Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,420)players online:
Dudisfludis (14)  HEKOMIn (8)  TheBasementIntern (7)  SweeetGaming (6)  KylerHex (5)  Prexic (4) 44
stats.dasanfall.com
Brigadier Roestertaube[C4FE] Roestertaube
NC BR 80

KDR: 3.68

Score: 34.3m

Last Seen: Jan 15th, 2019 2:44 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt - Outfit Leader of Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
Level Progress (to 81): 12%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R E540 Halberd AF-41 Hacksaw AF-4G Cyclone Bouncing Betty AF-41 Hacksaw LA1 Anchor AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Roestertaube



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,662,579 MLG Score: 1329
Fun Score: N/A
Cheeseburgers Flipped: 1580TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.124%19.702%4362599716,0593.003370.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.54%0.21C++-0.143C-1.235D*HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**10.80.246C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.94%3.096%246710151,4216675042.13043281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.127%-0.774D-0.299C*0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.7-0.313C16.7-0.334C-34

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.807%4.228%1001610163,33540523668.21429141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.336%-0.12C+-0.031C+1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.815B++7.60.806B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.481%72.044%1001210208,467875319.66553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.602%0.818B++0.324C*0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.313C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Carnivore[C4FE] Carnivore
NC outfit on Cobalt

Members: 1
34.3m592.2%405 (24.3k)353 (21.2k)3.6799540,62311,0394.458180 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022304321.066%25.119%52908:4612

