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Paragon Warrior RobaniviscVS[0O] RobaniviscVS
VS BR 105

KDR: 5.71

Score: 21.4m

Last Seen: May 17th, 2020 5:09 AM
- OFFLINE - 447.7 hour(s)

Prestige 1, Battle Rank 100 (105 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 C150 Dalton Maelstrom Turbo Laser NS-15M1 Supernova PC Saron Laser Cannon L-24R Spur NS-44G Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,921,332 MLG Score: 6332
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.225%29.958%99523126017,1243.973091.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.605%2.32A*1.333A-1.22D*HEAD ++ (~13.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.658B+8.40.41B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.353%1.01%2155312803,665263169713.8826216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%0.753B++-0.517D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.686B+22.60.575B+28.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.543%0.5%1398112821,3992256376.19027219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.278A*-1.294D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.90.685B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.691%1.734%1535312801,6721779079.39326184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%0.967B*-0.674D0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.937B*3.50.912B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.845%82.606%1535512784,260461209.22078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%2.093A*1.001B**-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.466B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.272%15.269%1535312803,399524336.47429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.034%0.867B*0.089C+1.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.594B+2.80.426B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.4m426.5%754 (45.2k)665 (39.9k)5.7127846,7828,1896.08707105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283489533.257%22.231%73903:5626

11% Combat Medic35% Engineer11% Heavy Assault14% Infiltrator27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 12:48 AMApr 27th, 2020 12:34 AMMay 28th, 2020 6:52 PM (7d) (PST)May 17th, 2020 1:29 AM (19d) (PST)May 17th, 2020 1:09 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3781571,2211.4520.2540.3236.9190.1706332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,6899,43973,2508715194151039,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537h/22.4d 3,065 10,400 14,204 222.9k 888 1,790 5,493 44.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:1,450
Deaths:265
KDR:5.472
Accuracy:31.083% A
HSR:35.931% A+
Orion VS54
A
Kills:1,188
Deaths:261
KDR:4.552
Accuracy:28.957% A
HSR:31.566% B++
NS-15MB
B
Kills:348
Deaths:78
KDR:4.462
Accuracy:29.932% B
HSR:27.874% C-
VE-H Maw
C+
Kills:169
Deaths:46
KDR:3.674
Accuracy:27.373% C+
HSR:28.994% C+
SVA-88
B**
Kills:138
Deaths:27
KDR:5.111
Accuracy:31.014% B**
HSR:29.710% B
Kills:3,293
