Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,340)players online:
Nefinub (54)  PierreKira (9)  TackDriver2 (4)  VTGone (4)  MoarBassPLZ (3)  gronzo92 (3) 77
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (129 days). The data shown below may not be accurate.

Specialist Rockmann[SOCA] Rockmann
TR BR 201

KDR: 1.23

Score: 109.6m

Last Seen: Aug 5th, 2018 9:59 AM
- OFFLINE - 3093 hour(s)

Battle Rank 120 (201 total) - Terran Republic on Briggs
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar Claymore AS16 NightHawk P2-120 HEAT MSW-R TRAC-5 S Cycler TRV SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rockmann



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $98,829 MLG Score: 79
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.053%14.418%2603099225,9611.023050.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.487%-0.583D-0.959D--0.272C*HEAD + (~5.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.5-0.089C+14.7-0.031C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.709%1.945%99510171,748221017670.7909599%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.331%-0.183C0.306C*-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.5-0.584D90.9-0.72D-163.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.764%3.332%310810148,283277932962.9795251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.262%-1.082D*0.442B0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.003C+11.50.085C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.065%3.486%2241710055,766271127562.12611209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.427%-0.563D-0.218C-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.5-0.353C-47.9-0.225C111.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.565%76.08%22411021301200810.1499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.673D0.587B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.108C+2.70.154C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.465%10.384%224210203,9292199921.78672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.522%-0.076C+-0.821D--0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.106C+5.9-0.217C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.6m605.9%321 (19.3k)301 (18.1k)1.2264668,73256,0411.536201 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022167114.752%8.277%12206:3019

9% Combat Medic60% Engineer21% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:39 PMApr 12th, 2014 12:29 PMSep 4th, 2018 1:09 AM (99d) (PST)Aug 5th, 2018 6:28 AM (129d) (PST)Aug 5th, 2018 5:59 AM (129d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3301172130.1890.1540.0161.4300.04779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8277,01812,809119186318,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6070h/252.9d 17,347 5,689 26,053 520.9k 16,856 17,007 17,238 120.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D**
Kills:2,694
Deaths:2,708
KDR:0.995
Accuracy:15.220% D**
HSR:13.289% D**
T9 CARV
D--
Kills:1,528
Deaths:800
KDR:1.910
Accuracy:13.747% D--
HSR:12.696% F
NS-15M1
C
Kills:953
