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Director General RoadKillerNC[CPG6] RoadKillerNC
NC BR 96

KDR: 5.14

Score: 13.1m

Last Seen: May 10th, 2020 11:54 AM
- OFFLINE - 1600.3 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt
Level Progress (to 97): 92%
Level 100 Progress: 70% 227h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15M2 Titan-150 HEAT LA1 Anchor NC6 Gauss SAW NC6A GODSAW GD-22S EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,323,107 MLG Score: 1857
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.463%34.34%9431313358,8734.89410.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.076%1.203B**1.992A++-0.844D--HEAD ++ (~20.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.593B+8.30.42B21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.706%0.186%1296213461,6101779379.09604172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.222%0.367C**-1.281D**1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.30.37C**41.70.217C++60.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.556%0.417%1486113471,44018513717.78378105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.31A-1.348D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*2.90.769B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.968%6.88%656313451,62818110978.94506148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.431%-1.409D**0.571B+-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.686B+7.90.803B++29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.542%84.183%6563134576532812.32523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.473%0.691B+1.103B**-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.342C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m317.9%420 (25.2k)391 (23.5k)5.1447521,3974,1596.5181596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1348133023.861%18.671%44508:049

58% Engineer26% Heavy Assault9% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2019 8:17 AMMay 10th, 2020 11:59 AMMay 27th, 2020 6:15 PM (49d) (PST)May 10th, 2020 8:05 AM (67d) (PST)May 10th, 2020 7:54 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,000789220.6370.1240.1192.4460.1331857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,9834,67355,3103877147823,464

