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Executor Dreadnaught RieszzNC[RSNC] RieszzNC
NC BR 187

KDR: 1.31

Score: 91.1m

Last Seen: Apr 18th, 2019 9:03 AM
- OFFLINE - 23.7 hour(s)

Prestige 1, Battle Rank 100 (187 total) - New Conglomerate on Connery - Outfit Member of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GR-22 Tank Mine Carnage AR Bouncing Betty Gauss Rifle S Gauss Compact S AC-X11 MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RieszzNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.689%18.099%4654199465,4611.27490.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%0.894B*-0.407C---0.065C+HEAD + (~5.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.38C**11.90.167C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.29%1.157%643103260516758290.36119473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.77%1.312A-0.81D-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.522B+28.20.278C*27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.734%63.492%6411034126350570.0359486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.506F-0.159C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.356C-3.3-0.053C+10.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 7
91.1m626.4%271 (16.3k)228 (13.7k)1.3060398,28975,2581.38189187 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035836015.561%14.484%22505:1732

42% Combat Medic37% Engineer6% Heavy Assault7% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 2:07 AMApr 26th, 2018 10:04 AMApr 18th, 2019 10:40 PM (5h) (PST)Apr 18th, 2019 5:05 AM (23h) (PST)Apr 18th, 2019 5:03 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2531311220.2460.1890.0361.7870.039160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1927,8597,33315112107213,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6653.2h/277.2d 5,709 14,236 54,836 713.5k 6,134 31,244 15,615 101.1m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:3,843
Deaths:2,490
KDR:1.543
Accuracy:27.577% B*
HSR:26.178% A
AC-X11
C++
Kills:2,336
Deaths:3,069
KDR:0.761
Accuracy:25.293% C++
HSR:18.878% C--
MGR-S1 Gladius
C++
Kills:1,858
Deaths:1,017
KDR:1.827
Accuracy:27.705% C++
HSR:16.469% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C++
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C++
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
NSX Tanto
B*
Kills:1,371
Deaths:1,213
KDR:1.130
Accuracy:30.486% B*
HSR:21.371% D
AF-4A Bandit
C
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D
HSR:21.191% C
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C+
AF-4A Bandit AE
C
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D-
HSR:24.473% C
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D**
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:961
Deaths:672
KDR:1.430
Accuracy:26.672% C+
HSR:21.124% C
MGR-C1 Charger
B
Kills:263
Deaths:186
KDR:1.414
Accuracy:30.702% B
HSR:25.475% C++
Kills:29,867
Deaths (as Light Assault):29,354
Deaths (to Light Assaults):16,417
KDR:1.01748
Kill Difference:513
Playtime:496.144 hours
Usage:7%
