Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 24 (19,843)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (35 days). The data shown below may not be accurate.

Executor Rivaa[91AR] Rivaa
NC BR 122

KDR: 5.58

Score: 30.7m

Last Seen: May 27th, 2020 5:54 PM
- OFFLINE - 63.4 hour(s)

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Bouncing Betty Frag Grenade M12 Kobalt LA1 Anchor M12 Kobalt L100 Python HESH AF-4A Bandit L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rivaa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,202,211 MLG Score: 961
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.201%19.525%41443130131,6215.423840.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.371%-0.01C+-0.237C-1.053D*HEAD ++ (~8.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.198C++12.60.118C+46.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.938%1.422%1206613384,1485059868.21386420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.27%0.087C+-0.698D-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++3.90.685B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.886%12.527%12531113335,56430879018.0065703%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.14%-1.509F1.938A++0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1100.086C+21.90.457B+88.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.189%58.93%1253513394,6361041174.44914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.956%-0.116C+-0.521D0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.065C+3.20.005C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.256%14.808%12533134157451071.12549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.966%-0.784D--0.001C+-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.034C+4.10.158C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m297.6%351 (21.1k)242 (14.5k)5.5804564,96211,6416.24706122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1344551619.1%16.528%31610:5235

7% Combat Medic19% Engineer18% Heavy Assault31% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJul 9th, 2019 8:05 PMMay 28th, 2020 12:10 AM (35d) (PST)May 27th, 2020 4:51 PM (35d) (PST)May 27th, 2020 1:54 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
482694130.5110.0920.0851.6240.034961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9414,13324,808315597214,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2117.6h/88.2d 7,760 10,737 26,644 206.3k 1,329 7,908 4,351 61.3m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D**
HSR:22.048% C
GD-7F
D
Kills:1,255
Deaths:393
KDR:3.193
Accuracy:21.447% D
HSR:16.972% D
AF-19 Mercenary
C++
Kills:1,226
Deaths:323
KDR:3.796
Accuracy:22.337% C+
HSR:23.002% C++
AC-X11
C
Kills:1,211
Deaths:276
KDR:4.388
Accuracy:24.076% C
HSR:20.149% C-
19A Fortuna
C
Kills:1,209
Deaths:311
KDR:3.887
Accuracy:18.860% F-
HSR:20.099% C
Gauss Compact S
B++
Kills:1,198
