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Brigadier Roestertaube[C4FE] Roestertaube
NC BR 80

KDR: 3.68

Score: 34.7m

Last Seen: Jan 16th, 2019 6:39 PM
- OFFLINE - 1514.7 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 21%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R E540 Halberd AF-41 Hacksaw AF-4G Cyclone Bouncing Betty AF-41 Hacksaw LA1 Anchor AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,673,838 MLG Score: 1338
Fun Score: N/A
Cheeseburgers Flipped: 1592TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.13%19.662%43525100716,1022.994050.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.539%0.206C++-0.158C-1.225D*HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**10.80.247C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.94%3.096%244710251,4216725042.11458281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%-0.775D-0.309C*0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.7-0.312C16.7-0.332C-34

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.011%4.279%975610263,34240723728.19118141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.333%-0.199C-0.024C+1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.809B++7.70.805B++14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.47%71.947%975210308,566884319.6791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.597%0.817B++0.315C*0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.311C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.7m589.1%405 (24.3k)356 (21.4k)3.6840540,91511,1064.4625480 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1032305821.06%25.15%53008:4612

20% Engineer19% Heavy Assault38% Infiltrator8% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2014 9:20 AMMar 13th, 2018 4:30 PMFeb 9th, 2019 4:04 AM (39d) (PST)Jan 16th, 2019 3:44 PM (63d) (PST)Jan 16th, 2019 2:39 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971404570.4200.1140.1062.8220.0591338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8248,38227,4422576169421,384

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1622h/67.6d 8,646 10,290 17,143 274.6k 992 8,900 5,706 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,296
Deaths:514
KDR:2.521
Accuracy:18.418% D*
HSR:16.358% D*
GD-22S
D
Kills:1,256
Deaths:514
KDR:2.444
Accuracy:19.279% D
HSR:17.914% D-
EM6
C+
Kills:1,201
Deaths:443
KDR:2.711
Accuracy:18.116% D
HSR:22.232% C+
EM1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:23.120% B
HSR:25.022% B+
NC6 Gauss SAW
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:19.433% C+
HSR:21.807% C
NC6A GODSAW
D
Kills:1,090
Deaths:334
KDR:3.263
Accuracy:21.655% D*
HSR:21.835% D
NS-15M1
C*
Kills:343
Deaths:167
KDR:2.054
Accuracy:22.717% C+
HSR:23.907% C*
NC6S Gauss SAW S
C+
Kills:197
Deaths:80
KDR:2.463
Accuracy:22.462% C+
HSR:18.782% D
NS-15M AE
C
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.269% D*
HSR:25.253% C
NC05 Jackhammer
D-
Kills:70
Deaths:73
KDR:0.959
Accuracy:31.259% D**
HSR:11.429% D-
Kills:7,862
Deaths (as Heavy Assault):2,967
Deaths (to Heavy Assaults):2,561
KDR:2.64981
Kill Difference:4,895
