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Brigadier Rivaa[BCHM] Rivaa
NC BR 77

KDR: 5.68

Score: 19.4m

Last Seen: Jan 29th, 2019 7:59 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Cobalt
Level Progress (to 78): 71%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Bouncing Betty Frag Grenade LA1 Anchor AF-4A Bandit M12 Kobalt AF-18 Stalker GD-7F C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.609%19.538%4223598721,5535.86955-0.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.773%0.105C+-0.176C-1.398D**HEAD ++ (~8.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.231C++12.40.129C++45.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.038%1.953%893510172,2023623966.06612555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%0.112C+-0.427C--0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++3.90.689B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.303%12.457%1349910133,79720056818.985667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.843%-1.472F2.051A*0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.50.041C+23.10.415B90.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.256%61.651%1349510173,695681145.41789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.671%0.034C+-0.36C--0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.131C++30.049C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.632%14.348%13492102023030230.759076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.14%-1.064D*-0.035C+1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.478D5.6-0.151C13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m286%346 (20.8k)233 (14k)5.6848141,2497,2566.3493777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022347919.634%17.712%34811:3019

7% Combat Medic16% Engineer21% Heavy Assault31% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJan 29th, 2019 4:51 PMFeb 1st, 2019 12:52 AM (18d) (PST)Jan 29th, 2019 6:04 PM (20d) (PST)Jan 29th, 2019 3:59 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
438663720.4960.0870.0881.5110.0331031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2953,93422,361305591213,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1386.7h/57.8d 4,822 7,306 16,272 125.7k 868 5,538 2,707 36.5m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,269
Deaths:298
KDR:4.258
Accuracy:19.525% D*
HSR:22.065% C+
GD-7F
C--
Kills:1,190
Deaths:355
KDR:3.352
Accuracy:21.618% C--
HSR:16.807% D
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
Razor GD-23
C
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:23.028% C
HSR:19.076% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C+
AF-19 Mercenary
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B+
Blitz GD-10