20% Engineer19% Heavy Assault37% Infiltrator8% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2014 9:20 AMMar 13th, 2018 4:30 PMJan 15th, 2019 10:58 AM (11h) (PST)Jan 15th, 2019 10:57 AM (11h) (PST)Jan 15th, 2019 10:44 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941394550.4180.1140.1052.8230.0581329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6618,34827,3132576169421,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1619.3h/67.5d 8,590 10,204 16,929 274.2k 983 8,785 5,682 57.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,296
Deaths:514
KDR:2.521
Accuracy:18.418% D*
HSR:16.358% D*
GD-22S
D
Kills:1,256
Deaths:514
KDR:2.444
Accuracy:19.279% D
HSR:17.914% D-
EM6
C+
Kills:1,201
Deaths:443
KDR:2.711
Accuracy:18.116% D
HSR:22.232% C+
EM1
B+
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:23.120% B
HSR:25.022% B+
NC6 Gauss SAW
C+
Kills:1,151
Deaths:467
KDR:2.465
Accuracy:19.433% C+
HSR:21.807% C
NC6A GODSAW
D
Kills:1,089
Deaths:333
KDR:3.270
Accuracy:21.686% D*
HSR:21.855% D
NS-15M1
C*
Kills:343
Deaths:167
KDR:2.054
Accuracy:22.717% C++
HSR:23.907% C*
NC6S Gauss SAW S
C+
Kills:195
Deaths:79
KDR:2.468
Accuracy:22.477% C+
HSR:18.974% D
NS-15M AE
C+
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.269% D*
HSR:25.253% C+
NC05 Jackhammer
D-
Kills:70
Deaths:73
KDR:0.959
Accuracy:31.259% D**
HSR:11.429% D-
Kills:7,859
Deaths (as Heavy Assault):2,965
Deaths (to Heavy Assaults):2,540
KDR:2.65059
Kill Difference:4,894
Playtime:305.473 hours
Usage:19%
Score:6.059m
Score/min:331
Accuracy (listed only):21.577%
HSR (listed only):20.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,433
Deaths:608
KDR:2.357
Accuracy:24.552% C--
HSR:16.678% C-
AF-19 Mercenary
C+
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C+
HSR:17.125% D
Razor GD-23
C++
Kills:1,147
Deaths:337
KDR:3.404
Accuracy:24.629% C++
HSR:15.868% D-
GD-7F
C+
Kills:768
Deaths:319
KDR:2.408
Accuracy:23.766% C+
HSR:16.016% D
MGR-S1 Gladius
C+
Kills:422
Deaths:162
KDR:2.605
Accuracy:26.476% C+
HSR:19.668% C
Blitz GD-10
C+
Kills:347
Deaths:180
KDR:1.928
Accuracy:24.260% C+
HSR:13.833% C-
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C--
HSR:16.518% C-
Kills:5,614
Deaths (as Light Assault):2,148
Deaths (to Light Assaults):2,481
KDR:2.61359
Kill Difference:3,466
Playtime:134.581 hours
Usage:8%
Score:2.292m
Score/min:284
Accuracy (listed only):23.731%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,273
Deaths:435
KDR:2.926
Accuracy:21.129% C+
HSR:17.125% D
Razor GD-23
C++
Kills:1,147
Deaths:337
KDR:3.404
Accuracy:24.629% C++
HSR:15.868% D-
GD-7F
C+
Kills:768
Deaths:319
KDR:2.408
Accuracy:23.766% C+
HSR:16.016% D
NS-11C
C-
Kills:224
Deaths:107
KDR:2.093
Accuracy:21.306% C--
HSR:16.518% C-
Kills:3,412
Deaths (as Engineer):1,198
Deaths (to Engineers):2,151
KDR:2.84808
Kill Difference:2,214
Playtime:323.924 hours
Usage:20%
Score:8.072m
Score/min:415
Accuracy (listed only):22.708%
HSR (listed only):16.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:8,318
Deaths:1,135
KDR:7.329
Accuracy:40.662% C**
HSR:71.952% B
AF-4G Cyclone
C-
Kills:1,433
Deaths:608
KDR:2.357
Accuracy:24.552% C--
HSR:16.678% C-
NS-44 Commissioner
B++
Kills:634
Deaths:473
KDR:1.340
Accuracy:42.127% B++
HSR:19.558% C
LA3 Desperado
B+
Kills:529
Deaths:322
KDR:1.643
Accuracy:31.890% B+
HSR:20.038% C++
NC4 Mag-Shot
B**
Kills:465
Deaths:253
