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Executor RieszzNC[RSNC] RieszzNC
NC BR 182

KDR: 1.28

Score: 85.9m

Last Seen: Dec 12th, 2018 6:47 AM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 100 (182 total) - New Conglomerate on Briggs - Outfit Member of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GR-22 Tank Mine Carnage AR Bouncing Betty Gauss Rifle S Gauss Compact S AC-X11 MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.626%17.919%4593998363,2411.27982-0

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.874%0.899B*-0.416C---0.014C+HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.376C**120.161C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.076%1.184%633101959116327720.36213276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.907%1.29A-0.808D-1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.52B+28.30.277C*28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 14
85.9m614.8%270 (16.2k)227 (13.6k)1.2793492,78972,5291.35438182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022776215.297%14.135%21605:1331

42% Combat Medic38% Engineer6% Heavy Assault7% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 2:07 AMApr 26th, 2018 10:04 AMDec 12th, 2018 1:42 PM (1d) (PST)Dec 12th, 2018 6:08 AM (1d) (PST)Dec 12th, 2018 2:47 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2551311240.2460.1920.0351.7520.039148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,2807,8597,42115122105213,637

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6298.9h/262.5d 5,443 13,116 52,345 662.2k 5,903 29,699 14,923 96.2m

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A
Kills:3,477
Deaths:2,298
KDR:1.513
Accuracy:27.805% B*
HSR:25.769% A
AC-X11
C++
Kills:2,286
Deaths:3,046
KDR:0.750
Accuracy:25.199% C++
HSR:18.766% C--
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
MGR-S1 Gladius
C++
Kills:1,563
Deaths:860
KDR:1.817
Accuracy:27.412% C++
HSR:16.635% D
NSX Tanto
B*
Kills:1,359
Deaths:1,204
KDR:1.129
Accuracy:30.525% B*
HSR:21.266% D
AF-4A Bandit
C+
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D
HSR:21.191% C+
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C+
AF-4A Bandit AE
C+
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D
HSR:24.473% C+
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D*
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D*
Tempest
C
Kills:960
Deaths:649
KDR:1.479
Accuracy:25.823% C
HSR:17.188% D
MKV-P Suppressed
C+
Kills:862
Deaths:607
KDR:1.420
Accuracy:26.424% C+
HSR:20.766% C
Kills:28,722
Deaths (as Light Assault):28,685
Deaths (to Light Assaults):15,682
KDR:1.00129
Kill Difference:37
Playtime:440.489 hours
Usage:7%
Score:6.542m
Score/min:248
Accuracy (listed only):25.626%
HSR (listed only):17.401%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C
Kills:1,186
Deaths:677
KDR:1.752
