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Signifer Riiegla[DIGT] Riiegla
VS BR 58

KDR: 1.86

Score: 44.5m

Last Seen: Feb 19th, 2019 9:00 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Miller - Outfit Leader of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 45
Level Progress (to 59): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 NS-11A NS-15M1 Zenith VX-5 H-V45 NS-11P
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,702,611 MLG Score: 1361
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.931%26.694%7995696660,2582.22831-0.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.344%1.731A++0.926B*-1.084D*HEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+9.80.313C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.1%0.892%213210201,1218671581.29296705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.214%1.017B**-0.655D-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.831B++12.80.758B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.241%2.564%174610162,067167310141.2355204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.318%-0.063C+-0.035C+2.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.304C*10.80.136C++16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.946%7.334%2421310092,42711546452.1013376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%-0.298C0.752B++0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.613B+15.10.617B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.08%76.761%242510171,9882736110.726343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%1.809A++0.631B+0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+20.38C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.123%17.201%242510172,9941825141.63965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.948%1.223B**0.533B+0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.643B+2.60.455B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 45
44.5m325.1%482 (28.9k)388 (23.3k)1.8550884,54745,5761.9750158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022473822.651%23.728%53702:3140

18% Combat Medic19% Engineer22% Heavy Assault11% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:03 PMMay 12th, 2017 1:13 PMFeb 19th, 2019 10:58 PM (23h) (PST)Feb 19th, 2019 5:00 PM (1d) (PST)Feb 19th, 2019 5:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002653350.7370.3970.1752.5200.0381361

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01015,90320,107442410151223,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1911.6h/79.6d 5,466 20,061 25,741 289k 3,395 5,320 4,342 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:3,665
Deaths:1,251
KDR:2.930
Accuracy:31.383% A
HSR:35.007% B+
Orion VS54
A+
Kills:2,131
Deaths:938
KDR:2.272
Accuracy:28.517% A+
HSR:28.672% B+
NS-15M1
B**
Kills:1,940
Deaths:937
KDR:2.070
Accuracy:28.361% B**
HSR:26.495% B+
NS-15MP
B++
Kills:1,653
Deaths:641
KDR:2.579
Accuracy:31.263% B++
HSR:32.244% C*
Pulsar LSW
B+
Kills:1,434
Deaths:727
KDR:1.972
Accuracy:26.133% B+
HSR:20.363% C--
NS-15M2
B++
Kills:1,180
Deaths:567
KDR:2.081
Accuracy:27.821% B++
HSR:27.203% C*
Flare VE6
B+
Kills:1,172
Deaths:708
KDR:1.655
Accuracy:25.662% B+
HSR:22.355% C
SVA-88
A+
Kills:1,167
Deaths:427
KDR:2.733
Accuracy:30.617% A+
HSR:35.476% A
NS-15M AE
B*
Kills:1,161
Deaths:472
KDR:2.460
Accuracy:30.313% B*
HSR:25.409% C+
NSX Naginata
A
Kills:1,129
Deaths:632
KDR:1.786
Accuracy:28.491% A
HSR:33.924% B*
VE-H Maw
B*
Kills:472
Deaths:183
KDR:2.579
Accuracy:30.073% B*
HSR:34.746% B*
VX29 Polaris
A++
Kills:461
Deaths:176
KDR:2.619
Accuracy:33.560% A++
HSR:34.273% A+
Lasher X2
B*
Kills:390
Deaths:306
KDR:1.275
Accuracy:32.320% B*
HSR:4.103% C++
Ursa
M
