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Executor Grunt RidingTheGiantPhallus[USPS] RidingTheGiantPhallus
NC BR 189

KDR: 4.32

Score: 93.9m

Last Seen: Apr 2nd, 2019 6:32 AM
- OFFLINE - 448.3 hour(s)

Prestige 1, Battle Rank 100 (189 total) - New Conglomerate on Emerald - Outfit Leader of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP AP30 Shredder M30 Mustang AH M20 Mustang AF-34 Mattock AF-34 Mattock Titan-150 HESH NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,173,438 MLG Score: 938
Fun Score: N/A
Cheeseburgers Flipped: 546TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.164%26.7%88513102210,0002.816111.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.934%2.352A*0.917B*-2.232F--HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+10.20.286C*20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.792%0.454%1109510304,40660919747.23481223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.614%0.673B+-1.054D*0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.624B+26.50.5B+34

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.841%1.211%1965510307,51486849518.65668152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.27%2.329A*-0.893D---0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.68B+80.359C**4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.379%4.535%16661410216,77075940158.91963169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.053%1.596A+0.035C+1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.90.404B37.80.044C+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.128%84.906%1666110345336720.144022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.218B**1.164B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.70.46B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 28
93.9m1905.5%1276 (76.6k)1121 (67.3k)4.3241245,70610,5705.85658189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035308427.35%9.038%24707:5614

6% Combat Medic70% Engineer12% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2015 8:58 PMAug 11th, 2015 2:00 AMApr 19th, 2019 10:26 AM (1d) (PST)Apr 2nd, 2019 2:40 AM (19d) (PST)Apr 2nd, 2019 2:32 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1211021,0190.5450.1260.04913.8060.179938

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,2716,13661,13533838281167,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1396.7h/58.2d 16,198 4,131 29,033 1157k 764 2,012 15,010 94m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
Gauss Compact S
A*
Kills:156
Deaths:60
KDR:2.600
Accuracy:34.515% A*
HSR:12.180% D--
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:34.778% A++
HSR:22.414% C
Kills:483
Deaths (as Engineer):275
Deaths (to Engineers):2,951
KDR:1.75636
Kill Difference:208
Playtime:977.888 hours
Usage:70%
Score:62.886m
Score/min:1,072
