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Fisheyed (11) 11
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Executor Dreadnaught RieszzNC[RSNC] RieszzNC
NC BR 185

KDR: 1.3

Score: 89.3m

Last Seen: Feb 18th, 2019 9:44 AM
- OFFLINE - 12.8 hour(s)

Prestige 1, Battle Rank 100 (185 total) - New Conglomerate on Briggs - Outfit Member of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GR-22 Tank Mine Carnage AR Bouncing Betty Gauss Rifle S Gauss Compact S AC-X11 MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RieszzNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.659%18.038%4634198164,7191.279060.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.958%0.894B*-0.409C---0.031C+HEAD + (~5.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.377C**11.90.164C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.142%1.178%633101959416578070.35826374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.891%1.297A-0.808D-1.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.52B+28.50.277C*28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.136%62.264%6311021106346860.0305564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.421D**-0.353C--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.389C-3.5-0.103C+10.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 12
89.3m621.9%271 (16.3k)228 (13.7k)1.2985396,35274,2011.3744185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022814515.45%14.35%22205:1732

42% Combat Medic37% Engineer6% Heavy Assault7% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 2:07 AMApr 26th, 2018 10:04 AMFeb 18th, 2019 5:40 AM (1d) (PST)Feb 18th, 2019 6:10 AM (1d) (PST)Feb 18th, 2019 5:44 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2541311230.2460.1890.0351.7740.039156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,2267,8457,38115112106213,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6528.9h/272d 5,630 13,826 53,916 695k 6,049 30,765 15,397 99.4m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:3,808
Deaths:2,472
KDR:1.540
Accuracy:27.598% B*
HSR:26.208% A
AC-X11
C++
Kills:2,334
Deaths:3,068
KDR:0.761
Accuracy:25.282% C++
HSR:18.852% C--
MGR-S1 Gladius
C++
Kills:1,828
Deaths:1,001
KDR:1.826
Accuracy:27.622% C++
HSR:16.630% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
NSX Tanto
B*
Kills:1,359
Deaths:1,204
KDR:1.129
Accuracy:30.525% B*
HSR:21.266% D
AF-4A Bandit
C
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D-
HSR:21.191% C
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C-
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C-
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C+
AF-4A Bandit AE
C+
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D-
HSR:24.473% C+
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D**
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:892
Deaths:626
KDR:1.425
Accuracy:26.519% C+
HSR:20.740% C
Kills:29,456
Deaths (as Light Assault):29,078
Deaths (to Light Assaults):16,138
