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Brigadier Exterminator RocK3rul[KAIN] RocK3rul
NC BR 78

KDR: 0.56

Score: 7.7m

Last Seen: Jun 16th, 2017 7:36 PM
- OFFLINE - 146.6 hour(s)

Rank 78 (78) Brigadier of the New Conglomerate on Cobalt
Level Progress (to 79): 49%
Level 100 Progress: 41% 759h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 AF-19 Mercenary NC6 Gauss SAW C-4 Razor GD-23 SAS-R NC1 Gauss Rifle Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-50,040 MLG Score: -40
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.637%18.324%36069321,5990.3518930.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.913%-0.211C-0.254C0.723B++HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.033C+15.3-0.084C+62.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.919%2.247%271937895151020.17248186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.35C**-0.452D-1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.503B+8.60.326C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.068%4.989%10259334414833880.913043113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.925%-0.315C0.249C++-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.136C++30.80.14C++65.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.188%47.719%102293628548030.592516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.169%-1.536F-1.339D**-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.487D3.5-0.145C10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.898%18.862%1021937668273162.43796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.768D-1.069B**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.349C-5.6-0.176C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m581.5%246 (14.8k)199 (11.9k)0.5579035,0979,1360.75317478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93813610.271%12.694%13004:130

11% Combat Medic55% Engineer9% Heavy Assault8% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 16th, 2017 5:16 PM (6d) (PST)Jun 16th, 2017 3:36 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2171161010.1320.2370.0170.9260.027-40