Playtime:306.010 hours
Usage:19%
Score:6.066m
Score/min:330
Accuracy (listed only):21.573%
HSR (listed only):20.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,433
Deaths:608
KDR:2.357
Accuracy:24.552% C--
HSR:16.678% C-
AF-19 Mercenary
C+
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C+
HSR:17.125% D
Razor GD-23
C++
Kills:1,147
Deaths:337
KDR:3.404
Accuracy:24.629% C++
HSR:15.868% D-
GD-7F
C+
Kills:769
Deaths:319
KDR:2.411
Accuracy:23.762% C+
HSR:15.995% D
MGR-S1 Gladius
C+
Kills:447
Deaths:168
KDR:2.661
Accuracy:26.385% C+
HSR:19.016% C
Blitz GD-10
C+
Kills:347
Deaths:180
KDR:1.928
Accuracy:24.226% C+
HSR:13.833% C-
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C--
HSR:16.518% C-
Kills:5,640
Deaths (as Light Assault):2,154
Deaths (to Light Assaults):2,500
KDR:2.61838
Kill Difference:3,486
Playtime:134.800 hours
Usage:8%
Score:2.293m
Score/min:283
Accuracy (listed only):23.713%
HSR (listed only):16.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C+
HSR:17.125% D
Razor GD-23
C++
Kills:1,147
Deaths:337
KDR:3.404
Accuracy:24.629% C++
HSR:15.868% D-
GD-7F
C+
Kills:769
Deaths:319
KDR:2.411
Accuracy:23.762% C+
HSR:15.995% D
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C--
HSR:16.518% C-
Kills:3,413
Deaths (as Engineer):1,198
Deaths (to Engineers):2,159
KDR:2.84891
Kill Difference:2,215
Playtime:325.946 hours
Usage:20%
Score:8.110m
Score/min:415
Accuracy (listed only):22.706%
HSR (listed only):16.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:8,417
Deaths:1,153
KDR:7.300
Accuracy:40.648% C**
HSR:71.855% B
AF-4G Cyclone
C-
Kills:1,433
Deaths:608
KDR:2.357
Accuracy:24.552% C--
HSR:16.678% C-
NS-44 Commissioner
B++
Kills:634
Deaths:473
KDR:1.340
Accuracy:42.127% B++
HSR:19.558% C
LA3 Desperado
B+
Kills:529
Deaths:326
KDR:1.623
Accuracy:31.903% B+
HSR:20.038% C++
NC4 Mag-Shot
B**
Kills:478
Deaths:265
KDR:1.804
Accuracy:34.607% B**
HSR:20.293% C++
MGR-S1 Gladius
C+
Kills:447
Deaths:168
KDR:2.661
Accuracy:26.385% C+
HSR:19.016% C
Blitz GD-10
C+
Kills:347
Deaths:180
KDR:1.928
Accuracy:24.226% C+
HSR:13.833% C-
AF-18 Stalker
B+
Kills:272
Deaths:111
KDR:2.450
Accuracy:27.909% C++
HSR:23.897% B+
NS-44L Blackhand
B
Kills:223
Deaths:107
KDR:2.084
Accuracy:44.877% B
HSR:45.292% C*
NS-61 Emissary
A
Kills:179
Deaths:105
KDR:1.705
Accuracy:34.690% B**
HSR:23.464% A
AF-8 RailJack
C**
Kills:149
Deaths:19
KDR:7.842
Accuracy:33.304% C-
HSR:77.181% C**
LA8 Rebel
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:25.757% D
HSR:20% C+
Kills:13,178
Deaths (as Infiltrator):3,578
Deaths (to Infiltrators):2,111
KDR:3.68306
Kill Difference:9,600
Playtime:618.896 hours
Usage:38%
Score:10.440m
Score/min:281
Accuracy (listed only):32.582%
HSR (listed only):30.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,433
Deaths:608
KDR:2.357
Accuracy:24.552% C--
HSR:16.678% C-
MGR-S1 Gladius
C+
Kills:447
Deaths:168
KDR:2.661
Accuracy:26.385% C+
HSR:19.016% C
Blitz GD-10
C+
Kills:347
Deaths:180
KDR:1.928
Accuracy:24.226% C+
HSR:13.833% C-
NC1 Gauss Rifle
C+
Kills:167
Deaths:108
KDR:1.546
Accuracy:20.147% D
HSR:19.761% C+
Carnage AR
C++
Kills:118
Deaths:59
KDR:2
