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Executor Grunt RidingTheGiantPhallus[USPS] RidingTheGiantPhallus
NC BR 185

KDR: 4.12

Score: 89.4m

Last Seen: Dec 10th, 2018 7:45 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (185 total) - New Conglomerate on Emerald - Outfit Leader of United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH AF-34 Mattock AF-34 Mattock Titan-150 HESH NS-15M AE NC6S Gauss SAW S AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,069,605 MLG Score: 855
Fun Score: N/A
Cheeseburgers Flipped: 416TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.205%26.992%8961210109,7512.937051.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.129%2.383A*0.99B*-2.41F*HEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.592B+10.20.288C*20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.752%0.445%1136510173,82151416577.41942230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.484%0.662B+-1.07D*0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.633B+25.80.512B+33.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.59%1.301%1955510176,92080046108.65150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.288%2.318A*-0.86D---0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+8.40.331C**4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.121%5.209%14731310095,62571032847.92253171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.305%1.579A+0.223C++1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.599B+25.10.359C**22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
United States Postal Service[USPS] United States Postal Service
NC outfit on Emerald

Members: 37
89.4m2110.3%1364 (81.8k)1197 (71.8k)4.1160639,6139,6245.5639185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022266824.688%9.502%23507:4512

6% Combat Medic69% Engineer13% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2015 8:58 PMAug 11th, 2015 2:00 AMDec 10th, 2018 11:44 AM (2d) (PST)Dec 10th, 2018 4:37 AM (2d) (PST)Dec 10th, 2018 3:45 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,077939840.5300.1290.05014.8570.174855

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,6415,59259,04932838911071,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1245.5h/51.9d 13,934 3,764 26,474 1110.3k 629 1,883 12,999 80.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
NSX-P Tanto
A++
Kills:80
Deaths:53
KDR:1.509
Accuracy:35.179% A++
HSR:30% B++
Kills:291
Deaths (as Engineer):186
Deaths (to Engineers):2,683
KDR:1.56452
Kill Difference:105
Playtime:865.084 hours
Usage:69%
Score:59.424m
Score/min:1,145
Accuracy (listed only):37.244%
HSR (listed only):30.403%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:1,167
Deaths:347
KDR:3.363
Accuracy:31.047% B**
HSR:32.391% B++
NC6S Gauss SAW S
B**
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:29.034% B**
HSR:26.293% B
EM6
A*
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:33.563% A*
HSR:35.517% A++
LA1 Anchor
A
Kills:1,157
Deaths:383
KDR:3.021
Accuracy:30.826% A
HSR:26.793% C*
