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RocDarkstorm[TRID] RocDarkstorm
VS BR 163

KDR: 3.62

Score: 64.9m

Last Seen: Apr 23rd, 2019 9:50 PM
- OFFLINE - 16.7 hour(s)

Battle Rank 120 (163 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice SF Parallax VX3 Serpent VE92 Supernova VPC Betelgeuse 54-A Ghost Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,921,536 MLG Score: 1536
Fun Score: N/A
Cheeseburgers Flipped: 1121TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.834%20.772%5374998666,6764.30362-0.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%0.923B*0.007C+-1.093D*HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.476B+10.10.292C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.618%2.18%390310322,61583613393.12799195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.866%-0.188C0.533B+0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.412B33.80.363C**61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.138%2.579%14908102716,787174043789.64216383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.705%0.313C*-0.014C+0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++4.30.66B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.217%5.544%120710281,49711854361.26329343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%-0.831D-0.289C*0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.522B+15.50.61B+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.837%78.771%1208102717,5043102265.64281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.278%1.324A0.762B++-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.407B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.518%10.398%120410312,539125192.02796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.938%0.839B++-0.825D--0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.30.33C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
64.9m198.7%290 (17.4k)269 (16.1k)3.61959140,63938,8554.12848163 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035387622.606%21.784%49206:1346

11% Combat Medic23% Engineer26% Heavy Assault27% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:33 AMDec 15th, 2012 3:50 PMApr 24th, 2019 12:35 AM (9h) (PST)Apr 23rd, 2019 5:59 PM (16h) (PST)Apr 23rd, 2019 5:50 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721434290.5830.1610.1271.2620.0521536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3408,57625,7643510876316,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4020.1h/167.5d 19,773 30,637 27,599 304.3k 6,811 15,445 12,493 138.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:9,926
Deaths:1,999
KDR:4.965
Accuracy:26.299% B**
HSR:18.094% D--
Betelgeuse 54-A
C
Kills:3,833
Deaths:1,456
KDR:2.633
Accuracy:24.867% C
HSR:22.750% D--
Ursa
B+
Kills:3,591
Deaths:773
KDR:4.646
Accuracy:24.629% B+
HSR:21.832% C
Flare VE6
B+
Kills:2,153
Deaths:688
KDR:3.129
Accuracy:25.485% B+
HSR:21.644% C
SVA-88
B+
Kills:1,925
Deaths:486
KDR:3.961
Accuracy:25.625% B+
HSR:20.416% D
NS-15M2
C++
Kills:1,714
Deaths:650
KDR:2.637
Accuracy:24.241% C+
HSR:26.429% C++
VE-H Maw
C+
Kills:1,175
Deaths:696
KDR:1.688
Accuracy:25.102% C+
HSR:22.638% C
VX29 Polaris
B+
Kills:1,168
Deaths:315
KDR:3.708
Accuracy:25.565% B+
HSR:21.147% C
Pulsar LSW
C+
Kills:946
Deaths:359
KDR:2.635
Accuracy:23.270% C+
HSR:23.679% C+
Lasher X2
A
Kills:771
Deaths:362
KDR:2.130
Accuracy:34.530% A
HSR:2.724% D
NSX Naginata
C*
Kills:262
Deaths:126
KDR:2.079
Accuracy:23.202% C*
HSR:24.428% C--
