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Praetor RobaniviscVS[KOJ] RobaniviscVS
VS BR 85

KDR: 4.89

Score: 5.7m

Last Seen: Jan 1st, 2019 2:49 AM
- OFFLINE - 1155.6 hour(s)

Battle Rank 85 - Vanu Sovereignty on Connery
Level Progress (to 86): 27%
Level 100 Progress: 30% 344h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Orion VS54 Solstice VE3 Thanatos VE70 Dual Photon Pods XM98 Saron Laser Cannon Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,447,203 MLG Score: 5953
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.642%28.212%893910135,7213.657931.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.876%2.065A*1.159B**-0.011C+HEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.608B+9.30.35C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.198%0.752%4082310192,65810370325.8058378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.275%0.817B++-0.783D-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.693B+22.30.579B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.655%2.703%242110217466731.10448100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.461A**-0.422C---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.825B++12.90.671B+7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.902%82.721%242210201,27914968.52667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.396%1.933A++1.022B**-1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.70.451B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.09%18.271%242210201,226167127.29762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.787%0.139C++0.746B++3.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B3.40.307C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m329.8%638 (38.3k)563 (33.8k)4.8936913,8102,8225.1856885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022136634.878%22.23%77503:366

7% Combat Medic31% Engineer14% Heavy Assault16% Infiltrator32% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 12:48 AMSep 2nd, 2017 5:25 AMJan 31st, 2019 2:47 AM (18d) (PST)Jan 1st, 2019 1:11 AM (48d) (PST)Dec 31st, 2018 10:49 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1361509861.3610.2780.3034.9450.1385953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,1628,97659,186821718297833,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
169.1h/7d 824 3,070 3,397 50.2k 233 555 1,400 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,176
Deaths:257
KDR:4.576
Accuracy:28.908% A+
HSR:31.548% B**
VE-H Maw
B++
Kills:121
Deaths:33
KDR:3.667
Accuracy:27.644% B
HSR:32.231% B++
Kills:1,297
Deaths (as Heavy Assault):290
Deaths (to Heavy Assaults):715
KDR:4.47241
Kill Difference:1,007
Playtime:22.936 hours
Usage:14%
Score:0.688m
Score/min:500
Accuracy (listed only):28.276%
HSR (listed only):31.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,204
Deaths:274
KDR:4.394
Accuracy:33.024% A++
HSR:27.243% B++
Solstice VE3
A+
Kills:1,174
Deaths:328
KDR:3.579
Accuracy:30.747% A+
HSR:23.765% B++
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Solstice Burst
B**
Kills:374
Deaths:67
KDR:5.582
Accuracy:32.639% B**
HSR:29.679% B*
NS Baron G5
A++
Kills:303
Deaths:96
KDR:3.156
