Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,716)players online:
Sephuku (22)  dim_giant (16)  PierreKira (14)  Nefinub (11)  fbmarder (8)  CoffeeSlayer (4) 75
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (295 days). The data shown below may not be accurate.

Harbinger Riscai[] Riscai
VS BR 115

KDR: 0.8

Score: 26.6m

Last Seen: Jun 28th, 2018 12:28 PM
- OFFLINE - 52.7 hour(s)

Battle Rank 107 (115 total) - Vanu Sovereignty on Cobalt
Level Progress (to 108): 39%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 Proximity Mine M40 Fury NS-44 Commissioner NS-15M2 Quasar VM1 Cosmos VM3 Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Riscai



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 848TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.46%14.268%3351310229,4760.725630.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.255%0.462B+-0.989D---1.013D*HEAD (~2.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.193C++14.20.009C+46.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.565%1.852%1521033108762760.141732140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%-0.72D-0.23C++-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.2-0.136C56-0.056C+127.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.823%2.687%423103233513483340.248516100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.414%0.771B++0.051C+2.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.521B+90.28C*9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.742%2.619%204410311,6809418011.78344209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.59%-0.318C-0.445C---0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.6-0.615D62.7-0.587D128.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.79%61.916%20431032428130650.327718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.87%-0.336C--0.341C--0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.5-0.162C3.8-0.183C7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.593%15.635%2042103361491550.671038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.173%-0.486D0.216C++-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.176C5.5-0.137C10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m473.3%251 (15.1k)223 (13.4k)0.80439320,54525,5410.987393115 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035101113.018%10.27%13404:403