Accuracy (listed only):36.201%
HSR (listed only):21.800%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,167
Deaths:347
KDR:3.363
Accuracy:31.047% B**
HSR:32.391% B+
NC6S Gauss SAW S
B**
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:29.034% B**
HSR:26.293% B+
EM6
A*
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:33.563% A*
HSR:35.517% A++
LA1 Anchor
B**
Kills:1,157
Deaths:383
KDR:3.021
Accuracy:30.826% B**
HSR:26.793% C++
GD-22S
A++
Kills:1,156
Deaths:426
KDR:2.714
Accuracy:31.911% A++
HSR:26.903% B+
NC6 Gauss SAW
A++
Kills:1,155
Deaths:371
KDR:3.113
Accuracy:30.089% A++
HSR:26.147% B+
NC6A GODSAW
S
Kills:59
Deaths:55
KDR:1.073
Accuracy:63.927% S
HSR:15.254% F
NSX-P Naginata
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:21.383% N/A
HSR:36% N/A
Kills:7,064
Deaths (as Heavy Assault):2,331
Deaths (to Heavy Assaults):2,387
KDR:3.03046
Kill Difference:4,733
Playtime:171.523 hours
Usage:12%
Score:4.430m
Score/min:430
Accuracy (listed only):33.972%
HSR (listed only):28.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B++
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B++
HSR:20.517% D
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
Gauss Compact S
A*
Kills:156
Deaths:60
KDR:2.600
Accuracy:34.515% A*
HSR:12.180% D--
NSX-P Tanto
A++
Kills:116
Deaths:82
KDR:1.415
Accuracy:34.778% A++
HSR:22.414% C
PS1-AV Suppressor
B+
Kills:75
Deaths:44
KDR:1.705
Accuracy:31.749% B+
HSR:22.667% C+
Kills:1,718
Deaths (as Light Assault):889
Deaths (to Light Assaults):1,217
KDR:1.93251
Kill Difference:829
Playtime:28.097 hours
Usage:2%
Score:0.493m
Score/min:292
Accuracy (listed only):34.690%
HSR (listed only):21.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B++
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B++
HSR:20.517% D
GR-22AE
B*
Kills:946
Deaths:526
KDR:1.798
Accuracy:32.285% B*
HSR:21.142% D
PS1-AV Suppressor
B+
Kills:75
Deaths:44
KDR:1.705
Accuracy:31.749% B+
HSR:22.667% C+
Kills:2,181
Deaths (as Combat Medic):1,140
Deaths (to Combat Medics):687
KDR:1.91316
Kill Difference:1,041
Playtime:83.348 hours
Usage:6%
Score:22.555m
Score/min:4,510
Accuracy (listed only):32.378%
HSR (listed only):21.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B++
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B++
HSR:20.517% D
NS-44 Commissioner AE
B**
Kills:478
Deaths:342
KDR:1.398
Accuracy:49.381% B**
HSR:20.293% D
PS1-AV Suppressor
B+
Kills:75
Deaths:44
KDR:1.705
Accuracy:31.749% B+
HSR:22.667% C+
EM4-AE Longshot
B+
Kills:53
Deaths:12
KDR:4.417
Accuracy:43.128% C*
HSR:84.906% B+
Kills:1,766
Deaths (as Infiltrator):968
Deaths (to Infiltrators):1,077
KDR:1.82438
Kill Difference:798
Playtime:62.800 hours
Usage:4%
Score:1.356m
Score/min:360
Accuracy (listed only):39.339%
HSR (listed only):37.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,369
