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Warden Rivaa[91AR] Rivaa
NC BR 64

KDR: 5.69

Score: 17.6m

Last Seen: Dec 13th, 2018 9:53 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1310
Level Progress (to 65): 86%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Bouncing Betty M12 Kobalt Frag Grenade LA1 Anchor AF-18 Stalker GD-7F AF-4A Bandit NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,346,076 MLG Score: 1076
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.57%19.647%4243398920,3245.90986-0.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.335%0.104C+-0.145C-0.376C-HEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.242C++12.30.142C++44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.311%2.066%801510171,8883403425.53666550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.507%0.317C*-0.322C-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.797B++3.80.724B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.624%12.654%1294810143,40619050917.9263668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%-1.445D**2.141A*0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.05C+23.10.412B88.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.32%62.134%1294510173,552631135.62916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.663%0.041C+-0.333C--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.131C++30.047C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.169%16.168%12941102116728620.581882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.266D**0.338C**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24-0.814D-6.3-0.292C17.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1310
17.6m264%342 (20.5k)228 (13.7k)5.6872738,5546,7796.3277864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022328120%18.05%36111:2218

6% Combat Medic15% Engineer22% Heavy Assault32% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMMay 22nd, 2018 6:31 PMDec 14th, 2018 5:57 AM (1d) (PST)Dec 13th, 2018 7:10 PM (2d) (PST)Dec 13th, 2018 5:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
438663720.5000.0880.0901.4040.0321076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2613,97522,286305584213,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1285.6h/53.6d 4,342 6,959 14,821 108.3k 794 5,210 2,468 33.8m

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:1,190
Deaths:355
KDR:3.352
Accuracy:21.618% C--
HSR:16.807% D
AF-4A Bandit
C++
Kills:1,189
Deaths:278
KDR:4.277
Accuracy:19.425% D*
HSR:22.708% C++
Razor GD-23
C
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:23.028% C
HSR:19.076% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-4 Cyclone
C+
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C+
AF-19 Mercenary
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B+
NS-11C
C
Kills:947
Deaths:231
KDR:4.100
Accuracy:20.153% D
HSR:17.423% C
Blitz GD-10
C
Kills:539
Deaths:135
KDR:3.993
Accuracy:21.963% C-
HSR:14.286% C
MGR-S1 Gladius
D
Kills:322
Deaths:92
KDR:3.500
Accuracy:20.351% D*
HSR:16.460% D
