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Maj. General RobaniviscNC[ONDS] RobaniviscNC
NC BR 85

KDR: 4.74

Score: 4.1m

Last Seen: Mar 20th, 2019 8:31 PM
- OFFLINE - 12.5 hour(s)

Battle Rank 85 - New Conglomerate on Connery - Outfit Leader of Oh No I dropped My Spahget[ONDS] Oh No I dropped My Spahget
NC outfit on Connery

Members: 1
Level Progress (to 86): 53%
Level 100 Progress: 22% 364h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW Titan-150 HEAT AF-19 Mercenary M20 Mustang NC4 Mag-Shot GD-22S Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,770,514 MLG Score: 3014
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.64%27.285%836710262,8883.552271.184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.735%1.868A++1.015B**-2.098F--HEAD ++ (~11.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.663B+7.70.459B+17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.995%2.35%70511032383772134.91026179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.376C**0.687B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.50.202C++52.70.005C+75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.037%1.661%2857210319036234814.5645259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.449%1.475A+-0.612D0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++3.50.723B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.038%1.389%280110327245941.676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.288A-0.755D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.846B*9.20.768B++9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.655%79.986%280210311,39497314.3711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.705%1.896A++0.842B*-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.90.417B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.405%19.489%280110323136524.81538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.664B+0.987B*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+3.20.345C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Oh No I dropped My Spahget[ONDS] Oh No I dropped My Spahget
NC outfit on Connery

Members: 1
4.1m655.4%677 (40.6k)365 (21.9k)4.735847,1891,5185.2384785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC103373027.57%29.114%80307:212

