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Lt. General Record Smasher RihnoSrbTR[KMWN] RihnoSrbTR
TR BR 90

KDR: 4.5

Score: 9.6m

Last Seen: Oct 1st, 2019 3:26 PM
- OFFLINE - 1165.4 hour(s)

Battle Rank 90 - Terran Republic on Cobalt
Level Progress (to 91): 53%
Level 100 Progress: 51% 320h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner MSW-R TMG-50 T32 Bull T9 CARV T1 Cycler T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,098,072 MLG Score: 8072
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.132%36.812%110915120412,7843.833280.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.954%1.733A++2.399A*-0.765D-HEAD ++ (~21.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.617B+8.60.4B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.376%1.211%589212177431334815.54478154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.728%-0.731D--0.341C--1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.3-0.156C56.9-0.07C+130.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.011%2.02%295112181981341431.47761138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.549A+-0.329C--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++5.30.576B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.348%74.436%0112189,4863793224.9632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.767M0.478B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.80.447B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m213.5%485 (29.1k)426 (25.6k)4.5017224,8185,5134.6597190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219274828.755%47.784%137404:058

9% Combat Medic7% Engineer28% Heavy Assault50% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2015 3:37 AMFeb 22nd, 2016 3:41 PMOct 19th, 2019 6:27 AM (31d) (PST)Oct 1st, 2019 12:42 PM (48d) (PST)Oct 1st, 2019 11:26 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8051906151.1040.2450.5282.4580.0478072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,31011,37736,933661532147325,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
374.7h/15.6d 871 11,859 7,210 55.3k 381 1,091 1,057 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:1,492
Deaths:288
KDR:5.181
Accuracy:28.534% B**
HSR:43.633% A**
TMG-50
M++
Kills:1,274
Deaths:287
KDR:4.439
Accuracy:30.646% A+
HSR:46.311% M++
T32 Bull
A++
Kills:1,216
Deaths:220
KDR:5.527
Accuracy:28.757% B*
HSR:38.651% A++
T9 CARV
M
Kills:1,180
Deaths:258
KDR:4.574
Accuracy:26.535% A
HSR:40.763% M
T16 Rhino
M**
Kills:1,177
Deaths:224
KDR:5.254
Accuracy:29.593% A+
HSR:44.945% M**
MG-H1 Watchman
B**
Kills:445
Deaths:95
KDR:4.684
Accuracy:28.424% B**
HSR:34.607% B**
T9A "Butcher"
B**
Kills:296
Deaths:60
KDR:4.933
Accuracy:28.031% B++
HSR:36.149% B**
Kills:7,080
Deaths (as Heavy Assault):1,432
Deaths (to Heavy Assaults):1,563
KDR:4.94413
Kill Difference:5,648
Playtime:104.266 hours
Usage:28%
Score:2.461m
Score/min:393
Accuracy (listed only):28.646%
HSR (listed only):40.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B++