Deaths:380
KDR:3.603
Accuracy:28.274% D
HSR:16.362% C+
AF-34 Mattock
C+
Kills:1,216
Deaths:380
KDR:3.200
Accuracy:30.855% D
HSR:17.517% C+
AF-41 Hacksaw
B**
Kills:766
Deaths:179
KDR:4.279
Accuracy:39.894% B**
HSR:16.057% B+
AF-41 Hacksaw
B**
Kills:747
Deaths:179
KDR:4.173
Accuracy:42.271% B**
HSR:19.277% B**
NCM3 Raven
A*
Kills:92
Deaths:53
KDR:1.736
Accuracy:55.517% A*
HSR:0% F-
NCM3 Raven
A*
Kills:65
Deaths:53
KDR:1.226
Accuracy:57.647% A*
HSR:0% F-
Kills:4,255
Deaths (as MAX Suit):612
Deaths (to MAX Suits):495
KDR:6.95261
Kill Difference:3,643
Playtime:68.344 hours
Usage:5%
Score:2.185m
Score/min:533
Accuracy (listed only):42.410%
HSR (listed only):11.536%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,500
V. Kills:117 N/A
Deaths:180
KDR:8.333
Accuracy:65.516% A
KPH:105.300 A++
VKPH:8.200 B**
M20 Mustang
A*
Kills:1,412
V. Kills:782 180%
Deaths:393
KDR:3.593
Accuracy:41.665% A++
KPH:36.500 A*
VKPH:20.200 A+
Vortek Rotary
A*
Kills:1,081
V. Kills:621 174%
Deaths:269
KDR:4.019
Accuracy:40.816% A++
KPH:40.400 A*
VKPH:23.200 A++
M20 Kestrel
A++
Kills:1,061
V. Kills:618 171%
Deaths:290
KDR:3.659
Accuracy:40.851% A++
KPH:29.700 B+
VKPH:17.300 C*
Hornet Missiles
A
Kills:954
V. Kills:634 150%
Deaths:110
KDR:8.673
Accuracy:78.473% A*
KPH:116.200 B**
VKPH:77.200 A
Tomcat A2AM Pods
A+
Kills:434
V. Kills:204 212%
Deaths:31
KDR:14
Accuracy:82.917% B+
KPH:107.200 A+
VKPH:50.400 B+
Breaker Rocket Pods
B*
Kills:129
V. Kills:43 293%
Deaths:15
KDR:8.600
Accuracy:70.985% M
KPH:75.700 C+
VKPH:25.200 B*
Coyote Missiles
B+
Kills:99
V. Kills:60 162%
Deaths:24
KDR:4.125
Accuracy:61.810% B**
KPH:55.500 B+
VKPH:33.700 B+
Kills:6,670 (5,054 + 0)
Deaths:1,312
KDR:5.084
VKDR:2.347
Vehicle Kills:3,079
Kill Difference:5,358
Playtime:131.075 hours
Usage:9%
Score:3.954m
Score/min:503
Piloting Accuracy:40.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:1,666
V. Kills:1,097 152%
Deaths:57
KDR:29.228
Accuracy:54.019% M++
KPH:78.200 M++
VKPH:51.500 M**
CAS30 Tank Buster
M+
Kills:255
V. Kills:124 204%
Deaths:68
KDR:3.750
Accuracy:66.182% A*
KPH:22.900 M+
VKPH:11.100 B*
Dual-75 Duster
A**
Kills:223
V. Kills:14 N/A
Deaths:7
KDR:31.857
Accuracy:59.165% A**
KPH:103.400 B**
VKPH:6.500 B+
C150 Dalton
S
Kills:219
V. Kills:152 143%
Deaths:12
KDR:18.250
Accuracy:59.825% A*
KPH:104.900 S
VKPH:72.800 M**
L-30R Vektor
B+
Kills:158
V. Kills:83 188%
Deaths:87
KDR:1.816
Accuracy:42.716% B+
KPH:10.400 C+
VKPH:5.500 C+
Kills:2,521 (413 + 2,108)
Deaths:231
KDR:10.913
VKDR:6.364
Vehicle Kills:1,470
Kill Difference:2,290
Playtime:51.801 hours
Usage:4%
Score:1.163m
Score/min:374
Piloting Accuracy:42.716%
Gunner Accuracy:59.825%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:759
V. Kills:380 199%
Deaths:71
KDR:10.690
Accuracy:69.634% A++
KPH:72.900 M*
VKPH:36.500 M++
