Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (62 days). The data shown below may not be accurate.

Commissar Private Roachers[FedX] Roachers
TR BR 76

KDR: 2.3

Score: 14.5m

Last Seen: Jul 28th, 2020 3:33 AM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Emerald
Level Progress (to 77): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R T9 CARV P2-120 AP MG-H1 Watchman AE NS-15M2 MG-H1 Watchman NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Roachers



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $899,469 MLG Score: 719
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.476%24.609%5531213379,4682.738-0.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.264%0.236C++0.526B+-0.976D--HEAD ++ (~13.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.275C*12.10.154C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.644%0.528%73421347568833046.84337186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.924%-0.697D-0.962D---1.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185-0.14C56.7-0.066C+128.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.468%0.718%1356413451,6712216557.52703255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.313%1.01B**-1.152D*-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++4.70.626B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.729%7.658%812813411,3451542958.67742454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.661%-0.877D--0.757B++0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.288C*22.90.431B62.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.952%11.68%8121134876227082.81181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.81D--0.611D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.144C4.80.013C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m640.2%394 (23.6k)363 (21.8k)2.3007220,7649,0252.9696476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349128917.549%15.826%27804:258

6% Combat Medic59% Engineer25% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:40 AMSep 29th, 2018 4:27 AMAug 3rd, 2020 10:26 PM (55d) (PST)Jul 28th, 2020 1:24 AM (62d) (PST)Jul 27th, 2020 11:33 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6352204150.5190.2260.0823.7080.060719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,07113,21424,85731145222421,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.4h/27.8d 6,037 3,286 9,360 148.3k 1,058 1,577 2,393 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:1,615
Deaths:550
KDR:2.936
Accuracy:26.797% C+
HSR:28.545% C
MSW-R
C-
Kills:1,389
Deaths:488
KDR:2.846
Accuracy:23.975% C-
HSR:24.694% C--
T9 CARV
C++
Kills:1,339
Deaths:445
KDR:3.009
Accuracy:21.560% C
HSR:28.006% C++
MG-H1 Watchman AE
D
Kills:1,201
Deaths:509
KDR:2.360
Accuracy:24.194% D
HSR:26.645% D
NS-15M2
C+
Kills:1,196
Deaths:380
KDR:3.147
Accuracy:27.666% C+
HSR:23.913% D
MG-H1 Watchman
D
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:23.538% D
HSR:21.507% D*
NS-15MB
C+
Kills:1,172
Deaths:272
KDR:4.309
Accuracy:28.947% C+
HSR:28.498% D
Kills:9,093
Deaths (as Heavy Assault):3,277
Deaths (to Heavy Assaults):2,703
KDR:2.77479
Kill Difference:5,816
Playtime:164.127 hours
Usage:25%
Score:3.834m
Score/min:389
Accuracy (listed only):25.239%
HSR (listed only):25.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:762
Deaths:321
KDR:2.374
Accuracy:31.952% D*
HSR:11.680% D
