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Executor Rivaa[91AR] Rivaa
NC BR 124

KDR: 5.58

Score: 32.4m

Last Seen: Jul 27th, 2020 8:27 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Bouncing Betty Frag Grenade M12 Kobalt L100 Python AP C-4 ARX L100 Python HESH LA1 Anchor M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,194,705 MLG Score: 955
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.178%19.657%41643130633,5665.45080.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.322%-0.015C+-0.218C-1.018D*HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.188C++12.70.107C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.287%1.404%1243613434,62855111308.39927409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.274%0.121C+-0.708D--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++3.90.686B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.919%12.295%12151213375,84033583617.4328698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.932%-1.506F1.877A++0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.80.096C+21.70.462B+87.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.159%58.988%1215513444,6841094184.27763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.976%-0.122C+-0.518D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.063C+3.20.004C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.361%14.966%12153134658853881.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.926%-0.776D-0.029C+-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.043C+4.10.163C++8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m298.2%345 (20.7k)240 (14.4k)5.5772769,33112,4316.25259124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349586119.184%16.273%31210:5237

7% Combat Medic19% Engineer17% Heavy Assault31% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJul 9th, 2019 8:05 PMJul 27th, 2020 10:41 PM (60d) (PST)Jul 27th, 2020 4:50 PM (60d) (PST)Jul 27th, 2020 4:27 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
494694250.5140.0920.0841.6360.035955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6234,16525,458316598214,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2249.6h/93.7d 8,395 11,282 28,165 220.8k 1,475 8,274 4,719 66.6m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C--
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% F-
HSR:22.048% C--
GD-7F
D-
Kills:1,315
Deaths:405
KDR:3.247
Accuracy:21.386% D*
HSR:17.034% D-
AF-19 Mercenary
C+
Kills:1,263
Deaths:334
KDR:3.781
Accuracy:22.334% D
HSR:22.961% C+
19A Fortuna
C
Kills:1,211
Deaths:311
KDR:3.894
Accuracy:18.853% F--
HSR:20.066% C
AC-X11
D
Kills:1,211
Deaths:276
KDR:4.388
Accuracy:24.076% D-
HSR:20.149% D
Gauss Compact S
B+
Kills:1,198
Deaths:287
KDR:4.174
Accuracy:20.431% D--
HSR:23.289% B+
NSX-P Tanto
D
Kills:1,194
Deaths:224
KDR:5.330
Accuracy:21.660% D**
HSR:23.116% D
NSX Tanto
D-
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:21.076% F
HSR:21.986% D-
Razor GD-23
D