Deaths:985
KDR:0.968
Accuracy:17.345% D--
HSR:19.517% C
T7 Mini-Chaingun
C++
Kills:484
Deaths:572
KDR:0.846
Accuracy:12.292% D--
HSR:13.430% C++
T32 Bull
D**
Kills:371
Deaths:372
KDR:0.997
Accuracy:15.528% D**
HSR:12.938% D**
NS-15M AE
D
Kills:244
Deaths:225
KDR:1.084
Accuracy:18.759% D*
HSR:21.721% D
TMG-50
C
Kills:222
Deaths:195
KDR:1.138
Accuracy:13.619% D**
HSR:21.622% C
T9 CARV-S
D-
Kills:215
Deaths:266
KDR:0.808
Accuracy:11.716% F-
HSR:18.140% D-
NS-15MP
D
Kills:88
Deaths:93
KDR:0.946
Accuracy:14.301% F*
HSR:22.727% D
NSX Naginata
C
Kills:61
Deaths:79
KDR:0.772
Accuracy:16.062% D*
HSR:26.230% C
Kills:6,860
Deaths (as Heavy Assault):6,295
Deaths (to Heavy Assaults):16,028
KDR:1.08975
Kill Difference:565
Playtime:1,257.642 hours
Usage:21%
Score:18.245m
Score/min:242
Accuracy (listed only):14.859%
HSR (listed only):18.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D--
Kills:5,516
Deaths:6,422
KDR:0.859
Accuracy:18.914% D--
HSR:14.086% D--
AS16 NightHawk
C+
Kills:3,377
Deaths:2,947
KDR:1.146
Accuracy:39.743% C+
HSR:10.364% D--
TRAC-5 S
D
Kills:2,072
Deaths:1,003
KDR:2.066
Accuracy:18.899% D
HSR:10.956% D--
LC2 Lynx
D--
Kills:1,369
Deaths:1,901
KDR:0.720
Accuracy:17.810% D--
HSR:13.075% D**
NS-11C
D--
Kills:1,175
Deaths:1,341
KDR:0.876
Accuracy:18.860% D--
HSR:13.192% D--
TRAC-5
C
Kills:1,155
Deaths:1,294
KDR:0.893
Accuracy:19.710% C
HSR:14.459% D-
TRAC-Shot
D
Kills:813
Deaths:991
KDR:0.820
Accuracy:20.048% D*
HSR:14.883% D
T5 AMC
C
Kills:661
Deaths:796
KDR:0.830
Accuracy:21.105% C-
HSR:18.003% C
TAS-16 Blackjack
D
Kills:552
Deaths:705
KDR:0.783
Accuracy:52.534% D
HSR:10.507% D-
HC1 Cougar
C--
Kills:431
Deaths:569
KDR:0.757
Accuracy:19.594% D-
HSR:19.258% C--
NS Baron G5
B+
Kills:266
Deaths:351
KDR:0.758
Accuracy:33.931% D-
HSR:17.293% B+
Kills:17,387
Deaths (as Engineer):18,320
Deaths (to Engineers):13,582
KDR:0.94907
Kill Difference:933
Playtime:3,667.256 hours
Usage:60%
Score:69.825m
Score/min:317
Accuracy (listed only):25.559%
HSR (listed only):14.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D--
Kills:5,516
Deaths:6,422
KDR:0.859
Accuracy:18.914% D--
HSR:14.086% D--
AS16 NightHawk
C+
Kills:3,377
Deaths:2,947
KDR:1.146
Accuracy:39.743% C+
HSR:10.364% D--
TRAC-5 S
D
Kills:2,072
Deaths:1,003
KDR:2.066
Accuracy:18.899% D
HSR:10.956% D--
SMG-46 Armistice
D-
Kills:1,687
Deaths:1,809
KDR:0.933
Accuracy:19.994% D--
HSR:10.729% D-
LC2 Lynx
D--
Kills:1,369
Deaths:1,901
KDR:0.720
Accuracy:17.810% D--
HSR:13.075% D**
PDW-16 Hailstorm
C
Kills:1,179
Deaths:1,309
KDR:0.901
Accuracy:19.778% D
HSR:13.825% C
NS-11C
D--
Kills:1,175
Deaths:1,341
KDR:0.876
Accuracy:18.860% D--
HSR:13.192% D--
TRAC-5
C
Kills:1,155
Deaths:1,294
KDR:0.893
Accuracy:19.710% C
HSR:14.459% D-
TRAC-Shot
D
Kills:813
Deaths:991
KDR:0.820
Accuracy:20.048% D*
HSR:14.883% D
T5 AMC
C
Kills:661
Deaths:796
KDR:0.830
Accuracy:21.105% C-
HSR:18.003% C
SMG-46G Armistice
C+
Kills:556
Deaths:742
KDR:0.749
Accuracy:20.273% D*
HSR:16.907% C+
TAS-16 Blackjack
D
Kills:552
Deaths:705
KDR:0.783
Accuracy:52.534% D
HSR:10.507% D-
NS-7 PDW
D
Kills:477
Deaths:458
KDR:1.041