L100 Python HESH
S
Kills:586
V. Kills:124 469%
Deaths:27
KDR:21.704
Accuracy:74.694% M+
KPH:116.400 M
VKPH:24.600 S
Skyguard
S
Kills:176
V. Kills:109 160%
Deaths:25
KDR:7.040
Accuracy:57.610% S
KPH:37.300 M*
VKPH:23.100 S
LB00 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:59.283% N/A
KPH:44.100 N/A
VKPH:21.200 N/A
Kills:1,571 (1,571 + 0)
Deaths:126
KDR:12.468
VKDR:5.056
Vehicle Kills:637
Kill Difference:1,445
Playtime:21.294 hours
Usage:2%
Score:0.630m
Score/min:493
Driving Accuracy:59.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:4,783
V. Kills:3,572 134%
Deaths:612
KDR:7.815
Accuracy:71.274% A**
KPH:37.400 A+
VKPH:27.900 M+
Titan-150 HESH
A*
Kills:1,168
V. Kills:313 372%
Deaths:83
KDR:14.072
Accuracy:70.017% A**
KPH:67.500 A++
VKPH:18.100 A*
Titan-150 HEAT
M*
Kills:801
V. Kills:453 176%
Deaths:105
KDR:7.629
Accuracy:70.687% M
KPH:37.600 A++
VKPH:21.300 M*
Enforcer ML85
S
Kills:782
V. Kills:697 112%
Deaths:98
KDR:7.980
Accuracy:64.581% M
KPH:51.500 M*
VKPH:45.900 S
E540 Halberd
S
Kills:675
V. Kills:656 103%
Deaths:63
KDR:10.714
Accuracy:70% M*
KPH:55.300 M
VKPH:53.800 S
M96 Mjolnir
M++
Kills:219
V. Kills:182 120%
Deaths:25
KDR:8.760
Accuracy:55.371% A*
KPH:57.700 A++
VKPH:48 M++
C85 Canister
M*
Kills:77
V. Kills:7 N/A
Deaths:4
KDR:19.250
Accuracy:58.333% A*
KPH:144.200 A++
VKPH:13.100 M*
Kills:8,505 (6,752 + 1,753)
Deaths:990
KDR:8.591
VKDR:5.939
Vehicle Kills:5,880
Kill Difference:7,515
Playtime:198.210 hours
Usage:14%
Score:6.587m
Score/min:554
Driving Accuracy:70.687%
Gunner Accuracy:58.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,130
V. Kills:75 N/A
Deaths:57
KDR:19.825
Accuracy:60.035% B**
KPH:155.200 B*
VKPH:10.300 B+
M96 Mjolnir-H
A**
Kills:773
V. Kills:369 209%
Deaths:78
KDR:9.910
Accuracy:63.260% A+
KPH:101.900 A**
VKPH:48.700 A
E540 Halberd-H
M++
Kills:610
V. Kills:596 102%
Deaths:95
KDR:6.421
Accuracy:75.730% A**
KPH:47.800 B
VKPH:46.700 M++
Enforcer ML65-H
M
Kills:456
V. Kills:274 166%
Deaths:39
KDR:11.692
Accuracy:73.922% A++
KPH:76.100 M
VKPH:45.700 A+
M40 Fury-H
S
Kills:183
V. Kills:90 201%
Deaths:13
KDR:14.077
Accuracy:77.077% M**
KPH:114.100 B++
VKPH:56.100 S
Kills:3,152 (0 + 3,152)
Deaths:282
KDR:11.177
VKDR:4.979
Vehicle Kills:1,404
Kill Difference:2,870
Playtime:35.226 hours
Usage:3%
Score:1.265m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:77.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:309
V. Kills:14 N/A
Deaths:8
KDR:38.625
Accuracy:26.491% A++
KPH:113.300 A+
VKPH:5.100 A++
M40 Fury
A*
Kills:254
V. Kills:49 N/A
Deaths:34
KDR:7.471
Accuracy:53.331% A*
KPH:74.900 A
VKPH:14.500 B**
M40 Fury
B*
Kills:197
V. Kills:32 N/A
Deaths:16
KDR:12.313
Accuracy:43.060% B*
KPH:71.500 B++
VKPH:11.600 C++
M12 Kobalt
B*
Kills:181
V. Kills:4 N/A
Deaths:4
KDR:45.250
Accuracy:20.689% B+
KPH:98.100 B*
VKPH:2.200 C