Deaths:287
KDR:4.174
Accuracy:20.431% D
HSR:23.289% B++
NSX Tanto
D
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:21.076% D*
HSR:21.986% D
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
Blitz GD-10
C
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:20.213% D-
HSR:15.214% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D-
HSR:17.793% C
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D--
HSR:17.373% C
MGR-S1 Gladius
D-
Kills:795
Deaths:272
KDR:2.923
Accuracy:21.252% D*
HSR:16.352% D-
NSX-P Tanto
D-
Kills:440
Deaths:83
KDR:5.301
Accuracy:21.884% D-
HSR:20.227% D-
NSX Tengu
D
Kills:348
Deaths:124
KDR:2.806
Accuracy:30.915% D--
HSR:17.529% D
NS-7 PDW
D-
Kills:313
Deaths:139
KDR:2.252
Accuracy:19.650% D*
HSR:13.099% D-
NS Baron G5
D--
Kills:248
Deaths:87
KDR:2.851
Accuracy:23.247% F--
HSR:10.484% D--
MKV Suppressed
D
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% D**
HSR:15.166% D
Mauler S6
C++
Kills:207
Deaths:80
KDR:2.588
Accuracy:27.812% D**
HSR:15.942% C++
LA39 Bruiser
D
Kills:192
Deaths:110
KDR:1.745
Accuracy:43.629% F
HSR:11.458% D
GD-66 Claw
B+
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F--
HSR:17.143% B+
MGR-C1 Charger
D
Kills:67
Deaths:27
KDR:2.481
Accuracy:17.156% F-
HSR:20.896% D
Kills:16,282
Deaths (as Light Assault):4,392
Deaths (to Light Assaults):2,646
KDR:3.70719
Kill Difference:11,890
Playtime:497.421 hours
Usage:23%
Score:6.949m
Score/min:233
Accuracy (listed only):23.524%
HSR (listed only):17.875%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:1,441
Deaths:294
KDR:4.901
Accuracy:21.695% D-
HSR:20.750% D-
NC6A GODSAW
D*
Kills:1,313
Deaths:282
KDR:4.656
Accuracy:20.673% D**
HSR:20.792% D*
NC6 Gauss SAW
C+
Kills:1,190
Deaths:199
KDR:5.980
Accuracy:20.911% C+
HSR:21.345% C-
EM6
C+
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C
HSR:24.465% C+
GD-22S
C
Kills:1,166
Deaths:222
KDR:5.252
Accuracy:22.308% C
HSR:19.897% D
EM1
C
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C
HSR:19.134% C--
NS-15M2
D-
Kills:334
Deaths:91
KDR:3.670
Accuracy:20.956% D-
HSR:19.162% D--
MGR-L1 Promise
D--
Kills:306
Deaths:63
KDR:4.857
Accuracy:19.513% D--
HSR:16.667% D*
NSX Naginata
D
Kills:204
Deaths:61
KDR:3.344
Accuracy:19.599% D
HSR:25% D
NS-15 Gallows
D*
Kills:187
Deaths:58
KDR:3.224
Accuracy:19.373% F--
HSR:24.064% D*
Kills:8,465
Deaths (as Heavy Assault):1,779
Deaths (to Heavy Assaults):2,557
KDR:4.75829
Kill Difference:6,686
Playtime:372.371 hours
Usage:18%
Score:4.728m
Score/min:212
Accuracy (listed only):20.763%
HSR (listed only):21.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C
Kills:1,303
Deaths:272
KDR:4.790
Accuracy:25.231% D
HSR:19.263% C
Blitz GD-10
C
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:20.213% D-
HSR:15.214% C
EM4 Longshot
C
Kills:1,168
Deaths:93
KDR:12.559
Accuracy:38.271% C
HSR:75% C--
NC14 Bolt Driver
C**
Kills:1,165
Deaths:91
KDR:12.802
