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Overseer Roestertaube[C4FE] Roestertaube
NC BR 69

KDR: 3.64

Score: 32.7m

Last Seen: Nov 14th, 2018 5:28 PM
- OFFLINE - 25.3 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt - Outfit Leader of Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
Level Progress (to 70): 55%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R E540 Halberd AF-41 Hacksaw AF-4G Cyclone AF-41 Hacksaw LA1 Anchor AF-19 Mercenary GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,653,822 MLG Score: 1322
Fun Score: N/A
Cheeseburgers Flipped: 1506TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.086%19.79%4372599015,7863.037520.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.561%0.209C++-0.123C+-1.27D**HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.349C**10.80.245C++38

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.912%3.043%250710081,4136515012.16718281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.147%-0.773D-0.245C++0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.8-0.314C16.7-0.334C-34.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.64%4.024%1143610093,28039723608.24121139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.292%0.346C**-0.087C+1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.842B*7.40.811B++11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.492%72.217%1143210137,807853239.1524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.384%0.813B++0.334C**0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.457B+2.20.318C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
32.7m580%407 (24.4k)356 (21.4k)3.6379639,03910,7314.4140369 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1015293121.005%24.719%51908:3312

21% Engineer20% Heavy Assault36% Infiltrator9% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2014 9:20 AMMar 13th, 2018 4:30 PMNov 14th, 2018 6:32 PM (18h) (PST)Nov 14th, 2018 2:43 PM (22h) (PST)Nov 14th, 2018 1:28 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071424650.4240.1170.1052.8120.0601322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4458,53027,9152576169421,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1533.2h/63.9d 8,328 9,650 15,883 258.7k 929 8,311 5,560 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,296
Deaths:514
KDR:2.521
Accuracy:18.418% D*
HSR:16.358% D*
GD-22S
D
Kills:1,256
Deaths:514
KDR:2.444
Accuracy:19.279% D
HSR:17.914% D-
EM6
C+
Kills:1,201
Deaths:443
KDR:2.711
Accuracy:18.116% D
HSR:22.232% C+
EM1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:23.120% B
HSR:25.022% B+
NC6 Gauss SAW
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:19.433% C+
HSR:21.807% C
NC6A GODSAW
D
Kills:1,046
Deaths:326
KDR:3.209
Accuracy:21.958% D--
HSR:21.893% D
NS-15M1
C**
Kills:343
Deaths:167
KDR:2.054
Accuracy:22.717% C++
HSR:23.907% C**
NC6S Gauss SAW S
C+
Kills:195
Deaths:79
KDR:2.468
Accuracy:22.711% C+
HSR:18.974% D
NS-15M AE
C+
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.269% D--
HSR:25.253% C+
NC05 Jackhammer
D-
Kills:64
Deaths:69
KDR:0.928
Accuracy:30.435% F
HSR:10.938% D-
Kills:7,810