GD-22S
A++
Kills:1,156
Deaths:426
KDR:2.714
Accuracy:31.911% A++
HSR:26.903% B+
NC6 Gauss SAW
A++
Kills:1,155
Deaths:371
KDR:3.113
Accuracy:30.089% A++
HSR:26.147% B+
NC6A GODSAW
S
Kills:55
Deaths:48
KDR:1.146
Accuracy:64.089% S
HSR:16.364% D**
Kills:7,010
Deaths (as Heavy Assault):2,301
Deaths (to Heavy Assaults):2,211
KDR:3.0465
Kill Difference:4,709
Playtime:166.784 hours
Usage:13%
Score:4.390m
Score/min:439
Accuracy (listed only):35.794%
HSR (listed only):27.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B**
HSR:20.517% D
AF-19 Mercenary
M*
Kills:211
Deaths:133
KDR:1.586
Accuracy:39.309% M*
HSR:30.806% A++
NSX-P Tanto
A++
Kills:80
Deaths:53
KDR:1.509
Accuracy:35.179% A++
HSR:30% B++
PS1-AV Suppressor
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:32.017% N/A
HSR:24% N/A
Kills:1,501
Deaths (as Light Assault):788
Deaths (to Light Assaults):1,121
KDR:1.90482
Kill Difference:713
Playtime:25.758 hours
Usage:2%
Score:0.481m
Score/min:311
Accuracy (listed only):34.901%
HSR (listed only):26.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B**
HSR:20.517% D
GR-22AE
B**
Kills:826
Deaths:427
KDR:1.934
Accuracy:32.507% B**
HSR:22.155% C
PS1-AV Suppressor
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:32.017% N/A
HSR:24% N/A
Kills:2,036
Deaths (as Combat Medic):1,029
Deaths (to Combat Medics):641
KDR:1.97862
Kill Difference:1,007
Playtime:72.698 hours
Usage:6%
Score:22.365m
Score/min:5,127
Accuracy (listed only):32.541%
HSR (listed only):22.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,160
Deaths:570
KDR:2.035
Accuracy:33.100% B**
HSR:20.517% D
NS-44 Commissioner AE
B**
Kills:464
Deaths:332
KDR:1.398
Accuracy:49.575% B**
HSR:20.474% C--
PS1-AV Suppressor
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:32.017% N/A
HSR:24% N/A
Kills:1,674
Deaths (as Infiltrator):934
Deaths (to Infiltrators):1,016
KDR:1.79229
Kill Difference:740
Playtime:59.016 hours
Usage:5%
Score:1.225m
Score/min:346
Accuracy (listed only):38.231%
HSR (listed only):21.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,369
Deaths:380
KDR:3.603
Accuracy:28.274% D
HSR:16.362% C+
AF-34 Mattock
C+
Kills:1,216
Deaths:380
KDR:3.200
Accuracy:30.855% D
HSR:17.517% C+
NCM3 Raven
A*
Kills:92
Deaths:53
KDR:1.736
Accuracy:55.517% A*
HSR:0% F-
NCM3 Raven
A*
Kills:65
Deaths:53
KDR:1.226
Accuracy:57.647% A*
HSR:0% F-
Kills:2,742
Deaths (as MAX Suit):433
Deaths (to MAX Suits):437
KDR:6.33256
Kill Difference:2,309
Playtime:52.090 hours
Usage:4%
Score:1.564m
Score/min:500
Accuracy (listed only):43.073%
HSR (listed only):8.470%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,391
V. Kills:106 N/A
Deaths:169
KDR:8.231
Accuracy:66.049% A
KPH:109.100 A++
VKPH:8.300 B**
M20 Mustang
A++
Kills:1,105
V. Kills:618 179%
Deaths:316
KDR:3.497
Accuracy:41.786% A++
KPH:34.200 A++
VKPH:19.100 A
Vortek Rotary
A*
Kills:1,078
V. Kills:619 174%
Deaths:269
KDR:4.007
Accuracy:40.820% A++
KPH:40.300 A*
VKPH:23.200 A++
Hornet Missiles
A
Kills:835
V. Kills:548 152%
Deaths:104
KDR:8.029
Accuracy:77.870% A*
KPH:111.500 B**