Accuracy:38.531% C**
HSR:67.296% D-
Gauss SPR
C+
Kills:1,164
Deaths:170
KDR:6.847
Accuracy:32.249% C+
HSR:25.859% D--
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D--
HSR:17.373% C
NS-44 Commissioner
D
Kills:812
Deaths:470
KDR:1.728
Accuracy:31.233% D
HSR:12.685% D**
SAS-R
D--
Kills:812
Deaths:103
KDR:7.883
Accuracy:33.929% D--
HSR:59.483% D--
MGR-S1 Gladius
D-
Kills:795
Deaths:272
KDR:2.923
Accuracy:21.252% D*
HSR:16.352% D-
NSX Tomoe
D
Kills:437
Deaths:82
KDR:5.329
Accuracy:23.110% D**
HSR:30.892% D
NSX Tengu
D
Kills:348
Deaths:124
KDR:2.806
Accuracy:30.915% D--
HSR:17.529% D
NSX Daimyo
F-
Kills:327
Deaths:46
KDR:7.109
Accuracy:29.463% F-
HSR:88.073% F-
NS-61 Emissary
D
Kills:318
Deaths:194
KDR:1.639
Accuracy:18.843% F
HSR:13.522% D
NS-7 PDW
D-
Kills:313
Deaths:139
KDR:2.252
Accuracy:19.650% D*
HSR:13.099% D-
NS-30 Vandal
D
Kills:257
Deaths:69
KDR:3.725
Accuracy:29.539% D
HSR:21.012% D
Impetus
D*
Kills:246
Deaths:52
KDR:4.731
Accuracy:25.391% F
HSR:19.919% D*
MKV Suppressed
D
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% D**
HSR:15.166% D
AF-6 Shadow
D*
Kills:169
Deaths:29
KDR:5.828
Accuracy:26.867% D**
HSR:17.752% D*
NS-45 Pilot
D**
Kills:163
Deaths:96
KDR:1.698
Accuracy:20.997% F-
HSR:16.564% D**
LA3 Desperado
C
Kills:162
Deaths:124
KDR:1.306
Accuracy:19.893% D**
HSR:19.136% C
NS-AM7 Archer
C+
Kills:119
Deaths:48
KDR:2.479
Accuracy:58.092% C+
HSR:15.966% C
NS-44L Blackhand
C+
Kills:90
Deaths:22
KDR:4.091
Accuracy:37.257% D
HSR:40% C+
Kills:12,706
Deaths (as Infiltrator):3,236
Deaths (to Infiltrators):2,372
KDR:3.92645
Kill Difference:9,470
Playtime:651.455 hours
Usage:31%
Score:8.599m
Score/min:220
Accuracy (listed only):28.235%
HSR (listed only):28.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D**
HSR:22.048% C
GD-7F
D
Kills:1,255
Deaths:393
KDR:3.193
Accuracy:21.447% D
HSR:16.972% D
AF-19 Mercenary
C++
Kills:1,226
Deaths:323
KDR:3.796
Accuracy:22.337% C+
HSR:23.002% C++
AC-X11
C
Kills:1,211
Deaths:276
KDR:4.388
Accuracy:24.076% C
HSR:20.149% C-
19A Fortuna
C
Kills:1,209
Deaths:311
KDR:3.887
Accuracy:18.860% F-
HSR:20.099% C
Gauss Compact S
B++
Kills:1,198
Deaths:287
KDR:4.174
Accuracy:20.431% D
HSR:23.289% B++
NSX Tanto
D
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:21.076% D*
HSR:21.986% D
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D-
HSR:17.793% C
NSX-P Tanto
D-
Kills:440
Deaths:83
KDR:5.301
Accuracy:21.884% D-
HSR:20.227% D-
NS Baron G5
D--
Kills:248
Deaths:87
KDR:2.851
Accuracy:23.247% F--
HSR:10.484% D--
Mauler S6
C++
Kills:207
Deaths:80
KDR:2.588
Accuracy:27.812% D**
HSR:15.942% C++
MGR-M1 Bishop
C-
Kills:203
Deaths:41
KDR:4.951
Accuracy:30.864% C-
HSR:17.734% F
LA39 Bruiser
D
Kills:192
Deaths:110
KDR:1.745
Accuracy:43.629% F
HSR:11.458% D
GD-66 Claw
B+
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F--
HSR:17.143% B+
MGR-C1 Charger
D
Kills:67
Deaths:27
KDR:2.481
