Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 32 (19,562)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (61 days). The data shown below may not be accurate.

Director General RoadKillerNC[HVSI] RoadKillerNC
NC BR 94

KDR: 4.9

Score: 12m

Last Seen: Feb 5th, 2020 3:03 PM
- OFFLINE - 20.1 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 15%
Level 100 Progress: 64% 274h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15M2 Titan-150 HEAT LA1 Anchor NC6 Gauss SAW GD-22S EM6 CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RoadKillerNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,413,179 MLG Score: 1929
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.48%34.811%9571312638,5724.91232-0.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.128%1.213B**2.08A*-0.885D--HEAD ++ (~21.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+8.30.419B21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.544%0.13%1419212741,5361658969.30909171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.337%0.665B+-1.339D**1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.411B41.60.217C++54

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.293%0.422%1637112751,42116512878.61212110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.285A-1.351D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*2.90.77B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.048%22.706%168212744361738852.5202349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.172%-1.587F4.414S-1.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.099C+20.70.487B+87.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.963%84.335%1683127363231711.99369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.314%0.603B+1.115B**-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.451B+2.10.334C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m325.6%417 (25k)388 (23.3k)4.9025419,3163,9406.2421394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276118624.39%19.476%47507:527

58% Engineer27% Heavy Assault8% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2019 8:17 AMMay 24th, 2019 5:48 PMFeb 7th, 2020 11:53 PM (58d) (PST)Feb 5th, 2020 12:24 PM (61d) (PST)Feb 5th, 2020 11:03 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
947788690.6250.1270.1222.4530.1291929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,8454,65852,1873787147823,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
515.5h/21.5d 5,278 3,762 6,855 75.9k 361 979 3,988 29.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:1,376
Deaths:355
KDR:3.876
Accuracy:27.352% B+
HSR:39.099% A+
LA1 Anchor
B**
Kills:1,292
Deaths:310
KDR:4.168
Accuracy:26.757% C**
HSR:33.746% B**
NC6 Gauss SAW
A++
Kills:1,217
Deaths:287
KDR:4.240
Accuracy:25.796% B**
HSR:35.579% A++
GD-22S
A++
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:27.019% B++
HSR:38.318% A++
EM6
A+
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:26.577% B++
HSR:34.652% A+
NC6A GODSAW
B++
Kills:957
Deaths:225
KDR:4.253
Accuracy:29.952% C++
HSR:33.229% B++
MGR-L1 Promise
B**
Kills:140
Deaths:54
KDR:2.593