Accuracy:19.927% D-
HSR:14.046% D
HC1 Cougar
C--
Kills:431
Deaths:569
KDR:0.757
Accuracy:19.594% D-
HSR:19.258% C--
NS Baron G5
B+
Kills:266
Deaths:351
KDR:0.758
Accuracy:33.931% D-
HSR:17.293% B+
NSX Tengu
C--
Kills:119
Deaths:214
KDR:0.556
Accuracy:26.369% D**
HSR:17.647% C--
MKV Suppressed
B+
Kills:102
Deaths:194
KDR:0.526
Accuracy:18.898% D*
HSR:22.549% B+
Kills:21,507
Deaths (as Light Assault):23,046
Deaths (to Light Assaults):9,675
KDR:0.93322
Kill Difference:1,539
Playtime:323.456 hours
Usage:5%
Score:5.365m
Score/min:276
Accuracy (listed only):23.905%
HSR (listed only):14.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D-
Kills:1,687
Deaths:1,809
KDR:0.933
Accuracy:19.994% D--
HSR:10.729% D-
PDW-16 Hailstorm
C
Kills:1,179
Deaths:1,309
KDR:0.901
Accuracy:19.778% D
HSR:13.825% C
SMG-46G Armistice
C+
Kills:556
Deaths:742
KDR:0.749
Accuracy:20.273% D*
HSR:16.907% C+
NS-7 PDW
D
Kills:477
Deaths:458
KDR:1.041
Accuracy:19.927% D-
HSR:14.046% D
RAMS .50M
C
Kills:301
Deaths:119
KDR:2.529
Accuracy:30.565% D*
HSR:76.080% C
SOAS-20
C+
Kills:191
Deaths:164
KDR:1.165
Accuracy:22.580% D--
HSR:20.942% C+
TX1 Repeater
C*
Kills:166
Deaths:267
KDR:0.622
Accuracy:25.394% C*
HSR:13.253% D*
NSX Tengu
C--
Kills:119
Deaths:214
KDR:0.556
Accuracy:26.369% D**
HSR:17.647% C--
MKV Suppressed
B+
Kills:102
Deaths:194
KDR:0.526
Accuracy:18.898% D*
HSR:22.549% B+
Kills:4,778
Deaths (as Infiltrator):5,276
Deaths (to Infiltrators):6,916
KDR:0.90561
Kill Difference:498
Playtime:197.433 hours
Usage:3%
Score:3.213m
Score/min:271
Accuracy (listed only):22.642%
HSR (listed only):22.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:3,377
Deaths:2,947
KDR:1.146
Accuracy:39.743% C+
HSR:10.364% D--
Cycler TRV
D--
Kills:1,936
Deaths:1,913
KDR:1.012
Accuracy:17.536% D--
HSR:12.655% D--
SMG-46 Armistice
D-
Kills:1,687
Deaths:1,809
KDR:0.933
Accuracy:19.994% D--
HSR:10.729% D-
PDW-16 Hailstorm
C
Kills:1,179
Deaths:1,309
KDR:0.901
Accuracy:19.778% D
HSR:13.825% C
T1 Cycler
C
Kills:990
Deaths:1,129
KDR:0.877
Accuracy:20.076% C
HSR:16.566% D
SMG-46G Armistice
C+
Kills:556
Deaths:742
KDR:0.749
Accuracy:20.273% D*
HSR:16.907% C+
TAS-16 Blackjack
D
Kills:552
Deaths:705
KDR:0.783
Accuracy:52.534% D
HSR:10.507% D-
NS-7 PDW
D
Kills:477
Deaths:458
KDR:1.041
Accuracy:19.927% D-
HSR:14.046% D
TAR
D-
Kills:416
Deaths:403
KDR:1.032
Accuracy:19.226% D-
HSR:12.260% D*
TORQ-9
C
Kills:349
Deaths:363
KDR:0.961
Accuracy:22.310% C
HSR:20.344% C-
NS-11A
D*
Kills:276
Deaths:255
KDR:1.082
Accuracy:16.690% D**
HSR:11.957% D*
NS Baron G5
B+
Kills:266
Deaths:351
KDR:0.758
Accuracy:33.931% D-
HSR:17.293% B+
NSX Tengu
C--
Kills:119
Deaths:214
KDR:0.556
Accuracy:26.369% D**
HSR:17.647% C--
MKV Suppressed
B+
Kills:102
Deaths:194
KDR:0.526
Accuracy:18.898% D*
HSR:22.549% B+
SABR-13
D-
Kills:71
Deaths:71
KDR:1
Accuracy:21.581% D-
HSR:11.268% F-
NS-11P
B**
Kills:69
Deaths:95
KDR:0.726
Accuracy:16.999% D*
HSR:26.087% B**
T1S Cycler
C++
Kills:55
Deaths:86
KDR:0.640
Accuracy:14.933% F-
HSR:21.818% C++
Kills:12,477
Deaths (as Combat Medic):13,044
Deaths (to Combat Medics):5,881
KDR:0.95653
