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Operant Pyro Risineo[BQRK] Risineo
VS BR 30

KDR: 1.42

Score: 42.8m

Last Seen: Jun 18th, 2019 11:18 PM
- OFFLINE - 1568.7 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt
Level Progress (to 31): 75%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Dual Photon Pods Ghost C-4 Light PPA Parallax VX3 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $729,333 MLG Score: 583
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.888%15.872%45929118526,0771.076850.345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.416%1.506A+-0.76D--1.114D*HEAD (~1.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+11.50.197C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.258%1.942%411512099,424298961313.15184154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%-0.009C+0.326C**-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.4-0.062C+63.9-0.205C107.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.15%3.897%155712073,156370713990.851362225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.413%1.084B**0.861B*-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+8.20.341C**7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.354%1.685%3451611987,359323935252.2713209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%0.662B+-0.682D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.714B++14.80.628B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.93%63.6%345612085,8052529382.29447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.075%1.345A-0.226C-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.70.147C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.317%14.435%345312113,3461445462.31557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.137%1.476A+-0.04C+-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+3.20.343C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.8m220.6%354 (21.2k)296 (17.8k)1.4220274,30952,2561.685730 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214316426.341%12.888%33902:4628

6% Combat Medic52% Engineer9% Heavy Assault18% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 10:52 AMAug 30th, 2015 8:02 PMJul 12th, 2019 4:43 AM (42d) (PST)Jun 18th, 2019 7:18 PM (65d) (PST)Jun 18th, 2019 7:18 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431766670.5150.3620.0661.4050.122583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,55910,57739,9823122484717,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2405.7h/100.2d 13,779 9,577 20,912 202.8k 1,739 6,068 17,648 121.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,208
Deaths:1,216
KDR:0.993
Accuracy:28.804% B*
HSR:19.040% D
Phobos VX86
B++
Kills:1,191
Deaths:1,097
KDR:1.086
Accuracy:67.751% B++
HSR:12.678% D
Solstice VE3
C+
Kills:1,175
Deaths:1,340
KDR:0.877
Accuracy:22.874% C+
HSR:14.128% D--
Solstice SF
B**
Kills:1,175
Deaths:1,288
KDR:0.912
Accuracy:29.015% B**
HSR:14.468% C
Serpent VE92
C++
Kills:1,172
Deaths:1,243
KDR:0.943
Accuracy:24.249% C++
HSR:16.126% D
Eclipse VE3A
B++
Kills:1,167
Deaths:1,249
KDR:0.934
Accuracy:30.387% B++
HSR:12.168% D**
NS-11C
A+
Kills:1,144
Deaths:1,100
KDR:1.040
Accuracy:31.203% A+