Accuracy:25.613% C
HSR:21.079% D--
NS-15MP
D
Kills:1,160
Deaths:687
KDR:1.689
Accuracy:24.310% D
HSR:16.724% D**
NS-15M2
C**
Kills:1,126
Deaths:783
KDR:1.438
Accuracy:25.018% C**
HSR:23.535% C
EM1
B++
Kills:757
Deaths:462
KDR:1.639
Accuracy:23.242% B
HSR:26.156% B++
LA1 Anchor
B+
Kills:493
Deaths:276
KDR:1.786
Accuracy:25.715% C*
HSR:27.789% B+
MGR-L1 Promise
B++
Kills:490
Deaths:369
KDR:1.328
Accuracy:27.385% B++
HSR:15.918% D*
GD-22S
B++
Kills:388
Deaths:243
KDR:1.597
Accuracy:26.145% B++
HSR:24.742% C++
EM6
B+
Kills:298
Deaths:192
KDR:1.552
Accuracy:23.039% C**
HSR:27.181% B+
NC6 Gauss SAW
B**
Kills:126
Deaths:117
KDR:1.077
Accuracy:20.011% C+
HSR:30.159% B**
Kills:6,024
Deaths (as Heavy Assault):3,806
Deaths (to Heavy Assaults):21,435
KDR:1.58276
Kill Difference:2,218
Playtime:381.718 hours
Usage:6%
Score:4.873m
Score/min:213
Accuracy (listed only):24.498%
HSR (listed only):23.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
MGR-S1 Gladius
C++
Kills:1,563
Deaths:860
KDR:1.817
Accuracy:27.412% C++
HSR:16.635% D
AF-18 Stalker
C**
Kills:1,175
Deaths:666
KDR:1.764
Accuracy:29.072% C**
HSR:22.128% C*
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D*
NS-357P Underboss
C--
Kills:1,042
Deaths:569
KDR:1.831
Accuracy:33.776% D--
HSR:19.674% C--
Tempest
C
Kills:960
Deaths:649
KDR:1.479
Accuracy:25.823% C
HSR:17.188% D
MKV-P Suppressed
C+
Kills:862
Deaths:607
KDR:1.420
Accuracy:26.424% C+
HSR:20.766% C
NS-44 Commissioner
C*
Kills:799
Deaths:458
KDR:1.745
Accuracy:37.376% C*
HSR:16.521% D
NS-61 Emissary
A+
Kills:164
Deaths:79
KDR:2.076
Accuracy:37.318% A+
HSR:10.366% D--
Soldier Soaker
B+
Kills:56
Deaths:34
KDR:1.647
Accuracy:30.867% C
HSR:19.643% B+
Kills:15,230
Deaths (as Infiltrator):11,342
Deaths (to Infiltrators):13,155
KDR:1.3428
Kill Difference:3,888
Playtime:420.501 hours
Usage:7%
Score:5.487m
Score/min:217
Accuracy (listed only):29.002%
HSR (listed only):16.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:3,477
Deaths:2,298
KDR:1.513
Accuracy:27.805% B*
HSR:25.769% A
AC-X11
C++
Kills:2,286
Deaths:3,046
KDR:0.750
Accuracy:25.199% C++
HSR:18.766% C--
NSX Tanto
B*
Kills:1,359
Deaths:1,204
KDR:1.129
Accuracy:30.525% B*
HSR:21.266% D
AF-4A Bandit
C+
Kills:1,260
Deaths:1,535
KDR:0.821
Accuracy:21.700% D
HSR:21.191% C+
GD-7F
C**
Kills:1,241
Deaths:1,162
KDR:1.068
Accuracy:25.617% C**
HSR:18.936% C+
NS-11C
C
Kills:1,207
Deaths:2,393
KDR:0.504
Accuracy:21.752% C
HSR:13.422% D--
NSX-P Tanto
C++
Kills:1,204
Deaths:852
KDR:1.413
Accuracy:26.178% C++
HSR:23.920% C+
AF-4A Bandit AE
C+
Kills:1,185
Deaths:756
KDR:1.567
Accuracy:23.130% D
HSR:24.473% C+
NS-11CP
C
Kills:1,181
Deaths:1,055
KDR:1.119
Accuracy:27.090% C
HSR:14.141% D*
Razor GD-23
C+
Kills:1,165
Deaths:2,601
KDR:0.448
Accuracy:23.089% C+
HSR:14.163% D*
AF-19 Mercenary
C++
Kills:1,163
Deaths:2,247
KDR:0.518
Accuracy:22.819% C++
