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Adherent Pyro Risineo[BQRK] Risineo
VS BR 27

KDR: 1.42

Score: 42.6m

Last Seen: Feb 10th, 2019 2:02 AM
- OFFLINE - 282.7 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Cobalt - Outfit Leader of AE0N[BQRK] AE0N
VS outfit on Cobalt

Members: 1
Level Progress (to 28): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Dual Photon Pods Ghost C-4 Light PPA Parallax VX3 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $728,082 MLG Score: 582
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.883%15.848%4582999325,9781.079130.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.426%1.525A+-0.745D--1.142D*HEAD (~1.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.47B+11.50.198C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.288%1.948%411510179,396298161203.15196154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.622%-0.014C+0.317C*-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.4-0.064C+63.9-0.206C107.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.131%3.906%155710153,149370113940.850851226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.412%1.095B**0.829B++-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+8.30.341C**7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.355%1.679%3451610067,324322435112.27171209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.151%0.668B+-0.682D0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.711B++14.80.624B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.947%63.652%345610165,7722519372.29138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.029%1.339A-0.229C-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.70.145C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.258%14.436%345310193,3181438452.30737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.128%1.484A+-0.019C+-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+3.20.341C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AE0N[BQRK] AE0N
VS outfit on Cobalt

Members: 1
42.6m220.8%354 (21.2k)296 (17.8k)1.4223773,95251,9921.686327 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022315326.339%12.877%33902:4628

6% Combat Medic52% Engineer9% Heavy Assault18% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:52 AMAug 30th, 2015 8:02 PMFeb 19th, 2019 9:02 AM (2d) (PST)Feb 9th, 2019 10:34 PM (12d) (PST)Feb 9th, 2019 10:02 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431766670.5140.3620.0661.4050.122582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,56110,56239,9993122484717,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2397h/99.9d 13,722 9,523 20,837 202.1k 1,734 6,052 17,593 121.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,208
Deaths:1,216
KDR:0.993
Accuracy:28.804% B*
HSR:19.040% D
Phobos VX86
B++
Kills:1,191
Deaths:1,097
KDR:1.086
Accuracy:67.751% B++
HSR:12.678% D
Solstice VE3
C+
Kills:1,175
Deaths:1,340
KDR:0.877
Accuracy:22.874% C+
HSR:14.128% D--
Solstice SF
B**
Kills:1,175
Deaths:1,288
KDR:0.912
Accuracy:29.015% B**
HSR:14.468% C-
Serpent VE92
C++
Kills:1,172
Deaths:1,243
KDR:0.943
Accuracy:24.249% C++
HSR:16.126% D
Eclipse VE3A
B*
Kills:1,167
