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Deputy Director RobaniviscNC[SCEX] RobaniviscNC
NC BR 88

KDR: 5.73

Score: 6.7m

Last Seen: May 1st, 2019 4:09 AM
- OFFLINE - 66.8 hour(s)

Battle Rank 88 - New Conglomerate on Connery - Outfit Leader of Seal Clubbing Extravaganza[SCEX] Seal Clubbing Extravaganza
NC outfit on Connery

Members: 0
Level Progress (to 89): 92%
Level 100 Progress: 36% 331h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Razor GD-23 SAS-R AF-19 Mercenary LA80 NC14 Bolt Driver NC6 Gauss SAW Titan-150 HEAT M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,406,269 MLG Score: 7519
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.171%27.627%9161311836,5374.258631.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.526%2.35A*1.051B**-1.927F-HEAD ++ (~11.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.707B++7.30.493B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.55%1.32%2351211941,74311254715.4248318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.745%0.649B+-0.255C1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.637B+25.50.519B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.751%1.401%2291211941,1429950111.5353227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%1.54A+-0.765D-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.60.716B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.138%2.439%36421194164751212.1579134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.959%1.109B**-0.493D0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++11.40.712B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.693%79.539%364411923,6021892018.9579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.256%2.054A*0.811B++-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.70.45B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.517%17.568%3641119551816143.21739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.504B+0.595B+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.20.346C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Seal Clubbing Extravaganza[SCEX] Seal Clubbing Extravaganza
NC outfit on Connery

Members: 0
6.7m323.1%611 (36.7k)538 (32.3k)5.7268716,6482,9076.1706288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1196193631.716%30.1%95504:196

