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Deputy Director Ritsy[L3SS] Ritsy
NC BR 89

KDR: 6.33

Score: 13.5m

Last Seen: Feb 6th, 2019 2:24 AM
- OFFLINE - 333 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Connery - Outfit Officer of OutfitLess[L3SS] OutfitLess
NC outfit on Connery

Members: 7
Level Progress (to 90): 41%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NS-44P Commissioner LA80 Tempest NS Decimator-B NC14 Bolt Driver NS-15MP NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,128,794 MLG Score: 11294
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.392%32.228%104418100432,5318.70511-2.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.11%2.211A*1.778A++-0.182CHEAD ++ (~16.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.668B+80.437B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.883%82.385%0310192,98640327.39109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.787%1.329A1B*-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.60.483B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OutfitLess[L3SS] OutfitLess
NC outfit on Connery

Members: 7
13.5m346.6%694 (41.6k)634 (38k)6.3318339,3656,2176.446289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022497232.442%33.51%108703:2517

76% Heavy Assault22% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 8:26 PMNov 17th, 2018 5:12 AMFeb 17th, 2019 1:49 PM (2d) (PST)Feb 5th, 2019 11:38 PM (14d) (PST)Feb 5th, 2019 10:24 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1232378861.8480.2920.6196.5250.03511294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,37714,21953,1581111837392238,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
355.1h/14.8d 711 13,191 9,707 139k 304 1,820 744 23.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:12,559
Deaths:1,598
KDR:7.859
Accuracy:32.630% A+
HSR:33.649% B**
NS-15MP
B*
Kills:1,201
Deaths:156
KDR:7.699
Accuracy:32.360% B*
HSR:33.139% C**
NC6A GODSAW
B++
Kills:1,200
Deaths:97
KDR:12.371
Accuracy:30.714% B
HSR:32.500% B++
NC6 Gauss SAW
A*
Kills:1,196
Deaths:124
KDR:9.645
Accuracy:31.557% A*
HSR:33.528% A++
NS-15M2
A
Kills:1,184
Deaths:125
KDR:9.472
Accuracy:30.673% A
HSR:32.179% B*
NS-15M AE
B**
Kills:1,172
Deaths:122
KDR:9.607
Accuracy:31.534% B**
HSR:32.167% B+
NC05 Jackhammer
A*
Kills:1,145
Deaths:153
KDR:7.484
Accuracy:61.664% A*
HSR:16.332% B
EM6
A++
Kills:1,128
Deaths:139
KDR:8.115
Accuracy:31.440% A++
HSR:36.170% A++
GD-22S
A*
Kills:1,127
Deaths:120
KDR:9.392
Accuracy:32.010% A++
HSR:38.509% A*
Kills:21,912
Deaths (as Heavy Assault):2,634
Deaths (to Heavy Assaults):1,919
KDR:8.31891
Kill Difference:19,278
Playtime:269.968 hours
Usage:76%
Score:10.181m
Score/min:629
Accuracy (listed only):34.954%
HSR (listed only):32.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
A+
Kills:1,289
Deaths:215
KDR:5.995
Accuracy:30.108% B*
HSR:30.256% A+
AF-4AE Cyclone
B
Kills:1,186
Deaths:130
KDR:9.123
Accuracy:30.965% B
HSR:22.597% C
MGR-S1 Gladius
B**
Kills:1,182
Deaths:126
KDR:9.381
Accuracy:33.127% B**
HSR:29.526% B**
NS-7 PDW
A++
Kills:1,180
Deaths:140
KDR:8.429
Accuracy:33.788% A++
HSR:28.983% A++
Blitz GD-10
A**
Kills:1,166
Deaths:169
KDR:6.899
Accuracy:30.052% B**
HSR:30.189% A**
AF-4 Cyclone
A++
Kills:1,152
Deaths:120
KDR:9.600
Accuracy:33.637% A++
HSR:27.170% A
GR-22AE
B**
Kills:1,117
Deaths:135
KDR:8.274
Accuracy:32.011% B++
HSR:33.483% B**
Kills:8,272
Deaths (as Combat Medic):1,035
Deaths (to Combat Medics):638
KDR:7.99227
Kill Difference:7,237
Playtime:13.164 hours
Usage:4%
Score:0.609m
Score/min:771
Accuracy (listed only):31.955%
HSR (listed only):28.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B*
Kills:2,006
Deaths:633
KDR:3.169
Accuracy:48.586% B*
