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Maj. General RoadKillerNC[HVSI] RoadKillerNC
NC BR 87

KDR: 4.6

Score: 9.4m

Last Seen: Oct 13th, 2019 3:30 PM
- ONLINE NOW

Battle Rank 87 - New Conglomerate on Cobalt - Outfit Leader of HVSI[HVSI] HVSI
NC outfit on Cobalt

Members: 11
Level Progress (to 88): 36%
Level 100 Progress: 50% 366h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15M2 LA1 Anchor NC6 Gauss SAW GD-22S EM6 CAS30 Tank Buster NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,668,383 MLG Score: 2133
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.14%35.582%966812087,6195.04904-0.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.62%1.158B**2.285A*0.859B*HEAD ++ (~22.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.588B+8.30.418B22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.824%0.16%1658212141,25112172610.3388172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.355%0.417B-1.12D*0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.389C**41.50.231C++49.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.282%0.425%2197112151,41112191811.5656154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.244B**-1.376D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*2.90.772B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.173%21.277%125212142351253761.8650862%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.195%-1.632F4.127S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.60.095C+21.80.497B+91.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.468%90.625%1252121425625101.01992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.284%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.11B**2.21B**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HVSI[HVSI] HVSI
NC outfit on Cobalt

Members: 11
9.4m354.6%430 (25.8k)399 (23.9k)4.5966614,5763,1715.8741787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121691025.634%21.124%54107:286