Accuracy:28.787% B*
HSR:34.286% B**
Kills:7,322
Deaths (as Heavy Assault):1,855
Deaths (to Heavy Assaults):914
KDR:3.94717
Kill Difference:5,467
Playtime:136.874 hours
Usage:27%
Score:3.787m
Score/min:461
Accuracy (listed only):27.463%
HSR (listed only):35.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:256
Deaths:79
KDR:3.241
Accuracy:36.707% A+
HSR:18.750% D-
AF-19 Mercenary
A++
Kills:187
Deaths:104
KDR:1.798
Accuracy:27.395% B*
HSR:31.016% A++
NSX-P Tanto
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:26.338% C+
HSR:38.333% A++
Kills:503
Deaths (as Engineer):202
Deaths (to Engineers):749
KDR:2.4901
Kill Difference:301
Playtime:296.730 hours
Usage:58%
Score:6.799m
Score/min:382
Accuracy (listed only):30.146%
HSR (listed only):29.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:187
Deaths:104
KDR:1.798
Accuracy:27.395% B*
HSR:31.016% A++
NSX-P Tanto
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:26.338% C+
HSR:38.333% A++
Kills:247
Deaths (as Light Assault):123
Deaths (to Light Assaults):692
KDR:2.00813
Kill Difference:124
Playtime:31.807 hours
Usage:6%
Score:0.508m
Score/min:266
Accuracy (listed only):26.866%
HSR (listed only):34.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
A+
Kills:131
Deaths:29
KDR:4.517
Accuracy:26.813% C
HSR:37.405% A+
NC1 Gauss Rifle
M++
Kills:55
Deaths:22
KDR:2.500
Accuracy:25.218% B+
HSR:43.636% M++
Kills:186
Deaths (as Combat Medic):51
Deaths (to Combat Medics):369
KDR:3.64706
Kill Difference:135
Playtime:4.752 hours
Usage:1%
Score:0.089m
Score/min:312
Accuracy (listed only):26.015%
HSR (listed only):40.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B++
Kills:639
Deaths:369
KDR:1.732
Accuracy:28.482% D--
HSR:28.952% B++
SAS-R
B+
Kills:270
Deaths:38
KDR:7.105
Accuracy:41.097% C*
HSR:75.185% B+
NSX Daimyo
B+
Kills:205
Deaths:43
KDR:4.767
Accuracy:38.968% D
HSR:96.098% B+
NC14 Bolt Driver
B**
Kills:157
Deaths:7
KDR:22.429
Accuracy:35.870% C+
HSR:84.713% B**
Soldier Soaker
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:35.294% C+
HSR:20% B**
NS-AM7 Archer
A++
Kills:53
Deaths:51
KDR:1.039
Accuracy:48.013% D**
HSR:35.849% A++
Kills:1,379
Deaths (as Infiltrator):534
Deaths (to Infiltrators):621
KDR:2.5824
Kill Difference:845
Playtime:42.230 hours
Usage:8%
Score:0.796m
Score/min:314
Accuracy (listed only):37.954%
HSR (listed only):56.799%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:467
V. Kills:267 174%
Deaths:35
KDR:13.343
Accuracy:28.513% C
KPH:28.600 A+
VKPH:16.400 B**
M30 Mustang AH
B+
Kills:102
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:52.285% C--
KPH:70.800 B+
VKPH:0.700 D*
M20 Kestrel
C++
Kills:91
V. Kills:53 169%
Deaths:9
KDR:10.111
Accuracy:22.391% D*
KPH:21.300 C++
VKPH:12.400 C+
Kills:660 (660 + 0)
Deaths:44
KDR:15
VKDR:7.295
Vehicle Kills:321
Kill Difference:616
Playtime:22.020 hours
Usage:4%
Score:0.349m
Score/min:265
Piloting Accuracy:22.391%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,069
V. Kills:580 184%
Deaths:106
KDR:10.085
Accuracy:57.751% A
KPH:11 B++
VKPH:6 C
C150 Dalton
C**
Kills:858
V. Kills:524 163%
Deaths:4
KDR:214.500