Accuracy:22.708% C
HSR:21.186% C++
Kills:2,512
Deaths (as Combat Medic):1,123
Deaths (to Combat Medics):978
KDR:2.23687
Kill Difference:1,389
Playtime:39.592 hours
Usage:2%
Score:1.294m
Score/min:545
Accuracy (listed only):23.603%
HSR (listed only):18.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,509
Deaths:347
KDR:4.349
Accuracy:21.509% D-
HSR:14.248% C+
AF-41 Hacksaw
D
Kills:1,317
Deaths:347
KDR:3.795
Accuracy:23.742% D
HSR:13.212% D
NCM3 Raven
C+
Kills:1,017
Deaths:417
KDR:2.439
Accuracy:37.893% C+
HSR:1.573% D-
NCM3 Raven
C+
Kills:876
Deaths:417
KDR:2.101
Accuracy:38.550% C+
HSR:1.826% D
NCM1 Scattercannon
C++
Kills:408
Deaths:114
KDR:3.579
Accuracy:35.871% C++
HSR:14.706% C+
NCM1 Scattercannon
C++
Kills:361
Deaths:118
KDR:3.059
Accuracy:38.356% C++
HSR:14.127% C
NS-10 Burster
B**
Kills:181
Deaths:90
KDR:2.011
Accuracy:36.258% B**
HSR:0% F
AF-34 Mattock
C
Kills:175
Deaths:55
KDR:3.182
Accuracy:19.550% F
HSR:15.429% C
NS-10 Burster
B**
Kills:173
Deaths:90
KDR:1.922
Accuracy:36.354% B**
HSR:1.156% D**
NCM2 Falcon
B*
Kills:144
Deaths:41
KDR:3.512
Accuracy:42.255% B
HSR:6.944% B*
AF-34 Mattock
D
Kills:142
Deaths:55
KDR:2.582
Accuracy:21.892% D**
HSR:14.789% D
NCM2 Falcon
M++
Kills:73
Deaths:37
KDR:1.973
Accuracy:45.746% B+
HSR:10.959% M++
Kills:6,376
Deaths (as MAX Suit):1,064
Deaths (to MAX Suits):359
KDR:5.99248
Kill Difference:5,312
Playtime:199.349 hours
Usage:12%
Score:6.484m
Score/min:542
Accuracy (listed only):33.165%
HSR (listed only):9.081%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:496
V. Kills:27 N/A
Deaths:9
KDR:55.111
Accuracy:41.442% D
KPH:66.700 B+
VKPH:3.600 D*
C75 Viper
B+
Kills:152
V. Kills:21 N/A
Deaths:12
KDR:12.667
Accuracy:32.878% D
KPH:36.400 B+
VKPH:5 D
L100 Python AP
C+
Kills:149
V. Kills:102 145%
Deaths:12
KDR:12.417
Accuracy:52.290% C
KPH:24.500 C-
VKPH:16.800 C+
Skyguard
C+
Kills:90
V. Kills:93 96%
Deaths:20
KDR:4.500
Accuracy:31.528% B+
KPH:9.300 D
VKPH:9.600 C+
Kills:887 (887 + 0)
Deaths:53
KDR:16.736
VKDR:4.585
Vehicle Kills:243
Kill Difference:834
Playtime:27.335 hours
Usage:2%
Score:0.474m
Score/min:289
Driving Accuracy:31.528%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,844
V. Kills:2,193 130%
Deaths:339
KDR:8.389
Accuracy:56.607% A+
KPH:26.700 C
VKPH:20.600 B**
Titan-150 AP
D-
Kills:299
V. Kills:224 133%
Deaths:72
KDR:4.153
Accuracy:35.280% F-
KPH:14.300 D--
VKPH:10.700 D-
Titan-150 HESH
B**
Kills:151
V. Kills:18 N/A
Deaths:8
KDR:18.875
Accuracy:42.447% D
KPH:58.500 B**
VKPH:7 C
Titan-150 HEAT
C--
Kills:84
V. Kills:19 420%
Deaths:19
KDR:4.421
Accuracy:28.097% F-
KPH:16.500 C--
VKPH:3.700 D*
Enforcer ML85
C--
Kills:62
V. Kills:32 188%
Deaths:14
KDR:4.429
Accuracy:25.840% F-
KPH:18.300 C--
VKPH:9.400 D--
Kills:3,440 (534 + 2,906)
Deaths:452
KDR:7.611
VKDR:5.500
Vehicle Kills:2,486
Kill Difference:2,988
Playtime:138.616 hours
Usage:9%
Score:3.644m
Score/min:438
Driving Accuracy:28.097%
Gunner Accuracy:25.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:141
V. Kills:20 N/A
Deaths:20
KDR:7.050
Accuracy:28.234% D
KPH:47.100 C++
VKPH:6.700 C--
M12 Kobalt
D
Kills:124
V. Kills:4 N/A
Deaths:3