Kills:27,464
Deaths (as Heavy Assault):7,910
Deaths (to Heavy Assaults):9,855
KDR:3.47206
Kill Difference:19,554
Playtime:1,037.399 hours
Usage:26%
Score:17.839m
Score/min:287
Accuracy (listed only):25.710%
HSR (listed only):20.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:6,138
Deaths:636
KDR:9.651
Accuracy:25.348% C**
HSR:7.234% F
Serpent VE92
C**
Kills:5,906
Deaths:1,162
KDR:5.083
Accuracy:24.965% C**
HSR:12.987% D*
Pulsar C
B+
Kills:3,276
Deaths:1,137
KDR:2.881
Accuracy:26.592% B+
HSR:21.917% C+
Solstice VE3
C*
Kills:2,176
Deaths:358
KDR:6.078
Accuracy:23.886% C*
HSR:15.533% D
Zenith VX-5
C++
Kills:1,778
Deaths:848
KDR:2.097
Accuracy:26.169% C++
HSR:16.929% D
Eclipse VE3A
C--
Kills:1,108
Deaths:376
KDR:2.947
Accuracy:24.595% C--
HSR:15.975% D
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11C
B+
Kills:854
Deaths:330
KDR:2.588
Accuracy:26.002% B+
HSR:20.726% C**
Pandora VX25
B+
Kills:747
Deaths:375
KDR:1.992
Accuracy:45.590% B+
HSR:12.584% D
Deimos VA29
B+
Kills:672
Deaths:289
KDR:2.325
Accuracy:67.083% B+
HSR:9.821% D*
VE-LR Obelisk
B+
Kills:641
Deaths:253
KDR:2.534
Accuracy:31.347% C+
HSR:37.286% B+
VX6-7
C++
Kills:571
Deaths:265
KDR:2.155
Accuracy:23.265% C
HSR:21.366% C++
Eidolon VE33
B+
Kills:499
Deaths:138
KDR:3.616
Accuracy:30.356% B+
HSR:26.052% C++
NSX Tanto
B*
Kills:210
Deaths:85
KDR:2.471
Accuracy:20.927% D--
HSR:30.952% B*
Solstice Burst
D
Kills:108
Deaths:23
KDR:4.696
Accuracy:23.132% D
HSR:13.889% D**
Phobos VX86
B+
Kills:82
Deaths:35
KDR:2.343
Accuracy:63.415% B+
HSR:18.293% B
NS Baron G5
C**
Kills:63
Deaths:23
KDR:2.739
Accuracy:45.852% C*
HSR:15.873% C**
Kills:25,867
Deaths (as Engineer):6,693
Deaths (to Engineers):7,776
KDR:3.86478
Kill Difference:19,174
Playtime:936.467 hours
Usage:23%
Score:14.825m
Score/min:264
Accuracy (listed only):34.181%
HSR (listed only):17.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:6,138
Deaths:636
KDR:9.651
Accuracy:25.348% C**
HSR:7.234% F
Serpent VE92
C**
Kills:5,906
Deaths:1,162
KDR:5.083
Accuracy:24.965% C**
HSR:12.987% D*
Pulsar C
B+
Kills:3,276
Deaths:1,137
KDR:2.881
Accuracy:26.592% B+
HSR:21.917% C+
Solstice VE3
C*
Kills:2,176
Deaths:358
KDR:6.078
Accuracy:23.886% C*
HSR:15.533% D
Zenith VX-5
C++
Kills:1,778
Deaths:848
KDR:2.097
Accuracy:26.169% C++
HSR:16.929% D
Sirius SX12
B++
Kills:1,307
Deaths:470
KDR:2.781
Accuracy:28.205% B++
HSR:10.559% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.418% C+
HSR:13.595% D-
MKV Suppressed
C++
Kills:1,170
Deaths:449
KDR:2.606
Accuracy:26.393% C++
HSR:17.949% C
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.091% C**
HSR:16.870% C+
Eclipse VE3A
C--
Kills:1,108
Deaths:376
KDR:2.947
Accuracy:24.595% C--
HSR:15.975% D
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11C
B+
Kills:854
Deaths:330
KDR:2.588
Accuracy:26.002% B+
HSR:20.726% C**
Pandora VX25
B+
Kills:747
Deaths:375
KDR:1.992
Accuracy:45.590% B+
HSR:12.584% D
Deimos VA29
B+
Kills:672
Deaths:289
KDR:2.325
Accuracy:67.083% B+
HSR:9.821% D*
VX6-7
C++
Kills:571
Deaths:265
KDR:2.155
Accuracy:23.265% C
HSR:21.366% C++
VE-S Canis
B+
Kills:335
Deaths:270
KDR:1.241
Accuracy:23.064% D
HSR:25.672% B+
NSX Tanto
B*
Kills:210
Deaths:85
KDR:2.471
Accuracy:20.927% D--
HSR:30.952% B*
NSX Tengu
C+
Kills:116
Deaths:79
KDR:1.468
Accuracy:35.734% C+
HSR:18.966% C
Solstice Burst
D
Kills:108
Deaths:23
KDR:4.696
Accuracy:23.132% D
HSR:13.889% D**
Phobos VX86
B+
Kills:82
Deaths:35
KDR:2.343
Accuracy:63.415% B+
HSR:18.293% B
