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Brigadier Exterminator RocK3rul[KAIN] RocK3rul
NC BR 76

KDR: 0.55

Score: 7.3m

Last Seen: Apr 23rd, 2017 11:44 AM
- OFFLINE - 87.4 hour(s)

Rank 76 (76) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 77): 74%
Level 100 Progress: 38% 781h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 AF-19 Mercenary C-4 Razor GD-23 NC6 Gauss SAW SAS-R NC1 Gauss Rifle Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-51,291 MLG Score: -41
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.71%19.014%37569311,3990.326640.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.002%-0.183C-0.126C0.651B+HEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.051C+15.7-0.112C+63.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.419%2.5%26193680476910.16806787%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.311C*-0.293C-1.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.514B+8.30.345C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.468%5.093%10859324324543740.949451115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.986%-0.263C0.301C*-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.70.136C++30.80.122C+64

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.063%45.627%108293526344330.593679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.468%-1.415D**-1.5F-1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.453D3.5-0.156C10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.994%18.703%1081936663262152.53053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.759D-1.065B**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.351C-5.6-0.183C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
7.3m589.5%248 (14.9k)200 (12k)0.5484774,7188,6020.74308376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93712210.057%12.505%12604:130

12% Combat Medic55% Engineer8% Heavy Assault7% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMApr 25th, 2017 8:00 PM (1d) (PST)Apr 23rd, 2017 11:19 AM (3d) (PST)Apr 23rd, 2017 7:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
213115980.1300.2370.0160.9260.027-41

