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Executor Rivaa[91AR] Rivaa
NC BR 115

KDR: 5.51

Score: 26.7m

Last Seen: Jan 1st, 2020 3:55 PM
- OFFLINE - 627.3 hour(s)

Prestige 1, Battle Rank 100 (115 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Bouncing Betty Frag Grenade M12 Kobalt LA1 Anchor AF-4A Bandit AF-18 Stalker L100 Python HESH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.456%19.567%42038119427,2755.393510.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.488%0.069C+-0.183C-1.218D*HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.216C++12.60.121C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.819%1.354%1137612263,6194667917.76609457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.335%0.045C+-0.642D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.745B++40.674B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.885%12.637%12581112215,00927769818.083717%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.203%-1.523F2.157A*0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.031C+22.30.428B89.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.625%60.024%1258512274,185912154.58379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.869%-0.028C+-0.351C--0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.117C+3.10.045C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.058%14.936%12583122954942071.30714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.976%-0.855D---0.163C-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.062C+4.20.099C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m300.8%351 (21.1k)239 (14.3k)5.5111355,70110,1076.17107115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232473719.059%16.827%32110:5927

8% Combat Medic21% Engineer17% Heavy Assault30% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJul 9th, 2019 8:05 PMJan 27th, 2020 12:29 AM (13h) (PST)Jan 1st, 2020 12:04 PM (26d) (PST)Jan 1st, 2020 11:55 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
460683920.4990.0910.0841.6000.033952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5884,08823,500305596214,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1859.6h/77.5d 6,670 9,373 23,613 178.5k 1,141 7,153 3,653 51.3m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
AF-19 Mercenary
C*
Kills:1,219
Deaths:314
KDR:3.882
Accuracy:22.344% C+
HSR:22.970% C*
GD-7F
D
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:21.639% D
HSR:16.750% D
AC-X11
C+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:24.314% C+
HSR:20.051% C
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
19A Fortuna
C+
Kills:717
Deaths:199
KDR:3.603
Accuracy:18.512% F-
HSR:21.060% C+
NSX Tanto
C
Kills:683
Deaths:156
KDR:4.378
Accuracy:21.716% D-
HSR:23.719% C
Gauss Compact S
B++
Kills:653
Deaths:180
KDR:3.628
Accuracy:20.891% D
HSR:23.277% B++
Blitz GD-10
C-
Kills:602
Deaths:164
KDR:3.671
Accuracy:22.157% C-
HSR:14.452% C-
MGR-S1 Gladius
D-
Kills:525
Deaths:184
KDR:2.853
Accuracy:21.600% D--
HSR:15.429% D-
NSX Tengu
