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Castellan Riiegla[DIGT] Riiegla
VS BR 63

KDR: 1.86

Score: 45m

Last Seen: Jun 7th, 2019 9:57 AM
- OFFLINE - 1734 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller
Level Progress (to 64): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 NS-11A H-V45 Orion VS54 NS-15M1 Zenith VX-5 NS-11P
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,715,121 MLG Score: 1371
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.962%26.76%80256115861,0392.22616-0.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.36%1.715A++0.899B*-1.074D*HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.561B+9.80.314C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.117%0.892%210212121,1218801581.27242705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.216%1.032B**-0.644D-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.831B++12.80.758B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.27%2.555%173612082,074168610191.23013203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.318%-0.069C+-0.003C+2.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.305C*10.80.137C++16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.089%7.389%2431312012,43611636462.09458377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%-0.287C0.725B++0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.615B+15.20.619B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.072%76.812%243512092,0012778110.720302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.316%1.817A++0.632B+0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.382C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.259%17.274%243512093,0451853141.64328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.921%1.222B**0.521B+0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.60.458B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m329.3%482 (28.9k)388 (23.3k)1.855885,75146,2071.9750363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214481422.678%23.792%54002:3140

18% Combat Medic19% Engineer22% Heavy Assault11% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 6:03 PMMay 12th, 2017 1:13 PMJul 6th, 2019 9:16 AM (43d) (PST)Jun 7th, 2019 5:57 AM (72d) (PST)Jun 7th, 2019 5:57 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002683320.7390.3980.1762.5590.0381371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,02416,08319,941442411154223,282

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1932.9h/80.5d 5,509 20,402 26,139 296.8k 3,435 5,372 4,380 69.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,855
Deaths:1,322
KDR:2.916
Accuracy:31.407% B**
HSR:34.864% B+
Orion VS54
A+
Kills:2,135
Deaths:940
KDR:2.271
Accuracy:28.505% A+
HSR:28.618% B+
NS-15M1
B**
Kills:1,947
Deaths:940
KDR:2.071
Accuracy:28.397% B**
HSR:26.605% B+
NS-15MP
B++
Kills:1,653
Deaths:641
KDR:2.579
Accuracy:31.263% B++
HSR:32.244% C++
Pulsar LSW
B+
Kills:1,434
Deaths:728
KDR:1.970
Accuracy:26.128% B+
HSR:20.363% C--
NS-15M2
B++
Kills:1,180
Deaths:567
KDR:2.081
Accuracy:27.821% B++
HSR:27.203% C*
Flare VE6
B+
Kills:1,172
Deaths:708
KDR:1.655
Accuracy:25.662% B+
HSR:22.355% C
SVA-88
A+
Kills:1,167
Deaths:427
KDR:2.733
Accuracy:30.617% A+
HSR:35.476% A
NS-15M AE
B*
Kills:1,161
Deaths:472
KDR:2.460
Accuracy:30.313% B*
HSR:25.409% C
NSX Naginata
A
Kills:1,129
Deaths:632
KDR:1.786
Accuracy:28.491% A
HSR:33.924% B*
VE-H Maw
B**
Kills:472
Deaths:183
KDR:2.579
Accuracy:30.073% B*
HSR:34.746% B**
VX29 Polaris
A++
Kills:461
Deaths:176
KDR:2.619
Accuracy:33.560% A++
HSR:34.273% A+
Ursa
A**
Kills:90
Deaths:30
KDR:3
Accuracy:33.398% A++
HSR:42.222% A**
Kills:17,856
Deaths (as Heavy Assault):7,766
Deaths (to Heavy Assaults):13,727
KDR:2.29925
Kill Difference:10,090