30% Engineer15% Heavy Assault33% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 1:14 AMApr 14th, 2019 4:38 PMMay 16th, 2019 12:34 PM (7d) (PST)May 1st, 2019 12:10 AM (22d) (PST)May 1st, 2019 12:09 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1811411,0401.3300.2320.4004.7430.1387519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,8498,47862,371801424285832,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
208.6h/8.7d 1,290 5,011 4,530 59.4k 258 593 1,724 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:27.627% A+
HSR:26.293% B+
GD-22S
A++
Kills:691
Deaths:144
KDR:4.799
Accuracy:32.512% A++
HSR:31.259% B**
Kills:1,851
Deaths (as Heavy Assault):462
Deaths (to Heavy Assaults):669
KDR:4.00649
Kill Difference:1,389
Playtime:30.279 hours
Usage:15%
Score:1.032m
Score/min:568
Accuracy (listed only):30.069%
HSR (listed only):28.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:1,226
Deaths:245
KDR:5.004
Accuracy:34.825% A*
HSR:26.672% B**
AF-19 Mercenary
A*
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:32.910% A*
HSR:24.873% B++
Mauler S6
B++
Kills:518
Deaths:183
KDR:2.831
Accuracy:47.517% B++
HSR:17.568% B+
AC-X11
A*
Kills:185
Deaths:32
KDR:5.781
Accuracy:35.449% A*
HSR:25.405% B++
PS1-AV Suppressor
A
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.567% A
HSR:21.429% C+
Kills:3,163
Deaths (as Light Assault):756
Deaths (to Light Assaults):597
KDR:4.18386
Kill Difference:2,407
Playtime:38.544 hours
Usage:18%
Score:1.256m
Score/min:543
Accuracy (listed only):37.254%
HSR (listed only):23.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:1,226
Deaths:245
KDR:5.004
Accuracy:34.825% A*
HSR:26.672% B**
AF-19 Mercenary
A*
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:32.910% A*
HSR:24.873% B++
Mauler S6
B++
Kills:518
Deaths:183
KDR:2.831
Accuracy:47.517% B++
HSR:17.568% B+
AC-X11
A*
Kills:185
Deaths:32
KDR:5.781
Accuracy:35.449% A*
HSR:25.405% B++
Kills:3,107
Deaths (as Engineer):745
Deaths (to Engineers):497
KDR:4.17047
Kill Difference:2,362
Playtime:62.518 hours
Usage:30%
Score:2.202m
Score/min:587
Accuracy (listed only):37.675%
HSR (listed only):23.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,190
Deaths:108
KDR:11.019
Accuracy:50.413% A++
HSR:77.479% B*
LA80
A
Kills:1,170
Deaths:98
KDR:11.939
Accuracy:49.219% A
HSR:82.222% B+
NC14 Bolt Driver
A++
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:47.030% A++
HSR:78.645% B+
NS-44G Commissioner
A++
Kills:664
Deaths:220
KDR:3.018
Accuracy:55.867% A++
HSR:27.410% B
NC4 Mag-Shot
A+
Kills:437
Deaths:174
KDR:2.511
Accuracy:37.026% A+
HSR:24.943% B*
NS-30B Vandal
A
Kills:373
Deaths:56
KDR:6.661
Accuracy:39.175% B++
HSR:38.338% A
Impetus
A+
Kills:260
Deaths:36
KDR:7.222
Accuracy:42.789% A+
HSR:31.923% B+
Soldier Soaker
A+
Kills:125
Deaths:43
KDR:2.907
Accuracy:48.485% A+
HSR:13.600% C
LA3 Desperado
A**
Kills:103
Deaths:34
KDR:3.029
Accuracy:43.713% A**
HSR:26.214% B**
NS-44P Commissioner
A+
Kills:88
Deaths:49
KDR:1.796
Accuracy:53.650% A+
HSR:31.818% B+
EM4 Longshot
B*
Kills:76
Deaths:5
KDR:15.200
Accuracy:44.715% B*
HSR:84.211% B*
PS1-AV Suppressor
A
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.567% A
HSR:21.429% C+
Kills:5,708
Deaths (as Infiltrator):988
Deaths (to Infiltrators):512
KDR:5.77733
Kill Difference:4,720
Playtime:68.444 hours
Usage:33%
Score:1.838m
Score/min:448
Accuracy (listed only):45.638%
HSR (listed only):44.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:518
Deaths:183
KDR:2.831
Accuracy:47.517% B++
HSR:17.568% B+
NC1 Gauss Rifle
A
Kills:116
Deaths:52
KDR:2.231
Accuracy:24.761% B+
HSR:29.310% A
PS1-AV Suppressor
A
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.567% A
HSR:21.429% C+
Kills:690
Deaths (as Combat Medic):246
Deaths (to Combat Medics):244
KDR:2.80488
Kill Difference:444
Playtime:6.159 hours
Usage:3%
Score:0.324m
Score/min:876
Accuracy (listed only):35.949%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:146
Deaths:28
KDR:5.214
Accuracy:47.302% A++
HSR:20.548% A++
NCM1 Scattercannon
M
Kills:81
Deaths:18
KDR:4.500
Accuracy:55.808% A++
HSR:27.161% M
AF-41 Hacksaw
A*
Kills:76
Deaths:14
KDR:5.429
Accuracy:39.562% B+
HSR:22.368% A*
Kills:303
Deaths (as MAX Suit):30
Deaths (to MAX Suits):109
KDR:10.1
Kill Difference:273
Playtime:1.825 hours
Usage:1%
Score:0.077m
Score/min:705
Accuracy (listed only):47.557%
HSR (listed only):23.359%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:948
V. Kills:480 197%
Deaths:136
KDR:6.971
Accuracy:41.737% A++
KPH:63.200 S
VKPH:32 M*
M30 Mustang AH
M+
Kills:795
V. Kills:65 N/A
Deaths:56
KDR:14.196
