Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,491)players online:
EmpressBSG (11)  infamousH4 (10)  davinator791 (7)  Government_CheeseBurger (6)  larx_x (5)  atypick (4) 43
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (328 days). The data shown below may not be accurate.

Rigsta[LDD] Rigsta
VS BR 112

KDR: 1.94

Score: 25m

Last Seen: Mar 30th, 2018 4:48 AM
- OFFLINE - 7887.7 hour(s)

Battle Rank 101 (112 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 49%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Sirius SX12 MKV Suppressed NS-7 PDW L100 Python AP VA39 Spectre Ghost XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rigsta



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,173,438 MLG Score: 938
Fun Score: N/A
Cheeseburgers Flipped: 275TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.717%23.104%6172899414,3181.737410.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.371%1.102B**0.371C**-1.102D*HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+10.80.244C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.181%1.887%1511021533871550.13659834%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.551D0.261C*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
569.4-2.536F*183.2-2.46F*386.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.996%3.586%584710153,37480925524.17058132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.521%-0.088C+0.624B+-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.7-0.364C-21.1-0.683D31.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.009%1.594%295510171,0046204621.61935217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.55%1.471A+-0.703D--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.896B*6.40.837B++5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.774%76.454%295710157,1355392613.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%1.464A+0.611B+0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+2.40.256C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.039%11.372%2953101955455211.00181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.279%0.301C*-0.629D-0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.414B3.50.283C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25m296.8%272 (16.3k)257 (15.4k)1.9449934,29417,6322.29736112 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102272722.609%27.789%62805:3010

29% Engineer58% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 11:42 PMDec 7th, 2012 11:08 PMApr 5th, 2018 4:46 AM (322d) (PST)Mar 30th, 2018 1:03 AM (329d) (PST)Mar 30th, 2018 12:48 AM (329d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4961323640.3530.1820.0981.2090.054938

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7487,90121,8472111673315,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1619h/67.5d 6,213 9,530 7,262 117.4k 1,740 3,896 5,267 48.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:401
