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Lt. General RihnoSrbTR[] RihnoSrbTR
TR BR 92

KDR: 4.52

Score: 10.3m

Last Seen: Mar 22nd, 2020 9:03 AM
- OFFLINE - 42.7 hour(s)

Battle Rank 92 - Terran Republic on Cobalt
Level Progress (to 93): 50%
Level 100 Progress: 54% 287h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-44 Commissioner TMG-50 T32 Bull T9 CARV T1 Cycler T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,054,287 MLG Score: 8037
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.175%36.856%111216121613,4473.859640.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.842%1.728A++2.385A*-0.761D-HEAD ++ (~21.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.617B+8.60.4B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.342%1.058%641212308511415336.03546159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.723%-0.729D--0.337C--1.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.4-0.154C53.8-0.069C+123.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.011%2.02%280112311981401431.40426138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.548A+-0.321C-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++5.30.576B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.327%74.423%0112319,5244013223.7506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.77M0.478B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.80.447B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m219.7%500 (30k)438 (26.3k)4.5197826,0435,7624.6799792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232288528.815%47.053%135604:049

8% Combat Medic8% Engineer29% Heavy Assault48% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2015 3:37 AMFeb 22nd, 2016 3:41 PMMar 22nd, 2020 5:21 AM (6d) (PST)Mar 22nd, 2020 5:55 AM (6d) (PST)Mar 22nd, 2020 5:03 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8101916191.1120.2460.5232.5490.0488037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,58411,46237,122671531153326,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
390.3h/16.3d 923 12,254 7,527 59.7k 397 1,139 1,127 19m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:2,016
Deaths:372
KDR:5.419
Accuracy:29.215% B**
HSR:42.312% A*
TMG-50
M++
Kills:1,287
Deaths:290
KDR:4.438
Accuracy:30.606% A+
HSR:45.921% M++
T32 Bull
A++
Kills:1,216
Deaths:220
KDR:5.527
Accuracy:28.757% B*
HSR:38.651% A++
T9 CARV
M
Kills:1,180
Deaths:258
KDR:4.574
Accuracy:26.535% A
HSR:40.763% M
T16 Rhino
M*
Kills:1,177
Deaths:224
KDR:5.254
Accuracy:29.593% A+
HSR:44.945% M*
MG-H1 Watchman
B*
Kills:445
Deaths:95
KDR:4.684
Accuracy:28.424% B*
HSR:34.607% B*
T9A "Butcher"
B*
Kills:313
Deaths:67
KDR:4.672
Accuracy:27.950% B++
HSR:35.144% B*
Kills:7,634
Deaths (as Heavy Assault):1,526
Deaths (to Heavy Assaults):1,624
KDR:5.00262
Kill Difference:6,108
Playtime:111.305 hours
Usage:29%
Score:2.758m
Score/min:413
Accuracy (listed only):28.726%
HSR (listed only):40.335%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B+
HSR:34.550% A*
NS-11C
A*
Kills:573
Deaths:132
KDR:4.341
Accuracy:32.733% A+
HSR:33.508% A*
MG-C1 Kindred
A+
Kills:347
Deaths:48
KDR:7.229
Accuracy:32.160% B**
HSR:33.141% A+