NSX Tanto
C+
Kills:225
Deaths:63
KDR:3.571
Accuracy:22.094% D
HSR:24% C+
19A Fortuna
C+
Kills:192
Deaths:56
KDR:3.429
Accuracy:18.446% F-
HSR:20.313% C+
NSX Tengu
C+
Kills:188
Deaths:61
KDR:3.082
Accuracy:35.576% C+
HSR:18.617% C
Mauler S6
C++
Kills:167
Deaths:60
KDR:2.783
Accuracy:26.169% D**
HSR:16.168% C++
MKV Suppressed
D--
Kills:138
Deaths:34
KDR:4.059
Accuracy:20.025% D--
HSR:10.870% D*
NS Baron G5
D*
Kills:85
Deaths:30
KDR:2.833
Accuracy:25.672% F
HSR:8.235% D*
Kills:9,821
Deaths (as Light Assault):2,523
Deaths (to Light Assaults):1,413
KDR:3.89259
Kill Difference:7,298
Playtime:313.253 hours
Usage:24%
Score:4.081m
Score/min:217
Accuracy (listed only):22.809%
HSR (listed only):17.740%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,225
Deaths:246
KDR:4.980
Accuracy:21.750% D
HSR:20.571% D
NC6 Gauss SAW
C*
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C*
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,155
Deaths:219
KDR:5.274
Accuracy:22.328% C+
HSR:19.913% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C
NC6A GODSAW
D
Kills:272
Deaths:69
KDR:3.942
Accuracy:22.217% D--
HSR:22.427% D
MGR-L1 Promise
C--
Kills:220
Deaths:44
KDR:5
Accuracy:20.800% C--
HSR:16.364% D*
NC05 Jackhammer
B**
Kills:183
Deaths:41
KDR:4.463
Accuracy:37.731% D
HSR:19.672% B**
NS-15M2
C
Kills:183
Deaths:50
KDR:3.660
Accuracy:21.553% C
HSR:20.765% D
NSX Naginata
C+
Kills:162
Deaths:46
KDR:3.522
Accuracy:19.947% C
HSR:26.543% C+
Kills:6,912
Deaths (as Heavy Assault):1,422
Deaths (to Heavy Assaults):1,551
KDR:4.86076
Kill Difference:5,490
Playtime:279.194 hours
Usage:22%
Score:3.482m
Score/min:208
Accuracy (listed only):22.984%
HSR (listed only):21.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,195
Deaths:242
KDR:4.938
Accuracy:25.418% C-
HSR:19.331% C+
EM4 Longshot
C+
Kills:1,165
Deaths:93
KDR:12.527
Accuracy:38.307% C+
HSR:75.022% C-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:90
KDR:12.889
Accuracy:38.552% B+
HSR:67.328% D
AF-4 Cyclone
C+
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C+
Gauss SPR
C+
Kills:763
Deaths:112
KDR:6.813
Accuracy:32.808% C+
HSR:27.916% D
NS-44 Commissioner
C-
Kills:662
Deaths:365
KDR:1.814
Accuracy:31.955% C-
HSR:12.538% D*
Blitz GD-10
C
Kills:539
Deaths:135
KDR:3.993
Accuracy:21.963% C-
HSR:14.286% C
MGR-S1 Gladius
D
Kills:322
Deaths:92
KDR:3.500
Accuracy:20.351% D*
HSR:16.460% D
NS-61 Emissary
D
Kills:298
Deaths:175
KDR:1.703
Accuracy:18.796% D**
HSR:13.423% D
SAS-R
D
Kills:279
Deaths:23
KDR:12.130
Accuracy:34.101% D
HSR:62.366% D
NSX Tengu
C+
Kills:188
Deaths:61
KDR:3.082
Accuracy:35.576% C+
HSR:18.617% C
NSX Daimyo
D**
Kills:185
Deaths:29
KDR:6.379
Accuracy:31.118% D**
HSR:89.189% D**
MKV Suppressed
D--
Kills:138
Deaths:34
KDR:4.059
Accuracy:20.025% D--
HSR:10.870% D*
NS-45 Pilot
D-
Kills:81
Deaths:48
KDR:1.688
Accuracy:21.434% D**
HSR:18.519% D-
LA3 Desperado
B
Kills:79
Deaths:52
KDR:1.519
Accuracy:20.750% D*
HSR:21.519% B
NS-44L Blackhand
C++
Kills:61
Deaths:14
KDR:4.357
Accuracy:42.155% C++
HSR:34.426% D
Kills:8,272