Skorpios
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:18.481% F--
HSR:21.739% C++
NS Baron G5
C**
Kills:63
Deaths:23
KDR:2.739
Accuracy:45.852% C*
HSR:15.873% C**
Kills:30,176
Deaths (as Light Assault):8,398
Deaths (to Light Assaults):6,938
KDR:3.59324
Kill Difference:21,778
Playtime:364.422 hours
Usage:9%
Score:5.322m
Score/min:243
Accuracy (listed only):31.989%
HSR (listed only):16.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:6,098
Deaths:546
KDR:11.169
Accuracy:48.477% A+
HSR:85.438% B**
Ghost
B+
Kills:3,749
Deaths:766
KDR:4.894
Accuracy:42.369% B+
HSR:74.073% B+
Parsec VX3-A
C++
Kills:2,421
Deaths:267
KDR:9.067
Accuracy:41.576% C+
HSR:79.595% C++
NS-44 Commissioner
B++
Kills:2,202
Deaths:1,247
KDR:1.766
Accuracy:42.730% B++
HSR:20.073% C
Artemis VX26
B+
Kills:1,621
Deaths:525
KDR:3.088
Accuracy:30.186% B+
HSR:22.949% C+
Phaseshift VX-S
B++
Kills:1,550
Deaths:184
KDR:8.424
Accuracy:42.084% B++
HSR:79.161% B
Sirius SX12
B++
Kills:1,307
Deaths:470
KDR:2.781
Accuracy:28.205% B++
HSR:10.559% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.418% C+
HSR:13.595% D-
XM98
A
Kills:1,277
Deaths:79
KDR:16.165
Accuracy:45.613% A
HSR:86.374% A
V10
B++
Kills:1,183
Deaths:209
KDR:5.660
Accuracy:41.685% C*
HSR:83.517% B++
MKV Suppressed
C++
Kills:1,170
Deaths:449
KDR:2.606
Accuracy:26.393% C++
HSR:17.949% C
VA39 Spectre
A+
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:41.017% A+
HSR:42.328% B
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.091% C**
HSR:16.870% C+
Nyx VX31
A
Kills:1,118
Deaths:142
KDR:7.873
Accuracy:35.463% C**
HSR:41.592% A
Phantom VA23
B+
Kills:876
Deaths:240
KDR:3.650
Accuracy:37.366% B
HSR:34.247% B+
NS-44L Blackhand
A*
Kills:738
Deaths:150
KDR:4.920
Accuracy:45.128% B
HSR:71.274% A*
Manticore SX40
B+
Kills:626
Deaths:275
KDR:2.276
Accuracy:32.749% B+
HSR:14.377% D--
NSX Tomoe
A**
Kills:448
Deaths:186
KDR:2.409
Accuracy:24.154% D--
HSR:61.607% A**
VE-S Canis
B+
Kills:335
Deaths:270
KDR:1.241
Accuracy:23.064% D
HSR:25.672% B+
NS-61 Emissary
B**
Kills:333
Deaths:196
KDR:1.699
Accuracy:29.563% C*
HSR:21.922% B**
NS-30 Vandal
B+
Kills:299
Deaths:73
KDR:4.096
Accuracy:36.127% B+
HSR:29.431% B
NS-357 Underboss
B*
Kills:152
Deaths:62
KDR:2.452
Accuracy:43.864% B*
HSR:17.105% D
NS-45 Pilot
D-
Kills:132
Deaths:106
KDR:1.245
Accuracy:25.679% D-
HSR:15.909% D*
NS-AM7 Archer
A+
Kills:120
Deaths:120
KDR:1
Accuracy:53.780% D
HSR:30% A+
NSX Tengu
C+
Kills:116
Deaths:79
KDR:1.468
Accuracy:35.734% C+
HSR:18.966% C
Beamer VS3
C
Kills:108
Deaths:1
KDR:108
Accuracy:25.077% C
HSR:9.259% F
Skorpios
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:18.481% F--
HSR:21.739% C++
NSX Daimyo
A
Kills:66
Deaths:22
KDR:3
Accuracy:43.976% B
HSR:98.485% A
Kills:31,726
Deaths (as Infiltrator):7,662
Deaths (to Infiltrators):7,751
KDR:4.14069
Kill Difference:24,064
Playtime:1,094.525 hours
Usage:27%
Score:15.576m
Score/min:237
Accuracy (listed only):35.466%
HSR (listed only):40.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,834
Deaths:683
KDR:2.685
Accuracy:26.581% B+
HSR:12.323% D*
Terminus VX-9
C+
Kills:1,387
Deaths:573
KDR:2.421
Accuracy:25.181% C+
HSR:23.144% C
Corvus VA55
B+
Kills:1,313
Deaths:375
KDR:3.501
Accuracy:26.787% B+
HSR:19.802% C-
Sirius SX12
B++
Kills:1,307
Deaths:470
KDR:2.781
Accuracy:28.205% B++
HSR:10.559% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.418% C+
HSR:13.595% D-
CME
B+
Kills:1,213
Deaths:388
KDR:3.126
Accuracy:26.094% C+
HSR:25.557% B+
