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Director General Roestertaube[C4FE] Roestertaube
NC BR 97

KDR: 3.7

Score: 38.9m

Last Seen: Sep 14th, 2019 2:25 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Cobalt - Outfit Leader of Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
Level Progress (to 98): 8%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R E540 Halberd Bouncing Betty AF-41 Hacksaw AF-4G Cyclone AF-41 Hacksaw LA1 Anchor AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,623,798 MLG Score: 1298
Fun Score: N/A
Cheeseburgers Flipped: 1732TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.167%19.666%43626118816,7652.867280.837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.463%0.203C++-0.186C-1.138D*HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.347C**10.80.243C++38

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.964%3.092%238712071,4236915062.05933281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.141%-0.781D-0.345C**0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.1-0.321C16.9-0.342C-34.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.369%5.068%798612083,53242324048.33019147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.303%-0.583D-0.001C+1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.779B++8.30.802B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.139%71.919%7982121210,2319834410.4079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.519%0.782B++0.308C*0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.307C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
38.9m630.2%397 (23.8k)343 (20.6k)3.7043244,80012,0944.4583397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214330820.903%26.203%54809:2114

19% Engineer17% Heavy Assault42% Infiltrator7% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2014 9:20 AMMar 13th, 2018 4:30 PMSep 14th, 2019 10:28 PM (1d) (PST)Sep 14th, 2019 11:53 AM (2d) (PST)Sep 14th, 2019 10:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471304170.3950.1070.1032.8170.0521298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8177,79425,0232466169320,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1890.9h/78.8d 9,119 11,739 21,842 319.6k 1,190 10,511 5,914 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,296
Deaths:516
KDR:2.512
Accuracy:18.406% D*
HSR:16.358% D*
GD-22S
D
Kills:1,256
Deaths:514
KDR:2.444
Accuracy:19.279% D
HSR:17.914% D-
EM6
C
Kills:1,201
Deaths:443
KDR:2.711
Accuracy:18.116% D
HSR:22.232% C
NC6A GODSAW
D-
Kills:1,159
Deaths:361
KDR:3.211
Accuracy:21.086% D*
HSR:21.657% D-
EM1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:23.120% C**
HSR:25.022% B+
NC6 Gauss SAW
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:19.433% C+
HSR:21.807% C
NS-15M1
C++
Kills:343
Deaths:167
KDR:2.054
Accuracy:22.717% C+
HSR:23.907% C++
NC6S Gauss SAW S
C--
Kills:255
Deaths:112
KDR:2.277
Accuracy:19.903% D
HSR:20.392% C--
NS-15M AE
C
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.269% D*
HSR:25.253% C
Kills:7,919
Deaths (as Heavy Assault):2,955
Deaths (to Heavy Assaults):2,783
KDR:2.67986
Kill Difference:4,964
Playtime:329.086 hours
Usage:17%
