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Director General Roestertaube[C4FE] Roestertaube
NC BR 99

KDR: 3.71

Score: 39.3m

Last Seen: Oct 11th, 2019 5:04 PM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS SAS-R E540 Halberd Bouncing Betty AF-41 Hacksaw AF-4G Cyclone AF-41 Hacksaw LA1 Anchor AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,617,543 MLG Score: 1293
Fun Score: N/A
Cheeseburgers Flipped: 1754TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.18%19.673%43626119316,8352.856780.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%0.203C++-0.186C-1.138D*HEAD ++ (~8.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.347C**10.80.243C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.964%3.092%236712121,4236965062.04161281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.141%-0.781D-0.345C**0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.1-0.321C16.9-0.342C-34.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.574%5.135%779612133,58342724068.3715149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.272%-0.583D-0.001C+1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.779B++8.40.802B++23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.072%71.967%7792121710,4919964810.5226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.493%0.782B++0.308C*0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.20.307C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.3m632.5%394 (23.6k)340 (20.4k)3.7104445,32312,2154.4630499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219333720.848%26.391%55009:2614

19% Engineer17% Heavy Assault43% Infiltrator7% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2014 9:20 AMMar 13th, 2018 4:30 PMOct 18th, 2019 11:56 AM (24d) (PST)Oct 11th, 2019 2:29 PM (31d) (PST)Oct 11th, 2019 1:04 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401284120.3920.1060.1032.8020.0511293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4157,70024,7152366168320,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1928.9h/80.4d 9,193 11,961 22,345 324.3k 1,211 10,732 5,942 62.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,296
Deaths:516
KDR:2.512
Accuracy:18.406% D*
HSR:16.358% D*
GD-22S
D
Kills:1,256
Deaths:514
KDR:2.444
Accuracy:19.279% D
HSR:17.914% D-
EM6
C
Kills:1,201
Deaths:443
KDR:2.711
Accuracy:18.116% D
HSR:22.232% C
EM1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:23.120% C**
HSR:25.022% B+
NC6A GODSAW
D-
Kills:1,159
Deaths:361
KDR:3.211
Accuracy:21.086% D*
HSR:21.657% D-
NC6 Gauss SAW
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:19.433% C+
HSR:21.807% C
NS-15M1
C*
Kills:343
Deaths:167
KDR:2.054
Accuracy:22.717% C+
HSR:23.907% C*
NC6S Gauss SAW S
C--
Kills:258
Deaths:114
KDR:2.263
Accuracy:19.913% D
HSR:20.543% C--
NS-15M AE
C
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.269% D*
HSR:25.253% C
Kills:7,922
Deaths (as Heavy Assault):2,957
Deaths (to Heavy Assaults):2,800
KDR:2.67907
Kill Difference:4,965
Playtime:329.748 hours
Usage:17%
Score:6.329m
Score/min:320
Accuracy (listed only):20.149%
HSR (listed only):21.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,480