Deaths:280
KDR:1.432
Accuracy:21.612% C++
HSR:24.190% C+
Pulsar LSW
C+
Kills:250
Deaths:98
KDR:2.551
Accuracy:21.912% C+
HSR:19.200% D
Ursa
C+
Kills:79
Deaths:62
KDR:1.274
Accuracy:19.956% C-
HSR:22.785% C+
Lasher X2
C+
Kills:53
Deaths:26
KDR:2.038
Accuracy:21.714% C--
HSR:3.774% C+
SVA-88
B+
Kills:52
Deaths:40
KDR:1.300
Accuracy:22.536% C+
HSR:28.846% B+
Kills:835
Deaths (as Heavy Assault):506
Deaths (to Heavy Assaults):4,926
KDR:1.6502
Kill Difference:329
Playtime:71.404 hours
Usage:4%
Score:1.178m
Score/min:275
Accuracy (listed only):21.546%
HSR (listed only):19.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:738
Deaths:717
KDR:1.029
Accuracy:25.321% C**
HSR:15.041% C
Solstice VE3
C*
Kills:383
Deaths:252
KDR:1.520
Accuracy:23.810% C*
HSR:20.366% C++
Phobos VX86
C-
Kills:321
Deaths:246
KDR:1.305
Accuracy:51.243% D
HSR:13.707% C-
Serpent VE92
B+
Kills:273
Deaths:219
KDR:1.247
Accuracy:25.684% B+
HSR:14.652% D-
Pulsar C
B*
Kills:196
Deaths:149
KDR:1.315
Accuracy:24.742% C++
HSR:28.061% B*
Pandora VX25
B
Kills:166
Deaths:101
KDR:1.644
Accuracy:42.963% B
HSR:8.434% F
VX6-7
C++
Kills:120
Deaths:134
KDR:0.896
Accuracy:23.350% C+
HSR:21.667% C++
Zenith VX-5
A**
Kills:78
Deaths:91
KDR:0.857
Accuracy:23.351% C-
HSR:35.897% A**
Thanatos VE70
C+
Kills:67
Deaths:100
KDR:0.670
Accuracy:38.296% C+
HSR:7.463% F-
Kills:2,342
Deaths (as Engineer):2,009
Deaths (to Engineers):4,164
KDR:1.16575
Kill Difference:333
Playtime:470.867 hours
Usage:29%
Score:9.026m
Score/min:319
Accuracy (listed only):30.973%
HSR (listed only):18.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:2,348
Deaths:140
KDR:16.771
Accuracy:51.631% A++
HSR:85.733% B**
Sirius SX12
B++
Kills:1,887
Deaths:1,139
KDR:1.657
Accuracy:27.762% B++
HSR:14.626% C--
MKV Suppressed
B+
Kills:1,333
Deaths:994
KDR:1.341
Accuracy:27.960% B+
HSR:22.956% B+
NS-7 PDW
B+
Kills:1,312
Deaths:801
KDR:1.638
Accuracy:27.531% B+
HSR:19.055% C*
VA39 Spectre
A++
Kills:1,161
Deaths:344
KDR:3.375
Accuracy:44.207% A++
HSR:48.062% B*
Ghost
B+
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:41.548% B
HSR:73.707% B+
XM98
B**
Kills:1,158
Deaths:221
KDR:5.240
Accuracy:44.256% B**
HSR:79.188% B+
Phantom VA23
B**
Kills:1,156
Deaths:478
KDR:2.418
Accuracy:39.442% B++
HSR:39.619% B**
Eridani SX5
C
Kills:1,156
Deaths:873
KDR:1.324
Accuracy:24.579% C
HSR:17.907% C
Artemis VX26
C+
Kills:1,039
Deaths:429
KDR:2.422
Accuracy:26.027% C
HSR:22.522% C+
Spiker
C*
Kills:740
Deaths:727
KDR:1.018
Accuracy:31.201% C*
HSR:22.432% C*
Skorpios
C*
Kills:733
Deaths:638
KDR:1.149
Accuracy:25.773% C-
HSR:22.374% C*
V10
A
Kills:636
Deaths:100
KDR:6.360
Accuracy:40.789% C+
HSR:89.151% A
Manticore SX40
B
Kills:514
Deaths:234
KDR:2.197
Accuracy:31.467% B
HSR:16.926% D
Parsec VX3-A
B*
Kills:459
Deaths:57
KDR:8.053
Accuracy:42.842% C++
HSR:84.967% B*