Accuracy:63.400% A++
HSR:8.911% D*
Serpent VE92
A+
Kills:119
Deaths:24
KDR:4.958
Accuracy:30.441% A+
HSR:21.008% C*
Deimos VA29
A*
Kills:56
Deaths:16
KDR:3.500
Accuracy:84.328% A*
HSR:8.929% D*
Kills:4,400
Deaths (as Light Assault):1,138
Deaths (to Light Assaults):624
KDR:3.86643
Kill Difference:3,262
Playtime:54.617 hours
Usage:32%
Score:2.003m
Score/min:611
Accuracy (listed only):45.298%
HSR (listed only):19.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,204
Deaths:274
KDR:4.394
Accuracy:33.024% A++
HSR:27.243% B++
Solstice VE3
A+
Kills:1,174
Deaths:328
KDR:3.579
Accuracy:30.747% A+
HSR:23.765% B++
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Solstice Burst
B**
Kills:374
Deaths:67
KDR:5.582
Accuracy:32.639% B**
HSR:29.679% B*
NS Baron G5
A++
Kills:303
Deaths:96
KDR:3.156
Accuracy:63.400% A++
HSR:8.911% D*
Serpent VE92
A+
Kills:119
Deaths:24
KDR:4.958
Accuracy:30.441% A+
HSR:21.008% C*
Deimos VA29
A*
Kills:56
Deaths:16
KDR:3.500
Accuracy:84.328% A*
HSR:8.929% D*
Kills:4,400
Deaths (as Engineer):1,138
Deaths (to Engineers):488
KDR:3.86643
Kill Difference:3,262
Playtime:52.384 hours
Usage:31%
Score:1.922m
Score/min:612
Accuracy (listed only):45.298%
HSR (listed only):19.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A+
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:48.014% A+
HSR:83.305% B**
Beamer VS3
A+
Kills:662
Deaths:281
KDR:2.356
Accuracy:37.728% A+
HSR:30.514% B**
NS-30B Vandal
A+
Kills:175
Deaths:35
KDR:5
Accuracy:38.909% B+
HSR:39.429% A+
V10
B*
Kills:117
Deaths:14
KDR:8.357
Accuracy:46.895% B*
HSR:76.923% C+
Soldier Soaker
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:51.504% A++
HSR:13.462% C
Kills:2,168
Deaths (as Infiltrator):488
Deaths (to Infiltrators):408
KDR:4.44262
Kill Difference:1,680
Playtime:26.253 hours
Usage:16%
Score:0.658m
Score/min:418
Accuracy (listed only):44.610%
HSR (listed only):48.726%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pulsar VS1
A++
Kills:716
Deaths:185
KDR:3.870
Accuracy:32.142% A++
HSR:26.536% B*
NS Baron G5
A++
Kills:303
Deaths:96
KDR:3.156
Accuracy:63.400% A++
HSR:8.911% D*
Deimos VA29
A*
Kills:56
Deaths:16
KDR:3.500
Accuracy:84.328% A*
HSR:8.929% D*
Kills:2,245
Deaths (as Combat Medic):630
Deaths (to Combat Medics):261
KDR:3.56349
Kill Difference:1,615
Playtime:11.917 hours
Usage:7%
Score:0.423m
Score/min:592
Accuracy (listed only):55.594%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,169
V. Kills:218 N/A
Deaths:52
KDR:22.481
Accuracy:64.847% A+
KPH:124.400 B*
VKPH:23.200 B+
Saron Laser Cannon
S
Kills:907
V. Kills:417 217%
Deaths:135
KDR:6.719
Accuracy:39.830% A
KPH:65.100 S
VKPH:29.900 M++
Light PPA
S
Kills:582
V. Kills:68 N/A
Deaths:49
KDR:11.878
Accuracy:54.111% A++
KPH:146.900 M++
VKPH:17.200 S
Kills:2,658 (1,489 + 0)
Deaths:236
KDR:11.263
VKDR:2.979
Vehicle Kills:703
Kill Difference:2,422
Playtime:27.284 hours
Usage:16%
Score:0.813m
Score/min:497
Piloting Accuracy:54.111%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:51
V. Kills:25 196%
Deaths:6
KDR:8.500
Accuracy:63.818% A++
KPH:44.800 A*
VKPH:22 S
Kills:51 (51 + 0)
Deaths:6
KDR:8.500
VKDR:4.167
Vehicle Kills:25
Kill Difference:45