HSR:15.997% D
Thanatos VE70
A
Kills:1,102
Deaths:1,046
KDR:1.054
Accuracy:52.672% A
HSR:13.612% D
Deimos VA29
B+
Kills:1,053
Deaths:1,019
KDR:1.033
Accuracy:66.114% B+
HSR:17.284% C++
NSX Tanto
A
Kills:324
Deaths:407
KDR:0.796
Accuracy:33.419% A
HSR:14.506% F
Eidolon VE33
A
Kills:269
Deaths:236
KDR:1.140
Accuracy:34.911% A
HSR:27.138% C*
Kills:10,980
Deaths (as Engineer):11,241
Deaths (to Engineers):14,480
KDR:0.97678
Kill Difference:261
Playtime:1,252.549 hours
Usage:52%
Score:23.679m
Score/min:315
Accuracy (listed only):38.309%
HSR (listed only):16.104%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,163
Deaths:881
KDR:1.320
Accuracy:22.530% C**
HSR:15.907% D*
Flare VE6
B++
Kills:1,157
Deaths:927
KDR:1.248
Accuracy:26.739% B++
HSR:15.990% D*
Pulsar LSW
B++
Kills:1,153
Deaths:879
KDR:1.312
Accuracy:27.229% B++
HSR:13.530% D**
NS-15M1
B**
Kills:1,151
Deaths:906
KDR:1.270
Accuracy:27.801% B**
HSR:13.814% D*
NSX Naginata
B*
Kills:1,007
Deaths:908
KDR:1.109
Accuracy:26.989% B*
HSR:16.584% F
Ursa
B*
Kills:60
Deaths:57
KDR:1.053
Accuracy:27.638% B*
HSR:8.333% F--
Kills:5,691
Deaths (as Heavy Assault):4,558
Deaths (to Heavy Assaults):12,316
KDR:1.24857
Kill Difference:1,133
Playtime:214.815 hours
Usage:9%
Score:3.752m
Score/min:291
Accuracy (listed only):26.487%
HSR (listed only):14.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,208
Deaths:1,216
KDR:0.993
Accuracy:28.804% B*
HSR:19.040% D
Phobos VX86
B++
Kills:1,191
Deaths:1,097
KDR:1.086
Accuracy:67.751% B++
HSR:12.678% D
Solstice VE3
C+
Kills:1,175
Deaths:1,340
KDR:0.877
Accuracy:22.874% C+
HSR:14.128% D--
Solstice SF
B**
Kills:1,175
Deaths:1,288
KDR:0.912
Accuracy:29.015% B**
HSR:14.468% C
Serpent VE92
C++
Kills:1,172
Deaths:1,243
KDR:0.943
Accuracy:24.249% C++
HSR:16.126% D
Eclipse VE3A
B++
Kills:1,167
Deaths:1,249
KDR:0.934
Accuracy:30.387% B++
HSR:12.168% D**
Sirius SX12
B++
Kills:1,160
Deaths:1,266
KDR:0.916
Accuracy:27.967% B++
HSR:9.741% D*
NS-7 PDW
B**
Kills:1,157
Deaths:999
KDR:1.158
Accuracy:30.998% B**
HSR:12.532% D-
NS-11C
A+
Kills:1,144
Deaths:1,100
KDR:1.040
Accuracy:31.203% A+
HSR:15.997% D
Thanatos VE70
A
Kills:1,102
Deaths:1,046
KDR:1.054
Accuracy:52.672% A
HSR:13.612% D
Deimos VA29
B+
Kills:1,053
Deaths:1,019
KDR:1.033
Accuracy:66.114% B+
HSR:17.284% C++
Eridani SX5
B++
Kills:595
Deaths:490
KDR:1.214
Accuracy:30.473% B++
HSR:11.261% D*
NSX Tanto
A
Kills:324
Deaths:407
KDR:0.796
Accuracy:33.419% A
HSR:14.506% F
Kills:13,623
Deaths (as Light Assault):13,760
Deaths (to Light Assaults):8,879
KDR:0.99004
Kill Difference:137
Playtime:327.423 hours
Usage:14%
Score:5.637m
Score/min:287
Accuracy (listed only):36.610%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,331
Deaths:846
KDR:1.573
Accuracy:46.246% B**
HSR:67.393% C+
Parallax VX3
B*
Kills:1,233
Deaths:626
KDR:1.970
Accuracy:45.122% B*
HSR:72.587% D
XM98
A
Kills:1,201
Deaths:614
KDR:1.956
Accuracy:45.754% A
HSR:70.441% C--
Nyx VX31
A
Kills:1,163
Deaths:814
KDR:1.429
Accuracy:41.705% A
HSR:23.216% D
NS-357 Underboss
C*
Kills:1,162
Deaths:1,385
KDR:0.839
Accuracy:38.474% C*
HSR:12.048% D*
Cerberus
B*
Kills:1,160
Deaths:1,202
KDR:0.965
Accuracy:37.574% B*
