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Ringli[OPYN] Ringli
VS BR 139

KDR: 2.68

Score: 43.3m

Last Seen: Oct 14th, 2018 2:19 PM
- OFFLINE - 1553.5 hour(s)

Battle Rank 115 (139 total) - Vanu Sovereignty on Connery
Level Progress (to 116): 43%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Betelgeuse 54-A Pulsar C Nebula VM20 NS-15M1 Nebula VM20 XM98
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,546,236 MLG Score: 1236
Fun Score: N/A
Cheeseburgers Flipped: 849TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.097%24.164%53427100853,5273.93494-1.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.686%0.195C++0.528B+0.131C++HEAD ++ (~13.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.329C**11.10.225C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.072%1.739%109310321,15011123071.03417373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.334%-1.056D*-0.554D-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.434B6.60.475B+15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.561%3.239%2881110241,9766876442.87627306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.261%-0.706D--0.29C0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.464B+18.20.541B+45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.59%66.73%288510303,6881565142.35505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%0.536B+-0.026C+-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.60.195C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.004%12.135%288310322,159119661.80368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.358%-1.118D*-0.48D-1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.048C+3.50.275C*9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m251.4%386 (23.2k)352 (21.1k)2.6782476,73728,6522.95965139 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035402119.372%22.447%43504:1814

13% Engineer60% Heavy Assault10% Infiltrator7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:09 AMSep 1st, 2018 2:14 PMNov 12th, 2018 10:10 AM (164d) (PST)Oct 14th, 2018 10:28 AM (193d) (PST)Oct 14th, 2018 10:19 AM (193d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181813370.6240.2330.1401.6360.0271236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,10410,88020,2243714898221,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2050.5h/85.4d 8,063 17,225 20,143 201.2k 4,862 5,049 3,326 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:16,646
Deaths:5,887
KDR:2.828
Accuracy:22.270% C**
HSR:27.706% B+
SVA-88
C+
Kills:9,023
Deaths:3,257
KDR:2.770
Accuracy:23.504% C+
HSR:24.282% C+
Betelgeuse 54-A
C
Kills:8,715
Deaths:2,992