C-
Kills:298
Deaths:98
KDR:3.041
Accuracy:31.879% D
HSR:18.121% C-
NS-7 PDW
D
Kills:270
Deaths:119
KDR:2.269
Accuracy:20.328% D-
HSR:13.333% D
NS Baron G5
D-
Kills:243
Deaths:85
KDR:2.859
Accuracy:23.513% F-
HSR:10.700% D-
MKV Suppressed
D
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% D*
HSR:15.166% D
Mauler S6
C++
Kills:205
Deaths:80
KDR:2.563
Accuracy:27.747% D*
HSR:16.098% C++
GD-66 Claw
B+
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F-
HSR:17.143% B+
LA39 Bruiser
D
Kills:169
Deaths:100
KDR:1.690
Accuracy:43.599% F
HSR:11.243% D
MGR-C1 Charger
D
Kills:60
Deaths:24
KDR:2.500
Accuracy:17.183% F-
HSR:20% D
Kills:13,251
Deaths (as Light Assault):3,657
Deaths (to Light Assaults):2,193
KDR:3.62346
Kill Difference:9,594
Playtime:423.807 hours
Usage:23%
Score:5.645m
Score/min:222
Accuracy (listed only):23.872%
HSR (listed only):17.794%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,433
Deaths:293
KDR:4.891
Accuracy:21.720% D
HSR:20.865% D
NC6 Gauss SAW
C++
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C++
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,165
Deaths:222
KDR:5.248
Accuracy:22.305% C+
HSR:19.914% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C-
NC6A GODSAW
D-
Kills:432
Deaths:110
KDR:3.927
Accuracy:21.889% D*
HSR:21.296% D-
NS-15M2
C--
Kills:313
Deaths:87
KDR:3.598
Accuracy:21.350% C--
HSR:18.850% D-
MGR-L1 Promise
D-
Kills:292
Deaths:60
KDR:4.867
Accuracy:19.553% D-
HSR:16.438% D*
NSX Naginata
C+
Kills:162
Deaths:47
KDR:3.447
Accuracy:20.225% C
HSR:26.543% C+
Kills:7,309
Deaths (as Heavy Assault):1,526
Deaths (to Heavy Assaults):2,241
KDR:4.78965
Kill Difference:5,783
Playtime:316.156 hours
Usage:17%
Score:3.904m
Score/min:206
Accuracy (listed only):21.173%
HSR (listed only):20.987%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C
Kills:1,289
Deaths:261
KDR:4.939
Accuracy:25.243% C--
HSR:19.317% C
EM4 Longshot
C
Kills:1,168
Deaths:93
KDR:12.559
Accuracy:38.271% C
HSR:75% C-
NC14 Bolt Driver
B+
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:38.544% B+
HSR:67.356% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Gauss SPR
C+
Kills:956
Deaths:140
KDR:6.829
Accuracy:32.162% C+
HSR:26.778% D-
NS-44 Commissioner
D
Kills:758
Deaths:441
KDR:1.719
Accuracy:31.332% D
HSR:12.533% D**
SAS-R
D
Kills:683
Deaths:85
KDR:8.035
Accuracy:34.334% D
HSR:60.029% D-
Blitz GD-10
C-
Kills:602
Deaths:164
KDR:3.671
Accuracy:22.157% C-
HSR:14.452% C-
MGR-S1 Gladius
D-
Kills:525
Deaths:184
KDR:2.853
Accuracy:21.600% D--
HSR:15.429% D-
NSX Tomoe
D
Kills:403
Deaths:70
KDR:5.757
Accuracy:23.402% D*
HSR:31.017% D
NS-61 Emissary
C--
Kills:316
Deaths:192
KDR:1.646
Accuracy:18.740% D**
HSR:13.608% C--
NSX Tengu
C-
Kills:298
Deaths:98
KDR:3.041
Accuracy:31.879% D
HSR:18.121% C-
NS-7 PDW
D
Kills:270
Deaths:119
KDR:2.269
Accuracy:20.328% D-
HSR:13.333% D
NS-30 Vandal
D
Kills:218
Deaths:62
KDR:3.516
Accuracy:29.175% D
HSR:20.642% D
NSX Daimyo
F
Kills:217
Deaths:32
KDR:6.781
Accuracy:30.030% F
HSR:86.636% F-
MKV Suppressed
D