C-
Kills:546
Deaths:140
KDR:3.900
Accuracy:21.872% C-
HSR:14.103% C-
MGR-S1 Gladius
D-
Kills:366
Deaths:104
KDR:3.519
Accuracy:20.821% D*
HSR:15.847% D-
NSX Tanto
C+
Kills:240
Deaths:68
KDR:3.529
Accuracy:21.997% D-
HSR:24.167% C+
19A Fortuna
C+
Kills:194
Deaths:58
KDR:3.345
Accuracy:18.504% F-
HSR:20.619% C+
NSX Tengu
C+
Kills:189
Deaths:61
KDR:3.098
Accuracy:35.562% C+
HSR:18.519% C
Mauler S6
C++
Kills:168
Deaths:61
KDR:2.754
Accuracy:26.313% D**
HSR:16.071% C++
MKV Suppressed
D--
Kills:145
Deaths:38
KDR:3.816
Accuracy:20.086% D--
HSR:12.414% D*
NS Baron G5
D**
Kills:102
Deaths:33
KDR:3.091
Accuracy:25.850% F
HSR:7.843% D**
NS-7 PDW
C-
Kills:86
Deaths:34
KDR:2.529
Accuracy:19.414% D--
HSR:15.116% C-
LA39 Bruiser
D--
Kills:62
Deaths:33
KDR:1.879
Accuracy:49.336% D--
HSR:9.677% D--
Kills:10,365
Deaths (as Light Assault):2,696
Deaths (to Light Assaults):1,506
KDR:3.84458
Kill Difference:7,669
Playtime:335.739 hours
Usage:24%
Score:4.468m
Score/min:222
Accuracy (listed only):24.233%
HSR (listed only):17.132%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,291
Deaths:255
KDR:5.063
Accuracy:21.708% D
HSR:20.449% D
NC6 Gauss SAW
C++
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C++
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:22.316% C+
HSR:19.880% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C
NC6A GODSAW
D
Kills:280
Deaths:71
KDR:3.944
Accuracy:21.996% D*
HSR:22.143% D
MGR-L1 Promise
D
Kills:272
Deaths:56
KDR:4.857
Accuracy:20.086% D
HSR:17.279% D--
NC05 Jackhammer
A
Kills:198
Deaths:46
KDR:4.304
Accuracy:38.121% D
HSR:20.202% A
NS-15M2
C-
Kills:189
Deaths:51
KDR:3.706
Accuracy:21.572% C-
HSR:20.635% D
NSX Naginata
C+
Kills:162
Deaths:46
KDR:3.522
Accuracy:19.947% C
HSR:26.543% C+
Kills:7,066
Deaths (as Heavy Assault):1,453
Deaths (to Heavy Assaults):1,645
KDR:4.86304
Kill Difference:5,613
Playtime:287.736 hours
Usage:21%
Score:3.596m
Score/min:208
Accuracy (listed only):22.926%
HSR (listed only):21.211%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,242
Deaths:250
KDR:4.968
Accuracy:25.390% C-
HSR:19.324% C+
EM4 Longshot
C+
Kills:1,165
Deaths:93
KDR:12.527
Accuracy:38.307% C+
HSR:75.022% C-
NC14 Bolt Driver
B+
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:38.544% B+
HSR:67.356% D
AF-4 Cyclone
C+
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C+
Gauss SPR
C+
Kills:771
Deaths:113
KDR:6.823
Accuracy:32.611% C+
HSR:27.886% D
NS-44 Commissioner
D
Kills:699
Deaths:392
KDR:1.783
Accuracy:31.640% D
HSR:12.876% D*
Blitz GD-10
C-
Kills:546
Deaths:140
KDR:3.900
Accuracy:21.872% C-
HSR:14.103% C-
SAS-R
D
Kills:410
Deaths:36
KDR:11.389
Accuracy:34.733% D
HSR:58.293% D--
MGR-S1 Gladius
D-
Kills:366
Deaths:104
KDR:3.519
Accuracy:20.821% D*
