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Director General Rivaa[91AR] Rivaa
NC BR 99

KDR: 5.53

Score: 25.9m

Last Seen: Dec 7th, 2019 8:33 PM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Bouncing Betty Frag Grenade M12 Kobalt LA1 Anchor AF-4A Bandit AF-18 Stalker C-4 AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,217,223 MLG Score: 973
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.569%19.684%42538118926,4885.435670.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.484%0.069C+-0.183C-1.218D*HEAD ++ (~8.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.216C++12.50.121C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.856%1.436%1087612213,4124607477.41739456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.299%0.045C+-0.642D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.745B++4.10.674B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.877%12.79%12711112164,87926766418.2734734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.147%-1.523F2.157A*0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.30.031C+22.30.428B89.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.743%60.514%1271512224,123882144.66931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.841%-0.028C+-0.351C--0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.117C+3.10.045C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.903%15.056%12713122453840661.32512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.976%-0.855D---0.163C-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.062C+4.20.099C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m301.7%353 (21.2k)241 (14.5k)5.5254153,9179,7586.185999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227456919.168%17.035%32710:5926

7% Combat Medic20% Engineer17% Heavy Assault30% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMJul 9th, 2019 8:05 PMDec 7th, 2019 6:02 PM (14h) (PST)Dec 7th, 2019 6:58 PM (13h) (PST)Dec 7th, 2019 4:33 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
459683910.5010.0910.0851.6110.033973

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5264,10023,426305597214,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1792.7h/74.7d 6,445 9,185 22,796 173.3k 1,108 6,928 3,527 49.3m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
AF-19 Mercenary
C*
Kills:1,219
Deaths:314
KDR:3.882
Accuracy:22.344% C+
HSR:22.970% C*
GD-7F
D
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:21.639% D
HSR:16.750% D
AC-X11
C+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:24.314% C+
HSR:20.051% C
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
19A Fortuna
C+
Kills:717
Deaths:199
KDR:3.603
Accuracy:18.512% F-
HSR:21.060% C+
NSX Tanto
C
Kills:683
Deaths:156
KDR:4.378
Accuracy:21.716% D-
HSR:23.719% C
Blitz GD-10
C-
Kills:602
Deaths:164
KDR:3.671
Accuracy:22.157% C-
HSR:14.452% C-
MGR-S1 Gladius
D-
Kills:523
Deaths:181
KDR:2.890
Accuracy:21.631% D--
HSR:15.488% D-
Gauss Compact S
B++
Kills:518
Deaths:142
KDR:3.648
Accuracy:21.342% C-
