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Director General Rivaa[91AR] Rivaa
NC BR 94

KDR: 5.58

Score: 23.8m

Last Seen: Aug 20th, 2019 7:09 PM
- OFFLINE - 54.2 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 64%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Bouncing Betty Frag Grenade LA1 Anchor M12 Kobalt AF-4A Bandit AF-18 Stalker C-4 GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,230,984 MLG Score: 984
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.566%19.772%42637117725,1115.69798-0.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.605%0.092C+-0.194C-1.276D**HEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.225C++12.50.125C++45.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.18%1.643%1009612082,9824265957500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.306%0.089C+-0.541D-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.761B++40.692B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.85%12.997%13071012044,47823863618.8151703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.27%-1.487F1.967A++0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.041C+23.10.423B93.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.83%61.711%1307512093,881799144.85732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.838%0.017C+-0.348C--0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.13C++30.05C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.562%13.462%13072121236436850.98913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%-0.969D---0.029C+0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.327C-4.6-0.075C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m306.3%353 (21.2k)240 (14.4k)5.578548,9298,7716.2453594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214413119.225%17.346%33311:1422

7% Combat Medic19% Engineer19% Heavy Assault30% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJul 9th, 2019 8:05 PMAug 21st, 2019 11:33 PM (21h) (PST)Aug 20th, 2019 4:04 PM (2d) (PST)Aug 20th, 2019 3:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
448683800.4950.0890.0861.6150.032984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8604,05122,809305597214,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1647.7h/68.7d 5,849 8,487 20,794 159.7k 1,021 6,520 3,210 44.3m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
GD-7F
D
Kills:1,190
Deaths:357
KDR:3.333
Accuracy:21.597% D
HSR:16.807% D
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
AF-19 Mercenary
B
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B
NSX Tanto
C
Kills:670
Deaths:148
KDR:4.527
Accuracy:21.821% D-
HSR:23.881% C
19A Fortuna
C+
Kills:620
Deaths:170
KDR:3.647
Accuracy:18.303% F-
HSR:20.484% C+
Blitz GD-10
C-
Kills:585
Deaths:154
KDR:3.799
Accuracy:21.931% C-
HSR:13.846% C--
MGR-S1 Gladius
D-
Kills:417
Deaths:131