HSR:13.362% D--
Sirius SX12
B++
Kills:1,160
Deaths:1,266
KDR:0.916
Accuracy:27.967% B++
HSR:9.741% D*
VA39 Spectre
A+
Kills:1,158
Deaths:744
KDR:1.556
Accuracy:41.569% A+
HSR:32.902% C-
NS-30 Vandal
A+
Kills:1,157
Deaths:742
KDR:1.559
Accuracy:42.924% A+
HSR:22.818% C-
NS-7 PDW
B**
Kills:1,157
Deaths:999
KDR:1.158
Accuracy:30.998% B**
HSR:12.532% D-
NS-44 Commissioner
C**
Kills:1,151
Deaths:1,389
KDR:0.829
Accuracy:38.564% C**
HSR:15.030% D--
Beamer VS3
B+
Kills:1,089
Deaths:1,302
KDR:0.836
Accuracy:29.847% B+
HSR:12.764% D*
V10
B+
Kills:800
Deaths:474
KDR:1.688
Accuracy:43.669% B+
HSR:74.625% C
Eridani SX5
B++
Kills:595
Deaths:490
KDR:1.214
Accuracy:30.473% B++
HSR:11.261% D*
NS-44L Blackhand
B++
Kills:429
Deaths:343
KDR:1.251
Accuracy:43.793% C*
HSR:51.049% B++
NSX Tomoe
A++
Kills:309
Deaths:248
KDR:1.246
Accuracy:36.949% A++
HSR:22.330% D**
NS-AM7 Archer
B
Kills:305
Deaths:985
KDR:0.310
Accuracy:50.929% D--
HSR:20.328% B
Artemis VX26
B*
Kills:303
Deaths:253
KDR:1.198
Accuracy:31.733% B*
HSR:16.172% D--
NS CandyCannon 3000
B+
Kills:147
Deaths:277
KDR:0.531
Accuracy:42.771% B+
HSR:42.177% B+
Soldier Soaker
C
Kills:100
Deaths:96
KDR:1.042
Accuracy:30.174% C
HSR:8% D--
NSX Daimyo
C+
Kills:82
Deaths:76
KDR:1.079
Accuracy:41.220% C+
HSR:92.683% C
NS Patriot Flare Gun
U
Kills:60
Deaths:168
KDR:0.357
Accuracy:14.822% C
HSR:0% U
Kills:17,252
Deaths (as Infiltrator):15,339
Deaths (to Infiltrators):8,041
KDR:1.12471
Kill Difference:1,913
Playtime:438.506 hours
Usage:18%
Score:6.646m
Score/min:253
Accuracy (listed only):37.876%
HSR (listed only):31.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:1,191
Deaths:1,097
KDR:1.086
Accuracy:67.751% B++
HSR:12.678% D
NS-11P
A+
Kills:1,160
Deaths:1,159
KDR:1.001
Accuracy:30.199% A+
HSR:15.431% D
Sirius SX12
B++
Kills:1,160
Deaths:1,266
KDR:0.916
Accuracy:27.967% B++
HSR:9.741% D*
NS-7 PDW
B**
Kills:1,157
Deaths:999
KDR:1.158
Accuracy:30.998% B**
HSR:12.532% D-
Thanatos VE70
A
Kills:1,102
Deaths:1,046
KDR:1.054
Accuracy:52.672% A
HSR:13.612% D
Deimos VA29
B+
Kills:1,053
Deaths:1,019
KDR:1.033
Accuracy:66.114% B+
HSR:17.284% C++
Pulsar VS1
C**
Kills:1,012
Deaths:1,090
KDR:0.928
Accuracy:24.976% C**
HSR:12.846% D*
Corvus VA55
B*
Kills:615
Deaths:601
KDR:1.023
Accuracy:28.928% B*
HSR:12.683% D**
Eridani SX5
B++
Kills:595
Deaths:490
KDR:1.214
Accuracy:30.473% B++
HSR:11.261% D*
Kills:9,045
Deaths (as Combat Medic):8,767
Deaths (to Combat Medics):4,893
KDR:1.03171
Kill Difference:278
Playtime:139.156 hours
Usage:6%
Score:2.495m
Score/min:299
Accuracy (listed only):40.009%
HSR (listed only):13.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:278
Deaths:115
KDR:2.417
Accuracy:20.570% B**
HSR:16.907% C
Comet VM2
A
Kills:202
Deaths:194
KDR:1.041
Accuracy:50.776% B*
HSR:6.931% A
Comet VM2
B*
Kills:193
Deaths:181
KDR:1.066
Accuracy:52.903% B*
HSR:2.591% D
Blueshift VM5
B**
Kills:146
Deaths:52
KDR:2.808
Accuracy:23.902% B**
HSR:20.548% C+
Cosmos VM3
B**
Kills:72
Deaths:40
KDR:1.800
Accuracy:21.742% B**
HSR:18.056% C
Kills:891
Deaths (as MAX Suit):291
Deaths (to MAX Suits):2,124
KDR:3.06186
Kill Difference:600
Playtime:27.622 hours
Usage:1%
Score:0.574m
Score/min:346