Deaths (as Heavy Assault):2,954
Deaths (to Heavy Assaults):2,469
KDR:2.64387
Kill Difference:4,856
Playtime:301.790 hours
Usage:20%
Score:6.003m
Score/min:332
Accuracy (listed only):21.545%
HSR (listed only):20.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,427
Deaths:605
KDR:2.359
Accuracy:24.550% C--
HSR:16.748% C-
AF-19 Mercenary
C+
Kills:1,273
Deaths:434
KDR:2.933
Accuracy:21.126% C+
HSR:17.125% D
Razor GD-23
C++
Kills:1,143
Deaths:336
KDR:3.402
Accuracy:24.610% C++
HSR:15.923% D-
GD-7F
C+
Kills:765
Deaths:317
KDR:2.413
Accuracy:23.778% C+
HSR:15.948% D
Blitz GD-10
C++
Kills:344
Deaths:179
KDR:1.922
Accuracy:24.279% C++
HSR:13.954% C-
MGR-S1 Gladius
C++
Kills:323
Deaths:118
KDR:2.737
Accuracy:27.178% C++
HSR:21.981% C+
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C-
HSR:16.518% C-
Kills:5,499
Deaths (as Light Assault):2,096
Deaths (to Light Assaults):2,424
KDR:2.62357
Kill Difference:3,403
Playtime:132.623 hours
Usage:9%
Score:2.250m
Score/min:283
Accuracy (listed only):23.832%
HSR (listed only):16.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,273
Deaths:434
KDR:2.933
Accuracy:21.126% C+
HSR:17.125% D
Razor GD-23
C++
Kills:1,143
Deaths:336
KDR:3.402
Accuracy:24.610% C++
HSR:15.923% D-
GD-7F
C+
Kills:765
Deaths:317
KDR:2.413
Accuracy:23.778% C+
HSR:15.948% D
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C-
HSR:16.518% C-
Kills:3,405
Deaths (as Engineer):1,194
Deaths (to Engineers):2,108
KDR:2.85176
Kill Difference:2,211
Playtime:315.218 hours
Usage:21%
Score:7.925m
Score/min:419
Accuracy (listed only):22.705%
HSR (listed only):16.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:7,663
Deaths:1,066
KDR:7.189
Accuracy:40.659% B
HSR:72.113% B+
AF-4G Cyclone
C-
Kills:1,427
Deaths:605
KDR:2.359
Accuracy:24.550% C--
HSR:16.748% C-
NS-44 Commissioner
B*
Kills:604
Deaths:456
KDR:1.325
Accuracy:42.416% B*
HSR:19.868% C
LA3 Desperado
B+
Kills:467
Deaths:291
KDR:1.605
Accuracy:31.633% B+
HSR:20.771% C*
NC4 Mag-Shot
B**
Kills:446
Deaths:239
KDR:1.866
Accuracy:34.875% B**
HSR:20.852% C*
Blitz GD-10
C++
Kills:344
Deaths:179
KDR:1.922
Accuracy:24.279% C++
HSR:13.954% C-
MGR-S1 Gladius
C++
Kills:323
Deaths:118
KDR:2.737
Accuracy:27.178% C++
HSR:21.981% C+
AF-18 Stalker
B+
Kills:268
Deaths:107
KDR:2.505
Accuracy:27.914% C++
HSR:23.881% B+
NS-44L Blackhand
B+
Kills:223
Deaths:104
KDR:2.144
Accuracy:44.997% B+
HSR:45.292% C**
NS-61 Emissary
A
Kills:178
Deaths:104
KDR:1.712
Accuracy:34.719% B**
HSR:23.596% A
AF-8 RailJack
B
Kills:144
Deaths:18
KDR:8
Accuracy:33.915% C
HSR:77.778% B
LA8 Rebel
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:25.917% D
HSR:20% C+
Kills:12,157
Deaths (as Infiltrator):3,350
Deaths (to Infiltrators):2,035
KDR:3.62896
Kill Difference:8,807
Playtime:548.662 hours
Usage:36%
Score:9.216m
Score/min:280
Accuracy (listed only):32.754%
HSR (listed only):31.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,427
Deaths:605
KDR:2.359
Accuracy:24.550% C--
HSR:16.748% C-
Blitz GD-10
C++
Kills:344
Deaths:179
KDR:1.922
Accuracy:24.279% C++
HSR:13.954% C-
MGR-S1 Gladius
C++
Kills:323
Deaths:118
KDR:2.737
Accuracy:27.178% C++
HSR:21.981% C+