Deaths (as Heavy Assault):677
Deaths (to Heavy Assaults):2,128
KDR:4.86411
Kill Difference:2,616
Playtime:56.701 hours
Usage:11%
Score:2.183m
Score/min:642
Accuracy (listed only):29.672%
HSR (listed only):30.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,211
Deaths:277
KDR:4.372
Accuracy:32.986% A
HSR:27.250% B+
NS-11C
A++
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:32.550% A+
HSR:30.956% A++
NSX-P Tanto
A
Kills:1,186
Deaths:234
KDR:5.068
Accuracy:33.701% A
HSR:28.331% C*
Solstice VE3
A
Kills:1,180
Deaths:331
KDR:3.565
Accuracy:30.807% A
HSR:23.644% B+
VE-C Horizon
B**
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:41.894% B**
HSR:26.083% C++
Solstice Burst
A
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:33.369% A
HSR:31.351% B*
Pandora VX25
A
Kills:1,176
Deaths:283
KDR:4.155
Accuracy:56.298% A
HSR:13.350% D
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C++
HSR:18.718% B+
Deimos VA29
A++
Kills:1,053
Deaths:310
KDR:3.397
Accuracy:82.043% A++
HSR:13.580% D
Serpent VE92
A
Kills:348
Deaths:67
KDR:5.194
Accuracy:31.520% A
HSR:21.552% C++
VE-S Canis
B*
Kills:244
Deaths:51
KDR:4.784
Accuracy:33.680% B*
HSR:24.590% C**
Eclipse VE3A
B++
Kills:213
Deaths:63
KDR:3.381
Accuracy:30.722% B++
HSR:20.188% C+
Kills:12,501
Deaths (as Light Assault):2,896
Deaths (to Light Assaults):1,751
KDR:4.31664
Kill Difference:9,605
Playtime:145.753 hours
Usage:27%
Score:6.084m
Score/min:696
Accuracy (listed only):41.966%
HSR (listed only):22.608%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,211
Deaths:277
KDR:4.372
Accuracy:32.986% A
HSR:27.250% B+
NS-11C
A++
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:32.550% A+
HSR:30.956% A++
VE-LR Obelisk
A+
Kills:1,189
Deaths:210
KDR:5.662
Accuracy:42.836% A+
HSR:36.922% B+
NSX-P Tanto
A
Kills:1,186
Deaths:234
KDR:5.068
Accuracy:33.701% A
HSR:28.331% C*
Solstice VE3
A
Kills:1,180
Deaths:331
KDR:3.565
Accuracy:30.807% A
HSR:23.644% B+
VE-C Horizon
B**
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:41.894% B**
HSR:26.083% C++
Solstice Burst
A
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:33.369% A
HSR:31.351% B*
Pandora VX25
A
Kills:1,176
Deaths:283
KDR:4.155
Accuracy:56.298% A
HSR:13.350% D
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C++
HSR:18.718% B+
Deimos VA29
A++
Kills:1,053
Deaths:310
KDR:3.397
Accuracy:82.043% A++
HSR:13.580% D
Serpent VE92
A
Kills:348
Deaths:67
KDR:5.194
Accuracy:31.520% A
HSR:21.552% C++
Eclipse VE3A
B++
Kills:213
Deaths:63
KDR:3.381
Accuracy:30.722% B++
HSR:20.188% C+
Eidolon VE33
B**
Kills:77
Deaths:21
KDR:3.667
Accuracy:36.371% B**
HSR:32.468% B++
Kills:13,523
Deaths (as Engineer):3,076
Deaths (to Engineers):1,302
KDR:4.39629
Kill Difference:10,447
Playtime:190.343 hours
Usage:35%
Score:7.391m
Score/min:647
Accuracy (listed only):42.221%
HSR (listed only):24.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A++
Kills:1,179
Deaths:265
KDR:4.449
Accuracy:34.548% A++
HSR:31.552% B**
Pulsar VS1
A+
Kills:1,176
Deaths:284
