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Sentinel Exterminator RocK3rul[KAIN] RocK3rul
NC BR 74

KDR: 0.54

Score: 6.7m

Last Seen: Mar 21st, 2017 4:01 PM
- OFFLINE - 42.4 hour(s)

Rank 74 (74) Sentinel of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 75): 51%
Level 100 Progress: 36% 822h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Mauler S6 AF-19 Mercenary C-4 Razor GD-23 NC6 Gauss SAW NC1 Gauss Rifle SAS-R Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-56,295 MLG Score: -45
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.649%19.225%37869231,3160.3308190.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.324%-0.186C-0.081C+0.384C**HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.1-0.042C+15.5-0.102C+63.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.975%5.014%9649253594183260.856802110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.725%-0.3C0.288C*-1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.008C+34.40.003C+73.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.047%46.275%96292725540130.63591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%-1.421D**-1.468F-1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.468D3.6-0.165C10.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.081%18.537%961928615240132.55187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.75D-1.046B**-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.325C5.5-0.164C11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
6.7m601.5%246 (14.8k)198 (11.9k)0.5374334,3008,0010.71353674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9291069.998%12.744%12704:140

12% Combat Medic55% Engineer8% Heavy Assault8% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2015 5:27 PMApr 30th, 2016 9:19 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 21st, 2017 12:02 PM (2d) (PST)Mar 21st, 2017 12:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
203115880.1270.2360.0160.9130.025-45

