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RileyRocks[] RileyRocks
TR BR 108

KDR: 3.84

Score: 22.6m

Last Seen: Jan 25th, 2020 7:30 PM
- OFFLINE - 4.3 hour(s)

Battle Rank 107 (108 total) - Terran Republic on Emerald
Level Progress (to 108): 10%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH C75 Viper L100 Python AP T9 CARV T16 Rhino MSW-R T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.854%16.167%4341312199,0432.511251.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.346%1.092B**-0.734D-0.383C**HEAD (~2.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.299C*140.022C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.695%1.316%6011231152200220.756219661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.541F-0.24C-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.384C**22.70.573B+77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.553%0.881%34087122512,712660413419.2606307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.101%0.922B*-1.056D*0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+7.50.403B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.832%3.257%236512278295263341.57306247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.912%0.611B+-0.304C-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.4-0.033C+53.3-0.322C71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.225%11.59%2362123037125361.46063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.353%0.541B+-0.62D-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.186C++5.2-0.062C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m277.9%344 (20.6k)310 (18.6k)3.8360732,4808,4674.83465108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232236217.282%6.342%11008:378

64% Engineer23% Heavy Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 8:23 AMApr 21st, 2019 3:35 AMJan 25th, 2020 4:25 PM (62d) (PST)Jan 25th, 2020 5:05 PM (62d) (PST)Jan 25th, 2020 3:30 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
847937540.4450.1160.0281.5110.099309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7925,59845,194277291618,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1217.2h/50.7d 8,455 2,060 15,575 110.4k 1,071 3,906 7,244 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,647
Deaths:663
KDR:2.484
Accuracy:23.872% B*
HSR:16.090% D--
T16 Rhino
B**
Kills:1,236
Deaths:493
KDR:2.507
Accuracy:26.806% B**
HSR:16.586% D-
MSW-R
B+
Kills:1,232
Deaths:534
KDR:2.307
Accuracy:26.352% B+
HSR:15.666% D*
T9 CARV-S
B+
Kills:1,187
Deaths:567
KDR:2.093
Accuracy:25.421% B+
HSR:19.208% D
T32 Bull
B
Kills:928
Deaths:385
KDR:2.410
Accuracy:26.432% B
HSR:16.487% D--
TMG-50
A
Kills:836
Deaths:322
KDR:2.596
Accuracy:28.936% A
HSR:16.627% D--
Kills:7,066
Deaths (as Heavy Assault):2,964
Deaths (to Heavy Assaults):1,990
KDR:2.38394
