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Deputy Director RoadKillerNC[HVSI] RoadKillerNC
NC BR 93

KDR: 4.85

Score: 11.6m

Last Seen: Dec 11th, 2019 3:30 PM
- OFFLINE - 20.1 hour(s)

Battle Rank 93 - New Conglomerate on Cobalt - Outfit Leader of HVSI[HVSI] HVSI
NC outfit on Cobalt

Members: 9
Level Progress (to 94): 24%
Level 100 Progress: 61% 290h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15M2 LA1 Anchor NC6 Gauss SAW Titan-150 HEAT GD-22S EM6 CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,453,211 MLG Score: 1961
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.4%34.933%9571312148,4424.9688-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.302%1.187B**2.13A*0.235C++HEAD ++ (~21.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+8.30.422B21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.569%0.134%1459212251,4931568689.57051172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.31%0.624B+-1.335D**1.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
960.41B41.80.223C++54.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.282%0.425%1752112261,41115311789.22222120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.284A-1.357D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*2.90.77B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.914%22.36%138212253221637851.9754641%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%-1.506F4.353S-1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.106C+21.40.468B+86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.041%85.133%1383122456531011.82258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.555%0.353C**1.622A+-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.392B2.10.294C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HVSI[HVSI] HVSI
NC outfit on Cobalt

Members: 9
11.6m333.5%419 (25.1k)390 (23.4k)4.8455318,4133,8006.1792193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227112924.67%19.79%48807:497