KDR:2.913
Accuracy:22.698% D-
HSR:27.654% C
NS-15M1
C
Kills:2,351
Deaths:908
KDR:2.589
Accuracy:20.330% C
HSR:20.034% C
NS-15M2
C--
Kills:1,708
Deaths:566
KDR:3.018
Accuracy:21.329% C--
HSR:21.721% C--
VX29 Polaris
D
Kills:1,687
Deaths:940
KDR:1.795
Accuracy:19.194% D
HSR:17.842% D
Flare VE6
C
Kills:1,239
Deaths:432
KDR:2.868
Accuracy:21.103% C
HSR:19.290% D
Ursa
D
Kills:853
Deaths:336
KDR:2.539
Accuracy:18.643% D
HSR:17.233% D--
Pulsar LSW
B*
Kills:560
Deaths:248
KDR:2.258
Accuracy:22.349% C+
HSR:30.357% B*
Lasher X2
B
Kills:177
Deaths:138
KDR:1.283
Accuracy:24.159% C+
HSR:4.520% B
NSX Naginata
A
Kills:155
Deaths:69
KDR:2.246
Accuracy:15.517% D*
HSR:36.774% A
VE-H Maw
C++
Kills:153
Deaths:53
KDR:2.887
Accuracy:19.140% D*
HSR:26.797% C++
Kills:43,267
Deaths (as Heavy Assault):15,826
Deaths (to Heavy Assaults):9,204
KDR:2.73392
Kill Difference:27,441
Playtime:1,225.294 hours
Usage:60%
Score:26.365m
Score/min:359
Accuracy (listed only):20.853%
HSR (listed only):22.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:4,350
Deaths:1,195
KDR:3.640
Accuracy:24.115% C+
HSR:21.770% C
Pandora VX25
D
Kills:1,777
Deaths:924
KDR:1.923
Accuracy:28.242% D*
HSR:12.493% D
Solstice VE3
C-
Kills:1,464
Deaths:211
KDR:6.938
Accuracy:20.522% C-
HSR:11.612% D**
MKV Suppressed
D-
Kills:572
Deaths:394
KDR:1.452
Accuracy:20.789% D-
HSR:13.636% D--
Eridani SX5
C--
Kills:538
Deaths:207
KDR:2.599
Accuracy:22.572% D
HSR:15.985% C--
Zenith VX-5
D--
Kills:283
Deaths:236
KDR:1.199
Accuracy:20.157% D--
HSR:14.488% D*
Thanatos VE70
C--
Kills:215
Deaths:91
KDR:2.363
Accuracy:26.923% D*
HSR:13.488% C--
Solstice SF
C*
Kills:192
Deaths:75
KDR:2.560
Accuracy:20.381% D
HSR:18.229% C*
Sirius SX12
C++
Kills:178
Deaths:78
KDR:2.282
Accuracy:19.838% D-
HSR:18.539% C++
Nova
D**
Kills:167
Deaths:103
KDR:1.621
Accuracy:27.103% D**
HSR:6.587% F-
NS Baron G5
F-
Kills:164
Deaths:88
KDR:1.864
Accuracy:23.332% F-
HSR:4.878% F-
NSX Tanto
C-
Kills:109
Deaths:29
KDR:3.759
Accuracy:21.551% D-
HSR:22.018% C-
VE-S Canis
C-
Kills:55
Deaths:29
KDR:1.897
Accuracy:10.995% F*
HSR:16.364% C-
Kills:10,064
Deaths (as Light Assault):3,660
Deaths (to Light Assaults):4,702
KDR:2.74973
Kill Difference:6,404
Playtime:134.474 hours
Usage:7%
Score:2.280m
Score/min:283
Accuracy (listed only):22.040%
HSR (listed only):14.622%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:4,350
Deaths:1,195
KDR:3.640
Accuracy:24.115% C+
HSR:21.770% C
Pandora VX25
D
Kills:1,777
Deaths:924
KDR:1.923
Accuracy:28.242% D*
HSR:12.493% D
Solstice VE3
C-
Kills:1,464
Deaths:211
KDR:6.938
Accuracy:20.522% C-
HSR:11.612% D**
Zenith VX-5
D--
Kills:283
Deaths:236
