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Maj. General Rivaa[PIRA] Rivaa
NC BR 82

KDR: 5.66

Score: 20.4m

Last Seen: Feb 20th, 2019 8:21 PM
- OFFLINE - 3.1 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Cobalt
Level Progress (to 83): 42%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Bouncing Betty Frag Grenade LA1 Anchor AF-4A Bandit M12 Kobalt AF-18 Stalker C-4 GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,277,271 MLG Score: 1021
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.659%19.504%4223699922,4675.85536-0.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.729%0.109C+-0.187C-1.356D**HEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.229C++12.50.126C++45.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.316%1.874%912610292,4013904326.15641555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.325%0.136C++-0.467D-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++3.90.691B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.259%12.322%13111010253,99321660118.4861663%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.203%-1.476F1.99A++0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.036C+23.20.414B91.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.19%61.735%1311510303,724704145.28977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.683%0.025C+-0.353C--0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.132C++30.051C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.436%14.844%13112103325631630.807571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.763%-0.999D--0.058C+0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.427C--5.5-0.142C13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m295.8%347 (20.8k)235 (14.1k)5.6625543,0587,6046.3341782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035363219.674%17.53%34511:3019

7% Combat Medic16% Engineer20% Heavy Assault31% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2015 11:13 PMFeb 20th, 2019 8:52 PMFeb 21st, 2019 10:01 PM (59d) (PST)Feb 20th, 2019 6:07 PM (60d) (PST)Feb 20th, 2019 4:21 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
443673760.4950.0870.0871.5600.0331021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5834,04522,538305594214,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1450.3h/60.4d 5,107 7,548 16,962 135.8k 902 5,798 2,841 38.6m

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:1,305
Deaths:308
KDR:4.237
Accuracy:19.509% D*
HSR:21.916% C+
GD-7F
D
Kills:1,190
Deaths:355
KDR:3.352
Accuracy:21.618% D
HSR:16.807% D
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
Razor GD-23
C
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:23.028% C
HSR:19.076% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
AF-19 Mercenary
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B+
Blitz GD-10
C-