Deaths:1,249
KDR:0.934
Accuracy:30.387% B*
HSR:12.168% D**
NS-11C
A+
Kills:1,144
Deaths:1,100
KDR:1.040
Accuracy:31.203% A+
HSR:15.997% C--
Thanatos VE70
A+
Kills:1,102
Deaths:1,046
KDR:1.054
Accuracy:52.672% A+
HSR:13.612% C--
Deimos VA29
B+
Kills:1,025
Deaths:990
KDR:1.035
Accuracy:66.039% B+
HSR:17.366% C++
NSX Tanto
A
Kills:324
Deaths:407
KDR:0.796
Accuracy:33.419% A
HSR:14.506% F
Eidolon VE33
A
Kills:269
Deaths:236
KDR:1.140
Accuracy:34.911% A
HSR:27.138% C*
Kills:10,952
Deaths (as Engineer):11,212
Deaths (to Engineers):14,442
KDR:0.97681
Kill Difference:260
Playtime:1,249.913 hours
Usage:52%
Score:23.628m
Score/min:315
Accuracy (listed only):38.302%
HSR (listed only):16.111%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,163
Deaths:881
KDR:1.320
Accuracy:22.530% B
HSR:15.907% D*
Flare VE6
B++
Kills:1,157
Deaths:927
KDR:1.248
Accuracy:26.739% B++
HSR:15.990% D*
Pulsar LSW
B*
Kills:1,153
Deaths:879
KDR:1.312
Accuracy:27.229% B*
HSR:13.530% D**
NS-15M1
B**
Kills:1,151
Deaths:906
KDR:1.270
Accuracy:27.801% B**
HSR:13.814% D*
NSX Naginata
B**
Kills:965
Deaths:879
KDR:1.098
Accuracy:26.956% B**
HSR:16.580% D**
Lasher X2
A**
Kills:64
Deaths:67
KDR:0.955
Accuracy:43.611% A**
HSR:3.125% C-
Ursa
B*
Kills:60
Deaths:57
KDR:1.053
Accuracy:27.638% B*
HSR:8.333% F--
Kills:5,713
Deaths (as Heavy Assault):4,596
Deaths (to Heavy Assaults):12,251
KDR:1.24304
Kill Difference:1,117
Playtime:213.223 hours
Usage:9%
Score:3.721m
Score/min:291
Accuracy (listed only):28.929%
HSR (listed only):12.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,208
Deaths:1,216
KDR:0.993
Accuracy:28.804% B*
HSR:19.040% D
Phobos VX86
B++
Kills:1,191
Deaths:1,097
KDR:1.086
Accuracy:67.751% B++
HSR:12.678% D
Solstice VE3
C+
Kills:1,175
Deaths:1,340
KDR:0.877
Accuracy:22.874% C+
HSR:14.128% D--
Solstice SF
B**
Kills:1,175
Deaths:1,288
KDR:0.912
Accuracy:29.015% B**
HSR:14.468% C-
Serpent VE92
C++
Kills:1,172
Deaths:1,243
KDR:0.943
Accuracy:24.249% C++
HSR:16.126% D
Eclipse VE3A
B*
Kills:1,167
Deaths:1,249
KDR:0.934
Accuracy:30.387% B*
HSR:12.168% D**
Sirius SX12
B++
Kills:1,160
Deaths:1,266
KDR:0.916
Accuracy:27.967% B++
HSR:9.741% D*
NS-7 PDW
A
Kills:1,157
Deaths:999
KDR:1.158
Accuracy:30.998% A
HSR:12.532% D-
NS-11C
A+
Kills:1,144
Deaths:1,100
KDR:1.040
Accuracy:31.203% A+
HSR:15.997% C--
Thanatos VE70
A+
Kills:1,102
Deaths:1,046
KDR:1.054
Accuracy:52.672% A+
HSR:13.612% C--
Deimos VA29
B+
Kills:1,025
Deaths:990
KDR:1.035
Accuracy:66.039% B+
HSR:17.366% C++
Eridani SX5
B*
Kills:595
Deaths:490
KDR:1.214
Accuracy:30.473% B*
HSR:11.261% D*
NSX Tanto
A
Kills:324
Deaths:407
KDR:0.796
Accuracy:33.419% A
HSR:14.506% F
Kills:13,595
Deaths (as Light Assault):13,731
Deaths (to Light Assaults):8,810
KDR:0.9901
Kill Difference:136
Playtime:326.475 hours
Usage:14%
Score:5.622m
Score/min:287
Accuracy (listed only):36.604%
HSR (listed only):14.125%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,331
Deaths:846
KDR:1.573
Accuracy:46.246% B**
HSR:67.393% C+
Parallax VX3
B*
Kills:1,233
Deaths:626
KDR:1.970
Accuracy:45.122% B*
HSR:72.587% D
XM98
A
Kills:1,201
Deaths:614
KDR:1.956
Accuracy:45.754% A
HSR:70.441% C-
Nyx VX31
A
Kills:1,163
Deaths:814