KDR:3.183
Accuracy:20.905% D--
HSR:16.067% D-
NSX Tengu
C
Kills:225
Deaths:78
KDR:2.885
Accuracy:32.376% D
HSR:19.111% C
MKV Suppressed
D
Kills:201
Deaths:66
KDR:3.045
Accuracy:19.270% D*
HSR:15.423% D
Mauler S6
C++
Kills:200
Deaths:77
KDR:2.597
Accuracy:27.435% D**
HSR:16% C++
LA39 Bruiser
D-
Kills:164
Deaths:93
KDR:1.763
Accuracy:43.798% F
HSR:10.366% D-
NS Baron G5
D*
Kills:163
Deaths:66
KDR:2.470
Accuracy:23.768% F-
HSR:9.202% D*
NS-7 PDW
D
Kills:98
Deaths:40
KDR:2.450
Accuracy:19.171% D--
HSR:13.265% D
MGR-C1 Charger
C-
Kills:51
Deaths:17
KDR:3
Accuracy:17.237% F-
HSR:21.569% C-
Kills:11,736
Deaths (as Light Assault):3,125
Deaths (to Light Assaults):1,842
KDR:3.75552
Kill Difference:8,611
Playtime:386.564 hours
Usage:23%
Score:5.091m
Score/min:220
Accuracy (listed only):23.236%
HSR (listed only):17.564%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,406
Deaths:283
KDR:4.968
Accuracy:21.636% D
HSR:20.910% D
NC6 Gauss SAW
C++
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C++
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,165
Deaths:222
KDR:5.248
Accuracy:22.305% C+
HSR:19.914% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C-
NC6A GODSAW
D-
Kills:415
Deaths:107
KDR:3.879
Accuracy:21.939% D*
HSR:21.687% D-
NS-15M2
C--
Kills:309
Deaths:87
KDR:3.552
Accuracy:21.410% C--
HSR:19.094% D-
MGR-L1 Promise
D
Kills:282
Deaths:58
KDR:4.862
Accuracy:19.980% D
HSR:16.667% D--
NSX Naginata
C+
Kills:162
Deaths:47
KDR:3.447
Accuracy:20.225% C
HSR:26.543% C+
Kills:7,251
Deaths (as Heavy Assault):1,511
Deaths (to Heavy Assaults):1,979
KDR:4.79881
Kill Difference:5,740
Playtime:309.211 hours
Usage:19%
Score:3.840m
Score/min:207
Accuracy (listed only):21.223%
HSR (listed only):21.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C
Kills:1,288
Deaths:261
KDR:4.935
Accuracy:25.239% C--
HSR:19.255% C
EM4 Longshot
C+
Kills:1,168
Deaths:93
KDR:12.559
Accuracy:38.271% C+
HSR:75% C-
NC14 Bolt Driver
B+
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:38.544% B+
HSR:67.356% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Gauss SPR
C+
Kills:792
Deaths:115
KDR:6.887
Accuracy:32.311% C+
HSR:28.157% D
NS-44 Commissioner
D
Kills:740
Deaths:430
KDR:1.721
Accuracy:31.436% D
HSR:12.838% D*
Blitz GD-10
C-
Kills:585
Deaths:154
KDR:3.799
Accuracy:21.931% C-
HSR:13.846% C--
SAS-R
D
Kills:546
Deaths:61
KDR:8.951
Accuracy:33.854% D
HSR:59.890% D-
MGR-S1 Gladius
D-
Kills:417
Deaths:131
KDR:3.183
Accuracy:20.905% D--
HSR:16.067% D-
NSX Tomoe
D
Kills:389
Deaths:63
KDR:6.175
Accuracy:23.752% D*
HSR:30.848% D
NS-61 Emissary
C--
Kills:316
Deaths:192
KDR:1.646
Accuracy:18.740% D**
HSR:13.608% C--
NSX Tengu
C
Kills:225
Deaths:78
KDR:2.885
Accuracy:32.376% D
HSR:19.111% C
NSX Daimyo
F
Kills:214
Deaths:31
KDR:6.903
Accuracy:30.215% F
HSR:87.383% F-
MKV Suppressed
D
Kills:201
Deaths:66
KDR:3.045