Score:6.326m
Score/min:320
Accuracy (listed only):20.148%
HSR (listed only):21.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,480
Deaths:641
KDR:2.309
Accuracy:24.597% D
HSR:16.554% C-
AF-19 Mercenary
C
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C
HSR:17.125% D
Razor GD-23
C++
Kills:1,162
Deaths:342
KDR:3.398
Accuracy:24.603% C++
HSR:16.007% D-
GD-7F
C+
Kills:780
Deaths:334
KDR:2.335
Accuracy:23.624% C+
HSR:15.897% D
MGR-S1 Gladius
C+
Kills:555
Deaths:224
KDR:2.478
Accuracy:25.864% C+
HSR:18.919% C-
Blitz GD-10
C+
Kills:353
Deaths:185
KDR:1.908
Accuracy:24.004% C+
HSR:13.598% D
NS-11C
C--
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% D
HSR:16.518% C--
Kills:5,827
Deaths (as Light Assault):2,268
Deaths (to Light Assaults):2,695
KDR:2.56922
Kill Difference:3,559
Playtime:137.735 hours
Usage:7%
Score:2.330m
Score/min:282
Accuracy (listed only):23.590%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C
HSR:17.125% D
Razor GD-23
C++
Kills:1,162
Deaths:342
KDR:3.398
Accuracy:24.603% C++
HSR:16.007% D-
GD-7F
C+
Kills:780
Deaths:334
KDR:2.335
Accuracy:23.624% C+
HSR:15.897% D
NS-11C
C--
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% D
HSR:16.518% C--
Kills:3,439
Deaths (as Engineer):1,218
Deaths (to Engineers):2,266
KDR:2.82348
Kill Difference:2,221
Playtime:354.056 hours
Usage:19%
Score:9.087m
Score/min:428
Accuracy (listed only):22.666%
HSR (listed only):16.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:10,078
Deaths:1,343
KDR:7.504
Accuracy:40.286% C*
HSR:71.830% B
AF-4G Cyclone
C-
Kills:1,480
Deaths:641
KDR:2.309
Accuracy:24.597% D
HSR:16.554% C-
LA3 Desperado
B+
Kills:702
Deaths:480
KDR:1.463
Accuracy:31.616% B+
HSR:20.513% C++
NS-44 Commissioner
B++
Kills:685
Deaths:527
KDR:1.300
Accuracy:41.713% B++
HSR:19.854% C
MGR-S1 Gladius
C+
Kills:555
Deaths:224
KDR:2.478
Accuracy:25.864% C+
HSR:18.919% C-
NC4 Mag-Shot
B**
Kills:494
Deaths:274
KDR:1.803
Accuracy:34.469% B**
HSR:20.041% C++
Blitz GD-10
C+
Kills:353
Deaths:185
KDR:1.908
Accuracy:24.004% C+
HSR:13.598% D
AF-18 Stalker
B+
Kills:279
Deaths:117
KDR:2.385
Accuracy:27.884% C+
HSR:23.298% B+
NS-44L Blackhand
B
Kills:223
Deaths:108
KDR:2.065
Accuracy:44.687% B
HSR:45.292% C**
NS-61 Emissary
A
Kills:187
Deaths:110
KDR:1.700
Accuracy:34.602% B**
HSR:23.529% A
AF-8 RailJack
B
Kills:153
Deaths:19
KDR:8.053
Accuracy:33.162% D
HSR:77.778% B
LA8 Rebel
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:25.757% D
HSR:20% C+
Kills:15,259
Deaths (as Infiltrator):4,091
Deaths (to Infiltrators):2,343
KDR:3.72989
Kill Difference:11,168
Playtime:793.003 hours
Usage:42%
Score:12.822m
Score/min:269
Accuracy (listed only):32.387%
HSR (listed only):30.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,480
Deaths:641
KDR:2.309
Accuracy:24.597% D
HSR:16.554% C-
MGR-S1 Gladius
C+
Kills:555
Deaths:224
KDR:2.478
Accuracy:25.864% C+
HSR:18.919% C-
Blitz GD-10
C+
Kills:353
Deaths:185
KDR:1.908
Accuracy:24.004% C+
HSR:13.598% D
NC1 Gauss Rifle
C
Kills:167
Deaths:108
KDR:1.546
Accuracy:20.147% D
HSR:19.761% C
Carnage AR
C+
Kills:118
Deaths:59
KDR:2
Accuracy:22.708% C-
HSR:21.186% C+
Gauss Rifle Burst
D
Kills:94
Deaths:32
