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Praetor RobertS18[5uk4] RobertS18
VS BR 87

KDR: 2.57

Score: 82.7m

Last Seen: Dec 14th, 2018 11:37 PM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Leader of Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 15
Level Progress (to 88): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 SVA-88 Ghost Betelgeuse 54-A L100 Python HESH Supernova FPC Revenant NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 1789TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.6%21.356%5895197167,5362.83562-0.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.966%1.283A0.12C+-1.587FHEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.449B11.40.203C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.692%1.73%322102028915621770.185019162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%1.181B**0.109C+-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.7B+23.50.555B+24.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.837%2.87%11198101412,752218651155.83082249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%1.365A0.146C++0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B++6.30.493B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.572%2.73%1481010121,685186111040.904941152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.758%0.968B*-0.411C---0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.80.23C++42.3-0.08C+48.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.469%77.831%148510177,5153509282.14103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.815%1.864A++0.702B++0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.399B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.7%17.472%148410185,8951932343.05124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.36C**0.599B+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.402B3.60.257C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formation Wuschige Eule[5uk4] Formation Wuschige Eule
VS outfit on Cobalt

Members: 15
82.7m369.3%378 (22.7k)331 (19.9k)2.56809120,31546,8502.8528787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022852922.126%20.11%44505:2150

12% Combat Medic29% Engineer22% Heavy Assault14% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 8:45 PMApr 10th, 2016 7:06 PMDec 15th, 2018 12:53 AM (13h) (PST)Dec 14th, 2018 8:44 PM (18h) (PST)Dec 14th, 2018 7:37 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521593930.4810.1870.0971.9640.0511031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1229,51123,61129116118319,838

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4168.3h/173.7d 13,342 24,195 37,430 491.1k 6,848 16,421 12,685 138.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:5,425
Deaths:2,205
KDR:2.460
Accuracy:26.733% B++
HSR:22.986% C
Betelgeuse 54-A
C
Kills:3,522
Deaths:1,201
KDR:2.933
Accuracy:24.835% C
HSR:23.623% D-
Flare VE6
C++
Kills:1,706
Deaths:803
KDR:2.125
Accuracy:22.816% C++
HSR:17.878% D-
Orion VS54
C++
Kills:1,660
Deaths:707
KDR:2.348
Accuracy:20.955% C++
HSR:21.566% C-
VX29 Polaris
C**
Kills:1,524
Deaths:788
KDR:1.934
Accuracy:24.839% C**
HSR:18.373% D
NS-15M AE
B++
Kills:1,283
Deaths:456
KDR:2.814
Accuracy:28.527% B++
HSR:19.018% D-
NS-15M2
B+
Kills:1,281
Deaths:434
KDR:2.952
Accuracy:26.103% B+
HSR:24.044% C+
Lasher X2
B**
Kills:1,173
Deaths:549
KDR:2.137
Accuracy:33.455% B**
HSR:2.984% C--
NSX Naginata
B**
Kills:1,163
Deaths:485
KDR:2.398
Accuracy:26.751% B**
HSR:25.709% C
Pulsar LSW
C**
Kills:1,154
Deaths:466
KDR:2.476
Accuracy:24.364% C**
HSR:16.898% D--
VE-H Maw
B++
Kills:602
