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Maj. General Record Smasher RihnoSrbTR[KMWN] RihnoSrbTR
TR BR 85

KDR: 4.59

Score: 8.3m

Last Seen: Jul 13th, 2019 6:52 PM
- OFFLINE - 173.2 hour(s)

Battle Rank 85 - Terran Republic on Cobalt - Outfit Member of kill me with your nosegun[KMWN] kill me with your nosegun
TR outfit on Cobalt

Members: 9
Level Progress (to 86): 86%
Level 100 Progress: 44% 377h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner TMG-50 T32 Bull MSW-R T9 CARV T16 Rhino T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,707,309 MLG Score: 8559
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.78%37.832%112713120110,8693.723540.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%1.677A++2.593A**-0.621DHEAD ++ (~22.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.639B+80.44B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.294%1.408%525212126391284344.95349147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.76%-0.744D--0.167C-1.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.6-0.231C60.2-0.135C138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.011%2.02%33211213198118901.66387218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.556A+-0.348C--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++5.30.577B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.538%74.285%0112139,1623233028.3653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.789M0.468B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.80.446B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
kill me with your nosegun[KMWN] kill me with your nosegun
TR outfit on Cobalt

Members: 9
8.3m203.9%468 (28.1k)411 (24.7k)4.5934122,1544,8234.7377185 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214246829.434%49.576%145904:117