Playtime:425.810 hours
Usage:22%
Score:10.483m
Score/min:410
Accuracy (listed only):29.664%
HSR (listed only):30.639%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:2,189
Deaths:1,313
KDR:1.667
Accuracy:28.134% B++
HSR:20.101% C+
Zenith VX-5
B++
Kills:1,899
Deaths:1,106
KDR:1.717
Accuracy:28.640% B++
HSR:21.801% C+
Pulsar C
B++
Kills:1,670
Deaths:845
KDR:1.976
Accuracy:28.410% B++
HSR:26.826% B+
Serpent VE92
B+
Kills:1,642
Deaths:1,054
KDR:1.558
Accuracy:26.560% B+
HSR:19.245% C+
Eridani SX5-AE
A+
Kills:1,624
Deaths:628
KDR:2.586
Accuracy:36.469% A+
HSR:27.463% C*
Eclipse VE3A
B+
Kills:1,570
Deaths:765
KDR:2.052
Accuracy:29.048% B+
HSR:21.338% C*
NS-11CP
B+
Kills:1,452
Deaths:607
KDR:2.392
Accuracy:31.771% B+
HSR:24.725% C*
Sirius SX12
B*
Kills:1,430
Deaths:890
KDR:1.607
Accuracy:28.988% B*
HSR:16.993% C+
Eridani SX5
B+
Kills:1,277
Deaths:774
KDR:1.650
Accuracy:29.222% B+
HSR:21.378% C*
MKV Suppressed
B+
Kills:1,186
Deaths:841
KDR:1.410
Accuracy:28.940% B+
HSR:17.538% C
Skorpios
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:30.374% B++
HSR:23.898% C**
Solstice Burst
B**
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:32.078% B**
HSR:30.900% B**
NS-7 PDW
B+
Kills:1,168
Deaths:838
KDR:1.394
Accuracy:27.639% B+
HSR:15.240% C-
NSX Tanto
A++
Kills:1,167
Deaths:369
KDR:3.163
Accuracy:36.097% A++
HSR:33.162% B**
VE-S Canis
A*
Kills:1,165
Deaths:362
KDR:3.218
Accuracy:38.591% A++
HSR:36.996% A*
NS Baron G5AE
B++
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:54.412% B++
HSR:18.378% B+
NS Baron G5
B++
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:50.779% B++
HSR:11.389% D
NS-11C
B+
Kills:1,159
Deaths:866
KDR:1.338
Accuracy:26.934% B+
HSR:14.668% D-
Phobos VX86
B+
Kills:1,154
Deaths:850
KDR:1.358
Accuracy:66.212% B+
HSR:14.991% C
Solstice VE3
B++
Kills:1,153
Deaths:888
KDR:1.298
Accuracy:26.274% B++
HSR:17.173% C--
Solstice SF
B**
Kills:1,149
Deaths:821
KDR:1.400
Accuracy:29.187% B**
HSR:21.584% B*
Deimos VA29
A
Kills:874
Deaths:379
KDR:2.306
Accuracy:75.220% A
HSR:22.197% B*
Pandora VX25
B++
Kills:679
Deaths:303
KDR:2.241
Accuracy:46.657% B++
HSR:15.317% C+
NSX Tengu
A+
Kills:405
Deaths:173
KDR:2.341
Accuracy:46.651% A+
HSR:26.173% B*
Thanatos VE70
B
Kills:266
Deaths:218
KDR:1.220
Accuracy:42.976% B
HSR:13.534% D
NSX-P Tanto
A
Kills:191
Deaths:106
KDR:1.802
Accuracy:30.285% B*
HSR:34.031% A
Nova
M
Kills:72
Deaths:48
KDR:1.500
Accuracy:50% B+
HSR:26.389% M
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:63.448% A++
HSR:21.154% B**
Zenith VX-5AE
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:30.912% N/A
HSR:32% N/A
Kills:31,319
Deaths (as Light Assault):17,875
Deaths (to Light Assaults):9,190
KDR:1.75211
Kill Difference:13,444
Playtime:540.143 hours
Usage:28%
Score:11.770m
Score/min:363
Accuracy (listed only):37.962%
HSR (listed only):22.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:2,189
Deaths:1,160
KDR:1.887
Accuracy:29.593% B**
HSR:25.354% B+
H-V45
B**
Kills:2,152
Deaths:1,192
KDR:1.805
Accuracy:29.631% B**
HSR:24.907% B+
NS-11P
A+
Kills:1,782
Deaths:843
KDR:2.114
Accuracy:30.402% A+
HSR:25.926% B**
Eridani SX5-AE
A+
Kills:1,624
Deaths:628
KDR:2.586
Accuracy:36.469% A+
HSR:27.463% C*
Sirius SX12
B*
Kills:1,430
Deaths:890
KDR:1.607
Accuracy:28.988% B*
HSR:16.993% C+
Terminus VX-9
A+
Kills:1,407
Deaths:858
KDR:1.640
Accuracy:32.594% A+
HSR:30.704% B+
Eridani SX5
B+
Kills:1,277
Deaths:774
KDR:1.650
Accuracy:29.222% B+
HSR:21.378% C*
H-V45 AE
B*
Kills:1,188
Deaths:471
KDR:2.522
Accuracy:32.177% B*
HSR:31.397% B+
MKV Suppressed
B+
Kills:1,186
Deaths:841
KDR:1.410
Accuracy:28.940% B+
HSR:17.538% C
Skorpios
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:30.374% B++
HSR:23.898% C**
NS-7 PDW
B+
Kills:1,168
Deaths:838
