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Director General Record Smasher RihnoSRBv2[CBLT] RihnoSRBv2
NC BR 95

KDR: 5.21

Score: 15.2m

Last Seen: Feb 5th, 2020 12:02 AM
- OFFLINE - 28.8 hour(s)

Battle Rank 95 - New Conglomerate on Emerald
Level Progress (to 96): 53%
Level 100 Progress: 81% 132h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M20 Mustang NC6A GODSAW Breaker Rocket Pods NS-44 Commissioner M30 Mustang AH AF-4G Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,589,017 MLG Score: 5267
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.789%26.98%77718121418,6994.659610.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.801%1.343A0.81B++-0.119C+HEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.625B+7.80.451B+19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.384%0.785%1806412286,369374342616.984186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.824%-0.731D--0.73D-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.324C*33.30.374C**76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.136%3.986%279112312761841791.5153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.184B**1.043B**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.40.723B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.348%14.729%12721230129186320.693548391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.106%1.47A+2.522A**-1.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.661B+21.90.471B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.137%71.276%127212308,8155143017.1498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.582%2.04A*0.246C++-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.90.422B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.499%10.909%127112315530840.178571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.508D-0.747D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.086C+4.30.121C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.2m161.6%460 (27.6k)407 (24.4k)5.2053837,3597,1775.5287795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232358229.404%31.227%91805:1315