Kill Difference:567
Playtime:527.568 hours
Usage:9%
Score:10.125m
Score/min:320
Accuracy (listed only):23.576%
HSR (listed only):15.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:308
Deaths:248
KDR:1.242
Accuracy:36.732% C
HSR:1.948% D-
M3 Pounder HEG
A++
Kills:276
Deaths:242
KDR:1.141
Accuracy:36.142% C+
HSR:5.797% A++
MRC3 Mercy
D-
Kills:265
Deaths:176
KDR:1.506
Accuracy:10.412% D*
HSR:16.226% D-
MRC3 Mercy
D*
Kills:236
Deaths:205
KDR:1.151
Accuracy:10.837% D*
HSR:13.983% D*
MR1 Fracture
D-
Kills:186
Deaths:211
KDR:0.882
Accuracy:25.864% D*
HSR:2.151% D-
M6 Onslaught
D
Kills:179
Deaths:104
KDR:1.721
Accuracy:9.898% D**
HSR:16.760% D
MR1 Fracture
B++
Kills:161
Deaths:210
KDR:0.767
Accuracy:26.000% D*
HSR:5.590% B++
M2 Mutilator
D-
Kills:126
Deaths:83
KDR:1.518
Accuracy:11.073% D-
HSR:14.286% D--
M6 Onslaught
C++
Kills:93
Deaths:79
KDR:1.177
Accuracy:9.723% D**
HSR:20.430% C++
M2 Mutilator
C*
Kills:87
Deaths:49
KDR:1.776
Accuracy:10.673% D--
HSR:19.540% C*
NS-10 Burster
B++
Kills:57
Deaths:81
KDR:0.704
Accuracy:26.214% C
HSR:7.018% B++
NS-10 Burster
C+
Kills:54
Deaths:80
KDR:0.675
Accuracy:26.274% C
HSR:5.556% C+
Kills:2,028
Deaths (as MAX Suit):884
Deaths (to MAX Suits):3,222
KDR:2.29412
Kill Difference:1,144
Playtime:112.556 hours
Usage:2%
Score:2.841m
Score/min:421
Accuracy (listed only):19.987%
HSR (listed only):10.774%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,063
V. Kills:415 256%
Deaths:245
KDR:4.339
Accuracy:42.954% D
KPH:29.800 D
VKPH:11.600 C
M14 Banshee
D
Kills:220
V. Kills:44 489%
Deaths:178
KDR:1.236
Accuracy:24.975% D-
KPH:11.300 D--
VKPH:2.300 D
M18 Rotary
D
Kills:139
V. Kills:324 43%
Deaths:274
KDR:0.507
Accuracy:36.490% B*
KPH:2.200 D--
VKPH:5.200 D
M18 Needler
D-
Kills:111
V. Kills:153 72%
Deaths:247
KDR:0.449
Accuracy:32.253% C+
KPH:3 D--
VKPH:4.100 D-
Kills:1,533 (470 + 0)
Deaths:944
KDR:1.624
VKDR:0.992
Vehicle Kills:936
Kill Difference:589
Playtime:154.816 hours
Usage:3%
Score:1.465m
Score/min:158
Piloting Accuracy:32.253%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:1,158
V. Kills:316 365%
Deaths:114
KDR:10.158
Accuracy:37.484% D
KPH:32.500 D
VKPH:8.900 C++
CAS30 Tank Buster
D
Kills:215
V. Kills:804 27%
Deaths:924
KDR:0.233
Accuracy:37.072% D-
KPH:1.200 D*
VKPH:4.400 D
C150 Dalton
D
Kills:176
V. Kills:146 120%
Deaths:54
KDR:3.259
Accuracy:41.688% C++
KPH:16.500 D--
VKPH:13.700 D
Kills:1,549 (215 + 1,334)
Deaths:1,092
KDR:1.418
VKDR:1.159
Vehicle Kills:1,266
Kill Difference:457
Playtime:227.561 hours
Usage:4%
Score:1.923m
Score/min:141
Piloting Accuracy:37.072%
Gunner Accuracy:41.688%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,257
V. Kills:270 464%
Deaths:187
KDR:6.722
Accuracy:48.902% C++
KPH:29 D--
VKPH:6.200 C-
L100 Python HEAT
D--
Kills:784
V. Kills:350 223%
Deaths:96
KDR:8.167
Accuracy:46.247% C--
KPH:14.200 D*
VKPH:6.300 D--
Skyguard
D
Kills:381
V. Kills:313 121%
Deaths:189
KDR:2.016
Accuracy:25.827% C-
KPH:7.900 D-
VKPH:6.500 D
C75 Viper
C
Kills:293
V. Kills:66 437%
Deaths:59
KDR:4.966
Accuracy:30.256% D-
KPH:25.300 C
VKPH:5.700 C-
L100 Python AP
D
