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Maj. General Exterminator RocK3rul[KAIN] RocK3rul
NC BR 82

KDR: 0.58

Score: 8.7m

Last Seen: Dec 9th, 2017 8:23 PM
- OFFLINE - 8.6 hour(s)

Rank 82 (82) Maj. General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 83): 48%
Level 100 Progress: 46% 687h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary Mauler S6 NC6 Gauss SAW C-4 Razor GD-23 SAS-R NC1 Gauss Rifle NS-AM7 Archer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-50,040 MLG Score: -40
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.414%17.653%34379571,9430.3604150.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.867%-0.283C-0.39C--0.758B++HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.032C+15.1-0.062C+62.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.313%1.55%3619631295731290.22473999%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.464B+-0.853D---1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.588B+7.20.426B8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.396%5.474%9859594755464060.868373117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.884%-0.321C0.377C**-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.181C++29.90.188C++62.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.928%50.296%98296233860030.563333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.041%-1.558F-1.138D*-1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.498D3.6-0.148C10.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.881%19.327%981963683326162.09509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.773D-1.103B**-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.344C-5.6-0.17C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
8.7m556.8%246 (14.8k)200 (12k)0.577976,16010,6580.77059582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96416210.59%12.857%13604:060

11% Combat Medic54% Engineer9% Heavy Assault8% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 9th, 2017 6:08 PM (2d) (PST)Dec 9th, 2017 4:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2211201010.1410.2440.0180.9380.027-40

