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Brigadier Exterminator RocK3rul[KAIN] RocK3rul
NC BR 80

KDR: 0.57

Score: 8.1m

Last Seen: Oct 5th, 2017 6:45 PM
- OFFLINE - 352 hour(s)

Rank 80 (80) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
Level Progress (to 81): 27%
Level 100 Progress: 43% 725h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 AF-19 Mercenary NC6 Gauss SAW C-4 Razor GD-23 SAS-R NC1 Gauss Rifle Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-48,789 MLG Score: -39
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.639%17.9%35269461,7430.3591590.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.885%-0.235C-0.346C-0.742B++HEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.028C+15.2-0.072C+62.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.925%1.653%3519511215421180.223247102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.429B-0.801D--1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.589B+7.10.431B8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.108%5.376%10159474655144020.902913115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.957%-0.342C-0.356C**-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.177C++29.60.188C++62.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.088%48.64%101295029451830.566474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.124%-1.536F-1.253D**-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.513D3.6-0.165C10.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.934%19.174%1011951678291162.32192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.767D-1.082B**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.346C-5.7-0.175C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
8.1m573.4%247 (14.8k)200 (12k)0.5653965,5039,7330.76184180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC95214310.374%12.557%13004:100

12% Combat Medic55% Engineer9% Heavy Assault7% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 5th, 2017 4:28 PM (15d) (PST)Oct 5th, 2017 2:45 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2191171020.1360.2400.0170.9350.027-39