Deaths:183
KDR:3.290
Accuracy:28.823% B++
HSR:17.608% D--
Ursa
B**
Kills:164
Deaths:63
KDR:2.603
Accuracy:27.795% B**
HSR:20.122% D
NSX-P Naginata
B+
Kills:85
Deaths:36
KDR:2.361
Accuracy:23.820% C++
HSR:32.941% B+
Kills:20,742
Deaths (as Heavy Assault):8,376
Deaths (to Heavy Assaults):12,729
KDR:2.47636
Kill Difference:12,366
Playtime:928.744 hours
Usage:22%
Score:19.582m
Score/min:351
Accuracy (listed only):26.140%
HSR (listed only):20.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:7,176
Deaths:3,285
KDR:2.184
Accuracy:28.522% B*
HSR:18.673% C
NS-7 PDW
B+
Kills:2,260
Deaths:1,016
KDR:2.224
Accuracy:27.249% B+
HSR:18.186% C++
Pandora VX25
A*
Kills:2,245
Deaths:1,101
KDR:2.039
Accuracy:38.012% C+
HSR:24.143% A*
NSX Tanto
B++
Kills:1,640
Deaths:816
KDR:2.010
Accuracy:29.509% B++
HSR:20.610% D
Pulsar C
B++
Kills:1,541
Deaths:682
KDR:2.260
Accuracy:28.009% B++
HSR:21.220% C
NS-11C
C**
Kills:1,408
Deaths:567
KDR:2.483
Accuracy:25.326% C**
HSR:17.046% C
Solstice VE3
C++
Kills:1,311
Deaths:975
KDR:1.345
Accuracy:23.176% C++
HSR:15.027% D
Deimos VA29
B++
Kills:1,300
Deaths:815
KDR:1.595
Accuracy:69.050% B++
HSR:11% D-
Eridani SX5
B
Kills:1,229
Deaths:586
KDR:2.097
Accuracy:27.984% B
HSR:17.087% C
Nova
B++
Kills:1,182
Deaths:564
KDR:2.096
Accuracy:53.102% B++
HSR:15.567% C*
NSX Tengu
B+
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:40.525% B+
HSR:15.017% D-
Sirius SX12
B+
Kills:1,170
Deaths:712
KDR:1.643
Accuracy:27.395% B+
HSR:10.086% D*
Thanatos VE70
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:51.441% A
HSR:13.784% C-
Zenith VX-5
B+
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:27.171% B+
HSR:18.863% C-
MKV Suppressed
C++
Kills:1,159
Deaths:519
KDR:2.233
Accuracy:26.056% C++
HSR:19.068% C+
NS Baron G5
B*
Kills:1,141
Deaths:483
KDR:2.362
Accuracy:53.121% B*
HSR:14.987% C++
Serpent VE92
B+
Kills:714
Deaths:378
KDR:1.889
Accuracy:26.185% B+
HSR:16.947% C--
Solstice SF
B+
Kills:495
Deaths:315
KDR:1.571
Accuracy:25.875% B+
HSR:15.960% C+
Skorpios
C++
Kills:431
Deaths:350
KDR:1.231
Accuracy:24.487% D
HSR:21.810% C++
Eclipse VE3A
C+
Kills:348
Deaths:194
KDR:1.794
Accuracy:26.530% C+
HSR:13.218% D*
NS Baron G5AE
B**
Kills:283
Deaths:134
KDR:2.112
Accuracy:58.093% B**
HSR:16.254% C*
VE-S Canis
C*
Kills:197
Deaths:93
KDR:2.118
Accuracy:28.326% C*
HSR:14.213% D
NS-11CP
B
Kills:195
Deaths:60
KDR:3.250
Accuracy:30.237% B
HSR:15.897% D--
NSX-P Tanto
B+
Kills:190
Deaths:98
KDR:1.939
Accuracy:28.490% B+
HSR:24.211% C+
Zenith VX-5AE
C-
Kills:163
Deaths:62
KDR:2.629
Accuracy:25.264% C-
HSR:21.472% C--
Kills:31,279
Deaths (as Light Assault):15,362
Deaths (to Light Assaults):8,453
KDR:2.03613
Kill Difference:15,917
Playtime:711.126 hours
Usage:17%
Score:11.175m
Score/min:262
Accuracy (listed only):33.965%
HSR (listed only):17.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:7,176
Deaths:3,285
KDR:2.184
Accuracy:28.522% B*
HSR:18.673% C
Revenant
B++
Kills:2,647
Deaths:978
KDR:2.707
Accuracy:37.801% B++
HSR:28.825% C+
Pandora VX25
A*
Kills:2,245
Deaths:1,101
KDR:2.039
Accuracy:38.012% C+
HSR:24.143% A*
NSX Tanto
B++
Kills:1,640
Deaths:816
KDR:2.010
Accuracy:29.509% B++
HSR:20.610% D
Pulsar C
B++
Kills:1,541
Deaths:682
KDR:2.260
Accuracy:28.009% B++
HSR:21.220% C
NS-11C
C**
Kills:1,408
Deaths:567
KDR:2.483
Accuracy:25.326% C**
HSR:17.046% C
Solstice VE3
C++
Kills:1,311
Deaths:975
KDR:1.345
Accuracy:23.176% C++
HSR:15.027% D
Deimos VA29
B++
Kills:1,300
Deaths:815
KDR:1.595
Accuracy:69.050% B++
HSR:11% D-
Eidolon VE33
A
Kills:1,185
Deaths:447
KDR:2.651
Accuracy:35.360% A
HSR:26.245% C++