Accuracy (listed only):33.979%
HSR (listed only):13.006%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:3,513
V. Kills:2,865 123%
Deaths:2,297
KDR:1.529
Accuracy:34.558% B+
KPH:22 B*
VKPH:17.900 A
Maelstrom Turbo Laser
B**
Kills:1,900
V. Kills:1,571 121%
Deaths:1,252
KDR:1.518
Accuracy:35.935% B*
KPH:22 B+
VKPH:18.200 B**
Dual Photon Pods
B+
Kills:1,712
V. Kills:461 371%
Deaths:249
KDR:6.876
Accuracy:60.669% B**
KPH:88.600 C*
VKPH:23.900 B+
Light PPA
A*
Kills:1,251
V. Kills:137 N/A
Deaths:342
KDR:3.658
Accuracy:49.733% B**
KPH:71.600 B*
VKPH:7.800 A*
Hornet Missiles
B++
Kills:974
V. Kills:593 164%
Deaths:172
KDR:5.663
Accuracy:74.805% A+
KPH:98.900 B+
VKPH:60.200 B++
Antares LC
B**
Kills:648
V. Kills:663 98%
Deaths:397
KDR:1.632
Accuracy:36.057% B++
KPH:21.400 C*
VKPH:21.900 B**
Coyote Missiles
B**
Kills:120
V. Kills:87 136%
Deaths:50
KDR:2.400
Accuracy:61.048% B**
KPH:52.900 C**
VKPH:38.400 B**
Kills:10,118 (7,312 + 0)
Deaths:4,759
KDR:2.126
VKDR:1.340
Vehicle Kills:6,377
Kill Difference:5,359
Playtime:325.117 hours
Usage:14%
Score:5.801m
Score/min:297
Piloting Accuracy:36.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,188
V. Kills:247 479%
Deaths:96
KDR:12.375
Accuracy:53.973% A
KPH:4,276,800 U
VKPH:889,200 U
CAS30 Tank Buster
B**
Kills:1,048
V. Kills:1,023 102%
Deaths:935
KDR:1.121
Accuracy:52.843% B++
KPH:12.500 B++
VKPH:12.200 B**
C150 Dalton
U
Kills:1,041
V. Kills:917 113%
Deaths:268
KDR:3.884
Accuracy:42.544% B+
KPH:3,747,600 U
VKPH:3,301,200 U
AP30 Shredder
U
Kills:302
V. Kills:254 118%
Deaths:62
KDR:4.871
Accuracy:31.691% C
KPH:1,087,200 U
VKPH:914,400 U
Dual-75 Duster
A*
Kills:58
V. Kills:10 N/A
Deaths:7
KDR:8.286
Accuracy:45.521% B*
KPH:78.700 C*
VKPH:13.600 A*
Kills:3,637 (1,048 + 2,589)
Deaths:1,368
KDR:2.659
VKDR:1.792
Vehicle Kills:2,451
Kill Difference:2,269
Playtime:84.380 hours
Usage:4%
Score:2.128m
Score/min:420
Piloting Accuracy:52.843%
Gunner Accuracy:45.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:860
V. Kills:282 304%
Deaths:169
KDR:5.089
Accuracy:59.496% B*
KPH:50.100 A+
VKPH:16.400 B*
L100 Python AP
A+
Kills:712
V. Kills:456 156%
Deaths:203
KDR:3.507
Accuracy:60.328% B+
KPH:43 B*
VKPH:27.500 A+
L100 Python HESH
A
Kills:404
V. Kills:81 493%
Deaths:71
KDR:5.690
Accuracy:63.422% A++
KPH:64.900 B+
VKPH:13 A
C75 Viper
B
Kills:270
V. Kills:78 342%
Deaths:64
KDR:4.219
Accuracy:48.126% B*
KPH:33.900 C*
VKPH:9.800 B
Skyguard
A*
Kills:65
V. Kills:60 107%
Deaths:27
KDR:2.407
Accuracy:45.088% M
KPH:18.700 B+
VKPH:17.200 A*
Kills:2,311 (2,311 + 0)
Deaths:534
KDR:4.328
VKDR:1.792
Vehicle Kills:957
Kill Difference:1,777
Playtime:51.401 hours
Usage:2%
Score:0.921m
Score/min:299
Driving Accuracy:45.088%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:674
V. Kills:484 139%
Deaths:126
KDR:5.349
Accuracy:50.112% B++
KPH:27.500 C**
VKPH:19.800 B+
Supernova FPC
B**
Kills:427
V. Kills:255 167%
Deaths:160
KDR:2.669
Accuracy:58.435% B+
KPH:34 B++
VKPH:20.300 B**
Supernova PC
B++
Kills:418
V. Kills:177 235%
Deaths:139
KDR:3.007
Accuracy:58.615% B**
KPH:26 C**
VKPH:11 B++
Proton II PPA
C*
Kills:102
V. Kills:11 N/A
Deaths:13
KDR:7.846
Accuracy:36.037% A++
KPH:38.400 D
VKPH:4.100 C*
