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Immortal Rizlahxd[DIGT] Rizlahxd
VS BR 70

KDR: 1.44

Score: 5.6m

Last Seen: Jan 11th, 2019 2:33 PM
- OFFLINE - 207.9 hour(s)

Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 43
Level Progress (to 71): 40%
Level 100 Progress: 29% 540h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Pulsar LSW Flare VE6 SVA-88 Serpent VE92 Lasher X2 Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $795,636 MLG Score: 636
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.453%22.911%5601110117,0842.0051-0.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.711%0.601B+0.257C*-0.528DHEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.321C*12.20.141C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.146%69.249%01102142657830.737024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.114C+0.121C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.10.324C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 43
5.6m335.5%411 (24.7k)313 (18.8k)1.435829,6436,7161.5585270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102259721.262%21.155%45002:384

7% Combat Medic13% Engineer60% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 12:52 PMFeb 25th, 2015 9:22 PMJan 18th, 2019 10:03 PM (1d) (PST)Jan 11th, 2019 11:51 AM (9d) (PST)Jan 11th, 2019 10:33 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4812202610.5440.3790.1151.9080.025636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,85013,18215,66833237114118,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.6h/12.3d 824 2,040 2,396 33.8k 397 875 442 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,284
Deaths:877
KDR:1.464
Accuracy:25.904% B+
HSR:17.913% D--
Orion VS54
B
Kills:1,278
Deaths:903
KDR:1.415
Accuracy:22.492% B
HSR:25.039% C++
Pulsar LSW
B++
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:24.973% B+
HSR:28.645% B++
Flare VE6
B
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:24.160% B
HSR:19.327% D
SVA-88
A
Kills:859
Deaths:155
KDR:5.542
Accuracy:29.309% A
HSR:31.199% B*
Lasher X2
C**
Kills:506
Deaths:475
KDR:1.065
Accuracy:27.310% C**
HSR:2.569% D
Kills:6,245
Deaths (as Heavy Assault):3,962
Deaths (to Heavy Assaults):1,924
KDR:1.57622
Kill Difference:2,283
Playtime:177.810 hours
Usage:60%
Score:3.907m
Score/min:366
Accuracy (listed only):25.691%
HSR (listed only):20.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:675
Deaths:593
KDR:1.138
Accuracy:22.904% C+
HSR:16.741% C--
Solstice VE3
C+
Kills:116
Deaths:172
KDR:0.674
Accuracy:21.860% C+
HSR:16.379% D
Pulsar C
C**
Kills:73
Deaths:78
KDR:0.936
Accuracy:22.566% C
HSR:24.658% C**
Kills:864
Deaths (as Light Assault):843
Deaths (to Light Assaults):1,208
KDR:1.02491
Kill Difference:21
Playtime:35.565 hours
Usage:12%
Score:0.443m
Score/min:207
Accuracy (listed only):22.443%
HSR (listed only):19.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C*
Kills:308
Deaths:322
KDR:0.957
Accuracy:23.991% C*
HSR:16.883% C
Kills:308
Deaths (as Combat Medic):322
Deaths (to Combat Medics):721
KDR:0.95652
Kill Difference:14
Playtime:21.996 hours
Usage:7%
Score:0.392m
Score/min:297
Accuracy (listed only):23.991%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:675
Deaths:593
KDR:1.138
Accuracy:22.904% C+
HSR:16.741% C--
Solstice VE3
C+
Kills:116
Deaths:172
KDR:0.674
Accuracy:21.860% C+
HSR:16.379% D
Pulsar C
C**
Kills:73
Deaths:78
KDR:0.936
Accuracy:22.566% C
HSR:24.658% C**
Kills:864
Deaths (as Engineer):843
Deaths (to Engineers):1,228