VKPH:73.100 A
M20 Kestrel
A++
Kills:602
V. Kills:367 164%
Deaths:210
KDR:2.867
Accuracy:41.096% A++
KPH:21.800 C++
VKPH:13.300 C+
Tomcat A2AM Pods
A+
Kills:327
V. Kills:151 215%
Deaths:21
KDR:15.571
Accuracy:83.276% B+
KPH:111.700 A+
VKPH:51.600 B
Breaker Rocket Pods
B**
Kills:129
V. Kills:43 293%
Deaths:15
KDR:8.600
Accuracy:70.985% M
KPH:75.700 C+
VKPH:25.200 B**
Coyote Missiles
B+
Kills:77
V. Kills:49 154%
Deaths:18
KDR:4.278
Accuracy:62.155% A
KPH:52.400 B
VKPH:33.400 B+
Kills:5,544 (4,176 + 0)
Deaths:1,122
KDR:4.941
VKDR:2.229
Vehicle Kills:2,501
Kill Difference:4,422
Playtime:113.051 hours
Usage:9%
Score:3.437m
Score/min:507
Piloting Accuracy:41.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M+
Kills:740
V. Kills:495 149%
Deaths:36
KDR:20.556
Accuracy:54.443% M++
KPH:67.400 A**
VKPH:45.100 M+
CAS30 Tank Buster
M*
Kills:182
V. Kills:88 204%
Deaths:46
KDR:3.957
Accuracy:65.724% A*
KPH:24.900 M*
VKPH:12 B**
C150 Dalton
M++
Kills:81
V. Kills:59 135%
Deaths:9
KDR:9
Accuracy:58.347% A++
KPH:82 M++
VKPH:59.700 M+
L-30R Vektor
B+
Kills:65
V. Kills:32 197%
Deaths:42
KDR:1.548
Accuracy:44.389% B+
KPH:9.500 C+
VKPH:4.700 C
Kills:1,068 (247 + 821)
Deaths:133
KDR:8.030
VKDR:5.068
Vehicle Kills:674
Kill Difference:935
Playtime:26.136 hours
Usage:2%
Score:0.545m
Score/min:348
Piloting Accuracy:44.389%
Gunner Accuracy:58.347%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:622
V. Kills:311 199%
Deaths:60
KDR:10.367
Accuracy:68.975% A++
KPH:72 M*
VKPH:36 M++
L100 Python HESH
S
Kills:586
V. Kills:124 469%
Deaths:27
KDR:21.704
Accuracy:74.694% M++
KPH:116.400 M
VKPH:24.600 S
Skyguard
S
Kills:176
V. Kills:109 160%
Deaths:25
KDR:7.040
Accuracy:57.520% S
KPH:37.300 M*
VKPH:23.100 S
LB00 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:59.283% N/A
KPH:44.100 N/A
VKPH:21.200 N/A
Kills:1,434 (1,434 + 0)
Deaths:115
KDR:12.470
VKDR:4.939
Vehicle Kills:568
Kill Difference:1,319
Playtime:19.523 hours
Usage:2%
Score:0.568m
Score/min:485
Driving Accuracy:59.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:4,189
V. Kills:3,300 127%
Deaths:581
KDR:7.210
Accuracy:71.240% M
KPH:35.500 A
VKPH:28 M+
Titan-150 HESH
A*
Kills:1,168
V. Kills:313 372%
Deaths:83
KDR:14.072
Accuracy:70.017% M
KPH:67.500 A+
VKPH:18.100 A*
Titan-150 HEAT
M*
Kills:801
V. Kills:453 176%
Deaths:105
KDR:7.629
Accuracy:70.687% M
KPH:37.700 A++
VKPH:21.300 M*
Enforcer ML85
S
Kills:775
V. Kills:692 112%
Deaths:96
KDR:8.073
Accuracy:64.550% M+
KPH:51.800 M*
VKPH:46.200 S
E540 Halberd
S
Kills:674
V. Kills:655 103%
Deaths:63
KDR:10.698
Accuracy:70.014% M*
KPH:55.400 A**
VKPH:53.900 S
M96 Mjolnir
A*
Kills:219
V. Kills:182 120%
Deaths:25
KDR:8.760
Accuracy:55.371% A*
KPH:57.700 A+
VKPH:48 A*
C85 Canister
A*
Kills:77
V. Kills:7 N/A
Deaths:4
KDR:19.250
Accuracy:58.333% A*
KPH:144.200 A++
VKPH:13.100 A+
Kills:7,903 (6,158 + 1,745)
Deaths:957
KDR:8.258
VKDR:5.854
Vehicle Kills:5,602
Kill Difference:6,946
Playtime:187.886 hours
Usage:15%
Score:6.239m
Score/min:553
Driving Accuracy:70.687%