7% Engineer29% Heavy Assault54% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2015 3:37 AMFeb 22nd, 2016 3:41 PMJul 19th, 2019 2:25 PM (1d) (PST)Jul 13th, 2019 4:23 PM (7d) (PST)Jul 13th, 2019 2:52 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7951856101.0990.2390.5452.3330.0458559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,69111,07236,619661433140324,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.9h/14d 696 10,983 6,196 47k 343 996 907 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
M*
Kills:1,270
Deaths:282
KDR:4.504
Accuracy:30.650% A++
HSR:46.299% M*
T32 Bull
A++
Kills:1,216
Deaths:220
KDR:5.527
Accuracy:28.757% B**
HSR:38.651% A++
MSW-R
M+
Kills:1,192
Deaths:213
KDR:5.596
Accuracy:28.126% B**
HSR:45.973% M+
T9 CARV
M
Kills:1,180
Deaths:258
KDR:4.574
Accuracy:26.535% A+
HSR:40.763% M
T16 Rhino
M**
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:29.538% A++
HSR:45.228% M**
MG-H1 Watchman
B**
Kills:429
Deaths:88
KDR:4.875
Accuracy:28.387% B**
HSR:35.198% B**
T9A "Butcher"
B**
Kills:296
Deaths:60
KDR:4.933
Accuracy:28.060% B++
HSR:36.149% B**
Kills:6,746
Deaths (as Heavy Assault):1,340
Deaths (to Heavy Assaults):1,319
KDR:5.03433
Kill Difference:5,406
Playtime:98.529 hours
Usage:29%
Score:2.356m
Score/min:399
Accuracy (listed only):28.579%
HSR (listed only):41.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B++
HSR:34.550% A*
NS-11C
M++
Kills:372
Deaths:85
KDR:4.376
Accuracy:32.060% A++
HSR:36.022% M++
MKV Suppressed
M*
Kills:226
Deaths:41
KDR:5.512
Accuracy:31.284% B**
HSR:40.266% M*
Kills:1,365
Deaths (as Light Assault):248
Deaths (to Light Assaults):1,101
KDR:5.50403
Kill Difference:1,117
Playtime:20.373 hours
Usage:6%
Score:0.723m
Score/min:591
Accuracy (listed only):31.504%
HSR (listed only):36.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:9,162
Deaths:1,024
KDR:8.947
Accuracy:53.538% A*
HSR:74.285% B+
NS-44 Commissioner
A+
Kills:1,742
Deaths:563
KDR:3.094
Accuracy:48.452% A+
HSR:22.847% C++
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B++
HSR:34.550% A*
MKV Suppressed
M*
Kills:226
Deaths:41
KDR:5.512
Accuracy:31.284% B**
HSR:40.266% M*
TX1 Repeater
A++
Kills:220
Deaths:82
KDR:2.683
Accuracy:30.545% B**
HSR:33.182% A++
Soldier Soaker
A+
Kills:79
Deaths:36
KDR:2.194
Accuracy:46.927% A+
HSR:3.797% F-
Kills:12,196
Deaths (as Infiltrator):1,868
Deaths (to Infiltrators):971
KDR:6.52891
Kill Difference:10,328
Playtime:182.359 hours
Usage:54%
Score:3.705m
Score/min:339
Accuracy (listed only):40.319%
HSR (listed only):34.821%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M++
Kills:372
Deaths:85
KDR:4.376
Accuracy:32.060% A++
HSR:36.022% M++
Kills:372
Deaths (as Engineer):85
Deaths (to Engineers):603
KDR:4.37647
Kill Difference:287
Playtime:22.622 hours
Usage:7%
Score:0.692m
Score/min:510
Accuracy (listed only):32.060%
HSR (listed only):36.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:796
Deaths:210
KDR:3.790
Accuracy:29.980% A++
HSR:35.176% A*
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B++
HSR:34.550% A*
MKV Suppressed
M*
Kills:226
Deaths:41
KDR:5.512
Accuracy:31.284% B**
HSR:40.266% M*
Kills:1,789
Deaths (as Combat Medic):373
Deaths (to Combat Medics):476
KDR:4.79625
Kill Difference:1,416
Playtime:13.162 hours
Usage:4%
Score:0.801m
Score/min:1,015
Accuracy (listed only):30.811%
HSR (listed only):36.664%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:567
V. Kills:402 141%
Deaths:109
KDR:5.202
Accuracy:30.218% C
KPH:29.500 A++
VKPH:20.900 A++
Hellfire Rocket Pods
A*
Kills:153
V. Kills:28 N/A
Deaths:3
KDR:51
Accuracy:59.683% A
KPH:197.100 A*
VKPH:36.100 A*
Hornet Missiles
B**
Kills:134
V. Kills:84 158%
Deaths:5
KDR:26.800
Accuracy:77.915% A*
KPH:105.200 B*
VKPH:65.900 B**
M14 Banshee
S
Kills:72
V. Kills:4 N/A
Deaths:4
KDR:18
Accuracy:32.367% B+
KPH:281.400 S
VKPH:15.600 S
Kills:926 (639 + 0)
Deaths:121
KDR:7.653
VKDR:4.281
Vehicle Kills:518
Kill Difference:805
Playtime:21.521 hours
Usage:6%
Score:0.638m
Score/min:494
Piloting Accuracy:32.367%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:198
V. Kills:68 287%
Deaths:8
KDR:24.750
Accuracy:57.011% A++
KPH:61.900 M++
VKPH:21.300 M
Kills:198 (198 + 0)
Deaths:8
KDR:24.750
VKDR:8.500
Vehicle Kills:68
Kill Difference:190
Playtime:3.198 hours
Usage:1%
Score:0.052m
Score/min:269
Driving Accuracy:57.011%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,1929,1621,0248.947B**4.3553.538%A*74.285%B+84A*N/A211109.1h1.8B**3.3B**
NS-44 Commissioner 1,7491,7425633.094A*1.5048.452%A+22.847%C++56.9B*N/A14430.6h2.6A5.3B**
TMG-50 1,2731,2702824.504M*0.0930.65%A++46.299%M*91.4MN/A22013.9h7.6A24.9B**
T32 Bull 1,2241,2162205.527M*0.9328.757%B**38.651%A++97.3A*N/A33712.5h9.6B**33.3B++
MSW-R 1,1951,1922135.596A+1.0028.126%B**45.973%M+109.4MN/A28110.9h8.3A+29.5B*
T9 CARV 1,1891,1802584.574A*0.0226.535%A+40.763%M96.7M*N/A26212.2h9A33.9B*
T16 Rhino 1,1691,1632195.311S0.7229.538%A++45.228%M**99.4M++N/A21511.7h8.7A29.5B**
T1 Cycler 8067962103.79A**0.8029.98%A++35.176%A*83.8M**1.1A++5619.5h10.8A35.9B**
SMG-46G Armistice 7677671226.287S1.6931.168%B++34.55%A*97.1A+N/A2107.9h9A29B*
M18 Needler 9695671095.202B**0.6130.218%C1.411%C-29.5A++20.9A++40519.2h65.3B**215.9B*
MG-H1 Watchman 432429884.875A*0.2828.387%B**35.198%B**89.4A++N/A2714.8h11.4B*40B++
NS-11C 375372854.376M**0.2232.06%A++36.022%M++90.7M++N/A2884.1h10B**31.2B**
T9A "Butcher" 299296604.933A++0.3428.06%B++36.149%B**98.7A+1B+5013h9.5B**33.8B*
MKV Suppressed 227226415.512S0.9231.284%B**40.266%M*98.3M++N/A2412.3h9A28.9B*
TX1 Repeater 220220822.683A**1.9130.545%B**33.182%A++42.3B++N/A1175.2h8.1A26.6B**
ML-7 337220693.188M**1.4167.244%A2.727%C+38.6A+20.5B**2965.7h5.6B++8.4B*
P2-120 HEAT 266198824.75A**20.1657.011%A++2.02%D61.9M++21.3M2693.2h5.3B**9.3A
Hellfire Rocket Pods 181153351S46.4159.683%AN/A191.3A++35A*12030.8h14.5B+24.3B++
Hornet Missiles 218134526.8M+22.2177.915%A*2.239%B*103.1B*64.6B**10951.3h9.4B12.1B*
Soldier Soaker 7979362.194B**2.4046.927%A+3.797%F-65.8B+N/A3481.2h5B+10.7B**
M14 Banshee 7672418A13.4132.367%B+1.389%B+240S13.3S20070.3h20.2B62.3B+
NS-TMC-01 "His Regards" 52511,5700.032C*4.5634.654%B++1.961%D-0.6CN/A291.7h2.1C**5.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23860.4h
Nano-Armor Kit1025,8612.9h
Medical Applicator76,4220.4h
Nanite Revive Grenade01240h
Motion Spotter5113,97111.1h
Shield Recharging Field25640.2h
Medical Kit1,0045,93628.6h

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