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,0066,9556,051814156211,940

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
642.6h/26.8d 1,784 647 4,699 35.7k 852 1,471 1,041 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:331
Deaths:577
KDR:0.574
Accuracy:18.714% C+
HSR:16.918% D-
Kills:331
Deaths (as Heavy Assault):577
Deaths (to Heavy Assaults):2,431
KDR:0.57366
Kill Difference:246
Playtime:55.459 hours
Usage:9%
Score:0.576m
Score/min:173
Accuracy (listed only):18.714%
HSR (listed only):16.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:668
Deaths:1,441
KDR:0.464
Accuracy:31.898% D-
HSR:18.862% B*
AF-19 Mercenary
C+
Kills:612
Deaths:1,692
KDR:0.362
Accuracy:20.661% C+
HSR:18.954% C
Razor GD-23
D
Kills:256
Deaths:696
KDR:0.368
Accuracy:19.664% D
HSR:16.406% D
Kills:1,536
Deaths (as Engineer):3,829
Deaths (to Engineers):2,019
KDR:0.40115
Kill Difference:2,293
Playtime:355.684 hours
Usage:55%
Score:4.532m
Score/min:212
Accuracy (listed only):24.074%
HSR (listed only):18.074%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:668
Deaths:1,441
KDR:0.464
Accuracy:31.898% D-
HSR:18.862% B*
AF-19 Mercenary
C+
Kills:612
Deaths:1,692
KDR:0.362
Accuracy:20.661% C+
HSR:18.954% C
Razor GD-23
D
Kills:256
Deaths:696
KDR:0.368
Accuracy:19.664% D
HSR:16.406% D
Kills:1,536
Deaths (as Light Assault):3,829
Deaths (to Light Assaults):1,580
KDR:0.40115
Kill Difference:2,293
Playtime:96.884 hours
Usage:15%
Score:1.038m
Score/min:179
Accuracy (listed only):24.074%
HSR (listed only):18.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:208
Deaths:439
KDR:0.474
Accuracy:25.337% F-
HSR:44.712% F--
NC4 Mag-Shot
A
Kills:108
Deaths:289
KDR:0.374
Accuracy:22.361% D
HSR:27.778% A
NS-AM7 Archer
C++
Kills:92
Deaths:230
KDR:0.400
Accuracy:47.098% D*
HSR:23.913% C++
NC14 Bolt Driver
F
Kills:77
Deaths:110
KDR:0.700
Accuracy:24.860% F
HSR:55.844% F-
Kills:485
Deaths (as Infiltrator):1,068
Deaths (to Infiltrators):1,286
KDR:0.45412
Kill Difference:583
Playtime:48.296 hours
Usage:8%
Score:0.375m
Score/min:130
Accuracy (listed only):29.914%
HSR (listed only):38.062%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:668
Deaths:1,441
KDR:0.464
Accuracy:31.898% D-
HSR:18.862% B*
NC1 Gauss Rifle
C+
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D-
HSR:18.519% C+
Carnage AR
D-
Kills:103
Deaths:260
KDR:0.396
Accuracy:17.469% D*
HSR:13.592% D-
Kills:960
Deaths (as Combat Medic):2,181
Deaths (to Combat Medics):901
KDR:0.44017
Kill Difference:1,221
Playtime:73.622 hours
Usage:11%
Score:1.037m
Score/min:235
Accuracy (listed only):22.442%
HSR (listed only):16.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):572
KDR:0
Kill Difference:UNR
Playtime:8.864 hours
Usage:1%
Score:0.114m
Score/min:214
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:103
V. Kills:24 412%
Deaths:15
KDR:6.867
Accuracy:41.767% C+
KPH:28.200 D
VKPH:6.600 C+
Kills:103 (0 + 103)
Deaths:15
KDR:6.867
VKDR:1.600
Vehicle Kills:24
Kill Difference:88
Playtime:3.653 hours
Usage:1%
Score:0.031m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:41.767%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:89
V. Kills:70 125%
Deaths:63
KDR:1.413
Accuracy:43.919% C+
KPH:8.400 D*
VKPH:6.600 C--
Enforcer ML85
C
Kills:73
V. Kills:79 91%
Deaths:28
KDR:2.607
Accuracy:35.349% D
KPH:12.900 D--
VKPH:13.900 C
E540 Halberd
C++
Kills:64
V. Kills:51 123%
Deaths:18
KDR:3.556
Accuracy:40.410% C--
KPH:20.200 D
VKPH:16.100 C++
Kills:226 (89 + 137)
Deaths:109
KDR:2.073
VKDR:1.835
Vehicle Kills:200
Kill Difference:117
Playtime:19.388 hours
Usage:3%
Score:0.161m
Score/min:138