Gunner Accuracy:58.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,130
V. Kills:75 N/A
Deaths:57
KDR:19.825
Accuracy:60.035% B**
KPH:155.200 B*
VKPH:10.300 B+
M96 Mjolnir-H
M
Kills:769
V. Kills:367 209%
Deaths:77
KDR:9.987
Accuracy:63.449% A+
KPH:101.700 M
VKPH:48.500 A
E540 Halberd-H
M++
Kills:610
V. Kills:596 102%
Deaths:95
KDR:6.421
Accuracy:75.730% A**
KPH:47.800 B
VKPH:46.700 M++
Enforcer ML65-H
A**
Kills:452
V. Kills:272 166%
Deaths:39
KDR:11.590
Accuracy:73.831% A++
KPH:76 A**
VKPH:45.800 A+
M40 Fury-H
S
Kills:168
V. Kills:83 200%
Deaths:9
KDR:18.667
Accuracy:77.376% S
KPH:113.800 B+
VKPH:56.200 S
Kills:3,129 (0 + 3,129)
Deaths:277
KDR:11.296
VKDR:5.029
Vehicle Kills:1,393
Kill Difference:2,852
Playtime:35.029 hours
Usage:3%
Score:1.246m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:77.376%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:303
V. Kills:12 N/A
Deaths:8
KDR:37.875
Accuracy:26.319% A++
KPH:112.800 A+
VKPH:4.500 A+
M40 Fury
A*
Kills:254
V. Kills:49 N/A
Deaths:34
KDR:7.471
Accuracy:53.331% A*
KPH:75 B**
VKPH:14.500 B**
M40 Fury
B*
Kills:197
V. Kills:32 N/A
Deaths:16
KDR:12.313
Accuracy:43.060% B*
KPH:71.500 B++
VKPH:11.600 C++
M12 Kobalt
B*
Kills:181
V. Kills:4 N/A
Deaths:4
KDR:45.250
Accuracy:20.741% B++
KPH:99.100 B*
VKPH:2.200 C
M20 Basilisk
A
Kills:151
V. Kills:65 229%
Deaths:21
KDR:7.190
Accuracy:50.242% A+
KPH:28.700 B*
VKPH:12.300 A
M20 Basilisk
A+
Kills:100
V. Kills:41 238%
Deaths:14
KDR:7.143
Accuracy:51.091% A+
KPH:24.700 C**
VKPH:10.100 C*
G40-F Ranger
C+
Kills:72
V. Kills:52 136%
Deaths:11
KDR:6.545
Accuracy:40.524% B**
KPH:20.100 C+
VKPH:14.500 C+
M60-G Bulldog
N/A
Kills:50
V. Kills:13 357%
Deaths:6
KDR:8.333
Accuracy:61.735% N/A
KPH:57.700 N/A
VKPH:15 N/A
Kills:1,308 (0 + 1,308)
Deaths:114
KDR:11.474
VKDR:2.351
Vehicle Kills:268
Kill Difference:1,194
Playtime:24.410 hours
Usage:2%
Score:0.757m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:61.735%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:836
V. Kills:28 N/A
Deaths:184
KDR:4.543
Accuracy:55.572% A+
KPH:119 A++
VKPH:4 A++
M40 Fury-F
A++
Kills:196
V. Kills:86 225%
Deaths:62
KDR:3.161
Accuracy:72.611% A*
KPH:32.500 B+
VKPH:14.300 A++
Kills:1,032 (1,032 + 0)
Deaths:246
KDR:4.195
VKDR:0.463
Vehicle Kills:114
Kill Difference:786
Playtime:13.059 hours
Usage:1%
Score:0.210m
Score/min:268
Driving Accuracy:72.611%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:137
V. Kills:76 178%
Deaths:21
KDR:6.524
Accuracy:43.094% B*
KPH:33.700 B+
VKPH:18.700 B+
CAS 14-E
C+
Kills:117
V. Kills:12 N/A
Deaths:14
KDR:8.357
Accuracy:40.093% B**
KPH:58.500 C
VKPH:6 C+
Kills:254 (0 + 254)
Deaths:35
KDR:7.257
VKDR:2.514
Vehicle Kills:88
Kill Difference:219
Playtime:6.061 hours
Usage:0%
Score:0.103m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:40.093%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,4894,1895817.21C**3.0971.24%M1.576%D35.6A28M+436117.8h5.6C+7.8B+
M30 Mustang AH 1,4971,3911698.231B+4.1166.049%AN/A108.7A++8.3B**38212.8h5.4B++8.1B++
AF-34 Mattock 1,3931,3693803.603C++0.5128.274%D16.362%C+42C++N/A14032.6h4.4B*15.6B+
