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Lt. Colonel RiftyTR[GAZO] RiftyTR
TR BR 68

KDR: 16.31

Score: 5.6m

Last Seen: Oct 21st, 2018 10:51 AM
- OFFLINE - 14.2 hour(s)

Battle Rank 68 - Terran Republic on Cobalt - Outfit Leader of Ghettozeug unzensiert[GAZO] Ghettozeug unzensiert
TR outfit on Cobalt

Members: 3
Level Progress (to 69): 30%
Level 100 Progress: 30% 445h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler L100 Python HESH Hellfire Rocket Pods Hornet Missiles P525 Marauder-H E540 Halberd TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,323,558 MLG Score: 1058
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.196%17.747%412210113551.5570214.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.13%0.524B+-0.361C--0.088C+HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.434B10.10.295C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.135%0.794%107084100910,957132202382.3835541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.319%-0.082C+-0.791D-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.615B+22.40.57B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.128%0.59%2357210111,52610023015.26661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.682%0.337C**-1.321D**1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.853B*2.60.799B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.317%0.222%3734210119024025622.55351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%1.034B**-1.06D*-1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.904B*5.30.863B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.756%74.114%37341101236725014.1154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.247C++0.443B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.457B+20.382C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghettozeug unzensiert[GAZO] Ghettozeug unzensiert
TR outfit on Cobalt

Members: 3
5.6m131.9%497 (29.8k)458 (27.5k)16.307416,5521,01518.729168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013197432.772%3.383%11112:034

51% Engineer40% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2018 7:23 PMAug 31st, 2018 2:37 PMOct 21st, 2018 9:01 AM (2d) (PST)Oct 21st, 2018 8:18 AM (2d) (PST)Oct 21st, 2018 6:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,642501,5921.3520.0830.0462.1310.2631058