KDR:1.429
Accuracy:41.705% A
HSR:23.216% D
NS-357 Underboss
C*
Kills:1,162
Deaths:1,385
KDR:0.839
Accuracy:38.474% C*
HSR:12.048% D*
Sirius SX12
B++
Kills:1,160
Deaths:1,266
KDR:0.916
Accuracy:27.967% B++
HSR:9.741% D*
Cerberus
B*
Kills:1,160
Deaths:1,202
KDR:0.965
Accuracy:37.574% B*
HSR:13.362% D--
VA39 Spectre
A+
Kills:1,158
Deaths:744
KDR:1.556
Accuracy:41.569% A+
HSR:32.902% C-
NS-30 Vandal
A++
Kills:1,157
Deaths:742
KDR:1.559
Accuracy:42.924% A++
HSR:22.818% C-
NS-7 PDW
A
Kills:1,157
Deaths:999
KDR:1.158
Accuracy:30.998% A
HSR:12.532% D-
NS-44 Commissioner
C**
Kills:1,151
Deaths:1,389
KDR:0.829
Accuracy:38.564% C**
HSR:15.030% D--
Beamer VS3
B
Kills:1,067
Deaths:1,281
KDR:0.833
Accuracy:29.762% B
HSR:12.465% D*
V10
B+
Kills:767
Deaths:455
KDR:1.686
Accuracy:43.735% B+
HSR:75.489% C
Eridani SX5
B*
Kills:595
Deaths:490
KDR:1.214
Accuracy:30.473% B*
HSR:11.261% D*
NS-44L Blackhand
B++
Kills:422
Deaths:328
KDR:1.287
Accuracy:43.929% C*
HSR:50.948% B++
NSX Tomoe
A++
Kills:309
Deaths:248
KDR:1.246
Accuracy:36.949% A++
HSR:22.330% D**
Artemis VX26
B*
Kills:302
Deaths:248
KDR:1.218
Accuracy:31.699% B*
HSR:16.225% D-
NS-AM7 Archer
B
Kills:301
Deaths:973
KDR:0.309
Accuracy:51.008% D--
HSR:20.266% B
NS CandyCannon 3000
B++
Kills:147
Deaths:277
KDR:0.531
Accuracy:42.771% B++
HSR:42.177% B+
Soldier Soaker
C-
Kills:100
Deaths:96
KDR:1.042
Accuracy:30.174% C-
HSR:8% D*
NSX Daimyo
C+
Kills:82
Deaths:74
KDR:1.108
Accuracy:41.592% C+
HSR:92.683% C
NS Patriot Flare Gun
U
Kills:60
Deaths:168
KDR:0.357
Accuracy:14.822% C
HSR:0% U
Kills:17,185
Deaths (as Infiltrator):15,265
Deaths (to Infiltrators):8,001
KDR:1.12578
Kill Difference:1,920
Playtime:435.558 hours
Usage:18%
Score:6.592m
Score/min:252
Accuracy (listed only):37.900%
HSR (listed only):31.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:1,191
Deaths:1,097
KDR:1.086
Accuracy:67.751% B++
HSR:12.678% D
Sirius SX12
B++
Kills:1,160
Deaths:1,266
KDR:0.916
Accuracy:27.967% B++
HSR:9.741% D*
NS-11P
A+
Kills:1,160
Deaths:1,159
KDR:1.001
Accuracy:30.199% A+
HSR:15.431% D
NS-7 PDW
A
Kills:1,157
Deaths:999
KDR:1.158
Accuracy:30.998% A
HSR:12.532% D-
Thanatos VE70
A+
Kills:1,102
Deaths:1,046
KDR:1.054
Accuracy:52.672% A+
HSR:13.612% C--
Deimos VA29
B+
Kills:1,025
Deaths:990
KDR:1.035
Accuracy:66.039% B+
HSR:17.366% C++
Pulsar VS1
C**
Kills:989
Deaths:1,060
KDR:0.933
Accuracy:24.914% C**
HSR:12.740% D*
Corvus VA55
B*
Kills:615
Deaths:601
KDR:1.023
Accuracy:28.928% B*
HSR:12.683% D**
Eridani SX5
B*
Kills:595
Deaths:490
KDR:1.214
Accuracy:30.473% B*
HSR:11.261% D*
Kills:8,994
Deaths (as Combat Medic):8,708
Deaths (to Combat Medics):4,871
KDR:1.03284
Kill Difference:286
Playtime:138.591 hours
Usage:6%
Score:2.480m
Score/min:298
Accuracy (listed only):39.993%
HSR (listed only):13.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:278
Deaths:115
KDR:2.417
Accuracy:20.570% B**
HSR:16.907% C
Comet VM2
A
Kills:202
Deaths:194
KDR:1.041
Accuracy:50.776% B*
HSR:6.931% A
Comet VM2
B*
Kills:193
Deaths:181
KDR:1.066
Accuracy:52.903% B*
HSR:2.591% D-
Blueshift VM5
B**
Kills:146
Deaths:52
KDR:2.808
Accuracy:23.902% B**
HSR:20.548% C+
Cosmos VM3
A
Kills:72
Deaths:40
KDR:1.800
Accuracy:21.742% A