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
560.1h/23.3d 5,712 3,995 7,409 82.2k 379 1,045 4,459 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,376
Deaths:355
KDR:3.876
Accuracy:27.352% B
HSR:39.099% A
LA1 Anchor
B*
Kills:1,305
Deaths:312
KDR:4.183
Accuracy:26.744% C++
HSR:33.563% B*
NC6 Gauss SAW
A++
Kills:1,217
Deaths:287
KDR:4.240
Accuracy:25.796% B*
HSR:35.579% A++
NC6A GODSAW
C**
Kills:1,181
Deaths:263
KDR:4.490
Accuracy:29.576% C+
HSR:31.160% C**
GD-22S
A++
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:27.019% B+
HSR:38.318% A++
EM6
A
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:26.577% B+
HSR:34.652% A
MGR-L1 Promise
B**
Kills:141
Deaths:55
KDR:2.564
Accuracy:28.143% B+
HSR:34.043% B**
NSX-P Naginata
B+
Kills:55
Deaths:16
KDR:3.438
Accuracy:23.346% C+
HSR:32.727% B+
Kills:7,615
Deaths (as Heavy Assault):1,912
Deaths (to Heavy Assaults):956
KDR:3.98274
Kill Difference:5,703
Playtime:143.998 hours
Usage:26%
Score:4.103m
Score/min:475
Accuracy (listed only):26.819%
HSR (listed only):34.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:256
Deaths:79
KDR:3.241
Accuracy:36.707% A+
HSR:18.750% D-
AF-19 Mercenary
A
Kills:210
Deaths:118
KDR:1.780
Accuracy:27.037% B++
HSR:30% A
NSX-P Tanto
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:26.338% C+
HSR:38.333% A++
Kills:526
Deaths (as Engineer):216
Deaths (to Engineers):804
KDR:2.43519
Kill Difference:310
Playtime:325.253 hours
Usage:58%
Score:7.388m
Score/min:379
Accuracy (listed only):30.027%
HSR (listed only):29.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:210
Deaths:118
KDR:1.780
Accuracy:27.037% B++
HSR:30% A
NSX-P Tanto
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:26.338% C+
HSR:38.333% A++
Kills:270
Deaths (as Light Assault):137
Deaths (to Light Assaults):721
KDR:1.9708
Kill Difference:133
Playtime:33.197 hours
Usage:6%
Score:0.539m
Score/min:271
Accuracy (listed only):26.687%
HSR (listed only):34.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
A
Kills:169
Deaths:41
KDR:4.122
Accuracy:27.635% C+
HSR:34.911% A
NC1 Gauss Rifle
M++
Kills:55
Deaths:22
KDR:2.500
Accuracy:25.218% C**
HSR:43.636% M++
Kills:224
Deaths (as Combat Medic):63
Deaths (to Combat Medics):382
KDR:3.55556
Kill Difference:161
Playtime:5.521 hours
Usage:1%
Score:0.103m
Score/min:312
Accuracy (listed only):26.426%
HSR (listed only):39.274%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B+
Kills:675
Deaths:388
KDR:1.740
Accuracy:28.143% D*
HSR:28.296% B+
SAS-R
B+
Kills:340
Deaths:45
KDR:7.556
Accuracy:41.508% C*
HSR:74.706% B+
NSX Daimyo
B+
Kills:267
Deaths:54
KDR:4.944
Accuracy:39.785% C-
HSR:95.880% B+
NC14 Bolt Driver
B**
Kills:158
Deaths:8
KDR:19.750
Accuracy:35.767% C+
HSR:84.810% B**
NS-AM7 Archer
A+
Kills:57
Deaths:57
KDR:1
Accuracy:47.493% D**
HSR:33.333% A+
Soldier Soaker
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:35.294% C+
HSR:20% B**
Kills:1,552
Deaths (as Infiltrator):578
Deaths (to Infiltrators):651
KDR:2.68512
Kill Difference:974
Playtime:48.051 hours
Usage:9%
Score:0.935m
Score/min:324
Accuracy (listed only):37.998%
HSR (listed only):56.171%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:524
V. Kills:298 175%
Deaths:35
KDR:14.971
Accuracy:25.924% D-
KPH:27.900 B*
VKPH:15.900 B++
M30 Mustang AH
C**
Kills:114
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:52.583% D
KPH:68.900 C**
VKPH:0.600 D**
M20 Kestrel
C
Kills:93
V. Kills:54 169%
Deaths:9
KDR:10.333
Accuracy:21.489% F
KPH:20.200 C
VKPH:11.700 C--