MKV Suppressed
M++
Kills:226
Deaths:42
KDR:5.381
Accuracy:31.284% B**
HSR:40.266% M++
TRAC-5
S
Kills:55
Deaths:23
KDR:2.391
Accuracy:42.930% S
HSR:30.909% A*
Kills:1,968
Deaths (as Light Assault):367
Deaths (to Light Assaults):1,296
KDR:5.3624
Kill Difference:1,601
Playtime:27.823 hours
Usage:7%
Score:1.047m
Score/min:627
Accuracy (listed only):34.055%
HSR (listed only):34.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:9,524
Deaths:1,071
KDR:8.893
Accuracy:53.327% A*
HSR:74.423% B+
NS-44 Commissioner
A
Kills:1,807
Deaths:604
KDR:2.992
Accuracy:48.446% A
HSR:23.132% C+
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B+
HSR:34.550% A*
MKV Suppressed
M++
Kills:226
Deaths:42
KDR:5.381
Accuracy:31.284% B**
HSR:40.266% M++
TX1 Repeater
A++
Kills:220
Deaths:82
KDR:2.683
Accuracy:30.498% B**
HSR:33.182% A++
Soldier Soaker
A+
Kills:90
Deaths:40
KDR:2.250
Accuracy:47.849% A+
HSR:5.556% D**
T4 AMP
M++
Kills:53
Deaths:23
KDR:2.304
Accuracy:30.702% B+
HSR:37.736% M++
Kills:12,687
Deaths (as Infiltrator):1,984
Deaths (to Infiltrators):1,150
KDR:6.39466
Kill Difference:10,703
Playtime:188.939 hours
Usage:48%
Score:3.880m
Score/min:342
Accuracy (listed only):39.039%
HSR (listed only):35.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:573
Deaths:132
KDR:4.341
Accuracy:32.733% A+
HSR:33.508% A*
MG-C1 Kindred
A+
Kills:347
Deaths:48
KDR:7.229
Accuracy:32.160% B**
HSR:33.141% A+
TRAC-5
S
Kills:55
Deaths:23
KDR:2.391
Accuracy:42.930% S
HSR:30.909% A*
Kills:975
Deaths (as Engineer):203
Deaths (to Engineers):698
KDR:4.80296
Kill Difference:772
Playtime:30.241 hours
Usage:8%
Score:1.142m
Score/min:629
Accuracy (listed only):35.941%
HSR (listed only):32.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,179
Deaths:337
KDR:3.499
Accuracy:30.363% A++
HSR:33.757% A++
TORQ-9
A
Kills:933
Deaths:217
KDR:4.300
Accuracy:30.699% A
HSR:31.511% B**
SMG-46G Armistice
A*
Kills:767
Deaths:122
KDR:6.287
Accuracy:31.168% B+
HSR:34.550% A*
MKV Suppressed
M++
Kills:226
Deaths:42
KDR:5.381
Accuracy:31.284% B**
HSR:40.266% M++
Kills:3,105
Deaths (as Combat Medic):718
Deaths (to Combat Medics):555
KDR:4.32451
Kill Difference:2,387
Playtime:32.121 hours
Usage:8%
Score:1.417m
Score/min:735
Accuracy (listed only):30.878%
HSR (listed only):35.021%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:730
V. Kills:490 149%
Deaths:109
KDR:6.697
Accuracy:30.221% C
KPH:33.900 A*
VKPH:22.800 A*
Hellfire Rocket Pods
M+
Kills:171
V. Kills:35 475%
Deaths:3
KDR:57
Accuracy:58.504% B**
KPH:203.600 A++
VKPH:41.700 M+
Hornet Missiles
B*
Kills:141
V. Kills:87 160%
Deaths:5
KDR:28.200
Accuracy:77.238% A*
KPH:110.700 B++
VKPH:68.300 B*
M14 Banshee
A**
Kills:121
V. Kills:8 N/A
Deaths:4
KDR:30.250
Accuracy:32.267% B+
KPH:127.200 A**
VKPH:8.400 A**
Kills:1,163 (851 + 0)
Deaths:121
KDR:9.612
VKDR:5.124
Vehicle Kills:620
Kill Difference:1,042
Playtime:24.583 hours
Usage:6%
Score:0.783m
Score/min:531
Piloting Accuracy:32.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M+
Kills:198
V. Kills:68 287%
Deaths:8
KDR:24.750
Accuracy:57.011% A++
KPH:61.900 M+
VKPH:21.300 M
P2-120 AP
M+
Kills:138
V. Kills:57 238%
Deaths:2
KDR:69
Accuracy:53.123% B*
