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Executor Dreadnaught RieszzNC[RSNC] RieszzNC
NC BR 188

KDR: 1.31

Score: 92.6m

Last Seen: Jun 23rd, 2019 7:50 AM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 100 (188 total) - New Conglomerate on Connery - Outfit Member of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GR-22 Tank Mine Carnage AR Gauss Rifle S Bouncing Betty Gauss Compact S AC-X11 MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RieszzNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.681%18.169%46741116966,6121.274530.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.961%0.884B*-0.406C---0.06C+HEAD + (~5.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.379C**11.90.168C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.29%1.157%633120760516938370.35714372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.77%1.305A-0.813D-1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.529B+28.20.29C*27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.907%64.13%6311209276357390.077246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.557F-0.377C--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.308C3.1-0.002C+9.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 13
92.6m628.2%270 (16.2k)227 (13.6k)1.31358100,69676,6581.39083188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210848615.661%14.629%22905:1933

41% Combat Medic36% Engineer7% Heavy Assault8% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 2:07 AMApr 26th, 2018 10:04 AMJun 23rd, 2019 10:13 AM (22h) (PST)Jun 23rd, 2019 5:06 AM (1d) (PST)Jun 23rd, 2019 3:50 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2531321210.2460.1880.0361.7920.039164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1537,8997,25415112108213,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6810.1h/283.8d 5,922 14,731 55,900 732.3k 6,234 32,323 15,884 103.2m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:3,844
Deaths:2,493
KDR:1.542
Accuracy:27.571% B*
HSR:26.171% A
AC-X11
C++
Kills:2,356
Deaths:3,086
KDR:0.763
Accuracy:25.326% C++
HSR:18.973% C--
MGR-S1 Gladius
C++
Kills:1,859
Deaths:1,017
KDR:1.828
Accuracy:27.698% C++
HSR:16.514% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C+
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C+
HSR:13.741% D
NSX Tanto
B*
Kills:1,371
Deaths:1,213
KDR:1.130
Accuracy:30.486% B*
HSR:21.371% D
AF-4A Bandit
C
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D-
HSR:21.191% C
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C-
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C-
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C
AF-4A Bandit AE
C
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D-
HSR:24.473% C
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D*
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B+
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B+
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:981
Deaths:706
KDR:1.390
Accuracy:26.515% C+
HSR:21.305% C
MGR-C1 Charger
B+
Kills:465
Deaths:336
KDR:1.384
Accuracy:29.414% B+
HSR:22.366% C
Kills:30,111
Deaths (as Light Assault):29,558
Deaths (to Light Assaults):16,724
KDR:1.01871
Kill Difference:553