Kills:731 (731 + 0)
Deaths:44
KDR:16.614
VKDR:8.023
Vehicle Kills:353
Kill Difference:687
Playtime:25.031 hours
Usage:4%
Score:0.392m
Score/min:261
Piloting Accuracy:21.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:1,160
V. Kills:711 163%
Deaths:4
KDR:290
Accuracy:30.854% D
KPH:40.600 C++
VKPH:24.900 C+
CAS30 Tank Buster
A
Kills:1,086
V. Kills:588 184%
Deaths:106
KDR:10.245
Accuracy:57.663% A
KPH:11 B+
VKPH:5.900 C
AP30 Shredder
B+
Kills:194
V. Kills:148 130%
Deaths:8
KDR:24.250
Accuracy:42.974% A++
KPH:29.900 C+
VKPH:22.800 B+
L-30R Vektor
C
Kills:82
V. Kills:46 174%
Deaths:11
KDR:7.455
Accuracy:28.800% D*
KPH:6.900 C-
VKPH:3.900 C
Kills:2,522 (1,168 + 1,354)
Deaths:129
KDR:19.550
VKDR:11.574
Vehicle Kills:1,493
Kill Difference:2,393
Playtime:145.831 hours
Usage:26%
Score:1.297m
Score/min:148
Piloting Accuracy:28.800%
Gunner Accuracy:42.974%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:388
V. Kills:141 273%
Deaths:
KDR:
Accuracy:48.292% D
KPH:51.200 C
VKPH:18.600 C--
Kills:388 (388 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:141
Kill Difference:388
Playtime:7.579 hours
Usage:1%
Score:0.124m
Score/min:273
Driving Accuracy:48.292%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,440
V. Kills:689 209%
Deaths:53
KDR:27.170
Accuracy:54.556% B+
KPH:45.900 A++
VKPH:22 A
Titan-150 HEAT
M
Kills:1,328
V. Kills:571 232%
Deaths:3
KDR:442.667
Accuracy:53.182% B++
KPH:48.900 A*
VKPH:21 M
Titan-150 HESH
A+
Kills:548
V. Kills:99 N/A
Deaths:
KDR:
Accuracy:51.242% B
KPH:73.100 A+
VKPH:13.200 B**
E540 Halberd
B++
Kills:152
V. Kills:64 234%
Deaths:10
KDR:15.200
Accuracy:46.758% C*
KPH:39.400 B++
VKPH:16.600 C**
Kills:3,468 (3,316 + 152)
Deaths:66
KDR:52.545
VKDR:21.561
Vehicle Kills:1,423
Kill Difference:3,402
Playtime:69.878 hours
Usage:12%
Score:1.179m
Score/min:281
Driving Accuracy:51.242%
Gunner Accuracy:46.758%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D
Kills:154
V. Kills:90 169%
Deaths:2
KDR:77
Accuracy:36.873% C**
KPH:27.300 D
VKPH:16 D
M96 Mjolnir-H
B
Kills:98
V. Kills:50 192%
Deaths:5
KDR:19.600
Accuracy:49.582% C+
KPH:58.200 B
VKPH:29.700 C+
Kills:252 (0 + 252)
Deaths:7
KDR:36
VKDR:20
Vehicle Kills:140
Kill Difference:245
Playtime:7.326 hours
Usage:1%
Score:0.104m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:49.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:340
V. Kills:10 N/A
Deaths:5
KDR:68
Accuracy:18.698% C+
KPH:63.700 C+
VKPH:1.900 C--
M12 Kobalt
C+
Kills:128
V. Kills:6 N/A
Deaths:2
KDR:64
Accuracy:19.261% C*
KPH:60.200 C-
VKPH:2.800 C+
Kills:468 (0 + 468)
Deaths:7
KDR:66.857
VKDR:2.286
Vehicle Kills:16
Kill Difference:461
Playtime:7.467 hours
Usage:1%
Score:0.091m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:19.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,1291,4405327.17A*22.0354.556%B+N/A45.9A++21.9A30631.4h2.9A5.3A
NS-15M2 1,3891,3763553.876B*1.2727.352%B39.099%A115.6A++1.1C**25511.9h9.7B*35.4B+
Titan-150 HEAT 1,8991,3283442.667U437.5253.182%B++N/A48.8A*21M24027.2h3.6B*6.8B**
LA1 Anchor 1,3141,3053124.183B+0.9626.744%C++33.563%B*119.7A++N/A43110.9h8.3B*31B+
NC6 Gauss SAW 1,2231,2172874.24A**0.9025.796%B*35.579%A++132.3M*N/A7899.2h7.4B++28.6B++
NC6A GODSAW 1,2041,1812634.49B++0.6529.576%C+31.16%C**106.4B**2.1B*25311.1h9C++30.5C++
GD-22S 1,1861,1773093.809A1.3427.019%B+38.318%A++127.9M1B+4759.2h8.8B*32.5B++
EM6 1,1671,1633153.692B*1.4526.577%B+34.652%A127.8A**N/A2719.1h8.3B**31.4B++
C150 Dalton 1,8711,1604290U284.8630.854%DN/A40.6C++24.9C+39728.6h2.9B++9.3B+
