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Adherent RocDarkstorm[TRID] RocDarkstorm
VS BR 28

KDR: 3.5

Score: 68m

Last Seen: Aug 17th, 2019 8:41 PM
- OFFLINE - 31.7 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
Level Progress (to 29): 16%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice SF Parallax VX3 Serpent VE92 Supernova VPC Betelgeuse 54-A Ghost Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,900,269 MLG Score: 1519
Fun Score: N/A
Cheeseburgers Flipped: 1126TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.848%20.841%53949116568,8634.03983-0.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%0.914B*-0.003C+-1.08D*HEAD ++ (~7.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.475B+10.10.291C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.616%2.18%368312112,61588513392.95147195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.866%-0.182C0.545B+0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.412B33.80.363C**61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.309%2.531%14528120617,303184745469.3631381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.673%0.322C*-0.017C+0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.20.661B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.393%5.436%121812061,58212574571.25855345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%-0.814D-0.244C++0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.543B+14.90.625B+39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.838%78.787%1218120617,6593407275.18315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.277%1.331A0.76B++-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.90.408B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.104%10.49%121412102,6311381101.90514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.007%0.794B++-0.818D-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.30.33C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 812
68m205.7%294 (17.6k)272 (16.3k)3.49766146,00341,7433.9856528 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214421422.545%21.8%49105:5948

11% Combat Medic24% Engineer26% Heavy Assault27% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:33 AMDec 15th, 2012 3:50 PMAug 18th, 2019 2:16 AM (21h) (PST)Aug 17th, 2019 6:04 PM (1d) (PST)Aug 17th, 2019 4:41 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721454270.5840.1670.1271.3080.0521519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3408,68125,6593510878316,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4165.5h/173.6d 20,370 31,828 29,688 326.9k 7,013 15,995 12,915 143m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:10,106
Deaths:2,154
KDR:4.692
Accuracy:26.325% B**
HSR:18.128% D--
Betelgeuse 54-A
C
Kills:4,029
Deaths:1,567
KDR:2.571
Accuracy:25.026% C
HSR:22.537% D--
Ursa
B
Kills:3,662
Deaths:824
KDR:4.444
Accuracy:24.625% B
HSR:21.928% C
Flare VE6
B+
Kills:2,178
Deaths:706
KDR:3.085
Accuracy:25.473% B+
HSR:21.671% C
SVA-88
B+
Kills:1,925
Deaths:486
KDR:3.961
Accuracy:25.625% B+
HSR:20.416% D
NS-15M2
C++
Kills:1,741
Deaths:663
KDR:2.626
Accuracy:24.288% C++
HSR:26.364% C++
VE-H Maw
C+
Kills:1,507
Deaths:911
KDR:1.654
Accuracy:25.112% C+
HSR:22.495% C-
VX29 Polaris
B
Kills:1,168
Deaths:315
KDR:3.708
Accuracy:25.540% B
HSR:21.147% C
Pulsar LSW
C+
Kills:946
Deaths:359
KDR:2.635
Accuracy:23.227% C+
HSR:23.679% C+
NSX Naginata
C*
Kills:365
Deaths:207
KDR:1.763
Accuracy:23.222% C*
HSR:24.110% D
Kills:27,627
Deaths (as Heavy Assault):8,192
