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Maj. General Roestertaube[C4FE] Roestertaube
NC BR 87

KDR: 3.7

Score: 36m

Last Seen: May 17th, 2019 7:46 PM
- OFFLINE - 28.6 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt - Outfit Leader of Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
Level Progress (to 88): 78%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R E540 Halberd AF-41 Hacksaw AF-4G Cyclone Bouncing Betty AF-41 Hacksaw LA1 Anchor AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,663,830 MLG Score: 1330
Fun Score: N/A
Cheeseburgers Flipped: 1646TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.214%19.688%43726117116,4112.953740.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%0.212C++-0.169C-1.145D*HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.348C**10.80.244C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.94%3.096%241711901,4216805042.08664281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%-0.779D-0.332C**0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.9-0.319C16.8-0.339C-34.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.491%4.296%951611913,35241323788.11622141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.382%-0.249C-0.032C+1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.806B++7.70.806B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.337%71.918%951211959,1989123510.0745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.628%0.802B++0.314C*0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.448B2.20.308C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
36m607.8%400 (24k)349 (20.9k)3.7046442,30711,4204.4753187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197314021.109%25.622%54109:0512

19% Engineer18% Heavy Assault40% Infiltrator8% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2014 9:20 AMMar 13th, 2018 4:30 PMMay 25th, 2019 12:07 AM (2d) (PST)May 17th, 2019 3:46 PM (10d) (PST)May 17th, 2019 3:46 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761354410.4090.1100.1052.8270.0561330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5518,10226,4492576170320,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1722.8h/71.8d 8,801 10,840 18,126 292.3k 1,058 9,465 5,775 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,296
Deaths:514
KDR:2.521
Accuracy:18.418% D*
HSR:16.358% D*
GD-22S
D
Kills:1,256
Deaths:514
KDR:2.444
Accuracy:19.279% D
HSR:17.914% D-
EM6
C+
Kills:1,201
Deaths:443
KDR:2.711
Accuracy:18.116% D
HSR:22.232% C+
EM1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:23.120% B
HSR:25.022% B+
NC6 Gauss SAW
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:19.433% C+
HSR:21.807% C
NC6A GODSAW
D
Kills:1,117
Deaths:345
KDR:3.238
Accuracy:21.588% D*
HSR:21.934% D
NS-15M1
C**
Kills:343
Deaths:167
KDR:2.054
Accuracy:22.717% C++
HSR:23.907% C**
NC6S Gauss SAW S
C+
Kills:197
Deaths:80
KDR:2.463
Accuracy:22.431% C+
HSR:18.782% D
NS-15M AE
C+
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.269% D*
HSR:25.253% C+
NC05 Jackhammer
D-
Kills:70
Deaths:73
KDR:0.959
Accuracy:31.259% F
HSR:11.429% D-
Kills:7,889
Deaths (as Heavy Assault):2,978
Deaths (to Heavy Assaults):2,635