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% D-
HSR:19.149% D
MGR-S1 Gladius
D--
Kills:1,173
Deaths:434
KDR:2.703
Accuracy:22.003% D**
HSR:17.136% D--
Blitz GD-10
D
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:20.213% D*
HSR:15.214% D
NS-11C
D
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D*
HSR:17.793% D
AF-4 Cyclone
D
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D**
HSR:17.373% D
NS-7 PDW
C-
Kills:639
Deaths:270
KDR:2.367
Accuracy:19.682% F
HSR:17.214% C-
NSX Tengu
D
Kills:357
Deaths:130
KDR:2.746
Accuracy:30.938% D**
HSR:18.487% D
NS Baron G5
D--
Kills:252
Deaths:89
KDR:2.831
Accuracy:23.143% F--
HSR:10.714% D--
MKV Suppressed
D-
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% F-
HSR:15.166% D-
Mauler S6
C++
Kills:207
Deaths:81
KDR:2.556
Accuracy:27.850% F
HSR:15.942% C++
LA39 Bruiser
C--
Kills:206
Deaths:117
KDR:1.761
Accuracy:43.502% F--
HSR:12.136% C--
GD-66 Claw
C++
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F--
HSR:17.143% C++
MGR-C1 Charger
D-
Kills:67
Deaths:27
KDR:2.481
Accuracy:17.190% F*
HSR:20.896% D-
Kills:17,866
Deaths (as Light Assault):4,865
Deaths (to Light Assaults):2,863
KDR:3.67235
Kill Difference:13,001
Playtime:541.559 hours
Usage:24%
Score:7.574m
Score/min:233
Accuracy (listed only):23.541%
HSR (listed only):18.334%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,441
Deaths:294
KDR:4.901
Accuracy:21.695% D*
HSR:20.750% D*
NC6A GODSAW
D*
Kills:1,315
Deaths:283
KDR:4.647
Accuracy:20.625% F
HSR:20.761% D*
NC6 Gauss SAW
D
Kills:1,190
Deaths:199
KDR:5.980
Accuracy:20.911% D
HSR:21.345% D
EM6
C--
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% D
HSR:24.465% C--
GD-22S
D-
Kills:1,166
Deaths:222
KDR:5.252
Accuracy:22.308% D-
HSR:19.897% D--
EM1
D-
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% D-
HSR:19.134% D-
NS-15M2
D*
Kills:334
Deaths:91
KDR:3.670
Accuracy:20.956% D*
HSR:19.162% D*
NS-15 Gallows
D**
Kills:324
Deaths:99
KDR:3.273
Accuracy:19.279% F--
HSR:21.296% D**
MGR-L1 Promise
D**
Kills:306
Deaths:63
KDR:4.857
Accuracy:19.513% D**
HSR:16.667% D**
NSX Naginata
D-
Kills:204
Deaths:61
KDR:3.344
Accuracy:19.599% D*
HSR:25% D-
Kills:8,604
Deaths (as Heavy Assault):1,821
Deaths (to Heavy Assaults):2,685
KDR:4.72488
Kill Difference:6,783
Playtime:387.237 hours
Usage:17%
Score:4.888m
Score/min:210
Accuracy (listed only):20.749%
HSR (listed only):20.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C--
Kills:1,303
Deaths:272
KDR:4.790
Accuracy:25.231% D--
HSR:19.263% C--
MGR-S1 Gladius
D--
Kills:1,173
Deaths:434
KDR:2.703
Accuracy:22.003% D**
HSR:17.136% D--
Blitz GD-10
D
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:20.213% D*
HSR:15.214% D
EM4 Longshot
C--
Kills:1,168
Deaths:93
KDR:12.559
Accuracy:38.271% C--
HSR:75% D
NC14 Bolt Driver
C+
Kills:1,165
Deaths:91
KDR:12.802
Accuracy:38.531% C+
HSR:67.296% D*
Gauss SPR
D
Kills:1,164
Deaths:170
KDR:6.847
Accuracy:32.249% D
HSR:25.859% D*
AF-4 Cyclone
D
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D**
HSR:17.373% D