Nova
B++
Kills:1,182
Deaths:564
KDR:2.096
Accuracy:53.102% B++
HSR:15.567% C*
Thanatos VE70
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:51.441% A
HSR:13.784% C-
Zenith VX-5
B+
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:27.171% B+
HSR:18.863% C-
NS Baron G5
B*
Kills:1,141
Deaths:483
KDR:2.362
Accuracy:53.121% B*
HSR:14.987% C++
Serpent VE92
B+
Kills:714
Deaths:378
KDR:1.889
Accuracy:26.185% B+
HSR:16.947% C--
Solstice SF
B+
Kills:495
Deaths:315
KDR:1.571
Accuracy:25.875% B+
HSR:15.960% C+
Eclipse VE3A
C+
Kills:348
Deaths:194
KDR:1.794
Accuracy:26.530% C+
HSR:13.218% D*
NS Baron G5AE
B**
Kills:283
Deaths:134
KDR:2.112
Accuracy:58.093% B**
HSR:16.254% C*
NS-11CP
B
Kills:195
Deaths:60
KDR:3.250
Accuracy:30.237% B
HSR:15.897% D--
NSX-P Tanto
B+
Kills:190
Deaths:98
KDR:1.939
Accuracy:28.490% B+
HSR:24.211% C+
Zenith VX-5AE
C-
Kills:163
Deaths:62
KDR:2.629
Accuracy:25.264% C-
HSR:21.472% C--
Kills:27,493
Deaths (as Engineer):12,996
Deaths (to Engineers):8,827
KDR:2.1155
Kill Difference:14,497
Playtime:1,210.515 hours
Usage:29%
Score:27.254m
Score/min:375
Accuracy (listed only):36.014%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:2,565
Deaths:1,165
KDR:2.202
Accuracy:27.925% B*
HSR:19.649% C
H-V45
B**
Kills:2,524
Deaths:1,432
KDR:1.763
Accuracy:28.755% B**
HSR:16.403% D
NS-7 PDW
B+
Kills:2,260
Deaths:1,016
KDR:2.224
Accuracy:27.249% B+
HSR:18.186% C++
Pandora VX25
A*
Kills:2,245
Deaths:1,101
KDR:2.039
Accuracy:38.012% C+
HSR:24.143% A*
Corvus VA55
B*
Kills:1,951
Deaths:993
KDR:1.965
Accuracy:28.495% B*
HSR:20.195% C
NS-11A "Heatwave"
B+
Kills:1,480
Deaths:631
KDR:2.345
Accuracy:29.259% B+
HSR:21.487% C--
Deimos VA29
B++
Kills:1,300
Deaths:815
KDR:1.595
Accuracy:69.050% B++
HSR:11% D-
Eridani SX5
B
Kills:1,229
Deaths:586
KDR:2.097
Accuracy:27.984% B
HSR:17.087% C
Nova
B++
Kills:1,182
Deaths:564
KDR:2.096
Accuracy:53.102% B++
HSR:15.567% C*
NSX Yumi
B++
Kills:1,176
Deaths:442
KDR:2.661
Accuracy:29.678% B++
HSR:21.174% C-
NSX Tengu
B+
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:40.525% B+
HSR:15.017% D-
Sirius SX12
B+
Kills:1,170
Deaths:712
KDR:1.643
Accuracy:27.395% B+
HSR:10.086% D*
Thanatos VE70
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:51.441% A
HSR:13.784% C-
Terminus VX-9
C**
Kills:1,162
Deaths:520
KDR:2.235
Accuracy:26.851% C**
HSR:20.052% D
MKV Suppressed
C++
Kills:1,159
Deaths:519
KDR:2.233
Accuracy:26.056% C++
HSR:19.068% C+
Pulsar VS1
B+
Kills:1,143
Deaths:637
KDR:1.794
Accuracy:26.303% B+
HSR:16.623% D
NS Baron G5
B*
Kills:1,141
Deaths:483
KDR:2.362
Accuracy:53.121% B*
HSR:14.987% C++
Darkstar
C+
Kills:519
Deaths:352
KDR:1.474
Accuracy:26.802% C+
HSR:18.112% D-
Skorpios
C++
Kills:431
Deaths:350
KDR:1.231
Accuracy:24.487% D
HSR:21.810% C++
NS Baron G5AE
B**
Kills:283
Deaths:134
KDR:2.112
Accuracy:58.093% B**
HSR:16.254% C*
VE-S Canis
C*
Kills:197
Deaths:93
KDR:2.118
Accuracy:28.326% C*
HSR:14.213% D
Kills:27,457
Deaths (as Combat Medic):13,622
Deaths (to Combat Medics):5,475
KDR:2.01564
Kill Difference:13,835
Playtime:498.118 hours
Usage:12%
Score:10.882m
Score/min:364
Accuracy (listed only):35.662%
HSR (listed only):17.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:3,980
Deaths:515
KDR:7.728
Accuracy:47.934% A+
HSR:75.779% B*
NS-7 PDW
B+
Kills:2,260
Deaths:1,016
KDR:2.224
Accuracy:27.249% B+
HSR:18.186% C++
Artemis VX26
C++
Kills:1,467
Deaths:546
KDR:2.687
Accuracy:27.817% C++
HSR:21.609% C+
Eridani SX5
B
Kills:1,229
Deaths:586
KDR:2.097
Accuracy:27.984% B
HSR:17.087% C
NSX Tengu
B+
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:40.525% B+