HSR:23.166% B++
NSX Tengu
C-
Kills:298
Deaths:98
KDR:3.041
Accuracy:31.879% D
HSR:18.121% C-
NS-7 PDW
D
Kills:245
Deaths:107
KDR:2.290
Accuracy:20.209% D-
HSR:13.878% D
NS Baron G5
D-
Kills:243
Deaths:85
KDR:2.859
Accuracy:23.531% F-
HSR:10.700% D-
MKV Suppressed
D
Kills:206
Deaths:70
KDR:2.943
Accuracy:19.126% D*
HSR:15.049% D
Mauler S6
C++
Kills:205
Deaths:80
KDR:2.563
Accuracy:27.747% D*
HSR:16.098% C++
LA39 Bruiser
D
Kills:169
Deaths:99
KDR:1.707
Accuracy:43.640% F
HSR:11.243% D
GD-66 Claw
B+
Kills:164
Deaths:84
KDR:1.952
Accuracy:36.225% F-
HSR:17.683% B+
MGR-C1 Charger
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:17.246% F-
HSR:20.339% D
Kills:13,072
Deaths (as Light Assault):3,593
Deaths (to Light Assaults):2,108
KDR:3.63819
Kill Difference:9,479
Playtime:417.487 hours
Usage:23%
Score:5.573m
Score/min:222
Accuracy (listed only):23.866%
HSR (listed only):17.856%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,433
Deaths:293
KDR:4.891
Accuracy:21.720% D
HSR:20.865% D
NC6 Gauss SAW
C++
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C++
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,165
Deaths:222
KDR:5.248
Accuracy:22.305% C+
HSR:19.914% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C-
NC6A GODSAW
D-
Kills:415
Deaths:107
KDR:3.879
Accuracy:21.939% D*
HSR:21.687% D-
NS-15M2
C--
Kills:313
Deaths:87
KDR:3.598
Accuracy:21.350% C--
HSR:18.850% D-
MGR-L1 Promise
D-
Kills:287
Deaths:58
KDR:4.948
Accuracy:19.866% D-
HSR:16.376% D*
NSX Naginata
C+
Kills:162
Deaths:47
KDR:3.447
Accuracy:20.225% C
HSR:26.543% C+
Kills:7,287
Deaths (as Heavy Assault):1,521
Deaths (to Heavy Assaults):2,170
KDR:4.79093
Kill Difference:5,766
Playtime:312.648 hours
Usage:17%
Score:3.887m
Score/min:207
Accuracy (listed only):21.213%
HSR (listed only):21.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C
Kills:1,289
Deaths:261
KDR:4.939
Accuracy:25.243% C--
HSR:19.317% C
EM4 Longshot
C
Kills:1,168
Deaths:93
KDR:12.559
Accuracy:38.271% C
HSR:75% C-
NC14 Bolt Driver
B+
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:38.544% B+
HSR:67.356% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Gauss SPR
C+
Kills:903
Deaths:133
KDR:6.789
Accuracy:32.268% C+
HSR:27.132% D-
NS-44 Commissioner
D
Kills:749
Deaths:435
KDR:1.722
Accuracy:31.388% D
HSR:12.684% D**
SAS-R
D
Kills:675
Deaths:80
KDR:8.438
Accuracy:34.356% D
HSR:59.852% D--
Blitz GD-10
C-
Kills:602
Deaths:164
KDR:3.671
Accuracy:22.157% C-
HSR:14.452% C-
MGR-S1 Gladius
D-
Kills:523
Deaths:181
KDR:2.890
Accuracy:21.631% D--
HSR:15.488% D-
NSX Tomoe
D
Kills:403
Deaths:70
KDR:5.757
Accuracy:23.402% D*
HSR:31.017% D
NS-61 Emissary
C--
Kills:316
Deaths:192
KDR:1.646
Accuracy:18.740% D**
HSR:13.608% C--
NSX Tengu
C-
Kills:298
Deaths:98
KDR:3.041
Accuracy:31.879% D
HSR:18.121% C-
NS-7 PDW
D
Kills:245
Deaths:107
KDR:2.290
Accuracy:20.209% D-
HSR:13.878% D
NSX Daimyo
F
Kills:216
Deaths:32
KDR:6.750
Accuracy:30.151% F
HSR:87.037% F-
MKV Suppressed
D
Kills:206
Deaths:70
KDR:2.943
Accuracy:19.126% D*