SAS-R
D*
Kills:855
Deaths:110
KDR:7.773
Accuracy:33.926% D*
HSR:59.766% F
NS-44 Commissioner
D--
Kills:822
Deaths:483
KDR:1.702
Accuracy:31.058% D--
HSR:12.530% D**
NS-7 PDW
C-
Kills:639
Deaths:270
KDR:2.367
Accuracy:19.682% F
HSR:17.214% C-
NSX Tomoe
D--
Kills:452
Deaths:86
KDR:5.256
Accuracy:22.869% F-
HSR:31.195% D--
NSX Tengu
D
Kills:357
Deaths:130
KDR:2.746
Accuracy:30.938% D**
HSR:18.487% D
NSX Daimyo
F
Kills:332
Deaths:46
KDR:7.217
Accuracy:29.341% F--
HSR:87.651% F
NS-61 Emissary
D
Kills:328
Deaths:201
KDR:1.632
Accuracy:19.042% D**
HSR:14.024% D
NS-30 Vandal
D-
Kills:305
Deaths:82
KDR:3.720
Accuracy:29.140% D*
HSR:20.984% D-
Impetus
D*
Kills:261
Deaths:54
KDR:4.833
Accuracy:25.198% F-
HSR:19.157% D*
MKV Suppressed
D-
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% F-
HSR:15.166% D-
AF-6 Shadow
D*
Kills:169
Deaths:29
KDR:5.828
Accuracy:26.867% F
HSR:17.752% D*
NS-45 Pilot
D**
Kills:167
Deaths:97
KDR:1.722
Accuracy:21.059% F-
HSR:17.365% D**
LA3 Desperado
C-
Kills:162
Deaths:124
KDR:1.306
Accuracy:19.893% F
HSR:19.136% C-
NS-AM7 Archer
C+
Kills:127
Deaths:51
KDR:2.490
Accuracy:57.560% C+
HSR:16.535% C
NS-44L Blackhand
C
Kills:90
Deaths:22
KDR:4.091
Accuracy:37.257% D-
HSR:40% C
Kills:13,577
Deaths (as Infiltrator):3,585
Deaths (to Infiltrators):2,508
KDR:3.78717
Kill Difference:9,992
Playtime:702.440 hours
Usage:31%
Score:9.172m
Score/min:218
Accuracy (listed only):28.208%
HSR (listed only):29.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C--
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% F-
HSR:22.048% C--
GD-7F
D-
Kills:1,315
Deaths:405
KDR:3.247
Accuracy:21.386% D*
HSR:17.034% D-
AF-19 Mercenary
C+
Kills:1,263
Deaths:334
KDR:3.781
Accuracy:22.334% D
HSR:22.961% C+
19A Fortuna
C
Kills:1,211
Deaths:311
KDR:3.894
Accuracy:18.853% F--
HSR:20.066% C
AC-X11
D
Kills:1,211
Deaths:276
KDR:4.388
Accuracy:24.076% D-
HSR:20.149% D
Gauss Compact S
B+
Kills:1,198
Deaths:287
KDR:4.174
Accuracy:20.431% D--
HSR:23.289% B+
NSX-P Tanto
D
Kills:1,194
Deaths:224
KDR:5.330
Accuracy:21.660% D**
HSR:23.116% D
NSX Tanto
D-
Kills:1,178
Deaths:227
KDR:5.189
Accuracy:21.076% F
HSR:21.986% D-
Razor GD-23
D
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% D-
HSR:19.149% D
NS-11C
D
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D*
HSR:17.793% D
NS Baron G5
D--
Kills:252
Deaths:89
KDR:2.831
Accuracy:23.143% F--
HSR:10.714% D--
Mauler S6
C++
Kills:207
Deaths:81
KDR:2.556
Accuracy:27.850% F
HSR:15.942% C++
LA39 Bruiser
C--
Kills:206
Deaths:117
KDR:1.761
Accuracy:43.502% F--
HSR:12.136% C--
MGR-M1 Bishop
D-
Kills:203
Deaths:41
KDR:4.951
Accuracy:30.864% D-
HSR:17.734% F-
GD-66 Claw
C++
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F--
HSR:17.143% C++
MGR-C1 Charger
D-
Kills:67
Deaths:27
KDR:2.481
Accuracy:17.190% F*
HSR:20.896% D-
Warden
D*
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D**
HSR:16.667% D*
Kills:13,422
Deaths (as Engineer):3,349
Deaths (to Engineers):1,579
KDR:4.00776
Kill Difference:10,073