Kills:90
Deaths:30
KDR:3
Accuracy:33.398% A++
HSR:42.222% M
Kills:18,045
Deaths (as Heavy Assault):7,995
Deaths (to Heavy Assaults):13,538
KDR:2.25704
Kill Difference:10,050
Playtime:422.205 hours
Usage:22%
Score:10.401m
Score/min:411
Accuracy (listed only):29.851%
HSR (listed only):28.749%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:2,179
Deaths:1,308
KDR:1.666
Accuracy:28.113% B++
HSR:20.101% C+
Zenith VX-5
B+
Kills:1,899
Deaths:1,106
KDR:1.717
Accuracy:28.640% B+
HSR:21.801% C++
Pulsar C
B++
Kills:1,650
Deaths:843
KDR:1.957
Accuracy:28.377% B++
HSR:26.970% B++
Eridani SX5-AE
A+
Kills:1,624
Deaths:628
KDR:2.586
Accuracy:36.469% A+
HSR:27.463% C*
Serpent VE92
B+
Kills:1,615
Deaths:1,044
KDR:1.547
Accuracy:26.564% B+
HSR:19.195% C+
Eclipse VE3A
B+
Kills:1,569
Deaths:763
KDR:2.056
Accuracy:29.045% B+
HSR:21.287% B
NS-11CP
B+
Kills:1,452
Deaths:607
KDR:2.392
Accuracy:31.771% B+
HSR:24.725% C++
Sirius SX12
B*
Kills:1,430
Deaths:890
KDR:1.607
Accuracy:28.988% B*
HSR:16.993% C+
Eridani SX5
B+
Kills:1,267
Deaths:769
KDR:1.648
Accuracy:29.195% B+
HSR:21.152% C*
MKV Suppressed
B+
Kills:1,186
Deaths:841
KDR:1.410
Accuracy:28.940% B+
HSR:17.538% C
Skorpios
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:30.374% B++
HSR:23.898% B+
Solstice Burst
B**
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:32.078% B**
HSR:30.900% B**
NS-7 PDW
B+
Kills:1,168
Deaths:838
KDR:1.394
Accuracy:27.626% B+
HSR:15.240% C-
NSX Tanto
A++
Kills:1,167
Deaths:369
KDR:3.163
Accuracy:36.097% A++
HSR:33.162% A
VE-S Canis
A++
Kills:1,165
Deaths:362
KDR:3.218
Accuracy:38.591% A++
HSR:36.996% A++
NS Baron G5
B++
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:50.779% B++
HSR:11.389% D
NS-11C
B+
Kills:1,159
Deaths:866
KDR:1.338
Accuracy:26.934% B+
HSR:14.668% D
NS Baron G5AE
B++
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:54.412% B++
HSR:18.378% B+
Phobos VX86
B++
Kills:1,154
Deaths:850
KDR:1.358
Accuracy:66.212% B++
HSR:14.991% C+
Solstice VE3
B++
Kills:1,153
Deaths:888
KDR:1.298
Accuracy:26.274% B++
HSR:17.173% C-
Solstice SF
B**
Kills:1,149
Deaths:821
KDR:1.400
Accuracy:29.187% B**
HSR:21.584% B*
Deimos VA29
A
Kills:827
Deaths:357
KDR:2.317
Accuracy:75.369% A
HSR:22.249% B**
Pandora VX25
B++
Kills:675
Deaths:298
KDR:2.265
Accuracy:46.642% B++
HSR:15.259% C++
NSX Tengu
A+
Kills:400
Deaths:168
KDR:2.381
Accuracy:46.734% A+
HSR:26.250% B*
Thanatos VE70
B
Kills:266
Deaths:218
KDR:1.220
Accuracy:42.976% B
HSR:13.534% C--
NSX-P Tanto
B**
Kills:148
Deaths:86
KDR:1.721
Accuracy:30.383% B*
HSR:33.108% B**
Nova
A*
Kills:72
Deaths:48
KDR:1.500
Accuracy:50% B+
HSR:26.389% A*
Kills:31,050
Deaths (as Light Assault):17,751
Deaths (to Light Assaults):9,047
KDR:1.7492
Kill Difference:13,299
Playtime:537.316 hours
Usage:28%
Score:11.697m
Score/min:363
Accuracy (listed only):37.288%
HSR (listed only):21.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:2,118
Deaths:1,135
KDR:1.866
Accuracy:29.424% B**
HSR:25.118% B+
H-V45
B**
Kills:1,864
Deaths:1,088
KDR:1.713
Accuracy:29.268% B**
HSR:24.517% B+
NS-11P
A+
Kills:1,782
Deaths:843
KDR:2.114
Accuracy:30.402% A+
HSR:25.926% B**
Eridani SX5-AE
A+
Kills:1,624
Deaths:628
KDR:2.586
Accuracy:36.469% A+
HSR:27.463% C*
Sirius SX12
B*
Kills:1,430
Deaths:890
KDR:1.607
Accuracy:28.988% B*
HSR:16.993% C+
Terminus VX-9
A+
Kills:1,407
Deaths:858
KDR:1.640
Accuracy:32.594% A+
HSR:30.704% B+
Eridani SX5
B+
Kills:1,267
Deaths:769
KDR:1.648
Accuracy:29.195% B+
HSR:21.152% C*
H-V45 AE
B*
Kills:1,188
Deaths:471
KDR:2.522
Accuracy:32.177% B*
HSR:31.397% B+
MKV Suppressed
B+
Kills:1,186
Deaths:841
KDR:1.410
Accuracy:28.940% B+
HSR:17.538% C
Skorpios
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:30.374% B++