Score:7.428m
Score/min:250
Accuracy (listed only):25.875%
HSR (listed only):17.809%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,202
Deaths:843
KDR:1.426
Accuracy:24.985% C*
HSR:24.043% C+
NS-15 Gallows
D
Kills:1,186
Deaths:677
KDR:1.752
Accuracy:25.613% D
HSR:21.079% D*
NS-15MP
D
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:24.310% D
HSR:16.724% D**
EM1
B*
Kills:1,135
Deaths:723
KDR:1.570
Accuracy:24.306% B+
HSR:27.137% B*
GD-22S
B++
Kills:533
Deaths:322
KDR:1.655
Accuracy:26.502% B++
HSR:29.268% B++
MGR-L1 Promise
B++
Kills:522
Deaths:391
KDR:1.335
Accuracy:27.311% B++
HSR:15.709% D*
LA1 Anchor
B+
Kills:504
Deaths:285
KDR:1.768
Accuracy:25.755% C*
HSR:28.175% B+
EM6
B+
Kills:298
Deaths:192
KDR:1.552
Accuracy:23.039% C*
HSR:27.181% B+
NC6 Gauss SAW
B**
Kills:126
Deaths:117
KDR:1.077
Accuracy:20.011% C+
HSR:30.159% B**
Kills:6,666
Deaths (as Heavy Assault):4,237
Deaths (to Heavy Assaults):22,234
KDR:1.57328
Kill Difference:2,429
Playtime:411.109 hours
Usage:6%
Score:5.222m
Score/min:212
Accuracy (listed only):24.648%
HSR (listed only):24.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,858
Deaths:1,017
KDR:1.827
Accuracy:27.705% C++
HSR:16.469% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C++
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C++
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
AF-18 Stalker
C**
Kills:1,206
Deaths:685
KDR:1.761
Accuracy:29.047% C**
HSR:22.222% C*
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
NS-357P Underboss
D
Kills:1,056
Deaths:592
KDR:1.784
Accuracy:33.907% D*
HSR:19.697% D
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
NS-44 Commissioner
C*
Kills:993
Deaths:589
KDR:1.686
Accuracy:38.007% C*
HSR:17.926% D
MKV-P Suppressed
C+
Kills:961
Deaths:672
KDR:1.430
Accuracy:26.672% C+
HSR:21.124% C
NS-30 Vandal
C*
Kills:383
Deaths:168
KDR:2.280
Accuracy:34.289% C*
HSR:15.144% D**
NS-61 Emissary
A
Kills:164
Deaths:79
KDR:2.076
Accuracy:37.318% A
HSR:10.366% D--
SAS-R
C--
Kills:126
Deaths:48
KDR:2.625
Accuracy:24.734% F--
HSR:63.492% C--
Soldier Soaker
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.867% C
HSR:19.643% B++
Kills:16,432
Deaths (as Infiltrator):11,990
Deaths (to Infiltrators):13,560
KDR:1.37048
Kill Difference:4,442
Playtime:496.254 hours
Usage:7%
Score:6.641m
Score/min:223
Accuracy (listed only):29.132%
HSR (listed only):19.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:3,843
Deaths:2,490
KDR:1.543
Accuracy:27.577% B*
HSR:26.178% A
AC-X11
C++
Kills:2,336
Deaths:3,069
KDR:0.761
Accuracy:25.293% C++
HSR:18.878% C--
NSX Tanto
B*
Kills:1,371
Deaths:1,213
KDR:1.130
Accuracy:30.486% B*
HSR:21.371% D
AF-4A Bandit
C
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D
HSR:21.191% C
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C+
AF-4A Bandit AE
C
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D-
HSR:24.473% C
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D**
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
MGR-C1 Charger
B
Kills:263
Deaths:186
KDR:1.414
Accuracy:30.702% B