Deaths (to Heavy Assaults):10,546
KDR:3.37244
Kill Difference:19,435
Playtime:1,070.674 hours
Usage:26%
Score:18.493m
Score/min:288
Accuracy (listed only):24.846%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C**
Kills:6,180
Deaths:684
KDR:9.035
Accuracy:25.385% C**
HSR:7.282% F
Serpent VE92
C**
Kills:6,057
Deaths:1,335
KDR:4.537
Accuracy:24.994% C**
HSR:13.158% D*
Pulsar C
B+
Kills:3,512
Deaths:1,324
KDR:2.653
Accuracy:26.646% B+
HSR:21.669% C
Solstice VE3
C*
Kills:2,176
Deaths:358
KDR:6.078
Accuracy:23.886% C*
HSR:15.533% D
Zenith VX-5
C++
Kills:1,811
Deaths:893
KDR:2.028
Accuracy:26.163% C++
HSR:16.897% D-
Eclipse VE3A
C--
Kills:1,113
Deaths:378
KDR:2.944
Accuracy:24.589% C--
HSR:16.083% D
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11C
B+
Kills:857
Deaths:340
KDR:2.521
Accuracy:26.025% B+
HSR:20.653% C**
VE-LR Obelisk
B*
Kills:802
Deaths:302
KDR:2.656
Accuracy:31.238% C+
HSR:38.778% B*
Pandora VX25
B+
Kills:794
Deaths:409
KDR:1.941
Accuracy:44.930% B+
HSR:12.720% D
Deimos VA29
B+
Kills:717
Deaths:320
KDR:2.241
Accuracy:66.712% B+
HSR:9.902% D*
VX6-7
C+
Kills:666
Deaths:348
KDR:1.914
Accuracy:23.614% C+
HSR:21.021% C+
Eidolon VE33
B+
Kills:499
Deaths:138
KDR:3.616
Accuracy:30.356% B+
HSR:26.052% C+
VE-C Horizon
B+
Kills:342
Deaths:305
KDR:1.121
Accuracy:31.615% C-
HSR:27.193% B+
NSX Tanto
B*
Kills:210
Deaths:85
KDR:2.471
Accuracy:20.236% D*
HSR:30.952% B*
Solstice Burst
D
Kills:108
Deaths:23
KDR:4.696
Accuracy:23.132% D
HSR:13.889% D**
Phobos VX86
B+
Kills:82
Deaths:35
KDR:2.343
Accuracy:63.415% B+
HSR:18.293% C**
NS Baron G5
C**
Kills:63
Deaths:23
KDR:2.739
Accuracy:45.852% C*
HSR:15.873% C**
Kills:27,027
Deaths (as Engineer):7,660
Deaths (to Engineers):8,141
KDR:3.52833
Kill Difference:19,367
Playtime:1,006.033 hours
Usage:24%
Score:16.322m
Score/min:270
Accuracy (listed only):33.964%
HSR (listed only):18.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C**
Kills:6,180
Deaths:684
KDR:9.035
Accuracy:25.385% C**
HSR:7.282% F
Serpent VE92
C**
Kills:6,057
Deaths:1,335
KDR:4.537
Accuracy:24.994% C**
HSR:13.158% D*
Pulsar C
B+
Kills:3,512
Deaths:1,324
KDR:2.653
Accuracy:26.646% B+
HSR:21.669% C
Solstice VE3
C*
Kills:2,176
Deaths:358
KDR:6.078
Accuracy:23.886% C*
HSR:15.533% D
Zenith VX-5
C++
Kills:1,811
Deaths:893
KDR:2.028
Accuracy:26.163% C++
HSR:16.897% D-
Sirius SX12
B++
Kills:1,318
Deaths:477
KDR:2.763
Accuracy:28.171% B++
HSR:10.622% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.311% C+
HSR:13.595% D-
MKV Suppressed
C++
Kills:1,170
Deaths:450
KDR:2.600
Accuracy:26.344% C++
HSR:17.949% C
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.080% C**
HSR:16.870% C+
Eclipse VE3A
C--
Kills:1,113
Deaths:378
KDR:2.944
Accuracy:24.589% C--
HSR:16.083% D
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11C
B+
Kills:857
Deaths:340
KDR:2.521
Accuracy:26.025% B+
HSR:20.653% C**
Pandora VX25
B+
Kills:794
Deaths:409
KDR:1.941
Accuracy:44.930% B+
HSR:12.720% D
Deimos VA29
B+
Kills:717
Deaths:320
KDR:2.241
Accuracy:66.712% B+
HSR:9.902% D*
VX6-7
C+
Kills:666
Deaths:348
KDR:1.914
Accuracy:23.614% C+
HSR:21.021% C+
VE-S Canis
B+
Kills:447
Deaths:336
KDR:1.330
Accuracy:24.104% C--
HSR:24.161% B+
VE-C Horizon
B+
Kills:342
Deaths:305
KDR:1.121
Accuracy:31.615% C-
HSR:27.193% B+
NSX Tanto
B*
Kills:210
Deaths:85
KDR:2.471
Accuracy:20.236% D*
HSR:30.952% B*
NSX Tengu
C
Kills:116
Deaths:79
KDR:1.468
Accuracy:33.747% C
HSR:18.966% C
Solstice Burst
D
Kills:108
Deaths:23
KDR:4.696
Accuracy:23.132% D
HSR:13.889% D**
Phobos VX86
B+
Kills:82
