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Warden RobaniviscNC[0] RobaniviscNC
NC BR 64

KDR: 5.9

Score: 11.4m

Last Seen: May 21st, 2020 10:56 PM
- OFFLINE - 1762.3 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Connery
Level Progress (to 65): 53%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Razor GD-23 SAS-R LA80 NC14 Bolt Driver AF-19 Mercenary Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,667,728 MLG Score: 7728
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.9%28.061%95117133110,1104.291171.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.692%2.449A**1.046B**-1.99F-HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.737B++6.60.538B+12.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.498%1.384%2556313452,60215490416.7871288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%0.664B+-0.169C0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.648B+24.90.533B+32.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.864%1.389%1764213461,1521295468.86154211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.405%1.533A+-0.719D-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.60.714B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.861%1.078%770313454641002684.59406172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.708%1.075B**-0.832D--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.902B*5.70.859B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.438%79.42%770413444,7622822216.8269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.905%2.182A*0.796B++-0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.65B+1.70.462B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.224%18.354%7702134689926173.44444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.826%0.696B+0.689B+2.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.526B+3.10.356C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m390%693 (41.6k)607 (36.4k)5.8996426,1594,4346.3466464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1348289033.367%28.174%94004:1513

29% Engineer12% Heavy Assault32% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 1:14 AMAug 4th, 2019 1:20 AMMay 21st, 2020 7:45 PM (73d) (PST)May 21st, 2020 8:29 PM (73d) (PST)May 21st, 2020 6:56 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2591451,1141.3870.2350.3915.9550.1397728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,5658,70566,860831423357836,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
314.2h/13.1d 1,982 7,370 7,421 112.3k 489 929 2,630 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:27.627% B+
HSR:26.293% C+
GD-22S
B**
Kills:1,088
Deaths:208
KDR:5.231
Accuracy:32.123% B**
HSR:32.353% B+
MGR-L1 Promise AE
B+
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.575% B+
HSR:22.642% D--
Kills:2,301
Deaths (as Heavy Assault):536
Deaths (to Heavy Assaults):1,030
KDR:4.29291
Kill Difference:1,765
Playtime:36.954 hours
Usage:12%
Score:1.371m
Score/min:618
Accuracy (listed only):30.775%
HSR (listed only):27.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A