54% Engineer33% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2019 8:17 AMMay 24th, 2019 5:48 PMOct 13th, 2019 4:27 PM (19h) (PST)Oct 13th, 2019 5:21 PM (18h) (PST)Oct 13th, 2019 11:30 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
875847910.6170.1340.1302.5940.1142133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,5225,06047,4623788156723,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
393.5h/16.4d 4,051 3,079 5,387 61.2k 276 777 2,693 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,364
Deaths:348
KDR:3.920
Accuracy:27.369% B++
HSR:39.150% A++
LA1 Anchor
B**
Kills:1,265
Deaths:303
KDR:4.175
Accuracy:26.769% B
HSR:33.992% B**
NC6 Gauss SAW
A*
Kills:1,217
Deaths:287
KDR:4.240
Accuracy:25.796% B**
HSR:35.579% A*
GD-22S
A*
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:27.019% B++
HSR:38.318% A*
EM6
A++
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:26.577% B*
HSR:34.652% A++
NC6A GODSAW
B*
Kills:901
Deaths:205
KDR:4.395
Accuracy:29.534% C++
HSR:33.185% B*
Kills:7,087
Deaths (as Heavy Assault):1,767
Deaths (to Heavy Assaults):795
KDR:4.01075
Kill Difference:5,320
Playtime:127.954 hours
Usage:33%
Score:3.641m
Score/min:474
Accuracy (listed only):27.177%
HSR (listed only):35.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:77
Deaths:57
KDR:1.351
Accuracy:28.927% A
HSR:24.675% B+
Kills:77
Deaths (as Engineer):57
Deaths (to Engineers):558
KDR:1.35088
Kill Difference:20
Playtime:213.204 hours
Usage:54%
Score:4.974m
Score/min:389
Accuracy (listed only):28.927%
HSR (listed only):24.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:77
Deaths:57
KDR:1.351
Accuracy:28.927% A
HSR:24.675% B+
Kills:77
Deaths (as Light Assault):57
Deaths (to Light Assaults):571
KDR:1.35088
Kill Difference:20
Playtime:18.203 hours
Usage:5%
Score:0.252m
Score/min:231
Accuracy (listed only):28.927%
HSR (listed only):24.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):291
KDR:0
Kill Difference:UNR
Playtime:2.235 hours
Usage:1%
Score:0.037m
Score/min:277
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B**
Kills:455
Deaths:266
KDR:1.711
Accuracy:27.734% D--
HSR:31.209% B**
NSX Daimyo
C**
Kills:142
Deaths:30
KDR:4.733
Accuracy:38.158% C--
HSR:95.070% C**
NC14 Bolt Driver
A
Kills:114
Deaths:4
KDR:28.500
Accuracy:34.526% C+
HSR:85.088% A
Soldier Soaker
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:35.294% C++
HSR:20% B**
Kills:766
Deaths (as Infiltrator):326
Deaths (to Infiltrators):504
KDR:2.34969
Kill Difference:440
Playtime:28.708 hours
Usage:7%
Score:0.511m
Score/min:297
Accuracy (listed only):33.928%
HSR (listed only):57.842%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:274
V. Kills:157 173%
Deaths:35
KDR:7.829
Accuracy:28.027% C--
KPH:29.100 A
VKPH:16.700 B**
M20 Kestrel
B
Kills:91
V. Kills:53 169%
Deaths:9
KDR:10.111
Accuracy:22.331% D*
KPH:24.700 B
VKPH:14.400 C+
Kills:365 (365 + 0)
Deaths:44
KDR:8.295
VKDR:4.773
Vehicle Kills:210
Kill Difference:321
Playtime:13.116 hours
Usage:3%
Score:0.198m
Score/min:251
Piloting Accuracy:22.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:977
V. Kills:532 183%
Deaths:106
KDR:9.217
Accuracy:57.317% A
KPH:10.700 B+
VKPH:5.900 C
AP30 Shredder
B+
Kills:167
V. Kills:131 127%
Deaths:8
KDR:20.875
Accuracy:42.612% A+
KPH:28 C+
VKPH:22 B+
L-30R Vektor
C
Kills:64
V. Kills:35 178%
Deaths:11
KDR:5.818
Accuracy:27.841% D*
KPH:8.500 C
VKPH:4.700 C
C150 Dalton
C
Kills:64
V. Kills:42 149%
Deaths:4
KDR:16
Accuracy:28.529% D--
KPH:26.400 C
VKPH:17.300 C-
Kills:1,272 (1,041 + 231)
Deaths:129
KDR:9.860
VKDR:5.736
Vehicle Kills:740
Kill Difference:1,143
Playtime:106.804 hours
Usage:27%
Score:0.751m
Score/min:117
Piloting Accuracy:27.841%
Gunner Accuracy:28.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:62
V. Kills:21 282%
Deaths:
KDR:
Accuracy:39.746% F
KPH:41.500 D
VKPH:14.100 D--
Kills:62 (62 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:21
Kill Difference:62
Playtime:1.494 hours
Usage:0%
Score:0.021m
Score/min:236
Driving Accuracy:39.746%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,411
V. Kills:678 208%
Deaths:53
KDR:26.623
Accuracy:54.282% B+
KPH:45.500 A*
VKPH:21.900 A+
Titan-150 HEAT
A**
Kills:571
V. Kills:228 249%