KDR:1.394
Accuracy:27.639% B+
HSR:15.240% C-
VE-S Canis
A*
Kills:1,165
Deaths:362
KDR:3.218
Accuracy:38.591% A++
HSR:36.996% A*
NS Baron G5AE
B++
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:54.412% B++
HSR:18.378% B+
NS Baron G5
B++
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:50.779% B++
HSR:11.389% D
Pulsar VS1
A*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:33.082% A++
HSR:35.147% A*
Phobos VX86
B+
Kills:1,154
Deaths:850
KDR:1.358
Accuracy:66.212% B+
HSR:14.991% C
CME
C**
Kills:1,154
Deaths:677
KDR:1.705
Accuracy:28.046% C**
HSR:22.964% C++
Deimos VA29
A
Kills:874
Deaths:379
KDR:2.306
Accuracy:75.220% A
HSR:22.197% B*
Pandora VX25
B++
Kills:679
Deaths:303
KDR:2.241
Accuracy:46.657% B++
HSR:15.317% C+
NSX Tengu
A+
Kills:405
Deaths:173
KDR:2.341
Accuracy:46.651% A+
HSR:26.173% B*
Corvus VA55
B+
Kills:287
Deaths:183
KDR:1.568
Accuracy:26.775% B+
HSR:25.436% C**
Thanatos VE70
B
Kills:266
Deaths:218
KDR:1.220
Accuracy:42.976% B
HSR:13.534% D
Equinox VE2
C+
Kills:161
Deaths:145
KDR:1.110
Accuracy:23.282% C--
HSR:21.118% C+
Darkstar
A++
Kills:119
Deaths:62
KDR:1.919
Accuracy:30.194% B++
HSR:37.815% A++
Equinox VE2 Burst
B*
Kills:77
Deaths:45
KDR:1.711
Accuracy:31.658% B*
HSR:28.571% C++
Nova
M
Kills:72
Deaths:48
KDR:1.500
Accuracy:50% B+
HSR:26.389% M
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:63.448% A++
HSR:21.154% B**
Kills:26,524
Deaths (as Combat Medic):14,693
Deaths (to Combat Medics):5,388
KDR:1.80521
Kill Difference:11,831
Playtime:344.404 hours
Usage:18%
Score:8.817m
Score/min:427
Accuracy (listed only):38.667%
HSR (listed only):23.643%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:2,189
Deaths:1,313
KDR:1.667
Accuracy:28.134% B++
HSR:20.101% C+
Zenith VX-5
B++
Kills:1,899
Deaths:1,106
KDR:1.717
Accuracy:28.640% B++
HSR:21.801% C+
Pulsar C
B++
Kills:1,670
Deaths:845
KDR:1.976
Accuracy:28.410% B++
HSR:26.826% B+
Serpent VE92
B+
Kills:1,642
Deaths:1,054
KDR:1.558
Accuracy:26.560% B+
HSR:19.245% C+
Eclipse VE3A
B+
Kills:1,570
Deaths:765
KDR:2.052
Accuracy:29.048% B+
HSR:21.338% C*
NS-11CP
B+
Kills:1,452
Deaths:607
KDR:2.392
Accuracy:31.771% B+
HSR:24.725% C*
Solstice Burst
B**
Kills:1,178
Deaths:544
KDR:2.165
Accuracy:32.078% B**
HSR:30.900% B**
NSX Tanto
A++
Kills:1,167
Deaths:369
KDR:3.163
Accuracy:36.097% A++
HSR:33.162% B**
NS Baron G5AE
B++
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:54.412% B++
HSR:18.378% B+
NS Baron G5
B++
Kills:1,159
Deaths:822
KDR:1.410
Accuracy:50.779% B++
HSR:11.389% D
NS-11C
B+
Kills:1,159
Deaths:866
KDR:1.338
Accuracy:26.934% B+
HSR:14.668% D-
Phobos VX86
B+
Kills:1,154
Deaths:850
KDR:1.358
Accuracy:66.212% B+
HSR:14.991% C
Solstice VE3
B++
Kills:1,153
Deaths:888
KDR:1.298
Accuracy:26.274% B++
HSR:17.173% C--
Solstice SF
B**
Kills:1,149
Deaths:821
KDR:1.400
Accuracy:29.187% B**
HSR:21.584% B*
Deimos VA29
A
Kills:874
Deaths:379
KDR:2.306
Accuracy:75.220% A
HSR:22.197% B*
Pandora VX25
B++
Kills:679
Deaths:303
KDR:2.241
Accuracy:46.657% B++
HSR:15.317% C+
Thanatos VE70
B
Kills:266
Deaths:218
KDR:1.220
Accuracy:42.976% B
HSR:13.534% D
Eidolon VE33
A
Kills:258
Deaths:203
KDR:1.271
Accuracy:35.714% A
HSR:22.093% C--
NSX-P Tanto
A
Kills:191
Deaths:106
KDR:1.802
Accuracy:30.285% B*
HSR:34.031% A
Nova
M
Kills:72
Deaths:48
KDR:1.500
Accuracy:50% B+
HSR:26.389% M
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:63.448% A++
HSR:21.154% B**
Zenith VX-5AE
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:30.912% N/A
HSR:32% N/A
Kills:22,142
Deaths (as Engineer):12,854
Deaths (to Engineers):7,317
KDR:1.72258
Kill Difference:9,288
Playtime:360.876 hours
Usage:19%
Score:8.477m
Score/min:391
Accuracy (listed only):39.534%
HSR (listed only):21.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
