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RocDarkstorm[TRID] RocDarkstorm
VS BR 162

KDR: 3.7

Score: 63.7m

Last Seen: Feb 21st, 2019 7:23 PM
- OFFLINE - 15.2 hour(s)

Battle Rank 120 (162 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 784
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Parallax VX3 Solstice SF Serpent VE92 Supernova VPC Betelgeuse 54-A Ghost Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,936,548 MLG Score: 1548
Fun Score: N/A
Cheeseburgers Flipped: 1121TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.828%20.649%5334997365,0404.43929-0.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.386%0.928B*-0.006C+-1.112D*HEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.478B+10.10.294C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.622%2.18%408310192,61579913393.27284195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.865%-0.189C0.53B+0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.411B33.80.362C**61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.133%2.606%15238101416,536167643019.86047384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.708%0.316C*-0.005C+0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++4.30.66B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.112%5.642%122710151,47111444321.28472340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.426%-0.84D-0.321C*0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.518B+15.50.608B+41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.811%78.71%1228101417,4122930265.94266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%1.319A0.759B++-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.406B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.771%10.388%122410182,503117682.1284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.194%0.861B*-0.825D-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.20.337C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 784
63.7m198.7%290 (17.4k)270 (16.2k)3.70209137,71437,1994.22294162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022370822.563%21.845%49306:2043

11% Combat Medic23% Engineer25% Heavy Assault27% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:33 AMDec 15th, 2012 3:50 PMFeb 22nd, 2019 1:07 AM (1d) (PST)Feb 21st, 2019 4:12 PM (2d) (PST)Feb 21st, 2019 3:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721424300.5830.1580.1271.2620.0521548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3008,51425,786359876316,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3935h/164d 19,375 30,084 26,648 297.9k 6,688 15,170 12,208 135m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:9,904
Deaths:1,991
KDR:4.974
Accuracy:26.292% B**
HSR:18.084% D-
Betelgeuse 54-A
C
Kills:3,802
Deaths:1,440
KDR:2.640
Accuracy:24.879% C
HSR:22.725% D--
Ursa
B
Kills:3,536
Deaths:736
KDR:4.804
Accuracy:24.590% B
HSR:21.748% C
Flare VE6
B+
Kills:2,149
Deaths:678
KDR:3.170
Accuracy:25.521% B+
HSR:21.638% C
SVA-88
B+
Kills:1,925
Deaths:486
KDR:3.961
Accuracy:25.625% B+
HSR:20.416% D
NS-15M2
C++
Kills:1,375
Deaths:450
KDR:3.056
Accuracy:24.147% C++
HSR:24.582% C+
VX29 Polaris
B+
Kills:1,151
Deaths:299
KDR:3.850
Accuracy:25.616% B+
HSR:21.112% C
Pulsar LSW
C++
Kills:922
Deaths:337
KDR:2.736
Accuracy:23.235% C++
HSR:23.644% C+
Lasher X2
A
Kills:771
Deaths:362
KDR:2.130
Accuracy:34.530% A
HSR:2.724% D
VE-H Maw
C
Kills:592
Deaths:350
KDR:1.691