Accuracy:29.909% D-
KPH:40.200 C**
VKPH:24.500 C++
AP30 Shredder
B+
Kills:171
V. Kills:134 127%
Deaths:8
KDR:21.375
Accuracy:42.437% A++
KPH:28.100 C+
VKPH:22 B+
L-30R Vektor
C
Kills:82
V. Kills:46 174%
Deaths:11
KDR:7.455
Accuracy:28.917% D*
KPH:7.300 C-
VKPH:4.100 C
Kills:2,180 (1,151 + 1,029)
Deaths:129
KDR:16.899
VKDR:9.953
Vehicle Kills:1,284
Kill Difference:2,051
Playtime:135.983 hours
Usage:26%
Score:1.157m
Score/min:142
Piloting Accuracy:28.917%
Gunner Accuracy:42.437%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:384
V. Kills:139 274%
Deaths:
KDR:
Accuracy:48.137% D--
KPH:51.800 C+
VKPH:18.800 C--
Kills:384 (384 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:139
Kill Difference:384
Playtime:7.413 hours
Usage:1%
Score:0.123m
Score/min:277
Driving Accuracy:48.137%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,421
V. Kills:681 208%
Deaths:53
KDR:26.811
Accuracy:54.293% B+
KPH:45.600 A*
VKPH:21.900 A+
Titan-150 HEAT
M+
Kills:1,328
V. Kills:571 232%
Deaths:3
KDR:442.667
Accuracy:53.182% B++
KPH:48.900 A**
VKPH:21 M+
E540 Halberd
B*
Kills:152
V. Kills:64 234%
Deaths:10
KDR:15.200
Accuracy:46.680% C**
KPH:39.500 B*
VKPH:16.600 B
Titan-150 HESH
A+
Kills:103
V. Kills:23 429%
Deaths:
KDR:
Accuracy:48.101% C+
KPH:64.500 A
VKPH:14.400 A+
Kills:3,004 (2,852 + 152)
Deaths:66
KDR:45.515
VKDR:20.288
Vehicle Kills:1,339
Kill Difference:2,938
Playtime:63.740 hours
Usage:12%
Score:1.077m
Score/min:282
Driving Accuracy:48.101%
Gunner Accuracy:46.680%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:150
V. Kills:88 169%
Deaths:2
KDR:75
Accuracy:36.967% B+
KPH:26.900 D
VKPH:15.800 D
M96 Mjolnir-H
B+
Kills:98
V. Kills:50 192%
Deaths:5
KDR:19.600
Accuracy:49.582% C+
KPH:58.200 B+
VKPH:29.700 C+
Kills:248 (0 + 248)
Deaths:7
KDR:35.429
VKDR:19.714
Vehicle Kills:138
Kill Difference:241
Playtime:7.262 hours
Usage:1%
Score:0.103m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:49.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:316
V. Kills:10 N/A
Deaths:5
KDR:63.200
Accuracy:18.908% C++
KPH:62.100 C+
VKPH:2 C
M12 Kobalt
C*
Kills:120
V. Kills:6 N/A
Deaths:2
KDR:60
Accuracy:19.394% C**
KPH:60 C
VKPH:3 C*
Kills:436 (0 + 436)
Deaths:7
KDR:62.286
VKDR:2.286
Vehicle Kills:16
Kill Difference:429
Playtime:7.086 hours
Usage:1%
Score:0.083m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:19.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,1021,4215326.811M+21.9154.293%B+N/A45.7A*21.9A+30231.1h2.9B**5.3A
NS-15M2 1,3891,3763553.876B*1.0327.352%B+39.099%A+115.6A++1.1B++25411.9h9.7B*35.4B+
Titan-150 HEAT 1,8991,3283442.667U437.7653.182%B++N/A48.8A**21M+23927.2h3.6B*6.8B**
LA1 Anchor 1,3011,2923104.168B+0.7326.757%C**33.746%B**119.6A*N/A43110.8h8.3B*31.1B+
NC6 Gauss SAW 1,2231,2172874.24A++0.6625.796%B**35.579%A++132.3SN/A7859.2h7.4B++28.6B++
GD-22S 1,1861,1773093.809B**1.0927.019%B++38.318%A++127.9M*1B**4739.2h8.8B*32.5B++
EM6 1,1671,1633153.692B**1.2126.577%B++34.652%A+127.8M++N/A2719.1h8.3B**31.4B++
CAS30 Tank Buster 1,6491,06910610.085S5.1857.751%AN/A11B++6C6897.3h40.8B++70.6B*
NC6A GODSAW 9769572254.253B*0.6529.952%C++33.229%B++102.9B**2A2429.3h9.2C+30.8C*
