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Maj. General Exterminator RocK3rul[KAIN] RocK3rul
NC BR 85

KDR: 0.59

Score: 9.5m

Last Seen: Apr 20th, 2018 7:45 PM
- OFFLINE - 19.5 hour(s)

Rank 85 (85) Maj. General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 86): 22%
Level 100 Progress: 50% 656h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary Mauler S6 NC6 Gauss SAW SAS-R C-4 Razor GD-23 NS-44 Commissioner Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-55,044 MLG Score: -44
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.388%19.396%37689672,4180.3961990.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.56%-0.282C-0.128C0.186C++HEAD ++ (~9.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.041C+140.012C+58.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.111%1.408%3519741426321350.224329104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.447B-0.905D---1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.593B+70.434B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.982%5.01%9859705195904210.879661123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.811%-0.365C-0.236C++-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.40.215C++28.60.233C++60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.782%57.684%98297347568430.694444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.418%-1.429D**-0.64D-1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.262C3.1-0.001C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.916%19.599%981974699367161.90463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.774D-1.142B**-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.353C-5.7-0.178C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
9.5m538.9%238 (14.3k)194 (11.6k)0.5936487,06511,9010.77884285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97519310.866%14.834%16104:070

11% Combat Medic51% Engineer9% Heavy Assault12% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMApr 20th, 2018 8:57 PM (13h) (PST)Apr 20th, 2018 5:16 PM (17h) (PST)Apr 20th, 2018 3:45 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
214120940.1440.2430.0210.9180.026-44