TRAC-5 S
D
Kills:594
Deaths:271
KDR:2.192
Accuracy:22.328% D
HSR:8.081% D*
TRAC-5
C
Kills:491
Deaths:111
KDR:4.423
Accuracy:16.079% D**
HSR:18.737% C
Kills:1,847
Deaths (as Engineer):703
Deaths (to Engineers):1,780
KDR:2.62731
Kill Difference:1,144
Playtime:392.050 hours
Usage:59%
Score:9.406m
Score/min:400
Accuracy (listed only):23.453%
HSR (listed only):12.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:762
Deaths:321
KDR:2.374
Accuracy:31.952% D*
HSR:11.680% D
TRAC-5 S
D
Kills:594
Deaths:271
KDR:2.192
Accuracy:22.328% D
HSR:8.081% D*
TRAC-5
C
Kills:491
Deaths:111
KDR:4.423
Accuracy:16.079% D**
HSR:18.737% C
SMG-46 Armistice
D**
Kills:246
Deaths:299
KDR:0.823
Accuracy:17.917% F--
HSR:8.943% D**
Kills:2,093
Deaths (as Light Assault):1,002
Deaths (to Light Assaults):1,300
KDR:2.08882
Kill Difference:1,091
Playtime:22.368 hours
Usage:3%
Score:0.185m
Score/min:138
Accuracy (listed only):22.069%
HSR (listed only):11.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:762
Deaths:321
KDR:2.374
Accuracy:31.952% D*
HSR:11.680% D
T1 Cycler
D
Kills:388
Deaths:177
KDR:2.192
Accuracy:18.311% D**
HSR:20.619% D
SMG-46 Armistice
D**
Kills:246
Deaths:299
KDR:0.823
Accuracy:17.917% F--
HSR:8.943% D**
Cycler TRV
C
Kills:174
Deaths:111
KDR:1.568
Accuracy:16.148% F-
HSR:20.690% C
Kills:1,570
Deaths (as Combat Medic):908
Deaths (to Combat Medics):968
KDR:1.72907
Kill Difference:662
Playtime:42.232 hours
Usage:6%
Score:0.423m
Score/min:167
Accuracy (listed only):21.082%
HSR (listed only):15.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D**
Kills:246
Deaths:299
KDR:0.823
Accuracy:17.917% F--
HSR:8.943% D**
NS-44 Commissioner
D
Kills:162
Deaths:103
KDR:1.573
Accuracy:32.099% D-
HSR:19.753% D
TX1 Repeater
D**
Kills:115
Deaths:92
KDR:1.250
Accuracy:9.452% T
HSR:13.044% D**
Kills:523
Deaths (as Infiltrator):494
Deaths (to Infiltrators):1,029
KDR:1.0587
Kill Difference:29
Playtime:14.845 hours
Usage:2%
Score:0.123m
Score/min:138
Accuracy (listed only):19.823%
HSR (listed only):13.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:741
Deaths:207
KDR:3.580
Accuracy:17.034% D
HSR:20.378% C-
MRC3 Mercy
C
Kills:719
Deaths:207
KDR:3.473
Accuracy:16.982% D
HSR:21.558% C
M1 Heavy Cycler
D
Kills:72
Deaths:29
KDR:2.483
Accuracy:12.928% D
HSR:13.889% D--
Kills:1,532
Deaths (as MAX Suit):221.500
Deaths (to MAX Suits):483
KDR:6.91648
Kill Difference:1,310.500
Playtime:24.336 hours
Usage:4%
Score:0.556m
Score/min:381
Accuracy (listed only):15.648%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:476
V. Kills:28 N/A
Deaths:55
KDR:8.655
Accuracy:25.081% D*
KPH:50.600 C
VKPH:3 C-
Tomcat A2AM Pods
C--
Kills:162
V. Kills:81 198%
Deaths:10
KDR:16.200
Accuracy:70.025% D**
KPH:45.100 C--
VKPH:22.600 D-
M18 Rotary
D-
Kills:92
V. Kills:124 74%
Deaths:75
KDR:1.227
Accuracy:33.352% C+
KPH:4.600 D--
VKPH:6.200 D-
M18 Needler
D
Kills:65
V. Kills:69 93%
Deaths:2
KDR:32.500
Accuracy:32.755% C+
KPH:6.700 D-
VKPH:7.100 D
Kills:795 (633 + 0)
Deaths:142
KDR:5.599
VKDR:2.127
Vehicle Kills:302
Kill Difference:653
Playtime:42.613 hours
Usage:6%
Score:0.314m
Score/min:123
Piloting Accuracy:32.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C++
Kills:145
V. Kills:4 N/A
Deaths:1
KDR:145
Accuracy:41.011% C+
KPH:90 C++
VKPH:2.500 D-
AP30 Shredder
C+
Kills:68
V. Kills:37 179%
Deaths:1
KDR:68
Accuracy:32.943% C+
KPH:33.700 C+
VKPH:18.300 C-