HSR:25.475% C++
Kills:17,419
Deaths (as Engineer):19,559
Deaths (to Engineers):10,585
KDR:0.89059
Kill Difference:2,140
Playtime:2,461.409 hours
Usage:37%
Score:29.572m
Score/min:200
Accuracy (listed only):25.453%
HSR (listed only):19.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:17,726
Deaths:12,836
KDR:1.381
Accuracy:26.346% B
HSR:18.188% C+
Carnage AR
B+
Kills:5,612
Deaths:4,507
KDR:1.245
Accuracy:26.987% B+
HSR:17.783% C
Gauss Rifle S
C*
Kills:4,954
Deaths:4,042
KDR:1.226
Accuracy:26.062% C++
HSR:21.942% C*
MGR-S1 Gladius
C++
Kills:1,858
Deaths:1,017
KDR:1.827
Accuracy:27.705% C++
HSR:16.469% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C++
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C++
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
NS-11A
C--
Kills:1,402
Deaths:2,624
KDR:0.534
Accuracy:21.825% C--
HSR:16.049% D
NC1 Gauss Rifle
C-
Kills:1,339
Deaths:2,828
KDR:0.473
Accuracy:20.508% C-
HSR:14.713% D-
Gauss Prime
D
Kills:1,185
Deaths:1,053
KDR:1.125
Accuracy:24.421% D
HSR:16.625% D--
GR-22AE
C
Kills:1,178
Deaths:846
KDR:1.392
Accuracy:26.382% C
HSR:18.761% D-
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:961
Deaths:672
KDR:1.430
Accuracy:26.672% C+
HSR:21.124% C
Reaper DMR
C++
Kills:663
Deaths:428
KDR:1.549
Accuracy:26.283% C++
HSR:19.155% D-
NS-11P
B*
Kills:127
Deaths:70
KDR:1.814
Accuracy:26.684% B*
HSR:20.472% C*
Kills:46,634
Deaths (as Combat Medic):39,029
Deaths (to Combat Medics):9,090
KDR:1.19486
Kill Difference:7,605
Playtime:2,785.231 hours
Usage:42%
Score:42.210m
Score/min:253
Accuracy (listed only):25.747%
HSR (listed only):16.717%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:108
V. Kills:66 161%
Deaths:22
KDR:4.909
Accuracy:28.917% C+
KPH:9.300 D
VKPH:5.700 D*
Kills:108 (108 + 0)
Deaths:22
KDR:4.909
VKDR:3
Vehicle Kills:66
Kill Difference:86
Playtime:11.554 hours
Usage:0%
Score:0.078m
Score/min:112
Driving Accuracy:28.917%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:130
V. Kills:122 106%
Deaths:55
KDR:2.364
Accuracy:43.971% B
KPH:13.400 D--
VKPH:12.500 D
Kills:130 (0 + 130)
Deaths:55
KDR:2.364
VKDR:2.218
Vehicle Kills:122
Kill Difference:75
Playtime:9.723 hours
Usage:0%
Score:0.106m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:43.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:271
V. Kills:197 137%
Deaths:16
KDR:16.938
Accuracy:72.328% A*
KPH:55.300 B++
VKPH:40.200 A*
Enforcer ML65-H
A
Kills:170
V. Kills:268 63%
Deaths:41
KDR:4.146
Accuracy:67.335% B**
KPH:28.500 C
VKPH:45 A
Kills:441 (0 + 441)
Deaths:57
KDR:7.737
VKDR:8.158
Vehicle Kills:465
Kill Difference:384
Playtime:10.866 hours
Usage:0%
Score:0.367m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:67.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:204
V. Kills:125 162%
Deaths:112
KDR:1.821
Accuracy:47.135% A
KPH:26.100 D
VKPH:16 A
G30 Walker
C-
Kills:56
V. Kills:37 147%
Deaths:20
KDR:2.800
Accuracy:33.010% B++
KPH:10.300 D
VKPH:6.800 C-
Kills:260 (0 + 260)
Deaths:132
KDR:1.970
VKDR:1.227
Vehicle Kills:162
Kill Difference:128
Playtime:13.245 hours
Usage:0%