Kills:1,226
Deaths:245
KDR:5.004
Accuracy:34.825% A
HSR:26.672% B+
AF-19 Mercenary
A
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:32.910% A
HSR:24.873% C*
Gauss Compact S
B**
Kills:1,176
Deaths:250
KDR:4.704
Accuracy:32.618% B**
HSR:22.959% B
AC-X11
B**
Kills:1,172
Deaths:222
KDR:5.279
Accuracy:33.553% B**
HSR:24.744% C++
Mauler S6
B*
Kills:848
Deaths:269
KDR:3.152
Accuracy:49.581% B+
HSR:18.750% B*
GD-7F
B**
Kills:128
Deaths:33
KDR:3.879
Accuracy:34.221% B**
HSR:21.094% C
Gauss Compact Burst
B+
Kills:117
Deaths:26
KDR:4.500
Accuracy:32.263% B+
HSR:25.641% C
PS1-AV Suppressor
B**
Kills:81
Deaths:18
KDR:4.500
Accuracy:36.266% B**
HSR:17.284% D*
LA39 Bruiser
A++
Kills:51
Deaths:16
KDR:3.188
Accuracy:85.859% A++
HSR:11.765% D
Kills:5,977
Deaths (as Light Assault):1,364
Deaths (to Light Assaults):973
KDR:4.38196
Kill Difference:4,613
Playtime:72.942 hours
Usage:23%
Score:2.985m
Score/min:682
Accuracy (listed only):41.344%
HSR (listed only):21.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A
Kills:1,226
Deaths:245
KDR:5.004
Accuracy:34.825% A
HSR:26.672% B+
AF-19 Mercenary
A
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:32.910% A
HSR:24.873% C*
Gauss Compact S
B**
Kills:1,176
Deaths:250
KDR:4.704
Accuracy:32.618% B**
HSR:22.959% B
AC-X11
B**
Kills:1,172
Deaths:222
KDR:5.279
Accuracy:33.553% B**
HSR:24.744% C++
Mauler S6
B*
Kills:848
Deaths:269
KDR:3.152
Accuracy:49.581% B+
HSR:18.750% B*
GD-7F
B**
Kills:128
Deaths:33
KDR:3.879
Accuracy:34.221% B**
HSR:21.094% C
Gauss Compact Burst
B+
Kills:117
Deaths:26
KDR:4.500
Accuracy:32.263% B+
HSR:25.641% C
LA39 Bruiser
A++
Kills:51
Deaths:16
KDR:3.188
Accuracy:85.859% A++
HSR:11.765% D
Kills:5,896
Deaths (as Engineer):1,346
Deaths (to Engineers):712
KDR:4.38039
Kill Difference:4,550
Playtime:91.088 hours
Usage:29%
Score:3.346m
Score/min:612
Accuracy (listed only):41.979%
HSR (listed only):22.062%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,205
Deaths:112
KDR:10.759
Accuracy:50.447% A
HSR:77.427% B+
LA80
B**
Kills:1,200
Deaths:105
KDR:11.429
Accuracy:49.308% B**
HSR:82.083% B
NC14 Bolt Driver
A
Kills:1,194
Deaths:155
KDR:7.703
Accuracy:47.214% A
HSR:79.062% C*
NS-44G Commissioner
B**
Kills:1,168
Deaths:444
KDR:2.631
Accuracy:54.732% B**
HSR:27.226% C
Impetus
B*
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:42.266% B*
HSR:32.330% C++
EM4 Longshot
A+
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:51.425% A+
HSR:79.106% C++
NS-30B Vandal
B++
Kills:440
Deaths:65
KDR:6.769
Accuracy:39.551% C*
HSR:38.182% B++
NC4 Mag-Shot
B**
Kills:437
Deaths:174
KDR:2.511
Accuracy:37.026% B**
HSR:24.943% B++
NS-44B Commissioner
B**
Kills:340
Deaths:135
KDR:2.519
Accuracy:52.918% B**
HSR:29.412% C+
Soldier Soaker
B**
Kills:125
Deaths:43
KDR:2.907
Accuracy:48.485% B**
HSR:13.600% C+
LA3 Desperado
A*
Kills:103
Deaths:34
KDR:3.029
Accuracy:43.713% A*
HSR:26.214% B+
NS-44P Commissioner
B**
Kills:88
Deaths:49
KDR:1.796
Accuracy:53.650% B**
HSR:31.818% C++
PS1-AV Suppressor
B**
Kills:81
Deaths:18
KDR:4.500
Accuracy:36.266% B**
HSR:17.284% D*
NS-44L "Ravenous" Blackhand