HSR:15.017% D-
Artemis VX26 AE
C+
Kills:1,171
Deaths:274
KDR:4.274
Accuracy:29.851% C+
HSR:22.886% D
Sirius SX12
B+
Kills:1,170
Deaths:712
KDR:1.643
Accuracy:27.395% B+
HSR:10.086% D*
Parallax VX3
B**
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:46.861% B**
HSR:81.411% B+
MKV Suppressed
C++
Kills:1,159
Deaths:519
KDR:2.233
Accuracy:26.056% C++
HSR:19.068% C+
NS-30 Vandal
A+
Kills:1,159
Deaths:358
KDR:3.237
Accuracy:41.353% A+
HSR:30.026% B+
V10
B**
Kills:1,159
Deaths:157
KDR:7.382
Accuracy:48.064% B**
HSR:81.622% B+
NSX Tomoe
B+
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:31.602% B+
HSR:33.822% C
XM98
A+
Kills:1,158
Deaths:269
KDR:4.305
Accuracy:46.978% A+
HSR:76.770% C*
Nyx VX31
A
Kills:1,150
Deaths:186
KDR:6.183
Accuracy:40.876% A
HSR:34.435% B+
Phantom VA23
B**
Kills:1,131
Deaths:442
KDR:2.559
Accuracy:41.415% B**
HSR:27.586% C
NS-44L Blackhand
B**
Kills:758
Deaths:228
KDR:3.325
Accuracy:50.484% B**
HSR:54.354% B*
NS-44 Commissioner
A
Kills:700
Deaths:467
KDR:1.499
Accuracy:45.861% A
HSR:21.143% C+
Skorpios
C++
Kills:431
Deaths:350
KDR:1.231
Accuracy:24.487% D
HSR:21.810% C++
NS-AM7 Archer
B**
Kills:229
Deaths:167
KDR:1.371
Accuracy:66.937% B**
HSR:20.524% B
VE-S Canis
C*
Kills:197
Deaths:93
KDR:2.118
Accuracy:28.326% C*
HSR:14.213% D
Spiker
C+
Kills:197
Deaths:113
KDR:1.743
Accuracy:28.608% C+
HSR:15.228% D
NS-357 Underboss
C++
Kills:169
Deaths:177
KDR:0.955
Accuracy:36.993% C++
HSR:16.568% D
Manticore SX40
C*
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.202% D-
HSR:22.727% C*
Phaseshift VX-S
A
Kills:56
Deaths:2
KDR:28
Accuracy:34.930% C+
HSR:92.857% A
Beamer VS3
C+
Kills:51
Deaths:76
KDR:0.671
Accuracy:23.308% D
HSR:21.569% C+
Kills:24,540
Deaths (as Infiltrator):8,368
Deaths (to Infiltrators):7,789
KDR:2.9326
Kill Difference:16,172
Playtime:582.781 hours
Usage:14%
Score:7.747m
Score/min:222
Accuracy (listed only):36.644%
HSR (listed only):34.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,444
Deaths:825
KDR:2.962
Accuracy:24.708% B**
HSR:18.699% C
Blueshift VM5
B**
Kills:2,309
Deaths:825
KDR:2.799
Accuracy:24.180% B**
HSR:19.013% C
Comet VM2
A*
Kills:1,237
Deaths:775
KDR:1.596
Accuracy:60.301% A*
HSR:2.829% D
Comet VM2
A++
Kills:1,139
Deaths:746
KDR:1.527
Accuracy:62.061% A++
HSR:3.512% C
Nebula VM20
B*
Kills:675
Deaths:273
KDR:2.473
Accuracy:21.660% B*
HSR:21.926% C**
Nebula VM20
B*
Kills:655
Deaths:273
KDR:2.399
Accuracy:22.684% B*
HSR:20% C+
NS-10 Burster
A++
Kills:210
Deaths:143
KDR:1.469
Accuracy:42.281% A++
HSR:2.381% D--
NS-10 Burster
A*
Kills:186
Deaths:142
KDR:1.310
Accuracy:42.961% A*
HSR:3.226% D-
Quasar VM1
C+
Kills:136
Deaths:78
KDR:1.744
Accuracy:15.592% C+
HSR:16.912% C
Cosmos VM3
B
Kills:94
Deaths:48
KDR:1.958
Accuracy:18.014% B
HSR:8.511% F--
NS-20 "Heatwave" Gorgon
B+
Kills:84
Deaths:39
KDR:2.154
Accuracy:32.668% B+
HSR:11.905% F
NS-20 "Heatwave" Gorgon
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:31.213% B+
HSR:18.571% D
Kills:9,239
Deaths (as MAX Suit):2,103
Deaths (to MAX Suits):2,212
KDR:4.39325
Kill Difference:7,136
Playtime:224.019 hours
Usage:5%
Score:6.052m
Score/min:450
Accuracy (listed only):33.194%
HSR (listed only):12.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:184
V. Kills:24 N/A
Deaths:128
KDR:1.438
Accuracy:50.571% A
KPH:25.500 D
VKPH:3.300 C+
Dual Photon Pods
C+
Kills:105
V. Kills:64 162%
Deaths:59
KDR:1.780
Accuracy:46.978% D
KPH:30 D-
VKPH:18.300 C+
Kills:289 (184 + 0)
Deaths:187
KDR:1.545
VKDR:0.471
Vehicle Kills:88
Kill Difference:102
Playtime:10.724 hours
Usage:0%
Score:0.234m
Score/min:364
