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Deputy Director Record Smasher RihnoSRBv2[CBLT] RihnoSRBv2
NC BR 92

KDR: 5.64

Score: 13.7m

Last Seen: Apr 30th, 2019 2:16 AM
- OFFLINE - 408.9 hour(s)

Battle Rank 92 - New Conglomerate on Emerald
Level Progress (to 93): 35%
Level 100 Progress: 73% 185h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor M20 Mustang Breaker Rocket Pods NC6A GODSAW M30 Mustang AH AF-4G Cyclone NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,177,438 MLG Score: 4938
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.119%26.321%74014120515,0834.903450.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.047%1.356A0.833B++-0.128CHEAD ++ (~12.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.625B+7.80.45B+20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.378%0.791%1916412156,324350340918.0171185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.805%-0.735D--0.737D-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.60.321C*33.30.372C**76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.248%4.151%309112182651601741.65625151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.191B**1.024B**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.50.723B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.134%14.844%14721217128159310.805031400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.043%1.474A+2.565A**-1.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.658B+21.30.467B+19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.521%70.832%147212177,4913971918.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%2.036A*0.244C++-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.80.42B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.499%10.909%147112185524040.228216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.502D-0.736D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.087C+4.30.121C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m158.8%467 (28k)412 (24.7k)5.6399731,7535,6306.0241692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219311229.278%29.915%87605:5515

12% Engineer26% Heavy Assault26% Infiltrator35% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2014 11:01 AMSep 20th, 2018 2:36 AMMay 15th, 2019 4:54 PM (185d) (PST)Apr 29th, 2019 10:19 PM (201d) (PST)Apr 29th, 2019 10:16 PM (201d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0061098970.9550.1690.2861.7100.1224938