Kills:559
Deaths:146
KDR:3.829
Accuracy:21.898% C-
HSR:13.954% C-
NSX Tanto
C-
Kills:483
Deaths:105
KDR:4.600
Accuracy:22.461% D
HSR:22.153% C-
MGR-S1 Gladius
D-
Kills:384
Deaths:117
KDR:3.282
Accuracy:20.862% D--
HSR:15.625% D-
19A Fortuna
C+
Kills:194
Deaths:58
KDR:3.345
Accuracy:18.504% F-
HSR:20.619% C+
Mauler S6
C*
Kills:194
Deaths:70
KDR:2.771
Accuracy:27.379% D*
HSR:16.495% C*
NSX Tengu
C+
Kills:189
Deaths:61
KDR:3.098
Accuracy:35.562% C+
HSR:18.519% C
MKV Suppressed
D
Kills:156
Deaths:41
KDR:3.805
Accuracy:19.904% D*
HSR:14.744% D
NS Baron G5
D**
Kills:113
Deaths:38
KDR:2.974
Accuracy:25.070% F-
HSR:7.965% D**
NS-7 PDW
D
Kills:97
Deaths:39
KDR:2.487
Accuracy:19.212% D--
HSR:13.402% D
LA39 Bruiser
D--
Kills:62
Deaths:33
KDR:1.879
Accuracy:49.336% D--
HSR:9.677% D--
Kills:10,734
Deaths (as Light Assault):2,784
Deaths (to Light Assaults):1,564
KDR:3.8556
Kill Difference:7,950
Playtime:351.730 hours
Usage:24%
Score:4.681m
Score/min:222
Accuracy (listed only):24.258%
HSR (listed only):17.052%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,337
Deaths:263
KDR:5.084
Accuracy:21.724% D
HSR:20.718% D
NC6 Gauss SAW
C++
Kills:1,188
Deaths:198
KDR:6
Accuracy:20.911% C++
HSR:21.381% C
EM6
C++
Kills:1,169
Deaths:240
KDR:4.871
Accuracy:21.797% C+
HSR:24.465% C++
GD-22S
C+
Kills:1,162
Deaths:221
KDR:5.258
Accuracy:22.316% C+
HSR:19.880% D
EM1
C+
Kills:1,155
Deaths:269
KDR:4.294
Accuracy:20.805% C+
HSR:19.134% C-
NS-15M2
C-
Kills:297
Deaths:83
KDR:3.578
Accuracy:21.679% C-
HSR:19.529% D
NC6A GODSAW
D
Kills:289
Deaths:72
KDR:4.014
Accuracy:22.410% D--
HSR:22.145% D
MGR-L1 Promise
D
Kills:278
Deaths:57
KDR:4.877
Accuracy:20.061% D
HSR:16.907% D--
NC05 Jackhammer
A
Kills:218
Deaths:50
KDR:4.360
Accuracy:39.230% D
HSR:19.725% A
NSX Naginata
C+
Kills:162
Deaths:46
KDR:3.522
Accuracy:19.909% C-
HSR:26.543% C+
Kills:7,255
Deaths (as Heavy Assault):1,499
Deaths (to Heavy Assaults):1,717
KDR:4.83989
Kill Difference:5,756
Playtime:295.753 hours
Usage:20%
Score:3.695m
Score/min:208
Accuracy (listed only):23.084%
HSR (listed only):21.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,255
Deaths:251
KDR:5
Accuracy:25.381% C-
HSR:19.363% C+
EM4 Longshot
C+
Kills:1,165
Deaths:93
KDR:12.527
Accuracy:38.307% C+
HSR:75.022% C-
NC14 Bolt Driver
B+
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:38.544% B+
HSR:67.356% D
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
Gauss SPR
C+
Kills:772
Deaths:114
KDR:6.772
Accuracy:32.498% C+
HSR:27.850% D
NS-44 Commissioner
D
Kills:707
Deaths:402
KDR:1.759
Accuracy:31.544% D
HSR:12.730% D*
Blitz GD-10
C-
Kills:559
Deaths:146
KDR:3.829
Accuracy:21.898% C-
HSR:13.954% C-
SAS-R
D
Kills:438
Deaths:38
KDR:11.526
Accuracy:34.588% D
HSR:59.361% D--
MGR-S1 Gladius
D-
Kills:384
Deaths:117
KDR:3.282
Accuracy:20.862% D--
HSR:15.625% D-
NS-61 Emissary
D
Kills:302