KDR:4.141
Accuracy:32.378% A+
HSR:29.762% B**
Pandora VX25
A
Kills:1,176
Deaths:283
KDR:4.155
Accuracy:56.298% A
HSR:13.350% D
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C++
HSR:18.718% B+
Deimos VA29
A++
Kills:1,053
Deaths:310
KDR:3.397
Accuracy:82.043% A++
HSR:13.580% D
VE-A Lacerta
B++
Kills:639
Deaths:152
KDR:4.204
Accuracy:33.090% B++
HSR:29.108% B+
CME
A+
Kills:267
Deaths:84
KDR:3.179
Accuracy:34.991% A+
HSR:34.832% A+
PSA-02 Diamondback
B**
Kills:264
Deaths:50
KDR:5.280
Accuracy:32.706% B**
HSR:26.515% C+
VE-S Canis
B*
Kills:244
Deaths:51
KDR:4.784
Accuracy:33.680% B*
HSR:24.590% C**
Kills:8,342
Deaths (as Combat Medic):2,129
Deaths (to Combat Medics):855
KDR:3.91827
Kill Difference:6,213
Playtime:59.644 hours
Usage:11%
Score:3.178m
Score/min:888
Accuracy (listed only):44.573%
HSR (listed only):23.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B**
Kills:1,229
Deaths:430
KDR:2.858
Accuracy:52.662% B**
HSR:25.387% C+
Beamer VS3
A+
Kills:1,184
Deaths:436
KDR:2.716
Accuracy:38.021% A+
HSR:29.645% B*
V10
B*
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:47.919% B*
HSR:84.265% B++
XM98
A
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:48.014% A
HSR:83.305% B*
Ghost
A+
Kills:856
Deaths:158
KDR:5.418
Accuracy:50.414% A+
HSR:78.154% B++
Parallax VX3
A
Kills:828
Deaths:65
KDR:12.739
Accuracy:48.823% A
HSR:82.488% B+
NS-44B Commissioner
B**
Kills:439
Deaths:169
KDR:2.598
Accuracy:51.038% B**
HSR:25.057% C+
Phaseshift VX-S
A++
Kills:251
Deaths:43
KDR:5.837
Accuracy:51.711% A++
HSR:87.251% B*
NS-30B Vandal
B+
Kills:248
Deaths:42
KDR:5.905
Accuracy:39.388% B
HSR:36.290% B+
VE-S Canis
B*
Kills:244
Deaths:51
KDR:4.784
Accuracy:33.680% B*
HSR:24.590% C**
NS-44L "Ravenous" Blackhand
B++
Kills:92
Deaths:19
KDR:4.842
Accuracy:51.487% B++
HSR:47.826% C++
AM7-XOXO
B+
Kills:74
Deaths:121
KDR:0.612
Accuracy:67.225% B+
HSR:24.324% C*
Soldier Soaker
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:51.504% A++
HSR:13.462% C+
Kills:7,822
Deaths (as Infiltrator):1,804
Deaths (to Infiltrators):1,132
KDR:4.33592
Kill Difference:6,018
Playtime:77.777 hours
Usage:14%
Score:2.238m
Score/min:480
Accuracy (listed only):48.607%
HSR (listed only):49.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:317
Deaths:38
KDR:8.342
Accuracy:26.939% A
HSR:24.606% B+
Blueshift VM5
A
Kills:274
Deaths:38
KDR:7.211
Accuracy:26.394% A
HSR:25.183% B+
Kills:591
Deaths (as MAX Suit):38
Deaths (to MAX Suits):295
KDR:15.55263
Kill Difference:553
Playtime:5.873 hours
Usage:1%
Score:0.342m
Score/min:970
Accuracy (listed only):26.667%
HSR (listed only):24.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
S
Kills:1,451
V. Kills:678 214%
Deaths:
KDR:
Accuracy:43.401% A*
KPH:95.200 S
VKPH:44.500 M**
Saron Laser Cannon
S
Kills:1,287
V. Kills:589 218%
Deaths:172
KDR:7.483
Accuracy:39.779% A+
KPH:66.800 S
VKPH:30.600 M+
Light PPA
S
Kills:1,209
V. Kills:132 N/A
Deaths:72
KDR:16.792
Accuracy:52.746% A+
KPH:147 A**
VKPH:16 S
Dual Photon Pods
A
Kills:1,169