HSR:23.898% B+
NS-7 PDW
B+
Kills:1,168
Deaths:838
KDR:1.394
Accuracy:27.626% B+
HSR:15.240% C-
VE-S Canis
A++
Kills:1,165
Deaths:362
KDR:3.218
Accuracy:38.591% A++
HSR:36.996% A++
NS Baron G5
B++
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:50.779% B++
HSR:11.389% D
NS Baron G5AE
B++
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:54.412% B++
HSR:18.378% B+
Pulsar VS1
A*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:33.082% A++
HSR:35.147% A*
CME
C**
Kills:1,154
Deaths:677
KDR:1.705
Accuracy:28.046% C**
HSR:22.964% C++
Phobos VX86
B++
Kills:1,154
Deaths:850
KDR:1.358
Accuracy:66.212% B++
HSR:14.991% C+
Deimos VA29
A
Kills:827
Deaths:357
KDR:2.317
Accuracy:75.369% A
HSR:22.249% B**
Pandora VX25
B++
Kills:675
Deaths:298
KDR:2.265
Accuracy:46.642% B++
HSR:15.259% C++
NSX Tengu
A+
Kills:400
Deaths:168
KDR:2.381
Accuracy:46.734% A+
HSR:26.250% B*
Corvus VA55
B+
Kills:287
Deaths:183
KDR:1.568
Accuracy:26.775% B+
HSR:25.436% B+
Thanatos VE70
B
Kills:266
Deaths:218
KDR:1.220
Accuracy:42.976% B
HSR:13.534% C--
Equinox VE2
C+
Kills:161
Deaths:145
KDR:1.110
Accuracy:23.282% C-
HSR:21.118% C+
Darkstar
A*
Kills:117
Deaths:60
KDR:1.950
Accuracy:30.088% B++
HSR:38.462% A*
Equinox VE2 Burst
B*
Kills:77
Deaths:45
KDR:1.711
Accuracy:31.658% B*
HSR:28.571% C++
Nova
A*
Kills:72
Deaths:48
KDR:1.500
Accuracy:50% B+
HSR:26.389% A*
Kills:26,045
Deaths (as Combat Medic):14,496
Deaths (to Combat Medics):5,309
KDR:1.7967
Kill Difference:11,549
Playtime:336.392 hours
Usage:18%
Score:8.628m
Score/min:427
Accuracy (listed only):37.696%
HSR (listed only):23.734%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:2,179
Deaths:1,308
KDR:1.666
Accuracy:28.113% B++
HSR:20.101% C+
Zenith VX-5
B+
Kills:1,899
Deaths:1,106
KDR:1.717
Accuracy:28.640% B+
HSR:21.801% C++
Pulsar C
B++
Kills:1,650
Deaths:843
KDR:1.957
Accuracy:28.377% B++
HSR:26.970% B++
Serpent VE92
B+
Kills:1,615
Deaths:1,044
KDR:1.547
Accuracy:26.564% B+
HSR:19.195% C+
Eclipse VE3A
B+
Kills:1,569
Deaths:763
KDR:2.056
Accuracy:29.045% B+
HSR:21.287% B
NS-11CP
B+
Kills:1,452
Deaths:607
KDR:2.392
Accuracy:31.771% B+
HSR:24.725% C++
Solstice Burst
B**
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:32.078% B**
HSR:30.900% B**
NSX Tanto
A++
Kills:1,167
Deaths:369
KDR:3.163
Accuracy:36.097% A++
HSR:33.162% A
NS Baron G5
B++
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:50.779% B++
HSR:11.389% D
NS-11C
B+
Kills:1,159
Deaths:866
KDR:1.338
Accuracy:26.934% B+
HSR:14.668% D
NS Baron G5AE
B++
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:54.412% B++
HSR:18.378% B+
Phobos VX86
B++
Kills:1,154
Deaths:850
KDR:1.358
Accuracy:66.212% B++
HSR:14.991% C+
Solstice VE3
B++
Kills:1,153
Deaths:888
KDR:1.298
Accuracy:26.274% B++
HSR:17.173% C-
Solstice SF
B**
Kills:1,149
Deaths:821
KDR:1.400
Accuracy:29.187% B**
HSR:21.584% B*
Deimos VA29
A
Kills:827
Deaths:357
KDR:2.317
Accuracy:75.369% A
HSR:22.249% B**
Pandora VX25
B++
Kills:675
Deaths:298
KDR:2.265
Accuracy:46.642% B++
HSR:15.259% C++
Thanatos VE70
B
Kills:266
Deaths:218
KDR:1.220
Accuracy:42.976% B
HSR:13.534% C--
Eidolon VE33
A
Kills:254
Deaths:198
KDR:1.283
Accuracy:35.683% A
HSR:22.047% C--
NSX-P Tanto
B**
Kills:148
Deaths:86
KDR:1.721
Accuracy:30.383% B*
HSR:33.108% B**
Nova
A*
Kills:72
Deaths:48
KDR:1.500
Accuracy:50% B+
HSR:26.389% A*
Kills:21,884
Deaths (as Engineer):12,735
Deaths (to Engineers):7,241
KDR:1.71841
Kill Difference:9,149
Playtime:355.994 hours
Usage:19%
Score:8.375m
Score/min:392
Accuracy (listed only):38.777%
HSR (listed only):21.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A+
Kills:1,624
Deaths:628
KDR:2.586
Accuracy:36.469% A+
HSR:27.463% C*
Sirius SX12
B*
Kills:1,430
