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Harbinger RobaniviscVS[R3ST] RobaniviscVS
VS BR 93

KDR: 5.39

Score: 16m

Last Seen: Oct 18th, 2019 11:23 PM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 61
Level Progress (to 94): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Supernova PC Pulsar C Light PPA NS-11C Saron Laser Cannon Beamer VS3 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,284,122 MLG Score: 6622
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.1%30.379%100618119813,3353.939441.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.62%2.064A*1.108B**-1.069D*HEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.612B+8.60.358C**17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.555%1.042%2915312133,552190108118.6947328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.295%0.824B++-0.69D0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.686B+21.90.569B+27.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.543%0.5%1756112151,3991805107.77222274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.11B**3.91B**2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.331%12.583%183212141511361081.10219139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.253%2.446A**-0.431C---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.827B++14.50.676B+16.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.57%82.284%183412123,556363149.79614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.6%1.928A++1.036B**-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.634B+1.70.456B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.732%16.041%183312132,450401276.10972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.004%0.129C++0.717B++3.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.408B3.20.308C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 61
16m415.2%772 (46.3k)679 (40.7k)5.3926933,9476,2955.7397993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216360532.517%24.365%79203:4418

12% Combat Medic30% Engineer10% Heavy Assault16% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2016 12:48 AMAug 7th, 2019 1:47 AMOct 19th, 2019 2:03 AM (3d) (PST)Oct 18th, 2019 9:22 PM (3d) (PST)Oct 18th, 2019 7:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2431671,0761.4440.2680.3526.5930.1446622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,57310,03364,540871621396940,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
391.8h/16.3d 2,185 8,271 10,827 155k 661 1,367 3,380 29.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,176
Deaths:257
KDR:4.576
Accuracy:28.908% A+
HSR:31.548% B*
NS-15M1
A++
Kills:807
Deaths:155
KDR:5.206
Accuracy:31.102% A+
HSR:37.051% A++
VE-H Maw
B++
Kills:121
Deaths:33
KDR:3.667
Accuracy:27.644% B+
HSR:32.231% B++
Kills:2,104
Deaths (as Heavy Assault):445
Deaths (to Heavy Assaults):1,629
KDR:4.72809
Kill Difference:1,659
Playtime:38.779 hours
Usage:10%
Score:1.312m
Score/min:564
Accuracy (listed only):29.218%
HSR (listed only):33.610%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,211
