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Centurion Ro100vskiy[XPEH] Ro100vskiy
VS BR 54

KDR: 1.1

Score: 15.3m

Last Seen: Oct 4th, 2019 4:54 PM
- ONLINE NOW

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Cobalt
Level Progress (to 55): 29%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HEAT L100 Python HESH Solstice VE3 H-V45 Terminus VX-9 Orion VS54 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.121%23.958%50624120811,3240.8764710.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.612%-0.021C+0.443B-1.941F-HEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.111C+13.90.024C+52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.888%0.602%772712255,818118423894.91385243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%0.373C**-1.236D*0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.237C++13.2-0.055C+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.78%4.828%25212301457971260.181932114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.3%0.329C**0.077C+-0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.9-0.726D-82.7-1.053D*125.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.377%75.645%25312292,6361886421.39693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.771%0.062C+0.556B+-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.40.255C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.544%13.491%25312298451190220.709488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.48%-1.004D*-0.248C0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.122C+4.40.103C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m489.7%227 (13.6k)174 (10.4k)1.1036726,80624,2881.2936854 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232150918.692%19.354%36203:388

22% Combat Medic29% Engineer12% Heavy Assault19% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2019 10:21 PMJun 2nd, 2019 8:47 PMOct 19th, 2019 2:04 PM (162d) (PST)Oct 4th, 2019 2:31 PM (177d) (PST)Oct 4th, 2019 12:54 PM (177d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4611523090.3040.2750.0591.7130.046224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6339,13918,49418174103310,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1471.1h/61.3d 4,615 5,188 14,240 151.2k 1,994 3,954 4,073 40.7m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:1,212
Deaths:2,152
KDR:0.563
Accuracy:22.524% C
HSR:22.112% B
Serpent VE92
C+
Kills:1,120
Deaths:972
KDR:1.152
Accuracy:23.112% C
HSR:19.821% C+
Pandora VX25
C-
Kills:706
Deaths:911
KDR:0.775
Accuracy:27.694% D**
HSR:13.456% C-
NS-11C
B**
Kills:654
Deaths:736
KDR:0.889
Accuracy:19.531% D--
HSR:26.453% B**
VX6-7
B+
Kills:228
Deaths:395
KDR:0.577
Accuracy:21.027% D-
HSR:25.439% B+
Eridani SX5
C+
Kills:218
Deaths:194
KDR:1.124
Accuracy:25.595% C
HSR:19.266% C+
NSX Tengu
C*
Kills:198
Deaths:348
KDR:0.569
Accuracy:23.197% F--
HSR:23.232% C*
VE-S Canis
C+
Kills:168
Deaths:364
KDR:0.462
Accuracy:18.593% F
HSR:23.214% C+
NS Baron G5
B+
Kills:164
Deaths:184
KDR:0.891