KDR:1.199
Accuracy:20.157% D--
HSR:14.488% D*
Thanatos VE70
C--
Kills:215
Deaths:91
KDR:2.363
Accuracy:26.923% D*
HSR:13.488% C--
Solstice SF
C*
Kills:192
Deaths:75
KDR:2.560
Accuracy:20.381% D
HSR:18.229% C*
Nova
D**
Kills:167
Deaths:103
KDR:1.621
Accuracy:27.103% D**
HSR:6.587% F-
NS Baron G5
F-
Kills:164
Deaths:88
KDR:1.864
Accuracy:23.332% F-
HSR:4.878% F-
NSX Tanto
C-
Kills:109
Deaths:29
KDR:3.759
Accuracy:21.551% D-
HSR:22.018% C-
Eidolon VE33
D--
Kills:74
Deaths:34
KDR:2.176
Accuracy:21.770% D--
HSR:13.514% F
Kills:8,795
Deaths (as Engineer):2,986
Deaths (to Engineers):5,012
KDR:2.94541
Kill Difference:5,809
Playtime:262.990 hours
Usage:13%
Score:5.399m
Score/min:342
Accuracy (listed only):23.409%
HSR (listed only):13.908%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,777
Deaths:924
KDR:1.923
Accuracy:28.242% D*
HSR:12.493% D
NS-11A
D-
Kills:1,095
Deaths:536
KDR:2.043
Accuracy:19.458% D--
HSR:15.525% D-
MKV Suppressed
D-
Kills:572
Deaths:394
KDR:1.452
Accuracy:20.789% D-
HSR:13.636% D--
Eridani SX5
C--
Kills:538
Deaths:207
KDR:2.599
Accuracy:22.572% D
HSR:15.985% C--
Thanatos VE70
C--
Kills:215
Deaths:91
KDR:2.363
Accuracy:26.923% D*
HSR:13.488% C--
Sirius SX12
C++
Kills:178
Deaths:78
KDR:2.282
Accuracy:19.838% D-
HSR:18.539% C++
Nova
D**
Kills:167
Deaths:103
KDR:1.621
Accuracy:27.103% D**
HSR:6.587% F-
NS Baron G5
F-
Kills:164
Deaths:88
KDR:1.864
Accuracy:23.332% F-
HSR:4.878% F-
VE-S Canis
C-
Kills:55
Deaths:29
KDR:1.897
Accuracy:10.995% F*
HSR:16.364% C-
Kills:4,761
Deaths (as Combat Medic):2,450
Deaths (to Combat Medics):2,736
KDR:1.94327
Kill Difference:2,311
Playtime:110.910 hours
Usage:5%
Score:1.537m
Score/min:231
Accuracy (listed only):22.139%
HSR (listed only):13.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B*
Kills:1,943
Deaths:283
KDR:6.866
Accuracy:42.812% B*
HSR:68.914% D
Ghost
C+
Kills:849
Deaths:123
KDR:6.902
Accuracy:35.971% C-
HSR:66.902% C+
MKV Suppressed
D-
Kills:572
Deaths:394
KDR:1.452
Accuracy:20.789% D-
HSR:13.636% D--
VA39 Spectre
B*
Kills:539
Deaths:143
KDR:3.769
Accuracy:35.603% B+
HSR:48.794% B*
Eridani SX5
C--
Kills:538
Deaths:207
KDR:2.599
Accuracy:22.572% D
HSR:15.985% C--
NS-44 Commissioner
C
Kills:520
Deaths:478
KDR:1.088
Accuracy:26.058% D*
HSR:20% C
NS-357 Underboss
C-
Kills:427
Deaths:443
KDR:0.964
Accuracy:24.006% F
HSR:18.033% C-
Phantom VA23
C
Kills:300
Deaths:79
KDR:3.797
Accuracy:25.612% D**
HSR:27% C
NS-30 Vandal
C++
Kills:238
Deaths:76
KDR:3.132
Accuracy:28.070% D-
HSR:26.891% C++
Parallax VX3
D
Kills:211
Deaths:29
KDR:7.276
Accuracy:35.144% D
HSR:72.986% D
Sirius SX12
C++
Kills:178
Deaths:78
KDR:2.282
