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Paragon RobertS18[5uk4] RobertS18
VS BR 186

KDR: 2.64

Score: 90.1m

Last Seen: Jun 9th, 2019 5:59 PM
- OFFLINE - 168.4 hour(s)

Prestige 1, Battle Rank 100 (186 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 SVA-88 Ghost Betelgeuse 54-A L100 Python HESH Supernova FPC Revenant NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,363,590 MLG Score: 1090
Fun Score: N/A
Cheeseburgers Flipped: 1849TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.863%21.263%59255115975,3472.86894-0.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.878%1.306A0.062C+-1.447D**HEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.449B11.40.199C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.53%1.73%292121228916991770.1701162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%1.181B**0.13C++-1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.696B+23.80.551B+25.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.879%2.811%10778120613,022232151695.6081252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.505%1.349A0.161C++0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++6.30.496B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.716%3.172%1631112031,986198611700.999497170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%0.973B*-0.315C0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.30.27C*40.8-0.022C+46.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.342%77.781%163512097,8493909282.00793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.797%1.858A++0.695B+0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.90.398B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.7%17.472%163412105,8952183342.69918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.345C**0.56B+0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.60.258C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.1m378.7%381 (22.9k)332 (19.9k)2.64466135,74051,3262.92838186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141003022.568%19.872%44805:1759

12% Combat Medic29% Engineer23% Heavy Assault13% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 8:45 PMApr 10th, 2016 7:06 PMJun 10th, 2019 1:20 AM (70d) (PST)Jun 9th, 2019 2:33 PM (71d) (PST)Jun 9th, 2019 1:59 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611574040.5000.1890.0992.0870.0511090

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6539,41924,23430116125319,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4522.7h/188.4d 14,562 26,974 42,209 566.2k 7,357 18,086 13,762 152.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:5,426
Deaths:2,207
KDR:2.459
Accuracy:26.733% B++
HSR:22.982% C
Betelgeuse 54-A
C
Kills:3,522
Deaths:1,201
KDR:2.933
Accuracy:24.835% C
HSR:23.623% D-
NSX-P Naginata
B**
Kills:1,932
Deaths:609
KDR:3.172
Accuracy:27.926% B**
HSR:21.791% D-
NS-15MP
B+
Kills:1,826
Deaths:578
KDR:3.159
Accuracy:29.909% B+
HSR:22.892% D-
Flare VE6
C++
Kills:1,798
Deaths:825
KDR:2.179
Accuracy:23.192% C++
HSR:17.853% D--
Orion VS54
C+
Kills:1,663
Deaths:712
KDR:2.336
Accuracy:20.969% C+
HSR:21.588% C-
VX29 Polaris
C*
Kills:1,524
Deaths:788
KDR:1.934
Accuracy:24.839% C*
HSR:18.373% D
NS-15M2
B+
Kills:1,306
Deaths:452
KDR:2.889
Accuracy:26.277% B+
HSR:24.043% C
NS-15M AE
B+
Kills:1,283
Deaths:456
KDR:2.814
Accuracy:28.527% B+
HSR:19.018% D--
NSX Naginata
B*
Kills:1,163
Deaths:485
KDR:2.398
Accuracy:26.751% B*
HSR:25.709% C
Pulsar LSW
C*
Kills:1,154
Deaths:466
KDR:2.476
Accuracy:24.364% C*
HSR:16.898% D--
VE-H Maw
B+
Kills:602
Deaths:183
KDR:3.290
Accuracy:28.823% B+
HSR:17.608% D--
Ursa
B*
Kills:164
Deaths:63
KDR:2.603
Accuracy:27.795% B*
HSR:20.122% D
Kills:23,363
Deaths (as Heavy Assault):9,025
Deaths (to Heavy Assaults):13,989
KDR:2.5887