Eridani SX5G
C+
Kills:449
Deaths:320
KDR:1.403
Accuracy:27.117% C+
HSR:20.267% C+
Nyx VX31
C
Kills:429
Deaths:47
KDR:9.128
Accuracy:27.926% D--
HSR:25.641% C
NS-44 Commissioner
B**
Kills:377
Deaths:404
KDR:0.933
Accuracy:37.863% C*
HSR:29.443% B**
NS-44L Blackhand
A
Kills:305
Deaths:94
KDR:3.245
Accuracy:51.790% B**
HSR:60% A
NS-357 Underboss
C++
Kills:294
Deaths:268
KDR:1.097
Accuracy:37.775% C++
HSR:17.687% C-
Phaseshift VX-S
C++
Kills:213
Deaths:36
KDR:5.917
Accuracy:36.575% C++
HSR:72.770% C+
Beamer VS3
B**
Kills:196
Deaths:148
KDR:1.324
Accuracy:25.701% C
HSR:29.592% B**
Cerberus
C+
Kills:167
Deaths:171
KDR:0.977
Accuracy:27.810% D
HSR:22.156% C+
NSX Tomoe
B**
Kills:134
Deaths:90
KDR:1.489
Accuracy:24.622% D--
HSR:47.761% B**
NS-61 Emissary
B+
Kills:71
Deaths:67
KDR:1.060
Accuracy:27.534% C+
HSR:19.718% B+
Kills:19,427
Deaths (as Infiltrator):9,153
Deaths (to Infiltrators):2,583
KDR:2.12247
Kill Difference:10,274
Playtime:944.207 hours
Usage:58%
Score:12.756m
Score/min:225
Accuracy (listed only):34.069%
HSR (listed only):40.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,887
Deaths:1,139
KDR:1.657
Accuracy:27.762% B++
HSR:14.626% C--
MKV Suppressed
B+
Kills:1,333
Deaths:994
KDR:1.341
Accuracy:27.960% B+
HSR:22.956% B+
NS-7 PDW
B+
Kills:1,312
Deaths:801
KDR:1.638
Accuracy:27.531% B+
HSR:19.055% C*
Eridani SX5
C
Kills:1,156
Deaths:873
KDR:1.324
Accuracy:24.579% C
HSR:17.907% C
Solstice SF
C**
Kills:738
Deaths:717
KDR:1.029
Accuracy:25.321% C**
HSR:15.041% C
Skorpios
C*
Kills:733
Deaths:638
KDR:1.149
Accuracy:25.773% C-
HSR:22.374% C*
Eridani SX5G
C+
Kills:449
Deaths:320
KDR:1.403
Accuracy:27.117% C+
HSR:20.267% C+
Solstice VE3
C*
Kills:383
Deaths:252
KDR:1.520
Accuracy:23.810% C*
HSR:20.366% C++
Phobos VX86
C-
Kills:321
Deaths:246
KDR:1.305
Accuracy:51.243% D
HSR:13.707% C-
Serpent VE92
B+
Kills:273
Deaths:219
KDR:1.247
Accuracy:25.684% B+
HSR:14.652% D-
Pulsar C
B*
Kills:196
Deaths:149
KDR:1.315
Accuracy:24.742% C++
HSR:28.061% B*
Pandora VX25
B
Kills:166
Deaths:101
KDR:1.644
Accuracy:42.963% B
HSR:8.434% F
VX6-7
C++
Kills:120
Deaths:134
KDR:0.896
Accuracy:23.350% C+
HSR:21.667% C++
Zenith VX-5
A**
Kills:78
Deaths:91
KDR:0.857
Accuracy:23.351% C-
HSR:35.897% A**
Thanatos VE70
C+
Kills:67
Deaths:100
KDR:0.670
Accuracy:38.296% C+
HSR:7.463% F-
Kills:9,212
Deaths (as Light Assault):6,774
Deaths (to Light Assaults):2,968
KDR:1.35991
Kill Difference:2,438
Playtime:68.332 hours
Usage:4%
Score:1.019m
Score/min:249
Accuracy (listed only):29.299%
HSR (listed only):18.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,887
Deaths:1,139
KDR:1.657
Accuracy:27.762% B++
HSR:14.626% C--
MKV Suppressed
B+
Kills:1,333
Deaths:994
KDR:1.341
Accuracy:27.960% B+
HSR:22.956% B+
NS-7 PDW
B+
Kills:1,312
Deaths:801
KDR:1.638
Accuracy:27.531% B+
HSR:19.055% C*
Eridani SX5
C
Kills:1,156
Deaths:873
KDR:1.324
Accuracy:24.579% C
HSR:17.907% C