A+
Kills:1,624
Deaths:628
KDR:2.586
Accuracy:36.469% A+
HSR:27.463% C*
Sirius SX12
B*
Kills:1,430
Deaths:890
KDR:1.607
Accuracy:28.988% B*
HSR:16.993% C+
Ghost
A
Kills:1,323
Deaths:489
KDR:2.706
Accuracy:47.971% A
HSR:74.754% B+
Eridani SX5
B+
Kills:1,277
Deaths:774
KDR:1.650
Accuracy:29.222% B+
HSR:21.378% C*
MKV Suppressed
B+
Kills:1,186
Deaths:841
KDR:1.410
Accuracy:28.940% B+
HSR:17.538% C
NS-357 Underboss
B**
Kills:1,180
Deaths:941
KDR:1.254
Accuracy:44.068% B*
HSR:29.746% B**
Skorpios
B++
Kills:1,180
Deaths:718
KDR:1.643
Accuracy:30.374% B++
HSR:23.898% C**
NS-44B Commissioner
B**
Kills:1,174
Deaths:783
KDR:1.499
Accuracy:48.914% B**
HSR:32.879% B**
NS-7 PDW
B+
Kills:1,168
Deaths:838
KDR:1.394
Accuracy:27.639% B+
HSR:15.240% C-
VE-S Canis
A*
Kills:1,165
Deaths:362
KDR:3.218
Accuracy:38.591% A++
HSR:36.996% A*
NS-44 Commissioner
C**
Kills:1,160
Deaths:1,049
KDR:1.106
Accuracy:38.453% C**
HSR:22.500% C++
NSX Tomoe
A+
Kills:943
Deaths:373
KDR:2.528
Accuracy:36.046% A+
HSR:49.099% B**
NS-45 Pilot
B*
Kills:507
Deaths:403
KDR:1.258
Accuracy:34.297% B+
HSR:33.925% B*
XM98
A++
Kills:457
Deaths:170
KDR:2.688
Accuracy:48.956% A++
HSR:78.337% B+
Nyx VX31
B
Kills:417
Deaths:249
KDR:1.675
Accuracy:36.215% B
HSR:32.614% C**
NSX Tengu
A+
Kills:405
Deaths:173
KDR:2.341
Accuracy:46.651% A+
HSR:26.173% B*
Artemis VX26
B**
Kills:404
Deaths:224
KDR:1.804
Accuracy:32.549% B**
HSR:25% C**
Spiker
C+
Kills:380
Deaths:314
KDR:1.210
Accuracy:25.607% D
HSR:20% C+
NS-61 Emissary
A+
Kills:260
Deaths:228
KDR:1.140
Accuracy:30.910% B+
HSR:25.385% A+
NS-357P Underboss
B++
Kills:257
Deaths:216
KDR:1.190
Accuracy:44.391% B+
HSR:31.907% B++
NS-44 Commissioner AE
A
Kills:177
Deaths:118
KDR:1.500
Accuracy:46.269% B+
HSR:38.418% A
Manticore SX40
B++
Kills:139
Deaths:99
KDR:1.404
Accuracy:34.295% B++
HSR:17.266% D
Phaseshift VX-S
B+
Kills:103
Deaths:36
KDR:2.861
Accuracy:37.719% C*
HSR:82.524% B+
Phantom VA23
A
Kills:61
Deaths:28
KDR:2.179
Accuracy:42.857% B**
HSR:40.984% A
Parallax VX3-AE
B**
Kills:59
Deaths:14
KDR:4.214
Accuracy:41.897% C+
HSR:88.136% B**
NSX Daimyo
B+
Kills:59
Deaths:16
KDR:3.688
Accuracy:45.580% B+
HSR:89.831% D*
NS-AM7 VS/AE Archer
C+
Kills:53
Deaths:78
KDR:0.679
Accuracy:63.397% C+
HSR:11.321% D
Kills:18,548
Deaths (as Infiltrator):11,052
Deaths (to Infiltrators):7,234
KDR:1.67825
Kill Difference:7,496
Playtime:217.328 hours
Usage:11%
Score:4.331m
Score/min:332
Accuracy (listed only):38.788%
HSR (listed only):37.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:662
Deaths:282
KDR:2.348
Accuracy:18.713% B
HSR:27.190% A++
Cosmos VM3
A+
Kills:568
Deaths:252
KDR:2.254
Accuracy:18.971% B
HSR:25.528% A+
Blueshift VM5
A++
Kills:176
Deaths:46
KDR:3.826
Accuracy:22.553% B+
HSR:31.818% A++
Blueshift VM5
A++
Kills:175
Deaths:46
KDR:3.804
Accuracy:22.782% B++
HSR:31.429% A++
Comet VM2
A++
Kills:171
Deaths:141
KDR:1.213
Accuracy:41.536% C+
HSR:8.187% A++
Comet VM2
B**
Kills:139
Deaths:120
KDR:1.158
Accuracy:43.330% C+
HSR:6.475% B**
Quasar VM1
B*
Kills:101
Deaths:54
KDR:1.870
Accuracy:19.543% B*
HSR:22.772% B*
Kills:1,992
Deaths (as MAX Suit):470.500
Deaths (to MAX Suits):2,183
KDR:4.23379
Kill Difference:1,521.500
Playtime:39.309 hours
Usage:2%
Score:1.123m
Score/min:476
Accuracy (listed only):26.775%
HSR (listed only):21.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:972
V. Kills:54 N/A
Deaths:290
KDR:3.352
Accuracy:44.888% B+
KPH:42.300 C+
VKPH:2.300 C--
Dual Photon Pods
B**
Kills:149
V. Kills:48 304%
Deaths:21
KDR:7.095
Accuracy:53.985% C*
KPH:91.400 C**
VKPH:29.400 B**
Kills:1,121 (972 + 0)
Deaths:311
KDR:3.605
VKDR:0.328
Vehicle Kills:102
Kill Difference:810
Playtime:24.635 hours
Usage:1%
Score:0.298m
Score/min:202
Piloting Accuracy:44.888%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:107