Kill Difference:14,338
Playtime:1,026.119 hours
Usage:23%
Score:21.667m
Score/min:352
Accuracy (listed only):26.226%
HSR (listed only):20.961%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:7,221
Deaths:3,314
KDR:2.179
Accuracy:28.510% B++
HSR:18.696% C
NS-7 PDW
B+
Kills:2,260
Deaths:1,016
KDR:2.224
Accuracy:27.249% B+
HSR:18.186% C++
Pandora VX25
A*
Kills:2,245
Deaths:1,101
KDR:2.039
Accuracy:38.012% C+
HSR:24.143% A*
NSX Tanto
B+
Kills:1,640
Deaths:816
KDR:2.010
Accuracy:29.509% B+
HSR:20.610% D
Pulsar C
B++
Kills:1,541
Deaths:682
KDR:2.260
Accuracy:28.009% B++
HSR:21.220% C
NS-11C
C**
Kills:1,408
Deaths:567
KDR:2.483
Accuracy:25.326% C**
HSR:17.046% C
Solstice VE3
C+
Kills:1,311
Deaths:975
KDR:1.345
Accuracy:23.176% C+
HSR:15.027% D-
Deimos VA29
B++
Kills:1,300
Deaths:815
KDR:1.595
Accuracy:69.050% B++
HSR:11% D--
Eridani SX5
C**
Kills:1,229
Deaths:586
KDR:2.097
Accuracy:27.984% C**
HSR:17.087% C-
Zenith VX-5AE
C++
Kills:1,201
Deaths:388
KDR:3.095
Accuracy:28.581% C++
HSR:19.234% D-
Nova
B++
Kills:1,182
Deaths:564
KDR:2.096
Accuracy:53.102% B++
HSR:15.567% C++
NSX-P Tanto
B**
Kills:1,178
Deaths:430
KDR:2.740
Accuracy:31.219% B**
HSR:24.363% C+
NS Baron G5AE
B**
Kills:1,173
Deaths:504
KDR:2.327
Accuracy:57.759% B**
HSR:16.198% C++
NSX Tengu
B+
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:40.525% B+
HSR:15.017% D--
NS-11CP
C+
Kills:1,171
Deaths:347
KDR:3.375
Accuracy:28.917% C+
HSR:17.165% D--
Sirius SX12
B+
Kills:1,170
Deaths:712
KDR:1.643
Accuracy:27.395% B+
HSR:10.086% D*
Thanatos VE70
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:51.441% A
HSR:13.784% C--
Zenith VX-5
B
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:27.171% B
HSR:18.863% C-
MKV Suppressed
C++
Kills:1,159
Deaths:519
KDR:2.233
Accuracy:26.056% C++
HSR:19.068% C+
NS Baron G5
B*
Kills:1,141
Deaths:483
KDR:2.362
Accuracy:53.121% B*
HSR:14.987% C++
VE-S Canis
B+
Kills:940
Deaths:383
KDR:2.454
Accuracy:30.451% B+
HSR:11.489% D--
Serpent VE92
B+
Kills:714
Deaths:378
KDR:1.889
Accuracy:26.185% B+
HSR:16.947% D
Eridani SX5-AE
C++
Kills:545
Deaths:221
KDR:2.466
Accuracy:30.243% C++
HSR:18.165% D-
Solstice SF
B
Kills:495
Deaths:315
KDR:1.571
Accuracy:25.875% B
HSR:15.960% C+
Skorpios
C+
Kills:431
Deaths:350
KDR:1.231
Accuracy:24.487% D-
HSR:21.810% C+
The Little Helper
B
Kills:397
Deaths:174
KDR:2.282
Accuracy:51.770% B
HSR:14.610% C
Eclipse VE3A
C+
Kills:348
Deaths:194
KDR:1.794
Accuracy:26.530% C+
HSR:13.218% D*
Kills:36,901
Deaths (as Light Assault):17,391
Deaths (to Light Assaults):9,308
KDR:2.12184
Kill Difference:19,510
Playtime:822.766 hours
Usage:18%
Score:13.455m
Score/min:273
Accuracy (listed only):34.728%
HSR (listed only):17.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:7,221
Deaths:3,314
KDR:2.179
Accuracy:28.510% B++
HSR:18.696% C
Revenant
B*
Kills:2,647
Deaths:978
KDR:2.707
Accuracy:37.801% B*
HSR:28.825% C+
Pandora VX25
A*
Kills:2,245
Deaths:1,101
KDR:2.039
Accuracy:38.012% C+
HSR:24.143% A*
NSX Tanto
B+
Kills:1,640
Deaths:816
KDR:2.010
Accuracy:29.509% B+
HSR:20.610% D
Pulsar C
B++
Kills:1,541
Deaths:682
KDR:2.260
Accuracy:28.009% B++
HSR:21.220% C
NS-11C
C**
Kills:1,408
Deaths:567
KDR:2.483
Accuracy:25.326% C**
HSR:17.046% C
Solstice VE3
C+
Kills:1,311
Deaths:975
KDR:1.345
Accuracy:23.176% C+
HSR:15.027% D-
Deimos VA29
B++
Kills:1,300
Deaths:815
KDR:1.595
Accuracy:69.050% B++
HSR:11% D--
Zenith VX-5AE
C++
Kills:1,201
Deaths:388
KDR:3.095
Accuracy:28.581% C++
HSR:19.234% D-
Eidolon VE33
A
Kills:1,185
Deaths:447
KDR:2.651
Accuracy:35.360% A
HSR:26.245% C++
Nova
B++
Kills:1,182
Deaths:564
KDR:2.096
Accuracy:53.102% B++
HSR:15.567% C++
NSX-P Tanto
B**
Kills:1,178
Deaths:430
KDR:2.740
Accuracy:31.219% B**
HSR:24.363% C+
NS Baron G5AE
B**
Kills:1,173
Deaths:504
KDR:2.327
Accuracy:57.759% B**