KDR:2.64909
Kill Difference:4,911
Playtime:309.400 hours
Usage:18%
Score:6.109m
Score/min:329
Accuracy (listed only):21.563%
HSR (listed only):20.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,468
Deaths:633
KDR:2.319
Accuracy:24.628% C--
HSR:16.485% C-
AF-19 Mercenary
C
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C
HSR:17.125% D
Razor GD-23
C++
Kills:1,147
Deaths:337
KDR:3.404
Accuracy:24.629% C++
HSR:15.868% D-
GD-7F
C+
Kills:773
Deaths:322
KDR:2.401
Accuracy:23.734% C+
HSR:16.041% D
MGR-S1 Gladius
C+
Kills:479
Deaths:190
KDR:2.521
Accuracy:26.337% C+
HSR:19.207% C
Blitz GD-10
C+
Kills:348
Deaths:181
KDR:1.923
Accuracy:24.143% C+
HSR:13.793% C-
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C--
HSR:16.518% C-
Kills:5,712
Deaths (as Light Assault):2,205
Deaths (to Light Assaults):2,557
KDR:2.59048
Kill Difference:3,507
Playtime:135.358 hours
Usage:8%
Score:2.306m
Score/min:284
Accuracy (listed only):23.701%
HSR (listed only):16.434%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C
HSR:17.125% D
Razor GD-23
C++
Kills:1,147
Deaths:337
KDR:3.404
Accuracy:24.629% C++
HSR:15.868% D-
GD-7F
C+
Kills:773
Deaths:322
KDR:2.401
Accuracy:23.734% C+
HSR:16.041% D
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C--
HSR:16.518% C-
Kills:3,417
Deaths (as Engineer):1,201
Deaths (to Engineers):2,205
KDR:2.84513
Kill Difference:2,216
Playtime:330.684 hours
Usage:19%
Score:8.205m
Score/min:414
Accuracy (listed only):22.700%
HSR (listed only):16.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:9,046
Deaths:1,215
KDR:7.445
Accuracy:40.509% C**
HSR:71.822% B
AF-4G Cyclone
C-
Kills:1,468
Deaths:633
KDR:2.319
Accuracy:24.628% C--
HSR:16.485% C-
NS-44 Commissioner
B++
Kills:637
Deaths:480
KDR:1.327
Accuracy:42.005% B++
HSR:19.623% C
LA3 Desperado
B+
Kills:632
Deaths:416
KDR:1.519
Accuracy:31.821% B+
HSR:21.361% C**
NC4 Mag-Shot
B**
Kills:494
Deaths:274
KDR:1.803
Accuracy:34.493% B**
HSR:20.041% C++
MGR-S1 Gladius
C+
Kills:479
Deaths:190
KDR:2.521
Accuracy:26.337% C+
HSR:19.207% C
Blitz GD-10
C+
Kills:348
Deaths:181
KDR:1.923
Accuracy:24.143% C+
HSR:13.793% C-
AF-18 Stalker
B+
Kills:278
Deaths:114
KDR:2.439
Accuracy:27.881% C++
HSR:23.381% B+
NS-44L Blackhand
B
Kills:223
Deaths:108
KDR:2.065
Accuracy:44.734% B
HSR:45.292% C*
NS-61 Emissary
A
Kills:179
Deaths:105
KDR:1.705
Accuracy:34.690% B**
HSR:23.464% A
AF-8 RailJack
B
Kills:152
Deaths:19
KDR:8
Accuracy:33.075% D
HSR:77.632% B
LA8 Rebel
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:25.757% D
HSR:20% C+
Kills:14,006
Deaths (as Infiltrator):3,798
Deaths (to Infiltrators):2,190
KDR:3.68773
Kill Difference:10,208
Playtime:687.514 hours
Usage:40%
Score:11.429m
Score/min:277
Accuracy (listed only):32.506%
HSR (listed only):31.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,468
Deaths:633
KDR:2.319
Accuracy:24.628% C--
HSR:16.485% C-
MGR-S1 Gladius
C+
Kills:479
Deaths:190
KDR:2.521
Accuracy:26.337% C+
HSR:19.207% C
Blitz GD-10
C+
Kills:348
Deaths:181
KDR:1.923
Accuracy:24.143% C+
HSR:13.793% C-
NC1 Gauss Rifle
C+
Kills:167
Deaths:108
KDR:1.546
Accuracy:20.147% D
HSR:19.761% C+
Carnage AR
C++
Kills:118
Deaths:59
KDR:2