21% Engineer13% Heavy Assault16% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 1:14 AMMar 18th, 2019 11:39 PMMar 21st, 2019 3:04 AM (1d) (PST)Mar 20th, 2019 10:42 PM (1d) (PST)Mar 20th, 2019 4:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
659795800.6450.1360.1884.7500.0803014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5684,74934,81939811285521,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.9h/7.7d 763 2,093 2,241 53k 119 336 893 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:27.627% A+
HSR:26.293% B+
GD-22S
A++
Kills:351
Deaths:78
KDR:4.500
Accuracy:33.167% A++
HSR:29.060% B++
Kills:1,511
Deaths (as Heavy Assault):396
Deaths (to Heavy Assaults):353
KDR:3.81566
Kill Difference:1,115
Playtime:24.501 hours
Usage:13%
Score:0.890m
Score/min:606
Accuracy (listed only):30.397%
HSR (listed only):27.676%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:590
Deaths:186
KDR:3.172
Accuracy:32.296% A*
HSR:24.407% B+
Mauler S6
B**
Kills:313
Deaths:115
KDR:2.722
Accuracy:49.405% B**
HSR:19.489% B*
Kills:903
Deaths (as Engineer):301
Deaths (to Engineers):301
KDR:3
Kill Difference:602
Playtime:39.810 hours
Usage:21%
Score:1.473m
Score/min:617
Accuracy (listed only):40.850%
HSR (listed only):21.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:590
Deaths:186
KDR:3.172
Accuracy:32.296% A*
HSR:24.407% B+
Mauler S6
B**
Kills:313
Deaths:115
KDR:2.722
Accuracy:49.405% B**
HSR:19.489% B*
Kills:903
Deaths (as Light Assault):301
Deaths (to Light Assaults):271
KDR:3
Kill Difference:602
Playtime:12.639 hours
Usage:7%
Score:0.504m
Score/min:664
Accuracy (listed only):40.850%
HSR (listed only):21.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:47.030% A++
HSR:78.645% B+
NC4 Mag-Shot
A
Kills:354
Deaths:139
KDR:2.547
Accuracy:36.302% A
HSR:24.576% B++
NS-30B Vandal
A+
Kills:256
Deaths:43
KDR:5.953
Accuracy:40.923% B*
HSR:38.281% A+
LA80
A+
Kills:228
Deaths:17
KDR:13.412
Accuracy:51.852% A+
HSR:86.842% B**
Soldier Soaker
A+
Kills:125
Deaths:43
KDR:2.907
Accuracy:48.485% A+
HSR:13.600% C
NS-44P Commissioner
A
Kills:77
Deaths:48
KDR:1.604
Accuracy:52.963% A
HSR:31.169% B+
Kills:2,206
Deaths (as Infiltrator):444
Deaths (to Infiltrators):273
KDR:4.96847
Kill Difference:1,762
Playtime:29.676 hours
Usage:16%
Score:0.849m
Score/min:477
Accuracy (listed only):46.259%
HSR (listed only):45.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:313
Deaths:115
KDR:2.722
Accuracy:49.405% B**
HSR:19.489% B*
NC1 Gauss Rifle
B**
Kills:100
Deaths:47
KDR:2.128
Accuracy:24.298% C**
HSR:28% B**
Kills:413
Deaths (as Combat Medic):162
Deaths (to Combat Medics):116
KDR:2.54938
Kill Difference:251
Playtime:5.794 hours
Usage:3%
Score:0.314m
Score/min:902
Accuracy (listed only):36.851%
HSR (listed only):23.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A**
Kills:76
Deaths:14
KDR:5.429
Accuracy:54.572% A++
HSR:26.316% A**
AF-41 Hacksaw
M
Kills:71
Deaths:10
KDR:7.100
Accuracy:56.554% M
HSR:21.127% A++
Kills:147
Deaths (as MAX Suit):12
Deaths (to MAX Suits):64
KDR:12.25
Kill Difference:135
Playtime:0.979 hours
Usage:1%
Score:0.045m
Score/min:760
Accuracy (listed only):55.563%
HSR (listed only):23.721%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M++
Kills:383
V. Kills:199 192%
Deaths:76
KDR:5.039
Accuracy:40.995% A++
KPH:47.900 M++
VKPH:24.900 A*
Kills:383 (383 + 0)
Deaths:76
KDR:5.039
VKDR:2.618
Vehicle Kills:199
Kill Difference:307
Playtime:7.994 hours
Usage:4%
Score:0.234m
Score/min:487
Piloting Accuracy:40.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:104
V. Kills:8 N/A
Deaths:2
KDR:52
Accuracy:70.751% A**
KPH:191.400 S
VKPH:14.700 A++
Kills:104 (104 + 0)
Deaths:2
KDR:52
VKDR:4
Vehicle Kills:8
Kill Difference:102
Playtime:0.544 hours
Usage:0%
Score:0.022m
Score/min:674
Driving Accuracy:70.751%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M*
Kills:799
V. Kills:333 239%
Deaths:47
KDR:17
Accuracy:55.339% B**
KPH:53.200 M*
VKPH:22.200 M*
Enforcer ML85
M++
Kills:72
V. Kills:37 189%
Deaths:5
KDR:14.400
Accuracy:50.038% B**
KPH:49.400 M++
VKPH:25.400 A+
Kills:871 (799 + 72)
Deaths:52
KDR:16.750
VKDR:7.115
Vehicle Kills:370
Kill Difference:819
Playtime:16.484 hours
Usage:9%
Score:0.405m
Score/min:409
Driving Accuracy:55.339%
Gunner Accuracy:50.038%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1691,1661547.571M++2.8447.03%A++78.645%B+64.4M+N/A22818.1h1.9B**4B**
NC6 Gauss SAW 1,1681,1603183.648A**1.0927.627%A+26.293%B+76.3A*N/A31515.2h7.5B*27.2B++
Titan-150 HEAT 1,1327994717A*12.2655.339%B**1.627%D-53.3M*22.2M*39615h3.7B*6.7B**
AF-19 Mercenary 6035901863.172M++1.5632.296%A*24.407%B+56.7A**1.3M++21510.4h9.7B*29.9B*
M20 Mustang 582383765.039A0.3040.995%A++2.35%C++47.9M++24.9A*4878h52.7B**128.5B**
NC4 Mag-Shot 3573541392.547M2.1936.302%A24.576%B++93.2M**N/A2913.8h6.5B++17.9C++
GD-22S 355351784.5A++0.2433.167%A++29.06%B++92.4A*1.1A++3243.8h8.5B**25.7B*
Mauler S6 3153131152.722A+2.0149.405%B**19.489%B*78.3M+N/A3574h3.2A6.4B**
NS-30B Vandal 257256435.953M1.2240.923%B*38.281%A+102.4A+N/A2392.5h4.2B*10.2B*
LA80 2282281713.412M*8.6851.852%A+86.842%B**95A**N/A3562.4h1.6B**3.1B**
C-4 226181335.485M+0.7529.713%B++N/A226.3M*56.3A++19980.8h1B**3.5B**
Hardlight Dagger 1831741,3420.13M+4.6126.361%C+19.54%A++2.3C+N/A976h2.1C*8C*
Soldier Soaker 127125432.907A++1.8348.485%A+13.6%C113.6A*1.8B**5471.1h5.4B+11.1B**
L100 Python HESH 112104252S47.2670.751%A**1.923%C**208S16A*6720.5h1.7A++2.4A+
NC1 Gauss Rifle 102100472.128B**2.6124.298%C**28%B**37B*N/A1612.7h12.2B50.2B+
NS-44P Commissioner 7777481.604B+3.1352.963%A31.169%B+85.6B*N/A2710.9h3.7C+7B+
NCM1 Scattercannon 7876145.429A++0.6954.572%A++26.316%A**84.4S2.2S2710.9h4.9A8.9B**
Enforcer ML85 10972514.4A*9.6650.038%B**1.389%D48M+24.7A5411.5h9.2B**18.3A
AF-41 Hacksaw 7271107.1A++2.3656.554%M21.127%A++142S2S4670.5h4.3B**7.5A+
Shrike 10263242.625M*2.1163.855%B*1.587%D57.3M+35.5M*7171.1h4.2A6.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16420.4h
Spawn Beacon0640h
Nano-Armor Kit1033,9041.9h
Medical Applicator2620,4661.8h
Shield Recharging Field43370.1h
Ammunition Package0970h

Check the help document for the dictionary if you want to learn more about words used here.


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