M20 Basilisk
A
Kills:157
V. Kills:68 228%
Deaths:21
KDR:7.476
Accuracy:50.149% A+
KPH:28.400 B++
VKPH:12.300 A
M20 Basilisk
A+
Kills:102
V. Kills:42 237%
Deaths:14
KDR:7.286
Accuracy:51.045% A+
KPH:25.100 B
VKPH:10.300 C**
G40-F Ranger
C++
Kills:75
V. Kills:54 136%
Deaths:12
KDR:6.250
Accuracy:40.422% B*
KPH:19.500 C+
VKPH:14.100 C++
M60-G Bulldog
A*
Kills:57
V. Kills:14 380%
Deaths:6
KDR:9.500
Accuracy:61.936% A*
KPH:64.500 A
VKPH:15.900 A
Kills:1,332 (0 + 1,332)
Deaths:115
KDR:11.583
VKDR:2.409
Vehicle Kills:277
Kill Difference:1,217
Playtime:25.020 hours
Usage:2%
Score:0.779m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:61.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:836
V. Kills:28 N/A
Deaths:184
KDR:4.543
Accuracy:55.572% A+
KPH:119 A*
VKPH:4 B**
M40 Fury-F
A++
Kills:196
V. Kills:86 225%
Deaths:63
KDR:3.111
Accuracy:72.559% A*
KPH:32.200 B+
VKPH:14.100 A++
Kills:1,032 (1,032 + 0)
Deaths:247
KDR:4.178
VKDR:0.462
Vehicle Kills:114
Kill Difference:785
Playtime:13.107 hours
Usage:1%
Score:0.210m
Score/min:268
Driving Accuracy:72.559%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:196
V. Kills:17 N/A
Deaths:17
KDR:11.529
Accuracy:42.326% A+
KPH:74.500 C++
VKPH:6.500 C*
M20 Wyvern
B*
Kills:138
V. Kills:77 177%
Deaths:22
KDR:6.273
Accuracy:42.965% B*
KPH:33.700 B++
VKPH:18.800 B+
Kills:334 (0 + 334)
Deaths:39
KDR:8.564
VKDR:2.410
Vehicle Kills:94
Kill Difference:295
Playtime:6.726 hours
Usage:0%
Score:0.114m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:42.965%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,3554,7836127.815C**3.4971.274%A**1.401%D37.4A+27.9M+437127.9h5.3C+7.5B++
AP30 Shredder 2,7631,6665729.228M*24.9054.019%M++1.02%D-78.2M++51.5M**60221.3h122.1D226B+
M30 Mustang AH 1,6171,5001808.333B+4.0165.516%AN/A105.6A++8.2B**37714.2h5.4B++8.2B++
M20 Mustang 2,1941,4123933.593B++0.7341.665%A++N/A36.6A*20.3A+45238.6h39.8B**95.5A
AF-34 Mattock 1,3931,3693803.603C++0.7228.274%D16.362%C+42C+N/A14232.6h4.4B*15.6B+
AF-34 Mattock 1,2411,2163803.2C++1.1230.855%D17.517%C+37.3C+N/A12632.6h5.4B++17.6C**
Titan-150 HESH 1,4811,1688314.072B+9.7570.017%A**N/A67.5A++18.1A*46617.3h3.3C++4.7B**
NS-15M AE 1,1791,1673473.363B++0.9631.047%B**32.391%B+51C+N/A17922.9h10.3B+33.3B+
NC6S Gauss SAW S 1,1681,1604382.648B**1.6829.034%B**26.293%B+73.4AN/A15915.8h9.7B+33.5B+
AF-4AE Cyclone 1,1861,1605702.035B+2.2933.1%B++20.517%D10.3D*N/A482112.3h9.7C++29.3B
EM6 1,1631,1602884.028A+0.3033.563%A*35.517%A++106.4MN/A20410.9h8.8B*26.2B*
LA1 Anchor 1,1661,1573833.021C**1.3030.826%B**26.793%C++67.3B++N/A16817.2h8.9B++28.7B++
GD-22S 1,1801,1564262.714B++1.6131.911%A++26.903%B+64.9B**1.3A*63317.8h9.7B++30.5B*
NC6 Gauss SAW 1,1711,1553713.113A*1.2130.089%A++26.147%B+63.5A+N/A17818.2h7.4B**24.6B*
C85 Canister-H 1,2051,1305719.825B++15.5060.035%B**9.381%C--154.8B*10.3B+4357.3h4.6B*7.6B**