KDR:2.938
Accuracy:24.784% D
HSR:19.149% D--
Kills:2,767
Deaths (as Combat Medic):1,249
Deaths (to Combat Medics):1,064
KDR:2.21537
Kill Difference:1,518
Playtime:46.719 hours
Usage:2%
Score:1.513m
Score/min:540
Accuracy (listed only):23.684%
HSR (listed only):18.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,599
Deaths:381
KDR:4.197
Accuracy:23.143% D-
HSR:14.009% C+
AF-41 Hacksaw
C--
Kills:1,411
Deaths:381
KDR:3.703
Accuracy:25.446% D
HSR:13.253% C--
NCM3 Raven
C
Kills:1,023
Deaths:419
KDR:2.442
Accuracy:37.954% C
HSR:1.564% D
NCM3 Raven
C+
Kills:877
Deaths:419
KDR:2.093
Accuracy:38.599% C+
HSR:1.824% D
NCM1 Scattercannon
C+
Kills:563
Deaths:153
KDR:3.680
Accuracy:37.122% C+
HSR:13.854% C-
NCM1 Scattercannon
C*
Kills:511
Deaths:157
KDR:3.255
Accuracy:40.310% C*
HSR:15.264% C+
NS-10 Burster
B**
Kills:212
Deaths:101
KDR:2.099
Accuracy:37.003% B**
HSR:0% F
NS-10 Burster
B**
Kills:212
Deaths:101
KDR:2.099
Accuracy:37.134% B**
HSR:0.943% D**
AF-34 Mattock
C
Kills:180
Deaths:57
KDR:3.158
Accuracy:20.010% F
HSR:15.556% C
NCM2 Falcon
B++
Kills:156
Deaths:41
KDR:3.805
Accuracy:42.335% C**
HSR:6.410% B++
AF-34 Mattock
D
Kills:144
Deaths:57
KDR:2.526
Accuracy:22.320% D**
HSR:14.583% D
NCM2 Falcon
M
Kills:78
Deaths:37
KDR:2.108
Accuracy:45.595% B
HSR:10.256% M
Kills:6,966
Deaths (as MAX Suit):1,152
Deaths (to MAX Suits):384
KDR:6.04688
Kill Difference:5,814
Playtime:216.931 hours
Usage:11%
Score:6.825m
Score/min:524
Accuracy (listed only):33.914%
HSR (listed only):8.960%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:496
V. Kills:27 N/A
Deaths:9
KDR:55.111
Accuracy:41.442% D-
KPH:66.700 B+
VKPH:3.600 D*
C75 Viper
B
Kills:153
V. Kills:22 N/A
Deaths:12
KDR:12.750
Accuracy:32.534% D
KPH:35.700 B
VKPH:5.100 D
L100 Python AP
C
Kills:149
V. Kills:102 145%
Deaths:12
KDR:12.417
Accuracy:52.290% C
KPH:24.500 D
VKPH:16.800 C
Skyguard
C+
Kills:91
V. Kills:94 96%
Deaths:20
KDR:4.550
Accuracy:31.594% B
KPH:9.300 D
VKPH:9.600 C+
Kills:889 (889 + 0)
Deaths:53
KDR:16.774
VKDR:4.623
Vehicle Kills:245
Kill Difference:836
Playtime:27.553 hours
Usage:1%
Score:0.484m
Score/min:293
Driving Accuracy:31.594%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,849
V. Kills:2,196 130%
Deaths:339
KDR:8.404
Accuracy:56.539% A++
KPH:26.600 C
VKPH:20.500 B**
Titan-150 AP
D-
Kills:299
V. Kills:224 133%
Deaths:72
KDR:4.153
Accuracy:35.280% F-
KPH:14.300 D--
VKPH:10.700 D-
Titan-150 HESH
B**
Kills:151
V. Kills:18 N/A
Deaths:8
KDR:18.875
Accuracy:42.447% D
KPH:58.500 B**
VKPH:7 C
Titan-150 HEAT
D
Kills:84
V. Kills:19 420%
Deaths:19
KDR:4.421
Accuracy:28.097% F--
KPH:16.500 D
VKPH:3.700 D**
Enforcer ML85
D
Kills:62
V. Kills:32 188%
Deaths:14
KDR:4.429
Accuracy:25.840% F-
KPH:18.300 D
VKPH:9.400 D*
Kills:3,445 (534 + 2,911)
Deaths:452
KDR:7.622
VKDR:5.507
Vehicle Kills:2,489
Kill Difference:2,993
Playtime:138.924 hours
Usage:7%
Score:3.655m
Score/min:439
Driving Accuracy:28.097%
Gunner Accuracy:25.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:309
V. Kills:7 N/A
Deaths:6
KDR:51.500
Accuracy:10.700% D**
KPH:39.700 D
VKPH:0.900 D*
M40 Fury
C++
Kills:141
V. Kills:20 N/A
Deaths:20
KDR:7.050
Accuracy:28.234% D-
KPH:47.100 C++
