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Praetor RobaniviscVS[KOJ] RobaniviscVS
VS BR 82

KDR: 4.91

Score: 5.2m

Last Seen: Nov 16th, 2018 11:59 PM
- OFFLINE - 11.9 hour(s)

Battle Rank 82 - Vanu Sovereignty on Connery - Outfit Member of Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 43
Level Progress (to 83): 35%
Level 100 Progress: 28% 357h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Orion VS54 Solstice VE3 Thanatos VE70 XM98 Dual Photon Pods Saron Laser Cannon Beamer VS3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,693,650 MLG Score: 6150
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.52%28.038%884810144,8723.404611.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.045%2.055A*1.156B**-0.141CHEAD ++ (~12.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.612B+9.20.359C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.36%0.753%4451310192,5239068428.0333368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.2%0.83B++-0.789D-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.687B+22.80.569B+27.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.408%2.778%297110217253661.35849107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.442A**-0.399C---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.825B++12.90.67B+7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.931%83.006%297210201,27113569.34559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.314%1.933A++1.043B**-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.63B+1.70.45B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.09%18.271%297210201,226151128.06579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.787%0.144C++0.762B++3.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B3.40.307C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers of Johari[KOJ] Keepers of Johari
VS outfit on Connery

Members: 43
5.2m330.8%637 (38.2k)562 (33.7k)4.914912,5332,5505.2070682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022124036.036%22.357%80603:385