27% Engineer23% Heavy Assault31% Infiltrator8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 11:09 AMMay 20th, 2017 5:27 AMJun 28th, 2018 8:03 AM (295d) (PST)Jun 28th, 2018 9:00 AM (295d) (PST)Jun 28th, 2018 8:28 AM (295d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2701311390.1720.2140.0180.9390.02615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2017,8858,3161013156213,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1989.2h/82.9d 4,674 2,110 18,313 112.1k 3,986 7,177 3,132 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:778
Deaths:644
KDR:1.208
Accuracy:21.813% C
HSR:15.810% D*
Lasher X2
C+
Kills:588
Deaths:894
KDR:0.658
Accuracy:24.295% C+
HSR:2.381% D-
Orion VS54
C++
Kills:505
Deaths:649
KDR:0.778
Accuracy:21.112% C++
HSR:18.812% D-
Flare VE6
D
Kills:286
Deaths:455
KDR:0.629
Accuracy:18.458% D
HSR:17.832% D--
Kills:2,157
Deaths (as Heavy Assault):2,642
Deaths (to Heavy Assaults):7,127
KDR:0.81643
Kill Difference:485
Playtime:456.648 hours
Usage:23%
Score:6.427m
Score/min:235
Accuracy (listed only):21.419%
HSR (listed only):13.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:5,623
Deaths:8,736
KDR:0.644
Accuracy:23.880% C+
HSR:11.969% D--
Thanatos VE70
C--
Kills:365
Deaths:1,154
KDR:0.316
Accuracy:34.630% C--
HSR:12.329% D
Pandora VX25
A
Kills:249
Deaths:184
KDR:1.353
Accuracy:37.947% C+
HSR:20.482% A
NS-11C
C**
Kills:207
Deaths:276
KDR:0.750
Accuracy:25.270% C**
HSR:13.527% D--
Serpent VE92
C+
Kills:194
Deaths:241
KDR:0.805
Accuracy:23.824% C+
HSR:16.495% D
Solstice VE3
D
Kills:190
Deaths:431
KDR:0.441
Accuracy:18.826% D
HSR:15.263% D
Kills:6,828
Deaths (as Light Assault):11,022
Deaths (to Light Assaults):4,757
KDR:0.61949
Kill Difference:4,194
Playtime:161.810 hours
Usage:8%
Score:1.972m
Score/min:203
Accuracy (listed only):27.396%
HSR (listed only):15.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C--
Kills:365
Deaths:1,154
KDR:0.316
Accuracy:34.630% C--
HSR:12.329% D
Pandora VX25
A
Kills:249
Deaths:184
KDR:1.353
Accuracy:37.947% C+
HSR:20.482% A
NS-11C
C**
Kills:207
Deaths:276
KDR:0.750
Accuracy:25.270% C**
HSR:13.527% D--
Serpent VE92
C+
Kills:194
Deaths:241
KDR:0.805
Accuracy:23.824% C+
HSR:16.495% D
Solstice VE3
D
Kills:190
Deaths:431
KDR:0.441
Accuracy:18.826% D
HSR:15.263% D
Kills:1,205
Deaths (as Engineer):2,286
Deaths (to Engineers):5,288
KDR:0.52712
Kill Difference:1,081
Playtime:538.368 hours
Usage:27%
Score:6.630m
Score/min:205
Accuracy (listed only):28.099%
HSR (listed only):15.619%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:5,623
Deaths:8,736
KDR:0.644
Accuracy:23.880% C+
HSR:11.969% D--
NS-44 Commissioner
B+
Kills:1,076
Deaths:2,107
KDR:0.511
Accuracy:39.753% B+
HSR:21.747% C+
Ghost
C--
Kills:281
Deaths:114
KDR:2.465
Accuracy:34.197% D
HSR:62.989% C--
XM98
D--
Kills:88
Deaths:80
KDR:1.100
Accuracy:30.724% D--
HSR:52.273% F*
Spiker
B
Kills:79
Deaths:146
KDR:0.541
Accuracy:31.144% C*
HSR:22.785% B
NS-357 Underboss
C
Kills:60
Deaths:179
KDR:0.335
Accuracy:33.996% C
HSR:16.667% D
Parallax VX3
D
Kills:59
Deaths:8
KDR:7.375
Accuracy:32.675% D--
HSR:71.186% D
Kills:7,266
Deaths (as Infiltrator):11,370
Deaths (to Infiltrators):3,815
KDR:0.63905
Kill Difference:4,104
Playtime:622.034 hours
Usage:31%
Score:8.701m
Score/min:233
Accuracy (listed only):32.338%
HSR (listed only):37.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:5,623
Deaths:8,736
KDR:0.644
Accuracy:23.880% C+
HSR:11.969% D--
Thanatos VE70
C--
Kills:365
Deaths:1,154
KDR:0.316
Accuracy:34.630% C--
HSR:12.329% D
Corvus VA55
C
Kills:320
Deaths:476
KDR:0.672
Accuracy:22.908% C
HSR:15.625% D*
Pandora VX25
A
Kills:249