Accuracy:44.296% C+
HSR:17.683% B+
Sirius SX12
C+
Kills:161
Deaths:265
KDR:0.608
Accuracy:19.553% D*
HSR:18.634% C+
Nova
C
Kills:71
Deaths:75
KDR:0.947
Accuracy:41.183% C
HSR:12.676% C--
Phobos VX86
C
Kills:68
Deaths:125
KDR:0.544
Accuracy:57.567% C
HSR:14.706% C
Kills:4,968
Deaths (as Light Assault):6,721
Deaths (to Light Assaults):5,309
KDR:0.73918
Kill Difference:1,753
Playtime:235.306 hours
Usage:16%
Score:2.132m
Score/min:151
Accuracy (listed only):28.656%
HSR (listed only):19.724%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,180
Deaths:1,558
KDR:0.757
Accuracy:19.407% C-
HSR:27.373% C**
NS-15M2
C
Kills:795
Deaths:865
KDR:0.919
Accuracy:20.199% D-
HSR:24.906% C
SVA-88
C++
Kills:178
Deaths:195
KDR:0.913
Accuracy:25.235% C++
HSR:24.157% C
VE-H Maw
C+
Kills:170
Deaths:167
KDR:1.018
Accuracy:21.411% D--
HSR:28.235% C+
Kills:2,323
Deaths (as Heavy Assault):2,785
Deaths (to Heavy Assaults):6,150
KDR:0.83411
Kill Difference:462
Playtime:174.648 hours
Usage:12%
Score:1.363m
Score/min:130
Accuracy (listed only):21.563%
HSR (listed only):26.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,212
Deaths:2,152
KDR:0.563
Accuracy:22.524% C
HSR:22.112% B
Serpent VE92
C+
Kills:1,120
Deaths:972
KDR:1.152
Accuracy:23.112% C
HSR:19.821% C+
Pandora VX25
C-
Kills:706
Deaths:911
KDR:0.775
Accuracy:27.694% D**
HSR:13.456% C-
NS-11C
B**
Kills:654
Deaths:736
KDR:0.889
Accuracy:19.531% D--
HSR:26.453% B**
VX6-7
B+
Kills:228
Deaths:395
KDR:0.577
Accuracy:21.027% D-
HSR:25.439% B+
NS Baron G5
B+
Kills:164
Deaths:184
KDR:0.891
Accuracy:44.296% C+
HSR:17.683% B+
Eidolon VE33
C+
Kills:134
Deaths:103
KDR:1.301
Accuracy:26.909% C
HSR:25.373% C+
Nova
C
Kills:71
Deaths:75
KDR:0.947
Accuracy:41.183% C
HSR:12.676% C--
Phobos VX86
C
Kills:68
Deaths:125
KDR:0.544
Accuracy:57.567% C
HSR:14.706% C
Kills:4,357
Deaths (as Engineer):5,653
Deaths (to Engineers):3,688
KDR:0.77074
Kill Difference:1,296
Playtime:422.784 hours
Usage:29%
Score:5.156m
Score/min:203
Accuracy (listed only):31.538%
HSR (listed only):19.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,170
Deaths:433
KDR:2.702
Accuracy:34.016% D--
HSR:76.752% C+
XM98
C**
Kills:1,069
Deaths:266
KDR:4.019
Accuracy:36.588% C
HSR:77.736% C**
NS-45 Pilot
B++
Kills:572
Deaths:546
KDR:1.048
Accuracy:36.613% B++
HSR:23.776% C--
Ghost
C
Kills:397
Deaths:240
KDR:1.654
Accuracy:36.775% D
HSR:66.751% C
Eridani SX5
C+
Kills:218
Deaths:194
KDR:1.124
Accuracy:25.595% C
HSR:19.266% C+
NS-357 Underboss
C++
Kills:207
Deaths:289
KDR:0.716
Accuracy:33.962% C-
HSR:23.672% C++
NS-44 Commissioner
C+
Kills:206
Deaths:501
KDR:0.411
Accuracy:28.128% D--
HSR:21.845% C+
NSX Tengu
C*
Kills:198
Deaths:348
KDR:0.569
Accuracy:23.197% F--
HSR:23.232% C*
Phantom VA23
D
Kills:170
Deaths:154
KDR:1.104
Accuracy:32.289% D
HSR:21.765% D--
VE-S Canis
C+
Kills:168
Deaths:364
KDR:0.462
Accuracy:18.593% F
HSR:23.214% C+
Sirius SX12
C+
Kills:161
Deaths:265
KDR:0.608
Accuracy:19.553% D*
HSR:18.634% C+
Soldier Soaker
A+
Kills:120
Deaths:75
KDR:1.600
Accuracy:48.403% A+