Accuracy:19.838% D-
HSR:18.539% C++
Artemis VX26
D**
Kills:167
Deaths:64
KDR:2.609
Accuracy:18.439% F-
HSR:13.174% D**
Phaseshift VX-S
A
Kills:146
Deaths:46
KDR:3.174
Accuracy:36.842% C++
HSR:93.836% A
Beamer VS3
D**
Kills:67
Deaths:60
KDR:1.117
Accuracy:17.887% D**
HSR:11.940% D**
VE-S Canis
C-
Kills:55
Deaths:29
KDR:1.897
Accuracy:10.995% F*
HSR:16.364% C-
Kills:6,750
Deaths (as Infiltrator):2,532
Deaths (to Infiltrators):3,917
KDR:2.66588
Kill Difference:4,218
Playtime:204.616 hours
Usage:10%
Score:3.289m
Score/min:268
Accuracy (listed only):26.709%
HSR (listed only):35.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:2,643
Deaths:858
KDR:3.080
Accuracy:16.383% C
HSR:21.339% C*
Nebula VM20
C+
Kills:2,204
Deaths:715
KDR:3.083
Accuracy:16.883% C
HSR:19.692% C+
Blueshift VM5
C
Kills:802
Deaths:241
KDR:3.328
Accuracy:18.208% C
HSR:18.329% C--
Comet VM2
C**
Kills:604
Deaths:262
KDR:2.305
Accuracy:36.993% D
HSR:4.801% C**
Comet VM2
B+
Kills:550
Deaths:236
KDR:2.331
Accuracy:37.555% D-
HSR:5.273% B+
Blueshift VM5
C++
Kills:333
Deaths:88
KDR:3.784
Accuracy:19.449% C++
HSR:20.120% C+
Kills:7,136
Deaths (as MAX Suit):1,200
Deaths (to MAX Suits):1,932
KDR:5.94667
Kill Difference:5,936
Playtime:106.352 hours
Usage:5%
Score:4.407m
Score/min:691
Accuracy (listed only):24.245%
HSR (listed only):14.926%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:701
V. Kills:89 N/A
Deaths:41
KDR:17.098
Accuracy:28.417% D*
KPH:39.300 B+
VKPH:5 D
Kills:701 (701 + 0)
Deaths:41
KDR:17.098
VKDR:2.171
Vehicle Kills:89
Kill Difference:660
Playtime:17.854 hours
Usage:1%
Score:0.187m
Score/min:175
Driving Accuracy:28.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C++
Kills:517
V. Kills:38 N/A
Deaths:41
KDR:12.610
Accuracy:23.993% C+
KPH:53.800 C+
VKPH:4 C++
Saron HRB
C+
Kills:412
V. Kills:210 195%
Deaths:95
KDR:4.337
Accuracy:41.550% C
KPH:24.300 C+
VKPH:12.400 C-
Supernova VPC
D*
Kills:240
V. Kills:30 N/A
Deaths:35
KDR:6.857
Accuracy:32.429% F-
KPH:20.500 D*
VKPH:2.600 D*
Supernova FPC
D*
Kills:209
V. Kills:154 135%
Deaths:57
KDR:3.667
Accuracy:37.722% F-
KPH:11.900 D*
VKPH:8.800 D**
E540 Halberd
C-
Kills:180
V. Kills:98 182%
Deaths:24
KDR:7.500
Accuracy:47.012% C+
KPH:25.700 C--
VKPH:14 C-
Aphelion VEX-4
D-
Kills:81
V. Kills:42 188%
Deaths:16
KDR:5.063
Accuracy:17.697% F--
KPH:16.300 D-
VKPH:8.500 D*
Kills:1,639 (449 + 1,190)
Deaths:268
KDR:6.116
VKDR:2.134
Vehicle Kills:572
Kill Difference:1,371
Playtime:67.758 hours
Usage:3%
Score:1.171m
Score/min:288
Driving Accuracy:37.722%
Gunner Accuracy:17.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:100
V. Kills:48 204%
Deaths:28
KDR:3.571