HSR:34.550% A*
NS-11C
A*
Kills:543
Deaths:123
KDR:4.415
Accuracy:32.879% A++
HSR:32.781% A*
MKV Suppressed
M*
Kills:226
Deaths:42
KDR:5.381
Accuracy:31.284% B**
HSR:40.266% M*
TRAC-5
S
Kills:53
Deaths:23
KDR:2.304
Accuracy:43.051% S
HSR:30.189% A++
Kills:1,589
Deaths (as Light Assault):310
Deaths (to Light Assaults):1,245
KDR:5.12581
Kill Difference:1,279
Playtime:23.376 hours
Usage:6%
Score:0.807m
Score/min:575
Accuracy (listed only):34.595%
HSR (listed only):34.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:9,486
Deaths:1,066
KDR:8.899
Accuracy:53.348% A*
HSR:74.436% B+
NS-44 Commissioner
A+
Kills:1,787
Deaths:589
KDR:3.034
Accuracy:48.417% A+
HSR:22.999% C++
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B++
HSR:34.550% A*
MKV Suppressed
M*
Kills:226
Deaths:42
KDR:5.381
Accuracy:31.284% B**
HSR:40.266% M*
TX1 Repeater
A++
Kills:220
Deaths:82
KDR:2.683
Accuracy:30.545% B**
HSR:33.182% A++
Soldier Soaker
A+
Kills:90
Deaths:40
KDR:2.250
Accuracy:47.849% A+
HSR:5.556% D**
Kills:12,576
Deaths (as Infiltrator):1,941
Deaths (to Infiltrators):1,104
KDR:6.47913
Kill Difference:10,635
Playtime:187.778 hours
Usage:50%
Score:3.853m
Score/min:342
Accuracy (listed only):40.435%
HSR (listed only):35.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:543
Deaths:123
KDR:4.415
Accuracy:32.879% A++
HSR:32.781% A*
TRAC-5
S
Kills:53
Deaths:23
KDR:2.304
Accuracy:43.051% S
HSR:30.189% A++
Kills:596
Deaths (as Engineer):146
Deaths (to Engineers):665
KDR:4.08219
Kill Difference:450
Playtime:27.919 hours
Usage:7%
Score:1.013m
Score/min:605
Accuracy (listed only):37.965%
HSR (listed only):31.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,179
Deaths:337
KDR:3.499
Accuracy:30.363% A++
HSR:33.757% A++
TORQ-9
A
Kills:929
Deaths:217
KDR:4.281
Accuracy:30.695% A
HSR:31.432% B**
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B++
HSR:34.550% A*
MKV Suppressed
M*
Kills:226
Deaths:42
KDR:5.381
Accuracy:31.284% B**
HSR:40.266% M*
Kills:3,101
Deaths (as Combat Medic):718
Deaths (to Combat Medics):519
KDR:4.31894
Kill Difference:2,383
Playtime:31.942 hours
Usage:9%
Score:1.416m
Score/min:739
Accuracy (listed only):30.877%
HSR (listed only):35.001%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:639
V. Kills:441 145%
Deaths:109
KDR:5.862
Accuracy:30.256% C
KPH:31.600 A++
VKPH:21.800 A++
Hellfire Rocket Pods
M+
Kills:169
V. Kills:34 483%
Deaths:3
KDR:56.333
Accuracy:58.825% A
KPH:201.200 A++
VKPH:40.500 M+
Hornet Missiles
B**
Kills:141
V. Kills:87 160%
Deaths:5
KDR:28.200
Accuracy:77.238% A*
KPH:110.700 B*
VKPH:68.300 B**
M14 Banshee
M
Kills:104
V. Kills:6 N/A
Deaths:4
KDR:26
Accuracy:32.317% B+
KPH:130.100 M
VKPH:7.500 A*
Kills:1,053 (743 + 0)
Deaths:121
KDR:8.702
VKDR:4.694
Vehicle Kills:568
Kill Difference:932
Playtime:23.111 hours
Usage:6%
Score:0.708m
Score/min:511
Piloting Accuracy:32.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:198
V. Kills:68 287%
Deaths:8
KDR:24.750