Deaths:277
KDR:4.372
Accuracy:32.986% A++
HSR:27.250% B++
NS-11C
A*
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:32.550% A++
HSR:30.956% A*
Solstice VE3
A+
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:30.807% A+
HSR:23.644% B++
VE-C Horizon
B**
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:41.894% B**
HSR:26.083% B
Solstice Burst
A
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:33.369% A
HSR:31.351% B**
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pandora VX25
A++
Kills:1,100
Deaths:259
KDR:4.247
Accuracy:56.419% A++
HSR:13.546% C-
Serpent VE92
A++
Kills:348
Deaths:67
KDR:5.194
Accuracy:31.892% A++
HSR:21.552% C*
Eclipse VE3A
B**
Kills:213
Deaths:61
KDR:3.492
Accuracy:31.134% B**
HSR:20.188% C+
Deimos VA29
A+
Kills:180
Deaths:53
KDR:3.396
Accuracy:78.230% A+
HSR:13.889% C--
NSX-P Tanto
A++
Kills:109
Deaths:24
KDR:4.542
Accuracy:31.578% B**
HSR:38.532% A++
Kills:10,231
Deaths (as Light Assault):2,351
Deaths (to Light Assaults):1,390
KDR:4.35177
Kill Difference:7,880
Playtime:118.883 hours
Usage:30%
Score:4.999m
Score/min:701
Accuracy (listed only):42.238%
HSR (listed only):23.335%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,211
Deaths:277
KDR:4.372
Accuracy:32.986% A++
HSR:27.250% B++
NS-11C
A*
Kills:1,192
Deaths:210
KDR:5.676
Accuracy:32.550% A++
HSR:30.956% A*
Solstice VE3
A+
Kills:1,180
Deaths:330
KDR:3.576
Accuracy:30.807% A+
HSR:23.644% B++
VE-C Horizon
B**
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:41.894% B**
HSR:26.083% B
Solstice Burst
A
Kills:1,177
Deaths:210
KDR:5.605
Accuracy:33.369% A
HSR:31.351% B**
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pandora VX25
A++
Kills:1,100
Deaths:259
KDR:4.247
Accuracy:56.419% A++
HSR:13.546% C-
VE-LR Obelisk
A++
Kills:794
Deaths:148
KDR:5.365
Accuracy:43.818% A++
HSR:39.799% B*
Serpent VE92
A++
Kills:348
Deaths:67
KDR:5.194
Accuracy:31.892% A++
HSR:21.552% C*
Eclipse VE3A
B**
Kills:213
Deaths:61
KDR:3.492
Accuracy:31.134% B**
HSR:20.188% C+
Deimos VA29
A+
Kills:180
Deaths:53
KDR:3.396
Accuracy:78.230% A+
HSR:13.889% C--
NSX-P Tanto
A++
Kills:109
Deaths:24
KDR:4.542
Accuracy:31.578% B**
HSR:38.532% A++
Kills:11,025
Deaths (as Engineer):2,499
Deaths (to Engineers):978
KDR:4.41176
Kill Difference:8,526
Playtime:118.954 hours
Usage:30%
Score:4.999m
Score/min:700
Accuracy (listed only):42.359%
HSR (listed only):24.601%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A*
Kills:1,179
Deaths:265
KDR:4.449
Accuracy:34.548% A*
HSR:31.552% A
Pulsar VS1
A++
Kills:1,176
Deaths:284
KDR:4.141
Accuracy:32.378% A++
HSR:29.762% A
NS Baron G5
A++
Kills:1,174
Deaths:317
KDR:3.703
Accuracy:63.491% A++
HSR:14.310% C+
Thanatos VE70
B+
Kills:1,170
Deaths:333
KDR:3.514
Accuracy:42.504% C**
HSR:18.718% B+
Pandora VX25
A++
Kills:1,100
Deaths:259
KDR:4.247
Accuracy:56.419% A++
HSR:13.546% C-
CME
A++
Kills:267
Deaths:84
KDR:3.179
Accuracy:34.991% A++
HSR:34.832% A++
Deimos VA29
A+
Kills:180
Deaths:53
KDR:3.396
Accuracy:78.230% A+