Accuracy:23.650% C
HSR:21.453% D
NSX Naginata
C++
Kills:258
Deaths:119
KDR:2.168
Accuracy:22.863% C++
HSR:24.419% C-
Kills:26,385
Deaths (as Heavy Assault):7,248
Deaths (to Heavy Assaults):9,433
KDR:3.64031
Kill Difference:19,137
Playtime:996.784 hours
Usage:25%
Score:17.256m
Score/min:289
Accuracy (listed only):25.541%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:5,989
Deaths:571
KDR:10.489
Accuracy:25.216% C*
HSR:7.330% F
Serpent VE92
C**
Kills:5,870
Deaths:1,123
KDR:5.227
Accuracy:24.991% C**
HSR:12.913% D*
Pulsar C
B+
Kills:3,223
Deaths:1,076
KDR:2.995
Accuracy:26.536% B+
HSR:21.905% C+
Solstice VE3
C*
Kills:2,176
Deaths:358
KDR:6.078
Accuracy:23.886% C*
HSR:15.533% D
Zenith VX-5
C++
Kills:1,643
Deaths:733
KDR:2.241
Accuracy:26.218% C++
HSR:16.616% D
Eclipse VE3A
D
Kills:1,108
Deaths:376
KDR:2.947
Accuracy:24.595% D
HSR:15.975% D
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11C
B+
Kills:850
Deaths:317
KDR:2.681
Accuracy:25.963% B+
HSR:20.588% C**
Pandora VX25
B++
Kills:717
Deaths:348
KDR:2.060
Accuracy:45.717% B++
HSR:12.552% D
Deimos VA29
B+
Kills:666
Deaths:282
KDR:2.362
Accuracy:67.432% B+
HSR:9.910% D*
VE-LR Obelisk
B++
Kills:599
Deaths:237
KDR:2.527
Accuracy:31.362% C+
HSR:37.563% B++
VX6-7
C++
Kills:571
Deaths:265
KDR:2.155
Accuracy:23.265% C
HSR:21.366% C++
Eidolon VE33
B+
Kills:499
Deaths:138
KDR:3.616
Accuracy:30.356% B+
HSR:26.052% C++
NSX Tanto
B*
Kills:210
Deaths:85
KDR:2.471
Accuracy:20.927% D--
HSR:30.952% B*
Solstice Burst
D
Kills:108
Deaths:23
KDR:4.696
Accuracy:23.132% D
HSR:13.889% D**
Phobos VX86
B+
Kills:82
Deaths:31
KDR:2.645
Accuracy:65.385% B+
HSR:18.293% B
NS Baron G5
B+
Kills:63
Deaths:21
KDR:3
Accuracy:47.518% B+
HSR:15.873% C**
Kills:25,412
Deaths (as Engineer):6,344
Deaths (to Engineers):7,554
KDR:4.00567
Kill Difference:19,068
Playtime:920.494 hours
Usage:23%
Score:14.548m
Score/min:263
Accuracy (listed only):34.415%
HSR (listed only):17.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:5,989
Deaths:571
KDR:10.489
Accuracy:25.216% C*
HSR:7.330% F
Serpent VE92
C**
Kills:5,870
Deaths:1,123
KDR:5.227
Accuracy:24.991% C**
HSR:12.913% D*
Pulsar C
B+
Kills:3,223
Deaths:1,076
KDR:2.995
Accuracy:26.536% B+
HSR:21.905% C+
Solstice VE3
C*
Kills:2,176
Deaths:358
KDR:6.078
Accuracy:23.886% C*
HSR:15.533% D
Zenith VX-5
C++
Kills:1,643
Deaths:733
KDR:2.241
Accuracy:26.218% C++
HSR:16.616% D
Sirius SX12
B++
Kills:1,307
Deaths:467
KDR:2.799
Accuracy:28.224% B++
HSR:10.559% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.462% C+
HSR:13.595% D-
MKV Suppressed
C++
Kills:1,170
Deaths:449
KDR:2.606
Accuracy:26.393% C++
HSR:17.949% C
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.091% C**
HSR:16.870% C+
Eclipse VE3A
D
Kills:1,108
Deaths:376
KDR:2.947
Accuracy:24.595% D
HSR:15.975% D
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11C
B+
Kills:850
Deaths:317
KDR:2.681
Accuracy:25.963% B+
HSR:20.588% C**
Pandora VX25
B++
Kills:717
Deaths:348
KDR:2.060
Accuracy:45.717% B++
HSR:12.552% D
Deimos VA29
B+
Kills:666
Deaths:282
KDR:2.362
Accuracy:67.432% B+
HSR:9.910% D*
VX6-7
C++
Kills:571
Deaths:265
KDR:2.155
Accuracy:23.265% C
HSR:21.366% C++
VE-S Canis
B++
Kills:232
Deaths:203
KDR:1.143
Accuracy:22.201% D
HSR:26.293% B++
NSX Tanto
B*
Kills:210
Deaths:85
KDR:2.471
Accuracy:20.927% D--
HSR:30.952% B*
NSX Tengu
C+
Kills:116
Deaths:79
KDR:1.468
Accuracy:35.870% C+
HSR:18.966% C
Solstice Burst
D
Kills:108
Deaths:23