Deaths:3
KDR:190.333
Accuracy:49.137% C*
KPH:46.100 A**
VKPH:18.400 A**
E540 Halberd
B**
Kills:152
V. Kills:64 234%
Deaths:10
KDR:15.200
Accuracy:46.680% C**
KPH:39.500 B**
VKPH:16.600 B+
Kills:2,134 (1,982 + 152)
Deaths:66
KDR:32.333
VKDR:14.697
Vehicle Kills:970
Kill Difference:2,068
Playtime:47.229 hours
Usage:12%
Score:0.806m
Score/min:285
Driving Accuracy:49.137%
Gunner Accuracy:46.680%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C
Kills:134
V. Kills:80 165%
Deaths:2
KDR:67
Accuracy:36.016% B+
KPH:28.900 C
VKPH:17.300 C
M96 Mjolnir-H
C**
Kills:77
V. Kills:40 188%
Deaths:5
KDR:15.400
Accuracy:50.194% C++
KPH:54.900 C**
VKPH:28.500 C+
Kills:211 (0 + 211)
Deaths:7
KDR:30.143
VKDR:17.143
Vehicle Kills:120
Kill Difference:204
Playtime:6.034 hours
Usage:2%
Score:0.088m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:50.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:153
V. Kills:7 N/A
Deaths:5
KDR:30.600
Accuracy:18.970% C*
KPH:51 C
VKPH:2.300 C+
M12 Kobalt
B**
Kills:82
V. Kills:6 N/A
Deaths:2
KDR:41
Accuracy:19.522% B+
KPH:57 C
VKPH:4.200 B**
Kills:235 (0 + 235)
Deaths:7
KDR:33.571
VKDR:1.857
Vehicle Kills:13
Kill Difference:228
Playtime:4.440 hours
Usage:1%
Score:0.045m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:19.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,0891,4115326.623M+22.0354.282%B+N/A45.5A*21.9A+29431h2.9B**5.3A
NS-15M2 1,3771,3643483.92A0.6827.369%B++39.15%A++115.6A*1.1B*25411.8h9.7B*35.4B++
LA1 Anchor 1,2741,2653034.175B++0.4226.769%B33.992%B**121.6A**N/A43910.4h8.3B*31B+
NC6 Gauss SAW 1,2231,2172874.24M+0.3625.796%B**35.579%A*132.3SN/A7799.2h7.4B*28.6B++
GD-22S 1,1861,1773093.809A0.7927.019%B++38.318%A*127.9M**1A4709.2h8.8B**32.5B++
EM6 1,1671,1633153.692A0.9026.577%B*34.652%A++127.8M++N/A2709.1h8.3B**31.4B++
CAS30 Tank Buster 1,5099771069.217S4.6257.317%AN/A10.7B+5.9C6690.9h40.4C*70.5B+
NC6A GODSAW 9189012054.395B**0.2029.534%C++33.185%B*102.4A1.9A++2378.8h9C+30.6C*
Titan-150 HEAT 7995713190.333U185.7449.137%C*N/A46A**18.4A**23212.4h3.6B**7.4B**
NS-357 Underboss 4574552661.711B++2.8927.734%D--31.209%B**28.1C-N/A9516.2h3.6B++13C+
Orbital Strike Uplink 5173631363N/A358.401203.85%UN/A3630U1540U201540.1h0.9T*0.1T*
NS Decimator 4073231053.076M1.5264.882%B+4.644%A*44.2B+11.5C--2727.3h4.1B+6.3B+
M20 Mustang 431274357.829A*3.2328.027%C--N/A29.1A16.7B**2579.4h45.5B**162.3B**
Frag Grenade 1771731173N/A168.4063.354%A**N/A865A++20A*28350.2h2.9B*4.7B**
AP30 Shredder 298167820.875A++16.2842.612%A+N/A27.8C+21.8B+3976h178.3F--418.4D-
M12 Kobalt 160153530.6A++26.0018.97%C*21.569%B++51C2.3C+1673h20.9C+110.4C*
E540 Halberd 2161521015.2B**10.6046.68%C**N/A40B**16.8B+3813.8h4.5B**9.6B*
NSX Daimyo 142142304.733B+0.1438.158%C--95.07%C**67.6B+N/A1922.1h2.2B+5.9C**
G40-F Ranger 214134267S62.4036.016%B+N/A29.1C17.4C2164.6h63.7B+176.9B+
NC14 Bolt Driver 114114428.5U23.9034.526%C+85.088%A60A**N/A2881.9h2.2B++6.4B+
M20 Kestrel 14491910.111A*5.5122.331%D*N/A24.6B14.3C+2363.7h54.9B++246B+
M12 Kobalt 8882241M**36.4019.522%B+20.732%B+58.6C4.3B**1751.4h23.3D119.5C+
AF-19 Mercenary 7977571.351B++3.2528.927%A24.675%B+20.3C+N/A1543.8h12.5C**43.3B+
M96 Mjolnir-H 11777515.4M**10.8050.194%C++N/A55C**28.6C+3291.4h25.2B*50.2B**
L-30R Vektor 9964115.818A1.2227.841%D*N/A8.5C4.7C837.5h54.7B+196.4C**
C150 Dalton 10664416A+11.4028.529%D--N/A26.7C17.5C-14502.4h4.5C++15.8D
LB00 Python AP 8362162S57.4039.746%FN/A41.3D14D--2351.5h4C++10.1D--
Soldier Soaker 5555262.115B*2.4835.294%C++20%B**45.8C+N/A1411.2h5.7C**16.1B+
M12 Kobalt 6355155C*50.4025.307%B++20%B+110C++16M**3520.5h23.6C--93.3C+
NS-03 Thumper 5350212.381A*2.2233.769%C+2%C35.7B+2.1A*1101.4h11.9D-35.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15010.6h
Nano-Armor Kit168175,57813.5h
Turret AI Module0630.2h
Medical Kit3492,92121.2h
Medical Applicator87,0650.6h
Motion Spotter21660.7h
Welding Device01,7170.2h
Recon Detection Device1550.4h
Ammunition Package3600h
Nano-Repair Grenade01800.1h
Orbital Strike Target Designator15742.9h
Flail Targeting Dart31852.2h
Shield Recharging Field6640h

Check the help document for the dictionary if you want to learn more about words used here.


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