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Legate RobaniviscVS[R3ST] RobaniviscVS
VS BR 71

KDR: 5.38

Score: 12.5m

Last Seen: Aug 18th, 2019 1:11 AM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 144
Level Progress (to 72): 88%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Supernova PC Pulsar C NS-11C Saron Laser Cannon Beamer VS3 Solstice VE3 Solstice Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,773,263 MLG Score: 7013
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.681%29.616%96816119810,9503.770661.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.834%2.064A*1.108B**-1.069D*HEAD ++ (~13.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.612B+8.80.358C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.383%1.019%3032312113,33817098719.5205338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.3%0.824B++-0.69D0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.686B+22.70.569B+28.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.771%0.493%1751112131,2171604287.60625284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61B**3.91B**2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.83%2.703%1371121374118950.62184977%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.446A**-0.431C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.827B++13.20.676B+7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.355%82.738%137412103,1053071410.0812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.298%1.928A++1.036B**-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.634B+1.70.456B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.108%16.684%137312111,936343165.64431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.647%0.129C++0.717B++3.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.408B3.20.308C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 144
12.5m370.2%729 (43.7k)643 (38.6k)5.382428,9255,3745.7141871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214305333.799%24.239%81903:3716

8% Combat Medic29% Engineer10% Heavy Assault17% Infiltrator34% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 12:48 AMAug 7th, 2019 1:47 AMAug 18th, 2019 9:32 AM (2d) (PST)Aug 17th, 2019 10:14 PM (2d) (PST)Aug 17th, 2019 9:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2641711,0931.4840.2760.3606.0360.1477013

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,82210,26965,553891722362938,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.9h/13.5d 1,783 7,011 8,709 117.7k 532 1,114 2,862 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,176
Deaths:257
KDR:4.576
Accuracy:28.908% A+
HSR:31.548% B**
NS-15M1
A++
Kills:464
Deaths:97
KDR:4.784
Accuracy:31.266% A++
HSR:36.638% A++
VE-H Maw
B++
Kills:121
Deaths:33
KDR:3.667
Accuracy:27.644% B+
HSR:32.231% B++
Kills:1,761
Deaths (as Heavy Assault):387
Deaths (to Heavy Assaults):1,381
KDR:4.55039
Kill Difference:1,374
Playtime:33.310 hours
Usage:10%
Score:1.069m
Score/min:535
Accuracy (listed only):29.273%
HSR (listed only):33.472%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,211
Deaths:277
KDR:4.372
Accuracy:32.986% A++
HSR:27.250% B++
NS-11C
A*
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:32.550% A++
HSR:30.956% A*
Solstice VE3
A+
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:30.807% A+
HSR:23.644% B++
Solstice Burst
A
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:33.369% A