Playtime:426.908 hours
Usage:19%
Score:6.977m
Score/min:272
Accuracy (listed only):24.338%
HSR (listed only):18.754%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
D
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:20.474% D--
HSR:19.966% D
Gauss Rifle S
C
Kills:1,185
Deaths:280
KDR:4.232
Accuracy:21.522% D*
HSR:21.266% C
NC9 A-Tross
D-
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:19.838% F
HSR:20.051% D-
MGR-S1 Gladius
D--
Kills:1,173
Deaths:434
KDR:2.703
Accuracy:22.003% D**
HSR:17.136% D--
GR-22
D-
Kills:1,172
Deaths:342
KDR:3.427
Accuracy:18.682% F-
HSR:16.638% D-
Blitz GD-10
D
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:20.213% D*
HSR:15.214% D
Reaper DMR
D*
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:21.487% D**
HSR:19.023% D*
AF-4 Cyclone
D
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D**
HSR:17.373% D
NS-7 PDW
C-
Kills:639
Deaths:270
KDR:2.367
Accuracy:19.682% F
HSR:17.214% C-
NSX Tengu
D
Kills:357
Deaths:130
KDR:2.746
Accuracy:30.938% D**
HSR:18.487% D
NS Baron G5
D--
Kills:252
Deaths:89
KDR:2.831
Accuracy:23.143% F--
HSR:10.714% D--
NS-11P
D
Kills:235
Deaths:103
KDR:2.282
Accuracy:16.211% F--
HSR:20.851% D
MKV Suppressed
D-
Kills:211
Deaths:70
KDR:3.014
Accuracy:19.201% F-
HSR:15.166% D-
Mauler S6
C++
Kills:207
Deaths:81
KDR:2.556
Accuracy:27.850% F
HSR:15.942% C++
LA39 Bruiser
C--
Kills:206
Deaths:117
KDR:1.761
Accuracy:43.502% F--
HSR:12.136% C--
GD-66 Claw
C++
Kills:175
Deaths:92
KDR:1.902
Accuracy:36.766% F--
HSR:17.143% C++
Gauss Prime
F
Kills:166
Deaths:43
KDR:3.860
Accuracy:19.903% F-
HSR:14.458% F
Kills:11,841
Deaths (as Combat Medic):3,718
Deaths (to Combat Medics):877
KDR:3.18478
Kill Difference:8,123
Playtime:160.278 hours
Usage:7%
Score:3.102m
Score/min:323
Accuracy (listed only):23.674%
HSR (listed only):16.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:148
Deaths:18
KDR:8.222
Accuracy:45.021% B*
HSR:14.865% C+
AF-41 Hacksaw
B**
Kills:143
Deaths:17
KDR:8.412
Accuracy:45.714% B**
HSR:13.287% C--
NS-10 Burster
C+
Kills:125
Deaths:14
KDR:8.929
Accuracy:32.758% C+
HSR:1.600% D*
NS-10 Burster
C++
Kills:113
Deaths:14
KDR:8.071
Accuracy:32.826% C+
HSR:5.310% C++
NCM3 Raven
C++
Kills:54
Deaths:8
KDR:6.750
Accuracy:43.233% C++
HSR:0% F-
Kills:583
Deaths (as MAX Suit):35.500
Deaths (to MAX Suits):349
KDR:16.42254
Kill Difference:547.500
Playtime:34.248 hours
Usage:2%
Score:0.663m
Score/min:322
Accuracy (listed only):39.910%
HSR (listed only):7.012%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,592
V. Kills:520 306%
Deaths:15
KDR:106.133
Accuracy:44.582% D*
KPH:50.700 B+
VKPH:16.600 D
L100 Python HESH
C
Kills:1,485
V. Kills:217 N/A
Deaths:39
KDR:38.077
Accuracy:42.801% D-
KPH:58.700 C
VKPH:8.600 C
C75 Viper
C
Kills:179
V. Kills:39 448%
Deaths:7
KDR:25.571
Accuracy:29.766% D*
KPH:34.100 C
VKPH:7.400 C-
L100 Python HEAT
C+
Kills:148
V. Kills:44 329%
Deaths:
KDR:
Accuracy:43.531% D--
KPH:40.100 C+
VKPH:11.900 C
Kills:3,404 (3,404 + 0)
Deaths:61
KDR:55.803
VKDR:13.443