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% D*
HSR:15.166% D
AF-6 Shadow
D*
Kills:169
Deaths:29
KDR:5.828
Accuracy:26.867% D**
HSR:17.752% D*
LA3 Desperado
C
Kills:131
Deaths:99
KDR:1.323
Accuracy:20.690% D*
HSR:17.557% C
NS-AM7 Archer
C+
Kills:103
Deaths:45
KDR:2.289
Accuracy:58.229% C+
HSR:15.534% C
NS-45 Pilot
D*
Kills:92
Deaths:52
KDR:1.769
Accuracy:21.851% D**
HSR:16.304% D*
NS-44L Blackhand
C
Kills:86
Deaths:21
KDR:4.095
Accuracy:37.110% D
HSR:38.372% C
Kills:10,813
Deaths (as Infiltrator):2,685
Deaths (to Infiltrators):2,078
KDR:4.02719
Kill Difference:8,128
Playtime:561.315 hours
Usage:30%
Score:7.382m
Score/min:219
Accuracy (listed only):28.675%
HSR (listed only):29.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
AF-19 Mercenary
C*
Kills:1,219
Deaths:314
KDR:3.882
Accuracy:22.344% C+
HSR:22.970% C*
GD-7F
D
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:21.639% D
HSR:16.750% D
AC-X11
C+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:24.314% C+
HSR:20.051% C
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
19A Fortuna
C+
Kills:717
Deaths:199
KDR:3.603
Accuracy:18.512% F-
HSR:21.060% C+
NSX Tanto
C
Kills:683
Deaths:156
KDR:4.378
Accuracy:21.716% D-
HSR:23.719% C
Gauss Compact S
B++
Kills:653
Deaths:180
KDR:3.628
Accuracy:20.891% D
HSR:23.277% B++
NS Baron G5
D-
Kills:243
Deaths:85
KDR:2.859
Accuracy:23.513% F-
HSR:10.700% D-
Mauler S6
C++
Kills:205
Deaths:80
KDR:2.563
Accuracy:27.747% D*
HSR:16.098% C++
MGR-M1 Bishop
C
Kills:193
Deaths:37
KDR:5.216
Accuracy:31.336% C
HSR:18.135% D**
GD-66 Claw
B+
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F-
HSR:17.143% B+
LA39 Bruiser
D
Kills:169
Deaths:100
KDR:1.690
Accuracy:43.599% F
HSR:11.243% D
MGR-C1 Charger
D
Kills:60
Deaths:24
KDR:2.500
Accuracy:17.183% F-
HSR:20% D
Warden
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D-
HSR:16.667% D*
Kills:10,441
Deaths (as Engineer):2,738
Deaths (to Engineers):1,306
KDR:3.81337
Kill Difference:7,703
Playtime:388.987 hours
Usage:21%
Score:6.397m
Score/min:274
Accuracy (listed only):24.636%
HSR (listed only):18.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
C+
Kills:1,185
Deaths:280
KDR:4.232
Accuracy:21.522% D
HSR:21.266% C+
NC1 Gauss Rifle
C
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:20.494% C--
HSR:19.848% C
NC9 A-Tross
D
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:19.838% D*
HSR:20.051% D
GR-22
C--
Kills:1,172
Deaths:342
KDR:3.427
Accuracy:18.682% D*
HSR:16.638% C--
Reaper DMR
D-
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:21.487% D-
HSR:19.023% D-
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Blitz GD-10
C-
Kills:602
Deaths:164
KDR:3.671
Accuracy:22.157% C-
HSR:14.452% C-
MGR-S1 Gladius
D-
Kills:525
Deaths:184
KDR:2.853
Accuracy:21.600% D--
HSR:15.429% D-
NSX Tengu
C-
Kills:298
Deaths:98
KDR:3.041
Accuracy:31.879% D
HSR:18.121% C-
NS-7 PDW
D
Kills:270
Deaths:119
KDR:2.269
Accuracy:20.328% D-
HSR:13.333% D
NS Baron G5
D-
Kills:243
Deaths:85
KDR:2.859
Accuracy:23.513% F-
HSR:10.700% D-