CAS30 Tank Buster 1,6741,08610610.245M**5.1057.663%AN/A11B+6C6998.8h40.7B+70.7B++
NS-357 Underboss 6796753881.74B+3.4028.143%D*28.296%B+29.5DN/A9722.9h3.6B+12.7C+
Orbital Strike Uplink 8105861586N/A580.861272.97%UN/A2930U1120U181610.2h0.8T*0.1T*
Titan-150 HESH 6475481548U542.8651.242%BN/A73.1A+13.2B**2507.5h2.4B**4.7B*
M20 Mustang 8225243514.971M**9.8325.924%D-N/A27.9B*15.9B++26918.8h43.6B*168B*
LB00 Python AP 5293881388U382.8648.292%DN/A51.1C18.6C--2737.6h3.9C++8.1C
M12 Kobalt 350340568M*62.8618.698%C+23.824%B**64.2C+1.9C--1925.3h19.8C+106.1C++
SAS-R 341340457.556A+2.4141.508%C*74.706%B+91.9A++N/A3173.7h2B+4.8B+
NS Decimator 4293391123.027A++2.1264.394%B+4.425%A*43.5C++11.5D2747.8h4.1C**6.4B+
Frag Grenade 2862761276N/A270.8663.795%A*N/A920A++33.3M28400.3h2.7B*4.2B**
NSX Daimyo 267267544.944B0.2039.785%C-95.88%B+66.8C++N/A1854h2.2B+5.6C*
Warden 267256793.241A1.9036.707%A+18.75%D-50.2A2.2A**1375.1h6.1B**16.7B**
AF-19 Mercenary 2142101181.78B*3.3627.037%B++30%A31.3B+N/A1526.7h10.2B++37.6B++
AP30 Shredder 342194824.25B*19.1142.974%A++N/A29.8C+22.8B+4076.5h170.5F--396.9D-
MGR-A1 Vanquisher 172169414.122A++1.0227.635%C+34.911%A84.5A1.5C*2222h8.2B*29.7B+
NC14 Bolt Driver 158158819.75S14.6135.767%C+84.81%B**65.8A*N/A3272.4h2.1B++6B+
G40-F Ranger 244154277S71.8636.873%C**N/A27.5D16.1D2015.6h63.3B+171.7B+
E540 Halberd 2161521015.2B++10.0646.758%C*N/A39B++16.4C**4273.9h4.5B*9.6B++
MGR-L1 Promise 144141552.564B++2.5828.143%B+34.043%B**64.1B+1.4C*2602.2h12.1B+43B+
M12 Kobalt 134128264S58.8619.261%C*22.656%B++61C-2.9C+2322.1h22D114.2C+
M30 Mustang AH 1151141114U108.8652.583%DN/A67.1C*N/A3051.7h5.5B+10.5B+
NCM1 Scattercannon 105104185.778A0.6344.238%B+10.577%D*61.2B**N/A2491.7h5.5B12.4B+
C-4 110100392.564B++2.5858.824%SN/A111.1B+11.1D*8540.9h1B*1.7A+
M96 Mjolnir-H 14898519.6M*14.4649.582%C+N/A57.6B29.4C+3571.7h23.6C++47.6B
NCM1 Scattercannon 9796185.333A+0.1950.304%B*20.833%B**56.5A*N/A1951.7h6.9B+13.7B++
M20 Kestrel 14793910.333A5.1921.489%FN/A20.2C11.7C--2114.6h58.2B+270.6C**
M12 Kobalt 9685185C*79.8626.849%B*17.647%C+106.3C+13.8M*4380.8h22.8C--85.1C++
L-30R Vektor 12882117.455A++2.3128.8%D*N/A6.9C-3.9C7111.9h54.5B+189.1C++
NSX-P Tanto 6160193.158A*1.9926.338%C+38.333%A++75A+1.3B+3760.8h9.4B*35.8B++
NC15 Phoenix 8560160U54.8651.829%CN/A23.1B**9.6C2142.6h6.9B*13.2B**
NS-R3 Swarm 9258183.222S1.9267.806%B*N/A13.8A++8.1B++1084.2h15.4A22.7A+
NS-AM7 Archer 7357571B**4.1447.493%D**33.333%A+13.6B**3.8B++1174.2h11.3B++23.8B+
Tank Mine 6856401.4D3.7470.157%A**N/A56D*12F-3821h2.4D-3.4A+
Soldier Soaker 5555262.115B++3.0335.294%C+20%B**45.8CN/A1411.2h5.7B16.1B+
NC1 Gauss Rifle 5655222.5B*2.6425.218%C**43.636%M++50B**N/A3511.1h10.5B++41.7B+
NSX-P Naginata 5655163.438A+1.7123.346%C+32.727%B+91.7B**1.7B8500.6h11.5C**49.5B
NS-03 Thumper 5350212.381A**2.7633.769%C++2%C++33.3C+2B++1181.5h11.9F35.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit370277,73222h
Spawn Beacon26110.8h
Turret AI Module0860.3h
Skywall Shield Emitter0560.3h
Rampart Wall0540.6h
Nanite Revive Grenade0640h
Medical Kit3993,33524.7h
Medical Applicator2510,4800.9h
Motion Spotter32571.1h
Welding Device03,6510.4h
Hoplon Anti-Aircraft Phalanx Tower0560.3h
Recon Detection Device33501.3h
Shield Recharging Field7660h
Ammunition Package66970.2h
Nano-Repair Grenade02770.1h
Flail Targeting Dart52262.4h
Orbital Strike Target Designator15863.2h

Check the help document for the dictionary if you want to learn more about words used here.


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