Accuracy:54.023% C+
KPH:29.300 C-
VKPH:14.100 D--
Proton II PPA-H
C**
Kills:59
V. Kills:9 N/A
Deaths:15
KDR:3.933
Accuracy:23.768% F
KPH:49.100 D-
VKPH:7.500 C**
Kills:159 (0 + 159)
Deaths:43
KDR:3.698
VKDR:1.326
Vehicle Kills:57
Kill Difference:116
Playtime:4.615 hours
Usage:0%
Score:0.078m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:23.768%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:141
V. Kills:21 N/A
Deaths:22
KDR:6.409
Accuracy:27.717% D-
KPH:41.100 C+
VKPH:6.100 D
M20 Basilisk
C+
Kills:131
V. Kills:35 364%
Deaths:33
KDR:3.970
Accuracy:29.014% D*
KPH:20.100 C+
VKPH:5.400 D
M12 Kobalt
C-
Kills:126
V. Kills:4 N/A
Deaths:10
KDR:12.600
Accuracy:15.278% C--
KPH:52.200 C-
VKPH:1.700 C-
M40 Fury
D
Kills:113
V. Kills:24 452%
Deaths:16
KDR:7.063
Accuracy:26.294% D*
KPH:32.900 D
VKPH:7 D
M60-G Bulldog
C
Kills:105
V. Kills:18 N/A
Deaths:20
KDR:5.250
Accuracy:21.268% D**
KPH:22.500 C
VKPH:3.900 D
M12 Kobalt
C--
Kills:98
V. Kills:4 N/A
Deaths:12
KDR:8.167
Accuracy:15.281% D
KPH:44.800 C--
VKPH:1.800 D
M20 Basilisk
D
Kills:53
V. Kills:28 183%
Deaths:29
KDR:1.828
Accuracy:31.847% D
KPH:12.300 D
VKPH:6.500 D
Kills:767 (0 + 767)
Deaths:142
KDR:5.401
VKDR:0.944
Vehicle Kills:134
Kill Difference:625
Playtime:26.942 hours
Usage:1%
Score:0.351m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:31.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 16,81216,6465,8872.828B**0.1522.27%C**27.706%B+48.7B*N/A151341.6h10.9B++49B+
SVA-88 9,0739,0233,2572.77B+0.0923.504%C+24.282%C+52.6C**N/A229171.6h11.5C*48.9C*
Betelgeuse 54-A 8,8088,7152,9922.913C+0.2322.698%D-27.654%C56.6CN/A174154h10.9C+48C
Pulsar C 4,3884,3501,1953.64A++0.9624.115%C+21.77%C40.9B+N/A121106.3h10.9B+45.1B
Nebula VM20 2,6622,6438583.08B++0.4016.383%C21.339%C*44.4B*N/A23459.5h14.1B++86.4C**
NS-15M1 2,3642,3519082.589B*0.0920.33%C20.034%C38.5C+N/A19161h11.7B+57.4C*
Nebula VM20 2,2162,2047153.083B++0.4016.883%C19.692%C+47.3B*N/A21646.6h14.2B++83.8B
XM98 1,9471,9432836.866A*4.1942.812%B*68.914%D37.2B++N/A18052.2h2.2B+5.1B++
Pandora VX25 1,7831,7779241.923B*0.7628.242%D*12.493%D35C+N/A19050.8h3.5B*12.4C++
NS-15M2 1,7221,7085663.018B*0.3421.329%C--21.721%C--43.2C+N/A19039.5h12.3C*57.9C++
VX29 Polaris 1,6951,6879401.795C**0.8819.194%D17.842%D37.9C+N/A17044.5h12.1C*62.9C+
Solstice VE3 1,4821,4642116.938S4.2620.522%C-11.612%D**24.5B+N/A15259.8h12.5B++60.9B
Nemesis VSH9 1,7601,2585662.223M0.4658.288%D3.816%B*29.9B*11.9C**24142.1h5.6B**9.6B**
Flare VE6 1,2511,2394322.868A+0.1921.103%C19.29%D41.7C++N/A16829.7h10.9C++51.6C++
NS-11A 1,1051,0955362.043B++0.6419.458%D--15.525%D-21.6C-N/A10150.6h13.7C++70.5C