MKV Suppressed
D
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% D*
HSR:15.166% D
Mauler S6
C++
Kills:205
Deaths:80
KDR:2.563
Accuracy:27.747% D*
HSR:16.098% C++
GD-66 Claw
B+
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F-
HSR:17.143% B+
LA39 Bruiser
D
Kills:169
Deaths:100
KDR:1.690
Accuracy:43.599% F
HSR:11.243% D
Kills:9,740
Deaths (as Combat Medic):2,944
Deaths (to Combat Medics):745
KDR:3.30842
Kill Difference:6,796
Playtime:143.151 hours
Usage:8%
Score:2.771m
Score/min:323
Accuracy (listed only):24.657%
HSR (listed only):16.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:120
Deaths:13
KDR:9.231
Accuracy:45.313% B**
HSR:12.500% D
AF-41 Hacksaw
A+
Kills:118
Deaths:12
KDR:9.833
Accuracy:46.323% A+
HSR:15.254% C*
NS-10 Burster
B+
Kills:104
Deaths:10
KDR:10.400
Accuracy:32.983% B+
HSR:5.769% C+
NS-10 Burster
B+
Kills:94
Deaths:10
KDR:9.400
Accuracy:32.918% B+
HSR:2.128% D--
NCM3 Raven
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:43.904% B+
HSR:0% F-
Kills:488
Deaths (as MAX Suit):26.500
Deaths (to MAX Suits):296
KDR:18.41509
Kill Difference:461.500
Playtime:29.565 hours
Usage:2%
Score:0.580m
Score/min:327
Accuracy (listed only):40.288%
HSR (listed only):7.130%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,260
V. Kills:174 N/A
Deaths:39
KDR:32.308
Accuracy:42.439% D
KPH:58.300 C*
VKPH:8.100 C+
L100 Python AP
A
Kills:936
V. Kills:313 298%
Deaths:15
KDR:62.400
Accuracy:44.911% D*
KPH:49.300 A
VKPH:16.500 C
C75 Viper
C*
Kills:169
V. Kills:36 457%
Deaths:7
KDR:24.143
Accuracy:29.604% D-
KPH:33.500 C*
VKPH:7.100 C
Kills:2,365 (2,365 + 0)
Deaths:61
KDR:38.770
VKDR:8.574
Vehicle Kills:523
Kill Difference:2,304
Playtime:45.633 hours
Usage:2%
Score:0.599m
Score/min:219
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:790
V. Kills:107 N/A
Deaths:17
KDR:46.471
Accuracy:46.759% C+
KPH:70.500 A++
VKPH:9.500 C*
E540 Halberd
A**
Kills:758
V. Kills:213 354%
Deaths:36
KDR:21.056
Accuracy:48.052% B+
KPH:54.300 A**
VKPH:15.200 C++
Titan-150 HEAT
A++
Kills:321
V. Kills:96 331%
Deaths:22
KDR:14.591
Accuracy:48.034% C++
KPH:41 A++
VKPH:12.300 B++
Enforcer ML85
A
Kills:199
V. Kills:105 188%
Deaths:25
KDR:7.960
Accuracy:45.854% B+
KPH:34.400 A
VKPH:18.100 C**
M20 Basilisk
A++
Kills:177
V. Kills:28 N/A
Deaths:17
KDR:10.412
Accuracy:32.666% B
KPH:43.400 A++
VKPH:6.900 C+
Titan-150 AP
A+
Kills:143
V. Kills:53 265%
Deaths:9
KDR:15.889
Accuracy:40.955% D*
KPH:40.400 A+
VKPH:15 C++
C85 Canister
C*
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:48.042% B**
KPH:45.700 D
VKPH:4.900 C*
M12 Kobalt
C**
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:11.786% D
KPH:67.900 C**
VKPH:1.300 C--
Kills:2,496 (1,254 + 1,242)
Deaths:132
KDR:18.909
VKDR:4.614
Vehicle Kills:609
Kill Difference:2,364
Playtime:48.408 hours
Usage:3%
Score:1.018m
Score/min:351
Driving Accuracy:40.955%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:220
V. Kills:16 N/A
Deaths:13
KDR:16.923
Accuracy:46.753% C--
KPH:96.700 C+
VKPH:7 C
E540 Halberd-H
A++
Kills:201
V. Kills:41 479%