AF-34 Mattock 1,2411,2163803.2C++0.9230.855%D17.517%C+37.3C+N/A12532.6h5.4B++17.6C**
Titan-150 HESH 1,4811,1688314.072B+9.9670.017%MN/A67.5A+18.1A*46517.3h3.3C+4.7B*
NS-15M AE 1,1791,1673473.363B++0.7531.047%B**32.391%B++51C+N/A17822.9h10.3B+33.3B++
NC6S Gauss SAW S 1,1681,1604382.648B**1.4729.034%B**26.293%B73.4B**N/A15915.8h9.7B+33.5B+
AF-4AE Cyclone 1,1861,1605702.035B2.0833.1%B**20.517%D10.3D*N/A482112.3h9.7C++29.3B+
EM6 1,1631,1602884.028A++0.0933.563%A*35.517%A++106.4MN/A20210.9h8.8B*26.2B*
LA1 Anchor 1,1661,1573833.021B1.1030.826%A26.793%C*67.3B*N/A16617.2h8.9B++28.7B++
GD-22S 1,1801,1564262.714B*1.4031.911%A++26.903%B+64.9A1.3A**63317.8h9.7B++30.5B*
NC6 Gauss SAW 1,1711,1553713.113A++1.0030.089%A++26.147%B+63.5A++N/A17718.2h7.4B**24.6B*
C85 Canister-H 1,2051,1305719.825B15.7160.035%B**9.381%D154.8B*10.3B+4327.3h4.6B++7.6B**
M20 Mustang 1,7231,1053163.497B++0.6241.786%A++N/A34.2A++19.1A45932.3h41.5B**99.4A
Vortek Rotary 1,6971,0782694.007B*0.1140.82%A++N/A40.4A*23.2A++54926.7h31.9B**78.2B**
S12 Renegade 8648361844.543C*0.4355.572%A+2.153%D119.4A++4A++3047h2.6B*4.8B**
Hornet Missiles 1,3838351048.029B+3.9177.87%A*N/A111.3B**73.1A8527.5h7.7B*9.9B**
GR-22AE 8508264271.934C++2.1832.507%B**22.155%C25.5DN/A133732.4h13.3C41B
Titan-150 HEAT 1,2548011057.629B+3.5170.687%M2.122%C--37.6A++21.3M*52221.3h5.1C++7.2B**
Enforcer ML85 1,467775968.073B++3.9664.55%M+1.806%C51.7M*46.1S117815h11.4B+17.7A
M96 Mjolnir-H 1,136769779.987A*5.8763.449%A+N/A101.2A**48.3A7977.6h25.2B++39.7B**
AP30 Shredder 1,2357403620.556A**16.4454.443%M++N/A67.3A**45M+52911h121.4D222.9B+
E540 Halberd 1,3296746310.698B+6.5870.014%M*1.632%D-55.2A**53.7S92112.2h6.5C-9.3B**
L100 Python AP 9336226010.367A+6.2568.975%A++N/A72.3M*36.2M++5478.6h4.1B**6A
E540 Halberd-H 1,206610956.421C+2.3075.73%A**N/A47.7B46.6M++53612.8h9.2D--12.2C+
M20 Kestrel 9696022102.867B+1.2541.096%A++N/A21.7C++13.2C+41227.7h64.2B+156.3B*
L100 Python HESH 7105862721.704B**17.5974.694%M++N/A117.2M24.8S4295h3B4B**
C-4 7934962272.185B+1.9330.765%B**N/A63.6C38.1B+7077.8h1.2B+3.8B*
NS-44 Commissioner AE 4664643321.398C++2.7249.575%B**20.474%C--19.5D-N/A18623.8h3.5C++7.1B+
Enforcer ML65-H 7244523911.59A*7.4773.831%A++N/A76.6M46.1A+6095.9h9.5B**12.8A+
Tomcat A2AM Pods 4783272115.571M+11.4583.276%B+N/A112.8A+52.1B11292.9h7.4B+8.9B++
M12 Kobalt 315303837.875A**33.7626.319%A++26.733%A++112.2A+4.4A5792.7h12.4A47.2B*
NS Decimator 4972732581.058C++3.0675.059%A++2.93%B+28.7C23.6B*3899.5h6.9D*9.3C
M40 Fury 303254347.471C*3.3553.331%A*1.969%C*74.7B**14.4B**6643.4h12.1C**22.6B*
M96 Mjolnir 401219258.76B*4.6455.371%A*N/A57.6A47.9A*11353.8h39.9C+72B++
AF-19 Mercenary 2162111331.586B**2.5339.309%M*30.806%A++13.3CN/A9415.9h14.3C+36.5B++
M12 Kobalt 216209826.125C+22.0127.142%B**22.967%B**149.3B*5C**4431.4h13.8B++50.9B*
M40 Fury 2291971612.313B*8.2043.06%B*2.03%C*70.4B++11.4C++5082.8h10.3B+24B++
M40 Fury-F 282196623.161B++0.9672.611%A*N/A32.7B+14.3A++2256h11C++15.1B++
CAS30 Tank Buster 270182463.957A**0.1665.724%A*1.648%B+24.9M*12.1B**1607.3h33.7C**51.3B++
