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General RileyRocks[69AR] RileyRocks
TR BR 99

KDR: 3.55

Score: 16.1m

Last Seen: May 23rd, 2019 7:34 AM
- OFFLINE - 11.9 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 21%
Level 100 Progress: 85% 137h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH C75 Viper T9 CARV MSW-R T16 Rhino T9 CARV-S L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 695TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.152%15.966%4341012048,1612.562320.984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.34%1.168B**-0.745D-0.382C**HEAD (~2.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.313C*13.90.026C+37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.695%1.316%7211213152166220.91018661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.546F-0.252C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.38C**22.70.572B+77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.608%1.071%3426712079,149472296119.3425309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.509%0.935B*-0.959D--0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+7.50.397B7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.592%3.21%308512098103912942.06633275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.875%0.592B+-0.306C-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122-0.021C+52-0.302C70

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.841%11.173%3082121235822051.61991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%0.606B+-0.684D-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.204C++5.1-0.054C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m249.3%343 (20.6k)302 (18.1k)3.5458724,9707,0424.5061199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214188419.569%7.257%14207:356

55% Engineer29% Heavy Assault10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 8:23 AMApr 21st, 2019 3:35 AMMay 24th, 2019 8:30 AM (88d) (PST)May 23rd, 2019 4:29 AM (89d) (PST)May 23rd, 2019 3:34 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9091107990.4690.1320.0341.4280.104416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5236,61447,909288286618,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
886.8h/37d 6,762 1,812 10,187 76k 753 3,139 5,510 48.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,586
Deaths:639
KDR:2.482
Accuracy:23.916% B*
HSR:15.637% D*
MSW-R
B++
Kills:1,231
Deaths:533
KDR:2.310
Accuracy:26.329% B++
HSR:15.678% D*
T16 Rhino
B**
Kills:1,197
Deaths:475
KDR:2.520
Accuracy:27.088% B**
HSR:16.458% D-
T9 CARV-S
B++
Kills:1,016
Deaths:471
KDR:2.157
Accuracy:26.031% B++
HSR:18.602% D-
TMG-50
A+
Kills:832
Deaths:317
KDR:2.625
Accuracy:29.091% A+
HSR:16.707% D--
T32 Bull
B+
Kills:813
Deaths:338
KDR:2.405
Accuracy:26.654% B+
HSR:15.375% D*
Kills:6,675
Deaths (as Heavy Assault):2,773
Deaths (to Heavy Assaults):1,726
KDR:2.40714
Kill Difference:3,902
Playtime:256.955 hours
Usage:29%
Score:3.483m
Score/min:226
Accuracy (listed only):26.518%
HSR (listed only):16.410%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:753
Deaths:498
KDR:1.512
Accuracy:33.005% A*
HSR:13.679% D--
T5 AMC
A+
Kills:540
Deaths:255
KDR:2.118
Accuracy:30.433% A+
HSR:15.185% D-
FA1 Barrage
B++
Kills:249
Deaths:157
KDR:1.586