Deaths (as Infiltrator):1,903
Deaths (to Infiltrators):1,400
KDR:4.34682
Kill Difference:6,369
Playtime:405.349 hours
Usage:32%
Score:5.290m
Score/min:218
Accuracy (listed only):28.397%
HSR (listed only):32.449%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:1,190
Deaths:355
KDR:3.352
Accuracy:21.618% C--
HSR:16.807% D
AF-4A Bandit
C++
Kills:1,189
Deaths:278
KDR:4.277
Accuracy:19.425% D*
HSR:22.708% C++
Razor GD-23
C
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:23.028% C
HSR:19.076% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-19 Mercenary
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B+
NS-11C
C
Kills:947
Deaths:231
KDR:4.100
Accuracy:20.153% D
HSR:17.423% C
NSX Tanto
C+
Kills:225
Deaths:63
KDR:3.571
Accuracy:22.094% D
HSR:24% C+
19A Fortuna
C+
Kills:192
Deaths:56
KDR:3.429
Accuracy:18.446% F-
HSR:20.313% C+
Mauler S6
C++
Kills:167
Deaths:60
KDR:2.783
Accuracy:26.169% D**
HSR:16.168% C++
MGR-M1 Bishop
C+
Kills:164
Deaths:33
KDR:4.970
Accuracy:32.067% C+
HSR:15.854% F
NS Baron G5
D*
Kills:85
Deaths:30
KDR:2.833
Accuracy:25.672% F
HSR:8.235% D*
Warden
D-
Kills:60
Deaths:16
KDR:3.750
Accuracy:21.746% D-
HSR:16.667% D*
Kills:7,701
Deaths (as Engineer):1,912
Deaths (to Engineers):924
KDR:4.02772
Kill Difference:5,789
Playtime:192.078 hours
Usage:15%
Score:2.908m
Score/min:252
Accuracy (listed only):23.083%
HSR (listed only):18.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C+
Blitz GD-10
C
Kills:539
Deaths:135
KDR:3.993
Accuracy:21.963% C-
HSR:14.286% C
NC9 A-Tross
C+
Kills:489
Deaths:128
KDR:3.820
Accuracy:18.278% D**
HSR:23.313% C+
Reaper DMR
D
Kills:482
Deaths:122
KDR:3.951
Accuracy:22.589% D
HSR:18.465% D-
NC1 Gauss Rifle
C+
Kills:335
Deaths:113
KDR:2.965
Accuracy:19.377% D
HSR:20.597% C+
MGR-S1 Gladius
D
Kills:322
Deaths:92
KDR:3.500
Accuracy:20.351% D*
HSR:16.460% D
GR-22
C
Kills:308
Deaths:86
KDR:3.581
Accuracy:19.343% D--
HSR:17.533% C
NSX Tengu
C+
Kills:188
Deaths:61
KDR:3.082
Accuracy:35.576% C+
HSR:18.617% C
Mauler S6
C++
Kills:167
Deaths:60
KDR:2.783
Accuracy:26.169% D**
HSR:16.168% C++
MKV Suppressed
D--
Kills:138
Deaths:34
KDR:4.059
Accuracy:20.025% D--
HSR:10.870% D*
NS Baron G5
D*
Kills:85
Deaths:30
KDR:2.833
Accuracy:25.672% F
HSR:8.235% D*
Kills:4,210
Deaths (as Combat Medic):1,199
Deaths (to Combat Medics):494
KDR:3.51126
Kill Difference:3,011
Playtime:75.638 hours
Usage:6%
Score:1.405m
Score/min:310
Accuracy (listed only):22.762%
HSR (listed only):16.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:84
Deaths:8
KDR:10.500
Accuracy:33.183% B+
HSR:5.952% C+
AF-41 Hacksaw
B**
Kills:57
Deaths:9
KDR:6.333
Accuracy:44.885% B**
HSR:7.018% F--
AF-41 Hacksaw
A+
Kills:54
Deaths:8
KDR:6.750
Accuracy:44.921% A+
HSR:16.667% B+
NS-10 Burster
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:33.098% B+
HSR:3.846% C--
NCM3 Raven
B+
Kills:52
Deaths:7
KDR:7.429
Accuracy:43.879% B+
HSR:0% F-
Kills:299
Deaths (as MAX Suit):20
Deaths (to MAX Suits):201
KDR:14.95
Kill Difference:279
Playtime:22.946 hours
Usage:2%
Score:0.442m
Score/min:321