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,1337,0416,092814156212,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
676.2h/28.2d 1,912 691 4,986 37.9k 895 1,549 1,113 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:369
Deaths:639
KDR:0.577
Accuracy:18.606% C+
HSR:16.260% D--
Kills:369
Deaths (as Heavy Assault):639
Deaths (to Heavy Assaults):2,629
KDR:0.57746
Kill Difference:270
Playtime:59.032 hours
Usage:9%
Score:0.630m
Score/min:178
Accuracy (listed only):18.606%
HSR (listed only):16.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:678
Deaths:1,470
KDR:0.461
Accuracy:31.934% D-
HSR:19.174% B**
AF-19 Mercenary
C+
Kills:642
Deaths:1,760
KDR:0.365
Accuracy:20.780% C+
HSR:18.692% C
Razor GD-23
D
Kills:291
Deaths:749
KDR:0.389
Accuracy:19.715% D
HSR:16.839% D
Kills:1,611
Deaths (as Engineer):3,979
Deaths (to Engineers):2,106
KDR:0.40488
Kill Difference:2,368
Playtime:372.980 hours
Usage:55%
Score:4.777m
Score/min:213
Accuracy (listed only):24.143%
HSR (listed only):18.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:678
Deaths:1,470
KDR:0.461
Accuracy:31.934% D-
HSR:19.174% B**
AF-19 Mercenary
C+
Kills:642
Deaths:1,760
KDR:0.365
Accuracy:20.780% C+
HSR:18.692% C
Razor GD-23
D
Kills:291
Deaths:749
KDR:0.389
Accuracy:19.715% D
HSR:16.839% D
Kills:1,611
Deaths (as Light Assault):3,979
Deaths (to Light Assaults):1,657
KDR:0.40488
Kill Difference:2,368
Playtime:102.002 hours
Usage:15%
Score:1.103m
Score/min:180
Accuracy (listed only):24.143%
HSR (listed only):18.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:217
Deaths:477
KDR:0.455
Accuracy:25.193% F-
HSR:46.083% F-
NS-AM7 Archer
B+
Kills:111
Deaths:316
KDR:0.351
Accuracy:46.198% D**
HSR:24.324% B+
NC4 Mag-Shot
A
Kills:110
Deaths:303
KDR:0.363
Accuracy:22.189% D
HSR:27.273% A
NC14 Bolt Driver
F
Kills:77
Deaths:113
KDR:0.681
Accuracy:24.842% F
HSR:55.844% F-
Kills:515
Deaths (as Infiltrator):1,209
Deaths (to Infiltrators):1,382
KDR:0.42597
Kill Difference:694
Playtime:50.335 hours
Usage:7%
Score:0.386m
Score/min:128
Accuracy (listed only):29.605%
HSR (listed only):38.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:678
Deaths:1,470
KDR:0.461
Accuracy:31.934% D-
HSR:19.174% B**
NC1 Gauss Rifle
C+
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D-
HSR:18.519% C+
Carnage AR
D--
Kills:142
Deaths:340
KDR:0.418
Accuracy:17.608% D*
HSR:12.676% D--
Kills:1,009
Deaths (as Combat Medic):2,290
Deaths (to Combat Medics):966
KDR:0.44061
Kill Difference:1,281
Playtime:78.936 hours
Usage:12%
Score:1.114m
Score/min:235
Accuracy (listed only):22.500%
HSR (listed only):16.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):594
KDR:0
Kill Difference:UNR
Playtime:8.941 hours
Usage:1%
Score:0.114m
Score/min:213
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:1%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:121
V. Kills:86 139%
Deaths:70
KDR:1.729
Accuracy:44.925% C+
KPH:10.100 D*
VKPH:7.200 C
Enforcer ML85
C
Kills:91
V. Kills:89 101%
Deaths:29
KDR:3.138
Accuracy:35.667% D
KPH:14.600 D-
VKPH:14.300 C
E540 Halberd
C++
Kills:77
V. Kills:55 138%
Deaths:18
KDR:4.278
Accuracy:40.644% C--
KPH:22.900 C-
VKPH:16.300 C++
Kills:289 (121 + 168)
Deaths:117
KDR:2.470
VKDR:1.966
Vehicle Kills:230
Kill Difference:172
Playtime:21.593 hours
Usage:3%
Score:0.184m
Score/min:142
Driving Accuracy:44.925%
Gunner Accuracy:40.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:99
V. Kills:123 80%
Deaths:34
KDR:2.912
Accuracy:47.823% C
KPH:28.300 D
VKPH:35.100 C+
C85 Canister-H
C+
Kills:82
V. Kills:12 N/A
Deaths:16
KDR:5.125
Accuracy:28.670% F-
KPH:47.900 D--
VKPH:7 C+
Kills:181 (0 + 181)
Deaths:50
KDR:3.620
VKDR:2.700
Vehicle Kills:135
Kill Difference:131
Playtime:5.215 hours
Usage:1%
Score:0.087m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:28.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:111
V. Kills:30 358%
Deaths:25
KDR:4.440
Accuracy:26.729% D--
KPH:30.600 D
VKPH:8.300 C+
M40 Fury
C-
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:26.945% D--
KPH:42.800 C-
VKPH:6.600 D
M20 Basilisk
B++
Kills:97
V. Kills:58 164%
Deaths:34
KDR:2.853
Accuracy:33.715% C
KPH:17.100 C+
VKPH:10.200 B++
Kills:306 (0 + 306)
Deaths:71
KDR:4.310
VKDR:1.451
Vehicle Kills:103
Kill Difference:235
Playtime:11.600 hours
Usage:2%
Score:0.175m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:33.715%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 6946781,4700.461C-0.1031.934%D-19.174%B**10.4D-N/A3265h5.7C-17.7C--
AF-19 Mercenary 6716421,7600.365C--0.2020.78%C+18.692%C6.1D-N/A22105.1h18D-86.7C
NC6 Gauss SAW 3733696390.577C-0.0118.606%C+16.26%D--12.9DN/A4428.5h11.1C+59.5C++
C-4 4353134310.726C0.1625.311%C**N/A38.2D14.9D--2928.2h1.5C**5.9B+
Razor GD-23 2992917490.389D0.1819.715%D16.839%D6.2D-N/A2246.8h15.7D79.7C-
SAS-R 2192174770.455D0.1125.193%F-46.083%F-8.3D*N/A2726.1h3.5F-13.8F*
NC1 Gauss Rifle 1951894800.394C-0.1717.958%D-18.519%C+7.1D--N/A2626.6h14.9D83D
Bouncing Betty 146146612.393C--1.8340.404%C--N/A112.3CN/A3831.3h1.9C+4.7C+
Carnage AR 1451423400.418D0.1517.608%D*12.676%D--8.2D*N/A2417.3h17.1D*97D**
Titan-150 HEAT 207121701.729C-1.1644.925%C+1.653%D--10.1D*7.2C9412h7.1D*15.9D--
NS-AM7 Archer 1351113160.351C+0.2146.198%D**24.324%B+5.1C1.1D2521.7h13.1B+28.4B+
M40 Fury 141111254.44C3.8726.729%D--1.802%C+30.8D8.3C+2703.6h13.7C+51.3C-
NC4 Mag-Shot 1141103030.363C-0.2022.189%D27.273%A12.9DN/A488.5h9.3C+42C+
Sticky Grenade 1041041104N/A103.4366.565%A++N/A1040C+N/A29210.1h2.1C++3.2B+
L105 Zephyr 127103156.867C6.3041.767%C+N/A27.8D-6.5C+1433.7h7.4D17.7C
M96 Mjolnir-H 22299342.912C+2.3547.823%C1.01%C28.3D35.1C+3343.5h44.6C++93.3C+
M40 Fury 11398128.167C++7.6026.945%D--5.102%M++42.6C-6.5D4452.3h11.4C**42.2C+
M20 Basilisk 15597342.853C**2.2933.715%C1.031%F-17C+10.2B++1625.7h106C+314.3C+
Enforcer ML85 18091293.138C2.5735.667%DN/A14.7D-14.4C1636.2h15.9D44.6D-
Frag Grenade 9089189N/A88.4356.031%A+N/A445C5C+21420.2h3.2B+5.8B++
C85 Canister-H 9482165.125C4.5628.67%F-17.073%B**48.2D--7.1C+1661.7h5.6C19.4D*
E540 Halberd 13277184.278C3.7140.644%C--3.896%C+22.6C-16.2C+2753.4h5.2B+12.9C*
NC14 Bolt Driver 78771130.681D0.1224.842%F55.844%F-6.8D*N/A2711.3h4.1F-16.4F--
Shrike 101751870.401C-0.1650.728%D4%B+13.4D-4.6D*1085.6h7C13.7C-
MANA Anti-Personnel Turret 7272770.935N/A0.3716.563%UN/A720UN/A1741900.1h26.2T*158.4T*
Tank Mine 9970551.273D0.7138.35%B+N/A36.8D*15.3F3601.9h2.3C5.9B+
Mag-Cutter 61558,4490.007C-0.5610.333%FN/A0.1DN/A0440.6h3.7D36.1F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter96380.5h
Nano-Armor Kit403390,41737.6h
Anti-Vehicle MANA Turret112410.4h
Spawn Beacon12260.2h
Nanite Revive Grenade06030.2h
Medical Kit163810.5h
Medical Applicator378102,73412.8h
Deconstruction Tool18690.2h
Spitfire Auto-Turret11220.3h
Anti-Infantry MANA Turret144331h
Ammunition Package192,7461.6h
Shield Recharging Field86750.3h
C85 Canister1660h
M20 Drake0580h
Recon Detection Device6920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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