Deaths:35
KDR:2.343
Accuracy:63.415% B+
HSR:18.293% C**
Skorpios
C+
Kills:74
Deaths:60
KDR:1.233
Accuracy:18.877% F--
HSR:21.622% C+
NS Baron G5
C**
Kills:63
Deaths:23
KDR:2.739
Accuracy:45.852% C*
HSR:15.873% C**
Kills:31,303
Deaths (as Light Assault):9,397
Deaths (to Light Assaults):7,541
KDR:3.33117
Kill Difference:21,906
Playtime:373.580 hours
Usage:9%
Score:5.548m
Score/min:248
Accuracy (listed only):31.886%
HSR (listed only):17.108%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:6,098
Deaths:546
KDR:11.169
Accuracy:48.477% A+
HSR:85.438% B**
Ghost
B+
Kills:3,752
Deaths:768
KDR:4.885
Accuracy:42.356% B+
HSR:74.094% B+
Parsec VX3-A
C++
Kills:2,478
Deaths:287
KDR:8.634
Accuracy:41.662% C+
HSR:79.661% C++
NS-44 Commissioner
B*
Kills:2,261
Deaths:1,293
KDR:1.749
Accuracy:42.759% B*
HSR:20.168% C
Artemis VX26
B+
Kills:1,710
Deaths:570
KDR:3
Accuracy:30.161% B+
HSR:22.690% C+
Phaseshift VX-S
B*
Kills:1,550
Deaths:184
KDR:8.424
Accuracy:42.084% B*
HSR:79.161% B
XM98
A
Kills:1,361
Deaths:110
KDR:12.373
Accuracy:45.583% A
HSR:85.819% A
Sirius SX12
B++
Kills:1,318
Deaths:477
KDR:2.763
Accuracy:28.171% B++
HSR:10.622% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.311% C+
HSR:13.595% D-
V10
B++
Kills:1,194
Deaths:212
KDR:5.632
Accuracy:41.585% C*
HSR:83.585% B++
MKV Suppressed
C++
Kills:1,170
Deaths:450
KDR:2.600
Accuracy:26.344% C++
HSR:17.949% C
VA39 Spectre
A+
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:41.017% A+
HSR:42.328% B
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.080% C**
HSR:16.870% C+
Nyx VX31
B**
Kills:1,118
Deaths:142
KDR:7.873
Accuracy:35.463% C*
HSR:41.592% B**
Phantom VA23
B+
Kills:956
Deaths:269
KDR:3.554
Accuracy:37.075% C**
HSR:33.682% B+
NS-44L Blackhand
A*
Kills:741
Deaths:152
KDR:4.875
Accuracy:45.126% B+
HSR:71.120% A*
Manticore SX40
B+
Kills:627
Deaths:279
KDR:2.247
Accuracy:32.615% B+
HSR:14.354% D--
NSX Tomoe
A*
Kills:450
Deaths:188
KDR:2.394
Accuracy:24.064% D--
HSR:61.556% A*
VE-S Canis
B+
Kills:447
Deaths:336
KDR:1.330
Accuracy:24.104% C--
HSR:24.161% B+
NS-61 Emissary
B*
Kills:334
Deaths:198
KDR:1.687
Accuracy:29.223% C++
HSR:21.856% B*
NS-30 Vandal
B+
Kills:299
Deaths:73
KDR:4.096
Accuracy:36.127% B+
HSR:29.431% B
NS-357 Underboss
B*
Kills:157
Deaths:69
KDR:2.275
Accuracy:43.765% B*
HSR:16.561% D
NS-45 Pilot
D--
Kills:132
Deaths:106
KDR:1.245
Accuracy:25.226% D--
HSR:15.909% D*
NS-AM7 Archer
A++
Kills:130
Deaths:128
KDR:1.016
Accuracy:54.138% D
HSR:31.539% A++
NSX Tengu
C
Kills:116
Deaths:79
KDR:1.468
Accuracy:33.747% C
HSR:18.966% C
Beamer VS3
C
Kills:108
Deaths:1
KDR:108
Accuracy:25.077% C
HSR:9.259% F
Skorpios
C+
Kills:74
Deaths:60
KDR:1.233
Accuracy:18.877% F--
HSR:21.622% C+
NSX Daimyo
A
Kills:66
Deaths:22
KDR:3
Accuracy:43.976% B+
HSR:98.485% A
Kills:32,259
Deaths (as Infiltrator):7,944
Deaths (to Infiltrators):8,350
KDR:4.0608
Kill Difference:24,315
Playtime:1,112.413 hours
Usage:27%
Score:16.010m
Score/min:240
Accuracy (listed only):35.400%
HSR (listed only):40.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,887
Deaths:727
KDR:2.596
Accuracy:26.576% B+
HSR:12.401% D*
Terminus VX-9
C+
Kills:1,437
Deaths:608
KDR:2.363
Accuracy:25.148% C+
HSR:23.313% C
Corvus VA55
B+
Kills:1,340
Deaths:392
KDR:3.418
Accuracy:26.713% B+
HSR:19.702% C--
Sirius SX12
B++
Kills:1,318
Deaths:477
KDR:2.763
Accuracy:28.171% B++
HSR:10.622% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.311% C+
HSR:13.595% D-
CME
B+
Kills:1,213
Deaths:388
KDR:3.126
Accuracy:26.094% C+
HSR:25.557% B+
MKV Suppressed