HSR:15.049% D
AF-6 Shadow
D*
Kills:169
Deaths:29
KDR:5.828
Accuracy:26.867% D**
HSR:17.752% D*
NS-30 Vandal
D
Kills:163
Deaths:43
KDR:3.791
Accuracy:29.076% D
HSR:21.472% D
LA3 Desperado
C
Kills:127
Deaths:95
KDR:1.337
Accuracy:21.081% D*
HSR:18.110% C
NS-AM7 Archer
C+
Kills:103
Deaths:44
KDR:2.341
Accuracy:58.304% C+
HSR:15.534% C
NS-44L Blackhand
C
Kills:83
Deaths:20
KDR:4.150
Accuracy:36.916% D
HSR:37.349% C
NS-45 Pilot
D--
Kills:83
Deaths:49
KDR:1.694
Accuracy:21.066% F
HSR:18.072% D--
Kills:10,639
Deaths (as Infiltrator):2,624
Deaths (to Infiltrators):2,007
KDR:4.0545
Kill Difference:8,015
Playtime:543.315 hours
Usage:30%
Score:7.213m
Score/min:221
Accuracy (listed only):28.653%
HSR (listed only):29.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,338
Deaths:313
KDR:4.275
Accuracy:19.563% D*
HSR:22.048% C+
AF-19 Mercenary
C*
Kills:1,219
Deaths:314
KDR:3.882
Accuracy:22.344% C+
HSR:22.970% C*
GD-7F
D
Kills:1,200
Deaths:363
KDR:3.306
Accuracy:21.639% D
HSR:16.750% D
AC-X11
C+
Kills:1,182
Deaths:270
KDR:4.378
Accuracy:24.314% C+
HSR:20.051% C
Razor GD-23
C
Kills:1,175
Deaths:223
KDR:5.269
Accuracy:23.028% C
HSR:19.149% C
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
19A Fortuna
C+
Kills:717
Deaths:199
KDR:3.603
Accuracy:18.512% F-
HSR:21.060% C+
NSX Tanto
C
Kills:683
Deaths:156
KDR:4.378
Accuracy:21.716% D-
HSR:23.719% C
Gauss Compact S
B++
Kills:518
Deaths:142
KDR:3.648
Accuracy:21.342% C-
HSR:23.166% B++
NS Baron G5
D-
Kills:243
Deaths:85
KDR:2.859
Accuracy:23.531% F-
HSR:10.700% D-
Mauler S6
C++
Kills:205
Deaths:80
KDR:2.563
Accuracy:27.747% D*
HSR:16.098% C++
MGR-M1 Bishop
C
Kills:193
Deaths:37
KDR:5.216
Accuracy:31.336% C
HSR:18.135% D**
LA39 Bruiser
D
Kills:169
Deaths:99
KDR:1.707
Accuracy:43.640% F
HSR:11.243% D
GD-66 Claw
B+
Kills:164
Deaths:84
KDR:1.952
Accuracy:36.225% F-
HSR:17.683% B+
Warden
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D-
HSR:16.667% D*
MGR-C1 Charger
D
Kills:59
Deaths:22
KDR:2.682
Accuracy:17.246% F-
HSR:20.339% D
Kills:10,294
Deaths (as Engineer):2,689
Deaths (to Engineers):1,276
KDR:3.82819
Kill Difference:7,605
Playtime:360.368 hours
Usage:20%
Score:6.027m
Score/min:279
Accuracy (listed only):24.638%
HSR (listed only):18.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:20.494% C--
HSR:19.848% C
Gauss Rifle S
C+
Kills:1,182
Deaths:279
KDR:4.237
Accuracy:21.545% D
HSR:21.235% C+
NC9 A-Tross
D
Kills:1,177
Deaths:302
KDR:3.897
Accuracy:19.838% D*
HSR:20.051% D
Reaper DMR
D-
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:21.487% D-
HSR:19.023% D-
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Blitz GD-10
C-
Kills:602
Deaths:164
KDR:3.671
Accuracy:22.157% C-
HSR:14.452% C-
MGR-S1 Gladius
D-
Kills:523
Deaths:181
KDR:2.890
Accuracy:21.631% D--
HSR:15.488% D-
GR-22
C-
Kills:519
Deaths:151
KDR:3.437
Accuracy:19.136% D*
HSR:17.341% C-
NSX Tengu
C-
Kills:298
Deaths:98
KDR:3.041
Accuracy:31.879% D
HSR:18.121% C-
NS-7 PDW
D
Kills:245
Deaths:107
KDR:2.290
Accuracy:20.209% D-
HSR:13.878% D