KDR:4.696
Accuracy:23.132% D
HSR:13.889% D**
Phobos VX86
B+
Kills:82
Deaths:31
KDR:2.645
Accuracy:65.385% B+
HSR:18.293% B
Skorpios
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:18.717% F--
HSR:21.739% C++
NS Baron G5
B+
Kills:63
Deaths:21
KDR:3
Accuracy:47.518% B+
HSR:15.873% C**
Kills:29,660
Deaths (as Light Assault):7,995
Deaths (to Light Assaults):6,647
KDR:3.70982
Kill Difference:21,665
Playtime:361.136 hours
Usage:9%
Score:5.280m
Score/min:244
Accuracy (listed only):32.150%
HSR (listed only):16.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:6,098
Deaths:546
KDR:11.169
Accuracy:48.477% A
HSR:85.438% B**
Ghost
B+
Kills:3,695
Deaths:748
KDR:4.940
Accuracy:42.260% B+
HSR:73.884% B+
Parsec VX3-A
C++
Kills:2,421
Deaths:267
KDR:9.067
Accuracy:41.576% C+
HSR:79.595% C++
NS-44 Commissioner
B*
Kills:2,165
Deaths:1,212
KDR:1.786
Accuracy:42.796% B*
HSR:20% C
Artemis VX26
B+
Kills:1,621
Deaths:525
KDR:3.088
Accuracy:30.186% B+
HSR:22.949% C+
Phaseshift VX-S
B*
Kills:1,550
Deaths:184
KDR:8.424
Accuracy:42.084% B*
HSR:79.161% B
Sirius SX12
B++
Kills:1,307
Deaths:467
KDR:2.799
Accuracy:28.224% B++
HSR:10.559% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.462% C+
HSR:13.595% D-
XM98
A
Kills:1,277
Deaths:79
KDR:16.165
Accuracy:45.613% A
HSR:86.374% A
MKV Suppressed
C++
Kills:1,170
Deaths:449
KDR:2.606
Accuracy:26.393% C++
HSR:17.949% C
VA39 Spectre
A+
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:41.017% A+
HSR:42.328% B
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.091% C**
HSR:16.870% C+
V10
B++
Kills:1,145
Deaths:199
KDR:5.754
Accuracy:41.532% C++
HSR:83.144% B++
Nyx VX31
A
Kills:1,118
Deaths:142
KDR:7.873
Accuracy:35.463% C*
HSR:41.592% A
Phantom VA23
B+
Kills:876
Deaths:240
KDR:3.650
Accuracy:37.366% B
HSR:34.247% B+
NS-44L Blackhand
A*
Kills:735
Deaths:147
KDR:5
Accuracy:45.251% B+
HSR:71.293% A*
Manticore SX40
B+
Kills:623
Deaths:269
KDR:2.316
Accuracy:32.724% B+
HSR:14.446% D--
NSX Tomoe
A**
Kills:448
Deaths:186
KDR:2.409
Accuracy:24.154% D--
HSR:61.607% A**
NS-61 Emissary
B*
Kills:329
Deaths:190
KDR:1.732
Accuracy:29.623% C*
HSR:21.581% B*
NS-30 Vandal
B+
Kills:299
Deaths:73
KDR:4.096
Accuracy:36.127% B+
HSR:29.431% B
VE-S Canis
B++
Kills:232
Deaths:203
KDR:1.143
Accuracy:22.201% D
HSR:26.293% B++
NS-357 Underboss
B**
Kills:152
Deaths:62
KDR:2.452
Accuracy:44.454% B**
HSR:17.105% C--
NS-45 Pilot
D-
Kills:132
Deaths:106
KDR:1.245
Accuracy:25.679% D-
HSR:15.909% D*
NSX Tengu
C+
Kills:116
Deaths:79
KDR:1.468
Accuracy:35.870% C+
HSR:18.966% C
NS-AM7 Archer
A+
Kills:108
Deaths:108
KDR:1
Accuracy:53.327% D
HSR:29.630% A+
Beamer VS3
C
Kills:108
Deaths:1
KDR:108
Accuracy:25.077% C
HSR:9.259% F
Skorpios
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:18.717% F--
HSR:21.739% C++
NSX Daimyo
A
Kills:66
Deaths:22
KDR:3
Accuracy:43.976% B
HSR:98.485% A
Kills:31,472
Deaths (as Infiltrator):7,502
Deaths (to Infiltrators):7,388
KDR:4.19515
Kill Difference:23,970
Playtime:1,076.965 hours
Usage:27%
Score:15.411m
Score/min:238
Accuracy (listed only):35.454%
HSR (listed only):40.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,819
Deaths:659
KDR:2.760
Accuracy:26.537% B+
HSR:12.369% D*
Terminus VX-9
C+
Kills:1,332
Deaths:544
KDR:2.449
Accuracy:25.108% C+
HSR:23.649% C
Sirius SX12
B++
Kills:1,307
Deaths:467
KDR:2.799
Accuracy:28.224% B++
HSR:10.559% D*
Eridani SX5
C+
Kills:1,302
Deaths:418
KDR:3.115
Accuracy:26.462% C+