Kills:255
V. Kills:164 155%
Deaths:56
KDR:4.554
Accuracy:46.993% D--
KPH:19.800 D
VKPH:12.700 D-
Kills:2,970 (2,970 + 0)
Deaths:587
KDR:5.060
VKDR:1.981
Vehicle Kills:1,163
Kill Difference:2,383
Playtime:171.309 hours
Usage:3%
Score:2.108m
Score/min:205
Driving Accuracy:46.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:3,060
V. Kills:1,167 262%
Deaths:454
KDR:6.740
Accuracy:33.413% D-
KPH:18.800 D
VKPH:7.200 D
P2-120 HESH
D
Kills:1,230
V. Kills:267 459%
Deaths:230
KDR:5.348
Accuracy:38.724% C
KPH:21.800 D*
VKPH:4.700 D
P2-120 AP
D--
Kills:1,023
V. Kills:699 146%
Deaths:339
KDR:3.018
Accuracy:34.640% D*
KPH:16.200 D--
VKPH:11.100 D--
G30 Vulcan
D
Kills:249
V. Kills:165 150%
Deaths:68
KDR:3.662
Accuracy:21.549% D-
KPH:13 D-
VKPH:8.600 D
E540 Halberd
D-
Kills:175
V. Kills:105 165%
Deaths:58
KDR:3.017
Accuracy:33.271% D--
KPH:14.700 D*
VKPH:8.800 D-
MR11 Gatekeeper
B+
Kills:64
V. Kills:70 90%
Deaths:16
KDR:4
Accuracy:38.368% C+
KPH:17.200 C-
VKPH:18.900 B+
M20 Basilisk
C
Kills:61
V. Kills:36 165%
Deaths:25
KDR:2.440
Accuracy:22.779% D
KPH:7.600 D--
VKPH:4.500 C
Kills:5,862 (5,313 + 549)
Deaths:1,190
KDR:4.926
VKDR:2.108
Vehicle Kills:2,509
Kill Difference:4,672
Playtime:324.869 hours
Usage:5%
Score:4.423m
Score/min:227
Driving Accuracy:34.640%
Gunner Accuracy:22.779%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:729
V. Kills:519 140%
Deaths:185
KDR:3.941
Accuracy:35.019% D**
KPH:29.400 D
VKPH:20.900 C-
M40 Fury-H
D--
Kills:435
V. Kills:58 N/A
Deaths:41
KDR:10.610
Accuracy:33.387% D--
KPH:34.800 D*
VKPH:4.600 D--
P525 Marauder-H
C+
Kills:161
V. Kills:16 N/A
Deaths:20
KDR:8.050
Accuracy:28.805% D
KPH:61 D-
VKPH:6.100 C+
E540 Halberd-H
D*
Kills:123
V. Kills:80 152%
Deaths:39
KDR:3.154
Accuracy:43.624% F-
KPH:16.700 D*
VKPH:10.900 D*
Kills:1,448 (0 + 1,448)
Deaths:285
KDR:5.081
VKDR:2.361
Vehicle Kills:673
Kill Difference:1,163
Playtime:47.308 hours
Usage:1%
Score:1.052m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:43.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:637
V. Kills:161 393%
Deaths:128
KDR:4.977
Accuracy:32.665% C
KPH:32.200 C--
VKPH:8.100 C+
M20 Basilisk
C
Kills:594
V. Kills:373 159%
Deaths:202
KDR:2.941
Accuracy:32.940% D
KPH:11 D-
VKPH:6.900 C
M20 Basilisk
C+
Kills:467
V. Kills:358 130%
Deaths:131
KDR:3.565
Accuracy:30.774% D-
KPH:10.900 D-
VKPH:8.400 C+
M40 Fury
D
Kills:328
V. Kills:65 N/A
Deaths:45
KDR:7.289
Accuracy:31.826% C-
KPH:38.500 D
VKPH:7.600 D
M60-G Bulldog
D
Kills:173
V. Kills:52 326%
Deaths:43
KDR:4.023
Accuracy:31.591% C
KPH:13.500 D--
VKPH:4.100 D
M12 Kobalt
D-
Kills:134
V. Kills:5 N/A
Deaths:18
KDR:7.444
Accuracy:12.357% D-
KPH:28.400 D--
VKPH:1.100 D-
G30 Walker
D
Kills:101
V. Kills:94 106%
Deaths:29
KDR:3.483
Accuracy:26.280% C-
KPH:7.600 D*
VKPH:7.100 D
M12 Kobalt
C--
Kills:65
V. Kills:3 N/A
Deaths:2
KDR:32.500
Accuracy:11.104% D*
KPH:41 D
VKPH:1.900 C--
Kills:2,499 (0 + 2,499)
Deaths:598
KDR:4.179
VKDR:1.858
Vehicle Kills:1,111
Kill Difference:1,901
Playtime:157.609 hours
Usage:3%
Score:2.288m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:11.104%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:261
