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Commander RiftyTR[2AM] RiftyTR
TR BR 52

KDR: 12.99

Score: 3m

Last Seen: Aug 16th, 2018 8:37 PM
- OFFLINE - 15.8 hour(s)

Battle Rank 52 - Terran Republic on Cobalt - Outfit Leader of Bra macht die Banshee[2AM] Bra macht die Banshee
TR outfit on Cobalt

Members: 1
Level Progress (to 53): 84%
Level 100 Progress: 16% 524h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler L100 Python HESH Hornet Missiles E540 Halberd Hellfire Rocket Pods TSAR-42 TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,148,418 MLG Score: 918
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.981%17.3%415210032371.5192311.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.604%0.588B+-0.652D0.106C+HEAD + (~5.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.412B10.40.257C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.539%0.652%7401310024,45079105156.3291423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.135%-0.015C+-0.935D--0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.548B+26.70.487B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.294%0.418%4577110041,1964614226836%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.954B*-1.441D**-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.888B*2.20.826B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.5%0.362%2487110042762016213.8169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.419A-1.023D*-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.935B*3.80.9B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.811%70.769%24871100419518010.2632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.664B+0.269C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.489B+1.90.375C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bra macht die Banshee[2AM] Bra macht die Banshee
TR outfit on Cobalt

Members: 1
3m143.8%505 (30.3k)466 (28k)12.99327,67959115.351952 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR100581032.629%3.321%10810:524

54% Engineer38% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2018 7:23 PMJul 9th, 2018 6:16 PMAug 17th, 2018 1:56 PM (15h) (PST)Aug 16th, 2018 6:10 PM (1d) (PST)Aug 16th, 2018 4:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,582361,5461.1920.0920.0402.1000.269918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,9452,18092,76571621261627,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.4h/4.5d 1,394 255 1,704 13.5k 50 122 1,731 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:89
Deaths:40
KDR:2.225
Accuracy:26.855% A++
HSR:21.348% C+
Kills:89
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):109
KDR:2.225
Kill Difference:49
Playtime:2.699 hours
Usage:3%
Score:0.029m
Score/min:176
Accuracy (listed only):26.855%
HSR (listed only):21.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:148
Deaths:98
KDR:1.510
Accuracy:22.318% C*
HSR:14.865% D
Kills:148
Deaths (as Engineer):98
Deaths (to Engineers):169
KDR:1.5102
Kill Difference:50
Playtime:58.231 hours
Usage:54%
Score:1.616m
Score/min:463
Accuracy (listed only):22.318%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:148
Deaths:98
KDR:1.510
Accuracy:22.318% C*
HSR:14.865% D
Kills:148
Deaths (as Light Assault):98
Deaths (to Light Assaults):94
KDR:1.5102
Kill Difference:50
Playtime:40.453 hours
Usage:38%
Score:1.271m
Score/min:524
Accuracy (listed only):22.318%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:195
Deaths:42
KDR:4.643
Accuracy:37.811% C+
HSR:70.769% C**
Kills:195
Deaths (as Infiltrator):42
Deaths (to Infiltrators):70
KDR:4.64286
Kill Difference:153
Playtime:4.952 hours
Usage:5%
Score:0.070m
Score/min:237
Accuracy (listed only):37.811%
HSR (listed only):70.769%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:2,488
V. Kills:98 N/A
Deaths:76
KDR:32.737
Accuracy:37.152% A+
KPH:163.400 S
VKPH:6.400 A
M18 Needler
S
Kills:1,734
V. Kills:909 191%
Deaths:119
KDR:14.571
Accuracy:37.152% B*
KPH:62.600 S
VKPH:32.800 M**
Hornet Missiles
A+
Kills:470
V. Kills:268 175%
Deaths:13
KDR:36.154
Accuracy:65.078% B+
KPH:121.100 A
VKPH:69 A+
Hellfire Rocket Pods
A*
Kills:228
V. Kills:25 N/A
Deaths:12
KDR:19
Accuracy:65.332% A*
KPH:147.700 A
VKPH:16.200 C*
Coyote Missiles
A*
Kills:92
V. Kills:44 204%
Deaths:25
KDR:3.680
Accuracy:67.024% A*
KPH:21.800 D
VKPH:10.400 D--
Kills:5,012 (4,222 + 0)
Deaths:245
KDR:20.457
VKDR:5.486
Vehicle Kills:1,344
Kill Difference:4,767
Playtime:52.567 hours
Usage:49%
Score:1.288m
Score/min:408
Piloting Accuracy:37.152%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,196
V. Kills:130 N/A
Deaths:26
KDR:46
Accuracy:50.294% C**
KPH:102 A*
VKPH:11.100 B*
Kills:1,196 (1,196 + 0)
Deaths:26
KDR:46
VKDR:5
Vehicle Kills:130
Kill Difference:1,170
Playtime:11.731 hours
Usage:11%
Score:0.264m
Score/min:376
Driving Accuracy:50.294%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M+
Kills:276
V. Kills:120 228%
Deaths:8
KDR:34.500
Accuracy:51.500% A+
KPH:51.100 M+
VKPH:22.200 A*
Kills:276 (0 + 276)
Deaths:8
KDR:34.500
VKDR:15
Vehicle Kills:120
Kill Difference:268
Playtime:5.399 hours
Usage:5%
Score:0.083m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:51.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:106
V. Kills:9 N/A
Deaths:4
KDR:26.500
Accuracy:55.315% M+
KPH:158.500 B**
VKPH:13.500 A*
Kills:106 (0 + 106)
Deaths:4
KDR:26.500
VKDR:2.250
Vehicle Kills:9
Kill Difference:102
Playtime:0.669 hours
Usage:1%
Score:0.017m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:55.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,5862,4887632.737M++19.7437.152%A+N/A163.7S6.4A39615.2h13.6B++36.7B++
M18 Needler 2,6431,73411914.571S1.5837.152%B*N/A62.6S32.8M**39627.7h47.2B**127.1A
L100 Python HESH 1,3261,1962646M+33.0150.294%C**N/A102.2A*11.1B*37611.7h2.2A4.4B**
Hornet Missiles 7384701336.154S23.1665.078%B+N/A120.5A68.7A+8393.9h6.3B**9.7B**
E540 Halberd 396276834.5M**21.5151.5%A+N/A51.1M+22.2A*2555.4h3.8A++7.4A+
Hellfire Rocket Pods 2532281219A++6.0165.332%A*N/A152A16.7C**4081.5h12.4B**19.1B**
TSAR-42 195195424.643B+8.3537.811%C+70.769%C**60.9B**N/A1343.2h1.9B*5.2B+
TRAC-5 154148981.51B**11.4822.318%C*14.865%D11.8C-N/A4312.5h9.8A43.9B*
P525 Marauder-H 115106426.5B**13.5155.315%M+N/A151.4B**12.9A++4160.7h7.2C+13B*
Coyote Missiles 13692253.68C*9.3167.024%A*N/A21.9D10.5D--1414.2h35.4B+52.8B*
T9 CARV 9089402.225B*10.7726.855%A++21.348%C+52.4AN/A1451.7h11.3B*42.3B*

Consumables
  Name Deaths Consumed Time Equipped
NS-TMC-01 "His Regards"411706.2h
Nano-Armor Kit6260,8384.5h
Medical Kit201200.5h
Medical Applicator03510h
Ammunition Package0810.1h
Recon Detection Device3820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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