V. Kills:5 N/A
Deaths:13
KDR:8.231
Accuracy:40.765% C
KPH:48 C+
VKPH:2.200 D*
Kills:107 (0 + 107)
Deaths:13
KDR:8.231
VKDR:0.385
Vehicle Kills:5
Kill Difference:94
Playtime:2.229 hours
Usage:0%
Score:0.026m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:40.765%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:898
V. Kills:316 283%
Deaths:133
KDR:6.752
Accuracy:60.316% B*
KPH:36.700 B+
VKPH:12.900 C*
C75 Viper
A**
Kills:448
V. Kills:43 N/A
Deaths:22
KDR:20.364
Accuracy:43.986% B+
KPH:74.200 A**
VKPH:7.100 C
L100 Python AP
A**
Kills:251
V. Kills:231 108%
Deaths:45
KDR:5.578
Accuracy:72.341% A++
KPH:35.300 C**
VKPH:32.500 A**
Skyguard
B*
Kills:80
V. Kills:71 111%
Deaths:21
KDR:3.810
Accuracy:30.232% C++
KPH:13.700 C+
VKPH:12.200 B*
Kills:1,677 (1,677 + 0)
Deaths:221
KDR:7.588
VKDR:2.991
Vehicle Kills:661
Kill Difference:1,456
Playtime:43.490 hours
Usage:2%
Score:0.825m
Score/min:316
Driving Accuracy:30.232%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:327
V. Kills:330 99%
Deaths:105
KDR:3.114
Accuracy:61.276% B*
KPH:17.700 D
VKPH:17.800 B+
Proton II PPA
B++
Kills:306
V. Kills:23 N/A
Deaths:27
KDR:11.333
Accuracy:27.489% B+
KPH:66.200 B
VKPH:5 B++
Saron HRB
C+
Kills:258
V. Kills:184 139%
Deaths:41
KDR:6.293
Accuracy:46.324% C**
KPH:20.500 C-
VKPH:14.600 C+
E540 Halberd
C++
Kills:122
V. Kills:83 145%
Deaths:17
KDR:7.176
Accuracy:52.306% B+
KPH:24.900 D
VKPH:17 C++
Supernova PC
D--
Kills:70
V. Kills:26 259%
Deaths:15
KDR:4.667
Accuracy:34.979% D**
KPH:12.300 D--
VKPH:4.600 D--
Aphelion VEX-4
A++
Kills:65
V. Kills:27 232%
Deaths:8
KDR:8.125
Accuracy:38.520% B+
KPH:43.700 A++
VKPH:18.100 C++
M12 Kobalt
M++
Kills:61
V. Kills: N/A
Deaths:3
KDR:20.333
Accuracy:18.516% B++
KPH:185.200 M++
VKPH:0 D*
Kills:1,209 (397 + 812)
Deaths:216
KDR:5.597
VKDR:3.116
Vehicle Kills:673
Kill Difference:993
Playtime:48.165 hours
Usage:2%
Score:0.968m
Score/min:335
Driving Accuracy:34.979%
Gunner Accuracy:18.516%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:195
V. Kills:1 N/A
Deaths:13
KDR:15
Accuracy:21.758% C+
KPH:128.600 C+
VKPH:0.700 D**
E540 Halberd-H
A+
Kills:182
V. Kills:108 167%
Deaths:15
KDR:12.133
Accuracy:69.732% A+
KPH:58.100 B++
VKPH:34.500 A+
Proton II PPA-H
C+
Kills:148
V. Kills:7 N/A
Deaths:12
KDR:12.333
Accuracy:36.869% C+
KPH:89.100 C+
VKPH:4.200 D
Kills:525 (0 + 525)
Deaths:40
KDR:13.125
VKDR:2.900
Vehicle Kills:116
Kill Difference:485
Playtime:6.310 hours
Usage:0%
Score:0.152m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:36.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:347
V. Kills:51 N/A
Deaths:39
KDR:8.897
Accuracy:37.795% C*
KPH:56.300 B+
VKPH:8.300 C+
M40 Fury
B*
Kills:346
V. Kills:38 N/A
Deaths:32
KDR:10.813
Accuracy:36.226% C+
KPH:76.400 B*
VKPH:8.400 C-
M12 Kobalt
B++
Kills:286
V. Kills:10 N/A
Deaths:23
KDR:12.435
Accuracy:22.139% B++
KPH:70.700 C++
VKPH:2.500 C
M12 Kobalt
B**
Kills:147
V. Kills:2 N/A
Deaths:18
KDR:8.167
Accuracy:22.713% B**
KPH:70 C+
VKPH:1 D--
M60-G Bulldog
B
Kills:86
V. Kills:15 N/A
Deaths:11
KDR:7.818
Accuracy:38.175% B
KPH:35.100 B
VKPH:6.100 C+
M20 Basilisk
B
Kills:68
V. Kills:21 309%
Deaths:16
KDR:4.250
Accuracy:42.179% B
KPH:23 C++
VKPH:7.100 C-
M20 Basilisk
C++
Kills:66
V. Kills:30 213%
Deaths:15
KDR:4.400
Accuracy:42.723% B+
KPH:17.500 C
VKPH:8 C++
Kills:1,346 (0 + 1,346)
Deaths:154
KDR:8.740
VKDR:1.084
Vehicle Kills:167
Kill Difference:1,192
Playtime:26.013 hours
Usage:1%
Score:0.530m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:42.723%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:147
V. Kills:6 N/A
Deaths:85
KDR:1.729
Accuracy:38.631% C
KPH:42.900 C
VKPH:1.800 C+
M40 Fury-F
B++
Kills:81
V. Kills:20 386%
Deaths:44
KDR:1.841
Accuracy:52.903% C**
