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Director General RihnoSRBv2[CBLT] RihnoSRBv2
NC BR 99

KDR: 5.01

Score: 17.3m

Last Seen: Feb 29th, 2020 1:59 AM
- OFFLINE - 64.3 hour(s)

Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 27%
Level 100 Progress: 92% 56h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M20 Mustang NS-44 Commissioner NC6A GODSAW Breaker Rocket Pods AC-X11 M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,901,767 MLG Score: 5517
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.258%27.486%80420121223,6924.7280.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.593%1.558A+0.976B*-0.504DHEAD ++ (~12.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.638B+7.90.449B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.49%0.777%1785412286,690399352716.725190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.922%-0.717D--0.739D-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.344C**32.50.39C**74

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.278%3.873%234112312842251831.25664154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.186B**0.873B*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.40.727B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.654%14.925%11321230134217340.614679383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.022%1.518A+2.528A**-1.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.656B+21.80.458B+19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.57%71.772%113212309,9056713414.7615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.426%2.201A*0.306C*-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.90.416B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.499%10.909%113112315541740.131579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.512D-0.753D--1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.084C+4.30.121C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.3m164.7%457 (27.4k)403 (24.2k)5.0091544,9028,9645.292599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232423629.627%31.629%93704:4816

10% Engineer30% Heavy Assault27% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 11:01 AMSep 20th, 2018 2:36 AMFeb 28th, 2020 11:23 PM (31d) (PST)Feb 29th, 2020 1:16 AM (31d) (PST)Feb 28th, 2020 9:59 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9801468341.0440.2080.3301.8880.1035517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8308,78150,049631320113624,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
716.7h/29.9d 2,540 14,202 12,815 81.2k 479 2,173 4,414 42.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:6,017
Deaths:1,085
KDR:5.546
Accuracy:29.584% B*
HSR:30.979% B++
NC6A GODSAW
B**
Kills:1,945
Deaths:299
KDR:6.505
Accuracy:29.758% C++
HSR:34.859% B**
NC6 Gauss SAW
B**
Kills:1,211
Deaths:243
KDR:4.984
Accuracy:25.759% B**
HSR:23.452% C+
GD-22S
B*
Kills:1,208
Deaths:199
KDR:6.070
Accuracy:28.504% B*
HSR:26.325% C**
NS-15M2
B+
Kills:1,166
Deaths:176
KDR:6.625
Accuracy:27.520% B+
HSR:30.961% B+
EM6
C**
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:24.278% C**