Kills:213 (0 + 213)
Deaths:2
KDR:106.500
VKDR:20.500
Vehicle Kills:41
Kill Difference:211
Playtime:3.630 hours
Usage:1%
Score:0.116m
Score/min:534
Piloting Accuracy:N/A%
Gunner Accuracy:32.943%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:204
V. Kills:86 234%
Deaths:4
KDR:51
Accuracy:65.069% B+
KPH:84.400 A
VKPH:35.600 B**
L100 Python HESH
D-
Kills:135
V. Kills:31 422%
Deaths:4
KDR:33.750
Accuracy:45.179% D
KPH:24.700 D**
VKPH:5.700 D-
L100 Python AP
C
Kills:111
V. Kills:80 137%
Deaths:11
KDR:10.091
Accuracy:48.771% D--
KPH:27.100 D-
VKPH:19.500 C
Kills:450 (450 + 0)
Deaths:19
KDR:23.684
VKDR:10.368
Vehicle Kills:197
Kill Difference:431
Playtime:11.994 hours
Usage:2%
Score:0.173m
Score/min:240
Driving Accuracy:48.771%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,263
V. Kills:485 260%
Deaths:64
KDR:19.734
Accuracy:55.285% B*
KPH:60.200 A
VKPH:23.100 C**
MR11 Gatekeeper
A++
Kills:246
V. Kills:133 184%
Deaths:5
KDR:49.200
Accuracy:49.461% B++
KPH:40.400 A++
VKPH:21.800 C*
P2-120 HEAT
C+
Kills:162
V. Kills:37 426%
Deaths:17
KDR:9.529
Accuracy:39.466% C--
KPH:30.300 C+
VKPH:6.900 D--
E540 Halberd
C++
Kills:152
V. Kills:63 238%
Deaths:9
KDR:16.889
Accuracy:43.764% C+
KPH:32.100 C++
VKPH:13.300 C
Kills:1,823 (1,425 + 398)
Deaths:95
KDR:19.189
VKDR:7.558
Vehicle Kills:718
Kill Difference:1,728
Playtime:37.143 hours
Usage:6%
Score:0.999m
Score/min:448
Driving Accuracy:39.466%
Gunner Accuracy:43.764%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:54
V. Kills:24 216%
Deaths:2
KDR:27
Accuracy:35.979% F-
KPH:53.500 C++
VKPH:23.800 C-
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:12
Vehicle Kills:24
Kill Difference:52
Playtime:1.009 hours
Usage:0%
Score:0.041m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:35.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:492
V. Kills:7 N/A
Deaths:10
KDR:49.200
Accuracy:17.067% D
KPH:119.600 B**
VKPH:1.700 D-
M12 Kobalt
B*
Kills:118
V. Kills:4 N/A
Deaths:3
KDR:39.333
Accuracy:13.762% D*
KPH:125.500 B*
VKPH:4.300 C++
G40-F Ranger
C+
Kills:90
V. Kills:46 191%
Deaths:3
KDR:30
Accuracy:31.526% D
KPH:24.100 C+
VKPH:12.300 C--
M20 Basilisk
C--
Kills:69
V. Kills:13 N/A
Deaths:3
KDR:23
Accuracy:28.979% F
KPH:18.300 C--
VKPH:3.400 D**
Kills:769 (0 + 769)
Deaths:19
KDR:40.474
VKDR:3.684
Vehicle Kills:70
Kill Difference:750
Playtime:12.568 hours
Usage:2%
Score:0.224m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:28.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 1,6491,6155502.936C**0.6426.797%C+28.545%C107.7B++2.3A+34415h10.9C+40.8C+
MSW-R 1,4121,3894882.846C++0.5523.975%C-24.694%C--51.8CN/A17426.8h11.9C49.7C+
T9 CARV 1,3541,3394453.009B+0.7121.56%C28.006%C++59C*N/A20422.7h11.4C*52.9C++
P2-120 AP 1,7481,2636419.734B**17.4355.285%B*N/A60.1A23.1C**56221h4.4B*8B**
MG-H1 Watchman AE 1,2461,2015092.36C+0.0624.194%D26.645%D57.7C2.2B*15620.8h14C57.9C
NS-15M2 1,2021,1963803.147C++0.8527.666%C+23.913%D81.4C*N/A19014.7h10.6C*38.3C*
MG-H1 Watchman 1,2031,1816331.866C+0.4323.538%D21.507%D*53.7C1C15922h13.4C+56.8C+
NS-15MB 1,1911,1722724.309A2.0128.947%C+28.498%D118.4B+1.9B**5539.9h10.8C37.2C+
AS16 NightHawk 7707623212.374C*0.0731.952%D*11.68%D37.5C-N/A14220.3h4.8C-15D-
MRC3 Mercy 7537412073.58C*1.2817.034%D20.378%C-48.1B+N/A14815.4h15.9B+93.3C++
MRC3 Mercy 7287192073.473C++1.1716.982%D21.558%C47.3BN/A14815.2h16.2B+95.6C++