S1 1,2661,0556941.52A+1.1655.612%C+2.275%C37B**7.4D36028.5h3.9A6.9B**
Ursa 8608533362.539A+0.1418.643%D17.233%D--36.1C+N/A15323.6h10.9C**58.7C+
Ghost 8548491236.902A4.2235.971%C-66.902%C+46.9B+N/A15618.1h2.2C**6.1C++
Blueshift VM5 8088022413.328B+0.6518.208%C18.329%C--39.3B+N/A22420.4h15.1B+82.9C*
Frag Grenade 7837731773N/A770.3247.092%C*N/A552.1C**7.1C+23071.4h3B*6.5B+
C75 Viper 7907014117.098M++14.4228.417%D*1.427%C+39.2B+5D17517.9h7.9B**27.7B+
Comet VM2 7116042622.305A++0.3736.993%D4.801%C**22.4A*4C+19427h13B**35B++
MKV Suppressed 5725723941.452B+1.2320.789%D-13.636%D--22.7CN/A14125.2h13.6C**65.5C+
Pulsar LSW 5665602482.258B++0.4222.349%C+30.357%B*42.7C++N/A23313.1h12.8C+57.1C++
Comet VM2 6395502362.331A++0.3537.555%D-5.273%B+22.5A*3.6D16624.4h14B**37.3B*
VA39 Spectre 5425391433.769A++1.0935.603%B+48.794%B*23.3C++N/A9323.1h5B++14B++
Eridani SX5 5425382072.599A0.0822.572%D15.985%C--30.7C+N/A11217.5h10.7B+47.3C*
NS-44 Commissioner 5245204781.088C++1.5926.058%D*20%C29.1C+N/A11017.9h3B*11.6C++
Proton II PPA 5555174112.61C+9.9323.993%C+2.321%C**53.9C+4C++3719.6h7.1B*29.6B++
NS-357 Underboss 4334274430.964C+1.7124.006%F18.033%C-22.7DN/A8718.8h3.7B+15.6C-
Saron HRB 622412954.337C+1.6641.55%CN/A24.2C+12.4C-29117h20.9B50.3C**
Lancer VS22 6773531742.029A++0.6560.905%C+1.7%C+16.6B15.2C**26621.3h14.1B+23.2B+
Blueshift VM5 338333883.784B++1.1119.449%C++20.12%C+52AN/A2616.4h13.4B*68.9B+
Phantom VA23 301300793.797A1.1225.612%D**27%C30.6CN/A869.8h4.7C+18.5C--
Zenith VX-5 2842832361.199C+1.4820.157%D--14.488%D*17.4DN/A12716.3h12B+59.4C+
Supernova VPC 270240356.857C4.1832.429%F-1.25%C20.5D*2.6D*16011.7h3.1C**9.5D
NS-30 Vandal 238238763.132B**0.4528.07%D-26.891%C++28.3C-N/A1348.4h5.8C++20.8C+
Thanatos VE70 215215912.363A++0.3226.923%D*13.488%C--28.7C++N/A2857.5h3.8B*14.1C+
Parallax VX3 213211297.276A4.6035.144%D72.986%D33.5BN/A1676.3h2B+5.6C**
Proximity Mine 211211454.689C*2.0141.818%C+N/A105.5CN/A7512h1.9C++4.4C**
C-4 2622101171.795C**0.8833.063%AN/A75C+18.6D15092.8h1.6C+4.7B+
MANA Anti-Personnel Turret 211210365.833N/A3.1514.644%UN/A2100U10U11171200.1h17.8T*121.3T*
Supernova FPC 363209573.667C0.9937.722%F-3.349%B++11.9D*8.8D**37217.5h6.3C16.7D**
NS Decimator 251193613.164M0.4954.551%D2.073%C+30.6C9.2D-3206.3h4.4C**8C++
Solstice SF 194192752.56A++0.1220.381%D18.229%C*31.5B++N/A2006.1h11.9C++58.2C++
Sticky Grenade 1881861186N/A183.3252.038%C++N/A1860A*20B*121480.1h0.9A+1.7B**
M60-A Bulldog 1981831710.765C+8.0947.61%C++2.732%C**22.3D1.8D-1388.2h5.2B+10.9B+
E540 Halberd 278180247.5C+4.8247.012%C+2.222%C+25.7C--14C-3027h5.9C+12.5C++
Sirius SX12 180178782.282B**0.4019.838%D-18.539%C++22CN/A2318.1h14.8C++74.4C+