HSR:14.617% D*
Kills:16,728
Deaths (as Engineer):19,149
Deaths (to Engineers):10,262
KDR:0.87357
Kill Difference:2,421
Playtime:2,382.684 hours
Usage:38%
Score:28.818m
Score/min:202
Accuracy (listed only):24.991%
HSR (listed only):19.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:17,567
Deaths:12,759
KDR:1.377
Accuracy:26.334% B+
HSR:18.108% C+
Carnage AR
B+
Kills:5,575
Deaths:4,490
KDR:1.242
Accuracy:26.984% B+
HSR:17.776% C
Gauss Rifle S
C++
Kills:3,805
Deaths:3,367
KDR:1.130
Accuracy:25.356% C++
HSR:20.710% C+
MKV Suppressed
C*
Kills:1,818
Deaths:1,396
KDR:1.302
Accuracy:26.869% C*
HSR:16.722% C
Blitz GD-10
C+
Kills:1,744
Deaths:1,620
KDR:1.077
Accuracy:24.309% C+
HSR:13.532% C--
AF-4 Cyclone
C++
Kills:1,572
Deaths:1,282
KDR:1.226
Accuracy:25.650% C++
HSR:13.741% D
MGR-S1 Gladius
C++
Kills:1,563
Deaths:860
KDR:1.817
Accuracy:27.412% C++
HSR:16.635% D
NS-11A
C-
Kills:1,402
Deaths:2,624
KDR:0.534
Accuracy:21.825% C-
HSR:16.049% D
NC1 Gauss Rifle
C-
Kills:1,339
Deaths:2,828
KDR:0.473
Accuracy:20.508% C-
HSR:14.713% D-
Gauss Prime
C--
Kills:1,185
Deaths:1,053
KDR:1.125
Accuracy:24.421% C--
HSR:16.625% D--
GR-22AE
C
Kills:1,178
Deaths:846
KDR:1.392
Accuracy:26.382% C
HSR:18.761% D
NS-7B PDW
B
Kills:1,160
Deaths:883
KDR:1.314
Accuracy:27.433% B
HSR:12.069% D--
NS-7 PDW
B+
Kills:1,160
Deaths:1,154
KDR:1.005
Accuracy:27.692% B+
HSR:12.155% D-
AF-4AE Cyclone
D
Kills:1,155
Deaths:1,085
KDR:1.065
Accuracy:26.004% D
HSR:14.545% D*
Tempest
C
Kills:960
Deaths:649
KDR:1.479
Accuracy:25.823% C
HSR:17.188% D
MKV-P Suppressed
C+
Kills:862
Deaths:607
KDR:1.420
Accuracy:26.424% C+
HSR:20.766% C
Reaper DMR
C+
Kills:546
Deaths:362
KDR:1.508
Accuracy:25.575% C+
HSR:17.949% D--
Kills:44,591
Deaths (as Combat Medic):37,865
Deaths (to Combat Medics):8,731
KDR:1.17763
Kill Difference:6,726
Playtime:2,670.742 hours
Usage:42%
Score:40.178m
Score/min:251
Accuracy (listed only):25.588%
HSR (listed only):16.355%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:130
V. Kills:122 106%
Deaths:55
KDR:2.364
Accuracy:43.971% B
KPH:13.400 D--
VKPH:12.500 D
Kills:130 (0 + 130)
Deaths:55
KDR:2.364
VKDR:2.218
Vehicle Kills:122
Kill Difference:75
Playtime:9.723 hours
Usage:0%
Score:0.106m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:43.971%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:263
V. Kills:194 135%
Deaths:13
KDR:20.231
Accuracy:72.651% A*
KPH:58 B*
VKPH:42.800 M
Enforcer ML65-H
A+
Kills:132
V. Kills:238 55%
Deaths:39
KDR:3.385
Accuracy:65.953% B**
KPH:25.700 C--
VKPH:46.400 A+
Kills:395 (0 + 395)
Deaths:52
KDR:7.596
VKDR:8.308
Vehicle Kills:432
Kill Difference:343
Playtime:9.671 hours
Usage:0%
Score:0.346m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:65.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:198
V. Kills:121 162%
Deaths:112
KDR:1.768
Accuracy:46.763% A
KPH:25.700 D-
VKPH:15.700 A