NS Baron G5
D-
Kills:243
Deaths:85
KDR:2.859
Accuracy:23.531% F-
HSR:10.700% D-
MKV Suppressed
D
Kills:206
Deaths:70
KDR:2.943
Accuracy:19.126% D*
HSR:15.049% D
Mauler S6
C++
Kills:205
Deaths:80
KDR:2.563
Accuracy:27.747% D*
HSR:16.098% C++
LA39 Bruiser
D
Kills:169
Deaths:99
KDR:1.707
Accuracy:43.640% F
HSR:11.243% D
GD-66 Claw
B+
Kills:164
Deaths:84
KDR:1.952
Accuracy:36.225% F-
HSR:17.683% B+
Kills:9,041
Deaths (as Combat Medic):2,728
Deaths (to Combat Medics):709
KDR:3.31415
Kill Difference:6,313
Playtime:133.446 hours
Usage:7%
Score:2.670m
Score/min:333
Accuracy (listed only):24.646%
HSR (listed only):16.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:120
Deaths:13
KDR:9.231
Accuracy:45.313% B**
HSR:12.500% D
AF-41 Hacksaw
A+
Kills:118
Deaths:12
KDR:9.833
Accuracy:46.323% A+
HSR:15.254% C*
NS-10 Burster
B+
Kills:104
Deaths:10
KDR:10.400
Accuracy:32.897% B+
HSR:5.769% C+
NS-10 Burster
B+
Kills:90
Deaths:10
KDR:9
Accuracy:32.819% B+
HSR:2.222% D--
NCM3 Raven
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:43.844% B+
HSR:0% F-
Kills:484
Deaths (as MAX Suit):26.500
Deaths (to MAX Suits):285
KDR:18.26415
Kill Difference:457.500
Playtime:29.138 hours
Usage:2%
Score:0.575m
Score/min:329
Accuracy (listed only):40.239%
HSR (listed only):7.149%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,192
V. Kills:161 N/A
Deaths:39
KDR:30.564
Accuracy:43.372% D
KPH:58 C*
VKPH:7.800 C+
L100 Python AP
A
Kills:881
V. Kills:297 296%
Deaths:15
KDR:58.733
Accuracy:44.741% D*
KPH:49.500 A
VKPH:16.700 C
C75 Viper
C*
Kills:169
V. Kills:36 457%
Deaths:7
KDR:24.143
Accuracy:29.604% D-
KPH:33.500 C*
VKPH:7.100 C
Kills:2,242 (2,242 + 0)
Deaths:61
KDR:36.754
VKDR:8.098
Vehicle Kills:494
Kill Difference:2,181
Playtime:43.391 hours
Usage:2%
Score:0.577m
Score/min:222
Driving Accuracy:29.604%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:706
V. Kills:98 N/A
Deaths:17
KDR:41.529
Accuracy:46.156% C+
KPH:66.500 A+
VKPH:9.200 C++
E540 Halberd
A**
Kills:706
V. Kills:193 364%
Deaths:36
KDR:19.611
Accuracy:48.178% B+
KPH:53 A**
VKPH:14.500 C+
Titan-150 HEAT
A++
Kills:321
V. Kills:96 331%
Deaths:22
KDR:14.591
Accuracy:48.034% C++
KPH:41 A++
VKPH:12.300 B++
Enforcer ML85
A
Kills:199
V. Kills:105 188%
Deaths:25
KDR:7.960
Accuracy:45.854% B+
KPH:34.400 A
VKPH:18.100 C**
M20 Basilisk
A++
Kills:176
V. Kills:28 N/A
Deaths:17
KDR:10.353
Accuracy:32.657% B
KPH:43.300 A++
VKPH:6.900 C+
Titan-150 AP
A+
Kills:143
V. Kills:53 265%
Deaths:9
KDR:15.889
Accuracy:40.955% D*
KPH:40.400 A+
VKPH:15 C++
C85 Canister
C*
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:48.042% B**
KPH:45.700 D
VKPH:4.900 C*
M12 Kobalt
C**
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:11.786% D
KPH:67.900 C**
VKPH:1.300 C--
Kills:2,359 (1,170 + 1,189)
Deaths:132
KDR:17.871
VKDR:4.394
Vehicle Kills:580
Kill Difference:2,227
Playtime:47.139 hours
Usage:3%
Score:0.985m
Score/min:348
Driving Accuracy:40.955%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:220
V. Kills:16 N/A
Deaths:13
KDR:16.923
