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Maj. General Exterminator RocK3rul[KAIN] RocK3rul
NC BR 84

KDR: 0.59

Score: 9.2m

Last Seen: Feb 17th, 2018 1:30 AM
- OFFLINE - 186 hour(s)

Rank 84 (84) Maj. General of the New Conglomerate on Cobalt
Level Progress (to 85): 21%
Level 100 Progress: 49% 670h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary Mauler S6 NC6 Gauss SAW C-4 SAS-R Razor GD-23 Carnage AR NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-53,793 MLG Score: -43
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.339%19.179%37189632,3150.3950510.195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.504%-0.301C-0.15C0.23C++HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.028C+14.10.004C+59

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.185%1.429%3719701405901340.236887104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.449B-0.921D---1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+7.10.435B8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.386%5.451%9459664775724110.832461116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%-0.326C-0.367C**-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.183C++29.90.191C++62.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.361%57.009%94296942865230.655437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.231%-1.493F-0.684D-1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.315C3.2-0.025C+9.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.965%19.481%941970693355161.95211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.768D-1.126B**-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.355C-5.7-0.183C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m543.5%240 (14.4k)195 (11.7k)0.5901386,75011,4380.77767184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97118210.849%14.4%15604:080

11% Combat Medic51% Engineer10% Heavy Assault11% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 16th, 2018 9:30 PM (8d) (PST)Feb 16th, 2018 9:30 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
215120950.1430.2420.0210.9200.026-43

