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Director General Rivaa[91AR] Rivaa
NC BR 95

KDR: 5.58

Score: 24m

Last Seen: Sep 15th, 2019 7:39 PM
- OFFLINE - 751.9 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Cobalt
Level Progress (to 96): 13%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Bouncing Betty Frag Grenade LA1 Anchor M12 Kobalt AF-4A Bandit AF-18 Stalker C-4 GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,225,980 MLG Score: 980
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.539%19.811%42737117925,2545.67251-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.606%0.092C+-0.194C-1.276D**HEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.225C++12.50.125C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.196%1.613%1026612103,0374276167.11241492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.306%0.089C+-0.541D-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.761B++40.692B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.812%13.098%13151012064,51223763818.958706%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.272%-1.487F1.967A++0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.40.041C+23.10.423B93.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.738%61.542%1315512113,903804144.84845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%0.017C+-0.348C--0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.13C++30.05C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.562%13.462%13152121436437150.981132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%-0.969D---0.029C+0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.327C-4.6-0.075C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m305.2%352 (21.1k)240 (14.4k)5.5833349,4468,8566.2488795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216417219.184%17.328%33211:1422

7% Combat Medic19% Engineer19% Heavy Assault30% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJul 9th, 2019 8:05 PMOct 15th, 2019 5:54 AM (2d) (PST)Sep 15th, 2019 4:56 PM (31d) (PST)Sep 15th, 2019 3:39 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
447673800.4940.0890.0861.6080.033980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8094,04322,766305596214,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1667.1h/69.5d 5,894 8,568 21,002 160.8k 1,035 6,563 3,251 44.7m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
GD-7F
D
Kills:1,190
Deaths:357
KDR:3.333
Accuracy:21.597% D
HSR:16.807% D
AC-X11
C+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:24.314% C+
HSR:20.051% C
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
AF-19 Mercenary
B
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B
19A Fortuna
C++
Kills:690
Deaths:188
KDR:3.670
Accuracy:18.414% F-
HSR:21.159% C++
NSX Tanto
C
Kills:670
Deaths:148
KDR:4.527
Accuracy:21.794% D-
HSR:23.881% C
Blitz GD-10
C-
Kills:585
Deaths:154