HSR:13.889% C--
Kills:6,246
Deaths (as Combat Medic):1,595
Deaths (to Combat Medics):628
KDR:3.91599
Kill Difference:4,651
Playtime:46.654 hours
Usage:12%
Score:2.615m
Score/min:934
Accuracy (listed only):48.937%
HSR (listed only):22.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
A++
Kills:1,184
Deaths:436
KDR:2.716
Accuracy:38.021% A++
HSR:29.645% B**
V10
B**
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:47.919% B**
HSR:84.265% B++
XM98
A++
Kills:1,162
Deaths:140
KDR:8.300
Accuracy:48.014% A++
HSR:83.305% B**
NS-44G Commissioner
A+
Kills:943
Deaths:330
KDR:2.858
Accuracy:53.578% A+
HSR:26.087% C*
Ghost
A++
Kills:833
Deaths:156
KDR:5.340
Accuracy:50.484% A++
HSR:78.151% B*
Parallax VX3
A+
Kills:398
Deaths:42
KDR:9.476
Accuracy:48.448% A+
HSR:82.161% B+
NS-30B Vandal
A
Kills:175
Deaths:35
KDR:5
Accuracy:38.909% B++
HSR:39.429% A
NS-44L "Ravenous" Blackhand
B*
Kills:83
Deaths:16
KDR:5.188
Accuracy:51.400% B*
HSR:45.783% C++
AM7-XOXO
B++
Kills:73
Deaths:115
KDR:0.635
Accuracy:67.454% B++
HSR:24.658% C**
Soldier Soaker
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:51.504% A++
HSR:13.462% C+
Kills:6,066
Deaths (as Infiltrator):1,400
Deaths (to Infiltrators):884
KDR:4.33286
Kill Difference:4,666
Playtime:63.220 hours
Usage:16%
Score:1.741m
Score/min:459
Accuracy (listed only):49.573%
HSR (listed only):50.694%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:300
Deaths:34
KDR:8.824
Accuracy:26.823% A+
HSR:25% B++
Blueshift VM5
A+
Kills:259
Deaths:34
KDR:7.618
Accuracy:26.138% A+
HSR:25.483% B*
Kills:559
Deaths (as MAX Suit):34
Deaths (to MAX Suits):238
KDR:16.44118
Kill Difference:525
Playtime:4.754 hours
Usage:1%
Score:0.304m
Score/min:1,066
Accuracy (listed only):26.480%
HSR (listed only):25.241%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:1,193
V. Kills:130 N/A
Deaths:72
KDR:16.569
Accuracy:52.687% A++
KPH:147.600 M*
VKPH:16.100 S
Saron Laser Cannon
S
Kills:1,190
V. Kills:543 219%
Deaths:172
KDR:6.919
Accuracy:39.672% A
KPH:67.500 S
VKPH:30.800 M*
Dual Photon Pods
A+
Kills:1,169
V. Kills:218 N/A
Deaths:52
KDR:22.481
Accuracy:64.847% A+
KPH:124.400 B*
VKPH:23.200 B+
Maelstrom Turbo Laser
S
Kills:438
V. Kills:190 229%
Deaths:
KDR:
Accuracy:39.903% A+
KPH:89.400 S
VKPH:38.800 M*
Hornet Missiles
B+
Kills:235
V. Kills:130 179%
Deaths:6
KDR:39.167
Accuracy:77.738% A++
KPH:92.700 B+
VKPH:51.300 B+
Kills:4,225 (2,821 + 0)
Deaths:302
KDR:13.990
VKDR:4.010
Vehicle Kills:1,211
Kill Difference:3,923
Playtime:42.539 hours
Usage:11%
Score:1.398m
Score/min:548
Piloting Accuracy:39.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,399
V. Kills:497 281%
Deaths:28
KDR:49.964
Accuracy:64.543% A++
KPH:81.100 S
VKPH:28.800 S
Kills:1,399 (1,399 + 0)
Deaths:28
KDR:49.964
VKDR:17.750
Vehicle Kills:497
Kill Difference:1,371
Playtime:17.244 hours
Usage:4%
Score:0.427m
Score/min:412
Driving Accuracy:64.543%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:165
V. Kills:6 N/A
Deaths:2
KDR:82.500
Accuracy:43.669% B++
KPH:171.100 A++
VKPH:6.200 C+