Accuracy:69.300% A++
KPH:146.200 M+
VKPH:12 A*
Kills:1,743 (1,743 + 0)
Deaths:192
KDR:9.078
VKDR:2.839
Vehicle Kills:545
Kill Difference:1,551
Playtime:20.436 hours
Usage:10%
Score:0.545m
Score/min:444
Piloting Accuracy:69.300%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:104
V. Kills:8 N/A
Deaths:2
KDR:52
Accuracy:70.751% A**
KPH:191.400 S
VKPH:14.700 A++
Kills:104 (104 + 0)
Deaths:2
KDR:52
VKDR:4
Vehicle Kills:8
Kill Difference:102
Playtime:0.544 hours
Usage:0%
Score:0.023m
Score/min:700
Driving Accuracy:70.751%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:1,038
V. Kills:411 252%
Deaths:58
KDR:17.897
Accuracy:56.239% B**
KPH:58.500 M**
VKPH:23.200 M**
Titan-150 HESH
M+
Kills:305
V. Kills:75 401%
Deaths:13
KDR:23.462
Accuracy:65.134% A*
KPH:85 M
VKPH:20.900 M+
Enforcer ML85
M*
Kills:105
V. Kills:52 198%
Deaths:5
KDR:21
Accuracy:55.834% A++
KPH:52.800 M*
VKPH:26.100 A
M20 Basilisk
U
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:41.807% A+
KPH:281 U
VKPH:23.800 M++
Kills:1,507 (1,343 + 164)
Deaths:77
KDR:19.571
VKDR:7.052
Vehicle Kills:543
Kill Difference:1,430
Playtime:23.525 hours
Usage:11%
Score:0.570m
Score/min:404
Driving Accuracy:65.134%
Gunner Accuracy:41.807%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 1,2491,2262455.004S0.7234.825%A*26.672%B**100.5S1.9S21912.2h8.6B**24.7B**
SAS-R 1,1971,19010811.019M+5.2950.413%A++77.479%B*99.2MN/A21812h1.6A3.3B**
AF-19 Mercenary 1,2011,1782854.133S1.5932.91%A*24.873%B++74.6M**1.5M**24415.8h9B**27.4B*
LA80 1,1791,1709811.939M+6.2149.219%A82.222%B+86.7A*N/A22713.5h1.7B*3.5B**
NC14 Bolt Driver 1,1691,1661547.571M**1.8447.03%A++78.645%B+64.4M+N/A22918.1h1.9B**4B**
NC6 Gauss SAW 1,1681,1603183.648A*2.0827.627%A+26.293%B+76.3A*N/A32015.2h7.5B*27.2B*
Titan-150 HEAT 1,4491,0385817.897A**12.1756.239%B**1.349%D--58.6M**23.2M**38717.7h3.8B*6.7B**
M20 Mustang 1,4289481366.971A++1.2441.737%A++1.477%C63.2S32M*46415h42B**100.6A
M30 Mustang AH 8607955614.196B**8.4769.3%A++1.132%C147.2M+12A*3895.4h5.8B+8.4B++
GD-22S 7036911444.799A*0.9332.512%A++31.259%B**90.9A*1.6M++2687.6h8.6B**26.5B**
NS-44G Commissioner 6716642203.018A+2.7155.867%A++27.41%B144.3A*1.5A*3134.6h2.8B++5B++
Mauler S6 5225181832.831A++2.9047.517%B++17.568%B+83.5M++N/A3086.2h3.2A6.7B**
NC4 Mag-Shot 4424371742.511A**3.2237.026%A+24.943%B*91M**1B++2794.8h6.3B++17.1C*
C-4 549426686.265M*0.5431.232%B**N/A284S82M**17831.5h1B**3.3B**
Hardlight Dagger 4033862,4380.158M*5.5735.431%B+13.99%B**2.8C+N/A9137.2h2.1C*5.8B+
NS-30B Vandal 375373566.661M0.9339.175%B++38.338%A109.7A++N/A2463.4h4.1B**10.6B++
Titan-150 HESH 3803051323.462A17.7465.134%A*N/A84.7M20.8M+3203.6h2.9B+4.4B**
Impetus 262260367.222M1.5042.789%A+31.923%B+96.3MN/A2002.7h3.5A8.1B**
Bouncing Betty 1891891413.5M++7.7753.867%B**N/A270M++N/A6170.7h2.1C--3.8B+
AC-X11 186185325.781S0.0535.449%A*25.405%B++132.1SN/A3041.4h7.4B*20.8B*
AF-41 Hacksaw 148146285.214B**0.5147.302%A++20.548%A++104.3S1.4M++3051.4h4.9B*10.3A
Soldier Soaker 127125432.907A2.8248.485%A+13.6%C113.6A*1.8B**5471.1h5.4B+11.1B**
NC1 Gauss Rifle 118116522.231B**3.5024.761%B+29.31%A40B**N/A1812.9h11.8B+47.8B+
NS Decimator-B 168115186.389M**0.6654.697%D*N/A88.5B**40.8B**5981.3h2.3A4.2B*
Fatestealer 110108372.919U2.8153.483%A++18.519%C-54B**1A+1182h2.2B+4.1B**
Enforcer ML85 157105521M*15.2755.834%A++N/A52.5M++26A5032h9.3B**16.7A+
L100 Python HESH 112104252S46.2770.751%A**1.923%C**208S16A*6980.5h1.7A++2.4A+
LA3 Desperado 105103343.029A**2.7043.713%A**26.214%B**128.8S2.5S3120.8h7.2B*16.5B**
NS-44P Commissioner 8988491.796B+3.9353.65%A+31.818%B+88B*1B**2801h3.6C++6.7B+
Rocklet Rifle 14986223.909S1.8263.932%AN/A71.7M**52.5A**6951.2h29B++45.4B*
NCM1 Scattercannon 8381184.5A++1.2355.808%A++27.161%M81S2S2571h5.2B**9.2B**
AF-41 Hacksaw 7676145.429B**0.3039.562%B+22.368%A*108.6SN/A2920.7h4.5A11.4B**
EM4 Longshot 7776515.2M**9.4744.715%B*84.211%B*84.4M*1.1S2060.9h1.4A+3.2B**
Shrike 10263242.625M*3.1063.855%B*1.587%D57.3M++35.5M**7561.1h4.2A6.6A
M20 Basilisk 6459159U53.2741.807%A+5.085%C295U25M*22500.2h15.1A*36.2A++
PS1-AV Suppressor 5656115.091A*0.6435.567%A21.429%C+112A*N/A2340.5h12B+33.8B++
Tank Mine 715577.857M+2.1382.394%M**N/A550S160M*27840.1h2.1C2.6A*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1039,6052.3h
Spawn Beacon01140.1h
AE Medical Applicator52,3660.1h
AE Nano-Armor Kit014,9950.8h
Medical Applicator2620,4801.8h
Motion Spotter41,6381h
Shield Recharging Field43370.1h
Ammunition Package01050h

Check the help document for the dictionary if you want to learn more about words used here.


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