Vehicle Kills:820
Kill Difference:3,343
Playtime:65.626 hours
Usage:3%
Score:0.907m
Score/min:230
Driving Accuracy:43.531%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:966
V. Kills:265 363%
Deaths:36
KDR:26.833
Accuracy:47.672% C++
KPH:50.800 B**
VKPH:13.900 C
Titan-150 HESH
B*
Kills:816
V. Kills:115 N/A
Deaths:17
KDR:48
Accuracy:46.430% C-
KPH:68.600 B*
VKPH:9.700 C+
Titan-150 HEAT
B**
Kills:321
V. Kills:96 331%
Deaths:22
KDR:14.591
Accuracy:48.034% C+
KPH:41 B**
VKPH:12.300 C++
Titan-150 AP
B*
Kills:235
V. Kills:83 280%
Deaths:9
KDR:26.111
Accuracy:43.801% D-
KPH:42.700 B*
VKPH:15.100 C-
Enforcer ML85
B+
Kills:213
V. Kills:111 190%
Deaths:25
KDR:8.520
Accuracy:45.638% C*
KPH:33.200 B+
VKPH:17.300 C+
M20 Basilisk
B**
Kills:209
V. Kills:37 N/A
Deaths:17
KDR:12.294
Accuracy:31.942% C
KPH:44 B**
VKPH:7.800 C+
Halberd SE
A
Kills:73
V. Kills:23 304%
Deaths:
KDR:
Accuracy:43.284% D
KPH:66.700 A
VKPH:21 B+
M12 Kobalt
B++
Kills:61
V. Kills:3 N/A
Deaths:1
KDR:61
Accuracy:12.471% D--
KPH:61.400 C+
VKPH:3 B++
C85 Canister
C+
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:48.042% B+
KPH:45.700 D
VKPH:4.900 C+
Kills:2,950 (1,372 + 1,578)
Deaths:132
KDR:22.348
VKDR:5.598
Vehicle Kills:739
Kill Difference:2,818
Playtime:58.731 hours
Usage:3%
Score:1.226m
Score/min:348
Driving Accuracy:43.801%
Gunner Accuracy:48.042%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:296
V. Kills:62 470%
Deaths:3
KDR:98.667
Accuracy:42.402% F-
KPH:78.400 B**
VKPH:16.400 D-
C85 Canister-H
C+
Kills:231
V. Kills:18 N/A
Deaths:13
KDR:17.769
Accuracy:46.514% D-
KPH:98 C-
VKPH:7.600 C+
M96 Mjolnir-H
C*
Kills:80
V. Kills:44 178%
Deaths:11
KDR:7.273
Accuracy:41.764% D*
KPH:60.100 C*
VKPH:33.100 C+
M12 Kobalt-H
C+
Kills:53
V. Kills:1 N/A
Deaths:1
KDR:53
Accuracy:18.868% D--
KPH:130.400 C+
VKPH:2.500 D-
Kills:660 (0 + 660)
Deaths:28
KDR:23.571
VKDR:4.464
Vehicle Kills:125
Kill Difference:632
Playtime:7.872 hours
Usage:0%
Score:0.200m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:18.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,599
V. Kills:48 N/A
Deaths:17
KDR:94.059
Accuracy:14.166% D*
KPH:89.500 C*
VKPH:2.700 C+
M12 Kobalt
C
Kills:1,371
V. Kills:38 N/A
Deaths:12
KDR:114.250
Accuracy:12.238% F
KPH:74.400 C
VKPH:2.100 C--
M20 Basilisk
B*
Kills:557
V. Kills:91 N/A
Deaths:13
KDR:42.846
Accuracy:31.477% D*
KPH:39.400 B*
VKPH:6.400 C-
M20 Basilisk
B**
Kills:350
V. Kills:69 N/A
Deaths:14
KDR:25
Accuracy:30.113% D*
KPH:39.200 B**
VKPH:7.700 C-
G30 Walker
B++
Kills:91
V. Kills:24 364%
Deaths:4
KDR:22.750
Accuracy:23.165% D*
KPH:29.400 B++
VKPH:7.800 D
M40 Fury
C-
Kills:51
V. Kills:6 N/A
Deaths:6
KDR:8.500
Accuracy:22.539% F-
KPH:51.100 C-
VKPH:6 D--
Kills:4,019 (0 + 4,019)
Deaths:66
KDR:60.894
VKDR:4.182
Vehicle Kills:276
Kill Difference:3,953
Playtime:63.444 hours
Usage:3%
Score:0.849m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:22.539%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:175
V. Kills:3 N/A
Deaths:42
KDR:4.167
Accuracy:25.094% F-