HSR:18.056% C
Kills:891
Deaths (as MAX Suit):291
Deaths (to MAX Suits):2,115
KDR:3.06186
Kill Difference:600
Playtime:27.622 hours
Usage:1%
Score:0.574m
Score/min:346
Accuracy (listed only):33.979%
HSR (listed only):13.006%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:3,506
V. Kills:2,861 123%
Deaths:2,284
KDR:1.535
Accuracy:34.577% B+
KPH:22 B*
VKPH:18 A
Maelstrom Turbo Laser
B**
Kills:1,891
V. Kills:1,565 121%
Deaths:1,249
KDR:1.514
Accuracy:35.973% B*
KPH:22 B++
VKPH:18.200 B**
Dual Photon Pods
B+
Kills:1,712
V. Kills:461 371%
Deaths:249
KDR:6.876
Accuracy:60.669% B**
KPH:88.600 C*
VKPH:23.900 B+
Light PPA
A++
Kills:1,239
V. Kills:136 N/A
Deaths:335
KDR:3.699
Accuracy:49.814% A
KPH:71.400 B*
VKPH:7.800 A++
Hornet Missiles
B**
Kills:974
V. Kills:593 164%
Deaths:172
KDR:5.663
Accuracy:74.827% A+
KPH:98.900 B+
VKPH:60.200 B**
Antares LC
B*
Kills:648
V. Kills:663 98%
Deaths:397
KDR:1.632
Accuracy:36.057% B+
KPH:21.400 C*
VKPH:21.900 B*
Coyote Missiles
B**
Kills:120
V. Kills:87 136%
Deaths:50
KDR:2.400
Accuracy:61.109% B**
KPH:52.900 C**
VKPH:38.400 B**
Kills:10,090 (7,284 + 0)
Deaths:4,736
KDR:2.130
VKDR:1.344
Vehicle Kills:6,366
Kill Difference:5,354
Playtime:324.356 hours
Usage:14%
Score:5.789m
Score/min:297
Piloting Accuracy:36.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,188
V. Kills:247 479%
Deaths:96
KDR:12.375
Accuracy:53.973% A
KPH:4,276,800 U
VKPH:889,200 U
CAS30 Tank Buster
B**
Kills:1,048
V. Kills:1,023 102%
Deaths:932
KDR:1.124
Accuracy:52.939% B*
KPH:12.600 B++
VKPH:12.300 B**
C150 Dalton
U
Kills:1,027
V. Kills:911 113%
Deaths:268
KDR:3.832
Accuracy:42.536% B+
KPH:3,697,200 U
VKPH:3,279,600 U
AP30 Shredder
U
Kills:295
V. Kills:250 118%
Deaths:61
KDR:4.836
Accuracy:31.554% C
KPH:1,062,000 U
VKPH:900,000 U
Dual-75 Duster
A**
Kills:58
V. Kills:10 N/A
Deaths:7
KDR:8.286
Accuracy:45.521% B*
KPH:78.700 C**
VKPH:13.600 A**
Kills:3,616 (1,048 + 2,568)
Deaths:1,364
KDR:2.651
VKDR:1.790
Vehicle Kills:2,441
Kill Difference:2,252
Playtime:84.103 hours
Usage:4%
Score:2.123m
Score/min:421
Piloting Accuracy:52.939%
Gunner Accuracy:45.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:860
V. Kills:282 304%
Deaths:169
KDR:5.089
Accuracy:59.496% B*
KPH:50.100 A+
VKPH:16.400 B**
L100 Python AP
A++
Kills:708
V. Kills:453 156%
Deaths:201
KDR:3.522
Accuracy:60.237% B+
KPH:43 B**
VKPH:27.500 A++
L100 Python HESH
A
Kills:401
V. Kills:79 N/A
Deaths:70
KDR:5.729
Accuracy:63.466% A++
KPH:64.900 B+
VKPH:12.800 A
C75 Viper
B+
Kills:270
V. Kills:78 342%
Deaths:64
KDR:4.219
Accuracy:48.126% B*
KPH:33.900 C**
VKPH:9.800 B+
Skyguard
A*
Kills:65
V. Kills:60 107%
Deaths:27
KDR:2.407
Accuracy:45.088% M
KPH:18.700 B++
VKPH:17.200 A*
Kills:2,304 (2,304 + 0)
Deaths:531
KDR:4.339
VKDR:1.793
Vehicle Kills:952
Kill Difference:1,773
Playtime:51.273 hours
Usage:2%
Score:0.919m
Score/min:299
Driving Accuracy:45.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:674
V. Kills:484 139%
Deaths:126
KDR:5.349
Accuracy:50.112% B++
KPH:27.500 C**
VKPH:19.800 B+
Supernova FPC
B**
Kills:427
V. Kills:255 167%
Deaths:160
KDR:2.669
Accuracy:58.435% B+
KPH:34 B**
VKPH:20.300 B**
Supernova PC
B*
Kills:418
V. Kills:177 235%