HSR:32.503% B++
LA80
B++
Kills:1,574
Deaths:77
KDR:20.442
Accuracy:42.498% C*
HSR:83.672% B++
Tempest
A+
Kills:1,289
Deaths:215
KDR:5.995
Accuracy:30.108% B*
HSR:30.256% A+
NC14 Bolt Driver
A+
Kills:1,230
Deaths:68
KDR:18.088
Accuracy:45.646% A+
HSR:79.512% B+
AF-4AE Cyclone
B
Kills:1,186
Deaths:130
KDR:9.123
Accuracy:30.965% B
HSR:22.597% C
MGR-S1 Gladius
B**
Kills:1,182
Deaths:126
KDR:9.381
Accuracy:33.127% B**
HSR:29.526% B**
NS-7 PDW
A++
Kills:1,180
Deaths:140
KDR:8.429
Accuracy:33.788% A++
HSR:28.983% A++
Blitz GD-10
A**
Kills:1,166
Deaths:169
KDR:6.899
Accuracy:30.052% B**
HSR:30.189% A**
AF-18 Stalker
A
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:33.975% A
HSR:27.969% B**
AF-4 Cyclone
A++
Kills:1,152
Deaths:120
KDR:9.600
Accuracy:33.637% A++
HSR:27.170% A
NS-45 Pilot
B*
Kills:324
Deaths:128
KDR:2.531
Accuracy:37.146% B*
HSR:32.099% B*
EM4 Longshot
A++
Kills:182
Deaths:9
KDR:20.222
Accuracy:44.032% B++
HSR:90.659% A++
Kills:13,633
Deaths (as Infiltrator):1,986
Deaths (to Infiltrators):915
KDR:6.86455
Kill Difference:11,647
Playtime:77.879 hours
Usage:22%
Score:2.710m
Score/min:580
Accuracy (listed only):36.963%
HSR (listed only):42.928%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,64012,5591,5987.859A*1.5332.63%A+33.649%B**152M**1A45782.6h7.9B**24.1B*
NS-44P Commissioner 2,0102,0066333.169A+3.1648.586%B*32.503%B++130.3A++N/A41115.4h2.8B++5.8B++
LA80 1,5751,5747720.442S14.1142.498%C*83.672%B++104.9M+N/A28115h1.6B**3.8B++
Tempest 1,2931,2892155.995S0.3430.108%B*30.256%A+126.4M++N/A66810.2h8.4B**28.1B*
NS Decimator-B 1,7121,2671757.24S0.9168.128%B+1.736%D84.5B*29.7B+48015h2.9B*4.3B*
NC14 Bolt Driver 1,2311,2306818.088S11.7645.646%A+79.512%B+94.6SN/A39713h1.7A3.7A
NS-15MP 1,2101,2011567.699M1.3732.36%B*33.139%C**143A*1.1B++3928.4h9.8B+30.4B+
NC6A GODSAW 1,2041,2009712.371S6.0430.714%B32.5%B++153.8M++N/A5727.8h6.8C*22.1B++
NC6 Gauss SAW 1,2051,1961249.645S3.3131.557%A*33.528%A++144.1S1.1A+7378.3h7.2B**22.9B*
AF-4AE Cyclone 1,1901,1861309.123S2.7930.965%B22.597%C130.3A++N/A3109.1h8.7B+28.2B+
NS-15M2 1,1911,1841259.472S3.1430.673%A32.179%B*142.7M*N/A3748.3h9.4B**30.7B*
MGR-S1 Gladius 1,1861,1821269.381S3.0533.127%B**29.526%B**153.5SN/A4317.7h7B**21.2B*
NS-7 PDW 1,1851,1801408.429S2.1033.788%A++28.983%A++142.2SN/A3368.3h10.6B**31.3B**
NS-15M AE 1,1821,1721229.607M**3.2831.534%B**32.167%B+146.5M1.3A+5038h9.5B*30.3B++
Blitz GD-10 1,1741,1661696.899S0.5730.052%B**30.189%A**140.5S1A*4248.3h10.3B**34.3B*
AF-18 Stalker 1,1651,1621716.795S0.4633.975%A27.969%B**113.9SN/A46010.2h10.1B**29.6B*
AF-4 Cyclone 1,1571,1521209.6S3.2733.637%A++27.17%A149.6SN/A4837.7h8B**23.8B*
NC05 Jackhammer 1,1461,1451537.484S1.1561.664%A*16.332%B144.9SN/A3517.9h3.7B**6.1B*
EM6 1,1341,1281398.115S1.7831.44%A++36.17%A++141SN/A3478h8.7B*27.6B++
GD-22S 1,1401,1271209.392S3.0632.01%A++38.509%A*146.4S1.7M*4137.7h8.2B**25.5B**
GR-22AE 1,1281,1171358.274S1.9432.011%B++33.483%B**128.4A*1.3B**5328.7h9.7B**30.2B*
Frag Grenade 4874771477N/A470.6753.45%B**N/A530C*11.1B+20000.9h3.7C*6.9B+
NS-TMC-01 "His Regards" 4824645,9880.077A++6.2549.548%A*1.509%D--1.4C*N/A4327.7h1.7B++3.3B++
NS-45 Pilot 3243241282.531B**3.8037.146%B*32.099%B*162M++N/A5912h4.9B**13.3B**
EM4 Longshot 182182920.222S13.8944.032%B++90.659%A++107.1SN/A3751.7h1.5A3.4B**
NS Decimator 217167325.219S1.1168.991%B**N/A92.8M**27.8A5421.8h2.8A4A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,8550.8h
Spawn Beacon98130.9h
Medical Kit1,2189,55769.4h
Medical Applicator36,8410.4h
Recon Detection Device81,0521.3h
Nano-Armor Kit03730h
M20 Drake0790h

Check the help document for the dictionary if you want to learn more about words used here.


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