Deaths:641
KDR:2.309
Accuracy:24.597% D
HSR:16.554% C-
AF-19 Mercenary
C
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C
HSR:17.125% D
Razor GD-23
C++
Kills:1,162
Deaths:342
KDR:3.398
Accuracy:24.603% C++
HSR:16.007% D-
GD-7F
C+
Kills:782
Deaths:335
KDR:2.334
Accuracy:23.637% C+
HSR:15.857% D
MGR-S1 Gladius
C+
Kills:558
Deaths:227
KDR:2.458
Accuracy:25.887% C+
HSR:18.996% C
Blitz GD-10
C+
Kills:369
Deaths:194
KDR:1.902
Accuracy:24.003% C+
HSR:13.550% D
NS-11C
C--
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% D
HSR:16.518% C--
Kills:5,848
Deaths (as Light Assault):2,281
Deaths (to Light Assaults):2,717
KDR:2.56379
Kill Difference:3,567
Playtime:137.753 hours
Usage:7%
Score:2.330m
Score/min:282
Accuracy (listed only):23.595%
HSR (listed only):16.372%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C
HSR:17.125% D
Razor GD-23
C++
Kills:1,162
Deaths:342
KDR:3.398
Accuracy:24.603% C++
HSR:16.007% D-
GD-7F
C+
Kills:782
Deaths:335
KDR:2.334
Accuracy:23.637% C+
HSR:15.857% D
NS-11C
C--
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% D
HSR:16.518% C--
Kills:3,441
Deaths (as Engineer):1,219
Deaths (to Engineers):2,281
KDR:2.82281
Kill Difference:2,222
Playtime:357.506 hours
Usage:19%
Score:9.141m
Score/min:426
Accuracy (listed only):22.669%
HSR (listed only):16.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:10,338
Deaths:1,371
KDR:7.540
Accuracy:40.214% C*
HSR:71.880% B
AF-4G Cyclone
C-
Kills:1,480
Deaths:641
KDR:2.309
Accuracy:24.597% D
HSR:16.554% C-
NS-44 Commissioner
B++
Kills:723
Deaths:550
KDR:1.315
Accuracy:41.609% B++
HSR:19.917% C
LA3 Desperado
B+
Kills:710
Deaths:487
KDR:1.458
Accuracy:31.698% B+
HSR:20.704% C++
MGR-S1 Gladius
C+
Kills:558
Deaths:227
KDR:2.458
Accuracy:25.887% C+
HSR:18.996% C
NC4 Mag-Shot
B**
Kills:494
Deaths:274
KDR:1.803
Accuracy:34.469% B**
HSR:20.041% C++
Blitz GD-10
C+
Kills:369
Deaths:194
KDR:1.902
Accuracy:24.003% C+
HSR:13.550% D
AF-18 Stalker
B+
Kills:279
Deaths:117
KDR:2.385
Accuracy:27.884% C+
HSR:23.298% B+
NS-44L Blackhand
B+
Kills:223
Deaths:108
KDR:2.065
Accuracy:44.698% B+
HSR:45.292% C**
NS-61 Emissary
A
Kills:187
Deaths:110
KDR:1.700
Accuracy:34.602% B**
HSR:23.529% A
AF-8 RailJack
B
Kills:153
Deaths:19
KDR:8.053
Accuracy:33.162% D
HSR:77.778% B
LA8 Rebel
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:25.599% D
HSR:20% C+
Kills:15,584
Deaths (as Infiltrator):4,161
Deaths (to Infiltrators):2,373
KDR:3.74525
Kill Difference:11,423
Playtime:821.998 hours
Usage:43%
Score:13.125m
Score/min:266
Accuracy (listed only):32.368%
HSR (listed only):30.962%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,480
Deaths:641
KDR:2.309
Accuracy:24.597% D
HSR:16.554% C-
MGR-S1 Gladius
C+
Kills:558
Deaths:227
KDR:2.458
Accuracy:25.887% C+
HSR:18.996% C
Blitz GD-10
C+
Kills:369
Deaths:194
KDR:1.902
Accuracy:24.003% C+
HSR:13.550% D
NC1 Gauss Rifle
C
Kills:167
Deaths:108
KDR:1.546
Accuracy:20.147% D
HSR:19.761% C
Carnage AR
C+
Kills:118
Deaths:63
KDR:1.873
Accuracy:22.496% C--
HSR:21.186% C+
Gauss Rifle Burst
D
Kills:94
Deaths:32
KDR:2.938
Accuracy:24.784% D
HSR:19.149% D--
Kills:2,786