KPH:34 B++
VKPH:8.400 B+
Kills:228 (228 + 0)
Deaths:129
KDR:1.767
VKDR:0.202
Vehicle Kills:26
Kill Difference:99
Playtime:5.810 hours
Usage:0%
Score:0.049m
Score/min:142
Driving Accuracy:52.903%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,8953,8551,3222.916C+1.0631.407%B**34.864%B+101.4B**1.1B+35338h9.5B++30.3B*
VX6-7 2,2062,1891,3131.667C**0.1928.134%B++20.101%C+41.6C**N/A12152.6h11.1B+39.4B+
NS-11A 2,2122,1891,1601.887B+0.0329.593%B**25.354%B+50B*N/A15943.8h11.1B**37.4B*
H-V45 2,1732,1521,1921.805C**0.0529.631%B**24.907%B+48B++N/A14744.8h10.9B*36.9B*
Orion VS54 2,1492,1359402.271B+0.4228.505%A+28.618%B+74.1A++N/A31628.8h10.1B*35.3B
NS-15M1 1,9641,9479402.071B+0.2228.397%B**26.605%B+62.6B*N/A22431.1h10.1B*35.6B++
Zenith VX-5 1,9111,8991,1061.717B+0.1428.64%B++21.801%C+46.2B+N/A19341.1h11.4B+40B+
NS-11P 1,7951,7828432.114B*0.2630.402%A+25.926%B**67A*N/A23526.6h10.4A34.2B**
Pulsar C 1,6931,6708451.976B+0.1228.41%B++26.826%B+53.7B**N/A18731.1h9.8B++34.6B++
NS-15MP 1,6681,6536412.579C++0.7231.263%B++32.244%C++89.4B+N/A36318.5h9.5B++30.5B+
Serpent VE92 1,6491,6421,0541.558B+0.3026.56%B+19.245%C+49.8B*N/A17433h11.4B+43B+
Eridani SX5-AE 1,6341,6246282.586B*0.7336.469%A+27.463%C*97.2B**N/A25716.7h9B+24.8B++
Eclipse VE3A 1,5981,5707652.052C**0.2029.048%B+21.338%C*62.8B*1.1B++20925h10.5B++36.2B++
NS-11CP 1,4601,4526072.392B+0.5431.771%B+24.725%C*89.6B*N/A38316.2h9.7B*30.5B++
Pulsar LSW 1,4461,4347281.97B+0.1126.128%B+20.363%C--56.9B+N/A19725.2h10.9B+41.7B+
Sirius SX12 1,4371,4308901.607B+0.2528.988%B*16.993%C+50.4B**N/A18328.4h10.8B**37.2B++
Terminus VX-9 1,4201,4078581.64C++0.2232.594%A+30.704%B+53.1B+N/A18626.5h10.5B++32.2B*
Ghost 1,3271,3234892.706C+0.8547.971%A74.754%B+57.3B++N/A22023.1h1.9B++3.9B*
Eridani SX5 1,2851,2777741.65B+0.2129.222%B+21.378%C*59.1B*N/A23521.6h10B++34.1B+
H-V45 AE 1,2071,1884712.522B+0.6732.177%B*31.397%B+75.7B++1.2B*18815.7h10.4B+32.2B++
MKV Suppressed 1,2041,1868411.41B+0.4528.94%B+17.538%C43.3B+N/A17127.4h12.3B+42.5B+
NS-15M2 1,1871,1805672.081C**0.2327.821%B++27.203%C*70.7B**N/A19416.7h10.2B++36.6B++
NS-357 Underboss 1,1811,1809411.254C**0.6044.068%B*29.746%B**73.8B**N/A21516h3.4B*7.7B*
Skorpios 1,1991,1807181.643C++0.2130.374%B++23.898%C**56.2B+N/A16121h9.9B++32.6B++
Solstice Burst 1,1881,1785442.165B+0.3132.078%B**30.9%B**68.1B**N/A19917.3h10.3B*32.1B*
NS-44B Commissioner 1,1821,1747831.499B0.3648.914%B**32.879%B**116.2A++N/A31610.1h2.8B*5.6B++
Flare VE6 1,1881,1727081.655C**0.2025.662%B+22.355%C55.5B+N/A19221.1h9.5B+37.1B+
NS-7 PDW 1,1781,1688381.394B+0.4627.639%B+15.24%C-41.4B++N/A14228.2h12.6B++45.8B+
NSX Tanto 1,1801,1673693.163A*1.3136.097%A++33.162%B**95.7A**1.1A22712.2h9.5B*26.3B+
SVA-88 1,1801,1674272.733B+0.8830.617%A+35.476%A79.9AN/A29514.6h10B++32.7B*
VE-S Canis 1,1711,1653623.218A*1.3638.591%A++36.996%A*137.1M++N/A3198.5h7.8B**20.3B*
NS-15M AE 1,1711,1614722.46C++0.6030.313%B*25.409%C92.1B**N/A46612.6h9.5B*31.3B++
NS-44 Commissioner 1,1671,1601,0491.106C++0.7538.453%C**22.5%C++45.1B+N/A16225.7h3.1B*8.1B++
NS Baron G5AE 1,1681,1596991.658C**0.2054.412%B++18.378%B+82.8AN/A36514h3.1A5.7C++
NS Baron G5 1,1601,1598221.41B+0.4550.779%B++11.389%D43.2B+N/A12926.8h3.9B++7.6C++
NS-11C 1,1641,1598661.338B+0.5226.934%B+14.668%D-30.3C*N/A10138.2h12.3B+45.6B+
Pulsar VS1 1,1711,1584852.388A+0.5333.082%A++35.147%A*64A*N/A21918.1h10.5A31.8B**
Phobos VX86 1,1581,1548501.358C++0.5066.212%B+14.991%C49.5C++N/A15123.3h2.4C*3.6B+
CME 1,1711,1546771.705B+0.1528.046%C**22.964%C++49.5B++N/A14323.3h11.7B++41.8B+
Solstice VE3 1,1591,1538881.298B*0.5626.274%B++17.173%C--34B*N/A18433.9h11.6B*44.3B+
Solstice SF 1,1671,1498211.4B+0.4629.187%B**21.584%B*33.4B*N/A10834.4h10.5C**35.8B++
NSX Naginata 1,1391,1296321.786B+0.0728.491%A33.924%B*54.3B+N/A15420.8h10.2B+35.8B++