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,2347,1886,046815156211,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
728.4h/30.3d 2,053 792 5,311 41k 987 1,685 1,198 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:395
Deaths:676
KDR:0.584
Accuracy:18.210% C
HSR:16.456% D--
NC6S Gauss SAW S
C
Kills:57
Deaths:116
KDR:0.491
Accuracy:18.433% D--
HSR:21.053% C
Kills:452
Deaths (as Heavy Assault):792
Deaths (to Heavy Assaults):2,839
KDR:0.57071
Kill Difference:340
Playtime:65.476 hours
Usage:9%
Score:0.702m
Score/min:179
Accuracy (listed only):18.321%
HSR (listed only):18.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:724
Deaths:1,915
KDR:0.378
Accuracy:20.609% C
HSR:18.508% C
Mauler S6
B**
Kills:683
Deaths:1,480
KDR:0.461
Accuracy:31.881% D--
HSR:19.327% B**
Razor GD-23
D
Kills:291
Deaths:749
KDR:0.389
Accuracy:19.715% D-
HSR:16.839% D
Kills:1,698
Deaths (as Engineer):4,144
Deaths (to Engineers):2,258
KDR:0.40975
Kill Difference:2,446
Playtime:396.772 hours
Usage:54%
Score:5.092m
Score/min:214
Accuracy (listed only):24.068%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:724
Deaths:1,915
KDR:0.378
Accuracy:20.609% C
HSR:18.508% C
Mauler S6
B**
Kills:683
Deaths:1,480
KDR:0.461
Accuracy:31.881% D--
HSR:19.327% B**
Razor GD-23
D
Kills:291
Deaths:749
KDR:0.389
Accuracy:19.715% D-
HSR:16.839% D
Kills:1,698
Deaths (as Light Assault):4,144
Deaths (to Light Assaults):1,811
KDR:0.40975
Kill Difference:2,446
Playtime:111.796 hours
Usage:15%
Score:1.194m
Score/min:178
Accuracy (listed only):24.068%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:683
Deaths:1,480
KDR:0.461
Accuracy:31.881% D--
HSR:19.327% B**
NC1 Gauss Rifle
C
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D--
HSR:18.519% C
Carnage AR
D**
Kills:175
Deaths:422
KDR:0.415
Accuracy:17.196% D**
HSR:10.286% D**
Kills:1,047
Deaths (as Combat Medic):2,382
Deaths (to Combat Medics):1,070
KDR:0.43955
Kill Difference:1,335
Playtime:83.479 hours
Usage:11%
Score:1.167m
Score/min:233
Accuracy (listed only):22.345%
HSR (listed only):16.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:261
Deaths:545
KDR:0.479
Accuracy:24.958% F--
HSR:48.659% F-
NS-AM7 Archer
B+
Kills:180
Deaths:458
KDR:0.393
Accuracy:46.791% D**
HSR:25% B+
NC4 Mag-Shot
A
Kills:112
Deaths:309
KDR:0.362
Accuracy:22.144% D
HSR:26.786% A
NC14 Bolt Driver
F
Kills:77
Deaths:113
KDR:0.681
Accuracy:24.842% F
HSR:55.844% F-
Kills:630
Deaths (as Infiltrator):1,425
Deaths (to Infiltrators):1,553
KDR:0.44211
Kill Difference:795
Playtime:56.196 hours
Usage:8%
Score:0.456m
Score/min:135
Accuracy (listed only):29.684%
HSR (listed only):39.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:26.531% N/A
HSR:10% N/A
Kills:50
Deaths (as MAX Suit):22.500
Deaths (to MAX Suits):629
KDR:2.22222
Kill Difference:27.500
Playtime:9.816 hours
Usage:1%
Score:0.122m
Score/min:207
Accuracy (listed only):26.531%
HSR (listed only):10%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:1%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:129
V. Kills:91 140%
Deaths:72
KDR:1.792
Accuracy:45.313% C+
KPH:10.300 D--
VKPH:7.300 C
Enforcer ML85
C-
Kills:91
V. Kills:89 101%
Deaths:29
KDR:3.138
Accuracy:35.667% D
KPH:14.600 D-
VKPH:14.300 C-
E540 Halberd
C+
Kills:77
V. Kills:55 138%
Deaths:18
KDR:4.278
Accuracy:40.644% D
KPH:22.900 C-
VKPH:16.300 C+
Kills:297 (129 + 168)
Deaths:119
KDR:2.496
VKDR:1.975
Vehicle Kills:235
Kill Difference:178
Playtime:22.113 hours
Usage:3%
Score:0.187m
Score/min:141
Driving Accuracy:45.313%
Gunner Accuracy:40.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C-
Kills:114
V. Kills:132 86%
Deaths:38
KDR:3
Accuracy:45.825% D
KPH:25.700 D-