V. Kills:218 N/A
Deaths:52
KDR:22.481
Accuracy:64.847% A
KPH:124.400 B+
VKPH:23.200 C*
Hornet Missiles
A++
Kills:315
V. Kills:173 181%
Deaths:6
KDR:52.500
Accuracy:76.130% A++
KPH:109.100 B++
VKPH:59.900 B++
Coyote Missiles
A
Kills:51
V. Kills:26 189%
Deaths:12
KDR:4.250
Accuracy:62.854% A
KPH:34.200 C
VKPH:17.500 C
Kills:5,482 (3,947 + 0)
Deaths:314
KDR:17.459
VKDR:5.783
Vehicle Kills:1,816
Kill Difference:5,168
Playtime:56.521 hours
Usage:11%
Score:1.919m
Score/min:566
Piloting Accuracy:52.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:1,483
V. Kills:793 187%
Deaths:1
KDR:1,483
Accuracy:50.056% B**
KPH:258.500 S
VKPH:138.200 S
L-24R Spur
A+
Kills:1,285
V. Kills:95 N/A
Deaths:
KDR:
Accuracy:45.631% B*
KPH:84.200 A+
VKPH:6.200 A
L-30R Vektor
B++
Kills:155
V. Kills:74 207%
Deaths:3
KDR:51.667
Accuracy:45.625% B+
KPH:16.900 B++
VKPH:8.100 C+
Kills:2,923 (1,440 + 1,483)
Deaths:4
KDR:730.750
VKDR:240.500
Vehicle Kills:962
Kill Difference:2,919
Playtime:30.159 hours
Usage:6%
Score:0.758m
Score/min:419
Piloting Accuracy:45.625%
Gunner Accuracy:50.056%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,399
V. Kills:497 281%
Deaths:28
KDR:49.964
Accuracy:64.543% A+
KPH:81.100 S
VKPH:28.800 S
Supernova VPC
S
Kills:648
V. Kills:138 466%
Deaths:
KDR:
Accuracy:66.740% A++
KPH:135.900 M**
VKPH:28.900 S
Kills:2,047 (2,047 + 0)
Deaths:28
KDR:73.107
VKDR:22.679
Vehicle Kills:635
Kill Difference:2,019
Playtime:22.013 hours
Usage:4%
Score:0.587m
Score/min:444
Driving Accuracy:66.740%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:165
V. Kills:6 N/A
Deaths:2
KDR:82.500
Accuracy:43.669% B+
KPH:171.100 A
VKPH:6.200 C+
Halberd-H SE
A**
Kills:153
V. Kills:38 392%
Deaths:
KDR:
Accuracy:66.841% B*
KPH:154.700 A**
VKPH:38.400 B**
Saron HRB-H
M++
Kills:74
V. Kills:32 224%
Deaths:7
KDR:10.571
Accuracy:62.830% B*
KPH:98.200 M++
VKPH:42.500 A++
Kills:392 (0 + 392)
Deaths:9
KDR:43.556
VKDR:8.444
Vehicle Kills:76
Kill Difference:383
Playtime:2.707 hours
Usage:1%
Score:0.117m
Score/min:719
Driving Accuracy:N/A%
Gunner Accuracy:62.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:115
V. Kills:5 N/A
Deaths:3
KDR:38.333
Accuracy:39.195% M**
KPH:190.500 M+
VKPH:8.300 A++
Kills:115 (0 + 115)
Deaths:3
KDR:38.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:112
Playtime:0.604 hours
Usage:0%
Score:0.032m
Score/min:897
Driving Accuracy:N/A%
Gunner Accuracy:39.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
M
Kills:316
V. Kills:86 363%
Deaths:
KDR:
Accuracy:60.456% B++
KPH:131.900 M
VKPH:35.900 A++
CAS 14-E
N/A
Kills:50
V. Kills:3 N/A
Deaths:3
KDR:16.667
Accuracy:48.341% N/A
KPH:372.700 N/A
VKPH:22.400 N/A
Kills:366 (0 + 366)
Deaths:3
KDR:122
VKDR:29.667
Vehicle Kills:89
Kill Difference:363
Playtime:2.529 hours
Usage:0%
Score:0.101m
Score/min:666
Piloting Accuracy:N/A%
Gunner Accuracy:48.341%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,1331,7362477.028M**1.3232.581%B**N/A369.4S84.5M**23514.7h0.9B**2.8B**