Kill Difference:4,102
Playtime:278.874 hours
Usage:23%
Score:3.729m
Score/min:223
Accuracy (listed only):26.303%
HSR (listed only):16.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:986
Deaths:588
KDR:1.677
Accuracy:31.979% A*
HSR:13.286% D--
T5 AMC
A
Kills:563
Deaths:276
KDR:2.040
Accuracy:29.907% A
HSR:15.098% D--
TRAC-5 S
B+
Kills:394
Deaths:286
KDR:1.378
Accuracy:26.127% B+
HSR:17.767% C**
FA1 Barrage
B+
Kills:261
Deaths:165
KDR:1.582
Accuracy:46.479% B+
HSR:12.261% D
NS Baron G5
B+
Kills:122
Deaths:83
KDR:1.470
Accuracy:43.374% C+
HSR:17.213% B+
TRS-12 Uppercut
C+
Kills:110
Deaths:60
KDR:1.833
Accuracy:58.792% C+
HSR:10% D-
HC1 Cougar
C*
Kills:110
Deaths:80
KDR:1.375
Accuracy:26.079% C*
HSR:17.273% D-
LC3 Jaguar
D
Kills:70
Deaths:44
KDR:1.591
Accuracy:21.217% D
HSR:14.286% D*
NS-11C
C*
Kills:55
Deaths:42
KDR:1.310
Accuracy:25.644% C*
HSR:12.727% D*
Kills:2,671
Deaths (as Engineer):1,624
Deaths (to Engineers):1,952
KDR:1.6447
Kill Difference:1,047
Playtime:776.993 hours
Usage:64%
Score:15.943m
Score/min:342
Accuracy (listed only):34.400%
HSR (listed only):14.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:986
Deaths:588
KDR:1.677
Accuracy:31.979% A*
HSR:13.286% D--
T5 AMC
A
Kills:563
Deaths:276
KDR:2.040
Accuracy:29.907% A
HSR:15.098% D--
TRAC-5 S
B+
Kills:394
Deaths:286
KDR:1.378
Accuracy:26.127% B+
HSR:17.767% C**
FA1 Barrage
B+
Kills:261
Deaths:165
KDR:1.582
Accuracy:46.479% B+
HSR:12.261% D
NS Baron G5
B+
Kills:122
Deaths:83
KDR:1.470
Accuracy:43.374% C+
HSR:17.213% B+
TRS-12 Uppercut
C+
Kills:110
Deaths:60
KDR:1.833
Accuracy:58.792% C+
HSR:10% D-
HC1 Cougar
C*
Kills:110
Deaths:80
KDR:1.375
Accuracy:26.079% C*
HSR:17.273% D-
SMG-46 Armistice
C++
Kills:95
Deaths:56
KDR:1.696
Accuracy:26.922% C++
HSR:11.579% D-
LC3 Jaguar
D
Kills:70
Deaths:44
KDR:1.591
Accuracy:21.217% D
HSR:14.286% D*
NS-11C
C*
Kills:55
Deaths:42
KDR:1.310
Accuracy:25.644% C*
HSR:12.727% D*
Kills:2,766
Deaths (as Light Assault):1,680
Deaths (to Light Assaults):1,324
KDR:1.64643
Kill Difference:1,086
Playtime:45.001 hours
Usage:4%
Score:0.566m
Score/min:210
Accuracy (listed only):33.652%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B+
Kills:261
Deaths:165
KDR:1.582
Accuracy:46.479% B+
HSR:12.261% D
NS Baron G5
B+
Kills:122
Deaths:83
KDR:1.470
Accuracy:43.374% C+
HSR:17.213% B+
TRS-12 Uppercut
C+
Kills:110
Deaths:60
KDR:1.833
Accuracy:58.792% C+
HSR:10% D-
T1 Cycler
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:25.005% B+
HSR:16.327% D-
SMG-46 Armistice
C++
Kills:95
Deaths:56
KDR:1.696
Accuracy:26.922% C++
HSR:11.579% D-
Kills:686
Deaths (as Combat Medic):426
Deaths (to Combat Medics):528
KDR:1.61033
Kill Difference:260
Playtime:10.066 hours
Usage:1%
Score:0.208m
Score/min:344
Accuracy (listed only):40.114%
HSR (listed only):13.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:637