Piloting Accuracy:50.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:65
V. Kills:9 N/A
Deaths:13
KDR:5
Accuracy:45.627% B
KPH:234,000 U
VKPH:32,400 U
C150 Dalton
U
Kills:57
V. Kills:28 197%
Deaths:17
KDR:3.353
Accuracy:48.276% B**
KPH:205,200 U
VKPH:100,800 U
Kills:122 (0 + 122)
Deaths:30
KDR:4.067
VKDR:1.233
Vehicle Kills:37
Kill Difference:92
Playtime:0.001 hours
Usage:0%
Score:0.108m
Score/min:2,151,140
Piloting Accuracy:N/A%
Gunner Accuracy:48.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,132
V. Kills:354 N/A
Deaths:195
KDR:16.062
Accuracy:63.095% A++
KPH:66.100 B++
VKPH:7.500 C+
C75 Viper
A
Kills:2,084
V. Kills:466 446%
Deaths:197
KDR:10.579
Accuracy:52.487% A
KPH:46.900 B*
VKPH:10.500 B++
L100 Python AP
B+
Kills:1,391
V. Kills:991 140%
Deaths:247
KDR:5.632
Accuracy:65.250% B**
KPH:28.900 C+
VKPH:20.600 B+
L100 Python HEAT
B++
Kills:1,056
V. Kills:385 274%
Deaths:123
KDR:8.585
Accuracy:58.646% B++
KPH:36.600 B+
VKPH:13.400 B+
Skyguard
A+
Kills:73
V. Kills:55 130%
Deaths:37
KDR:1.973
Accuracy:38.393% A+
KPH:8.900 D
VKPH:6.700 D
Kills:7,736 (7,736 + 0)
Deaths:799
KDR:9.682
VKDR:2.817
Vehicle Kills:2,251
Kill Difference:6,937
Playtime:176.973 hours
Usage:4%
Score:3.399m
Score/min:320
Driving Accuracy:38.393%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,843
V. Kills:2,194 130%
Deaths:621
KDR:4.578
Accuracy:66.434% A+
KPH:23 C+
VKPH:17.800 B++
Supernova VPC
C
Kills:1,171
V. Kills:215 N/A
Deaths:144
KDR:8.132
Accuracy:58.853% B*
KPH:34.200 C-
VKPH:6.300 C
Supernova PC
C*
Kills:1,002
V. Kills:455 220%
Deaths:185
KDR:5.416
Accuracy:61.334% A
KPH:19.700 C+
VKPH:9 C*
Saron HRB
B*
Kills:730
V. Kills:563 129%
Deaths:97
KDR:7.526
Accuracy:54.704% A
KPH:29.600 B+
VKPH:22.900 B*
E540 Halberd
D
Kills:139
V. Kills:85 162%
Deaths:29
KDR:4.793
Accuracy:58.568% A
KPH:19.500 D--
VKPH:11.900 D
Kills:5,885 (5,016 + 869)
Deaths:1,076
KDR:5.469
VKDR:3.264
Vehicle Kills:3,512
Kill Difference:4,809
Playtime:240.321 hours
Usage:6%
Score:5.030m
Score/min:349
Driving Accuracy:61.334%
Gunner Accuracy:58.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:172
V. Kills:10 N/A
Deaths:23
KDR:7.478
Accuracy:39.192% C**
KPH:62.300 D
VKPH:3.600 D
E540 Halberd-H
D
Kills:73
V. Kills:21 332%
Deaths:16
KDR:4.563
Accuracy:52.557% D
KPH:31.800 D
VKPH:9.100 D**
Kills:245 (0 + 245)
Deaths:39
KDR:6.282
VKDR:0.795
Vehicle Kills:31
Kill Difference:206
Playtime:5.056 hours
Usage:0%
Score:0.137m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:52.557%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:217
V. Kills:78 275%
Deaths:32
KDR:6.781
Accuracy:51.520% A++
KPH:43 C+
VKPH:15.500 A
M20 Basilisk
C-
Kills:147
V. Kills:60 241%
Deaths:47
KDR:3.128
Accuracy:48.773% B**
KPH:15.300 C-
VKPH:6.300 C-
G30 Walker
B+
Kills:124
V. Kills:89 138%
Deaths:25
KDR:4.960
Accuracy:41.934% A++
KPH:16.500 C*
VKPH:11.800 B+
M20 Basilisk
C+
Kills:93
V. Kills:55 166%
Deaths:26
KDR:3.577
Accuracy:50.302% A
KPH:16.800 C
VKPH:9.900 C+
M60-G Bulldog
C
Kills:85
V. Kills:23 354%
Deaths:17
KDR:5
Accuracy:39.100% B+
KPH:18.100 D
VKPH:4.900 C
M40 Fury
B
Kills:57
V. Kills:26 211%
Deaths:10
KDR:5.700
Accuracy:59.696% A**
KPH:29.700 D-
VKPH:13.500 B
Kills:723 (0 + 723)
Deaths:157
KDR:4.605
VKDR:2.108
Vehicle Kills:331
Kill Difference:566
Playtime:34.333 hours
Usage:1%
Score:0.505m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:59.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:119
V. Kills:5 N/A
Deaths:81
KDR:1.469
Accuracy:20.336% C
KPH:6.800 D--
VKPH:0.300 D--
V30-F Starfall
C-
Kills:59
V. Kills:43 134%
Deaths:24
KDR:2.458
Accuracy:67.387% B+