Score:0.187m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:33.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 18,05417,72612,8361.381C++0.0726.346%B18.188%C+18.1DN/A55979.6h11.9B++45.1B+
Tank Mine 18,31710,96681013.538S12.2315.218%D**N/A97.9C+65.6C++825112h1.2A8.2D-
Carnage AR 5,7175,6124,5071.245C+0.0626.987%B+17.783%C16.6DN/A54338.5h12.5B+46.3B+
Bouncing Betty 5,0635,06311544.026U42.7232.148%D*N/A95.5C--N/A29853h2.4D*7.6F-
Gauss Rifle S 5,0964,9544,0421.226C++0.0826.062%C++21.942%C*16.5DN/A52300.4h10.9C*42B
Gauss Compact S 3,9683,8432,4901.543B++0.2427.577%B*26.178%A13.8CN/A44278.8h10.8C*39B+
AC-X11 2,3852,3363,0690.761C0.5525.293%C++18.878%C--9.1D-N/A28256.9h10.1C*39.8C*
MGR-S1 Gladius 1,9011,8581,0171.827B0.5227.705%C++16.469%D20.6DN/A7490h9.4B+33.9B
MKV Suppressed 1,8531,8181,3961.302B0.0026.869%C*16.722%C-14.6DN/A45124.5h13.7C**51C**
C-4 ARX 3,7401,8095653.202B++1.9030.111%B**N/A41.9D*44.7B+45243.2h4.3T*14.3T*
Blitz GD-10 1,7721,7441,6201.077C++0.2324.309%C++13.532%C--14.6DN/A53119.4h14.4B59.2B
AF-4 Cyclone 1,5981,5721,2821.226C+0.0825.65%C++13.741%D15.4DN/A58102.2h10.5B40.9C**
NS-11A 1,4251,4022,6240.534D0.7721.825%C--16.049%D11.1D--N/A35126.5h14C++64.1C+
NSX Tanto 1,4061,3711,2131.13C+0.1830.486%B*21.371%D8.3D--N/A27165.2h14.3C++46.8B
NC1 Gauss Rifle 1,3611,3392,8280.473C0.8320.508%C-14.713%D-8.4D--N/A39159.6h12.5C**60.9C++
AF-4A Bandit 1,2771,2601,5350.821C0.4921.7%D21.191%C9.3D--N/A30134.9h10.8C*49.6C+
GD-7F 1,2721,2411,1621.068C++0.2425.617%C**18.936%C+7.6D-N/A30163.2h13.4C*52.3C**
NS-11C 1,2251,2072,3930.504C--0.8021.752%C13.422%D--8.3D-N/A26145h15.8C+72.5C+
AF-18 Stalker 1,2531,2066851.761B+0.4529.047%C**22.222%C*17.1DN/A5870.7h12.6C++43.3C**
NSX-P Tanto 1,2481,2048521.413B+0.1126.178%C++23.92%C+12.1DN/A3799.2h13.5B+51.5B+
NS-15M2 1,2441,2028431.426C+0.1224.985%C*24.043%C+11.3D*N/A41106.5h14.2C56.7C++
NS-15 Gallows 1,2201,1866771.752C0.4525.613%D21.079%D*20D*N/A5159.4h11.7C45.8C-
AF-4A Bandit AE 1,2131,1857561.567C+0.2623.13%D-24.473%C19DN/A5062.3h10.4C*44.8C+
Gauss Prime 1,2231,1851,0531.125C0.1824.421%D16.625%D--14.8D*N/A4579.9h11.2C+45.8C+
NS-11CP 1,2161,1811,0551.119C-0.1927.09%C14.141%D**9.3D*N/A25127.3h12.8C+47.1C+
GR-22AE 1,1901,1788461.392C+0.0926.382%C18.761%D-17.4D--N/A9267.6h12.4C+46.9C+
Razor GD-23 1,1941,1652,6010.448C--0.8623.089%C+14.163%D*8.9DN/A43130.8h13C++56.3C++
AF-19 Mercenary 1,1741,1632,2470.518C0.7922.819%C++14.617%D*10.9C--N/A78107.1h11.6B+50.8B+
NS-7 PDW 1,1791,1601,1541.005C++0.3027.692%B+12.155%D-10.1DN/A31114.4h13.9B50.3B+
NS-7B PDW 1,1811,1608831.314C*0.0127.433%B12.069%D--14.1DN/A3782.2h12.8B+46.7B+
NS-15MP 1,1821,1606871.689C0.3824.31%D16.724%D**16.5D*N/A4870.4h12.3C--50.6C
AF-4AE Cyclone 1,1711,1551,0851.065D0.2426.004%D14.545%D**9.6D*N/A33119.7h11.9D45.8D
EM1 1,1671,1357231.57B+0.2624.306%B+27.137%B*13D--N/A4087.6h12.3C++50.7B+
NS-357P Underboss 1,0591,0565921.784C**0.4833.907%D*19.697%D28D-N/A10437.7h3.4B+10.1C+
Tempest 1,0531,0206861.487C+0.1825.612%C16.863%D14.8D*N/A5168.8h11.5D44.9C-
NS-44 Commissioner 9979935891.686B++0.3838.007%C*17.926%D17.2DN/A7257.8h2.8B**7.4B++