KPH:67.400 M+
VKPH:27.800 A++
P2-120 HESH
A++
Kills:72
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:55.044% A+
KPH:90.600 A++
VKPH:17.600 A++
Kills:408 (408 + 0)
Deaths:10
KDR:40.800
VKDR:13.900
Vehicle Kills:139
Kill Difference:398
Playtime:6.041 hours
Usage:2%
Score:0.186m
Score/min:513
Driving Accuracy:55.044%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,5569,5241,0718.893A++4.3753.327%A*74.423%B+84.2A++N/A215113.1h1.8B*3.3B**
MSW-R 2,0292,0163725.419A++0.9029.215%B**42.312%A*106.7A*N/A34118.9h8.8A30B**
NS-44 Commissioner 1,8141,8076042.992A++1.5348.446%A23.132%C+55.9B+N/A14632.3h2.6A5.4B**
TMG-50 1,2901,2872904.438A*0.0830.606%A+45.921%M++90.6A*N/A22014.2h7.7B**25B**
T32 Bull 1,2241,2162205.527M+1.0128.757%B*38.651%A++97.3A++N/A33812.5h9.6B**33.3B*
T9 CARV 1,1891,1802584.574A++0.0526.535%A40.763%M96.7M+N/A26912.2h9A33.9B*
T1 Cycler 1,1971,1793373.499A++1.0230.363%A++33.757%A++83M++1.3A*49614.2h10.8B**35.5B**
T16 Rhino 1,1831,1772245.254M*0.7329.593%A+44.945%M*98.9MN/A21611.9h8.7A29.5B**
TORQ-9 9549332174.3A++0.2230.699%A31.511%B**93.3A**2.1M**26110h12.3B*39.9B*
SMG-46G Armistice 7677671226.287S1.7731.168%B+34.55%A*97.1AN/A2107.9h9A29B++
M18 Needler 1,2207301096.697A2.1830.221%C1.096%D34A*22.8A*45121.5h58.8B**194.6B**
NS-11C 5775731324.341M+0.1832.733%A+33.508%A*89.5A**N/A3066.4h10.2B**31.3B*
MG-H1 Watchman 448445954.684A+0.1628.424%B*34.607%B*89AN/A2755h11.4B*40.1B++
MG-C1 Kindred 351347487.229S2.7132.16%B**33.141%A+123.9A**1.4B+7282.8h8.1B**25.2B**
T9A "Butcher" 317313674.672A0.1527.95%B++35.144%B*97.8B**1.3B*4903.2h9.5B*34.2B++
ML-7 354233743.149M**1.3766.253%B**3.004%C++37B**19.2B*2876.3h5.7B+8.6B++
MKV Suppressed 227226425.381S0.8631.284%B**40.266%M++98.3A**N/A2422.3h9B**28.9B++
TX1 Repeater 220220822.683A**1.8430.498%B**33.182%A++40B+N/A1165.5h8.1A26.7B**
P2-120 HEAT 266198824.75M++20.2357.011%A++2.02%D61.9M+21.3M2783.2h5.3B++9.3A
Hellfire Rocket Pods 206171357S52.4858.504%B**N/A213.8A++43.8M++12710.8h14.7C**25.2B+
Hornet Missiles 228141528.2A*23.6877.238%A*2.128%B+108.5B+66.9B*11351.3h9.4B12.1B++
P2-120 AP 195138269S64.4853.123%B*N/A69M+28.5A++8512h5.1B*9.6B**
M14 Banshee 129121430.25A++25.7332.267%B+N/A121A*8A*8761h23.8C++73.9C*
Soldier Soaker 9090402.25B*2.2747.849%A+5.556%D**52.9C+N/A2791.7h5.1B*10.6B**
P2-120 HESH 8672172M+67.4855.044%A+N/A90A++17.5A++5850.8h3.5B**6.3B**
NS-TMC-01 "His Regards" 66652,0620.032C++4.4935.429%B++1.538%D-0.6CN/A2115h1.9B+5.4B+
M12 Kobalt 5757157B*52.4825.274%B+35.088%M**285M++N/A19190.2h6.5A++25.6A+
TRAC-5 5655232.391A*2.1342.93%S30.909%A*15.7CN/A2493.5h24.5F57B+
T4 AMP 5353232.304A++2.2230.702%B+37.736%M++48.2B+N/A1911.1h9.9A32.3B++
Chainblade 53513,5650.014C4.5126.703%C1.961%D0.2DN/A1223.5h1.9B++7.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2935,0103.8h
Spawn Beacon24260.4h
Nanite Revive Grenade03430.1h
Medical Applicator2019,4291.3h
Restoration Kit232270.9h
Motion Spotter5214,38011.3h
Shield Recharging Field78200.3h
Medical Kit1,1286,76133.4h
Nano-Repair Grenade0720h

Check the help document for the dictionary if you want to learn more about words used here.


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