C150 Dalton 1,3828584214.5U209.6029.909%D-N/A40.1C**24.5C++43921.4h2.8B*9.4B+
NS-357 Underboss 6426393691.732B+3.1728.482%D--28.952%B++29.9C--N/A9921.4h3.6B+12.6C+
M20 Mustang 7344673513.343M**8.4428.513%CN/A28.7A+16.4B**27116.3h43.6B**152.8B**
Orbital Strike Uplink 6024261426N/A421.101196.77%UN/A4260U1760U190620.1h0.9T*0.1T*
LB00 Python AP 5233841384U379.1048.137%D--N/A51.9C+18.8C--2777.4h3.9C++8C
NS Decimator 4243351093.073A++1.8364.447%B+4.478%A++44.1B+11.7D2787.6h4.1B6.4B+
M12 Kobalt 326316563.2M**58.3018.908%C++23.418%B**62C+2C1875.1h20.1C+106.4C*
SAS-R 271270387.105A+2.2041.097%C*75.185%B+87.1A++N/A3203.1h2B+4.9B+
Frag Grenade 2722621262N/A257.1063.843%A*N/A873.3A33.3M*28590.3h2.7B*4.2B**
Warden 267256793.241A+1.6636.707%A+18.75%D-50.2A2.2M+1355.1h6.1B**16.7B**
NSX Daimyo 205205434.767C**0.1438.968%D96.098%B+62.1C++N/A1713.3h2.3B5.9C++
AF-19 Mercenary 1901871041.798B**3.1027.395%B*31.016%A++31.2B+N/A1546h10.5B++38.3B++
AP30 Shredder 305171821.375A16.4742.437%A++N/A28C+22B+4036.1h177.1F--417.2D--
NC14 Bolt Driver 157157722.429S17.5335.87%C+84.713%B**68.3MN/A3292.3h2.1B++5.9B+
E540 Halberd 2161521015.2B++10.3046.68%C**N/A40B*16.8B+4163.8h4.5B*9.6B*
G40-F Ranger 238150275S70.1036.967%B+N/A26.8D15.7D2005.6h64.2B173.6B+
MGR-L1 Promise 143140542.593B*2.3128.787%B*34.286%B**66.7B++1.4B*2632.1h12B+41.6B+
MGR-A1 Vanquisher 134131294.517A*0.3926.813%C37.405%A+81.9A1.9B*2171.6h8.3B**30.9B+
M12 Kobalt 126120260S55.1019.394%C**20.833%B60C3C*2202h22.1D114.1C+
Titan-150 HESH 1261031103S98.1048.101%C+N/A64.4A14.4A+2911.6h2.6B++5.4B++
M30 Mustang AH 1031021102S97.1052.285%C--N/A72.9B++N/A3171.4h5.6B+10.7B+
M96 Mjolnir-H 14898519.6M**14.7049.582%C+N/A57.6B+29.4C+3541.7h23.6B**47.6B**
M20 Kestrel 14491910.111A5.2122.391%D*N/A21.2C++12.3C2244.3h55.9B++249.6B+
C-4 9083362.306B+2.6057.692%SN/A103.8B8.8D**8810.8h1.1B++1.9A
L-30R Vektor 12882117.455M2.5528.917%D*N/A7.3C-4.1C7311.2h53.3B++184.2B+
M12 Kobalt 9282182C*77.1026.164%B++18.293%C+102.5C+12.5M+4400.8h21.8C83.3C++
NSX-P Tanto 6160193.158A*1.7426.338%C+38.333%A++75A++1.3B*3610.8h9.4B**35.8B*
Soldier Soaker 5555262.115B*2.7935.294%C+20%B**45.8C+N/A1411.2h5.7C++16.1B+
NC1 Gauss Rifle 5655222.5B**2.4025.218%B+43.636%M++50AN/A3391.1h10.5B*41.7B++
NS-R3 Swarm 8755173.235S1.6766.667%B++N/A14.1A*8.2B*1033.9h14.5A++21.8A++
NS-AM7 Archer 6753511.039B**3.8648.013%D**35.849%A++14.7B**3.9B+1283.6h10.9B++22.8B+
NS-03 Thumper 5350212.381M++2.5233.769%C++2%C++35.7C++2.1B*1191.4h11.9F35.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit316248,01919.4h
Spawn Beacon25870.7h
Turret AI Module0750.2h
Nanite Revive Grenade0610h
Medical Kit3833,21423.9h
Medical Applicator259,7020.8h
Motion Spotter22501h
Welding Device02,7530.3h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Recon Detection Device22590.8h
Shield Recharging Field7660h
Ammunition Package66880.2h
Flail Targeting Dart31872.2h
Nano-Repair Grenade02410.1h
Orbital Strike Target Designator15762.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.05s
Server spent 4.46s on queries, 3.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.