NC1 Gauss Rifle
C+
Kills:167
Deaths:108
KDR:1.546
Accuracy:20.147% C--
HSR:19.761% C+
Carnage AR
C++
Kills:118
Deaths:59
KDR:2
Accuracy:22.708% C
HSR:21.186% C++
Kills:2,379
Deaths (as Combat Medic):1,069
Deaths (to Combat Medics):944
KDR:2.22544
Kill Difference:1,310
Playtime:35.472 hours
Usage:2%
Score:1.168m
Score/min:549
Accuracy (listed only):23.772%
HSR (listed only):18.726%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,509
Deaths:347
KDR:4.349
Accuracy:21.509% D--
HSR:14.248% C+
AF-41 Hacksaw
D
Kills:1,317
Deaths:347
KDR:3.795
Accuracy:23.742% D
HSR:13.212% D
NCM3 Raven
C
Kills:1,015
Deaths:415
KDR:2.446
Accuracy:37.833% C
HSR:1.576% D
NCM3 Raven
C+
Kills:872
Deaths:415
KDR:2.101
Accuracy:38.512% C+
HSR:1.835% D
NCM1 Scattercannon
C+
Kills:280
Deaths:94
KDR:2.979
Accuracy:34.803% C+
HSR:15% C+
NCM1 Scattercannon
C+
Kills:246
Deaths:98
KDR:2.510
Accuracy:36.728% C+
HSR:13.821% C
AF-34 Mattock
C+
Kills:175
Deaths:55
KDR:3.182
Accuracy:19.579% F
HSR:15.429% C+
NCM2 Falcon
B*
Kills:143
Deaths:41
KDR:3.488
Accuracy:42.595% B
HSR:6.993% B*
AF-34 Mattock
D
Kills:142
Deaths:55
KDR:2.582
Accuracy:21.878% D**
HSR:14.789% D
NS-10 Burster
B**
Kills:134
Deaths:76
KDR:1.763
Accuracy:36.356% B**
HSR:0% F
NS-10 Burster
B**
Kills:126
Deaths:76
KDR:1.658
Accuracy:36.560% B**
HSR:1.587% D*
NCM2 Falcon
M++
Kills:72
Deaths:37
KDR:1.946
Accuracy:46.319% B+
HSR:11.111% M++
Kills:6,031
Deaths (as MAX Suit):1,028
Deaths (to MAX Suits):354
KDR:5.86673
Kill Difference:5,003
Playtime:188.582 hours
Usage:12%
Score:6.185m
Score/min:547
Accuracy (listed only):33.034%
HSR (listed only):9.133%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:496
V. Kills:27 N/A
Deaths:9
KDR:55.111
Accuracy:41.442% D
KPH:66.700 B+
VKPH:3.600 D*
C75 Viper
B
Kills:152
V. Kills:21 N/A
Deaths:12
KDR:12.667
Accuracy:32.878% C--
KPH:36.400 B
VKPH:5 D
L100 Python AP
C
Kills:147
V. Kills:101 144%
Deaths:12
KDR:12.250
Accuracy:52.389% C
KPH:24.400 C
VKPH:16.700 C
Skyguard
C+
Kills:88
V. Kills:93 94%
Deaths:20
KDR:4.400
Accuracy:31.501% B+
KPH:9.200 D
VKPH:9.700 C+
Kills:883 (883 + 0)
Deaths:53
KDR:16.660
VKDR:4.566
Vehicle Kills:242
Kill Difference:830
Playtime:27.260 hours
Usage:2%
Score:0.467m
Score/min:286
Driving Accuracy:31.501%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,832
V. Kills:2,190 129%
Deaths:339
KDR:8.354
Accuracy:56.620% A+
KPH:26.600 C
VKPH:20.600 B**
Titan-150 AP
D-
Kills:295
V. Kills:222 132%
Deaths:72
KDR:4.097
Accuracy:35.125% F-
KPH:14.200 D--
VKPH:10.700 D-
Titan-150 HESH
B**
Kills:151
V. Kills:18 N/A
Deaths:8
KDR:18.875
Accuracy:42.447% D
KPH:58.500 B**
VKPH:7 C
Titan-150 HEAT
C--
Kills:84
V. Kills:19 420%
Deaths:19
KDR:4.421
Accuracy:28.097% F-
KPH:16.500 C--
VKPH:3.700 D**
Enforcer ML85
C--
Kills:62
V. Kills:32 188%
Deaths:14
KDR:4.429
Accuracy:25.851% F-
KPH:18.300 C--
VKPH:9.400 D--
Kills:3,424 (530 + 2,894)
Deaths:452
KDR:7.575
VKDR:5.489
Vehicle Kills:2,481
Kill Difference:2,972
Playtime:138.481 hours
Usage:9%
Score:3.633m
Score/min:437
Driving Accuracy:28.097%
Gunner Accuracy:25.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:141
V. Kills:20 N/A
Deaths:20
KDR:7.050
Accuracy:28.234% D
