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Deputy Director RobaniviscNC[0] RobaniviscNC
NC BR 89

KDR: 5.71

Score: 6.8m

Last Seen: Aug 4th, 2019 1:20 AM
- OFFLINE - 399.1 hour(s)

Battle Rank 89 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 62
Level Progress (to 90): 19%
Level 100 Progress: 36% 330h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Razor GD-23 SAS-R AF-19 Mercenary LA80 NC14 Bolt Driver NC6 Gauss SAW Titan-150 HEAT M20 Mustang
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,413,775 MLG Score: 7525
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.191%27.764%9221312016,6564.263931.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.522%2.34A*1.032B**-1.915F-HEAD ++ (~11.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.707B++7.20.492B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.709%1.283%2406212121,79311355315.7281324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.726%0.655B+-0.249C1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.637B+250.519B+32.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.751%1.401%2268212121,14210050111.42227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%1.531A+-0.747D-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.60.715B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.138%2.439%36421212164751212.1579134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.959%1.104B**-0.496D0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++11.40.714B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.721%79.448%364412103,6201912018.8542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.094%2.061A*0.809B++-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.451B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.517%17.568%3641121351816243.19753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.496B+0.578B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.20.346C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 62
6.8m322.9%609 (36.5k)537 (32.2k)5.7135616,8552,9506.1555989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214196131.788%30.056%95504:186