KPH:19.600 D-
VKPH:14.300 C-
Kills:178 (178 + 0)
Deaths:105
KDR:1.695
VKDR:0.457
Vehicle Kills:48
Kill Difference:73
Playtime:20.506 hours
Usage:0%
Score:0.059m
Score/min:48
Driving Accuracy:67.387%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 7,2477,1763,2852.184B++0.3828.522%B*18.673%C32.2C+N/A107223h11.6B+40.8B+
SVA-88 5,4665,4252,2052.46B0.1126.733%B++22.986%C36CN/A134150.5h12.2C+45.6B
Ghost 3,9993,9805157.728A++5.1647.934%A+75.779%B*36.4C+N/A121109.4h1.9B++3.9B*
Betelgeuse 54-A 3,5483,5221,2012.933C++0.3624.835%C23.623%D-41.1DN/A19385.7h11.1C+44.6C+
L100 Python HESH 3,4863,13219516.062B+13.4963.095%A++2.171%B+66.1B++7.5C+27747.4h2.7B+4.4B*
Supernova FPC 5,0372,8436214.578C+2.0166.434%A+2.533%C+23C+17.8B++353123.6h5.2C**7.9B++
Revenant 2,6752,6479782.707C++0.1437.801%B++28.825%C+30.5C--N/A7486.9h8C21.2C*
NS-11A 2,5932,5651,1652.202B*0.3727.925%B*19.649%C36.9BN/A11269.6h12.8B+46B+
H-V45 2,5442,5241,4321.763C**0.8128.755%B**16.403%D29.5C+N/A12685.6h14.2C49.4B+
Blueshift VM5 2,4802,4448252.962C**0.3924.708%B**18.699%C32.7C+N/A13874.7h13.6B*55.1B*
Blueshift VM5 2,3342,3098252.799C*0.2324.18%B**19.013%C30.9C+N/A13374.7h14.2B+58.7B++
NS-7 PDW 2,2732,2601,0162.224A+0.3427.249%B+18.186%C++32.1C**N/A14170.4h13B+47.8B+
Pandora VX25 2,2622,2451,1012.039B**0.5338.012%C+24.143%A*18.8DN/A68119.4h4.5C++11.8C*
C75 Viper 2,5502,08419710.579A8.0152.487%A1.679%C**46.8B*10.5B++30744.5h11.1B+21.1B*
Corvus VA55 1,9541,9519931.965B**0.6028.495%B*20.195%C32.7C**N/A17659.6h11.4B+39.9B++
Flare VE6 1,7101,7068032.125B++0.4422.816%C++17.878%D-26.3C--N/A15764.8h11C+48.2C*
Orion VS54 1,6661,6607072.348B++0.2220.955%C++21.566%C-27.3C+N/A20360.9h11.7B+55.8C++
NSX Tanto 1,6641,6408162.01B*0.5629.509%B++20.61%D23.7CN/A6169.1h13C**43.9C**
Pulsar C 1,5471,5416822.26B++0.3128.009%B++21.22%C23.1C+N/A13766.6h11B39.1B+
VX29 Polaris 1,5331,5247881.934B+0.6324.839%C**18.373%D30.6C-N/A15249.8h13.4C54.1C++
NS-11A "Heatwave" 1,5061,4806312.345B+0.2229.259%B+21.487%C--39.5C+N/A9437.5h13.3C++45.4B+
Artemis VX26 1,4701,4675462.687B**0.1227.817%C++21.609%C+27.1CN/A9054.1h11.4B41B
NS-11C 1,4191,4085672.483A++0.0925.326%C**17.046%C28.5C++N/A12749.4h12.8B+50.3B+
L100 Python AP 2,3821,3912475.632B3.0665.25%B**6.183%A++28.9C+20.6B+35448.1h6.8C++10.4B+
Solstice VE3 1,3171,3119751.345B*1.2223.176%C++15.027%D15.2C+N/A9186.2h13.8B+59.7C**
Deimos VA29 1,3041,3008151.595B0.9769.05%B++11%D-30.3C-N/A12042.9h2.3C**3.3B+
NS-15M AE 1,2991,2834562.814B+0.2528.527%B++19.018%D-38.9CN/A9933h12.2C+42.7B
NS-15M2 1,2971,2814342.952B++0.3826.103%B+24.044%C+42.6C++N/A19130.1h11.4B+43.8B+
Comet VM2 1,8801,2377751.596B*0.9760.301%A*2.829%D15.6B*8.1A++19479.4h18B+29.8B*
Eridani SX5 1,2341,2295862.097B**0.4727.984%B17.087%C25.2CN/A19748.7h11.2B40.1B+
MANA Anti-Personnel Turret 1,2361,2253483.52N/A0.9527.12%UN/A12250U110U25528500.1h22.1T*81.6T*
Eidolon VE33 1,2001,1854472.651A+0.0835.36%A26.245%C++31.9B+N/A11137.1h8.1B+22.8B++
Nova 1,1861,1825642.096B++0.4753.102%B++15.567%C*40.5C**N/A10329.2h3.3B*6.3B*
NSX Yumi 1,1971,1764422.661B**0.0929.678%B++21.174%C-36.5C++N/A10232.2h13.3C44.9C*
Lasher X2 1,1881,1735492.137A++0.4333.455%B**2.984%C--35.9BN/A11432.7h15.7B*46.9B*
NSX Tengu 1,1791,1725152.276B**0.2940.525%B+15.017%D-37.7C++N/A11131.1h11.5B+28.4B+
Artemis VX26 AE 1,1831,1712744.274A1.7129.851%C+22.886%D31.2DN/A7737.5h14.4D--48.3C-
Supernova VPC 1,3861,1711448.132C5.5658.853%B*2.05%B+34.2C-6.3C18234.2h3.2C++5.4B+
Sirius SX12 1,1751,1707121.643B+0.9327.395%B+10.086%D*26.2C+N/A14944.6h14.6C*53.5B
Thanatos VE70 1,1761,1685622.078A0.4951.441%A13.784%C-33.6BN/A12234.8h3.7B*7.2B*