HSR:16.198% C++
NS-11CP
C+
Kills:1,171
Deaths:347
KDR:3.375
Accuracy:28.917% C+
HSR:17.165% D--
Thanatos VE70
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:51.441% A
HSR:13.784% C--
Zenith VX-5
B
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:27.171% B
HSR:18.863% C-
NS Baron G5
B*
Kills:1,141
Deaths:483
KDR:2.362
Accuracy:53.121% B*
HSR:14.987% C++
Serpent VE92
B+
Kills:714
Deaths:378
KDR:1.889
Accuracy:26.185% B+
HSR:16.947% D
Solstice SF
B
Kills:495
Deaths:315
KDR:1.571
Accuracy:25.875% B
HSR:15.960% C+
The Little Helper
B
Kills:397
Deaths:174
KDR:2.282
Accuracy:51.770% B
HSR:14.610% C
Eclipse VE3A
C+
Kills:348
Deaths:194
KDR:1.794
Accuracy:26.530% C+
HSR:13.218% D*
VE-LR Obelisk
A+
Kills:308
Deaths:54
KDR:5.704
Accuracy:41.387% A+
HSR:31.169% C+
Kills:32,135
Deaths (as Engineer):14,568
Deaths (to Engineers):9,390
KDR:2.20586
Kill Difference:17,567
Playtime:1,289.237 hours
Usage:29%
Score:28.928m
Score/min:374
Accuracy (listed only):37.173%
HSR (listed only):18.858%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:2,567
Deaths:1,166
KDR:2.202
Accuracy:27.937% B++
HSR:19.634% C
H-V45
B*
Kills:2,538
Deaths:1,436
KDR:1.767
Accuracy:28.731% B*
HSR:16.470% D
NS-7 PDW
B+
Kills:2,260
Deaths:1,016
KDR:2.224
Accuracy:27.249% B+
HSR:18.186% C++
Pandora VX25
A*
Kills:2,245
Deaths:1,101
KDR:2.039
Accuracy:38.012% C+
HSR:24.143% A*
Corvus VA55
B*
Kills:1,951
Deaths:993
KDR:1.965
Accuracy:28.495% B*
HSR:20.195% C-
NS-11A "Heatwave"
B+
Kills:1,480
Deaths:631
KDR:2.345
Accuracy:29.259% B+
HSR:21.487% C--
Deimos VA29
B++
Kills:1,300
Deaths:815
KDR:1.595
Accuracy:69.050% B++
HSR:11% D--
Eridani SX5
C**
Kills:1,229
Deaths:586
KDR:2.097
Accuracy:27.984% C**
HSR:17.087% C-
Nova
B++
Kills:1,182
Deaths:564
KDR:2.096
Accuracy:53.102% B++
HSR:15.567% C++
NSX Yumi
B+
Kills:1,176
Deaths:442
KDR:2.661
Accuracy:29.678% B+
HSR:21.174% C--
NS Baron G5AE
B**
Kills:1,173
Deaths:504
KDR:2.327
Accuracy:57.759% B**
HSR:16.198% C++
NSX Tengu
B+
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:40.525% B+
HSR:15.017% D--
Sirius SX12
B+
Kills:1,170
Deaths:712
KDR:1.643
Accuracy:27.395% B+
HSR:10.086% D*
H-V45 AE
B+
Kills:1,170
Deaths:430
KDR:2.721
Accuracy:30.046% B+
HSR:21.453% D-
Thanatos VE70
A
Kills:1,168
Deaths:562
KDR:2.078
Accuracy:51.441% A
HSR:13.784% C--
Terminus VX-9
C*
Kills:1,162
Deaths:520
KDR:2.235
Accuracy:26.851% C*
HSR:20.052% D-
MKV Suppressed
C++
Kills:1,159
Deaths:519
KDR:2.233
Accuracy:26.056% C++
HSR:19.068% C+
Pulsar VS1
B+
Kills:1,143
Deaths:637
KDR:1.794
Accuracy:26.303% B+
HSR:16.623% D
NS Baron G5
B*
Kills:1,141
Deaths:483
KDR:2.362
Accuracy:53.121% B*
HSR:14.987% C++
VE-S Canis
B+
Kills:940
Deaths:383
KDR:2.454
Accuracy:30.451% B+
HSR:11.489% D--
Eridani SX5-AE
C++
Kills:545
Deaths:221
KDR:2.466
Accuracy:30.243% C++
HSR:18.165% D-
Darkstar
C+
Kills:519
Deaths:352
KDR:1.474
Accuracy:26.802% C+
HSR:18.112% D-
Skorpios
C+
Kills:431
Deaths:350
KDR:1.231
Accuracy:24.487% D-
HSR:21.810% C+
The Little Helper
B
Kills:397
Deaths:174
KDR:2.282
Accuracy:51.770% B
HSR:14.610% C
Kills:31,218
Deaths (as Combat Medic):15,112
Deaths (to Combat Medics):6,014
KDR:2.06578
Kill Difference:16,106
Playtime:538.742 hours
Usage:12%
Score:11.844m
Score/min:366
Accuracy (listed only):35.948%
HSR (listed only):17.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,314
Deaths:536
KDR:8.049
Accuracy:47.657% A
HSR:75.846% B++
NS-7 PDW
B+
Kills:2,260
Deaths:1,016
KDR:2.224
Accuracy:27.249% B+
HSR:18.186% C++
Artemis VX26
C++
Kills:1,467
Deaths:546
KDR:2.687
Accuracy:27.817% C++
HSR:21.609% C+
Eridani SX5
C**
Kills:1,229
Deaths:586
KDR:2.097
Accuracy:27.984% C**
HSR:17.087% C-
NSX Tengu
B+
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:40.525% B+
HSR:15.017% D--
Artemis VX26 AE
C+
Kills:1,171
