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Commander RiftyTR[GAZO] RiftyTR
TR BR 51

KDR: 17.44

Score: 12.5m

Last Seen: Dec 8th, 2018 11:37 AM
- OFFLINE - 54 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Cobalt - Outfit Leader of Ghettozeug unzensiert[GAZO] Ghettozeug unzensiert
TR outfit on Cobalt

Members: 4
Level Progress (to 52): 85%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler Hellfire Rocket Pods L100 Python HESH Hornet Missiles P525 Marauder-H E540 Halberd Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,245,996 MLG Score: 996
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.603%17.308%409210203641.2771916.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.898%0.505B+-0.509D-0.033C+HEAD + (~5.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.413B10.40.272C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.51%0.754%124944101816,845176255995.1695658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.624%0.007C+-0.805D-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.664B+19.90.617B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.595%0.62%1884310191,77414728412.068622%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%0.371C**-1.298D**-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*2.70.783B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.405%0.216%3009210209255027118.1373340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.264%1.048B**-1.057D*-1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.904B*5.30.863B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.037%74.559%30091102139730013.2333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.297C*0.491B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+1.90.39C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghettozeug unzensiert[GAZO] Ghettozeug unzensiert
TR outfit on Cobalt

Members: 4
12.5m326.5%821 (49.3k)757 (45.4k)17.440324,1201,38319.656551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022308233.329%2.931%9811:545

54% Engineer38% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2018 7:23 PMAug 31st, 2018 2:37 PMDec 9th, 2018 2:22 AM (1d) (PST)Dec 8th, 2018 8:40 AM (2d) (PST)Dec 8th, 2018 7:37 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,703711,6321.4590.0840.0435.6090.259996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,1664,23597,93188533371645,432