VKPH:29.700 C-
C85 Canister-H
C+
Kills:86
V. Kills:12 N/A
Deaths:16
KDR:5.375
Accuracy:30.083% F-
KPH:48.100 D--
VKPH:6.700 C+
Kills:200 (0 + 200)
Deaths:54
KDR:3.704
VKDR:2.667
Vehicle Kills:144
Kill Difference:146
Playtime:6.231 hours
Usage:1%
Score:0.098m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:30.083%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:111
V. Kills:30 358%
Deaths:25
KDR:4.440
Accuracy:26.729% D--
KPH:30.600 D
VKPH:8.300 C
M20 Basilisk
B++
Kills:103
V. Kills:60 169%
Deaths:35
KDR:2.943
Accuracy:33.985% C
KPH:17.600 C+
VKPH:10.300 B++
M40 Fury
C--
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:27.166% D--
KPH:42.700 C--
VKPH:6.500 D
Kills:312 (0 + 312)
Deaths:72
KDR:4.333
VKDR:1.458
Vehicle Kills:105
Kill Difference:240
Playtime:11.762 hours
Usage:2%
Score:0.178m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:27.166%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 7577241,9150.378D0.2020.609%C18.508%C6.3DN/A23114.1h17.6D-85.5C
Mauler S6 6996831,4800.461C-0.1231.881%D--19.327%B**10.4D-N/A3265.4h5.6D17.7D
NC6 Gauss SAW 3993956760.584C--0.0118.21%C16.456%D--13.3DN/A4629.8h11.1C+61.2C+
C-4 5053674850.757C-0.1825.672%C*N/A39D-14.7D--2869.4h1.4B+5.6B+
Razor GD-23 2992917490.389D0.1919.715%D-16.839%D6.2D-N/A2246.8h15.7D79.7C--
SAS-R 2632615450.479D0.1024.958%F--48.659%F-8.7D**N/A3030.1h3.4F-13.7F**
NC1 Gauss Rifle 1951894800.394C--0.1817.958%D--18.519%C7.1D--N/A2626.6h14.9D-83D-
NS-AM7 Archer 2161804580.393C+0.1846.791%D**25%B+5.9C1.2D3030.4h10.9B+23.2B+
Carnage AR 1781754220.415D0.1617.196%D**10.286%D**8.7D*N/A2620.2h16.7D*97.2F
Bouncing Betty 161160652.462C--1.8840.696%DN/A114.3CN/A3911.4h1.9C+4.7C
Titan-150 HEAT 220129721.792C-1.2145.313%C+1.55%D*10.3D--7.3C9212.5h7.2D**15.9D*
Sticky Grenade 1151151115N/A114.4267.016%A++N/A1150C++N/A28690.1h2.2C+3.3B
M96 Mjolnir-H 246114383C+2.4245.825%DN/A25.9D-30C2994.4h45.9C+100.2C
NC4 Mag-Shot 1161123090.362C--0.2222.144%D26.786%A13DN/A508.6h9.3C+41.8C+
M40 Fury 141111254.44C-3.8626.729%D--1.802%C++30.8D8.3C2703.6h13.7C+51.3C--
L105 Zephyr 127103156.867C6.2941.767%C+N/A27.8D-6.5C+1433.7h7.4D-17.7C
M20 Basilisk 163103352.943C*2.3733.985%C1.942%F17.8C+10.3B++1645.8h103.2C+303.7C+
Frag Grenade 1021001100N/A99.4256.586%A+N/A500C+10A+23110.2h3.1B+5.4B*
M40 Fury 11398128.167C+7.5927.166%D--5.102%M**42.6C--6.5D4482.3h11.5C*42.4C
MANA Anti-Personnel Turret 9292831.108N/A0.5316.669%UN/A920UN/A2021600.1h24.3T*146.1T*
Enforcer ML85 18091293.138C2.5635.667%DN/A14.7D-14.4C-1646.2h15.9D44.6D-
C85 Canister-H 9886165.375C4.8030.083%F-16.279%B**47.8D--6.7C+1671.8h5.9C19.7D*
Shrike 115852130.399C--0.1849.073%D--3.529%C++13.5D-4.8D*1106.3h7.2C14.6D
Tank Mine 11482581.414C--0.8439.348%BN/A39D*15.2F3862.1h2.2C+5.6B+
NC14 Bolt Driver 78771130.681C--0.1024.842%F55.844%F-6.8D--N/A2811.3h4.1F-16.4F--
E540 Halberd 13277184.278C3.7040.644%D3.896%C+22.6C--16.2C+2803.4h5.2B+12.9C*
Mag-Cutter 66609,3380.006C--0.578.58%FN/A0.1C--N/A0478h3.5D41.2F-
NC6S Gauss SAW S 57571160.491D--0.0918.433%D--21.053%C19.7DN/A652.9h13.2D--71.9D
AF-23 Grinder 5050451.111C-0.5326.531%D*10%D*16.7D--N/A543h8.3D*31.4F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter127330.6h
Nano-Armor Kit434411,15039.8h
Anti-Vehicle MANA Turret112450.4h
Spawn Beacon12400.2h
Nanite Revive Grenade06770.2h
Medical Kit174070.6h
Medical Applicator402107,74313.4h
Deconstruction Tool18690.2h
Spitfire Auto-Turret21630.3h
Anti-Infantry MANA Turret164641h
Ammunition Package212,9341.6h
Shield Recharging Field117480.4h
C85 Canister1660h
M20 Drake0580h
Recon Detection Device6920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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