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Overseer RobaniviscNC[] RobaniviscNC
NC BR 66

KDR: 4.45

Score: 3.4m

Last Seen: Oct 31st, 2018 12:47 AM
- OFFLINE - 96.1 hour(s)

Battle Rank 66 - New Conglomerate on Connery
Level Progress (to 67): 91%
Level 100 Progress: 18% 386h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW Titan-150 HEAT AF-19 Mercenary NC4 Mag-Shot M20 Mustang Mauler S6 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,170,383 MLG Score: 4133
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.407%27.48%808710072,1983.28551.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.624%1.646A+1.076B**-2.058F--HEAD ++ (~12.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+7.90.447B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.137%3.75%52211013240631313.80952182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.174C++1.958A++-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.10.062C+58.7-0.116C+91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.387%1.875%2924210128005430814.8148259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.355%1.521A+-0.503D0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.40.725B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.598%1.961%255110135134851.559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.16B**-0.609D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.821B++10.20.739B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.999%78.571%255110131,16280314.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.791A++0.752B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.588B+1.90.399B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.853%18.681%255110131824224.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.461B+0.852B*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.465B+3.30.317C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m431.9%669 (40.1k)587 (35.2k)4.447415,4971,2364.9781666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101454725.109%29.925%75104:402

6% Combat Medic37% Engineer22% Heavy Assault26% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 1:14 AMSep 2nd, 2017 5:37 AMOct 31st, 2018 12:57 PM (12d) (PST)Oct 30th, 2018 10:00 PM (13d) (PST)Oct 30th, 2018 8:47 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0171218960.9510.2140.2854.6270.1204133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,0457,26753,778571317278735,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
96.3h/4d 656 1,645 1,832 26.7k 93 260 695 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:27.627% A+
HSR:26.293% B+
GD-22S
A++
Kills:102
Deaths:23
KDR:4.435
Accuracy:32.219% A++
HSR:36.275% A++
Kills:1,262
Deaths (as Heavy Assault):341
Deaths (to Heavy Assaults):294
KDR:3.70088
Kill Difference:921
Playtime:20.854 hours
Usage:22%
Score:0.747m
Score/min:597
Accuracy (listed only):29.923%
HSR (listed only):31.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:378
Deaths:138
KDR:2.739
Accuracy:30.965% A++
HSR:24.074% B+
Mauler S6
B++
Kills:182
Deaths:64
KDR:2.844
Accuracy:46.853% B++
HSR:18.681% B++
Kills:560
Deaths (as Engineer):202
Deaths (to Engineers):240
KDR:2.77228
Kill Difference:358
Playtime:35.302 hours
Usage:37%
Score:1.268m
Score/min:599
Accuracy (listed only):38.909%
HSR (listed only):21.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:378
Deaths:138
KDR:2.739
Accuracy:30.965% A++
HSR:24.074% B+
Mauler S6
B++
Kills:182
Deaths:64
KDR:2.844
Accuracy:46.853% B++
HSR:18.681% B++
Kills:560
Deaths (as Light Assault):202
Deaths (to Light Assaults):213
KDR:2.77228
Kill Difference:358
Playtime:8.348 hours
Usage:9%
Score:0.347m
Score/min:693
Accuracy (listed only):38.909%
HSR (listed only):21.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:1,162
Deaths:154
KDR:7.545
Accuracy:46.999% A++
HSR:78.571% B+
NC4 Mag-Shot
A
Kills:280
Deaths:121