B+
Kills:51
Deaths:7
KDR:7.286
Accuracy:53.333% B+
HSR:45.098% C+
Kills:8,758
Deaths (as Infiltrator):1,607
Deaths (to Infiltrators):737
KDR:5.44991
Kill Difference:7,151
Playtime:101.991 hours
Usage:32%
Score:3.163m
Score/min:517
Accuracy (listed only):47.167%
HSR (listed only):43.127%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:848
Deaths:269
KDR:3.152
Accuracy:49.581% B+
HSR:18.750% B*
NC1 Gauss Rifle
B+
Kills:170
Deaths:64
KDR:2.656
Accuracy:25.786% C+
HSR:29.412% B+
PS1-AV Suppressor
B**
Kills:81
Deaths:18
KDR:4.500
Accuracy:36.266% B**
HSR:17.284% D*
LA39 Bruiser
A++
Kills:51
Deaths:16
KDR:3.188
Accuracy:85.859% A++
HSR:11.765% D
Kills:1,150
Deaths (as Combat Medic):367
Deaths (to Combat Medics):443
KDR:3.13351
Kill Difference:783
Playtime:7.613 hours
Usage:2%
Score:0.414m
Score/min:906
Accuracy (listed only):49.373%
HSR (listed only):19.303%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:167
Deaths:34
KDR:4.912
Accuracy:48.902% A
HSR:17.964% B++
AF-41 Hacksaw
B**
Kills:94
Deaths:20
KDR:4.700
Accuracy:43.784% B+
HSR:20.213% B**
NCM1 Scattercannon
A*
Kills:81
Deaths:18
KDR:4.500
Accuracy:55.808% B**
HSR:27.161% A*
Kills:342
Deaths (as MAX Suit):36
Deaths (to MAX Suits):134
KDR:9.5
Kill Difference:306
Playtime:3.392 hours
Usage:1%
Score:0.159m
Score/min:782
Accuracy (listed only):49.498%
HSR (listed only):21.779%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:1,276
V. Kills:644 198%
Deaths:136
KDR:9.382
Accuracy:41.229% A++
KPH:61.600 M+
VKPH:31.100 A*
M30 Mustang AH
A++
Kills:1,264
V. Kills:100 N/A
Deaths:57
KDR:22.175
Accuracy:67.588% A
KPH:151.600 A+
VKPH:12 A++
Breaker Rocket Pods
A++
Kills:211
V. Kills:31 N/A
Deaths:
KDR:
Accuracy:65.618% A++
KPH:263.700 B++
VKPH:38.700 A++
Vortek Rotary
M**
Kills:202
V. Kills:100 200%
Deaths:
KDR:
Accuracy:43.529% A++
KPH:90.500 M**
VKPH:44.800 M+
M202 Wyrm
S
Kills:73
V. Kills:33 215%
Deaths:
KDR:
Accuracy:58.692% B+
KPH:388.800 S
VKPH:175.700 S
Kills:3,026 (2,742 + 0)
Deaths:193
KDR:15.679
VKDR:4.705
Vehicle Kills:908
Kill Difference:2,833
Playtime:32.276 hours
Usage:10%
Score:1.030m
Score/min:532
Piloting Accuracy:43.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:285
V. Kills:172 165%
Deaths:6
KDR:47.500
Accuracy:45.331% B++
KPH:136.500 M*
VKPH:82.400 M
L-30R Vektor
B*
Kills:62
V. Kills:27 221%
Deaths:1
KDR:62
Accuracy:47.317% B*
KPH:17.600 B++
VKPH:7.600 C*
Kills:347 (62 + 285)
Deaths:7
KDR:49.571
VKDR:28.429
Vehicle Kills:199
Kill Difference:340
Playtime:5.620 hours
Usage:2%
Score:0.236m
Score/min:699
Piloting Accuracy:47.317%
Gunner Accuracy:45.331%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:114
V. Kills:10 N/A
Deaths:2
KDR:57
Accuracy:71.525% A**
KPH:187.100 S
VKPH:16.400 A++
Kills:114 (114 + 0)
Deaths:2
KDR:57
VKDR:5
Vehicle Kills:10
Kill Difference:112
Playtime:0.609 hours
Usage:0%
Score:0.026m
Score/min:721
Driving Accuracy:71.525%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,038
V. Kills:411 252%
Deaths:58
KDR:17.897
Accuracy:56.239% B++
KPH:58.500 A*
VKPH:23.200 A*
Titan-150 HESH
A**
Kills:468
V. Kills:115 403%