KDR:1.013
Kill Difference:378
Playtime:472.028 hours
Usage:7%
Score:7.079m
Score/min:250
Accuracy (listed only):25.625%
HSR (listed only):17.409%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,202
Deaths:843
KDR:1.426
Accuracy:24.985% C*
HSR:24.043% C+
NS-15 Gallows
D
Kills:1,186
Deaths:677
KDR:1.752
Accuracy:25.613% D
HSR:21.079% D*
NS-15MP
D
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:24.310% D
HSR:16.724% D**
EM1
B*
Kills:1,013
Deaths:647
KDR:1.566
Accuracy:24.131% B+
HSR:27.345% B*
MGR-L1 Promise
B+
Kills:508
Deaths:382
KDR:1.330
Accuracy:27.274% B+
HSR:15.748% D*
LA1 Anchor
B+
Kills:504
Deaths:284
KDR:1.775
Accuracy:25.787% C*
HSR:28.175% B+
GD-22S
B+
Kills:438
Deaths:265
KDR:1.653
Accuracy:26.085% B+
HSR:26.027% C**
EM6
B+
Kills:298
Deaths:192
KDR:1.552
Accuracy:23.039% C*
HSR:27.181% B+
NC6 Gauss SAW
B**
Kills:126
Deaths:117
KDR:1.077
Accuracy:20.011% C+
HSR:30.159% B**
Kills:6,435
Deaths (as Heavy Assault):4,094
Deaths (to Heavy Assaults):21,916
KDR:1.57181
Kill Difference:2,341
Playtime:399.807 hours
Usage:6%
Score:5.090m
Score/min:212
Accuracy (listed only):24.582%
HSR (listed only):24.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,828
Deaths:1,001
KDR:1.826
Accuracy:27.622% C++
HSR:16.630% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
AF-18 Stalker
C**
Kills:1,206
Deaths:685
KDR:1.761
Accuracy:29.047% C**
HSR:22.222% C*
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
NS-357P Underboss
D
Kills:1,052
Deaths:580
KDR:1.814
Accuracy:33.873% D*
HSR:19.677% D
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
NS-44 Commissioner
C*
Kills:920
Deaths:527
KDR:1.746
Accuracy:37.855% C*
HSR:17.391% D
MKV-P Suppressed
C+
Kills:892
Deaths:626
KDR:1.425
Accuracy:26.519% C+
HSR:20.740% C
NS-30 Vandal
C*
Kills:205
Deaths:102
KDR:2.010
Accuracy:34.547% C*
HSR:15.122% D**
NS-61 Emissary
A
Kills:164
Deaths:79
KDR:2.076
Accuracy:37.318% A
HSR:10.366% D--
SAS-R
D
Kills:106
Deaths:40
KDR:2.650
Accuracy:25.136% F--
HSR:62.264% D
Soldier Soaker
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.867% C
HSR:19.643% B++
Kills:16,058
Deaths (as Infiltrator):11,780
Deaths (to Infiltrators):13,414
KDR:1.36316
Kill Difference:4,278
Playtime:465.481 hours
Usage:7%
Score:6.159m
Score/min:221
Accuracy (listed only):29.147%
HSR (listed only):18.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:3,808
Deaths:2,472
KDR:1.540
Accuracy:27.598% B*
HSR:26.208% A
AC-X11
C++
Kills:2,334
Deaths:3,068
KDR:0.761
Accuracy:25.282% C++
HSR:18.852% C--
NSX Tanto
B*
Kills:1,359
Deaths:1,204
KDR:1.129
Accuracy:30.525% B*
HSR:21.266% D
AF-4A Bandit
C
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D-
HSR:21.191% C
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C-
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C-
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C+
AF-4A Bandit AE
C+
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D-
HSR:24.473% C+
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D**