Light PPA 1,0269722903.352C+1.5044.888%B+N/A42.3C+2.3C--15523h10.6B+23.7B+
NSX Tomoe 9499433732.528B++0.6736.046%A+49.099%B**76.7A+N/A19912.3h10.8B**30.1B**
L100 Python HEAT 1,2148981336.752B+4.9060.316%B*2.339%C+36.7B+12.9C*27224.5h4.9B++8B*
Deimos VA29 8798743792.306B**0.4575.22%A22.197%B*97.1A++N/A3349h1.9B*2.5B++
S1 1,0546906881.003B+0.8573.107%A++2.899%C++36.5B*19.3B*40418.9h5.3B++7.3B**
Pandora VX25 6846793032.241B++0.3946.657%B++15.317%C+78A+N/A2898.7h3.7B++7.8B++
Cosmos VM3 6706622822.348C**0.4918.713%B27.19%A++37.8B+N/A16217.5h10.5A56.2B++
C-4 9256583122.109B+0.2527.377%C**N/A101.2B+41.1B*11796.5h1.4C*5.3B
Cosmos VM3 5805682522.254C**0.4018.971%B25.528%A+36.4B+N/A15315.6h11.1B**58.4B
Frag Grenade 5125101510N/A508.1458.538%A++N/A728.6B**2.9D39230.7h2.7B**4.6B**
NS-45 Pilot 5095074031.258C+0.6034.297%B+33.925%B*92.2B**N/A2585.5h5.5B*15.9B*
VE-H Maw 4794721832.579B*0.7230.073%B*34.746%B**102.6A++1.5B**3364.6h7.8B**26B*
NS Decimator 6754631612.876A*1.0276.67%A*N/A72.3A*33.1A*5826.4h3.4B*4.5A
VX29 Polaris 4694611762.619B**0.7633.56%A++34.273%A+85.4A+1.5A*3225.4h9.7B**29B*
XM98 4634571702.688B0.8348.956%A++78.337%B+47.6AN/A1649.6h2.1B++4.2B**
C75 Viper 4914482220.364M*18.5143.986%B+1.339%C+74.7A**7.2C3276h6.5A14.8B**
MANA Anti-Personnel Turret 4444391363.228N/A1.3720.9%UN/A4390U50U9270300.1h17.2T*82.4T*
Nyx VX31 4204172491.675C+0.1836.215%B32.614%C**44.8C*N/A1499.3h4.6B++12.8B+
NSX Tengu 4114051732.341A0.4946.651%A+26.173%B*82.7A++1.2A2244.9h9.1B**19.5B*
Artemis VX26 4064042241.804B+0.0532.549%B**25%C**55.3B**N/A2917.3h9.8B**30B*
Lasher X2 4023973101.281B+0.5732.485%B*4.03%C++38.2BN/A16210.4h18.1B+55.7B++
Lumine Edge 4033958,1790.048C1.8128.211%C++24.304%A1.5C-N/A5267.5h1.2B+4.4B
Spiker 3803803141.21C*0.6525.607%D20%C+38.4C++N/A1379.9h7.1B+27.7B+
Sticky Grenade 3543481348N/A346.1458.333%B++N/A1160B+20B++45570.3h1.6B++2.8B++
MANA Anti-Vehicle Turret 5463471682.065C+0.2161.816%B+1.729%D--3470M**1990A8318070.1h6.2B++10.1B*
M40 Fury 398347398.897B+7.0437.795%C*2.017%B56B+8.2C3716.2h9.2B*24.4B*
M40 Fury 3843463210.813B+8.9636.226%C+1.734%C+76.9B*8.4C-5004.5h8.2B*22.7B*
Supernova FPC 6573271053.114C1.2661.276%B*3.364%B++17.7D17.8B+40918.5h7.5D*12.3C-
Proton II PPA 3293062711.333C+9.4827.489%B+1.634%C66.5B5B++2164.6h7.7B++28B*
Corvus VA55 2902871831.568B+0.2926.775%B+25.436%C**34.6C**N/A1558.3h10.3B*38.4B++
M12 Kobalt 2962862312.435C+10.5822.139%B++20.629%B+71.5C*2.5C3324h15.1B*68.1B++
Thanatos VE70 2662662181.22B+0.6442.976%B13.534%D39.7B+N/A1826.7h3.5B**8.1B*
NS-61 Emissary 2612602281.14B+0.7230.91%B+25.385%A+50AN/A1725.2h10.9B+35.2B++
Saron HRB 442258416.293C*4.4446.324%C**1.163%C-20.5C-14.6C+29112.6h22.5C++48.6C**
Eidolon VE33 2622582031.271C*0.5835.714%A22.093%C--32.3B+N/A1518h7.4B++20.7B*
NS-357P Underboss 2602572161.19C+0.6744.391%B+31.907%B++65.9C+N/A2373.9h3.9C+8.8C*
L100 Python AP 482251455.578C*3.7272.341%A++3.586%B+35.4B32.5A**5377.1h8.3D11.5C++
M12 Kobalt-H 1961951315C+13.1421.758%C+22.564%B**130C++N/A2881.5h10.8B*49.6B++
NSX-P Tanto 1951911061.802B**0.0530.285%B*34.031%A37.5B+N/A1195.1h10.8B*35.6B*
E540 Halberd-H 2901821512.133B10.2869.732%A+N/A58.7B++34.8A+5033.1h6.7C+9.6B+
NS-44 Commissioner AE 1781771181.5C*0.3646.269%B+38.418%A80.5B*N/A3442.2h2.8B*6.1B++
Blueshift VM5 178176463.826B+1.9722.553%B+31.818%A++40.9B+N/A1974.3h14.8B+65.5B+
Blueshift VM5 180175463.804B++1.9522.782%B++31.429%A++40.7B+1.2B**2084.3h14.6B+64.2B+
Comet VM2 2301711411.213B+0.6441.536%C+8.187%A++15.3B++5.3B+14811.2h16.4B++39.5B+
Equinox VE2 1621611451.11C+0.7523.282%C--21.118%C+26CN/A876.2h11B+47.2C**
Tank Mine 293161722.236C+0.3863.151%A*N/A107.3C+88B*17721.5h3.1F-4.9B*
Dual Photon Pods 197149217.095C++5.2453.985%C*N/A93.1C**30B**8561.6h27.1C50.2C+
