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Maj. General Private Roachers[FedX] Roachers
TR BR 86

KDR: 1.82

Score: 6.8m

Last Seen: Apr 4th, 2019 1:58 AM
- OFFLINE - 396.4 hour(s)

Battle Rank 86 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
Level Progress (to 87): 48%
Level 100 Progress: 36% 777h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MG-H1 Watchman MSW-R T9 CARV P2-120 AP MRC3 Mercy MRC3 Mercy TRAC-5 S TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $540,432 MLG Score: 432
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.472%21.958%428910264,6272.39493-0.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.34%-0.328C-0.172C++-0.346C-HEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.06C+13.60.045C+56.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.876%0.926%68221033324522566.11321126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.583%-0.582D-0.621D-1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
267-0.657D85.1-0.606D181.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.215%0.81%1757410311,2351254899.80159252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.566%1.034B**-1.165D*0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.741B++50.589B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.853%5.687%780710289321032228.96154418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%-1.065D*0.313C*0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.289C*20.60.473B+62.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.287%9.907%7801103432315742.05732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.094D*-0.922D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-0.685D6.3-0.296C16


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
6.8m524.7%259 (15.5k)244 (14.6k)1.8212811,2306,1662.5321186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103554917.389%13.063%22704:302

9% Combat Medic57% Engineer22% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:40 AMSep 29th, 2018 4:27 AMApr 18th, 2019 8:40 PM (2d) (PST)Apr 3rd, 2019 11:42 PM (16d) (PST)Apr 3rd, 2019 9:58 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5562353210.4030.2220.0532.4230.058432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,37814,12119,25724133145314,637