Playtime:1.138 hours
Usage:1%
Score:0.019m
Score/min:281
Driving Accuracy:63.818%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:109
V. Kills:3 N/A
Deaths:2
KDR:54.500
Accuracy:38.801% C*
KPH:155.300 A+
VKPH:4.300 D
Saron HRB-H
M**
Kills:74
V. Kills:32 224%
Deaths:6
KDR:12.333
Accuracy:62.655% B*
KPH:99.100 M**
VKPH:42.900 A++
Kills:183 (0 + 183)
Deaths:8
KDR:22.875
VKDR:4.375
Vehicle Kills:35
Kill Difference:175
Playtime:1.449 hours
Usage:1%
Score:0.045m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:62.655%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,2271,2042744.394A*0.5033.024%A++27.243%B++105.6M++2S30111.4h8.3B**25.2B*
Orion VS54 1,1801,1762574.576A*0.3228.908%A+31.548%B**85.8A**N/A25513.7h9.7B**33.6B
Solstice VE3 1,1831,1743283.579S1.3130.747%A+23.765%B++73.8M**N/A23315.9h10.3B**33.6B+
Thanatos VE70 1,1801,1703333.514M++1.3842.504%C**18.718%B+84.8M+N/A26913.8h3.4B**8.1B*
Dual Photon Pods 1,3871,1695222.481A**17.5964.847%A+N/A124.4B*23.2B+4879.4h11.8A18.2B**
XM98 1,1681,1621408.3M*3.4148.014%A+83.305%B**76.4A*N/A21815.2h1.7A3.6B**
Saron Laser Cannon 1,3249071356.719A++1.8339.83%A1.433%D65.3S30M++39813.9h43B**107.9A
Pulsar VS1 7267161853.87M++1.0232.142%A++26.536%B*82.3M*1.1A++2708.7h10.5A32.6B**
Beamer VS3 6786622812.356A*2.5437.728%A+30.514%B**95.9M*2.3A*2856.9h8.2B+21.7B
Light PPA 6505824911.878A6.9854.111%A++N/A145.5M++17S8664h11.3B20.8B+
C-4 706564816.963M**2.0730.919%B**N/A331.8S83.5M**20541.7h0.9B**2.9B**
Solstice Burst 384374675.582M++0.6932.639%B**29.679%B*124.7M++3.3S4923h10B**30.7B*
Damascus Edge 3363172,4440.13A*4.7633.025%B13.88%A2.7B**N/A8117.2h2.3C+6.8B+
NS Baron G5 309303963.156M1.7463.4%A++8.911%D*104.5M*2.1S3202.9h3.9B++6.1C++
NS-30B Vandal 175175355A*0.1138.909%B+39.429%A+92.1AN/A1901.9h3.7B**9.4B*
S1 187134353.829S1.0670.718%A+1.493%D89.3S35.3M++5661.5h2.9A++4.1A+
Rocklet Rifle 220129274.778S0.1263.695%AN/A58.6A**41.4A+6842.2h33B+51.7B+
VE-H Maw 121121333.667A+1.2327.644%B32.231%B++71.2B++N/A2621.7h9.2B++33.4B+
Serpent VE92 120119244.958M**0.0630.441%A+21.008%C*91.5M+N/A3161.3h9.8B*32.1B*
V10 117117148.357A*3.4646.895%B*76.923%C+68.8A++N/A2721.7h1.9B++4B*
Proton II PPA-H 112109254.5M**49.6138.801%C*N/A155.7A+4.3D5830.7h9B+23.1B+
Lumine Edge 101100422.381S2.5140.698%A20%B+71.4SN/A2711.4h1.1B++2.6B++
Saron HRB-H 10674612.333A+7.4462.655%B*2.703%B**105.7M**45.7A*4570.7h12.9A20.7A
Lancer VS22 11372174.235S0.6652.252%D*N/A37.9M+21.6A+3221.9h4.8B*9.3B*
Deimos VA29 5856163.5A*1.3984.328%A*8.929%D*140M**5S3890.4h2B++2.4B++
Proximity Mine 5656105.6B+0.7150.813%B**N/A140B+N/A5370.4h2.2D4.4C**
Frag Grenade 5252152N/A47.1155.202%AN/A520C++N/A21630.1h3.7C*6.7B+
Soldier Soaker 5252182.889A++2.0051.504%A++13.462%C86.7AN/A1910.6h5.3B+10.2B**
Supernova PC 765168.5B+3.6163.818%A++N/A46.4A*22.7S2811.1h4.4B+6.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24650.3h
Snowman Soldier11220.1h
Spawn Beacon02200.2h
Nano-Armor Kit1831,4361.9h
Nanite Revive Grenade01050h
Medical Applicator3414,0581h
Ammunition Package21590h

Check the help document for the dictionary if you want to learn more about words used here.


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