% A++
KPH:103 S
VKPH:69.700 M**
L-30R Vektor
B+
Kills:136
V. Kills:73 184%
Deaths:73
KDR:1.863
Accuracy:42.586% B+
KPH:10.200 C+
VKPH:5.400 C
Dual-75 Duster
B+
Kills:110
V. Kills:9 N/A
Deaths:4
KDR:27.500
Accuracy:54.546% A++
KPH:90.100 C**
VKPH:7.400 B+
Kills:2,107 (375 + 1,732)
Deaths:201
KDR:10.483
VKDR:6.343
Vehicle Kills:1,275
Kill Difference:1,906
Playtime:45.202 hours
Usage:3%
Score:0.983m
Score/min:362
Piloting Accuracy:42.586%
Gunner Accuracy:54.546%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:704
V. Kills:349 201%
Deaths:65
KDR:10.831
Accuracy:69.381% A++
KPH:73.800 M*
VKPH:36.600 M*
L100 Python HESH
S
Kills:586
V. Kills:124 469%
Deaths:27
KDR:21.704
Accuracy:74.694% M+
KPH:116.400 M
VKPH:24.600 S
Skyguard
S
Kills:176
V. Kills:109 160%
Deaths:25
KDR:7.040
Accuracy:57.610% S
KPH:37.300 M*
VKPH:23.100 S
LB00 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:59.283% N/A
KPH:44.100 N/A
VKPH:21.200 N/A
Kills:1,516 (1,516 + 0)
Deaths:120
KDR:12.633
VKDR:5.050
Vehicle Kills:606
Kill Difference:1,396
Playtime:20.427 hours
Usage:2%
Score:0.608m
Score/min:496
Driving Accuracy:59.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:4,445
V. Kills:3,414 130%
Deaths:596
KDR:7.458
Accuracy:71.313% M
KPH:36.300 A
VKPH:27.900 M+
Titan-150 HESH
A*
Kills:1,168
V. Kills:313 372%
Deaths:83
KDR:14.072
Accuracy:70.017% M
KPH:67.500 A+
VKPH:18.100 A*
Titan-150 HEAT
M++
Kills:801
V. Kills:453 176%
Deaths:105
KDR:7.629
Accuracy:70.687% M
KPH:37.700 A++
VKPH:21.300 M++
Enforcer ML85
S
Kills:775
V. Kills:692 112%
Deaths:97
KDR:7.990
Accuracy:64.535% M+
KPH:51.700 M*
VKPH:46.200 S
E540 Halberd
S
Kills:674
V. Kills:655 103%
Deaths:63
KDR:10.698
Accuracy:70.014% M*
KPH:55.400 M
VKPH:53.900 S
M96 Mjolnir
M
Kills:219
V. Kills:182 120%
Deaths:25
KDR:8.760
Accuracy:55.371% A*
KPH:57.700 A+
VKPH:48 M
C85 Canister
M*
Kills:77
V. Kills:7 N/A
Deaths:4
KDR:19.250
Accuracy:58.333% A*
KPH:144.200 A++
VKPH:13.100 M*
Kills:8,159 (6,414 + 1,745)
Deaths:973
KDR:8.385
VKDR:5.875
Vehicle Kills:5,716
Kill Difference:7,186
Playtime:192.389 hours
Usage:14%
Score:6.394m
Score/min:554
Driving Accuracy:70.687%
Gunner Accuracy:58.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,130
V. Kills:75 N/A
Deaths:57
KDR:19.825
Accuracy:60.035% B**
KPH:155.200 B*
VKPH:10.300 B+
M96 Mjolnir-H
A**
Kills:773
V. Kills:369 209%
Deaths:78
KDR:9.910
Accuracy:63.260% A+
KPH:101.900 A**
VKPH:48.700 B**
E540 Halberd-H
M++
Kills:610
V. Kills:596 102%
Deaths:95
KDR:6.421
Accuracy:75.730% A**
KPH:47.800 B
VKPH:46.700 M++
Enforcer ML65-H
M
Kills:456
V. Kills:274 166%
Deaths:39
KDR:11.692
Accuracy:73.922% A++
KPH:76.100 M
VKPH:45.700 A+
M40 Fury-H
S
Kills:183
V. Kills:90 201%
Deaths:13
KDR:14.077
Accuracy:77.077% S
KPH:114.100 B+
VKPH:56.100 S
Kills:3,152 (0 + 3,152)
Deaths:282
KDR:11.177
VKDR:4.979
Vehicle Kills:1,404
Kill Difference:2,870
Playtime:35.226 hours
Usage:3%
