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Praetor Robotorski[CEBI] Robotorski
VS BR 87

KDR: 3.05

Score: 10.3m

Last Seen: Jun 5th, 2019 11:59 PM
- OFFLINE - 102.5 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 20%
Level 100 Progress: 55% 357h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Flare VE6 Orion VS54 Pulsar LSW VX29 Polaris SVA-88 S1 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,783,024 MLG Score: 3024
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.699%31.84%94610120418,9764.11092-1.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.75%1.664A++1.674A++0.087C+HEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.535B+10.30.28C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.832%0.473%603212126342352972.69787213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.757%2.219A*-1.344D**0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++4.70.625B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.594%0.917%141112131091661940.65269556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.348A*-0.871D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.925B*5.50.861B*3.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m202.5%398 (23.9k)334 (20k)3.0536323,9167,8323.3922487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214232229.727%25.623%76203:576

94% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2015 9:29 PMFeb 10th, 2018 12:18 AMJun 20th, 2019 8:37 AM (33d) (PST)Jun 5th, 2019 8:22 PM (47d) (PST)Jun 5th, 2019 7:59 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171665510.7710.2530.1981.6960.0663024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9919,96433,027461512102420,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
516.7h/21.5d 2,652 6,128 6,791 52.6k 775 2,893 2,049 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,469
Deaths:3,013
KDR:3.143
Accuracy:28.880% B+
HSR:33.488% B
Flare VE6
A++
Kills:3,617
Deaths:1,309
KDR:2.763
Accuracy:31.864% A++
HSR:32.071% B**
Orion VS54
A
Kills:1,470
Deaths:700
KDR:2.100
Accuracy:27.183% A
HSR:24.422% C+
Pulsar LSW
A+
Kills:1,234
Deaths:454
KDR:2.718
Accuracy:30.711% A+
HSR:26.823% B
VX29 Polaris
A+
Kills:1,205
Deaths:443
KDR:2.720
Accuracy:30.354% B**
HSR:33.361% A+
SVA-88
B**
Kills:1,195
Deaths:370
KDR:3.230
Accuracy:29.479% B**
HSR:33.724% B**
NSX-P Naginata
A
Kills:165
Deaths:73
KDR:2.260
Accuracy:29.021% A
HSR:29.091% C+
Kills:18,355
Deaths (as Heavy Assault):6,362
Deaths (to Heavy Assaults):2,265
KDR:2.8851
Kill Difference:11,993
Playtime:487.489 hours
Usage:94%
Score:9.871m
Score/min:337
Accuracy (listed only):29.642%
HSR (listed only):30.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:171
Deaths:100
KDR:1.710
Accuracy:33.817% A*
HSR:28.655% B**
Kills:171
Deaths (as Combat Medic):100
Deaths (to Combat Medics):914
KDR:1.71
Kill Difference:71
Playtime:7.653 hours
Usage:1%
Score:0.122m
Score/min:266
Accuracy (listed only):33.817%
HSR (listed only):28.655%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:125
Deaths:70
KDR:1.786
Accuracy:36.084% A**
HSR:27.200% A
NSX-P Tanto
A++
Kills:98
Deaths:42
KDR:2.333
Accuracy:34.493% A++
HSR:36.735% A++
Kills:223
Deaths (as Engineer):112
Deaths (to Engineers):975
KDR:1.99107
Kill Difference:111
Playtime:13.125 hours
Usage:3%
Score:0.220m
Score/min:280
Accuracy (listed only):35.288%
HSR (listed only):31.967%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