Accuracy:46.875% C-
KPH:97.100 C+
VKPH:7.100 C
E540 Halberd-H
A*
Kills:183
V. Kills:35 N/A
Deaths:3
KDR:61
Accuracy:42.597% F
KPH:81.300 A*
VKPH:15.600 D
M96 Mjolnir-H
B+
Kills:68
V. Kills:36 184%
Deaths:11
KDR:6.182
Accuracy:41.067% D-
KPH:57.900 B+
VKPH:30.600 C+
Kills:471 (0 + 471)
Deaths:27
KDR:17.444
VKDR:3.222
Vehicle Kills:87
Kill Difference:444
Playtime:5.692 hours
Usage:0%
Score:0.141m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:41.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,459
V. Kills:43 N/A
Deaths:17
KDR:85.824
Accuracy:13.992% D
KPH:89.900 B*
VKPH:2.700 C++
M12 Kobalt
C++
Kills:1,160
V. Kills:34 N/A
Deaths:12
KDR:96.667
Accuracy:12.531% D*
KPH:73.300 C++
VKPH:2.100 C
M20 Basilisk
A++
Kills:468
V. Kills:70 N/A
Deaths:13
KDR:36
Accuracy:31.238% D
KPH:40 A++
VKPH:6 C
M20 Basilisk
A++
Kills:312
V. Kills:57 N/A
Deaths:14
KDR:22.286
Accuracy:30.373% D-
KPH:41.100 A++
VKPH:7.500 C
G30 Walker
A++
Kills:87
V. Kills:21 395%
Deaths:4
KDR:21.750
Accuracy:22.713% D--
KPH:30.100 A++
VKPH:7.300 C-
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:22.521% N/A
KPH:52.700 N/A
VKPH:6.300 N/A
Kills:3,536 (0 + 3,536)
Deaths:66
KDR:53.576
VKDR:3.500
Vehicle Kills:231
Kill Difference:3,470
Playtime:55.171 hours
Usage:3%
Score:0.731m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:22.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,9751,9736928.594S23.0742.948%C+N/A121C+N/A32216.3h2.2D5C+
Frag Grenade 1,7301,68911689N/A1,683.4746.824%C++N/A527.8C*12.8B+16363.2h3.4B+7.3B+
M12 Kobalt 1,5021,4591785.824S80.3013.992%D18.986%C++90.1B*2.7C++25316.2h16.1B++114.7C*
LA1 Anchor 1,4581,4332934.891B**0.6321.72%D20.865%D30.4DN/A9047.1h11.6C--53.5C
AF-4A Bandit 1,3471,3383134.275M+1.2519.563%D*22.048%C+26.8CN/A9849.9h12.5C-63.9D-
AF-18 Stalker 1,3031,2892614.939M++0.5925.243%C--19.317%C23C--N/A7356h13.6C+54.1C+
C-4 1,3921,2201776.893M**1.3722.151%DN/A162.7A++22.9C-7957.5h1.3B+5.9C++
AF-19 Mercenary 1,2311,2193143.882M**1.6422.344%C+22.97%C*21.2C++N/A8357.6h12.3B55B
GD-7F 1,2151,2003633.306A**2.2221.639%D16.75%D18.3C--N/A7765.5h15.6C72.1C
L100 Python HESH 1,3531,1923930.564A++25.0443.372%D1.342%C+58.1C*7.9C+22020.5h3.5C+8C+
NC6 Gauss SAW 1,1941,1881986M*0.4720.911%C++21.381%C28.8C+N/A11141.2h9.4B45B+
NC1 Gauss Rifle 1,2051,1843952.997A++2.5320.494%C--19.848%C20.6CN/A7757.6h14.9C--72.9C
AC-X11 1,1941,1822704.378M*1.1524.314%C+20.051%C26.2C+N/A7045.2h10.5C++43.4C++
Gauss Rifle S 1,2061,1822794.237M++1.2921.545%D21.235%C+31.4C+N/A8337.7h14.4D--66.8D-
NC9 A-Tross 1,1991,1773023.897A*1.6319.838%D*20.051%D23.4DN/A6050.4h11.5D58D-
Razor GD-23 1,1841,1752235.269S0.2623.028%C19.149%C27.4C++N/A6742.9h12.6C*54.8C++
EM6 1,1841,1692404.871A++0.6521.797%C+24.465%C++33CN/A8035.4h11.6C+53.2C++
NS-11C 1,1861,1692854.102M**1.4220.422%D17.793%C24.9C+N/A6847h15.5C+76C
EM4 Longshot 1,1751,1689312.559M**7.0338.271%C75%C-27.7CN/A8242.2h2.2C+5.7C++
Tank Mine 1,6841,1684227.81U22.2828.28%CN/A140.7B++62.2C+8018.3h1.6B+5.8C**
Reaper DMR 1,1851,1672953.956B*1.5721.487%D-19.023%D-28.5CN/A8641h11.1C--51.6D