31% Engineer14% Heavy Assault17% Infiltrator34% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 12:48 AMSep 2nd, 2017 5:25 AMDec 8th, 2018 7:05 PM (2d) (PST)Nov 16th, 2018 8:53 PM (23d) (PST)Nov 16th, 2018 7:59 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1411469951.3510.2750.3024.9340.1416150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,4788,78959,689811618296833,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
154.7h/6.4d 745 2,802 3,060 45.8k 203 496 1,309 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,176
Deaths:257
KDR:4.576
Accuracy:28.908% A++
HSR:31.548% B**
VE-H Maw
B*
Kills:100
Deaths:28
KDR:3.571
Accuracy:27.511% B+
HSR:33% B*
Kills:1,276
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):656
KDR:4.47719
Kill Difference:991
Playtime:21.450 hours
Usage:14%
Score:0.644m
Score/min:500
Accuracy (listed only):28.210%
HSR (listed only):32.274%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,204
Deaths:274
KDR:4.394
Accuracy:33.024% A++
HSR:27.243% B*
Solstice VE3
A+
Kills:1,174
Deaths:328
KDR:3.579
Accuracy:30.747% A+
HSR:23.765% B++
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
NS Baron G5
A++
Kills:284
Deaths:90
KDR:3.156
Accuracy:62.959% A++
HSR:9.155% D*
Serpent VE92
A+
Kills:108
Deaths:19
KDR:5.684
Accuracy:30.478% A+
HSR:18.519% C
Deimos VA29
A*
Kills:56
Deaths:16
KDR:3.500
Accuracy:84.328% A*
HSR:8.929% D*
Kills:3,996
Deaths (as Light Assault):1,060
Deaths (to Light Assaults):566
KDR:3.76981
Kill Difference:2,936
Playtime:52.455 hours
Usage:34%
Score:1.899m
Score/min:603
Accuracy (listed only):47.340%
HSR (listed only):17.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,204
Deaths:274
KDR:4.394
Accuracy:33.024% A++
HSR:27.243% B*
Solstice VE3
A+
Kills:1,174
Deaths:328
KDR:3.579
Accuracy:30.747% A+
HSR:23.765% B++
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
NS Baron G5
A++
Kills:284
Deaths:90
KDR:3.156
Accuracy:62.959% A++
HSR:9.155% D*
Serpent VE92
A+
Kills:108
Deaths:19
KDR:5.684
Accuracy:30.478% A+
HSR:18.519% C
Deimos VA29
A*
Kills:56
Deaths:16
KDR:3.500
Accuracy:84.328% A*
HSR:8.929% D*
Kills:3,996
Deaths (as Engineer):1,060
Deaths (to Engineers):438
KDR:3.76981
Kill Difference:2,936
Playtime:47.599 hours
Usage:31%
Score:1.737m
Score/min:608
Accuracy (listed only):47.340%
HSR (listed only):17.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A+
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:48.014% A+
HSR:83.305% B**
Beamer VS3
A++
Kills:623
Deaths:265
KDR:2.351
Accuracy:38.036% A++
HSR:29.856% B**
NS-30B Vandal
B**
Kills:175
Deaths:35
KDR:5
Accuracy:38.909% B++
HSR:39.429% B**
V10
B**
Kills:109
Deaths:13
KDR:8.385
Accuracy:47.126% B**
HSR:79.817% C**
Soldier Soaker
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:51.504% A++
HSR:13.462% C
Kills:2,121
Deaths (as Infiltrator):471
Deaths (to Infiltrators):380
KDR:4.50318
Kill Difference:1,650
Playtime:26.035 hours
Usage:17%
Score:0.654m
Score/min:418
Accuracy (listed only):44.718%
HSR (listed only):49.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pulsar VS1
A++
Kills:312
Deaths:98
KDR:3.184
Accuracy:32.150% A++
HSR:25.641% B++
NS Baron G5
A++
Kills:284
Deaths:90
KDR:3.156
Accuracy:62.959% A++
HSR:9.155% D*
Deimos VA29
A*
Kills:56
Deaths:16
KDR:3.500
Accuracy:84.328% A*
HSR:8.929% D*
Kills:1,822
Deaths (as Combat Medic):537
Deaths (to Combat Medics):228
KDR:3.39292
Kill Difference:1,285
Playtime:6.159 hours
Usage:4%
Score:0.266m
Score/min:719
Accuracy (listed only):55.485%
HSR (listed only):15.611%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,141
V. Kills:215 N/A
Deaths:50
KDR:22.820
Accuracy:64.844% A+
KPH:122.400 B*
VKPH:23.100 B+
Saron Laser Cannon
S
Kills:892
V. Kills:409 218%
Deaths:129
KDR:6.915
Accuracy:40.130% A
KPH:66.300 S
VKPH:30.400 M*
Light PPA
S
Kills:490
V. Kills:60 N/A
Deaths:40
KDR:12.250
Accuracy:54.260% A++
KPH:145.100 M++
VKPH:17.800 S
Kills:2,523 (1,382 + 0)
Deaths:219
KDR:11.521
VKDR:3.123
Vehicle Kills:684
Kill Difference:2,304
Playtime:26.149 hours
Usage:17%
Score:0.781m
Score/min:498
Piloting Accuracy:54.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:89
V. Kills:3 N/A
Deaths:2
KDR:44.500
Accuracy:37.953% C++
KPH:154.100 A
VKPH:5.200 C
Saron HRB-H
M*
Kills:72
V. Kills:31 225%
Deaths:6
KDR:12
Accuracy:62.408% B*
KPH:97.800 M*
VKPH:42.100 A+
Kills:161 (0 + 161)
Deaths:8
KDR:20.125
VKDR:4.250
Vehicle Kills:34
Kill Difference:153
Playtime:1.314 hours
Usage:1%
Score:0.041m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:62.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,2271,2042744.394A*0.5233.024%A++27.243%B*105.6M*2S30111.4h8.3B**25.2B*
Orion VS54 1,1801,1762574.576A*0.3428.908%A++31.548%B**85.8MN/A25313.7h9.7B**33.6B
Solstice VE3 1,1831,1743283.579S1.3430.747%A+23.765%B++74.3M**N/A23215.8h10.3B*33.6B+
Thanatos VE70 1,1801,1703333.514M++1.4042.504%C**18.718%B+84.8M++N/A26913.8h3.4B**8.1B*
XM98 1,1681,1621408.3M*3.3948.014%A+83.305%B**76.4M*N/A21815.2h1.7A3.6B**
Dual Photon Pods 1,3561,1415022.82A**17.9164.844%A+N/A122.7B*23.1B+4849.3h11.8A18.2B**
Saron Laser Cannon 1,3018921296.915A++2.0040.13%A1.457%D66.1S30.3M*40413.5h42.9B**106.9A
Beamer VS3 6386232652.351A*2.5638.036%A++29.856%B**97.3M**2.3A**2946.4h8.2B+21.4C**
C-4 671536776.961M**2.0530.745%B**N/A315.3S79.4M*20741.7h0.9B**2.9B**
Light PPA 5504904012.25B*7.3454.26%A++N/A144.1M++17.6S9063.4h11.6B21.4B+
Pulsar VS1 317312983.184A*1.7332.15%A++25.641%B++69.3M+1.1A++3154.5h10.7A33.3A
NS Baron G5 290284903.156M1.7662.959%A++9.155%D*105.2M**2.2S3222.7h3.9B++6.1C+
Damascus Edge 2872692,1960.122A*4.7931.182%C++12.268%B++2.5B+N/A8106.4h2.2C++7.1B
NS-30B Vandal 175175355A*0.0938.909%B++39.429%B**92.1A+N/A1901.9h3.7B**9.4B**
S1 187134353.829S1.0970.718%A+1.493%D-89.3S35.3M*5651.5h2.9A++4.1A+
Rocklet Rifle 213125245.208S0.2964.27%AN/A62.5M+44A+6952h32.7B+50.8B++
V10 109109138.385A*3.4747.126%B**79.817%C**68.1A++N/A2721.6h1.9B++4B++
Serpent VE92 109108195.684S0.7730.478%A+18.519%C98.2M*N/A3491.1h9.1B**29.8B*
VE-H Maw 100100283.571A+1.3427.511%B+33%B*71.4B++N/A2421.4h9.8B+35.4B+
Lumine Edge 101100422.381S2.5340.698%A20%B+71.4SN/A2661.4h1.1B++2.6B++
Proton II PPA-H 9289244.5A**39.5937.953%C++N/A148.3A5C6310.6h8.6B+22.6B+
Saron HRB-H 10372612A+7.0962.408%B*2.778%A102.9M**44.3A++4230.7h12.9A20.7A
Proximity Mine 5656105.6B+0.6950.413%B**N/A140B+N/A5360.4h2.2D-4.3B
Deimos VA29 5856163.5A*1.4184.328%A*8.929%D*140M**5S3840.4h2B++2.4B++
Soldier Soaker 5252182.889A+2.0351.504%A++13.462%C86.7AN/A1910.6h5.3B+10.2B**
Frag Grenade 5151151N/A46.0955.821%A+N/A510C++N/A21400.1h3.7C++6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24630.3h
Spawn Beacon01780.2h
Nano-Armor Kit1527,7131.7h
Nanite Revive Grenade0500h
Medical Applicator96,0900.5h
Ammunition Package0660h

Check the help document for the dictionary if you want to learn more about words used here.


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