HSR:15.847% D-
NS-61 Emissary
D
Kills:302
Deaths:181
KDR:1.669
Accuracy:18.820% D**
HSR:13.245% D
NSX Tengu
C+
Kills:189
Deaths:61
KDR:3.098
Accuracy:35.562% C+
HSR:18.519% C
NSX Daimyo
D**
Kills:188
Deaths:29
KDR:6.483
Accuracy:31.076% D**
HSR:89.362% D**
MKV Suppressed
D--
Kills:145
Deaths:38
KDR:3.816
Accuracy:20.086% D--
HSR:12.414% D*
NS-7 PDW
C-
Kills:86
Deaths:34
KDR:2.529
Accuracy:19.414% D--
HSR:15.116% C-
NS-45 Pilot
D-
Kills:81
Deaths:48
KDR:1.688
Accuracy:21.434% F
HSR:18.519% D-
LA3 Desperado
C**
Kills:79
Deaths:52
KDR:1.519
Accuracy:20.750% D*
HSR:21.519% C**
NS-44L Blackhand
C+
Kills:68
Deaths:16
KDR:4.250
Accuracy:40.392% C+
HSR:36.765% C
NS-AM7 Archer
C++
Kills:66
Deaths:32
KDR:2.063
Accuracy:59.055% C++
HSR:9.091% D-
Kills:8,721
Deaths (as Infiltrator):2,047
Deaths (to Infiltrators):1,518
KDR:4.26038
Kill Difference:6,674
Playtime:433.391 hours
Usage:31%
Score:5.686m
Score/min:219
Accuracy (listed only):29.530%
HSR (listed only):30.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,269
Deaths:298
KDR:4.258
Accuracy:19.525% D*
HSR:22.065% C+
GD-7F
C--
Kills:1,190
Deaths:355
KDR:3.352
Accuracy:21.618% C--
HSR:16.807% D
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
Razor GD-23
C
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:23.028% C
HSR:19.076% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-19 Mercenary
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B+
NSX Tanto
C+
Kills:240
Deaths:68
KDR:3.529
Accuracy:21.997% D-
HSR:24.167% C+
19A Fortuna
C+
Kills:194
Deaths:58
KDR:3.345
Accuracy:18.504% F-
HSR:20.619% C+
MGR-M1 Bishop
C+
Kills:172
Deaths:34
KDR:5.059
Accuracy:31.984% C+
HSR:17.442% F
Mauler S6
C++
Kills:168
Deaths:61
KDR:2.754
Accuracy:26.313% D**
HSR:16.071% C++
NS Baron G5
D**
Kills:102
Deaths:33
KDR:3.091
Accuracy:25.850% F
HSR:7.843% D**
LA39 Bruiser
D--
Kills:62
Deaths:33
KDR:1.879
Accuracy:49.336% D--
HSR:9.677% D--
Warden
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D-
HSR:16.667% D*
Kills:8,108
Deaths (as Engineer):2,032
Deaths (to Engineers):983
KDR:3.99016
Kill Difference:6,076
Playtime:217.662 hours
Usage:16%
Score:3.380m
Score/min:259
Accuracy (listed only):25.135%
HSR (listed only):17.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C+
NC1 Gauss Rifle
C
Kills:643
Deaths:213
KDR:3.019
Accuracy:19.841% D
HSR:19.285% C
NC9 A-Tross
C
Kills:610
Deaths:163
KDR:3.742
Accuracy:18.642% D**
HSR:22.459% C
Blitz GD-10
C-
Kills:546
Deaths:140
KDR:3.900
Accuracy:21.872% C-
HSR:14.103% C-
Reaper DMR
D
Kills:495
Deaths:123
KDR:4.024
Accuracy:22.631% D
HSR:18.788% D-
MGR-S1 Gladius
D-
Kills:366
Deaths:104
KDR:3.519
Accuracy:20.821% D*
HSR:15.847% D-
GR-22
C
Kills:324
Deaths:91
KDR:3.560
Accuracy:19.478% D--
HSR:16.975% C