NSX Naginata 1,1791,1634852.398B**0.1726.751%B**25.709%C47.5C**N/A13224.5h10.6B+39.7B+
Parallax VX3 1,1631,1622414.822B+2.2546.861%B**81.411%B+28.8C++N/A10340.4h1.8B*3.9B*
Terminus VX-9 1,1691,1625202.235B+0.3326.851%C**20.052%D41.9C*N/A14427.7h10.1B**37.7B++
Zenith VX-5 1,1741,1614802.419B**0.1527.171%B+18.863%C-28.3C+N/A12841h12B+44.2B+
MKV Suppressed 1,1711,1595192.233A+0.3426.056%C++19.068%C+27.5C+N/A8942.1h13B49.9B
NS-30 Vandal 1,1651,1593583.237B*0.6741.353%A+30.026%B+32.9CN/A8735.2h5.2B+12.6B++
V10 1,1631,1591577.382A++4.8148.064%B**81.622%B+31.5C+N/A8636.8h1.8B*3.7B*
NSX Tomoe 1,1661,1592953.929B**1.3631.602%B+33.822%C37.5C+N/A8730.9h12.4B+39.3B+
XM98 1,1601,1582694.305B**1.7446.978%A+76.77%C*19.3C-N/A5160h2.2B+4.6B*
Pulsar LSW 1,1561,1544662.476B*0.0924.364%C**16.898%D--42.3C++N/A20827.3h11.4B+47B+
Nyx VX31 1,1611,1501866.183A++3.6140.876%A34.435%B+40.4C++N/A9628.5h4.8B+11.8B*
Pulsar VS1 1,1521,1436371.794B*0.7726.303%B+16.623%D31.4B+N/A15136.4h11.4B**43.5B*
NS Baron G5 1,1441,1414832.362A++0.2153.121%B*14.987%C++32.6C+N/A9735h4B+7.5C+
Comet VM2 1,7531,1397461.527B+1.0462.061%A++3.512%C14.8B+8A+17876.8h19.5B++31.4B*
Phantom VA23 1,1411,1314422.559C++0.0141.415%B**27.586%C31.6CN/A7235.8h4.3B10.3B+
L100 Python HEAT 1,4411,0561238.585B**6.0258.646%B++4.64%A36.7B+13.4B+36928.8h4.2B**7.1B**
Supernova PC 1,4571,0021855.416C+2.8561.334%A3.094%B+19.8C+9C*19350.7h4.6B+7.4B*
C-4 1,6099803263.006B**0.4430.271%B*N/A122.5B**78.6M*17338h1.6C+5.1B+
MANA Anti-Vehicle Turret 1,6049402483.79C+1.2259.021%D5.426%A9400S6640S34193900.1h6.8B11.5B
S1 1,3267857141.099B++1.4775.217%A*2.293%C26.1C++18B*47630.1h6.6C++8.8B++
NS-44L Blackhand 7617582283.325A++0.7650.484%B**54.354%B*36.8B++N/A14920.6h4.8C+9.5B+
Saron HRB 1,293730977.526B+4.9654.704%A2.466%B*29.7B+22.9B*56724.6h13.3A+24.2A+
Serpent VE92 7177143781.889B*0.6826.185%B+16.947%C--20.5CN/A13234.8h12.2B46.7B+
NS-44 Commissioner 7147004671.499B+1.0745.861%A21.143%C+42.9B+N/A15916.3h4.4C9.6B+
Nebula VM20 6826752732.473C*0.1021.66%B*21.926%C**33.8C++N/A13220h15.9C++73.3B+
Nebula VM20 6656552732.399C*0.1722.684%B*20%C+33.1C+N/A12219.8h17.1C+75.3B+
VE-H Maw 6046021833.29A0.7228.823%B++17.608%D--51.5C++N/A16811.7h10.8C++37.4B
Proximity Mine 5955944612.913M+10.3444.415%C*N/A165B*N/A6053.6h2C4.5C*
Darkstar 5245193521.474C+1.0926.802%C+18.112%D-31.5C--N/A8816.5h13.3C+49.6C++
M12 Kobalt 5435181339.846B+37.2827.552%B**17.761%C++94.2C+4.5C+4265.5h19.8C+71.8B+
Solstice SF 5004953151.571B++1.0025.875%B+15.96%C+16.9C+N/A9629.3h10.8C**41.9B+
NSX Masamune 8104924061.212B+1.3670.118%A+2.236%C++34.2C*22.1B*27114.4h13.9C+19.8C*
Spear Anti-Vehicle Phalanx Turret 752435469.457B+6.8956.986%A3.678%C39.5C++28.8B++51811h9.3C++16.4B+
Skorpios 4324313501.231C+1.3424.487%D21.81%C++11.9D*N/A3036.2h12.1C49.3C--
Eclipse VE3A 3523481941.794C++0.7726.53%C+13.218%D*20.2DN/A8717.2h12.5C+47.1C++
Force-Blade 31030813,7630.022C+2.5543.407%B**N/A0.3CN/A21053.3h3.2C7.3C**
The Slasher 30030025,6060.012D-2.5634.721%C+N/A0.2C--N/A11963.7h2.1C**5.9C*
NS Baron G5AE 2882831342.112B++0.4658.093%B**16.254%C*33.3CN/A928.5h4.3C++7.3C++
Frag Grenade 2822751275N/A272.4352.276%B*N/A687.5B*17.5A*49250.4h2.9B*5.6B*
NS Decimator 4532712730.993C+1.5873.059%A+2.214%C+30.1C20.2B+6029h5.7C-7.8C*
Tank Mine 401232504.64B**2.0762.222%A*N/A110.5C++80.5B+20042.1h4.1T*6.6C+
NS-AM7 Archer 2632291671.371A*1.2066.937%B**20.524%B11.6B**1.7D7819.7h10.1B*15.1B**
Rocklet Rifle 4232241012.218M++0.3569.579%A++N/A42.3B**37.5B**5125.3h37.2C++53.5B+
M40 Fury 295217326.781C++4.2151.52%A++N/A43.4C+15.6A3895h21D-40.8C++