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
463.9h/19.3d 4,383 1,467 3,436 67.4k 784 1,154 1,619 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C++
Kills:1,181
Deaths:633
KDR:1.866
Accuracy:23.538% C++
HSR:21.507% D
MSW-R
C++
Kills:1,169
Deaths:373
KDR:3.134
Accuracy:22.840% C++
HSR:24.038% C+
T9 CARV
B*
Kills:863
Deaths:338
KDR:2.553
Accuracy:19.843% C++
HSR:28.042% B*
NS-15M2
C+
Kills:156
Deaths:109
KDR:1.431
Accuracy:24.140% C+
HSR:25.641% C+
Kills:3,369
Deaths (as Heavy Assault):1,453
Deaths (to Heavy Assaults):1,812
KDR:2.31865
Kill Difference:1,916
Playtime:101.462 hours
Usage:22%
Score:1.632m
Score/min:268
Accuracy (listed only):22.590%
HSR (listed only):24.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:525
Deaths:224
KDR:2.344
Accuracy:21.995% C+
HSR:8.190% D**
TRAC-5
C
Kills:449
Deaths:84
KDR:5.345
Accuracy:15.816% D*
HSR:17.595% C
AS16 NightHawk
D*
Kills:323
Deaths:163
KDR:1.982
Accuracy:28.287% D*
HSR:9.907% D*
Kills:1,297
Deaths (as Engineer):471
Deaths (to Engineers):1,402
KDR:2.75372
Kill Difference:826
Playtime:263.916 hours
Usage:57%
Score:4.165m
Score/min:263
Accuracy (listed only):22.033%
HSR (listed only):11.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:525
Deaths:224
KDR:2.344
Accuracy:21.995% C+
HSR:8.190% D**
TRAC-5
C
Kills:449
Deaths:84
KDR:5.345
Accuracy:15.816% D*
HSR:17.595% C
AS16 NightHawk
D*
Kills:323
Deaths:163
KDR:1.982
Accuracy:28.287% D*
HSR:9.907% D*
SMG-46 Armistice
D*
Kills:238
Deaths:283
KDR:0.841
Accuracy:17.952% D**
HSR:9.244% D*
Kills:1,535
Deaths (as Light Assault):754
Deaths (to Light Assaults):881
KDR:2.03581
Kill Difference:781
Playtime:19.750 hours
Usage:4%
Score:0.121m
Score/min:102
Accuracy (listed only):21.012%
HSR (listed only):11.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:323
Deaths:163
KDR:1.982
Accuracy:28.287% D*
HSR:9.907% D*
T1 Cycler
D
Kills:282
Deaths:114
KDR:2.474
Accuracy:16.804% D*
HSR:16.667% D
SMG-46 Armistice
D*
Kills:238
Deaths:283
KDR:0.841
Accuracy:17.952% D**
HSR:9.244% D*
Cycler TRV
C++
Kills:174
Deaths:111
KDR:1.568
Accuracy:16.148% D**
HSR:20.690% C++
Kills:1,017
Deaths (as Combat Medic):671
Deaths (to Combat Medics):649
KDR:1.51565
Kill Difference:346
Playtime:39.506 hours
Usage:9%
Score:0.353m
Score/min:149
Accuracy (listed only):19.798%
HSR (listed only):14.127%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D*
Kills:238
Deaths:283
KDR:0.841
Accuracy:17.952% D**
HSR:9.244% D*
TX1 Repeater
D*
Kills:115
Deaths:92
KDR:1.250
Accuracy:9.471% F*
HSR:13.044% D*
Kills:353
Deaths (as Infiltrator):375
Deaths (to Infiltrators):612
KDR:0.94133
Kill Difference:22
Playtime:12.865 hours
Usage:3%
Score:0.078m
Score/min:101
Accuracy (listed only):13.711%
HSR (listed only):11.144%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:571
Deaths:178
KDR:3.208
Accuracy:17.286% C*
HSR:21.366% C++
MRC3 Mercy
B
Kills:566
Deaths:178
KDR:3.180
Accuracy:17.303% C++
HSR:22.262% B
M1 Heavy Cycler
C
Kills:72
Deaths:29
KDR:2.483
Accuracy:12.928% C
HSR:13.889% D
Kills:1,209
Deaths (as MAX Suit):192.500
Deaths (to MAX Suits):398
KDR:6.28052
Kill Difference:1,016.500
Playtime:21.073 hours
Usage:5%