NSX Tengu
C+
Kills:189
Deaths:61
KDR:3.098
Accuracy:35.562% C+
HSR:18.519% C
Mauler S6
C++
Kills:168
Deaths:61
KDR:2.754
Accuracy:26.313% D**
HSR:16.071% C++
MKV Suppressed
D--
Kills:145
Deaths:38
KDR:3.816
Accuracy:20.086% D--
HSR:12.414% D*
NS Baron G5
D**
Kills:102
Deaths:33
KDR:3.091
Accuracy:25.850% F
HSR:7.843% D**
NS-7 PDW
C-
Kills:86
Deaths:34
KDR:2.529
Accuracy:19.414% D--
HSR:15.116% C-
LA39 Bruiser
D--
Kills:62
Deaths:33
KDR:1.879
Accuracy:49.336% D--
HSR:9.677% D--
Kills:4,893
Deaths (as Combat Medic):1,432
Deaths (to Combat Medics):531
KDR:3.4169
Kill Difference:3,461
Playtime:93.203 hours
Usage:7%
Score:1.812m
Score/min:324
Accuracy (listed only):24.684%
HSR (listed only):15.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:84
Deaths:8
KDR:10.500
Accuracy:33.005% B+
HSR:5.952% C++
AF-41 Hacksaw
B**
Kills:68
Deaths:12
KDR:5.667
Accuracy:44.121% B**
HSR:5.882% F*
AF-41 Hacksaw
A
Kills:67
Deaths:11
KDR:6.091
Accuracy:44.282% A
HSR:16.418% B+
NS-10 Burster
B+
Kills:54
Deaths:8
KDR:6.750
Accuracy:32.971% B+
HSR:3.704% C--
NCM3 Raven
B+
Kills:52
Deaths:7
KDR:7.429
Accuracy:44.136% B+
HSR:0% F-
Kills:325
Deaths (as MAX Suit):23
Deaths (to MAX Suits):213
KDR:14.13043
Kill Difference:302
Playtime:23.902 hours
Usage:2%
Score:0.452m
Score/min:315
Accuracy (listed only):39.703%
HSR (listed only):6.391%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,022
V. Kills:131 N/A
Deaths:33
KDR:30.970
Accuracy:43.754% D
KPH:58.600 C*
VKPH:7.500 C+
C75 Viper
B+
Kills:121
V. Kills:26 448%
Deaths:5
KDR:24.200
Accuracy:29.712% D-
KPH:39.200 B+
VKPH:8.400 C*
Kills:1,143 (1,143 + 0)
Deaths:38
KDR:30.079
VKDR:4.132
Vehicle Kills:157
Kill Difference:1,105
Playtime:20.524 hours
Usage:1%
Score:0.277m
Score/min:225
Driving Accuracy:29.712%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:630
V. Kills:91 N/A
Deaths:16
KDR:39.375
Accuracy:46.812% C+
KPH:67.100 A+
VKPH:9.700 B
E540 Halberd
A**
Kills:609
V. Kills:168 360%
Deaths:32
KDR:19.031
Accuracy:49.028% B+
KPH:54.700 A**
VKPH:15.100 C++
Titan-150 HEAT
A*
Kills:309
V. Kills:92 332%
Deaths:21
KDR:14.714
Accuracy:47.635% C++
KPH:41 A*
VKPH:12.200 B*
Enforcer ML85
A+
Kills:167
V. Kills:95 174%
Deaths:19
KDR:8.789
Accuracy:46.473% B++
KPH:35.800 A+
VKPH:20.400 B++
M20 Basilisk
A++
Kills:145
V. Kills:23 N/A
Deaths:16
KDR:9.063
Accuracy:32.911% B
KPH:44.200 A++
VKPH:7 C+
Titan-150 AP
M
Kills:120
V. Kills:41 286%
Deaths:7
KDR:17.143
Accuracy:39.400% D*
KPH:48.300 M
VKPH:16.500 B+
C85 Canister
C*
Kills:55
V. Kills:6 N/A
Deaths:3
KDR:18.333
Accuracy:47.168% B**
KPH:45.800 D
VKPH:5 C*
Kills:2,035 (1,059 + 976)
Deaths:114
KDR:17.851
VKDR:4.526
Vehicle Kills:516
Kill Difference:1,921
Playtime:39.678 hours
Usage:3%
Score:0.813m
Score/min:341