Deaths:181
KDR:1.669
Accuracy:18.820% D**
HSR:13.245% D
NSX Tengu
C+
Kills:189
Deaths:61
KDR:3.098
Accuracy:35.562% C+
HSR:18.519% C
NSX Daimyo
D**
Kills:188
Deaths:29
KDR:6.483
Accuracy:31.076% F
HSR:89.362% D**
MKV Suppressed
D
Kills:156
Deaths:41
KDR:3.805
Accuracy:19.904% D*
HSR:14.744% D
AF-6 Shadow
D*
Kills:123
Deaths:25
KDR:4.920
Accuracy:27.311% D*
HSR:16.260% D*
NS-7 PDW
D
Kills:97
Deaths:39
KDR:2.487
Accuracy:19.212% D--
HSR:13.402% D
LA3 Desperado
C++
Kills:83
Deaths:57
KDR:1.456
Accuracy:20.897% D*
HSR:20.482% C++
NS-45 Pilot
D-
Kills:81
Deaths:48
KDR:1.688
Accuracy:21.434% F
HSR:18.519% D-
NS-AM7 Archer
C+
Kills:75
Deaths:32
KDR:2.344
Accuracy:59.061% C+
HSR:9.333% D-
NS-44L Blackhand
C+
Kills:69
Deaths:16
KDR:4.313
Accuracy:40.495% C+
HSR:37.681% C
Kills:8,961
Deaths (as Infiltrator):2,118
Deaths (to Infiltrators):1,578
KDR:4.23088
Kill Difference:6,843
Playtime:447.912 hours
Usage:31%
Score:5.883m
Score/min:219
Accuracy (listed only):29.391%
HSR (listed only):29.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:1,305
Deaths:308
KDR:4.237
Accuracy:19.509% D*
HSR:21.916% C+
GD-7F
D
Kills:1,190
Deaths:355
KDR:3.352
Accuracy:21.618% D
HSR:16.807% D
NS-11C
C
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:20.422% D
HSR:17.793% C
Razor GD-23
C
Kills:1,169
Deaths:221
KDR:5.290
Accuracy:23.028% C
HSR:19.076% C
AC-X11
C+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:24.336% C+
HSR:20.259% C
AF-19 Mercenary
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:22.241% C+
HSR:23.504% B+
NSX Tanto
C-
Kills:483
Deaths:105
KDR:4.600
Accuracy:22.461% D
HSR:22.153% C-
19A Fortuna
C+
Kills:194
Deaths:58
KDR:3.345
Accuracy:18.504% F-
HSR:20.619% C+
Mauler S6
C*
Kills:194
Deaths:70
KDR:2.771
Accuracy:27.379% D*
HSR:16.495% C*
MGR-M1 Bishop
C+
Kills:172
Deaths:34
KDR:5.059
Accuracy:31.984% C+
HSR:17.442% D**
NS Baron G5
D**
Kills:113
Deaths:38
KDR:2.974
Accuracy:25.070% F-
HSR:7.965% D**
LA39 Bruiser
D--
Kills:62
Deaths:33
KDR:1.879
Accuracy:49.336% D--
HSR:9.677% D--
Warden
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.600% D-
HSR:16.667% D*
Kills:8,424
Deaths (as Engineer):2,093
Deaths (to Engineers):1,044
KDR:4.02484
Kill Difference:6,331
Playtime:234.430 hours
Usage:16%
Score:3.724m
Score/min:265
Accuracy (listed only):25.191%
HSR (listed only):17.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,157
Deaths:338
KDR:3.423
Accuracy:21.043% D-
HSR:17.373% C
NC1 Gauss Rifle
C
Kills:849
Deaths:291
KDR:2.918
Accuracy:20.172% D
HSR:19.317% C
NC9 A-Tross
C
Kills:656
Deaths:183
KDR:3.585
Accuracy:19.069% D*
HSR:22.256% C
Blitz GD-10
C-
Kills:559
Deaths:146
KDR:3.829
Accuracy:21.898% C-
HSR:13.954% C-
Reaper DMR
D
Kills:495
Deaths:123
KDR:4.024
Accuracy:22.631% D
HSR:18.788% D-
MGR-S1 Gladius
D-
Kills:384
Deaths:117
KDR:3.282
Accuracy:20.862% D--
HSR:15.625% D-
GR-22