MKV Suppressed
C++
Kills:1,170
Deaths:449
KDR:2.606
Accuracy:26.393% C++
HSR:17.949% C
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.091% C**
HSR:16.870% C+
Pulsar VS1
B+
Kills:1,144
Deaths:290
KDR:3.945
Accuracy:25.415% B+
HSR:13.899% D--
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11P
B++
Kills:988
Deaths:452
KDR:2.186
Accuracy:23.275% C++
HSR:23.583% B++
Pandora VX25
B+
Kills:747
Deaths:375
KDR:1.992
Accuracy:45.590% B+
HSR:12.584% D
Deimos VA29
B+
Kills:672
Deaths:289
KDR:2.325
Accuracy:67.083% B+
HSR:9.821% D*
Darkstar
C--
Kills:623
Deaths:340
KDR:1.832
Accuracy:23.361% D-
HSR:20.225% C--
VE-S Canis
B+
Kills:335
Deaths:270
KDR:1.241
Accuracy:23.064% D
HSR:25.672% B+
Equinox VE2 Burst
D
Kills:192
Deaths:90
KDR:2.133
Accuracy:24.734% D
HSR:21.354% D
NSX Tengu
C+
Kills:116
Deaths:79
KDR:1.468
Accuracy:35.734% C+
HSR:18.966% C
Phobos VX86
B+
Kills:82
Deaths:35
KDR:2.343
Accuracy:63.415% B+
HSR:18.293% B
Skorpios
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:18.481% F--
HSR:21.739% C++
NS Baron G5
C**
Kills:63
Deaths:23
KDR:2.739
Accuracy:45.852% C*
HSR:15.873% C**
NSX Yumi
C++
Kills:56
Deaths:55
KDR:1.018
Accuracy:24.284% C--
HSR:26.786% C++
Kills:16,801
Deaths (as Combat Medic):6,424
Deaths (to Combat Medics):3,717
KDR:2.61535
Kill Difference:10,377
Playtime:423.729 hours
Usage:11%
Score:7.827m
Score/min:308
Accuracy (listed only):32.600%
HSR (listed only):17.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,192
Deaths:310
KDR:7.071
Accuracy:22.455% B+
HSR:15.557% D--
Blueshift VM5
B+
Kills:2,191
Deaths:315
KDR:6.956
Accuracy:21.734% B+
HSR:18.074% D
Nebula VM20
B**
Kills:661
Deaths:122
KDR:5.418
Accuracy:24.086% B**
HSR:17.549% D
Nebula VM20
B**
Kills:570
Deaths:117
KDR:4.872
Accuracy:23.509% B**
HSR:18.246% C-
Comet VM2
B**
Kills:525
Deaths:118
KDR:4.449
Accuracy:45.363% C**
HSR:6.286% B**
Comet VM2
B+
Kills:466
Deaths:118
KDR:3.949
Accuracy:46.726% C++
HSR:5.150% B+
Vortex VM21
C*
Kills:149
Deaths:46
KDR:3.239
Accuracy:42.624% C*
HSR:3.356% C+
NS-10 Burster
A
Kills:134
Deaths:27
KDR:4.963
Accuracy:37.575% A
HSR:4.478% D
NS-10 Burster
A
Kills:126
Deaths:27
KDR:4.667
Accuracy:37.620% A
HSR:5.556% C+
Vortex VM21
B+
Kills:108
Deaths:46
KDR:2.348
Accuracy:43.871% B+
HSR:3.704% C+
Kills:7,122
Deaths (as MAX Suit):623
Deaths (to MAX Suits):1,793
KDR:11.43178
Kill Difference:6,499
Playtime:140.349 hours
Usage:3%
Score:3.497m
Score/min:415
Accuracy (listed only):34.556%
HSR (listed only):9.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,424
V. Kills:332 428%
Deaths:25
KDR:56.960
Accuracy:66.864% A++
KPH:80.900 C++
VKPH:18.900 C++
Maelstrom Turbo Laser
C++
Kills:856
V. Kills:675 127%
Deaths:125
KDR:6.848
Accuracy:31.404% C++
KPH:14 C+
VKPH:11.100 C++
Light PPA
B+
Kills:335
V. Kills:29 N/A
Deaths:17
KDR:19.706
Accuracy:48.731% B**
KPH:51.200 C*
VKPH:4.400 B+
Photon A2A Missile Pods
A
Kills:221
V. Kills:225 98%
Deaths:1
KDR:221
Accuracy:68.618% F-
KPH:81.800 B*
VKPH:83.200 A
Kills:2,836 (1,191 + 0)
Deaths:168
KDR:16.881
VKDR:7.506
Vehicle Kills:1,261
Kill Difference:2,668
Playtime:87.853 hours
Usage:2%
Score:1.072m
Score/min:203
Piloting Accuracy:48.731%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:93
V. Kills:39 233%
Deaths:22
KDR:4.227
Accuracy:54.002% A++
KPH:334,800 U
VKPH:140,400 U
L105 Zephyr
A**
Kills:67
V. Kills:7 N/A
Deaths:1
KDR:67
Accuracy:63.320% A**
KPH:74.500 B**
VKPH:7.800 C+
Kills:160 (0 + 160)
Deaths:23
KDR:6.957
VKDR:2
Vehicle Kills:46