KPH:27.400 D-
VKPH:0.500 D--
Kills:175 (175 + 0)
Deaths:42
KDR:4.167
VKDR:0.071
Vehicle Kills:3
Kill Difference:133
Playtime:6.391 hours
Usage:0%
Score:0.024m
Score/min:64
Driving Accuracy:25.094%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,5342,5319327.215U21.6443.429%CN/A126.6CN/A34120h2.1D4.9C-
Frag Grenade 2,5152,44812448N/A2,442.4247.837%CN/A569.3C+15.6C*18184.3h3.2C++6.7C++
M12 Kobalt 1,6471,5991794.059M*88.4814.166%D*18.949%C+89.3C*2.7C+26217.9h16.2B+114.3C
L100 Python AP 2,1121,59215106.133S100.5644.582%D*1.005%D50.7B+16.6D23231.4h3.9B+8.7C++
C-4 ARX 1,6271,5091937.819M2.2424.666%C--N/A206.7B**16.2D--7097.3h1.2C+5C
L100 Python HESH 1,7021,4853938.077A+32.5042.801%D-1.077%C58.7C8.6C22425.3h3.4C--8D
LA1 Anchor 1,4661,4412944.901B+0.6821.695%D*20.75%D*30.5D--N/A9547.2h11.6D**53.6D**
M12 Kobalt 1,4091,37112114.25S108.6712.238%F20.35%C++74.5C2.1C--24018.4h17.9C+146D
Tank Mine 1,9591,3704629.783U24.2128.21%DN/A147.3B63.3C+8269.3h1.6B+5.7C+
AF-4A Bandit 1,3471,3383134.275A+1.3019.563%F-22.048%C--26.8DN/A9949.9h12.5D*63.9F-
GD-7F 1,3391,3154053.247B++2.3321.386%D*17.034%D-19.1DN/A8168.9h15.5D*72.5D*
NC6A GODSAW 1,3491,3152834.647B+0.9320.625%F20.761%D*33.8D--N/A11838.9h9.6C+46.7D--
AF-18 Stalker 1,3181,3032724.79A++0.7925.231%D--19.263%C--22.9D-N/A7356.8h13.7D54.3D
AF-19 Mercenary 1,2751,2633343.781A++1.8022.334%D22.961%C+20.9C-N/A9160.3h12.3C+55.1C+
C-4 1,4221,2481777.051M++1.4722.569%DN/A166.4B*23.2C--8437.5h1.3C+5.8C
19A Fortuna 1,2551,2113113.894A++1.6818.853%F--20.066%C26.7D1C**6745.4h13F-68.9F**
AC-X11 1,2241,2112764.388A1.1924.076%D-20.149%D26.2DN/A7346.3h10.5D-43.6D
Gauss Compact S 1,2201,1982874.174M*1.4020.431%D--23.289%B+34.4C+N/A10734.8h11.6D56.8D
NSX-P Tanto 1,2431,1942245.33M*0.2521.66%D**23.116%D35.5C1.5B+10533.6h15.3C70.8D
NC1 Gauss Rifle 1,2131,1924002.98A++2.6020.474%D--19.966%D20.6DN/A8257.9h14.9D**72.9D*
NC6 Gauss SAW 1,1961,1901995.98A*0.4020.911%D21.345%D28.9DN/A12341.2h9.4C+45C+
Gauss Rifle S 1,2091,1852804.232A+1.3521.522%D*21.266%C31.3C--N/A8337.9h14.4D**66.8D*
NSX Tanto 1,1971,1782275.189M**0.3921.076%F21.986%D-27.1DN/A9343.4h15.6D-74D*
NC9 A-Tross 1,1991,1773023.897A*1.6819.838%F20.051%D-23.4D--N/A6150.4h11.5D*58F
Razor GD-23 1,1841,1752235.269M0.3123.028%D-19.149%D27.4C-N/A7042.9h12.6C54.8C
MGR-S1 Gladius 1,1931,1734342.703C*2.8722.003%D**17.136%D--18.5D--N/A5963.5h11.6D52.8D-
GR-22 1,1841,1723423.427B*2.1518.682%F-16.638%D-24.4D-N/A6348.1h15.8F84.4F-
Blitz GD-10 1,1851,1703323.524A+2.0520.213%D*15.214%D24.9DN/A7146.9h16.1C-79.7C--
NS-11C 1,1861,1692854.102A++1.4820.422%D*17.793%D24.9C--N/A7147h15.5D76D--
EM6 1,1841,1692404.871B**0.7121.797%D24.465%C--33DN/A8235.4h11.6D53.2C-
EM4 Longshot 1,1751,1689312.559A*6.9838.271%C--75%D27.7DN/A8242.2h2.2C--5.7C
Reaper DMR 1,1851,1672953.956A+1.6221.487%D**19.023%D*28.5DN/A8741h11.1D*51.6F
GD-22S 1,1771,1662225.252A0.3322.308%D-19.897%D--31.7DN/A9636.8h11.8D53D
NC14 Bolt Driver 1,1661,1659112.802A*7.2238.531%C+67.296%D*25.2C-N/A7646.2h2.4C+6.1C++