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,1866,8805,306814155211,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
565.9h/23.6d 1,409 548 4,072 31k 739 1,295 855 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:212
Deaths:430
KDR:0.493
Accuracy:19.098% C+
HSR:18.396% D
Kills:212
Deaths (as Heavy Assault):430
Deaths (to Heavy Assaults):2,174
KDR:0.49302
Kill Difference:218
Playtime:46.307 hours
Usage:8%
Score:0.467m
Score/min:168
Accuracy (listed only):19.098%
HSR (listed only):18.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:615
Deaths:1,323
KDR:0.465
Accuracy:32.081% D-
HSR:18.537% B*
AF-19 Mercenary
C+
Kills:529
Deaths:1,543
KDR:0.343
Accuracy:20.823% C+
HSR:19.471% C+
Razor GD-23
C--
Kills:236
Deaths:664
KDR:0.355
Accuracy:19.784% D
HSR:16.949% C--
Kills:1,380
Deaths (as Engineer):3,530
Deaths (to Engineers):1,781
KDR:0.39093
Kill Difference:2,150
Playtime:309.849 hours
Usage:55%
Score:3.937m
Score/min:212
Accuracy (listed only):24.229%
HSR (listed only):18.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:615
Deaths:1,323
KDR:0.465
Accuracy:32.081% D-
HSR:18.537% B*
AF-19 Mercenary
C+
Kills:529
Deaths:1,543
KDR:0.343
Accuracy:20.823% C+
HSR:19.471% C+
Razor GD-23
C--
Kills:236
Deaths:664
KDR:0.355
Accuracy:19.784% D
HSR:16.949% C--
Kills:1,380
Deaths (as Light Assault):3,530
Deaths (to Light Assaults):1,392
KDR:0.39093
Kill Difference:2,150
Playtime:89.741 hours
Usage:16%
Score:0.973m
Score/min:181
Accuracy (listed only):24.229%
HSR (listed only):18.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
F-
Kills:183
Deaths:376
KDR:0.487
Accuracy:26.558% F-
HSR:43.169% F--
NC4 Mag-Shot
A+
Kills:91
Deaths:255
KDR:0.357
Accuracy:21.841% D
HSR:28.571% A+
NC14 Bolt Driver
F
Kills:72
Deaths:105
KDR:0.686
Accuracy:25.022% F
HSR:54.167% F-
Kills:346
Deaths (as Infiltrator):736
Deaths (to Infiltrators):1,079
KDR:0.47011
Kill Difference:390
Playtime:43.079 hours
Usage:8%
Score:0.334m
Score/min:129
Accuracy (listed only):24.474%
HSR (listed only):41.969%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:615
Deaths:1,323
KDR:0.465
Accuracy:32.081% D-
HSR:18.537% B*
NC1 Gauss Rifle
C+
Kills:189
Deaths:480
KDR:0.394
Accuracy:17.958% D-
HSR:18.519% C+
Carnage AR
C
Kills:59
Deaths:170
KDR:0.347
Accuracy:14.312% F-
HSR:16.949% C
Kills:863
Deaths (as Combat Medic):1,973
Deaths (to Combat Medics):802
KDR:0.4374
Kill Difference:1,110
Playtime:65.409 hours
Usage:12%
Score:0.922m
Score/min:235
Accuracy (listed only):21.451%
HSR (listed only):18.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):518
KDR:0
Kill Difference:UNR
Playtime:8.349 hours
Usage:1%
Score:0.105m
Score/min:210
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C+
Kills:100
V. Kills:23 417%
Deaths:14
KDR:7.143
Accuracy:41.910% C+
KPH:28.600 D
VKPH:6.600 C+
Kills:100 (0 + 100)
Deaths:14
KDR:7.143
VKDR:1.643
Vehicle Kills:23
Kill Difference:86
Playtime:3.494 hours
Usage:1%
Score:0.031m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:41.910%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:73
V. Kills:79 91%
Deaths:27
KDR:2.704
Accuracy:35.528% C--
KPH:13.200 D--
VKPH:14.300 C
Titan-150 HEAT
N/A
Kills:50
V. Kills:48 102%
Deaths:41
KDR:1.220
Accuracy:42.913% N/A
KPH:7.500 N/A
VKPH:7.200 N/A
Kills:123 (50 + 73)
Deaths:68
KDR:1.809
VKDR:1.868
Vehicle Kills:127
Kill Difference:55
Playtime:12.210 hours
Usage:2%
Score:0.088m
Score/min:120
Driving Accuracy:42.913%
Gunner Accuracy:35.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:69
V. Kills:92 74%
Deaths:30
KDR:2.300
Accuracy:47.279% D
KPH:26.100 C-
VKPH:34.800 C
C85 Canister-H
C++
Kills:65
V. Kills:12 N/A
Deaths:13
KDR:5
Accuracy:28.085% F-
KPH:41.700 D*
VKPH:7.700 C++
Kills:134 (0 + 134)
Deaths:43
KDR:3.116
VKDR:2.419
Vehicle Kills:104
Kill Difference:91
Playtime:4.201 hours
Usage:1%
Score:0.066m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:28.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:106
V. Kills:29 353%
Deaths:23
KDR:4.609
Accuracy:26.554% D--
KPH:31.200 D
VKPH:8.500 C+
M40 Fury
C-
Kills:96
V. Kills:14 N/A
Deaths:12
KDR:8
Accuracy:26.925% D--
KPH:43.500 C-
VKPH:6.300 D-
M20 Basilisk
B**
Kills:92
V. Kills:57 159%
Deaths:34
KDR:2.706
Accuracy:33.964% C+
KPH:17.900 C++
VKPH:11.100 B**
Kills:294 (0 + 294)
Deaths:69
KDR:4.261
VKDR:1.449
Vehicle Kills:100
Kill Difference:225
Playtime:10.733 hours
Usage:2%
Score:0.171m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:33.964%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 6286151,3230.465C-0.0732.081%D-18.537%B*10.3D-N/A3259.8h5.5C17.3C-
AF-19 Mercenary 5505291,5430.343D0.1920.823%C+19.471%C+5.7D-N/A2292.2h18.2D-87.6C
C-4 3512523660.689C0.1524.684%C*N/A35.5D13.9D--2877.1h1.5B+6.3B+
Razor GD-23 2432366640.355D0.1819.784%D16.949%C--5.5D--N/A2043.3h16.6D84.1C--
NC6 Gauss SAW 2142124300.493C--0.0419.098%C+18.396%D10D-N/A4121.1h11.3C+59.4C++
NC1 Gauss Rifle 1951894800.394C--0.1417.958%D-18.519%C+7.1D--N/A2526.6h14.9D83D
SAS-R 1851833760.487D0.0526.558%F-43.169%F--8.8D*N/A2920.7h3.4F-12.7F--
Bouncing Betty 118118512.314D1.7839.68%DN/A118C+N/A4171h1.9C+4.8C
M40 Fury 135106234.609C4.0726.554%D--1.887%C++31.2D8.5C+2813.4h13.5C+51C--
L105 Zepher 123100147.143C6.6141.91%C+N/A28.6D6.6C+1463.5h7.3D17.5C
M40 Fury 11096128C++7.4626.925%D--5.208%M++43.6C-6.4D4592.2h11.4C*42.2C
M20 Basilisk 14992342.706C**2.1733.964%C+1.087%F-18C++11.2B**1715.1h102.5C+301.9C++
NC4 Mag-Shot 94912550.357C-0.1821.841%D28.571%A+12.1DN/A487.5h8.9C+40.7C+
Sticky Grenade 7777177N/A76.4665.385%A+N/A770DN/A30270.1h2.2C+3.4B
Frag Grenade 7575175N/A74.4655.782%A+N/A750B**N/A20770.1h3.3B+5.9B++
Enforcer ML85 15273272.704C2.1735.528%C--N/A13.3D--14.4C1545.5h17.4D-48.9D--
NC14 Bolt Driver 73721050.686D0.1525.022%F54.167%F-6.7D*N/A2510.8h4F16.1F-
MANA Anti-Personnel Turret 6969750.92N/A0.3816.502%UN/A690UN/A1651800.1h26.1T*157.9T*
M96 Mjolnir-H 16169302.3C++1.7647.279%D1.449%C+26.5C-35.4C+3282.6h44.6B+94.3B
C85 Canister-H 7765135C-4.4628.085%F-15.385%B++40.6D*7.5C++1471.6h6.1D21.7D**
Carnage AR 59591700.347D0.1914.312%F-16.949%C7D*N/A288.4h14.4C100.7D**
Tank Mine 8358451.289C--0.7534.451%C++N/A36.3D*15.6F3671.6h1.9C**5.7B+
Titan-150 HEAT 9850411.22C--0.6842.913%C4%C**7.5D**7.2C916.7h8.7F--20.3F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter85350.4h
Nano-Armor Kit328331,13232.1h
Anti-Vehicle MANA Turret82120.3h
Spawn Beacon01940.1h
Medical Applicator31987,30611.1h
Medical Kit82690.3h
Nanite Revive Grenade04170.1h
Deployable Decon Tool18690.2h
Anti-Infantry MANA Turret144220.9h
Ammunition Package142,2461.4h
M20 Drake0580h
C85 Canister1660h
Recon Detection Device6590.2h
Shield Recharging Field65640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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