Skorpios
C*
Kills:733
Deaths:638
KDR:1.149
Accuracy:25.773% C-
HSR:22.374% C*
Eridani SX5G
C+
Kills:449
Deaths:320
KDR:1.403
Accuracy:27.117% C+
HSR:20.267% C+
Phobos VX86
C-
Kills:321
Deaths:246
KDR:1.305
Accuracy:51.243% D
HSR:13.707% C-
H-V45
C
Kills:194
Deaths:172
KDR:1.128
Accuracy:22.672% C
HSR:18.041% C-
Pandora VX25
B
Kills:166
Deaths:101
KDR:1.644
Accuracy:42.963% B
HSR:8.434% F
Thanatos VE70
C+
Kills:67
Deaths:100
KDR:0.670
Accuracy:38.296% C+
HSR:7.463% F-
Kills:7,618
Deaths (as Combat Medic):5,384
Deaths (to Combat Medics):1,972
KDR:1.41493
Kill Difference:2,234
Playtime:25.445 hours
Usage:2%
Score:0.400m
Score/min:262
Accuracy (listed only):31.590%
HSR (listed only):16.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:107
Deaths:48
KDR:2.229
Accuracy:21.794% B++
HSR:27.103% B**
Nebula VM20
B++
Kills:102
Deaths:45
KDR:2.267
Accuracy:21.217% B++
HSR:23.529% B+
Blueshift VM5
C**
Kills:100
Deaths:39
KDR:2.564
Accuracy:20.642% C**
HSR:16% D-
Blueshift VM5
C*
Kills:84
Deaths:36
KDR:2.333
Accuracy:20.848% C*
HSR:15.476% D--
Cosmos VM3
B**
Kills:84
Deaths:22
KDR:3.818
Accuracy:17.864% B
HSR:25% B**
Cosmos VM3
C*
Kills:63
Deaths:26
KDR:2.423
Accuracy:17.382% C*
HSR:20.635% C*
NS-10 Burster
B++
Kills:52
Deaths:30
KDR:1.733
Accuracy:33.583% B++
HSR:9.615% B+
Kills:592
Deaths (as MAX Suit):123
Deaths (to MAX Suits):955
KDR:4.81301
Kill Difference:469
Playtime:34.492 hours
Usage:2%
Score:0.613m
Score/min:296
Accuracy (listed only):21.904%
HSR (listed only):19.623%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:172
V. Kills:73 232%
Deaths:16
KDR:10.750
Accuracy:56.905% B+
KPH:32.300 D-
VKPH:13.700 C
Maelstrom Turbo Laser
D-
Kills:53
V. Kills:60 87%
Deaths:68
KDR:0.779
Accuracy:32.181% C++
KPH:3.600 D--
VKPH:4 D-
Kills:225 (53 + 0)
Deaths:84
KDR:2.679
VKDR:1.583
Vehicle Kills:133
Kill Difference:141
Playtime:20.168 hours
Usage:1%
Score:0.192m
Score/min:158
Piloting Accuracy:32.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:359
V. Kills:75 472%
Deaths:12
KDR:29.917
Accuracy:62.303% A*
KPH:1,292,400 U
VKPH:270,000 U
C150 Dalton
U
Kills:133
V. Kills:70 187%
Deaths:15
KDR:8.867
Accuracy:59.204% A*
KPH:478,800 U
VKPH:252,000 U
Kills:492 (0 + 492)
Deaths:27
KDR:18.222
VKDR:5.370
Vehicle Kills:145
Kill Difference:465
Playtime:0.001 hours
Usage:0%
Score:0.206m
Score/min:4,114,680
Piloting Accuracy:N/A%
Gunner Accuracy:59.204%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,190
V. Kills:1,212 98%
Deaths:309
KDR:3.851
Accuracy:56.232% C+
KPH:15.600 D*
VKPH:15.900 C
C75 Viper
B+
Kills:688
V. Kills:218 314%
Deaths:104
KDR:6.615
Accuracy:52.938% A
KPH:29 C+
VKPH:9.200 B+
Skyguard
C--
Kills:240
V. Kills:239 100%
Deaths:84
KDR:2.857
Accuracy:35.281% B**
KPH:7.700 D-
VKPH:7.600 C--
L100 Python HEAT
D
Kills:168
V. Kills:83 200%
Deaths:16
KDR:10.500
Accuracy:53.908% C*
KPH:16.700 D-
VKPH:8.200 D
Kills:2,286 (2,286 + 0)