Gauss SPR 1,1691,1641706.847A++1.2732.249%D25.859%D*30.7DN/A7637.9h4.8C14.9C
AF-4 Cyclone 1,1631,1573383.423B**2.1521.043%D**17.373%D26.2DN/A7844.2h11.8D--56D*
EM1 1,1691,1552694.294A1.2820.805%D-19.134%D-29.6DN/A7239h12.8C61.7C
E540 Halberd 1,2319663626.833B**21.2647.672%C++N/A50.8B**13.9C29519h3.9A8.3B*
SAS-R 8608551107.773B**2.2033.926%D*59.766%F22.6D*N/A8537.8h3F--8.8F--
NS-44 Commissioner 8278224831.702C**3.8831.058%D--12.53%D**16.4D--N/A4950.2h3.4C++11.1C
Titan-150 HESH 9318161748A+42.4246.43%C-1.593%C+68.6B*9.7C+27411.9h2.9C++6.3C+
NS-7 PDW 6446392702.367B+3.2119.682%F17.214%C-18.6D-N/A6034.3h16.9D*85.8D*
Spear Anti-Vehicle Phalanx Turret 7896011735.353M*29.7844.567%C2.163%D-66B+20.7C-3269.1h5.6B++12.7B+
M12 Kobalt 6215982299B**293.4215.746%F-25.251%A132.9C+5.1C++4814.5h15.8C++100.6D-
M20 Basilisk 6485571342.846U37.2731.477%D*6.463%C++39.5B*6.5C-18414.1h54.2B**172.1B+
Sticky Grenade 5044931493N/A487.4243.626%D*N/A616.3D-13.8C17270.8h2.7D6.1D
NSX Tomoe 457452865.256B*0.3222.869%F-31.195%D--19.9D*N/A5522.7h17.3D**75.7F-
Shrike 5804491124.009M*1.5747.544%D**3.786%B*31.8C++9.3D22914.1h5.2B+11C+
NS-03 Thumper 3993811013.772A**1.8124.716%D*1.837%C++42.3C+2B+1459h5.8B+23.6C+
NSX Tengu 3613571302.746B**2.8330.938%D**18.487%D24.1D-N/A7314.8h16.3D*52.5D*
M20 Basilisk 4193501425S19.4230.113%D*5.429%C39.3B**7.8C1938.9h50.2A166.6B++
NS-15M2 340334913.67C**1.9120.956%D*19.162%D*25.1D--N/A9813.3h15.3F72.9D*
NSX Daimyo 332332467.217B*1.6429.341%F--87.651%F19.9D*N/A6016.7h4.4T-14.9T*
NS-61 Emissary 3323282011.632B++3.9519.042%D**14.024%D19.9DN/A6616.5h12.2C++63.9C
NS-15 Gallows 333324993.273C*2.3019.279%F--21.296%D**23.8D**N/A6813.6h17.7T*91.7T*
Titan-150 HEAT 4173212214.591B*9.0148.034%C+3.427%B+41.2B**12.3C++3457.8h5.1C10.5C+
MGR-L1 Promise 313306634.857A*0.7219.513%D**16.667%D**27.6D-N/A17811.1h15.5D79.6D
NS-30 Vandal 311305823.72C*1.8629.14%D*20.984%D-21.2D--N/A8114.4h7.7F-26.4F
NS Decimator 388299575.246M0.3349.456%F1.003%D--27.2D-8.1D--17811h4.9C9.8D--
E540 Halberd-H 358296398.667S93.0942.402%F-N/A77.9B**16.3D-3793.8h3.3C*7.7C*
NC05 Jackhammer 280277654.262M++1.3240%D--18.773%B+29.5D-N/A1339.4h6.3F-15.9F
Impetus 265261544.833B++0.7425.198%F-19.157%D*20.1D*N/A7513h5.1D--20.3F-
NS Baron G5 257252892.831A**2.7523.143%F--10.714%D--19.2D--N/A5913.1h5.1D22.1C-
NS-11P 2442351032.282B+3.3016.211%F--20.851%D14.9D--N/A5215.8h18F--111.2T-
Titan-150 AP 318235926.111A20.5343.801%D-2.979%B+42.7B*15.1C-9465.5h3.7B8.4C+
C85 Canister-H 2492311317.769C++12.1946.514%D-14.286%B*96.3C-7.5C+3442.4h10D*21.5D**
Enforcer ML85 324213258.52C*2.9445.638%C*N/A33.3B+17.3C+2786.4h13.6C-29.8C+
MKV Suppressed 215211703.014A2.5619.201%F-15.166%D-16.6D--N/A6612.7h17.1D--88.8F
M20 Basilisk 2462091712.294A+6.7231.942%C1.914%F43.5B**7.7C+1994.8h48.5B*151.7B+
Mauler S6 209207812.556B**3.0227.85%F15.942%C++15.9D-N/A8413h6.2D**22.2F--
LA39 Bruiser 2102061171.761B+3.8243.502%F--12.136%C--21.7D--N/A1059.5h2.7D--6.1F-
NSX Naginata 206204613.344B**2.2319.599%D*25%D-35.8DN/A1625.7h13.2D67.5D-
