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Sentinel Exterminator RocK3rul[KAIN] RocK3rul
NC BR 74

KDR: 0.54

Score: 6.7m

Last Seen: Feb 17th, 2017 7:20 PM
- OFFLINE - 134.4 hour(s)

Rank 74 (74) Sentinel of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 75): 16%
Level 100 Progress: 35% 827h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 AF-19 Mercenary C-4 Razor GD-23 NC6 Gauss SAW NC1 Gauss Rifle SAS-R Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-56,295 MLG Score: -45
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.956%19.425%38859241,2510.3175930.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.733%-0.114C+-0.037C+0.874B*HEAD ++ (~9.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.025C+15.6-0.104C+62.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.143%5.056%9749253564153240.857831110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.803%-0.273C0.307C*-1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.015C+34-0.001C+71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.019%46.215%97292725139530.635443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.532%-1.434D**-1.491F-1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.479D3.6-0.171C10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.081%18.537%971928615236132.59494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.748D-1.065B**-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.327C-5.5-0.166C11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
6.7m602.5%246 (14.8k)198 (11.9k)0.5362654,2447,9140.7116574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9291049.947%12.771%12704:150

12% Combat Medic54% Engineer8% Heavy Assault8% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMFeb 23rd, 2017 12:19 AM (3h) (PST)Feb 17th, 2017 4:19 PM (5d) (PST)Feb 17th, 2017 3:20 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
202114880.1260.2350.0160.9120.025-45