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,5463,00895,53881531281627,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204h/8.5d 2,458 560 3,342 26.1k 110 273 3,224 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:110
Deaths:46
KDR:2.391
Accuracy:27.429% A++
HSR:23.636% C++
Kills:110
Deaths (as Heavy Assault):46
Deaths (to Heavy Assaults):193
KDR:2.3913
Kill Difference:64
Playtime:3.628 hours
Usage:2%
Score:0.038m
Score/min:176
Accuracy (listed only):27.429%
HSR (listed only):23.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:245
Deaths:159
KDR:1.541
Accuracy:21.405% C+
HSR:15.102% D
Kills:245
Deaths (as Engineer):159
Deaths (to Engineers):294
KDR:1.54088
Kill Difference:86
Playtime:103.889 hours
Usage:51%
Score:2.807m
Score/min:450
Accuracy (listed only):21.405%
HSR (listed only):15.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:245
Deaths:159
KDR:1.541
Accuracy:21.405% C+
HSR:15.102% D
Kills:245
Deaths (as Light Assault):159
Deaths (to Light Assaults):160
KDR:1.54088
Kill Difference:86
Playtime:81.599 hours
Usage:40%
Score:2.494m
Score/min:509
Accuracy (listed only):21.405%
HSR (listed only):15.102%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:367
Deaths:66
KDR:5.561
Accuracy:36.756% C+
HSR:74.114% B++
Kills:367
Deaths (as Infiltrator):66
Deaths (to Infiltrators):97
KDR:5.56061
Kill Difference:301
Playtime:11.042 hours
Usage:5%
Score:0.162m
Score/min:244
Accuracy (listed only):36.756%
HSR (listed only):74.114%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:186
Deaths:31
KDR:6
Accuracy:26.581% A**
HSR:21.505% C**
MRC3 Mercy
A*
Kills:133
Deaths:20
KDR:6.650
Accuracy:27.168% A*
HSR:29.323% A++
Kills:319
Deaths (as MAX Suit):25.500
Deaths (to MAX Suits):60
KDR:12.5098
Kill Difference:293.500
Playtime:2.888 hours
Usage:1%
Score:0.105m
Score/min:605
Accuracy (listed only):26.875%
HSR (listed only):25.414%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:6,958
V. Kills:269 N/A
Deaths:160
KDR:43.488
Accuracy:36.439% A
KPH:209.400 S
VKPH:8.100 A*
M18 Needler
S
Kills:3,107
V. Kills:1,622 191%
Deaths:172
KDR:18.064
Accuracy:36.764% B*
KPH:65.600 S
VKPH:34.300 S
Hellfire Rocket Pods
A++
Kills:802
V. Kills:73 N/A
Deaths:32
KDR:25.063
Accuracy:63.932% A++
KPH:157.400 A+
VKPH:14.300 C+
Hornet Missiles
A+
Kills:788
V. Kills:468 168%
Deaths:23
KDR:34.261
Accuracy:63.572% B+
KPH:115.800 B**
VKPH:68.800 A+
Coyote Missiles
A+
Kills:244
V. Kills:117 207%
Deaths:72
KDR:3.389
Accuracy:64.067% A+
KPH:17 C
VKPH:8.100 D--
M18 Rotary
S
Kills:90
V. Kills:51 173%
Deaths:11
KDR:8.182
Accuracy:31.818% C++
KPH:78.100 S
VKPH:44.200 S
Kills:11,989 (10,155 + 0)
Deaths:470
KDR:25.509
VKDR:5.532
Vehicle Kills:2,600
Kill Difference:11,519
Playtime:108.007 hours
Usage:53%
Score:2.725m
Score/min:421
Piloting Accuracy:31.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,214
V. Kills:133 N/A
Deaths:26
KDR:46.692
Accuracy:50.445% B
KPH:101.300 A*
VKPH:11.100 B*
Kills:1,214 (1,214 + 0)
Deaths:26
KDR:46.692
VKDR:5.115
Vehicle Kills:133
Kill Difference:1,188
Playtime:11.989 hours
Usage:6%
Score:0.268m
Score/min:372
Driving Accuracy:50.445%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M
Kills:394
V. Kills:181 216%
Deaths:11
KDR:35.818
Accuracy:49.814% A
KPH:50.200 M
VKPH:23 A**
P2-120 AP
A++
Kills:312
V. Kills:92 335%
Deaths:6
KDR:52
Accuracy:34.373% D*
KPH:47.300 A++
VKPH:13.900 D
Kills:706 (312 + 394)
Deaths:17
KDR:41.529
VKDR:16.059
Vehicle Kills:273
Kill Difference:689
Playtime:14.449 hours
Usage:7%
Score:0.316m
Score/min:365
Driving Accuracy:34.373%
Gunner Accuracy:49.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:508
V. Kills:23 N/A
Deaths:12
KDR:42.333
Accuracy:46.288% A+
KPH:159.300 A
VKPH:7.200 C*
Kills:508 (0 + 508)
Deaths:12
KDR:42.333
VKDR:1.917
Vehicle Kills:23
Kill Difference:496
Playtime:3.190 hours
Usage:2%
Score:0.069m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:46.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 7,2276,95816043.488S27.1836.439%AN/A209.6S8.1A*46933.2h12.7B++35B++
M18 Needler 4,7293,10717218.064S1.7636.764%B*1.255%D65.7S34.3S41847.3h46.4B**126.3A
L100 Python HESH 1,3471,2142646.692M++30.3850.445%BN/A101.2A*11.1B*37212h2.2A4.4B**
Hellfire Rocket Pods 8758023225.063A**8.7663.932%A++N/A157.3A+14.3C+4055.1h11.2A17.5B**
Hornet Missiles 1,2567882334.261S17.9563.572%B+N/A115.9B**68.8A+7856.8h6.7B**10.6B**
P525 Marauder-H 5315081242.333A*26.0346.288%A+N/A158.8A7.2C*3583.2h6.5C*14.1B++
E540 Halberd 5753941135.818S19.5149.814%AN/A49.9M22.9A*2497.9h3.7A++7.5A+
TSAR-42 367367665.561B+10.7536.756%C+74.114%B++59.2B**N/A1356.2h2B++5.3B+
P2-120 AP 404312652S35.6934.373%D*N/A47.3A++13.9D5036.6h3.8A+11.2B**
TRAC-5 2552451591.541B**14.7721.405%C+15.102%D10.8C--N/A3922.6h9.5A44.4B*
Coyote Missiles 361244723.389C++12.9264.067%A+N/A16.9C8.1D--10114.4h32.7B+51B*
MRC3 Mercy 191186316A++10.3126.581%A**21.505%C**68.9M*1.9M+1592.7h15B**56.6B**
MRC3 Mercy 135133206.65A*9.6627.168%A*29.323%A++57.8A*N/A1452.3h18.8C**69B*
T9 CARV 111110462.391B*13.9227.429%A++23.636%C++57.9A++N/A1681.9h11.5B*41.8B*
M18 Rotary 14190118.182M++8.1331.818%C++1.111%D-75S42.5S10351.2h40.1B**126.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0950h
Spawn Beacon2550.1h
NS-TMC-01 "His Regards"411706.2h
Nano-Armor Kit85107,8067.7h
Medical Kit492181.2h
Medical Applicator04070h
Ammunition Package11150.1h
Recon Detection Device41360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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