Vortek Rotary 1,7021,0812694.019B*0.3140.816%A++N/A40.3A++23.2A++55926.8h31.8B**78B**
M20 Kestrel 1,6791,0612903.659B+0.6740.851%A++N/A29.7B+17.3C*40735.7h54.4B++133.1B*
Hornet Missiles 1,5889541108.673B++4.3578.473%A*N/A116.3B**77.3A8878.2h7.8B*10B**
GR-22AE 9739465261.798C++2.5332.285%B*21.142%D24.4DN/A112138.8h13.4C41.7C*
S12 Renegade 8648361844.543B+0.2255.572%A+2.153%D--119.4A*4B**3047h2.6B*4.8B**
Titan-150 HEAT 1,2548011057.629B++3.3070.687%M2.122%C--37.6A++21.3M*52321.3h5.1C*7.2B**
Enforcer ML85 1,479782987.98B++3.6664.581%M1.79%C51.4M*45.9S123115.2h11.5B+17.8A
M96 Mjolnir-H 1,142773789.91A++5.5963.26%A+N/A101.7A**48.6A8057.6h25.1B*39.7A
AF-41 Hacksaw 7837661794.279B+0.0539.894%B**16.057%B+51.8A1.1A++16714.8h7.8C-19.5B+
L100 Python AP 1,1397597110.69A6.3769.634%A++N/A73M*36.5M++54410.4h4.1B**5.8A
AF-41 Hacksaw 7607471794.173B+0.1542.271%B**19.277%B**50.5AN/A16314.8h8.6D20.4B+
E540 Halberd 1,3316756310.714B+6.3970%M*1.63%D-55.3M53.8S92812.2h6.5C-9.3B**
E540 Halberd-H 1,206610956.421C+2.1075.73%A**N/A47.7B46.6M++53812.8h9.2D*12.2C+
L100 Python HESH 7105862721.704B**17.3874.694%M+N/A117.2M24.8S4355h3B+4B**
C-4 8325252372.215B+2.1131.558%B**N/A61.8C36.1B+6838.5h1.2B+3.9B*
NS-44 Commissioner AE 4804783421.398C*2.9349.381%B**20.293%D19.4D-N/A18224.6h3.5C++7.1B+
Enforcer ML65-H 7304563911.692A*7.3773.922%A++N/A76M45.7A+6116h9.5B**12.8A
Tomcat A2AM Pods 6384343114M++9.6882.917%B+N/A105.9A+49.8B+10484.1h7.7B+9.3B++
M12 Kobalt 323309838.625A*34.3026.491%A++27.185%A++114.4A+5.2A++5862.7h12.6A47.7B*
NS Decimator 4992742581.062C+3.2675.079%A++2.92%B+28.5C23.4B*4009.6h6.9D*9.2C
CAS30 Tank Buster 379255683.75A*0.5766.182%A*1.569%B+23M+11.2B**13711.1h34.1C**51.5B++
M40 Fury 303254347.471C*3.1553.331%A*1.969%C**74.7A14.4B**6643.4h12.1B22.6B*
Dual-75 Duster 237223731.857A*27.5359.165%A**N/A101.4B*6.4B+3052.2h5.1B+8.6B**
C150 Dalton 3712191218.25A++13.9359.825%A*N/A104.3S72.4M**14722.1h4.7C+7.8B*
M96 Mjolnir 401219258.76B*4.4455.371%A*N/A57.6A++47.9M++11383.8h39.9C+72B++
AF-19 Mercenary 2162111331.586B**2.7439.309%M*30.806%A++13.2CN/A9616h14.3C+36.5B++
M12 Kobalt 216209826.125C+21.8027.175%B**22.967%B**149.3B*5C++4501.4h13.8B++50.9B*
Tank Mine 301197424.69B**0.37225.054%UN/A115.9C*61.2C+16771.7h5.3T*2.4A*
M40 Fury 2291971612.313B**7.9943.06%B*2.03%C**70.4B++11.4C++5082.8h10.3B+24B*
M40 Fury-F 282196633.111A+1.2172.559%A*N/A32.1B+14.1A++2256.1h11C*15.2B++
CAS 14-E 2131961711.529C+7.2042.326%A+1.531%C75.4C*6.5C*2102.6h33.1C+78.2B+
M40 Fury-H 2731831314.077C*9.7577.077%M**N/A114.4B++56.3S7931.6h18.3F--23.7C+
M12 Kobalt 185181445.25S40.9320.689%B+25.414%A100.6B*2.2C4721.8h12.1B**58.7B++
Skyguard 285176257.04A++2.7257.61%S1.136%D37.4M*23.2S5024.7h143C248.3B**
L-30R Vektor 241158871.816C+2.5142.716%B+N/A10.5C+5.5C+8515.1h60B+140.4B+