Accuracy:19.270% D*
HSR:15.423% D
AF-6 Shadow
D*
Kills:166
Deaths:29
KDR:5.724
Accuracy:26.837% D*
HSR:18.072% D*
NS-7 PDW
D
Kills:98
Deaths:40
KDR:2.450
Accuracy:19.171% D--
HSR:13.265% D
LA3 Desperado
C++
Kills:96
Deaths:64
KDR:1.500
Accuracy:21.150% D*
HSR:20.833% C++
NS-AM7 Archer
C+
Kills:95
Deaths:39
KDR:2.436
Accuracy:58.307% C+
HSR:15.790% C+
NS-45 Pilot
D--
Kills:83
Deaths:49
KDR:1.694
Accuracy:21.066% F
HSR:18.072% D--
NS-44L Blackhand
C
Kills:71
Deaths:17
KDR:4.176
Accuracy:39.731% C
HSR:36.620% C
Kills:9,808
Deaths (as Infiltrator):2,341
Deaths (to Infiltrators):1,815
KDR:4.18966
Kill Difference:7,467
Playtime:492.814 hours
Usage:30%
Score:6.578m
Score/min:222
Accuracy (listed only):28.707%
HSR (listed only):29.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
GD-7F
D
Kills:1,190
Deaths:357
KDR:3.333
Accuracy:21.597% D
HSR:16.807% D
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-19 Mercenary
B
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B
NSX Tanto
C
Kills:670
Deaths:148
KDR:4.527
Accuracy:21.821% D-
HSR:23.881% C
19A Fortuna
C+
Kills:620
Deaths:170
KDR:3.647
Accuracy:18.303% F-
HSR:20.484% C+
Mauler S6
C++
Kills:200
Deaths:77
KDR:2.597
Accuracy:27.435% D**
HSR:16% C++
MGR-M1 Bishop
C+
Kills:172
Deaths:34
KDR:5.059
Accuracy:31.984% C+
HSR:17.442% F
LA39 Bruiser
D-
Kills:164
Deaths:93
KDR:1.763
Accuracy:43.798% F
HSR:10.366% D-
NS Baron G5
D*
Kills:163
Deaths:66
KDR:2.470
Accuracy:23.768% F-
HSR:9.202% D*
Warden
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D-
HSR:16.667% D*
MGR-C1 Charger
C-
Kills:51
Deaths:17
KDR:3
Accuracy:17.237% F-
HSR:21.569% C-
Kills:9,285
Deaths (as Engineer):2,369
Deaths (to Engineers):1,159
KDR:3.91938
Kill Difference:6,916
Playtime:312.969 hours
Usage:19%
Score:5.212m
Score/min:278
Accuracy (listed only):24.081%
HSR (listed only):18.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:20.494% D
HSR:19.848% C
NC9 A-Tross
D
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:19.838% D*
HSR:20.051% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Reaper DMR
D
Kills:728
Deaths:184
KDR:3.957
Accuracy:22.300% D
HSR:19.506% D
Blitz GD-10
C-
Kills:585
Deaths:154
KDR:3.799
Accuracy:21.931% C-
HSR:13.846% C--
Gauss Rifle S
C*
Kills:523
Deaths:110
KDR:4.755
Accuracy:21.822% D
HSR:22.180% C*
MGR-S1 Gladius
D-
Kills:417
Deaths:131
KDR:3.183
Accuracy:20.905% D--
HSR:16.067% D-
GR-22
C-
Kills:362
Deaths:105
KDR:3.448
Accuracy:18.839% D*
HSR:16.575% C-
NSX Tengu
C
Kills:225
Deaths:78
KDR:2.885
Accuracy:32.376% D
HSR:19.111% C
MKV Suppressed
D
Kills:201
Deaths:66
KDR:3.045
Accuracy:19.270% D*
HSR:15.423% D
Mauler S6
C++
Kills:200
Deaths:77
KDR:2.597
Accuracy:27.435% D**
HSR:16% C++
LA39 Bruiser
D-
Kills:164
Deaths:93
KDR:1.763
Accuracy:43.798% F
HSR:10.366% D-
NS Baron G5
D*
Kills:163
Deaths:66
KDR:2.470
Accuracy:23.768% F-
HSR:9.202% D*
NS-7 PDW