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.5h/11.5d 3,065 707 4,549 92.7k 170 377 4,277 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:110
Deaths:46
KDR:2.391
Accuracy:27.429% A++
HSR:23.636% C++
Kills:110
Deaths (as Heavy Assault):46
Deaths (to Heavy Assaults):252
KDR:2.3913
Kill Difference:64
Playtime:4.696 hours
Usage:2%
Score:1.322m
Score/min:4,692
Accuracy (listed only):27.429%
HSR (listed only):23.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:254
Deaths:168
KDR:1.512
Accuracy:22.060% C++
HSR:14.567% D-
Kills:254
Deaths (as Engineer):168
Deaths (to Engineers):410
KDR:1.5119
Kill Difference:86
Playtime:147.743 hours
Usage:54%
Score:5.948m
Score/min:671
Accuracy (listed only):22.060%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:254
Deaths:168
KDR:1.512
Accuracy:22.060% C++
HSR:14.567% D-
Kills:254
Deaths (as Light Assault):168
Deaths (to Light Assaults):198
KDR:1.5119
Kill Difference:86
Playtime:104.934 hours
Usage:38%
Score:4.862m
Score/min:772
Accuracy (listed only):22.060%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:397
Deaths:76
KDR:5.224
Accuracy:37.037% C+
HSR:74.559% B++
Kills:397
Deaths (as Infiltrator):76
Deaths (to Infiltrators):121
KDR:5.22368
Kill Difference:321
Playtime:11.792 hours
Usage:4%
Score:0.179m
Score/min:254
Accuracy (listed only):37.037%
HSR (listed only):74.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M
Kills:296
Deaths:89
KDR:3.326
Accuracy:28.410% M
HSR:26.351% A
MRC3 Mercy
M
Kills:223
Deaths:78
KDR:2.859
Accuracy:28.755% M
HSR:28.251% A+
Kills:519
Deaths (as MAX Suit):83.500
Deaths (to MAX Suits):110
KDR:6.21557
Kill Difference:435.500
Playtime:5.086 hours
Usage:2%
Score:0.202m
Score/min:662
Accuracy (listed only):28.582%
HSR (listed only):27.301%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:11,782
V. Kills:453 N/A
Deaths:250
KDR:47.128
Accuracy:36.803% A
KPH:226.600 S
VKPH:8.700 A**
M18 Needler
S
Kills:3,591
V. Kills:1,871 192%
Deaths:187
KDR:19.203
Accuracy:36.999% B*
KPH:66.400 S
VKPH:34.600 S
Hellfire Rocket Pods
A++
Kills:1,357
V. Kills:144 N/A
Deaths:52
KDR:26.096
Accuracy:64.551% A++
KPH:135.300 B**
VKPH:14.400 C++
Hornet Missiles
B**
Kills:1,063
V. Kills:631 168%
Deaths:36
KDR:29.528
Accuracy:64.736% B+
KPH:105.100 B*
VKPH:62.400 B**
Coyote Missiles
A+
Kills:401
V. Kills:182 219%
Deaths:111
KDR:3.613
Accuracy:63.107% A+
KPH:17.500 C
VKPH:8 D--
M18 Locust
S
Kills:296
V. Kills:156 189%
Deaths:11
KDR:26.909
Accuracy:35.092% B+
KPH:80.900 S
VKPH:42.600 M++
M18 Rotary
S
Kills:115
V. Kills:63 180%
Deaths:14
KDR:8.214
Accuracy:30.294% C+
KPH:61.800 S
VKPH:33.900 M**
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:26 185%
Deaths:4
KDR:12.500
Accuracy:87.160% N/A
KPH:56.600 N/A
VKPH:29.400 N/A
Kills:18,655 (15,784 + 0)
Deaths:665
KDR:28.053
VKDR:5.302
Vehicle Kills:3,526
Kill Difference:17,990
Playtime:155.507 hours
Usage:56%
Score:6.607m
Score/min:708
Piloting Accuracy:30.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,214
V. Kills:133 N/A
Deaths:26
KDR:46.692
Accuracy:50.445% C**
KPH:101.300 A*
VKPH:11.100 B*
Kills:1,214 (1,214 + 0)
Deaths:26
KDR:46.692
VKDR:5.115
Vehicle Kills:133
Kill Difference:1,188
Playtime:11.989 hours
Usage:4%
Score:0.270m
Score/min:376
Driving Accuracy:50.445%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M
Kills:417
V. Kills:192 216%
Deaths:12
KDR:34.750
Accuracy:49.862% B**
KPH:49.400 M
VKPH:22.700 A**
P2-120 AP
A++
Kills:400
V. Kills:124 320%
Deaths:7
KDR:57.143
Accuracy:37.143% D-
KPH:50 A++
VKPH:15.500 C
P2-120 HESH
A+
Kills:160
V. Kills:22 N/A
Deaths:5
KDR:32
Accuracy:45.326% B+
KPH:80.100 A+
VKPH:11 B+
Kills:977 (560 + 417)
Deaths:24
KDR:40.708
VKDR:14.083
Vehicle Kills:338
Kill Difference:953
Playtime:18.437 hours
Usage:7%
Score:0.439m
Score/min:397
Driving Accuracy:45.326%
Gunner Accuracy:49.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:508
V. Kills:23 N/A
Deaths:12
KDR:42.333
Accuracy:46.288% A+
KPH:159.300 A
VKPH:7.200 C*
Kills:508 (0 + 508)
Deaths:12
KDR:42.333
VKDR:1.917
Vehicle Kills:23
Kill Difference:496
Playtime:3.190 hours
Usage:1%
Score:0.069m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:46.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 12,23511,78225047.128S29.6936.803%AN/A226.6S8.7A**92052h12.7B++34.4B++
M18 Needler 5,4623,59118719.203S1.7636.999%B*1.17%D66.4S34.6S46254.1h46.2B**124.8A
Hellfire Rocket Pods 1,5011,3575226.096A**8.6664.551%A++N/A135.7B**14.4C++218610h11.2A17.3B**
L100 Python HESH 1,3471,2142646.692M++29.2550.445%C**N/A101.2A*11.1B*37612h2.2A4.4B**
Hornet Missiles 1,6941,0633629.528M*12.0964.736%B+N/A105.2B*62.5B**78910.1h6.8B*10.5B*
P525 Marauder-H 5315081242.333A*24.8946.288%A+N/A158.8A7.2C*3633.2h6.5C*14.1B++
E540 Halberd 6094171234.75S17.3149.862%B**N/A49.6M22.9A**2618.4h3.9A+7.8A+
Coyote Missiles 5834011113.613C++13.8363.107%A+N/A17.5C7.9D--10622.9h31B++49.1B*
P2-120 AP 524400757.143S39.7037.143%D-N/A50A++15.5C5668h4A+10.9B**
TSAR-42 397397765.224B+12.2237.037%C+74.559%B++60.2B**N/A1486.6h1.9B*5.2B+
M18 Locust 4522961126.909U9.4735.092%B+N/A80S42.2M++7333.7h43.8B124.8B*
MRC3 Mercy 304296893.326B++14.1128.41%M26.351%A65.8M++1.8M1884.5h19.8C+69.8B*
TRAC-5 2642541681.512B**15.9322.06%C++14.567%D-10.2C--N/A4124.8h9.9B**44.9B++
MRC3 Mercy 227223782.859B+14.5828.755%M28.251%A+54.4A*1B*1724.1h25D*86.9B++
P2-120 HESH 182160532A+14.5645.326%B+1.25%B+80A+11B+2942h3A+6.6A
M18 Rotary 178115148.214M++9.2330.294%C+N/A60.5S33.2M*9211.9h43.1B**142.4B**
T9 CARV 111110462.391B**15.0527.429%A++23.636%C++57.9A++N/A1881.9h11.5B++41.8B*
C-4 10681108.1S9.3463.415%SN/A135A41.7B*13690.6h1B**1.5A+
Rocklet Rifle 8351232.217M15.2230.222%F*N/A16.5D-10.3D*1493.1h14.7A++48.5B*
Tomcat A2AM Pods 7650412.5A++4.9487.16%B**N/A55.6C+28.9C-6300.9h9C10.3C++

Consumables
  Name Deaths Consumed Time Equipped
HC1 Cougar02820.1h
Nano-Repair Grenade01330h
Spawn Beacon2790.1h
Nano-Armor Kit97138,16810.4h
NS-TMC-01 "His Regards"411706.2h
Ripper01670.2h
Medical Kit622671.6h
Medical Applicator04390h
Ammunition Package11470.1h
Recon Detection Device41400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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