Playtime:511.551 hours
Usage:8%
Score:7.578m
Score/min:247
Accuracy (listed only):25.807%
HSR (listed only):17.676%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,202
Deaths:843
KDR:1.426
Accuracy:24.985% C*
HSR:24.043% C+
EM1
B**
Kills:1,193
Deaths:774
KDR:1.541
Accuracy:24.220% B+
HSR:27.913% B**
NS-15 Gallows
D
Kills:1,186
Deaths:677
KDR:1.752
Accuracy:25.612% D
HSR:21.079% D*
NS-15MP
D
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:24.310% D
HSR:16.724% D**
GD-22S
B++
Kills:944
Deaths:578
KDR:1.633
Accuracy:25.202% B+
HSR:28.284% B++
LA1 Anchor
C*
Kills:638
Deaths:380
KDR:1.679
Accuracy:25.431% C++
HSR:26.959% C*
MGR-L1 Promise
B++
Kills:632
Deaths:462
KDR:1.368
Accuracy:27.230% B++
HSR:15.032% D*
EM6
B+
Kills:298
Deaths:192
KDR:1.552
Accuracy:23.039% C*
HSR:27.181% B+
NC6 Gauss SAW
B**
Kills:126
Deaths:117
KDR:1.077
Accuracy:20.011% C+
HSR:30.159% B**
Kills:7,379
Deaths (as Heavy Assault):4,710
Deaths (to Heavy Assaults):22,681
KDR:1.56667
Kill Difference:2,669
Playtime:457.016 hours
Usage:7%
Score:5.671m
Score/min:207
Accuracy (listed only):24.449%
HSR (listed only):24.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,859
Deaths:1,017
KDR:1.828
Accuracy:27.698% C++
HSR:16.514% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C+
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C+
HSR:13.741% D
AF-18 Stalker
C**
Kills:1,206
Deaths:685
KDR:1.761
Accuracy:29.047% C**
HSR:22.222% C**
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B+
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B+
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
NS-357P Underboss
C--
Kills:1,056
Deaths:592
KDR:1.784
Accuracy:33.907% D--
HSR:19.697% C--
NS-44 Commissioner
C*
Kills:1,052
Deaths:646
KDR:1.628
Accuracy:38.148% C*
HSR:17.966% D
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:981
Deaths:706
KDR:1.390
Accuracy:26.515% C+
HSR:21.305% C
NS-30 Vandal
C*
Kills:596
Deaths:282
KDR:2.113
Accuracy:34.209% C*
HSR:14.094% D**
SAS-R
C-
Kills:276
Deaths:96
KDR:2.875
Accuracy:24.907% F--
HSR:64.130% C-
NS-61 Emissary
A+
Kills:164
Deaths:79
KDR:2.076
Accuracy:37.318% A+
HSR:10.366% D--
Soldier Soaker
B++
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.867% C
HSR:19.643% B++
Kills:16,875
Deaths (as Infiltrator):12,243
Deaths (to Infiltrators):13,795
KDR:1.37834
Kill Difference:4,632
Playtime:531.403 hours
Usage:8%
Score:6.908m
Score/min:217
Accuracy (listed only):29.137%
HSR (listed only):19.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:3,844
Deaths:2,493
KDR:1.542
Accuracy:27.571% B*
HSR:26.171% A
AC-X11
C++
Kills:2,356
Deaths:3,086
KDR:0.763
Accuracy:25.326% C++
HSR:18.973% C--
NSX Tanto
B*
Kills:1,371
Deaths:1,213
KDR:1.130
Accuracy:30.486% B*
HSR:21.371% D
AF-4A Bandit
C
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D-
HSR:21.191% C
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C-
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C-
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C
AF-4A Bandit AE
C
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D-
HSR:24.473% C
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D*
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
MGR-C1 Charger