Deaths:890
KDR:1.607
Accuracy:28.988% B*
HSR:16.993% C+
Ghost
A
Kills:1,310
Deaths:485
KDR:2.701
Accuracy:47.978% A
HSR:74.657% B+
Eridani SX5
B+
Kills:1,267
Deaths:769
KDR:1.648
Accuracy:29.195% B+
HSR:21.152% C*
MKV Suppressed
B+
Kills:1,186
Deaths:841
KDR:1.410
Accuracy:28.940% B+
HSR:17.538% C
Skorpios
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:30.374% B++
HSR:23.898% B+
NS-357 Underboss
B**
Kills:1,180
Deaths:939
KDR:1.257
Accuracy:44.063% B*
HSR:29.746% B**
NS-44B Commissioner
B**
Kills:1,174
Deaths:783
KDR:1.499
Accuracy:48.914% B**
HSR:32.879% B**
NS-7 PDW
B+
Kills:1,168
Deaths:838
KDR:1.394
Accuracy:27.626% B+
HSR:15.240% C-
VE-S Canis
A++
Kills:1,165
Deaths:362
KDR:3.218
Accuracy:38.591% A++
HSR:36.996% A++
NS-44 Commissioner
C**
Kills:1,160
Deaths:1,049
KDR:1.106
Accuracy:38.453% C**
HSR:22.500% C++
NSX Tomoe
A+
Kills:940
Deaths:372
KDR:2.527
Accuracy:36.053% A+
HSR:49.043% B**
NS-45 Pilot
B**
Kills:506
Deaths:399
KDR:1.268
Accuracy:34.309% B+
HSR:33.795% B**
XM98
A++
Kills:457
Deaths:170
KDR:2.688
Accuracy:48.956% A++
HSR:78.337% B+
Nyx VX31
B
Kills:417
Deaths:249
KDR:1.675
Accuracy:36.215% B
HSR:32.614% B
Artemis VX26
B**
Kills:404
Deaths:224
KDR:1.804
Accuracy:32.549% B**
HSR:25% B
NSX Tengu
A+
Kills:400
Deaths:168
KDR:2.381
Accuracy:46.734% A+
HSR:26.250% B*
Spiker
C+
Kills:380
Deaths:314
KDR:1.210
Accuracy:25.607% D
HSR:20% C+
NS-61 Emissary
A+
Kills:260
Deaths:228
KDR:1.140
Accuracy:30.910% B+
HSR:25.385% A+
NS-357P Underboss
B
Kills:239
Deaths:199
KDR:1.201
Accuracy:44.203% C*
HSR:29.289% B
Manticore SX40
B++
Kills:136
Deaths:98
KDR:1.388
Accuracy:34.208% B++
HSR:17.647% D
Phaseshift VX-S
B+
Kills:103
Deaths:36
KDR:2.861
Accuracy:37.719% C*
HSR:82.524% B+
NS-44 Commissioner AE
B*
Kills:100
Deaths:63
KDR:1.587
Accuracy:45.614% B+
HSR:35% B*
Phantom VA23
A
Kills:61
Deaths:28
KDR:2.179
Accuracy:42.857% B**
HSR:40.984% A
NSX Daimyo
B+
Kills:59
Deaths:15
KDR:3.933
Accuracy:45.810% B+
HSR:89.831% D*
Parallax VX3-AE
B**
Kills:59
Deaths:14
KDR:4.214
Accuracy:41.897% C++
HSR:88.136% B**
NS-AM7 VS/AE Archer
C+
Kills:51
Deaths:77
KDR:0.662
Accuracy:63.297% C+
HSR:11.765% D
Kills:18,416
Deaths (as Infiltrator):10,956
Deaths (to Infiltrators):7,143
KDR:1.68091
Kill Difference:7,460
Playtime:215.148 hours
Usage:11%
Score:4.292m
Score/min:332
Accuracy (listed only):38.760%
HSR (listed only):37.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:662
Deaths:282
KDR:2.348
Accuracy:18.713% B+
HSR:27.190% A++
Cosmos VM3
A
Kills:568
Deaths:252
KDR:2.254
Accuracy:18.971% B+
HSR:25.528% A
Blueshift VM5
A++
Kills:176
Deaths:46
KDR:3.826
Accuracy:22.553% B+
HSR:31.818% A++
Blueshift VM5
A*
Kills:175
Deaths:46
KDR:3.804
Accuracy:22.782% B++
HSR:31.429% A*
Comet VM2
A++
Kills:171
Deaths:141
KDR:1.213
Accuracy:41.536% C+
HSR:8.187% A++
Comet VM2
B**
Kills:139
Deaths:120
KDR:1.158
Accuracy:43.330% C+
HSR:6.475% B**
Quasar VM1
B*
Kills:101
Deaths:54
KDR:1.870
Accuracy:19.543% B*
HSR:22.772% B*
Kills:1,992
Deaths (as MAX Suit):470.500
Deaths (to MAX Suits):2,169
KDR:4.23379
Kill Difference:1,521.500
Playtime:39.309 hours
Usage:2%
Score:1.123m
Score/min:476
Accuracy (listed only):26.775%
HSR (listed only):21.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:972
V. Kills:54 N/A
Deaths:289
KDR:3.363
Accuracy:44.875% B+
KPH:42.300 C+
VKPH:2.300 C--
Dual Photon Pods
B**
Kills:149
V. Kills:48 304%
Deaths:21
KDR:7.095
Accuracy:53.966% C*
KPH:91.400 C**
VKPH:29.400 B**
Kills:1,121 (972 + 0)
Deaths:310
KDR:3.616
VKDR:0.329
Vehicle Kills:102
Kill Difference:811
Playtime:24.624 hours
Usage:1%
Score:0.298m
Score/min:201
Piloting Accuracy:44.875%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:107
V. Kills:5 N/A