Score:0.440m
Score/min:348
Accuracy (listed only):15.839%
HSR (listed only):19.172%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:235
V. Kills:23 N/A
Deaths:53
KDR:4.434
Accuracy:26.386% D
KPH:36.700 C
VKPH:3.600 C+
Tomcat A2AM Pods
C+
Kills:130
V. Kills:67 191%
Deaths:10
KDR:13
Accuracy:70.958% F
KPH:50.200 C+
VKPH:25.900 C--
M18 Rotary
C--
Kills:89
V. Kills:123 72%
Deaths:75
KDR:1.187
Accuracy:33.692% B
KPH:4.700 D
VKPH:6.600 C--
Kills:454 (324 + 0)
Deaths:138
KDR:3.290
VKDR:1.543
Vehicle Kills:213
Kill Difference:316
Playtime:27.762 hours
Usage:6%
Score:0.157m
Score/min:94
Piloting Accuracy:33.692%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C*
Kills:62
V. Kills:1 N/A
Deaths:1
KDR:62
Accuracy:40.253% C*
KPH:79.700 C*
VKPH:1.300 D-
AP30 Shredder
C**
Kills:57
V. Kills:30 184%
Deaths:1
KDR:57
Accuracy:29.653% C
KPH:31.700 C**
VKPH:16.700 C
Kills:119 (0 + 119)
Deaths:2
KDR:59.500
VKDR:15.500
Vehicle Kills:31
Kill Difference:117
Playtime:2.577 hours
Usage:1%
Score:0.080m
Score/min:517
Piloting Accuracy:N/A%
Gunner Accuracy:29.653%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:135
V. Kills:31 422%
Deaths:4
KDR:33.750
Accuracy:45.179% C
KPH:24.700 D*
VKPH:5.700 D
L100 Python AP
B
Kills:111
V. Kills:80 137%
Deaths:11
KDR:10.091
Accuracy:48.771% D-
KPH:27.100 C+
VKPH:19.500 B
LB00 Python AP
B+
Kills:56
V. Kills:20 267%
Deaths:3
KDR:18.667
Accuracy:58.810% C+
KPH:57.400 B+
VKPH:20.500 C+
Kills:302 (302 + 0)
Deaths:18
KDR:16.778
VKDR:7.278
Vehicle Kills:131
Kill Difference:284
Playtime:10.551 hours
Usage:2%
Score:0.116m
Score/min:183
Driving Accuracy:58.810%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:827
V. Kills:331 249%
Deaths:59
KDR:14.017
Accuracy:56.501% B**
KPH:57 A*
VKPH:22.800 B**
MR11 Gatekeeper
M*
Kills:164
V. Kills:92 176%
Deaths:5
KDR:32.800
Accuracy:52.670% A++
KPH:44.800 M*
VKPH:25.100 A+
P2-120 HEAT
B+
Kills:162
V. Kills:37 426%
Deaths:17
KDR:9.529
Accuracy:39.466% C
KPH:30.300 B+
VKPH:6.900 D
E540 Halberd
B*
Kills:148
V. Kills:61 239%
Deaths:9
KDR:16.444
Accuracy:44.438% B+
KPH:33.100 B*
VKPH:13.600 C*
Kills:1,301 (989 + 312)
Deaths:90
KDR:14.456
VKDR:5.789
Vehicle Kills:521
Kill Difference:1,211
Playtime:28.003 hours
Usage:6%
Score:0.740m
Score/min:440
Driving Accuracy:39.466%
Gunner Accuracy:44.438%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:264
V. Kills:2 N/A
Deaths:9
KDR:29.333
Accuracy:15.208% C
KPH:111.800 A+
VKPH:0.800 D--
M12 Kobalt
A++
Kills:84
V. Kills:1 N/A
Deaths:3
KDR:28
Accuracy:12.384% D--
KPH:127.400 A++
VKPH:1.500 D
G40-F Ranger
B+
Kills:67
V. Kills:34 191%
Deaths:3
KDR:22.333
Accuracy:29.497% C
KPH:22.900 B+
VKPH:11.600 C+
M20 Basilisk
C
Kills:65
V. Kills:12 N/A
Deaths:3
KDR:21.667
Accuracy:28.661% D*
KPH:17.600 C
VKPH:3.300 D*
Kills:480 (0 + 480)
Deaths:18
KDR:26.667
VKDR:2.722
Vehicle Kills:49
Kill Difference:462
Playtime:9.638 hours
Usage:2%
Score:0.147m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:28.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman 1,2031,1816331.866C**0.0423.538%C++21.507%D53.7B+1B+15422h13.4B+56.8B+
MSW-R 1,1841,1693733.134B+1.3122.84%C++24.038%C+50.6B+N/A16323.1h11.7B51.1B