Accuracy:22.708% C
HSR:21.186% C++
Gauss Rifle Burst
C--
Kills:82
Deaths:22
KDR:3.727
Accuracy:25.199% C--
HSR:18.293% D*
Kills:2,662
Deaths (as Combat Medic):1,193
Deaths (to Combat Medics):1,010
KDR:2.23135
Kill Difference:1,469
Playtime:41.465 hours
Usage:2%
Score:1.369m
Score/min:550
Accuracy (listed only):23.860%
HSR (listed only):18.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,518
Deaths:348
KDR:4.362
Accuracy:21.674% D--
HSR:14.229% C+
AF-41 Hacksaw
D
Kills:1,322
Deaths:348
KDR:3.799
Accuracy:23.877% D-
HSR:13.162% D
NCM3 Raven
C+
Kills:1,021
Deaths:419
KDR:2.437
Accuracy:37.944% C+
HSR:1.567% D-
NCM3 Raven
C+
Kills:876
Deaths:419
KDR:2.091
Accuracy:38.596% C+
HSR:1.826% D
NCM1 Scattercannon
C+
Kills:503
Deaths:139
KDR:3.619
Accuracy:36.344% C+
HSR:14.513% C+
NCM1 Scattercannon
C++
Kills:464
Deaths:143
KDR:3.245
Accuracy:39.307% C++
HSR:14.655% C+
NS-10 Burster
B**
Kills:198
Deaths:94
KDR:2.106
Accuracy:36.206% B**
HSR:0% F
NS-10 Burster
B*
Kills:190
Deaths:94
KDR:2.021
Accuracy:36.311% B*
HSR:1.053% D**
AF-34 Mattock
C
Kills:176
Deaths:55
KDR:3.200
Accuracy:19.531% F
HSR:15.341% C
NCM2 Falcon
B*
Kills:144
Deaths:41
KDR:3.512
Accuracy:42.247% C**
HSR:6.944% B*
AF-34 Mattock
D
Kills:142
Deaths:55
KDR:2.582
Accuracy:21.912% F
HSR:14.789% D
NCM2 Falcon
M+
Kills:74
Deaths:37
KDR:2
Accuracy:45.690% B+
HSR:10.811% M+
Kills:6,628
Deaths (as MAX Suit):1,096
Deaths (to MAX Suits):362
KDR:6.04745
Kill Difference:5,532
Playtime:206.146 hours
Usage:12%
Score:6.613m
Score/min:535
Accuracy (listed only):33.303%
HSR (listed only):9.074%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:496
V. Kills:27 N/A
Deaths:9
KDR:55.111
Accuracy:41.442% D
KPH:66.700 B+
VKPH:3.600 D*
C75 Viper
B+
Kills:152
V. Kills:21 N/A
Deaths:12
KDR:12.667
Accuracy:32.878% D
KPH:36.400 B+
VKPH:5 D
L100 Python AP
C
Kills:149
V. Kills:102 145%
Deaths:12
KDR:12.417
Accuracy:52.290% C
KPH:24.500 C--
VKPH:16.800 C
Skyguard
C+
Kills:90
V. Kills:93 96%
Deaths:20
KDR:4.500
Accuracy:31.535% B
KPH:9.300 D
VKPH:9.600 C+
Kills:887 (887 + 0)
Deaths:53
KDR:16.736
VKDR:4.585
Vehicle Kills:243
Kill Difference:834
Playtime:27.414 hours
Usage:2%
Score:0.476m
Score/min:289
Driving Accuracy:31.535%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,849
V. Kills:2,196 130%
Deaths:339
KDR:8.404
Accuracy:56.592% A++
KPH:26.600 C
VKPH:20.500 B**
Titan-150 AP
D-
Kills:299
V. Kills:224 133%
Deaths:72
KDR:4.153
Accuracy:35.280% F-
KPH:14.300 D--
VKPH:10.700 D-
Titan-150 HESH
B**
Kills:151
V. Kills:18 N/A
Deaths:8
KDR:18.875
Accuracy:42.447% D
KPH:58.500 B**
VKPH:7 C
Titan-150 HEAT
C--
Kills:84
V. Kills:19 420%
Deaths:19
KDR:4.421
Accuracy:28.097% F-
KPH:16.500 C--
VKPH:3.700 D**
Enforcer ML85
C--
Kills:62
V. Kills:32 188%
Deaths:14
KDR:4.429
Accuracy:25.840% F-
KPH:18.300 C--
VKPH:9.400 D--
Kills:3,445 (534 + 2,911)
Deaths:452
KDR:7.622
VKDR:5.507
Vehicle Kills:2,489
Kill Difference:2,993
Playtime:138.873 hours
Usage:8%
Score:3.651m
Score/min:438
Driving Accuracy:28.097%
Gunner Accuracy:25.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:141
V. Kills:20 N/A
Deaths:20
KDR:7.050
Accuracy:28.234% D-
KPH:47.100 C+
VKPH:6.700 C-
M12 Kobalt
D
Kills:129