30% Engineer15% Heavy Assault33% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 1:14 AMAug 4th, 2019 1:20 AMAug 18th, 2019 11:08 AM (2d) (PST)Aug 3rd, 2019 9:21 PM (17d) (PST)Aug 3rd, 2019 9:20 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1791421,0371.3310.2330.4004.7410.1377525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,7428,49962,243801424284832,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
211.1h/8.8d 1,304 5,066 4,610 60k 264 599 1,738 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:27.627% A
HSR:26.293% B+
GD-22S
A++
Kills:730
Deaths:149
KDR:4.899
Accuracy:32.569% A++
HSR:32.055% B**
Kills:1,890
Deaths (as Heavy Assault):467
Deaths (to Heavy Assaults):681
KDR:4.04711
Kill Difference:1,423
Playtime:30.741 hours
Usage:15%
Score:1.052m
Score/min:571
Accuracy (listed only):30.098%
HSR (listed only):29.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:1,226
Deaths:245
KDR:5.004
Accuracy:34.825% A*
HSR:26.672% B**
AF-19 Mercenary
A*
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:32.910% A*
HSR:24.873% B+
Mauler S6
B++
Kills:518
Deaths:183
KDR:2.831
Accuracy:47.517% B++
HSR:17.568% B+
AC-X11
A++
Kills:227
Deaths:44
KDR:5.159
Accuracy:34.929% A++
HSR:26.872% B*
PS1-AV Suppressor
A
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.567% A
HSR:21.429% C
Kills:3,205
Deaths (as Light Assault):768
Deaths (to Light Assaults):609
KDR:4.17318
Kill Difference:2,437
Playtime:39.151 hours
Usage:19%
Score:1.274m
Score/min:542
Accuracy (listed only):37.150%
HSR (listed only):23.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:1,226
Deaths:245
KDR:5.004
Accuracy:34.825% A*
HSR:26.672% B**
AF-19 Mercenary
A*
Kills:1,178
Deaths:285
KDR:4.133
Accuracy:32.910% A*
HSR:24.873% B+
Mauler S6
B++
Kills:518
Deaths:183
KDR:2.831
Accuracy:47.517% B++
HSR:17.568% B+
AC-X11
A++
Kills:227
Deaths:44
KDR:5.159
Accuracy:34.929% A++
HSR:26.872% B*
Kills:3,149
Deaths (as Engineer):757
Deaths (to Engineers):502
KDR:4.15984
Kill Difference:2,392
Playtime:63.234 hours
Usage:30%
Score:2.218m
Score/min:585
Accuracy (listed only):37.545%
HSR (listed only):23.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,205
Deaths:112
KDR:10.759
Accuracy:50.447% A++
HSR:77.427% B*
LA80
A
Kills:1,170
Deaths:98
KDR:11.939
Accuracy:49.219% A
HSR:82.222% B+
NC14 Bolt Driver
A++
Kills:1,166
Deaths:154
KDR:7.571
Accuracy:47.030% A++
HSR:78.645% B+
NS-44G Commissioner
A++
Kills:677
Deaths:228
KDR:2.969
Accuracy:55.884% A++
HSR:27.326% B+
NC4 Mag-Shot
A+
Kills:437
Deaths:174
KDR:2.511
Accuracy:37.026% A+
HSR:24.943% B*
NS-30B Vandal
B**
Kills:373
Deaths:56
KDR:6.661
Accuracy:39.175% B++
HSR:38.338% B**
Impetus
A
Kills:285
Deaths:45
KDR:6.333
Accuracy:42.263% A
HSR:31.579% B+
Soldier Soaker
A++
Kills:125
Deaths:43
KDR:2.907
Accuracy:48.485% A++
HSR:13.600% C+
LA3 Desperado
A**
Kills:103
Deaths:34
KDR:3.029
Accuracy:43.713% A**
HSR:26.214% B**
NS-44P Commissioner
A+
Kills:88
Deaths:49
KDR:1.796
Accuracy:53.650% A+
HSR:31.818% B+
EM4 Longshot
B*
Kills:79
Deaths:5
KDR:15.800
Accuracy:45.560% B*
HSR:81.013% B
PS1-AV Suppressor
A
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.567% A
HSR:21.429% C
Kills:5,764
Deaths (as Infiltrator):1,009
Deaths (to Infiltrators):518
KDR:5.71259
Kill Difference:4,755
Playtime:69.028 hours
Usage:33%
Score:1.852m
Score/min:447
Accuracy (listed only):45.668%
HSR (listed only):44.546%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:518
Deaths:183
KDR:2.831
Accuracy:47.517% B++
HSR:17.568% B+
NC1 Gauss Rifle
A
Kills:116
Deaths:52
KDR:2.231
Accuracy:24.761% B
HSR:29.310% A
PS1-AV Suppressor
A
Kills:56
Deaths:11
KDR:5.091
Accuracy:35.567% A
HSR:21.429% C
Kills:690
Deaths (as Combat Medic):246
Deaths (to Combat Medics):249
KDR:2.80488
Kill Difference:444
Playtime:6.241 hours
Usage:3%
Score:0.324m
Score/min:864
Accuracy (listed only):35.949%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:146
Deaths:28
KDR:5.214
Accuracy:47.302% A+
HSR:20.548% A++
NCM1 Scattercannon
M
Kills:81
Deaths:18
KDR:4.500
Accuracy:55.808% A++
HSR:27.161% M
AF-41 Hacksaw
A*
Kills:76
Deaths:14
KDR:5.429
Accuracy:39.562% B+
HSR:22.368% A*
Kills:303
Deaths (as MAX Suit):30
Deaths (to MAX Suits):109
KDR:10.1
Kill Difference:273
Playtime:1.825 hours
Usage:1%
Score:0.077m
Score/min:705
Accuracy (listed only):47.557%
HSR (listed only):23.359%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:948
V. Kills:480 197%
Deaths:136
KDR:6.971
Accuracy:41.737% A++
KPH:63.200 S
VKPH:32 M*
M30 Mustang AH
M+
Kills:845
V. Kills:71 N/A
Deaths:57
KDR:14.825
Accuracy:69.248% A++