D
Kills:98
Deaths:40
KDR:2.450
Accuracy:19.171% D--
HSR:13.265% D
Kills:7,184
Deaths (as Combat Medic):2,139
Deaths (to Combat Medics):652
KDR:3.35858
Kill Difference:5,045
Playtime:122.196 hours
Usage:7%
Score:2.491m
Score/min:340
Accuracy (listed only):23.785%
HSR (listed only):16.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:120
Deaths:13
KDR:9.231
Accuracy:45.313% B**
HSR:12.500% D
AF-41 Hacksaw
A+
Kills:118
Deaths:12
KDR:9.833
Accuracy:46.323% A+
HSR:15.254% C*
NS-10 Burster
B+
Kills:101
Deaths:10
KDR:10.100
Accuracy:32.785% B+
HSR:5.941% C+
NS-10 Burster
B
Kills:82
Deaths:10
KDR:8.200
Accuracy:32.775% B
HSR:2.439% D-
NCM3 Raven
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:43.946% B+
HSR:0% F-
Kills:473
Deaths (as MAX Suit):26.500
Deaths (to MAX Suits):251
KDR:17.84906
Kill Difference:446.500
Playtime:28.142 hours
Usage:2%
Score:0.560m
Score/min:332
Accuracy (listed only):40.228%
HSR (listed only):7.227%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,171
V. Kills:157 N/A
Deaths:39
KDR:30.026
Accuracy:43.235% D
KPH:58.200 C*
VKPH:7.800 C+
L100 Python AP
A
Kills:482
V. Kills:151 317%
Deaths:15
KDR:32.133
Accuracy:42.347% D**
KPH:49.700 A
VKPH:15.600 C-
C75 Viper
C**
Kills:161
V. Kills:36 435%
Deaths:7
KDR:23
Accuracy:29.282% D--
KPH:34.200 C**
VKPH:7.700 C+
Kills:1,814 (1,814 + 0)
Deaths:61
KDR:29.738
VKDR:5.639
Vehicle Kills:344
Kill Difference:1,753
Playtime:34.535 hours
Usage:2%
Score:0.462m
Score/min:223
Driving Accuracy:29.282%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:704
V. Kills:98 N/A
Deaths:17
KDR:41.412
Accuracy:46.276% C+
KPH:67.500 A+
VKPH:9.400 C*
E540 Halberd
A*
Kills:680
V. Kills:184 368%
Deaths:36
KDR:18.889
Accuracy:48.199% B+
KPH:53.800 A*
VKPH:14.600 C+
Titan-150 HEAT
A*
Kills:321
V. Kills:96 331%
Deaths:22
KDR:14.591
Accuracy:48.034% C++
KPH:41 A*
VKPH:12.300 B*
Enforcer ML85
A
Kills:199
V. Kills:105 188%
Deaths:25
KDR:7.960
Accuracy:45.809% B+
KPH:34.600 A
VKPH:18.300 B
M20 Basilisk
A+
Kills:166
V. Kills:26 N/A
Deaths:17
KDR:9.765
Accuracy:32.337% C**
KPH:43.600 A+
VKPH:6.800 C+
Titan-150 AP
A++
Kills:143
V. Kills:53 265%
Deaths:9
KDR:15.889
Accuracy:40.955% D*
KPH:40.400 A++
VKPH:15 C++
C85 Canister
C*
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:48.042% B**
KPH:45.700 D
VKPH:4.900 C*
M12 Kobalt
C**
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:11.786% D
KPH:68 C**
VKPH:1.300 C--
Kills:2,321 (1,168 + 1,153)
Deaths:132
KDR:17.583
VKDR:4.311
Vehicle Kills:569
Kill Difference:2,189
Playtime:45.984 hours
Usage:3%
Score:0.951m
Score/min:345
Driving Accuracy:40.955%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:205
V. Kills:16 N/A
Deaths:13
KDR:15.769
Accuracy:47.147% C
KPH:96.800 C+
VKPH:7.600 C+
E540 Halberd-H
A
Kills:90
V. Kills:25 346%
Deaths:3
KDR:30
Accuracy:44.250% D**
KPH:66.500 A
VKPH:18.500 C