Accuracy:17.156% F-
HSR:20.896% D
Warden
D--
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D--
HSR:16.667% D*
Kills:12,551
Deaths (as Engineer):3,175
Deaths (to Engineers):1,454
KDR:3.95307
Kill Difference:9,376
Playtime:412.273 hours
Usage:19%
Score:6.788m
Score/min:274
Accuracy (listed only):24.365%
HSR (listed only):18.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:20.474% D
HSR:19.966% C
Gauss Rifle S
C+
Kills:1,185
Deaths:280
KDR:4.232
Accuracy:21.522% D-
HSR:21.266% C+
NC9 A-Tross
D
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:19.838% D*
HSR:20.051% D
GR-22
C--
Kills:1,172
Deaths:342
KDR:3.427
Accuracy:18.682% D*
HSR:16.638% C--
Blitz GD-10
C
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:20.213% D-
HSR:15.214% C
Reaper DMR
D--
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:21.487% D--
HSR:19.023% D--
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D--
HSR:17.373% C
MGR-S1 Gladius
D-
Kills:795
Deaths:272
KDR:2.923
Accuracy:21.252% D*
HSR:16.352% D-
NSX Tengu
D
Kills:348
Deaths:124
KDR:2.806
Accuracy:30.915% D--
HSR:17.529% D
NS-7 PDW
D-
Kills:313
Deaths:139
KDR:2.252
Accuracy:19.650% D*
HSR:13.099% D-
NS Baron G5
D--
Kills:248
Deaths:87
KDR:2.851
Accuracy:23.247% F--
HSR:10.484% D--
MKV Suppressed
D
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% D**
HSR:15.166% D
Mauler S6
C++
Kills:207
Deaths:80
KDR:2.588
Accuracy:27.812% D**
HSR:15.942% C++
LA39 Bruiser
D
Kills:192
Deaths:110
KDR:1.745
Accuracy:43.629% F
HSR:11.458% D
GD-66 Claw
B+
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F--
HSR:17.143% B+
Gauss Prime
D**
Kills:166
Deaths:42
KDR:3.952
Accuracy:19.903% F-
HSR:14.458% D**
NS-11P
C
Kills:96
Deaths:53
KDR:1.811
Accuracy:15.786% F
HSR:19.792% C
Kills:10,971
Deaths (as Combat Medic):3,358
Deaths (to Combat Medics):833
KDR:3.26712
Kill Difference:7,613
Playtime:155.504 hours
Usage:7%
Score:3.022m
Score/min:324
Accuracy (listed only):23.613%
HSR (listed only):16.527%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:121
Deaths:13
KDR:9.308
Accuracy:45.312% B*
HSR:12.397% D-
AF-41 Hacksaw
B**
Kills:118
Deaths:12
KDR:9.833
Accuracy:46.321% B**
HSR:15.254% C*
NS-10 Burster
C++
Kills:116
Deaths:12
KDR:9.667
Accuracy:32.604% C++
HSR:1.724% D*
NS-10 Burster
C*
Kills:112
Deaths:12
KDR:9.333
Accuracy:32.695% C*
HSR:5.357% C+
NCM3 Raven
B+
Kills:53
Deaths:8
KDR:6.625
Accuracy:43.417% B+
HSR:0% F-
Kills:520
Deaths (as MAX Suit):28.500
Deaths (to MAX Suits):320
KDR:18.24561
Kill Difference:491.500
Playtime:32.287 hours
Usage:2%
Score:0.632m
Score/min:326
Accuracy (listed only):40.070%
HSR (listed only):6.946%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,353
V. Kills:194 N/A
Deaths:39
KDR:34.692
Accuracy:42.681% D
KPH:58.900 C++
VKPH:8.400 C+
L100 Python AP
B*
Kills:1,334
V. Kills:438 304%
Deaths:15
KDR:88.933
Accuracy:44.296% D*
KPH:50.500 B*
VKPH:16.600 C-
C75 Viper
C+
Kills:179