HSR:25.108% C++
MGR-L1 Promise
B**
Kills:1,030
Deaths:215
KDR:4.791
Accuracy:30.157% B**
HSR:29.320% B+
Kills:13,736
Deaths (as Heavy Assault):2,447
Deaths (to Heavy Assaults):2,452
KDR:5.6134
Kill Difference:11,289
Playtime:214.460 hours
Usage:30%
Score:5.012m
Score/min:390
Accuracy (listed only):27.937%
HSR (listed only):28.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:1,759
Deaths:303
KDR:5.805
Accuracy:30.770% B**
HSR:24.503% B
Gauss Compact S
A+
Kills:1,549
Deaths:305
KDR:5.079
Accuracy:31.716% A+
HSR:27.889% A+
AF-4G Cyclone
C++
Kills:1,310
Deaths:268
KDR:4.888
Accuracy:28.650% C++
HSR:19.008% C
NS-11C
A+
Kills:1,214
Deaths:183
KDR:6.634
Accuracy:28.539% B++
HSR:28.254% A+
Razor GD-23
B+
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:27.779% B+
HSR:21.640% C++
MGR-S1 Gladius
B**
Kills:664
Deaths:133
KDR:4.992
Accuracy:33.791% B**
HSR:28.615% B*
AF-4A Bandit
B*
Kills:380
Deaths:65
KDR:5.846
Accuracy:29.583% B++
HSR:28.684% B*
AF-19 Mercenary
A
Kills:274
Deaths:82
KDR:3.341
Accuracy:29.362% A
HSR:26.642% B*
MKV Suppressed
B++
Kills:100
Deaths:30
KDR:3.333
Accuracy:30.032% B++
HSR:21% C++
Mauler S6
D
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% D
HSR:10.909% D--
NSX-P Tanto
B**
Kills:52
Deaths:13
KDR:4
Accuracy:32.281% B**
HSR:30.769% B++
Kills:8,540
Deaths (as Light Assault):1,646
Deaths (to Light Assaults):2,146
KDR:5.18834
Kill Difference:6,894
Playtime:228.069 hours
Usage:32%
Score:6.154m
Score/min:450
Accuracy (listed only):30.727%
HSR (listed only):24.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,759
Deaths:303
KDR:5.805
Accuracy:30.770% B**
HSR:24.503% B
Gauss Compact S
A+
Kills:1,549
Deaths:305
KDR:5.079
Accuracy:31.716% A+
HSR:27.889% A+
NS-11C
A+
Kills:1,214
Deaths:183
KDR:6.634
Accuracy:28.539% B++
HSR:28.254% A+
Razor GD-23
B+
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:27.779% B+
HSR:21.640% C++
AF-4A Bandit
B*
Kills:380
Deaths:65
KDR:5.846
Accuracy:29.583% B++
HSR:28.684% B*
AF-19 Mercenary
A
Kills:274
Deaths:82
KDR:3.341
Accuracy:29.362% A
HSR:26.642% B*
MGR-M1 Bishop
A++
Kills:232
Deaths:34
KDR:6.824
Accuracy:44.423% A++
HSR:40.948% A
Mauler S6
D
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% D
HSR:10.909% D--
NSX-P Tanto
B**
Kills:52
Deaths:13
KDR:4
Accuracy:32.281% B**
HSR:30.769% B++
Kills:6,698
Deaths (as Engineer):1,249
Deaths (to Engineers):1,456
KDR:5.36269
Kill Difference:5,449
Playtime:71.924 hours
Usage:10%
Score:1.986m
Score/min:460
Accuracy (listed only):32.217%
HSR (listed only):26.693%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C++
Kills:1,310
Deaths:268
KDR:4.888
Accuracy:28.650% C++
HSR:19.008% C
MGR-S1 Gladius
B**
Kills:664
Deaths:133
KDR:4.992
Accuracy:33.791% B**
HSR:28.615% B*
NC1 Gauss Rifle
A++
Kills:632
Deaths:133
KDR:4.752
Accuracy:32.336% A++
HSR:27.690% B*
MKV Suppressed
B++
Kills:100
Deaths:30
KDR:3.333
Accuracy:30.032% B++
HSR:21% C++
Mauler S6
D
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% D
HSR:10.909% D--
Kills:2,761
Deaths (as Combat Medic):618