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,1136,8695,244814155111,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
560.2h/23.3d 1,388 542 4,026 30.6k 734 1,282 840 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:212
Deaths:430
KDR:0.493
Accuracy:19.098% C+
HSR:18.396% D
Kills:212
Deaths (as Heavy Assault):430
Deaths (to Heavy Assaults):2,156
KDR:0.49302
Kill Difference:218
Playtime:46.287 hours
Usage:8%
Score:0.467m
Score/min:168
Accuracy (listed only):19.098%
HSR (listed only):18.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:615
Deaths:1,323
KDR:0.465
Accuracy:32.081% D-
HSR:18.537% B**
AF-19 Mercenary
C+
Kills:524
Deaths:1,531
KDR:0.342
Accuracy:20.810% C+
HSR:19.657% C+
Razor GD-23
C--
Kills:236
Deaths:664
KDR:0.355
Accuracy:19.784% D
HSR:16.949% C--
Kills:1,375
Deaths (as Engineer):3,518
Deaths (to Engineers):1,766
KDR:0.39085
Kill Difference:2,143
Playtime:305.249 hours
Usage:54%
Score:3.873m
Score/min:211
Accuracy (listed only):24.225%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:615
Deaths:1,323
KDR:0.465
Accuracy:32.081% D-
HSR:18.537% B**
AF-19 Mercenary
C+
Kills:524
Deaths:1,531
KDR:0.342
Accuracy:20.810% C+
HSR:19.657% C+
Razor GD-23
C--
Kills:236
Deaths:664
KDR:0.355
Accuracy:19.784% D
HSR:16.949% C--
Kills:1,375
Deaths (as Light Assault):3,518
Deaths (to Light Assaults):1,383
KDR:0.39085
Kill Difference:2,143
Playtime:89.741 hours
Usage:16%
Score:0.973m
Score/min:181
Accuracy (listed only):24.225%
HSR (listed only):18.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:179
Deaths:364
KDR:0.492
Accuracy:26.526% F-
HSR:43.017% F--
NC4 Mag-Shot
A++
Kills:90
Deaths:249
KDR:0.361
Accuracy:21.731% D
HSR:28.889% A++
NC14 Bolt Driver
F
Kills:72
Deaths:105
KDR:0.686
Accuracy:25.022% F
HSR:54.167% F-
Kills:341
Deaths (as Infiltrator):718
Deaths (to Infiltrators):1,062
KDR:0.47493
Kill Difference:377
Playtime:42.722 hours
Usage:8%
Score:0.332m
Score/min:129
Accuracy (listed only):24.426%
HSR (listed only):42.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:615
Deaths:1,323
KDR:0.465
Accuracy:32.081% D-
HSR:18.537% B**
NC1 Gauss Rifle
C+
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D-
HSR:18.519% C+
Carnage AR
N/A
Kills:50
Deaths:155
KDR:0.323
Accuracy:13.607% N/A
HSR:20% N/A
Kills:854
Deaths (as Combat Medic):1,958
Deaths (to Combat Medics):793
KDR:0.43616
Kill Difference:1,104
Playtime:64.666 hours
Usage:12%
Score:0.910m
Score/min:235
Accuracy (listed only):21.215%
HSR (listed only):19.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):515
KDR:0
Kill Difference:UNR
Playtime:8.349 hours
Usage:1%
Score:0.105m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:100
V. Kills:23 417%
Deaths:14
KDR:7.143
Accuracy:41.910% C+
KPH:28.600 D-
VKPH:6.600 C+
Kills:100 (0 + 100)
Deaths:14
KDR:7.143
VKDR:1.643
Vehicle Kills:23
Kill Difference:86
Playtime:3.494 hours
Usage:1%
Score:0.031m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:41.910%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:73
V. Kills:79 91%
Deaths:27
KDR:2.704
Accuracy:35.528% C--
KPH:13.200 D--
VKPH:14.300 C
Kills:73 (0 + 73)
Deaths:27
KDR:2.704
VKDR:2.926
Vehicle Kills:79
Kill Difference:46
Playtime:5.544 hours
Usage:1%
Score:0.051m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:35.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:69
V. Kills:92 74%
Deaths:30
KDR:2.300
Accuracy:47.304% D
KPH:26.200 C-
VKPH:34.900 C
C85 Canister-H
C++
Kills:64
V. Kills:12 N/A
Deaths:13
KDR:4.923
Accuracy:28.123% F-
KPH:41.100 D*
VKPH:7.700 C++
Kills:133 (0 + 133)
Deaths:43
KDR:3.093
VKDR:2.419
Vehicle Kills:104
Kill Difference:90
Playtime:4.196 hours
Usage:1%
Score:0.066m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:28.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:106
V. Kills:29 353%
Deaths:23
KDR:4.609
Accuracy:26.554% D--
KPH:31.200 D
VKPH:8.500 C+
M40 Fury
C-
Kills:95
V. Kills:14 N/A
Deaths:12
KDR:7.917
Accuracy:26.884% D--
KPH:43.100 C-
VKPH:6.400 D
M20 Basilisk
B**
Kills:91
V. Kills:56 160%
Deaths:34
KDR:2.676
Accuracy:34.274% C+
KPH:18 C++
VKPH:11.100 B**
Kills:292 (0 + 292)
Deaths:69
KDR:4.232
VKDR:1.435
Vehicle Kills:99
Kill Difference:223
Playtime:10.643 hours
Usage:2%
Score:0.170m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:34.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 6286151,3230.465C0.0732.081%D-18.537%B**10.3D--N/A3259.8h5.5C17.3C-
AF-19 Mercenary 5455241,5310.342C--0.1920.81%C+19.657%C+5.7D-N/A2291.6h18.2D-87.4C
C-4 3512523660.689C0.1524.684%C*N/A35.5D13.9D--2877.1h1.5B+6.3B+
Razor GD-23 2432366640.355D0.1819.784%D16.949%C--5.5D--N/A2043.3h16.6D-84.1C--
NC6 Gauss SAW 2142124300.493C--0.0419.098%C+18.396%D10D-N/A4121.1h11.3C+59.4C++
NC1 Gauss Rifle 1951894800.394C--0.1417.958%D-18.519%C+7.1D--N/A2526.6h14.9D83D
SAS-R 1811793640.492D0.0426.526%F-43.017%F--8.8D*N/A2920.4h3.4F-12.7F--
Bouncing Betty 115115502.3D1.7639.964%DN/A115CN/A4301h1.9C+4.8C
M40 Fury 135106234.609C4.0726.554%D--1.887%C++31.2D8.5C+2813.4h13.5C+51C--
L105 Zepher 123100147.143C6.6141.91%C+N/A28.6D-6.6C+1463.5h7.3D17.5C
M40 Fury 10995127.917C+7.3826.884%D--5.263%M*43.2C-6.4D4572.2h11.5C*42.6C
M20 Basilisk 14791342.676C*2.1434.274%C+1.099%F-18.2C++11.2B**1725h101C+294.6C++
NC4 Mag-Shot 93902490.361C-0.1821.731%D28.889%A++12.2DN/A487.4h8.7C+40.2C+
Sticky Grenade 7777177N/A76.4665.49%A+N/A770C--N/A30900.1h2.2C+3.3B
Frag Grenade 7474174N/A73.4655.682%A+N/A740B*N/A20640.1h3.3B+5.9B++
Enforcer ML85 15273272.704C2.1735.528%C--N/A13.3D--14.4C1545.5h17.4D-48.9D--
NC14 Bolt Driver 73721050.686D0.1525.022%F54.167%F-6.7D*N/A2510.8h4F16.1F-
M96 Mjolnir-H 16169302.3C+1.7647.304%D1.449%C+26.5C-35.4C+3292.6h44.5B+94.1B
C85 Canister-H 7664134.923C-4.3928.123%F-15.625%B*40D*7.5C++1461.6h6.2D21.9D**
MANA Anti-Personnel Turret 6363730.863N/A0.3316.43%UN/A630UN/A1498800.1h27.9T*169.7T*
Tank Mine 8358441.318C--0.7834.557%C++N/A38.7D*16.7F3881.5h1.9C**5.6B+
Carnage AR 50501550.323D0.2113.607%F--20%C**6.3D*N/A267.9h14.7C108.2F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter85350.4h
Nano-Armor Kit322325,79731.6h
Anti-Vehicle MANA Turret82120.3h
Spawn Beacon01940.1h
Medical Applicator31185,86311h
Medical Kit82630.3h
Nanite Revive Grenade04040.1h
Deployable Decon Tool18690.2h
Anti-Infantry MANA Turret144150.9h
Ammunition Package142,1901.4h
M20 Drake0580h
C85 Canister1660h
Recon Detection Device5500.2h
Shield Recharging Field65640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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