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,8277,2195,608915155211,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
816.1h/34d 2,204 1,048 5,900 44.9k 1,130 1,945 1,273 10.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:413
Deaths:696
KDR:0.593
Accuracy:18.012% C-
HSR:17.433% D-
NC6S Gauss SAW S
C+
Kills:144
Deaths:249
KDR:0.578
Accuracy:16.895% D*
HSR:23.611% C+
Kills:557
Deaths (as Heavy Assault):945
Deaths (to Heavy Assaults):3,180
KDR:0.58942
Kill Difference:388
Playtime:76.940 hours
Usage:9%
Score:0.789m
Score/min:171
Accuracy (listed only):17.454%
HSR (listed only):20.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:754
Deaths:1,969
KDR:0.383
Accuracy:20.373% C
HSR:18.966% C
Mauler S6
B**
Kills:699
Deaths:1,517
KDR:0.461
Accuracy:31.916% D-
HSR:19.599% B**
Razor GD-23
C
Kills:360
Deaths:834
KDR:0.432
Accuracy:20.432% D
HSR:19.167% C
Kills:1,813
Deaths (as Engineer):4,320
Deaths (to Engineers):2,455
KDR:0.41968
Kill Difference:2,507
Playtime:414.843 hours
Usage:51%
Score:5.280m
Score/min:212
Accuracy (listed only):24.240%
HSR (listed only):19.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:754
Deaths:1,969
KDR:0.383
Accuracy:20.373% C
HSR:18.966% C
Mauler S6
B**
Kills:699
Deaths:1,517
KDR:0.461
Accuracy:31.916% D-
HSR:19.599% B**
Razor GD-23
C
Kills:360
Deaths:834
KDR:0.432
Accuracy:20.432% D
HSR:19.167% C
Kills:1,813
Deaths (as Light Assault):4,320
Deaths (to Light Assaults):1,983
KDR:0.41968
Kill Difference:2,507
Playtime:118.408 hours
Usage:15%
Score:1.245m
Score/min:175
Accuracy (listed only):24.240%
HSR (listed only):19.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:699
Deaths:1,517
KDR:0.461
Accuracy:31.916% D-
HSR:19.599% B**
Carnage AR
D--
Kills:212
Deaths:502
KDR:0.422
Accuracy:17.308% F
HSR:13.208% D--
NC1 Gauss Rifle
C
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.942% D--
HSR:18.519% C
Kills:1,100
Deaths (as Combat Medic):2,499
Deaths (to Combat Medics):1,231
KDR:0.44018
Kill Difference:1,399
Playtime:91.550 hours
Usage:11%
Score:1.225m
Score/min:223
Accuracy (listed only):22.389%
HSR (listed only):17.109%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D--
Kills:395
Deaths:670
KDR:0.590
Accuracy:26.046% F--
HSR:58.228% D--
NS-44 Commissioner
B+
Kills:234
Deaths:415
KDR:0.564
Accuracy:26.161% D*
HSR:24.786% B+
NS-AM7 Archer
B++
Kills:201
Deaths:517
KDR:0.389
Accuracy:46.825% D**
HSR:26.368% B++
NC4 Mag-Shot
B**
Kills:112
Deaths:312
KDR:0.359
Accuracy:22.203% D
HSR:26.786% B**
NC14 Bolt Driver
F
Kills:80
Deaths:116
KDR:0.690
Accuracy:24.864% F
HSR:55% F-
Kills:1,022
Deaths (as Infiltrator):2,030
Deaths (to Infiltrators):1,752
KDR:0.50345
Kill Difference:1,008
Playtime:101.194 hours
Usage:12%
Score:0.830m
Score/min:137
Accuracy (listed only):29.220%
HSR (listed only):38.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D--
Kills:54
Deaths:49
KDR:1.102
Accuracy:27.235% D--
HSR:11.111% D--
NCM1 Scattercannon
A**
Kills:51
Deaths:73
KDR:0.699
Accuracy:30.113% D
HSR:25.490% A**
Kills:105
Deaths (as MAX Suit):61
Deaths (to MAX Suits):655
KDR:1.72131
Kill Difference:44
Playtime:10.511 hours
Usage:1%
Score:0.127m
Score/min:201
Accuracy (listed only):28.674%
HSR (listed only):18.301%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:0%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C-
Kills:142
V. Kills:97 145%
Deaths:76
KDR:1.868
Accuracy:45.111% C+
KPH:10.500 D--
VKPH:7.200 C-
Enforcer ML85
C
Kills:99
V. Kills:95 103%
Deaths:30
KDR:3.300
Accuracy:35.931% D
KPH:15.100 D-
VKPH:14.500 C
E540 Halberd
C+
Kills:77
V. Kills:55 138%
Deaths:18
KDR:4.278
Accuracy:39.788% D
KPH:22.300 D
VKPH:16 C+
Kills:318 (142 + 176)
Deaths:124
KDR:2.565
VKDR:1.992
Vehicle Kills:247
Kill Difference:194
Playtime:23.518 hours
Usage:3%
Score:0.194m
Score/min:138
Driving Accuracy:45.111%
Gunner Accuracy:39.788%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:128
V. Kills:15 N/A
Deaths:18
KDR:7.111
Accuracy:35.890% D*
KPH:60 D-
VKPH:7 C+
M96 Mjolnir-H
C
Kills:127
V. Kills:139 91%
Deaths:42
