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General RileyRocks[69AR] RileyRocks
TR BR 99

KDR: 3.47

Score: 15.4m

Last Seen: Apr 24th, 2019 2:55 AM
- OFFLINE - 5.7 hour(s)

Battle Rank 99 - Terran Republic on Emerald - Outfit Member of 69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 213
Level Progress (to 100): 29%
Level 100 Progress: 82% 170h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH C75 Viper T9 CARV MSW-R T16 Rhino T9 CARV-S L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 655TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.209%15.972%4351010978,0892.572020.897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%1.021B**-0.717D-0.247C++HEAD (~2.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.282C*13.90.011C+37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.708%1.316%7511106152161220.938272661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.554F-0.261C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.391B22.70.581B+77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.526%1.146%3287711008,551460275018.5891311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%0.985B*-0.43C---0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.59B+7.70.356C**7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.539%3.034%305511027913862862.04922276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.864%-0.348C--0.831D--1.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.773B++49.40.779B++66.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.841%11.173%3052110535821951.6347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%0.534B+-0.472D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.141C++5.1-0.117C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
69th Armored Cavalry Regiment[69AR] 69th Armored Cavalry Regiment
TR outfit on Emerald

Members: 213
15.4m249.5%340 (20.4k)299 (17.9k)3.4692924,0046,9194.4081599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1107184219.452%7.445%14507:286

55% Engineer29% Heavy Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 8:23 AMApr 21st, 2019 3:35 AMApr 23rd, 2019 10:59 PM (2d) (PST)Apr 23rd, 2019 11:17 PM (2d) (PST)Apr 23rd, 2019 10:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8841117730.4660.1340.0351.4140.101418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,0146,63846,376288285617,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.6h/35.8d 6,496 1,787 9,894 72.9k 727 3,048 5,196 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,566
Deaths:633
KDR:2.474
Accuracy:23.952% B*
HSR:15.709% D*
MSW-R
B++
Kills:1,231
Deaths:533
KDR:2.310
Accuracy:26.329% B++
HSR:15.678% D*
T16 Rhino
A
Kills:1,155
Deaths:455
KDR:2.538
Accuracy:27.323% A
HSR:16.623% D-
T9 CARV-S
B++
Kills:1,016
Deaths:471
KDR:2.157
Accuracy:26.031% B++
HSR:18.602% D-
TMG-50
A+
Kills:830
Deaths:313
KDR:2.652
Accuracy:29.093% A+
HSR:16.627% D--
T32 Bull
B+
Kills:809
Deaths:338
KDR:2.393
Accuracy:26.707% B+
HSR:15.328% D*
T7 Mini-Chaingun
B**
Kills:168
Deaths:77
KDR:2.182
Accuracy:23.044% B**
HSR:12.500% C+
Kills:6,775
Deaths (as Heavy Assault):2,820
Deaths (to Heavy Assaults):1,706
KDR:2.40248
Kill Difference:3,955
Playtime:252.101 hours
Usage:29%
Score:3.419m
Score/min:226
Accuracy (listed only):26.068%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:753