11% Engineer28% Heavy Assault27% Infiltrator33% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 11:01 AMSep 20th, 2018 2:36 AMFeb 4th, 2020 9:37 PM (14d) (PST)Feb 4th, 2020 11:09 PM (14d) (PST)Feb 4th, 2020 8:02 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9921298630.9990.1920.3121.7950.1125267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,5157,72151,794601219108724,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
623.6h/26d 2,321 11,666 10,595 67.1k 371 1,796 4,192 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,659
Deaths:664
KDR:5.511
Accuracy:29.215% B++
HSR:30.910% B++
NC6A GODSAW
B**
Kills:1,936
Deaths:299
KDR:6.475
Accuracy:29.647% C++
HSR:34.969% B**
GD-22S
B**
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:28.393% B**
HSR:26.316% C*
NS-15M2
B+
Kills:1,164
Deaths:175
KDR:6.651
Accuracy:27.501% B+
HSR:31.014% B+
EM6
B
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:24.278% B
HSR:25.108% C++
NC6 Gauss SAW
B**
Kills:1,158
Deaths:233
KDR:4.970
Accuracy:25.587% B**
HSR:22.625% C+
MGR-L1 Promise
B**
Kills:409
Deaths:89
KDR:4.596
Accuracy:30.121% B**
HSR:31.540% B*
Kills:10,663
Deaths (as Heavy Assault):1,881
Deaths (to Heavy Assaults):1,957
KDR:5.66879
Kill Difference:8,782
Playtime:173.489 hours
Usage:28%
Score:4.025m
Score/min:387
Accuracy (listed only):27.820%
HSR (listed only):28.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C*
Kills:1,310
Deaths:268
KDR:4.888
Accuracy:28.650% C*
HSR:19.008% C
NS-11C
A+
Kills:1,214
Deaths:183
KDR:6.634
Accuracy:28.539% B*
HSR:28.254% A+
AC-X11
B*
Kills:1,192
Deaths:195
KDR:6.113
Accuracy:29.959% B*
HSR:22.819% C++
Razor GD-23
B++
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:27.779% B++
HSR:21.640% C++
Gauss Compact S
A++
Kills:704
Deaths:157
KDR:4.484
Accuracy:31.684% A+
HSR:28.977% A++
MGR-S1 Gladius
A
Kills:406
Deaths:86
KDR:4.721
Accuracy:34.058% A
HSR:31.281% A
AF-19 Mercenary
A
Kills:261
Deaths:74
KDR:3.527
Accuracy:28.678% A
HSR:26.054% B++
MKV Suppressed
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:30.032% B*
HSR:21% C*
Mauler S6
C--
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% C--
HSR:10.909% D--
Kills:6,425
Deaths (as Light Assault):1,257
Deaths (to Light Assaults):1,753
KDR:5.11138
Kill Difference:5,168
Playtime:203.947 hours
Usage:33%
Score:5.629m
Score/min:460
Accuracy (listed only):30.542%
HSR (listed only):23.327%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,214
Deaths:183
KDR:6.634
Accuracy:28.539% B*
HSR:28.254% A+
AC-X11
B*
Kills:1,192
Deaths:195
KDR:6.113
Accuracy:29.959% B*
HSR:22.819% C++
Razor GD-23
B++
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:27.779% B++
HSR:21.640% C++
Gauss Compact S
A++
Kills:704
Deaths:157
KDR:4.484
Accuracy:31.684% A+
HSR:28.977% A++
AF-19 Mercenary
A
Kills:261
Deaths:74
KDR:3.527
Accuracy:28.678% A
HSR:26.054% B++
MGR-M1 Bishop
A*
Kills:106
Deaths:14
KDR:7.571
Accuracy:45.609% A*
HSR:47.170% A*
Mauler S6
C--
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% C--
HSR:10.909% D--
Kills:4,715
Deaths (as Engineer):887
Deaths (to Engineers):1,258
KDR:5.31567
Kill Difference:3,828
Playtime:67.493 hours
Usage:11%
Score:1.873m
Score/min:463
Accuracy (listed only):32.535%
HSR (listed only):26.546%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C*
Kills:1,310
Deaths:268
KDR:4.888
Accuracy:28.650% C*
HSR:19.008% C
NC1 Gauss Rifle
A++
Kills:592
Deaths:123
KDR:4.813
Accuracy:32.671% A++
HSR:27.365% B*
MGR-S1 Gladius
A
Kills:406
Deaths:86
KDR:4.721
Accuracy:34.058% A
HSR:31.281% A
MKV Suppressed
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:30.032% B*
HSR:21% C*
Mauler S6
C--
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% C--
HSR:10.909% D--
Kills:2,463
Deaths (as Combat Medic):561
Deaths (to Combat Medics):683
KDR:4.39037
Kill Difference:1,902
Playtime:8.164 hours
Usage:1%
Score:0.191m
Score/min:391
Accuracy (listed only):32.182%
HSR (listed only):21.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:8,674
Deaths:1,082
KDR:8.017
Accuracy:49.111% A++
HSR:71.086% C*
NS-44 Commissioner
B*
Kills:1,585
Deaths:659
KDR:2.405
Accuracy:43.666% B*
HSR:19.180% C-
AF-4G Cyclone
C*
Kills:1,310
Deaths:268
KDR:4.888
Accuracy:28.650% C*
HSR:19.008% C
MGR-S1 Gladius
A
Kills:406
Deaths:86
KDR:4.721
Accuracy:34.058% A
HSR:31.281% A
NC14 Bolt Driver
A*
Kills:141
Deaths:7
KDR:20.143
Accuracy:50.758% A*
HSR:82.979% B**
MKV Suppressed
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:30.032% B*
HSR:21% C*
NS-45 Pilot
A
Kills:87
Deaths:29
KDR:3
Accuracy:35.354% B++
HSR:36.782% A
Kills:12,303
Deaths (as Infiltrator):2,161
Deaths (to Infiltrators):1,175
KDR:5.6932
Kill Difference:10,142
Playtime:170.267 hours
Usage:27%
Score:3.512m
Score/min:344
Accuracy (listed only):38.804%
HSR (listed only):40.188%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:2,244