Deaths (to Combat Medics):907
KDR:4.46764
Kill Difference:2,143
Playtime:8.935 hours
Usage:1%
Score:0.208m
Score/min:388
Accuracy (listed only):32.061%
HSR (listed only):21.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:9,764
Deaths:1,232
KDR:7.925
Accuracy:49.553% A+
HSR:71.610% C**
NS-44 Commissioner
B*
Kills:2,069
Deaths:871
KDR:2.375
Accuracy:44.346% B*
HSR:20.493% C
AF-4G Cyclone
C++
Kills:1,310
Deaths:268
KDR:4.888
Accuracy:28.650% C++
HSR:19.008% C
MGR-S1 Gladius
B**
Kills:664
Deaths:133
KDR:4.992
Accuracy:33.791% B**
HSR:28.615% B*
NC14 Bolt Driver
A*
Kills:141
Deaths:7
KDR:20.143
Accuracy:50.758% A*
HSR:82.979% B**
MKV Suppressed
B++
Kills:100
Deaths:30
KDR:3.333
Accuracy:30.032% B++
HSR:21% C++
NS-45 Pilot
B**
Kills:87
Deaths:29
KDR:3
Accuracy:35.354% B+
HSR:36.782% B**
Kills:14,135
Deaths (as Infiltrator):2,570
Deaths (to Infiltrators):1,490
KDR:5.5
Kill Difference:11,565
Playtime:191.225 hours
Usage:27%
Score:3.985m
Score/min:347
Accuracy (listed only):38.926%
HSR (listed only):40.069%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:2,411
V. Kills:2,334 103%
Deaths:418
KDR:5.768
Accuracy:28.465% C
KPH:24.800 B**
VKPH:24 A*
Breaker Rocket Pods
A
Kills:1,843
V. Kills:159 N/A
Deaths:52
KDR:35.442
Accuracy:55.712% B*
KPH:188.400 A
VKPH:16.300 C++
M30 Mustang AH
M**
Kills:1,737
V. Kills:429 404%
Deaths:127
KDR:13.677
Accuracy:57.100% C++
KPH:68.500 B+
VKPH:16.900 M**
Vortek Rotary
A**
Kills:699
V. Kills:604 116%
Deaths:112
KDR:6.241
Accuracy:29.515% C
KPH:34.400 A+
VKPH:29.700 A**
Hornet Missiles
A+
Kills:78
V. Kills:41 186%
Deaths:3
KDR:26
Accuracy:61.307% C*
KPH:151.400 A+
VKPH:79.600 A
Kills:6,768 (4,847 + 0)
Deaths:712
KDR:9.506
VKDR:5.010
Vehicle Kills:3,567
Kill Difference:6,056
Playtime:153.282 hours
Usage:21%
Score:3.754m
Score/min:408
Piloting Accuracy:29.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:284
V. Kills:180 157%
Deaths:15
KDR:18.933
Accuracy:53.278% B+
KPH:39.200 A
VKPH:24.800 A*
Kills:284 (284 + 0)
Deaths:15
KDR:18.933
VKDR:12
Vehicle Kills:180
Kill Difference:269
Playtime:7.251 hours
Usage:1%
Score:0.145m
Score/min:334
Driving Accuracy:53.278%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:68
V. Kills: N/A
Deaths:1
KDR:68
Accuracy:52.601% C++
KPH:189 A+
VKPH:0 F-
Kills:68 (0 + 68)
Deaths:1
KDR:68
VKDR:0
Vehicle Kills:0
Kill Difference:67
Playtime:0.360 hours
Usage:0%
Score:0.011m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:52.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:66
V. Kills:7 N/A
Deaths:2
KDR:33
Accuracy:52.664% A++
KPH:92.100 S
VKPH:9.800 B++
Kills:66 (0 + 66)
Deaths:2
KDR:33
VKDR:3.500
Vehicle Kills:7
Kill Difference:64
Playtime:0.717 hours
Usage:0%
Score:0.017m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:52.664%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,7979,7641,2327.925A++2.9249.553%A+71.61%C**85.1A++N/A212114.7h1.9B++3.8B*
LA1 Anchor 6,0656,0171,0855.546B**0.5429.584%B*30.979%B++106.1A++N/A27456.7h8.1B**27.4B++
M20 Mustang 4,7452,4114185.768A0.7628.465%CN/A24.8B**24A*32397.3h67.3B++236.3B++