Deaths:513
KDR:4.456
VKDR:3.415
Vehicle Kills:1,752
Kill Difference:1,773
Playtime:141.610 hours
Usage:9%
Score:2.191m
Score/min:258
Driving Accuracy:53.908%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:798
V. Kills:699 114%
Deaths:92
KDR:8.674
Accuracy:45.062% D--
KPH:13.900 D--
VKPH:12.200 D
Saron HRB
C++
Kills:239
V. Kills:187 127%
Deaths:24
KDR:9.958
Accuracy:48.243% B+
KPH:20.700 C
VKPH:16.200 C++
Supernova VPC
D-
Kills:151
V. Kills:34 431%
Deaths:2
KDR:75.500
Accuracy:49.907% C+
KPH:19.100 D*
VKPH:4.300 D-
Supernova PC
C
Kills:139
V. Kills:59 232%
Deaths:14
KDR:9.929
Accuracy:47.760% C+
KPH:17.300 C-
VKPH:7.300 C
Kills:1,327 (1,088 + 239)
Deaths:132
KDR:10.053
VKDR:7.417
Vehicle Kills:979
Kill Difference:1,195
Playtime:84.689 hours
Usage:5%
Score:1.270m
Score/min:250
Driving Accuracy:47.760%
Gunner Accuracy:48.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:201
V. Kills:10 N/A
Deaths:12
KDR:16.750
Accuracy:41.952% C+
KPH:65 D
VKPH:3.200 D-
E540 Halberd-H
D
Kills:72
V. Kills:46 153%
Deaths:5
KDR:14.400
Accuracy:61.699% B+
KPH:25 D-
VKPH:16 D
Kills:273 (0 + 273)
Deaths:17
KDR:16.059
VKDR:3.294
Vehicle Kills:56
Kill Difference:256
Playtime:5.968 hours
Usage:0%
Score:0.145m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:61.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:54
V. Kills:3 N/A
Deaths:8
KDR:6.750
Accuracy:36.330% C+
KPH:37.900 C
VKPH:2.100 D**
Kills:54 (0 + 54)
Deaths:8
KDR:6.750
VKDR:0.375
Vehicle Kills:3
Kill Difference:46
Playtime:1.426 hours
Usage:0%
Score:0.027m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:36.330%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:335
V. Kills:85 390%
Deaths:184
KDR:1.821
Accuracy:55.541% B+
KPH:10.100 D
VKPH:2.600 D-
Kills:335 (335 + 0)
Deaths:184
KDR:1.821
VKDR:0.462
Vehicle Kills:85
Kill Difference:151
Playtime:33.037 hours
Usage:2%
Score:0.165m
Score/min:83
Driving Accuracy:55.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,3502,34814016.771M**14.8351.631%A++85.733%B**26.8C+N/A11687.7h1.8B*3.6B**
Sirius SX12 1,8981,8871,1391.657B+0.2927.762%B++14.626%C--21.4CN/A9488.3h13.2B+47.6B+
MKV Suppressed 1,3421,3339941.341B0.6027.96%B+22.956%B+36.7C**N/A17336.3h13B46.6B+
NS-7 PDW 1,3191,3128011.638B**0.3127.531%B+19.055%C*36.5B+N/A15735.9h12.8B+46.3B+
L100 Python AP 2,4021,1903093.851C+1.9156.232%C+4.538%B**15.6D*15.9C28276.4h8C-14.3C
VA39 Spectre 1,1691,1613443.375B**1.4344.207%A++48.062%B*35.1B++N/A16233.1h4.5B*10.3B**
Ghost 1,1651,1603333.483C**1.5441.548%B73.707%B+19.9DN/A10058.4h2B+4.8B+
XM98 1,1641,1582215.24A+3.3044.256%B**79.188%B+32.1C*N/A13336.1h2B*4.5B*
Phantom VA23 1,1651,1564782.418C++0.4739.442%B++39.619%B**28.8CN/A10240.1h4.3B10.8B+
Eridani SX5 1,1591,1568731.324C*0.6224.579%C17.907%C17.9DN/A10064.6h11.7C**47.6C++
Proximity Mine 1,1411,13910910.45A*8.5137.89%C--N/A247.6MN/A6514.6h1M2.7A+