C-
Kills:327
Deaths:92
KDR:3.554
Accuracy:19.503% D--
HSR:16.820% C-
Mauler S6
C*
Kills:194
Deaths:70
KDR:2.771
Accuracy:27.379% D*
HSR:16.495% C*
NSX Tengu
C+
Kills:189
Deaths:61
KDR:3.098
Accuracy:35.562% C+
HSR:18.519% C
MKV Suppressed
D
Kills:156
Deaths:41
KDR:3.805
Accuracy:19.904% D*
HSR:14.744% D
NS Baron G5
D**
Kills:113
Deaths:38
KDR:2.974
Accuracy:25.070% F-
HSR:7.965% D**
NS-7 PDW
D
Kills:97
Deaths:39
KDR:2.487
Accuracy:19.212% D--
HSR:13.402% D
LA39 Bruiser
D--
Kills:62
Deaths:33
KDR:1.879
Accuracy:49.336% D--
HSR:9.677% D--
Kills:5,238
Deaths (as Combat Medic):1,572
Deaths (to Combat Medics):562
KDR:3.33206
Kill Difference:3,666
Playtime:98.742 hours
Usage:7%
Score:1.913m
Score/min:323
Accuracy (listed only):24.742%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:112
Deaths:12
KDR:9.333
Accuracy:46.709% A++
HSR:14.286% C+
AF-41 Hacksaw
A
Kills:108
Deaths:13
KDR:8.308
Accuracy:45.924% A
HSR:10.185% D**
NS-10 Burster
B+
Kills:86
Deaths:8
KDR:10.750
Accuracy:33.086% B+
HSR:6.977% B
NS-10 Burster
B+
Kills:64
Deaths:8
KDR:8
Accuracy:33.094% B+
HSR:3.125% D
NCM3 Raven
B+
Kills:52
Deaths:7
KDR:7.429
Accuracy:43.969% B+
HSR:0% F-
Kills:422
Deaths (as MAX Suit):24
Deaths (to MAX Suits):223
KDR:17.58333
Kill Difference:398
Playtime:26.253 hours
Usage:2%
Score:0.518m
Score/min:329
Accuracy (listed only):40.556%
HSR (listed only):6.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,091
V. Kills:142 N/A
Deaths:36
KDR:30.306
Accuracy:44.126% C--
KPH:59.200 C**
VKPH:7.700 C+
C75 Viper
B+
Kills:121
V. Kills:26 448%
Deaths:5
KDR:24.200
Accuracy:29.712% D-
KPH:39.200 B+
VKPH:8.400 C++
L100 Python AP
A
Kills:62
V. Kills:17 344%
Deaths:2
KDR:31
Accuracy:39.249% F-
KPH:47.800 A
VKPH:13.100 D-
Kills:1,274 (1,274 + 0)
Deaths:43
KDR:29.628
VKDR:4.302
Vehicle Kills:185
Kill Difference:1,231
Playtime:22.831 hours
Usage:2%
Score:0.331m
Score/min:242
Driving Accuracy:39.249%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:665
V. Kills:97 N/A
Deaths:17
KDR:39.118
Accuracy:46.467% C+
KPH:66.800 A+
VKPH:9.700 C**
E540 Halberd
A**
Kills:638
V. Kills:176 360%
Deaths:33
KDR:19.333
Accuracy:48.917% B+
KPH:54.800 A**
VKPH:15.100 C++
Titan-150 HEAT
A*
Kills:320
V. Kills:96 330%
Deaths:22
KDR:14.546
Accuracy:48.236% C++
KPH:41.300 A*
VKPH:12.400 B**
Enforcer ML85
A+
Kills:199
V. Kills:105 188%
Deaths:23
KDR:8.652
Accuracy:46.449% B+
KPH:35.900 A+
VKPH:18.900 B
M20 Basilisk
A++
Kills:159
V. Kills:26 N/A
Deaths:17
KDR:9.353
Accuracy:32.095% C**
KPH:44 A++
VKPH:7.200 C+
Titan-150 AP
A**
Kills:142
V. Kills:52 268%
Deaths:9
KDR:15.778
Accuracy:41.109% D*
KPH:48.300 A**
VKPH:17.700 B++
C85 Canister
C++
Kills:56
V. Kills:6 N/A
Deaths:4
KDR:14
Accuracy:47.741% B**
KPH:46.200 D
VKPH:4.900 C++
M12 Kobalt
C*
Kills:52
V. Kills:1 N/A
Deaths:1
KDR:52
Accuracy:11.786% D
KPH:68.100 C*
VKPH:1.300 C--