57% Engineer27% Heavy Assault8% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2019 8:17 AMMay 24th, 2019 5:48 PMDec 12th, 2019 12:17 AM (5h) (PST)Dec 11th, 2019 1:23 PM (16h) (PST)Dec 11th, 2019 11:30 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
931798520.6200.1280.1232.4850.1261961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,8474,72051,1273787149823,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
495.3h/20.6d 5,068 3,644 6,621 73.9k 346 940 3,732 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,373
Deaths:354
KDR:3.879
Accuracy:27.331% B+
HSR:39.184% A++
LA1 Anchor
B**
Kills:1,290
Deaths:308
KDR:4.188
Accuracy:26.767% C**
HSR:33.721% B**
NC6 Gauss SAW
A++
Kills:1,217
Deaths:287
KDR:4.240
Accuracy:25.796% B**
HSR:35.579% A++
GD-22S
A++
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:27.019% B++
HSR:38.318% A++
EM6
A+
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:26.577% B*
HSR:34.652% A+
NC6A GODSAW
B*
Kills:929
Deaths:216
KDR:4.301
Accuracy:29.725% C++
HSR:33.262% B*
MGR-L1 Promise
A
Kills:79
Deaths:30
KDR:2.633
Accuracy:26.623% B+
HSR:34.177% A
Kills:7,228
Deaths (as Heavy Assault):1,819
Deaths (to Heavy Assaults):884
KDR:3.97361
Kill Difference:5,409
Playtime:133.957 hours
Usage:27%
Score:3.717m
Score/min:462
Accuracy (listed only):27.120%
HSR (listed only):35.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:255
Deaths:78
KDR:3.269
Accuracy:36.847% A+
HSR:18.824% D-
AF-19 Mercenary
A++
Kills:180
Deaths:98
KDR:1.837
Accuracy:27.555% B**
HSR:32.222% A++
NSX-P Tanto
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:26.338% C++
HSR:38.333% A++
Kills:495
Deaths (as Engineer):195
Deaths (to Engineers):704
KDR:2.53846
Kill Difference:300
Playtime:281.974 hours
Usage:57%
Score:6.494m
Score/min:384
Accuracy (listed only):30.247%
HSR (listed only):29.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:180
Deaths:98
KDR:1.837
Accuracy:27.555% B**
HSR:32.222% A++
NSX-P Tanto
A++
Kills:60
Deaths:19
KDR:3.158
Accuracy:26.338% C++
HSR:38.333% A++
Kills:240
Deaths (as Light Assault):117
Deaths (to Light Assaults):671
KDR:2.05128
Kill Difference:123
Playtime:31.077 hours
Usage:6%
Score:0.498m
Score/min:267
Accuracy (listed only):26.946%
HSR (listed only):35.278%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
A+
Kills:131
Deaths:29
KDR:4.517
Accuracy:26.813% C--
HSR:37.405% A+
NC1 Gauss Rifle
M*
Kills:55
Deaths:22
KDR:2.500
Accuracy:25.218% B+
HSR:43.636% M*
Kills:186
Deaths (as Combat Medic):51
Deaths (to Combat Medics):363
KDR:3.64706
Kill Difference:135
Playtime:4.752 hours
Usage:1%
Score:0.089m
Score/min:312
Accuracy (listed only):26.015%
HSR (listed only):40.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B*
Kills:613
Deaths:352
KDR:1.741
Accuracy:28.770% D--
HSR:29.527% B*
NSX Daimyo
B+
Kills:205
Deaths:43
KDR:4.767
Accuracy:38.968% C
HSR:96.098% B+
SAS-R
B+
Kills:203
Deaths:30
KDR:6.767
Accuracy:42.089% B+
HSR:74.384% B+
NC14 Bolt Driver
B**
Kills:157
Deaths:7
KDR:22.429
Accuracy:35.870% C+
HSR:84.713% B**
Soldier Soaker
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:35.294% C++
HSR:20% B**
NS-AM7 Archer
A*
Kills:51
Deaths:35
KDR:1.457
Accuracy:49.195% D*
HSR:37.255% A*
Kills:1,284
Deaths (as Infiltrator):493
Deaths (to Infiltrators):610
KDR:2.60446
Kill Difference:791
Playtime:40.639 hours
Usage:8%
Score:0.767m
Score/min:314
Accuracy (listed only):38.364%