B+
Kills:465
Deaths:336
KDR:1.384
Accuracy:29.414% B+
HSR:22.366% C
Kills:17,642
Deaths (as Engineer):19,729
Deaths (to Engineers):10,747
KDR:0.89422
Kill Difference:2,087
Playtime:2,485.059 hours
Usage:36%
Score:29.768m
Score/min:200
Accuracy (listed only):25.348%
HSR (listed only):19.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:17,826
Deaths:12,911
KDR:1.381
Accuracy:26.332% B+
HSR:18.215% C+
Carnage AR
B+
Kills:5,612
Deaths:4,507
KDR:1.245
Accuracy:26.987% B+
HSR:17.783% C
Gauss Rifle S
C**
Kills:5,306
Deaths:4,301
KDR:1.234
Accuracy:26.126% C*
HSR:22.352% C**
MGR-S1 Gladius
C++
Kills:1,859
Deaths:1,017
KDR:1.828
Accuracy:27.698% C++
HSR:16.514% D
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C-
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C+
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C+
HSR:13.741% D
NS-11A
C--
Kills:1,402
Deaths:2,624
KDR:0.534
Accuracy:21.825% C--
HSR:16.049% D
NC1 Gauss Rifle
C--
Kills:1,339
Deaths:2,829
KDR:0.473
Accuracy:20.505% C--
HSR:14.713% D--
Gauss Prime
D
Kills:1,185
Deaths:1,053
KDR:1.125
Accuracy:24.421% D
HSR:16.625% D--
GR-22AE
C-
Kills:1,178
Deaths:846
KDR:1.392
Accuracy:26.382% C-
HSR:18.761% D-
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
NS-7B PDW
B+
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B+
HSR:12.069% D--
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D**
Tempest
C
Kills:1,020
Deaths:686
KDR:1.487
Accuracy:25.612% C
HSR:16.863% D
MKV-P Suppressed
C+
Kills:981
Deaths:706
KDR:1.390
Accuracy:26.515% C+
HSR:21.305% C
Reaper DMR
C++
Kills:688
Deaths:449
KDR:1.532
Accuracy:26.290% C++
HSR:18.895% D-
NS-11P
B++
Kills:127
Deaths:73
KDR:1.740
Accuracy:26.685% B++
HSR:20.472% C++
Kills:47,132
Deaths (as Combat Medic):39,422
Deaths (to Combat Medics):9,262
KDR:1.19558
Kill Difference:7,710
Playtime:2,821.728 hours
Usage:41%
Score:42.656m
Score/min:252
Accuracy (listed only):25.741%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:115
V. Kills:69 164%
Deaths:24
KDR:4.792
Accuracy:29.153% C+
KPH:9.500 D
VKPH:5.700 D*
Kills:115 (115 + 0)
Deaths:24
KDR:4.792
VKDR:2.875
Vehicle Kills:69
Kill Difference:91
Playtime:12.056 hours
Usage:0%
Score:0.081m
Score/min:112
Driving Accuracy:29.153%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:130
V. Kills:122 106%
Deaths:55
KDR:2.364
Accuracy:43.971% B
KPH:13.400 D--
VKPH:12.500 D
Kills:130 (0 + 130)
Deaths:55
KDR:2.364
VKDR:2.218
Vehicle Kills:122
Kill Difference:75
Playtime:9.723 hours
Usage:0%
Score:0.106m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:43.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:271
V. Kills:197 137%
Deaths:16
KDR:16.938
Accuracy:72.328% A*
KPH:55.300 B++
VKPH:40.200 A**
Enforcer ML65-H
A
Kills:176
V. Kills:273 64%
Deaths:41
KDR:4.293
Accuracy:67.442% B**
KPH:28.800 C
VKPH:44.600 A
Kills:447 (0 + 447)
Deaths:57
KDR:7.842
VKDR:8.246
Vehicle Kills:470
Kill Difference:390
Playtime:11.026 hours
Usage:0%
Score:0.370m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:67.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:204
V. Kills:125 162%
Deaths:112
KDR:1.821
Accuracy:47.135% A
KPH:26.100 D-
VKPH:16 A
G30 Walker
C--
Kills:58
V. Kills:38 149%
Deaths:21
KDR:2.762