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
Kills:17,107
Deaths (as Engineer):19,345
Deaths (to Engineers):10,461
KDR:0.88431
Kill Difference:2,238
Playtime:2,438.690 hours
Usage:37%
Score:29.355m
Score/min:201
Accuracy (listed only):24.980%
HSR (listed only):19.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:17,669
Deaths:12,805
KDR:1.380
Accuracy:26.337% B
HSR:18.173% C+
Carnage AR
B+
Kills:5,612
Deaths:4,507
KDR:1.245
Accuracy:26.987% B+
HSR:17.783% C
Gauss Rifle S
C++
Kills:4,597
Deaths:3,843
KDR:1.196
Accuracy:25.846% C++
HSR:21.666% C++
MGR-S1 Gladius
C++
Kills:1,828
Deaths:1,001
KDR:1.826
Accuracy:27.622% C++
HSR:16.630% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
NS-11A
C--
Kills:1,402
Deaths:2,624
KDR:0.534
Accuracy:21.825% C--
HSR:16.049% D
NC1 Gauss Rifle
C--
Kills:1,339
Deaths:2,828
KDR:0.473
Accuracy:20.508% C--
HSR:14.713% D-
Gauss Prime
D
Kills:1,185
Deaths:1,053
KDR:1.125
Accuracy:24.421% D
HSR:16.625% D--
GR-22AE
C-
Kills:1,178
Deaths:846
KDR:1.392
Accuracy:26.382% C-
HSR:18.761% D-
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:892
Deaths:626
KDR:1.425
Accuracy:26.519% C+
HSR:20.740% C
Reaper DMR
C+
Kills:616
Deaths:404
KDR:1.525
Accuracy:25.944% C+
HSR:19.156% D
NS-11P
B+
Kills:88
Deaths:45
KDR:1.956
Accuracy:25.156% B+
HSR:22.727% B+
Kills:46,035
Deaths (as Combat Medic):38,688
Deaths (to Combat Medics):8,941
KDR:1.1899
Kill Difference:7,347
Playtime:2,749.929 hours
Usage:42%
Score:41.614m
Score/min:252
Accuracy (listed only):25.617%
HSR (listed only):16.814%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:101
V. Kills:61 163%
Deaths:16
KDR:6.313
Accuracy:28.298% C+
KPH:10.400 D
VKPH:6.300 D--
Kills:101 (101 + 0)
Deaths:16
KDR:6.313
VKDR:3.813
Vehicle Kills:61
Kill Difference:85
Playtime:9.716 hours
Usage:0%
Score:0.072m
Score/min:123
Driving Accuracy:28.298%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:130
V. Kills:122 106%
Deaths:55
KDR:2.364
Accuracy:43.971% B
KPH:13.400 D--
VKPH:12.500 D
Kills:130 (0 + 130)
Deaths:55
KDR:2.364
VKDR:2.218
Vehicle Kills:122
Kill Difference:75
Playtime:9.723 hours
Usage:0%
Score:0.106m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:43.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:263
V. Kills:194 135%
Deaths:13
KDR:20.231
Accuracy:72.651% A*
KPH:58 B*
VKPH:42.800 M
Enforcer ML65-H
A+
Kills:160
V. Kills:261 61%
Deaths:41
KDR:3.902
Accuracy:67.062% B**
KPH:28.800 C
VKPH:46.900 A+
Kills:423 (0 + 423)
Deaths:54
KDR:7.833
VKDR:8.426
Vehicle Kills:455
Kill Difference:369
Playtime:10.097 hours
Usage:0%
Score:0.361m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:67.062%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:201
V. Kills:123 162%
Deaths:112
KDR:1.795
Accuracy:46.892% A
KPH:25.900 D
VKPH:15.800 A+
G30 Walker
N/A
Kills:50
V. Kills:36 135%
Deaths:19
KDR:2.632
Accuracy:33.244% N/A
KPH:10.200 N/A
VKPH:7.400 N/A
Kills:251 (0 + 251)
Deaths:131
KDR:1.916
VKDR:1.214
Vehicle Kills:159
Kill Difference:120
