Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,183)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (32 days). The data shown below may not be accurate.

Harbinger Robotorski[CEBI] Robotorski
VS BR 93

KDR: 3.12

Score: 12.5m

Last Seen: Oct 18th, 2019 8:46 AM
- OFFLINE - 10.8 hour(s)

Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 79%
Level 100 Progress: 66% 264h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Flare VE6 Orion VS54 Pulsar LSW VX29 Polaris SVA-88 C-4 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Robotorski



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,976,929 MLG Score: 3179
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.193%32.764%98911120822,9434.14883-1.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.712%1.745A++1.786A++0.12C+HEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.553B+100.297C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.934%0.452%567212176642623132.53435211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.612%2.22A*-1.34D**-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.60.629B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.712%1.198%175212171671922040.86528581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.447%1.985A++-0.803D--1.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.60.355C**44.8-0.113C+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m212.5%400 (24k)336 (20.2k)3.1178128,8999,2693.4393193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219293629.748%26.607%79204:017

92% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2015 9:29 PMFeb 10th, 2018 12:18 AMOct 18th, 2019 1:54 PM (32d) (PST)Oct 18th, 2019 6:39 AM (32d) (PST)Oct 18th, 2019 4:46 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7121705420.7750.2490.2061.7840.0653179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,69410,20732,487461512107420,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
621.5h/25.9d 2,980 7,689 8,570 66.5k 1,070 3,600 2,406 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,469
Deaths:3,013
KDR:3.143
Accuracy:28.880% B+
HSR:33.488% B
Flare VE6
A+
Kills:6,143
Deaths:2,082
KDR:2.951
Accuracy:32.148% A+
HSR:34.462% A
Orion VS54
A
Kills:1,470
Deaths:700
KDR:2.100
Accuracy:27.183% A
HSR:24.422% C+
Pulsar LSW
A
Kills:1,234
Deaths:454
KDR:2.718
Accuracy:30.711% A
HSR:26.823% C**
VX29 Polaris
A+
Kills:1,205
Deaths:443
KDR:2.720
Accuracy:30.354% A
HSR:33.361% A+
SVA-88
B**
Kills:1,195
Deaths:370
KDR:3.230
Accuracy:29.479% B**
HSR:33.724% B**
Ursa
A*
Kills:998
Deaths:282
KDR:3.539
Accuracy:34.959% A*
HSR:37.275% A++
NSX-P Naginata
B**
Kills:165
Deaths:73
KDR:2.260
Accuracy:29.021% B**
HSR:29.091% C++
Kills:21,879
Deaths (as Heavy Assault):7,417
Deaths (to Heavy Assaults):2,702
KDR:2.94984
Kill Difference:14,462
Playtime:571.364 hours
Usage:92%
Score:11.657m
Score/min:340
Accuracy (listed only):30.342%
HSR (listed only):31.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:205
Deaths:84
KDR:2.440
Accuracy:35.583% A++
HSR:38.049% A++
Solstice VE3
A*
Kills:189
Deaths:103
KDR:1.835
Accuracy:34.092% A*
HSR:31.217% A*
Kills:394
Deaths (as Light Assault):187
Deaths (to Light Assaults):1,678
KDR:2.10695
Kill Difference:207
Playtime:4.166 hours
Usage:1%
Score:0.057m
Score/min:227
Accuracy (listed only):34.838%
HSR (listed only):34.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:365
Deaths:182
KDR:2.006
Accuracy:32.762% A++
HSR:28.767% B**
Kills:365
Deaths (as Combat Medic):182
Deaths (to Combat Medics):1,108
KDR:2.00549
Kill Difference:183
Playtime:12.965 hours
Usage:2%
Score:0.220m
Score/min:283
Accuracy (listed only):32.762%
HSR (listed only):28.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:205
Deaths:84
KDR:2.440
Accuracy:35.583% A++
HSR:38.049% A++
Solstice VE3
A*
Kills:189
Deaths:103
KDR:1.835
Accuracy:34.092% A*
HSR:31.217% A*
Kills:394
Deaths (as Engineer):187
Deaths (to Engineers):1,152
KDR:2.10695
Kill Difference:207
Playtime:19.314 hours
Usage:3%
Score:0.324m
Score/min:279
Accuracy (listed only):34.838%
HSR (listed only):34.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:119
Deaths:27
KDR:4.407
Accuracy:25.165% A++
HSR:30.252% A*
NS-10 Burster
A*
Kills:115
Deaths:42
KDR:2.738