M20 Basilisk 225157217.476A*3.1550.149%A+2.548%D*28.5B++12.4A6045.5h71.7B++142.9B**
Gauss Compact S 167156602.6A++1.7234.515%A*12.18%D--12.6C--N/A6112.4h5.6A+16.3B**
M20 Wyvern 215138226.273C++1.9542.965%B*N/A33.7B++18.8B+3314.1h72.7B169.3B+
Breaker Rocket Pods 172129158.6C*4.2870.985%MN/A75.9C+25.3B*6471.7h17C+23.9B+
NSX-P Tanto 120116821.415B+2.9134.778%A++22.414%C4.9D--N/A68323.6h10.7B*30.8B**
M20 Basilisk 144102147.286A*2.9651.045%A+N/A24.9B10.2C**3344.1h92.4C*181.1B*
The Slasher 1001002070.483S3.8448.522%B**31%A*7.4B++N/A1513.5h2.8D5.8C**
Coyote Missiles 15999244.125B++0.2061.81%B**1.01%B++55B33.3B+5211.8h39.1C*63.3B+
Frag Grenade 9896196N/A91.6856.979%A+N/A960A*20A*31680.1h3.1B++5.4B*
NCM3 Raven 16692531.736B**2.5955.517%A*N/A23.6M**19S3853.9h15.5A27.9A
Auraxium Slasher 92905,2610.017D4.3117.294%D--26.667%A*0.2DN/A367460.2h2.4C+13.9C
Xiphos Anti-Personnel Phalanx Tower 9189189B+84.6839.142%B**1.124%C890A*20A*25600.1h6.8B+17.3B+
C85 Canister 8477419.25C*14.9358.333%A*12.987%C+154A*14M**6750.5h6.9B11.8B++
G40-F Ranger 12975126.25B*1.9340.422%B*N/A19.7C+14.2C++3483.8h105.7B+261.5B++
PS1-AV Suppressor 7575441.705C+2.6231.749%B+22.667%C+15D*N/A435h10.9B*34.2B++
Hyena Missile Launcher 10267332.03B++2.2942.255%AN/A41.9A++21.9A+2921.6h33.2B+78.6B*
NCM3 Raven 12665531.226B+3.1057.647%A*N/A16.7A*15.6S3153.9h23.9B++41.4B**
M20 Basilisk 9861512.2B++7.8861.562%B**3.279%D40.7C+24.7B+6611.5h99B+160.8B++
NC6A GODSAW 6959551.073C--3.2563.927%S15.254%F10.5D**1.8A+995.6h131T*204.9T*
M60-G Bulldog 715769.5B*5.1861.936%A*1.754%D63.3A15.6A9260.9h6.7C**10.9B*
EM4-AE Longshot 5453124.417C++0.0943.128%C*84.906%B+53C*1A*1501h1.7B+4B+
LB00 Python AP 7450316.667B+12.3459.283%BN/A45.5C21.8C*2471.1h3.6B+6.1B*
NSX-P Naginata 5150232.174B+2.1521.383%C36%B*14.7D--N/A443.4h10B*46.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2550.2h
Nanite Revive Grenade02620.1h
Medical Kit1191,4743.6h
Routing Spire0610.2h
Spawn Beacon71,4051.2h
Repair Module03240.7h
Turret AI Module12140.8h
Skywall Shield Emitter01510.3h
Structure Shield Module01500.5h
AE Medical Applicator24187,9089.6h
AE Nano-Armor Kit409743,09075h
Cortium Silo15961h
Spitfire Auto-Turret53710.6h
Restoration Kit621,2191.4h
NC Triumph Flare Gun0540h
Xiphos Anti-Personnel Tower01250.6h
Hoplon Anti-Aircraft Phalanx Tower01220.5h
Rampart Wall22652.1h
Spear Anti-Vehicle Tower0790.4h
Welding Device01,3070.5h
Deconstruction Tool111,9212.8h
Ammunition Package91,0871.3h
Nano-Armor Kit1525,9071.7h
Elysium Spawn Tube01460.3h
Vehicle Gate0580.6h
Light Air Terminal01060.4h
WLT-Howler Mining Laser30285,63773.2h
Alarm Module0900.1h
Nano-Repair Grenade05420.2h
Router22440.4h
Recon Detection Device35111.3h

Check the help document for the dictionary if you want to learn more about words used here.


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