V. Kills:39 448%
Deaths:7
KDR:25.571
Accuracy:29.766% D--
KPH:34.100 C+
VKPH:7.400 C+
L100 Python HEAT
B+
Kills:128
V. Kills:36 346%
Deaths:
KDR:
Accuracy:44.798% D
KPH:42.300 B+
VKPH:11.900 C+
Kills:2,994 (2,994 + 0)
Deaths:61
KDR:49.082
VKDR:11.590
Vehicle Kills:707
Kill Difference:2,933
Playtime:57.674 hours
Usage:3%
Score:0.810m
Score/min:234
Driving Accuracy:44.798%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A++
Kills:940
V. Kills:257 364%
Deaths:36
KDR:26.111
Accuracy:47.760% B
KPH:51.500 A++
VKPH:14.100 C+
Titan-150 HESH
A
Kills:793
V. Kills:107 N/A
Deaths:17
KDR:46.647
Accuracy:46.703% C+
KPH:70.100 A
VKPH:9.500 C*
Titan-150 HEAT
A+
Kills:321
V. Kills:96 331%
Deaths:22
KDR:14.591
Accuracy:48.034% C++
KPH:41 A+
VKPH:12.300 B++
Enforcer ML85
B**
Kills:208
V. Kills:109 189%
Deaths:25
KDR:8.320
Accuracy:46.565% B++
KPH:34.500 B**
VKPH:18.100 C*
M20 Basilisk
A++
Kills:198
V. Kills:33 N/A
Deaths:17
KDR:11.647
Accuracy:32.511% C*
KPH:44.700 A++
VKPH:7.400 C+
Titan-150 AP
B**
Kills:168
V. Kills:62 267%
Deaths:9
KDR:18.667
Accuracy:41.639% D--
KPH:38.500 B**
VKPH:14.200 C
Halberd SE
A
Kills:73
V. Kills:23 304%
Deaths:
KDR:
Accuracy:43.284% D-
KPH:66.700 A
VKPH:21 B+
M12 Kobalt
C+
Kills:58
V. Kills:2 N/A
Deaths:1
KDR:58
Accuracy:12.122% D-
KPH:61.100 C+
VKPH:2.100 C+
C85 Canister
C+
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:48.042% B++
KPH:45.700 D
VKPH:4.900 C+
Kills:2,815 (1,282 + 1,533)
Deaths:132
KDR:21.326
VKDR:5.265
Vehicle Kills:695
Kill Difference:2,683
Playtime:55.483 hours
Usage:3%
Score:1.178m
Score/min:354
Driving Accuracy:41.639%
Gunner Accuracy:48.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:251
V. Kills:55 448%
Deaths:3
KDR:83.667
Accuracy:44.199% F
KPH:79.400 A++
VKPH:17.400 C--
C85 Canister-H
C
Kills:226
V. Kills:16 N/A
Deaths:13
KDR:17.385
Accuracy:46.514% D
KPH:97.400 C
VKPH:6.900 C
M96 Mjolnir-H
B+
Kills:80
V. Kills:44 178%
Deaths:11
KDR:7.273
Accuracy:41.764% D--
KPH:60.100 B+
VKPH:33.100 C++
Kills:557 (0 + 557)
Deaths:27
KDR:20.630
VKDR:4.259
Vehicle Kills:115
Kill Difference:530
Playtime:6.812 hours
Usage:0%
Score:0.176m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:41.764%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,533
V. Kills:48 N/A
Deaths:17
KDR:90.177
Accuracy:14.239% D-
KPH:89.300 B+
VKPH:2.800 C+
M12 Kobalt
C+
Kills:1,369
V. Kills:38 N/A
Deaths:12
KDR:114.083
Accuracy:12.256% D*
KPH:74.800 C+
VKPH:2.100 C-
M20 Basilisk
A
Kills:519
V. Kills:82 N/A
Deaths:13
KDR:39.923
Accuracy:31.564% D-
KPH:39.100 A
VKPH:6.200 C
M20 Basilisk
A+
Kills:324
V. Kills:60 N/A
Deaths:14
KDR:23.143
Accuracy:30.293% D--
KPH:39.100 A+
VKPH:7.200 C
G30 Walker
B**
Kills:90
V. Kills:23 375%
Deaths:4
KDR:22.500
Accuracy:23.145% D--
KPH:29.200 B**
VKPH:7.500 C
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:22.451% N/A
KPH:50.600 N/A
VKPH:6.100 N/A
Kills:3,885 (0 + 3,885)
Deaths:66