C++
Kills:1,170
Deaths:450
KDR:2.600
Accuracy:26.344% C++
HSR:17.949% C
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.080% C**
HSR:16.870% C+
Pulsar VS1
B
Kills:1,144
Deaths:290
KDR:3.945
Accuracy:25.413% B
HSR:13.899% D--
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11P
B++
Kills:1,023
Deaths:479
KDR:2.136
Accuracy:23.304% C++
HSR:24.145% B++
Pandora VX25
B+
Kills:794
Deaths:409
KDR:1.941
Accuracy:44.930% B+
HSR:12.720% D
Deimos VA29
B+
Kills:717
Deaths:320
KDR:2.241
Accuracy:66.712% B+
HSR:9.902% D*
Darkstar
D
Kills:623
Deaths:340
KDR:1.832
Accuracy:23.361% D-
HSR:20.225% D
VE-S Canis
B+
Kills:447
Deaths:336
KDR:1.330
Accuracy:24.104% C--
HSR:24.161% B+
Equinox VE2 Burst
C--
Kills:192
Deaths:90
KDR:2.133
Accuracy:24.734% C--
HSR:21.354% D
NSX Tengu
C
Kills:116
Deaths:79
KDR:1.468
Accuracy:33.747% C
HSR:18.966% C
Phobos VX86
B+
Kills:82
Deaths:35
KDR:2.343
Accuracy:63.415% B+
HSR:18.293% C**
NSX Yumi
C*
Kills:82
Deaths:61
KDR:1.344
Accuracy:24.237% C--
HSR:28.049% C*
Skorpios
C+
Kills:74
Deaths:60
KDR:1.233
Accuracy:18.877% F--
HSR:21.622% C+
NS Baron G5
C**
Kills:63
Deaths:23
KDR:2.739
Accuracy:45.852% C*
HSR:15.873% C**
Kills:17,212
Deaths (as Combat Medic):6,699
Deaths (to Combat Medics):4,013
KDR:2.56934
Kill Difference:10,513
Playtime:437.938 hours
Usage:11%
Score:8.146m
Score/min:310
Accuracy (listed only):32.508%
HSR (listed only):17.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,196
Deaths:318
KDR:6.906
Accuracy:21.718% B+
HSR:18.033% D
Blueshift VM5
B+
Kills:2,194
Deaths:313
KDR:7.010
Accuracy:22.455% B+
HSR:15.542% D--
Nebula VM20
B**
Kills:661
Deaths:122
KDR:5.418
Accuracy:24.074% B**
HSR:17.549% D
Nebula VM20
B**
Kills:570
Deaths:117
KDR:4.872
Accuracy:23.497% B**
HSR:18.246% C--
Comet VM2
B**
Kills:525
Deaths:118
KDR:4.449
Accuracy:45.351% C**
HSR:6.286% B**
Comet VM2
B+
Kills:466
Deaths:118
KDR:3.949
Accuracy:46.706% C++
HSR:5.150% B+
Vortex VM21
C*
Kills:159
Deaths:49
KDR:3.245
Accuracy:43.007% C*
HSR:3.145% C+
NS-10 Burster
A
Kills:134
Deaths:27
KDR:4.963
Accuracy:37.569% A
HSR:4.478% D
NS-10 Burster
B**
Kills:126
Deaths:27
KDR:4.667
Accuracy:37.613% B**
HSR:5.556% C+
Vortex VM21
B
Kills:110
Deaths:49
KDR:2.245
Accuracy:44.287% B
HSR:3.636% C+
Kills:7,141
Deaths (as MAX Suit):629
Deaths (to MAX Suits):1,878
KDR:11.35294
Kill Difference:6,512
Playtime:141.008 hours
Usage:3%
Score:3.512m
Score/min:415
Accuracy (listed only):34.628%
HSR (listed only):9.762%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,424
V. Kills:332 428%
Deaths:25
KDR:56.960
Accuracy:66.864% A++
KPH:80.900 C++
VKPH:18.900 C++
Maelstrom Turbo Laser
C+
Kills:856
V. Kills:675 127%
Deaths:125
KDR:6.848
Accuracy:31.404% C++
KPH:14 C+
VKPH:11.100 C+
Light PPA
B+
Kills:335
V. Kills:29 N/A
Deaths:19
KDR:17.632
Accuracy:48.583% B**
KPH:50.300 C++
VKPH:4.400 B+
Photon A2A Missile Pods
A+
Kills:221
V. Kills:225 98%
Deaths:1
KDR:221
Accuracy:68.453% F
KPH:81.800 B*
VKPH:83.200 A+
Kills:2,836 (1,191 + 0)
Deaths:170
KDR:16.682
VKDR:7.418
Vehicle Kills:1,261
Kill Difference:2,666
Playtime:87.969 hours
Usage:2%
Score:1.073m
Score/min:203
Piloting Accuracy:48.583%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:93
V. Kills:39 233%
Deaths:22
KDR:4.227
Accuracy:54.002% A++
KPH:334,800 U
VKPH:140,400 U
L105 Zephyr
A**
Kills:67
V. Kills:7 N/A
Deaths:1
KDR:67
Accuracy:63.320% A**
KPH:74.500 B**
VKPH:7.800 C+
Kills:160 (0 + 160)
Deaths:23
KDR:6.957
VKDR:2
Vehicle Kills:46
Kill Difference:137
Playtime:0.900 hours
Usage:0%
Score:0.086m