Accuracy (listed only):39.993%
HSR (listed only):6.697%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:877
V. Kills:111 N/A
Deaths:27
KDR:32.482
Accuracy:42.292% D
KPH:58.700 C*
VKPH:7.400 C+
C75 Viper
B+
Kills:112
V. Kills:23 467%
Deaths:5
KDR:22.400
Accuracy:30.640% D
KPH:39.800 B+
VKPH:8.200 C*
Kills:989 (989 + 0)
Deaths:32
KDR:30.906
VKDR:4.188
Vehicle Kills:134
Kill Difference:957
Playtime:17.767 hours
Usage:1%
Score:0.239m
Score/min:224
Driving Accuracy:30.640%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:538
V. Kills:76 N/A
Deaths:13
KDR:41.385
Accuracy:46.080% C+
KPH:67.600 A+
VKPH:9.500 B
E540 Halberd
A**
Kills:537
V. Kills:151 353%
Deaths:30
KDR:17.900
Accuracy:49.966% B++
KPH:53.300 A**
VKPH:15 C+
Titan-150 HEAT
A++
Kills:251
V. Kills:78 318%
Deaths:20
KDR:12.550
Accuracy:48.450% C*
KPH:39.200 A++
VKPH:12.200 B*
Enforcer ML85
A+
Kills:161
V. Kills:91 175%
Deaths:19
KDR:8.474
Accuracy:46.415% B+
KPH:35.600 A+
VKPH:20.100 B+
M20 Basilisk
A++
Kills:131
V. Kills:21 N/A
Deaths:15
KDR:8.733
Accuracy:32.689% B
KPH:43.800 A++
VKPH:7 C+
Titan-150 AP
A**
Kills:110
V. Kills:40 268%
Deaths:5
KDR:22
Accuracy:38.420% D**
KPH:47 A**
VKPH:17.100 B+
C85 Canister
N/A
Kills:50
V. Kills:5 N/A
Deaths:3
KDR:16.667
Accuracy:46.154% N/A
KPH:42.800 N/A
VKPH:4.300 N/A
Kills:1,778 (899 + 879)
Deaths:105
KDR:16.933
VKDR:4.400
Vehicle Kills:462
Kill Difference:1,673
Playtime:35.465 hours
Usage:3%
Score:0.732m
Score/min:344
Driving Accuracy:38.420%
Gunner Accuracy:46.154%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:169
V. Kills:15 N/A
Deaths:13
KDR:13
Accuracy:45.694% C
KPH:100 C+
VKPH:8.900 C++
E540 Halberd-H
A
Kills:76
V. Kills:20 362%
Deaths:2
KDR:38
Accuracy:42.504% F
KPH:66.700 A
VKPH:17.600 C-
Kills:245 (0 + 245)
Deaths:15
KDR:16.333
VKDR:2.333
Vehicle Kills:35
Kill Difference:230
Playtime:2.830 hours
Usage:0%
Score:0.057m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:42.504%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,255
V. Kills:38 N/A
Deaths:14
KDR:89.643
Accuracy:13.878% D
KPH:89.500 B*
VKPH:2.700 C++
M12 Kobalt
C*
Kills:604
V. Kills:15 N/A
Deaths:7
KDR:86.286
Accuracy:13.283% D-
KPH:77.200 C*
VKPH:1.900 C-
M20 Basilisk
A*
Kills:361
V. Kills:47 N/A
Deaths:12
KDR:30.083
Accuracy:31.456% D
KPH:42.200 A*
VKPH:5.500 C--
M20 Basilisk
A++
Kills:268
V. Kills:52 N/A
Deaths:11
KDR:24.364
Accuracy:30.569% D
KPH:42.500 A++
VKPH:8.200 C+
G30 Walker
A*
Kills:81
V. Kills:20 386%
Deaths:4
KDR:20.250
Accuracy:23.242% D-
KPH:30.600 A*
VKPH:7.600 C
Kills:2,569 (0 + 2,569)
Deaths:48
KDR:53.521
VKDR:3.583
Vehicle Kills:172
Kill Difference:2,521
Playtime:39.352 hours
Usage:3%
Score:0.518m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:23.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,3581,3564728.851S23.1644.051%C+N/A120C+N/A31911.3h2.1C--4.9C+
M12 Kobalt 1,2931,2551489.643S83.9613.878%D18.247%C+89.6B*2.7C++23914h15.7B++113.3C*
Frag Grenade 1,2771,25111251N/A1,245.3146.594%C++N/A500.4C++10.4B+15522.5h3.5B7.5B+