HSR:31.351% B**
VE-C Horizon
B**
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:41.894% B**
HSR:26.083% B
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pandora VX25
A++
Kills:610
Deaths:138
KDR:4.420
Accuracy:56.754% A++
HSR:13.771% C
Serpent VE92
A++
Kills:348
Deaths:67
KDR:5.194
Accuracy:31.892% A++
HSR:21.552% C**
Eclipse VE3A
B*
Kills:192
Deaths:48
KDR:4
Accuracy:30.936% B*
HSR:21.354% C*
Deimos VA29
A
Kills:156
Deaths:44
KDR:3.545
Accuracy:76.923% A
HSR:12.821% D
Kills:9,587
Deaths (as Light Assault):2,184
Deaths (to Light Assaults):1,198
KDR:4.38965
Kill Difference:7,403
Playtime:109.792 hours
Usage:34%
Score:4.498m
Score/min:683
Accuracy (listed only):43.100%
HSR (listed only):21.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,211
Deaths:277
KDR:4.372
Accuracy:32.986% A++
HSR:27.250% B++
NS-11C
A*
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:32.550% A++
HSR:30.956% A*
Solstice VE3
A+
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:30.807% A+
HSR:23.644% B++
Solstice Burst
A
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:33.369% A
HSR:31.351% B**
VE-C Horizon
B**
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:41.894% B**
HSR:26.083% B
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pandora VX25
A++
Kills:610
Deaths:138
KDR:4.420
Accuracy:56.754% A++
HSR:13.771% C
VE-LR Obelisk
A*
Kills:384
Deaths:69
KDR:5.565
Accuracy:44.926% A*
HSR:41.406% B**
Serpent VE92
A++
Kills:348
Deaths:67
KDR:5.194
Accuracy:31.892% A++
HSR:21.552% C**
Eclipse VE3A
B*
Kills:192
Deaths:48
KDR:4
Accuracy:30.936% B*
HSR:21.354% C*
Deimos VA29
A
Kills:156
Deaths:44
KDR:3.545
Accuracy:76.923% A
HSR:12.821% D
Kills:9,971
Deaths (as Engineer):2,253
Deaths (to Engineers):862
KDR:4.42565
Kill Difference:7,718
Playtime:94.963 hours
Usage:29%
Score:4.021m
Score/min:706
Accuracy (listed only):43.253%
HSR (listed only):23.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:1,176
Deaths:284
KDR:4.141
Accuracy:32.378% A++
HSR:29.762% A
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pandora VX25
A++
Kills:610
Deaths:138
KDR:4.420
Accuracy:56.754% A++
HSR:13.771% C
Corvus VA55
A++
Kills:383
Deaths:102
KDR:3.755
Accuracy:33.689% A++
HSR:29.504% B*
Deimos VA29
A
Kills:156
Deaths:44
KDR:3.545
Accuracy:76.923% A
HSR:12.821% D
Kills:4,669
Deaths (as Combat Medic):1,218
Deaths (to Combat Medics):525
KDR:3.83333
Kill Difference:3,451
Playtime:26.308 hours
Usage:8%
Score:1.212m
Score/min:768
Accuracy (listed only):50.957%
HSR (listed only):19.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
A++
Kills:1,184
Deaths:436
KDR:2.716
Accuracy:38.021% A++
HSR:29.645% B*
V10
B**
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:47.919% B**
HSR:84.265% B*
XM98
A++
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:48.014% A++
HSR:83.305% B**
Ghost
A++
Kills:710
Deaths:136
KDR:5.221
Accuracy:50.242% A++
HSR:79.437% B**
NS-44G Commissioner
A+
Kills:513
Deaths:187
KDR:2.743
Accuracy:53.470% A+
HSR:24.561% C++
NS-30B Vandal
A
Kills:175
Deaths:35
KDR:5
Accuracy:38.909% B++
HSR:39.429% A
NS-44L "Ravenous" Blackhand
B*
Kills:74
Deaths:14
KDR:5.286
Accuracy:51.059% B*
HSR:43.243% C+
Parallax VX3
B++
Kills:70
Deaths:5
KDR:14
Accuracy:44% B++
HSR:81.429% B+
AM7-XOXO
B**
Kills:59
Deaths:98
KDR:0.602
Accuracy:69.895% B**
HSR:27.119% B+
Soldier Soaker
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:51.504% A++