Score/min:1,596
Piloting Accuracy:N/A%
Gunner Accuracy:63.320%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,184
V. Kills:1,273 171%
Deaths:263
KDR:8.304
Accuracy:51.109% D
KPH:28.600 C+
VKPH:16.700 C
L100 Python HESH
B**
Kills:2,027
V. Kills:149 N/A
Deaths:111
KDR:18.261
Accuracy:49.513% C++
KPH:77.800 B**
VKPH:5.700 D
C75 Viper
A
Kills:1,470
V. Kills:163 N/A
Deaths:81
KDR:18.148
Accuracy:39.626% C+
KPH:54.700 A
VKPH:6.100 C-
L100 Python HEAT
A+
Kills:1,258
V. Kills:202 N/A
Deaths:68
KDR:18.500
Accuracy:49.149% C
KPH:51.200 A+
VKPH:8.200 D
Skyguard
B
Kills:211
V. Kills:143 147%
Deaths:33
KDR:6.394
Accuracy:31.546% B
KPH:15.800 C*
VKPH:10.700 B
Kills:7,150 (7,150 + 0)
Deaths:556
KDR:12.860
VKDR:3.471
Vehicle Kills:1,930
Kill Difference:6,594
Playtime:167.128 hours
Usage:4%
Score:2.188m
Score/min:218
Driving Accuracy:31.546%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:4,897
V. Kills:401 N/A
Deaths:164
KDR:29.860
Accuracy:60.059% B**
KPH:58.900 B++
VKPH:4.800 D
Supernova PC
A++
Kills:2,642
V. Kills:546 483%
Deaths:73
KDR:36.192
Accuracy:58.544% B**
KPH:43.100 A++
VKPH:8.900 C++
Supernova FPC
B+
Kills:2,614
V. Kills:1,669 157%
Deaths:289
KDR:9.045
Accuracy:50.217% C-
KPH:27.600 C*
VKPH:17.600 B+
M12 Kobalt
A++
Kills:707
V. Kills:20 N/A
Deaths:12
KDR:58.917
Accuracy:18.616% B++
KPH:134.500 A++
VKPH:3.800 C*
Saron HRB
B*
Kills:256
V. Kills:115 221%
Deaths:25
KDR:10.240
Accuracy:47.903% B+
KPH:33.200 B*
VKPH:14.900 C+
Proton II PPA
A
Kills:166
V. Kills:3 N/A
Deaths:6
KDR:27.667
Accuracy:31.889% A
KPH:96.300 A
VKPH:1.700 D--
E540 Halberd
A++
Kills:149
V. Kills:74 199%
Deaths:10
KDR:14.900
Accuracy:51.784% B+
KPH:51.800 A++
VKPH:25.700 A+
M20 Basilisk
S
Kills:109
V. Kills:64 168%
Deaths:3
KDR:36.333
Accuracy:35.713% B*
KPH:38.300 A*
VKPH:22.500 S
Kills:11,540 (10,153 + 1,387)
Deaths:582
KDR:19.828
VKDR:4.969
Vehicle Kills:2,892
Kill Difference:10,958
Playtime:259.456 hours
Usage:6%
Score:4.013m
Score/min:258
Driving Accuracy:50.217%
Gunner Accuracy:35.713%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:56
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.170% F
KPH:61.100 D
VKPH:1.100 D**
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:56
Playtime:0.917 hours
Usage:0%
Score:0.018m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:22.170%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:97
V. Kills:9 N/A
Deaths:5
KDR:19.400
Accuracy:36.949% C*
KPH:33.900 C**
VKPH:3.100 D-
M20 Basilisk
C
Kills:72
V. Kills:22 313%
Deaths:2
KDR:36
Accuracy:36.386% C
KPH:10.700 D-
VKPH:3.300 D*
M12 Kobalt
B++
Kills:72
V. Kills:7 N/A
Deaths:2
KDR:36
Accuracy:20.653% B+
KPH:52 C
VKPH:5.100 B++
M60-G Bulldog
C++
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:32.943% C-
KPH:39.500 C++
VKPH:3.100 D-
Kills:292 (0 + 292)
Deaths:13
KDR:22.462
VKDR:3.231
Vehicle Kills:42
Kill Difference:279
Playtime:12.278 hours
Usage:0%
Score:0.123m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:32.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,14610,1062,1544.692A*1.1926.325%B**18.128%D--45.7B+N/A169221h9.5B**36.2B
Solstice SF 6,2876,1806849.035S5.5425.385%C**7.282%F33.6B*N/A168183.8h6.1B*24.1B**
Parallax VX3 6,1026,09854611.168A*7.6748.477%A+85.438%B**40.4B++N/A142150.9h1.6B**3.3B**
Serpent VE92 6,0856,0571,3354.537M++1.0424.994%C**13.158%D*25.6C+N/A131236.8h12.1B48.4B+
Supernova VPC 5,2984,89716429.86A+26.3660.059%B**1.817%C**58.9B++4.8D22183.1h2.1A3.6B**
Betelgeuse 54-A 4,0784,0291,5672.571C+0.9325.026%C22.537%D--48.7C--N/A14482.8h10.7C++42.9C+