HSR:13.595% D-
Corvus VA55
B+
Kills:1,293
Deaths:359
KDR:3.602
Accuracy:26.817% B+
HSR:19.799% C-
CME
B+
Kills:1,213
Deaths:388
KDR:3.126
Accuracy:26.094% C+
HSR:25.557% B+
MKV Suppressed
C++
Kills:1,170
Deaths:449
KDR:2.606
Accuracy:26.393% C++
HSR:17.949% C
NS-7 PDW
C**
Kills:1,150
Deaths:357
KDR:3.221
Accuracy:26.091% C**
HSR:16.870% C+
Pulsar VS1
B
Kills:1,144
Deaths:290
KDR:3.945
Accuracy:25.415% B
HSR:13.899% D--
Thanatos VE70
A
Kills:1,038
Deaths:360
KDR:2.883
Accuracy:52.556% A
HSR:8.574% F
NS-11P
B++
Kills:969
Deaths:425
KDR:2.280
Accuracy:23.227% C++
HSR:23.633% B++
Pandora VX25
B++
Kills:717
Deaths:348
KDR:2.060
Accuracy:45.717% B++
HSR:12.552% D
Deimos VA29
B+
Kills:666
Deaths:282
KDR:2.362
Accuracy:67.432% B+
HSR:9.910% D*
Darkstar
C--
Kills:607
Deaths:329
KDR:1.845
Accuracy:23.214% D-
HSR:20.099% C--
VE-S Canis
B++
Kills:232
Deaths:203
KDR:1.143
Accuracy:22.201% D
HSR:26.293% B++
Equinox VE2 Burst
C--
Kills:192
Deaths:90
KDR:2.133
Accuracy:24.734% C--
HSR:21.354% D
NSX Tengu
C+
Kills:116
Deaths:79
KDR:1.468
Accuracy:35.870% C+
HSR:18.966% C
Phobos VX86
B+
Kills:82
Deaths:31
KDR:2.645
Accuracy:65.385% B+
HSR:18.293% B
Skorpios
C++
Kills:69
Deaths:53
KDR:1.302
Accuracy:18.717% F--
HSR:21.739% C++
NS Baron G5
B+
Kills:63
Deaths:21
KDR:3
Accuracy:47.518% B+
HSR:15.873% C**
NSX Yumi
C++
Kills:56
Deaths:55
KDR:1.018
Accuracy:24.284% C--
HSR:26.786% C++
Kills:16,537
Deaths (as Combat Medic):6,207
Deaths (to Combat Medics):3,568
KDR:2.66425
Kill Difference:10,330
Playtime:416.416 hours
Usage:11%
Score:7.712m
Score/min:309
Accuracy (listed only):32.762%
HSR (listed only):18.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,192
Deaths:310
KDR:7.071
Accuracy:22.455% B+
HSR:15.557% D--
Blueshift VM5
B+
Kills:2,191
Deaths:315
KDR:6.956
Accuracy:21.734% B+
HSR:18.074% C--
Nebula VM20
B**
Kills:661
Deaths:122
KDR:5.418
Accuracy:24.086% B**
HSR:17.549% D
Nebula VM20
B**
Kills:570
Deaths:117
KDR:4.872
Accuracy:23.509% B**
HSR:18.246% C-
Comet VM2
B**
Kills:525
Deaths:118
KDR:4.449
Accuracy:45.363% C**
HSR:6.286% B**
Comet VM2
B+
Kills:466
Deaths:118
KDR:3.949
Accuracy:46.726% C++
HSR:5.150% B+
Vortex VM21
C*
Kills:149
Deaths:46
KDR:3.239
Accuracy:42.624% C*
HSR:3.356% C+
NS-10 Burster
A
Kills:134
Deaths:27
KDR:4.963
Accuracy:37.575% A
HSR:4.478% D
NS-10 Burster
A
Kills:126
Deaths:27
KDR:4.667
Accuracy:37.620% A
HSR:5.556% C+
Vortex VM21
B+
Kills:108
Deaths:46
KDR:2.348
Accuracy:43.871% B+
HSR:3.704% C+
Kills:7,122
Deaths (as MAX Suit):623
Deaths (to MAX Suits):1,730
KDR:11.43178
Kill Difference:6,499
Playtime:140.349 hours
Usage:4%
Score:3.497m
Score/min:415
Accuracy (listed only):34.556%
HSR (listed only):9.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,424
V. Kills:332 428%
Deaths:25
KDR:56.960
Accuracy:66.864% A++
KPH:80.900 C++
VKPH:18.900 C++
Maelstrom Turbo Laser
C++
Kills:856
V. Kills:675 127%
Deaths:121
KDR:7.074
Accuracy:31.407% C+
KPH:14.300 C+
VKPH:11.300 C++
Light PPA
B+
Kills:335
V. Kills:29 N/A
Deaths:17
KDR:19.706
Accuracy:48.747% B**
KPH:55.100 C**
VKPH:4.800 B+
Photon A2A Missile Pods
A
Kills:221
V. Kills:225 98%
Deaths:1
KDR:221
Accuracy:68.618% F-
KPH:81.800 B*
VKPH:83.200 A
Kills:2,836 (1,191 + 0)
Deaths:164
KDR:17.293
VKDR:7.689
Vehicle Kills:1,261
Kill Difference:2,672
Playtime:86.077 hours
Usage:2%
Score:1.071m
Score/min:207
Piloting Accuracy:48.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:93