Accuracy:57.011% A+
KPH:61.900 M++
VKPH:21.300 M
P2-120 AP
M+
Kills:138
V. Kills:57 238%
Deaths:2
KDR:69
Accuracy:53.123% B++
KPH:67.400 M+
VKPH:27.800 A++
P2-120 HESH
A++
Kills:64
V. Kills:14 427%
Deaths:
KDR:
Accuracy:55.073% A+
KPH:92.900 A++
VKPH:20.300 A++
Kills:400 (400 + 0)
Deaths:10
KDR:40
VKDR:13.900
Vehicle Kills:139
Kill Difference:390
Playtime:5.935 hours
Usage:2%
Score:0.183m
Score/min:513
Driving Accuracy:55.073%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,5189,4861,0668.899B**4.4053.348%A*74.436%B+84.3A++N/A215112.5h1.8B*3.3B**
NS-44 Commissioner 1,7941,7875893.034A*1.4748.417%A+22.999%C++56.7B*N/A14631.5h2.6A5.4B**
MSW-R 1,4991,4922885.181A0.6828.534%B**43.633%A**102.9A**N/A27014.5h8.7A30.4B*
TMG-50 1,2771,2742874.439M++0.0630.646%A+46.311%M++91A**N/A22014h7.7B**25B**
T32 Bull 1,2241,2162205.527M*1.0328.757%B*38.651%A++97.3A*N/A33812.5h9.6B**33.3B*
T9 CARV 1,1891,1802584.574A*0.0726.535%A40.763%M96.7M*N/A26712.2h9A33.9B*
T1 Cycler 1,1971,1793373.499A*1.0030.363%A++33.757%A++83M*1.3A*49614.2h10.8B**35.5B**
T16 Rhino 1,1831,1772245.254M**0.7529.593%A+44.945%M**98.9M+N/A21611.9h8.7B**29.5B**
TORQ-9 9509292174.281A*0.2230.695%A31.432%B**92.9M2.1M*26110h12.3B*40B*
SMG-46G Armistice 7677671226.287S1.7931.168%B++34.55%A*97.1AN/A2107.9h9A29B++
M18 Needler 1,0806391095.862A1.3630.256%C1.252%C--31.6A++21.8A++42620.2h62.1B**205.2B*
NS-11C 5475431234.415M**0.0932.879%A++32.781%A*90.5M+N/A2966h10.4B**31.5B**
MG-H1 Watchman 448445954.684A++0.1828.424%B**34.607%B**89A++N/A2725h11.4B*40.1B++
T9A "Butcher" 299296604.933A++0.4328.031%B++36.149%B**98.7A1B5053h9.5B**34B*
MKV Suppressed 227226425.381S0.8831.284%B**40.266%M*98.3M++N/A2412.3h9B**28.9B*
ML-7 344225723.125S1.3866.908%A2.667%C+37.5A19.8A2936h5.7B+8.6B*
TX1 Repeater 220220822.683M1.8230.545%B**33.182%A++42.3B++N/A1205.2h8.1A26.6B**
P2-120 HEAT 266198824.75M*20.2557.011%A+2.02%D61.9M++21.3M2783.2h5.3B**9.3A
Hellfire Rocket Pods 203169356.333S51.8358.825%AN/A211.3A*42.5M++12510.8h14.9B25.3B+
Hornet Missiles 228141528.2M+23.7077.238%A*2.128%B++108.5B++66.9B**11351.3h9.4B+12.1B*
P2-120 AP 195138269S64.5053.123%B++N/A69M+28.5A++8512h5.1B*9.6B**
M14 Banshee 110104426A++21.5032.317%B+N/A130M7.5A*8820.8h25.1C++77.5C**
Soldier Soaker 9090402.25B**2.2547.849%A+5.556%D**52.9C++N/A2791.7h5.1B+10.6B**
NS-TMC-01 "His Regards" 66651,8260.036B4.4736.177%B*1.538%D--0.6C+N/A2103.7h1.9B+5.2B+
P2-120 HESH 7864164M**59.5055.073%A+N/A91.4A++20A++5950.7h3.6B**6.5B**
TRAC-5 5453232.304A*2.2043.051%S30.189%A++15.6C+N/A2333.4h25.2F58.5B+
Chainblade 52503,5520.014C4.4926.503%C2%D0.2DN/A1222.1h1.9B++7.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24160.4h
Nano-Armor Kit2233,5993.6h
Nanite Revive Grenade03410.1h
Medical Applicator2019,4101.3h
Restoration Kit232270.9h
Motion Spotter5214,32411.2h
Shield Recharging Field78200.3h
Medical Kit1,0626,39531.5h
Nano-Repair Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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