HSR:4.167% F-
NS-AM7 Archer
C**
Kills:94
Deaths:238
KDR:0.395
Accuracy:60.620% C**
HSR:10.638% D-
Spiker
C+
Kills:81
Deaths:63
KDR:1.286
Accuracy:29.785% C+
HSR:19.753% C
Artemis VX26
C--
Kills:71
Deaths:127
KDR:0.559
Accuracy:19.801% F
HSR:19.718% C--
Kills:4,902
Deaths (as Infiltrator):4,103
Deaths (to Infiltrators):4,538
KDR:1.19474
Kill Difference:799
Playtime:281.222 hours
Usage:19%
Score:2.288m
Score/min:136
Accuracy (listed only):32.261%
HSR (listed only):30.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,208
Deaths:2,302
KDR:0.525
Accuracy:19.467% D*
HSR:22.931% C++
Terminus VX-9
C+
Kills:1,185
Deaths:2,010
KDR:0.590
Accuracy:19.363% F
HSR:27.173% C+
NS-11A
B+
Kills:880
Deaths:959
KDR:0.918
Accuracy:20.408% D-
HSR:26.591% B+
Pandora VX25
C-
Kills:706
Deaths:911
KDR:0.775
Accuracy:27.694% D**
HSR:13.456% C-
Pulsar VS1
C**
Kills:266
Deaths:721
KDR:0.369
Accuracy:19.868% D-
HSR:23.684% C**
Eridani SX5
C+
Kills:218
Deaths:194
KDR:1.124
Accuracy:25.595% C
HSR:19.266% C+
NSX Tengu
C*
Kills:198
Deaths:348
KDR:0.569
Accuracy:23.197% F--
HSR:23.232% C*
VE-S Canis
C+
Kills:168
Deaths:364
KDR:0.462
Accuracy:18.593% F
HSR:23.214% C+
Corvus VA55
D
Kills:166
Deaths:514
KDR:0.323
Accuracy:17.698% D**
HSR:19.277% D
NS Baron G5
B+
Kills:164
Deaths:184
KDR:0.891
Accuracy:44.296% C+
HSR:17.683% B+
Sirius SX12
C+
Kills:161
Deaths:265
KDR:0.608
Accuracy:19.553% D*
HSR:18.634% C+
Nova
C
Kills:71
Deaths:75
KDR:0.947
Accuracy:41.183% C
HSR:12.676% C--
Phobos VX86
C
Kills:68
Deaths:125
KDR:0.544
Accuracy:57.567% C
HSR:14.706% C
Kills:5,459
Deaths (as Combat Medic):8,972
Deaths (to Combat Medics):2,053
KDR:0.60845
Kill Difference:3,513
Playtime:326.811 hours
Usage:22%
Score:4.063m
Score/min:207
Accuracy (listed only):27.268%
HSR (listed only):20.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:238
Deaths:160
KDR:1.488
Accuracy:17.879% C*
HSR:23.109% B*
Quasar VM1
C++
Kills:205
Deaths:152
KDR:1.349
Accuracy:17.263% C-
HSR:21.951% C++
Kills:443
Deaths (as MAX Suit):156
Deaths (to MAX Suits):657
KDR:2.83974
Kill Difference:287
Playtime:24.864 hours
Usage:2%
Score:0.328m
Score/min:220
Accuracy (listed only):17.571%
HSR (listed only):22.530%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,772
V. Kills:850 208%
Deaths:469
KDR:3.778
Accuracy:65.859% B**
KPH:36.400 C*
VKPH:17.500 C
L100 Python HEAT
B
Kills:1,430
V. Kills:588 243%
Deaths:349
KDR:4.097
Accuracy:63.125% B**
KPH:35.300 C++
VKPH:14.500 B
L100 Python HESH
C+
Kills:1,343
V. Kills:292 458%
Deaths:251
KDR:5.351
Accuracy:53.428% B+
KPH:38.700 D
VKPH:8.400 C+
Skyguard
A
Kills:526
V. Kills:250 210%
Deaths:197
KDR:2.670
Accuracy:38.441% A
KPH:21.800 B**
VKPH:10.400 C++
C75 Viper
B++
Kills:252
V. Kills:120 208%
Deaths:131
KDR:1.924
Accuracy:48.117% B*
KPH:24.300 C-
VKPH:11.600 B++
Kills:5,323 (5,323 + 0)
Deaths:1,397
KDR:3.810
VKDR:1.503
Vehicle Kills:2,100
Kill Difference:3,926
Playtime:158.352 hours
Usage:11%
Score:1.439m
Score/min:151
Driving Accuracy:48.117%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:325