Kill Difference:137
Playtime:0.900 hours
Usage:0%
Score:0.085m
Score/min:1,565
Piloting Accuracy:N/A%
Gunner Accuracy:63.320%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,006
V. Kills:143 N/A
Deaths:106
KDR:18.925
Accuracy:49.484% C++
KPH:78.600 A
VKPH:5.600 D
L100 Python AP
C+
Kills:1,924
V. Kills:1,194 161%
Deaths:233
KDR:8.258
Accuracy:50.784% D
KPH:26.900 C
VKPH:16.700 C+
C75 Viper
A+
Kills:1,470
V. Kills:163 N/A
Deaths:81
KDR:18.148
Accuracy:39.626% C+
KPH:54.700 A+
VKPH:6.100 C-
L100 Python HEAT
A+
Kills:1,258
V. Kills:202 N/A
Deaths:68
KDR:18.500
Accuracy:49.156% C
KPH:51.300 A+
VKPH:8.200 D
Skyguard
C*
Kills:205
V. Kills:140 145%
Deaths:32
KDR:6.406
Accuracy:31.375% B
KPH:15.400 C*
VKPH:10.500 C*
Kills:6,863 (6,863 + 0)
Deaths:520
KDR:13.198
VKDR:3.542
Vehicle Kills:1,842
Kill Difference:6,343
Playtime:161.844 hours
Usage:4%
Score:2.080m
Score/min:214
Driving Accuracy:31.375%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:4,833
V. Kills:388 N/A
Deaths:163
KDR:29.650
Accuracy:60.237% B**
KPH:58.900 B*
VKPH:4.700 D-
Supernova PC
A*
Kills:2,642
V. Kills:546 483%
Deaths:73
KDR:36.192
Accuracy:58.544% B**
KPH:43.100 A*
VKPH:8.900 C++
Supernova FPC
B+
Kills:2,449
V. Kills:1,602 153%
Deaths:272
KDR:9.004
Accuracy:50.185% C-
KPH:27 C*
VKPH:17.700 B+
M12 Kobalt
A++
Kills:707
V. Kills:20 N/A
Deaths:12
KDR:58.917
Accuracy:18.616% B++
KPH:134.500 A++
VKPH:3.800 B
Saron HRB
B*
Kills:256
V. Kills:115 221%
Deaths:25
KDR:10.240
Accuracy:47.903% B+
KPH:33.200 B*
VKPH:14.900 C+
Proton II PPA
A+
Kills:165
V. Kills:3 N/A
Deaths:6
KDR:27.500
Accuracy:32.127% A
KPH:97.200 A+
VKPH:1.800 D--
E540 Halberd
A++
Kills:121
V. Kills:62 192%
Deaths:5
KDR:24.200
Accuracy:50.957% B+
KPH:48.500 A++
VKPH:24.800 A
M20 Basilisk
S
Kills:107
V. Kills:63 167%
Deaths:3
KDR:35.667
Accuracy:35.144% B++
KPH:38.500 A*
VKPH:22.700 S
Kills:11,280 (9,924 + 1,356)
Deaths:559
KDR:20.179
VKDR:5.007
Vehicle Kills:2,799
Kill Difference:10,721
Playtime:253.748 hours
Usage:6%
Score:3.893m
Score/min:256
Driving Accuracy:50.185%
Gunner Accuracy:35.144%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.169% F
KPH:61.300 D
VKPH:1.100 D**
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:55
Playtime:0.898 hours
Usage:0%
Score:0.017m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:22.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:88
V. Kills:6 N/A
Deaths:5
KDR:17.600
Accuracy:31.994% C
KPH:32.300 C*
VKPH:2.200 D--
M12 Kobalt
B++
Kills:72
V. Kills:7 N/A
Deaths:2
KDR:36
Accuracy:20.628% B+
KPH:52.500 C
VKPH:5.100 B++
M20 Basilisk
C
Kills:69
V. Kills:22 300%
Deaths:1
KDR:69
Accuracy:36.515% C
KPH:10.500 D-
VKPH:3.300 D*
M60-G Bulldog
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:30.385% N/A
KPH:41.300 N/A
VKPH:3.300 N/A
Kills:279 (0 + 279)
Deaths:12
KDR:23.250
VKDR:3.250
Vehicle Kills:39
Kill Difference:267
Playtime:11.909 hours
Usage:0%
Score:0.116m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:30.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9,9639,9261,9994.965A*1.3526.299%B**18.094%D--46.4B++N/A173213.7h9.5B**36.1B*
Solstice SF 6,2406,1386369.651S6.0325.348%C**7.234%F33.8B*N/A170181.7h6.1B*24B**
Parallax VX3 6,1026,09854611.168A*7.5548.477%A+85.438%B**40.4B*N/A142150.9h1.6B**3.3B**
Serpent VE92 5,9295,9061,1625.083M**1.4624.965%C**12.987%D*26C+N/A134227.4h12.1B+48.3B+
Supernova VPC 5,2214,83316329.65A++26.0360.237%B**1.821%B58.9B*4.7D-21882h2.1A3.5B**