Deaths:184
KDR:1.353
Accuracy:37.947% C+
HSR:20.482% A
Pulsar VS1
C++
Kills:92
Deaths:117
KDR:0.786
Accuracy:23.773% C++
HSR:5.435% F--
NS-11A
D**
Kills:66
Deaths:85
KDR:0.776
Accuracy:17.381% D**
HSR:6.061% F--
Kills:6,715
Deaths (as Combat Medic):10,752
Deaths (to Combat Medics):2,604
KDR:0.62453
Kill Difference:4,037
Playtime:100.258 hours
Usage:5%
Score:1.601m
Score/min:266
Accuracy (listed only):26.753%
HSR (listed only):11.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:722
Deaths:381
KDR:1.895
Accuracy:13.002% D
HSR:15.651% D
Cosmos VM3
C
Kills:588
Deaths:218
KDR:2.697
Accuracy:15.446% C
HSR:15.306% D--
Blueshift VM5
D-
Kills:165
Deaths:84
KDR:1.964
Accuracy:12.918% D**
HSR:16.364% D-
Comet VM2
C-
Kills:149
Deaths:228
KDR:0.654
Accuracy:32.796% D--
HSR:3.356% C-
Blueshift VM5
C-
Kills:139
Deaths:84
KDR:1.655
Accuracy:12.488% D**
HSR:18.705% C-
Comet VM2
C++
Kills:90
Deaths:87
KDR:1.034
Accuracy:34.937% D--
HSR:4.444% C++
Kills:1,853
Deaths (as MAX Suit):541
Deaths (to MAX Suits):1,688
KDR:3.42514
Kill Difference:1,312
Playtime:106.262 hours
Usage:5%
Score:1.282m
Score/min:201
Accuracy (listed only):20.264%
HSR (listed only):12.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:55
V. Kills:26 204%
Deaths:53
KDR:1.038
Accuracy:24.707% F--
KPH:3.800 D*
VKPH:1.800 D
Dual Photon Pods
D--
Kills:53
V. Kills:27 189%
Deaths:38
KDR:1.395
Accuracy:38.293% F
KPH:8.600 D*
VKPH:4.400 D--
Kills:108 (55 + 0)
Deaths:91
KDR:1.187
VKDR:0.582
Vehicle Kills:53
Kill Difference:17
Playtime:20.794 hours
Usage:1%
Score:0.052m
Score/min:42
Piloting Accuracy:24.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:198
V. Kills:184 107%
Deaths:98
KDR:2.020
Accuracy:62.227% B++
KPH:12.700 D**
VKPH:11.800 D--
Kills:198 (198 + 0)
Deaths:98
KDR:2.020
VKDR:1.878
Vehicle Kills:184
Kill Difference:100
Playtime:15.532 hours
Usage:1%
Score:0.131m
Score/min:141
Driving Accuracy:62.227%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:69
V. Kills:74 92%
Deaths:56
KDR:1.232
Accuracy:46.024% D-
KPH:6.100 F-
VKPH:6.600 F-
Supernova PC
D**
Kills:68
V. Kills:43 155%
Deaths:52
KDR:1.308
Accuracy:28.579% F--
KPH:5.200 F
VKPH:3.300 D**
Kills:137 (137 + 0)
Deaths:108
KDR:1.269
VKDR:1.083
Vehicle Kills:117
Kill Difference:29
Playtime:24.431 hours
Usage:1%
Score:0.132m
Score/min:90
Driving Accuracy:28.579%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:1,186
V. Kills:310 381%
Deaths:246
KDR:4.821
Accuracy:37.422% C++
KPH:24.400 D-
VKPH:6.400 D
G30 Walker
D
Kills:208
V. Kills:149 139%
Deaths:46
KDR:4.522
Accuracy:27.926% C
KPH:8.600 D-
VKPH:6.200 D
M20 Basilisk
C+
Kills:174
V. Kills:132 131%
Deaths:162
KDR:1.074
Accuracy:39.708% C++
KPH:11.900 D
VKPH:9 C+
M20 Basilisk
C--
Kills:112
V. Kills:62 178%
Deaths:76
KDR:1.474
Accuracy:36.827% C
KPH:10.600 D-
VKPH:5.900 C--
Kills:1,680 (0 + 1,680)
Deaths:530
KDR:3.170
VKDR:1.232
Vehicle Kills:653
Kill Difference:1,150
Playtime:97.857 hours
Usage:5%
Score:0.616m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:36.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 5,6825,6238,7360.644C0.1623.88%C+11.969%D--14.9DN/A49376.7h16.4C+68.5C+
Proximity Mine 1,8351,8354134.443C*3.6433.193%D--N/A104.9CN/A32717.5h1.8B+5.6C-
M40 Fury 1,4961,1862464.821C4.0237.422%C++1.771%C+24.5D-6.4D11048.5h17C45.5C+
NS-44 Commissioner 1,0971,0762,1070.511C0.2939.753%B+21.747%C+3.3D*N/A12325.7h3.3B+8.4B+
NS-15M2 7957786441.208C+0.4021.813%C15.81%D*18.9D-N/A6541.2h14.1C64.6C+
Quasar VM1 7387223811.895C**1.0913.002%D15.651%D12.8D-N/A4756.6h16C+123.3C+
Cosmos VM3 5985882182.697B+1.8915.446%C15.306%D--16.9D--N/A6034.7h14.4C+93.4C++