Deaths:139
KDR:3.007
Accuracy:58.615% B**
KPH:26 B+
VKPH:11 B*
Proton II PPA
C*
Kills:102
V. Kills:11 N/A
Deaths:13
KDR:7.846
Accuracy:36.037% A++
KPH:38.400 D
VKPH:4.100 C*
E540 Halberd
B**
Kills:85
V. Kills:44 189%
Deaths:17
KDR:5
Accuracy:55.216% B**
KPH:32.700 C++
VKPH:16.900 C+
M12 Kobalt
C
Kills:57
V. Kills:3 N/A
Deaths:10
KDR:5.700
Accuracy:17.604% B+
KPH:45.700 D
VKPH:2.400 C
Kills:1,763 (845 + 918)
Deaths:465
KDR:3.791
VKDR:2.095
Vehicle Kills:974
Kill Difference:1,298
Playtime:59.646 hours
Usage:2%
Score:1.243m
Score/min:347
Driving Accuracy:58.615%
Gunner Accuracy:17.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:981
V. Kills:76 N/A
Deaths:157
KDR:6.248
Accuracy:48.954% A
KPH:91.700 C++
VKPH:7.100 C*
E540 Halberd-H
A
Kills:922
V. Kills:498 185%
Deaths:141
KDR:6.539
Accuracy:65.018% B*
KPH:59.400 B*
VKPH:32.100 A
Saron HRB-H
C++
Kills:867
V. Kills:669 129%
Deaths:246
KDR:3.524
Accuracy:60.029% B+
KPH:33 C
VKPH:25.500 C++
Aphelion VEX-4H
B*
Kills:805
V. Kills:825 97%
Deaths:234
KDR:3.440
Accuracy:54.473% B**
KPH:35.900 C
VKPH:36.800 B*
M40 Fury-H
B+
Kills:263
V. Kills:22 N/A
Deaths:31
KDR:8.484
Accuracy:47.294% B+
KPH:64.300 D
VKPH:5.400 D
M12 Kobalt-H
C
Kills:219
V. Kills:10 N/A
Deaths:29
KDR:7.552
Accuracy:26.815% B*
KPH:94.700 C--
VKPH:4.300 C
G30 Walker
A+
Kills:51
V. Kills:38 131%
Deaths:16
KDR:3.188
Accuracy:39.124% B+
KPH:33 C++
VKPH:24.600 A+
Kills:4,108 (0 + 4,108)
Deaths:854
KDR:4.810
VKDR:2.504
Vehicle Kills:2,138
Kill Difference:3,254
Playtime:82.858 hours
Usage:3%
Score:1.639m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:39.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:99
V. Kills:27 354%
Deaths:38
KDR:2.605
Accuracy:45.545% B++
KPH:22 C++
VKPH:6 C-
M40 Fury
A*
Kills:94
V. Kills:25 362%
Deaths:16
KDR:5.875
Accuracy:47.525% A
KPH:73.900 A
VKPH:19.700 A*
M40 Fury
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:50.526% N/A
KPH:64.600 N/A
VKPH:19.400 N/A
Kills:243 (0 + 243)
Deaths:66
KDR:3.682
VKDR:1.015
Vehicle Kills:67
Kill Difference:177
Playtime:6.537 hours
Usage:0%
Score:0.119m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:50.526%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:818
V. Kills:215 379%
Deaths:711
KDR:1.150
Accuracy:59.874% B**
KPH:36 B*
VKPH:9.500 B++
S12 Renegade
B+
Kills:561
V. Kills:26 N/A
Deaths:329
KDR:1.705
Accuracy:52.100% A
KPH:54.100 C++
VKPH:2.500 B+
M12 Kobalt-F
B**
Kills:412
V. Kills:16 N/A
Deaths:253
KDR:1.628
Accuracy:29.517% B**
KPH:44 B+
VKPH:1.700 B
Kills:1,791 (1,791 + 0)
Deaths:1,293
KDR:1.385
VKDR:0.199
Vehicle Kills:257
Kill Difference:498
Playtime:42.464 hours
Usage:2%
Score:0.371m
Score/min:146
Driving Accuracy:29.517%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:340
V. Kills:35 N/A
Deaths:34
KDR:10
Accuracy:42.348% A
KPH:88.400 B+
VKPH:9.100 B*
M20 Wyvern
C
Kills:55
V. Kills:33 162%
Deaths:32
KDR:1.719
Accuracy:38.009% C++
KPH:17.600 C
VKPH:10.600 C
Hellion G20
B*
Kills:52
V. Kills:40 127%
Deaths:15
KDR:3.467
Accuracy:43.084% B+
KPH:30.200 C**
VKPH:23.200 B*
Kills:447 (0 + 447)
Deaths:81
KDR:5.519
VKDR:1.333
Vehicle Kills:108
Kill Difference:366
Playtime:8.690 hours
Usage:0%