Deaths:13
KDR:36
Accuracy:63.263% A+
KPH:84.600 A++
VKPH:20.800 A**
Enforcer ML85
M+
Kills:120
V. Kills:57 207%
Deaths:5
KDR:24
Accuracy:56.167% A++
KPH:55.900 M+
VKPH:26.500 A
M20 Basilisk
U
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:41.978% A
KPH:278.700 U
VKPH:23.600 S
Kills:1,685 (1,506 + 179)
Deaths:77
KDR:21.883
VKDR:7.636
Vehicle Kills:588
Kill Difference:1,608
Playtime:25.631 hours
Usage:8%
Score:0.626m
Score/min:407
Driving Accuracy:63.263%
Gunner Accuracy:41.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:67
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:23.467% B+
KPH:202.700 M+
VKPH:3 C++
Kills:67 (0 + 67)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:67
Playtime:0.331 hours
Usage:0%
Score:0.014m
Score/min:727
Driving Accuracy:N/A%
Gunner Accuracy:23.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
A
Kills:57
V. Kills:10 N/A
Deaths:9
KDR:6.333
Accuracy:56.952% C+
KPH:66.800 A
VKPH:11.700 C+
Kills:57 (57 + 0)
Deaths:9
KDR:6.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:48
Playtime:0.853 hours
Usage:0%
Score:0.011m
Score/min:206
Driving Accuracy:56.952%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:78
V. Kills:22 339%
Deaths:1
KDR:78
Accuracy:50.457% A*
KPH:119.100 S
VKPH:33.600 A*
Kills:78 (0 + 78)
Deaths:1
KDR:78
VKDR:22
Vehicle Kills:22
Kill Difference:77
Playtime:0.655 hours
Usage:0%
Score:0.027m
Score/min:679
Piloting Accuracy:N/A%
Gunner Accuracy:50.457%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 1,9201,2761369.382A3.4841.229%A++1.646%C++61.6M+31.1A*47720.7h42.3B*102.5B**
M30 Mustang AH 1,3641,2645722.175B**16.2867.588%A1.108%C+152.3A+12A++4848.3h6B+8.9B++
Razor GD-23 1,2491,2262455.004A**0.9034.825%A26.672%B+100.5A++1.9A**22312.2h8.6B**24.7B*
SAS-R 1,2121,20511210.759A*4.8650.447%A77.427%B+98.8B**N/A22312.2h1.6B**3.2B**
LA80 1,2091,20010511.429A*5.5349.308%B**82.083%B86.3B**N/A22613.9h1.7B+3.5B++
NC14 Bolt Driver 1,1971,1941557.703A*1.8047.214%A79.062%C*64.9B**N/A23118.4h1.9B++4B*
AF-19 Mercenary 1,2011,1782854.133A++1.7732.91%A24.873%C*67.7B*1.3A23317.4h9B++27.4B+
Gauss Compact S 1,1931,1762504.704S1.2032.618%B**22.959%B89.1A++1.3B+26813.2h8.5B+26B+
AC-X11 1,1841,1722225.279A**0.6233.553%B**24.744%C++108.5A++1.1B+39310.8h7.4B*22B*
NS-44G Commissioner 1,1751,1684442.631B++3.2754.732%B**27.226%C137.4B++N/A3888.5h2.9C*5.2B+
Impetus 1,1661,1631557.503M*1.6042.266%B*32.33%C++114A++N/A26710.2h3.2A+7.7B**
EM4 Longshot 1,1661,16311110.477A+4.5851.425%A+79.106%C++75.5A+N/A26815.4h1.6B**3.1B**
NC6 Gauss SAW 1,1681,1603183.648B*2.2527.627%B+26.293%C+76.3B+N/A33015.2h7.5B++27.2B+
GD-22S 1,1021,0882085.231A+0.6732.123%B**32.353%B+89.9B*1.2B++31912.1h8.5B++26.4B+
Titan-150 HEAT 1,4491,0385817.897A12.0056.239%B++1.349%D-58.6A*23.2A*38817.7h3.8B+6.7B++
Mauler S6 8558482693.152A+2.7549.581%B+18.75%B*95.3A++N/A3068.9h3.2B**6.5B*
C-4 896709997.162M++1.2632.048%B+N/A322.3M*85M**20502.2h0.9B**3B++
Hardlight Dagger 5965673,8240.148M5.7537.391%B+11.64%B++2.8C+N/A9204.4h2.2C5.9C**
Titan-150 HESH 5834681336B+30.1063.263%A+N/A85.1A++20.9A**3505.5h2.9C++4.6B++