Lasher X2 1801771381.283B+1.4024.159%C+4.52%B30.5C+N/A3545.8h20.9C+86.5C++
Nova 1671671031.621C*1.0627.103%D**6.587%F-28.8CN/A2615.8h3.5B++12.8C+
Artemis VX26 170167642.609B**0.0718.439%F-13.174%D**24.2C-N/A1296.9h11.2B+60.5D
NS Baron G5 164164881.864B**0.8123.332%F-4.878%F-21.6DN/A1367.6h3.9B++16.7C+
NSX Naginata 156155692.246B*0.4315.517%D*36.774%A33.7CN/A1304.6h11B+70.8C+
M60-A Bulldog 175153188.5C5.8245.055%C+1.961%C17D2.4D1199h5.9C*13.1C**
VE-H Maw 154153532.887A0.2119.14%D*26.797%C++43.7C+N/A2153.5h9.9B+51.8C+
Phaseshift VX-S 146146463.174C++0.5036.842%C++93.836%A16.6DN/A1208.8h1.9B++5.2B++
M40 Fury 162141226.409C+3.7327.717%D-1.418%C41.5C+6.2D2883.4h9B*32.4B+
Tank Mine 213137235.957A++3.2841.853%B+N/A137B++76B+21541h2.7D*6.5C+
M20 Basilisk 166131333.97B+1.2929.014%D*4.58%C-20.2C+5.4D2006.5h50.6A174.4B*
M12 Kobalt 1301261012.6C+9.9215.278%C--12.698%D*52.5C-1.7C-1702.4h20.6C+135C+
M40 Fury 137113167.063C+4.3826.294%D*N/A33.2D7.1D2673.4h12.7C*48.2C
NSX Tanto 111109293.759M1.0821.551%D-22.018%C-51.9B*1A1582.1h10.3B++47.7B
Force-Blade 13610511,9630.009C-2.6732.977%C**N/A0.1DN/A1703.5h5F15.1C
M60-G Bulldog 123105205.25B2.5721.268%D**1.905%D22.3C3.8D2304.7h4.7B**22.1C**
Saron HRB-H 148100283.571C0.8954.023%C+1%C--29.4C-14.1D--2343.4h24.7C++45.7C++
M12 Kobalt 10298128.167C5.4915.281%D11.225%D**44.5D1.8D1882.2h19.7C++129.2C+
NS Annihilator 185881280.688C**1.9977.445%D-N/A8.5C9.3C*21010.4h11.2C**14.4C++
Aphelion VEX-4 12381165.063C*2.3817.697%F--6.173%B**16.2D-8.4D*1025h41.1B*232.3C-
Eidolon VE33 7474342.176B*0.5021.77%D--13.514%F13.5C--N/A1525.5h8.7C**39.9C+
Lumine Edge 777313,3260.005C-2.679.558%F5.479%F0.1DN/A0765.3h1.8D18.9D**
Beamer VS3 6767601.117B+1.5617.887%D**11.94%D**11.8DN/A1185.7h5.8B*32.6C++
Anti-Vehicle Grenade 7062162N/A59.3241.477%D--N/A206.7D26.7D-36050.3h5B+12C++
Spear Anti-Vehicle Phalanx Turret 7360610B+7.3231.24%D*11.667%M**35.3C+7.6D*4261.7h6.8B++21.8C++
Proton II PPA-H 6859153.933D1.2523.768%FN/A49.2D-7.5C**4091.2h7.8B++33C+
VE-S Canis 5555291.897B+0.7810.995%F*16.364%C-22.9C--N/A1632.4h9.9B+90.1D--
M20 Basilisk 8153291.828D0.8531.847%D9.434%A+12.3D6.5D1754.3h109.7C+344.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82,1302.5h
Restoration Kit1993,4373.8h
Nano-Armor Kit441370,13635.7h
Spawn Beacon43250.5h
Nanite Revive Grenade02970.1h
Medical Applicator456185,99227.5h
Ammunition Package131,7731.3h
Medical Kit84711,03612.4h
Anti-Infantry MANA Turret103521.3h
Recon Detection Device304,4868.8h
Smoke Grenade01810h

Check the help document for the dictionary if you want to learn more about words used here.


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