Deaths:274
KDR:4.274
Accuracy:29.851% C+
HSR:22.886% D
Sirius SX12
B+
Kills:1,170
Deaths:712
KDR:1.643
Accuracy:27.395% B+
HSR:10.086% D*
Parallax VX3
B**
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:46.861% B**
HSR:81.411% B+
MKV Suppressed
C++
Kills:1,159
Deaths:519
KDR:2.233
Accuracy:26.056% C++
HSR:19.068% C+
NS-30 Vandal
A
Kills:1,159
Deaths:358
KDR:3.237
Accuracy:41.353% A
HSR:30.026% B+
V10
B**
Kills:1,159
Deaths:157
KDR:7.382
Accuracy:48.064% B**
HSR:81.622% B+
NSX Tomoe
B+
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:31.602% B+
HSR:33.822% C
XM98
A+
Kills:1,158
Deaths:269
KDR:4.305
Accuracy:46.978% A+
HSR:76.770% C*
Nyx VX31
B**
Kills:1,150
Deaths:186
KDR:6.183
Accuracy:40.876% B**
HSR:34.435% B+
Phantom VA23
B*
Kills:1,131
Deaths:442
KDR:2.559
Accuracy:41.415% B*
HSR:27.586% C
VE-S Canis
B+
Kills:940
Deaths:383
KDR:2.454
Accuracy:30.451% B+
HSR:11.489% D--
NS-44L Blackhand
B**
Kills:758
Deaths:228
KDR:3.325
Accuracy:50.470% B**
HSR:54.354% B**
NS-44 Commissioner
B**
Kills:717
Deaths:472
KDR:1.519
Accuracy:45.750% B**
HSR:21.199% C+
Eridani SX5-AE
C++
Kills:545
Deaths:221
KDR:2.466
Accuracy:30.243% C++
HSR:18.165% D-
Skorpios
C+
Kills:431
Deaths:350
KDR:1.231
Accuracy:24.487% D-
HSR:21.810% C+
NS-AM7 Archer
B**
Kills:247
Deaths:183
KDR:1.350
Accuracy:67.085% B**
HSR:21.458% B+
Spiker
C+
Kills:197
Deaths:113
KDR:1.743
Accuracy:28.608% C+
HSR:15.228% D-
NS-357 Underboss
C+
Kills:169
Deaths:177
KDR:0.955
Accuracy:36.993% C+
HSR:16.568% D
Manticore SX40
C++
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.202% D
HSR:22.727% C++
Phaseshift VX-S
A
Kills:56
Deaths:2
KDR:28
Accuracy:34.930% C+
HSR:92.857% A
Beamer VS3
C+
Kills:51
Deaths:76
KDR:0.671
Accuracy:23.308% D
HSR:21.569% C+
Kills:26,197
Deaths (as Infiltrator):8,921
Deaths (to Infiltrators):8,589
KDR:2.93655
Kill Difference:17,276
Playtime:598.822 hours
Usage:13%
Score:7.924m
Score/min:221
Accuracy (listed only):36.470%
HSR (listed only):33.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,519
Deaths:848
KDR:2.971
Accuracy:24.722% B**
HSR:18.976% C-
Blueshift VM5
B**
Kills:2,374
Deaths:848
KDR:2.800
Accuracy:24.215% B**
HSR:19.124% C
Comet VM2
A*
Kills:1,252
Deaths:779
KDR:1.607
Accuracy:60.570% A*
HSR:2.796% D
Comet VM2
A++
Kills:1,149
Deaths:750
KDR:1.532
Accuracy:62.263% A++
HSR:3.481% C
Nebula VM20
B++
Kills:703
Deaths:281
KDR:2.502
Accuracy:21.918% B++
HSR:22.048% C**
Nebula VM20
B*
Kills:681
Deaths:281
KDR:2.423
Accuracy:22.876% B*
HSR:20.411% C+
NS-10 Burster
A*
Kills:257
Deaths:160
KDR:1.606
Accuracy:42.685% A*
HSR:1.946% D*
NS-10 Burster
A*
Kills:227
Deaths:159
KDR:1.428
Accuracy:43.323% A*
HSR:3.524% D
Quasar VM1
C+
Kills:136
Deaths:78
KDR:1.744
Accuracy:15.592% C+
HSR:16.912% C
Cosmos VM3
C*
Kills:94
Deaths:48
KDR:1.958
Accuracy:18.014% C*
HSR:8.511% F--
NS-20 "Heatwave" Gorgon
B*
Kills:86
Deaths:43
KDR:2
Accuracy:32.647% B*
HSR:11.628% F
NS-20 "Heatwave" Gorgon
B++
Kills:71
Deaths:43
KDR:1.651
Accuracy:31.340% B++
HSR:18.310% D
Kills:9,549
Deaths (as MAX Suit):2,159
Deaths (to MAX Suits):2,335
KDR:4.42288
Kill Difference:7,390
Playtime:231.562 hours
Usage:5%
Score:6.259m
Score/min:450
Accuracy (listed only):33.347%
HSR (listed only):12.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:184
V. Kills:24 N/A
Deaths:131
KDR:1.405
Accuracy:50.148% A
KPH:24.200 D
VKPH:3.200 C+
Dual Photon Pods
C++
Kills:105
V. Kills:64 162%
Deaths:59
KDR:1.780
Accuracy:47.052% D
KPH:30 D-
VKPH:18.300 C++
Kills:289 (184 + 0)
Deaths:190
KDR:1.521
VKDR:0.463
Vehicle Kills:88
Kill Difference:99
Playtime:11.094 hours
Usage:0%
Score:0.240m
Score/min:361
Piloting Accuracy:50.148%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:65
V. Kills:9 N/A
Deaths:13
KDR:5
Accuracy:45.627% B
KPH:234,000 U
VKPH:32,400 U