E540 Halberd
C++
Kills:85
V. Kills:44 189%
Deaths:17
KDR:5
Accuracy:55.216% B**
KPH:32.700 C++
VKPH:16.900 C++
M12 Kobalt
C
Kills:57
V. Kills:3 N/A
Deaths:10
KDR:5.700
Accuracy:17.604% B+
KPH:45.700 D
VKPH:2.400 C
Kills:1,763 (845 + 918)
Deaths:465
KDR:3.791
VKDR:2.095
Vehicle Kills:974
Kill Difference:1,298
Playtime:59.646 hours
Usage:2%
Score:1.244m
Score/min:347
Driving Accuracy:58.615%
Gunner Accuracy:17.604%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:981
V. Kills:76 N/A
Deaths:157
KDR:6.248
Accuracy:48.954% A
KPH:91.700 C++
VKPH:7.100 C*
E540 Halberd-H
A
Kills:933
V. Kills:501 186%
Deaths:143
KDR:6.524
Accuracy:65.117% B*
KPH:59.700 B*
VKPH:32.100 A
Saron HRB-H
C++
Kills:867
V. Kills:669 129%
Deaths:246
KDR:3.524
Accuracy:60.029% B+
KPH:33 C
VKPH:25.500 C++
Aphelion VEX-4H
B*
Kills:808
V. Kills:827 98%
Deaths:234
KDR:3.453
Accuracy:54.474% B**
KPH:36 C
VKPH:36.900 B*
M40 Fury-H
B+
Kills:263
V. Kills:22 N/A
Deaths:31
KDR:8.484
Accuracy:47.294% B+
KPH:64.300 D
VKPH:5.400 D
M12 Kobalt-H
C
Kills:219
V. Kills:10 N/A
Deaths:29
KDR:7.552
Accuracy:26.815% B*
KPH:94.700 C-
VKPH:4.300 C
G30 Walker
A+
Kills:51
V. Kills:38 131%
Deaths:16
KDR:3.188
Accuracy:39.124% B+
KPH:33 C+
VKPH:24.600 A+
Kills:4,122 (0 + 4,122)
Deaths:856
KDR:4.815
VKDR:2.504
Vehicle Kills:2,143
Kill Difference:3,266
Playtime:82.976 hours
Usage:3%
Score:1.643m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:39.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:99
V. Kills:27 354%
Deaths:38
KDR:2.605
Accuracy:45.545% B++
KPH:22 C++
VKPH:6 C-
M40 Fury
A*
Kills:94
V. Kills:25 362%
Deaths:16
KDR:5.875
Accuracy:47.525% A
KPH:73.900 B**
VKPH:19.700 A*
M40 Fury
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:50.526% N/A
KPH:64.600 N/A
VKPH:19.400 N/A
Kills:243 (0 + 243)
Deaths:66
KDR:3.682
VKDR:1.015
Vehicle Kills:67
Kill Difference:177
Playtime:6.537 hours
Usage:0%
Score:0.120m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:50.526%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:818
V. Kills:215 379%
Deaths:711
KDR:1.150
Accuracy:59.874% B*
KPH:36 B*
VKPH:9.500 B++
S12 Renegade
B
Kills:577
V. Kills:26 N/A
Deaths:340
KDR:1.697
Accuracy:51.978% A
KPH:54.300 C++
VKPH:2.400 B
M12 Kobalt-F
B**
Kills:412
V. Kills:16 N/A
Deaths:253
KDR:1.628
Accuracy:29.517% B**
KPH:44 B+
VKPH:1.700 C**
V30-F Starfall
B++
Kills:57
V. Kills:34 163%
Deaths:54
KDR:1.056
Accuracy:68.326% B++
KPH:34.200 B++
VKPH:20.400 B++
Kills:1,864 (1,864 + 0)
Deaths:1,358
KDR:1.373
VKDR:0.214
Vehicle Kills:291
Kill Difference:506
Playtime:44.389 hours
Usage:2%
Score:0.393m
Score/min:148
Driving Accuracy:68.326%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:340
V. Kills:35 N/A
Deaths:34
KDR:10
Accuracy:42.348% A
KPH:88.400 B+
VKPH:9.100 B*
M20 Wyvern
C
Kills:55
V. Kills:33 162%
Deaths:32
KDR:1.719
Accuracy:38.009% C+
KPH:17.600 C-
VKPH:10.600 C
Hellion G20
C++
Kills:52
V. Kills:40 127%
Deaths:15
KDR:3.467
Accuracy:43.084% C*
KPH:30.200 C+
VKPH:23.200 C++
Kills:447 (0 + 447)
Deaths:81
KDR:5.519
VKDR:1.333
Vehicle Kills:108
Kill Difference:366
Playtime:8.690 hours
Usage:0%