Deaths:3
KDR:67
Accuracy:44.098% D**
KPH:74.400 A++
VKPH:15.200 D
M96 Mjolnir-H
B+
Kills:68
V. Kills:36 184%
Deaths:11
KDR:6.182
Accuracy:41.067% D-
KPH:57.900 B+
VKPH:30.600 C+
Kills:489 (0 + 489)
Deaths:27
KDR:18.111
VKDR:3.444
Vehicle Kills:93
Kill Difference:462
Playtime:6.151 hours
Usage:0%
Score:0.146m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:41.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,475
V. Kills:44 N/A
Deaths:17
KDR:86.765
Accuracy:14.077% D
KPH:89.900 B*
VKPH:2.700 C++
M12 Kobalt
C++
Kills:1,188
V. Kills:35 N/A
Deaths:12
KDR:99
Accuracy:12.377% D*
KPH:72.200 C++
VKPH:2.100 C
M20 Basilisk
A++
Kills:481
V. Kills:75 N/A
Deaths:13
KDR:37
Accuracy:31.592% D
KPH:40.300 A++
VKPH:6.300 C
M20 Basilisk
A++
Kills:314
V. Kills:57 N/A
Deaths:14
KDR:22.429
Accuracy:30.576% D-
KPH:40.700 A++
VKPH:7.400 C
G30 Walker
A++
Kills:87
V. Kills:21 395%
Deaths:4
KDR:21.750
Accuracy:22.694% D--
KPH:30 A++
VKPH:7.200 C-
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:22.521% N/A
KPH:52.700 N/A
VKPH:6.300 N/A
Kills:3,595 (0 + 3,595)
Deaths:66
KDR:54.470
VKDR:3.606
Vehicle Kills:238
Kill Difference:3,529
Playtime:56.343 hours
Usage:3%
Score:0.744m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:22.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,0862,0847129.352S23.8443.29%C+N/A123.3C+N/A32616.9h2.1C-5C
Frag Grenade 1,7851,74111741N/A1,735.4946.798%C++N/A527.6C*13.3B+16423.3h3.4B+7.2B+
M12 Kobalt 1,5191,4751786.765S81.2514.077%D19.051%C++89.9B*2.7C++25416.4h16.1B++114.7C*
LA1 Anchor 1,4581,4332934.891B**0.6221.72%D20.865%D30.4DN/A9047.1h11.6C--53.5C
AF-4A Bandit 1,3471,3383134.275M+1.2419.563%D*22.048%C+26.8CN/A9849.9h12.5C-63.9D-
AF-18 Stalker 1,3031,2892614.939M++0.5725.243%C--19.317%C23C--N/A7356h13.6C+54.1C+
L100 Python HESH 1,4341,2603932.308A*26.8042.439%D1.27%C58.3C*8.1C+21821.6h3.4C+8.1C+
C-4 1,3941,2221776.904M**1.3922.179%DN/A162.9A++22.9C-7997.5h1.3B+5.9C++
AF-19 Mercenary 1,2311,2193143.882M**1.6322.344%C+22.97%C*21.1C++N/A8357.7h12.3B55B
GD-7F 1,2151,2003633.306A**2.2121.639%D16.75%D18.3C--N/A7765.5h15.6C72.1C
Tank Mine 1,7291,2004228.571U23.0628.351%CN/A142.9B++63C+8098.4h1.6B+5.7B
NC6 Gauss SAW 1,1941,1881986M*0.4920.911%C++21.381%C28.8C+N/A11241.2h9.4B45B+
M12 Kobalt 1,2231,1881299U93.4912.377%D*19.781%C++72C++2.1C22616.5h18.2C*147.3C
Gauss Rifle S 1,2091,1852804.232M++1.2821.522%D21.266%C+31.3C+N/A8337.9h14.4D--66.8D-
NC1 Gauss Rifle 1,2051,1843952.997A++2.5120.494%C--19.848%C20.6CN/A7857.6h14.9C--72.9C
AC-X11 1,1941,1822704.378M*1.1324.314%C+20.051%C26.2C+N/A7045.2h10.5C++43.4C++
NC9 A-Tross 1,1991,1773023.897A*1.6119.838%D*20.051%D23.4DN/A6050.4h11.5D58D-
Razor GD-23 1,1841,1752235.269S0.2423.028%C19.149%C27.4C++N/A6742.9h12.6C*54.8C++
GR-22 1,1841,1723423.427A++2.0818.682%D*16.638%C--24.4CN/A6248.1h15.8D84.4D-
NS-11C 1,1861,1692854.102M**1.4120.422%D17.793%C24.9C+N/A6847h15.5C+76C
EM6 1,1841,1692404.871A++0.6421.797%C+24.465%C++33CN/A8035.4h11.6C+53.2C++
EM4 Longshot 1,1751,1689312.559M**7.0538.271%C75%C-27.7CN/A8242.2h2.2C+5.7C++