Halberd-H SE
M
Kills:131
V. Kills:31 409%
Deaths:
KDR:
Accuracy:65.773% B++
KPH:152.600 M
VKPH:36.100 B**
Saron HRB-H
M**
Kills:74
V. Kills:32 224%
Deaths:7
KDR:10.571
Accuracy:62.830% B*
KPH:98.200 M**
VKPH:42.500 A++
Kills:370 (0 + 370)
Deaths:9
KDR:41.111
VKDR:7.667
Vehicle Kills:69
Kill Difference:361
Playtime:2.576 hours
Usage:1%
Score:0.107m
Score/min:692
Driving Accuracy:N/A%
Gunner Accuracy:62.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:77
V. Kills:3 N/A
Deaths:3
KDR:25.667
Accuracy:39.486% M**
KPH:210.200 S
VKPH:8.200 A*
Kills:77 (0 + 77)
Deaths:3
KDR:25.667
VKDR:1
Vehicle Kills:3
Kill Difference:74
Playtime:0.367 hours
Usage:0%
Score:0.021m
Score/min:943
Driving Accuracy:N/A%
Gunner Accuracy:39.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:252
V. Kills:65 382%
Deaths:
KDR:
Accuracy:58.831% B+
KPH:123.300 A++
VKPH:31.800 B++
Kills:252 (0 + 252)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:65
Kill Difference:252
Playtime:2.043 hours
Usage:1%
Score:0.068m
Score/min:551
Piloting Accuracy:N/A%
Gunner Accuracy:58.831%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,8161,4802047.255S1.8632.371%B**N/A370S84M**23714h0.9B**2.8B**
Supernova PC 1,8961,3992849.964S44.5764.543%A++N/A81.3S28.9S41217.2h3.9B*6.1A
Pulsar C 1,2341,2112774.372A*1.0232.986%A++27.25%B++105.3M*2M**31311.5h8.3B**25.2B*
Light PPA 1,3231,1937216.569A*11.1852.687%A++1.341%C++147.3M*16S6548.1h10.8B+20.5B+
NS-11C 1,2201,1922105.676S0.2832.55%A++30.956%A*113.5M**2.7S37210.5h9.9B**30.4B**
Saron Laser Cannon 1,7331,1901726.919A+1.5339.672%A1.429%C--67.6S30.9M*42217.6h43B**108.5A
Beamer VS3 1,2261,1844362.716M2.6838.021%A++29.645%B**113.8S4S32910.4h7.7B+20.2B
Solstice VE3 1,1891,1803303.576S1.8230.807%A+23.644%B++73.3M*N/A24916.1h10.3B**33.5B+
Corvus VA55 1,2021,1792654.449S0.9434.548%A*31.552%A78.1A*1.5A*37515.1h9.1A26.4B**
VE-C Horizon 1,1941,1772105.605M+0.2141.894%B**26.083%B127.9A**1.8B*2829.2h10.5B**25.1B**
Solstice Burst 1,1941,1772105.605M++0.2133.369%A31.351%B**109A**1.6A++30810.8h9.8B**29.4B**
Orion VS54 1,1801,1762574.576A*0.8228.908%A+31.548%B*85.8A**N/A28113.7h9.7B**33.6B
Pulsar VS1 1,1931,1762844.141M*1.2532.378%A++29.762%A78.9M*1.1A++30114.9h10.7A33.1B**
NS Baron G5 1,1881,1743173.703M**1.6963.491%A++14.31%C+108.7M*1.3A++37210.8h3.7B*5.8C+
Thanatos VE70 1,1801,1703333.514M++1.8842.504%C**18.718%B+84.8M++N/A27613.8h3.4B**8.1B*
Dual Photon Pods 1,3871,1695222.481A**17.0964.847%A+N/A124.4B*23.2B+4909.4h11.8A18.2B**
V10 1,1661,16311210.384M++4.9947.919%B**84.265%B++87.4A**N/A23213.3h1.7B*3.5B*
XM98 1,1681,1621408.3M*2.9148.014%A++83.305%B**76.4A**N/A22015.2h1.7A3.6B**
Pandora VX25 1,1151,1002594.247M++1.1556.419%A++13.546%C-102.8A*1.4A49410.7h3.1B**5.5B**
NS-44G Commissioner 9639433302.858A+2.5353.578%A+26.087%C*129.2A++2.7S4747.3h3.2B+6.1B++
Ghost 8388331565.34B*0.0550.484%A++78.151%B*94.7A*N/A2458.8h1.6B**3.2B**
NS-15M1 8178071555.206M0.1931.102%A+37.051%A++104.8A**1.3A*3267.7h9.5B**30.5B*
VE-LR Obelisk 8177941485.365A*0.0343.818%A++39.799%B*94.5M2.7M*4148.4h4.3A9.7B**