V. Kills:150 215%
Deaths:1
KDR:325
Accuracy:66.904% A++
KPH:28.300 C++
VKPH:13.100 D
Supernova VPC
C+
Kills:269
V. Kills:70 379%
Deaths:
KDR:
Accuracy:54.233% C**
KPH:30 D-
VKPH:7.800 C+
Supernova PC
B++
Kills:170
V. Kills:69 243%
Deaths:14
KDR:12.143
Accuracy:56.651% B++
KPH:29.200 B
VKPH:11.900 B++
Kills:764 (764 + 0)
Deaths:15
KDR:50.933
VKDR:19.267
Vehicle Kills:289
Kill Difference:749
Playtime:26.272 hours
Usage:2%
Score:0.279m
Score/min:177
Driving Accuracy:56.651%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:79
V. Kills:31 247%
Deaths:33
KDR:2.394
Accuracy:36.980% C
KPH:22.900 C++
VKPH:9 B
M20 Basilisk
B**
Kills:66
V. Kills:30 213%
Deaths:13
KDR:5.077
Accuracy:43.487% B
KPH:31.100 B+
VKPH:14.200 B**
Kills:145 (0 + 145)
Deaths:46
KDR:3.152
VKDR:1.326
Vehicle Kills:61
Kill Difference:99
Playtime:5.573 hours
Usage:0%
Score:0.067m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:43.487%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,6221,7724693.778C2.6765.859%B**N/A36.5C*17.5C17648.6h5.4B8.2B+
L100 Python HEAT 2,0181,4303494.097C2.9963.125%B**N/A35.3C++14.5B14640.5h6.3C9.9C*
L100 Python HESH 1,6351,3432515.351D4.2553.428%B+N/A38.7D8.4C+12534.7h4.1D7.7C
Solstice VE3 1,2701,2122,1520.563C-0.5422.524%C22.112%B9DN/A28134.8h17.1C76C+
H-V45 1,2651,2082,3020.525C-0.5819.467%D*22.931%C++11.9D--N/A34101.8h17.3F89D*
Terminus VX-9 1,2111,1852,0100.59C-0.5119.363%F27.173%C+14.9D*N/A4379.6h14.8D*76.3F
Orion VS54 1,2001,1801,5580.757C-0.3519.407%C-27.373%C**17.8DN/A5666.2h13.7C70.6C+
Parallax VX3 1,1821,1704332.702C+1.6034.016%D--76.752%C+21.9DN/A6253.4h2.5C--7.3D
Serpent VE92 1,1491,1209721.152C+0.0523.112%C19.821%C+23.5C-N/A7047.7h12.4C++53.8C++
XM98 1,0851,0692664.019B**2.9236.588%C77.736%C**23.8CN/A6644.9h2.3C*6.2C*
C-4 1,2491,0076311.596C++0.4929.406%B+N/A69.9C16.8D-32814.4h1.6C5.4C*
NS-11A 8958809590.918C0.1920.408%D-26.591%B+17.9DN/A4649.1h14.2C+69.4C
NS-15M2 8177958650.919C0.1820.199%D-24.906%C17.5D--N/A4545.3h14C-69.3C-
Pandora VX25 7197069110.775C--0.3327.694%D**13.456%C-25.7DN/A7127.5h4.4C+15.8D-
NS-11C 6706547360.889C+0.2119.531%D--26.453%B**15.3DN/A3642.8h14.4C+73.9C
Tank Mine 8475894812.271S11.1731.368%CN/A143.7B++62.9C+7144.1h1.4B*4.3B**
NS-45 Pilot 5755725461.048C+0.0636.613%B++23.776%C--15.4D--N/A3837.2h6.7C*18.4B+
Skyguard 7765261972.67C1.5738.441%A1.901%C+21.8B**10.4C++15724.1h86.5B*224.9B**
Proximity Mine 4984984910.163A++9.0648.368%B+N/A87.4D-N/A2185.7h2C-4.1C*
Ghost 4053972401.654C-0.5536.775%D66.751%C19.4D--N/A5620.5h2.4C6.5C
Supernova FPC 4753251325U323.9066.904%A++N/A28.3C++13D23311.5h5.8C-8.6B+
Supernova VPC 3392691269U267.9054.233%C**N/A29.9D-7.8C+1269h4.4F8.1D
Pulsar VS1 2722667210.369D0.7319.868%D-23.684%C**9.5D--N/A4427.9h19.2D**96.5D*
C75 Viper 3722521311.924D0.8248.117%B*1.19%C24.2C-11.5B++13510.4h16.7D34.8C+
NS Decimator 3692482970.835C0.2763.163%C*1.21%D-27.6D13.4C1999h5.8D9.1C-
Quasar VM1 2452381601.488C+0.3817.879%C*23.109%B*24.3C+N/A799.8h15.5C+86.5C++