GD-22S 1,1761,1652225.248A**0.2822.305%C+19.914%D31.7CN/A9336.7h11.8C+53C++
NC14 Bolt Driver 1,1621,1619012.9S7.3738.544%B+67.356%D25.1C++N/A7346.2h2.4B+6.2B+
M12 Kobalt 1,1941,1601296.667U91.1412.531%D*19.914%C*73.4C++2.2C22915.8h18.1C*144.1C
AF-4 Cyclone 1,1631,1573383.423A+2.1021.043%D-17.373%C26.2CN/A7544.2h11.8C+56C
EM1 1,1691,1552694.294M++1.2320.805%C+19.134%C-29.6CN/A7039h12.8C**61.7C*
Gauss SPR 9059031336.789M++1.2632.268%C+27.132%D-29.5C++N/A7430.6h4.8B+14.8B+
L100 Python AP 1,1788811558.733S53.2144.741%D*N/A49.5A16.7C23317.8h4.1B++9.1B+
NS-44 Commissioner 7537494351.722B++3.8031.388%D12.684%D**17.2DN/A5043.5h3.4B+10.9C*
C-4 ARX 8057361216.083A*0.5622.806%D--N/A188.7A17.7D--7013.9h1.3C+5.6C--
19A Fortuna 7297171993.603A*1.9218.512%F-21.06%C+23.7DN/A5630.3h13.2D*71.3F-
Titan-150 HESH 8047061741.529M36.0046.156%C+1.841%C++66.6A+9.2C++24310.6h3B+6.4B
E540 Halberd 8997063619.611A+14.0948.178%B+1.275%D-53.1A**14.5C+33213.3h4.1A8.5B**
NSX Tanto 6976831564.378M*1.1521.716%D-23.719%C22CN/A7331.1h16.7C77C
SAS-R 679675808.438A*2.9134.356%D59.852%D--22DN/A8330.7h3.1D*8.9D--
Blitz GD-10 6066021643.671A**1.8522.157%C-14.452%C-24.1CN/A6825h16.1C+72.6C+
Spear Anti-Vehicle Phalanx Turret 7065421536.133S30.6144.048%C++2.399%D64.5A+19.5C+3158.4h5.7B*12.9B*
MGR-S1 Gladius 5325231812.89B**2.6421.631%D--15.488%D-15.8DN/A5833h11.9C55.1C
GR-22 5225191513.437A++2.0919.136%D*17.341%C-25.7CN/A7720.2h15.2C-79.3D
Gauss Compact S 5255181423.648M1.8821.342%C-23.166%B++33.4B++N/A13215.5h11.7C+54.7C+
M20 Basilisk 5384681336U30.4731.238%D6.838%B+40A++6C19111.7h53.6A171.4B*
Shrike 5744441114S1.5347.695%D--3.829%B++31.9B++9.4C-21513.9h5.2B++10.9B
Sticky Grenade 4304201420N/A414.4745.266%D-N/A600D14.3C+17650.7h2.8C6.1C
NC6A GODSAW 4264151073.879B*1.6521.939%D*21.687%D-27.9D--N/A10714.9h10C+45.5C-
NSX Tomoe 407403705.757M+0.2323.402%D*31.017%D20.9DN/A5619.3h17.1D72.9D
Titan-150 HEAT 4173212214.591A++9.0748.034%C++3.427%B+41.2A++12.3B++3267.8h5.1C++10.5B
NS-61 Emissary 3193161921.646A3.8818.74%D**13.608%C--19.8CN/A6316h11.9C*63.5C+
NS-15M2 317313873.598B*1.9321.35%C--18.85%D-24.6DN/A9212.7h15.5D72.8C
M20 Basilisk 3693121422.286U16.7630.373%D-5.128%C41.1A++7.5C2047.6h49A161.4B**
NSX Tengu 301298983.041A++2.4831.879%D18.121%C-23.5C--N/A6612.7h16.1C50.4C
MGR-L1 Promise 291287584.948M+0.5819.866%D-16.376%D*27.3DN/A16210.5h15.4C+77.5C+
M12 Kobalt 2602502125B++119.4716.089%D*22.4%B**119B4.8C++4032.1h18.2C*113.4C
NS-7 PDW 2472451072.29A++3.2420.209%D-13.878%D21.9CN/A8511.2h17.3C85.8C-
NS Baron G5 246243852.859A**2.6723.531%F-10.7%D-19.8DN/A5912.3h5.1C21.6C+
NC05 Jackhammer 225223544.13M1.4039.096%D19.731%B**28.6C-N/A1307.8h6.4D-16.3D
C85 Canister-H 2362201316.923B+11.4046.875%C-14.091%B*95.7C+7C3332.3h10D21.4D
NSX Daimyo 216216326.75B**1.2230.151%F87.037%F-18.8D*N/A5611.5h4.6F--15.3F**
MKV Suppressed 210206702.943A**2.5819.126%D*15.049%D16.5DN/A6312.5h16.9C88.2C--
Mauler S6 207205802.563A2.9627.747%D*16.098%C++16DN/A7712.8h6.1D22.2D--