KDR:1.838
Accuracy:34.664% B**
HSR:20.860% C*
MGR-S1 Gladius
C+
Kills:422
Deaths:162
KDR:2.605
Accuracy:26.476% C+
HSR:19.668% C
Blitz GD-10
C+
Kills:347
Deaths:180
KDR:1.928
Accuracy:24.260% C+
HSR:13.833% C-
AF-18 Stalker
B+
Kills:271
Deaths:110
KDR:2.464
Accuracy:27.895% C++
HSR:23.985% B+
NS-44L Blackhand
B
Kills:223
Deaths:107
KDR:2.084
Accuracy:44.877% B
HSR:45.292% C*
NS-61 Emissary
A
Kills:179
Deaths:105
KDR:1.705
Accuracy:34.690% B**
HSR:23.464% A
AF-8 RailJack
C**
Kills:149
Deaths:19
KDR:7.842
Accuracy:33.304% C-
HSR:77.181% C**
LA8 Rebel
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:25.757% D
HSR:20% C+
Kills:13,040
Deaths (as Infiltrator):3,537
Deaths (to Infiltrators):2,097
KDR:3.68674
Kill Difference:9,503
Playtime:606.659 hours
Usage:37%
Score:10.193m
Score/min:280
Accuracy (listed only):32.596%
HSR (listed only):31.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,433
Deaths:608
KDR:2.357
Accuracy:24.552% C--
HSR:16.678% C-
MGR-S1 Gladius
C+
Kills:422
Deaths:162
KDR:2.605
Accuracy:26.476% C+
HSR:19.668% C
Blitz GD-10
C+
Kills:347
Deaths:180
KDR:1.928
Accuracy:24.260% C+
HSR:13.833% C-
NC1 Gauss Rifle
C+
Kills:167
Deaths:108
KDR:1.546
Accuracy:20.147% C--
HSR:19.761% C+
Carnage AR
C++
Kills:118
Deaths:59
KDR:2
Accuracy:22.708% C
HSR:21.186% C++
Kills:2,487
Deaths (as Combat Medic):1,117
Deaths (to Combat Medics):977
KDR:2.2265
Kill Difference:1,370
Playtime:39.184 hours
Usage:2%
Score:1.280m
Score/min:545
Accuracy (listed only):23.629%
HSR (listed only):18.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,509
Deaths:347
KDR:4.349
Accuracy:21.509% D-
HSR:14.248% C+
AF-41 Hacksaw
C--
Kills:1,317
Deaths:347
KDR:3.795
Accuracy:23.742% D
HSR:13.212% C--
NCM3 Raven
C+
Kills:1,017
Deaths:417
KDR:2.439
Accuracy:37.878% C+
HSR:1.573% D-
NCM3 Raven
C+
Kills:876
Deaths:417
KDR:2.101
Accuracy:38.536% C+
HSR:1.826% D
NCM1 Scattercannon
C++
Kills:380
Deaths:111
KDR:3.423
Accuracy:36.305% C++
HSR:14.211% C
NCM1 Scattercannon
C++
Kills:337
Deaths:115
KDR:2.930
Accuracy:38.607% C++
HSR:13.947% C
AF-34 Mattock
C+
Kills:175
Deaths:55
KDR:3.182
Accuracy:19.550% F
HSR:15.429% C+
NS-10 Burster
B**
Kills:175
Deaths:87
KDR:2.011
Accuracy:36.332% B**
HSR:0% F
NS-10 Burster
B**
Kills:165
Deaths:87
KDR:1.897
Accuracy:36.421% B**
HSR:1.212% D*
NCM2 Falcon
B*
Kills:144
Deaths:41
KDR:3.512
Accuracy:42.278% C**
HSR:6.944% B*
AF-34 Mattock
D
Kills:142
Deaths:55
KDR:2.582
Accuracy:21.892% D**
HSR:14.789% D
NCM2 Falcon
M
Kills:73
Deaths:37
KDR:1.973
Accuracy:45.773% B+
HSR:10.959% M
Kills:6,310
Deaths (as MAX Suit):1,058
Deaths (to MAX Suits):358
KDR:5.96408
Kill Difference:5,252
Playtime:197.856 hours
Usage:12%
Score:6.426m
Score/min:541
Accuracy (listed only):33.235%
HSR (listed only):9.029%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:496
V. Kills:27 N/A
Deaths:9
KDR:55.111
Accuracy:41.442% D
KPH:66.700 B+
VKPH:3.600 D*
C75 Viper
B+
Kills:152
V. Kills:21 N/A
Deaths:12
KDR:12.667
Accuracy:32.878% C--
KPH:36.400 B+
VKPH:5 D
L100 Python AP
C+
Kills:149
V. Kills:102 145%
Deaths:12
KDR:12.417
Accuracy:52.290% C
KPH:24.500 C
VKPH:16.800 C+
Skyguard
C+
Kills:90
V. Kills:93 96%
Deaths:20
KDR:4.500
Accuracy:31.528% B
KPH:9.300 D
VKPH:9.600 C+
Kills:887 (887 + 0)
Deaths:53
KDR:16.736
VKDR:4.585
Vehicle Kills:243
Kill Difference:834
Playtime:27.335 hours
Usage:2%
Score:0.473m
Score/min:289