KDR:3.799
Accuracy:21.931% C-
HSR:13.846% C--
MGR-S1 Gladius
D-
Kills:420
Deaths:136
KDR:3.088
Accuracy:20.867% D--
HSR:15.952% D-
NSX Tengu
C
Kills:238
Deaths:80
KDR:2.975
Accuracy:31.906% D
HSR:18.908% C
MKV Suppressed
D
Kills:201
Deaths:66
KDR:3.045
Accuracy:19.270% D*
HSR:15.423% D
Mauler S6
C++
Kills:200
Deaths:77
KDR:2.597
Accuracy:27.435% D**
HSR:16% C++
NS Baron G5
D*
Kills:169
Deaths:67
KDR:2.522
Accuracy:23.584% F-
HSR:8.876% D*
LA39 Bruiser
D-
Kills:164
Deaths:93
KDR:1.763
Accuracy:43.798% F
HSR:10.366% D-
NS-7 PDW
D
Kills:98
Deaths:40
KDR:2.450
Accuracy:19.171% D--
HSR:13.265% D
MGR-C1 Charger
C-
Kills:51
Deaths:17
KDR:3
Accuracy:17.237% F-
HSR:21.569% C-
Kills:11,850
Deaths (as Light Assault):3,157
Deaths (to Light Assaults):1,877
KDR:3.75356
Kill Difference:8,693
Playtime:389.814 hours
Usage:23%
Score:5.129m
Score/min:219
Accuracy (listed only):23.201%
HSR (listed only):17.554%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,413
Deaths:284
KDR:4.975
Accuracy:21.616% D
HSR:20.948% D
NC6 Gauss SAW
C++
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C++
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,165
Deaths:222
KDR:5.248
Accuracy:22.305% C+
HSR:19.914% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C-
NC6A GODSAW
D-
Kills:415
Deaths:107
KDR:3.879
Accuracy:21.939% D*
HSR:21.687% D-
NS-15M2
C--
Kills:309
Deaths:87
KDR:3.552
Accuracy:21.410% C--
HSR:19.094% D-
MGR-L1 Promise
D
Kills:282
Deaths:58
KDR:4.862
Accuracy:19.980% D
HSR:16.667% D--
NSX Naginata
C+
Kills:162
Deaths:47
KDR:3.447
Accuracy:20.225% C
HSR:26.543% C+
Kills:7,258
Deaths (as Heavy Assault):1,512
Deaths (to Heavy Assaults):1,997
KDR:4.80026
Kill Difference:5,746
Playtime:309.561 hours
Usage:19%
Score:3.843m
Score/min:207
Accuracy (listed only):21.221%
HSR (listed only):21.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C
Kills:1,288
Deaths:261
KDR:4.935
Accuracy:25.239% C--
HSR:19.255% C
EM4 Longshot
C+
Kills:1,168
Deaths:93
KDR:12.559
Accuracy:38.271% C+
HSR:75% C-
NC14 Bolt Driver
B+
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:38.544% B+
HSR:67.356% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Gauss SPR
C+
Kills:802
Deaths:115
KDR:6.974
Accuracy:32.185% C+
HSR:28.180% D
NS-44 Commissioner
D
Kills:741
Deaths:431
KDR:1.719
Accuracy:31.417% D
HSR:12.821% D*
Blitz GD-10
C-
Kills:585
Deaths:154
KDR:3.799
Accuracy:21.931% C-
HSR:13.846% C--
SAS-R
D-
Kills:557
Deaths:62
KDR:8.984
Accuracy:33.673% D-
HSR:59.426% D-
MGR-S1 Gladius
D-
Kills:420
Deaths:136
KDR:3.088
Accuracy:20.867% D--
HSR:15.952% D-
NSX Tomoe
D
Kills:400
Deaths:66
KDR:6.061
Accuracy:23.403% D*
HSR:31.250% D
NS-61 Emissary
C--
Kills:316
Deaths:192
KDR:1.646
Accuracy:18.740% D**
HSR:13.608% C--
NSX Tengu
C
Kills:238
Deaths:80
KDR:2.975
Accuracy:31.906% D
HSR:18.908% C
NSX Daimyo
F
Kills:215
Deaths:31
KDR:6.935
Accuracy:30.192% F
HSR:86.977% F-
MKV Suppressed