C150 Dalton 2,2761,48311483U1,477.2950.056%B**N/A260.2S139.1S14625.7h1.8B**3.6A
Maelstrom Turbo Laser 2,1291,45111451U1,445.2943.401%A*1.103%D-95.5S44.6M**66315.2h30.4B**70.1A
NS-15M1 1,4691,4502655.472M0.2431.083%A35.931%A+107.4A++1.4A+41113.5h9.5B**30.6B*
Supernova PC 1,8961,3992849.964S44.2564.543%A+N/A81.3S28.9S41417.2h3.9B+6.1B**
Saron Laser Cannon 1,8761,2871727.483B**1.7739.779%A+1.321%C--66.7S30.5M+46519.3h43.5B**109.4A
L-24R Spur 1,3801,28511285U1,279.2945.631%B*1.012%D-84A+6.2A21615.3h15.1B+33B+
NS-44G Commissioner 1,2511,2294302.858B**2.8552.662%B**25.387%C+126.7B**2.3M**4709.7h3.3C+6.2B+
Pulsar C 1,2341,2112774.372B**1.3432.986%A27.25%B+105.3A*2A*32011.5h8.3B**25.2B**
Light PPA 1,3411,2097216.792A++11.0852.746%A+1.323%C*147.4A**16.1S6538.2h10.9C**20.6B+
NS-11C 1,2201,1922105.676M**0.0432.55%A+30.956%A++113.5M++2.7M*37910.5h9.9B**30.4B*
VE-LR Obelisk 1,2191,1892105.662A*0.0542.836%A+36.922%B+85.5A++2.2A++31913.9h4.3B**10.2B**
Orion VS54 1,1921,1882614.552A1.1628.957%A31.566%B++86.1A+N/A29613.8h9.7B*33.6C++
NSX-P Tanto 1,2121,1862345.068S0.6433.701%A28.331%C*82.4A++1.8B**29014.4h10.1B++29.8B**
Beamer VS3 1,2261,1844362.716A*3.0038.021%A+29.645%B*113.8M++4M**33110.4h7.7B+20.2B*
Solstice VE3 1,1891,1803313.565M**2.1530.807%A23.644%B+71.5A*N/A25016.5h10.3B**33.5C**
Corvus VA55 1,2021,1792654.449M*1.2634.548%A++31.552%B**78.1A++1.5A++37715.1h9.1B**26.4B**
VE-C Horizon 1,1941,1772105.605A*0.1141.894%B**26.083%C++127.9A++1.8B2919.2h10.5B*25.1B*
Solstice Burst 1,1941,1772105.605A**0.1133.369%A31.351%B*109A++1.6A+30810.8h9.8B*29.4B*
Pulsar VS1 1,1931,1762844.141M1.5732.378%A+29.762%B**78.9A*1.1B*30614.9h10.7B**33.1B**
Pandora VX25 1,1921,1762834.155A++1.5656.298%A13.35%D102.3A+1.4B**47911.5h3.1B**5.5B**
NS Baron G5 1,1881,1743173.703M*2.0163.491%A++14.31%C+108.7M1.3B**37410.8h3.7B++5.8C*
Thanatos VE70 1,1801,1703333.514A**2.2042.504%C++18.718%B+84.8A*N/A27813.8h3.4B**8.1B++
Dual Photon Pods 1,3871,1695222.481A*16.7764.847%AN/A124.4B+23.2C*4989.4h11.8B**18.2B**
V10 1,1661,16311210.384A*4.6747.919%B*84.265%B++87.4A++N/A23313.3h1.7B*3.5B*
XM98 1,1681,1621408.3M++2.5948.014%A83.305%B*76.4A*N/A22215.2h1.7B**3.6B**
Deimos VA29 1,0601,0533103.397A++2.3282.043%A++13.58%D106.4A+N/A3659.9h1.7B**2.1B**
Ghost 8618561585.418B++0.2950.414%A+78.154%B++95.1A+N/A2519h1.6B**3.2B**
Parallax VX3 8328286512.738A++7.0348.823%A82.488%B+78.9A*N/A26010.5h1.7B*3.4B*
Supernova VPC 7866481648U642.2966.74%A++N/A135M**28.8S5514.8h2.3B**3.5B**
Damascus Edge 7006436,9450.093B**5.6231.425%C++9.487%B+2C*N/A7325.4h2.5C7.9C*
VE-A Lacerta 6536391524.204A*1.5133.09%B++29.108%B+84.1B*1.8C**3127.6h9.3B*28.2B*
NS-44B Commissioner 4444391692.598A3.1151.038%B**25.057%C+102.1B*1.2B**2904.3h3.1B+6.1B+
NS-15MB 353348784.462A*1.2529.932%B27.874%C-94.1B+1.4B+2953.7h9.8B+32.7B+
Serpent VE92 355348675.194M+0.5231.52%A21.552%C++102.4A*2.1A*3053.4h8.7B**27.6B*
Lancer VS22 526340379.189S3.4852.218%D--N/A51.5A*28.2B*4406.6h3.9B*7.5B*
Lasher X2 339334973.443A*2.2742.84%A++2.695%D111.3M1.7B+3483h18.2C*42.5B*