Score:0.116m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:43.084%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 6,3673,5062,2841.535C+0.1134.577%B+2.624%C**22B*18A249159.2h93.5B+270.4B++
Maelstrom Turbo Laser 3,4561,8911,2491.514C+0.0935.973%B*2.327%C+22B++18.2B**27286.1h91.3B+253.8B+
Dual Photon Pods 2,1731,7122496.876C++5.4560.669%B**1.402%C*88.7C*23.9B+46619.3h20.8B34.2B+
Ghost 1,3361,3318461.573C0.1546.246%B**67.393%C+39.7C++N/A11533.5h2.2C**4.8B+
C-4 2,1021,3058621.514C++0.0924.306%CN/A90C**55A++86314.5h1.3B+5.3B+
Light PPA 1,3751,2393353.699C+2.2849.814%A1.211%C+71.6B*7.9A++26817.3h13.4C*26.9B+
Parallax VX3 1,2381,2336261.97C0.5545.122%B*72.587%D37.5B+N/A10632.9h2.1B4.7B+
Pulsar C 1,2171,2081,2160.993C+0.4328.804%B*19.04%D22.1CN/A6954.6h12.2C++42.2B
XM98 1,2081,2016141.956C+0.5345.754%A70.441%C-39.1B+N/A9930.7h2.3B+5B++
Phobos VX86 1,2031,1911,0971.086C+0.3467.751%B++12.678%D42.1C+N/A10928.3h2.5C++3.6B+
L105 Zephyr 1,4351,1889612.375B+10.9553.973%AN/A11880U2470U32334700.1h5.7B+10.6B*
Solstice VE3 1,1921,1751,3400.877C*0.5522.874%C+14.128%D--15.3C+N/A6577h14.8C**64.7C*
Solstice SF 1,1881,1751,2880.912C+0.5129.015%B**14.468%C-18C+N/A5565.4h13.6C+46.9B
Serpent VE92 1,1821,1721,2430.943C+0.4824.249%C++16.126%D20.1CN/A6358.2h13.9C+57.1C*
Eclipse VE3A 1,1891,1671,2490.934C0.4930.387%B*12.168%D**20.3DN/A5157.6h13.4C44.1C*
Orion VS54 1,1871,1638811.32C+0.1022.53%B15.907%D*39.4BN/A16329.5h12.9C++57.2C++
Nyx VX31 1,1781,1638141.429C0.0141.705%A23.216%D44.6C**N/A10526.1h5.5C++13.2B+
NS-357 Underboss 1,1801,1621,3850.839C+0.5838.474%C*12.048%D*30.9CN/A7737.6h4.8C-12.6C++
Sirius SX12 1,1751,1601,2660.916C+0.5127.967%B++9.741%D*29.8C++N/A8938.9h16C+57.3C**
NS-11P 1,1801,1601,1591.001C+0.4230.199%A+15.431%D36.5B+N/A9531.8h15.2C50.4B+
Cerberus 1,1801,1601,2020.965C+0.4637.574%B*13.362%D--44.8C**N/A11925.9h6.5C+17.2B+
VA39 Spectre 1,1741,1587441.556C++0.1341.569%A+32.902%C-37.5B*N/A10030.9h4.5B*10.8B**
Flare VE6 1,1761,1579271.248C+0.1726.739%B++15.99%D*53.8B+N/A16521.5h11.6C+43.3B
NS-30 Vandal 1,1741,1577421.559C+0.1442.924%A++22.818%C-47.8B+N/A11424.2h5.3B+12.4B++
NS-7 PDW 1,1701,1579991.158B0.2630.998%A12.532%D-35.4B+N/A10732.7h14B45.2B+
Pulsar LSW 1,1711,1538791.312C+0.1127.229%B*13.53%D**56B+N/A15620.6h13.7C50.2B
NS-44 Commissioner 1,1641,1511,3890.829C+0.5938.564%C**15.03%D--29.2C+N/A8739.4h4.2C+11C*
NS-15M1 1,1641,1519061.27C+0.1527.801%B**13.814%D*48.6BN/A13223.7h12.7C++45.6B+
NS-11C 1,1721,1441,1001.04C++0.3831.203%A+15.997%C--21.8C+N/A6152.5h16.4C52.4B+
Thanatos VE70 1,1101,1021,0461.054C*0.3752.672%A+13.612%C--32.4C**N/A9434h4.6C**8.7B++
Beamer VS3 1,0781,0671,2810.833C++0.5929.762%B12.465%D*40.7B++N/A11426.2h8.8B29.6C++
CAS30 Tank Buster 2,0711,0489321.124C+0.3052.939%B*N/A12.6B++12.3B**17183.4h45.6B+86.2B+
C150 Dalton 1,9381,0272683.832C2.4142.536%B+N/A10270U9110U72126300.1h4.2C++9.9B+
Deimos VA29 1,0501,0259901.035C+0.3966.039%B+17.366%C++42.7C+1B12224h2.5C+3.8C*
Pulsar VS1 1,0039891,0600.933C+0.4924.914%C**12.74%D*27.5C*N/A8536h14.4C*57.6B+
Proton II PPA-H 1,0579811576.248C-4.8348.954%A1.529%C91.7C++7.1C*26710.7h9B+18.3B++
Hornet Missiles 1,5679741725.663C*4.2474.827%A+1.437%C+98.4B+59.9B**9039.9h9.6C*12.9B+