Deaths:13
KDR:8.231
Accuracy:40.765% C
KPH:48 C+
VKPH:2.200 D*
Kills:107 (0 + 107)
Deaths:13
KDR:8.231
VKDR:0.385
Vehicle Kills:5
Kill Difference:94
Playtime:2.229 hours
Usage:0%
Score:0.026m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:40.765%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:898
V. Kills:316 283%
Deaths:133
KDR:6.752
Accuracy:60.316% B*
KPH:36.700 B+
VKPH:12.900 B
C75 Viper
A**
Kills:448
V. Kills:43 N/A
Deaths:22
KDR:20.364
Accuracy:43.986% B+
KPH:74.200 A**
VKPH:7.100 C+
L100 Python AP
M
Kills:244
V. Kills:226 107%
Deaths:43
KDR:5.674
Accuracy:72.347% A++
KPH:34.800 B+
VKPH:32.300 M
Skyguard
B++
Kills:80
V. Kills:71 111%
Deaths:21
KDR:3.810
Accuracy:30.232% C++
KPH:13.700 C+
VKPH:12.200 B++
Kills:1,670 (1,670 + 0)
Deaths:219
KDR:7.626
VKDR:2.995
Vehicle Kills:656
Kill Difference:1,451
Playtime:43.379 hours
Usage:2%
Score:0.822m
Score/min:316
Driving Accuracy:30.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:327
V. Kills:330 99%
Deaths:105
KDR:3.114
Accuracy:61.276% B*
KPH:17.700 D
VKPH:17.800 B+
Proton II PPA
B++
Kills:306
V. Kills:23 N/A
Deaths:27
KDR:11.333
Accuracy:27.489% B+
KPH:66.200 B
VKPH:5 B++
Saron HRB
C+
Kills:258
V. Kills:184 139%
Deaths:41
KDR:6.293
Accuracy:46.324% C**
KPH:20.500 C-
VKPH:14.600 C+
E540 Halberd
C+
Kills:122
V. Kills:83 145%
Deaths:17
KDR:7.176
Accuracy:52.306% B+
KPH:24.900 D
VKPH:17 C+
Supernova PC
D-
Kills:70
V. Kills:26 259%
Deaths:15
KDR:4.667
Accuracy:34.979% F
KPH:12.300 D-
VKPH:4.600 D*
Aphelion VEX-4
A++
Kills:65
V. Kills:27 232%
Deaths:8
KDR:8.125
Accuracy:38.520% B+
KPH:43.700 A++
VKPH:18.100 C++
M12 Kobalt
M**
Kills:61
V. Kills: N/A
Deaths:3
KDR:20.333
Accuracy:18.516% B++
KPH:185.200 M**
VKPH:0 D**
Kills:1,209 (397 + 812)
Deaths:216
KDR:5.597
VKDR:3.116
Vehicle Kills:673
Kill Difference:993
Playtime:48.165 hours
Usage:3%
Score:0.967m
Score/min:335
Driving Accuracy:34.979%
Gunner Accuracy:18.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:195
V. Kills:1 N/A
Deaths:13
KDR:15
Accuracy:21.758% C
KPH:128.600 C+
VKPH:0.700 D**
E540 Halberd-H
A+
Kills:182
V. Kills:108 167%
Deaths:15
KDR:12.133
Accuracy:69.732% A+
KPH:58.100 B++
VKPH:34.500 A+
Proton II PPA-H
C+
Kills:148
V. Kills:7 N/A
Deaths:12
KDR:12.333
Accuracy:36.869% C+
KPH:89.100 C+
VKPH:4.200 D
Kills:525 (0 + 525)
Deaths:40
KDR:13.125
VKDR:2.900
Vehicle Kills:116
Kill Difference:485
Playtime:6.310 hours
Usage:0%
Score:0.151m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:36.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:347
V. Kills:51 N/A
Deaths:39
KDR:8.897
Accuracy:37.795% C++
KPH:56.300 B+
VKPH:8.300 C
M40 Fury
B*
Kills:346
V. Kills:38 N/A
Deaths:32
KDR:10.813
Accuracy:36.226% C+
KPH:76.400 B*
VKPH:8.400 C-
M12 Kobalt
B++
Kills:284
V. Kills:10 N/A
Deaths:23
KDR:12.348
Accuracy:22.152% B++
KPH:70.400 C++
VKPH:2.500 C
M12 Kobalt
B**
Kills:141
V. Kills:2 N/A
Deaths:18
KDR:7.833
Accuracy:22.612% B**
KPH:70.100 C+
VKPH:1 D--
M60-G Bulldog
B+
Kills:86
V. Kills:15 N/A
Deaths:11
KDR:7.818
Accuracy:38.175% B
KPH:35.100 B+
VKPH:6.100 C+
M20 Basilisk
C**
Kills:68
V. Kills:21 309%
Deaths:15
KDR:4.533
Accuracy:41.566% C**
KPH:23.300 C++
VKPH:7.200 C-
M20 Basilisk
C++
Kills:65
V. Kills:30 210%
Deaths:15
KDR:4.333
Accuracy:42.199% B
KPH:17.400 C
VKPH:8 C++
Kills:1,337 (0 + 1,337)
Deaths:153
KDR:8.739
VKDR:1.092
Vehicle Kills:167
Kill Difference:1,184
Playtime:25.835 hours
Usage:1%
Score:0.528m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:42.199%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:147
V. Kills:6 N/A
Deaths:85
KDR:1.729
Accuracy:38.631% C
KPH:43.300 C
VKPH:1.800 C+
M40 Fury-F
B++
Kills:81
V. Kills:20 386%
Deaths:44
KDR:1.841
Accuracy:52.903% B
KPH:34 B++