KDR:58.864
VKDR:3.894
Vehicle Kills:257
Kill Difference:3,819
Playtime:61.108 hours
Usage:3%
Score:0.824m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:22.451%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,3612,3598527.753S22.1743.182%C+N/A128.2C+N/A34818.4h2.1D5C
Frag Grenade 2,3012,24112241N/A2,235.4247.491%C+N/A560.3C++15B+18284h3.2B6.7B
M12 Kobalt 1,5811,5331790.176S84.6014.239%D-19.178%C++89.1B+2.8C+26217.2h16.3B+114.8C++
LA1 Anchor 1,4661,4412944.901B*0.6821.695%D-20.75%D-30.5DN/A9447.2h11.6D53.6D
M12 Kobalt 1,4071,36912114.083U108.5012.256%D*20.38%C*74.8C+2.1C-24118.3h17.8C++145.1C--
L100 Python HESH 1,5471,3533934.692A*29.1142.681%D1.183%C58.8C++8.4C+22823h3.4C+8C
AF-4A Bandit 1,3471,3383134.275A*1.3119.563%D**22.048%C26.8DN/A9949.9h12.5D-63.9D*
L100 Python AP 1,7721,3341588.933U83.3544.296%D*N/A50.5B*16.6C-23626.4h3.9B*8.8B
NC6A GODSAW 1,3471,3132824.656B++0.9220.673%D**20.792%D*33.8D-N/A11838.8h9.6C+46.6D
AF-18 Stalker 1,3181,3032724.79A**0.7925.231%D19.263%C22.9DN/A7356.8h13.7C54.3C
Tank Mine 1,8541,2934429.386U23.8128.273%C--N/A145.3B++63C+8228.9h1.6B+5.7C++
C-4 ARX 1,3651,2581737.272M1.6924.32%DN/A202.9A17.3D--7066.2h1.2C+5.1C
GD-7F 1,2741,2553933.193A+2.3921.447%D16.972%D18.5DN/A8067.7h15.6D72.7D
C-4 1,4171,2431777.023M**1.4422.458%DN/A165.7A+23.2C-8317.5h1.3C**5.8C+
AF-19 Mercenary 1,2381,2263233.796M++1.7822.337%C+23.002%C++20.9C+N/A8958.7h12.3C*55C*
AC-X11 1,2241,2112764.388M1.1924.076%C20.149%C-26.2CN/A7246.3h10.5C+43.6C+
19A Fortuna 1,2531,2093113.887A*1.6918.86%F-20.099%C26.7D1B+6745.2h13D**68.7F--
Gauss Compact S 1,2201,1982874.174M1.4120.431%D23.289%B++34.4B+N/A10634.8h11.6C56.8C
NC1 Gauss Rifle 1,2131,1924002.98B**2.6020.474%D19.966%C20.6CN/A8157.9h14.9D72.9C--
NC6 Gauss SAW 1,1961,1901995.98M**0.4020.911%C+21.345%C-28.9CN/A12041.2h9.4C*45C**
Gauss Rifle S 1,2091,1852804.232M+1.3521.522%D-21.266%C+31.3C+N/A8337.9h14.4D*66.8D-
NSX Tanto 1,1971,1782275.189M**0.3921.076%D*21.986%D27.1C-N/A9343.4h15.6C--74D
NC9 A-Tross 1,1991,1773023.897A*1.6819.838%D*20.051%D23.4DN/A6050.4h11.5D-58D*
Razor GD-23 1,1841,1752235.269S0.3123.028%C19.149%C27.4C+N/A6942.9h12.6C+54.8C+
GR-22 1,1841,1723423.427A2.1518.682%D*16.638%C--24.4C--N/A6348.1h15.8D-84.4D*
Blitz GD-10 1,1851,1703323.524A**2.0620.213%D-15.214%C24.9CN/A7146.9h16.1C79.7C
NS-11C 1,1861,1692854.102M1.4820.422%D-17.793%C24.9CN/A7047h15.5C76C
EM6 1,1841,1692404.871A+0.7121.797%C24.465%C+33C-N/A8135.4h11.6C53.2C+
EM4 Longshot 1,1751,1689312.559M+6.9838.271%C75%C--27.7CN/A8242.2h2.2C+5.7C+
Reaper DMR 1,1851,1672953.956A++1.6221.487%D--19.023%D--28.5C-N/A8741h11.1D51.6D-
GD-22S 1,1771,1662225.252A*0.3322.308%C19.897%D31.7C-N/A9536.8h11.8C53C+
NC14 Bolt Driver 1,1661,1659112.802S7.2238.531%C**67.296%D-25.2C+N/A7646.2h2.4C**6.1B+
Gauss SPR 1,1691,1641706.847M+1.2732.249%C+25.859%D--30.7C+N/A7637.9h4.8B14.9C**
AF-4 Cyclone 1,1631,1573383.423A2.1621.043%D--17.373%C26.2C-N/A7744.2h11.8C56C-
