Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,725)players online:
wintergaming (248)  PlanetsideBattles (23)  Sephuku (12)  PierreKira (12)  fbmarder (10)  femanuelexxx (3) 308
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (79 days). The data shown below may not be accurate.

Commando RockletMilk[8rac] RockletMilk
NC BR 36

KDR: 3.82

Score: 1.1m

Last Seen: Feb 1st, 2019 12:22 AM
- OFFLINE - 1894.5 hour(s)

Battle Rank 36 - New Conglomerate on Emerald
Level Progress (to 37): 53%
Level 100 Progress: 6% 1017h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC14 Bolt Driver AF-4 Cyclone NC6 Gauss SAW NC1 Gauss Rifle LA1 Anchor Frag Grenade NC4 Mag-Shot
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RockletMilk



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,006,153 MLG Score: 2403
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.387%21.083%514610291,0343.211180.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.026%0.641B+0.055C+-0.117C+HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.351C**11.80.172C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.234%71.038%02103391531929.5161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.065%1.234B**0.256C*-1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.40.251C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.1m217.7%292 (17.5k)246 (14.8k)3.815132,2705954.1495836 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103514022.413%38.634%86607:120

13% Combat Medic20% Heavy Assault58% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2018 9:31 PMOct 31st, 2018 2:02 AMMar 1st, 2019 3:55 AM (51d) (PST)Jan 31st, 2019 8:54 PM (79d) (PST)Jan 31st, 2019 8:22 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
420923280.5290.1390.2041.1910.0182403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2065,52219,6843281271114,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
71.5h/3d 199 877 864 5.1k 88 317 77 1.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:211
Deaths:68
KDR:3.103
Accuracy:20.921% C++
HSR:22.275% C+
LA1 Anchor
C*
Kills:138
Deaths:49
KDR:2.816
Accuracy:24.016% C+
HSR:26.812% C*
Kills:349
Deaths (as Heavy Assault):117
Deaths (to Heavy Assaults):161
KDR:2.98291
Kill Difference:232
Playtime:14.601 hours
Usage:20%
Score:0.186m
Score/min:213
Accuracy (listed only):22.468%
HSR (listed only):24.543%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:312
Deaths:105
KDR:2.971
Accuracy:25.652% C+
HSR:20.513% C**
AC-X11
C-
Kills:81
Deaths:22
KDR:3.682
Accuracy:22.660% C-
HSR:18.519% D
Kills:393
Deaths (as Light Assault):127
Deaths (to Light Assaults):117
KDR:3.09449
Kill Difference:266
Playtime:4.273 hours
Usage:6%
Score:0.056m
Score/min:218
Accuracy (listed only):24.156%
HSR (listed only):19.516%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:312
Deaths:105
KDR:2.971
Accuracy:25.652% C+
HSR:20.513% C**
NC1 Gauss Rifle
B
Kills:193
Deaths:85
KDR:2.271
Accuracy:24.825% B
HSR:22.798% C**
Kills:505
Deaths (as Combat Medic):190
Deaths (to Combat Medics):59
KDR:2.65789
Kill Difference:315
Playtime:8.966 hours
Usage:13%
Score:0.134m
Score/min:250
Accuracy (listed only):25.238%
HSR (listed only):21.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:477
Deaths:70
KDR:6.814
Accuracy:43.325% B++
HSR:69.392% C++
NC14 Bolt Driver
B**
Kills:438
Deaths:44
KDR:9.955
Accuracy:43.142% B**
HSR:72.831% C+
AF-4 Cyclone
C**
Kills:312
Deaths:105
KDR:2.971
Accuracy:25.652% C+
HSR:20.513% C**
NC4 Mag-Shot
B*
Kills:99
Deaths:58
KDR:1.707
Accuracy:32.660% B*
HSR:11.111% D*
Kills:1,326
Deaths (as Infiltrator):277
Deaths (to Infiltrators):80
KDR:4.787
Kill Difference:1,049
Playtime:41.619 hours
Usage:58%
Score:0.646m
Score/min:259
Accuracy (listed only):36.195%
HSR (listed only):43.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C-
Kills:81
Deaths:22
KDR:3.682
Accuracy:22.660% C-
HSR:18.519% D
Kills:81
Deaths (as Engineer):22
Deaths (to Engineers):85
KDR:3.68182
Kill Difference:59
Playtime:1.320 hours
Usage:2%
Score:0.024m
Score/min:302
Accuracy (listed only):22.660%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):19
KDR:0
Kill Difference:UNR
Playtime:0.385 hours
Usage:1%
Score:0.008m
Score/min:366
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 482477706.814A++3.0043.325%B++69.392%C++41.5C++N/A10911.5h2.3C++5.3B
NC14 Bolt Driver 442438449.955S6.1443.142%B**72.831%C+35.9B*N/A7512.2h2.5C**5.7B++
AF-4 Cyclone 3173121052.971A+0.8425.652%C+20.513%C**37.6C*N/A998.3h13.2C-51.5C+
NC6 Gauss SAW 213211683.103A*0.7120.921%C++22.275%C+29.3C+N/A917.2h10.9C+52.1C*
NC1 Gauss Rifle 196193852.271B**1.5424.825%B22.798%C**26.8C*N/A647.2h12.8C*51.7B+
LA1 Anchor 143138492.816C*1.0024.016%C+26.812%C*32.1C--1.2A++934.3h10.1C++42.2C++
Frag Grenade 1211181118N/A114.1853.748%B**N/A590B+15A17470.2h3.2B++6B*
NC4 Mag-Shot 10399581.707A+2.1132.66%B*11.111%D*34.1B+1.4A1272.9h9.3C+28.5C*
AC-X11 8481223.682M0.1322.66%C-18.519%D27C+1A++733h12.6D55.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3670.1h
Nanite Revive Grenade01610h
Medical Kit283850.6h
Medical Applicator711,2490.8h
Nano-Armor Kit12,2890.2h
Recon Detection Device123,7595.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.04s on queries, 1.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.