C150 Dalton
U
Kills:57
V. Kills:28 197%
Deaths:17
KDR:3.353
Accuracy:48.276% B**
KPH:205,200 U
VKPH:100,800 U
Kills:122 (0 + 122)
Deaths:30
KDR:4.067
VKDR:1.233
Vehicle Kills:37
Kill Difference:92
Playtime:0.001 hours
Usage:0%
Score:0.109m
Score/min:2,185,980
Piloting Accuracy:N/A%
Gunner Accuracy:48.276%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,294
V. Kills:364 N/A
Deaths:203
KDR:16.227
Accuracy:63.048% A++
KPH:67 B++
VKPH:7.400 C
C75 Viper
A
Kills:2,084
V. Kills:466 446%
Deaths:197
KDR:10.579
Accuracy:52.487% A
KPH:46.900 B**
VKPH:10.500 B+
L100 Python AP
B+
Kills:1,391
V. Kills:991 140%
Deaths:247
KDR:5.632
Accuracy:65.250% B**
KPH:28.900 C+
VKPH:20.600 B+
L100 Python HEAT
B++
Kills:1,056
V. Kills:385 274%
Deaths:123
KDR:8.585
Accuracy:58.646% B++
KPH:36.600 B+
VKPH:13.400 C**
LB00 Python AP
B++
Kills:847
V. Kills:290 291%
Deaths:46
KDR:18.413
Accuracy:65.172% B++
KPH:60.700 B
VKPH:20.800 C+
Skyguard
A+
Kills:79
V. Kills:58 134%
Deaths:39
KDR:2.026
Accuracy:38.663% A+
KPH:9.500 D
VKPH:6.900 D-
Kills:8,751 (8,751 + 0)
Deaths:855
KDR:10.235
VKDR:2.987
Vehicle Kills:2,554
Kill Difference:7,896
Playtime:192.840 hours
Usage:4%
Score:3.749m
Score/min:324
Driving Accuracy:38.663%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,945
V. Kills:2,235 132%
Deaths:635
KDR:4.638
Accuracy:66.583% A+
KPH:23.500 C+
VKPH:17.900 B+
Supernova VPC
C
Kills:1,171
V. Kills:215 N/A
Deaths:144
KDR:8.132
Accuracy:58.853% B*
KPH:34.200 C-
VKPH:6.300 C
Supernova PC
C++
Kills:1,002
V. Kills:455 220%
Deaths:185
KDR:5.416
Accuracy:61.334% A
KPH:19.700 C
VKPH:9 C++
Saron HRB
B*
Kills:739
V. Kills:564 131%
Deaths:98
KDR:7.541
Accuracy:54.753% A
KPH:29.900 B+
VKPH:22.800 B*
E540 Halberd
D
Kills:139
V. Kills:85 162%
Deaths:29
KDR:4.793
Accuracy:58.568% A+
KPH:19.500 D*
VKPH:11.900 D
Kills:5,996 (5,118 + 878)
Deaths:1,091
KDR:5.496
VKDR:3.258
Vehicle Kills:3,554
Kill Difference:4,905
Playtime:242.053 hours
Usage:5%
Score:5.111m
Score/min:352
Driving Accuracy:61.334%
Gunner Accuracy:58.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:234
V. Kills:15 N/A
Deaths:25
KDR:9.360
Accuracy:40.732% B+
KPH:68.600 C-
VKPH:4.400 C--
E540 Halberd-H
B+
Kills:157
V. Kills:53 291%
Deaths:17
KDR:9.235
Accuracy:62.356% B+
KPH:47.500 C++
VKPH:16 D
Kills:391 (0 + 391)
Deaths:42
KDR:9.310
VKDR:1.619
Vehicle Kills:68
Kill Difference:349
Playtime:6.718 hours
Usage:0%
Score:0.162m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:62.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:217
V. Kills:78 275%
Deaths:33
KDR:6.576
Accuracy:51.926% A++
KPH:42.800 C+
VKPH:15.400 A
M20 Basilisk
C+
Kills:177
V. Kills:73 239%
Deaths:51
KDR:3.471
Accuracy:50.347% A
KPH:16.900 C
VKPH:7 C+
G30 Walker
B+
Kills:129
V. Kills:91 140%
Deaths:30
KDR:4.300
Accuracy:42.702% A++
KPH:15.900 C++
VKPH:11.200 B+
M20 Basilisk
C++
Kills:113
V. Kills:61 182%
Deaths:28
KDR:4.036
Accuracy:51.490% A
KPH:18.600 C
VKPH:10 C++
M60-G Bulldog
C
Kills:87
V. Kills:24 348%
Deaths:17
KDR:5.118
Accuracy:39.267% B+
KPH:18.400 D
VKPH:5.100 C
M12 Kobalt
B+
Kills:82
V. Kills:9 N/A
Deaths:5
KDR:16.400
Accuracy:24.384% B**
KPH:40.300 D
VKPH:4.400 B+
M40 Fury
C**
Kills:64
V. Kills:27 229%
Deaths:10
KDR:6.400
Accuracy:58.775% A**
KPH:31.100 D-
VKPH:13.100 C**
Kills:869 (0 + 869)
Deaths:174
KDR:4.994
VKDR:2.086
Vehicle Kills:363
Kill Difference:695
Playtime:38.532 hours
Usage:1%
Score:0.562m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:58.775%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:120
V. Kills:5 N/A
Deaths:81
KDR:1.481
Accuracy:20.252% C
KPH:6.800 D--
VKPH:0.300 D--
V30-F Starfall
C
Kills:59
V. Kills:43 134%
Deaths:24
KDR:2.458
Accuracy:67.387% B++
KPH:19.200 D
VKPH:14 C
Kills:179 (179 + 0)
Deaths:105
KDR:1.705
VKDR:0.457
Vehicle Kills:48
Kill Difference:74