EM1 1,1691,1552694.294M+1.2920.805%C19.134%C--29.6C-N/A7239h12.8C++61.7C++
E540 Halberd 1,1979403626.111A++20.5347.76%BN/A51.6A++14.1C+30118.2h3.9A8.2B**
NS-44 Commissioner 8178124701.728B+3.8531.233%D12.685%D**16.3DN/A4949.7h3.4B+11C+
SAS-R 8168121037.883A+2.3033.929%D--59.483%D--22.4D-N/A8436.2h3D**8.7D*
MGR-S1 Gladius 8067952722.923B*2.6621.252%D*16.352%D-16.8D-N/A5947.4h11.7C55.2D
Titan-150 HESH 9007931746.647A*41.0746.703%C+1.639%C+70.2A+9.5C*27211.3h2.9B6.2C**
Spear Anti-Vehicle Phalanx Turret 7765931734.882S29.3044.531%C++2.192%D-65.9A20.3C+3239h5.7B+12.7B++
M12 Kobalt 5535312265.5A259.9215.723%D*23.917%B**129.5C*5.4C*4744.1h16.3C**103.7C
M20 Basilisk 6015191339.923U34.3431.564%D-6.551%C**39A6.2C18613.3h55.6B**176.2B++
Sticky Grenade 5024911491N/A485.4243.763%D*N/A613.8D-13.8C+17210.8h2.7D6.1D
Shrike 5804491124.009S1.5747.544%D*3.786%B+31.8B+9.3C--22514.1h5.2B++11C*
NSX-P Tanto 466440835.301S0.2821.884%D-20.227%D-36.1C++2.1A+14312.2h14C++64.1C+
NSX Tomoe 442437825.329A*0.2523.11%D**30.892%D19.8D--N/A5522.1h17.2D-74.5D*
NSX Tengu 3523481242.806A2.7730.915%D--17.529%D24DN/A7314.5h16.5D53.3D
NS-15M2 340334913.67B*1.9120.956%D-19.162%D--25.1D-N/A9713.3h15.3D--72.9D
NSX Daimyo 327327467.109B*1.5329.463%F-88.073%F-20.2D*N/A6016.2h4.4F*14.8T
M20 Basilisk 3843241423.143S17.5630.293%D--5.556%C+39A+7.2C1978.3h50.8A167.8B*
Titan-150 HEAT 4173212214.591A+9.0148.034%C++3.427%B+41.2A+12.3B++3417.8h5.1C+10.5C++
NS-61 Emissary 3213181941.639B**3.9418.843%F13.522%D19.8C--N/A6516.1h12C**63.8C
NS-7 PDW 3153131392.252A3.3319.65%D*13.099%D-18.5DN/A7216.9h16.9C--86.1D
MGR-L1 Promise 313306634.857A*0.7219.513%D--16.667%D*27.6DN/A17311.1h15.5C79.6C
NC05 Jackhammer 265262644.094A++1.4939.757%D19.466%B**29.4DN/A1358.9h6.4D*16D
NS-30 Vandal 262257693.725B+1.8629.539%D21.012%D21.8D-N/A8811.8h7.6D**25.8D--
E540 Halberd-H 306251383.667S78.0944.199%FN/A78.4A+17.2C--4033.2h3.3A7.4B*
NS Baron G5 253248872.851A*2.7323.247%F--10.484%D--19.5D-N/A5912.7h5.1C--22.1D
NS-03 Thumper 258246753.28M**2.3024.406%D--1.22%D41C**2B++1516h6B+24.5C++
Impetus 247246524.731A+0.8525.391%F19.919%D*20D--N/A7812.3h5C19.8D--
NS Decimator 325246455.467S0.1148.102%FN/A25.6D8.2D--1829.6h5C10.4D--
C85 Canister-H 2422261317.385C++11.8046.514%D14.602%B**98.3C7C3432.3h10D-21.5D--
MKV Suppressed 215211703.014A*2.5719.201%D**15.166%D16.6D-N/A6512.7h17.1D88.8D
Enforcer ML85 317208258.32B+2.7446.565%B++N/A34.7B**18.2C*2916h13.6C29.2C*
Mauler S6 209207802.588A2.9927.812%D**15.942%C++16DN/A8312.9h6.1D-22.1D**
NSX Naginata 206204613.344A++2.2419.599%D25%D35.8C-N/A1605.7h13.2C67.5C
MGR-M1 Bishop 206203414.951B**0.6330.864%C-17.734%F24.5C-N/A1158.3h7.3C-23.5C
M20 Basilisk 2311981711.647A*6.0732.511%C*2.02%D**45A++7.5C+2054.4h49.6B**152.7B*
LA39 Bruiser 1951921101.745B+3.8443.629%F11.458%D21.1D-N/A1049.1h2.7C-6.2D-
NS-15 Gallows 193187583.224B2.3619.373%F--24.064%D*24.3D**N/A817.7h17T*88T*