Ghost 3,7613,7527684.885B++1.3942.356%B+74.094%B+43.7C*N/A12585.9h1.9B++4.5B++
Ursa 3,6793,6628244.444M*0.9524.625%B21.928%C39.2C+N/A13293.5h10.2B+41.4B+
Pulsar C 3,5483,5121,3242.653B*0.8426.646%B+21.669%C25.1C+N/A89140h10.8B+40.7B+
Supernova PC 3,1882,6427336.192S32.6958.544%B**2.12%C+43.1A++8.9C++22561.3h2.5A++4.2A+
Supernova FPC 4,2832,6142899.045B+5.5550.217%C-3.481%B*27.6C*17.6B+26594.7h3.9B*7.8B++
Parsec VX3-A 2,4842,4782878.634B**5.1441.662%C+79.661%C++38.6C-N/A10064.2h1.7B+4.1B+
NS-44 Commissioner 2,2692,2611,2931.749B++1.7542.759%B*20.168%C28.8C+N/A9278.4h3.1B*7.2B*
Blueshift VM5 2,2052,1963186.906A*3.4121.718%B+18.033%D31.6C+N/A12269.4h12.9B*59.3B++
Blueshift VM5 2,2132,1943137.01A++3.5122.455%B+15.542%D--32C+N/A12268.5h12.9B**57.3B++
L100 Python AP 3,4572,1842638.304B*4.8151.109%D3.663%B++28.6C+16.7C19976.3h5.1B+10B
Flare VE6 2,1992,1787063.085A++0.4125.473%B+21.671%C40C+N/A14354.5h10.1B39.7B+
Solstice VE3 2,1862,1763586.078S2.5823.886%C*15.533%D25.5BN/A13485.5h11.4B*47.9B
L100 Python HESH 2,1762,02711118.261B++14.7649.513%C++2.664%B**78B**5.7D23426h2.2B++4.5B*
SVA-88 1,9401,9254863.961B**0.4625.625%B+20.416%D31.8C--N/A12060.6h10.4B+40.5B+
H-V45 1,8971,8877272.596B++0.9026.576%B+12.401%D*29.6C+N/A10163.7h11.8B+44.4B+
Zenith VX-5 1,8291,8118932.028B*1.4726.163%C++16.897%D-29.4C+N/A7961.6h11.8B+45.1B+
NS-15M2 1,7671,7416632.626B+0.8724.288%C++26.364%C++43.9C+N/A12239.7h11.3B+46.6B+
Artemis VX26 1,7211,7105703A+0.5030.161%B+22.69%C+33.9C+N/A12050.5h9.9B*32.8B++
Frag Grenade 1,6731,65911659N/A1,655.5030.126%F-N/A1508.2S12.7B+25251.1h1.1A**3.7A
Phaseshift VX-S 1,5501,5501848.424A*4.9342.084%B*79.161%B48.7AN/A13131.8h2B*4.7B++
VE-H Maw 1,5521,5079111.654C++1.8425.112%C+22.495%C-40.5C1.2B++11937.2h9.8B+38.9B
Force-Blade 1,5661,49014,6420.102A**3.4052.509%A++N/A0.9C*N/A31590.5h1.5B**2.9B*
C75 Viper 1,6331,4708118.148M++14.6539.626%C+1.497%C++54.6A6.1C-21426.9h7.6B**19.2B*
Lumine Edge 1,4761,4693,9160.375B**3.1241.978%A12.389%D3.8C+N/A10383.3h1.1B++2.7B+
Tank Mine 2,3381,4653541.857U38.3623.208%DN/A293M**174.6M**23155h0.7A*3.1A++
Terminus VX-9 1,4431,4376082.363B+1.1325.148%C+23.313%C33.4CN/A8643h11.4B+45.2B
Dual Photon Pods 1,7561,4242556.96S53.4666.864%A++1.896%B**80.9C++18.9C++37017.6h12.5B**18.7B**
XM98 1,3641,36111012.373S8.8845.583%A85.819%A36.1B+N/A12537.7h1.6A3.5B**
Corvus VA55 1,3481,3403923.418M+0.0826.713%B+19.702%C--36.1B+N/A11837.1h9.8B**36.7B++
Sirius SX12 1,3221,3184772.763A+0.7328.171%B++10.622%D*33.1C*N/A14539.8h10.2B**36.1B++
Eridani SX5 1,3051,3024183.115A++0.3826.311%C+13.595%D-49.1B+N/A14026.5h10.2B++38.7B+
Sticky Grenade 1,3171,30111301N/A1,297.5058.17%B++N/A1445.6B**17.8B+40080.9h1.5B*2.7B++
MANA Anti-Personnel Turret 1,2931,2683593.532N/A0.0325.119%UN/A12680U250U27098600.1h16T*63.7T*
C-4 1,7411,2593263.862A++0.3627.026%C*N/A122.2B*46.8A118710.3h1.2B+4.4B+
L100 Python HEAT 1,4601,2586818.5M*15.0049.149%C3.339%B+51.1A+8.2D25724.6h2.7A++5.4A
S1 1,6691,2544123.044S0.4559.843%C**3.509%B+44A+14.6C*38128.5h3.6A+6B**
CME 1,2201,2133883.126A*0.3726.094%C+25.557%B+31C+N/A9239.1h11.8B++45.3B+
NS Decimator 1,5661,1956391.87B**1.6356.836%C--1.925%C+40.4B12.5C-28129.6h3.5B*6.2B++
V10 1,1971,1942125.632B**2.1341.585%C*83.585%B++46.1B+N/A12725.9h1.8B*4.2B++
MKV Suppressed 1,1751,1704502.6A*0.9026.344%C++17.949%C39C**N/A10330h11.5B++43.7B+
VX29 Polaris 1,1711,1683153.708A++0.2125.54%B21.147%C59.6B+N/A17719.6h11.3B+44.2B+
VA39 Spectre 1,1621,1601706.824M**3.3341.017%A+42.328%B38.9B**N/A14229.8h3.9B**9.6B**
