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Director General Ritsy[G0BS] Ritsy
NC BR 95

KDR: 5.98

Score: 15.6m

Last Seen: Aug 25th, 2019 11:26 PM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Connery - Outfit Member of GOBL1N JUMPERS[G0BS] GOBL1N JUMPERS
NC outfit on Connery

Members: 32
Level Progress (to 96): 61%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-44P Commissioner LA80 Tempest NS Decimator-B NC6A GODSAW NC14 Bolt Driver NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,635,449 MLG Score: 11699
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 19.6%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.706%33.21%108618119639,0188.25079-2.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.198%2.218A*1.862A++-0.228CHEAD ++ (~16.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.671B+80.441B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.129%82.306%0312113,13150426.2123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.084%1.379A0.987B*-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.60.486B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GOBL1N JUMPERS[G0BS] GOBL1N JUMPERS
NC outfit on Connery

Members: 32
15.6m319.3%696 (41.8k)631 (37.9k)5.9798146,7867,8246.0866695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214584232.773%33.897%111103:0917

78% Heavy Assault19% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 8:26 PMJul 31st, 2019 10:25 PMAug 25th, 2019 11:12 PM (67m) (PST)Aug 25th, 2019 9:36 PM (3h) (PST)Aug 25th, 2019 7:26 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1492608891.8950.3170.6426.1630.03511699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,96715,60253,3651141939370237,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
411.5h/17.1d 836 15,859 11,294 152.2k 344 2,048 870 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:18,623
Deaths:2,589
KDR:7.193
Accuracy:33.131% A+
HSR:35.231% A
NC6A GODSAW
B++
Kills:1,258
Deaths:101
KDR:12.456
Accuracy:30.842% C**
HSR:32.274% B++
NS-15MP
B*
Kills:1,201
Deaths:156
KDR:7.699
Accuracy:32.360% B*
HSR:33.139% C**
NC6 Gauss SAW
A*
Kills:1,196
Deaths:124
KDR:9.645
Accuracy:31.557% A*
HSR:33.528% A++
NS-15M2
A
Kills:1,184
Deaths:125
KDR:9.472
Accuracy:30.673% A
HSR:32.179% B*
NS-15M AE
B**
Kills:1,172
Deaths:122
KDR:9.607
Accuracy:31.534% B**
HSR:32.167% B+
EM6
A++
Kills:1,128
Deaths:139
KDR:8.115
Accuracy:31.440% A++
HSR:36.170% A++
GD-22S
A*
Kills:1,127
Deaths:120
KDR:9.392
Accuracy:32.010% A++
HSR:38.509% A*
Kills:26,889
Deaths (as Heavy Assault):3,476
Deaths (to Heavy Assaults):2,513
KDR:7.73562
Kill Difference:23,413
Playtime:322.857 hours
Usage:78%
Score:12.157m
Score/min:628
Accuracy (listed only):31.693%
HSR (listed only):34.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
A
Kills:1,297
Deaths:215
KDR:6.033
Accuracy:30.124% B*
HSR:30.301% A
AF-4AE Cyclone
B
Kills:1,186
Deaths:131
KDR:9.053
Accuracy:30.970% B
HSR:22.597% C
MGR-S1 Gladius
B**
Kills:1,182
Deaths:126
KDR:9.381
Accuracy:33.127% B**
HSR:29.526% B**
NS-7 PDW
A++
Kills:1,180
Deaths:140
KDR:8.429
Accuracy:33.788% A++
HSR:28.983% A++
Blitz GD-10
A*
Kills:1,166
Deaths:169
KDR:6.899
Accuracy:30.052% B**
HSR:30.189% A*
AF-4 Cyclone
A+
Kills:1,152
Deaths:120
KDR:9.600
Accuracy:33.637% A+
HSR:27.170% A
GR-22AE
B**
Kills:1,117
Deaths:135
KDR:8.274
Accuracy:32.011% B*
HSR:33.483% B**
Kills:8,280
Deaths (as Combat Medic):1,036
Deaths (to Combat Medics):808
KDR:7.99228
Kill Difference:7,244
Playtime:13.167 hours
Usage:3%
Score:0.609m
Score/min:771
Accuracy (listed only):31.958%
HSR (listed only):28.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B*
Kills:2,006
Deaths:633
KDR:3.169
Accuracy:48.586% B*
HSR:32.503% B++
LA80
B++
Kills:1,574
Deaths:77
KDR:20.442
Accuracy:42.498% C*
HSR:83.672% B++
Tempest
A
Kills:1,297
Deaths:215
KDR:6.033