M12 Kobalt 185181445.25M**41.1320.741%B++25.414%A100.6B*2.2C4731.8h12.1B**58.5B++
Skyguard 285176257.04A*2.9257.52%S1.136%D-37.4M*23.2S4944.7h141.8C246.5B**
Tank Mine 277173424.119B*0.00209.847%UN/A108.1C++65C++17021.6h5.5T*2.6A*
M40 Fury-H 251168918.667B+14.5577.376%SN/A112B+55.3S7671.5h17.7F*22.9C+
M20 Basilisk 216151217.19A*3.0750.242%A+2.649%D*28.5B++12.3A6045.3h72.8B144.8B**
M20 Wyvern 213137216.524C*2.4143.094%B*N/A33.4B+18.5B+3314.1h72.8C*168.9B+
Breaker Rocket Pods 172129158.6C*4.4870.985%MN/A75.9C+25.3B**6091.7h17C+23.9B+
CAS 14-E 129117148.357C4.2440.093%B**1.709%C+58.5C6C+1882h34C84.7C*
M20 Basilisk 141100147.143A*3.0351.091%A+N/A25B10.3C*3274h93.9C+183.8B+
The Slasher 1001002060.485S3.6348.522%B**31%A++7.5B++N/A1613.3h2.8C--5.8C**
NCM3 Raven 16692531.736B**2.3855.517%A*N/A24.2M*19.5S3873.8h15.5A27.9A
Frag Grenade 9492192N/A87.8856.673%A+N/A920A++20A*28790.1h3.2B+5.6B*
Auraxium Slasher 90884,9060.018C4.1017.306%D-27.273%A*0.2C--N/A411410.9h2.4C+13.9C+
Xiphos Anti-Personnel Phalanx Tower 8684184B+79.8839.167%B**1.19%C840A*20A*24730.1h7.2B+18.3B++
C150 Dalton 1408199B+4.8858.347%A++1.235%B+81M+59M+16191h4.4C*7.5B**
NSX-P Tanto 8380531.509B++2.6135.179%A++30%B++5.6D--N/A111014.4h11.2B*31.8B**
C85 Canister 8477419.25C*15.1358.333%A*12.987%C+154A*14A++6710.5h6.9C**11.8B*
Coyote Missiles 12677184.278B+0.1662.155%AN/A51.3C**32.7B+5191.5h43.3C+69.7B
G40-F Ranger 12472116.545B++2.4340.524%B**N/A20C+14.4C+3473.6h104.6B+258.2B++
NCM3 Raven 12665531.226B+2.8957.647%A*N/A17.1A*16.1S3173.8h23.9B++41.4B**
L-30R Vektor 9765421.548C+2.5744.389%B+1.538%C-9.4C+4.6C726.9h72.4C*163.1B+
M20 Basilisk 9760512B+7.8861.001%B**3.333%D42.9C+26.4B+6361.4h96.1B+157.5B++
NC6A GODSAW 6455481.146C-2.9764.089%S16.364%D**10.6F1.7B+1025.2h139.4T*217.5T*
LB00 Python AP 7450316.667B+12.5559.283%BN/A45.5C21.8C*2261.1h3.6B++6.1B*
M60-G Bulldog 635068.333B+4.2261.735%A*2%D55.6B++14.4B**9220.9h7.3C++11.8B*
PS1-AV Suppressor 5050321.563C+2.5532.017%B+24%C++13.5D*N/A333.7h10.7B++33.4B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02010.1h
Anti-Vehicle MANA Turret2550.2h
Medical Kit1181,4623.6h
Routing Spire0500.1h
Spawn Beacon61,2631h
AE Medical Applicator20579,1618.4h
AE Nano-Armor Kit375694,57368.9h
Rampart Wall22642.1h
Cortium Silo15630.9h
Skywall Shield Emitter01210.3h
Turret AI Module11910.8h
Structure Shield Module01470.5h
Repair Module02910.6h
Xiphos Anti-Personnel Tower01140.5h
Spitfire Auto-Turret43530.6h
Restoration Kit621,1781.4h
Deconstruction Tool111,9212.8h
Hoplon Anti-Aircraft Phalanx Tower01070.4h
Welding Device06070.3h
NC Triumph Flare Gun0540h
Spear Anti-Vehicle Tower0730.3h
Ammunition Package99221.1h
Nano-Armor Kit1525,9071.7h
Alarm Module0580.1h
Elysium Spawn Tube01070.2h
WLT-Howler Mining Laser22278,78062.8h
Vehicle Gate0530.6h
Router11890.3h
Nano-Repair Grenade04960.1h
Light Air Terminal0710.3h
Recon Detection Device14401.1h

Check the help document for the dictionary if you want to learn more about words used here.


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