Score:0.116m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:43.084%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 6,3783,5132,2971.529C+0.1134.558%B+2.619%C**22B*17.9A249159.7h93.6B+270.8B++
Maelstrom Turbo Laser 3,4711,9001,2521.518C+0.1035.935%B*2.316%C+22B+18.2B**27286.2h91B253.3B+
Dual Photon Pods 2,1731,7122496.876C++5.4560.669%B**1.402%C*88.7C*23.9B+46619.3h20.8C**34.2B+
Ghost 1,3361,3318461.573C0.1546.246%B**67.393%C+39.7C+N/A11533.5h2.2C*4.8B+
C-4 2,1071,3098681.508C++0.0924.342%CN/A89.7C*54.7A++86214.6h1.3B+5.3B
Light PPA 1,3881,2513423.658C+2.2449.733%B**1.199%C+71.5B*7.8A*26917.5h13.4C++26.9B
Parallax VX3 1,2381,2336261.97C0.5545.122%B*72.587%D37.5B+N/A10632.9h2.1B4.7B+
Pulsar C 1,2171,2081,2160.993C+0.4328.804%B*19.04%D22.1CN/A6954.6h12.2C++42.2B+
XM98 1,2081,2016141.956C+0.5345.754%A70.441%C--39.1B++N/A9930.7h2.3B+5B++
Phobos VX86 1,2031,1911,0971.086C+0.3467.751%B++12.678%D42.1C+N/A10928.3h2.5C+3.6B+
L105 Zephyr 1,4351,1889612.375B+10.9553.973%AN/A11880U2470U32334700.1h5.7B+10.6B*
Solstice VE3 1,1921,1751,3400.877C*0.5522.874%C+14.128%D--15.3CN/A6577h14.8C**64.7C++
Solstice SF 1,1881,1751,2880.912C+0.5129.015%B**14.468%C18C+N/A5565.4h13.6C+46.9B
Serpent VE92 1,1821,1721,2430.943C+0.4824.249%C++16.126%D20.1CN/A6358.2h13.9C+57.1C++
Eclipse VE3A 1,1891,1671,2490.934C0.4930.387%B++12.168%D**20.3DN/A5157.6h13.4C44.1C**
Nyx VX31 1,1781,1638141.429C0.0141.705%A23.216%D44.6C*N/A10526.1h5.5C++13.2B+
Orion VS54 1,1871,1638811.32C+0.1022.53%C**15.907%D*39.3C**N/A16229.6h12.9C++57.2C++
NS-357 Underboss 1,1801,1621,3850.839C+0.5838.474%C*12.048%D*30.9CN/A7737.6h4.8C--12.6C+
NS-11P 1,1801,1601,1591.001C+0.4230.199%A+15.431%D36.5B+N/A9531.8h15.2C50.4B+
Cerberus 1,1801,1601,2020.965C+0.4637.574%B*13.362%D--44.8C**N/A11925.9h6.5C+17.2B+
Sirius SX12 1,1751,1601,2660.916C+0.5127.967%B++9.741%D*29.8C++N/A8938.9h16C+57.3C**
VA39 Spectre 1,1741,1587441.556C++0.1341.569%A+32.902%C-37.5B**N/A10030.9h4.5B*10.8B**
NS-30 Vandal 1,1741,1577421.559C+0.1442.924%A+22.818%C-47.8B+N/A11424.2h5.3B+12.4B++
Flare VE6 1,1761,1579271.248C+0.1726.739%B++15.99%D*53.8B+N/A16521.5h11.6C+43.3B
NS-7 PDW 1,1701,1579991.158C**0.2630.998%B**12.532%D-35.4B+N/A10732.7h14B45.2B+
Pulsar LSW 1,1711,1538791.312C+0.1127.229%B++13.53%D**56B+N/A15620.6h13.7C50.2B
NS-15M1 1,1641,1519061.27C+0.1527.801%B**13.814%D*48.6C**N/A13223.7h12.7C++45.6B+
NS-44 Commissioner 1,1641,1511,3890.829C+0.5938.564%C**15.03%D--29.2C+N/A8739.4h4.2C+11C*
NS-11C 1,1721,1441,1001.04C++0.3831.203%A+15.997%D21.8CN/A6152.5h16.4C52.4B+
Thanatos VE70 1,1101,1021,0461.054C*0.3752.672%A13.612%D32.4C*N/A9434h4.6C**8.7B++
Beamer VS3 1,1021,0891,3020.836C++0.5929.847%B+12.764%D*40.9B++N/A11526.6h8.9C**29.7C++
Deimos VA29 1,0791,0531,0191.033C+0.3966.114%B+17.284%C++42.5C+1B12124.8h2.5C+3.8C*
CAS30 Tank Buster 2,0711,0489351.121C+0.3052.843%B++N/A12.5B++12.2B**17183.6h45.7B+86.5B+
C150 Dalton 1,9581,0412683.884C2.4642.544%B+N/A10410U9170U72418000.1h4.2C++9.8B+
Pulsar VS1 1,0271,0121,0900.928C+0.4924.976%C**12.846%D*27.8C++N/A8636.4h14.4C*57.5B
NSX Naginata 1,0261,0079081.109C0.3126.989%B*16.584%F46.6C++N/A11821.6h12.4C++45.9B+
Proton II PPA-H 1,0579811576.248C-4.8348.954%A1.529%C+91.7C++7.1C*26710.7h9B+18.3B*