D
Kills:201
Deaths:66
KDR:3.045
Accuracy:19.270% D*
HSR:15.423% D
AF-6 Shadow
D*
Kills:166
Deaths:29
KDR:5.724
Accuracy:26.837% D*
HSR:18.072% D*
LA3 Desperado
C**
Kills:98
Deaths:65
KDR:1.508
Accuracy:21.113% D*
HSR:21.429% C**
NS-7 PDW
D
Kills:98
Deaths:40
KDR:2.450
Accuracy:19.171% D--
HSR:13.265% D
NS-AM7 Archer
C+
Kills:95
Deaths:39
KDR:2.436
Accuracy:58.307% C+
HSR:15.790% C+
NS-45 Pilot
D--
Kills:83
Deaths:49
KDR:1.694
Accuracy:21.066% F
HSR:18.072% D--
NS-44L Blackhand
C+
Kills:71
Deaths:17
KDR:4.176
Accuracy:39.731% C+
HSR:36.620% C
Kills:9,860
Deaths (as Infiltrator):2,354
Deaths (to Infiltrators):1,828
KDR:4.18862
Kill Difference:7,506
Playtime:499.146 hours
Usage:30%
Score:6.629m
Score/min:221
Accuracy (listed only):28.645%
HSR (listed only):29.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
GD-7F
D
Kills:1,190
Deaths:357
KDR:3.333
Accuracy:21.597% D
HSR:16.807% D
AC-X11
C+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:24.314% C+
HSR:20.051% C
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
AF-19 Mercenary
B
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B
19A Fortuna
C++
Kills:690
Deaths:188
KDR:3.670
Accuracy:18.414% F-
HSR:21.159% C++
NSX Tanto
C
Kills:670
Deaths:148
KDR:4.527
Accuracy:21.794% D-
HSR:23.881% C
Mauler S6
C++
Kills:200
Deaths:77
KDR:2.597
Accuracy:27.435% D**
HSR:16% C++
MGR-M1 Bishop
C+
Kills:172
Deaths:34
KDR:5.059
Accuracy:31.984% C+
HSR:17.442% F
NS Baron G5
D*
Kills:169
Deaths:67
KDR:2.522
Accuracy:23.584% F-
HSR:8.876% D*
LA39 Bruiser
D-
Kills:164
Deaths:93
KDR:1.763
Accuracy:43.798% F
HSR:10.366% D-
Warden
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D-
HSR:16.667% D*
MGR-C1 Charger
C-
Kills:51
Deaths:17
KDR:3
Accuracy:17.237% F-
HSR:21.569% C-
Kills:9,383
Deaths (as Engineer):2,394
Deaths (to Engineers):1,164
KDR:3.91938
Kill Difference:6,989
Playtime:319.943 hours
Usage:19%
Score:5.308m
Score/min:277
Accuracy (listed only):24.072%
HSR (listed only):18.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:20.494% D
HSR:19.848% C
NC9 A-Tross
D
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:19.838% D*
HSR:20.051% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Reaper DMR
D
Kills:754
Deaths:190
KDR:3.968
Accuracy:21.843% D-
HSR:20.027% D
Gauss Rifle S
C++
Kills:654
Deaths:134
KDR:4.881
Accuracy:21.398% D
HSR:21.407% C++
Blitz GD-10
C-
Kills:585
Deaths:154
KDR:3.799
Accuracy:21.931% C-
HSR:13.846% C--
MGR-S1 Gladius
D-
Kills:420
Deaths:136
KDR:3.088
Accuracy:20.867% D--
HSR:15.952% D-
GR-22
C-
Kills:363
Deaths:106
KDR:3.425
Accuracy:18.799% D*
HSR:16.529% C-
NSX Tengu
C
Kills:238
Deaths:80
KDR:2.975
Accuracy:31.906% D
HSR:18.908% C
MKV Suppressed
D
Kills:201
Deaths:66
KDR:3.045
Accuracy:19.270% D*
HSR:15.423% D
Mauler S6
C++
Kills:200
Deaths:77
KDR:2.597
Accuracy:27.435% D**
HSR:16% C++
NS Baron G5
D*
Kills:169
Deaths:67
KDR:2.522
Accuracy:23.584% F-