KPH:47.100 C+
VKPH:6.700 C--
M40 Fury
B
Kills:109
V. Kills:29 363%
Deaths:13
KDR:8.385
Accuracy:35.918% C++
KPH:48.600 C+
VKPH:12.900 B
M12 Kobalt
C
Kills:78
V. Kills:2 N/A
Deaths:2
KDR:39
Accuracy:11.004% D*
KPH:53.900 C
VKPH:1.400 D
M12 Kobalt
C++
Kills:58
V. Kills:2 N/A
Deaths:1
KDR:58
Accuracy:13.790% D
KPH:74.500 C++
VKPH:2.600 C+
Kills:386 (0 + 386)
Deaths:36
KDR:10.722
VKDR:1.472
Vehicle Kills:53
Kill Difference:350
Playtime:7.464 hours
Usage:0%
Score:0.160m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:13.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 7,6867,6631,0667.189A3.5540.659%B72.113%B+36.4C+N/A103210.5h2.2C*5.3B+
E540 Halberd 5,0222,8323398.354C*4.7256.62%A+3.46%C++26.6C20.5B**293106.6h6.6C--11.6B+
AF-41 Hacksaw 1,5171,5093474.349B++0.7121.509%D--14.248%C+34.8C**N/A14843.4h4.9B*22.7C++
AF-4G Cyclone 1,4351,4276052.359B+1.2824.55%C--16.748%C-23.5DN/A7960.6h10.5C+43C+
AF-41 Hacksaw 1,3291,3173473.795B+0.1623.742%D13.212%D30.3C+N/A13343.4h6.2B+26.1C+
LA1 Anchor 1,3081,2965142.521C*1.1218.418%D*16.358%D*29.7DN/A13543.6h10.6C+57.3C-
AF-19 Mercenary 1,2761,2734342.933M0.7021.126%C+17.125%D19.3C++N/A12865.8h11.8B+55.9B
GD-22S 1,2631,2565142.444B++1.1919.279%D17.914%D-26.2C-N/A16948h11.9C+61.8C+
Bouncing Betty 1,2561,25511011.409A**7.7731.896%D*N/A111.1CN/A40811.3h2C6.4D*
EM6 1,2121,2014432.711B*0.9318.116%D22.232%C+34.4C+N/A19334.9h11.6C+64C+
EM1 1,1631,1593513.302A*0.3423.12%B25.022%B+50.4B+N/A15323h11.3C**48.9B+
NC6 Gauss SAW 1,1651,1514672.465A1.1719.433%C+21.807%C34.4C**N/A16133.5h9.8C**50.2C**
Razor GD-23 1,1491,1433363.402M0.2424.61%C++15.923%D-24C+N/A8647.7h11.6B+46.9B
NC6A GODSAW 1,0551,0463263.209B+0.4321.958%D--21.893%D37.2DN/A11728.1h9.8C+44.8C-
NCM3 Raven 1,7261,0154152.446A*1.1937.833%C1.576%D11C*7.7B+18292.4h28.6C+75.5C+
NCM3 Raven 1,6078724152.101A++1.5438.512%C+1.835%D9.4C+8B*16392.3h33.4C86.8C+
GD-7F 7697653172.413A+1.2223.778%C+15.948%D19.8CN/A6638.7h12.3B+51.9B
NS-44 Commissioner 6116044561.325B+2.3142.416%B*19.868%C15.7DN/A6438.5h3.7C**8.7B+
Frag Grenade 5655571557N/A553.3650.359%B+N/A506.4C++7.3C+26981.1h3.4B+6.8B+
L100 Python HESH 523496955.111M**51.4741.442%D2.419%B++67B+3.6D*3037.4h2.9B+7C++
LA3 Desperado 4694672911.605B*2.0331.633%B+20.771%C*15.3DN/A4830.5h8.5B26.7C++
NC4 Mag-Shot 4494462391.866A++1.7734.875%B**20.852%C*17.6CN/A5725.4h6.6B+18.9C++
Spear Anti-Vehicle Phalanx Turret 5563672018.35A++14.7150.741%B*6.267%B**42.2C**21.7C++3958.7h8.2C++16.2B+
Shrike 4353652071.763A++1.8752.882%C-4.932%A33.8B*6.5D-46310.8h4.4B**8.4B*
Blitz GD-10 3483441791.922B*1.7224.279%C++13.954%C-19C-N/A9218.1h13.9B+57.1B
NS-15M1 3463431672.054B+1.5822.717%C++23.907%C**30.6CN/A12611.2h12.3C*54C**
MGR-S1 Gladius 3273231182.737B*0.9027.178%C++21.981%C+21.3C--N/A7215.2h10.8C+39.7C*
Titan-150 AP 517295724.097C+0.4635.125%F-5.424%A14.2D--10.7D-120220.8h5C+14.2D-
NCM1 Scattercannon 286280942.979C*0.6634.803%C+15%C+20.1D-N/A6813.9h7.5D21.6C
AF-18 Stalker 2682681072.505A1.1327.914%C++23.881%B+24.1CN/A7211.1h12.6C++45.1C*
NCM1 Scattercannon 248246982.51B+1.1336.728%C+13.821%C16.8C--N/A7514.6h9.4D25.5C+
NS-11C 2252241072.093A1.5421.306%C-16.518%C-15C--N/A11014.9h18D84.6C