KPH:143.600 M+
VKPH:12.100 A*
Kills:1,793 (1,793 + 0)
Deaths:193
KDR:9.290
VKDR:2.855
Vehicle Kills:551
Kill Difference:1,600
Playtime:20.885 hours
Usage:10%
Score:0.553m
Score/min:441
Piloting Accuracy:69.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:104
V. Kills:8 N/A
Deaths:2
KDR:52
Accuracy:70.751% A**
KPH:191.400 S
VKPH:14.700 A++
Kills:104 (104 + 0)
Deaths:2
KDR:52
VKDR:4
Vehicle Kills:8
Kill Difference:102
Playtime:0.544 hours
Usage:0%
Score:0.023m
Score/min:700
Driving Accuracy:70.751%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:1,038
V. Kills:411 252%
Deaths:58
KDR:17.897
Accuracy:56.239% B**
KPH:58.500 M**
VKPH:23.200 M**
Titan-150 HESH
M+
Kills:305
V. Kills:75 401%
Deaths:13
KDR:23.462
Accuracy:65.134% A*
KPH:85 M
VKPH:20.900 M+
Enforcer ML85
M*
Kills:105
V. Kills:52 198%
Deaths:5
KDR:21
Accuracy:55.834% A++
KPH:52.800 M*
VKPH:26.100 A++
M20 Basilisk
U
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:41.807% A+
KPH:281 U
VKPH:23.800 M*
Kills:1,507 (1,343 + 164)
Deaths:77
KDR:19.571
VKDR:7.052
Vehicle Kills:543
Kill Difference:1,430
Playtime:23.525 hours
Usage:11%
Score:0.570m
Score/min:404
Driving Accuracy:65.134%
Gunner Accuracy:41.807%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 1,2491,2262455.004S0.7134.825%A*26.672%B**100.5M**1.9S21912.2h8.6B**24.7B**
SAS-R 1,2121,20511210.759M++5.0550.447%A++77.427%B*98.8MN/A21912.2h1.6A3.2B**
AF-19 Mercenary 1,2011,1782854.133S1.5832.91%A*24.873%B+74.1M*1.4M++24315.9h9B**27.4B**
LA80 1,1791,1709811.939M*6.2349.219%A82.222%B+86.7A*N/A22813.5h1.7B*3.5B*
NC14 Bolt Driver 1,1691,1661547.571M*1.8647.03%A++78.645%B+64.4M+N/A22918.1h1.9B**4B**
NC6 Gauss SAW 1,1681,1603183.648A*2.0727.627%A26.293%B+76.3A*N/A32015.2h7.5B*27.2B*
Titan-150 HEAT 1,4491,0385817.897M12.1856.239%B**1.349%D--58.6M**23.2M**38717.7h3.8B*6.7B**
M20 Mustang 1,4289481366.971A++1.2641.737%A++1.477%C63.2S32M*46415h42B**100.6A
M30 Mustang AH 9168455714.825A9.1169.248%A++1.065%C143.2M+12A*3825.9h6B+8.7B++
GD-22S 7427301494.899A++0.8132.569%A++32.055%B**93.6A*1.5A**2707.8h8.5B**26.1B**
NS-44G Commissioner 6846772282.969A++2.7455.884%A++27.326%B+144A*1.5A*3134.7h2.8B++5B*
Mauler S6 5225181832.831A++2.8847.517%B++17.568%B+83.5M+N/A3086.2h3.2A6.7B**
NC4 Mag-Shot 4424371742.511A**3.2037.026%A+24.943%B*91M**1B++2794.8h6.3B++17.1B++
C-4 555431686.338M*0.6231.103%B**N/A269.4S77.5M*17931.6h1B**3.3B**
Hardlight Dagger 4053872,4750.156M**5.5635.351%B+13.954%B*2.8C+N/A9138.5h2.1C*5.8B+
NS-30B Vandal 375373566.661M*0.9539.175%B++38.338%B**109.7A++N/A2463.4h4.1B*10.6B++
Titan-150 HESH 3803051323.462A17.7565.134%A*N/A84.7A**20.8M3203.6h2.9B+4.4B**
Impetus 287285456.333A**0.6242.263%A31.579%B+91.9A*N/A1963.1h3.5B**8.2B**
AC-X11 229227445.159S0.5534.929%A++26.872%B*113.5M**1A+2652h7.4B**21.3B*
Bouncing Betty 1891891413.5M*7.7953.91%B**N/A270M++N/A6140.7h2.1C-3.9B+
AF-41 Hacksaw 148146285.214B**0.5047.302%A+20.548%A++104.3S1.4M+3051.4h4.9B*10.3A
Soldier Soaker 127125432.907A+2.8148.485%A++13.6%C+113.6A*1.8B**5471.1h5.4B+11.1B**
NS Decimator-B 173118186.556M**0.8455.052%D*N/A90.8B**42.3A6051.3h2.3A4.1B*
NC1 Gauss Rifle 118116522.231B**3.4824.761%B29.31%A40B**N/A1812.9h11.8B+47.8B+
Fatestealer 110108372.919U2.7953.483%A++18.519%C-54B**1A1182h2.2B+4.1B**
Enforcer ML85 157105521M*15.2955.834%A++N/A52.5M*26A+5032h9.3B**16.7A+
L100 Python HESH 112104252S46.2970.751%A**1.923%B208S16A*6980.5h1.7A++2.4A+
LA3 Desperado 105103343.029A**2.6843.713%A**26.214%B**128.8S2.5M**3120.8h7.2B*16.5B**
NS-44P Commissioner 8988491.796B+3.9253.65%A+31.818%B+88B*1B**2811h3.6C+6.7B+
Rocklet Rifle 15187223.955S1.7664.108%AN/A72.5M**53.3M6951.2h29.3B++45.7B*
NCM1 Scattercannon 8381184.5A++1.2155.808%A++27.161%M81S2S2591h5.2B**9.2B**
EM4 Longshot 8079515.8S10.0945.56%B*81.013%B87.8M*1.1S2050.9h1.5A3.3B**
AF-41 Hacksaw 7676145.429B**0.2839.562%B+22.368%A*108.6SN/A2920.7h4.5B**11.4B**
Shrike 10263242.625M*3.0963.855%B*1.587%D57.3M+35.5M*7561.1h4.2A6.6A
M20 Basilisk 6459159U53.2941.807%A+5.085%C+295U25M**22520.2h15.1A*36.2A++
PS1-AV Suppressor 5656115.091A*0.6235.567%A21.429%C112A*N/A2340.5h12B+33.8B++
Tank Mine 715577.857M2.1482.639%M**N/A550S160M*27840.1h2.2C-2.6A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01140.1h
Nano-Armor Kit1039,6052.3h
Medical Applicator2620,4801.8h
AE Nano-Armor Kit015,2930.8h
AE Medical Applicator52,3660.1h
Motion Spotter41,6501h
Shield Recharging Field43370.1h
Ammunition Package01050h

Check the help document for the dictionary if you want to learn more about words used here.


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