Deaths:498
KDR:1.512
Accuracy:33.005% A*
HSR:13.679% D--
T5 AMC
A+
Kills:536
Deaths:254
KDR:2.110
Accuracy:30.452% A+
HSR:14.925% D--
FA1 Barrage
B++
Kills:249
Deaths:157
KDR:1.586
Accuracy:47.057% B++
HSR:11.647% D
TRAC-5 S
B**
Kills:169
Deaths:115
KDR:1.470
Accuracy:27.618% B**
HSR:18.343% B
NS Baron G5
B++
Kills:120
Deaths:80
KDR:1.500
Accuracy:43.178% C+
HSR:17.500% B++
TRS-12 Uppercut
C++
Kills:109
Deaths:59
KDR:1.847
Accuracy:59.034% C++
HSR:10.092% D-
Kills:1,936
Deaths (as Engineer):1,163
Deaths (to Engineers):1,465
KDR:1.66466
Kill Difference:773
Playtime:474.201 hours
Usage:55%
Score:9.525m
Score/min:335
Accuracy (listed only):40.057%
HSR (listed only):14.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:753
Deaths:498
KDR:1.512
Accuracy:33.005% A*
HSR:13.679% D--
T5 AMC
A+
Kills:536
Deaths:254
KDR:2.110
Accuracy:30.452% A+
HSR:14.925% D--
FA1 Barrage
B++
Kills:249
Deaths:157
KDR:1.586
Accuracy:47.057% B++
HSR:11.647% D
TRAC-5 S
B**
Kills:169
Deaths:115
KDR:1.470
Accuracy:27.618% B**
HSR:18.343% B
NS Baron G5
B++
Kills:120
Deaths:80
KDR:1.500
Accuracy:43.178% C+
HSR:17.500% B++
TRS-12 Uppercut
C++
Kills:109
Deaths:59
KDR:1.847
Accuracy:59.034% C++
HSR:10.092% D-
SMG-46 Armistice
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:26.964% C**
HSR:11.579% D-
Kills:2,031
Deaths (as Light Assault):1,219
Deaths (to Light Assaults):1,130
KDR:1.66612
Kill Difference:812
Playtime:34.510 hours
Usage:4%
Score:0.475m
Score/min:230
Accuracy (listed only):38.187%
HSR (listed only):13.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B++
Kills:249
Deaths:157
KDR:1.586
Accuracy:47.057% B++
HSR:11.647% D
NS Baron G5
B++
Kills:120
Deaths:80
KDR:1.500
Accuracy:43.178% C+
HSR:17.500% B++
TRS-12 Uppercut
C++
Kills:109
Deaths:59
KDR:1.847
Accuracy:59.034% C++
HSR:10.092% D-
T1 Cycler
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:25.118% B+
HSR:16.327% D
SMG-46 Armistice
C**
Kills:95
Deaths:56
KDR:1.696
Accuracy:26.964% C**
HSR:11.579% D-
Kills:671
Deaths (as Combat Medic):414
Deaths (to Combat Medics):469
KDR:1.62077
Kill Difference:257
Playtime:9.756 hours
Usage:1%
Score:0.206m
Score/min:352
Accuracy (listed only):40.270%
HSR (listed only):13.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:466
Deaths:141
KDR:3.305
Accuracy:52.308% A++
HSR:2.575% C
M3 Pounder HEG
A+
Kills:424
Deaths:135
KDR:3.141
Accuracy:53.985% A+
HSR:2.123% D
M1 Heavy Cycler
B*
Kills:342
Deaths:91
KDR:3.758
Accuracy:18.124% B*
HSR:18.421% C++
M1 Heavy Cycler
B+
Kills:330
Deaths:87
KDR:3.793
Accuracy:17.968% B+
HSR:16.970% C-
MR1 Fracture
A*
Kills:286
Deaths:141
KDR:2.028
Accuracy:55.627% A*
HSR:0.350% D**
MR1 Fracture
A*
Kills:272
Deaths:141
KDR:1.929
Accuracy:56.339% A*
HSR:1.103% D*
MRC3 Mercy
C*
Kills:234
Deaths:54
KDR:4.333
Accuracy:17.693% C*
HSR:13.675% D*
MRC3 Mercy
C*
Kills:224
Deaths:54
KDR:4.148
Accuracy:17.496% C*
HSR:12.946% D**
NS-10 Burster
M+
Kills:57
Deaths:18
KDR:3.167
Accuracy:47.394% M+
HSR:1.754% D*
Kills:2,635
Deaths (as MAX Suit):431
Deaths (to MAX Suits):213
KDR:6.11369
Kill Difference:2,204
Playtime:82.077 hours
Usage:10%
Score:1.761m
Score/min:358
Accuracy (listed only):37.437%
HSR (listed only):7.769%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:152
V. Kills:14 N/A
Deaths:28
KDR:5.429