Kills:2,231 (1,127 + 1,104)
Deaths:126
KDR:17.706
VKDR:4.437
Vehicle Kills:559
Kill Difference:2,105
Playtime:43.426 hours
Usage:3%
Score:0.899m
Score/min:345
Driving Accuracy:41.109%
Gunner Accuracy:11.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:192
V. Kills:15 N/A
Deaths:13
KDR:14.769
Accuracy:45.658% C--
KPH:95.800 C+
VKPH:7.500 C+
E540 Halberd-H
A
Kills:81
V. Kills:22 352%
Deaths:2
KDR:40.500
Accuracy:42.899% F
KPH:68.400 A
VKPH:18.600 C
Kills:273 (0 + 273)
Deaths:15
KDR:18.200
VKDR:2.467
Vehicle Kills:37
Kill Difference:258
Playtime:3.190 hours
Usage:0%
Score:0.066m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:42.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,278
V. Kills:41 N/A
Deaths:16
KDR:79.875
Accuracy:13.799% D-
KPH:87.800 B*
VKPH:2.800 C*
M12 Kobalt
C++
Kills:819
V. Kills:23 N/A
Deaths:7
KDR:117
Accuracy:12.685% D--
KPH:72.100 C++
VKPH:2 C
M20 Basilisk
A++
Kills:422
V. Kills:66 N/A
Deaths:13
KDR:32.462
Accuracy:31.130% D
KPH:41.300 A++
VKPH:6.500 C
M20 Basilisk
A++
Kills:292
V. Kills:57 N/A
Deaths:13
KDR:22.462
Accuracy:30.797% D
KPH:42.700 A++
VKPH:8.300 C+
G30 Walker
A*
Kills:85
V. Kills:20 405%
Deaths:4
KDR:21.250
Accuracy:22.891% D-
KPH:30.700 A*
VKPH:7.200 C
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:23.050% N/A
KPH:55.600 N/A
VKPH:6.700 N/A
Kills:2,946 (0 + 2,946)
Deaths:59
KDR:49.932
VKDR:3.610
Vehicle Kills:213
Kill Difference:2,887
Playtime:46.644 hours
Usage:3%
Score:0.608m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:23.050%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,4611,4595327.528S21.8743.199%C+N/A118.6C+N/A31512.3h2.2D5.1C
Frag Grenade 1,4141,38511385N/A1,379.3446.391%C++N/A513C*10.7B+16052.7h3.4B+7.4B+
LA1 Anchor 1,3601,3372635.084B**0.5821.724%D20.718%D30.4DN/A8644h11.5C-53.1C
AF-4A Bandit 1,3141,3053084.237M1.4319.509%D*21.916%C+26.6CN/A9749h12.4C63.7D
M12 Kobalt 1,3191,2781679.875S74.2113.799%D-17.997%C+87.5B++2.8C*24114.6h16B++116.1C++
AF-18 Stalker 1,2681,2552515M*0.6625.381%C-19.363%C+23.2C-N/A7454.2h13.6C+53.6C+
C-4 1,3651,1961766.795M**1.1321.987%DN/A159.5A++22.5C-7467.5h1.3B+6C++
GD-7F 1,2041,1903553.352A**2.3121.618%D16.807%D18.4C-N/A7564.6h15.5C71.5C+
NC6 Gauss SAW 1,1941,1881986S0.3420.911%C++21.381%C28.8C+N/A10341.2h9.4B+45B+
NS-11C 1,1861,1692854.102M**1.5620.422%D17.793%C24.9C+N/A6647h15.5C+76C+
EM6 1,1841,1692404.871A++0.7921.797%C+24.465%C++33CN/A7835.4h11.6C+53.2C++
Razor GD-23 1,1781,1692215.29S0.3723.028%C19.076%C27.4C*N/A6542.7h12.6C*54.9C++
EM4 Longshot 1,1721,1659312.527M6.8638.307%C+75.022%C-27.7C+N/A8142h2.2C++5.7C++
GD-22S 1,1731,1622215.258A*0.4022.316%C+19.88%D31.7C+N/A8836.6h11.8C+53C++
NC14 Bolt Driver 1,1621,1619012.9S7.2438.544%B+67.356%D25.1C++N/A7046.2h2.4B+6.2B+
AC-X11 1,1701,1602644.394M*1.2724.336%C+20.259%C25.8C+N/A6744.9h10.6C++43.5C++