Driving Accuracy:43.919%
Gunner Accuracy:40.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:83
V. Kills:111 74%
Deaths:32
KDR:2.594
Accuracy:46.607% D
KPH:26.800 C
VKPH:35.800 C+
C85 Canister-H
C++
Kills:73
V. Kills:12 N/A
Deaths:15
KDR:4.867
Accuracy:28.476% F-
KPH:45.500 D*
VKPH:7.500 C++
Kills:156 (0 + 156)
Deaths:47
KDR:3.319
VKDR:2.617
Vehicle Kills:123
Kill Difference:109
Playtime:4.707 hours
Usage:1%
Score:0.078m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:28.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:110
V. Kills:30 355%
Deaths:24
KDR:4.583
Accuracy:26.690% D--
KPH:30.600 D
VKPH:8.300 C+
M40 Fury
C-
Kills:98
V. Kills:15 N/A
Deaths:12
KDR:8.167
Accuracy:26.945% D--
KPH:42.800 C-
VKPH:6.600 D
M20 Basilisk
B++
Kills:96
V. Kills:58 163%
Deaths:34
KDR:2.824
Accuracy:33.703% C
KPH:17.100 C+
VKPH:10.300 B++
Kills:304 (0 + 304)
Deaths:70
KDR:4.343
VKDR:1.471
Vehicle Kills:103
Kill Difference:234
Playtime:11.503 hours
Usage:2%
Score:0.175m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:33.703%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 6846681,4410.464C-0.0931.898%D-18.862%B*10.4D-N/A3264.1h5.6C17.7C--
AF-19 Mercenary 6386121,6920.362C--0.2020.661%C+18.954%C6D-N/A22101.5h17.9D-86.7C
NC6 Gauss SAW 3353315770.574C-0.0218.714%C+16.918%D-12.5DN/A4426.5h11.3C+60.2C++
C-4 3972823950.714C0.1625.043%C**N/A36.6D14.9D--2917.7h1.5B+6.1B+
Razor GD-23 2632566960.368D0.1919.664%D16.406%D5.7D--N/A2144.8h16.3D83C--
SAS-R 2102084390.474D0.0825.337%F-44.712%F--8.6D*N/A2824.3h3.3F13.2F--
NC1 Gauss Rifle 1951894800.394C--0.1617.958%D-18.519%C+7.1D--N/A2626.6h14.9D83D
Bouncing Betty 141141582.431C--1.8740.792%C-N/A117.5C+N/A3991.2h1.9C+4.7C+
M40 Fury 140110244.583C4.0326.69%D--1.818%C+30.6D8.3C+2713.6h13.7C+51.4C-
NC4 Mag-Shot 1121082890.374C-0.1822.361%D27.778%A13DN/A498.3h9.3C+41.4C+
Carnage AR 1061032600.396D0.1617.469%D*13.592%D-7.6D*N/A2513.5h17.6D*100.5D**
L105 Zepher 127103156.867C6.3141.767%C+N/A27.8D6.5C+1433.7h7.4D17.7C
M40 Fury 11398128.167C++7.6126.945%D--5.102%M*42.6C-6.5D4452.3h11.4C**42.2C+
Sticky Grenade 9898198N/A97.4466.776%A++N/A980C+N/A30520.1h2.1C++3.1B+
M20 Basilisk 15496342.824B2.2733.703%C1.042%F-17.1C+10.4B++1635.6h105.7C+313.5C+
NS-AM7 Archer 114922300.4C+0.1647.098%D*23.913%C++5.6C+1.3D2816.3h13.2B+28.1B+
Titan-150 HEAT 15989631.413C-0.8643.919%C+2.247%D8.4D*6.6C--8910.6h8.6F-19.5F-
Frag Grenade 8786186N/A85.4456.008%A+N/A860A+10A++21500.1h3.2B+5.7B*
M96 Mjolnir-H 19483322.594C*2.0446.607%D1.205%C26.8C35.8C+3383.1h45.8B+98.2B
NC14 Bolt Driver 78771100.7C--0.1424.86%F55.844%F-6.9D--N/A2711.2h4F16.2F-
C85 Canister-H 8573154.867C-4.3128.476%F-15.069%B+45.6D*7.5C++1561.6h5.8C20.5D*
Enforcer ML85 15273282.607C-2.0535.349%DN/A12.8D--13.9C1575.7h17.7D-50.1D*
MANA Anti-Personnel Turret 7272770.935N/A0.3816.474%UN/A720UN/A1715400.1h25.3T*153.5T*
E540 Halberd 11564183.556C3.0040.41%C--4.688%C*20D15.9C+2693.2h5.9C**14.5C++
Tank Mine 9062511.216D0.6637.368%BN/A32.6D**14.7F3431.9h2.3C6.1B+
Shrike 76541620.333C--0.2250.321%D5.556%A10.6D--4.3D*1075.1h8.7D--17.3D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter96050.5h
Nano-Armor Kit384375,17636.4h
Anti-Vehicle MANA Turret102370.4h
Spawn Beacon12220.2h
Medical Applicator35495,67112.1h
Medical Kit143420.5h
Nanite Revive Grenade05140.1h
Deconstruction Tool18690.2h
Spitfire Auto-Turret1940.2h
Anti-Infantry MANA Turret144280.9h
Ammunition Package182,6041.5h
M20 Drake0580h
C85 Canister1660h
Shield Recharging Field65640.3h
Recon Detection Device6920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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