Blueshift VM5 324317388.342A**2.6326.939%A24.606%B+102.3M*2.3M+2803.1h12.6B**46.7B*
VLG Missile Launcher 4023161316S310.2960.456%B++1.266%C131.7M35.8A++6132.4h3.9A6.5A
Hornet Missiles 488315652.5S46.7976.13%A++N/A108.6B++59.7B+7882.9h7.4B*9.7B**
Rocklet Rifle 481282634.476S1.2465.056%A+N/A61.3A*43.3A+7744.6h34C**52.3B+
Blueshift VM5 280274387.211A++1.5026.394%A25.183%B+88.4M1.9A*2713.1h14.7C*55.7B+
CME 273267843.179M2.5334.991%A+34.832%A+56.8B++1.3B**1634.7h12.1B+34.6B++
PSA-02 Diamondback 270264505.28A*0.4332.706%B**26.515%C+80B*1.8B+3403.3h11.4B+34.8B++
Phaseshift VX-S 253251435.837B**0.1251.711%A++87.251%B*71.7A*N/A2123.5h2.1B+4.1B++
NS Decimator-B 363248703.543A+2.1765.094%C+1.21%D--72.9B33.8B*4833.4h3.2B+5B+
NS-30B Vandal 249248425.905B++0.1939.388%B36.29%B+99.2B*N/A2172.5h3.8B**9.7B++
VE-S Canis 247244514.784A**0.9333.68%B*24.59%C**128.4A*1.6B*5171.9h8B*23.6B+
Eclipse VE3A 216213633.381B+2.3330.722%B++20.188%C+50.7C++N/A2224.2h9.3B*30.4B*
Proximity Mine 2102102010.5A++4.7951.285%B*N/A210A+N/A6871h1.9C+3.7B+
Tank Mine 230179315.774A0.0656.806%A+N/A298.3M**85B++21190.6h1.7C**3.1A++
VE-H Maw 169169463.674A2.0427.373%C+28.994%C+80.5B+N/A3812.1h8.9B+32.4B+
Proton II PPA-H 171165282.5S76.7943.669%B+N/A165A6C+6401h8.8B20.2B+
L-30R Vektor 229155351.667U45.9545.625%B+N/A16.8B++8C+1049.2h54.8C*120B+
Halberd-H SE 1911531153M147.2966.841%B*N/A153A**38B*9191h3.3B*5B*
SVA-88 141138275.111A++0.6031.014%B**29.71%B86.3B*1.9A++3131.6h10B+32.3B++
S1 187134353.829S1.8870.588%A+1.493%D89.3S35.3M7081.5h2.9A++4.1B**
Plasma Grenade 1271251125N/A119.2958.073%AN/A625C*10C+31940.2h3.6C+6.1B+
M60-A Bulldog 1331251125U119.2972.844%M*N/A250S16A++6480.5h3.6A5A+
M12 Kobalt 120115338.333B*32.6239.195%M**20%B191.7M+8.3A++8950.6h19.7C+50.1B+
Fatestealer 102101462.196U3.5244.603%B++27.723%B+40.4B++N/A842.5h2.2C**4.9B+
Lumine Edge 101100422.381S3.3340.698%B**20%B+71.4SN/A2891.4h1.1B*2.6B+
NS-44L "Ravenous" Blackhand 9392194.842B*0.8751.487%B++47.826%C++57.5B+N/A1401.6h3B*5.8B*
Eidolon VE33 8077213.667B**2.0536.371%B**32.468%B++59.2B**2.3A**3071.3h5.5B**15.2B**
Saron HRB-H 10674710.571B*4.8662.83%B*2.703%A92.5M40A+5540.8h13.2B**21A
AM7-XOXO 88741210.612C5.1067.225%B+24.324%C*11C2.1C-666.7h8.7C*12.9B
Nightshade 86686950.098A++5.6182.788%B*4.412%D-1.9C+N/A1134.9h26.8C*32.4C**
Soldier Soaker 5252182.889A2.8251.504%A++13.462%C+86.7B*N/A2440.6h5.3B++10.2B**
Coyote Missiles 7751124.25B1.4662.854%AN/A34C17.3C-3811.5h54.8D87.3C+
CAS 14-E 5350316.667C+10.9548.341%A*8%S500S30S15750.1h14.3B**29.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1831,5121.9h
Spawn Beacon28080.7h
Medical Applicator3414,0581h
Nanite Revive Grenade03550.1h
AE Medical Applicator6855,0793.5h
AE Nano-Armor Kit194117,0686.5h
Motion Spotter51,4730.9h
NS-7G PDW02120h
Shield Recharging Field161,7130.6h
Ammunition Package36970.2h
Snowman Soldier11220.1h
Nano-Repair Grenade01360h
Hardlight Barrier62230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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