HSR:13.462% C+
Kills:5,162
Deaths (as Infiltrator):1,181
Deaths (to Infiltrators):757
KDR:4.37087
Kill Difference:3,981
Playtime:55.750 hours
Usage:17%
Score:1.469m
Score/min:439
Accuracy (listed only):49.303%
HSR (listed only):50.589%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:297
Deaths:31
KDR:9.581
Accuracy:26.485% A
HSR:24.579% B+
Blueshift VM5
A
Kills:253
Deaths:31
KDR:8.161
Accuracy:25.926% A
HSR:25.296% B++
Kills:550
Deaths (as MAX Suit):31
Deaths (to MAX Suits):195
KDR:17.74194
Kill Difference:519
Playtime:4.262 hours
Usage:1%
Score:0.262m
Score/min:1,024
Accuracy (listed only):26.205%
HSR (listed only):24.938%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,187
V. Kills:543 218%
Deaths:172
KDR:6.901
Accuracy:39.661% A
KPH:67.400 S
VKPH:30.800 M*
Dual Photon Pods
A+
Kills:1,169
V. Kills:218 N/A
Deaths:52
KDR:22.481
Accuracy:64.847% A+
KPH:124.400 B*
VKPH:23.200 B+
Light PPA
S
Kills:982
V. Kills:104 N/A
Deaths:72
KDR:13.639
Accuracy:52.963% A++
KPH:144.600 M++
VKPH:15.300 S
Maelstrom Turbo Laser
S
Kills:264
V. Kills:122 215%
Deaths:
KDR:
Accuracy:42.775% A*
KPH:155.700 S
VKPH:71.900 S
Hornet Missiles
B*
Kills:163
V. Kills:91 177%
Deaths:6
KDR:27.167
Accuracy:76.727% A++
KPH:117.400 B*
VKPH:65.500 B*
Kills:3,765 (2,433 + 0)
Deaths:302
KDR:12.467
VKDR:3.570
Vehicle Kills:1,078
Kill Difference:3,463
Playtime:36.875 hours
Usage:11%
Score:1.187m
Score/min:537
Piloting Accuracy:42.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,217
V. Kills:426 285%
Deaths:28
KDR:43.464
Accuracy:65.771% A++
KPH:82.100 S
VKPH:28.700 S
Kills:1,217 (1,217 + 0)
Deaths:28
KDR:43.464
VKDR:15.214
Vehicle Kills:426
Kill Difference:1,189
Playtime:14.829 hours
Usage:5%
Score:0.375m
Score/min:422
Driving Accuracy:65.771%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:138
V. Kills:5 N/A
Deaths:2
KDR:69
Accuracy:41.342% B+
KPH:168.400 A++
VKPH:6.100 C+
Halberd-H SE
A**
Kills:81
V. Kills:22 352%
Deaths:
KDR:
Accuracy:66.307% B++
KPH:146.500 A**
VKPH:39.800 A
Saron HRB-H
M**
Kills:74
V. Kills:32 224%
Deaths:7
KDR:10.571
Accuracy:62.830% B*
KPH:98.200 M**
VKPH:42.500 A++
Kills:293 (0 + 293)
Deaths:9
KDR:32.556
VKDR:6.556
Vehicle Kills:59
Kill Difference:284
Playtime:2.126 hours
Usage:1%
Score:0.084m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:62.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,5671,2791777.226S1.8432.504%AN/A376.2S84.7M**22503.4h0.9B**2.7B**
Supernova PC 1,6431,2172843.464S38.0865.771%A++N/A82.2S28.8S42214.8h3.9B*6B**
Pulsar C 1,2341,2112774.372A++1.0132.986%A++27.25%B++105.3M*2S30911.5h8.3B**25.2B*
NS-11C 1,2201,1922105.676S0.2932.55%A++30.956%A*113.5S2.7S36910.5h9.9B**30.4B**
Saron Laser Cannon 1,7301,1871726.901A++1.5239.661%A1.432%C--67.4S30.9M*42017.6h43.1B**108.6A
Beamer VS3 1,2261,1844362.716M2.6738.021%A++29.645%B*113.8S4S32410.4h7.7B+20.2B
Solstice VE3 1,1891,1803303.576S1.8130.807%A+23.644%B++73.8M*N/A24616h10.3B**33.5B+
Solstice Burst 1,1941,1772105.605M++0.2233.369%A31.351%B**109A**1.6A++30710.8h9.8B**29.4B*
VE-C Horizon 1,1941,1772105.605M+0.2241.894%B**26.083%B127.9A**1.8B*2759.2h10.5B**25.1B**
Pulsar VS1 1,1931,1762844.141M*1.2432.378%A++29.762%A78.9M++1.1A+29314.9h10.7A33.1B**
Orion VS54 1,1801,1762574.576A*0.8128.908%A+31.548%B**85.8A*N/A27213.7h9.7B**33.6B
NS Baron G5 1,1881,1743173.703M*1.6863.491%A++14.31%C+108.7M**1.3A*36810.8h3.7B*5.8C++