Lasher X2 5935888940.658C0.1524.295%C+2.381%D-21.4C-N/A7027.5h18.6B76.4C**
Orion VS54 5105056490.778C0.0321.112%C++18.812%D-16DN/A10031.5h13.1C++62.2C*
Tank Mine 7313821582.418C+1.6120.43%D--N/A93.2C85.1B*12074.1h1.8C**8.6D*
Thanatos VE70 3683651,1540.316D0.4934.63%C--12.329%D7.3D--N/A3250.2h6.4D-18.5D
Corvus VA55 3213204760.672C-0.1322.908%C15.625%D*13.7DN/A5323.4h14C--61.2C+
Frag Grenade 3033031303N/A302.2043.158%CN/A378.8C-N/A13710.8h4C+9.2C+
NS Annihilator 6792918530.341D0.4682.567%B+N/A6.4D-8.6C+10845.2h16.8F20.4D*
Flare VE6 2892864550.629D0.1818.458%D17.832%D--13.3D--N/A5321.5h12.8D69.1C
Ghost 2852811142.465C+1.6634.197%D62.989%C--16.3D-N/A5617.2h3.1D*9.1D-
Hades VSH4 3932567710.332C--0.4769.957%C**N/A10.6C5.7D9224.2h8.9C++12.7C*
Pandora VX25 2512491841.353C*0.5537.947%C+20.482%A19.2DN/A7813h4.2B11.1C**
S1 2712216990.316D0.4948.05%D--3.62%B+10.4D*2.3D**9421.3h4.9B*10.1B+
G30 Walker 357208464.522B+3.7227.926%C6.731%A8.6D-6.2D8924.2h230.6C+825.7C+
NS-11C 2112072760.75C0.0525.27%C**13.527%D--5.2D--N/A2239.6h20.1D--79.7C
C-4 2762032460.825C0.0224.902%C+N/A36.9D--13.3D--4515.5h1.9D7.6C
L100 Python AP 382198982.02C--1.2262.227%B++3.03%C++12.8D**11.9D--14115.5h9.5D--15.3D
Serpent VE92 1971942410.805C+0.0023.824%C+16.495%D11.4DN/A5617h12.6C**52.7C**
Solstice VE3 1921904310.441C-0.3618.826%D15.263%D7.3DN/A5525.9h14.9C**78.9C++
M20 Basilisk 3061741621.074D--0.2739.708%C++4.598%C11.9D9C+12514.6h144.2D-363.3C--
Blueshift VM5 167165841.964C+1.1612.918%D**16.364%D-10.7D**N/A3415.4h22D**169.9F
Comet VM2 2641492280.654C0.1532.796%D--3.356%C-3.7D*2.9D4740.2h46.1F-140.7F--
Blueshift VM5 143139841.655C0.8512.488%D**18.705%C-9D**N/A2615.4h24.8F--198.5F-
M20 Basilisk 174112761.474D0.6736.827%CN/A10.6D-5.8C--9010.6h108.2C+293.8C+
Spear Anti-Vehicle Phalanx Turret 201106323.313D2.5137.504%D2.83%D19.3D--17.3C2395.5h10.4C+27.8C
Force-Blade 12710523,3320.005D0.8010.51%F8.571%C**0.1DN/A01388.9h3.5D33.3F-
Sticky Grenade 9595195N/A94.2047.477%C-N/A950C++N/A25270.1h2.2C*4.6C++
Pulsar VS1 94921170.786C+0.0223.773%C++5.435%F--21.4C+N/A1204.3h15C++62.9C*
Comet VM2 17190871.034C++0.2334.937%D--4.444%C++3.6D**3.3D-4524.7h65.3F*186.8F**
XM98 8988801.1C-0.3030.724%D--52.273%F*9.4D--N/A329.4h5.9T*19.3T*
Nemesis VSH9 116822530.324D0.4858.036%DN/A8.1C--3.4D*13210.1h8.7C+15C
Spiker 81791460.541C--0.2631.144%C*22.785%B2.7D*N/A929.4h9.3C++29.9C**
Supernova FPC 14369561.232D0.4346.024%D-2.899%B6.1F-6.5F-12311.3h9.1F-19.7F--
NS Decimator 10469990.697C0.1157.828%C4.348%A++15.7D*8D-1984.4h7.9F-13.6F
Supernova PC 11168521.308D0.5028.579%F--1.471%D5.2F3.3D**6213.2h7.6D--26.7T
NS-11A 6666850.776C0.0317.381%D**6.061%F--7.7D*N/A278.6h15.5C89.4D-
NS-357 Underboss 63601790.335D0.4733.996%C16.667%D6.9D*N/A248.7h5.1D15.1C
Parallax VX3 595987.375A6.5732.675%D--71.186%D7.8D*N/A297.6h3.6F-11.2F
Light PPA 8155531.038C--0.2324.707%F--1.818%B*3.8D*1.8D2414.6h50.5T204.6T*
Dual Photon Pods 8053381.395D0.5938.293%F1.887%B**8.7D*4.4D--836.1h61.6T*160.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret478102.2h
Motion Spotter21820.3h
VS Patriot Flare Gun21750.3h
Spawn Beacon174901h
Nano-Armor Kit1,2741,212,50776.7h
Repair Module1840.5h
Turret AI Module01030.7h
Structure Shield Module0610.5h
Medical Applicator560183,46416.8h
Deconstruction Tool0960h
Spitfire Auto-Turret221,8662.4h
Rampart Wall0870.8h
Xiphos Anti-Personnel Tower0540.4h
Hoplon Anti-Aircraft Phalanx Tower1690.5h
M12 Kobalt01000h
Anti-Infantry MANA Turret362731.6h
Recon Detection Device9214,54528.9h
Ammunition Package2286,0097.5h
L-30R Vektor3750.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.18s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.