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,3666,54353,823571017103724,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
554.4h/23.1d 2,163 9,499 9,011 56.9k 302 1,521 4,070 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,241
Deaths:334
KDR:6.710
Accuracy:28.299% B+
HSR:31.682% B*
NC6A GODSAW
A
Kills:1,647
Deaths:245
KDR:6.722
Accuracy:29.433% C++
HSR:36.187% A
GD-22S
B**
Kills:1,178
Deaths:191
KDR:6.168
Accuracy:28.393% B**
HSR:26.316% C**
NS-15M2
B++
Kills:1,164
Deaths:175
KDR:6.651
Accuracy:27.501% B++
HSR:31.014% B+
EM6
B+
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:24.278% B+
HSR:25.108% C*
NC6 Gauss SAW
B**
Kills:1,158
Deaths:233
KDR:4.970
Accuracy:25.587% B**
HSR:22.625% C+
Kills:8,547
Deaths (as Heavy Assault):1,408
Deaths (to Heavy Assaults):1,462
KDR:6.07031
Kill Difference:7,139
Playtime:145.093 hours
Usage:26%
Score:3.416m
Score/min:392
Accuracy (listed only):27.248%
HSR (listed only):28.822%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C*
Kills:1,310
Deaths:267
KDR:4.906
Accuracy:28.646% C*
HSR:19.008% C+
NS-11C
A+
Kills:1,198
Deaths:179
KDR:6.693
Accuracy:28.536% B*
HSR:28.214% A+
Razor GD-23
B++
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:27.779% B++
HSR:21.640% C*
AC-X11
B*
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:29.872% B*
HSR:22.774% C++
Gauss Compact S
A**
Kills:278
Deaths:55
KDR:5.055
Accuracy:29.874% A
HSR:32.734% A**
AF-19 Mercenary
A
Kills:243
Deaths:69
KDR:3.522
Accuracy:28.534% A
HSR:26.749% B*
MKV Suppressed
B*
Kills:80
Deaths:26
KDR:3.077
Accuracy:30.506% B*
HSR:18.750% C+
Mauler S6
C--
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% C--
HSR:10.909% D-
Kills:5,515
Deaths (as Light Assault):1,047
Deaths (to Light Assaults):1,468
KDR:5.26743
Kill Difference:4,468
Playtime:195.563 hours
Usage:35%
Score:5.487m
Score/min:468
Accuracy (listed only):29.906%
HSR (listed only):22.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A+
Kills:1,198
Deaths:179
KDR:6.693
Accuracy:28.536% B*
HSR:28.214% A+
Razor GD-23
B++
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:27.779% B++
HSR:21.640% C*
AC-X11
B*
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:29.872% B*
HSR:22.774% C++
Gauss Compact S
A**
Kills:278
Deaths:55
KDR:5.055
Accuracy:29.874% A
HSR:32.734% A**
AF-19 Mercenary
A
Kills:243
Deaths:69
KDR:3.522
Accuracy:28.534% A
HSR:26.749% B*
Mauler S6
C--
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% C--
HSR:10.909% D-
Kills:4,125
Deaths (as Engineer):754
Deaths (to Engineers):1,089
KDR:5.47082
Kill Difference:3,371
Playtime:64.526 hours
Usage:12%
Score:1.831m
Score/min:473
Accuracy (listed only):30.015%
HSR (listed only):23.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C*
Kills:1,310
Deaths:267
KDR:4.906
Accuracy:28.646% C*
HSR:19.008% C+
NC1 Gauss Rifle
A
Kills:184
Deaths:34
KDR:5.412
Accuracy:29.183% A
HSR:23.913% B+
MKV Suppressed
B*
Kills:80
Deaths:26
KDR:3.077
Accuracy:30.506% B*
HSR:18.750% C+
Mauler S6
C--
Kills:55
Deaths:54
KDR:1.019
Accuracy:35.499% C--
HSR:10.909% D-
Kills:1,629
Deaths (as Combat Medic):381
Deaths (to Combat Medics):505
KDR:4.27559
Kill Difference:1,248
Playtime:3.413 hours
Usage:1%
Score:0.067m
Score/min:326
Accuracy (listed only):30.958%
HSR (listed only):18.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:7,350
Deaths:827
KDR:8.888
Accuracy:48.479% A+
HSR:70.599% C*
AF-4G Cyclone
C*
Kills:1,310
Deaths:267
KDR:4.906
Accuracy:28.646% C*
HSR:19.008% C+
NS-44 Commissioner
B++
Kills:1,170
Deaths:476
KDR:2.458
Accuracy:42.271% B++
HSR:17.692% D
NC14 Bolt Driver
A**
Kills:141
Deaths:7
KDR:20.143
Accuracy:50.758% A**
HSR:82.979% B**
MKV Suppressed
B*
Kills:80
Deaths:26
KDR:3.077
Accuracy:30.506% B*
HSR:18.750% C+
Kills:10,051
Deaths (as Infiltrator):1,603
Deaths (to Infiltrators):879
KDR:6.27012
Kill Difference:8,448
Playtime:143.173 hours
Usage:26%
Score:2.897m
Score/min:337
Accuracy (listed only):40.132%
HSR (listed only):41.805%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:2,217
V. Kills:2,234 99%
Deaths:418
KDR:5.304
Accuracy:28.375% C-
KPH:23.700 B*
VKPH:23.900 A*
Breaker Rocket Pods
B**
Kills:1,839
V. Kills:158 N/A
Deaths:52
KDR:35.365
Accuracy:55.677% B*
KPH:188.900 B**