Deaths (as Combat Medic):1,265
Deaths (to Combat Medics):1,075
KDR:2.20237
Kill Difference:1,521
Playtime:48.693 hours
Usage:3%
Score:1.567m
Score/min:536
Accuracy (listed only):23.652%
HSR (listed only):18.199%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,599
Deaths:381
KDR:4.197
Accuracy:23.143% D-
HSR:14.009% C+
AF-41 Hacksaw
C--
Kills:1,411
Deaths:381
KDR:3.703
Accuracy:25.446% D
HSR:13.253% C--
NCM3 Raven
C+
Kills:1,023
Deaths:419
KDR:2.442
Accuracy:37.966% C+
HSR:1.564% D
NCM3 Raven
C+
Kills:878
Deaths:419
KDR:2.095
Accuracy:38.611% C+
HSR:1.822% D
NCM1 Scattercannon
C+
Kills:564
Deaths:155
KDR:3.639
Accuracy:37.109% C+
HSR:13.830% C-
NCM1 Scattercannon
C*
Kills:515
Deaths:159
KDR:3.239
Accuracy:40.325% C*
HSR:15.340% C+
NS-10 Burster
B**
Kills:222
Deaths:104
KDR:2.135
Accuracy:37.054% B**
HSR:0.450% D**
NS-10 Burster
B**
Kills:217
Deaths:104
KDR:2.087
Accuracy:37.186% B**
HSR:1.382% D*
AF-34 Mattock
C
Kills:180
Deaths:57
KDR:3.158
Accuracy:20.010% F
HSR:15.556% C
NCM2 Falcon
B++
Kills:156
Deaths:41
KDR:3.805
Accuracy:42.373% C**
HSR:6.410% B++
AF-34 Mattock
D
Kills:144
Deaths:57
KDR:2.526
Accuracy:22.320% D**
HSR:14.583% D
NCM2 Falcon
M
Kills:78
Deaths:37
KDR:2.108
Accuracy:45.618% B
HSR:10.256% M
Kills:6,987
Deaths (as MAX Suit):1,157
Deaths (to MAX Suits):387
KDR:6.03889
Kill Difference:5,830
Playtime:219.701 hours
Usage:11%
Score:6.849m
Score/min:520
Accuracy (listed only):33.930%
HSR (listed only):9.038%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:496
V. Kills:27 N/A
Deaths:9
KDR:55.111
Accuracy:41.442% D-
KPH:66.700 B+
VKPH:3.600 D*
C75 Viper
B
Kills:153
V. Kills:22 N/A
Deaths:12
KDR:12.750
Accuracy:32.534% D
KPH:35.700 B
VKPH:5.100 D
L100 Python AP
C
Kills:149
V. Kills:102 145%
Deaths:12
KDR:12.417
Accuracy:52.290% C
KPH:24.500 D
VKPH:16.800 C
Skyguard
C+
Kills:91
V. Kills:94 96%
Deaths:20
KDR:4.550
Accuracy:31.594% B
KPH:9.300 D
VKPH:9.600 C+
Kills:889 (889 + 0)
Deaths:53
KDR:16.774
VKDR:4.623
Vehicle Kills:245
Kill Difference:836
Playtime:27.553 hours
Usage:1%
Score:0.485m
Score/min:293
Driving Accuracy:31.594%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,849
V. Kills:2,196 130%
Deaths:339
KDR:8.404
Accuracy:56.539% A++
KPH:26.600 C
VKPH:20.500 B**
Titan-150 AP
D-
Kills:299
V. Kills:224 133%
Deaths:72
KDR:4.153
Accuracy:35.280% F-
KPH:14.300 D--
VKPH:10.700 D-
Titan-150 HESH
B**
Kills:151
V. Kills:18 N/A
Deaths:8
KDR:18.875
Accuracy:42.447% D
KPH:58.500 B**
VKPH:7 C
Titan-150 HEAT
D
Kills:84
V. Kills:19 420%
Deaths:19
KDR:4.421
Accuracy:28.097% F--
KPH:16.500 D
VKPH:3.700 D**
Enforcer ML85
D
Kills:62
V. Kills:32 188%
Deaths:14
KDR:4.429
Accuracy:25.840% F-
KPH:18.300 D
VKPH:9.400 D*
Kills:3,445 (534 + 2,911)
Deaths:452
KDR:7.622
VKDR:5.507
Vehicle Kills:2,489
Kill Difference:2,993
Playtime:138.924 hours
Usage:7%
Score:3.656m
Score/min:439
Driving Accuracy:28.097%
Gunner Accuracy:25.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:360
V. Kills:8 N/A
Deaths:6
KDR:60
Accuracy:10.991% D**
KPH:42.100 D
VKPH:0.900 D*
M40 Fury
C++
Kills:141
V. Kills:20 N/A
Deaths:20
KDR:7.050
Accuracy:28.234% D-
KPH:47 C++
VKPH:6.700 C-
M40 Fury
B
Kills:109