VKPH:8.400 B+
Kills:228 (228 + 0)
Deaths:129
KDR:1.767
VKDR:0.202
Vehicle Kills:26
Kill Difference:99
Playtime:5.781 hours
Usage:0%
Score:0.049m
Score/min:143
Driving Accuracy:52.903%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6993,6651,2512.93C+1.0731.383%A35.007%B+101.5B**N/A35936.1h9.5B++30.3B*
VX6-7 2,1952,1791,3081.666C**0.1928.113%B++20.101%C+41.7B+N/A12152.3h11.1B+39.4B+
Orion VS54 2,1452,1319382.272B+0.4228.517%A+28.672%B+74.3A++N/A31628.7h10.1B*35.3B
NS-11A 2,1402,1181,1351.866B+0.0129.424%B**25.118%B+49.4B*N/A15942.9h11.1B**37.7B*
NS-15M1 1,9571,9409372.07B+0.2128.361%B**26.495%B+62.6B*N/A22431h10.1B*35.7B++
Zenith VX-5 1,9111,8991,1061.717B+0.1428.64%B+21.801%C++46.2B+N/A19341.1h11.4B+40B+
H-V45 1,8831,8641,0881.713C*0.1429.268%B**24.517%B+45.1B+N/A14441.3h11.2B*38.1B*
NS-11P 1,7951,7828432.114B*0.2630.402%A+25.926%B**67A*N/A23426.6h10.4A34.2B**
NS-15MP 1,6681,6536412.579C++0.7231.263%B++32.244%C*89.4B+N/A36318.5h9.5B++30.5B+
Pulsar C 1,6711,6508431.957B+0.1028.377%B++26.97%B++53.4B**N/A18630.9h9.9B+34.7B+
Eridani SX5-AE 1,6341,6246282.586B*0.7336.469%A+27.463%C*97.2B**N/A25716.7h9B+24.8B++
Serpent VE92 1,6221,6151,0441.547B+0.3126.564%B+19.195%C+49.4B**N/A17232.7h11.5B+43.3B+
Eclipse VE3A 1,5971,5697632.056B++0.2029.045%B+21.287%B63B**1.1B*21024.9h10.5B+36.2B++
NS-11CP 1,4601,4526072.392B+0.5431.771%B+24.725%C++89.6B*N/A38316.2h9.7B+30.5B++
Pulsar LSW 1,4461,4347271.972B+0.1226.133%B+20.363%C--56.9B+N/A19725.2h10.9B+41.7B+
Sirius SX12 1,4371,4308901.607B+0.2528.988%B*16.993%C+50.4B**N/A18328.4h10.8B**37.2B++
Terminus VX-9 1,4201,4078581.64C++0.2232.594%A+30.704%B+53.1B+N/A18626.5h10.5B*32.2B*
Ghost 1,3141,3104852.701C+0.8547.978%A74.657%B+57.5B++N/A22122.8h1.9B++3.9B*
Eridani SX5 1,2751,2677691.648B+0.2129.195%B+21.152%C*58.9B**N/A23321.5h10B++34.2B+
H-V45 AE 1,2071,1884712.522B+0.6732.177%B*31.397%B+75.7B*1.2B*18815.7h10.4B+32.2B++
MKV Suppressed 1,2041,1868411.41B+0.4528.94%B+17.538%C43.3B+N/A17127.4h12.3B+42.5B+
Skorpios 1,1991,1807181.643C++0.2130.374%B++23.898%B+56.2B+N/A16121h9.9B++32.6B++
NS-357 Underboss 1,1811,1809391.257C**0.6044.063%B*29.746%B**73.8B**N/A21516h3.4B*7.7B*
NS-15M2 1,1871,1805672.081C**0.2327.821%B++27.203%C*70.7B**N/A19316.7h10.2B*36.6B++
Solstice Burst 1,1881,1785442.165B+0.3132.078%B**30.9%B**68.1B**N/A19817.3h10.3B**32.1B*
NS-44B Commissioner 1,1821,1747831.499B++0.3648.914%B**32.879%B**116.2A++N/A31610.1h2.8B*5.6B++
Flare VE6 1,1881,1727081.655C**0.2025.662%B+22.355%C55.5B+N/A19221.1h9.5B+37.1B+
NS-7 PDW 1,1781,1688381.394B+0.4627.626%B+15.24%C-41.4B++N/A14228.2h12.6B+45.7B+
NSX Tanto 1,1801,1673693.163A*1.3136.097%A++33.162%A95.7A**1.1A22612.2h9.5B*26.3B+
SVA-88 1,1801,1674272.733B+0.8830.617%A+35.476%A79.9AN/A29514.6h10B++32.7B++
VE-S Canis 1,1711,1653623.218A++1.3638.591%A++36.996%A++137.1M+N/A3198.5h7.8B**20.3B*
NS-15M AE 1,1711,1614722.46C*0.6030.313%B*25.409%C+92.1B**N/A46612.6h9.5B*31.3B++
NS-44 Commissioner 1,1671,1601,0491.106C++0.7538.453%C**22.5%C++45.1B+N/A16225.7h3.1B*8.1B++
NS Baron G5 1,1601,1598221.41B+0.4550.779%B++11.389%D43.2B+N/A12826.8h3.9B++7.6C++
NS-11C 1,1641,1598661.338B+0.5226.934%B+14.668%D30.3C*N/A10138.2h12.3B+45.6B+
NS Baron G5AE 1,1681,1596991.658C**0.2054.412%B++18.378%B+82.8AN/A36514h3.1A5.7C+
Pulsar VS1 1,1711,1584852.388A+0.5333.082%A++35.147%A*64A*N/A21918.1h10.5A31.8A
CME 1,1711,1546771.705B+0.1528.046%C**22.964%C++49.5B+N/A14323.3h11.7B++41.8B+
Phobos VX86 1,1581,1548501.358C++0.5066.212%B++14.991%C+49.5C*N/A15123.3h2.4C*3.6B+
Solstice VE3 1,1591,1538881.298B*0.5626.274%B++17.173%C-34B**N/A18433.9h11.6B*44.3B+
Solstice SF 1,1671,1498211.4B+0.4629.187%B**21.584%B*33.4B*N/A10834.4h10.5C**35.8B++
