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Brigadier Exterminator RocK3rul[KAIN] RocK3rul
NC BR 79

KDR: 0.56

Score: 8m

Last Seen: Aug 16th, 2017 8:56 PM
- OFFLINE - 136.1 hour(s)

Rank 79 (79) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 80): 73%
Level 100 Progress: 42% 735h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 AF-19 Mercenary NC6 Gauss SAW C-4 Razor GD-23 SAS-R NC1 Gauss Rifle Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-50,040 MLG Score: -40
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.698%18.018%35569421,7150.3599160.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.875%-0.212C-0.315C0.753B++HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.024C+15.2-0.074C+61.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.595%2.02%291947995331090.18574190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.405B-0.589D-1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.521B+8.30.342C**10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.113%5.388%10459434645034020.922465115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.961%-0.326C-0.353C**-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.174C++29.60.181C++62.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.252%48.464%104294629350730.577909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.208%-1.52F-1.276D**-1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.498D3.6-0.159C10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.045%19.14%1041947674287162.34843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.757D-1.099B**-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.347C-5.7-0.18C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
8m574.8%247 (14.8k)200 (12k)0.5640895,3919,5570.75965379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94814010.338%12.632%13104:110

12% Combat Medic55% Engineer9% Heavy Assault7% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 16th, 2017 5:01 PM (6d) (PST)Aug 16th, 2017 4:56 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2181171010.1350.2390.0170.9330.027-40