Playtime:20.827 hours
Usage:0%
Score:0.059m
Score/min:48
Driving Accuracy:67.387%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 7,2927,2213,3142.179B++0.4728.51%B++18.696%C32C+N/A106225.7h11.6B40.8B+
SVA-88 5,4675,4262,2072.459B0.1926.733%B++22.982%C36.1CN/A134150.5h12.2C+45.6B
Ghost 4,3334,3145368.049A++5.4047.657%A75.846%B++36.6C+N/A122117.9h1.9B++4B*
Betelgeuse 54-A 3,5483,5221,2012.933C++0.2924.835%C23.623%D-41.1DN/A19885.7h11.1C+44.6C+
L100 Python HESH 3,6583,29420316.227B+13.5863.048%A++2.064%B+67B++7.4C27849.2h2.8B+4.4B*
Supernova FPC 5,1802,9456354.638C+1.9966.583%A+2.445%C++23.5C+17.9B+355125.2h5.2C++7.7B++
Revenant 2,6752,6479782.707C++0.0637.801%B*28.825%C+30.4DN/A7487h8C21.2C**
NS-11A 2,5952,5671,1662.202B+0.4427.937%B++19.634%C36.8C*N/A11469.7h12.8B+46B+
H-V45 2,5582,5381,4361.767C*0.8828.731%B*16.47%D29.5C+N/A12886.1h14.2C+49.3B+
Blueshift VM5 2,5552,5198482.971C*0.3324.722%B**18.976%C-33C+N/A13976.3h13.7B++55.3B*
Blueshift VM5 2,4012,3748482.8C*0.1624.215%B**19.124%C31.1C+N/A13476.3h14.3B+59.1B++
NS-7 PDW 2,2732,2601,0162.224A+0.4227.249%B+18.186%C++32.1C**N/A14270.4h13B+47.8B+
Pandora VX25 2,2622,2451,1012.039B+0.6138.012%C+24.143%A*18.8DN/A68119.5h4.5C++11.8C++
C75 Viper 2,5502,08419710.579A7.9352.487%A1.679%B46.8B**10.5B+30944.5h11.1B+21.1B*
Corvus VA55 1,9541,9519931.965B**0.6828.495%B*20.195%C-32.7C*N/A17759.6h11.4B+39.9B++
NSX-P Naginata 1,9691,9326093.172A+0.5327.926%B**21.791%D-51.9C*1C+15837.2h11.5B+41.1B++
NS-15MP 1,8471,8265783.159B0.5129.909%B+22.892%D-47.1DN/A15938.8h11.9C-39.8C++
Flare VE6 1,8051,7988252.179B*0.4723.192%C++17.853%D--27.2C--N/A15966.1h11C+47.4C*
Orion VS54 1,6691,6637122.336B+0.3120.969%C+21.588%C-27.2CN/A21161.2h11.7B+55.7C++
M12 Kobalt 1,7281,6612957.276A+54.6325.872%B++18.543%C++108.6C+4.4C31215.3h16.8C**65.1B+
NSX Tanto 1,6641,6408162.01B*0.6329.509%B+20.61%D23.7CN/A6269.1h13C**43.9C**
Lasher X2 1,6071,5616572.376A*0.2734.103%B**2.883%D42.3B+1.2B13436.9h16.3B*47.9B*
Pulsar C 1,5471,5416822.26B+0.3828.009%B++21.22%C23.1CN/A13866.6h11B39.1B+
VX29 Polaris 1,5331,5247881.934B+0.7124.839%C*18.373%D30.6C-N/A15349.8h13.4C54.1C++
NS-11A "Heatwave" 1,5061,4806312.345B+0.3029.259%B+21.487%C--39.5C+N/A9437.5h13.3C*45.4B+
Artemis VX26 1,4701,4675462.687B**0.0427.817%C++21.609%C+27.1CN/A9154.1h11.4B41B
NS-11C 1,4191,4085672.483A++0.1625.326%C**17.046%C28.5C++N/A13049.4h12.8B+50.3B+
L100 Python AP 2,3821,3912475.632C*2.9965.25%B**6.183%A*28.9C+20.6B+35848.1h6.8C+10.4C**
Solstice VE3 1,3171,3119751.345B*1.3023.176%C+15.027%D-15.2CN/A9486.5h13.8B+59.7C*
NS-15M2 1,3221,3064522.889B++0.2426.277%B+24.043%C42.7C+N/A19530.6h11.5B+43.9B+
Deimos VA29 1,3041,3008151.595B1.0569.05%B++11%D--30.3C-N/A12142.9h2.3C*3.3B+
NS-15M AE 1,2991,2834562.814C**0.1728.527%B+19.018%D--38.9C-N/A10033h12.2C+42.7C**
Comet VM2 1,9051,2527791.607B*1.0460.57%A*2.796%D15.6B*8.1A*19480.3h18.2B+30.1B++
Eridani SX5 1,2341,2295862.097B*0.5527.984%C**17.087%C-25.2CN/A19948.7h11.2B40.1B
MANA Anti-Personnel Turret 1,2361,2253493.51N/A0.8727.116%UN/A12250U110U25801900.1h22.1T*81.6T*
Zenith VX-5AE 1,2201,2013883.095A+0.4528.581%C++19.234%D-45.8C**N/A20126.2h12C**42.1B
Eidolon VE33 1,2001,1854472.651A0.0135.36%A26.245%C++31.9B+N/A11337.1h8.1B+22.8B++
Nova 1,1861,1825642.096B+0.5553.102%B++15.567%C++40.5C*N/A10329.2h3.3B*6.3B*
NSX-P Tanto 1,1971,1784302.74A*0.1031.219%B**24.363%C+39.8B+N/A10029.6h12.1B++38.7B++
NSX Yumi 1,1971,1764422.661B*0.0229.678%B+21.174%C--36.5C+N/A10232.2h13.3C44.9C*
NS Baron G5AE 1,1911,1735042.327B*0.3257.759%B**16.198%C++34.4CN/A10334.1h4.1B7.1C++
NSX Tengu 1,1791,1725152.276B**0.3740.525%B+15.017%D--37.7C++N/A11231.1h11.5B+28.4B+
Artemis VX26 AE 1,1831,1712744.274A1.6329.851%C+22.886%D31.2DN/A7737.5h14.4D-48.3C
NS-11CP 1,1821,1713473.375A+0.7328.917%C+17.165%D--43.2CN/A9427.1h13.3C46C+