Thanatos VE70 1,1801,1703333.514M++1.8742.504%C**18.718%B+84.8M+N/A27313.8h3.4B**8.1B*
Dual Photon Pods 1,3871,1695222.481A**17.1064.847%A+N/A124.4B*23.2B+4899.4h11.8A18.2B**
V10 1,1661,16311210.384M+5.0047.919%B**84.265%B*87.4A**N/A23213.3h1.7B**3.5B**
XM98 1,1681,1621408.3M**2.9248.014%A++83.305%B**76.4M++N/A21915.2h1.7A3.6B**
Light PPA 1,0869827213.639A++8.2652.963%A++1.324%C++144.4M++15.3S6776.8h10.9B20.7B+
Ghost 7157101365.221B*0.1650.242%A++79.437%B**94.7A*N/A2347.5h1.6B**3.2B**
Pandora VX25 6146101384.42A*0.9656.754%A++13.771%C113MN/A5625.4h3.1B**5.5B**
NS-44G Commissioner 5235131872.743A+2.6453.47%A+24.561%C++131.5A++2.6S4023.9h3.3B6.1B++
Damascus Edge 5244794,5340.106A++5.2833.042%B11.065%B+2.3C++N/A7210.6h2.4C+7.4B
NS-15M1 472464974.784A**0.6031.266%A++36.638%A++98.7A*1.7M++3094.7h9.2A29.5B*
VE-LR Obelisk 392384695.565A*0.1844.926%A*41.406%B**112.9M*2.4M+5273.4h4A9A
Corvus VA55 3933831023.755M++1.6333.689%A++29.504%B*75.1A**2M**2805.1h9.2A27.4B**
Serpent VE92 355348675.194M**0.1931.892%A++21.552%C**102.4M++2.1S2883.4h8.7A27.2B**
Blueshift VM5 303297319.581M+4.2026.485%A24.579%B+114.2S2.3M**2992.6h12.1A45.6B**
Maelstrom Turbo Laser 3862641264U258.6242.775%A*1.136%D-155.3S71.8S11921.7h25.5A59.7A
Blueshift VM5 259253318.161A**2.7825.926%A25.296%B++97.3M**2.3M*2802.6h14.3B+55.3B++
Rocklet Rifle 403237465.152S0.2365.015%AN/A64.1M+44.9A++7623.7h32.6B+50.2B++
Lancer VS22 345222258.88S3.5053.337%D--N/A46.3M++25.6A3844.8h4.3B**8.1B*
Eclipse VE3A 194192484B**1.3830.936%B*21.354%C*68.6B**N/A2512.8h9.1B**29.5B**
NS-30B Vandal 175175355A*0.3838.909%B++39.429%A92.1B**N/A1961.9h3.7B**9.4B*
Hornet Missiles 254163627.167S21.7876.727%A++N/A116.4B*65B*8451.4h7B+9.1B*
Deimos VA29 158156443.545A*1.8476.923%A12.821%D120M1.5B*4661.3h1.8B**2.3B++
Proton II PPA-H 143138269S63.6241.342%B+N/A172.5A++6.3C+6140.8h8.8B+21.4B+
S1 187134353.829S1.5570.718%A+1.493%D89.3S35.3M++6361.5h2.9A++4.1A+
Proximity Mine 129129149.214A++3.8351.554%B**N/A184.3AN/A6290.7h2.2D4.2B+
VE-H Maw 121121333.667A++1.7227.644%B+32.231%B++71.2B++N/A3351.7h9.2B++33.4B+
Frag Grenade 1131111111N/A105.6257.864%A++N/A555C**10C++25010.2h3.5B6.1B++
NS Decimator-B 154107234.652A**0.7365.729%C*N/A71.3B+31.3B+4481.5h3.5B+5.3B+
Tank Mine 1321031010.3M**4.9267.925%A**N/A343.3S96.7A25480.3h1.7B+2.6A*
Fatestealer 102101462.196U3.1944.603%B*27.723%B+40.4B+N/A842.5h2.2B+4.9B*
Lumine Edge 101100422.381S3.0040.698%A20%B+71.4SN/A2811.4h1.1B++2.6B+
Lasher X2 8683282.964M+2.4247.223%M+2.41%D-92.2M++3.3A**2660.9h16.1B*34.1B**
Halberd-H SE 10381181S75.6266.307%B++N/A135A*36.7B**9090.6h3A+4.6A+
Saron HRB-H 10674710.571B**5.1962.83%B*2.703%B**92.5M**40A++5110.8h13.2A+21A+
NS-44L "Ravenous" Blackhand 7574145.286A++0.1051.059%B*43.243%C+74A+1A*1591h2.9B**5.7B*
Parallax VX3 7070514M+8.6244%B++81.429%B+87.5M**N/A3010.8h1.6B**3.6B**
AM7-XOXO 6959980.602C4.7869.895%B**27.119%B+10.9C1.9C605.4h9.1B+12.9B*
Soldier Soaker 5252182.889A+2.4951.504%A++13.462%C+86.7AN/A2350.6h5.3B+10.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14960.4h
Nano-Armor Kit1831,5121.9h
AE Nano-Armor Kit5142,2572.1h
AE Medical Applicator3121,4651.3h
Nanite Revive Grenade02100.1h
Medical Applicator3414,0581h
Motion Spotter41,0500.7h
Ammunition Package22630.1h
Nano-Repair Grenade0700h
Snowman Soldier11220.1h
Hardlight Barrier31040.1h
Shield Recharging Field78600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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