Deaths:174
KDR:3.661
Accuracy:52.479% A+
HSR:2.041% D
M3 Pounder HEG
A
Kills:592
Deaths:168
KDR:3.524
Accuracy:54.074% A
HSR:2.027% D
M1 Heavy Cycler
B++
Kills:418
Deaths:112
KDR:3.732
Accuracy:17.801% B++
HSR:18.421% C++
M1 Heavy Cycler
C++
Kills:395
Deaths:108
KDR:3.657
Accuracy:17.532% C++
HSR:17.468% C-
MR1 Fracture
A*
Kills:326
Deaths:149
KDR:2.188
Accuracy:55.889% A*
HSR:0.307% D**
MR1 Fracture
A*
Kills:308
Deaths:149
KDR:2.067
Accuracy:56.534% A*
HSR:0.974% D**
MRC3 Mercy
C+
Kills:261
Deaths:59
KDR:4.424
Accuracy:17.452% C+
HSR:13.793% D**
MRC3 Mercy
C+
Kills:239
Deaths:59
KDR:4.051
Accuracy:17.275% C+
HSR:12.552% F
NS-10 Burster
M
Kills:90
Deaths:25
KDR:3.600
Accuracy:47.950% M
HSR:3.333% D
NS-10 Burster
M+
Kills:64
Deaths:27
KDR:2.370
Accuracy:48.544% M+
HSR:1.563% D*
Kills:3,330
Deaths (as MAX Suit):515
Deaths (to MAX Suits):242
KDR:6.46602
Kill Difference:2,815
Playtime:99.714 hours
Usage:8%
Score:2.161m
Score/min:361
Accuracy (listed only):38.553%
HSR (listed only):7.248%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:152
V. Kills:14 N/A
Deaths:28
KDR:5.429
Accuracy:22.695% D*
KPH:34.800 C
VKPH:3.200 C+
Kills:152 (152 + 0)
Deaths:28
KDR:5.429
VKDR:0.500
Vehicle Kills:14
Kill Difference:124
Playtime:4.363 hours
Usage:0%
Score:0.032m
Score/min:124
Piloting Accuracy:22.695%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:3,540
V. Kills:1,160 305%
Deaths:155
KDR:22.839
Accuracy:57.085% B+
KPH:64.500 A++
VKPH:21.100 A++
L100 Python HESH
A
Kills:2,761
V. Kills:491 N/A
Deaths:64
KDR:43.141
Accuracy:57.326% B*
KPH:81.300 B*
VKPH:14.500 A
C75 Viper
A++
Kills:2,745
V. Kills:694 395%
Deaths:125
KDR:21.960
Accuracy:49.430% B**
KPH:62 A++
VKPH:15.700 A++
L100 Python AP
A
Kills:1,722
V. Kills:836 206%
Deaths:103
KDR:16.719
Accuracy:62.070% B++
KPH:52.200 A
VKPH:25.300 B**
Skyguard
A*
Kills:208
V. Kills:110 187%
Deaths:15
KDR:13.867
Accuracy:38.845% A+
KPH:28.100 A*
VKPH:14.900 A+
Kills:10,976 (10,976 + 0)
Deaths:462
KDR:23.758
VKDR:7.123
Vehicle Kills:3,291
Kill Difference:10,514
Playtime:173.513 hours
Usage:14%
Score:2.855m
Score/min:274
Driving Accuracy:38.845%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:910
V. Kills:383 237%
Deaths:104
KDR:8.750
Accuracy:56.392% A+
KPH:40.600 B**
VKPH:17.100 A++
P2-120 AP
A
Kills:826
V. Kills:460 179%
Deaths:67
KDR:12.328
Accuracy:62.095% A++
KPH:47.100 A
VKPH:26.200 A
Kills:1,736 (1,736 + 0)
Deaths:171
KDR:10.152
VKDR:4.930
Vehicle Kills:843
Kill Difference:1,565
Playtime:39.978 hours
Usage:3%
Score:0.857m
Score/min:357
Driving Accuracy:62.095%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:228
V. Kills:10 N/A
Deaths:4
KDR:57
Accuracy:32.195% C--
KPH:147 B*
VKPH:6.400 C+
M12 Kobalt-H
B*
Kills:88
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:22.194% C++