Damascus Edge 5665165,3250.097A+5.3031.314%C*10.659%B2.1C++N/A7250h2.5C7.9C**
Maelstrom Turbo Laser 6284381438U432.6139.903%A+N/A89.4S38.8M*8684.9h28.3B**70.9B**
Parallax VX3 398398429.476A++4.0848.448%A+82.161%B+75.1M+N/A2615.3h1.8B*3.7B*
Serpent VE92 355348675.194M**0.2031.892%A++21.552%C*102.4M++2.1S2993.4h8.7B**27.2B**
Blueshift VM5 306300348.824M++3.4326.823%A+25%B++111.1S2.2M++2952.7h12.6A46.9B**
Lancer VS22 429278338.424S3.0352.293%D*N/A47.9A**26B**4065.8h4.2B*8B*
CME 273267843.179A**2.2134.991%A++34.832%A++56.8B*1.3A++1594.7h12.1B+34.6B*
Blueshift VM5 265259347.618A**2.2326.138%A+25.483%B*95.9M**2.2M++2832.7h14.7B+56.1B*
VLG Missile Launcher 3172521252U246.6158.831%B+N/A126A++32.5B*5502h3.9B+6.6B*
Rocklet Rifle 423248485.167S0.2365.197%AN/A63.6M+44.9A++7883.9h33.4B+51.2B++
Hornet Missiles 365235639.167S33.7777.738%A++N/A94B+52B+6712.5h7.3B+9.4B*
Eclipse VE3A 216213613.492A*1.9031.134%B**20.188%C+68.7B**1B+2983.1h9.2B**29.6B**
Deimos VA29 182180533.396A++2.0078.23%A+13.889%C--112.5A**1.3B++4331.6h1.8B**2.3B++
NS-30B Vandal 175175355A*0.3938.909%B++39.429%A92.1B**N/A1961.9h3.7B**9.4B*
Proton II PPA-H 171165282.5S77.1143.669%B++N/A165A++6C+6311h8.8B+20.2B++
Proximity Mine 153153169.563A++4.1751.713%B**N/A191.3A+N/A6130.8h2.1C--4B+
NS Decimator-B 220151403.775A++1.6266.446%C**N/A75.5B++34.5B*4902h3.3B+5B+
S1 187134353.829S1.5670.718%A+1.493%D89.3S35.3M++6751.5h2.9A++4.1A+
Halberd-H SE 1621311131S125.6165.773%B++N/A145.6A**34.4B*8960.9h3.2A4.8A
Tank Mine 165130196.842A*1.4559.698%A++N/A325S87.5B*22920.4h1.8C*3.1A++
VE-H Maw 121121333.667A++1.7327.644%B+32.231%B++71.2B++N/A3741.7h9.2B++33.4B+
Frag Grenade 1141121112N/A106.6157.872%A++N/A560B10C++26460.2h3.5B6.1B++
NSX-P Tanto 110109244.542S0.8531.578%B**38.532%A++90.8M+N/A3711.2h10.3B**32.6B*
Fatestealer 102101462.196U3.2044.603%B*27.723%B+40.4B+N/A842.5h2.2B+4.9B*
Lasher X2 104101323.156M**2.2443.984%A**1.98%D--101M*3A++3041h16.6B++37.8B**
Lumine Edge 101100422.381S3.0140.698%A20%B+71.4SN/A2861.4h1.1B++2.6B++
NS-44L "Ravenous" Blackhand 8483165.188A++0.2051.4%B*45.783%C++59.3B**N/A1371.4h3.1B*6B*
M12 Kobalt 8077325.667B**20.2739.486%M**22.078%B*192.5M**7.5A++9390.4h15.8B++39.9B**
Saron HRB-H 10674710.571B**5.1862.83%B*2.703%A92.5M*40A+5320.8h13.2A21A
AM7-XOXO 87731150.635C4.7667.454%B++24.658%C**11.2C2.2C676.5h8.6B++12.8B*
Nightshade 79624350.143A+5.2583.38%B**3.226%D*2.3C+N/A1227.3h24C++28.8C**
Soldier Soaker 5252182.889A+2.5051.504%A++13.462%C+86.7AN/A2440.6h5.3B+10.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25840.5h
Nano-Armor Kit1831,5121.9h
AE Nano-Armor Kit8572,5873.9h
AE Medical Applicator5043,6432.7h
Nanite Revive Grenade02910.1h
Medical Applicator3414,0581h
Motion Spotter41,1750.8h
Ammunition Package34440.1h
Nano-Repair Grenade0990h
Snowman Soldier11220.1h
Hardlight Barrier41440.2h
Shield Recharging Field161,7050.6h

Check the help document for the dictionary if you want to learn more about words used here.


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