Supernova VPC 1,3861,1711448.132C5.4958.853%B*2.05%B+34.2C-6.3C18434.2h3.2C++5.4B+
Sirius SX12 1,1751,1707121.643B+1.0027.395%B+10.086%D*26.2C+N/A15144.6h14.6C*53.5B
H-V45 AE 1,1871,1704302.721B++0.0830.046%B+21.453%D-41.8CN/A14728h12.4C+41.4C*
Thanatos VE70 1,1761,1685622.078A0.5751.441%A13.784%C--33.6C**N/A12434.8h3.7B*7.2B*
NSX Naginata 1,1791,1634852.398B**0.2526.751%B*25.709%C47.5C*N/A13424.5h10.6B+39.7B+
Parallax VX3 1,1631,1622414.822B+2.1846.861%B**81.411%B+28.8C+N/A10440.4h1.8B*3.9B*
Terminus VX-9 1,1691,1625202.235B0.4126.851%C*20.052%D-41.9C++N/A14827.7h10.1B*37.7B++
Zenith VX-5 1,1741,1614802.419A0.2327.171%B18.863%C-28.3CN/A12941h12B+44.2B+
MKV Suppressed 1,1711,1595192.233A+0.4126.056%C++19.068%C+27.5CN/A9042.1h13B+49.9B
NS-30 Vandal 1,1651,1593583.237B**0.5941.353%A30.026%B+32.9CN/A8835.2h5.2B+12.6B++
V10 1,1631,1591577.382A++4.7448.064%B**81.622%B+31.5C+N/A8736.8h1.8B*3.7B*
NSX Tomoe 1,1661,1592953.929A++1.2831.602%B+33.822%C37.5C+N/A8830.9h12.4B+39.3B+
XM98 1,1601,1582694.305A1.6646.978%A+76.77%C*19.3C-N/A5160h2.2B+4.6B*
Pulsar LSW 1,1561,1544662.476B*0.1724.364%C*16.898%D--42.3C+N/A21427.3h11.4B+47B+
C-4 1,8711,1523593.209A0.5630.259%B*N/A128B**79.9M**17089h1.5C++5B+
Nyx VX31 1,1611,1501866.183A++3.5440.876%B**34.435%B+40.4C+N/A9728.5h4.8B++11.8B++
Comet VM2 1,7721,1497501.532B++1.1162.263%A++3.481%C14.8B+8A++17877.7h19.9B++31.9B*
Pulsar VS1 1,1521,1436371.794B*0.8526.303%B+16.623%D31.4BN/A15936.4h11.4B**43.5B++
NS Baron G5 1,1441,1414832.362A++0.2853.121%B*14.987%C++32.6C+N/A9835h4B+7.5C++
Phantom VA23 1,1411,1314422.559B+0.0941.415%B*27.586%C31.6CN/A7335.8h4.3B10.3B+
L100 Python HEAT 1,4411,0561238.585B**5.9458.646%B++4.64%A+36.7B+13.4C**37128.8h4.2B**7.1B**
Supernova PC 1,4571,0021855.416C+2.7761.334%A3.094%B+19.8C9C++19450.7h4.6B+7.4B*
MANA Anti-Vehicle Turret 1,6119442503.776B**1.1359.036%B5.403%B+9440U6670S11475000.1h6.7B+11.4B++
VE-S Canis 9599403832.454A0.1930.451%B+11.489%D--55.3B+1.1B*17317h11.6C*38.1B
LB00 Python AP 1,1378474618.413B++15.7765.172%B++N/A60.9B20.9C+34513.9h3.6B++5.5B**
S1 1,3267857141.099B++1.5575.217%A*2.293%C26.1C++18B++48330.1h6.6C++8.8B++
NS-44L Blackhand 7617582283.325A++0.6850.47%B**54.354%B**36.6B++N/A15020.7h4.8C+9.5B+
Saron HRB 1,303739987.541B+4.9054.753%A2.436%B*29.9B+22.8B*57524.7h13.2A+24.1A+
NS-44 Commissioner 7317174721.519B+1.1345.75%B**21.199%C+42.4BN/A16316.9h4.4C9.6B+
Serpent VE92 7177143781.889B++0.7626.185%B+16.947%D20.5CN/A13534.8h12.2B46.7B+
Nebula VM20 7117032812.502C*0.1421.918%B++22.048%C**34C++N/A13420.7h16C++72.9B+
Nebula VM20 6926812812.423C++0.2222.876%B*20.411%C+33.2C+N/A12420.5h17.1C+74.9B+
VE-H Maw 6046021833.29A+0.6528.823%B+17.608%D--51.5C++N/A18811.7h10.8C++37.4B+
Proximity Mine 6026014613.065M++10.4244.494%C**N/A166.9B**N/A6243.6h2C4.5C*
Eridani SX5-AE 5515452212.466B++0.1830.243%C++18.165%D-40.1CN/A14213.6h11.3C+37.3C*
Darkstar 5245193521.474C+1.1726.802%C+18.112%D-31.5DN/A8916.5h13.3C+49.6C++
Solstice SF 5004953151.571B+1.0725.875%B15.96%C+16.9CN/A9829.3h10.8C*41.9B+
NSX Masamune 8104924061.212B+1.4370.118%A+2.236%C*34.2C**22.1B*27114.4h13.9C+19.8C**
Spear Anti-Vehicle Phalanx Turret 777452479.617B+6.9757.715%A3.761%C+39.6C++28.5B++51311.4h9.5C+16.4B+
Skorpios 4324313501.231C+1.4124.487%D-21.81%C+11.9D*N/A3136.2h12.1C49.3C--
The Little Helper 4033971742.282B*0.3651.77%B14.61%C30.3DN/A8013.1h4.2B+8.2B+
Rocklet Rifle 6933751572.389M*0.2667.055%A++N/A40.3B**34.2B*4989.3h38.8C+57.9B+
Eclipse VE3A 3523481941.794C++0.8526.53%C+13.218%D*19.9DN/A8717.5h12.5C+47.1C++
The Slasher 34834729,7750.012D2.6333.061%C+N/A0.2C-N/A12234h2B+6C++
Frag Grenade 3433351335N/A332.3652.085%B*N/A670B*16B*47060.5h2.9B*5.5B*
NS Decimator 5383233051.059C+1.5973.603%A++1.858%C31.7C21.1B+60110.2h5.7C--7.8C++