VKPH:6.700 C-
M40 Fury
B
Kills:109
V. Kills:29 363%
Deaths:13
KDR:8.385
Accuracy:36.125% C+
KPH:48.400 C+
VKPH:12.900 B
M12 Kobalt
C
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:13.991% D-
KPH:59.500 C
VKPH:1.900 C--
Kills:621 (0 + 621)
Deaths:40
KDR:15.525
VKDR:1.450
Vehicle Kills:58
Kill Difference:581
Playtime:14.080 hours
Usage:1%
Score:0.200m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:13.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,12210,0781,3437.504A++3.8040.286%C*71.83%B34.4C+N/A98292.6h2.2C*5.5C**
E540 Halberd 5,0452,8493398.404C++4.7056.539%A++3.475%C*26.6C20.5B**294107h6.5D11.6B+
Bouncing Betty 1,6221,62112213.287M*9.5830.706%D**N/A107.4CN/A38015.1h2.1C-6.9D**
AF-41 Hacksaw 1,6101,5993814.197B++0.4923.143%D-14.009%C+33.5C*N/A14247.8h5.4B++23.5C++
AF-4G Cyclone 1,4891,4806412.309B+1.4024.597%D16.554%C-22.9DN/A7764.6h10.6C+43.2C+
AF-41 Hacksaw 1,4251,4113813.703B+0.0025.446%D13.253%C--29.5C+N/A12847.8h6.8B26.7C+
LA1 Anchor 1,3081,2965162.512C++1.1918.406%D*16.358%D*29.7DN/A13643.7h10.6C+57.3C--
AF-19 Mercenary 1,2761,2734352.926M0.7821.129%C17.125%D19.1C+N/A12966.6h11.8B+56C**
GD-22S 1,2631,2565142.444B+1.2619.279%D17.914%D-26.2C-N/A17148h11.9C+61.8C
EM6 1,2121,2014432.711B++0.9918.116%D22.232%C34.4CN/A19334.9h11.6C+64C+
Razor GD-23 1,1701,1623423.398M0.3124.603%C++16.007%D-23.8C+N/A8648.8h11.7B+47.5B
NC6A GODSAW 1,1701,1593613.211B+0.4921.086%D*21.657%D-34D-N/A10634.1h9.9C+46.7C--
EM1 1,1631,1593513.302A*0.4023.12%C**25.022%B+50.4B+N/A15423h11.3C**48.9B+
NC6 Gauss SAW 1,1651,1514672.465A1.2419.433%C+21.807%C34.3C*N/A16733.6h9.8C**50.2C*
NCM3 Raven 1,7401,0234192.442A*1.2637.954%C1.564%D10.9C*7.7B+18093.6h28.9C+76.1C+
NCM3 Raven 1,6158774192.093A++1.6138.599%C+1.824%D9.4C++7.9B*16293.6h33.8C87.6C+
GD-7F 7857803342.335A1.3723.624%C+15.897%D18.2C-N/A6442.8h12.5B52.7C**
LA3 Desperado 7087024801.463B++2.2431.616%B+20.513%C++11.8D-N/A3959.7h9.2C++29B+
NS-44 Commissioner 6926855271.3B2.4041.713%B++19.854%C14.6DN/A6146.8h3.8C*9B+
Frag Grenade 5975851585N/A581.3050.204%B++N/A531.8C*10.9B+27321.1h3.4B+6.7B+
NCM1 Scattercannon 5775631533.68B++0.0237.122%C+13.854%C-24.3DN/A8423.2h6.7C18.1C+
MGR-S1 Gladius 5625552242.478B*1.2325.864%C+18.919%C-19.1DN/A6429h11C+42.7C++
NCM1 Scattercannon 5155111573.255B**0.4540.31%C*15.264%C+21.4C+N/A8723.9h8.3C+20.6C*
L100 Python HESH 523496955.111S51.4141.442%D-2.419%B*67B+3.6D*3067.4h2.9B+7C++
NC4 Mag-Shot 4984942741.803A+1.9034.469%B**20.041%C++16.5C-N/A5429.9h7.1B+20.7B+
Spear Anti-Vehicle Phalanx Turret 5863912019.55A++15.8551.128%B*6.138%B**43.4C**21.7C++3949h8.1C*15.8B+
Shrike 4353652071.763A++1.9452.882%C-4.932%A+33.8B*6.5D-46910.8h4.4B**8.4B*
Blitz GD-10 3573531851.908B**1.8024.004%C+13.598%D18.7C--N/A9118.9h13.8B+57.5B
NS-15M1 3463431672.054B+1.6522.717%C+23.907%C++30.6CN/A12711.2h12.3C*54C**
M12 Kobalt 316309651.5M**47.8010.7%D**20.065%B39.6DN/A1247.8h18.5C**173.1C-
Titan-150 AP 523299724.153C0.4535.28%F-5.351%A+14.3D--10.7D-120820.9h4.9C+14D*
Tank Mine 443295358.429M+4.7225.844%DN/A128.3B+64.3C++14062.3h1.8C*7C
AF-18 Stalker 2802791172.385B*1.3227.884%C+23.298%B+22.9C--N/A6912.2h13C+46.8C++
NC6S Gauss SAW S 2592551122.277B++1.4319.903%D20.392%C--20.6D-N/A7912.4h13D65.2C