LA1 Anchor 1,2451,2252464.98B**0.7121.75%D20.571%D30DN/A8140.9h11.5C--52.9C
AF-18 Stalker 1,2071,1952424.938M**0.7525.418%C-19.331%C+23.1C-N/A7451.7h13.6C53.4C+
GD-7F 1,2041,1903553.352A*2.3421.618%C--16.807%D18.4C-N/A7464.6h15.5C71.5C
AF-4A Bandit 1,1981,1892784.277A**1.4119.425%D*22.708%C++26.7CN/A9544.5h12.3C63.2D
NC6 Gauss SAW 1,1941,1881986S0.3120.911%C*21.381%C29C+N/A10041h9.4B+45B+
C-4 1,3461,1811766.71M**1.0221.749%DN/A157.5A++22C--7147.5h1.3B+6.1C++
Razor GD-23 1,1781,1692215.29S0.4023.028%C19.076%C27.4C*N/A6442.7h12.6C*54.9C++
EM6 1,1841,1692404.871A*0.8221.797%C+24.465%C++33CN/A7835.4h11.6C+53.2C++
EM4 Longshot 1,1721,1659312.527M++6.8438.307%C+75.022%C-27.7C+N/A8042h2.2C++5.7C++
AC-X11 1,1701,1602644.394M**1.2924.336%C+20.259%C25.8C+N/A6644.9h10.6C+43.5C++
NC14 Bolt Driver 1,1611,1609012.889S7.2038.552%B+67.328%D25.2C++N/A6946.1h2.4B+6.2B+
AF-4 Cyclone 1,1631,1573383.423A++2.2621.043%D-17.373%C+26.2CN/A7244.2h11.8C+56C
GD-22S 1,1661,1552195.274A**0.4122.328%C+19.913%D31.9C+N/A8736.2h11.8C+52.9C++
EM1 1,1691,1552694.294M*1.3920.805%C+19.134%C29.6CN/A6939h12.8C++61.7C*
AF-19 Mercenary 1,1621,1533053.78M**1.9122.241%C+23.504%B+20.7C++N/A7355.6h12.4B55.5B
NS-11C 9579472314.1M**1.5920.153%D17.423%C25.3C+N/A6137.5h15.3C+76C+
Tank Mine 1,3579272635.654U29.9729.127%CN/A142.6B*66.2C++8286.5h1.6B+5.6B+
L100 Python HESH 9888772732.481A++26.7942.292%D1.596%C+58.5C*7.4C+22315h3.4C+8C+
Gauss SPR 7657631126.813M**1.1332.808%C+27.916%D30.9C++N/A7424.7h4.8B+14.7B+
NS-44 Commissioner 6666623651.814B*3.8731.955%C-12.538%D*18.6DN/A5035.5h3.3B++10.3B
M12 Kobalt 619604786.286S80.6013.283%D-19.868%C*77.4C*1.9C-2497.8h18.1C++136.5C+
Blitz GD-10 5415391353.993M1.6921.963%C-14.286%C25C+N/A6621.6h15.9C+72.3C+
Titan-150 HESH 6145381341.385M++35.7046.08%C+2.045%C++67.3A+9.5B2418h2.9B+6.2B+
E540 Halberd 6885373017.9A++12.2149.966%B++1.304%D--53.2A**15C+34010.1h4.1A8.1A
Spear Anti-Vehicle Phalanx Turret 6344901435S29.3143.481%C++2.653%D65.3A++19.2C+3127.5h5.5B++12.7B*
NC9 A-Tross 4994891283.82A**1.8718.278%D**23.313%C+19.5DN/A4625.1h12.3D--67.1D**
Reaper DMR 4894821223.951B*1.7422.589%D18.465%D-27.2CN/A7717.7h11.3D50.1C-
Shrike 536419994.232S1.4648.777%D-3.819%B+34.1B*9.5C-21212.3h4.9B*10.1B+
M20 Basilisk 4083611230.083U24.4031.456%D8.033%B++42A*5.5C--1868.6h49.4B++157.1B*
NC1 Gauss Rifle 3393351132.965A++2.7219.377%D20.597%C+19CN/A11017.6h15.6D80.6D
MGR-S1 Gladius 326322923.5A+2.1920.351%D*16.46%D18.5DN/A6817.4h11.6C56.8C--
GR-22 310308863.581A++2.1119.343%D--17.533%C25.5CN/A7312.1h15.2C--78.4D
NS-61 Emissary 3012981751.703A3.9818.796%D**13.423%D21CN/A6514.2h11.9B+63.1C+
SAS-R 2822792312.13M*6.4434.101%D62.366%D21DN/A8813.3h3.2D**9.3D--
NC6A GODSAW 278272693.942B++1.7522.217%D--22.427%D27.5D--N/A1139.9h10.5C+47.1C--
M20 Basilisk 3202681124.364U18.6830.569%D4.478%C--42.5A++8.3C+2086.3h46.9B+153.6B++
Titan-150 HEAT 3292512012.55A+6.8648.45%C*3.984%B+39.2A++12.2B*2906.4h5C++10.4C**
Sticky Grenade 2502481248N/A242.3146.423%DN/A826.7C6.7C--21370.3h2.2C++4.7C+
NSX Tanto 234225633.571A**2.1222.094%D24%C+15.3DN/A5514.7h18.9D85.4C-