V. Kills:29 363%
Deaths:13
KDR:8.385
Accuracy:36.125% C+
KPH:48.400 C+
VKPH:12.900 B
M12 Kobalt
C
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:13.991% D-
KPH:59.500 C
VKPH:1.900 C--
Kills:672 (0 + 672)
Deaths:40
KDR:16.800
VKDR:1.475
Vehicle Kills:59
Kill Difference:632
Playtime:14.838 hours
Usage:1%
Score:0.209m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:13.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,38610,3381,3717.54A++3.8340.214%C*71.88%B34.2CN/A97302.3h2.2C*5.5C**
E540 Halberd 5,0452,8493398.404C++4.6956.539%A++3.475%C*26.6C20.5B**294107h6.5D11.6B+
Bouncing Betty 1,6801,67912213.762M**10.0530.598%D**N/A106.9CN/A37515.7h2.1C-6.9D**
AF-41 Hacksaw 1,6101,5993814.197B++0.4923.143%D-14.009%C+33.5C*N/A14247.8h5.4B++23.5C++
AF-4G Cyclone 1,4891,4806412.309B+1.4024.597%D16.554%C-22.9DN/A7764.6h10.6C+43.2C+
AF-41 Hacksaw 1,4251,4113813.703B+0.0125.446%D13.253%C--29.5C+N/A12847.8h6.8B26.7C+
LA1 Anchor 1,3081,2965162.512C++1.2018.406%D*16.358%D*29.7DN/A13643.7h10.6C+57.3C--
AF-19 Mercenary 1,2761,2734352.926M0.7821.129%C17.125%D19.1C+N/A12966.6h11.8B+56C**
GD-22S 1,2631,2565142.444B+1.2719.279%D17.914%D-26.2C-N/A17148h11.9C+61.8C
EM6 1,2121,2014432.711B++1.0018.116%D22.232%C34.4CN/A19434.9h11.6C+64C+
Razor GD-23 1,1701,1623423.398M0.3124.603%C++16.007%D-23.8C+N/A8748.8h11.7B+47.5B
EM1 1,1631,1593513.302A*0.4123.12%C**25.022%B+50.4B+N/A15423h11.3C**48.9B+
NC6A GODSAW 1,1701,1593613.211B+0.5021.086%D*21.657%D-34D-N/A10634.1h9.9C+46.7C--
NC6 Gauss SAW 1,1651,1514672.465A1.2519.433%C+21.807%C34.3C*N/A16733.6h9.8C**50.2C*
NCM3 Raven 1,7401,0234192.442A*1.2737.966%C+1.564%D10.9C*7.7B+18093.7h28.9C+76.1C+
NCM3 Raven 1,6178784192.095A++1.6238.611%C+1.822%D9.4C++7.9B*16293.6h33.8C87.6C+
GD-7F 7877823352.334A1.3823.637%C+15.857%D18.2C-N/A6442.9h12.4B+52.7C**
NS-44 Commissioner 7327235501.315B2.4041.609%B++19.917%C14.5DN/A6050h3.7C**8.9B+
LA3 Desperado 7167104871.458B+2.2531.698%B+20.704%C++11.7D-N/A3860.8h9.2C++29.1B+
Frag Grenade 5985861586N/A582.2950.217%B++N/A532.7C**10.9B+27371.1h3.4B+6.7B+
NCM1 Scattercannon 5785641553.639B++0.0737.109%C+13.83%C-23.8DN/A8323.7h6.7C18.2C+
MGR-S1 Gladius 5655582272.458B*1.2525.887%C+18.996%C19.2DN/A6429.1h11C+42.6C++
NCM1 Scattercannon 5205151593.239B**0.4740.325%C*15.34%C+21C+N/A8624.5h8.3C+20.5C*
L100 Python HESH 523496955.111S51.4041.442%D-2.419%B*67B+3.6D*3067.4h2.9B+7C++
NC4 Mag-Shot 4984942741.803A+1.9134.469%B**20.041%C++16.5C-N/A5429.9h7.1B+20.7B+
Spear Anti-Vehicle Phalanx Turret 6004002020A++16.2951.232%B*6%B**44B22C++3989.1h8C*15.5B+
Blitz GD-10 3733691941.902B*1.8124.003%C+13.55%D18.6C--N/A9019.8h13.8B+57.6B
Shrike 4353652071.763A++1.9552.882%C-4.932%A+33.8B*6.5D-46910.8h4.4B**8.4B*
M12 Kobalt 368360660S56.2910.991%D**18.611%C++42.4DN/A1318.5h18.3B166.5C
NS-15M1 3463431672.054B+1.6622.717%C+23.907%C*30.6CN/A12711.2h12.3C*54C**
Tank Mine 450300358.571M++4.8625.687%DN/A125B62.5C+13702.4h1.8C*7C
Titan-150 AP 523299724.153C0.4435.28%F-5.351%A+14.3D--10.7D-120820.9h4.9C+14D*
AF-18 Stalker 2802791172.385B*1.3327.884%C+23.298%B+22.9C--N/A6912.2h13C+46.8C++
NC6S Gauss SAW S 2622581142.263B++1.4519.913%D20.543%C--20.3D-N/A7712.7h12.9D64.9C