V. Kills:39 233%
Deaths:22
KDR:4.227
Accuracy:54.002% A+
KPH:334,800 U
VKPH:140,400 U
L105 Zephyr
A**
Kills:67
V. Kills:7 N/A
Deaths:1
KDR:67
Accuracy:63.320% A**
KPH:74.500 B**
VKPH:7.800 C+
Kills:160 (0 + 160)
Deaths:23
KDR:6.957
VKDR:2
Vehicle Kills:46
Kill Difference:137
Playtime:0.900 hours
Usage:0%
Score:0.084m
Score/min:1,563
Piloting Accuracy:N/A%
Gunner Accuracy:63.320%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,961
V. Kills:139 N/A
Deaths:98
KDR:20.010
Accuracy:49.425% C++
KPH:78.900 B**
VKPH:5.600 D
L100 Python AP
C+
Kills:1,802
V. Kills:1,149 157%
Deaths:215
KDR:8.381
Accuracy:50.597% D
KPH:26.200 C
VKPH:16.700 C+
C75 Viper
A+
Kills:1,470
V. Kills:163 N/A
Deaths:81
KDR:18.148
Accuracy:39.626% C+
KPH:54.700 A+
VKPH:6.100 C
L100 Python HEAT
A+
Kills:1,256
V. Kills:201 N/A
Deaths:67
KDR:18.746
Accuracy:49.205% C
KPH:51.300 A+
VKPH:8.200 D
Skyguard
C*
Kills:195
V. Kills:136 142%
Deaths:31
KDR:6.290
Accuracy:31.383% B
KPH:14.900 C++
VKPH:10.400 C*
Kills:6,684 (6,684 + 0)
Deaths:492
KDR:13.585
VKDR:3.634
Vehicle Kills:1,788
Kill Difference:6,192
Playtime:158.147 hours
Usage:4%
Score:2.033m
Score/min:214
Driving Accuracy:31.383%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:4,800
V. Kills:379 N/A
Deaths:160
KDR:30
Accuracy:60.307% B**
KPH:59.100 B*
VKPH:4.700 D
Supernova PC
A*
Kills:2,642
V. Kills:546 483%
Deaths:73
KDR:36.192
Accuracy:58.544% B**
KPH:43.100 A*
VKPH:8.900 C*
Supernova FPC
B+
Kills:2,410
V. Kills:1,588 152%
Deaths:266
KDR:9.060
Accuracy:50.276% C
KPH:27.100 C**
VKPH:17.800 B+
M12 Kobalt
A*
Kills:707
V. Kills:20 N/A
Deaths:12
KDR:58.917
Accuracy:18.616% B*
KPH:134.500 A*
VKPH:3.800 B+
Saron HRB
B*
Kills:256
V. Kills:115 221%
Deaths:23
KDR:11.130
Accuracy:47.684% B+
KPH:33.600 B*
VKPH:15.100 C+
Proton II PPA
A+
Kills:164
V. Kills:3 N/A
Deaths:6
KDR:27.333
Accuracy:32.135% A
KPH:96.900 A+
VKPH:1.800 D--
M20 Basilisk
S
Kills:107
V. Kills:63 167%
Deaths:2
KDR:53.500
Accuracy:34.827% B++
KPH:39.100 A**
VKPH:23 S
E540 Halberd
A*
Kills:96
V. Kills:58 163%
Deaths:3
KDR:32
Accuracy:53.514% B++
KPH:48.600 A+
VKPH:29.400 A*
Kills:11,182 (9,852 + 1,330)
Deaths:545
KDR:20.517
VKDR:5.086
Vehicle Kills:2,772
Kill Difference:10,637
Playtime:250.823 hours
Usage:6%
Score:3.862m
Score/min:257
Driving Accuracy:50.276%
Gunner Accuracy:53.514%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:88
V. Kills:6 N/A
Deaths:5
KDR:17.600
Accuracy:31.994% C
KPH:32.300 C*
VKPH:2.200 D--
M12 Kobalt
B++
Kills:72
V. Kills:7 N/A
Deaths:2
KDR:36
Accuracy:20.633% B+
KPH:53.800 C
VKPH:5.200 B++
M20 Basilisk
C
Kills:69
V. Kills:22 300%
Deaths:1
KDR:69
Accuracy:37.108% C
KPH:10.600 D-
VKPH:3.400 D*
M60-G Bulldog
N/A
Kills:50
V. Kills:4 N/A
Deaths:4
KDR:12.500
Accuracy:30.385% N/A
KPH:41.300 N/A
VKPH:3.300 N/A
Kills:279 (0 + 279)
Deaths:12
KDR:23.250
VKDR:3.250
Vehicle Kills:39
Kill Difference:267
Playtime:11.765 hours
Usage:0%
Score:0.115m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:30.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 9,9419,9041,9914.974A**1.2726.292%B**18.084%D-46.4B++N/A172213.3h9.5B**36.1B
Parallax VX3 6,1026,09854611.168A*7.4748.477%A85.438%B**40.4B++N/A142150.9h1.6B**3.3B**
Solstice SF 6,0835,98957110.489U6.7925.216%C*7.33%F33.3B*N/A169179.7h6.2B*24.4B**
Serpent VE92 5,8925,8701,1235.227M**1.5224.991%C**12.913%D*26C+N/A135226h12.1B+48.3B+
Supernova VPC 5,1794,80016030A++26.3060.307%B**1.833%C**59B*4.7D21881.3h2.1A3.5B**