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,7956,8955,900814156211,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
604.4h/25.2d 1,674 590 4,428 33.6k 791 1,382 978 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:223
Deaths:456
KDR:0.489
Accuracy:18.736% C+
HSR:17.489% D
Kills:223
Deaths (as Heavy Assault):456
Deaths (to Heavy Assaults):2,304
KDR:0.48904
Kill Difference:233
Playtime:48.397 hours
Usage:8%
Score:0.493m
Score/min:170
Accuracy (listed only):18.736%
HSR (listed only):17.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:663
Deaths:1,432
KDR:0.463
Accuracy:31.994% D-
HSR:18.703% B**
AF-19 Mercenary
C+
Kills:570
Deaths:1,625
KDR:0.351
Accuracy:20.608% C+
HSR:19.474% C+
Razor GD-23
C--
Kills:236
Deaths:664
KDR:0.355
Accuracy:19.784% D
HSR:16.949% C--
Kills:1,469
Deaths (as Engineer):3,721
Deaths (to Engineers):1,912
KDR:0.39479
Kill Difference:2,252
Playtime:335.365 hours
Usage:55%
Score:4.292m
Score/min:213
Accuracy (listed only):24.129%
HSR (listed only):18.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:663
Deaths:1,432
KDR:0.463
Accuracy:31.994% D-
HSR:18.703% B**
AF-19 Mercenary
C+
Kills:570
Deaths:1,625
KDR:0.351
Accuracy:20.608% C+
HSR:19.474% C+
Razor GD-23
C--
Kills:236
Deaths:664
KDR:0.355
Accuracy:19.784% D
HSR:16.949% C--
Kills:1,469
Deaths (as Light Assault):3,721
Deaths (to Light Assaults):1,496
KDR:0.39479
Kill Difference:2,252
Playtime:94.506 hours
Usage:16%
Score:1.019m
Score/min:180
Accuracy (listed only):24.129%
HSR (listed only):18.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:190
Deaths:393
KDR:0.483
Accuracy:26.495% F-
HSR:42.632% F--
NC4 Mag-Shot
A+
Kills:101
Deaths:274
KDR:0.369
Accuracy:22.861% D
HSR:28.713% A+
NC14 Bolt Driver
F
Kills:73
Deaths:106
KDR:0.689
Accuracy:25.171% F
HSR:53.425% F-
NS-AM7 Archer
C+
Kills:65
Deaths:177
KDR:0.367
Accuracy:47.204% D*
HSR:23.077% C+
Kills:429
Deaths (as Infiltrator):950
Deaths (to Infiltrators):1,184
KDR:0.45158
Kill Difference:521
Playtime:44.102 hours
Usage:7%
Score:0.345m
Score/min:131
Accuracy (listed only):30.433%
HSR (listed only):36.962%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:663
Deaths:1,432
KDR:0.463
Accuracy:31.994% D-
HSR:18.703% B**
NC1 Gauss Rifle
C+
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D-
HSR:18.519% C+
Carnage AR
D
Kills:80
Deaths:217
KDR:0.369
Accuracy:17.377% D*
HSR:15% D
Kills:932
Deaths (as Combat Medic):2,129
Deaths (to Combat Medics):858
KDR:0.43776
Kill Difference:1,197
Playtime:70.237 hours
Usage:12%
Score:0.997m
Score/min:237
Accuracy (listed only):22.443%
HSR (listed only):17.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):544
KDR:0
Kill Difference:UNR
Playtime:8.360 hours
Usage:1%
Score:0.105m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D-
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:1%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:80
V. Kills:61 129%
Deaths:54
KDR:1.481
Accuracy:43.419% C+
KPH:8.800 D*
VKPH:6.700 C--
Enforcer ML85
C
Kills:73
V. Kills:79 91%
Deaths:28
KDR:2.607
Accuracy:35.338% D
KPH:12.900 D--
VKPH:14 C
E540 Halberd
B
Kills:61
V. Kills:46 130%
Deaths:17
KDR:3.588
Accuracy:40.644% C-
KPH:23.100 C
VKPH:17.400 B
Kills:214 (80 + 134)
Deaths:99
KDR:2.162
VKDR:1.879
Vehicle Kills:186
Kill Difference:115
Playtime:17.387 hours
Usage:3%
Score:0.149m
Score/min:143
Driving Accuracy:43.419%
Gunner Accuracy:40.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:79
V. Kills:106 74%
Deaths:32
KDR:2.469
Accuracy:45.522% D
KPH:26.100 C-
VKPH:35 C+
C85 Canister-H
C++
Kills:73
V. Kills:12 N/A
Deaths:15
KDR:4.867
Accuracy:28.610% F-
KPH:45.600 D*
VKPH:7.500 C++
Kills:152 (0 + 152)
Deaths:47
KDR:3.234
VKDR:2.511
Vehicle Kills:118
Kill Difference:105
Playtime:4.627 hours
Usage:1%
Score:0.074m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:28.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:106
V. Kills:29 353%
Deaths:24
KDR:4.417
Accuracy:26.571% D--
KPH:31 D
VKPH:8.500 C+
M40 Fury
C-
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:27.168% D--
KPH:43.200 C-
VKPH:6.600 D
M20 Basilisk
B*
Kills:94
V. Kills:58 159%
Deaths:34
KDR:2.765
Accuracy:34.272% C+
KPH:17.600 C++
VKPH:10.900 B*
Kills:298 (0 + 298)
Deaths:70
KDR:4.257
VKDR:1.457
Vehicle Kills:102
Kill Difference:228
Playtime:11.021 hours
Usage:2%
Score:0.172m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:34.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 6786631,4320.463C0.0931.994%D-18.703%B**10.4D-N/A3263.5h5.6C-17.6C--
AF-19 Mercenary 5935701,6250.351C--0.2020.608%C+19.474%C+5.8D-N/A2298.4h18.1D-87.8C
C-4 3882783890.715C0.1724.79%C*N/A37.1D14.7D--2927.5h1.5B+6B+
Razor GD-23 2432366640.355D0.1919.784%D16.949%C--5.5D--N/A2043.3h16.6D-84.1C--
NC6 Gauss SAW 2252234560.489C--0.0618.736%C+17.489%D10.2D-N/A4121.9h11.4C+60.7C++
SAS-R 1921903930.483D0.0726.495%F-42.632%F--8.9D*N/A3021.4h3.4F-12.7F--
NC1 Gauss Rifle 1951894800.394C--0.1517.958%D-18.519%C+7.1D--N/A2526.6h14.9D83D
Bouncing Betty 137137572.404C--1.8641.196%C-N/A124.5C+N/A4061.1h1.9C+4.5C+
M40 Fury 135106244.417C3.8726.571%D--1.887%C++31.2D8.5C+2793.4h13.6C+51.1C-
L105 Zepher 127103156.867C6.3241.767%C+N/A27.8D-6.5C+1433.7h7.4D17.7C
NC4 Mag-Shot 1051012740.369C-0.1822.861%D28.713%A+12.9DN/A507.8h9.4C+41C+
M40 Fury 11398128.167C++7.6227.168%D--5.102%M*42.6C-6.5D4492.3h11.3C**41.8C+
M20 Basilisk 15294342.765C**2.2234.272%C+1.064%F-17.7C++10.9B*1695.3h106.1C+309.5C+
Sticky Grenade 9393193N/A92.4566.197%A++N/A930CN/A31460.1h2C++3.1B+
Frag Grenade 8281181N/A80.4555.724%A+N/A810A10A++21670.1h3.2B+5.7B*
Carnage AR 82802170.369D0.1817.377%D*15%D7.1D*N/A2511.2h17.5D**100.6D**
Titan-150 HEAT 14180541.481C-0.9343.419%C+2.5%D8.8D*6.7C--909.1h8.3F-19.1F
M96 Mjolnir-H 18579322.469C++1.9245.522%D1.266%C26.3C-35.3C+3283h44.1B+96.8B
Enforcer ML85 15273282.607C-2.0635.338%DN/A12.8D--13.9C-1555.7h17.6D--49.9D*
C85 Canister-H 8573154.867C-4.3228.61%F-15.069%B+45.6D*7.5C++1551.6h5.8C20.4D*
NC14 Bolt Driver 74731060.689D0.1425.171%F53.425%F-6.7D*N/A2610.9h4F16F-
MANA Anti-Personnel Turret 7272770.935N/A0.3916.474%UN/A720UN/A1698800.1h25.3T*153.5T*
NS-AM7 Archer 82651770.367C+0.1847.204%D*23.077%C+5.5C+1.4C--2811.9h13.5B+28.6B+
E540 Halberd 10761173.588C3.0440.644%C-4.918%C**23.5C+17.7B+3002.6h5.6B+13.8C*
Tank Mine 8559481.229D0.6835.522%C*N/A36.9D*16.3F3701.6h2C*5.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter85350.4h
Nano-Armor Kit366359,43934.6h
Anti-Vehicle MANA Turret92210.3h
Spawn Beacon12160.2h
Medical Applicator33992,56411.8h
Medical Kit112890.4h
Nanite Revive Grenade04680.1h
Deconstruction Tool18690.2h
Spitfire Auto-Turret1640.2h
Anti-Infantry MANA Turret144280.9h
Ammunition Package162,4651.5h
M20 Drake0580h
C85 Canister1660h
Shield Recharging Field65640.3h
Recon Detection Device6900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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