KPH:111.100 C+
VKPH:7.600 B*
E540 Halberd-H
A+
Kills:73
V. Kills:38 187%
Deaths:1
KDR:73
Accuracy:48.299% D*
KPH:67.300 B**
VKPH:35 A+
Kills:389 (0 + 389)
Deaths:5
KDR:77.800
VKDR:10.800
Vehicle Kills:54
Kill Difference:384
Playtime:3.428 hours
Usage:0%
Score:0.125m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:48.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:200
V. Kills:84 235%
Deaths:12
KDR:16.667
Accuracy:51.910% A+
KPH:62.900 M**
VKPH:26.400 S
M20 Basilisk
M
Kills:160
V. Kills:54 291%
Deaths:5
KDR:32
Accuracy:44.065% B+
KPH:49.500 A**
VKPH:16.700 M
M40 Fury
A*
Kills:156
V. Kills:43 355%
Deaths:5
KDR:31.200
Accuracy:35.811% C+
KPH:70.900 B**
VKPH:19.500 A*
G30 Walker
B**
Kills:85
V. Kills:50 167%
Deaths:3
KDR:28.333
Accuracy:37.133% B*
KPH:26.300 B**
VKPH:15.500 B*
Kills:601 (0 + 601)
Deaths:25
KDR:24.040
VKDR:9.240
Vehicle Kills:231
Kill Difference:576
Playtime:11.838 hours
Usage:1%
Score:0.299m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:37.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 4,7003,54015522.839M+19.0057.085%B+N/A64.5A++21.1A++27454.9h4.9B+8.7B++
L100 Python HESH 3,2522,7616443.141A*39.3057.326%B*N/A81.2B*14.4A23934h2.9B+5.1B++
C75 Viper 3,4392,74512521.96M**18.1249.43%B**N/A62A++15.7A++27044.3h10B20.2B*
L100 Python AP 2,5581,72210316.718A+12.8862.07%B++1.51%D52.2A25.3B**31833h4.9B+7.9B*
T9 CARV 1,6621,6476632.484B++1.3523.872%B*16.09%D--31.6C+N/A8652.1h13C**54.4B+
T16 Rhino 1,2641,2364932.507B**1.3326.806%B**16.586%D-35.1C+N/A8735.2h14.2C52.9B+
MSW-R 1,2451,2325342.307C*1.5326.352%B+15.666%D*32.2CN/A9338.3h12.3C+46.5B
T9 CARV-S 1,2021,1875672.093C*1.7425.421%B+19.208%D33.1C-N/A7935.9h13.7C-54.1C++
TRAC-5 1,0159865881.677B**2.1631.979%A*13.286%D--19.1C+N/A6551.6h18.2C--57B+
T32 Bull 9459283852.41B++1.4326.432%B16.487%D--33.1CN/A8628h13.9D52.8C++
P2-120 HEAT 1,2939101048.75B+4.9156.392%A+2.527%C40.6B**17.1A++27522.4h8.2C14.6B+
TMG-50 8478363222.596B*1.2428.936%A16.627%D--39.6C++N/A10021.1h11.8C+40.6B+
P2-120 AP 1,2868266712.328B+8.4962.095%A++1.453%D-47.2A26.3A46317.5h7.6C12.3B+
Tank Mine 1,1227495314.132S10.3031.27%CN/A277.4M*138.1A**20872.7h1.9C+5.9C++
M3 Pounder HEG 8936371743.661B**0.1852.479%A+2.041%D18.5C+7.4A*12134.5h22.6D--43C++
M3 Pounder HEG 8415921683.524B**0.3154.074%A2.027%D18C7.6A*11032.8h24.1D-44.6C++
T5 AMC 5685632762.04A1.8029.907%A15.098%D--22.7C+N/A7724.8h16.3C-54.5B
M1 Heavy Cycler 4294181123.732A++0.1017.801%B++18.421%C++32.2B*N/A9113h16.3B+91.5B+
M1 Heavy Cycler 4023951083.657A0.1817.532%C++17.468%C-33.5C++N/A8611.8h16.3C*92.8B
TRAC-5 S 4133942861.378B+2.4626.127%B+17.767%C**17.9CN/A5622h15.8D60.6C+
MR1 Fracture 6123261492.188A++1.6555.889%A*N/A10.3C++9.1A++11231.5h55.8C99.8B+
MR1 Fracture 5603081492.067A*1.7756.534%A*N/A9.8C*8A++10331.5h59.3C104.9B+