Betelgeuse 54-A 3,8453,8021,4402.64C+1.0624.879%C22.725%D--49.1C-N/A14377.4h10.7C++43C+
Ghost 3,7043,6957484.94B++1.2442.26%B+73.884%B+43.6C*N/A12484.7h1.9B++4.5B++
Ursa 3,5533,5367364.804S1.1024.59%B21.748%C39.6C++N/A13489.4h10.2B+41.4B+
Pulsar C 3,2483,2231,0762.995B**0.7126.536%B+21.905%C+25.4C+N/A91126.7h10.8B+40.8B+
Supernova PC 3,1882,6427336.192S32.4958.544%B**2.12%C+43.1A*8.9C*22361.3h2.5A+4.2A+
Parsec VX3-A 2,4262,4212679.067A5.3641.576%C+79.595%C++38.5C-N/A9962.9h1.7B+4.1B+
Supernova FPC 3,9982,4102669.06B+5.3650.276%C3.734%B*27.1C**17.8B+26789h4B**7.9B++
Blueshift VM5 2,2112,1923107.071A*3.3722.455%B+15.557%D--32.1C+N/A12268.3h12.8B**57.2B++
Blueshift VM5 2,2002,1913156.956A*3.2521.734%B+18.074%C--31.7C+N/A12269.2h12.9B**59.3B++
Solstice VE3 2,1862,1763586.078S2.3823.886%C*15.533%D25.7B+N/A13384.7h11.4B*47.9B+
NS-44 Commissioner 2,1732,1651,2121.786B*1.9242.796%B*20%C29.7C+N/A9473h3.1B*7.1B*
Flare VE6 2,1702,1496783.17A++0.5325.521%B+21.638%C40.4C+N/A14553.2h10B+39.3B+
L100 Python HESH 2,1001,9619820.01B++16.3149.425%C++2.754%B**78.8B**5.6D23524.9h2.2B**4.4B**
SVA-88 1,9401,9254863.961A0.2625.625%B+20.416%D31.8C-N/A11960.6h10.4B+40.5B+
H-V45 1,8281,8196592.76B*0.9426.537%B+12.369%D*30.1C+N/A10060.5h11.7B++44B+
L100 Python AP 2,9511,8022158.381B*4.6850.597%D4.162%B++26.2C16.7C+19068.8h5.5B+10.9C**
Zenith VX-5 1,6571,6437332.241B**1.4626.218%C++16.616%D30C+N/A8154.8h11.7B+44.6B+
Artemis VX26 1,6301,6215253.088A+0.6130.186%B+22.949%C+34.2C++N/A11947.4h9.7B**32.2B*
Frag Grenade 1,6301,61611616N/A1,612.3028.942%F--N/A1616S14A25521h1A**3.6A
Phaseshift VX-S 1,5501,5501848.424A*4.7242.084%B*79.161%B48.7B++N/A13031.8h2B++4.7B++
Force-Blade 1,5661,49014,6420.102A**3.6052.509%A++N/A0.9C**N/A31589.7h1.5B**2.9B*
C75 Viper 1,6331,4708118.148M+14.4539.626%C+1.497%C++54.6A+6.1C21126.9h7.6B**19.2B**
Dual Photon Pods 1,7561,4242556.96S53.2666.864%A++1.896%B*80.9C++18.9C++36917.6h12.5B**18.7B**
Tank Mine 2,2631,4073145.387U41.6823.268%DN/A287.1M**174.7M**22944.9h0.7A*3.1A++
Lumine Edge 1,4131,4063,5450.397A3.3141.761%A12.233%D3.9C+N/A10365.1h1.1B++2.7B++
NS-15M2 1,3911,3754503.056B*0.6524.147%C++24.582%C+45.7C++N/A13030.1h10.9B+45.2B+
Terminus VX-9 1,3381,3325442.449B**1.2525.108%C+23.649%C34.7C+N/A8738.4h11.3B+44.8B
Sirius SX12 1,3111,3074672.799A++0.9028.224%B++10.559%D*33.2C**N/A14439.4h10.2B**36B*
Eridani SX5 1,3051,3024183.115A++0.5926.462%C+13.595%D-49.3B+N/A13926.4h10.2B++38.5B+
Corvus VA55 1,3001,2933593.602M++0.1026.817%B+19.799%C-36.6B+N/A12135.3h9.8B**36.7B++
XM98 1,2801,2777916.165S12.4645.613%A86.374%A35.4BN/A12236.1h1.6A+3.5B**
L100 Python HEAT 1,4571,2566718.746M**15.0449.205%C3.344%B+51.3A+8.2D25624.5h2.7A++5.4A+
S1 1,6591,2474023.102S0.6059.96%B3.528%B+44.4A14.7C**37828.1h3.6A+6B**
C-4 1,7251,2463263.822A++0.1226.881%C*N/A121B**46.5A116310.3h1.2B+4.4B++
CME 1,2201,2133883.126A++0.5826.094%C+25.557%B+31C+N/A9139.1h11.8B++45.3B+
MKV Suppressed 1,1751,1704492.606A++1.1026.393%C++17.949%C39.3B+N/A10329.8h11.5B+43.5B+
VA39 Spectre 1,1621,1601706.824M++3.1241.017%A+42.328%B39.2B**N/A14029.6h3.9B**9.6B**
VX29 Polaris 1,1531,1512993.849A*0.1525.616%B+21.112%C60.6B++N/A18019h11.3B+43.9B+
NS-7 PDW 1,1581,1503573.221M++0.4826.091%C**16.87%C+36.6B+N/A12031.4h11.5B*44.2B+
V10 1,1481,1451995.754B**2.0541.532%C++83.144%B++46.2B+N/A12724.8h1.8B*4.3B++
Pulsar VS1 1,1481,1442903.945M++0.2425.415%B13.899%D--24.1C+N/A10847.5h10.8A42.4B*