V. Kills:4 N/A
Deaths:3
KDR:43
Accuracy:10.059% F
KPH:42 D
VKPH:1.300 D-
M40 Fury
B
Kills:109
V. Kills:29 363%
Deaths:13
KDR:8.385
Accuracy:36.125% C+
KPH:48.500 C+
VKPH:12.900 B
M12 Kobalt
C
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:13.991% D-
KPH:59.900 C
VKPH:1.900 C-
Kills:441 (0 + 441)
Deaths:37
KDR:11.919
VKDR:1.486
Vehicle Kills:55
Kill Difference:404
Playtime:9.353 hours
Usage:1%
Score:0.170m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:13.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 9,0819,0461,2157.445A++3.7440.509%C**71.822%B35.3C+N/A99256.4h2.2C*5.4B
E540 Halberd 5,0452,8493398.404C++4.7056.592%A++3.475%C++26.7C20.5B**294106.9h6.5D11.6B+
AF-41 Hacksaw 1,5261,5183484.362B++0.6621.674%D--14.229%C+34.7C**N/A14843.7h4.9B*22.8C++
AF-4G Cyclone 1,4771,4686332.319B1.3924.628%C--16.485%C-23.1DN/A7863.6h10.6C+43.2C+
Bouncing Betty 1,4481,44711512.583M+8.8831.087%D**N/A109.6CN/A39613.2h2.1C--6.7D**
AF-41 Hacksaw 1,3341,3223483.799B+0.0923.877%D-13.162%D30.2C+N/A13343.8h6.3B+26.2C+
LA1 Anchor 1,3081,2965142.521C++1.1818.418%D*16.358%D*29.7DN/A13543.6h10.6C+57.3C--
AF-19 Mercenary 1,2761,2734352.926M+0.7821.129%C17.125%D19.1C+N/A12866.5h11.8B+56C**
GD-22S 1,2631,2565142.444B+1.2619.279%D17.914%D-26.2C-N/A17048h11.9C+61.8C+
EM6 1,2121,2014432.711B++0.9918.116%D22.232%C+34.4C+N/A19334.9h11.6C+64C+
EM1 1,1631,1593513.302A*0.4023.12%B25.022%B+50.4B++N/A15323h11.3C**48.9B+
NC6 Gauss SAW 1,1651,1514672.465A1.2419.433%C+21.807%C34.4C**N/A16533.5h9.8C**50.2C**
Razor GD-23 1,1551,1473373.404M+0.3024.629%C++15.868%D-23.9C+N/A8747.9h11.6B+47.1B
NC6A GODSAW 1,1281,1173453.238B+0.4721.588%D*21.934%D35.6DN/A11131.4h9.9C+45.7C--
NCM3 Raven 1,7361,0214192.437A*1.2737.944%C+1.567%D-10.9C++7.7B+18093.4h28.8C+76C+
NCM3 Raven 1,6138764192.091A++1.6138.596%C+1.826%D9.4C+7.9B*16293.3h33.8C87.5C+
GD-7F 7787733222.401A1.3023.734%C+16.041%D19.2C-N/A6640.3h12.4B+52C**
NS-44 Commissioner 6446374801.327B2.3842.005%B++19.623%C15.3DN/A6341.5h3.7C**8.8B+
LA3 Desperado 6356324161.519B++2.1931.821%B+21.361%C**12.9D-N/A4349.1h9.1C++28.5B+
Frag Grenade 5735641564N/A560.3050.38%B++N/A512.7C++8.2C++27171.1h3.4B+6.8B+
NCM1 Scattercannon 5165031393.619B+0.0936.344%C+14.513%C+24DN/A8421h6.7C18.5C+
L100 Python HESH 523496955.111S51.4141.442%D2.419%B++67B+3.6D*3047.4h2.9B+7C++
NC4 Mag-Shot 4984942741.803A+1.9034.493%B**20.041%C++16.5C-N/A5329.9h7.1B+20.7C++
MGR-S1 Gladius 4844791902.521B*1.1826.337%C+19.207%C20.3DN/A6823.6h10.6C++40.2C++
NCM1 Scattercannon 4674641433.245B*0.4639.307%C++14.655%C+21.4C+N/A9021.7h8.2C+20.8C*
Spear Anti-Vehicle Phalanx Turret 5683762018.8A++15.1051.109%B*6.117%B**42.7C**21.8C++3948.8h8.2C++16.1B+
Shrike 4353652071.763A++1.9452.882%C-4.932%A+33.8B*6.5D--46610.8h4.4B**8.4B*
Blitz GD-10 3523481811.923B*1.7824.143%C+13.793%C-18.9C-N/A9218.4h13.8B+57.3B
NS-15M1 3463431672.054B+1.6522.717%C++23.907%C**30.6CN/A12611.2h12.3C*54C**
Titan-150 AP 523299724.153C+0.4535.28%F-5.351%A14.3D--10.7D-120720.9h4.9C+14D--
AF-18 Stalker 2792781142.439B**1.2727.881%C++23.381%B+23.2C-N/A6912h13C+46.6C++
Tank Mine 379251318.097M++4.3927.602%C-N/A132.1B+67.4C++16501.9h1.9C++6.9C
NS-11C 2252241072.093A1.6121.306%C--16.518%C-15DN/A11214.9h18D84.6C-