Accuracy:30.124% B*
HSR:30.301% A
NC14 Bolt Driver
A+
Kills:1,230
Deaths:68
KDR:18.088
Accuracy:45.646% A+
HSR:79.512% B+
AF-4AE Cyclone
B
Kills:1,186
Deaths:131
KDR:9.053
Accuracy:30.970% B
HSR:22.597% C
MGR-S1 Gladius
B**
Kills:1,182
Deaths:126
KDR:9.381
Accuracy:33.127% B**
HSR:29.526% B**
NS-7 PDW
A++
Kills:1,180
Deaths:140
KDR:8.429
Accuracy:33.788% A++
HSR:28.983% A++
Blitz GD-10
A*
Kills:1,166
Deaths:169
KDR:6.899
Accuracy:30.052% B**
HSR:30.189% A*
AF-18 Stalker
A
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:33.975% A
HSR:27.969% B**
AF-4 Cyclone
A+
Kills:1,152
Deaths:120
KDR:9.600
Accuracy:33.637% A+
HSR:27.170% A
NS-45 Pilot
A
Kills:681
Deaths:292
KDR:2.332
Accuracy:39.707% A
HSR:32.893% B*
EM4 Longshot
B**
Kills:327
Deaths:19
KDR:17.211
Accuracy:46.654% B**
HSR:86.239% B**
Kills:14,143
Deaths (as Infiltrator):2,161
Deaths (to Infiltrators):1,147
KDR:6.54466
Kill Difference:11,982
Playtime:79.930 hours
Usage:19%
Score:2.758m
Score/min:575
Accuracy (listed only):37.397%
HSR (listed only):42.629%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,73918,6232,5897.193A++1.2133.131%A+35.231%A158M**1B**458117.9h7.8B**23.6B*
NS-44P Commissioner 2,0102,0066333.169A++2.8148.586%B*32.503%B++130.3A++N/A41115.4h2.8B++5.8B++
LA80 1,5751,5747720.442S14.4642.498%C*83.672%B++104.9M+N/A28115h1.6B**3.8B*
Tempest 1,3011,2972156.033S0.0530.124%B*30.301%A127.2M++N/A66710.2h8.4B**28B**
NS Decimator-B 1,7121,2671757.24S1.2668.128%B+1.736%D84.5B*29.7B+48115h2.9B*4.3B*
NC6A GODSAW 1,2621,25810112.455S6.4830.842%C**32.274%B++155.3M+N/A5758.1h6.8C*22.2B++
NC14 Bolt Driver 1,2311,2306818.088S12.1145.646%A+79.512%B+94.6SN/A40113h1.7A3.7A
NS-15MP 1,2101,2011567.699A*1.7232.36%B*33.139%C**141.3A++1.1B+3898.5h9.8B+30.4B+
NC6 Gauss SAW 1,2051,1961249.645S3.6731.557%A*33.528%A++144.1S1.1A7578.3h7.2B**22.9B*
AF-4AE Cyclone 1,1901,1861319.053S3.0730.97%B22.597%C130.3A++N/A3119.1h8.7B+28.2B+
NS-15M2 1,1911,1841259.472S3.4930.673%A32.179%B*142.7M**N/A3828.3h9.4B**30.7B*
MGR-S1 Gladius 1,1861,1821269.381S3.4033.127%B**29.526%B**153.5SN/A4437.7h7B**21.2B*
NS-7 PDW 1,1851,1801408.429S2.4533.788%A++28.983%A++142.2SN/A3378.3h10.6B**31.3B**
NS-15M AE 1,1821,1721229.607M+3.6331.534%B**32.167%B+146.5M1.3A5048h9.5B*30.3B++
Blitz GD-10 1,1741,1661696.899S0.9230.052%B**30.189%A*140.5S1A++4278.3h10.3B**34.3B*
AF-18 Stalker 1,1651,1621716.795S0.8233.975%A27.969%B**113.9SN/A46110.2h10.1B*29.6B*
AF-4 Cyclone 1,1571,1521209.6S3.6233.637%A+27.17%A149.6SN/A4907.7h8B**23.8B*
NC05 Jackhammer 1,1461,1451537.484S1.5061.664%A*16.332%B143.1SN/A3558h3.7B**6.1B**
EM6 1,1341,1281398.115M**2.1431.44%A++36.17%A++141M**N/A3508h8.7B**27.6B*
GD-22S 1,1401,1271209.392S3.4132.01%A++38.509%A*146.4S1.7M++4207.7h8.2B**25.5B**
GR-22AE 1,1281,1171358.274M**2.2932.011%B*33.483%B**128.4A**1.3A5348.7h9.7B**30.2B*
NS-45 Pilot 6816812922.332B*3.6539.707%A32.893%B*174.6M++N/A5413.9h5.2B**13B**
Frag Grenade 5855731573N/A567.0253.724%B**N/A520.9C*10.9B+20221.1h3.5B+6.6B++
NS-TMC-01 "His Regards" 5255076,6350.076A++5.9049.822%A*2.367%D-1.4C*N/A4352.5h1.7B++3.3B+
NS Decimator 541419954.411S1.5769.914%B**1.432%D97.4M**28.4A+4934.3h2.7A3.9A+
EM4 Longshot 3273271917.211S11.2346.654%B**86.239%B**116.8SN/A3572.8h1.5A3.2B**
AF-34 Mattock 120119157.933A+1.9547.72%A++16.807%C++99.2M++N/A3401.2h6.4C+13.5B++
AF-34 Mattock 101100156.667A0.6949.126%A25%A++83.3A**N/A3491.2h7.9C-16B+
Auraxium Mag-Cutter 82809500.084B**5.9050.168%A++13.75%A2.7B++N/A929.3h1.9B+3.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,1571.5h
Medical Kit1,54411,71780.5h
Medical Applicator36,8410.4h
Motion Spotter61,8560.8h
Recon Detection Device91,0891.4h
Nano-Armor Kit03730h
M20 Drake0790h

Check the help document for the dictionary if you want to learn more about words used here.


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