V. Kills:75 343%
Deaths:233
KDR:1.120
Accuracy:31.297% F
KPH:5 D--
VKPH:1.400 D*
S12 Renegade
C+
Kills:53
V. Kills:5 N/A
Deaths:29
KDR:1.828
Accuracy:28.031% D**
KPH:19.500 D--
VKPH:1.800 C+
Kills:314 (314 + 0)
Deaths:262
KDR:1.198
VKDR:0.305
Vehicle Kills:80
Kill Difference:52
Playtime:55.209 hours
Usage:1%
Score:0.168m
Score/min:51
Driving Accuracy:28.031%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 5,6505,5166,4220.859C0.3718.914%D--14.086%D--8.2D--N/A42673.4h15C79.2C--
Claymore 4,6084,60625418.134A++16.9139.814%B++N/A179.2B++N/A79925.7h1.1B*2.7B*
AS16 NightHawk 3,4623,3772,9471.146C+0.0839.743%C+10.364%D--11.9D--N/A68282.9h6.4D--16C
P2-120 HEAT 4,2273,0604546.74C*5.5133.413%D-3.824%B+18.8D7.2D181162.4h5.3B**15.8B+
MSW-R 2,7182,6942,7080.995C0.2315.22%D**13.289%D**12.4D--N/A70216.6h12.5C+81.9D
TRAC-5 S 2,1712,0721,0032.066A+0.8418.899%D10.956%D--7.3D-N/A91282.1h13.5C+71.2C
Cycler TRV 1,9671,9361,9131.012C+0.2117.536%D--12.655%D--12.9D-N/A82149.5h14.2C+81C--
SMG-46 Armistice 1,7231,6871,8090.933C+0.2919.994%D--10.729%D-10.5D--N/A67160.4h16.1C80.5C
Tank Mine 3,0041,5663015.203A3.9825.076%DN/A85.6C78.6B+187018.3h1.7B+6.9C+
T9 CARV 1,5561,5288001.91B+0.6813.747%D--12.696%F8.7D--N/A86175.7h15.8C114.8C--
LC2 Lynx 1,4021,3691,9010.72C0.5117.81%D--13.075%D**7.8D--N/A47176.1h16.3C+91.4C
L100 Python HESH 1,5271,2571876.722C5.5048.902%C++2.466%B*29D--6.2C-21243.3h3.8C7.8C+
C-4 2,3871,2491,5490.806C-0.4227.712%B+N/A32.4D--29.5C+74538.6h2.1D--7.4C
P2-120 HESH 1,4971,2302305.348D4.1238.724%CN/A21.8D*4.7D17256.4h5.1C+13.2C+
PDW-16 Hailstorm 1,2061,1791,3090.901C+0.3319.778%D13.825%C12D-N/A8498.4h16.5C+83.4C
NS-11C 1,2081,1751,3410.876C+0.3518.86%D--13.192%D--8.8D-N/A57132.8h15.9C+84.6C
L105 Zephyr 1,4741,15811410.158C+8.9337.484%DN/A32.5D8.9C++40735.6h6.6C+17.6C+
TRAC-5 1,1791,1551,2940.893C++0.3319.71%C14.459%D-9.1DN/A84127.2h14.2B71.8C*
Hellfire Rocket Pods 1,4781,0632454.339C3.1142.954%D1.505%B++29.8D11.6C32335.7h24.9C+57.9C+
ASP-30 Grounder 1,9861,0501,6660.63C+0.6058.472%C--3.714%B+8.6D7.6C156122.4h8.5C+14.6C
P2-120 AP 1,7221,0233393.018C-1.7934.64%D*5.376%B**16.2D--11D--32263.3h7.4C++21.4C-
T1 Cycler 1,0019901,1290.877C+0.3520.076%C16.566%D14.8DN/A11766.9h13.2B+65.7C**
NS-15M1 9649539850.968C0.2617.345%D--19.517%C13.8D-N/A9369.2h12.6C++72.8C+
Chainblade 1,08490938,1150.024C++1.2043.373%B**1.21%D-0.3C-N/A23185h2.9C+6.7C+
TRAC-Shot 8358139910.82C0.4120.048%D*14.883%D9.4D*N/A4786.2h13.4D66.8D--
L100 Python HEAT 1,134784968.167B++6.9446.247%C--3.061%C**14.2D*6.3D--16255.3h4.4B*9.6B+
G20 Vulcan-H 1,2487291853.941C++2.7135.019%D**3.841%B+29.4D20.9C-44924.8h103.8C+296.5D
Frag Grenade 7297141714N/A712.7734.817%D**N/A510C++10.7B+25081.4h3B++8.7C++
NS Decimator 1,4387021,0450.672C0.5555.77%D2.422%C++12.2D*12.8C25557.6h6.4D-11.5D--
T5 AMC 6756617960.83C+0.4021.105%C-18.003%C9.2D-N/A5872.2h13.6B64.6C++
M40 Fury 7986371284.977C3.7532.665%C2.198%B+32.2C--8.1C+38419.8h13.6C++41.7C++
M20 Basilisk 9675942022.941C+1.7132.94%D5.556%C+11D-6.9C20954h101.1C+307.1C