NS-44 Commissioner 2,0822,0698712.375A2.6344.346%B*20.493%C58.4B++N/A14935.4h2.8B**6.4B*
NC6A GODSAW 1,9581,9452996.505A+1.5029.758%C++34.859%B**104.6AN/A26218.6h7B+23.6B++
Breaker Rocket Pods 2,0021,8435235.442M+30.4355.712%B*N/A188.1A16.2C++7949.8h8A14.4B**
AC-X11 1,7781,7593035.805M**0.8030.77%B**24.503%B96.6M+1A25818.2h7.7B*25.2B++
M30 Mustang AH 2,1661,73712713.677B++8.6757.1%C++1.382%C++68.7B+17M**46625.3h7.1B12.5B
Gauss Compact S 1,5671,5493055.079M*0.0731.716%A+27.889%A+99.9S1.2A+23715.5h9.2B+28.9B++
AF-4G Cyclone 1,3171,3102684.888A++0.1228.65%C++19.008%C89.1B*N/A23814.7h8.3B++29B+
NS-11C 1,2211,2141836.634S1.6228.539%B++28.254%A+94.1A**N/A24912.9h9.1A31.8B*
NC6 Gauss SAW 1,2141,2112434.984M++0.0325.759%B**23.452%C+78.6A*N/A26815.4h8B++30.9B++
GD-22S 1,2121,2081996.07A*1.0628.504%B*26.325%C**90.8A++N/A27613.3h7.8A27.4B**
Razor GD-23 1,1931,1832105.633S0.6227.779%B+21.64%C++79.4A**N/A22614.9h10.3C*37.1B+
NS-15M2 1,1681,1661766.625A++1.6227.52%B+30.961%B+89.7B**N/A27413h8.8B**32.1B++
EM6 1,1621,1592305.039A++0.0324.278%C**25.108%C++81AN/A24714.3h8.7B*36B+
MGR-L1 Promise 1,0431,0302154.791A*0.2230.157%B**29.32%B+109.6A*1.4B++2749.4h11.3B++37.5B++
Vortek Rotary 1,3036991126.241B**1.2329.515%CN/A34.4A+29.8A**54120.3h40B*135.5B*
MGR-S1 Gladius 6686641334.992A*0.0233.791%B**28.615%B*123A**N/A3095.4h7B**20.6B*
NC1 Gauss Rifle 6386321334.752A**0.2632.336%A++27.69%B*101.9S1A3146.2h8.5A+26.4A
Shrike 7115182062.515M++2.4963.071%B++3.475%B+36.2B**13.5C++25614.3h4.9B*7.7B**
AF-4A Bandit 384380655.846M**0.8429.583%B++28.684%B*111.8A**1.2B**2963.4h8.5B*28.8B*
Titan-150 AP 4642841518.933A+13.9253.278%B+3.873%B++38.9A24.7A*3347.3h3.4B++6.4B**
AF-19 Mercenary 280274823.341M1.6729.362%A26.642%B*27.1BN/A16410.1h10.3B++35.2B++
MGR-M1 Bishop 233232346.824S1.8144.423%A++40.948%A105.5M*N/A2722.2h3.9A+8.7A
Frag Grenade 1571571157N/A151.9947.893%C*N/A523.3C+N/A21930.3h3.2B+6.6B+
NC14 Bolt Driver 142141720.143U15.1350.758%A*82.979%B**61.3A*N/A3572.3h1.9B**3.7B**
NS-TMC-01 "His Regards" 1051053,4610.03C++4.9833.459%B+N/A0.6CN/A1167.5h1.7B+5B+
MKV Suppressed 100100303.333A*1.6830.032%B++21%C++71.4A+N/A2921.4h11.3B++37.6B+
NS Decimator 12498147S1.9970.686%A1.02%D--57.6B**15.3C+4281.7h3.9B+5.5B*
NS-45 Pilot 8887293B**2.0135.354%B+36.782%B**79.1B+N/A1731.1h6B+17.1B+
Hornet Missiles 11978326M+20.9961.307%C*N/A156A++82A+11630.5h8.9B+14.5B+
Mag-Cutter 75731,8950.039B+4.9742.577%B**6.849%C++0.5C+N/A2159.2h2.1B+4.9B+
C85 Canister-H 6868168A**62.9952.601%C++23.529%M*170B**N/A5160.4h6.5C*12.4C**
M20 Basilisk 7366233U27.9952.664%A++6.061%C+94.3S10B++3910.7h37.6A++71.4A+
Mauler S6 5955541.019C++3.9935.499%D10.909%D--5.5D*N/A3910h4.3B+12C*
NSX-P Tanto 5452134M+1.0132.281%B**30.769%B++104M4S2900.5h9.8B**30.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7839,4198.2h
Spawn Beacon46040.6h
Medical Kit1,4399,80572.4h
Motion Spotter284,6794.2h
Medical Applicator116,5940.4h
Recon Detection Device414,2758.1h

Check the help document for the dictionary if you want to learn more about words used here.


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