Accuracy:22.708% D*
KPH:34.900 C
VKPH:3.200 C+
Kills:152 (152 + 0)
Deaths:28
KDR:5.429
VKDR:0.500
Vehicle Kills:14
Kill Difference:124
Playtime:4.358 hours
Usage:1%
Score:0.029m
Score/min:112
Piloting Accuracy:22.708%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,136
V. Kills:665 321%
Deaths:130
KDR:16.431
Accuracy:57.895% B++
KPH:62.900 A*
VKPH:19.600 A++
L100 Python HESH
A+
Kills:1,872
V. Kills:327 N/A
Deaths:63
KDR:29.714
Accuracy:59.809% A
KPH:80.400 B**
VKPH:14.100 A+
C75 Viper
A*
Kills:1,692
V. Kills:307 N/A
Deaths:122
KDR:13.869
Accuracy:48.225% B**
KPH:64.900 A*
VKPH:11.800 B*
L100 Python AP
B**
Kills:993
V. Kills:535 185%
Deaths:91
KDR:10.912
Accuracy:63.110% B*
KPH:43.700 B**
VKPH:23.500 B**
Skyguard
A*
Kills:145
V. Kills:85 169%
Deaths:14
KDR:10.357
Accuracy:38.047% A
KPH:28.400 A*
VKPH:16.700 A++
Kills:6,838 (6,838 + 0)
Deaths:420
KDR:16.281
VKDR:4.569
Vehicle Kills:1,919
Kill Difference:6,418
Playtime:111.148 hours
Usage:13%
Score:1.675m
Score/min:251
Driving Accuracy:38.047%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:910
V. Kills:383 237%
Deaths:104
KDR:8.750
Accuracy:56.392% A+
KPH:40.600 A
VKPH:17.100 A++
P2-120 AP
A+
Kills:803
V. Kills:448 179%
Deaths:66
KDR:12.167
Accuracy:62.183% A++
KPH:47.100 A+
VKPH:26.300 A+
Kills:1,713 (1,713 + 0)
Deaths:170
KDR:10.076
VKDR:4.888
Vehicle Kills:831
Kill Difference:1,543
Playtime:39.496 hours
Usage:5%
Score:0.772m
Score/min:326
Driving Accuracy:62.183%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:228
V. Kills:10 N/A
Deaths:4
KDR:57
Accuracy:32.195% C
KPH:147.100 B**
VKPH:6.500 C+
M12 Kobalt-H
B*
Kills:88
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:22.224% C++
KPH:111.200 C+
VKPH:7.600 B*
Kills:316 (0 + 316)
Deaths:4
KDR:79
VKDR:4
Vehicle Kills:16
Kill Difference:312
Playtime:2.342 hours
Usage:0%
Score:0.058m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:22.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:200
V. Kills:84 235%
Deaths:12
KDR:16.667
Accuracy:51.910% A+
KPH:62.900 M**
VKPH:26.400 M**
M40 Fury
A*
Kills:156
V. Kills:43 355%
Deaths:5
KDR:31.200
Accuracy:35.811% C++
KPH:70.900 B**
VKPH:19.500 A*
M20 Basilisk
M
Kills:129
V. Kills:44 287%
Deaths:5
KDR:25.800
Accuracy:42.330% B+
KPH:51.100 M
VKPH:17.400 A**
G30 Walker
A++
Kills:78
V. Kills:45 170%
Deaths:3
KDR:26
Accuracy:36.312% B**
KPH:28 A++
VKPH:16.100 A
Kills:563 (0 + 563)
Deaths:25
KDR:22.520
VKDR:8.640
Vehicle Kills:216
Kill Difference:538
Playtime:10.688 hours
Usage:1%
Score:0.271m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:36.312%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 2,8012,13613016.431A*12.9657.895%B++N/A62.8A*19.6A++25734h4.9B8.5B++
L100 Python HESH 2,1991,8726329.714A++26.2459.809%AN/A80.3B**14A+22723.3h2.9B+4.9B*
C75 Viper 1,9991,69212213.869A++10.4048.225%B**N/A64.8A*11.8B*23926.1h9.7B+20.1B**
T9 CARV 1,5801,5666332.474B*1.0023.952%B*15.709%D*32.4C**N/A8548.4h12.9B+54B+
MSW-R 1,2441,2315332.31C*1.1626.329%B++15.678%D*32.2CN/A8938.2h12.2C++46.5B+
T16 Rhino 1,1811,1554552.538A0.9327.323%A16.623%D-36.2C++N/A8931.9h14.3C+52.2B+
T9 CARV-S 1,0261,0164712.157B+1.3126.031%B++18.602%D-34.4CN/A8129.5h13.7C52.7C**
L100 Python AP 1,5289939110.912A+7.4463.11%B*2.216%C43.7B**23.6B**28022.7h5.7C*9.1B+
P2-120 HEAT 1,2939101048.75B+5.2856.392%A+2.527%C40.6A17.1A++26322.4h8.2C+14.6B++