NS-44L Blackhand 2232231082.065B*1.6444.734%B45.292%C*12.3DN/A4018.1h3.8B+8.4B+
NS Decimator 2752021251.616B++2.0962.852%C**2.97%B+31.6C+11.4C--3016.4h5.2C+8.3C+
NS-10 Burster 373198942.106A++1.6036.206%B**N/A5.5C++4.9B*10735.9h191.6D529.3C++
NC6S Gauss SAW S 200197802.463B*1.2422.431%C+18.782%D25.9DN/A1027.6h12.1C53.9C+
NS-10 Burster 356190942.021A1.6836.311%B*1.053%D**5.3C+4.6B++10635.9h199.4D-549.3C++
NS-61 Emissary 1801791051.705A2.0034.69%B**23.464%A16.3C--N/A5911h13C*37.6B+
AF-34 Mattock 176176553.2C+0.5019.531%F15.341%C29.8DN/A965.9h4.2B**21.3C
NC1 Gauss Rifle 1681671081.546B+2.1620.147%D19.761%C+14DN/A12611.9h11.3B++56.3C*
C75 Viper 1731521212.667A++8.9632.878%DN/A36.2B+5D4074.2h7.6B**23.1B*
AF-8 RailJack 152152198A*4.3033.075%D77.632%B20.5CN/A1487.4h2.5C+7.6C+
Titan-150 HESH 169151818.875B*15.1742.447%D1.325%C-58.1B**6.9C3822.6h2.9B+6.9C*
L100 Python AP 2511491212.417A+8.7152.29%C3.356%B24.4C--16.7C3616.1h6.6C+12.6C
NCM2 Falcon 158144413.512A*0.1942.247%C**6.944%B*24.4A2.4D--2115.9h5.4A12.9B*
AF-34 Mattock 142142552.582C+1.1221.912%F14.789%D24.1D-N/A925.9h5.8B+26.5D
M40 Fury 161141207.05C++3.3528.234%D-1.418%C47C+6.7C-4023h10.2B+36.3C**
M12 Kobalt 133129343M39.3010.059%F20.93%B+41.6D1.3D-1573.1h18.9C*187.7D
Carnage AR 121118592B+1.7022.708%C21.186%C++15.1D-N/A957.8h14C+61.5C+
Aspis Anti-Aircraft Phalanx Turret 224118716.857S13.1532.209%B**1.695%C15.5B++13.9B+2487.6h121.4B++376.9B++
M40 Fury 138109138.385C*4.6836.125%C+1.835%C+49.5C+13.2B+4202.2h14.4C+39.8C+
NS-15M AE 10099244.125B**0.4219.269%D*25.253%C+26.8D-N/A1593.7h17.3F-89.8D**
NS Annihilator 15891273.37S0.3376.582%D*N/A9.9C+7.3C1879.2h12C+15.6C+
Skyguard 18390204.5B*0.8031.535%B4.444%A++9.3D9.6C+1839.7h200.7F636.5D-
MANA Anti-Personnel Turret 9090442.045N/A1.6617.086%UN/A900UN/A3389800.1h24.9T*145.5T*
Titan-150 HEAT 10384194.421C+0.7228.097%F-4.762%B**16.5C--3.7D**3935.1h3.3B**11.8C+
C-4 9983613.833S10.1343.75%M*N/A92.2C**17.8D22670.9h1.8C--4B*
Gauss Rifle Burst 8382223.727B*0.0225.199%C--18.293%D*18.2D--N/A684.5h14.3D*56.6D
NCM2 Falcon 7974372A1.7045.69%B+10.811%M+14.2B+1F1245.2h10.7B++23.5B++
Hawk GD-68 11471551.291B**2.4159.977%C4.225%B*16.1C++9.8C+3404.4h7.4B+12.4C**
LA8 Rebel 7070631.111C**2.5925.757%D20%C+13.2DN/A565.3h6B23.1C++
NC05 Jackhammer 7070730.959C2.7531.259%F11.429%D-16.7D--N/A1384.2h6D19.3D--
MANA Anti-Vehicle Turret 11665213.095M+0.6154.497%C+N/A650C++510C+11475800.1h9.4C++17.3B+
Enforcer ML85 9462144.429C+0.7225.84%F-1.613%C-18.2D9.4D--3703.4h10.3B++39.8D
M12 Kobalt 6462162S58.3013.991%D-20.968%B+62C2C1921h18.5C++132.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13140.3h
Anti-Vehicle MANA Turret02270.5h
Nano-Armor Kit251383,44534.3h
Motion Spotter4027,21942.2h
Nanite Revive Grenade01,0710.3h
Medical Kit1142,91028.4h
Medical Applicator10998,90311.5h
Spitfire Auto-Turret12900.5h
Restoration Kit51371.5h
Shield Recharging Field223,2361.6h
Ammunition Package271,5841.2h
Anti-Infantry MANA Turret82710.5h
Recon Detection Device15835,00984.6h

Check the help document for the dictionary if you want to learn more about words used here.


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