Hornet Missiles 1,5679741725.663C*4.2474.805%A+1.437%C+98.4B+59.9B++9039.9h9.7C*12.9B+
NS Decimator 1,2809411,2240.769C0.6565.053%B+2.657%B+31.9C+11.5D20029.5h4.5C*7B+
Proximity Mine 9339333302.827C1.4055.951%A++N/A148.1B+N/A3636.3h1.9C++3.3B**
E540 Halberd-H 1,4349331436.524C+5.1065.117%B*1.608%C+59.8B*32.1A39415.6h6.2C++9.5B+
Saron HRB-H 1,5368672463.524C2.1060.029%B+N/A33C25.4C++29626.3h24.3C*40.4B+
L100 Python HEAT 1,1428601695.089C++3.6759.496%B*5.116%A++50A+16.4B*26317.2h4.4B*7.4B**
M40 Fury-F 1,0338187111.15C+0.2759.874%B*N/A36B*9.5B++17022.7h10.2C**17.1B+
Aphelion VEX-4H 1,6358082343.453C+2.0354.474%B**2.104%D36.1C36.9B*38322.4h69.6C127.7C*
V10 8058004741.688D0.2743.669%B+74.625%C35.4C++N/A9622.6h2.4C+5.6C*
The Slasher 79577315,3750.05C+1.3733.157%C+9.314%C+1.5CN/A4509.6h2.2C++6.6C+
L100 Python AP 1,1687122033.507C2.0860.328%B+4.635%A42.9B*27.5A+35916.6h5.8C**9.7B
Saron HRB 1,1586741265.349C+3.9350.112%B++1.335%C27.5C**19.8B+30824.5h18.9B+37.7B*
Antares LC 1,3116483971.632C++0.2136.057%B++2.315%B21.4C*21.9B**31230.3h112.3C*311.5B+
Corvus VA55 6206156011.023C+0.4028.928%B*12.683%D**37B+N/A11016.6h11.9C*41.3B+
Eridani SX5 6075954901.214C++0.2130.473%B++11.261%D*41.3C*N/A11614.4h11.6C**38.2B+
S12 Renegade 6035773401.697C0.2751.978%A3.986%C-54.4C++2.5B+13710.6h4D7.6C**
NS-44L Blackhand 4324293431.251C++0.1743.793%C*51.049%B++38.6B++N/A9211.1h3.8B+8.8B+
Supernova FPC 6824271602.669C-1.2558.435%B+5.152%A++33.9B++20.2B*60212.6h4.8B+8.2B+
Supernova PC 5954181393.007C1.5858.615%B**2.392%C++26C**11B++24516.1h5.2C++8.9B+
M12 Kobalt-F 4284122531.628C+0.2129.517%B**8.738%C+43.8B+1.7C**1009.4h13.9C**47B+
L100 Python HESH 485404715.69C-4.2763.422%A++2.723%B**65.2B++13.1A2546.2h3.5C+5.6B+
M60-A Bulldog 465403606.717C**5.2949.863%A1.241%C56.8B**8.7B++2487.1h5B+10B*
CAS 14-E 3753403410C+8.5842.348%AN/A89.5B+9.2B**2593.8h30.5C*72B+
Tank Mine 6763251242.621C+1.2059.096%A++N/A125B135M20342.6h3.2F-5.4B+
NSX Tanto 3273244070.796C0.6333.419%A14.506%F26.6CN/A6612.2h15.3C+45.8C*
NSX Tomoe 3123092481.246C+0.1836.949%A++22.33%D**44.1C*N/A977h16.2C43.9B+
NS-AM7 Archer 4103059850.31C-1.1150.929%D--20.328%B3.5D1.2D--2387.2h17.1B33.5C*
Artemis VX26 3073032531.198C+0.2231.733%B*16.172%D--41.5B+N/A1247.3h13.1C41.2B
S1 4363035050.6C+0.8265.265%B*N/A23C+10.1C27513.2h6.3C**9.7B+
AP30 Shredder 556302624.871C+3.4531.691%C1.656%C3020U2540U20539000.1h67.2B++212B+
Hunter QCX 3142865420.528C0.8961.186%B**19.58%C11.5C1.1C5624.8h10.8C17.7C++
Quasar VM1 2802781152.417B++0.9920.57%B**16.907%C32.7B++N/A1098.5h11.6B**56.5B+
C75 Viper 348270644.219C++2.8048.126%B*N/A33.8C*9.8B2358h10.3B++21.3B*
Eidolon VE33 2732692361.14C++0.2834.911%A27.138%C*23C+N/A7111.7h8.1B+23.3B++
M40 Fury-H 285263318.484C7.0647.294%B+N/A64.1D5.4D2114.1h7.3B+15.5B++
Frag Grenade 2422381238N/A236.5852.874%B**N/A595B+10C++20260.4h3.3B+6.3B++
NSX Amaterasu 2362362,9540.08B+1.3429.983%C**20.763%B+2.1CN/A4113.6h3.6C+12.1B
M12 Kobalt-H 229219297.552D6.1326.815%B*14.155%D95.2C-4.3C2622.3h18.1C-67.6C*
Comet VM2 2872021941.041C*0.3850.776%B*6.931%A14.2B+6B**14014.2h18.8B+37B+
Spear Anti-Vehicle Phalanx Turret 330200494.082C-2.6659.222%A+4.5%C**64.5A+41.9A++6773.1h7.4B+12.5B*