A++
Kills:55
Deaths:24
KDR:2.292
Accuracy:42.825% A++
HSR:9.091% B**
Kills:55
Deaths (as MAX Suit):12
Deaths (to MAX Suits):250
KDR:4.58333
Kill Difference:43
Playtime:3.966 hours
Usage:1%
Score:0.074m
Score/min:312
Accuracy (listed only):42.825%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:286
V. Kills:138 206%
Deaths:15
KDR:19.067
Accuracy:69.549% A+
KPH:46.700 A
VKPH:22.500 B++
Kills:286 (286 + 0)
Deaths:15
KDR:19.067
VKDR:9.200
Vehicle Kills:138
Kill Difference:271
Playtime:6.123 hours
Usage:1%
Score:0.108m
Score/min:295
Driving Accuracy:69.549%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:348
V. Kills:141 245%
Deaths:18
KDR:19.333
Accuracy:58.922% B++
KPH:43.200 A++
VKPH:17.500 B+
Saron HRB
B**
Kills:152
V. Kills:75 200%
Deaths:5
KDR:30.400
Accuracy:52.940% B**
KPH:28.500 B
VKPH:14 C+
E540 Halberd
A++
Kills:109
V. Kills:51 210%
Deaths:6
KDR:18.167
Accuracy:61.594% A++
KPH:46.400 A
VKPH:21.700 B*
Kills:609 (348 + 261)
Deaths:29
KDR:21
VKDR:9.207
Vehicle Kills:267
Kill Difference:580
Playtime:15.748 hours
Usage:3%
Score:0.297m
Score/min:314
Driving Accuracy:58.922%
Gunner Accuracy:61.594%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6309,4693,0133.143C++0.0928.88%B+33.488%B49.6C-N/A137191h10.4C*36B+
Flare VE6 3,6853,6171,3092.763A0.2931.864%A++32.071%B**48.4C**N/A13074.7h9B++28.3B*
Orion VS54 1,4951,4707002.1B+0.9527.183%A24.422%C+30.5C+N/A8648.2h11.3B+41.7C**
Pulsar LSW 1,2461,2344542.718B**0.3430.711%A+26.823%B53.7B+N/A14023h10.7B++34.7B*
VX29 Polaris 1,2171,2054432.72B**0.3330.354%B**33.361%A+49.8C*N/A11324.2h10.9B+35.9B++
SVA-88 1,2041,1953703.23B++0.1829.479%B**33.724%B**48.4C++N/A13024.7h10.3B++35B++
S1 1,8361,1164742.354M+0.7060.057%BN/A38.6B**24.9A++32228.9h6.6C++11C**
C-4 1,2531,0382723.816A++0.7631.653%B**N/A170.2A*35.2B+9236.1h1.5C++4.7B+
NS Decimator 6614811742.764A*0.2964.564%B+1.247%D41.1B+15.4C+33311.7h4.5C*7B+
Frag Grenade 4424341434N/A430.9546.053%C++N/A434C8C+11601h3.9C+8.4C++
Beamer VS3 4003922091.876A+1.1838.362%A++24.745%C**59.4A++1.2B*1616.6h7.1B*18.6B+
Supernova FPC 4893481819.333A*16.2858.922%B++N/A43A++17.4B+4048.1h4.2B++7.2B*
L100 Python AP 4242861519.067M++16.0169.549%A+N/A46.9A22.6B*2956.1h5.2B+7.5B*
Pulsar VS1 1751711001.71B*1.3433.817%A*28.655%B**27.1C++N/A1036.3h14B41.5B*
NSX-P Naginata 166165732.26B++0.7929.021%A29.091%C+38.4CN/A1754.3h10.6B++36.4B*
Saron HRB 227152530.4S27.3552.94%B**N/A28.7B+14.2C+1825.3h23.2C+43.7B+
Solstice VE3 128125701.786A+1.2736.084%A**27.2%A24C**N/A1745.2h16.7C+46.2B+
E540 Halberd 160109618.167B*15.1161.594%A++N/A47.4A+22.2B**3022.3h5.5C**9B**
NSX-P Tanto 10398422.333A+0.7234.493%A++36.735%A++22.8C1.2B**714.3h14.5C*41.9B++
Proximity Mine 7473514.6M*11.5540.955%C+N/A182.5A2.5M++4870.4h2.2D-5.5C--
Spear Anti-Vehicle Phalanx Turret 7860320A*16.9557.949%AN/A46.2B+13.8D2251.3h7.5B+13B*
NS-10 Burster 7855242.292A++0.7642.825%A++9.091%B**19S7.9M+992.9h52A*121.5A++
Tank Mine 7152317.333S14.2856.25%A++N/A520S190S24230.1h1.9C++3.4A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25860.3h
Nano-Armor Kit1958,3912.6h
Nanite Revive Grenade01240h
Medical Applicator1710,7261h
Deconstruction Tool01870h
Ammunition Package62030.1h
Nano-Repair Grenade0670h
Recon Detection Device61490.6h

Check the help document for the dictionary if you want to learn more about words used here.


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