NS-44L Blackhand 2232231042.144B*1.4944.997%B+45.292%C**12.4DN/A4018h3.8B8.4B+
Tank Mine 339219317.065A**3.4328.02%CN/A128.8B+70.6C**17751.7h2C+7.2C
NS Decimator 2641961221.607B++2.0363.387%B3.061%B+32.7C+11.3C-3106h5.1C+8C++
NC6S Gauss SAW S 198195792.468B**1.1722.711%C+18.974%D27.1DN/A1067.2h12.1C53.2C+
NS-61 Emissary 1791781041.712A1.9334.719%B**23.596%A16.3C--N/A5910.9h13.1C*37.7B+
AF-34 Mattock 175175553.182C+0.4619.579%F15.429%C+30.2DN/A965.8h4.1B**21.2C
NC1 Gauss Rifle 1681671081.546B+2.0920.147%C--19.761%C+14DN/A12411.9h11.3B++56.3C**
C75 Viper 1731521212.667A+9.0332.878%C--N/A36.2B5D4024.2h7.6B**23.1B*
Titan-150 HESH 169151818.875B*15.2442.447%D1.325%C-58.1B**6.9C3812.6h2.9B+6.9C*
L100 Python AP 2481471212.25A*8.6152.389%C3.401%C**24.5C16.8C+3566h6.6C+12.7C+
AF-8 RailJack 144144188A*4.3633.915%C77.778%B22.2C+N/A1646.5h2.4C++7.2C+
NCM2 Falcon 157143413.488A*0.1542.595%B6.993%B*26A++2.5D--2245.5h5.2A12.2B*
AF-34 Mattock 142142552.582C+1.0621.878%D**14.789%D24.5D-N/A915.8h5.7B+26.1D
M40 Fury 161141207.05C++3.4128.234%D1.418%C47C+6.7C--4023h10.2B+36.3C**
NS-10 Burster 267134761.763A1.8736.356%B**N/A4.9C+4.9B*11227.2h213.4D*587C+
NS-10 Burster 254126761.658B*1.9836.56%B**1.587%D*4.6C4.7B++10927.2h227.7D**622.8C+
Carnage AR 121118592B+1.6422.708%C21.186%C++15.1D-N/A907.8h14C+61.5C+
M40 Fury 138109138.385C*4.7535.918%C++1.835%C+49.5C+13.2B+4212.2h14.2C+39.6C++
NS-15M AE 10099244.125B**0.4919.269%D--25.253%C+26.8DN/A1553.7h17.3F-89.8D*
MANA Anti-Personnel Turret 9090442.045N/A1.5917.086%UN/A900UN/A3333200.1h24.9T*145.5T*
Skyguard 18188204.4B*0.7631.501%B+3.409%B**9.2D9.7C+1789.6h203.2F645.1D-
Titan-150 HEAT 10384194.421C+0.7828.097%F-4.762%B**16.5C--3.7D**3915.1h3.3B**11.8C+
Aspis Anti-Aircraft Phalanx Turret 16379613.167S9.5329.829%B++1.266%D12.7C*13.5B+2426.2h138.2C**463.3B+
C-4 9579613.167S9.5341.994%M++N/A87.8C*17.8D23320.9h1.8C-4.2C++
M12 Kobalt 8078239A**35.3611.004%D*23.077%B**55.7C+1.4D2341.4h13.7B**124.8C++
NCM2 Falcon 7672371.946A1.6946.319%B+11.111%M++15B+N/A1294.8h10.5B++22.6B++
Hawk GD-68 11471551.291A2.3559.977%C4.225%B++16.1C+9.8C+3224.4h7.4B+12.4C**
LA8 Rebel 7070631.111C**2.5325.917%D20%C+13.2DN/A545.3h6B23C+
NC05 Jackhammer 6464690.928C2.7130.435%F10.938%D-16D--N/A1354h5.9D19.4D--
Enforcer ML85 9462144.429C+0.7925.851%F-1.613%C18.2C--9.4D--3683.4h10.3B++39.8C--
NS Annihilator 10761212.905S0.7376.537%D--N/A9.2C7C--2166.6h12.2C+16C
M12 Kobalt 6058158S54.3613.79%D18.966%C+72.5C++2.5C+2330.8h15.7B+113.8C++
MANA Anti-Vehicle Turret 10558212.762U0.8854.972%UN/A580U470U1247370.1h10.1T*18.4T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51371.5h
Motion Spotter3924,70637.7h
Nano-Armor Kit244362,91731.8h
Spawn Beacon12190.2h
Anti-Vehicle MANA Turret02150.5h
Nanite Revive Grenade09220.3h
Medical Kit1142,87527.8h
Medical Applicator9986,74010h
Spitfire Auto-Turret12410.5h
Ammunition Package271,4211.1h
Anti-Infantry MANA Turret82710.5h
Shield Recharging Field212,6971.4h
Recon Detection Device10819,20744.8h

Check the help document for the dictionary if you want to learn more about words used here.


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