MGR-L1 Promise 224220445M+0.6920.8%C--16.364%D*27.5C--N/A1518h16C+77C+
M12 Kobalt 2152082104B**98.3113.993%D**22.596%B*122.4B4.1C+3391.7h15.3B+109.6C
19A Fortuna 194192563.429A++2.2618.446%F-20.313%C+16.6D-N/A4411.6h14.8F-80F**
NSX Tengu 189188613.082A++2.6135.576%C+18.617%C25.8C-N/A737.3h15.6C44C+
NSX Daimyo 185185296.379B**0.6931.118%D**89.189%D**18D*N/A4710.3h4.6F*14.8F**
NC05 Jackhammer 185183414.463M+1.2237.731%D19.672%B**29.5C-N/A1276.2h6.1D16.2C--
NS-15M2 183183503.66B**2.0321.553%C20.765%D26.9DN/A1036.8h15.7D73C
C85 Canister-H 1841691313C+7.3145.694%C16.568%A+99.4C+8.8C++3031.7h9.2D20.2D
Mauler S6 169167602.783A++2.9026.169%D**16.168%C++14.3DN/A6011.7h6.3D24D*
MGR-M1 Bishop 166164334.97A++0.7232.067%C+15.854%F23.1CN/A717.1h7.4C23C+
NSX Naginata 162162463.522A*2.1719.947%C26.543%C+36C+N/A1454.5h12C++60.4C++
Enforcer ML85 252161198.474B*2.7946.415%B+N/A35.8A+20.2B+2944.5h12.7C++27.3B+
NS Decimator 187145255.8S0.1148.932%D**N/A33C+9.5D2004.4h4.7C++9.7C
MKV Suppressed 141138344.059M**1.6320.025%D--10.87%D*21.6C-N/A846.4h16.5C82.6C-
C-4 ARX 156134245.583A*0.1020.988%D**N/A148.9B++24.4D5900.9h1.3C+6D
M20 Basilisk 152131158.733A*3.0532.689%BN/A43.7A++7C+1873h51.2B**156.6B*
C75 Viper 135112522.4M*16.7130.64%DN/A40B+8.2C*2292.8h10B+32.5C**
Titan-150 AP 150110522M16.3138.42%D**2.727%C+47.8M17.4B+12492.3h3.2B+8.4B+
Mag-Cutter 1161086,4030.017C+5.6736.667%B++N/A0.1DN/A01104.4h1.5B*4.2B++
Rocklet Rifle 14785352.429M*3.2631.835%F--N/A13.1D*9.5D*1766.5h54.2D*170.3F--
NS Baron G5 8785302.833A*2.8525.672%F8.235%D*18.5DN/A574.6h5.8D22.8C+
NS-10 Burster 14384810.5U4.8133.183%B+5.952%C+7.1B*5B*8111.9h137.1B+413.1B+
G30 Walker 10181420.25S14.5623.242%D-6.173%B*31.2A*7.7C1592.6h87.8A++377.6B**
NS-45 Pilot 8181481.688B4.0021.434%D**18.519%D-19.8DN/A514.1h6.8B31.7C-
LA3 Desperado 8379521.519B++4.1720.75%D*21.519%B14.1D-N/A585.6h9.8C+47.3C
E540 Halberd-H 9676238S32.3142.504%FN/A69.1A+18.2C3821.1h3.6B**8.5B++
NS-44L Blackhand 6161144.357M+1.3342.155%C++34.426%D26.5C++N/A812.3h4.4C++10.3C**
Warden 6060163.75M+1.9421.746%D-16.667%D*25C**N/A2232.4h8.8B40.5C+
AF-41 Hacksaw 575796.333A+0.6544.885%B**7.018%F--38B+N/A1731.5h16.1T*35.8D-
AF-41 Hacksaw 545486.75A+1.0644.921%A+16.667%B+38.6B+N/A1681.4h15.7T*35D-
NS-10 Burster 895286.5S0.8133.098%B+3.846%C--4.4C3.1C-6011.9h222.1D*671C
NCM3 Raven 865277.429S1.7443.879%B+N/A8.3C-5.4C-746.3h32.7C-74.5C++
C85 Canister 5550316.667C++10.9846.154%B*14%C++41.7D4.2C+1491.2h16.2F-35.1D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74224,79515.6h
Anti-Vehicle MANA Turret01550.2h
Spawn Beacon33090.2h
Snowman Soldier0590.1h
Nanite Revive Grenade01,0580.3h
Medical Kit622,2951.8h
Medical Applicator3561,2965.3h
Nanite Healing Grenade01750h
Spitfire Auto-Turret71,3371.5h
G40-F Ranger0540h
Shield Recharging Field01660.2h
Ammunition Package11,8210.8h
Anti-Infantry MANA Turret0740.1h
Recon Detection Device187,35516.8h

Check the help document for the dictionary if you want to learn more about words used here.


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