Accuracy:47.057% B++
HSR:11.647% D
TRAC-5 S
B++
Kills:203
Deaths:144
KDR:1.410
Accuracy:26.009% B++
HSR:18.227% C**
NS Baron G5
B++
Kills:120
Deaths:80
KDR:1.500
Accuracy:43.178% C+
HSR:17.500% B++
TRS-12 Uppercut
C++
Kills:109
Deaths:59
KDR:1.847
Accuracy:59.034% C++
HSR:10.092% D--
Kills:1,974
Deaths (as Engineer):1,193
Deaths (to Engineers):1,493
KDR:1.65465
Kill Difference:781
Playtime:491.358 hours
Usage:55%
Score:10.000m
Score/min:339
Accuracy (listed only):39.786%
HSR (listed only):14.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:753
Deaths:498
KDR:1.512
Accuracy:33.005% A*
HSR:13.679% D--
T5 AMC
A+
Kills:540
Deaths:255
KDR:2.118
Accuracy:30.433% A+
HSR:15.185% D-
FA1 Barrage
B++
Kills:249
Deaths:157
KDR:1.586
Accuracy:47.057% B++
HSR:11.647% D
TRAC-5 S
B++
Kills:203
Deaths:144
KDR:1.410
Accuracy:26.009% B++
HSR:18.227% C**
NS Baron G5
B++
Kills:120
Deaths:80
KDR:1.500
Accuracy:43.178% C+
HSR:17.500% B++
TRS-12 Uppercut
C++
Kills:109
Deaths:59
KDR:1.847
Accuracy:59.034% C++
HSR:10.092% D--
SMG-46 Armistice
C*
Kills:95
Deaths:56
KDR:1.696
Accuracy:26.964% C*
HSR:11.579% D-
Kills:2,069
Deaths (as Light Assault):1,249
Deaths (to Light Assaults):1,148
KDR:1.65653
Kill Difference:820
Playtime:36.006 hours
Usage:4%
Score:0.487m
Score/min:226
Accuracy (listed only):37.954%
HSR (listed only):13.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B++
Kills:249
Deaths:157
KDR:1.586
Accuracy:47.057% B++
HSR:11.647% D
NS Baron G5
B++
Kills:120
Deaths:80
KDR:1.500
Accuracy:43.178% C+
HSR:17.500% B++
TRS-12 Uppercut
C++
Kills:109
Deaths:59
KDR:1.847
Accuracy:59.034% C++
HSR:10.092% D--
T1 Cycler
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:25.118% B+
HSR:16.327% D-
SMG-46 Armistice
C*
Kills:95
Deaths:56
KDR:1.696
Accuracy:26.964% C*
HSR:11.579% D-
Kills:671
Deaths (as Combat Medic):414
Deaths (to Combat Medics):472
KDR:1.62077
Kill Difference:257
Playtime:9.758 hours
Usage:1%
Score:0.206m
Score/min:351
Accuracy (listed only):40.270%
HSR (listed only):13.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:512
Deaths:148
KDR:3.459
Accuracy:52.863% A++
HSR:2.344% C--
M3 Pounder HEG
A+
Kills:475
Deaths:142
KDR:3.345
Accuracy:54.629% A+
HSR:1.895% D-
M1 Heavy Cycler
B*
Kills:353
Deaths:95
KDR:3.716
Accuracy:17.979% B*
HSR:18.697% C*
M1 Heavy Cycler
B+
Kills:335
Deaths:91
KDR:3.681
Accuracy:17.779% B+
HSR:17.015% C--
MR1 Fracture
A*
Kills:302
Deaths:144
KDR:2.097
Accuracy:55.872% A*
HSR:0.331% F
MR1 Fracture
A*
Kills:285
Deaths:144
KDR:1.979
Accuracy:56.525% A*
HSR:1.053% D*
MRC3 Mercy
C++
Kills:236
Deaths:54
KDR:4.370
Accuracy:17.534% C++
HSR:13.559% D**
MRC3 Mercy
C++
Kills:226
Deaths:54
KDR:4.185
Accuracy:17.321% C++
HSR:12.832% D**
NS-10 Burster
M+
Kills:60
Deaths:20
KDR:3
Accuracy:46.881% M+
HSR:3.333% D
Kills:2,784
Deaths (as MAX Suit):446
Deaths (to MAX Suits):213
KDR:6.24215
Kill Difference:2,338
Playtime:87.018 hours
Usage:10%
Score:1.865m
Score/min:357
Accuracy (listed only):37.487%
HSR (listed only):7.895%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:152
V. Kills:14 N/A
Deaths:28
KDR:5.429
Accuracy:22.695% D*
KPH:34.800 C
VKPH:3.200 C+
Kills:152 (152 + 0)
Deaths:28
KDR:5.429
VKDR:0.500
Vehicle Kills:14
Kill Difference:124
Playtime:4.363 hours
Usage:0%