NSX Naginata 1,1391,1296321.786B+0.0728.491%A33.924%B*54.3B+N/A15320.8h10.2B+35.8B++
Light PPA 1,0269722893.363C+1.5144.875%B+N/A42.3C+2.3C--15523h10.6B+23.7B+
NSX Tomoe 9469403722.527B+0.6736.053%A+49.043%B**76.4A+N/A19912.3h10.8B*30B*
L100 Python HEAT 1,2148981336.752B+4.9060.316%B*2.339%C+36.7B+12.9B27224.5h4.9B++8B**
Deimos VA29 8328273572.317B**0.4675.369%A22.249%B**96.2A*N/A3308.6h1.9B*2.5B++
S1 1,0546906881.003B+0.8573.107%A++2.899%C+36.5B*19.3B*40418.9h5.3B++7.3B**
Pandora VX25 6806752982.265A++0.4146.642%B++15.259%C++78.5A++N/A2888.6h3.7B++7.9B++
Cosmos VM3 6706622822.348C*0.4918.713%B+27.19%A++37.8B++N/A16217.5h10.5B**56.2B*
C-4 9236563122.103B+0.2527.362%BN/A100.9B+41.1B*11796.5h1.4C**5.3B+
Cosmos VM3 5805682522.254C**0.4018.971%B+25.528%A36.4B++N/A15315.6h11.1B**58.4B
NS-45 Pilot 5085063991.268C+0.5934.309%B+33.795%B**92AN/A2605.5h5.4B**15.8B*
Frag Grenade 5085061506N/A504.1458.546%A++N/A722.9B**2.9D39230.7h2.7B**4.6B**
VE-H Maw 4794721832.579B++0.7230.073%B*34.746%B*102.6A++1.5A3344.6h7.8B**26B++
NS Decimator 6754631612.876A*1.0276.67%A*N/A72.3A*33.1A++5816.4h3.4B**4.5A
VX29 Polaris 4694611762.619B**0.7633.56%A++34.273%A+85.4A+1.5A*3215.4h9.7B**29B*
XM98 4634571702.688B0.8348.956%A++78.337%B+47.6B*N/A1639.6h2.1B++4.2B**
C75 Viper 4914482220.364M**18.5143.986%B+1.339%C+74.7A**7.2C+3276h6.5A14.8B**
MANA Anti-Personnel Turret 4264211313.214N/A1.3620.956%UN/A4210U50U8710400.1h17.3T*82.5T*
Nyx VX31 4204172491.675C+0.1836.215%B32.614%B44.8C**N/A1499.3h4.6B+12.8B+
Artemis VX26 4064042241.804B+0.0532.549%B**25%B55.3B**N/A2917.3h9.8B*30B*
NSX Tengu 4064001682.381B**0.5346.734%A+26.25%B*83.3A++1.3A++2244.8h9.1B**19.5B*
Lasher X2 3953903061.275B+0.5832.32%B*4.103%C++37.9C**N/A16110.3h18.2B+56.2B++
Lumine Edge 3913847,6790.05C1.8127.748%C++24.219%A1.5C-N/A5252h1.2B+4.4B+
Spiker 3803803141.21C*0.6525.607%D20%C+38.4C++N/A1379.9h7.1B+27.7B+
MANA Anti-Vehicle Turret 5463471682.065C0.2161.816%C+1.729%D3470C+1990C8318070.1h6.2B+10.1B++
M40 Fury 398347398.897B+7.0437.795%C++2.017%B56B+8.2C3716.2h9.2B+24.4B*
M40 Fury 3843463210.813B+8.9636.226%C+1.734%C+76.9B*8.4C-5004.5h8.2B++22.7B*
Sticky Grenade 3403351335N/A333.1458.352%B++N/A1116.7B16.7B+47070.3h1.6B++2.7B++
Supernova FPC 6573271053.114C1.2661.276%B*3.364%B+17.7D17.8B+40918.5h7.5D--12.3C
Proton II PPA 3293062711.333C+9.4827.489%B+1.634%C-66.5B5B++2164.6h7.7B++28B*
Corvus VA55 2902871831.568B+0.2926.775%B+25.436%B+34.6C**N/A1558.3h10.3B*38.4B++
M12 Kobalt 2942842312.348C+10.4922.152%B++20.775%B+71C++2.5C3314h15.1B*68.2B++
Thanatos VE70 2662662181.22B+0.6442.976%B13.534%C--39.7B+N/A1816.7h3.5B**8.1B*
NS-61 Emissary 2612602281.14B+0.7230.91%B+25.385%A+50AN/A1725.2h10.9B+35.2B++
Saron HRB 442258416.293C**4.4446.324%C**1.163%C-20.5C-14.6C+29112.6h22.5C++48.6B
Eidolon VE33 2572541981.283C*0.5735.683%A22.047%C--32.2B+N/A1527.9h7.5B++20.9B*
L100 Python AP 470244435.674B3.8272.347%A++3.689%B+34.9B+32.3M5397h8.4D11.7C++
NS-357P Underboss 2422391991.201C+0.6544.203%C*29.289%B66.4C+N/A2443.6h3.9C+8.8C++
M12 Kobalt-H 1961951315C+13.1421.758%C22.564%A130C+N/A2861.5h10.8B*49.6B++
E540 Halberd-H 2901821512.133B10.2869.732%A+N/A58.7B++34.8A+5023.1h6.7C+9.6B+
Blueshift VM5 178176463.826B++1.9722.553%B+31.818%A++40.9B+N/A1974.3h14.8B+65.5B+
Blueshift VM5 180175463.804B++1.9522.782%B++31.429%A*40.7B+1.2A+2084.3h14.6B+64.2B+
Comet VM2 2301711411.213B+0.6441.536%C+8.187%A++15.3B++5.3B+14811.2h16.4B++39.5B+
Equinox VE2 1621611451.11C+0.7523.282%C-21.118%C+26CN/A876.2h11B+47.2C**
Tank Mine 289158722.194C+0.3463.252%A*N/A105.3C+87.3B*17701.5h3.1F-4.9B*
Dual Photon Pods 197149217.095C++5.2453.966%C*N/A93.1C**30B**8561.6h27C50.1C+
Proton II PPA-H 1551481212.333C++10.4836.869%C+2.703%B*87.1C+4.1D3081.7h6.8B*18.5B++