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,9127,1925,720915155211,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
787.4h/32.8d 2,145 972 5,647 43.5k 1,090 1,879 1,243 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:407
Deaths:693
KDR:0.587
Accuracy:18.041% C-
HSR:17.199% D--
NC6S Gauss SAW S
C+
Kills:143
Deaths:246
KDR:0.581
Accuracy:16.918% D**
HSR:23.776% C+
Kills:550
Deaths (as Heavy Assault):939
Deaths (to Heavy Assaults):3,067
KDR:0.58573
Kill Difference:389
Playtime:75.874 hours
Usage:10%
Score:0.781m
Score/min:172
Accuracy (listed only):17.479%
HSR (listed only):20.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:749
Deaths:1,962
KDR:0.382
Accuracy:20.453% C-
HSR:19.092% C
Mauler S6
B**
Kills:693
Deaths:1,505
KDR:0.460
Accuracy:31.965% D--
HSR:19.481% B**
Razor GD-23
C
Kills:333
Deaths:776
KDR:0.429
Accuracy:19.944% D-
HSR:18.919% C
Kills:1,775
Deaths (as Engineer):4,243
Deaths (to Engineers):2,366
KDR:0.41834
Kill Difference:2,468
Playtime:404.158 hours
Usage:51%
Score:5.161m
Score/min:213
Accuracy (listed only):24.121%
HSR (listed only):19.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:749
Deaths:1,962
KDR:0.382
Accuracy:20.453% C-
HSR:19.092% C
Mauler S6
B**
Kills:693
Deaths:1,505
KDR:0.460
Accuracy:31.965% D--
HSR:19.481% B**
Razor GD-23
C
Kills:333
Deaths:776
KDR:0.429
Accuracy:19.944% D-
HSR:18.919% C
Kills:1,775
Deaths (as Light Assault):4,243
Deaths (to Light Assaults):1,920
KDR:0.41834
Kill Difference:2,468
Playtime:117.010 hours
Usage:15%
Score:1.234m
Score/min:176
Accuracy (listed only):24.121%
HSR (listed only):19.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D--
Kills:348
Deaths:620
KDR:0.561
Accuracy:25.517% F--
HSR:57.471% D--
NS-AM7 Archer
B+
Kills:188
Deaths:475
KDR:0.396
Accuracy:46.777% D**
HSR:24.468% B+
NS-44 Commissioner
B+
Kills:188
Deaths:332
KDR:0.566
Accuracy:25.888% D*
HSR:25% B+
NC4 Mag-Shot
B**
Kills:112
Deaths:311
KDR:0.360
Accuracy:22.144% D
HSR:26.786% B**
NC14 Bolt Driver
F
Kills:80
Deaths:116
KDR:0.690
Accuracy:24.864% F
HSR:55% F-
Kills:916
Deaths (as Infiltrator):1,854
Deaths (to Infiltrators):1,681
KDR:0.49407
Kill Difference:938
Playtime:90.250 hours
Usage:11%
Score:0.720m
Score/min:133
Accuracy (listed only):29.038%
HSR (listed only):37.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:693
Deaths:1,505
KDR:0.460
Accuracy:31.965% D--
HSR:19.481% B**
Carnage AR
D*
Kills:194
Deaths:460
KDR:0.422
Accuracy:17.457% F
HSR:11.340% D*
NC1 Gauss Rifle
C
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.942% D--
HSR:18.519% C
Kills:1,076
Deaths (as Combat Medic):2,445
Deaths (to Combat Medics):1,180
KDR:0.44008
Kill Difference:1,369
Playtime:87.246 hours
Usage:11%
Score:1.195m
Score/min:228
Accuracy (listed only):22.455%
HSR (listed only):16.446%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D--
Kills:52
Deaths:48
KDR:1.083
Accuracy:26.828% D--
HSR:9.615% D**
Kills:52
Deaths (as MAX Suit):24
Deaths (to MAX Suits):647
KDR:2.16667
Kill Difference:28
Playtime:10.306 hours
Usage:1%
Score:0.125m
Score/min:202
Accuracy (listed only):26.828%
HSR (listed only):9.615%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D-
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:0%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:140
V. Kills:96 144%
Deaths:75
KDR:1.867
Accuracy:45.185% C+
KPH:10.400 D--
VKPH:7.100 C--
Enforcer ML85
C-
Kills:91
V. Kills:89 101%
Deaths:29
KDR:3.138
Accuracy:35.667% D
KPH:14.600 D-
VKPH:14.300 C-
E540 Halberd
C+
Kills:77
V. Kills:55 138%
Deaths:18
KDR:4.278
Accuracy:40.498% D
KPH:22.700 D
VKPH:16.200 C+
Kills:308 (140 + 168)
Deaths:122
KDR:2.525
VKDR:1.967
Vehicle Kills:240
Kill Difference:186
Playtime:23.042 hours
Usage:3%
Score:0.190m
Score/min:138
Driving Accuracy:45.185%
Gunner Accuracy:40.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:121
V. Kills:136 88%
Deaths:41
KDR:2.951
Accuracy:44.469% D