NS-7 PDW 1,1581,1503573.221M+0.2826.08%C**16.87%C+36.6B+N/A12231.4h11.5B*44.2B+
Pulsar VS1 1,1481,1442903.945M++0.4525.413%B13.899%D--24C+N/A11047.6h10.8A42.4B*
Nyx VX31 1,1191,1181427.873A**4.3835.463%C*41.592%B**34.7C+N/A10432.2h4.4B*12.4B++
Eclipse VE3A 1,1231,1133782.944B++0.5524.589%C--16.083%D31.5CN/A8435.3h11.8C*48.1C++
Thanatos VE70 1,0401,0383602.883A*0.6152.556%A8.574%F50.1B**N/A19120.7h3.3B**6.4B**
NS-11P 1,0431,0234792.136B*1.3623.304%C++24.145%B++32.9C*N/A8231.1h13.1B+56.4B
Lasher X2 9989895081.947A+1.5535.326%A3.033%C--31.2C+N/A10231.7h16.3B*46.1B*
Phantom VA23 9609562693.554B**0.0637.075%C**33.682%B+50.9B+N/A13818.8h3.8B*10.3B+
Pulsar LSW 9559463592.635B**0.8623.227%C+23.679%C+33CN/A11028.7h10.9B+46.9B+
NS-11C 8668573402.521A++0.9826.025%B+20.653%C**39.1B+N/A13421.9h12.3B+47.4B+
Maelstrom Turbo Laser 1,5318561256.848A*3.3531.404%C++2.921%C**14C+11.1C+15161h79.1B+251.8B+
VE-LR Obelisk 8248023022.656B+0.8431.238%C+38.778%B*43.1B+1.2B++11918.6h5.4B++17.3B+
Pandora VX25 7997944091.941B+1.5644.93%B+12.72%D43.4C*N/A13618.3h4.3C*9.7B+
NS-44L Blackhand 7467411524.875M+1.3845.126%B+71.12%A*29.5C**N/A7825.1h3.2B*7.2B++
C-4 ARX 1,0247351883.91B**0.4124.275%DN/A153.1B++60.2A+9804.8h1.1B+4.6C++
Deimos VA29 7207173202.241B*1.2666.712%B+9.902%D*38.8C+N/A14518.5h2.1B+3.1B+
M12 Kobalt 7277071258.917A++55.4218.616%B++7.638%D**133.4A++3.8C*4555.3h11A58.9B*
Lancer VS22 1,3246813022.255A++1.2463.525%C**1.909%C++17C**16C**24340.1h15.2B+23.9B+
VX6-7 6736663481.914B+1.5823.614%C+21.021%C+26.4CN/A8825.2h10.7B+45.4B+
Nebula VM20 6636611225.418A++1.9224.074%B**17.549%D42.9B+N/A15215.4h11.5A+47.9B**
Manticore SX40 6286272792.247A1.2532.615%B+14.354%D--28.5C+N/A9522h6B*18.3B*
Darkstar 6266233401.832C*1.6723.361%D-20.225%D29.8DN/A7720.9h13C+55.7C
Nebula VM20 5735701174.872A1.3723.497%B**18.246%C--39.3B+N/A15114.5h12.4B**52.7B*
Proximity Mine 5625615210.788A*7.2943.29%C++N/A215.8A*N/A7722.6h1.7B++3.9B+
Comet VM2 6385251184.449S0.9545.351%C**6.286%B**25.5A**5.5B++21720.6h12.6B**27.7B*
Hunter QCX 5115103311.541A1.9656.743%B*39.02%B*8DN/A3063.6h3B+5.3B+
Eidolon VE33 5024991383.616A*0.1230.356%B+26.052%C+39.6B*N/A19312.6h6.3B**20.7B*
Comet VM2 5724661183.949M**0.4546.706%C++5.15%B+23.7A*5.4C**17919.7h14.3B**30.5B**
NSX Tomoe 4544501882.394B+1.1024.064%D--61.556%A*38.1C+N/A12711.8h10.7B**44.3B
VE-S Canis 4534473361.33C++2.1724.104%C--24.161%B+28.5CN/A9415.7h11B+45.8C++
NSX Naginata 3773652071.763B+1.7323.222%C*24.11%D40.1C+1.3A1229.1h13.9C59.7C++
Orbital Strike Uplink 4653492174.5U171.00673.585%UN/A1745U580U56900.2h1T*0.2T*
VE-C Horizon 3513423051.121C+2.3831.615%C-27.193%B+25.1DN/A8613.6h14.3B45.2C*
Light PPA 3643351917.632A**14.1348.583%B**1.493%B+50C++4.3B+1966.7h8.7B+17.8B+
NS-61 Emissary 3373341981.687A1.8129.223%C++21.856%B*20.5CN/A6016.3h9.9B+33.7B++
Nemesis VSH9 5403271552.11M1.3960.448%C3.058%C**14.4C+9.4C+26222.7h6.8B++11.3B+
NS-30 Vandal 305299734.096A+0.6036.127%B+29.431%B35.6C+N/A1158.4h5B+13.9B+
MANA Anti-Vehicle Turret 463288793.646B**0.1554.835%C++3.472%C2880M+1750B**6247030.1h6.3B++11.5B++
Saron HRB 3712562510.24B**6.7447.903%B+1.563%C+33.2B*14.9C+4407.7h14.1A29.4A
NS Annihilator 498224792.835S0.6668.181%T-N/A8.9C10.9B*14925.1h11.9C+17.5D
Photon A2A Missile Pods 4462211221U217.5068.453%FN/A81.9B*83.3A+3232.7h5.1A++7.5A+
Skyguard 354211336.394A+2.9031.546%B1.896%C+15.7C*10.7B23513.4h76.1B**241.2B**
NSX Tanto 211210852.471A+1.0320.236%D*30.952%B*19.1C--N/A5411h11.9B+58.9C+
Equinox VE2 Burst 193192902.133C*1.3624.734%C--21.354%D25.6DN/A817.5h14.5C-58.8C