Reaper DMR 1,1851,1672953.956B*1.5621.487%D-19.023%D-28.5CN/A8641h11.1C--51.6D
GD-22S 1,1761,1652225.248A**0.2622.305%C+19.914%D31.7CN/A9336.7h11.8C+53C++
NC14 Bolt Driver 1,1621,1619012.9S7.3938.544%B+67.356%D25.1C++N/A7346.2h2.4B+6.2B+
AF-4 Cyclone 1,1631,1573383.423A+2.0921.043%D-17.373%C26.2CN/A7544.2h11.8C+56C
EM1 1,1691,1552694.294M++1.2220.805%C+19.134%C-29.6CN/A7139h12.8C**61.7C*
Gauss SPR 9599561406.829M++1.3232.162%C+26.778%D-30C++N/A7531.9h4.8B+14.9B+
L100 Python AP 1,2499361562.4S56.8944.911%D*N/A49.3A16.5C22719h4.1B++9.1B+
Titan-150 HESH 8977901746.471M++40.9646.759%C+1.646%C+70.5A++9.6C**25111.2h2.9B+6.2B+
C-4 ARX 8487771286.07A*0.5622.906%D--N/A168.9B**15.4D*6294.6h1.3C+5.6C--
E540 Halberd 9717583621.056A++15.5448.052%B+1.187%D--54.1A**15.2C++33314h4A8.4B**
NS-44 Commissioner 7637584411.719B++3.7931.332%D12.533%D**17.3DN/A5043.9h3.4B+10.9C*
19A Fortuna 7297171993.603A*1.9118.512%F-21.06%C+23.7DN/A5730.3h13.2D*71.3F-
NSX Tanto 6976831564.378M*1.1321.716%D-23.719%C22CN/A7331.1h16.7C77C
SAS-R 687683858.035A++2.5234.334%D60.029%D-22DN/A8331h3D*8.9D--
Gauss Compact S 6656531803.628M1.8820.891%D23.277%B++32.5B++N/A11920.1h11.8C+56.7C+
Blitz GD-10 6066021643.671A**1.8422.157%C-14.452%C-24.1CN/A6825h16.1C+72.6C+
Spear Anti-Vehicle Phalanx Turret 7145481536.533S31.0244.281%C++2.372%D63.7A+19.3C+3128.6h5.8B*13B*
MGR-S1 Gladius 5345251842.853B**2.6621.6%D--15.429%D-15.7DN/A5933.4h11.9C55.2C
M20 Basilisk 5564811337U31.4931.592%D6.861%B+40.4A++6.3C19311.9h53.8B**170.3B*
Shrike 5744441114S1.5147.695%D--3.829%B++31.9B++9.4C-21613.9h5.2B++10.9B
Sticky Grenade 4474371437N/A431.4944.273%D--N/A624.3D14.3C+17080.7h2.8C6.2C
NC6A GODSAW 4444321103.927B*1.5821.889%D*21.296%D-26.5D--N/A10016.3h9.9C+45.1C-
NSX Tomoe 407403705.757M+0.2523.402%D*31.017%D20.9DN/A5719.3h17.1D72.9D
Titan-150 HEAT 4173212214.591A++9.0848.034%C++3.427%B+41.2A++12.3B++3277.8h5.1C++10.5B
NS-61 Emissary 3193161921.646A3.8718.74%D**13.608%C--19.8CN/A6416h11.9C*63.5C+
M20 Basilisk 3713141422.429U16.9230.576%D-5.096%C40.8A++7.4C2027.7h49.9A163.3B**
NS-15M2 317313873.598B*1.9121.35%C--18.85%D-24.6DN/A9312.7h15.5D72.8C
NSX Tengu 301298983.041A++2.4731.879%D18.121%C-23.5C--N/A6612.7h16.1C50.4C
MGR-L1 Promise 296292604.867M0.6419.553%D-16.438%D*27.3DN/A16210.7h15.5C+79.2C+
NS-7 PDW 2722701192.269A++3.2420.328%D-13.333%D18C-N/A6815h17.6C-86.7C-
M12 Kobalt 2692592129.5B++123.9916.027%D*22.394%B**117.7C**4.5C+3922.2h18.3C*114.4C
NS Baron G5 246243852.859A**2.6523.513%F-10.7%D-19.8DN/A5912.3h5.1C21.7C+
NC05 Jackhammer 225223544.13M1.3839.096%D19.731%B**28.6C-N/A1317.8h6.4D-16.3D
C85 Canister-H 2362201316.923B+11.4146.753%C--14.091%B*95.7C+7C3332.3h10D21.5D
NS-30 Vandal 222218623.516B*2.0029.175%D20.642%D22.2DN/A869.8h7.7D*26.4D-
NSX Daimyo 217217326.781B**1.2730.03%F86.636%F-18.9D*N/A5611.5h4.6F--15.4F**
MKV Suppressed 215211703.014M2.5019.201%D*15.166%D16.6DN/A6412.7h17.1C-88.8C--
Mauler S6 207205802.563A2.9527.747%D*16.098%C++16DN/A7712.8h6.1D22.2D--
E540 Halberd-H 242201367S61.4944.098%D**N/A74.4A++15.2D3612.7h3.3A7.5B**