Score:1.262m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:77.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:308
V. Kills:13 N/A
Deaths:8
KDR:38.500
Accuracy:26.389% A++
KPH:113.400 A+
VKPH:4.800 A+
M40 Fury
A*
Kills:254
V. Kills:49 N/A
Deaths:34
KDR:7.471
Accuracy:53.331% A*
KPH:74.900 A
VKPH:14.500 B**
M40 Fury
B*
Kills:197
V. Kills:32 N/A
Deaths:16
KDR:12.313
Accuracy:43.060% B*
KPH:71.500 B++
VKPH:11.600 C++
M12 Kobalt
B*
Kills:181
V. Kills:4 N/A
Deaths:4
KDR:45.250
Accuracy:20.736% B++
KPH:98.600 B*
VKPH:2.200 C
M20 Basilisk
A+
Kills:154
V. Kills:67 226%
Deaths:21
KDR:7.333
Accuracy:50.191% A+
KPH:28.800 B*
VKPH:12.500 A+
M20 Basilisk
A+
Kills:102
V. Kills:42 237%
Deaths:14
KDR:7.286
Accuracy:51.045% A+
KPH:25.100 B+
VKPH:10.300 B
G40-F Ranger
C++
Kills:73
V. Kills:53 135%
Deaths:12
KDR:6.083
Accuracy:40.435% B*
KPH:19.400 C+
VKPH:14.100 C++
M60-G Bulldog
A
Kills:57
V. Kills:14 380%
Deaths:6
KDR:9.500
Accuracy:61.936% A**
KPH:64.500 B**
VKPH:15.900 A
Kills:1,326 (0 + 1,326)
Deaths:115
KDR:11.530
VKDR:2.383
Vehicle Kills:274
Kill Difference:1,211
Playtime:24.749 hours
Usage:2%
Score:0.769m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:61.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:836
V. Kills:28 N/A
Deaths:184
KDR:4.543
Accuracy:55.572% A+
KPH:119 A*
VKPH:4 B**
M40 Fury-F
A++
Kills:196
V. Kills:86 225%
Deaths:63
KDR:3.111
Accuracy:72.559% A*
KPH:32.200 B+
VKPH:14.100 A++
Kills:1,032 (1,032 + 0)
Deaths:247
KDR:4.178
VKDR:0.462
Vehicle Kills:114
Kill Difference:785
Playtime:13.107 hours
Usage:1%
Score:0.210m
Score/min:267
Driving Accuracy:72.559%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:162
V. Kills:14 N/A
Deaths:15
KDR:10.800
Accuracy:41.970% A
KPH:66.900 C+
VKPH:5.800 C+
M20 Wyvern
B+
Kills:138
V. Kills:77 177%
Deaths:22
KDR:6.273
Accuracy:42.965% B*
KPH:33.700 B+
VKPH:18.800 B+
Kills:300 (0 + 300)
Deaths:37
KDR:8.108
VKDR:2.459
Vehicle Kills:91
Kill Difference:263
Playtime:6.518 hours
Usage:0%
Score:0.110m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:42.965%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,8594,4455967.458C**3.2471.313%M1.485%D36.3A27.9M+436122.3h5.5C7.7B++
M30 Mustang AH 1,5641,4531778.209B+3.9965.737%AN/A106.1A++8.1B**37613.7h5.3B++8.1B++
AP30 Shredder 2,3641,4215326.811M++22.5953.525%M++1.126%D76.8A**51M**57618.5h119.7D223.6B+
AF-34 Mattock 1,3931,3693803.603C++0.6228.274%D16.362%C+42C++N/A14132.6h4.4B*15.6B+
AF-34 Mattock 1,2411,2163803.2C++1.0230.855%C--17.517%C+37.3C+N/A12532.6h5.4B++17.6C**
M20 Mustang 1,8601,1953283.643B++0.5841.572%A++N/A35.5A*19.7A+46733.7h40.2B**96.7A
Titan-150 HESH 1,4811,1688314.072B+9.8570.017%MN/A67.5A+18.1A*46617.3h3.3C++4.7B**
NS-15M AE 1,1791,1673473.363B++0.8631.047%B**32.391%B+51C+N/A17822.9h10.3B+33.3B+
EM6 1,1631,1602884.028A++0.1933.563%A*35.517%A++106.4MN/A20310.9h8.8B*26.2B*
NC6S Gauss SAW S 1,1681,1604382.648B**1.5729.034%B**26.293%B73.4B*N/A15915.8h9.7B+33.5B+