T9 CARV 8758633382.553B*0.7319.843%C++28.042%B*48.2B**N/A18317.9h11.9B++59.7B+
P2-120 AP 1,1588275914.017B**12.2056.501%B**N/A57A*22.8B**58214.5h4.9B**8.6A
MRC3 Mercy 5815711783.208B+1.3917.286%C*21.366%C++44.3AN/A13612.9h16.4B*94.7B+
MRC3 Mercy 5735661783.18B+1.3617.303%C++22.262%B44.6AN/A14412.7h16.4B*94.7B+
TRAC-5 S 5455252242.344A*0.5221.995%C+8.19%D**14.9CN/A7335.2h11.7C**53C**
TRAC-5 466449845.345S3.5215.816%D*17.595%C12.5CN/A10035.8h18C113.7D
AS16 NightHawk 3273231631.982B++0.1628.287%D*9.907%D*21.8C--N/A10614.8h6.3D--22.3D*
T1 Cycler 2862821142.474A+0.6516.804%D*16.667%D19.4CN/A9014.5h14.8C++88C
M12 Kobalt 266264929.333B**27.5115.208%C12.121%D**110A+N/A3732.4h12.4A81.5B+
M60-A Bulldog 254247549.4S47.5846.69%B**N/A85.2M2.4D2142.9h4.3B**9.2B**
SMG-46 Armistice 2392382830.841C+0.9817.952%D**9.244%D*13.1DN/A3518.1h21.2D*117.9D*
M14 Banshee 258235534.434C+2.6126.386%DN/A36.7C3.6C+1086.4h24.1C*91.5C++
Frag Grenade 2072051205N/A203.1822.871%TN/A2050S20A*30030.1h1.1A**4.9B**
Cycler TRV 1751741111.568B0.2516.148%D**20.69%C++26.4C+N/A906.6h13.5C++83.7D
MR11 Gatekeeper 256164532.8S30.9852.67%A++N/A44.3M++24.9A4153.7h40.2B++76.4B**
P2-120 HEAT 199162179.529B++7.7139.466%C1.852%D30.6B+7D1575.3h5.5B*13.9B++
Claymore 159159819.875A*18.0510.574%F--N/A83.7D-N/A971.9h0.4S4.2C+
ML-7 290158841.881A*0.0655.101%C+1.266%D--18.2C-15.2B+1628.7h8.1C-14.7C
NS-15M2 1571561091.431C+0.3924.14%C+25.641%C+57.8B+N/A1352.7h12.6C++52.4C*
E540 Halberd 209148916.444A14.6244.438%B+N/A32.9B*13.6C*3404.5h5.3B+12B++
L100 Python HESH 166135433.75A*31.9345.179%CN/A24.5D*5.6D1455.5h4.2D9.3C-
Tomcat A2AM Pods 1971301013A*11.1870.958%FN/A50C+25.8C--2732.6h5.5A+7.7A
TX1 Repeater 115115921.25B++0.579.471%F*13.044%D*11.7DN/A669.8h15.4C+162.8F-
L100 Python AP 1911111110.091A8.2748.771%D-1.802%C--27.1C+19.5B2064.1h6.4C++13.2C+
M18 Rotary 21289751.187C+0.6333.692%B2.247%C+4.7D6.5C--6518.8h246.1D--730.3D
M12 Kobalt 8584328B++26.1812.384%D--13.095%D*120A+1.4D-6630.7h9.6A+77.2B+
Tank Mine 12783263.192B1.3734.005%C+N/A63.8D-33.8D--2981.3h1.8C**5.4B+
M1 Heavy Cycler 7472292.483B**0.6612.928%C13.889%D16C-N/A1014.5h20.8C161C+
G40-F Ranger 10167322.333M**20.5129.497%C1.493%C*23.1B+11.7C+2122.9h72.2B**244.9B*
M20 Basilisk 7765321.667S19.8528.661%D*9.231%A17.6C3.2D*1373.7h48.1A167.7B*
Dual-75 Duster 6362162M**60.1840.253%C*N/A77.5C++1.3D-7240.8h6.2C15.3C++
MANA Anti-Personnel Turret 6261183.389N/A1.5713.013%UN/A610U10U2311500.1h41T*314.9T*
AP30 Shredder 8757157A++55.1829.653%C1.754%C31.7C**16.7C4261.8h93.2C+314.3C+
LB00 Python AP 7656318.667B+16.8558.81%C+N/A56B+20C+2961h4.6C++7.8C*
C-4 675177.286S5.4613.726%F--N/A102B+32C*10230.5h0.8A6C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit256081.2h
Spawn Beacon48130.7h
Nano-Armor Kit162229,09727.1h
Welding Device07600.1h
Ammunition Package61,4310.5h
Medical Kit1771,4963.5h
MAX Punch1716711.3h
Anti-Infantry MANA Turret51,2961.9h
Medical Applicator6230,5094.9h
WLT-Howler Mining Laser01,3670.2h
Router1520.2h
Nano-Repair Grenade04510.1h
Hardlight Barrier133010.4h
Recon Detection Device41500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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