Playtime:12.671 hours
Usage:0%
Score:0.184m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:33.244%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 17,99517,66912,8051.38C++0.0826.337%B18.173%C+18.1DN/A55976.9h11.9B+45.1B+
Tank Mine 18,19410,88280813.468S12.1715.26%D**N/A97.9C+65.8C++827111.2h1.2A8.1D-
Carnage AR 5,7175,6124,5071.245C+0.0526.987%B+17.783%C16.6DN/A54338.5h12.5B+46.3B+
Bouncing Betty 5,0045,00411443.895U42.6032.231%D*N/A95.9C--N/A29952.2h2.4D**7.5F-
Gauss Rifle S 4,7264,5973,8431.196C++0.1025.846%C++21.666%C++16.4DN/A52280.1h11C*42.5C**
Gauss Compact S 3,9323,8082,4721.54B*0.2427.598%B*26.208%A13.8CN/A44276.4h10.8C*39B+
AC-X11 2,3832,3343,0680.761C0.5425.282%C++18.852%C--9.1D-N/A28256.5h10.1C*39.8C*
MGR-S1 Gladius 1,8701,8281,0011.826B+0.5327.622%C++16.63%D20.7DN/A7488.4h9.4B+33.9B
MKV Suppressed 1,8531,8181,3961.302C**0.0026.869%C*16.722%C-14.6DN/A45124.5h13.7C*51C**
C-4 ARX 3,6731,7695563.182B++1.8830.108%B**N/A41.7D**44.9B+45542.4h4.4T*14.5T*
Blitz GD-10 1,7721,7441,6201.077C++0.2224.309%C+13.532%C--14.6DN/A53119.4h14.4C**59.2B
AF-4 Cyclone 1,5981,5721,2821.226C+0.0725.65%C++13.741%D15.4DN/A58102.2h10.5B40.9C**
NS-11A 1,4251,4022,6240.534C-0.7621.825%C--16.049%D11.1D--N/A35126.5h14C+64.1C+
NSX Tanto 1,3941,3591,2041.129C+0.1730.525%B*21.266%D8.3D-N/A27163.4h14.3C++46.8C*
NC1 Gauss Rifle 1,3611,3392,8280.473C0.8320.508%C--14.713%D-8.4D--N/A38159.5h12.5C**60.9C++
AF-4A Bandit 1,2771,2601,5350.821C-0.4821.7%D-21.191%C9.3D--N/A30134.9h10.8C++49.6C+
GD-7F 1,2721,2411,1621.068C+0.2325.617%C**18.936%C+7.6D-N/A29163.2h13.4C++52.3C**
NS-11C 1,2251,2072,3930.504C--0.7921.752%C-13.422%D--8.3D-N/A26145h15.8C+72.5C+
AF-18 Stalker 1,2531,2066851.761B+0.4629.047%C**22.222%C*17.1DN/A5870.7h12.6C++43.3C**
NSX-P Tanto 1,2481,2048521.413B+0.1126.178%C++23.92%C+12.1DN/A3799.2h13.5B+51.5B+
NS-15M2 1,2441,2028431.426C+0.1324.985%C*24.043%C+11.3D--N/A41106.5h14.2C56.7C++
NS-15 Gallows 1,2201,1866771.752C0.4525.613%D21.079%D*20D--N/A5159.4h11.7C--45.8C--
Gauss Prime 1,2231,1851,0531.125C0.1724.421%D16.625%D--14.8D*N/A4579.9h11.2C+45.8C+
AF-4A Bandit AE 1,2131,1857561.567C+0.2723.13%D-24.473%C+19DN/A5062.3h10.4C*44.8C+
NS-11CP 1,2161,1811,0551.119C--0.1827.09%C14.141%D**9.3D*N/A25127.3h12.8C+47.1C+
GR-22AE 1,1901,1788461.392C+0.0926.382%C-18.761%D-17.4D--N/A9267.6h12.4C+46.9C+
Razor GD-23 1,1941,1652,6010.448C--0.8523.089%C+14.163%D*8.9DN/A43130.8h13C++56.3C++
AF-19 Mercenary 1,1741,1632,2470.518C0.7822.819%C++14.617%D*10.9C--N/A78107.1h11.6B+50.8B+
NS-15MP 1,1821,1606871.689C0.3924.31%D16.724%D**16.5D*N/A4870.4h12.3D50.6C
NS-7 PDW 1,1791,1601,1541.005C++0.2927.692%B+12.155%D-10.1D-N/A31114.4h13.9B50.3B+
NS-7B PDW 1,1811,1608831.314C++0.0227.433%B12.069%D--14.1DN/A3782.2h12.8B+46.7B+
AF-4AE Cyclone 1,1711,1551,0851.065D0.2326.004%D14.545%D**9.6D*N/A32119.7h11.9D-45.8D
NS-357P Underboss 1,0551,0525801.814C**0.5233.873%D*19.677%D28.1D-N/A10437.5h3.4B+10C+
Tempest 1,0531,0206861.487C+0.1925.612%C16.863%D14.8D*N/A5168.8h11.5D44.9C-