KDR:41.333
Accuracy:10.106% D**
KPH:43 D
VKPH:1.400 D
M40 Fury
B
Kills:109
V. Kills:29 363%
Deaths:13
KDR:8.385
Accuracy:36.125% C++
KPH:48.500 C+
VKPH:12.900 B
M12 Kobalt
C+
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:14.524% D
KPH:70.100 C+
VKPH:2.300 C+
Kills:436 (0 + 436)
Deaths:37
KDR:11.784
VKDR:1.486
Vehicle Kills:55
Kill Difference:399
Playtime:9.014 hours
Usage:1%
Score:0.168m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:14.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,4488,4171,1537.3A++3.6240.648%C**71.855%B35.8C+N/A102234.8h2.2C*5.4B
E540 Halberd 5,0372,8443398.389C++4.7056.607%A+3.481%C++26.7C20.6B**294106.7h6.5C--11.6B+
AF-41 Hacksaw 1,5171,5093474.349B++0.6621.509%D-14.248%C+34.8C**N/A14843.4h4.9B*22.7C++
AF-4G Cyclone 1,4411,4336082.357B+1.3324.552%C--16.678%C-23.6DN/A8060.7h10.5C+42.9C+
Bouncing Betty 1,3441,34311511.678M7.9931.423%D*N/A109.2CN/A40012.3h2.1C-6.5D*
AF-41 Hacksaw 1,3291,3173473.795B+0.1123.742%D13.212%D30.3C+N/A13343.4h6.2B+26.1C+
LA1 Anchor 1,3081,2965142.521C++1.1618.418%D*16.358%D*29.7DN/A13543.6h10.6C+57.3C--
AF-19 Mercenary 1,2761,2734352.926M0.7621.129%C+17.125%D19.2C++N/A12766.4h11.8B+56B
GD-22S 1,2631,2565142.444B+1.2419.279%D17.914%D-26.2CN/A17048h11.9C+61.8C+
EM6 1,2121,2014432.711B*0.9718.116%D22.232%C+34.4C+N/A19334.9h11.6C+64C+
EM1 1,1631,1593513.302A*0.3823.12%B25.022%B+50.4B++N/A15323h11.3C**48.9B+
NC6 Gauss SAW 1,1651,1514672.465A1.2219.433%C+21.807%C34.4C**N/A16333.5h9.8C**50.2C**
Razor GD-23 1,1551,1473373.404M+0.2824.629%C++15.868%D-23.9C+N/A8647.9h11.6B+47.1B
NC6A GODSAW 1,1001,0903343.263B+0.4221.655%D*21.835%D36.6DN/A11529.8h9.8C+45.3C-
NCM3 Raven 1,7301,0174172.439A*1.2537.893%C+1.573%D-10.9C*7.7B+18193h28.8C+75.9C++
NCM3 Raven 1,6138764172.101A*1.5838.55%C+1.826%D9.4C++7.9B*16393h33.6C87.1C+
GD-7F 7747693192.411B**1.2723.762%C+15.995%D19.4CN/A6639.6h12.3B+52C**
NS-44 Commissioner 6416344731.34B+2.3442.127%B++19.558%C15.5DN/A6340.9h3.7C**8.8B+
Frag Grenade 5735641564N/A560.3250.369%B++N/A512.7C++8.2C++27171.1h3.4B+6.7B+
LA3 Desperado 5325293261.623B*2.0631.903%B+20.038%C++14.4DN/A4536.7h8.8C**27.6B+
L100 Python HESH 523496955.111S51.4341.442%D2.419%B++67B+3.6D*3047.4h2.9B+7C++
NC4 Mag-Shot 4824782651.804A+1.8834.607%B**20.293%C++17.3CN/A5627.7h6.9B+19.9C++
MGR-S1 Gladius 4514471682.661B*1.0226.385%C+19.016%C21.2C--N/A7121.1h10.3C*39.1C*
NCM1 Scattercannon 4204081143.579B+0.1135.871%C++14.706%C+23.2DN/A8217.6h7.2C--20C+
Spear Anti-Vehicle Phalanx Turret 5683762018.8A*15.1251.129%B*6.117%B**42.7B21.8C++3958.8h8.2C*16B+
Shrike 4353652071.763A++1.9252.882%C4.932%A33.8B*6.5D-46510.8h4.4B**8.4B*
NCM1 Scattercannon 3633611183.059B++0.6338.356%C++14.127%C19.6CN/A8918.4h9C23.4C+
Blitz GD-10 3513471801.928B*1.7624.226%C+13.833%C-19C-N/A9218.3h13.9B+57.2B
NS-15M1 3463431672.054B+1.6322.717%C+23.907%C*30.6CN/A12611.2h12.3C*54C**
Titan-150 AP 523299724.153C+0.4735.28%F-5.351%A+14.3D--10.7D-120420.9h4.9C++14D--
AF-18 Stalker 2722721112.45B**1.2327.909%C++23.897%B+24.1CN/A7211.3h12.6C++45.2C*
Tank Mine 363238317.677M3.9927.603%C-N/A132.2B+69.4C*16601.8h1.9C++7.1C