KDR:3.024
Accuracy:44.803% D
KPH:26.300 D--
VKPH:28.700 C
E540 Halberd-H
D-
Kills:52
V. Kills:37 137%
Deaths:33
KDR:1.576
Accuracy:50.938% D
KPH:18.600 D--
VKPH:13.200 D-
Kills:307 (0 + 307)
Deaths:93
KDR:3.301
VKDR:2.054
Vehicle Kills:191
Kill Difference:214
Playtime:9.772 hours
Usage:1%
Score:0.139m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:50.938%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:111
V. Kills:30 358%
Deaths:25
KDR:4.440
Accuracy:26.729% D--
KPH:30.600 D
VKPH:8.300 C
M20 Basilisk
B+
Kills:105
V. Kills:60 172%
Deaths:36
KDR:2.917
Accuracy:32.987% C--
KPH:16.400 C
VKPH:9.400 B+
M40 Fury
C--
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:27.181% D--
KPH:42.600 C--
VKPH:6.500 D
Kills:314 (0 + 314)
Deaths:73
KDR:4.301
VKDR:1.438
Vehicle Kills:105
Kill Difference:241
Playtime:12.326 hours
Usage:2%
Score:0.180m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:27.181%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 7897541,9690.383D0.2120.373%C18.966%C6.4DN/A23118.4h17.6D-86.1C-
Mauler S6 7156991,5170.461C-0.1331.916%D-19.599%B**10.4D--N/A3267h5.7D17.8D
NC6 Gauss SAW 4174136960.593C-0.0018.012%C-17.433%D-13.4D-N/A4830.8h11.1C+61.8C+
SAS-R 3973956700.59D0.0026.046%F--58.228%D--9.7D*N/A3540.8h2.9D--11.3F-
C-4 5373915110.765C-0.1725.779%C++N/A39.9D-14.9D--2909.8h1.4C**5.5B+
Razor GD-23 3713608340.432D0.1620.432%D19.167%C7.1D-N/A2450.5h15.5D76.1C-
NS-44 Commissioner 2412344150.564C0.0326.161%D*24.786%B+10.1D-N/A3223.1h4.1C15.6D
Carnage AR 2172125020.422D0.1717.308%F13.208%D--8.4D*N/A2425.3h17.2D**99.5F
NS-AM7 Archer 2402015170.389C0.2046.825%D**26.368%B++5.9C1.1D3034.3h10.6B+22.6B+
NC1 Gauss Rifle 1951894800.394C--0.2017.942%D--18.519%C7.1D--N/A2726.6h14.9D-83D-
Bouncing Betty 161160652.462C--1.8740.696%C--N/A114.3CN/A3911.4h1.9C+4.7C
NC6S Gauss SAW S 1441442490.578D-0.0216.895%D*23.611%C+17.3D--N/A458.3h13.6D*80.5D-
Titan-150 HEAT 239142761.868C--1.2745.111%C+1.408%D*10.5D--7.2C-8913.5h7D*15.5D--
C85 Canister-H 143128187.111C6.5235.89%D*10.938%C61D-7.1C+1802.1h6C+16.8C--
M96 Mjolnir-H 266127423.024C2.4344.803%DN/A26.5D--29C2924.8h44.3C98.8C-
Sticky Grenade 1181181118N/A117.4166.998%A++N/A1180C*N/A28140.1h2.3C+3.4B
Frag Grenade 1181141114N/A113.4155.591%AN/A570C*20M*22060.2h3.1B+5.6B++
NC4 Mag-Shot 1161123120.359C--0.2322.203%D26.786%B**12.9DN/A508.7h9.3C+42.1C+
M40 Fury 141111254.44C-3.8526.729%D--1.802%C++30.8D8.3C2703.6h13.7C+51.3C--
M20 Basilisk 165105362.917C++2.3232.987%C--1.905%F16.4C9.4B+1556.4h104.8C317.6C
L105 Zephyr 127103156.867C6.2741.767%C+N/A27.8D6.5C+1433.7h7.4D17.7C
Enforcer ML85 19499303.3C2.7135.931%DN/A15D-14.4C1646.6h15.4C--42.9D
M40 Fury 11398128.167C++7.5727.181%D--5.102%M**42.6C--6.5D4462.3h11.6C*42.7C
Shrike 131972300.422C--0.1749.27%D-3.093%C+13.7D-4.8D*1087.1h7C14.1C--
MANA Anti-Personnel Turret 9494831.133N/A0.5416.705%UN/A940UN/A2062000.1h24T*143.8T*
Mag-Cutter 979110,0980.009C-0.589.818%F6.593%C*0.2DN/A1523.9h3.1C32D**
Tank Mine 11986631.365D0.7742.072%B+N/A39.1D**15F3752.2h2.3C-5.5B+
NC14 Bolt Driver 81801160.69D0.1024.864%F55%F-6.7D*N/A2711.9h4F-16.1F--
E540 Halberd 13277184.278C3.6839.788%D3.896%C++22.6D16.2C+2783.4h5.4B13.5C+
AF-23 Grinder 5554491.102C--0.5127.235%D--11.111%D--15.4D*N/A493.5h9.8F-36F-
E540 Halberd-H 8952331.576D0.9850.938%DN/A18.6D--13.2D-1872.8h9.9D**19.5F
NCM1 Scattercannon 5151730.699D0.1130.113%D25.49%A**10D--N/A385.1h14.1F*46.7F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter147490.6h
Nano-Armor Kit456425,45641.4h
Nano-Repair Grenade0570h
Anti-Vehicle MANA Turret122460.4h
Spawn Beacon12560.2h
Nanite Revive Grenade07070.2h
Medical Kit276290.8h
Medical Applicator425113,55914.1h
Deconstruction Tool18690.2h
Spitfire Auto-Turret41850.4h
Anti-Infantry MANA Turret164671h
Shield Recharging Field138530.4h
Ammunition Package213,1481.7h
C85 Canister1660h
M20 Drake0580h
Recon Detection Device351,4573.4h

Check the help document for the dictionary if you want to learn more about words used here.


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