NSX Naginata 9839658791.098C0.3226.956%B**16.58%D**46.2C*N/A11820.9h12.4C++45.9B+
NS Decimator 1,2809411,2240.769C0.6565.053%B+2.657%C**31.9C+11.5C--20029.5h4.5C**7B+
Proximity Mine 9279273252.852C1.4356.026%A++N/A149.5B+N/A3636.2h1.9C++3.3B**
E540 Halberd-H 1,4209221416.539C+5.1265.018%B*1.627%C+59.5B*32.1A39515.5h6.2C++9.6B+
Saron HRB-H 1,5368672463.524C2.1060.029%B+N/A33C25.4C++29626.3h24.3C*40.4B+
L100 Python HEAT 1,1428601695.089C*3.6759.496%B*5.116%A++50A+16.4B**26317.2h4.4B*7.4B**
M40 Fury-F 1,0338187111.15C+0.2759.874%B**N/A36B*9.5B++17022.7h10.2C**17.1B+
Aphelion VEX-4H 1,6308052343.44C+2.0254.473%B**2.112%D35.9C36.8B*38122.4h69.8C+128.1C*
The Slasher 79477215,2970.05C+1.3733.196%C+9.326%C+1.5CN/A4508.1h2.2C++6.6C*
V10 7717674551.686D0.2643.735%B+75.489%C35.7C++N/A9621.5h2.4C+5.5C*
L100 Python AP 1,1617082013.522C+2.1060.237%B+4.661%B**42.9B**27.5A++35816.5h5.8B+9.7B+
Saron HRB 1,1586741265.349C++3.9350.112%B++1.335%C27.5C**19.8B+30824.5h18.9B+37.7B*
Antares LC 1,3116483971.632C+0.2136.057%B+2.315%B21.4C*21.9B*31230.3h112.3C*311.5B+
Corvus VA55 6206156011.023C+0.4028.928%B*12.683%D**37B+N/A11016.6h11.9C**41.3B+
Eridani SX5 6075954901.214C++0.2130.473%B*11.261%D*41.3C**N/A11514.4h11.6C**38.2B+
S12 Renegade 5875613291.705C0.2852.1%A3.922%C-53.9C++2.5B+13410.4h4C-7.7C**
Supernova FPC 6824271602.669C-1.2558.435%B+5.152%A++33.9B**20.2B**60212.6h4.8B+8.2B++
NS-44L Blackhand 4254223281.287C++0.1443.929%C*50.948%B++40.2B**N/A9510.5h3.8B+8.6B+
Supernova PC 5954181393.007C1.5858.615%B**2.392%C+26B+11B*24516.1h5.2C*8.9B+
M12 Kobalt-F 4284122531.628C+0.2129.517%B**8.738%C43.8B+1.7B1009.4h13.9C**47B+
L100 Python HESH 480401705.729C-4.3163.466%A++2.743%B**64.7B+12.7A2566.2h3.5C++5.6B++
M60-A Bulldog 461400606.667C**5.2449.737%A+1.25%C56.3B**8.6B++2487.1h5B++10B**
CAS 14-E 3753403410C+8.5842.348%AN/A89.5B+9.2B*2593.8h30.5C++72B+
NSX Tanto 3273244070.796C0.6333.419%A14.506%F26.6C+N/A6612.2h15.3C+45.8C*
Tank Mine 6683181242.565C+1.1458.979%A++N/A122.3B+134.6A**20152.6h3.2F-5.5B+
NSX Tomoe 3123092481.246C+0.1836.949%A++22.33%D**44.1C*N/A977h16.2C43.9B+
Artemis VX26 3063022481.218C+0.2031.699%B*16.225%D-41.4B+N/A1247.3h13C+40.9B
NS-AM7 Archer 4043019730.309C-1.1151.008%D--20.266%B3.5D1.2D-2386.5h17.1B33.5C*
AP30 Shredder 545295614.836C+3.4131.554%C1.695%C2950U2500U20304500.1h67.4B*213.5B+
S1 4232924920.593C+0.8366.215%B**1.027%D--22.8C+10.2C27912.8h6.4C*9.6B+
Hunter QCX 3142865420.528C0.8961.186%B**19.58%C-11.5C+1.1C5624.8h10.8C17.7C++
Quasar VM1 2802781152.417B++0.9920.57%B**16.907%C32.7B*N/A1098.5h11.6B**56.5B+
C75 Viper 348270644.219C++2.8048.126%B*N/A33.8C**9.8B+2348h10.3B++21.3B*
Eidolon VE33 2732692361.14C++0.2834.911%A27.138%C*23C+N/A7111.7h8.1B+23.3B++
M40 Fury-H 285263318.484C7.0647.294%B+N/A64.1D5.4D2114.1h7.3B15.5B+
Frag Grenade 2422381238N/A236.5852.874%B**N/A595B+10B+20160.4h3.3B+6.3B++
NSX Amaterasu 2362362,8820.082B++1.3429.983%C++20.763%B+2.1CN/A5111.3h3.6C*12.1B+
M12 Kobalt-H 229219297.552D6.1326.815%B*14.155%C-95.2C-4.3C2622.3h18.1C67.6C*
Comet VM2 2872021941.041C*0.3850.776%B*6.931%A14.2B+6B*14014.2h18.8B+37B+
Spear Anti-Vehicle Phalanx Turret 329199484.146C-2.7259.252%A+4.523%C*64.2A+41.9A++6793.1h7.4B+12.5B**