NS-11C 2252241072.093A1.5921.306%C--16.518%C-15C--N/A11114.9h18C--84.6C
NS-44L Blackhand 2232231072.084B*1.6044.877%B45.292%C*12.3DN/A4018.1h3.8B+8.4B+
NS Decimator 2701991241.605B++2.0862.986%C**3.015%B++32.1C+11.5C--3046.2h5.1C+8.1C++
NC6S Gauss SAW S 200197802.463B**1.2222.462%C+18.782%D26.3C--N/A1027.5h12.1C53.8C+
NS-10 Burster 345181902.011A++1.6736.258%B**N/A5.4C++4.9B*10933.3h194.3D536C*
NS-61 Emissary 1801791051.705A1.9834.69%B**23.464%A16.3C--N/A5911h13C**37.6B+
AF-34 Mattock 175175553.182C+0.5019.55%F15.429%C30.2C--N/A965.8h4.2B**21.3C
NS-10 Burster 329173901.922A1.7636.354%B**1.156%D**5.2C+4.7B++11033.3h203.1D558.6C++
NC1 Gauss Rifle 1681671081.546B+2.1420.147%D19.761%C+14DN/A12511.9h11.3B++56.3C*
C75 Viper 1731521212.667A*8.9832.878%DN/A36.2B+5D4054.2h7.6B**23.1B*
Titan-150 HESH 169151818.875B*15.1942.447%D1.325%C-58.1B**6.9C3822.6h2.9B+6.9C*
AF-8 RailJack 149149197.842A*4.1633.304%C-77.181%C**21C+N/A1527.1h2.5C+7.5C+
L100 Python AP 2511491212.417A++8.7352.29%C3.356%B24.4C-16.7C+3606.1h6.6C+12.6C+
NCM2 Falcon 158144413.512A**0.1742.255%B6.944%B*24.4A+2.4D--2125.9h5.4A12.7B*
AF-34 Mattock 142142552.582C+1.1021.892%D**14.789%D24.5D-N/A935.8h5.8B+26.3D
M40 Fury 161141207.05C++3.3728.234%D1.418%C47C++6.7C--4023h10.2B++36.3B
M12 Kobalt 128124341.333M37.6510.106%D**20.968%B+42.8D1.4D1592.9h19C*188.3D
Carnage AR 121118592B+1.6822.708%C21.186%C++15.1DN/A947.8h14C+61.5C+
Aspis Anti-Aircraft Phalanx Turret 209110715.714S12.0331.417%B*1.818%C+15.7B*14.1B+2597h117B*372.4B++
M40 Fury 138109138.385C**4.7036.125%C++1.835%C+49.5C+13.2B4202.2h14.4C+39.8C++
NS-15M AE 10099244.125B**0.4419.269%D*25.253%C26.8DN/A1583.7h17.3F-89.8D*
MANA Anti-Personnel Turret 9090442.045N/A1.6417.086%UN/A900UN/A3349700.1h24.9T*145.5T*
Skyguard 18390204.5B*0.8231.528%B+4.444%A++9.4D9.7C++1829.6h199.6F633D-
Titan-150 HEAT 10384194.421C+0.7428.097%F-4.762%B**16.5C--3.7D*3925.1h3.3B**11.8C+
C-4 9680613.333S9.6542.56%M++N/A88.9C*17.8D22760.9h1.8C4.2B++
NS Annihilator 13276262.923S0.7675.816%D*N/A9.4C+6.9D1978.1h11.9C++15.7C+
NCM2 Falcon 7773371.973A+1.7145.746%B+10.959%M++14B+N/A1235.2h10.8B++23.5B++
Hawk GD-68 11471551.291B**2.3959.977%C4.225%B*16.1C++9.8C+3344.4h7.4B+12.4C**
LA8 Rebel 7070631.111C**2.5725.757%D20%C+13.2DN/A555.3h6B23.1C++
NC05 Jackhammer 7070730.959C2.7331.259%D**11.429%D-16.7D--N/A1374.2h6D19.3D-
Enforcer ML85 9462144.429C+0.7425.84%F-1.613%C18.2C--9.4D--3703.4h10.3B*39.8C--
M12 Kobalt 6462162S58.3214.524%D20.968%B+68.9C+2.2C2230.9h17.4C**119.8C+
MANA Anti-Vehicle Turret 11262212.952B*0.7354.977%CN/A620D--500D*11453300.1h9.7M17.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02220.5h
Motion Spotter4026,02140.4h
Restoration Kit51371.5h
Nano-Armor Kit249376,51033.7h
Spawn Beacon12590.3h
Nanite Revive Grenade01,0360.3h
Medical Kit1142,89328h
Medical Applicator10794,91311h
Spitfire Auto-Turret12760.5h
Ammunition Package271,5341.2h
Anti-Infantry MANA Turret82710.5h
Shield Recharging Field223,0501.5h
Recon Detection Device13727,40965.5h

Check the help document for the dictionary if you want to learn more about words used here.


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