Proton II PPA-H 1551481212.333C++10.4836.869%C+2.703%B**87.1C+4.1D3121.7h6.8B**18.5B++
S12 Renegade 153147851.729C0.1338.631%C4.082%C-43.2C1.8C+1383.4h3.5C+8.9C+
M12 Kobalt 149147188.167C6.3122.713%B**23.129%B**70C+1D--3432.1h16.6B+73B+
Comet VM2 1881391201.158C*0.7043.33%C+6.475%B**13.9B4.9C+12110h19.2B++44.4B+
Manticore SX40 139139991.404B+0.4534.295%B++17.266%D46.3B*N/A1853h6.8B+19.7B++
E540 Halberd 205122177.176C+5.3252.306%B+2.459%C++24.9D16.9C++3144.9h7.1D-13.5C+
Darkstar 119119621.919C**0.0630.194%B++37.815%A++66.1B*N/A2851.8h11.2B++37.2B++
Anti-Vehicle Grenade 1511181118N/A116.1453.35%C**N/A393.3C++110C++36740.3h5.5C*10.4B
Auraxium Slasher 1151126,4810.017C1.8426.796%C6.25%C0.5C-N/A1216.7h1.7B*6.5B
L105 Zephyr 112107138.231C+6.3840.765%CN/A48.6C+2.3D--1912.2h5.2B*12.7B+
The Slasher 1141071,9100.056C++1.8052.586%AN/A1.6CN/A466.1h1.7B++3.3C++
Force-Blade 1161049,6950.011C1.8436.787%B+N/A0.3C-N/A1376.2h3C+8.3B
Phaseshift VX-S 103103362.861C+1.0137.719%C*82.524%B+36.8B+N/A1382.8h2.5B+6.6B+
Quasar VM1 101101541.87C**0.0119.543%B*22.772%B*26.6C**N/A2093.8h15.2C++77.6B
Fatestealer 100100741.351U0.5046.862%B**18%C--90.9MN/A1841.1h2.2B+4.8B*
Ursa 9190303A++1.1433.398%A++42.222%A**81.8A+N/A6651.1h7.6A22.8B**
Spear Anti-Vehicle Phalanx Turret 15388194.632C2.7852.706%B*3.409%C44B32.5B**6382h8.9C++16.8B+
Damascus Edge 1118812,8410.007D1.8519.144%D1.136%D-0.2CN/A1439.2h4.2F--22D--
M12 Kobalt 8787187M+85.1422.124%C+18.391%C++174B**N/A3270.5h12.3B*55.7B++
M60-G Bulldog 10186117.818B**5.9638.175%B1.163%D*34.4B6C+2632.5h4.8B**12.5B*
Proximity Mine 8484233.652C+1.8054.493%A+N/A120C+N/A7630.7h2.2D-4.1B+
M40 Fury-F 10181441.841C*0.0152.903%C**N/A33.8B++8.3B+1472.4h9B+17B+
Skyguard 15180213.81B1.9530.232%C++3.75%A+13.8C+12.2B*2225.8h129.1C+427C++
Equinox VE2 Burst 7877451.711C+0.1431.658%B*28.571%C++59.2B+N/A2751.3h12.9C++40.8B+
Nova 7272481.5C++0.3650%B+26.389%M45B+N/A1471.6h3.1B**6.1B*
Supernova PC 9670154.667C+2.8134.979%D**4.286%A+12.3D--4.6D--2845.7h3.5B**10.1B
M20 Basilisk 8968164.25B++2.3942.179%B2.941%D--22.7C++7C-2133h81.5B+193.3B++
M20 Basilisk 9666154.4B++2.5442.723%B+7.576%B++17.4C7.9C++2503.8h85.3C**199.8B+
Aphelion VEX-4 926588.125B*6.2738.52%B+9.231%A**43.3A++18C++3311.5h36.2B*93.9B**
M60-A Bulldog 736488C6.1437.511%D--3.125%B++11.2D--1.6D-695.7h6.8C18.2D
Rocklet Rifle 12964391.641A++0.2164.3%A1.563%B**37.6B++38.2B**5411.7h41.3C+64.3C**
Phantom VA23 6161282.179C*0.3242.857%B**40.984%A76.3A+N/A2460.8h4B+9.4B++
M12 Kobalt 6161320.333C++18.4818.516%B++11.475%C--203.3M**N/A7210.3h8.8A+47.7B*
Parallax VX3-AE 6059144.214C++2.3641.897%C+88.136%B**65.6B+1.1M**2520.9h1.8C**4.3C**
NSX Daimyo 5959163.688C*1.8345.58%B+89.831%D*53.6C++N/A1781.1h2.8C6.1C*
NS-AM7 VS/AE Archer 7553780.679C1.1863.397%C+11.321%D10.2C4.2C+875.2h13.2C**20.8B
The Little Helper 5552291.793B+0.0663.448%A++21.154%B**104A**6S2490.5h3.5B**5.6B**
Hunter QCX 5250830.602C+1.2550.369%B+52%A++15.6C*N/A733.2h4.1B8.1B+
Zenith VX-5AE 5050192.632B**0.7830.912%B+32%B**100A*N/A2300.5h10.3B++33.3B++
Lancer VS22 10650890.562C1.2959.816%CN/A10.9C12.2C+3364.6h26C+43.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,1641.8h
Spawn Beacon182,1001.2h
Nano-Armor Kit383523,68237.1h
AE Nano-Armor Kit55,7380.3h
AE Medical Applicator1913,3430.9h
Cortium Silo0700.2h
Nanite Revive Grenade01,0340.3h
Medical Applicator680394,98527.4h
Spitfire Auto-Turret22570.2h
Restoration Kit1961,5253.2h
Motion Spotter184,7012.5h
Deconstruction Tool02,0850.1h
Welding Device02170h
Shield Recharging Field602,5371.5h
Recon Detection Device381,5342.5h
Ammunition Package475,2802.9h
Medical Kit2,09410,662108.2h
Anti-Infantry MANA Turret278301.4h
Snowman Soldier4760.1h
Router01060.2h
Hardlight Barrier31160.1h

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