Accuracy:43.653% A*
HSR:11.304% A+
NS-10 Burster
A*
Kills:96
Deaths:42
KDR:2.286
Accuracy:43.060% A*
HSR:8.333% C**
Quasar VM1
B**
Kills:84
Deaths:25
KDR:3.360
Accuracy:23.064% B**
HSR:25% B++
Kills:414
Deaths (as MAX Suit):68
Deaths (to MAX Suits):279
KDR:6.08824
Kill Difference:346
Playtime:10.363 hours
Usage:2%
Score:0.240m
Score/min:386
Accuracy (listed only):33.736%
HSR (listed only):18.722%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:303
V. Kills:145 208%
Deaths:16
KDR:18.938
Accuracy:69.410% A+
KPH:47.600 B**
VKPH:22.800 B++
Kills:303 (303 + 0)
Deaths:16
KDR:18.938
VKDR:9.063
Vehicle Kills:145
Kill Difference:287
Playtime:6.372 hours
Usage:1%
Score:0.117m
Score/min:305
Driving Accuracy:69.410%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:361
V. Kills:149 241%
Deaths:19
KDR:19
Accuracy:59.195% B++
KPH:43.500 A+
VKPH:17.900 B+
Saron HRB
B**
Kills:152
V. Kills:75 200%
Deaths:5
KDR:30.400
Accuracy:52.940% B**
KPH:28.500 B+
VKPH:14 C+
E540 Halberd
A++
Kills:115
V. Kills:53 213%
Deaths:6
KDR:19.167
Accuracy:61.479% A++
KPH:47.100 A+
VKPH:21.700 B**
Kills:628 (361 + 267)
Deaths:30
KDR:20.933
VKDR:9.233
Vehicle Kills:277
Kill Difference:598
Playtime:16.083 hours
Usage:3%
Score:0.305m
Score/min:316
Driving Accuracy:59.195%
Gunner Accuracy:61.479%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:57.387% A*
KPH:24.400 B
VKPH:8 C++
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:17
Vehicle Kills:17
Kill Difference:51
Playtime:2.128 hours
Usage:0%
Score:0.027m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:57.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6309,4693,0133.143C++0.0328.88%B+33.488%B49.6C-N/A139191h10.4C**36B+
Flare VE6 6,2766,1432,0822.951A++0.1732.148%A+34.462%A50.8C**1.1B**134121h8.8B++27.4B++
Orion VS54 1,4951,4707002.1B+1.0227.183%A24.422%C+30.5C+N/A8948.2h11.3B+41.7C*
Pulsar LSW 1,2461,2344542.718A0.4030.711%A26.823%C**53.7BN/A14223h10.7B++34.7B++
VX29 Polaris 1,2171,2054432.72B**0.4030.354%A33.361%A+49.8C*N/A11424.2h10.9B+35.9B+
SVA-88 1,2041,1953703.23B**0.1129.479%B**33.724%B**48.4C++N/A13224.7h10.3B++35B++
C-4 1,4091,1643113.743A++0.6331.86%B**N/A138.6B**29.2C+7458.4h1.5C+4.7B+
S1 1,8361,1164742.354M*0.7660.057%BN/A38.6B**24.9A++32328.9h6.6C*11B
Ursa 1,0189982823.539A**0.4234.959%A*37.275%A++47.8B1B**13120.9h8.7B*24.8B*
NS Decimator 1,0377222412.996A**0.1263.344%C**N/A38.6C++16.8C++29418.7h4.7C++7.4C*
Plasma Grenade 5165071507N/A503.8846.008%C++N/A422.5C7.5C+12241.2h3.8C++8.2C*
Beamer VS3 4794702551.843A+1.2738.918%A++25.532%B+57.3A+1.1B+1608.2h7.2B++18.4B
Pulsar VS1 3743651822.005B**1.1132.762%A++28.767%B**33.5B+N/A11110.9h13.1B+39.9B*
Supernova FPC 5103611919A++15.8859.195%B++N/A43.5A+18B+4078.3h4.2B++7.2B*
L100 Python AP 4483031618.938M15.8269.41%A+N/A47.3B**22.7B++3056.4h5.1B+7.4B++
NSX-P Tanto 214205842.44A++0.6835.583%A++38.049%A++25.6C+1.1B++738h12.4B+34.8B*
Solstice VE3 1931891031.835A++1.2834.092%A*31.217%A*27.4B+N/A1586.9h15.6C++45.8B
NSX-P Naginata 166165732.26B*0.8629.021%B**29.091%C++38.4CN/A1784.3h10.6B+36.4B++
Saron HRB 227152530.4S27.2852.94%B**N/A28.7B+14.2C+1825.3h23.2C+43.7B+
Quasar VM1 123119274.407A*1.2925.165%A++30.252%A*51.7A*1.7M+1772.3h9.6A+38.1B++
NS-10 Burster 151115422.738A*0.3843.653%A*11.304%A+20.5S6.4A++1025.6h52.1A*119.3A++
E540 Halberd 168115619.167B++16.0561.479%A++N/A47.9A++22.1B**2982.4h5.5C**8.9B**
Proximity Mine 9796616M**12.8837.866%C-N/A160B*1.7A++4540.6h2.3D*6.1D-
NS-10 Burster 12296422.286A*0.8343.06%A*8.333%C**17.1S4.6B++835.6h62.4A++144.9A+
Quasar VM1 9084253.36B++0.2423.064%B**25%B++44.2B+3.2S1171.9h11.7B*50.7B*
Spear Anti-Vehicle Phalanx Turret 9773324.333M21.2258.287%AN/A52.1B*17.1C2411.4h7.2B+12.3B*
Tank Mine 8662512.4S9.2851.121%AN/A310M**120A*22920.2h1.8C*3.6A+
M20 Basilisk 6952152U48.8857.387%A*1.923%D**24.8B8.1C++2152.1h131.7D229.5B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36530.7h
Nano-Armor Kit2478,4303.5h
Nanite Revive Grenade01840.1h
Medical Applicator2215,1861.5h
Spitfire Auto-Turret0590.1h
Deconstruction Tool01870h
Ammunition Package62270.1h
Nano-Repair Grenade01400h
Recon Detection Device92060.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 2.96s on queries, 2.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.