NS-30B Vandal 443440656.769B0.8739.551%C*38.182%B++107.3B++N/A2834.1h4.2B+10.5B+
NC4 Mag-Shot 4424371742.511A+3.3937.026%B**24.943%B++91A++1C**2844.8h6.3B++17.1B*
NS-44B Commissioner 3423401352.519B++3.3852.918%B**29.412%C+141.7B**N/A4162.4h2.7B++5.2B++
Bouncing Betty 2892892312.565A++6.6753.346%B+N/A262.7A*N/A7451.1h2C-3.7C**
C150 Dalton 457285647.5M**41.6045.331%B++N/A135.7M*81.9M15382.1h2.2B*4.9A
Breaker Rocket Pods 2422111211U205.1065.618%A++N/A263.8B++38.8A++11840.8h7.1B**10.8B**
Vortek Rotary 3022021202U196.1043.529%A++N/A91.8M**45.5M++8112.2h28B**64.3B**
NC1 Gauss Rifle 173170642.656A+3.2425.786%C+29.412%B+45.9C*N/A2463.7h10.9C++42.1C*
AF-41 Hacksaw 169167344.912B++0.9948.902%A17.964%B++98.2M*1.2A+3111.7h5.1B++10.4B**
NS Decimator-B 232156285.571M+0.3359.484%D-N/A82.1B**40A6421.9h2.5B**4.2B++
Rocklet Rifle 227130294.483S1.4264.592%A+N/A72.2M++53.9A*7441.8h31.3C**48.4B*
GD-7F 129128333.879A2.0234.221%B**21.094%C85.3B++N/A4681.5h8.9B*26.1B*
Soldier Soaker 127125432.907A2.9948.485%B**13.6%C+113.6B**1.8C++5471.1h5.4B+11.1B*
Enforcer ML85 177120524M18.1056.167%A++N/A57.1M+27.1A+5242.1h9.1B++16.2A
Gauss Compact Burst 117117264.5B*1.4032.263%B+25.641%C73.1BN/A4031.6h9.7C**30.1B+
L100 Python HESH 124114257M+51.1071.525%A**1.754%B+190S16.7A++7180.6h1.9A+2.6A+
Fatestealer 110108372.919U2.9853.483%A18.519%C54B*1B**1182h2.2C+4.1B*
LA3 Desperado 105103343.029A++2.8743.713%A*26.214%B+128.8M2.5M3160.8h7.2B++16.5B*
AF-41 Hacksaw 9594204.7B*1.2043.784%B+20.213%B**94M*1B**3011h5.1B*11.6B*
Frag Grenade 9292192N/A86.1053.926%B+N/A920AN/A32600.1h2.8B+5.3B+
NS-44P Commissioner 8988491.796B4.1053.65%B**31.818%C++80C+N/A2741.1h3.6D6.7C*
NCM1 Scattercannon 8381184.5A+1.4055.808%B**27.161%A*81A**2M*2721h5.2B**9.2B**
PS1-AV Suppressor 8181184.5A1.4036.266%B**17.284%D*101.3B*N/A2490.8h11.2B30.9B+
M20 Wyvern 10078178S72.1050.457%A*2.564%C-111.4S31.4A*6770.7h23.4A+46.3A
Tank Mine 967398.111A*2.2180.978%MN/A365M**115A+26850.2h2C+2.5A++
M202 Wyrm 10673173A*67.1058.692%B+1.37%D365S165S26250.2h24.1B**41.1B*
M12 Kobalt 6867167M61.1023.467%B+31.343%M223.3M*3.3C*7250.3h10.2A+43.6B*
Shrike 10263242.625A++3.2763.855%B++1.587%D57.3A*35.5M8131.1h4.2B**6.6B**
L-30R Vektor 8962162S56.1047.317%B*1.613%C+17.7B++7.7C**2013.5h50.1B+105.8B*
M20 Basilisk 6459159U53.1041.978%A5.085%C+295U25S23240.2h15.3A*36.3A++
LA7 Buzzard 675796.333A*0.4356.952%C+N/A63.3B**11.1C+2050.9h3.7A6.6B*
MGR-L1 Promise AE 5453105.3A+0.6032.575%B+22.642%D--132.5B**2.5B**5810.4h9.2B++28.2B++
NS-44L "Ravenous" Blackhand 515177.286B+1.3953.333%B+45.098%C+63.8C**N/A1540.8h3B*5.6B*
LA39 Bruiser 5151163.188A*2.7185.859%A++11.765%D102B**N/A8510.5h1.7B**1.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1039,6052.3h
Spawn Beacon03380.3h
Ancient Psykinetic Blade45571.4h
AE Nano-Armor Kit4628,9871.8h
AE Medical Applicator1110,0380.5h
Medical Applicator2620,4801.8h
Motion Spotter52,3321.3h
Spitfire Auto-Turret0500h
Shield Recharging Field54670.1h
Ammunition Package01660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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