SMG-46G Armistice 5725567420.749D0.4820.273%D*16.907%C+10.3D--N/A4053.8h15.6C--77.1D
TAS-16 Blackjack 5595527050.783C0.4452.534%D10.507%D-13.7D--N/A8240.4h3.1D5.9C-
Sticky Grenade 5425161516N/A514.7748.89%C-N/A737.1C--37.1A*43090.7h2.1C++4.4C++
M9 SKEP Launcher 1,0584951,0420.475C+0.7563.878%C--1.818%C9.6C10.9C+18051.8h9.8C15.4C
T7 Mini-Chaingun 4874845720.846C+0.3812.292%D--13.43%C++13.5D--N/A11435.8h14.4C**117.5C+
NS-7 PDW 4904774581.041C++0.1919.927%D-14.046%D11.7DN/A7640.6h15C++75.5C+
M20 Basilisk 8254671313.565C*2.3430.774%D-7.066%B+10.9D-8.3C21242.9h109.8C+356.7C--
Spear Anti-Vehicle Phalanx Turret 805458845.452C4.2334.211%D--2.62%D-27.6D20.9C+52116.6h7.9C*23.2C+
M40 Fury-H 4934354110.61C+9.3833.387%D--1.839%B++34.8D*4.6D--24212.5h8.7C*25.9C
HC1 Cougar 4334315690.757C0.4719.594%D-19.258%C--11.3DN/A7238.2h12.7C+64.7C+
TAR 4244164031.032C+0.1919.226%D-12.26%D*13.2D-N/A10531.4h15.4D80.1D
Skyguard 6943811892.016C0.7925.827%C-5.249%A**7.9D-6.5D15648.2h136.9C+530.2C+
T32 Bull 3763713720.997C0.2315.528%D**12.938%D**12.3D*N/A7230.1h12.9C+83.1D
TORQ-9 3523493630.961C+0.2722.31%C20.344%C-19.3DN/A13018.1h14.9C++66.6C+
M40 Fury 393328457.289C+6.0631.826%C-N/A38.6D7.6D4658.5h11.9B37.5C*
MANA Anti-Vehicle Turret 1,0513272821.16C+0.0760.696%B++7.339%A+25.3C56.1A++94412.9h15.3D25.2C-
M3 Pounder HEG 3853082481.242C0.0236.732%C1.948%D-13.2D3.3C16223.3h12.8B*35B+
RAMS .50M 3023011192.529C+1.3030.565%D*76.08%C13.1D--N/A9323h2.7D8.8D-
C75 Viper 359293594.966C++3.7430.256%D-2.048%B+25.3C5.7C-37411.6h10.6B+35.1C*
M3 Pounder HEG 3602762421.14C+0.0936.142%C+5.797%A++12.1D3.7C*18822.8h14.1B+39.1B
NS-11A 2852762551.082C+0.1416.69%D**11.957%D*12.8D-N/A8621.5h18.7D**111.8F
NS Baron G5 2732663510.758C0.4733.931%D-17.293%B+9.9D*N/A5426.9h5.8D17C+
MRC3 Mercy 2702651761.506C0.2810.412%D*16.226%D-14.3D--N/A8018.5h21.4C205.6D-
M40 Fury-F 3362612331.12C+0.1131.297%FN/A5D--1.4D*4852.5h8.9B+28.4C+
L100 Python AP 419255564.554C++3.3346.993%D--4.706%B**19.8D12.7D-40312.9h5.5B+11.6C*
G30 Vulcan 414249683.662C+2.4421.549%D-4.819%B+13D-8.6D34019.2h86.5B+401.5C+
NS-15M AE 2502442251.084C-0.1418.759%D*21.721%D15.6D*N/A7815.6h12.4C+66.3C--
MRC3 Mercy 2392362051.151C0.0810.837%D*13.983%D*11.8D*N/A9220h23.7D--218.5D--
M60-A Bulldog 293235327.344C6.1242.046%C--2.128%C18.1D4.5C++18913h9.9F-23.6F
TMG-50 2282221951.138C+0.0913.619%D**21.622%C14.1D-N/A15915.8h13.3C97.7D-
M14 Banshee 2642201781.236C0.0124.975%D-1.818%B**11.3D--2.3D11219.5h38C-152C--
CAS30 Tank Buster 1,0192159240.233D0.9937.072%D-1.86%B++1.2D*4.4D69181.3h151.4F408.3F--
T9 CARV-S 2182152660.808C-0.4211.716%F-18.14%D-8.1D*N/A6626.5h14.4D122.9D**
M60-A Bulldog 246194365.389C4.1639.744%D1.031%D--16.3D4.4C++21211.9h9.1D*22.9D**
SOAS-20 1971911641.165C+0.0622.58%D--20.942%C+12.8D--N/A9914.9h16.3D--72D*
MR1 Fracture 2781862110.882C**0.3425.864%D*2.151%D-7.9C+3.9C-12023.5h32.3B**124.9B+
Anti-Vehicle Grenade 2951821182N/A180.7741.525%D*N/A260C--161.4B*36420.7h7.2D17.4D-
M6 Onslaught 1811791041.721C+0.499.898%D**16.76%D18.6D-N/A1309.6h16.6B+168.1C-
C150 Dalton 322176543.259C-2.0341.688%C++N/A16.4D--13.6D47810.7h5.5C13.3C+