Kills:198 (0 + 198)
Deaths:112
KDR:1.768
VKDR:1.080
Vehicle Kills:121
Kill Difference:86
Playtime:7.700 hours
Usage:0%
Score:0.133m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:46.763%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GR-22 17,89117,56712,7591.377C++0.1026.334%B+18.108%C+18.1DN/A54973h11.9B+45.2B+
Tank Mine 17,77710,59280513.158S11.8815.341%D**N/A97.5C+66.2C++832108.6h1.3B**8.2D-
Carnage AR 5,6805,5754,4901.242C+0.0426.984%B+17.776%C16.6DN/A54336.6h12.5B+46.4B+
Bouncing Betty 4,8574,85711044.155U42.8832.343%D*N/A95.8DN/A29850.7h2.4D**7.5F-
Gauss Rifle S 3,9063,8053,3671.13C+0.1525.356%C++20.71%C+16.2DN/A49235.3h11C++43.5C**
Gauss Compact S 3,5823,4772,2981.513B++0.2327.805%B*25.769%A13.6C-N/A43254.8h10.8C++38.7B+
AC-X11 2,3322,2863,0460.75C0.5325.199%C++18.766%C--9D-N/A28254.5h10.1C*40C*
MKV Suppressed 1,8531,8181,3961.302C**0.0226.869%C*16.722%C14.6DN/A45124.5h13.7C*51C**
Blitz GD-10 1,7721,7441,6201.077C++0.2024.309%C+13.532%C--14.6DN/A52119.4h14.4C**59.2C**
C-4 ARX 3,5581,6975403.143B++1.8630.082%B**N/A41.9D**46B++46440.5h4.4T*14.7T*
AF-4 Cyclone 1,5981,5721,2821.226C+0.0525.65%C++13.741%D15.4DN/A58102.2h10.5C**40.9C**
MGR-S1 Gladius 1,5941,5638601.817B0.5427.412%C++16.635%D20.8DN/A7275.2h9.4B+34.4B+
NS-11A 1,4251,4022,6240.534D0.7521.825%C-16.049%D11.1D--N/A35126.5h14C+64.1C+
NSX Tanto 1,3941,3591,2041.129C+0.1530.525%B*21.266%D8.3D--N/A27163.4h14.3C++46.8C*
NC1 Gauss Rifle 1,3611,3392,8280.473C0.8120.508%C-14.713%D-8.4D--N/A38159.5h12.5C*60.9C++
AF-4A Bandit 1,2771,2601,5350.821C0.4621.7%D21.191%C+9.3D--N/A30134.9h10.8C++49.6C+
GD-7F 1,2721,2411,1621.068C+0.2125.617%C**18.936%C+7.6D--N/A29163.2h13.4C++52.3C**
NS-11C 1,2251,2072,3930.504C--0.7821.752%C13.422%D--8.3D-N/A26145h15.8C+72.5C+
NSX-P Tanto 1,2481,2048521.413B+0.1326.178%C++23.92%C+12.1DN/A3799.2h13.5B+51.5B+
NS-15 Gallows 1,2201,1866771.752C0.4725.613%C21.079%D--20D*N/A5159.4h11.7C45.8C+
Gauss Prime 1,2231,1851,0531.125C0.1524.421%C--16.625%D--14.8D*N/A4579.9h11.2C+45.8C+
AF-4A Bandit AE 1,2131,1857561.567C++0.2923.13%D24.473%C+19DN/A5062.3h10.4C*44.8C+
NS-11CP 1,2161,1811,0551.119C-0.1627.09%C14.141%D*9.3D*N/A25127.3h12.8C+47.1C+
GR-22AE 1,1901,1788461.392C+0.1126.382%C18.761%D17.4D--N/A9267.6h12.4C+46.9C+
AF-18 Stalker 1,2211,1756661.764B+0.4829.072%C**22.128%C*17.1DN/A5868.6h12.6C++43.4C**
Razor GD-23 1,1941,1652,6010.448C--0.8323.089%C+14.163%D*8.9D-N/A43130.8h13C++56.3C++
AF-19 Mercenary 1,1741,1632,2470.518C0.7622.819%C++14.617%D*10.9C--N/A77107h11.6B+50.8B+
NS-7B PDW 1,1811,1608831.314C*0.0327.433%B12.069%D--14.1DN/A3782.2h12.8B+46.7B
NS-15MP 1,1821,1606871.689C0.4124.31%D16.724%D**16.5D*N/A4870.4h12.3D50.6C
NS-7 PDW 1,1791,1601,1541.005C++0.2727.692%B+12.155%D-10.1D-N/A31114.4h13.9B50.3B+
AF-4AE Cyclone 1,1711,1551,0851.065D0.2126.004%D14.545%D*9.6D*N/A32119.7h11.9D45.8C