Betelgeuse 54-A 3,8773,8331,4562.633C+0.9924.867%C22.75%D--48.9C-N/A14378.4h10.7C++43C+
Ghost 3,7583,7497664.894B++1.2742.369%B+74.073%B+43.7C**N/A12485.8h1.9B++4.5B++
Ursa 3,6083,5917734.646M**1.0324.629%B+21.832%C39.4C++N/A13391.2h10.2B+41.4B+
Pulsar C 3,3083,2761,1372.881A0.7426.592%B+21.917%C+25.2C+N/A90129.8h10.9B+41B+
Supernova PC 3,1882,6427336.192S32.5758.544%B**2.12%C+43.1A*8.9C++22361.3h2.5A++4.2A+
Supernova FPC 4,0512,4492729.004B+5.3850.185%C-3.675%B*27C*17.7B+26590.6h3.9B**7.9B++
Parsec VX3-A 2,4262,4212679.067B**5.4541.576%C+79.595%C++38.5C-N/A10062.9h1.7B+4.1B+
NS-44 Commissioner 2,2102,2021,2471.766B*1.8542.73%B++20.073%C29C+N/A9276h3.1B*7.2B*
Blueshift VM5 2,2112,1923107.071A*3.4522.455%B+15.557%D--32.1C+N/A12268.3h12.8B**57.2B++
Blueshift VM5 2,2002,1913156.956A*3.3421.734%B+18.074%D31.7C+N/A12269.2h12.9B**59.3B++
Solstice VE3 2,1862,1763586.078S2.4623.886%C*15.533%D25.7B+N/A13384.8h11.4B*47.9B+
Flare VE6 2,1742,1536883.129A++0.4925.485%B+21.644%C40.1C+N/A14453.7h10.1B39.5B+
L100 Python HESH 2,1492,00610618.925B++15.3149.484%C++2.692%B**78.7A5.6D23425.5h2.2A4.4B**
SVA-88 1,9401,9254863.961B**0.3425.625%B+20.416%D31.8C-N/A11960.6h10.4B+40.5B+
L100 Python AP 3,1181,9242338.258B++4.6450.784%D4.002%B++26.8C16.7C+19071.7h5.4B+10.6B+
H-V45 1,8431,8346832.685B++0.9326.581%B+12.323%D*30C+N/A10061.2h11.7B++44.2B+
Zenith VX-5 1,7951,7788482.097B*1.5226.169%C++16.929%D29.7C+N/A7959.8h11.8B+44.9B+
NS-15M2 1,7381,7146502.637B++0.9824.241%C+26.429%C++44.1C++N/A12238.9h11.3B+46.6B+
Frag Grenade 1,6591,64511645N/A1,641.3829.708%F-N/A1645S14B+25011h1.1A**3.7A
Artemis VX26 1,6301,6215253.088A+0.5330.186%B+22.949%C+34.2C++N/A11947.4h9.7B**32.2B*
Phaseshift VX-S 1,5501,5501848.424A*4.8042.084%B++79.161%B48.7B**N/A13031.8h2B++4.7B++
Force-Blade 1,5661,49014,6420.102M3.5252.509%A++N/A0.9C**N/A31590.2h1.5B**2.9B*
C75 Viper 1,6331,4708118.148M*14.5339.626%C+1.497%C++54.6A+6.1C-21226.9h7.6B**19.2B**
Tank Mine 2,3061,4413343.667U40.0523.341%DN/A288.2M**173M**23005h0.7A*3.1A++
Dual Photon Pods 1,7561,4242556.96S53.3466.864%A++1.896%B**80.9C++18.9C++36917.6h12.5B**18.7B**
Lumine Edge 1,4301,4233,6650.388A3.2341.73%A12.298%D3.8C+N/A10372.2h1.1B++2.7B+
Terminus VX-9 1,3931,3875732.421B**1.2025.181%C+23.144%C33.7C+N/A8541.2h11.3B+45C**
Corvus VA55 1,3201,3133753.501M+0.1226.787%B+19.802%C-36.6B+N/A12035.9h9.8B**36.6B*
Sirius SX12 1,3111,3074702.781A++0.8428.205%B++10.559%D*33.1C**N/A14439.5h10.2B**36B++
Eridani SX5 1,3051,3024183.115A++0.5026.418%C+13.595%D-49.1B+N/A14026.5h10.2B++38.6B+
XM98 1,2801,2777916.165S12.5545.613%A86.374%A35.4B++N/A12236.1h1.6A3.5B**
L100 Python HEAT 1,4601,2586818.5M*14.8849.156%C3.339%B+51.3A+8.2D25724.5h2.7A++5.4A+
C-4 1,7281,2483263.828A++0.2126.917%C*N/A121.2B**46.6A116910.3h1.2B+4.4B++
S1 1,6591,2474023.102S0.5259.96%B3.528%B+44.4A++14.7C*38028.1h3.6A+6A
CME 1,2201,2133883.126A++0.4926.094%C+25.557%B+31C+N/A9239.1h11.8B++45.3B+
V10 1,1861,1832095.66A2.0441.685%C*83.517%B++46B+N/A12625.7h1.8B*4.2B++
Sticky Grenade 1,1951,17911179N/A1,175.3858.849%B*N/A1473.8A20B*41990.8h1.5B*2.5B*
VE-H Maw 1,2121,1756961.688C++1.9325.102%C+22.638%C42.7C+1.3B**12027.5h9.9B+39.5C**
MKV Suppressed 1,1751,1704492.606A*1.0126.393%C++17.949%C39.3B+N/A10329.8h11.5B++43.5B+
VX29 Polaris 1,1711,1683153.708A++0.0925.565%B+21.147%C59.6B++N/A17619.6h11.3B+44.1B+
VA39 Spectre 1,1621,1601706.824M**3.2041.017%A+42.328%B39.1AN/A14029.7h3.9B**9.6B**
NS-7 PDW 1,1581,1503573.221M++0.4026.091%C**16.87%C+36.6B+N/A12031.4h11.5B*44.2B+