M96 Mjolnir-H
B+
Kills:66
V. Kills:36 178%
Deaths:11
KDR:6
Accuracy:43.553% D
KPH:61.200 B+
VKPH:33.400 C*
Kills:361 (0 + 361)
Deaths:27
KDR:13.370
VKDR:2.852
Vehicle Kills:77
Kill Difference:334
Playtime:4.551 hours
Usage:0%
Score:0.120m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:43.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,356
V. Kills:42 N/A
Deaths:17
KDR:79.765
Accuracy:13.994% D
KPH:87.800 B++
VKPH:2.700 C++
M12 Kobalt
C++
Kills:1,112
V. Kills:31 N/A
Deaths:12
KDR:92.667
Accuracy:12.481% D*
KPH:73.300 C++
VKPH:2 C-
M20 Basilisk
A++
Kills:457
V. Kills:69 N/A
Deaths:13
KDR:35.154
Accuracy:31.351% D
KPH:40.500 A++
VKPH:6.100 C
M20 Basilisk
A++
Kills:308
V. Kills:57 N/A
Deaths:14
KDR:22
Accuracy:30.401% D-
KPH:41.900 A++
VKPH:7.800 C
G30 Walker
A++
Kills:86
V. Kills:21 391%
Deaths:4
KDR:21.500
Accuracy:22.930% D-
KPH:30.400 A++
VKPH:7.400 C
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:22.669% N/A
KPH:53.900 N/A
VKPH:6.500 N/A
Kills:3,369 (0 + 3,369)
Deaths:66
KDR:51.045
VKDR:3.424
Vehicle Kills:226
Kill Difference:3,303
Playtime:52.979 hours
Usage:3%
Score:0.698m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:22.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,7781,7766129.115S23.5442.846%C+N/A117.6C+N/A31115.1h2.1C-5C+
Frag Grenade 1,5431,51111511N/A1,505.4246.408%C++N/A503.7C++10.7B+15743h3.5B+7.6B+
LA1 Anchor 1,4301,4062834.968B**0.6121.636%D20.91%D30.5DN/A8946.1h11.5C--53.3C
M12 Kobalt 1,3981,3561779.765S74.1913.994%D18.068%C+88.1B++2.7C++24915.4h16.2B++116.1C++
AF-4A Bandit 1,3471,3383134.275A**1.3019.563%D*22.048%C+26.8CN/A9749.9h12.5C-63.9D
AF-18 Stalker 1,3021,2882614.935M++0.6425.239%C--19.255%C23.2C--N/A7455.6h13.7C54.1C+
C-4 1,3761,2051776.808M**1.2322.054%DN/A160.7A++22.8C-7687.5h1.3B+6C++
GD-7F 1,2041,1903573.333A**2.2521.597%D16.807%D18.3C-N/A7664.9h15.5C-71.8C
NC6 Gauss SAW 1,1941,1881986S0.4220.911%C++21.381%C28.8C+N/A10841.2h9.4B45B
NC1 Gauss Rifle 1,2051,1843952.997A++2.5820.494%D19.848%C20.6CN/A7657.6h14.9C--72.9C
NC9 A-Tross 1,1991,1773023.897A*1.6819.838%D*20.051%D23.4DN/A6050.4h11.5D58D-
Razor GD-23 1,1841,1752235.269S0.3123.028%C19.149%C27.4C++N/A6642.9h12.6C++54.8C++
L100 Python HESH 1,3281,1713930.026A++24.4543.235%D1.366%C58.3C*7.8C+21920.1h3.5C+8C+
NS-11C 1,1861,1692854.102M**1.4820.422%D17.793%C24.9C+N/A6747h15.5C+76C+
EM6 1,1841,1692404.871A*0.7121.797%C+24.465%C++33CN/A7935.4h11.6C+53.2C++
EM4 Longshot 1,1751,1689312.559M++6.9838.271%C+75%C-27.7C+N/A8142.2h2.2C++5.7C++
GD-22S 1,1761,1652225.248A*0.3322.305%C+19.914%D31.7CN/A9136.7h11.8C+53C++
NC14 Bolt Driver 1,1621,1619012.9S7.3238.544%B+67.356%D25.1C++N/A7246.2h2.4B+6.2B+
AC-X11 1,1701,1602644.394M*1.1824.336%C+20.259%C25.8C+N/A6944.9h10.6C+43.5C++
AF-4 Cyclone 1,1631,1573383.423A+2.1621.043%D-17.373%C26.2CN/A7444.2h11.8C+56C
EM1 1,1691,1552694.294M++1.2820.805%C+19.134%C-29.6CN/A7039h12.8C++61.7C*