Driving Accuracy:39.400%
Gunner Accuracy:47.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:169
V. Kills:15 N/A
Deaths:13
KDR:13
Accuracy:45.694% C-
KPH:100 C+
VKPH:8.900 C*
E540 Halberd-H
A
Kills:81
V. Kills:22 352%
Deaths:2
KDR:40.500
Accuracy:42.899% F
KPH:68.500 A
VKPH:18.600 C
Kills:250 (0 + 250)
Deaths:15
KDR:16.667
VKDR:2.467
Vehicle Kills:37
Kill Difference:235
Playtime:2.873 hours
Usage:0%
Score:0.059m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:42.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,266
V. Kills:40 N/A
Deaths:14
KDR:90.429
Accuracy:13.793% D-
KPH:88.500 B++
VKPH:2.800 C*
M12 Kobalt
C++
Kills:770
V. Kills:21 N/A
Deaths:7
KDR:110
Accuracy:12.697% D--
KPH:72.500 C++
VKPH:2 C
M20 Basilisk
A++
Kills:414
V. Kills:64 N/A
Deaths:13
KDR:31.846
Accuracy:30.862% D
KPH:42.200 A++
VKPH:6.500 C
M20 Basilisk
A++
Kills:284
V. Kills:56 N/A
Deaths:12
KDR:23.667
Accuracy:30.406% D
KPH:42.700 A++
VKPH:8.400 C+
G30 Walker
A*
Kills:85
V. Kills:20 405%
Deaths:4
KDR:21.250
Accuracy:22.905% D-
KPH:31 A*
VKPH:7.300 C
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:5
KDR:10
Accuracy:23.274% N/A
KPH:56 N/A
VKPH:6.700 N/A
Kills:2,869 (0 + 2,869)
Deaths:55
KDR:52.164
VKDR:3.764
Vehicle Kills:207
Kill Difference:2,814
Playtime:45.039 hours
Usage:3%
Score:0.586m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:23.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,4251,4235028.46S22.7843.38%C+N/A117.6C+N/A31312.1h2.2D5C+
Frag Grenade 1,3761,34711347N/A1,341.3246.526%C++N/A518.1C*11.2B+15982.6h3.4B+7.4B+
LA1 Anchor 1,3141,2912555.063B**0.6221.708%D20.449%D30.2DN/A8642.7h11.6C--53.3C
AF-4A Bandit 1,2781,2692984.258A**1.4319.525%D*22.065%C+26.5CN/A9747.8h12.5C63.8D
M12 Kobalt 1,3061,2661490.429S84.7413.793%D-18.089%C+88.5B++2.8C*23814.3h15.9B++115.3C++
AF-18 Stalker 1,2551,2422504.968M++0.7225.39%C-19.324%C+23.3C-N/A7453.4h13.6C+53.5C+
GD-7F 1,2041,1903553.352A*2.3321.618%C--16.807%D18.4C-N/A7564.6h15.5C71.5C
C-4 1,3561,1891766.756M**1.0721.903%DN/A158.5A++22.3C-7367.5h1.3B+6C++
NC6 Gauss SAW 1,1941,1881986S0.3220.911%C++21.381%C28.8C+N/A10241.2h9.4B+45B+
NS-11C 1,1861,1692854.102M**1.5820.422%D17.793%C24.9C+N/A6647h15.5C+76C+
Razor GD-23 1,1781,1692215.29S0.3923.028%C19.076%C27.4C*N/A6542.7h12.6C*54.9C++
EM6 1,1841,1692404.871A*0.8121.797%C+24.465%C++33CN/A7835.4h11.6C+53.2C++
EM4 Longshot 1,1721,1659312.527M+6.8438.307%C+75.022%C-27.7C+N/A8142h2.2C++5.7C++
GD-22S 1,1731,1622215.258A*0.4322.316%C+19.88%D31.7C+N/A8736.6h11.8C+53C++
NC14 Bolt Driver 1,1621,1619012.9S7.2238.544%B+67.356%D25.1C++N/A7046.2h2.4B+6.2B+
AC-X11 1,1701,1602644.394M**1.2924.336%C+20.259%C25.8C+N/A6744.9h10.6C++43.5C++
AF-4 Cyclone 1,1631,1573383.423A++2.2621.043%D-17.373%C+26.2CN/A7244.2h11.8C+56C