HSR:8.876% D*
LA39 Bruiser
D-
Kills:164
Deaths:93
KDR:1.763
Accuracy:43.798% F
HSR:10.366% D-
NS-7 PDW
D
Kills:98
Deaths:40
KDR:2.450
Accuracy:19.171% D--
HSR:13.265% D
Kills:7,364
Deaths (as Combat Medic):2,178
Deaths (to Combat Medics):654
KDR:3.38108
Kill Difference:5,186
Playtime:124.565 hours
Usage:7%
Score:2.503m
Score/min:335
Accuracy (listed only):23.670%
HSR (listed only):16.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:120
Deaths:13
KDR:9.231
Accuracy:45.313% B**
HSR:12.500% D
AF-41 Hacksaw
A+
Kills:118
Deaths:12
KDR:9.833
Accuracy:46.323% A+
HSR:15.254% C*
NS-10 Burster
B+
Kills:102
Deaths:10
KDR:10.200
Accuracy:32.736% B+
HSR:5.882% C+
NS-10 Burster
B
Kills:87
Deaths:10
KDR:8.700
Accuracy:32.736% B
HSR:2.299% D--
NCM3 Raven
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:43.946% B+
HSR:0% F-
Kills:479
Deaths (as MAX Suit):26.500
Deaths (to MAX Suits):254
KDR:18.07547
Kill Difference:452.500
Playtime:28.181 hours
Usage:2%
Score:0.563m
Score/min:333
Accuracy (listed only):40.210%
HSR (listed only):7.187%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,171
V. Kills:157 N/A
Deaths:39
KDR:30.026
Accuracy:43.235% D
KPH:58.200 C*
VKPH:7.800 C+
L100 Python AP
A
Kills:537
V. Kills:172 310%
Deaths:15
KDR:35.800
Accuracy:42.328% D**
KPH:49.400 A
VKPH:15.800 C-
C75 Viper
C**
Kills:161
V. Kills:36 435%
Deaths:7
KDR:23
Accuracy:29.282% D--
KPH:34.200 C**
VKPH:7.700 C+
Kills:1,869 (1,869 + 0)
Deaths:61
KDR:30.639
VKDR:5.984
Vehicle Kills:365
Kill Difference:1,808
Playtime:35.698 hours
Usage:2%
Score:0.475m
Score/min:222
Driving Accuracy:29.282%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:704
V. Kills:98 N/A
Deaths:17
KDR:41.412
Accuracy:46.276% C+
KPH:67.500 A+
VKPH:9.400 C*
E540 Halberd
A*
Kills:680
V. Kills:184 368%
Deaths:36
KDR:18.889
Accuracy:48.199% B+
KPH:53.800 A*
VKPH:14.600 C+
Titan-150 HEAT
A*
Kills:321
V. Kills:96 331%
Deaths:22
KDR:14.591
Accuracy:48.034% C++
KPH:41 A*
VKPH:12.300 B*
Enforcer ML85
A
Kills:199
V. Kills:105 188%
Deaths:25
KDR:7.960
Accuracy:45.833% B+
KPH:34.600 A
VKPH:18.300 B
M20 Basilisk
A+
Kills:169
V. Kills:27 N/A
Deaths:17
KDR:9.941
Accuracy:32.266% C*
KPH:43.800 A+
VKPH:7 C+
Titan-150 AP
A++
Kills:143
V. Kills:53 265%
Deaths:9
KDR:15.889
Accuracy:40.955% D*
KPH:40.400 A++
VKPH:15 C++
C85 Canister
C*
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:48.042% B**
KPH:45.700 D
VKPH:4.900 C*
M12 Kobalt
C**
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:11.786% D
KPH:68 C**
VKPH:1.300 C--
Kills:2,324 (1,168 + 1,156)
Deaths:132
KDR:17.606
VKDR:4.318
Vehicle Kills:570
Kill Difference:2,192
Playtime:46.043 hours
Usage:3%
Score:0.953m
Score/min:345
Driving Accuracy:40.955%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:205
V. Kills:16 N/A
Deaths:13
KDR:15.769
Accuracy:47.147% C
KPH:96.800 C+
VKPH:7.600 C+
E540 Halberd-H
A
Kills:90
V. Kills:25 346%
Deaths:3