Artemis VX26 1,0461,0394292.422B**0.4826.027%C22.522%C+19.8DN/A10352.5h12.2C++47.1C++
Supernova FPC 1,497798928.674B+6.7345.062%D--5.013%A++14D--12.2D22557.2h5B+11.1C+
Spiker 7427407271.018C+0.9331.201%C*22.432%C*46.8BN/A16115.8h8.1B25.8B+
Solstice SF 7467387171.029C++0.9225.321%C**15.041%C13.7C-N/A8353.7h11.7C++46.2B
Skorpios 7437336381.149C0.8025.773%C-22.374%C*27.9DN/A11126.3h12.3C47.7C
C75 Viper 9066881046.615B+4.6752.938%AN/A28.9C+9.2B+24223.8h14.4C+27.3B+
Force-Blade 67264011,5100.056B**1.8942.8%B**1.25%D-0.8C++N/A3805.8h2B+4.7B++
V10 6376361006.36A4.4240.789%C+89.151%A32.1C+N/A17219.8h1.8B*4.3B++
Heartstring 5485443891.398C**0.5544.592%C*37.684%B++16.2C-N/A3633.5h2.7C**6.1B+
Tank Mine 987524796.633A*4.6931.016%C+N/A227.8M201.3S40372.3h1.3B**4.3B**
Manticore SX40 5205142342.197A0.2531.467%B16.926%D21.8CN/A12023.6h7.5C*23.9B+
Parsec VX3-A 462459578.053B*6.1142.842%C++84.967%B*35.9DN/A10312.8h1.8C**4.2B
Eridani SX5G 4584493201.403C+0.5427.117%C+20.267%C+32.5C-N/A11313.8h10.9C*40.3C*
Nyx VX31 430429479.128M+7.1827.926%D--25.641%C10.6D*N/A7240.3h5.5C++19.7C+
C-4 6244191812.315B++0.3727.111%C**N/A71C+34.7B+11705.9h1.2B+4.3B++
Orion VS54 4044012801.432C++0.5121.612%C++24.19%C+23CN/A17217.4h12.8C*59.3C++
Solstice VE3 3883832521.52B**0.4223.81%C*20.366%C++12.1CN/A8831.7h14.5B61C*
NS-44 Commissioner 3803774040.933C+1.0137.863%C*29.443%B**18DN/A7920.9h3.7C**9.9B
L105 Zephyr 4343591229.917A**27.9762.303%A*N/A3590U750U12942700.1h4.6B**7.4A
M40 Fury-F 4203351841.821C++0.1255.541%B+N/A10.2D2.6D-8333h12.6C+22.6C*
Phobos VX86 3223212461.305C+0.6451.243%D13.707%C-16.1D--N/A7720h2.6C+5.1C+
Frag Grenade 3193181318N/A316.0642.012%CN/A1060M3.3D-37620.3h1.8A++4.3B**
Spear Anti-Vehicle Phalanx Turret 5723172612.192B*10.2553.401%B**4.416%C++43.4B34.9A5967.3h8.9C++16.7B+
NS-44L Blackhand 308305943.245A*1.3051.79%B**60%A25.2C++N/A6712.1h3.3B*6.3B*
NS-357 Underboss 2942942681.097C++0.8537.775%C++17.687%C-19.2DN/A9615.3h4.4C+11.7C*
Serpent VE92 2762732191.247C*0.7025.684%B+14.652%D-16.5C--N/A9416.5h13.7C+53.3C**
Pulsar LSW 255250982.551B**0.6121.912%C+19.2%D22.3DN/A13911.2h17.1D*78.2C-
Skyguard 479240842.857C++0.9135.281%B**N/A7.6D--7.6C--21531.4h189.9D*538.3C
Saron HRB 426239249.958B**8.0148.243%B+1.674%C++20.8C16.3C++45311.5h12.2A++25.2A+
Phaseshift VX-S 214213365.917B**3.9736.575%C++72.77%C+18.5C-N/A6211.5h3.2C+8.7C*
M40 Fury-H 2112011216.75C**14.8141.952%C+0.995%C64.8D3.2D-3593.1h4B**9.6B**
Pulsar C 2011961491.315C++0.6324.742%C++28.061%B*13.1DN/A8515h11.6C*46.9C**
Beamer VS3 1991961481.324B*0.6225.701%C29.592%B**16.2C-N/A8412.1h9.6C++37.5C+
H-V45 1941941721.128C+0.8222.672%C18.041%C-13.8DN/A7214.1h16.3D-71.8C
Dual Photon Pods 2451721610.75B++8.8156.905%B+N/A32.5D-13.8C3705.3h27.8C48.9C+
Auraxium Force-Blade 1751691,3550.125A*1.8252.901%A++N/A1.9B+N/A487.8h1.8B+3.5B+
L100 Python HEAT 2511681610.5A+8.5653.908%C*7.143%M++16.6D-8.2D24810.1h6C*11B+