Score:0.029m
Score/min:112
Piloting Accuracy:22.695%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,723
V. Kills:873 312%
Deaths:152
KDR:17.915
Accuracy:57.858% B++
KPH:63.900 A*
VKPH:20.500 A++
L100 Python HESH
A+
Kills:1,872
V. Kills:327 N/A
Deaths:63
KDR:29.714
Accuracy:59.809% A
KPH:80.400 B**
VKPH:14.100 A+
C75 Viper
A*
Kills:1,692
V. Kills:307 N/A
Deaths:122
KDR:13.869
Accuracy:48.225% B**
KPH:64.900 A*
VKPH:11.800 B*
L100 Python AP
B*
Kills:993
V. Kills:535 185%
Deaths:91
KDR:10.912
Accuracy:63.110% B*
KPH:43.700 B*
VKPH:23.500 B*
Skyguard
A*
Kills:156
V. Kills:88 175%
Deaths:14
KDR:11.143
Accuracy:37.925% A
KPH:29.200 A*
VKPH:16.500 A++
Kills:7,436 (7,436 + 0)
Deaths:442
KDR:16.824
VKDR:4.819
Vehicle Kills:2,130
Kill Difference:6,994
Playtime:120.044 hours
Usage:14%
Score:1.852m
Score/min:257
Driving Accuracy:37.925%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:910
V. Kills:383 237%
Deaths:104
KDR:8.750
Accuracy:56.392% A+
KPH:40.600 A
VKPH:17.100 A++
P2-120 AP
A+
Kills:803
V. Kills:448 179%
Deaths:66
KDR:12.167
Accuracy:62.183% A++
KPH:47.100 A
VKPH:26.300 A+
Kills:1,713 (1,713 + 0)
Deaths:170
KDR:10.076
VKDR:4.888
Vehicle Kills:831
Kill Difference:1,543
Playtime:39.496 hours
Usage:4%
Score:0.779m
Score/min:329
Driving Accuracy:62.183%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:228
V. Kills:10 N/A
Deaths:4
KDR:57
Accuracy:32.195% C-
KPH:147.100 B**
VKPH:6.500 C+
M12 Kobalt-H
B++
Kills:88
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:22.224% C++
KPH:111.200 C+
VKPH:7.600 B++
Kills:316 (0 + 316)
Deaths:4
KDR:79
VKDR:4
Vehicle Kills:16
Kill Difference:312
Playtime:2.342 hours
Usage:0%
Score:0.059m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:22.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:200
V. Kills:84 235%
Deaths:12
KDR:16.667
Accuracy:51.910% A+
KPH:62.900 M**
VKPH:26.400 M**
M40 Fury
A*
Kills:156
V. Kills:43 355%
Deaths:5
KDR:31.200
Accuracy:35.811% C++
KPH:70.900 B**
VKPH:19.500 A*
M20 Basilisk
A**
Kills:143
V. Kills:49 286%
Deaths:5
KDR:28.600
Accuracy:43.098% B+
KPH:48.900 A**
VKPH:16.800 A**
G30 Walker
A
Kills:83
V. Kills:48 169%
Deaths:3
KDR:27.667
Accuracy:36.780% B**
KPH:26.900 A
VKPH:15.500 B*
Kills:582 (0 + 582)
Deaths:25
KDR:23.280
VKDR:8.960
Vehicle Kills:224
Kill Difference:557
Playtime:11.387 hours
Usage:1%
Score:0.283m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:36.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 3,5962,72315217.914A*14.3757.858%B++N/A63.9A*20.5A++27042.6h5B8.6B++
L100 Python HESH 2,1991,8726329.714A+26.1759.809%AN/A80.3B**14A+22723.3h2.9B+4.9B*
C75 Viper 1,9991,69212213.869A++10.3248.225%B**N/A64.8A*11.8B*24026.1h9.7B+20.1B**
T9 CARV 1,6001,5866392.482B*1.0623.916%B*15.637%D*32C++N/A8449.6h12.9B+54.1B+
MSW-R 1,2441,2315332.31C*1.2426.329%B++15.678%D*32.2CN/A9038.2h12.2C++46.5B+
T16 Rhino 1,2241,1974752.52A1.0327.088%B**16.458%D-35.6C++N/A8733.6h14.2C+52.5B+
T9 CARV-S 1,0261,0164712.157B++1.3926.031%B++18.602%D-34.4CN/A8129.5h13.7C52.7C**
L100 Python AP 1,5289939110.912B**7.3763.11%B*2.216%C43.7B*23.6B*28322.7h5.7C++9.1B+
P2-120 HEAT 1,2939101048.75B+5.2056.392%A+2.527%C40.6A17.1A++26522.4h8.2C+14.6B+
TMG-50 8438323172.625A+0.9229.091%A+16.707%D--40.2C**N/A9920.7h11.7C++40.3B+