E540 Halberd 280175583.017C-1.7933.271%D--2.286%D14.7D*8.8D-46011.9h6.1C+18.4C--
M60-G Bulldog 225173434.023C+2.8031.591%C2.89%C+13.5D--4.1D16212.8h8.6C27.3C+
Aspis Anti-Aircraft Phalanx Turret 390172592.915C+1.6922.138%D1.163%D7.9D10C29121.7h151.2C++682.9C+
TX1 Repeater 1871662670.622C+0.6025.394%C*13.253%D*5.9D--N/A6828.2h27.2F*107D
MR1 Fracture 2621612100.767C+0.4626%D*5.59%B++6.9C-4.3C12623.4h35.6B*137.1C*
P525 Marauder-H 177161208.05C-6.8228.805%D1.242%B+61.9D-6.2C+3812.6h6.8C++23.6C+
M18 Rotary 4631392740.507C-0.7236.49%B*5.036%A++2.2D--5.2D9862h433.3T1187.5F--
M12 Kobalt 139134187.444C-6.2212.357%D-15.672%D28.5D--1.1D-1364.7h19.8C160.6C
M2 Mutilator 127126831.518C+0.2911.073%D-14.286%D--17.5DN/A1547.2h16.2B+146C+
E540 Halberd-H 203123393.154D1.9343.624%F-7.317%A**16.6D*10.8D*3217.4h7.4C17D*
NSX Tengu 1201192140.556D0.6726.369%D**17.647%C--10.1D--N/A4311.8h16.3C--61.7D
C-4 ARX 1661171031.136C--0.0928.594%B+N/A68.8D-28.8C4341.7h1.6D--5.5C
M18 Needler 2641112470.449C0.7832.253%C+2.703%B3D--4.1D-12337.6h281.9D--874.1D--
M60-A Bulldog 126102323.188C-1.9630.025%DN/A20.4D4.8C7255h6C+20C
MKV Suppressed 1051021940.526D0.7018.898%D*22.549%B+6.9D*N/A4514.7h20.5D--108.3D--
G30 Walker 195101293.483C+2.2626.28%C-4.951%C**7.6D*7.1D23913.3h279.4D--1063.1D
M6 Onslaught 9893791.177C--0.059.723%D**20.43%C++13.9D*N/A1336.7h18.7C++191.9D--
NS-15MP 9088930.946D0.2814.301%F*22.727%D13.5D**N/A356.5h13.5D--94.4F--
MAX Punch 94878950.097C+1.1346.991%C++N/A0.9CN/A598.8h1.9C++4C*
M2 Mutilator 8987491.776C++0.5510.673%D--19.54%C*14.5D--N/A1556h14.8B++138.6C+
MANA Anti-Personnel Turret 8978491.592N/A0.3721.773%UN/A780U110U5790000.1h66.5T*305.4T*
ML-7 110721040.692C+0.5344.125%D**2.778%C+12.6D--6.7D10715.7h4.7B**10.6B+
SABR-13 7371711C0.2321.581%D-11.268%F-15.8D-N/A1264.5h12.2C+56.6C
NS-11P 7069950.726C0.5016.999%D*26.087%B**11.7D-N/A1095.9h13.2B+77.7C
M12 Kobalt 6865232.5B**31.2711.104%D*24.615%A40.6D-1.9C--1771.6h20.3C-183D
MR11 Gatekeeper 13464164C+2.7738.368%C+1.563%C-17.3C-18.9B+2823.7h55.5C+144.5C++
M20 Basilisk 9761252.44C+1.2122.779%D6.557%B+7.5D--4.4C1488.1h100.8C--442.4D
NSX Naginata 6261790.772C--0.4516.062%D*26.23%C18.5D-N/A553.3h11.3B70.5C+
Auraxium Chainblade 61592,7260.022C1.2026.154%C1.695%D-0.4CN/A1167.1h1.7B*6.6C**
NS-10 Burster 10057810.704C-0.5226.214%C7.018%B++2.9D--2.2D*10819.9h189.9C-724.6C
T1S Cycler 5755860.64C--0.5914.933%F-21.818%C++8.6D*N/A876.4h13.5C+90.7D*
NS-10 Burster 9354800.675C0.5526.274%C5.556%C+2.7D*2D--10319.8h189.2D720.1C-
S12 Renegade 5853291.828C0.6028.031%D**7.547%C**19.6D--1.9C+1082.7h4.1D14.5D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,5171h
Nano-Armor Kit1,6552,878,801261.3h
Anti-Vehicle MANA Turret1241,93315.2h
Spawn Beacon944,25312.9h
Nanite Revive Grenade01,0280.3h
Medical Applicator772267,53932h
Spitfire Auto-Turret382,3133.1h
Ammunition Package7210,0096.3h
Medical Kit152273.6h
Anti-Infantry MANA Turret99763.2h
Recon Detection Device669,93121.2h
Shield Recharging Field4680.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 2.56s on queries, 1.88s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.