KDR:30
Accuracy:44.250% D**
KPH:66.500 A
VKPH:18.500 C
M96 Mjolnir-H
B+
Kills:66
V. Kills:36 178%
Deaths:11
KDR:6
Accuracy:43.553% D
KPH:61.200 B+
VKPH:33.400 C*
Kills:361 (0 + 361)
Deaths:27
KDR:13.370
VKDR:2.852
Vehicle Kills:77
Kill Difference:334
Playtime:4.551 hours
Usage:0%
Score:0.121m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:43.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,382
V. Kills:42 N/A
Deaths:17
KDR:81.294
Accuracy:13.965% D
KPH:88.800 B++
VKPH:2.700 C++
M12 Kobalt
C++
Kills:1,115
V. Kills:31 N/A
Deaths:12
KDR:92.917
Accuracy:12.470% D*
KPH:73.200 C++
VKPH:2 C-
M20 Basilisk
A++
Kills:459
V. Kills:70 N/A
Deaths:13
KDR:35.308
Accuracy:31.297% D
KPH:40.500 A++
VKPH:6.200 C
M20 Basilisk
A++
Kills:308
V. Kills:57 N/A
Deaths:14
KDR:22
Accuracy:30.401% D-
KPH:41.900 A++
VKPH:7.800 C
G30 Walker
A++
Kills:86
V. Kills:21 391%
Deaths:4
KDR:21.500
Accuracy:22.930% D-
KPH:30.400 A++
VKPH:7.400 C
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:22.669% N/A
KPH:53.900 N/A
VKPH:6.500 N/A
Kills:3,400 (0 + 3,400)
Deaths:66
KDR:51.515
VKDR:3.439
Vehicle Kills:227
Kill Difference:3,334
Playtime:53.234 hours
Usage:3%
Score:0.704m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:22.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,7971,7956228.952S23.3742.762%C+N/A117.3C+N/A31015.3h2.1C-5C+
Frag Grenade 1,5521,52011520N/A1,514.4246.364%C++N/A506.7C++10.7B+15723h3.5B+7.6B+
LA1 Anchor 1,4371,4132844.975B**0.6121.616%D20.948%D30.6DN/A8946.2h11.5C--53.3C
M12 Kobalt 1,4241,3821781.294S75.7113.965%D18.234%C+88.6B++2.7C++25115.6h16.1B++115.3C++
AF-4A Bandit 1,3471,3383134.275A**1.3119.563%D*22.048%C+26.8CN/A9749.9h12.5C-63.9D
AF-18 Stalker 1,3021,2882614.935M++0.6525.239%C--19.255%C23.2C--N/A7455.6h13.7C54.1C+
C-4 1,3771,2061776.814M**1.2322.067%DN/A160.8A++22.8C-7697.5h1.3B+6C++
GD-7F 1,2041,1903573.333A**2.2521.597%D16.807%D18.3C-N/A7664.9h15.5C-71.8C
NC6 Gauss SAW 1,1941,1881986S0.4220.911%C++21.381%C28.8C+N/A10941.2h9.4B45B
NC1 Gauss Rifle 1,2051,1843952.997A++2.5920.494%D19.848%C20.6CN/A7657.6h14.9C--72.9C
AC-X11 1,1941,1822704.378M*1.2124.314%C+20.051%C26.2C+N/A7045.2h10.5C+43.4C++
NC9 A-Tross 1,1991,1773023.897A*1.6919.838%D*20.051%D23.4DN/A6050.4h11.5D58D-
Razor GD-23 1,1841,1752235.269S0.3123.028%C19.149%C27.4C++N/A6642.9h12.6C++54.8C++
L100 Python HESH 1,3281,1713930.026A++24.4443.235%D1.366%C58.3C*7.8C+21920.1h3.5C+8C+
NS-11C 1,1861,1692854.102M*1.4820.422%D17.793%C24.9C+N/A6747h15.5C+76C+
EM6 1,1841,1692404.871A*0.7121.797%C+24.465%C++33CN/A7935.4h11.6C+53.2C++
EM4 Longshot 1,1751,1689312.559M++6.9838.271%C+75%C-27.7C+N/A8142.2h2.2C++5.7C++
GD-22S 1,1761,1652225.248A*0.3422.305%C+19.914%D31.7CN/A9136.7h11.8C+53C++
NC14 Bolt Driver 1,1621,1619012.9S7.3238.544%B+67.356%D25.1C++N/A7246.2h2.4B+6.2B+
AF-4 Cyclone 1,1631,1573383.423A+2.1621.043%D-17.373%C26.2CN/A7444.2h11.8C+56C