NS-R3 Swarm 3541861801.033A2.4662.905%CN/A9.6B8.7B+10919.3h23.7B+37.6B+
Anti-Vehicle Grenade 1801691169N/A165.5047.864%CN/A338C+22D-13870.5h5.2B10.9C*
Proton II PPA 169166627.667B*24.1731.889%A3.012%B**97.6A+1.8D--4351.7h7B*22.1B**
Spear Anti-Vehicle Phalanx Turret 2181661411.857B++8.3648.917%B+5.422%B++57.2B**17.9C7392.9h4.9B**10B**
Vortex VM21 254159493.245A+0.2543.007%C*3.145%C+15.1B**9B**13310.5h19.9B*46.2B++
NS-357 Underboss 157157692.275A1.2243.765%B*16.561%D13.1D-N/A5412h3.4B*7.8B*
E540 Halberd 2231491014.9B+11.4051.784%B+N/A51.4A++25.5A+7592.9h4.4B**8.5B**
M12 Kobalt 154141623.5C20.0023.167%C*19.149%C**61.3D-5.7C*1752.3h26.7D*115.1C-
NS-10 Burster 244134274.963S1.4737.569%A4.478%D6.3C*5.2B**15621.2h135C++359.5B+
NS-45 Pilot 1361321061.245C+2.2525.226%D--15.909%D*18.9D-N/A517h8.4C33.5D
NS-AM7 Archer 1511301281.016A2.4854.138%D31.539%A++11.1B*1.8D6511.7h10.3B*19.1B*
NS-10 Burster 225126274.667S1.1737.613%B**5.556%C+6.2C*4.9B++14620.4h135.7B360.7B++
NSX Tengu 116116791.468C**2.0333.747%C18.966%C32.2C+N/A893.6h12.2B36.1C*
Vortex VM21 180110492.245B**1.2544.287%B3.636%C+10.5B+6.7B*10010.5h29B++65.5B+
M20 Basilisk 173109336.333U32.8435.713%B*4.587%C38.9A*22.9S3342.8h34.5A++96.6A+
Beamer VS3 1081081108U104.5025.077%C9.259%F25.1C+N/A1984.3h6.8B*27C*
Solstice Burst 109108234.696A*1.2023.132%D13.889%D**24.5C--N/A1364.4h13.2C++57.2C+
Auraxium Force-Blade 10910413,7030.008D3.4930.78%C++6.731%C+0.1C+N/A0790.1h2.1C++6.9C**
Fatestealer 101101691.464U2.0338.437%C*19.802%C22C+N/A464.6h2.4C+6.2B
M60-G Bulldog 10697519.4S15.9036.949%C*N/A33.4C**3.1D-1772.9h5.6B*15.2B++
C150 Dalton 13293224.227C0.7354.002%A++N/A930U390U6250200.1h4.9C9B+
Phobos VX86 8282352.343B*1.1563.415%B+18.293%C**28.3DN/A1632.9h1.9B**3B++
NSX Yumi 8382611.344C+2.1524.237%C--28.049%C*29.3CN/A722.8h13C+53.5C+
Rocklet Rifle 16081771.052B++2.4543.623%D--N/A30C++29.3B+4162.7h26.5B**60.8B+
Skorpios 7474601.233C+2.2618.877%F--21.622%C+22.4D-N/A903.3h12.8D67.9F-
M20 Basilisk 9472236U32.5036.386%C6.944%B+10.7D-3.3D*1366.7h69B+189.6B++
M12 Kobalt 7972236A*32.5020.653%B+12.5%D*51.4C5B++2611.4h21.4C+103.4C**
MAX Punch 81686340.107C+3.3927.984%D*N/A0.5C--N/A2126.1h2C++7.1C+
M60-A Bulldog 7068513.6C+10.1047.926%C*2.941%B+40B1.2D-1651.7h3.1A++6.4A
L105 Zephyr 7467167S63.5063.32%A**N/A74.4B**7.8C+4380.9h4.6B**7.3A
NSX Daimyo 6666223C+0.5043.976%B+98.485%A34.7DN/A891.9h3.3D-7.5C
NS Baron G5 6363232.739A*0.7645.852%C*15.873%C**30C+N/A1222.1h6.5D**14.2C+
Proton II PPA-H 5756156M**52.5022.17%F1.786%C++62.2D1.1D**3260.9h7.5B*33.9C+
M20 Basilisk 7053153U49.5047.876%D3.774%C53B+17C2191h68B*142.1B*
M60-G Bulldog 5551412.75A*9.2532.943%C-5.882%A*39.2C+3.1D-2091.3h3.9A11.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02530.4h
Anti-Vehicle MANA Turret63921h
Nano-Armor Kit205648,40862.1h
Turret AI Module0570.2h
Nanite Revive Grenade01,5720.4h
Medical Applicator502434,36830.2h
Cortium Silo0700.2h
Spitfire Auto-Turret231,2001.2h
Restoration Kit511,4721.3h
Motion Spotter3320,2877.7h
Aphelion VEX01350.2h
Spear Anti-Vehicle Tower1500.3h
Welding Device02,5040.1h
Deconstruction Tool02600h
Shield Recharging Field252,3690.8h
Recon Detection Device536,95612.8h
Ammunition Package2811,5417.9h
Medical Kit1584,5543.6h
Anti-Infantry MANA Turret291,7242h
Flail Targeting Dart21481.8h
Orbital Strike Target Designator231095.7h
Hardlight Barrier263800.5h
WLT-Howler Mining Laser1524,27329.9h

Check the help document for the dictionary if you want to learn more about words used here.


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