TRAC-5 S 6185942712.192B**0.1122.328%D8.081%D*15.2DN/A7239.1h11.3C++50.7C+
M12 Kobalt 4994921049.2B*46.9017.067%D13.618%D*120B**1.7D-4094.1h12B**70.1B+
TRAC-5 5084911114.423M**2.1216.079%D**18.737%C12.9DN/A10238.2h17.4D108.3D--
M14 Banshee 504476558.655C+6.3525.081%D*N/A50.6C3C-1689.4h18.1C*72.3C+
T1 Cycler 3923881772.192B0.1118.311%D**20.619%D24.3DN/A11016h13.8C75.5D
M60-A Bulldog 311302560.4M58.1045.504%B+N/A77.4B**2.3F2243.9h4.4B*9.7B++
Frag Grenade 2562491249N/A246.7028.179%F*N/A2490S70S39090.1h1.3A*4.7B*
MR11 Gatekeeper 379246549.2M**46.9049.461%B++N/A40.3A++21.8C*3736.1h38.9B+78.7B++
NS Decimator 327246892.764B*0.4669.543%B*N/A42.4C+14D3835.8h4.9C7C+
SMG-46 Armistice 2472462990.823D1.4817.917%F--8.943%D**13.2D--N/A3818.7h20.9F--116.4F--
LB00 Python AP 290204451B+48.7065.069%B+N/A85A+35.8B**4542.4h3.5B+5.3B*
Claymore 2042041712B+9.7012.462%F--N/A81.6D*N/A1232.5h0.6S4.9D
Cycler TRV 1751741111.568C+0.7316.148%F-20.69%C26.4DN/A956.6h13.5D83.7F-
NS-44 Commissioner 1631621031.573C*0.7332.099%D-19.753%D36C-N/A1474.5h3B+9.5C+
P2-120 HEAT 199162179.529C*7.2339.466%C--1.852%D30.6C+7D--1685.3h5.5B+13.9B
Tomcat A2AM Pods 2431621016.2B+13.9070.025%D**N/A45C--22.5D-3473.6h6.9B*9.8B+
ML-7 290158841.881B**0.4255.101%D1.266%D--18.2D15.2C+1758.7h8.1D14.7D
E540 Halberd 215152916.889B++14.5943.764%C+N/A32.3C++13.4C3564.7h5.3C++12.1C++
Dual-75 Duster 1491451145S142.7041.011%C+N/A90.6C++2.5D-5671.6h6C14.7C+
L100 Python HESH 166135433.75A31.4545.179%DN/A24.5D**5.6D-1505.5h4.2D*9.3D--
Tank Mine 174119323.719C*1.4230.041%DN/A59.5D*27.5D*3042h1.9C+6.2C--
M12 Kobalt 122118339.333B+37.0313.762%D*19.492%C+131.1B**4.4C++6410.9h11A80.2C**
TX1 Repeater 115115921.25B1.059.452%T13.044%D**11.6D--N/A699.9h15.4D163.1T*
L100 Python AP 1911111110.091C+7.7948.771%D--1.802%C27.1D-19.5C2334.1h6.4C13.2D-
MANA Anti-Personnel Turret 9493224.227N/A1.9313.996%UN/A930U10U2823400.1h32.1T*229.6T*
M18 Rotary 21692751.227C-1.0733.352%C+2.174%C*4.6D--6.2D-6419.9h256.3F-768.4F
G40-F Ranger 13690330B+27.7031.526%D1.111%C--24.3C+12.4C--2353.7h79.2B**251.2B+
T2 Striker 13284223.818S1.5238.918%D**N/A16.5C+9.4C1565.1h28.8B++74C+
M1 Heavy Cycler 7472292.483B0.1812.928%D13.889%D--16DN/A1094.5h20.8D-161D
M20 Basilisk 8269323M**20.7028.979%F10.145%A++18.2C--3.4D**1513.8h48A165.5B+
AP30 Shredder 10568168A+65.7032.943%C+1.471%C-34C+18.5C-5072h103.1D312.9C--
M18 Needler 13465232.5S30.2032.755%C+N/A6.7D-7.1D1179.7h176.6C--539.1C
C-4 765778.143M**5.8416.013%FN/A114C++38B+15050.5h0.9B**5.4C+
G20 Vulcan-H 7854227A**24.7035.979%F-3.704%B++54C++24C-6671h74.2B+206.3C+
Spear Anti-Vehicle Phalanx Turret 7252152S49.7038.889%D--3.846%C++43.3C16.7D-2821.2h7.1B18.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit316453,76640.9h
Spawn Beacon91,5351.3h
Hardlight Canopy11670.2h
Repair Module0630.1h
Turret AI Module0590.1h
Nanite Revive Grenade0760h
Motion Spotter1560.1h
Restoration Kit316731.4h
Welding Device01,2110.2h
WLT-Mandible Mining Laser26925.2h
Spitfire Auto-Turret109201h
Recon Detection Device41500.3h
Ammunition Package122,1880.9h
Medical Applicator6633,7325.1h
Medical Kit4643,84311.5h
MAX Punch1716711.3h
Anti-Infantry MANA Turret51,3362h
Nano-Repair Grenade09020.3h
WLT-Howler Mining Laser01,5520.3h
Hardlight Barrier194350.6h
Router1540.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.35s
Server spent 4.27s on queries, 2.91s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.