Pulsar VS1 1,1481,1442903.945M++0.3325.415%B+13.899%D--24.1C+N/A10847.5h10.8A42.4B*
Nyx VX31 1,1191,1181427.873M**4.2535.463%C**41.592%A34.7C+N/A10432.2h4.4B*12.4B++
Eclipse VE3A 1,1181,1083762.947B+0.6724.595%C--15.975%D31.6CN/A8435.1h11.9C*48.2C++
NS Decimator 1,4421,0995671.938B**1.6855.959%D1.911%C39.8B12.4C-27527.6h3.5B*6.3B++
Thanatos VE70 1,0401,0383602.883A**0.7452.556%A8.574%F50.1AN/A18920.7h3.3B**6.4B**
NS-11P 1,0089884522.186B**1.4323.275%C++23.583%B++33.4C**N/A8329.6h13.1B+56.1B+
Pulsar LSW 9559463592.635B**0.9823.27%C+23.679%C+33CN/A10928.7h10.9B+46.8B+
Phantom VA23 8788762403.65B**0.0337.366%B34.247%B+50.3B+N/A13817.4h3.8B++10.1B+
Maelstrom Turbo Laser 1,5318561256.848A++3.2331.404%C++2.921%C*14C+11.1C++15161h79.1B+251.8B+
NS-11C 8638543302.588A++1.0326.002%B+20.726%C**39.5B++N/A13021.6h12.3B+47.4B+
Lasher X2 7767713622.13A++1.4934.53%A2.724%D27.9C+N/A10027.6h16.9B++48.8B*
Pandora VX25 7517473751.992B**1.6345.59%B+12.584%D44.2BN/A13916.9h4.3C*9.5B+
NS-44L Blackhand 7437381504.92M++1.3045.128%B71.274%A*29.4C**N/A7725.1h3.2B*7.2B++
M12 Kobalt 7277071258.917A+55.3018.616%B++7.638%D**133.4A++3.8B4555.3h11A58.9B*
C-4 ARX 9556831604.269A0.6524.345%C--N/A151.8B*60.4A+9724.5h1.1B+4.7C++
Deimos VA29 6756722892.325B**1.2967.083%B+9.821%D*38.4C+N/A14717.5h2.1B+3.1B+
Lancer VS22 1,3046682952.264A*1.3663.492%C**1.946%C++16.8B+16B+24239.8h15.4B+24.2B+
Nebula VM20 6636611225.418A*1.8024.086%B**17.549%D42.9B+N/A15115.4h11.5A+47.9B**
VE-LR Obelisk 6616412532.534B+1.0931.347%C+37.286%B+39.3C**1.2B++10216.3h5.7B+18.3B+
Manticore SX40 6276262752.276A1.3432.749%B+14.377%D--28.7C+N/A9621.8h6B++18.2B*
Darkstar 6266233401.832C**1.7923.361%D-20.225%C--29.8DN/A7720.9h13C++55.7C
VX6-7 5775712652.155B*1.4623.265%C21.366%C++26CN/A8922h10.6B+45.7B+
Nebula VM20 5735701174.872A++1.2523.509%B**18.246%C-39.3B+N/A15014.5h12.4B**52.7B**
Comet VM2 6385251184.449S0.8345.363%C**6.286%B**25.7M+5.5B++21720.4h12.5B**27.5B*
Proximity Mine 5225214711.085A*7.4743.192%C++N/A217.1A*N/A7862.4h1.7B++3.9B++
Hunter QCX 5115103301.545A2.0757.549%B*39.02%B*8DN/A3063.5h3B+5.2B+
Eidolon VE33 5024991383.616A*0.0030.356%B+26.052%C++39.6B*N/A19112.6h6.3B**20.7B*
Comet VM2 5724661183.949M**0.3346.726%C++5.15%B+23.8A*5.4C*18019.6h14.2B**30.4B**
NSX Tomoe 4524481862.409B+1.2124.154%D--61.607%A**38.6C+N/A12811.6h10.6B**43.9B+
VE-S Canis 3413352701.241C+2.3823.064%D25.672%B+25.4C-N/A8313.2h11.8C*51.1C+
Light PPA 3643351719.706M16.0948.731%B**1.493%B51.5C*4.5B+1986.5h8.7B+17.8B+
NS-61 Emissary 3363331961.699A1.9229.563%C*21.922%B**20.7CN/A5916.1h9.8B+33.3B++
Nemesis VSH9 5403271552.11A**1.5160.448%C3.058%B14.4C+9.4C+26122.7h6.8B++11.3B+
NS-30 Vandal 305299734.096A+0.4836.127%B+29.431%B35.6C+N/A1128.4h5B+13.9B+
Orbital Strike Uplink 3942942147U143.38726.191%UN/A1470U500U51840.2h1T*0.1T*
NSX Naginata 2702621262.079B++1.5423.202%C*24.428%C--43.7C++1.3A+1146h13.7C59.2C++
Saron HRB 3712562510.24B**6.6247.903%B+1.563%C+33.2B*14.9C+4397.7h14.1A29.4A
MANA Anti-Vehicle Turret 414256703.657B++0.0454.107%C+3.906%B2560C+1580C--23715500.1h6.5B+12.1B+
Photon A2A Missile Pods 4462211221U217.3868.618%F-N/A81.9B*83.3A3232.7h5.1A+7.5A
NS Annihilator 487217732.973S0.6567.853%T*N/A8.8C10.9B+14624.7h11.9C++17.6D
NSX Tanto 211210852.471A+1.1520.927%D--30.952%B*19.3C--N/A5210.9h11.9B+56.9C++
Skyguard 345205326.406A+2.7931.375%B1.951%C+15.4C*10.5C*23313.3h77B**245.4B**
MANA Anti-Personnel Turret 2052021612.625N/A9.0120.359%UN/A2020U30U9615700.1h17.9T*88T*