C75 Viper 218179725.571S19.9929.766%D--1.117%C33.8C+7.4C+2035.3h10.9C**36.5C+
GD-66 Claw 177175921.902B3.6836.766%F--17.143%B+20.1D-N/A798.7h3.2D*8.7F-
AF-6 Shadow 175169295.828A**0.2526.867%D**17.752%D*18.8D--N/A609h7.8F-28.9F-
Titan-150 AP 230168918.667A13.0941.639%D--2.381%C+38.2B**14.1C11074.4h3.7B+8.9C++
Gauss Prime 170166423.952A++1.6319.903%F-14.458%D**23.4D--N/A667.1h14.4F-72.1F*
NS-45 Pilot 164163961.698C**3.8820.997%F-16.564%D**18.1D--N/A559h7.2C+34.3D*
LA3 Desperado 1681621241.306B4.2719.893%D**19.136%C13.8D-N/A5611.7h10.8D54.4D*
Mag-Cutter 1401319,4660.014C5.5732.315%C*N/A0.1CN/A01553h1.5B**4.7B+
Rocklet Rifle 225131492.673M**2.9131.909%F--N/A13.8D*9.9D*1989.5h53.1D*166.5F*
NS Annihilator 214130255.2U0.3880.702%C+N/A14.8B*9.5C**1768.8h9.6B++11.8B++
L100 Python HEAT 1641281128U122.4244.798%DN/A42.7B+12C+3203h5.6C+12.5C
AF-41 Hacksaw 121121139.308A*3.7345.312%B*12.397%D-34.6C++N/A1703.5h19.4T-42.8D**
MANA Anti-Personnel Turret 121120186.667N/A1.0914.48%UN/A1200U10U4586500.1h27T*186.8T*
NS-AM7 Archer 162119482.479S3.1058.092%C+15.966%C8.6C++3.1C**5813.9h21.5C+37.1C+
AF-41 Hacksaw 118118129.833A*4.2546.321%B**15.254%C*35.8C++N/A1663.3h19.7T*42.5D**
NS-10 Burster 186116129.667S4.0932.604%C++1.724%D*7.1B+4.3C**7716.4h138.4B+424.4B+
NS-10 Burster 185112129.333U3.7532.695%C*5.357%C+6.8B+4.5B+7716.4h143.2C*437.9B+
NS-11P 10296531.811B3.7715.786%F19.792%C12.5D-N/A587.7h20.4F--129.3F*
NS-44L Blackhand 9190224.091A*1.4937.257%D40%C+18.8C--N/A634.8h4.9C13.1C
G30 Walker 11390422.5S16.9223.145%D--8.889%A*29B**7.4C-1623.1h93.3A++403B**
M96 Mjolnir-H 12480117.273B+1.6941.764%D--N/A61.5B+33.8C*6421.3h35.5C+84.9C+
Halberd SE 9673173B++67.4243.284%D-N/A66.4A20.9B+4601.1h2.8A6.4B*
MGR-C1 Charger 6767272.481A++3.1017.156%F-20.896%D17.2DN/A1103.9h14.4C83.9D*
Warden 6060173.529A+2.0521.6%D--16.667%D*23.1C+N/A2872.6h8.9C*41.1C+
M12 Kobalt 6058158A**52.4212.122%D-17.241%C*64.4C+2.2C++2150.9h18C+148.3C+
C85 Canister 6256511.2C5.6248.042%B++12.5%C+46.7D5C+1551.2h16.4F-34.2D--
NCM3 Raven 885386.625S1.0443.417%B+N/A7.4D4.9D777.2h36.6D--84.3C
Xiphos Anti-Personnel Phalanx Turret 5852226N/A20.4225.019%UN/A520U60U1042000.1h68T*271.9T*
M40 Fury 565068.333C+2.7522.451%FN/A50C6D-2151h11.8C++52.4D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01900.2h
Spawn Beacon81,2370.8h
Nano-Armor Kit126441,45731.4h
Ordnance Dampener2830.2h
Nanite Revive Grenade01,9890.6h
Nanite Healing Grenade02730.1h
Medical Kit983,1932.4h
Medical Applicator54117,0749.7h
Welding Device01010h
Spitfire Auto-Turret234,8684.7h
G40-F Ranger0540h
Recon Detection Device2510,50624.3h
Shield Recharging Field02000.2h
Ammunition Package135,9552.4h
Anti-Infantry MANA Turret12980.3h
Snowman Soldier0810.1h
Nano-Repair Grenade02600.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.17s
Server spent 4.70s on queries, 3.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.