Enforcer ML85 304199257.96B++2.4545.854%B+N/A34.3A18.1C**2895.8h13.3C+28.9B+
MGR-M1 Bishop 196193375.216A++0.3031.336%C18.135%D**24.7CN/A1047.8h7.3C+23.3C+
M20 Basilisk 2051771710.412M*4.9032.666%B2.26%D*43.2A++6.8C+1874.1h51.6B**158.1B**
GD-66 Claw 177175921.902B+3.6136.766%F-17.143%B+20.1D-N/A748.7h3.2D-8.7D**
LA39 Bruiser 1721691001.69B+3.8243.599%F11.243%D20.1D-N/A948.4h2.8C-6.4D-
AF-6 Shadow 175169295.828A**0.3226.867%D**17.752%D*19D--N/A598.9h7.8D**28.9F
NS Decimator 221169295.828S0.3247.326%FN/A30.7C9.5D-2175.5h4.5C*9.5C-
C75 Viper 205169724.143S18.6329.604%D-N/A33.8C**7.2C1915h11B+37.2C++
NSX Naginata 162162473.447A*2.0620.225%C26.543%C+35.2CN/A1524.6h12.5C++61.9C++
Titan-150 AP 196143915.889B**10.3840.955%D*2.098%C40.9A+15.1C++11683.5h3.7B++8.9C**
Mag-Cutter 1401319,4080.014C5.5032.419%BN/A0.1C-N/A01542.5h1.5B*4.7B+
LA3 Desperado 137131991.323B+4.1920.69%D*17.557%C13.5D-N/A549.7h9.5C+46D
Rocklet Rifle 210122442.773S2.7431.751%F--N/A13.9D*10D*1938.8h51.5D-162.3F--
AF-41 Hacksaw 120120139.231M**3.7245.313%B**12.5%D35.3C**N/A1683.4h19.3T42.7D--
AF-41 Hacksaw 118118129.833M**4.3246.323%A+15.254%C*35.8BN/A1653.3h19.5T-42.1D--
MANA Anti-Personnel Turret 112111186.167N/A0.6614.89%UN/A1110U10U4044400.1h28T*187.8T*
NS-10 Burster 1721041010.4U4.8932.983%B+5.769%C+7.2B*4.7B++8114.4h138.5B+420.1B+
NS-AM7 Archer 142103452.289S3.2258.229%C+15.534%C8.3C++3.1B5712.4h22.9C+39.3C+
NS-10 Burster 15194109.4U3.8932.918%B+2.128%D--6.5B+4C*7314.4h153.6C*466.5B+
NS-45 Pilot 9292521.769B+3.7421.851%D**16.304%D*18.8DN/A554.9h7C*32.2C--
G30 Walker 10887421.75S16.2422.694%D--9.195%A*30A++7.2C-1572.9h87.7A++386.4B**
NS-44L Blackhand 8786214.095M1.4237.11%D38.372%C18.7CN/A614.6h4.8C+13C+
NS Annihilator 13074184.111S1.4080.366%C+N/A12.8B+9.7B+1795.8h10.7B+13.3B+
M96 Mjolnir-H 10468116.182B++0.6741.067%D-N/A56.7B+30C+5951.2h37.7C*91.8C+
MGR-C1 Charger 6060242.5A++3.0117.183%F-20%D18.2DN/A933.3h15.2C88.3D*
Warden 6060173.529A*1.9821.6%D-16.667%D*25C*N/A2772.4h8.9B41.1C+
C85 Canister 6256511.2C5.6948.042%B**12.5%C46.7D5C*1531.2h16.4F34.2D
NCM3 Raven 865286.5S0.9943.904%B+N/A7.8C--5.1C-796.7h36.1D82.2C+
M12 Kobalt 5352152M++46.4911.786%D15.385%C+65C*1.3C--2510.8h16.6B140.8C+
Xiphos Anti-Personnel Phalanx Turret 5751151N/A45.4926.026%UN/A510U60U998000.1h66.1T*254.1T*
M40 Fury 565068.333C**2.8222.521%D**N/A55.6C++6.7D2140.9h11.7B52C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit118416,25929.6h
Anti-Vehicle MANA Turret01840.2h
Spawn Beacon59960.6h
Nanite Revive Grenade01,8460.5h
Nanite Healing Grenade02600.1h
Medical Kit802,6072.1h
Medical Applicator52105,9249h
Spitfire Auto-Turret234,5924.5h
Welding Device01010h
G40-F Ranger0540h
Recon Detection Device229,52521.9h
Shield Recharging Field02000.2h
Ammunition Package135,6042.3h
Anti-Infantry MANA Turret12790.3h
Snowman Soldier0810.1h
Nano-Repair Grenade01470h

Check the help document for the dictionary if you want to learn more about words used here.


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