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,1067,0276,079814156211,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
665.2h/27.7d 1,869 681 4,897 37.2k 877 1,522 1,086 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:362
Deaths:629
KDR:0.576
Accuracy:18.766% C+
HSR:16.298% D--
Kills:362
Deaths (as Heavy Assault):629
Deaths (to Heavy Assaults):2,568
KDR:0.57552
Kill Difference:267
Playtime:58.330 hours
Usage:9%
Score:0.616m
Score/min:176
Accuracy (listed only):18.766%
HSR (listed only):16.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:674
Deaths:1,459
KDR:0.462
Accuracy:32.045% D-
HSR:19.140% B**
AF-19 Mercenary
C+
Kills:637
Deaths:1,743
KDR:0.365
Accuracy:20.780% C+
HSR:18.838% C
Razor GD-23
D
Kills:291
Deaths:749
KDR:0.389
Accuracy:19.715% D
HSR:16.839% D
Kills:1,602
Deaths (as Engineer):3,951
Deaths (to Engineers):2,080
KDR:0.40547
Kill Difference:2,349
Playtime:367.054 hours
Usage:55%
Score:4.705m
Score/min:214
Accuracy (listed only):24.180%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:674
Deaths:1,459
KDR:0.462
Accuracy:32.045% D-
HSR:19.140% B**
AF-19 Mercenary
C+
Kills:637
Deaths:1,743
KDR:0.365
Accuracy:20.780% C+
HSR:18.838% C
Razor GD-23
D
Kills:291
Deaths:749
KDR:0.389
Accuracy:19.715% D
HSR:16.839% D
Kills:1,602
Deaths (as Light Assault):3,951
Deaths (to Light Assaults):1,637
KDR:0.40547
Kill Difference:2,349
Playtime:100.512 hours
Usage:15%
Score:1.087m
Score/min:180
Accuracy (listed only):24.180%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:216
Deaths:467
KDR:0.463
Accuracy:25.431% F-
HSR:45.833% F-
NC4 Mag-Shot
A
Kills:108
Deaths:300
KDR:0.360
Accuracy:22.244% D
HSR:27.778% A
NS-AM7 Archer
B
Kills:103
Deaths:276
KDR:0.373
Accuracy:46.769% D*
HSR:25.243% B
NC14 Bolt Driver
F
Kills:77
Deaths:113
KDR:0.681
Accuracy:24.842% F
HSR:55.844% F-
Kills:504
Deaths (as Infiltrator):1,156
Deaths (to Infiltrators):1,351
KDR:0.43599
Kill Difference:652
Playtime:49.765 hours
Usage:7%
Score:0.383m
Score/min:128
Accuracy (listed only):29.822%
HSR (listed only):38.675%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:674
Deaths:1,459
KDR:0.462
Accuracy:32.045% D-
HSR:19.140% B**
NC1 Gauss Rifle
C+
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D-
HSR:18.519% C+
Carnage AR
D--
Kills:128
Deaths:309
KDR:0.414
Accuracy:17.714% D*
HSR:12.500% D--
Kills:991
Deaths (as Combat Medic):2,248
Deaths (to Combat Medics):952
KDR:0.44084
Kill Difference:1,257
Playtime:76.752 hours
Usage:12%
Score:1.072m
Score/min:233
Accuracy (listed only):22.572%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):588
KDR:0
Kill Difference:UNR
Playtime:8.914 hours
Usage:1%
Score:0.114m
Score/min:214
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D-
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:1%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:99
V. Kills:77 127%
Deaths:67
KDR:1.478
Accuracy:44.595% C+
KPH:8.700 D*
VKPH:6.700 C--
Enforcer ML85
C
Kills:91
V. Kills:89 101%
Deaths:29
KDR:3.138
Accuracy:35.667% D
KPH:14.600 D-
VKPH:14.300 C
E540 Halberd
C++
Kills:77
V. Kills:55 138%
Deaths:18
KDR:4.278
Accuracy:40.644% C--
KPH:22.900 C
VKPH:16.300 C++
Kills:267 (99 + 168)
Deaths:114
KDR:2.342
VKDR:1.939
Vehicle Kills:221
Kill Difference:153
Playtime:21.022 hours
Usage:3%
Score:0.178m
Score/min:141
Driving Accuracy:44.595%
Gunner Accuracy:40.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:89
V. Kills:114 77%
Deaths:32
KDR:2.781
Accuracy:46.232% D
KPH:27.400 C-
VKPH:35.100 C+
C85 Canister-H
C+
Kills:82
V. Kills:12 N/A
Deaths:16
KDR:5.125
Accuracy:28.670% F-
KPH:47.900 D--
VKPH:7 C+
Kills:171 (0 + 171)
Deaths:48
KDR:3.563
VKDR:2.625
Vehicle Kills:126
Kill Difference:123
Playtime:4.955 hours
Usage:1%
Score:0.083m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:28.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:110
V. Kills:30 355%
Deaths:24
KDR:4.583
Accuracy:26.690% D--
KPH:30.600 D
VKPH:8.300 C+
M40 Fury
C-
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:26.945% D--
KPH:42.800 C-
VKPH:6.600 D
M20 Basilisk
B++
Kills:97
V. Kills:58 164%
Deaths:34
KDR:2.853
Accuracy:33.723% C
KPH:17.100 C+
VKPH:10.200 B++
Kills:305 (0 + 305)
Deaths:70
KDR:4.357
VKDR:1.471
Vehicle Kills:103
Kill Difference:235
Playtime:11.567 hours
Usage:2%
Score:0.175m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:33.723%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 6906741,4590.462C-0.1032.045%D-19.14%B**10.4D-N/A3264.6h5.7C-17.7C-
AF-19 Mercenary 6666371,7430.365C--0.2020.78%C+18.838%C6.1D-N/A22104.3h18D-86.6C
NC6 Gauss SAW 3663626290.576C-0.0118.766%C+16.298%D--12.9DN/A4428h11.1C+59.2C++
C-4 4243044200.724C0.1625.317%C**N/A38D15D--2938h1.5B+6B+
Razor GD-23 2992917490.389D0.1819.715%D16.839%D6.2D--N/A2246.8h15.7D79.7C
SAS-R 2182164670.463D0.1025.431%F-45.833%F-8.4D*N/A2725.6h3.4F-13.4F--
NC1 Gauss Rifle 1951894800.394C-0.1717.958%D-18.519%C+7.1D--N/A2626.6h14.9D83D
Bouncing Betty 145145602.417C--1.8540.205%C--N/A111.5CN/A3861.3h1.9C+4.7C+
Carnage AR 1311283090.414D0.1517.714%D*12.5%D--8.1D*N/A2415.9h17D*96D*
M40 Fury 140110244.583C4.0226.69%D--1.818%C+30.6D8.3C+2713.6h13.7C+51.4C-
NC4 Mag-Shot 1121083000.36C-0.2022.244%D27.778%A12.7DN/A488.5h9.4C+42.2C+
NS-AM7 Archer 1251032760.373C+0.1946.769%D*25.243%B5.4C1.2D2719h13B+27.8B+
L105 Zepher 127103156.867C6.3041.767%C+N/A27.8D-6.5C+1433.7h7.4D17.7C
Sticky Grenade 1021021102N/A101.4466.254%A+N/A1020C+N/A29360.1h2.1C++3.2B+
Titan-150 HEAT 17699671.478C-0.9144.595%C+2.02%D-8.7D*6.8C--9011.4h8.3F-18.7F
M40 Fury 11398128.167C++7.6026.945%D--5.102%M*42.6C-6.5D4452.3h11.4C**42.2C+
M20 Basilisk 15597342.853B2.2933.723%C1.031%F-17C+10.2B++1625.7h105.9C+314C+
Enforcer ML85 18091293.138C2.5735.667%DN/A14.7D-14.4C1636.2h15.9C--44.6D
M96 Mjolnir-H 20389322.781C*2.2246.232%D1.124%C27.8C-35.6C+3363.2h44.2C**95.6C*
Frag Grenade 9089189N/A88.4455.969%A+N/A445C5C++21580.2h3.2B+5.7B*
C85 Canister-H 9482165.125C4.5628.67%F-17.073%A48.2D--7.1C+1661.7h5.6C19.4D*
NC14 Bolt Driver 78771130.681D0.1224.842%F55.844%F-6.8D*N/A2711.3h4.1F-16.4F--
E540 Halberd 13277184.278C3.7140.644%C--3.896%C+22.6C16.2C+2753.4h5.2B++12.9B
Shrike 100741850.4C-0.1650.888%D4.054%B+13.5D-4.7D*1095.5h7C13.7C
MANA Anti-Personnel Turret 7272770.935N/A0.3716.563%UN/A720UN/A1733800.1h26.2T*158.4T*
Tank Mine 9364531.208D0.6438.265%B+N/A33.7D**15.3F3511.9h2.3C6.1B+
Mag-Cutter 59538,2890.006C--0.5610.288%FN/A0.1C-N/A0433.1h3.8D36.7F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter96190.5h
Nano-Armor Kit398385,90137.3h
Anti-Vehicle MANA Turret102390.4h
Spawn Beacon12240.2h
Nanite Revive Grenade05660.2h
Medical Kit143610.5h
Medical Applicator37099,76312.6h
Deconstruction Tool18690.2h
Spitfire Auto-Turret11200.3h
Anti-Infantry MANA Turret144331h
Ammunition Package192,7071.6h
C85 Canister1660h
M20 Drake0580h
Shield Recharging Field65860.3h
Recon Detection Device6920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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