Nyx VX31 1,1191,1181427.873A*4.1735.463%C*41.592%A34.7C+N/A10332.2h4.4B++12.4B++
Eclipse VE3A 1,1181,1083762.947B++0.7624.595%D15.975%D31.6CN/A8335.1h11.9C*48.2C+
Sticky Grenade 1,1041,09311093N/A1,089.3058.256%B++N/A1366.3B*13.8C*41780.8h1.5B*2.6B++
Thanatos VE70 1,0401,0383602.883A**0.8252.556%A8.574%F50.1AN/A18920.7h3.3B**6.4B**
NS-11P 9889694252.28B**1.4223.227%C++23.633%B++33.8BN/A8428.7h12.9B+55.5B+
Pulsar LSW 9309223372.736B**0.9723.235%C++23.644%C+33.2CN/A11027.8h10.8B+46.5B+
NS Decimator 1,2109214572.015A1.6954.236%D1.954%C37.6C*11.8C-27924.5h3.5B*6.5B+
Phantom VA23 8788762403.65B0.0537.366%B34.247%B+50.3C*N/A13817.4h3.8B++10.1B+
Maelstrom Turbo Laser 1,5318561217.074A++3.3731.407%C+2.921%C*14.3C+11.3C++15459.7h79.1B+251.8B+
NS-11C 8598503172.681A*1.0225.963%B+20.588%C**39.9B++N/A13121.3h12B++46.3B+
Lasher X2 7767713622.13A++1.5734.53%A2.724%D27.9C+N/A9927.6h16.9B++48.8B*
NS-44L Blackhand 7407351475M**1.3045.251%B+71.293%A*29.4BN/A7625h3.2B*7.2B++
Pandora VX25 7217173482.06B*1.6445.717%B++12.552%D45.7B+N/A14415.7h4.3C*9.3B+
M12 Kobalt 7277071258.917A**55.2118.616%B*7.638%D**133.4A*3.8B+4555.3h11B**58.9B*
Deimos VA29 6686662822.362B**1.3467.432%B+9.91%D*38.5C+N/A14717.3h2.1B+3.1B+
Nebula VM20 6636611225.418A++1.7224.086%B**17.549%D42.9B+N/A15115.4h11.5A+47.9B*
Lancer VS22 1,2836542932.232A*1.4763.501%C**1.988%C++16.5B15.9B+24139.6h15.6B+24.6B+
C-4 ARX 8926351534.15A0.4524.08%DN/A144.3B+58.4A+9534.4h1.2C++4.8C++
Manticore SX40 6246232692.316A1.3932.724%B+14.446%D--29.2C+N/A9821.3h5.9B*18.1B*
Darkstar 6106073291.845C**1.8623.214%D-20.099%C--29.6DN/A7720.5h12.8C++55.1C
VE-LR Obelisk 6195992372.527B+1.1831.362%C+37.563%B++40.2B1.3B*10414.9h5.6B+17.8B+
VE-H Maw 6115923501.691C++2.0123.65%C21.453%D41.4C1.3B**13514.3h10.2B43.3C++
VX6-7 5775712652.155B++1.5523.265%C21.366%C++26CN/A8822h10.6B+45.7B+
Nebula VM20 5735701174.872A+1.1723.509%B**18.246%C-39.3B+N/A14914.5h12.4B**52.7B*
Comet VM2 6385251184.449S0.7545.363%C**6.286%B**25.7M5.5B++21620.4h12.5B**27.5B*
Hunter QCX 5065063241.562A2.1458.025%B*39.328%B*8C--N/A3063.3h3B+5.1B+
Eidolon VE33 5024991383.616A*0.0930.356%B+26.052%C++39.6B*N/A18812.6h6.3B**20.7B*
Proximity Mine 4914904311.395A**7.6943.753%C*N/A213A++N/A8012.3h1.7B++3.9B++
Comet VM2 5724661183.949M*0.2546.726%C++5.15%B+23.8A*5.4C*17919.6h14.2B**30.4B**
NSX Tomoe 4524481862.409B+1.2924.154%D--61.607%A**38.6C+N/A12811.6h10.6B**43.9B+
Light PPA 3643351719.706M+16.0048.747%B**1.493%B54.9C**4.8B+2136.1h8.7B+17.7B++
NS-61 Emissary 3323291901.732A1.9729.623%C*21.581%B*20.4CN/A5916.1h9.8B++33.1B++
Nemesis VSH9 5373251552.097M1.6160.501%C3.077%C*14.4C+9.4C+26122.6h6.8B++11.3B+
NS-30 Vandal 305299734.096A+0.3936.127%B+29.431%B35.6C+N/A1118.4h5B+13.9B+
Orbital Strike Uplink 3942942147U143.30762.5%UN/A1470U500U52740.2h1T*0.1T*
NSX Naginata 2642581192.168B*1.5322.863%C++24.419%C-43.7C++1B*1145.9h13.4C+58.7C++
Saron HRB 3712562311.13A7.4347.684%B+1.563%C+33.7B*15.1C+4417.6h13.8A28.8A
MANA Anti-Vehicle Turret 401248683.647B+0.0653.927%D4.032%B++2480C+1530C7803770.1h6.6B+12.3B++
VE-S Canis 2362322031.143C+2.5622.201%D26.293%B++25.2C-N/A909.2h12.8C+57.4C+
Photon A2A Missile Pods 4462211221U217.3068.618%F-N/A81.9B*83.3A3222.7h5.1A++7.5A+
NSX Tanto 211210852.471A1.2320.927%D--30.952%B*19.3C--N/A5210.9h11.9B+56.9C++
MANA Anti-Personnel Turret 1991961513.067N/A9.3620.064%UN/A1960U30U9506000.1h17.9T*89.5T*
Skyguard 331195316.29A++2.5931.383%B2.051%C+14.9C++10.4C*23113.1h79.6B**253.8B**