AF-4 Cyclone 1,1631,1573383.423A++2.2421.043%D-17.373%C26.2CN/A7344.2h11.8C+56C
EM1 1,1691,1552694.294M++1.3720.805%C+19.134%C-29.6CN/A6939h12.8C++61.7C*
AF-19 Mercenary 1,1621,1533053.78M**1.8822.241%C+23.504%B+20.6C++N/A7556h12.4B55.5B
L100 Python HESH 1,2331,0913630.306A*24.6444.126%C--1.467%C+59.3C**7.7C+22218.4h3.5C+7.9C+
Tank Mine 1,5561,0713629.75U24.0928.725%CN/A144.7B*65.5C++8177.4h1.6B+5.6B+
NC1 Gauss Rifle 8618492912.918A+2.7420.172%D19.317%C20.3C+N/A8341.9h15.5D76.6C-
M12 Kobalt 8428197117U111.3412.685%D--19.048%C+71.8C++2C22611.4h18.4C++144.8C
Gauss SPR 7747721146.772M*1.1132.498%C+27.85%D30.3C++N/A7425.5h4.8B+14.9B+
NS-44 Commissioner 7117074021.759B*3.9031.544%D12.73%D*18DN/A4939.3h3.4B+10.6C**
Titan-150 HESH 7626651739.118M33.4646.467%C+1.955%C++66.5A+9.7C**24710h3B+6.4B+
NC9 A-Tross 6696561833.585A*2.0819.069%D*22.256%C20.8DN/A5231.6h12.1D-63.3D*
E540 Halberd 8146383319.333A+13.6748.917%B+1.254%D--55A**15.2C++33711.6h4A8.1A
Blitz GD-10 5625591463.829M++1.8321.898%C-13.954%C-23.7C+N/A6523.6h15.9C++72.8C+
Spear Anti-Vehicle Phalanx Turret 6535061436.143S30.4843.322%C+2.569%D64.1A+18.6C3057.9h5.7B*13.1B*
Reaper DMR 5024951234.024B*1.6422.631%D18.788%D-27.7CN/A8117.9h11.2D49.5C-
NSX Tanto 4954831054.6M**1.0622.461%D22.153%C-20.3C-N/A6323.8h17.6C-78.4C
Shrike 5674391064.142S1.5248.11%D-3.872%B++33.3B*9.7C-21713.2h5.1B*10.6B+
SAS-R 4424383811.526M*5.8634.588%D59.361%D--20.6D-N/A8421.3h3.1D*8.9D-
M20 Basilisk 4884221332.462U26.8031.13%D7.109%B+41.4A++6.5C19510.2h51A163.7B*
MGR-S1 Gladius 3893841173.282A2.3820.862%D--15.625%D-17.4DN/A6422.1h11.9C+57C
GR-22 329327923.554A++2.1119.503%D--16.82%C-25.2CN/A7413h15.2C-77.7D
Titan-150 HEAT 4163202214.545A++8.8848.236%C++3.438%B41A*12.3B*3127.8h5C*10.5B
Sticky Grenade 3193151315N/A309.3446.344%DN/A787.5C10C21040.4h2.4C+5.3C+
NS-61 Emissary 3053021811.669A3.9918.82%D**13.245%D20.7CN/A6514.6h11.9B+63.4C+
NS-15M2 299297833.578A2.0821.679%C-19.529%D25.2DN/A9011.8h15.5D71.4C
C-4 ARX 328294535.547A*0.1220.677%D**N/A147B++17D--6172h1.4C6.6D-
M20 Basilisk 3492921322.462U16.8030.797%D4.795%C42.9A*8.4C+2106.8h47.9A155.5B**
NC6A GODSAW 297289724.014B*1.6522.41%D--22.145%D26.8D--N/A11210.8h10.5C+46.8C--
MGR-L1 Promise 282278574.877M+0.7920.061%D16.907%D--27.5C--N/A14510.1h15.5C+77.3C+
NC05 Jackhammer 220218504.36M*1.3039.23%D19.725%A28.3C--N/A1217.7h6.4D-16.3D
M12 Kobalt 2242162108B*102.3414.758%D**21.759%B++120C**4.4C+3681.8h16.4B110.8C
Enforcer ML85 304199238.652B*2.9946.449%B+N/A36.2A+19.1B+2945.5h12.9C++27.7B+
19A Fortuna 197194583.345A++2.3218.504%F-20.619%C+16.6D-N/A4511.7h14.8F-79.9F**
Mauler S6 196194702.771A+2.8927.379%D*16.495%C*15.6DN/A6912.4h6.2D22.5D--
C85 Canister-H 2071921314.769C**9.1145.658%C--15.104%B**96C+7.5C+3072h9.7D21.2D
NSX Tengu 190189613.098A++2.5635.562%C+18.519%C25.9CN/A757.3h15.6C43.8C+
NSX Daimyo 188188296.483B**0.8231.076%F89.362%D**18.1D*N/A4810.4h4.6F*14.7F*