TMG-50 8418303132.652A+0.8229.093%A+16.627%D--40.5BN/A10020.5h11.7C++40.2B+
T32 Bull 8238093382.393B*1.0826.707%B+15.328%D*34.7C+N/A8723.3h13.6C+50.9C**
P2-120 AP 1,2518036612.167B*8.7062.183%A++1.494%D-47A+26.2A+40917.1h7.7C+12.4B++
TRAC-5 7777534981.512B**1.9633.005%A*13.679%D--16.7C+N/A5845.1h19.6D59.4B+
T5 AMC 5415362542.11B**1.3630.452%A+14.925%D--24.1C++N/A8222.2h16.2C53B+
M3 Pounder HEG 6524661413.305B**0.1652.308%A++2.575%C17.7C++7.1A*11226.3h22D42C**
M3 Pounder HEG 6074241353.141B*0.3353.985%A+2.123%D17.2C+7.4A*10224.6h23.7D43.9C*
Tank Mine 6063883710.486S7.0231.981%C+N/A242.5M+136.3A**21411.6h2.1C6.6C+
M1 Heavy Cycler 348342913.758A*0.2918.124%B*18.421%C++31.1B**N/A8611h16.6B+91.6B++
M1 Heavy Cycler 336330873.793A+0.3217.968%B+16.97%C-33.7B+N/A869.8h16.2C**90B+
MR1 Fracture 5472861412.028A*1.4455.627%A*N/A10B9.1A*11028.6h56.4C+101.4B+
MR1 Fracture 5042721411.929A*1.5456.339%A*1.103%D*9.5B+8.1A++10028.6h59.6C+105.9B+
FA1 Barrage 2532491571.586B*1.8847.057%B++11.647%D26.2C+N/A759.5h6C--12.8C*
MRC3 Mercy 241234544.333B**0.8617.693%C*13.675%D*30.4C*N/A1077.7h19.9C++112.4B
P525 Marauder-H 238228457M*53.5332.195%CN/A142.5B*6.3C+4801.6h6.2B+19.4C*
Frag Grenade 2312281228N/A224.5342.546%CN/A456C+6C12920.5h3.5B+8.3C**
MRC3 Mercy 228224544.148B**0.6817.496%C*12.946%D**29.1C++N/A917.7h20.7C+118.3C*
M20 Basilisk 2842001216.667S13.2051.91%A+5%C62.5M**26.3M**4483.2h81.2B+156.5B*
TRAC-5 S 1761691151.47B*2.0027.618%B**18.343%B17.4C+N/A529.7h15.5C-56C*
T7 Mini-Chaingun 173168772.182A+1.2923.044%B**12.5%C+39.1B1.2B**1274.3h19.3C--83.9C**
M40 Fury 199156531.2M++27.7335.811%C++1.282%C--70.9B**19.5A*3512.2h13.1C**36.6B
M14 Banshee 166152285.429C+1.9622.708%D*1.316%B34.5C3.2C+1124.4h22.7C*100C+
Skyguard 2301451410.357M**6.8938.047%A2.759%B+28.4A*16.7A++2585.1h94.1B++247.4B**
M20 Basilisk 173129525.8S22.3342.33%B+7.752%B++51.6M17.6A**6432.5h57.2B**135.2B**
NS Decimator 248128383.368M+0.1073.182%A+N/A29.1C27.3A3914.4h8.3F-11.4D--
C-4 168122158.133S4.6640.667%MN/A203.3M+76.7M*32100.6h1.5C++3.7B*
NS Baron G5 127120801.5B+1.9743.178%C+17.5%B++14.8D-N/A408.1h7.2F-16.7C+
T2 Striker 3631201101.091A2.3862.492%B**N/A8.1D16.3B**18214.9h101.9T163.1D**
NS Annihilator 197114422.714S0.7684.199%B*N/A18.4A++13.4A2056.2h9.8B++11.7B*
TRS-12 Uppercut 110109591.847B+1.6259.034%C++10.092%D-30.3CN/A833.6h3C--5.1C+
ML-7 212108741.459A2.0168.97%A+N/A16.1D15.5B+2986.7h14T20.2D**
T1 Cycler 9898621.581B+1.8925.118%B+16.327%D23.3C+N/A1464.2h13.1B+52B++
SMG-46 Armistice 9695561.696B+1.7726.964%C**11.579%D-26.4C+N/A1073.6h14.7C++54.5C**
M12 Kobalt-H 9488188S84.5322.224%C++15.909%C+110C+7.5B++2890.8h20.5D92.1C
G30 Walker 12378326S22.5336.312%B**1.282%D**27.9A++16.1A2472.8h153.6B*423B**
NS-10 Burster 10157183.167M++0.3047.394%M+1.754%D*6.2B+4.8B**769.2h213.6D*450.8B+
TX2 Emperor 5150341.471B+2.0020.237%D*26%B*16.1DN/A683.1h10.2C+50.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01800.1h
Anti-Vehicle MANA Turret03330.4h
Nano-Armor Kit226778,41264.9h
Medical Applicator6267,7344.2h
Restoration Kit1011,3861.8h
Xiphos Anti-Personnel Phalanx Tower0750h
Hoplon Anti-Aircraft Phalanx Tower0830h
Ammunition Package43,0690.8h
Shield Recharging Field45380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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