KPH:25.700 D--
VKPH:28.900 C
C85 Canister-H
C
Kills:88
V. Kills:12 N/A
Deaths:16
KDR:5.500
Accuracy:30.029% F-
KPH:48.300 D--
VKPH:6.600 C
E540 Halberd-H
D--
Kills:52
V. Kills:37 137%
Deaths:33
KDR:1.576
Accuracy:51.100% D
KPH:18.700 D--
VKPH:13.300 D--
Kills:261 (0 + 261)
Deaths:90
KDR:2.900
VKDR:2.056
Vehicle Kills:185
Kill Difference:171
Playtime:9.314 hours
Usage:1%
Score:0.132m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:51.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:111
V. Kills:30 358%
Deaths:25
KDR:4.440
Accuracy:26.729% D*
KPH:30.600 D
VKPH:8.300 C
M20 Basilisk
B++
Kills:103
V. Kills:60 169%
Deaths:35
KDR:2.943
Accuracy:33.971% C-
KPH:17.500 C
VKPH:10.200 B++
M40 Fury
C--
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:27.166% D*
KPH:42.700 C--
VKPH:6.500 D
Kills:312 (0 + 312)
Deaths:72
KDR:4.333
VKDR:1.458
Vehicle Kills:105
Kill Difference:240
Playtime:11.815 hours
Usage:2%
Score:0.179m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:27.166%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 7847491,9620.382D0.2120.453%C-19.092%C6.4D-N/A23117.8h17.6D--86C--
Mauler S6 7096931,5050.46C-0.1331.965%D--19.481%B**10.4D--N/A3266.5h5.7D17.9D
NC6 Gauss SAW 4114076930.587C--0.0018.041%C-17.199%D--13.3D-N/A4730.6h11.2C62.2C+
C-4 5313884990.778C-0.1925.828%C++N/A40D-14.7D--2919.7h1.4C**5.4B+
SAS-R 3503486200.561D0.0325.517%F--57.471%D--9.3D**N/A3637.6h3D*11.8F--
Razor GD-23 3443337760.429D0.1619.944%D-18.919%C6.9D--N/A2348h15.2D76C-
Carnage AR 1991944600.422D0.1717.457%F11.34%D*8.7D*N/A2622.4h17.4F99.7F-
NC1 Gauss Rifle 1951894800.394C--0.2017.942%D--18.519%C7.1D--N/A2726.6h14.9D-83D-
NS-AM7 Archer 2261884750.396C0.1946.777%D**24.468%B+5.9C1.2D3132.1h10.7B++22.9B+
NS-44 Commissioner 1931883320.566C0.0225.888%D*25%B+9.8D--N/A3319.1h4C+15.4D
Bouncing Betty 161160652.462C--1.8740.696%DN/A114.3CN/A3911.4h1.9C+4.7C
NC6S Gauss SAW S 1431432460.581D-0.0116.918%D**23.776%C+17.7D*N/A458.1h13.7D*80.9D--
Titan-150 HEAT 236140751.867C-1.2845.185%C+1.429%D*10.4D--7.2C-8913.4h7.1D**15.7D*
M96 Mjolnir-H 257121412.951C2.3644.469%DN/A25.7D--28.9C2924.7h45C101.2C--
Sticky Grenade 1181181118N/A117.4166.998%A++N/A1180C**N/A28050.1h2.3C+3.4B
NC4 Mag-Shot 1161123110.36C--0.2322.144%D26.786%B**12.9DN/A508.7h9.3C41.9C+
M40 Fury 141111254.44C-3.8526.729%D*1.802%C++30.8D8.3C2703.6h13.7C+51.3D
Frag Grenade 1091061106N/A105.4156.085%AN/A530C+15A**23280.2h3B+5.3B*
M20 Basilisk 163103352.943C++2.3533.971%C-1.942%F17.5C10.2B++1675.9h103.7C305.2C
L105 Zephyr 127103156.867C6.2841.767%C+N/A27.8D-6.5C+1433.7h7.4D17.7C
M40 Fury 11398128.167C++7.5827.166%D*5.102%M*42.6C--6.5D4482.3h11.5C*42.4C
Shrike 129962280.421C--0.1749.229%D--3.125%C+13.9D-4.8D*1096.9h7C14.2D
MANA Anti-Personnel Turret 9393831.12N/A0.5316.72%UN/A930UN/A2047100.1h24.3T*145.2T*
Enforcer ML85 18091293.138C2.5535.667%DN/A14.7D-14.4C-1656.2h15.9D-44.6D--
Mag-Cutter 979110,0170.009C-0.589.886%F6.593%C*0.2DN/A1520h3.1C31.8D**
C85 Canister-H 10088165.5C4.9130.029%F-15.909%B**48.9D--6.7C1661.8h5.9C+19.5D*
Tank Mine 11482581.414C--0.8241.631%B+N/A39D*15.2F3782.1h2.4C--5.7B+
NC14 Bolt Driver 81801160.69D0.1024.864%F55%F-6.7D--N/A2711.9h4F-16.1F--
E540 Halberd 13277184.278C3.6940.498%D3.896%C++22.6D16.2C+2813.4h5.3B+13.1C++
E540 Halberd-H 8952331.576D0.9951.1%DN/A18.6D--13.2D--1882.8h9.8D**19.2D**
AF-23 Grinder 5352481.083C--0.4926.828%D--9.615%D**15.8D*N/A503.3h9.8F-36.6F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter147490.6h
Nano-Armor Kit442415,67340.5h
Anti-Vehicle MANA Turret122460.4h
Spawn Beacon12560.2h
Nanite Revive Grenade06830.2h
Medical Kit235390.7h
Medical Applicator410110,51213.6h
Deconstruction Tool18690.2h
Spitfire Auto-Turret21690.3h
Anti-Infantry MANA Turret164661h
Shield Recharging Field138130.4h
Ammunition Package212,9911.7h
C85 Canister1660h
M20 Drake0580h
Recon Detection Device218702.3h

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