Enforcer ML85 304199257.96B++2.4345.854%B+N/A34.3A18.1C**2885.8h13.3C+28.9B+
MGR-M1 Bishop 196193375.216A++0.3131.336%C18.135%D**24.7CN/A1037.8h7.3C+23.3C+
E540 Halberd-H 218183361S55.4742.597%FN/A79.6A++15.2D4032.3h3.2A7.5B**
M20 Basilisk 2041761710.353M*4.8332.657%B2.273%D*42.9A++6.8C+1884.1h51.5B**157.8B**
LA39 Bruiser 172169991.707B+3.8243.64%F11.243%D20.1D-N/A938.4h2.8C-6.4D-
AF-6 Shadow 175169295.828A**0.3026.867%D**17.752%D*19D--N/A598.9h7.8D**28.9F
C75 Viper 205169724.143S18.6229.604%D-N/A33.8C**7.2C1885h11B+37.2C++
GD-66 Claw 165164841.952B++3.5736.225%F-17.683%B+19.5D-N/A738.4h3.2D-8.8D**
NS-30 Vandal 166163433.791B**1.7329.076%D21.472%D27.2DN/A1226h6.9D23.8D
NS Decimator 213163295.621S0.1047.425%FN/A30.2C9.3D-2125.4h4.6C++9.7C--
NSX Naginata 162162473.447A*2.0820.225%C26.543%C+35.2CN/A1524.6h12.5C++61.9C++
Titan-150 AP 196143915.889B**10.3640.955%D*2.098%C40.9A+15.1C++11453.5h3.7B++8.9C**
Mag-Cutter 1401319,2900.014C5.5132.52%BN/A0.1C-N/A01521.3h1.5B*4.7B+
LA3 Desperado 132127951.337B+4.1921.081%D*18.11%C15.5DN/A628.2h9.4C+44.6C--
Rocklet Rifle 209121442.75S2.7831.653%F--N/A13.8D*10D*1898.8h51.3D-162F--
AF-41 Hacksaw 120120139.231M**3.7145.313%B**12.5%D35.3C**N/A1673.4h19.3T42.7D--
AF-41 Hacksaw 118118129.833M**4.3146.323%A+15.254%C*35.8BN/A1653.3h19.5T-42.1D--
MANA Anti-Personnel Turret 112111166.938N/A1.4114.918%UN/A1110U10U3998900.1h27.9T*186.9T*
NS-10 Burster 1721041010.4U4.8732.897%B+5.769%C+7.3B*4.8B*8114.2h136.2B+414B+
NS-AM7 Archer 142103442.341S3.1858.304%C+15.534%C8.4C++3.2B+5712.3h22.8C+39C+
NS-10 Burster 14590109S3.4732.819%B+2.222%D--6.3B3.9C++7214.2h157.6C++480.1B+
G30 Walker 10887421.75S16.2222.713%D--9.195%A*30A++7.2C-1572.9h87.7A++386B**
NS-44L Blackhand 8383204.15M1.3836.916%D37.349%C18.9CN/A604.4h4.8C+12.9C+
NS-45 Pilot 8383491.694B3.8321.066%F18.072%D--18.4DN/A554.5h6.9C**32.5C--
NS Annihilator 12672174.235S1.2980.567%C+N/A12.9B+9.6B+1785.6h10.7B+13.2B+
M96 Mjolnir-H 10468116.182B++0.6641.067%D-N/A56.7B+30C+5891.2h37.7C*91.8C+
Warden 6060173.529A*2.0021.6%D-16.667%D*25C*N/A2752.4h8.9B41.1C+
MGR-C1 Charger 5959222.682A*2.8417.246%F-20.339%D19.7DN/A963h14.5C+84.3D--
C85 Canister 6256511.2C5.6748.042%B**12.5%C46.7D5C*1531.2h16.4F34.2D
NCM3 Raven 865286.5S0.9743.844%B+N/A7.8C--5.1C-786.7h35.9D81.8C+
M12 Kobalt 5352152M++46.4711.786%D15.385%C+65C*1.3C--2500.8h16.6B140.8C+
M40 Fury 565068.333C**2.8122.521%D**N/A55.6C++6.7D2120.9h11.7B52C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01830.2h
Spawn Beacon59300.6h
Nano-Armor Kit116400,46427.7h
Nanite Revive Grenade01,7630.5h
Nanite Healing Grenade02600.1h
Medical Kit792,5922.1h
Medical Applicator5199,2018h
Spitfire Auto-Turret224,0894.1h
Welding Device01010h
G40-F Ranger0540h
Recon Detection Device229,34221.1h
Shield Recharging Field02000.2h
Ammunition Package125,1011.9h
Anti-Infantry MANA Turret12760.3h
Snowman Soldier0590.1h
Nano-Repair Grenade01150h

Check the help document for the dictionary if you want to learn more about words used here.


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