EM1 1,1691,1552694.294M++1.2920.805%C+19.134%C-29.6CN/A7039h12.8C++61.7C*
AF-19 Mercenary 1,1621,1533053.78M**1.8022.241%C+23.504%B20.6C++N/A8056.1h12.4B55.5C**
Tank Mine 1,6311,1244028.1U22.5228.245%CN/A140.5B++63.4C++8068h1.6B+5.7B
M12 Kobalt 1,1461,1151292.917U87.3312.47%D*20.269%C**73.4C++2C-22915.2h18C*144.5C
Gauss SPR 8048021156.974M*1.3932.185%C+28.18%D29.9C++N/A7326.8h4.8B+14.9B+
Reaper DMR 7677541903.968B*1.6221.843%D-20.027%D26.4CN/A8028.6h11.6D53.1D
NS-44 Commissioner 7457414311.719B++3.8631.417%D12.821%D*17.4DN/A4942.7h3.4B+10.8C*
Titan-150 HESH 8027041741.412M+35.8346.276%C+1.847%C++67.7A+9.4C*24510.4h2.9B+6.4B
19A Fortuna 7026901883.67A*1.9118.414%F-21.159%C++23.2DN/A5529.8h13.3D*72.3F--
E540 Halberd 8646803618.889A+13.3148.199%B+1.324%D-54A**14.6C+33312.6h4A8.3B**
NSX Tanto 6836701484.527M**1.0621.794%D-23.881%C22CN/A7430.4h16.7C76.7C
Gauss Rifle S 6696541344.881M**0.7021.398%D21.407%C++30C+N/A8721.8h14.4D*67.1D-
Blitz GD-10 5885851543.799M+1.7821.931%C-13.846%C--24.2CN/A6724.2h15.9C+72.5C+
SAS-R 561557628.984A**3.4033.673%D-59.426%D-21.2DN/A8326.3h3.1D**9.2D--
L100 Python AP 7095371535.8S30.2242.328%D**N/A49.3A15.8C-23810.9h3.9B*9.2B+
Spear Anti-Vehicle Phalanx Turret 6795241437.429S31.8543.582%C++2.481%D63.9A+18.9C+3058.2h5.7B*13B*
C-4 ARX 543492915.407A++0.1821.33%D**N/A169.7B**17.6D--6472.9h1.3C+6.3D--
M20 Basilisk 5294591335.308U29.7231.297%D6.972%B+40.6A++6.2C19211.3h52.6A168B*
Shrike 5704411104.009S1.5747.873%D--3.855%B++32B++9.3C--21313.8h5.2B*10.9B
MGR-S1 Gladius 4264201363.088A2.5020.867%D--15.952%D-16.5DN/A6225.5h11.9C56.8C-
NC6A GODSAW 4264151073.879B*1.7021.939%D*21.687%D-27.9D--N/A10314.9h10C+45.5C-
NSX Tomoe 404400666.061M++0.4823.403%D*31.25%D20.8DN/A5519.2h17D72.8D
Sticky Grenade 3863781378N/A372.4246.015%DN/A630D13.3C++18040.6h2.7C5.8C
GR-22 3653631063.425A+2.1618.799%D*16.529%C-24.4CN/A7314.9h15.2C-80.9D
Titan-150 HEAT 4173212214.591A*9.0148.034%C++3.427%B41.2A*12.3B*3187.8h5.1C++10.5C**
NS-61 Emissary 3193161921.646B**3.9418.74%D**13.608%C--19.8CN/A6316h11.9B+63.5C+
NS-15M2 311309873.552B**2.0321.41%C--19.094%D-24.7DN/A9212.5h15.5D72.5C
M20 Basilisk 3653081422S16.4230.401%D-5.195%C42.2A++7.8C2077.3h48.2A158.5B**
MGR-L1 Promise 286282584.862M+0.7219.98%D16.667%D--27.4C--N/A15710.3h15.5C+77.4C+
NSX Tengu 240238802.975A++2.6131.906%D18.908%C22.7DN/A6510.5h15.8C49.7C
NC05 Jackhammer 225223544.13M+1.4539.096%D19.731%B**28.6C--N/A1277.8h6.4D-16.3D
M12 Kobalt 2242162108B*102.4214.758%D**21.759%B*120C**4.4C+3711.8h16.4B110.8C
NSX Daimyo 215215316.935A1.3530.192%F86.977%F-19D*N/A5511.3h4.5F*15.1T
C85 Canister-H 2212051315.769B10.1947.147%C14.634%B**97.6C+7.6C+3362.1h10.1D21.5D-
MKV Suppressed 205201663.045A**2.5419.27%D*15.423%D16.3DN/A6312.3h17C88.1D
Mauler S6 202200772.597A+2.9927.435%D**16%C++15.9DN/A7312.6h6.1D22.2D--
Enforcer ML85 304199257.96B++2.3845.833%B+N/A34.9A18.4B2885.7h13.1C+28.6B+