EM1 1,1691,1552694.294M*1.3920.805%C+19.134%C29.6CN/A6939h12.8C++61.7C*
AF-19 Mercenary 1,1621,1533053.78M**1.9022.241%C+23.504%B+20.6C++N/A7456h12.4B55.5B
Tank Mine 1,5201,0443232.625U26.9428.733%CN/A149.1B**68C*8497h1.6B+5.5B+
L100 Python HESH 1,1531,0223330.97A++25.2943.754%D1.566%C+58.7C*7.5C+22317.4h3.5C+8C+
Gauss SPR 7737711136.823M**1.1432.611%C+27.886%D30.4C++N/A7325.4h4.8B+14.8B+
M12 Kobalt 7917707110U104.3212.697%D--19.481%C++72.6C++2C22810.6h18.2C++143.3C
NS-44 Commissioner 7036993921.783B*3.9031.64%D12.876%D*18.5DN/A5137.8h3.3B++10.5C**
NC1 Gauss Rifle 6526432133.019A++2.6719.841%D19.285%C20.3C+N/A8831.7h15.9D80D
Titan-150 HESH 7216301639.375M+33.6946.812%C+1.905%C+67A+9.7B2439.4h3B+6.4B+
NC9 A-Tross 6236101633.742A*1.9418.642%D**22.459%C20.3DN/A5130h12D-64.5D*
E540 Halberd 7776093219.031A+13.3549.028%B+1.314%D--54.9A**15.1C++33311.1h4A8.1A
Blitz GD-10 5485461403.9M++1.7821.872%C-14.103%C-24.1C+N/A6522.7h15.9C+72.9C+
Reaper DMR 5024951234.024B**1.6622.631%D18.788%D-27.7CN/A8017.9h11.2D49.5C-
Spear Anti-Vehicle Phalanx Turret 6364911435.071S29.3943.409%C++2.648%D65.5A++19.3C+3127.5h5.6B*12.8B*
Shrike 5534291024.206S1.4848.241%D-3.73%B+33.5B*9.7C21612.8h5B*10.4B+
M20 Basilisk 4784141331.846U26.1630.862%D7.005%B+42.2A++6.5C1939.8h49.3A159.9B*
SAS-R 4144103611.389M++5.7034.733%D58.293%D--20.7D-N/A8619.8h3.1D*8.9D-
MGR-S1 Gladius 3713661043.519A+2.1720.821%D*15.847%D-17.1DN/A6221.4h11.7C56.2C
GR-22 326324913.56A++2.1219.478%D--16.975%C25.1CN/A7312.9h15.2C--77.9D
Titan-150 HEAT 4013092114.714A++9.0347.635%C++3.56%B+41.2A*12.3B*3017.5h5C*10.5C**
NS-61 Emissary 3053021811.669A4.0218.82%D**13.245%D20.7CN/A6514.6h11.9B+63.4C+
Sticky Grenade 2932891289N/A283.3246.879%DN/A722.5C-10C21400.4h2.4C+5.1C+
M20 Basilisk 3402841223.667U17.9830.406%D4.577%C-42.4A++8.4C+2116.7h46.6A+153.2B**
NC6A GODSAW 288280713.944B*1.7421.996%D*22.143%D26.7D--N/A11110.5h10.4C+47.2C--
MGR-L1 Promise 276272564.857M0.8320.086%D17.279%D--27.2C--N/A14210h15.5C+77.2C+
NSX Tanto 249240683.529A**2.1621.997%D-24.167%C+16DN/A5715h18.7D84.9C
C-4 ARX 247219405.475A++0.2121.325%D*N/A136.9B+17.5D--01.6h1.4C6.6D--
M12 Kobalt 2242162108B**102.3214.758%D**21.759%B*120C**4.4C+3671.8h16.4B110.8C
NC05 Jackhammer 200198464.304M1.3838.121%D20.202%A27.5DN/A1167.2h6.3D-16.6D
19A Fortuna 197194583.345A++2.3418.504%F-20.619%C+16.6D-N/A4511.7h14.8F-79.9F**
NSX Tengu 190189613.098A++2.5935.562%C+18.519%C25.9CN/A747.3h15.6C43.8C+
NS-15M2 189189513.706B**1.9821.572%C-20.635%D26.3DN/A1017.2h15.5D72C
NSX Daimyo 188188296.483B**0.8031.076%D**89.362%D**18.1D*N/A4710.4h4.6F*14.7F*
MGR-M1 Bishop 174172345.059A++0.6331.984%C+17.442%F23.2CN/A767.4h7.4C23.3C+
C85 Canister-H 1841691313C+7.3245.694%C-16.568%A+99.4C+8.8C++3041.7h9.2D20.2D