NSX-P Tanto 150148861.721B*0.1330.383%B*33.108%B**36.1B+N/A1234.1h10.6B**35B*
S12 Renegade 153147851.729C0.1338.631%C4.082%C43.2C1.8C+1403.4h3.5C+8.9C+
M12 Kobalt 143141187.833C5.9822.612%B**22.695%B**70.5C+1D--3472h16.7B+74B+
Comet VM2 1881391201.158C*0.7043.33%C+6.475%B**13.9B4.9C+12110h19.2B++44.4B+
Manticore SX40 136136981.388B+0.4734.208%B++17.647%D46.9B++N/A1832.9h6.8B+19.9B++
E540 Halberd 205122177.176C+5.3252.306%B+2.459%C+24.9D16.9C+3144.9h7.1D-13.5C+
Anti-Vehicle Grenade 1511181118N/A116.1453.35%C**N/A393.3C++110C*36710.3h5.5C*10.4B
Darkstar 117117601.95B0.0930.088%B++38.462%A*65B*N/A2851.8h11.1B*37B++
Auraxium Slasher 1151126,4810.017C1.8426.796%C6.25%C0.5C-N/A1216.7h1.7B*6.5B
The Slasher 1141071,9100.056C++1.8052.586%AN/A1.6CN/A466.1h1.7B++3.3B+
L105 Zephyr 112107138.231C+6.3840.765%CN/A48.6C+2.3D*1912.2h5.2B*12.7B+
Force-Blade 1161049,6950.011C1.8436.787%B+N/A0.3CN/A1376.1h3C+8.3B
Phaseshift VX-S 103103362.861C+1.0137.719%C*82.524%B+36.8C**N/A1382.8h2.5B+6.6B+
Quasar VM1 101101541.87C**0.0119.543%B*22.772%B*26.6BN/A2083.8h15.2C++77.6B
NS-44 Commissioner AE 100100631.587C**0.2745.614%B+35%B*71.4B+N/A3981.4h2.9B++6.3B++
Ursa 9190303A*1.1433.398%A++42.222%M81.8A++N/A6651.1h7.6A22.8B**
Damascus Edge 1118812,8410.007D1.8519.144%D1.136%D--0.2DN/A1439.2h4.2F--22D-
Spear Anti-Vehicle Phalanx Turret 15187194.579C2.7252.782%B*3.448%C45.8B+33.7B**6401.9h8.9C++16.9B+
M12 Kobalt 8787187M++85.1422.124%C+18.391%C*174B**N/A3270.5h12.3B++55.7B++
M60-G Bulldog 10186117.818A5.9638.175%B1.163%D*35.8B+6.3C++2642.4h4.8B**12.5B**
Proximity Mine 8484233.652C+1.8054.493%A+N/A120C+N/A7580.7h2.2D4.1B+
M40 Fury-F 10181441.841C*0.0152.903%BN/A33.8B++8.3B+1472.4h9B+17B+
Skyguard 15180213.81B+1.9530.232%C++3.75%A13.8C+12.2B++2225.8h129.1C+427C*
Equinox VE2 Burst 7877451.711C+0.1431.658%B*28.571%C++59.2B+N/A2731.3h12.9C++40.8B+
Nova 7272481.5C++0.3650%B+26.389%A*45BN/A1471.6h3.1B**6.1B*
Supernova PC 9670154.667C+2.8134.979%F4.286%A+12.3D-4.6D*2825.7h3.5B**10.1B
M20 Basilisk 8968154.533B**2.6841.566%C**2.941%D--23.4C++7.2C-2152.9h78.7B+189.4B++
Aphelion VEX-4 926588.125B*6.2738.52%B+9.231%M43.3A+18C++3311.5h36.2B*93.9B**
M20 Basilisk 9565154.333B++2.4842.199%B7.692%B++17.6C8.1C++2513.7h84.4B+200B+
M60-A Bulldog 736488C6.1437.575%D-3.125%B+11.2D--1.6D695.7h6.8C18.2C--
Rocklet Rifle 12662381.632A++0.2264.322%A1.613%B**38.8B*40A5411.6h41.3C+64.2C**
M12 Kobalt 6161320.333C++18.4818.516%B++11.475%C--203.3SN/A7210.3h8.8A+47.7B**
Phantom VA23 6161282.179C*0.3242.857%B**40.984%A76.3B**N/A2460.8h4B+9.4B++
NSX Daimyo 5959153.933C*2.0845.81%B+89.831%D*53.6C++N/A1781.1h2.8C6.1C++
Parallax VX3-AE 6059144.214C+2.3641.897%C++88.136%B**65.6B++1.1M*2520.9h1.8C**4.3C**
NS-AM7 VS/AE Archer 7251770.662C1.1963.297%C+11.765%D10C4.1C+875.1h13.6C**21.5B
Hunter QCX 5250830.602C+1.2550.369%B+52%A++15.6C++N/A723.2h4.1C**8.1B+
Lancer VS22 10650890.562C1.2960.056%C+N/A10.9C12.2C+3374.6h25.9C++43.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1721,3482.8h
Motion Spotter184,6232.4h
Nano-Armor Kit383523,68237.1h
Anti-Vehicle MANA Turret171,1641.8h
Spawn Beacon181,9961.1h
Cortium Silo0700.2h
AE Medical Applicator107,8490.5h
AE Nano-Armor Kit45060h
Nanite Revive Grenade09620.3h
Medical Applicator680394,98527.4h
Welding Device02170h
Deconstruction Tool02,0850.1h
Spitfire Auto-Turret11770.1h
Ammunition Package455,1442.9h
Shield Recharging Field602,5371.5h
Medical Kit2,05410,414107.5h
Anti-Infantry MANA Turret268011.3h
Snowman Soldier4760.1h
Hardlight Barrier21100.1h
Router01060.2h
Recon Detection Device371,5192.5h

Check the help document for the dictionary if you want to learn more about words used here.


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