NS-10 Burster 3562101431.469B*1.1042.281%A++2.381%D--6.8B+4.7B++12430.9h139C++328.8B++
VE-S Canis 201197932.118B*0.4528.326%C*14.213%D37.2C+N/A1535.3h10.1B+35.8B+
Spiker 1981971131.743B++0.8328.608%C+15.228%D35.2C+N/A1445.6h9C++31.5C*
NS-11CP 195195603.25A0.6830.237%B15.897%D--37.5CN/A895.2h14.5D47.9C+
NSX-P Tanto 196190981.939B**0.6328.49%B+24.211%C+18.8CN/A6610.1h12.4B+43.6B++
NS-10 Burster 3191861421.31B1.2642.961%A*3.226%D-6.3B4.5B+11129.6h150.7C+350.7B*
Light PPA 2081841281.438C1.1350.571%A1.63%B+25.6D3.3C+2137.2h18.3C36.1C++
Proton II PPA-H 182172237.478C4.9139.192%C**1.163%D61.4D3.6D3072.8h8.7B+22.3B+
NS-357 Underboss 1711691770.955C+1.6136.993%C++16.568%D20.6DN/A1308.2h5D13.4C+
Ursa 166164632.603A+0.0327.795%B**20.122%D42.1C*N/A3763.9h11.8C+42.5B+
Zenith VX-5AE 165163622.629B*0.0625.264%C-21.472%C--34.7C+N/A934.7h12.7C++50.5C+
Nemesis VSH9 3271581810.873B1.7075.742%A++4.43%B**8.2D8.8C+23019.3h12.4F16.4D
M20 Basilisk 207147473.128C++0.5648.773%B**4.762%C-15.3C-6.3C-1949.6h103.8C+212.8B+
E540 Halberd 224139294.793C2.2258.568%A2.158%C19.6D--12D14367.1h7.9D**13.6C+
Quasar VM1 138136781.744C++0.8215.592%C+16.912%C14.9DN/A1579.1h13.1B+83.8C**
G30 Walker 213124254.96B+2.3941.934%A++3.226%C16.5C*11.9B+2217.5h234.3C+558.8B++
M12 Kobalt-F 124119811.469C+1.1020.336%C5.042%D-6.8D--N/A3317.5h18.8C92.6C+
MAX Punch 1271112,1320.052C-2.5261.573%B*N/A0.5DN/A2217.4h4.9C+8C+
Dual Photon Pods 169105591.78D0.7946.978%D1.905%B*30D-18.3C+6753.5h32.6D-69.5D
Aspis Anti-Aircraft Phalanx Turret 210100234.348B+1.7837.153%A++1%D-12.7B+13.9B+3217.9h169.9C457.4B+
Cosmos VM3 9694481.958C+0.6118.014%B8.511%F--18.4D-N/A1825.1h13C**72.4B+
M20 Basilisk 14893263.577B+1.0150.302%A5.376%C+16.9C10C++2585.5h123.5C-245.4B
NSX-P Naginata 8885362.361B+0.2123.82%C++32.941%B+35.4C1.3C**1852.4h12.3C++51.6C**
M60-G Bulldog 10885175C++2.4339.1%B+1.176%D*18.1D4.9C1744.7h8C+20.4B
NS-20 "Heatwave" Gorgon 8984392.154C*0.4132.668%B+11.905%F28C+1.7C*933h33.3C+102C*
Skyguard 12873371.973C0.6038.393%A+1.37%D8.9D6.7D2688.2h166.9D434.7C*
E540 Halberd-H 9473164.563C1.9952.557%D1.37%C-31.7D9.1D**6242.3h4.1B**7.8B*
Hades VSH4 12271601.183A1.3973.654%B*2.817%C**20.3C++14.6C*4483.5h7.3B+9.9B*
NS-20 "Heatwave" Gorgon 7570391.795C+0.7731.213%B+18.571%D23.3C-1.7C+783h39.3C+126C+
Anti-Vehicle Grenade 8768168N/A65.4355.038%B+N/A340C+95C+46200.2h5.4C*9.8B+
Manticore SX40 6766641.031C++1.5424.202%D-22.727%C*16.5DN/A914h9.9D40.8D
L105 Zephyr 7465135C2.4345.627%B3.077%M**650U90S2907200.1h6.7C+14.6C**
V30-F Starfall 10259242.458B+0.1167.387%B+N/A19.7D-14.3C-1373h19C-28.2C+
M40 Fury 8357105.7C3.1359.696%A**5.263%M*30D-13.7B+3491.9h31.7F--53.1D
C150 Dalton 8557173.353C0.7848.276%B**N/A570U280U7848500.1h5.4C-11.2C**
M60-A Bulldog 6356318.667C++16.1045.655%C+1.786%C-31.1C+3.9C+1851.8h7C15.4C+
Phaseshift VX-S 5756228S25.4334.93%C+92.857%A18.7DN/A973h2.2B+6.3B+
NS Annihilator 12353680.779B+1.7980.639%C++N/A6D--8C2408.8h15.2D--18.9D--
Beamer VS3 5151760.671C+1.9023.308%D21.569%C+10.6DN/A1574.8h8.8C**37.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret371,4143.5h
Motion Spotter123,2221.6h
Nanite Revive Grenade01,5250.4h
Nano-Armor Kit8561,389,842139.5h
Spawn Beacon61,5841.4h
Medical Applicator906406,52631.5h
Cortium Silo01140.4h
Spitfire Auto-Turret1780.2h
Welding Device04000h
Deconstruction Tool02,6530.5h
Ammunition Package482,4061.1h
Medical Kit1716,5814.7h
Anti-Infantry MANA Turret141,4221.5h
WLT-Howler Mining Laser17890.4h
Snowman Soldier32100.2h
Recon Detection Device589,53615.8h
Shield Recharging Field443,9891.2h

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