NS-11C 2252241072.093A1.6121.306%D16.518%C--15DN/A11514.9h18D84.6C
NS-44L Blackhand 2232231082.065B++1.6444.687%B45.292%C**12.3DN/A4018.2h3.8B+8.4B+
NS-10 Burster 3962121012.099A++1.6137.003%B**N/A5.4C++4.7B++10539.2h199D-537.8C++
NS-10 Burster 3892121012.099A1.6137.134%B**N/A5.4C++4.5B+10539.2h198.8D535.4C++
NS Decimator 2802061261.635B++2.0762.64%C*2.913%B+31.7C11.4D3006.5h5.2C8.2C+
NS-61 Emissary 1881871101.7A2.0034.602%B**23.529%A16.1C--N/A6111.6h12.8C**37B+
AF-34 Mattock 180180573.158C+0.5520.01%F15.556%C30C--N/A986h4.3B**21.5C+
NC1 Gauss Rifle 1681671081.546B+2.1620.147%D19.761%C14DN/A13011.9h11.3B++56.3C*
NCM2 Falcon 171156413.805A*0.1042.335%C**6.41%B++25.2A+2.4D--2086.2h5.4A12.8B*
NC05 Jackhammer 1571551441.076C+2.6328.726%F-8.387%D**17.6D--N/A1198.8h4.8C*16.8D
C75 Viper 1751531212.75A*9.0532.534%DN/A35.6B5.1D4024.3h7.8B**24B++
AF-8 RailJack 153153198.053A*4.3533.162%D77.778%B20.7CN/A1497.4h2.5C+7.6C+
Titan-150 HESH 169151818.875B*15.1742.447%D1.325%C58.1B**6.9C3872.6h2.9B+6.9C*
L100 Python AP 2511491212.417A+8.7152.29%C3.356%B+24.4D16.7C3696.1h6.6C12.6C
AF-34 Mattock 144144572.526C+1.1822.32%D**14.583%D24D-N/A926h6B+26.9D
M40 Fury 161141207.05C++3.3528.234%D-1.418%C47C++6.7C-4023h10.2B+36.3C**
Aspis Anti-Aircraft Phalanx Turret 234124717.714S14.0133.105%B**1.613%C15.5B++13.8B+2558h124.1B++374.7B++
Carnage AR 121118592B+1.7022.708%C-21.186%C+15.1D-N/A977.8h14C+61.5C+
NS Annihilator 199116353.314S0.3977.105%D--N/A9.5C6.8D16512.2h12.9C16.8C--
M40 Fury 138109138.385C**4.6836.125%C+1.835%C+47.4C12.6C**4192.3h14.4C+39.8C+
NS-15M AE 10099244.125B++0.4219.269%D*25.253%C26.8D-N/A1603.7h17.3F-89.8D**
Gauss Rifle Burst 9594322.938B+0.7724.784%D19.149%D--15.7D--N/A616h14.4D*57.9D
Skyguard 18591204.55B++0.8531.594%B4.396%A++9.3D9.6C+1889.8h199.7F-632.1D-
MANA Anti-Personnel Turret 9090452N/A1.7017.074%UN/A900UN/A3522300.1h24.9T*145.8T*
C-4 10588614.667S10.9644.412%M*N/A97.8B18.9D22930.9h1.7C3.9B++
Titan-150 HEAT 10384194.421C+0.7228.097%F--4.762%A16.5D3.7D**3965.1h3.3B**11.8C+
NCM2 Falcon 8478372.108A+1.6045.595%B10.256%M14.2B+1.1D**1215.5h11B++24.2B++
Hawk GD-68 11471551.291B**2.4159.577%C4.225%B**15.8C+9.6C+3394.5h7.5B+12.6C**
LA8 Rebel 7070631.111C**2.5925.757%D20%C+13.2DN/A565.3h6B23.1C++
MANA Anti-Vehicle Turret 11665213.095S0.6154.225%A*N/A650D510F--11502200.1h9.5A17.5A++
M12 Kobalt 6462162S58.3013.991%D-20.968%B+62C2C-2031h18.5C++132.1C+
Enforcer ML85 9462144.429C+0.7225.84%F-1.613%C18.2D9.4D*3733.4h10.3B*39.8D
Auraxium Mag-Cutter 71571,2220.047C**3.6646.965%A5.263%C0.3CN/A1181.8h2.6D5.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44160.4h
Anti-Vehicle MANA Turret02290.5h
Nano-Armor Kit269408,06437.6h
Nanite Revive Grenade01,1350.3h
Medical Kit1173,06530.1h
Medical Applicator122112,62213.7h
Spitfire Auto-Turret45601h
Restoration Kit51371.5h
Motion Spotter4428,22444.4h
Shield Recharging Field293,7891.9h
Ammunition Package281,8151.4h
Anti-Infantry MANA Turret82730.5h
Recon Detection Device20650,451125.6h

Check the help document for the dictionary if you want to learn more about words used here.


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