VE-LR Obelisk 321308545.704A**3.0641.387%A+31.169%C+64.2A2.7M*2754.8h6.2B15.1B++
Force-Blade 31030813,7680.022C+2.6243.407%B**N/A0.3C-N/A21054.1h3.2C7.3B+
NS-10 Burster 4312571601.606B**1.0442.685%A*1.946%D*7.4B++5B**12434.8h129.5C*303.4B*
NS-AM7 Archer 2822471831.35A*1.2967.085%B**21.458%B+11.9B**1.7D8020.8h10.2B*15.2B**
Tank Mine 421245514.804B**2.1663.445%A*N/A116.7C*83.8B++20422.1h4.2T*6.6C+
Proton II PPA-H 249234259.36C+6.7240.732%B+1.282%C-68.8C-4.4C--2973.4h9.2B+22.6B+
NS-10 Burster 3842271591.428B+1.2243.323%A*3.524%D6.8B+4.7B+11133.6h141.1C*325.7B*
M40 Fury 295217336.576C++3.9351.926%A++N/A42.5C+15.3A3895.1h21.4D-41.2C*
Spiker 1981971131.743B*0.9028.608%C+15.228%D-35.2C+N/A1455.6h9C++31.5C*
Light PPA 2081841311.405C-1.2450.148%A1.63%B+24.2D3.2C+2107.6h18.4C36.8C++
M20 Basilisk 250177513.471C**0.8350.347%A6.215%C*16.9C7C+20610.5h98.7C++196B+
Nemesis VSH9 3441691830.923B+1.7275.526%A++4.142%B*8.5C8.8C+23419.8h11.9D**15.8C--
NS-357 Underboss 1711691770.955C+1.6936.993%C+16.568%D20.6DN/A1358.2h5D13.4C+
Ursa 166164632.603A0.0427.795%B*20.122%D42.1C++N/A4003.9h11.8C+42.5B+
Hades VSH4 2791611141.412A++1.2376.839%B**1.242%D25.2C++18.4C++3916.4h7.9B+10.2B++
E540 Halberd-H 210157179.235C++6.5962.356%B+1.274%C47.6C++16.1D5123.3h4.5B*7.2B**
E540 Halberd 224139294.793C2.1558.568%A+2.158%C+19.6D--12D14467.1h7.9D**13.6C+
Quasar VM1 138136781.744C++0.9015.592%C+16.912%C14.9DN/A1649.1h13.1B++83.8C**
G30 Walker 220129304.3B1.6642.702%A++3.101%C-15.9C++11.2B+2128.1h250.3C-586.1B+
M12 Kobalt-F 125120811.481C+1.1620.252%C5%D--6.8D--N/A3217.7h18.8C92.6C+
MAX Punch 1311152,1880.053C2.5961.308%B**N/A0.5C--N/A2224.7h4.8C7.8C+
Aspis Anti-Aircraft Phalanx Turret 238115254.6B+1.9637.752%A++N/A13.1B+14B+3118.8h164.8C436.6B+
M20 Basilisk 174113284.036B+1.3951.49%A4.425%C-18.5C10C++2676.1h116C+225.4B+
Dual Photon Pods 169105591.78D0.8647.052%D1.905%B**30D-18.3C++6873.5h33.2D-70.6D
Fatestealer 100100681.471U1.1734.039%C17%D25C+N/A514h1.9A5.7B+
Cosmos VM3 9694481.958C+0.6918.014%C*8.511%F--18.4D-N/A1865.1h13B72.4B+
M60-G Bulldog 11187175.118C*2.4739.267%B+1.149%D*18.5D5.1C1804.7h7.9C+20.1B+
NS-20 "Heatwave" Gorgon 9186432C*0.6432.647%B*11.628%F26.9C+1.6C+923.2h35C107.3C++
M12 Kobalt 9182516.4B+13.7624.384%B**13.415%D--41D4.5B+1782h16.2B++66.3B++
Skyguard 13779392.026C0.6238.663%A+1.266%D9.4D6.9D-2808.4h160.2D-414.5C*
NS-20 "Heatwave" Gorgon 7671431.651C+0.9931.34%B++18.31%D22.2D1.6C753.2h41.9D*133.8D
Anti-Vehicle Grenade 8768168N/A65.3655.038%B+N/A340C+95C+46960.2h5.4C*9.8B+
Manticore SX40 6766641.031C++1.6124.202%D22.727%C++16.5DN/A924h9.9D40.8D-
L105 Zephyr 7465135C-2.3645.627%B3.077%M*650U90U2925500.1h6.7C++14.6B
M40 Fury 9164106.4C+3.7658.775%A**4.688%M+30.5D-12.9C*3332.1h30.3F-51.5C
V30-F Starfall 10259242.458B+0.1967.387%B++N/A19D13.9C1363.1h19C28.2C+
C150 Dalton 8557173.353C0.7148.276%B**N/A570U280U8004400.1h5.4D11.2C*
Phaseshift VX-S 5756228S25.3634.93%C+92.857%A18.7DN/A1033h2.2B++6.3B+
M60-A Bulldog 6356318.667C++16.0245.655%C+1.786%C-31.1C+3.9C+1841.8h7C15.4C+
NS Annihilator 12353680.779B+1.8780.597%C+N/A6D--7.9C2478.9h15.3D*19D--
Beamer VS3 5151760.671C+1.9723.308%D21.569%C+10.6DN/A1674.8h8.8B37.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret371,4323.5h
Spawn Beacon81,7921.5h
Nano-Armor Kit9001,483,042145.5h
Cortium Silo01370.4h
Nanite Revive Grenade01,6760.5h
Medical Applicator972443,10333.6h
Spitfire Auto-Turret1860.2h
Motion Spotter123,2221.6h
Deconstruction Tool02,6530.5h
Welding Device09120.2h
Shield Recharging Field443,9891.2h
Recon Detection Device599,98616.6h
Ammunition Package522,4741.2h
Medical Kit1716,5824.7h
Anti-Infantry MANA Turret141,4231.5h
Snowman Soldier32100.2h
Nano-Repair Grenade02810.1h
WLT-Howler Mining Laser17890.4h

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