AF-4AE Cyclone 1,1861,1605702.035B2.1833.1%B*20.517%D10.3D*N/A482112.3h9.7C+29.3B
LA1 Anchor 1,1661,1573833.021B1.2030.826%B**26.793%C*67.3B*N/A16617.2h8.9B++28.7B++
GD-22S 1,1801,1564262.714B*1.5131.911%A++26.903%B+64.9A1.3A*63317.8h9.7B++30.5B*
NC6 Gauss SAW 1,1711,1553713.113A++1.1130.089%A++26.147%B+63.5A++N/A17818.2h7.4B*24.6B*
C85 Canister-H 1,2051,1305719.825C**15.6160.035%B**9.381%C--154.8B*10.3B+4357.3h4.6B++7.6B**
Vortek Rotary 1,6971,0782694.007B*0.2140.82%A++N/A40.4A*23.2A++55426.7h31.9B**78.2B**
M20 Kestrel 1,6791,0612903.659B++0.5640.851%A++N/A29.7B+17.3C*40735.7h54.4B++133.1B*
Hornet Missiles 1,5739451108.591B++4.3778.431%A*N/A115.2B**76.6A8728.2h7.8B++10B**
GR-22AE 9539265081.823C++2.4032.394%B*21.166%D24.4D-N/A114737.9h13.4C41.5C*
S12 Renegade 8648361844.543B+0.3255.572%A+2.153%D--119.4A*4B**3047h2.6B*4.8B**
Titan-150 HEAT 1,2548011057.629B+3.4170.687%M2.122%C--37.6A++21.3M++52421.3h5.1C++7.2B**
Enforcer ML85 1,467775977.99B++3.7764.535%M+1.806%C51.7M*46.1S120815h11.4B+17.7A+
M96 Mjolnir-H 1,142773789.91A*5.6963.26%A+N/A101.7A**48.6B**8037.6h25.1B++39.7B**
L100 Python AP 1,0537046510.831A+6.6169.381%A++N/A74.1M*36.7M*5589.5h4B**5.8A
E540 Halberd 1,3296746310.698B+6.4870.014%M*1.632%D-55.2A**53.7S92812.2h6.5C--9.3B**
E540 Halberd-H 1,206610956.421C+2.2075.73%A**N/A47.7B46.6M++53712.8h9.2D--12.2C+
L100 Python HESH 7105862721.704B**17.4874.694%M+N/A117.2M24.8S4345h3B+4B**
C-4 8165132342.192B+2.0330.846%B**N/A61.1C36.1B+6818.4h1.2B+3.9B*
NS-44 Commissioner AE 4784763391.404C*2.8249.57%B**20.168%D19.4D--N/A18324.5h3.5C++7.1B+
Enforcer ML65-H 7304563911.692A*7.4773.922%A++N/A76M45.7A+6096h9.5B**12.8A+
Tomcat A2AM Pods 5864012714.852M++10.6382.604%B+N/A111.4A++51.4B+10903.6h7.6B+9.2B++
M12 Kobalt 321308838.5A*34.2826.389%A++27.273%A*114.1A+4.8A+5842.7h12.5A47.2B*
NS Decimator 4992742581.062C++3.1675.079%A++2.92%B+28.5C23.4B*3959.6h6.9D*9.2C
AF-41 Hacksaw 276267783.423B+0.8045.708%A14.232%C39.9B+1.3A**1306.7h9.1D-19.9B+
AF-41 Hacksaw 276267783.423B0.8042.769%A13.483%C39.9B+1.3A**1436.7h8.3D19.4B+
M40 Fury 303254347.471C*3.2553.331%A*1.969%C**74.7A14.4B**6643.4h12.1B22.6B*
CAS30 Tank Buster 353239603.983A0.2465.636%A*1.674%B+23.7M++11.3B**14010.1h33.3C**50.7B++
M96 Mjolnir 401219258.76B*4.5455.371%A*N/A57.6A+47.9M11383.8h39.9C+72B++
AF-19 Mercenary 2162111331.586B**2.6339.309%M*30.806%A++13.2CN/A9516h14.3C+36.5B++
M12 Kobalt 216209826.125C+21.9127.175%B**22.967%B**149.3B*5C++4501.4h13.8B++50.9B*
C150 Dalton 3372011118.273A++14.0559.62%A++N/A100.5S68M**14432h4.7C+7.9B*
M40 Fury 2291971612.313B**8.0943.06%B*2.03%C*70.4B++11.4C++5082.8h10.3B+24B*
M40 Fury-F 282196633.111A+1.1172.559%A*N/A32.1B+14.1A++2256.1h11C*15.2B++
M40 Fury-H 2731831314.077C++9.8677.077%SN/A114.4B+56.3S7891.6h18.3F*23.7C+
M12 Kobalt 185181445.25M**41.0320.736%B++25.414%A+100.6B*2.2C4731.8h12.1B**58.6B++
Tank Mine 285181424.31B*0.09217.927%UN/A106.5C+61.2C+16141.7h5.6T*2.6A*