HSR (listed only):56.996%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:444
V. Kills:255 173%
Deaths:35
KDR:12.686
Accuracy:28.446% C
KPH:28 A
VKPH:16.100 B*
M20 Kestrel
C++
Kills:91
V. Kills:53 169%
Deaths:9
KDR:10.111
Accuracy:22.391% D*
KPH:21.300 C++
VKPH:12.400 C+
M30 Mustang AH
C**
Kills:79
V. Kills: N/A
Deaths:
KDR:
Accuracy:50.964% D
KPH:59.600 C**
VKPH:0 D**
Kills:614 (614 + 0)
Deaths:44
KDR:13.955
VKDR:7
Vehicle Kills:308
Kill Difference:570
Playtime:21.475 hours
Usage:4%
Score:0.336m
Score/min:261
Piloting Accuracy:50.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,049
V. Kills:566 185%
Deaths:106
KDR:9.896
Accuracy:57.607% B**
KPH:10.900 B+
VKPH:5.900 C
C150 Dalton
C**
Kills:721
V. Kills:441 163%
Deaths:4
KDR:180.250
Accuracy:29.919% D
KPH:40 C**
VKPH:24.500 C+
AP30 Shredder
C**
Kills:167
V. Kills:131 127%
Deaths:8
KDR:20.875
Accuracy:42.612% A
KPH:28 C+
VKPH:22 C**
L-30R Vektor
C
Kills:81
V. Kills:45 176%
Deaths:11
KDR:7.364
Accuracy:28.919% D--
KPH:7.900 C
VKPH:4.400 C
Kills:2,018 (1,130 + 888)
Deaths:129
KDR:15.643
VKDR:9.171
Vehicle Kills:1,183
Kill Difference:1,889
Playtime:130.597 hours
Usage:26%
Score:1.091m
Score/min:139
Piloting Accuracy:28.919%
Gunner Accuracy:42.612%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:384
V. Kills:139 274%
Deaths:
KDR:
Accuracy:48.137% D-
KPH:51.800 C+
VKPH:18.800 C
Kills:384 (384 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:139
Kill Difference:384
Playtime:7.413 hours
Usage:1%
Score:0.123m
Score/min:277
Driving Accuracy:48.137%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,411
V. Kills:678 208%
Deaths:53
KDR:26.623
Accuracy:54.282% B+
KPH:45.500 A*
VKPH:21.900 A+
Titan-150 HEAT
A**
Kills:1,187
V. Kills:488 243%
Deaths:3
KDR:395.667
Accuracy:52.016% B+
KPH:47.500 A**
VKPH:19.500 A**
E540 Halberd
B**
Kills:152
V. Kills:64 234%
Deaths:10
KDR:15.200
Accuracy:46.680% C**
KPH:39.500 B**
VKPH:16.600 B+
Kills:2,750 (2,598 + 152)
Deaths:66
KDR:41.667
VKDR:18.636
Vehicle Kills:1,230
Kill Difference:2,684
Playtime:59.831 hours
Usage:12%
Score:1.003m
Score/min:279
Driving Accuracy:52.016%
Gunner Accuracy:46.680%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B+
Kills:149
V. Kills:87 169%
Deaths:2
KDR:74.500
Accuracy:36.907% B+
KPH:26.700 D
VKPH:15.600 D
M96 Mjolnir-H
B+
Kills:87
V. Kills:46 185%
Deaths:5
KDR:17.400
Accuracy:50.678% C++
KPH:57 B+
VKPH:30.200 C+
Kills:236 (0 + 236)
Deaths:7
KDR:33.714
VKDR:19
Vehicle Kills:133
Kill Difference:229
Playtime:7.099 hours
Usage:1%
Score:0.098m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:50.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:222
V. Kills:9 N/A
Deaths:5
KDR:44.400
Accuracy:20.222% B+
KPH:56.500 C+
VKPH:2.300 C+
M12 Kobalt
B*
Kills:100
V. Kills:6 N/A
Deaths:2
KDR:50
Accuracy:19.265% B
KPH:63.100 C+
VKPH:3.800 B*
Kills:322 (0 + 322)
Deaths:7
KDR:46
VKDR:2.143
Vehicle Kills:15
Kill Difference:315
Playtime:5.513 hours
Usage:1%
Score:0.063m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:19.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,0891,4115326.623A**21.7854.282%B+N/A45.5A*21.9A+29931h2.9B**5.3A
NS-15M2 1,3861,3733543.879B**0.9727.331%B+39.184%A++115.4A*1.1B*25411.9h9.7B*35.4B++
LA1 Anchor 1,2991,2903084.188B++0.6626.767%C**33.721%B**120.6A**N/A43210.7h8.3B*31B+
NC6 Gauss SAW 1,2231,2172874.24A*0.6125.796%B**35.579%A++132.3SN/A7849.2h7.4B*28.6B++