MANA Anti-Vehicle Turret 3681992250.884D-0.5467.695%B4.02%B++1990C1690C7846000.1h8.6B+12.7B+
Comet VM2 2811931811.066C++0.3652.903%B*2.591%D-15.6B++7.1B**12212.4h19.2B++36.2B*
Nemesis VSH9 3041683020.556C0.8765.953%B+N/A12C9.7C+21514h8.3C+12.5C**
Force-Blade 17514713,0520.011C1.4141.534%B**N/A0.3CN/A1503h3.5D8.5B
NS CandyCannon 3000 1471472770.531C+0.8942.771%B++42.177%B+15CN/A319.8h5.3C+12.5B
Blueshift VM5 149146522.808C*1.3923.902%B**20.548%C+34.8C++N/A1104.2h15.1C**63.3B+
Coyote Missiles 207120502.4C+0.9861.109%B**N/A52.2C**37.8B**6112.3h41.3C*67.6B+
MANA Anti-Personnel Turret 121117721.625N/A0.2035.368%UN/A1170U40U2888600.1h37T*104.7T*
Rocklet Rifle 2221111400.793C*0.6352.423%C+N/A30C++30B+3723.7h29.7B++56.7B+
Proton II PPA 113102137.846C6.4236.037%A++2.941%B*37.8D4.1C*1332.7h12.5D34.7B+
Soldier Soaker 100100961.042C+0.3830.174%C-8%D*58.8BN/A1561.7h6.1C+20.2C+
M20 Basilisk 12699382.605C+1.1845.545%B++8.081%B*22C++6C-2214.5h96.3C++211.4B+
Lumine Edge 95941,1920.079C+1.3439.359%B**19.149%B+2.5CN/A837.3h1.4C++3.6B+
M40 Fury 11994165.875C+4.4547.525%A1.064%D72.3B**19.2A*5021.3h13.1C*27.5B++
Auraxium Slasher 96933,3790.028C1.3938.806%B++1.075%D--0.9CN/A2109.3h2.8D7.2C**
E540 Halberd 12985175C3.5855.216%B**3.529%B+32.7C++16.9C+4422.6h6.2C+11.2B+
NSX Daimyo 8282741.108D0.3141.592%C+92.683%C31.5DN/A862.6h3.4D--8.1C-
NS-TMC-01 "His Regards" 78763,3700.023C+1.4023.253%C+6.579%C+0.7C+N/A2101.4h2.1C**9.2C**
Cosmos VM3 7272401.8C+0.3821.742%A18.056%C40B*N/A1501.8h10.9B**50.1B*
Skyguard 12565272.407C+0.9845.088%M1.538%C18.6B++17.1A*4123.5h148.6C329.6B++
Lasher X2 6664670.955C++0.4743.611%A**3.125%C-53.3B**1.7B**2311.2h15.4B**35.2B**
Ursa 6260571.053C+0.3727.638%B*8.333%F--54.5B++1.8M*3231.1h10.7B38.5B+
NS Patriot Flare Gun 60601680.357C-1.0714.822%CN/A9.5C--N/A486.3h3.8C25.3C*
Dual-75 Duster 685878.286C6.8645.521%B*N/A82.9B+14.3M3860.7h5.3B+11.7B++
Aspis Anti-Aircraft Phalanx Turret 12957212.714C1.2931.832%B**N/A15B*18.9A++4383.8h134B+421.1B++
M12 Kobalt 6057105.7D4.2817.604%B+15.79%B+47.5D2.5C1301.2h22.5D127.9C++
NSX Masamune 6555990.556C0.8767.066%B**3.636%A30.6C+5.6D1321.8h10.2B15.2B+
M20 Wyvern 8855321.719C--0.3038.009%C++N/A17.7C10.6C1493.1h93.3C245.4C+
Auraxium Force-Blade 55541,9460.028C+1.3922.183%D11.111%B++0.6CN/A291.4h2.3C+10.5C+
Hellion G20 9252153.467C*2.0443.084%B+5.769%C*30.6C**23.5B*2701.7h96.9B+225B+
G30 Walker 8951163.188D1.7739.124%B+1.961%D*34C*25.3A+3561.5h147.9B378.1B+
M40 Fury 6550124.167C-2.7450.526%A+N/A62.5B18.8A4610.8h17.3C34.2B

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0600.1h
Motion Spotter567,7884.5h
Restoration Kit503300.6h
Nano-Armor Kit1,1791,243,72289.5h
Spawn Beacon83440.5h
Anti-Vehicle MANA Turret471,4721.9h
Nanite Revive Grenade05820.2h
Medical Applicator752179,37818.1h
Deconstruction Tool04900h
Spitfire Auto-Turret3830.1h
Ammunition Package272,5681.2h
Anti-Infantry MANA Turret254381.2h
Medical Kit252540.7h
IPC Targeting Dart1700.2h
WLT-Howler Mining Laser102,4451.5h
Recon Detection Device125611h
Smoke Grenade01010h

Check the help document for the dictionary if you want to learn more about words used here.


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