Skyguard 285176257.04A*2.8257.61%S1.136%D-37.4M*23.2S4994.7h143C248.3B**
CAS 14-E 1761621510.8C+6.5841.97%A1.235%D67.5C+5.8C+1992.4h33.4C79.5B
M20 Basilisk 221154217.333A*3.1150.191%A+2.597%D*28.5B++12.4A6075.4h71.7B++142.9B**
M20 Wyvern 215138226.273C++2.0542.965%B*N/A33.7B+18.8B+3314.1h72.7C**169.3B+
L-30R Vektor 209136731.863C+2.3642.586%B+N/A10.1C+5.4C8213.4h60.8B+142.7B+
Breaker Rocket Pods 172129158.6C**4.3870.985%MN/A75.9C+25.3B*6401.7h17C+23.9B+
NSX-P Tanto 120116821.415B+2.8035.112%A++22.414%C4.9D--N/A68723.5h10.7B**30.5B**
Dual-75 Duster 119110427.5A++23.2854.546%A++N/A91.7C**7.5B+3011.2h5.1B+9.3B*
M20 Basilisk 144102147.286A*3.0751.045%A+N/A24.9B10.2B3334.1h92.4C*181.1B*
The Slasher 1001002070.483S3.7448.522%B**31%A*7.5B++N/A1613.4h2.8C--5.8C**
Coyote Missiles 15697234.217B*0.0062.044%B**1.031%B**57.1B+34.7B+5261.7h39.3C++63.3B+
NCM3 Raven 16692531.736A2.4855.517%A*N/A23.6M*19S3843.9h15.5A27.9A
Frag Grenade 9492192N/A87.7856.84%A+N/A920A*20A*28850.1h3.2B++5.6B*
Auraxium Slasher 92905,1430.017D4.2017.349%D--26.667%A**0.2C--N/A378446.2h2.4C+13.8C
Xiphos Anti-Personnel Phalanx Tower 9189189B+84.7839.142%B**1.124%C890M20A*25600.1h6.8B+17.3B+
C85 Canister 8477419.25C*15.0358.333%A*12.987%C+154A++14M**6730.5h6.9B11.8B*
G40-F Ranger 12673126.083B++1.8640.435%B*N/A19.2C+13.9C+3403.8h107.4B+265.5B++
NCM3 Raven 12665531.226B+2.9957.647%A*N/A16.7A*15.6S3153.9h23.9B++41.4B**
M20 Basilisk 9861512.2B++7.9861.562%B**3.279%D40.7C+24.7B+6451.5h99B+160.8B+
PS1-AV Suppressor 6161351.743C+2.4832.266%B+21.312%C15.3D*N/A374h10.9B++33.8B++
M60-G Bulldog 715769.5B**5.2861.936%A**1.754%D63.3B**15.6A9260.9h6.7C**10.9B*
Hyena Missile Launcher 8656282B+2.2242.317%AN/A43.1A++23.1A+2611.3h33.8B+79.8B*
NC6A GODSAW 6455481.146C--3.0764.089%S16.364%D**10.6D**1.7A++1035.2h139.4T*217.5T*
LB00 Python AP 7450316.667C**12.4559.283%BN/A45.5C21.8C*2351.1h3.6B++6.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit621,2001.4h
Routing Spire0590.1h
Anti-Vehicle MANA Turret2550.2h
Spawn Beacon71,3631.2h
Turret AI Module12110.8h
Structure Shield Module01490.5h
Repair Module03200.7h
Cortium Silo15901h
Skywall Shield Emitter01430.3h
AE Nano-Armor Kit402729,32773.7h
Nanite Revive Grenade02560.1h
Medical Kit1181,4733.6h
NC Triumph Flare Gun0540h
Deconstruction Tool111,9212.8h
Welding Device01,2750.5h
Spear Anti-Vehicle Tower0790.4h
Spitfire Auto-Turret53700.6h
AE Medical Applicator23185,5919.3h
Rampart Wall22652.1h
Hoplon Anti-Aircraft Phalanx Tower01210.5h
Xiphos Anti-Personnel Tower01240.5h
Ammunition Package99911.3h
Nano-Armor Kit1525,9071.7h
Elysium Spawn Tube01390.3h
Vehicle Gate0580.6h
Alarm Module0840.1h
WLT-Howler Mining Laser28283,89170.6h
Light Air Terminal0980.4h
Router22200.3h
Nano-Repair Grenade05250.1h
Recon Detection Device24531.2h

Check the help document for the dictionary if you want to learn more about words used here.


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