NS-11C 2252241072.093A1.6221.306%D16.518%C--15DN/A11514.9h18D84.6C
NS-44L Blackhand 2232231082.065B*1.6544.698%B+45.292%C**12.2DN/A4018.3h3.8B+8.5B+
NS-10 Burster 4102221042.135A++1.5837.054%B**N/A5.5C++4.6B++10340.6h195.4D-527.2C++
NS-10 Burster 3982171042.087A1.6237.186%B**1.382%D*5.3C+4.5B+10240.6h199.7D-536.9C++
NS Decimator 2802061261.635B++2.0862.64%C*2.913%B++31.7C11.4C--3016.5h5.2C8.2C+
NS-61 Emissary 1881871101.7A2.0134.602%B**23.529%A16.1C--N/A6111.6h12.8C**37B+
AF-34 Mattock 180180573.158C+0.5520.01%F15.556%C30C--N/A986h4.3B**21.5C+
NC1 Gauss Rifle 1681671081.546B+2.1620.147%D19.761%C13.9DN/A13112h11.3B++56.3C*
NC05 Jackhammer 1601581491.06C+2.6528.751%F-8.228%F17.8D--N/A1188.9h4.8C*16.6D
NCM2 Falcon 171156413.805A*0.0942.373%C**6.41%B++25.2A+2.4D--2086.2h5.4A12.9B*
C75 Viper 1751531212.75A*9.0432.534%DN/A35.6B5.1D4024.3h7.8B**24B++
AF-8 RailJack 153153198.053A*4.3433.162%D77.778%B20.7CN/A1507.4h2.5C+7.6C+
Titan-150 HESH 169151818.875B*15.1642.447%D1.325%C58.1B**6.9C3872.6h2.9B+6.9C*
L100 Python AP 2511491212.417A+8.7152.29%C3.356%B+24.4D16.7C3696.1h6.6C12.6C
AF-34 Mattock 144144572.526C+1.1822.32%D**14.583%D24D-N/A926h6B+26.9D
M40 Fury 161141207.05C++3.3428.234%D-1.418%C47C++6.7C-4023h10.2B+36.3C**
Aspis Anti-Aircraft Phalanx Turret 241129718.429S14.7233.536%B**1.55%C15.7B++13.7B+2548.2h123.9B++369.4B++
Carnage AR 121118631.873B+1.8422.496%C--21.186%C+14.8D-N/A958h14C+62.3C+
NS Annihilator 199116363.222S0.4977.123%D--N/A9.4C6.7D16312.4h13.1C17D
M40 Fury 138109138.385C**4.6736.125%C+1.835%C+47.4C12.6C**4192.3h14.4C+39.8C+
NS-15M AE 10099244.125B++0.4119.269%D*25.253%C26.8D-N/A1613.7h17.3F-89.8D**
Gauss Rifle Burst 9594322.938B+0.7724.784%D19.149%D--15.7D--N/A616h14.4D*57.9D
C-4 10992615.333S11.6245%M*N/A102.2B+18.9D23080.9h1.7C3.7B*
Skyguard 18591204.55B++0.8431.594%B4.396%A++9.3D9.6C+1889.8h199.7F-632.1D-
MANA Anti-Personnel Turret 9090452N/A1.7117.074%UN/A900UN/A3530800.1h24.9T*145.8T*
Titan-150 HEAT 10384194.421C+0.7128.097%F--4.762%A16.5D3.7D**3965.1h3.3B**11.8C+
NCM2 Falcon 8478372.108A+1.6045.618%B10.256%M14.2B+1.1D**1215.5h11.1B++24.3B++
Hawk GD-68 11471551.291B**2.4259.577%C4.225%B**15.8C+9.6C+3394.5h7.5B+12.6C**
LA8 Rebel 7070631.111C**2.6025.599%D20%C+13.2DN/A565.3h6B23.3C+
MANA Anti-Vehicle Turret 11665213.095S0.6254.225%A*N/A650D510F--11502200.1h9.5A17.5A++
Enforcer ML85 9462144.429C+0.7225.84%F-1.613%C18.2D9.4D*3733.4h10.3B*39.8D
M12 Kobalt 6462162S58.2913.991%D-20.968%B+62C2C-2031h18.5C++132.1C+
Auraxium Mag-Cutter 72581,2730.046C**3.6647.134%A+5.172%C0.3CN/A1190.6h2.6D5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44300.4h
Anti-Vehicle MANA Turret02290.5h
Nano-Armor Kit270413,21838.4h
Nanite Revive Grenade01,1350.3h
Medical Kit1173,08130.2h
Medical Applicator126117,32714.5h
Spitfire Auto-Turret46001h
Restoration Kit51371.5h
Motion Spotter4428,34044.8h
Shield Recharging Field304,0112.1h
Ammunition Package281,8461.5h
Anti-Infantry MANA Turret82730.5h
Recon Detection Device22353,949137.6h

Check the help document for the dictionary if you want to learn more about words used here.


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