VKPH:16.200 C++
M30 Mustang AH
M**
Kills:1,569
V. Kills:412 380%
Deaths:127
KDR:12.354
Accuracy:56.259% C++
KPH:65.800 B+
VKPH:17.300 M**
Vortek Rotary
A**
Kills:699
V. Kills:604 116%
Deaths:112
KDR:6.241
Accuracy:29.515% C
KPH:34.400 A+
VKPH:29.700 A**
Hornet Missiles
A++
Kills:76
V. Kills:40 185%
Deaths:3
KDR:25.333
Accuracy:61.546% C**
KPH:147.500 A++
VKPH:77.600 A+
Kills:6,400 (4,485 + 0)
Deaths:712
KDR:8.989
VKDR:4.843
Vehicle Kills:3,448
Kill Difference:5,688
Playtime:147.901 hours
Usage:27%
Score:3.647m
Score/min:411
Piloting Accuracy:29.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:265
V. Kills:173 152%
Deaths:15
KDR:17.667
Accuracy:53.248% B
KPH:38.300 A
VKPH:25 A*
Kills:265 (265 + 0)
Deaths:15
KDR:17.667
VKDR:11.533
Vehicle Kills:173
Kill Difference:250
Playtime:6.928 hours
Usage:1%
Score:0.140m
Score/min:338
Driving Accuracy:53.248%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:68
V. Kills: N/A
Deaths:1
KDR:68
Accuracy:52.237% C++
KPH:191.500 A++
VKPH:0 F-
Kills:68 (0 + 68)
Deaths:1
KDR:68
VKDR:0
Vehicle Kills:0
Kill Difference:67
Playtime:0.355 hours
Usage:0%
Score:0.011m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:52.237%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:60
V. Kills:6 N/A
Deaths:2
KDR:30
Accuracy:52.115% A++
KPH:109 S
VKPH:10.900 B**
Kills:60 (0 + 60)
Deaths:2
KDR:30
VKDR:3
Vehicle Kills:6
Kill Difference:58
Playtime:0.551 hours
Usage:0%
Score:0.015m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:52.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 7,3687,3508278.888A**3.2548.479%A+70.599%C*81.6A++N/A20690.1h1.8B*3.8B**
LA1 Anchor 2,2452,2413346.71A++1.0728.299%B+31.682%B*100.5A++N/A28622.3h7.5A26.6B*
M20 Mustang 4,4512,2174185.304A0.3428.375%C-N/A23.7B*23.9A*32293.5h70.7B++249B+
Breaker Rocket Pods 1,9971,8395235.365M**29.7355.677%B*N/A189.6B**16.3C++7959.7h8A14.3B**
NC6A GODSAW 1,6531,6472456.722A*1.0829.433%C++36.187%A105.6A+N/A26515.6h6.8C*23.2B+
M30 Mustang AH 1,9811,56912712.354B**6.7156.259%C++1.402%C++65.9B+17.3M**47623.8h7.2B+12.8B+
AF-4G Cyclone 1,3171,3102674.906A*0.7328.646%C*19.008%C+89.1B**N/A23814.7h8.3B*29B+
NS-11C 1,2051,1981796.693S1.0528.536%B*28.214%A+94.3M++N/A24512.7h9.1A31.8B*
Razor GD-23 1,1931,1832105.633S0.0127.779%B++21.64%C*79.4M+N/A22214.9h10.3B++37.1B+
GD-22S 1,1821,1781916.168M0.5328.393%B**26.316%C**90.6A*N/A26813h7.8A27.4B*
NS-44 Commissioner 1,1781,1704762.458A+3.1842.271%B++17.692%D53.4B++N/A13821.9h2.9B**6.9B++
AC-X11 1,1761,1681876.246S0.6129.872%B*22.774%C++91.3M+N/A24712.8h7.9B*26.4B++
NS-15M2 1,1661,1641756.651M+1.0127.501%B++31.014%B+90.2A+N/A26912.9h8.8B**32.1B*
EM6 1,1621,1592305.039A*0.6024.278%B+25.108%C*81A+N/A24214.3h8.7B**36B+
NC6 Gauss SAW 1,1611,1582334.97M**0.6725.587%B**22.625%C+78.2A*N/A24914.8h8B++31.1B++
Vortek Rotary 1,3036991126.241A++0.6029.515%CN/A34.4A+29.8A**54120.3h40B*135.5B*
Shrike 5834311872.305M+3.3363.166%B*3.712%B++34.5B*12.2C+24612.5h4.8B**7.6B**
Gauss Compact S 280278555.055S0.5829.874%A32.734%A**84.2SN/A2043.3h8.3B*27.9B*
Titan-150 AP 4382651517.667A++12.0353.248%B4.151%B*38.4A+25.1A*3386.9h3.5B*6.5B**
AF-19 Mercenary 249243693.522M*2.1228.534%A26.749%B*26.1B+N/A1429.3h10.2B*35.7B*
NC1 Gauss Rifle 184184345.412M**0.2329.183%A23.913%B+83.6M**N/A3462.2h8.2A++27.9B**
Frag Grenade 1521521152N/A146.3647.865%BN/A506.7C++N/A19760.3h3.2B++6.6B++
NC14 Bolt Driver 142141720.143U14.5050.758%A**82.979%B**61.3MN/A3362.3h1.9B**3.7A
MKV Suppressed 8080263.077M+2.5630.506%B*18.75%C+66.7A++N/A2781.2h11.2B++36.8B+
Hornet Missiles 11676325.333M**19.6961.546%C**N/A152A++80A+11410.5h8.9B+14.5B+
Mag-Cutter 75731,8770.039B+5.6042.577%B**6.849%C++0.5C+N/A1157.7h2.1B+4.9C*
C85 Canister-H 6868168S62.3652.237%C++23.529%M**170AN/A5010.4h6.4C**12.2B+
M20 Basilisk 6660230U24.3652.115%A++5%C100S10B*4670.6h38.2A++73.3A++
Mauler S6 5955541.019C++4.6235.499%C--10.909%D-5.5D*N/A3410h4.3B+12C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31870.3h
Medical Kit7905,35051.6h
Motion Spotter273,8143.6h
Nano-Armor Kit4533,7757.2h
Medical Applicator72,3750.2h
Recon Detection Device342,1164.8h

Check the help document for the dictionary if you want to learn more about words used here.


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