Equinox VE2 Burst 193192902.133C**1.5724.734%C--21.354%D25.6DN/A817.5h14.5C-58.8C
NS Annihilator 419171592.898S0.8066.696%T*N/A7.6D11B*14622.6h13.4C-20.1D*
Anti-Vehicle Grenade 1781671167N/A163.3047.942%CN/A334C+22D--13940.5h5.2B10.8C**
Spear Anti-Vehicle Phalanx Turret 2161651411.786B++8.0848.591%B+5.455%B++56.9B**17.6C7262.9h4.8A9.9B**
Proton II PPA 167164627.333B*23.6332.135%A3.049%B*96.5A1.8D--4251.7h7.1B*22B**
NS-357 Underboss 152152622.452A+1.2544.454%B**17.105%C--12.8D-N/A5011.9h3.5B++7.8B*
NS-R3 Swarm 2931511301.162A++2.5460.93%DN/A9.2B8.6B+10516.5h23.1B++37.9B+
Vortex VM21 239149463.239A*0.4642.624%C*3.356%C+14.6B**8.8B**13010.2h20.5B++48.1B++
NS-10 Burster 244134274.963S1.2637.575%A4.478%D6.3C**5.2B**15521.2h135C++359.2B++
M12 Kobalt 143133622.167C18.4622.922%C++20.301%B++60.5D-4.5C1572.2h26.9D--117.2C--
NS-45 Pilot 1361321061.245C+2.4625.679%D-15.909%D*19.1DN/A486.9h8.4C32.9C--
NS-10 Burster 225126274.667S0.9637.62%A5.556%C+6.2C**4.9B++14620.4h135.6B+360.5B*
NSX Tengu 116116791.468C*2.2335.87%C+18.966%C33.1C+N/A863.5h12.2B+34C**
NS-AM7 Archer 1251081081A2.7053.327%D29.63%A+10.2B++1.6D6110.6h10.9B*20.5B*
Beamer VS3 1081081108U104.3025.077%C9.259%F25.7C+N/A1884.2h6.8B*27C*
Solstice Burst 109108234.696A**0.9923.132%D13.889%D**24.5C-N/A1354.4h13.2C*57.2C+
Vortex VM21 177108462.348A++1.3543.871%B+3.704%C+10.6B*6.8B*10010.2h28.6B*65.1B++
M20 Basilisk 170107253.5U49.8034.827%B++4.673%C+39.6A**23.3S3352.7h32.8A++94.2A++
Auraxium Force-Blade 10610110,0940.01D3.6932.282%C*6.931%C+0.2DN/A0632.2h2.1C++6.6B
E540 Halberd 15496332A*28.3053.514%B++1.042%D-48A+29A++9142h5.2B+9.6B*
C150 Dalton 13293224.227C0.5254.002%A+N/A930U390U6125400.1h4.9C9B++
M60-G Bulldog 9488517.6S13.9031.994%CN/A32.6C*2.2D--1542.7h4.7B**14.7B*
Phobos VX86 8282312.645A1.0665.385%B+18.293%B29.3C--N/A1642.8h1.9B*2.9B++
M12 Kobalt 7972236A*32.3020.633%B+12.5%D*55.4C5.4B*2601.3h21.2C102.7C**
M20 Basilisk 9169169U65.3037.108%C7.246%B+10.6D-3.4D*1366.5h69.5B++187.3B++
Skorpios 6969531.302C+2.4018.717%F--21.739%C++21.6D-N/A913.2h12.3C65.7F
M60-A Bulldog 7068513.6C+9.9048.91%B2.941%B+45.3B+1.3D1771.5h3A6.1A
MAX Punch 81686280.108C+3.5927.984%D*N/A0.5CN/A2125.4h2C++7.1C+
L105 Zephyr 7467167S63.3063.32%A**N/A74.4B**7.8C+4280.9h4.6B**7.3A
NSX Daimyo 6666223C+0.7043.976%B98.485%A34.7DN/A811.9h3.3D-7.5C
NS Baron G5 6363213A**0.7047.518%B+15.873%C**35C++N/A1311.8h6.4D*13.4C+
NSX Yumi 5756551.018C2.6824.284%C--26.786%C++22.4DN/A542.5h15D61.7C--
Rocklet Rifle 11654531.019B++2.6843.888%D--N/A25.7C+29.5B+3432.1h31B+70.6C++
M60-G Bulldog 5450412.5A*8.8030.385%D6%A++41.7C*3.3D-2211.2h3.2A10.4B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit511,4721.3h
Motion Spotter2919,3237.3h
Nano-Armor Kit166596,17359.4h
Flail Targeting Dart21341.6h
Anti-Vehicle MANA Turret63191h
Spawn Beacon02170.4h
Cortium Silo0540.2h
Nanite Revive Grenade01,4660.4h
Medical Applicator448410,85828.7h
Welding Device02,2060.1h
Deconstruction Tool02600h
Aphelion VEX01350.2h
Spitfire Auto-Turret158370.9h
Ammunition Package239,4827.4h
Medical Kit1544,4183.5h
Anti-Infantry MANA Turret05271h
Orbital Strike Target Designator21975.3h
WLT-Howler Mining Laser1324,27324.1h
Hardlight Barrier253450.5h
Recon Detection Device536,95612.8h
Shield Recharging Field181,8530.6h

Check the help document for the dictionary if you want to learn more about words used here.


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