EM1 1,0391,0136471.566B+0.2724.131%B+27.345%B*13.6D--N/A4374.3h12.5C++51.7B+
NS-44 Commissioner 9219205271.746B*0.4537.855%C*17.391%D16.9DN/A7154.3h2.8B**7.4B++
MKV-P Suppressed 9258926261.425C++0.1326.519%C+20.74%C17.5DN/A5151.1h14C**52.9C**
C-4 2,2058458580.985C0.3128.465%B+N/A32.1D--51.7A+72226.3h5.4T*19.1T*
Reaper DMR 6296164041.525C+0.2325.944%C+19.156%D15.2D-N/A5640.4h9.7C++37.5C*
MGR-L1 Promise 5285083821.33C+0.0327.274%B+15.748%D*7.3D*N/A2869.8h15.5C+56.9B
LA1 Anchor 5155042841.775C+0.4825.787%C*28.175%B+19.5D--N/A11225.9h9.6B37.3B
GD-22S 4484382651.653C++0.3526.085%B+26.027%C**12.4D--N/A7235.4h10.9C*41.6B+
MANA Anti-Vehicle Turret 1,2554263031.406D-0.1168.232%C++N/A4260C++8290M++11394180.1h19T*27.8C
Rocklet Rifle 8184021073.757S2.4658.106%B++N/A17.9D18.6C--22822.4h38.1C++65.6B
Hawk GD-68 6443481502.32M++1.0264.268%C**N/A8.7D-7.4C--10839.8h13.9F--21.6F
NS Decimator 547303694.391S3.0932.613%T*N/A16.9D--13.6C20617.9h4.4C**13.4F
EM6 2992981921.552C++0.2523.039%C*27.181%B+13.1D--N/A6522.7h10B+43.3B+
E540 Halberd-H 4572631320.231A++18.9372.651%A*N/A58.4B*43.1M6974.5h13.1F--18D*
NS-30 Vandal 2132051022.01C*0.7134.547%C*15.122%D**15.1D--N/A7113.6h5.7C++16.6C**
M40 Fury 3242011121.795D-0.5046.892%A0.995%D-25.8D15.8A+3007.8h57.9T*123.5T-
NS-61 Emissary 164164792.076A++0.7837.318%A10.366%D--22.5C+N/A1107.3h10.3B+27.7B*
Sticky Grenade 1651631163N/A161.7029.813%F*N/A203.8D**2.5D--6910.8h5.1F--17.1T-
Enforcer ML65-H 421160413.902C+2.6067.062%B**N/A28.6C46.6A+5135.6h41.8T-62.3F*
Aspis Anti-Aircraft Phalanx Turret 299139353.971C**2.6733.911%AN/A8.9C10.3C+17115.6h255.4F--753C+
Enforcer ML85 252130552.364D1.0743.971%B3.077%B+13.4D--12.6D1839.7h14.2C32.3C++
NC6 Gauss SAW 1311261171.077C+0.2220.011%C+30.159%B**6.3D--N/A18319.9h8.9B+44.5B+
SAS-R 110106402.65C+1.3525.136%F--62.264%D7.4D**N/A8114.4h3.5F-13.8F*
Skyguard 162101166.313A++5.0128.298%C+N/A10.4D6.3D--1239.7h110.2B+389.3B
Spear Anti-Vehicle Phalanx Turret 190100137.692C++6.3951.501%B*3%D40C++36A+6022.5h13D--25.3C+
NS-11P 9088451.956B++0.6625.156%B+22.727%B+17.6DN/A675h11B**43.8B*
Soldier Soaker 5656341.647B+0.3530.867%C19.643%B++23.3D-N/A1702.4h5.7B18.3C*
G30 Walker 8650192.632C1.3333.244%B++N/A10.2D7.3C1494.9h391.5F*1177.7D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret903,72716.4h
Motion Spotter378,68710.2h
Snowman Soldier33901h
Spawn Beacon671,6525h
Nano-Armor Kit1,3191,558,89198.4h
Turret AI Module0680.4h
Repair Module1850.4h
Structure Shield Module0660.4h
Nanite Revive Grenade014,7524.1h
Medical Kit1,28522,72093.8h
Medical Applicator2,8741,328,38097.8h
Nanite Healing Grenade02,4140.7h
Auraxium Mag-Cutter15,786911451.8h
Spitfire Auto-Turret322,7176.6h
Rampart Wall0760.6h
Ammunition Package24318,58262.3h
Anti-Infantry MANA Turret102811.5h
Shield Recharging Field442,5603h
Recon Detection Device3811,22518.3h
Nano-Repair Grenade01420h

Check the help document for the dictionary if you want to learn more about words used here.


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