MGR-M1 Bishop 206203414.951A0.6330.864%D-17.734%F-24.5D-N/A1198.3h7.3D--23.5D-
C75 Viper 218179725.571M+19.9929.766%D*1.117%C33.8C7.4C-2115.3h10.9C+36.5D
GD-66 Claw 177175921.902C**3.6836.766%F--17.143%C++20.1D--N/A808.7h3.2F-8.7T
S12 Renegade 178175424.167C+1.4125.094%F-3.429%C--27.3D-N/A646.4h3C**12.1D*
AF-6 Shadow 175169295.828A++0.2526.867%F17.752%D*18.8D*N/A609h7.8F*28.9F*
NS-45 Pilot 168167971.722C++3.8621.059%F-17.365%D**18.2D*N/A569.2h7.1C-33.9D**
Gauss Prime 170166433.86A1.7219.903%F-14.458%F22.1D*N/A637.5h14.4F--72.1F**
LA3 Desperado 1681621241.306C++4.2719.893%F19.136%C-13.8D-N/A5711.7h10.8F54.4F-
AF-41 Hacksaw 148148188.222A+2.6445.021%B*14.865%C+34.4CN/A1574.3h20.7T*45.9F
L100 Python HEAT 1921481148U142.4243.531%D--N/A40C+11.9C2843.7h5.6C+12.9D
NS Annihilator 243146373.946S1.6381.253%C++N/A13C*8.7C15211.2h10.2C*12.6C*
Rocklet Rifle 248144532.717M*2.8632.011%F*N/A13.7D**9.9D**19410.5h52.2F-163T*
AF-41 Hacksaw 144143178.412A+2.8345.714%B**13.287%C--34CN/A1474.2h21.2T*46.3F
Mag-Cutter 1421339,5080.014C5.5632.643%C*N/A0.1DN/A01559.3h1.5B**4.7B+
NS-AM7 Archer 171127512.49M*3.0957.56%C+16.535%C8.1C+2.8C++5615.7h22.5D39.1D
NS-10 Burster 200125148.929S3.3532.758%C+1.6%D*7.2C++4.3C+7817.3h136.3C**416.2C*
MANA Anti-Personnel Turret 125124186.889N/A1.3113.893%UN/A1240U10U4809000.1h27.1T*194.9T*
NS-10 Burster 187113148.071S2.4932.826%C+5.31%C++6.5C+4.3C+7517.3h150.5C+458.5C+
G30 Walker 11591422.75S17.1723.165%D*8.791%M29.4B++7.7D1633.1h92.6A++399.8B**
NS-44L Blackhand 9190224.091A+1.4937.257%D-40%C18.8DN/A644.8h4.9D-13.1D
M96 Mjolnir-H 12480117.273C++1.7041.764%D*N/A61.5C*33.8C+6651.3h35.5C+84.9C--
Halberd SE 9673173B67.4243.284%DN/A66.4A20.9B+4661.1h2.8A6.4B**
MGR-C1 Charger 6767272.481B*3.1017.19%F*20.896%D-17.2D--N/A1173.9h14.5D*84.1F*
M12 Kobalt 6461161A++55.4212.471%D--16.393%C++61C+3B++2151h18.6C+149.1C+
Warden 6060173.529A*2.0521.6%D**16.667%D*23.1C--N/A2922.6h8.9C41.1D
C85 Canister 6256511.2C-5.6248.042%B+12.5%C46.7D5C+1561.2h16.4F--34.2D*
Xiphos Anti-Personnel Phalanx Turret 6255227.5N/A21.9224.654%UN/A550U70U1095500.1h65.1T*263.9T*
NCM3 Raven 905486.75S1.1743.233%C++N/A7.4D--4.9D-787.3h36.6D*84.6D
M12 Kobalt-H 5453153A+47.4218.868%D--16.981%C132.5C+2.5D-4890.4h13.9C*73.7C+
Icikill 52522,4340.021D5.5622.059%D-N/A0.2C-N/A0334.6h1.4A6.5C++
M40 Fury 575168.5C+2.9222.539%F-N/A51C-6D--2151h11.8C++52.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,3271.1h
Anti-Vehicle MANA Turret01950.2h
Nano-Armor Kit131457,05332.6h
Ordnance Dampener3990.3h
Nanite Revive Grenade02,0300.6h
Nanite Healing Grenade02750.1h
Medical Kit1043,3612.5h
Medical Applicator54119,1439.8h
Welding Device01010h
WLT-Mandible Mining Laser45967h
Spitfire Auto-Turret254,9624.8h
G40-F Ranger0540h
Recon Detection Device2710,98124.9h
Shield Recharging Field02000.2h
Ammunition Package146,2492.5h
Anti-Infantry MANA Turret13150.4h
Snowman Soldier0810.1h
Nano-Repair Grenade03500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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