MANA Anti-Vehicle Turret 3681992250.884D0.5467.695%B++4.02%C*1990A++1690B**7846000.1h8.6C++12.7B+
Comet VM2 2811931811.066C++0.3652.903%B*2.591%D15.6B++7.1B**12212.4h19.2B++36.2B*
Nemesis VSH9 3041683020.556C0.8765.953%B+N/A12C9.7C+21514h8.3C++12.5C**
Force-Blade 17514713,0520.011C1.4141.534%B**N/A0.3C-N/A1503h3.5D8.5B
NS CandyCannon 3000 1471472770.531C+0.8942.771%B+42.177%B+15CN/A319.8h5.3C12.5B
Blueshift VM5 149146522.808C*1.3923.902%B**20.548%C+34.8C++N/A1104.2h15.1C**63.3B+
Lumine Edge 1361351,2580.107C+1.3241.204%A17.778%C**3.4CN/A1039.6h1.3C**3.2B+
Coyote Missiles 207120502.4C+0.9861.048%B**N/A52.2C**37.8B**6112.3h41.6C*68.1B+
MANA Anti-Personnel Turret 121117721.625N/A0.2035.368%UN/A1170U40U2888600.1h37T*104.7T*
Rocklet Rifle 2241121430.783C++0.6452.319%C+N/A30.3C++30.3B+3743.7h29.7B++56.8B+
Proton II PPA 113102137.846C6.4236.037%A++2.941%B*37.8D4.1C*1332.7h12.5D34.7B+
Soldier Soaker 100100961.042C+0.3830.174%C8%D--58.8BN/A1561.7h6.1C++20.2C++
M20 Basilisk 12699382.605C+1.1845.545%B++8.081%B**22C++6C-2214.5h96.3C++211.4B+
M40 Fury 11994165.875C+4.4547.525%A1.064%D72.3B**19.2A*5021.3h13.1B27.5B++
Auraxium Slasher 96933,3790.028C+1.3938.806%B++1.075%D--0.9CN/A2109.3h2.8D7.2C**
E540 Halberd 12985175C3.5855.216%B**3.529%B++32.7C++16.9C++4432.6h6.2C11.2B+
NSX Daimyo 8282761.079D0.3441.22%C+92.683%C31.5DN/A852.6h3.4D--8.2D
NS-TMC-01 "His Regards" 78763,3700.023C+1.4023.253%C+6.579%C+0.7C+N/A2101.4h2.1C**9.2C**
Cosmos VM3 7272401.8C+0.3821.742%B**18.056%C40B+N/A1501.8h10.9B**50.1B*
Lasher X2 7169720.958C+0.4643.11%A**2.899%D53.1B**1.5B++2231.3h15.9B*36.9B**
Skyguard 12565272.407C0.9845.088%M1.538%C18.6B+17.1A*4123.5h148.6C--329.6B++
Ursa 6260571.053C0.3727.638%B*8.333%F--54.5B+1.8M++3231.1h10.7C**38.5B+
NS Patriot Flare Gun 60601680.357C1.0714.822%CN/A9.5DN/A486.3h3.8C+25.3C*
Dual-75 Duster 685878.286C+6.8645.521%B*N/A82.9B14.3A**3860.7h5.3B+11.7B+
V30-F Starfall 9157541.056C0.3768.326%B++1.754%A33.5B+20B+1811.7h20C-29.2C+
M12 Kobalt 6057105.7D4.2817.604%B+15.79%B+47.5D2.5C1301.2h22.5D127.9C+
Aspis Anti-Aircraft Phalanx Turret 12957212.714C1.2931.766%B**N/A15B*18.9A+4383.8h134.2B+422.6B++
NSX Masamune 67561000.56C0.8667.614%B**3.571%A29.5C+5.8D1291.9h10.6B+15.7B+
M20 Wyvern 8855321.719C--0.3038.009%C+N/A17.7C-10.6C1493.1h93.3C+245.4C+
Auraxium Force-Blade 55541,9460.028C+1.3922.183%D11.111%B+0.6C+N/A291.4h2.3C+10.5C+
Hellion G20 9252153.467C++2.0443.084%C*5.769%B30.6C+23.5C++2701.7h96.9C*225B+
G30 Walker 8951163.188D1.7739.124%B+1.961%D--34C+25.3A+3561.5h147.9C*378.1B+
M40 Fury 6550124.167C-2.7450.526%A+N/A62.5B18.8B**4680.8h17.3C34.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83460.6h
Anti-Vehicle MANA Turret471,4721.9h
Nano-Armor Kit1,1811,245,54089.6h
Nanite Revive Grenade05890.2h
Medical Applicator756180,39518.2h
Spitfire Auto-Turret3830.1h
VS Patriot Flare Gun0600.1h
Restoration Kit503300.6h
Motion Spotter567,8324.5h
Deconstruction Tool04900h
Smoke Grenade01010h
Recon Detection Device125611h
Ammunition Package272,5721.2h
Medical Kit252540.7h
Anti-Infantry MANA Turret254401.2h
IPC Targeting Dart1700.2h
WLT-Howler Mining Laser102,4451.5h

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