AF-19 Mercenary 1,1621,1533053.78M**1.8022.241%C+23.504%B20.6C++N/A7956.1h12.4B55.5C**
Tank Mine 1,6241,1194027.975U22.4028.249%CN/A141.6B++63.9C++8067.9h1.6B+5.7B
M12 Kobalt 1,1431,1121292.667U87.0912.481%D*20.144%C**73.2C++2C-22915.2h18C*144.4C
Gauss SPR 7947921156.887M*1.3132.311%C+28.157%D30.7C++N/A7525.8h4.8B+14.9B+
NS-44 Commissioner 7447404301.721B++3.8631.436%D12.838%D*17.4DN/A4942.6h3.4B+10.9C*
Reaper DMR 7407281843.957B*1.6222.3%D19.506%D28CN/A8526h11.5D51.4D
Titan-150 HESH 8027041741.412M+35.8346.276%C+1.847%C++67.7A+9.4C*24510.4h2.9B+6.4B
E540 Halberd 8646803618.889A+13.3148.199%B+1.324%D-54A**14.6C+33312.6h4A8.3B**
NSX Tanto 6836701484.527M**1.0521.821%D-23.881%C22.1CN/A7430.3h16.7C76.5C
19A Fortuna 6306201703.647A*1.9318.303%F-20.484%C+22.4DN/A5427.7h13.2D*72.1F--
Blitz GD-10 5885851543.799M+1.7821.931%C-13.846%C--24.2CN/A6724.2h15.9C+72.5C+
SAS-R 550546618.951A**3.3733.854%D59.89%D-21.1DN/A8325.9h3.1D**9.1D--
Spear Anti-Vehicle Phalanx Turret 6795241437.429S31.8543.582%C++2.481%D63.9A+18.9C+3058.2h5.7B*13B*
Gauss Rifle S 5365231104.755M**0.8221.822%D22.18%C*31.1C++N/A9416.8h14.4D*65.9D-
L100 Python AP 6334821532.133S26.5542.347%D**1.037%D-49.7A15.6C-2449.7h3.9B*9.2B+
C-4 ARX 515468845.571A*0.0121.096%D**N/A167.1B**16.8D--6512.8h1.4C-6.4D--
M20 Basilisk 5264571335.154U29.5831.351%D7.002%B+40.4A++6.1C19211.3h52.7A168.1B*
Shrike 5684401104S1.5847.814%D--3.864%B++31.9B++9.3C--21313.8h5.2B*10.9B
MGR-S1 Gladius 4234171313.183A2.4020.905%D--16.067%D-17.2DN/A6524.2h11.7C+56.1C-
NC6A GODSAW 4264151073.879B*1.7021.939%D*21.687%D-27.9D--N/A10314.9h10C+45.5C-
NSX Tomoe 393389636.175M++0.6023.752%D*30.848%D21.7DN/A5717.9h17.1D72D
Sticky Grenade 3713641364N/A358.4245.785%D-N/A606.7D11.7C+18120.6h2.7C5.9C
GR-22 3643621053.448A+2.1318.839%D*16.575%C-24.5CN/A7314.8h15.2C-80.9D
Titan-150 HEAT 4173212214.591A*9.0148.034%C++3.427%B41.2A*12.3B*3177.8h5.1C++10.5C**
NS-61 Emissary 3193161921.646B**3.9318.74%D**13.608%C--19.8CN/A6316h11.9B+63.5C+
NS-15M2 311309873.552B**2.0321.41%C--19.094%D-24.7DN/A9212.5h15.5D72.5C
M20 Basilisk 3653081422S16.4230.401%D-5.195%C42.2A++7.8C2077.3h48.2A158.5B**
MGR-L1 Promise 286282584.862M+0.7219.98%D16.667%D--27.4C--N/A15610.3h15.5C+77.4C+
NSX Tengu 227225782.885A++2.6932.376%D19.111%C22.5DN/A6510h16C-49.4C
NC05 Jackhammer 225223544.13M+1.4539.096%D19.731%B**28.6C--N/A1277.8h6.4D-16.3D
M12 Kobalt 2242162108B*102.4214.758%D**21.759%B*120C**4.4C+3711.8h16.4B110.8C
NSX Daimyo 214214316.903A1.3230.215%F87.383%F-19.1D*N/A5511.2h4.5F*15T
C85 Canister-H 2212051315.769B10.1947.147%C14.634%B**97.6C+7.6C+3362.1h10.1D21.5D-
MKV Suppressed 205201663.045M2.5319.27%D*15.423%D16.3DN/A6312.3h17C-88.1D
Mauler S6 202200772.597A+2.9827.435%D**16%C++15.9DN/A7312.6h6.1D22.2D--
Enforcer ML85 304199257.96B++2.3845.809%B+N/A34.9A18.4B2885.7h13.1C+28.6B+