KDR:2.314
Accuracy:35.871% A
HSR:27.143% B**
Soldier Soaker
A+
Kills:125
Deaths:43
KDR:2.907
Accuracy:48.485% A+
HSR:13.600% C
NS-30B Vandal
A++
Kills:101
Deaths:17
KDR:5.941
Accuracy:35.860% C**
HSR:42.574% A++
NS-44P Commissioner
A+
Kills:77
Deaths:48
KDR:1.604
Accuracy:52.963% A+
HSR:31.169% B++
Kills:1,745
Deaths (as Infiltrator):383
Deaths (to Infiltrators):231
KDR:4.55614
Kill Difference:1,362
Playtime:24.728 hours
Usage:26%
Score:0.692m
Score/min:467
Accuracy (listed only):44.036%
HSR (listed only):38.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:182
Deaths:64
KDR:2.844
Accuracy:46.853% B++
HSR:18.681% B++
NC1 Gauss Rifle
B**
Kills:100
Deaths:47
KDR:2.128
Accuracy:24.298% B
HSR:28% B**
Kills:282
Deaths (as Combat Medic):111
Deaths (to Combat Medics):94
KDR:2.54054
Kill Difference:171
Playtime:5.792 hours
Usage:6%
Score:0.314m
Score/min:902
Accuracy (listed only):35.576%
HSR (listed only):23.341%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):52
KDR:0
Kill Difference:UNR
Playtime:0.669 hours
Usage:1%
Score:0.022m
Score/min:559
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:240
V. Kills:129 185%
Deaths:57
KDR:4.211
Accuracy:39.137% A+
KPH:38 A*
VKPH:20.400 A+
Kills:240 (240 + 0)
Deaths:57
KDR:4.211
VKDR:2.263
Vehicle Kills:129
Kill Difference:183
Playtime:6.318 hours
Usage:7%
Score:0.154m
Score/min:405
Piloting Accuracy:39.137%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:104
V. Kills:8 N/A
Deaths:2
KDR:52
Accuracy:70.751% M
KPH:191.400 S
VKPH:14.700 A++
Kills:104 (104 + 0)
Deaths:2
KDR:52
VKDR:4
Vehicle Kills:8
Kill Difference:102
Playtime:0.544 hours
Usage:1%
Score:0.022m
Score/min:673
Driving Accuracy:70.751%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M*
Kills:696
V. Kills:293 237%
Deaths:42
KDR:16.571
Accuracy:55.604% B**
KPH:51.300 M++
VKPH:21.600 M*
Enforcer ML85
A**
Kills:51
V. Kills:30 165%
Deaths:4
KDR:12.750
Accuracy:48.598% B*
KPH:45.300 A**
VKPH:26.600 A+
Kills:747 (696 + 51)
Deaths:46
KDR:16.239
VKDR:7.022
Vehicle Kills:323
Kill Difference:701
Playtime:14.698 hours
Usage:15%
Score:0.366m
Score/min:415
Driving Accuracy:55.604%
Gunner Accuracy:48.598%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1651,1621547.545M**3.1046.999%A++78.571%B+64.6M++N/A22918h1.9B**4B**
NC6 Gauss SAW 1,1681,1603183.648A**0.8027.627%A+26.293%B+76.3A**N/A31415.2h7.5B*27.2B*
Titan-150 HEAT 9896964216.571A*12.1255.604%B**1.868%D51.2M++21.5M*39713.6h3.7B*6.7B**
AF-19 Mercenary 3843781382.739A**1.7130.965%A++24.074%B+45A++N/A2068.4h10.4B*33.7B*
NC4 Mag-Shot 2822801212.314A*2.1335.871%A27.143%B**82.4M*N/A2673.4h6.8B+18.9C++
M20 Mustang 369240574.211B**0.2439.137%A+3.75%B**38.1A*20.5A++4056.3h58.7B*150.1B**
Mauler S6 184182642.844A**1.6046.853%B++18.681%B++86.7M++1A+4362.1h3.3A7.1B**
C-4 162133245.542M++1.0929.114%B++N/A221.7M*48.3A19930.6h1B**3.6C*
Soldier Soaker 127125432.907A++1.5448.485%A+13.6%C113.6A*1.8B**5471.1h5.4B+11.1B**
L100 Python HESH 112104252M**47.5570.751%M1.923%C**208S16A*6710.5h1.7A++2.4A+
GD-22S 103102234.435A++0.0132.219%A++36.275%A++113.3M*1.1A++4020.9h8.4B**26.1B**
NS-30B Vandal 101101175.941A**1.4935.86%C**42.574%A++101A++N/A2421h4.2B*11.6B++
NC1 Gauss Rifle 102100472.128B**2.3224.298%B28%B**37B**N/A1582.7h12.2B50.2B+
Hardlight Dagger 88841,0960.077A4.3717.197%D20.238%A1.3C+N/A563.3h2.1C**12C++
NS-44P Commissioner 7777481.604C**2.8452.963%A+31.169%B++85.6B**N/A2710.9h3.7C+7B+
Shrike 10263242.625M*1.8263.855%B*1.587%D57.3M+35.5M*7111.1h4.2A6.6A
Enforcer ML85 8151412.75A++8.3048.598%B*1.961%C+46.4M27.3A+6261.1h10.2B++21B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15380.3h
Nano-Armor Kit1030,7991.8h
Medical Applicator2620,4521.8h
Shield Recharging Field43370.1h
Ammunition Package0940h

Check the help document for the dictionary if you want to learn more about words used here.


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