Accuracy:33.367% B++
KPH:10.200 D
VKPH:6.700 C--
Kills:262 (0 + 262)
Deaths:133
KDR:1.970
VKDR:1.226
Vehicle Kills:163
Kill Difference:129
Playtime:13.480 hours
Usage:0%
Score:0.188m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:33.367%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 18,15617,82612,9111.381C++0.0726.332%B+18.215%C+18.1DN/A55985.7h11.9B++45.1B+
Tank Mine 18,55811,13581413.679S12.3715.182%D**N/A98.3C+65.5C++823113.3h1.2A8.2D--
Carnage AR 5,7175,6124,5071.245C+0.0726.987%B+17.783%C16.6DN/A54338.5h12.5B+46.3B+
Gauss Rifle S 5,4615,3064,3011.234C++0.0826.126%C*22.352%C**16.5DN/A52321.1h11C++41.9B
Bouncing Betty 5,1875,18711644.716U43.4032.176%D*N/A95.2DN/A29754.5h2.4D*7.6F-
Gauss Compact S 3,9693,8442,4931.542B++0.2327.571%B*26.171%A13.8C-N/A44279h10.8C++39B+
AC-X11 2,4072,3563,0860.763C0.5525.326%C++18.973%C--9.1D-N/A28258.4h10.1C++39.8C*
MGR-S1 Gladius 1,9021,8591,0171.828B+0.5127.698%C++16.514%D20.6DN/A7590.2h9.4B+34B+
C-4 ARX 3,8071,8535793.2B++1.8930.078%B**N/A41.9D**44.2B+44844.2h4.3T*14.2T*
MKV Suppressed 1,8531,8181,3961.302C**0.0126.869%C*16.722%C-14.6D-N/A45124.5h13.7C**51C**
Blitz GD-10 1,7721,7441,6201.077C++0.2424.309%C+13.532%C--14.6DN/A53119.4h14.4C**59.2C**
AF-4 Cyclone 1,5981,5721,2821.226C+0.0925.65%C+13.741%D15.4DN/A59102.2h10.5C**40.9C**
NS-11A 1,4251,4022,6240.534C--0.7821.825%C--16.049%D11.1D--N/A35126.5h14C+64.1C+
NSX Tanto 1,4061,3711,2131.13C+0.1830.486%B*21.371%D8.3D-N/A27165.2h14.3C++46.8C*
NC1 Gauss Rifle 1,3611,3392,8290.473C0.8420.505%C--14.713%D--8.4D--N/A39159.6h12.5C**60.9C++
AF-4A Bandit 1,2771,2601,5350.821C-0.4921.7%D-21.191%C9.3D--N/A30134.9h10.8C++49.6C+
GD-7F 1,2721,2411,1621.068C+0.2525.617%C**18.936%C+7.6D--N/A30163.2h13.4C++52.3C**
NS-11C 1,2251,2072,3930.504D0.8121.752%C-13.422%D--8.3D-N/A26145h15.8C+72.5C+
AF-18 Stalker 1,2531,2066851.761B+0.4529.047%C**22.222%C**17.1DN/A5870.7h12.6C++43.3C**
NSX-P Tanto 1,2481,2048521.413B+0.1026.178%C++23.92%C12.1DN/A3799.2h13.5B+51.5B+
NS-15M2 1,2441,2028431.426C+0.1124.985%C*24.043%C+11.3D*N/A41106.5h14.2C56.7C++
EM1 1,2271,1937741.541B0.2324.22%B+27.913%B**12.4D--N/A3996.3h12.5C++51.4B+
NS-15 Gallows 1,2201,1866771.752C0.4425.612%D21.079%D*20D*N/A5159.4h11.7D45.8C--
AF-4A Bandit AE 1,2131,1857561.567C+0.2523.13%D-24.473%C19DN/A5062.3h10.4C*44.8C+
Gauss Prime 1,2231,1851,0531.125C0.1924.421%D16.625%D--14.8D*N/A4579.9h11.2C+45.8C
NS-11CP 1,2161,1811,0551.119C-0.1927.09%C14.141%D*9.3D*N/A25127.3h12.8C+47.1C+
GR-22AE 1,1901,1788461.392C+0.0826.382%C-18.761%D-17.4D--N/A9267.6h12.4C+46.9C+
Razor GD-23 1,1941,1652,6010.448C--0.8723.089%C+14.163%D*8.9D-N/A43130.8h13C++56.3C++
AF-19 Mercenary 1,1741,1632,2470.518C0.8022.819%C++14.617%D*10.9DN/A79107.1h11.6B+50.8B+
NS-7 PDW 1,1791,1601,1541.005C++0.3127.692%B+12.155%D-10.1D-N/A31114.4h13.9B50.3B+
NS-15MP 1,1821,1606871.689C0.3824.31%D16.724%D**16.5D**N/A4870.4h12.3D50.6C-
NS-7B PDW 1,1811,1608831.314B+0.0027.433%B+12.069%D--14.1DN/A3782.2h12.8B+46.7B+
AF-4AE Cyclone 1,1711,1551,0851.065D0.2526.004%D14.545%D**9.6D*N/A33119.7h11.9D--45.8D
NS-357P Underboss 1,0591,0565921.784C**0.4733.907%D--19.697%C--27.9D-N/A10437.8h3.4B+10.1C+
NS-44 Commissioner 1,0561,0526461.628B++0.3138.148%C*17.966%D16.6DN/A6963.2h2.8B**7.5B++