Equinox VE2 Burst 193192902.133C**1.4924.734%D21.354%D25.6DN/A817.5h14.5C--58.8C
NS-R3 Swarm 3321731571.102A+2.5262.151%C-N/A9.5B+8.7B+10518.2h23.2B++37.2B++
Anti-Vehicle Grenade 1781671167N/A163.3847.889%CN/A334C+22D-14110.5h5.2B10.8C**
Spear Anti-Vehicle Phalanx Turret 2161651411.786B++8.1748.754%B+5.455%B++56.9B**17.6C7262.9h4.9A10B**
Proton II PPA 168165627.5B*23.8832.127%A3.03%B**97.1A+1.8D--4331.7h7B*21.9B**
NS-357 Underboss 152152622.452A+1.1743.864%B*17.105%D12.8D-N/A5111.9h3.5B++7.9B*
Vortex VM21 239149463.239A*0.3842.624%C*3.356%C+14.6B**8.8B**13010.2h20.5B++48.1B++
NS-10 Burster 244134274.963S1.3437.575%A4.478%D6.3C**5.2B**15521.2h135C++359.2B+
M12 Kobalt 143133622.167C18.5522.922%C++20.301%B+60.5D-4.5C1582.2h26.9D*117.2C--
NS-45 Pilot 1361321061.245C++2.3725.679%D-15.909%D*19.1DN/A486.9h8.4C32.9D
NS-10 Burster 225126274.667S1.0537.62%A5.556%C+6.2C**4.9B*14620.4h135.6B+360.5B++
E540 Halberd 183121524.2A20.5850.957%B+N/A48.4A+24.8A7532.5h4.6B**9.1B*
NS-AM7 Archer 1391201201A2.6253.78%D30%A+10.8B*1.7D6411.1h10.5B*19.5B*
NSX Tengu 116116791.468C**2.1535.734%C+18.966%C33.1C+N/A883.5h12.2B+34.1C**
Vortex VM21 177108462.348A++1.2743.871%B+3.704%C+10.6B*6.8B*10010.2h28.6B*65.1B++
Beamer VS3 1081081108U104.3825.077%C9.259%F25.7C+N/A1904.2h6.8B++27C*
Solstice Burst 109108234.696A**1.0823.132%D13.889%D**24.5C-N/A1354.4h13.2C*57.2C+
M20 Basilisk 170107335.667U32.0535.144%B++4.673%C+38.2A*22.5S3312.8h33.8A++96.2A+
Auraxium Force-Blade 10810311,5050.009D3.6131.878%C++6.796%C+0.1DN/A0692.3h2.1C++6.7C**
Fatestealer 101101691.464U2.1638.437%C*19.802%C22C+N/A464.6h2.4C+6.2B+
C150 Dalton 13293224.227C0.6154.002%A++N/A930U390U6125400.1h4.9C9B++
M60-G Bulldog 9488517.6S13.9831.994%CN/A32.6C**2.2D--1542.7h4.7B**14.7B*
Phobos VX86 8282352.343B*1.2863.415%B+18.293%B28.3C--N/A1602.9h1.9B*3B+
M12 Kobalt 7972236A*32.3820.628%B+12.5%D*51.4C5B++2581.4h21.2C+102.7C**
Skorpios 6969531.302C+2.3218.481%F--21.739%C++21.6D-N/A913.2h12.3C66.6F
M20 Basilisk 9169169U65.3836.515%C7.246%B+10.5D-3.3D*1346.6h71.4B*195.6B++
M60-A Bulldog 7068513.6C+9.9848.91%C**2.941%B+45.3B+1.3D-1771.5h3A+6.1A
MAX Punch 81686280.108C+3.5127.984%D*N/A0.5C-N/A2125.4h2C++7.1C+
L105 Zephyr 7467167S63.3863.32%A**N/A74.4B**7.8C+4300.9h4.6B**7.3A
NSX Daimyo 6666223C+0.6243.976%B98.485%A34.7DN/A811.9h3.3D-7.5C
Rocklet Rifle 13265601.083B++2.5444.487%D--N/A28.3C++29.1B+3692.3h28.3B*63.6B
NS Baron G5 6363232.739A*0.8845.852%C*15.873%C**30C+N/A1182.1h6.5D*14.2C+
NSX Yumi 5756551.018C2.6024.284%C--26.786%C++22.4C--N/A582.5h15D61.7C--
Proton II PPA-H 5655155M**51.3822.169%F1.818%C++61.1D1.1D**3090.9h7.5B*33.9C+
M60-G Bulldog 5450412.5A++8.8830.385%D6%A*41.7C++3.3D-2211.2h3.2A+10.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63421h
Nanite Revive Grenade01,5150.4h
Motion Spotter2919,7797.5h
Nano-Armor Kit174602,64459.7h
Spawn Beacon02390.4h
Medical Applicator466417,72429.1h
Turret AI Module0500.2h
Cortium Silo0550.2h
Spitfire Auto-Turret179991h
Aphelion VEX01350.2h
Restoration Kit511,4721.3h
Welding Device02,2060.1h
Deconstruction Tool02600h
Ammunition Package259,8457.5h
Medical Kit1564,4723.6h
Anti-Infantry MANA Turret05341h
Orbital Strike Target Designator21975.3h
Flail Targeting Dart21341.6h
Hardlight Barrier263800.5h
Recon Detection Device536,95612.8h
Shield Recharging Field222,0710.7h
WLT-Howler Mining Laser1324,27324.3h

Check the help document for the dictionary if you want to learn more about words used here.


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