T32 Bull 8278133382.405B*1.1426.654%B+15.375%D*34.4CN/A8723.6h13.6C50.9C*
P2-120 AP 1,2518036612.167B++8.6262.183%A++1.494%D-47A26.2A+41217.1h7.7C+12.4B+
TRAC-5 7777534981.512B*2.0333.005%A*13.679%D--16.7C+N/A5845.1h19.6D59.4B+
T5 AMC 5455402552.118A1.4330.433%A+15.185%D-24.1C++N/A8222.4h16.1C53B+
M3 Pounder HEG 7185121483.459A0.0952.863%A++2.344%C--17.9C++7.2A**11628.6h22.5D42.6C*
M3 Pounder HEG 6814751423.345B**0.2054.629%A+1.895%D-17.7C+7.7A*10726.9h24D43.9C*
Tank Mine 6244003810.526S6.9832.05%C+N/A235.3M131.8A**21201.7h2.1C6.6C+
M1 Heavy Cycler 359353953.716A++0.1717.979%B*18.697%C*31.2B**N/A8711.3h16.4B+91.3B+
M1 Heavy Cycler 341335913.681A0.1417.779%B+17.015%C--33.2BN/A8410.1h16.3C*91.4B+
MR1 Fracture 5743021442.097A*1.4555.872%A*N/A10.1C**9.1A*11029.8h56.1C+100.4B+
MR1 Fracture 5252851441.979A*1.5756.525%A*1.053%D*9.6B+8.1A++10129.8h59.7C+105.7B+
FA1 Barrage 2532491571.586B+1.9647.057%B++11.647%D26.2C+N/A759.5h6D12.8C*
MRC3 Mercy 243236544.37B**0.8217.534%C++13.559%D**30.3C++N/A1067.8h19.9C+113.5C**
Frag Grenade 2322291229N/A225.4542.685%CN/A458C+6C-12960.5h3.6C**8.3C*
P525 Marauder-H 238228457M**53.4532.195%C-N/A142.5B*6.3C+4871.6h6.2B+19.4C*
MRC3 Mercy 230226544.185B*0.6417.321%C++12.832%D**28.6C+N/A907.9h20.7C119.4C*
TRAC-5 S 2122031441.41B+2.1426.009%B++18.227%C**15.3CN/A4713.3h15.6C--59.9C++
M20 Basilisk 2842001216.667S13.1251.91%A+5%C62.5M**26.3M**4503.2h81.2B+156.5B*
T7 Mini-Chaingun 173168772.182A1.3623.044%B**12.5%C+39.1B1.2B**1284.3h19.3D83.9B
Skyguard 2441561411.143M**7.6037.925%A2.564%B+29.4A*16.6A++2635.3h91.4B++241B**
M40 Fury 199156531.2M++27.6535.811%C++1.282%C--70.9B**19.5A*3512.2h13.1C**36.6B
M14 Banshee 166152285.429C+1.8822.695%D*1.316%B34.5C3.2C+1124.4h22.7C*100C+
M20 Basilisk 192143528.6S25.0543.098%B+8.392%B**49.3A**16.9A**5992.9h60.5B**140.3B**
T2 Striker 3861341111.207A+2.3462.159%B**N/A8.8C16.5B+18815.3h93.6F**150.6D*
C-4 179132196.947M**3.4041.164%MN/A220M++78.3M*29940.6h1.4C*3.5B*
NS Decimator 250129383.395M+0.1573.069%A+N/A28.7C26.9A3974.5h8.4F--11.5D--
NS Annihilator 207120492.449S1.1084.043%B*N/A17.1A+12.4A1967h10.4B+12.3B++
NS Baron G5 127120801.5B+2.0543.178%C+17.5%B++14.8D-N/A408.1h7.2F-16.7C+
ML-7 218112741.514A2.0369.179%A+N/A16.5D15.6B+3056.8h13.8T19.9D**
TRS-12 Uppercut 110109591.847B+1.7059.034%C++10.092%D--30.3CN/A833.6h3C--5.1C+
T1 Cycler 9898621.581B+1.9625.118%B+16.327%D-23.3C+N/A1484.2h13.1B+52B+
SMG-46 Armistice 9695561.696B+1.8526.964%C*11.579%D-26.4C+N/A1093.6h14.7C++54.5C**
M12 Kobalt-H 9488188M*84.4522.224%C++15.909%C110C+7.5B++2900.8h20.5D92.1C
G30 Walker 13183327.667S24.1236.78%B**1.205%D**26.8A15.5B*2483.1h165.5B++449.9B*
NS-10 Burster 10560203M0.5546.881%M+3.333%D5.9B4.5B*7410.1h217.8D*464.7B+
TX2 Emperor 5150341.471B+2.0720.237%D*26%B++16.1DN/A683.1h10.2C+50.6C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01800.1h
Anti-Vehicle MANA Turret03470.4h
Nano-Armor Kit233807,97066.7h
Medical Applicator6267,7464.2h
Restoration Kit1011,3861.8h
Hoplon Anti-Aircraft Phalanx Tower0830h
Xiphos Anti-Personnel Phalanx Tower0750h
Shield Recharging Field45380.2h
Ammunition Package43,1680.8h

Check the help document for the dictionary if you want to learn more about words used here.


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