Tempest 1,0531,0206861.487C+0.1725.612%C16.863%D14.8D*N/A5168.8h11.5D44.9C--
MKV-P Suppressed 1,0169817061.39C++0.0826.515%C+21.305%C16.9DN/A5058.2h14C**52.9C**
GD-22S 9739445781.633C++0.3225.202%B+28.284%B++14.8D-N/A6563.9h10.6B42.1B+
C-4 2,2418658641.001C0.3128.534%B+N/A32.4D--51.5A+72126.7h5.4T*18.9T*
Reaper DMR 7036884491.532C+0.2226.29%C++18.895%D-15.6D-N/A5944h9.6C*36.4C**
LA1 Anchor 6566383801.679C+0.3725.431%C++26.959%C*18.9D--N/A9733.8h9.9C*38.9C**
MGR-L1 Promise 6576324621.368C+0.0527.23%B++15.032%D*7.6D*N/A2883.2h15.4C+56.5B
NS-30 Vandal 6235962822.113C*0.8034.209%C*14.094%D**16.3D--N/A5736.6h5.5C*16.1B
MGR-C1 Charger 4854653361.384C*0.0729.414%B+22.366%C17D-N/A5327.4h12.1B41.2B+
Rocklet Rifle 8714301133.805S2.4958.061%B++N/A17.7D-18.1D22624.3h38.7C+66.6C**
MANA Anti-Vehicle Turret 1,2574273031.409B+0.1068.218%C+N/A4270S8300U28510450.1h19T*27.8D*
NS Decimator 711398864.628S3.3134.325%T-N/A18D--14.2C+20322.1h4.3B12.5D**
Hawk GD-68 7163891582.462M++1.1564.119%C*N/A9D7.5C--10843.4h13.3F-20.7F
EM6 2992981921.552C+0.2423.039%C*27.181%B+13.1D--N/A6722.7h10B+43.3B+
SAS-R 283276962.875C++1.5624.907%F--64.13%C-8.9D*N/A5631.1h3.1D**12.6F--
E540 Halberd-H 4682711616.938A15.6272.328%A*N/A55.3B++40.2A**6514.9h12.8F**17.6D**
M40 Fury 3292041121.821D-0.5147.135%AN/A26.2D-16A3037.8h57.7T*122.5T-
Enforcer ML65-H 449176414.293C+2.9867.442%B**N/A28.9C44.8A+4856.1h40.5T-60.1F*
NS-61 Emissary 164164792.076A++0.7637.318%A+10.366%D--22.5C+N/A1117.3h10.3B+27.7B**
Sticky Grenade 1661641164N/A162.6929.879%F*N/A205D**2.5D--6890.8h5.1F--17.1T*
Aspis Anti-Aircraft Phalanx Turret 320151354.314B+3.0034.229%AN/A9.3C10.4C+17216.2h246.7F--720.8C+
Enforcer ML85 252130552.364D1.0543.971%B3.077%B+13.4D--12.6C--1839.7h14.2C32.3C++
NS-11P 129127731.74B+0.4326.685%B++20.472%C++16.3DN/A577.8h12.7B+47.7B++
NC6 Gauss SAW 1311261171.077C+0.2420.011%C+30.159%B**6.3D*N/A18920h8.9B+44.5B+
Skyguard 184115244.792B*3.4829.153%C+N/A9.5D5.7D*11212.1h124.5C+427C++
Spear Anti-Vehicle Phalanx Turret 202107138.231C*6.9251.142%B*2.804%D41.2C++36.5A+6132.6h12.6D--24.5C+
Fatestealer 1021021770.576C+0.7430.491%D39.216%A++12.9DN/A647.9h2.3C++7.6C+
G30 Walker 9658212.762C+1.4533.367%B++N/A10.2D6.7C--1365.7h372.4F--1116.1D
Soldier Soaker 5656341.647B+0.3330.867%C19.643%B++23.3D-N/A1702.4h5.7B18.3C*
Frag Grenade 5252152N/A50.6940.437%DN/A260D--N/A28490.2h4.3C10.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3331,585,475100.3h
Spawn Beacon851,7516.5h
Anti-Vehicle MANA Turret903,74016.5h
Structure Shield Module0670.4h
Repair Module1860.5h
Turret AI Module0690.4h
Nanite Revive Grenade015,2374.3h
Nanite Healing Grenade02,4290.7h
Medical Kit1,34523,682101h
Medical Applicator2,8951,345,42699.2h
Auraxium Mag-Cutter15,786911451.8h
Spitfire Auto-Turret342,8907h
Restoration Kit9860.1h
Motion Spotter399,33711.3h
Rampart Wall0760.6h
Ammunition Package24518,88463.7h
Anti-Infantry MANA Turret102811.5h
Nano-Repair Grenade01540h
Hardlight Barrier2701h
Snowman Soldier33901h
Shield Recharging Field442,5603h
Recon Detection Device4013,67122.1h

Check the help document for the dictionary if you want to learn more about words used here.


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