NS-15M2 1,1681,1267831.438C+0.1625.018%C**23.535%C11.4D*N/A4099.1h14C55.8C++
NS-357P Underboss 1,0451,0425691.831C**0.5533.776%D--19.674%C--28.2D-N/A10536.9h3.4B+10.1C+
Tempest 9919606491.479C++0.2025.823%C17.188%D14.8D*N/A5064.7h11.5D44.6C-
MKV-P Suppressed 8928626071.42C*0.1426.424%C+20.766%C17.6DN/A5049.1h14.1C**53.4B
C-4 2,1448088500.951C0.3328.421%B+N/A31.7D--52.4A++73625.5h5.5T*19.4T*
NS-44 Commissioner 8007994581.745B*0.4737.376%C*16.521%D17.1DN/A7146.6h2.9B**7.7B++
EM1 7767574621.639B+0.3623.242%B26.156%B++17.2DN/A5444.1h11.9C*51.1B+
Reaper DMR 5585463621.508C+0.2325.575%C+17.949%D--14.8D-N/A5436.9h9.9C++38.9C*
LA1 Anchor 5044932761.786C+0.5125.715%C*27.789%B+19.5D--N/A11125.3h9.6B37.4B
MGR-L1 Promise 5104903691.328C+0.0527.385%B++15.918%D*7.3D*N/A2866.8h15.7C+57.2B
MANA Anti-Vehicle Turret 1,2514233031.396B+0.1268.303%U3.073%D-4230B8280U28431200.1h19.1F*27.9D
GD-22S 3953882431.597C++0.3226.145%B++24.742%C++12.3D--N/A7631.6h10.8C*41.3B+
Rocklet Rifle 708344993.475S2.2057.79%B+N/A16.8D-17.8D21220.5h39.6C+68.5C*
Hawk GD-68 6323411482.304M*1.0264.208%C*N/A9D7.7C11038h13.7F--21.3F
EM6 2992981921.552C++0.2723.039%C**27.181%B+13.1D--N/A6522.7h10B+43.3B+
E540 Halberd-H 4572631320.231A*18.9572.651%A*N/A58.4B*43.1M6964.5h13.1F--18D*
NS Decimator 432237544.389S3.1133.78%T-N/A16.3D--13.4C21614.5h4.9C+14.5F-
M40 Fury 3191981121.768D-0.4946.763%A1.01%D-25.7D-15.7A2877.7h57.9T*123.9T-
NS-61 Emissary 164164792.076A++0.8037.318%A+10.366%D--22.5C+N/A1107.3h10.3B+27.7B*
Sticky Grenade 1641621162N/A160.7229.769%F*N/A202.5D**2.5D--6910.8h5.1F--17.1T*
Aspis Anti-Aircraft Phalanx Turret 291133353.8C*2.5234.268%AN/A8.9C-10.6C+17514.9h260.8F*761.2C
Enforcer ML65-H 370132393.385C2.1165.953%B**N/A25.9C--46.7A+5075.1h45.7T*69.3T-
Enforcer ML85 252130552.364C--1.0843.971%B3.077%B+13.4D--12.6D1839.7h14.2C32.3C++
NC6 Gauss SAW 1311261171.077C+0.2020.011%C+30.159%B**6.3D*N/A17819.9h8.9B+44.5B+
Spear Anti-Vehicle Phalanx Turret 17993137.154C+5.8750.063%B++3.226%C--40.4C++37.4A+6042.3h12.9D-25.7C
Soldier Soaker 5656341.647B+0.3730.867%C19.643%B+23.3DN/A1702.4h5.7C**18.3C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret903,72016.4h
Motion Spotter357,9409h
Nano-Repair Grenade01380h
Snowman Soldier11360.4h
Spawn Beacon591,5774.2h
Nano-Armor Kit1,3141,533,30796h
Turret AI Module0680.4h
Repair Module1830.4h
Structure Shield Module0620.4h
Nanite Revive Grenade014,4014h
Medical Kit1,25822,09588.7h
Medical Applicator2,8481,311,91195.9h
Nanite Healing Grenade02,3690.7h
Auraxium Mag-Cutter15,786911451.8h
Spitfire Auto-Turret302,4106.1h
Rampart Wall0760.6h
Ammunition Package23918,39460.6h
Anti-Infantry MANA Turret102801.5h
Shield Recharging Field442,5603h
Recon Detection Device3410,42216.7h

Check the help document for the dictionary if you want to learn more about words used here.


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