MGR-M1 Bishop 174172345.059A*0.5231.984%C+17.442%F23.2CN/A887.4h7.4C23.3C+
AF-6 Shadow 172166295.724A**0.1526.837%D*18.072%D*18.7D-N/A578.9h7.8D**29D**
M20 Basilisk 192166179.765M*4.1932.337%C**2.41%D*43.7A+6.8C+1873.8h51.4B**159B*
LA39 Bruiser 167164931.763B+3.8243.798%F10.366%D-20D-N/A928.2h2.8C-6.4D-
NS Baron G5 166163662.47A++3.1123.768%F-9.202%D*17.9DN/A539.1h5.1C21.5C
NSX Naginata 162162473.447A*2.1320.225%C26.543%C+35.2CN/A1504.6h12.5C++61.9C++
C75 Viper 197161723S17.4229.282%D--N/A34.3C**7.7C+1944.7h10.7B+36.7C++
NS Decimator 203157285.607S0.0347.778%FN/A30.2C8.8D-1965.2h4.7C++9.7C--
Titan-150 AP 196143915.889A+10.3140.955%D*2.098%C40.9A++15.1C++10853.5h3.7B++8.9B
Mag-Cutter 1301218,2920.015C5.5633.273%B+N/A0.1D-N/A01400.3h1.5B**4.6C*
AF-41 Hacksaw 120120139.231M3.6545.313%B**12.5%D35.3BN/A1653.4h19.3T*42.7D*
AF-41 Hacksaw 118118129.833M4.2546.323%A+15.254%C*35.8BN/A1643.3h19.5T*42.1D**
Rocklet Rifle 199115422.738S2.8431.186%F--N/A13.7D*10D*1858.4h49.7D-159.5F--
MANA Anti-Personnel Turret 110109166.813N/A1.2315.154%UN/A1090U10U3885100.1h28T*184.8T*
NS-10 Burster 1671011010.1U4.5232.785%B+5.941%C+7.3B*4.8B*8013.8h134B+408.7B+
NS-7 PDW 10098402.45A++3.1319.171%D--13.265%D18.1C-N/A955.4h18.9D98.7D
LA3 Desperado 10196641.5B++4.0821.15%D*20.833%C++15.2DN/A666.3h9.6C+45.5D
NS-AM7 Archer 13395392.436S3.1458.307%C+15.79%C+8.1C*3.2B+5611.7h22.9C+39.3C+
E540 Halberd-H 11590330M+24.4244.25%D**N/A64.3B**17.9C4481.4h3.9B*8.9B+
G30 Walker 10786421.5S15.9222.93%D-8.14%A++30.7A++7.5C1552.8h87.5A*381.6A
NS-45 Pilot 8383491.694B3.8821.066%F18.072%D--18.4D-N/A534.5h6.9C**32.5D
NS-10 Burster 13382108.2S2.6232.775%B2.439%D-5.9C**3.7C+7113.8h165.6C+505.4C**
NS-44L Blackhand 7171174.176A**1.4039.731%C36.62%C20.9CN/A663.4h4.6C+11.5C++
M96 Mjolnir-H 10266116B++0.4243.553%DN/A60B+32.7C++6271.1h37.5C++86.1C+
Warden 6060173.529A*2.0521.6%D-16.667%D*25C*N/A2582.4h8.9B41.1C+
C85 Canister 6256511.2C5.6248.042%B**12.5%C46.7D5C**1531.2h16.4F-34.2D
NCM3 Raven 865286.5S0.9243.946%B+N/A7.9C--5.2C-776.6h35.4D80.5C+
M12 Kobalt 5352152M++46.4211.786%D15.385%C+65C*1.3C--2480.8h16.6B+140.8C+
NS Annihilator 9852153.467S2.1180.881%C+N/A10.8C++9.6B1764.8h12.4C+15.3C+
MGR-C1 Charger 5151173A*2.5817.237%F-21.569%C-21.3DN/A882.4h15C87.1D*
M40 Fury 565068.333C**2.7522.669%D**N/A55.6C++6.7D2170.9h11.7C**51.7C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01690.2h
Spawn Beacon47220.5h
Nano-Armor Kit102358,75424.5h
Nanite Revive Grenade01,6540.5h
Nanite Healing Grenade01910.1h
Medical Kit752,5662.1h
Medical Applicator4691,8537h
Spitfire Auto-Turret213,2503.2h
Welding Device0790h
G40-F Ranger0540h
Shield Recharging Field02000.2h
Recon Detection Device208,77419.2h
Ammunition Package104,1221.7h
Anti-Infantry MANA Turret12650.3h
Nano-Repair Grenade0940h
Snowman Soldier0590.1h

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