MGR-M1 Bishop 174172345.059A*0.6031.984%C+17.442%D**23.2CN/A797.4h7.4C23.3C+
NSX Naginata 162162463.522A*2.1419.909%C-26.543%C+36C+N/A1484.5h12.1C++60.8C++
M20 Basilisk 185159179.353A*3.6932.095%C**1.887%D**44.2A++7.2C+1913.6h51.4B**160B*
MKV Suppressed 159156413.805M**1.8619.904%D*14.744%D19.5DN/A778h16.7C83.8C-
NS Decimator 188146255.84S0.1848.932%D**N/A33.2C+9.5D2154.4h4.7C++9.6C
Titan-150 AP 194142915.778A+10.1241.109%D*2.113%C49M17.9B++11852.9h3.5B++8.6B+
AF-6 Shadow 128123254.92A*0.7427.311%D*16.26%D*17.8D--N/A566.9h8.4F-30.6F
C75 Viper 147121524.2S18.5429.712%D-N/A39B+8.4C++2403.1h9.7B++32.7B
Mag-Cutter 1221147,1730.016C+5.6534.608%B+N/A0.1DN/A01236.9h1.5B*4.4B++
NS Baron G5 116113382.974A**2.6925.07%F-7.965%D**16.9DN/A556.7h5.5C--22.1C-
AF-41 Hacksaw 112112129.333A*3.6746.709%A++14.286%C+37.3B+N/A1613h19.1T*41D**
AF-41 Hacksaw 108108138.308A*2.6545.924%A10.185%D**33.8C*N/A1573.2h20.2T*44F
Rocklet Rifle 183105382.763S2.9031.635%F--N/A14D--10.4D*1847.5h51.1D-161.5F--
NS-7 PDW 9997392.487A*3.1819.212%D--13.402%D18CN/A925.4h18.5D96.5D
MANA Anti-Personnel Turret 9392109.2N/A3.5414.082%UN/A920U10U3506600.1h25.5T*181T*
NS-10 Burster 14686810.75U5.0933.086%B+6.977%B6.8B++4.7B++7912.7h142.8B431.6B+
G30 Walker 10585421.25S15.5922.891%D-8.235%A++30.4A++7.1C-1552.8h86.8A++379.1B**
LA3 Desperado 8783571.456B++4.2120.897%D*20.482%C++14.3DN/A615.8h9.8C+46.8D
NS-45 Pilot 8181481.688B+3.9721.434%F18.519%D-18.8DN/A514.3h6.8B31.7C-
E540 Halberd-H 10381240.5S34.8442.899%FN/A67.5A18.3C4061.2h3.6A8.3B*
NS-AM7 Archer 10875322.344S3.3259.061%C+9.333%D-7.1C+3.1B4710.6h26C44C
NS-44L Blackhand 6969164.313M1.3540.495%C+37.681%C22.3C+N/A693.1h4.5C++11.1C++
NS-10 Burster 1056488S2.3433.094%B+3.125%D5C+3.2C6412.7h192.9C--582.9C++
L100 Python AP 7962231S25.3439.249%F-1.613%D47.7A13.1D-5221.3h3.7B**9.5B+
LA39 Bruiser 6362331.879B+3.7849.336%D--9.677%D--14.4D*N/A1054.3h3.6F7.3D*
Warden 6060173.529A**2.1321.6%D-16.667%D*25C**N/A2372.4h8.9B41.1C++
C85 Canister 6256414C+8.3447.741%B**12.5%C46.7D5C*1551.2h16F-33.6D
NCM3 Raven 865277.429S1.7743.969%B+N/A8C-5.2C766.5h34.3C--78.1C++
M12 Kobalt 5352152M+46.3411.786%D15.385%C+65C++1.3C--2440.8h16.6B140.8C+
M40 Fury 565068.333C**2.6723.05%D**N/A55.6C++6.7D2240.9h11.7B50.8C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,3940.4h
Nanite Healing Grenade01890.1h
Anti-Vehicle MANA Turret01600.2h
Medical Applicator4175,0926.1h
Medical Kit662,4231.9h
Snowman Soldier0590.1h
Spawn Beacon44810.3h
Nano-Armor Kit87279,86119.2h
Spitfire Auto-Turret111,9022.1h
Welding Device0790h
G40-F Ranger0540h
Shield Recharging Field01740.2h
Ammunition Package62,6141h
Anti-Infantry MANA Turret12100.2h
Recon Detection Device208,03418h

Check the help document for the dictionary if you want to learn more about words used here.


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