VX6-7 2292283950.577D0.5321.027%D-25.439%B+8.8D--N/A2626h13C+61.9C
Eridani SX5 2222181941.124C+0.0225.595%C19.266%C+18.6DN/A5311.7h12.1C+47.2C+
Plasma Grenade 2152071207N/A205.9040.763%DN/A345D-13.3C*10560.6h4C--9.9D
NS-357 Underboss 2072072890.716C0.3933.962%C-23.672%C++24.4DN/A808.5h4.3C+12.5C+
NS-44 Commissioner 2072065010.411C--0.6928.128%D--21.845%C+9.7D--N/A3821.3h4.3C15.2D
Quasar VM1 2122051521.349D0.2517.263%C-21.951%C++21.6D-N/A699.5h17.6D**102D
NSX Tengu 2041983480.569D0.5323.197%F--23.232%C*10D*N/A3719.8h16.5D71.1D**
Rocklet Rifle 3491913290.581C0.5251.369%C+N/A21.7D18D2608.8h41.7C81.1C+
SVA-88 1871781950.913C--0.1925.235%C++24.157%C20D--1B*578.9h15.5F61.4C
Supernova PC 2391701412.143B++11.0456.651%B++1.176%D-29.3B11.9B++1455.8h5.5C9.7C*
VE-H Maw 1771701671.018D0.0921.411%D--28.235%C+20.5D--N/A718.3h12.6D58.7D
Phantom VA23 1781701541.104C0.0032.289%D21.765%D--23.3D-1.1A587.3h5.2D16C--
VE-S Canis 1751683640.462D0.6418.593%F23.214%C+9.9D--N/A5216.9h14.9D80.2D-
Corvus VA55 1731665140.323D--0.7817.698%D**19.277%D9.2D*N/A2218h17.9F--101.2F--
NS Baron G5 1671641840.891C0.2144.296%C+17.683%B+22.5DN/A697.3h5C11.4C+
Sirius SX12 1621612650.608C0.5019.553%D*18.634%C+13.6DN/A4511.8h14.9C+76.2C-
Spear Anti-Vehicle Phalanx Turret 229154236.696C+5.5950.783%B+N/A31.4C--15.3D1884.9h10.5C20.7C+
Eidolon VE33 1411341031.301C+0.2026.909%C25.373%C+22.3C1.2B**756h10.4C-38.6C
NS Annihilator 2021241280.969B++0.1384.318%B**N/A13.8B*8.7C+1399h12.3C+14.6C++
Lumine Edge 1221221,3920.088C+1.0230.917%C**12.295%D1.4CN/A584.9h1.2B+3.8B+
Soldier Soaker 120120751.6C**0.5048.403%A+4.167%F-27.9DN/A1044.3h5.7B+11.7B**
Fatestealer 1001001350.741M++0.3625.026%D*20%C+7.9D-N/A1812.6h2.4C9.5D--
NS-AM7 Archer 124942380.395C+0.7160.62%C**10.638%D-5.4C-1.7D3817.5h26.4D43.6C-
Spiker 8181631.286C++0.1829.785%C+19.753%C10.7D--N/A347.6h7.7B+25.9B+
M20 Basilisk 11079332.394C-1.2936.98%C5.063%C22.6C++8.9B1793.5h80.4B217.4B
Force-Blade 767618,1130.004D1.1016.432%D*9.211%B+0.1DN/A0841h1.8B++11.2C+
Artemis VX26 71711270.559D0.5419.801%F19.718%C--10.4D*N/A326.8h14.3D--72.3F
Nova 7371750.947C0.1641.183%C12.676%C--22.2DN/A583.2h5.6D13.6C
Phobos VX86 69681250.544D0.5657.567%C14.706%C16.6D--N/A814.1h2.9D5C+
M20 Basilisk 9666135.077B*3.9743.487%B4.545%C-31.4B++14.3B**2332.1h85.5B196.6B+
Auraxium Force-Blade 60602,8480.021C1.0831.884%C++6.667%C+0.3DN/A1190.2h1.8B+5.8B+
NS-R3 Swarm 9258561.036B**0.0770.41%A++N/A13.8A*8.1B*1484.2h19.2B**27.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit272350,79727.7h
Spawn Beacon196910.9h
Nanite Revive Grenade01,4020.4h
Spitfire Auto-Turret189470.9h
Motion Spotter142,6731.9h
Welding Device02,2590.3h
Shield Recharging Field473,3141.4h
Recon Detection Device374,7736.9h
Ammunition Package181,0840.7h
Medical Kit431,4524.3h
Anti-Infantry MANA Turret72030.4h
Medical Applicator599199,56616.9h
Nano-Repair Grenade01,4420.4h
L-24R Spur1500h

Check the help document for the dictionary if you want to learn more about words used here.


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