MGR-M1 Bishop 174172345.059A*0.5231.984%C+17.442%F23.2CN/A897.4h7.4C23.3C+
M20 Basilisk 196169179.941M*4.3632.266%C*2.367%D*43.3A+6.9C+1903.9h51.1B**158.4B*
NS Baron G5 172169672.522A++3.0623.584%F-8.876%D*18DN/A539.4h5.3C22.4C+
AF-6 Shadow 172166295.724A**0.1426.837%D*18.072%D*18.7D-N/A588.9h7.8D**29D**
LA39 Bruiser 167164931.763B+3.8243.798%F10.366%D-20D-N/A928.2h2.8C-6.4D-
NSX Naginata 162162473.447A*2.1420.225%C26.543%C+35.2CN/A1504.6h12.5C++61.9C++
C75 Viper 197161723S17.4229.282%D--N/A34.3C**7.7C+1944.7h10.7B+36.7C++
NS Decimator 203157285.607S0.0247.778%FN/A30.2C8.8D-1975.2h4.7C++9.7C--
Titan-150 AP 196143915.889A+10.3140.955%D*2.098%C40.9A++15.1C++10873.5h3.7B++8.9B
Mag-Cutter 1301218,3790.014C5.5732.624%BN/A0.1D-N/A01417.4h1.5B**4.7C*
AF-41 Hacksaw 120120139.231M3.6545.313%B**12.5%D35.3BN/A1653.4h19.3T*42.7D*
AF-41 Hacksaw 118118129.833M4.2546.323%A+15.254%C*35.8BN/A1643.3h19.5T*42.1D**
Rocklet Rifle 199115422.738S2.8531.118%F--N/A13.7D*10D*1848.4h50D-160.6F--
MANA Anti-Personnel Turret 110109166.813N/A1.2315.046%UN/A1090U10U3907500.1h28T*186.2T*
NS-10 Burster 1691021010.2U4.6232.736%B+5.882%C+7.4B*4.9B*8113.8h133.2B+406.9B+
LA3 Desperado 10398651.508B++4.0821.113%D*21.429%C**15.3DN/A656.4h9.6C+45.3D
NS-7 PDW 10098402.45A++3.1319.171%D--13.265%D18.1C-N/A965.4h18.9D98.7D
NS-AM7 Archer 13395392.436S3.1558.307%C+15.79%C+8.1C*3.2B+5611.7h22.9C+39.3C+
E540 Halberd-H 11590330M+24.4244.25%D**N/A64.3B**17.9C4561.4h3.9B*8.9B+
NS-10 Burster 14087108.7S3.1232.736%B2.299%D--6.3B+3.8C++7213.8h156.8C++478.9B+
G30 Walker 10786421.5S15.9222.93%D-8.14%A++30.7A++7.5C1552.8h87.5A*381.6A
NS-45 Pilot 8383491.694B3.8921.066%F18.072%D--18.4D-N/A544.5h6.9C**32.5D
NS-44L Blackhand 7171174.176M1.4139.731%C+36.62%C20.9C+N/A663.4h4.6C+11.5C++
M96 Mjolnir-H 10266116B++0.4243.553%DN/A60B+32.7C++6271.1h37.5C++86.1C+
Warden 6060173.529A*2.0521.6%D-16.667%D*25C*N/A2582.4h8.9B41.1C+
C85 Canister 6256511.2C5.6248.042%B**12.5%C46.7D5C**1531.2h16.4F-34.2D
NS Annihilator 9852163.25S2.3380.37%C+N/A10.4C+9.2C**1725h12.5C+15.6C+
NCM3 Raven 865286.5S0.9243.946%B+N/A7.9C--5.2C-776.6h35.4D80.5C+
M12 Kobalt 5352152M++46.4211.786%D15.385%C+65C*1.3C--2480.8h16.6B+140.8C+
MGR-C1 Charger 5151173A*2.5817.237%F-21.569%C-21.3DN/A912.4h15C87.1D*
M40 Fury 565068.333C**2.7522.669%D**N/A55.6C++6.7D2170.9h11.7C**51.7C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47540.5h
Anti-Vehicle MANA Turret01690.2h
Nano-Armor Kit104363,94724.8h
Nanite Revive Grenade01,6690.5h
Nanite Healing Grenade01970.1h
Medical Kit752,5692.1h
Medical Applicator4692,8047.5h
Spitfire Auto-Turret213,3533.3h
Welding Device0790h
G40-F Ranger0540h
Shield Recharging Field02000.2h
Recon Detection Device208,85719.5h
Ammunition Package104,2541.7h
Anti-Infantry MANA Turret12670.3h
Nano-Repair Grenade0940h
Snowman Soldier0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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