Cerberus 1691671710.977C+0.9727.81%D22.156%C+17.4DN/A739.6h5.8C**20.8C++
Pandora VX25 1661661011.644B+0.3042.963%B8.434%F31.3C+N/A1265.3h4.2B9.7B+
Supernova VPC 185151275.5S73.5649.907%C+1.325%C19.1D*4.3D-1417.9h3.5C+7.1C+
Supernova PC 198139149.929B++7.9847.76%C+4.317%A+17.4C-7.4C2438h4.3B++9B+
NSX Tomoe 135134901.489C+0.4624.622%D--47.761%B**20.3DN/A446.6h15.2C+61.7C
C150 Dalton 203133158.867B+6.9259.204%A*1.504%B++1330U700U7630700.1h4.5C+7.6B*
VX6-7 1251201340.896C1.0523.35%C+21.667%C++9.2D-N/A4413h15.2C65C+
Hunter QCX 116115761.513A0.4343.343%C+39.13%B*9.2CN/A5412.5h2.5B+5.9B+
Nebula VM20 107107482.229C++0.2821.794%B++27.103%B**19.5D-N/A1095.5h22D*100.9C+
Nebula VM20 103102452.267C++0.3221.217%B++23.529%B+17D--N/A1006h21.6D**102C+
Blueshift VM5 100100392.564C++0.6220.642%C**16%D-27.8CN/A1623.6h15.8C++76.7B
Blueshift VM5 8484362.333C+0.3920.848%C*15.476%D--24.7C--N/A1613.4h17.9C85.7C++
Cosmos VM3 8484223.818B**1.8717.864%B25%B**17.9D-N/A1614.7h17.6D--98.6C+
Lancer VS22 21879781.013B+0.9361.607%C+N/A9.2C--16.2B+3398.6h25.5C++41.4C++
Ursa 8179621.274C++0.6719.956%C-22.785%C+19.3DN/A1384.1h14.9D--74.8C-
Zenith VX-5 8078910.857C1.0923.351%C-35.897%A**8D--N/A529.8h13C*55.8C++
MANA Anti-Vehicle Turret 19277332.333C+0.3961.582%C+1.299%D*770D1150C-17538700.1h11.2C**18.2C**
E540 Halberd-H 11872514.4B+12.4661.699%B+8.333%S24.8D-15.9D4552.9h6.6C+10.6C*
NS-61 Emissary 7171671.06B+0.8827.534%C+19.718%B+15.1DN/A354.7h13.4C*48.5C**
S1 13471571.246B**0.7061.642%B+2.817%C+17.3C--15.4B+4904.1h8.4D13.5C+
Thanatos VE70 67671000.67C1.2738.296%C+7.463%F-7.8D--N/A478.6h5.8C--15.2C+
Cosmos VM3 6363262.423B+0.4817.382%C*20.635%C*12.6D*N/A1295h23.8F*136.8C
Aspis Anti-Aircraft Phalanx Turret 10756414S12.0631.935%B**N/A12.7B+11.6C++2734.4h134.9B+422.4B++
M40 Fury 575486.75C++4.8136.33%C+N/A38.6C2.1D**3151.4h9B++24.7B*
Lasher X2 5353262.038A++0.0921.714%C--3.774%C+23CN/A2032.3h15.5B**71.3B+
Maelstrom Turbo Laser 11353680.779C1.1732.181%C++1.887%C-3.6D--4.1D-8214.8h183.2D-569.4D
NS Decimator 7153620.855C+1.0957.834%CN/A19.6D-6.7D--3702.7h5.6C-9.8C-
MANA Anti-Personnel Turret 5852173.059N/A1.1116.985%UN/A520U60U3003100.1h30.1T*177T*
NS-10 Burster 9652301.733A0.2133.583%B++9.615%B+4.6C3.9C*13611.4h177D526.9C+
Lumine Edge 53526410.081C+1.8626.923%C+1.923%F--1.3C-N/A441.1h1.5C+5.5C*
SVA-88 5352401.3C0.6422.536%C+28.846%B+14.1D*N/A1873.7h13.4C-59.3C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6830.1h
Motion Spotter144,4312.5h
Decoy Grenade01480h
Nano-Armor Kit150387,13830.3h
Spawn Beacon0660.2h
Anti-Vehicle MANA Turret91911.4h
Spitfire Auto-Turret0920.1h
Medical Applicator3019,3871.8h
Ammunition Package24520.2h
Medical Kit3583,2504.2h
Anti-Infantry MANA Turret46380.8h
Recon Detection Device12422,56931.2h
AP30 Shredder0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.54s on queries, 1.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.