Mauler S6 170168612.754A+2.9326.313%D**16.071%C++14.2DN/A6211.8h6.3D24D*
Enforcer ML85 262167198.789B*3.1046.473%B++N/A35.5A+20.2B+2954.7h12.6C++27.2B+
NSX Naginata 162162463.522A*2.1619.947%C26.543%C+36C+N/A1464.5h12C++60.4C++
NS Decimator 188146255.84S0.1648.932%D**N/A33.2C+9.5D2094.4h4.7C++9.6C
M20 Basilisk 168145169.063A**3.3832.911%B1.379%F43.9A++7C+1893.3h52.2B**158.6B*
MKV Suppressed 148145383.816M*1.8720.086%D--12.414%D*19.9C--N/A777.3h16.8C83.8C-
C75 Viper 147121524.2M**18.5229.712%D-N/A39B+8.4C*2343.1h9.7B++32.7B
Titan-150 AP 161120717.143A++11.4639.4%D*2.5%C+48A**16.4B+12502.5h3.3B**8.3B+
Mag-Cutter 1211136,8530.016C+5.6735.113%B+N/A0.1DN/A01186.2h1.5B*4.3B+
NS Baron G5 105102333.091M2.5925.85%F7.843%D**19.6DN/A655.2h5.6D21.6C
Rocklet Rifle 16494372.541M**3.1431.752%F--N/A13.6D--10.1D*1866.9h53.1D--167.3F--
NS-7 PDW 8886342.529A*3.1619.414%D--15.116%C-17.9C-N/A974.8h19.3D-99.5D
G30 Walker 10585421.25S15.5722.905%D-8.235%A++31.5A*7.4C1562.7h86A*375.6B**
NS-10 Burster 14384810.5U4.8233.005%B+5.952%C++6.9B++4.9B*8112.1h139B+421.2B+
NS-45 Pilot 8181481.688B4.0021.434%F18.519%D-19.3DN/A524.2h6.8B31.7C-
E540 Halberd-H 10381240.5S34.8242.899%FN/A67.5A18.3C3931.2h3.6B**8.3B++
LA3 Desperado 8379521.519B*4.1720.75%D*21.519%C**13.9D-N/A595.7h9.8C+47.3D
AF-41 Hacksaw 6868125.667A0.0244.121%B**5.882%F*35.8C**N/A1581.9h17.4T*39.4D*
NS-44L Blackhand 6868164.25M+1.4340.392%C+36.765%C22.7C+N/A673h4.5C++11.3C++
AF-41 Hacksaw 6767116.091A0.4144.282%A16.418%B+37.2B+N/A1571.8h16.7T*37.7D*
NS-AM7 Archer 9466322.063M**3.6259.055%C++9.091%D-6.9C+2.9C++469.6h27.1C45.8C
LA39 Bruiser 6362331.879B++3.8149.336%D--9.677%D--14.4D*N/A1034.3h3.6F7.3D*
Warden 6060173.529A**2.1621.6%D-16.667%D*25C**N/A2312.4h8.9B41.1C+
MANA Anti-Personnel Turret 585769.5N/A3.8213.521%UN/A570U10U2317600.1h23.6T*174.9T*
C85 Canister 6155318.333C*12.6547.168%B**12.727%C45.8D5C*1541.2h15.7F--33.4D
NS-10 Burster 925486.75S1.0732.971%B+3.704%C--4.5C3.1C6012.1h217.2D*658.7C+
NCM3 Raven 865277.429S1.7444.136%B+N/A8.1C-5.3C756.4h33.4C-75.6C++
M40 Fury 5650510B+4.3223.274%D**N/A55.6C++6.7D2250.9h11.7C**50.1C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01590.2h
Nanite Revive Grenade01,2870.4h
Nanite Healing Grenade01750h
Snowman Soldier0590.1h
Medical Kit632,3341.8h
Nano-Armor Kit84262,91318.2h
Spawn Beacon44350.3h
Medical Applicator4069,9745.9h
Spitfire Auto-Turret111,7642.1h
Welding Device0790h
G40-F Ranger0540h
Shield Recharging Field01740.2h
Ammunition Package52,3730.9h
Anti-Infantry MANA Turret01120.1h
Recon Detection Device197,82017.7h

Check the help document for the dictionary if you want to learn more about words used here.


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