KDR:1.02491
Kill Difference:21
Playtime:37.521 hours
Usage:13%
Score:0.509m
Score/min:226
Accuracy (listed only):22.443%
HSR (listed only):19.259%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:426
Deaths:196
KDR:2.173
Accuracy:34.146% D
HSR:69.249% C++
NS-44 Commissioner
B++
Kills:89
Deaths:81
KDR:1.099
Accuracy:35.431% C+
HSR:26.966% B++
Beamer VS3
B++
Kills:84
Deaths:116
KDR:0.724
Accuracy:13.003% F--
HSR:27.381% B++
Kills:599
Deaths (as Infiltrator):393
Deaths (to Infiltrators):1,142
KDR:1.52417
Kill Difference:206
Playtime:14.741 hours
Usage:5%
Score:0.208m
Score/min:235
Accuracy (listed only):27.527%
HSR (listed only):41.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:105
Deaths:76
KDR:1.382
Accuracy:20.512% B**
HSR:14.286% D-
Cosmos VM3
A++
Kills:90
Deaths:44
KDR:2.045
Accuracy:24.603% A++
HSR:17.778% C
Kills:195
Deaths (as MAX Suit):60
Deaths (to MAX Suits):379
KDR:3.25
Kill Difference:135
Playtime:6.097 hours
Usage:2%
Score:0.099m
Score/min:271
Accuracy (listed only):22.558%
HSR (listed only):16.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:92
V. Kills:69 131%
Deaths:98
KDR:0.939
Accuracy:29.166% C-
KPH:8.400 C-
VKPH:6.300 C--
Light PPA
D-
Kills:90
V. Kills:7 N/A
Deaths:84
KDR:1.071
Accuracy:27.314% F-
KPH:19.600 D-
VKPH:1.500 D-
Kills:182 (182 + 0)
Deaths:182
KDR:1
VKDR:0.418
Vehicle Kills:76
Kill Difference:UNR
Playtime:15.579 hours
Usage:5%
Score:0.073m
Score/min:79
Piloting Accuracy:27.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2981,2848771.464C+0.0325.904%B+17.913%D--47.9C*N/A26226.8h13.7C+52.9C*
Orion VS54 1,2871,2789031.415C+0.0222.492%B25.039%C++37.9BN/A13133.7h12.9C++57.5B
Pulsar LSW 1,1651,1597351.577C++0.1424.973%B+28.645%B++42.6C++N/A11827.2h11.7B46.9B+
Flare VE6 1,1731,1598171.419C++0.0224.16%B19.327%D41.2C++N/A20228.1h11.2C+46.5C**
SVA-88 8638591555.542A++4.1129.309%A31.199%B*85A+N/A21710.1h11B+37.7B+
Serpent VE92 6836755931.138C++0.3022.904%C+16.741%C--32.8C*N/A10720.6h12.5C**54.4C**
Lasher X2 5135064751.065C*0.3727.31%C**2.569%D33.3C*N/A12415.2h18B+66.1B+
Ghost 4274261962.173C+0.7434.146%D69.249%C++46.8B+N/A1279.1h2.1B+6.3C++
NS-11P 3093083220.957C+0.4823.991%C*16.883%C24.6C+N/A9812.5h14.1C++58.6B
Frag Grenade 1981961196N/A194.5641.387%C--N/A392C4C-16560.5h3.8C++9.3C+
NS Decimator 199151761.987A0.5560.857%C++N/A47.2B*15C+2673.2h4.1B+6.8B+
Solstice VE3 1171161720.674C+0.7621.86%C+16.379%D14.3CN/A818.1h15.5C++70.9C++
Quasar VM1 105105761.382C+0.0520.512%B**14.286%D-24.4C++N/A944.3h14.7C*71.5B+
Saron Laser Cannon 16192980.939C+0.5029.166%C-N/A8.4C-6.3C--7711h143.3C++491.4C+
Light PPA 9790841.071C0.3627.314%F-N/A19.6D-1.5D-834.6h15.3C+56.1C
Cosmos VM3 9290442.045C++0.6124.603%A++17.778%C42.9B**1A1212.1h10.5A42.7B**
NS-44 Commissioner 8989811.099C*0.3435.431%C+26.966%B++38.7C*N/A1252.3h2.9B**8.2B++
Beamer VS3 84841160.724C+0.7113.003%F--27.381%B++13.1DN/A546.4h5.3B**40.6C+
Pulsar C 7473780.936C+0.5022.566%C24.658%C**15.2DN/A974.8h10.7B+47.4C**
Nemesis VSH9 129691310.527C0.9163.747%C++1.449%D13C11.3C++2685.3h11.4D*17.9D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02840.1h
Spawn Beacon11400.1h
Nanite Revive Grenade01360h
Medical Applicator13342,9943.7h
Xiphos Anti-Personnel Phalanx Tower0530h
Ammunition Package41710.4h
Nano-Armor Kit7252,8105.1h
Medical Kit1311,8374.3h
Shield Recharging Field52520.2h
A30 Walker13150.1h
M20 Drake0920h

Check the help document for the dictionary if you want to learn more about words used here.


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