MKV-P Suppressed 9969616721.43C++0.1226.672%C+21.124%C17.3DN/A5155.7h14C**52.6C**
C-4 2,2218538600.992C0.3128.505%B+N/A32.2D--51.6A+72126.5h5.4T*19T*
Reaper DMR 6766634281.549C+0.2426.283%C++19.155%D-15.7D-N/A5942.3h9.6C*36.5C**
GD-22S 5455333221.655C++0.3526.502%B++29.268%B++13D--N/A7040.9h10.7B40.5B+
MGR-L1 Promise 5425223911.335C+0.0327.311%B++15.709%D*7.3D*N/A2871.9h15.4C+56.3B
LA1 Anchor 5155042851.768C+0.4625.755%C*28.175%B+19.5D--N/A11425.9h9.6B+37.4B
MANA Anti-Vehicle Turret 1,2554263031.406C--0.1068.232%B+3.052%T*4260B+8290M**11394180.1h19T*27.8C-
Rocklet Rifle 8564221103.836S2.5358.304%B++N/A18.1D18.6C--22823.3h38.1C++65.3B
NS-30 Vandal 3983831682.28B+0.9734.289%C*15.144%D**15.4D--N/A6724.9h5.6C*16.2B
Hawk GD-68 6553541522.329M+1.0264.382%C**N/A8.7D7.4C-10840.6h13.9F--21.5F
NS Decimator 627348734.767S3.4633.418%T-N/A18.1D--14.5C+21119.2h4.2B+12.5D*
EM6 2992981921.552C++0.2523.039%C*27.181%B+13.1D--N/A6622.7h10B+43.3B+
E540 Halberd-H 4682711616.938A+15.6372.328%A*N/A55.3B++40.2A*6504.9h12.8F--17.6D*
MGR-C1 Charger 2702631861.414C+0.1130.702%B25.475%C++17.4D--N/A4815.1h11.9C++38.7B
M40 Fury 3292041121.821D-0.5147.135%AN/A26.2D16A3027.8h57.7T*122.5T-
Enforcer ML65-H 438170414.146C+2.8467.335%B**N/A28.3C44.7A4906h40.7F**60.5F--
NS-61 Emissary 164164792.076A++0.7737.318%A10.366%D--22.5C+N/A1117.3h10.3B+27.7B*
Sticky Grenade 1661641164N/A162.6929.857%F--N/A205D**2.5D--6910.8h5.1F--17T-
Aspis Anti-Aircraft Phalanx Turret 310145354.143B+2.8434.143%AN/A9.2C10.4C+17115.8h250.7F--734.4C+
Enforcer ML85 252130552.364C--1.0643.971%B3.077%B++13.4D--12.6D1839.7h14.2C32.3C++
NS-11P 129127701.814B++0.5126.684%B*20.472%C*16.9DN/A597.5h12.4B++46.7B++
SAS-R 131126482.625C+1.3224.734%F--63.492%C--7.2D**N/A7017.5h3.3F13.4F--
NC6 Gauss SAW 1311261171.077C+0.2320.011%C+30.159%B**6.3D--N/A18519.9h8.9B+44.5B+
Skyguard 174108224.909B**3.6028.917%C+N/A9.3D5.7D*11211.6h125C+432.3C++
Spear Anti-Vehicle Phalanx Turret 196103137.923C*6.6251.303%B*2.913%D41.2C*37.2A+6082.5h12.8D-25C+
Fatestealer 1021021770.576D0.7330.491%D39.216%A++12.9DN/A647.9h2.3C++7.6C
Soldier Soaker 5656341.647B+0.3430.867%C19.643%B++23.3D-N/A1702.4h5.7C**18.3C*
G30 Walker 9356202.8C+1.4933.01%B++N/A10.4D6.9C-1405.4h366.5F-1110.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret903,72716.4h
Restoration Kit9860.1h
Motion Spotter389,15011h
Snowman Soldier33901h
Spawn Beacon721,7195.7h
Nano-Armor Kit1,3271,573,43299.4h
Turret AI Module0690.4h
Repair Module1860.5h
Structure Shield Module0670.4h
Nanite Revive Grenade014,9244.2h
Medical Kit1,30623,07496.9h
Medical Applicator2,8801,333,23698.3h
Nanite Healing Grenade02,4250.7h
Auraxium Mag-Cutter15,786911451.8h
Spitfire Auto-Turret332,8356.8h
Rampart Wall0760.6h
Ammunition Package24318,70062.9h
Anti-Infantry MANA Turret102811.5h
Nano-Repair Grenade01430h
Shield Recharging Field442,5603h
Recon Detection Device3811,76719.1h

Check the help document for the dictionary if you want to learn more about words used here.


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