V. Kills:2,249 100%
Deaths:418
KDR:5.368
Accuracy:28.379% C-
KPH:23.500 B*
VKPH:23.500 A*
Breaker Rocket Pods
A
Kills:1,843
V. Kills:159 N/A
Deaths:52
KDR:35.442
Accuracy:55.712% B*
KPH:188.400 A
VKPH:16.300 C++
M30 Mustang AH
M**
Kills:1,583
V. Kills:413 382%
Deaths:127
KDR:12.465
Accuracy:56.359% C++
KPH:65.900 B+
VKPH:17.200 M**
Vortek Rotary
A*
Kills:699
V. Kills:604 116%
Deaths:112
KDR:6.241
Accuracy:29.515% C
KPH:34.400 A
VKPH:29.700 A*
Hornet Missiles
A++
Kills:78
V. Kills:41 186%
Deaths:3
KDR:26
Accuracy:61.307% C*
KPH:151.400 A++
VKPH:79.600 A
Kills:6,447 (4,526 + 0)
Deaths:712
KDR:9.055
VKDR:4.868
Vehicle Kills:3,466
Kill Difference:5,735
Playtime:150.211 hours
Usage:24%
Score:3.666m
Score/min:407
Piloting Accuracy:29.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:276
V. Kills:176 156%
Deaths:15
KDR:18.400
Accuracy:53.136% B
KPH:38.600 A
VKPH:24.600 A*
Kills:276 (276 + 0)
Deaths:15
KDR:18.400
VKDR:11.733
Vehicle Kills:176
Kill Difference:261
Playtime:7.147 hours
Usage:1%
Score:0.143m
Score/min:333
Driving Accuracy:53.136%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:68
V. Kills: N/A
Deaths:1
KDR:68
Accuracy:52.601% C++
KPH:189 A+
VKPH:0 F
Kills:68 (0 + 68)
Deaths:1
KDR:68
VKDR:0
Vehicle Kills:0
Kill Difference:67
Playtime:0.360 hours
Usage:0%
Score:0.011m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:52.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:61
V. Kills:6 N/A
Deaths:2
KDR:30.500
Accuracy:52.302% A++
KPH:89.300 S
VKPH:8.800 B+
Kills:61 (0 + 61)
Deaths:2
KDR:30.500
VKDR:3
Vehicle Kills:6
Kill Difference:59
Playtime:0.683 hours
Usage:0%
Score:0.016m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:52.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,7038,6741,0828.017A++2.8149.111%A++71.086%C*83.2A++N/A208104.3h1.9B++3.8B*
LA1 Anchor 3,6853,6596645.511A0.3129.215%B++30.91%B++102.5A++N/A27335.7h7.9B**26.9B++
M20 Mustang 4,4932,2444185.368B**0.1628.379%C-N/A23.5B*23.5A*31895.5h70.3B++247.9B+
NC6A GODSAW 1,9491,9362996.475A*1.2729.647%C++34.969%B**104.1AN/A25918.6h7C**23.6B++
Breaker Rocket Pods 2,0021,8435235.442M*30.2455.712%B*N/A188.1A16.2C++7939.8h8A14.4B*
NS-44 Commissioner 1,5951,5856592.405A2.8043.666%B*19.18%C-58.1B*N/A14827.3h2.8B**6.5B*
M30 Mustang AH 1,9961,58312712.465B*7.2656.359%C++1.39%C**66B+17.2M**47424h7.2B+12.8B+
AF-4G Cyclone 1,3171,3102684.888A++0.3228.65%C*19.008%C89.1B**N/A23814.7h8.3B*29B+
NS-11C 1,2211,2141836.634S1.4328.539%B*28.254%A+94.1M+N/A24712.9h9.1A31.8B**
AC-X11 1,2011,1921956.113S0.9129.959%B*22.819%C++91.7M+N/A24913h7.9B*26.2B++
Razor GD-23 1,1931,1832105.633S0.4327.779%B++21.64%C++79.4M+N/A22314.9h10.3B++37.1B+
GD-22S 1,1821,1781916.168M+0.9628.393%B**26.316%C*90.6A*N/A27113h7.8A27.4B*
NS-15M2 1,1661,1641756.651A*1.4527.501%B+31.014%B+90.2AN/A27212.9h8.8B**32.1B*
EM6 1,1621,1592305.039A++0.1724.278%B25.108%C++81A+N/A24514.3h8.7B**36B+
NC6 Gauss SAW 1,1611,1582334.97M0.2425.587%B**22.625%C+78.2A*N/A25714.8h8B++31.1B++
Gauss Compact S 7117041574.484M**0.7231.684%A+28.977%A++91.4SN/A2227.7h9.3B+29.4B++
Vortek Rotary 1,3036991126.241A1.0429.515%CN/A34.4A29.8A*54120.3h40B*135.5B++
NC1 Gauss Rifle 5985921234.813M++0.3932.671%A++27.365%B*102.1S1A3045.8h8.6A+26.3B**
Shrike 6724912002.455M++2.7563.108%B*3.666%B+35.8B**13.2C++25413.7h4.9B*7.7B**
MGR-L1 Promise 413409894.596A**0.6130.121%B**31.54%B*104.9A*1C++2553.9h11.3B*37.4B++
MGR-S1 Gladius 410406864.721A**0.4834.058%A31.281%A126.9M++1.3A3053.2h6.8B**20.1B*
Titan-150 AP 4522761518.4A+13.1953.136%B3.986%B*38.9A24.8A*3337.1h3.4B*6.5B**
AF-19 Mercenary 267261743.527M**1.6828.678%A26.054%B++26.9B+N/A1519.7h10B*34.9B++
Frag Grenade 1531531153N/A147.7947.869%C**N/A510C++N/A20740.3h3.2B++6.6B+
NC14 Bolt Driver 142141720.143S14.9450.758%A*82.979%B**61.3A**N/A3442.3h1.9B**3.7B**
MGR-M1 Bishop 106106147.571M2.3745.609%A*47.17%A*96.4M*N/A2401.1h4.1A+8.9B**
MKV Suppressed 100100303.333M++1.8730.032%B*21%C*71.4A++N/A2891.4h11.3B++37.6B+
NS-45 Pilot 8887293A2.2135.354%B++36.782%A87B*1B+1841h6B++17.1B++
Hornet Missiles 11978326M*20.7961.307%C*N/A156A++82A11630.5h8.9B+14.5B+
NS-TMC-01 "His Regards" 77771,8070.043B+5.1631.017%B+N/A0.9C+N/A289h1.6B*5.2B+
Mag-Cutter 75731,8810.039B++5.1742.577%B**6.849%C+0.5C+N/A2158.2h2.1B+4.9B+
C85 Canister-H 6868168S62.7952.601%C++23.529%M**170AN/A5040.4h6.5B12.4B+
M20 Basilisk 6761230.5U25.2952.302%A++4.918%C87.1S8.6B3860.7h39.1A+74.8A+
Mauler S6 5955541.019C++4.1935.499%C--10.909%D--5.5D*N/A3510h4.3B+12C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5536,8667.7h
Spawn Beacon43360.5h
Medical Kit1,0577,15460.2h
Motion Spotter284,6584.2h
Medical Applicator116,0870.4h
Recon Detection Device362,9446h

Check the help document for the dictionary if you want to learn more about words used here.


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