Titan-150 HEAT 1,6751,1873395.667U390.8252.016%B+N/A47.5A**19.5A**23625h3.6B**7B**
GD-22S 1,1861,1773093.809A+1.0427.019%B++38.318%A++127.9M**1B**4739.2h8.8B**32.5B++
EM6 1,1671,1633153.692B**1.1526.577%B*34.652%A+127.8M++N/A2709.1h8.3B**31.4B++
CAS30 Tank Buster 1,6151,0491069.896S5.0557.607%B**N/A10.9B+5.9C6896.3h40.8C*70.8B+
NC6A GODSAW 9489292164.301B**0.5429.725%C++33.262%B*102.1A2.1A2399.1h9.2C++30.9C**
C150 Dalton 1,1627214180.25U175.4029.919%DN/A40.1C**24.5C+46918h2.8B*9.4B+
NS-357 Underboss 6166133521.741B++3.1028.77%D--29.527%B*29.6C-N/A9920.7h3.6B++12.4C++
M20 Mustang 6994443512.686M*7.8428.446%CN/A27.9A16B*26815.9h44.2B**155.4B**
Orbital Strike Uplink 6024261426N/A421.151196.77%UN/A4260U1760U190620.1h0.9T*0.1T*
LB00 Python AP 5233841384U379.1548.137%D-N/A51.9C+18.8C2777.4h3.9C++8C+
NS Decimator 4193321093.046A*1.8064.388%B+4.518%A++44.3B+11.6D2787.5h4.1B+6.3B+
Frag Grenade 2662561256N/A251.1563.73%A**N/A853.3A++33.3M**28780.3h2.7B**4.2A
Warden 266255783.269A++1.5836.847%A+18.824%D-51A++2.2A**1365h6B**16.4B**
M12 Kobalt 231222544.4M+39.5520.222%B+22.523%B*56.9C+2.3C+1773.9h21.4C+105.9C**
NSX Daimyo 205205434.767B+0.0838.968%C96.098%B+64.1B+N/A1713.2h2.3B+5.9C**
SAS-R 204203306.767A+1.9242.089%B+74.384%B+88.3A*N/A3652.3h2B+4.9B+
AF-19 Mercenary 183180981.837A3.0127.555%B**32.222%A++31B+N/A1555.8h10.6B++38.3B++
AP30 Shredder 298167820.875A*16.0342.612%AN/A27.8C+21.8C**4076h178.3F-418.4D-
NC14 Bolt Driver 157157722.429S17.5835.87%C+84.713%B**68.3M+N/A3252.3h2.1B*5.9B+
E540 Halberd 2161521015.2B*10.3546.68%C**N/A40B**16.8B+4023.8h4.5B**9.6B*
G40-F Ranger 236149274.5S69.6536.907%B+N/A26.6D15.5D1985.6h64.3B174.3B+
MGR-A1 Vanquisher 134131294.517A*0.3326.813%C--37.405%A+81.9B**1.9B+2151.6h8.3B**30.9B+
M12 Kobalt 106100250S45.1519.265%B22%B++62.5C+3.8B*2221.6h21.5C111.6C++
M20 Kestrel 14491910.111A+5.2722.391%D*N/A21.2C+12.3C+2244.3h55.9B++249.6B+
M96 Mjolnir-H 13387517.4S12.5550.678%C++N/A58B+30.7C+3511.5h24.5B**48.3B*
L-30R Vektor 12681117.364M+2.5228.919%D--N/A7.9C4.4C7610.3h52.3B++180.9C**
MGR-L1 Promise 8179302.633B**2.2126.623%B+34.177%A52.7B1.3B+2871.5h12.4B+46.4B+
M30 Mustang AH 7979179S74.1550.964%D1.266%C++60.8C**N/A2991.3h6B+11.8B+
C-4 8478263B**1.8568.908%SN/A195A**15D--14660.4h1.1B*1.5A+
M12 Kobalt 8374174C**69.1526.844%B*18.919%C*123.3B+15M**5320.6h22.8C85C*
NSX-P Tanto 6160193.158M1.6926.338%C++38.333%A++75A*1.3B**3560.8h9.4B**35.8B*
Soldier Soaker 5555262.115B**2.7335.294%C++20%B**45.8C+N/A1411.2h5.7C**16.1B+
NC1 Gauss Rifle 5655222.5A2.3525.218%B+43.636%M*50A+N/A3341.1h10.5B*41.7B++
NS-R3 Swarm 8755153.667S1.1866.325%B+N/A14.5A*8.4B**1053.8h14.1A++21.3A++
NS-AM7 Archer 6351351.457A*3.3949.195%D*37.255%A*17.6A++4.1B**1552.9h9.6B*19.5B++
NS-03 Thumper 5350212.381M++2.4633.769%C++2%C+35.7C**2.1A1181.4h11.9D*35.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25770.7h
Nano-Armor Kit278233,12918.1h
Turret AI Module0750.2h
Nanite Revive Grenade0610h
Medical Kit3773,18123.8h
Medical Applicator259,7020.8h
Motion Spotter22501h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Welding Device02,7530.3h
Recon Detection Device22030.7h
Ammunition Package56760.2h
Nano-Repair Grenade02280.1h
Orbital Strike Target Designator15762.9h
Flail Targeting Dart31872.2h
Shield Recharging Field7660h

Check the help document for the dictionary if you want to learn more about words used here.


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