FA1 Barrage 2662611651.582B++2.2546.479%B+12.261%D25.8CN/A7610.1h6.1D13.1C+
MRC3 Mercy 269261594.424B*0.5917.452%C+13.793%D**30.7C+N/A1078.5h19.3C++110.4C*
Frag Grenade 2612571257N/A253.1642.349%C-N/A428.3C6.7C-13130.6h3.6C++8.4C+
MRC3 Mercy 243239594.051B+0.2117.275%C+12.552%F28.1C+N/A888.5h21C121.4C+
P525 Marauder-H 238228457A*53.1632.195%C--N/A142.5B*6.3C+5131.6h6.2C**19.4C++
Skyguard 3182081513.867S10.0338.845%A+2.404%C*28.1A*14.9A+2647.4h93.5B++240.6B**
M20 Basilisk 2842001216.667S12.8351.91%A+5%C62.5M**26.3S4733.2h81.2B+156.5B**
C-4 239174266.692M*2.8643.986%M+N/A217.5M81.3M**29860.8h1.5C+3.3B*
T7 Mini-Chaingun 173168772.182A1.6522.995%B**12.5%C37.3C+1.1B++1304.5h19.3D84.1C*
M20 Basilisk 214160532U28.1644.065%B+8.125%B*50A**16.9M5883.2h61.4B**139.3B**
T2 Striker 4261561191.311A+2.5361.055%B*N/A9.3C16.1B19016.8h88.2F**144.5D**
M40 Fury 199156531.2A**27.3635.811%C+1.282%C-70.9B**19.5A*3542.2h13.1C++36.6C*
M14 Banshee 166152285.429C+1.5922.695%D*1.316%B34.5C3.2C+1244.4h22.7C++100C+
ML-7 270144791.823A++2.0167.905%A1.389%D-18.7C--16.4B+3447.7h12.4F--18.3D*
NS Annihilator 236139592.356M**1.4883.987%B*N/A16A11.1B*1878.7h10.9B13B+
NS Decimator 263137393.513A*0.3273.317%A+N/A28D25.7B**4294.9h8.7F*11.8D**
NS Baron G5 129122831.47B+2.3743.374%C+17.213%B+14.9D--N/A418.2h7.3F--16.8D
TRS-12 Uppercut 111110601.833B+2.0058.792%C+10%D-30.6C--N/A853.6h3D5.1C+
HC1 Cougar 114110801.375C**2.4626.079%C*17.273%D-21.6CN/A905.1h16.1D-61.7C
T1 Cycler 9898621.581B+2.2625.005%B+16.327%D-22.8CN/A1634.3h13.1B+52.2B+
SMG-46 Armistice 9695561.696B++2.1426.922%C++11.579%D-26.4CN/A1183.6h14.7C+54.6C*
NS-10 Burster 15190253.6M+0.2447.95%M3.333%D7.1B*4.8B*8512.7h194.7D-406B++
M12 Kobalt-H 9488188A*84.1622.194%C++15.909%C110C+7.5B++3200.8h20.5D-92.2C
G30 Walker 13585328.333S24.5037.133%B*1.176%D*26.6B**15.6B*2493.2h172.1B+463.4B*
E540 Halberd-H 11173173S69.1648.299%D*N/A66.4B**34.5A+9511.1h5.8C*12.1C
LC3 Jaguar 7070441.591C++2.2521.217%D14.286%D*20.6C-N/A1393.4h12.3C++57.8C+
NS-10 Burster 10664272.37B**1.4748.544%M+1.563%D*4.8C3.2C-6813.2h277.6F*571.8C++
Hunter QCX 9762840.738C+3.1010.173%F-N/A6.3D3.6C++429.8h11.2C110.4F*
NS-11C 5855421.31C*2.5325.644%C*12.727%D*19.6C-1.1A+1072.8h14.5C+56.4C*
TX2 Emperor 5150351.429B+2.4120.055%D*26%B++16.1DN/A703.1h10.2C51.1D--
MANA Anti-Vehicle Turret 9450242.083B+1.7573.977%A*N/A50B*44B*8731h10.1C+13.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04920.2h
Nano-Armor Kit7011,296,61297.1h
Anti-Vehicle MANA Turret34110.5h
Medical Applicator6268,2004.2h
Restoration Kit1071,4401.9h
Xiphos Anti-Personnel Phalanx Tower0750h
Hoplon Anti-Aircraft Phalanx Tower0830h
Shield Recharging Field45380.2h
Ammunition Package54,1061.1h

Check the help document for the dictionary if you want to learn more about words used here.


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