Driving Accuracy:31.528%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:2,843
V. Kills:2,192 130%
Deaths:339
KDR:8.386
Accuracy:56.613% A+
KPH:26.700 C
VKPH:20.600 B**
Titan-150 AP
D-
Kills:299
V. Kills:224 133%
Deaths:72
KDR:4.153
Accuracy:35.280% F-
KPH:14.300 D--
VKPH:10.700 D-
Titan-150 HESH
B**
Kills:151
V. Kills:18 N/A
Deaths:8
KDR:18.875
Accuracy:42.447% D
KPH:58.500 B**
VKPH:7 C
Titan-150 HEAT
C--
Kills:84
V. Kills:19 420%
Deaths:19
KDR:4.421
Accuracy:28.097% F-
KPH:16.500 C--
VKPH:3.700 D*
Enforcer ML85
C--
Kills:62
V. Kills:32 188%
Deaths:14
KDR:4.429
Accuracy:25.851% F-
KPH:18.300 C--
VKPH:9.400 D--
Kills:3,439 (534 + 2,905)
Deaths:452
KDR:7.608
VKDR:5.498
Vehicle Kills:2,485
Kill Difference:2,987
Playtime:138.601 hours
Usage:9%
Score:3.642m
Score/min:438
Driving Accuracy:28.097%
Gunner Accuracy:25.851%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:141
V. Kills:20 N/A
Deaths:20
KDR:7.050
Accuracy:28.234% D
KPH:47.100 C++
VKPH:6.700 C--
M12 Kobalt
C--
Kills:118
V. Kills:3 N/A
Deaths:3
KDR:39.333
Accuracy:10.093% D**
KPH:45.400 C--
VKPH:1.200 D-
M40 Fury
C**
Kills:109
V. Kills:29 363%
Deaths:13
KDR:8.385
Accuracy:36.125% C++
KPH:48.500 C+
VKPH:12.900 C**
M12 Kobalt
C+
Kills:62
V. Kills:2 N/A
Deaths:1
KDR:62
Accuracy:14.524% D
KPH:70.100 C+
VKPH:2.300 C
Kills:430 (0 + 430)
Deaths:37
KDR:11.622
VKDR:1.459
Vehicle Kills:54
Kill Difference:393
Playtime:8.728 hours
Usage:1%
Score:0.167m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:14.524%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,3498,3181,1357.329A+3.6540.662%C**71.952%B36C+N/A102231.1h2.2C*5.3B+
E540 Halberd 5,0352,8433398.386C*4.7156.613%A+3.482%C++26.7C20.6B**294106.6h6.6D11.6B+
AF-41 Hacksaw 1,5171,5093474.349B++0.6721.509%D-14.248%C+34.8C**N/A14843.4h4.9B*22.7C++
AF-4G Cyclone 1,4411,4336082.357B+1.3224.552%C--16.678%C-23.6DN/A8060.7h10.5C+42.9C+
Bouncing Betty 1,3311,33011511.565M7.8931.449%D**N/A110.8CN/A40412h2C+6.5D*
AF-41 Hacksaw 1,3291,3173473.795B+0.1223.742%D13.212%C--30.3C+N/A13343.4h6.2B+26.1C+
LA1 Anchor 1,3081,2965142.521C*1.1618.418%D*16.358%D*29.7DN/A13543.6h10.6C+57.3C-
AF-19 Mercenary 1,2761,2734352.926M+0.7521.129%C+17.125%D19.2C++N/A12766.4h11.8B+56C**
GD-22S 1,2631,2565142.444B++1.2419.279%D17.914%D-26.2CN/A17048h11.9C+61.8C+
EM6 1,2121,2014432.711B*0.9718.116%D22.232%C+34.4C+N/A19334.9h11.6C+64C+
EM1 1,1631,1593513.302A*0.3823.12%B25.022%B+50.4B++N/A15323h11.3C**48.9B+
NC6 Gauss SAW 1,1651,1514672.465A1.2119.433%C+21.807%C34.4C**N/A16333.5h9.8C**50.2C**
Razor GD-23 1,1551,1473373.404M+0.2824.629%C++15.868%D-23.9C++N/A8647.9h11.6B+47.1B
NC6A GODSAW 1,0991,0893333.27B+0.4121.686%D*21.855%D36.8DN/A11529.6h9.8C+45.2C-
NCM3 Raven 1,7301,0174172.439A*1.2437.878%C+1.573%D-10.9C*7.7B+18192.9h28.7C+75.9C+
NCM3 Raven 1,6138764172.101A++1.5838.536%C+1.826%D9.4C++7.9B*16392.9h33.5C87C+
GD-7F 7737683192.408A+1.2723.766%C+16.016%D19.4CN/A6639.6h12.4B+52C**
NS-44 Commissioner 6416344731.34B+2.3442.127%B++19.558%C15.5DN/A6340.9h3.7C**8.8B+
Frag Grenade 5735641564N/A560.3250.356%B++N/A512.7C++8.2C++27181.1h3.4B+6.7B+
LA3 Desperado 5325293221.643B*2.0431.89%B+20.038%C++14.5D-N/A4636.5h8.8C*27.5B+
L100 Python HESH 523496955.111S51.4341.442%D2.419%B++67B+3.6D*3047.4h2.9B+7C++
NC4 Mag-Shot 4694652531.838A+1.8434.664%B**20.86%C*17.6CN/A5726.4h6.7B++19.4B+
MGR-S1 Gladius 4264221622.605B*1.0726.476%C+19.668%C20.9DN/A7020.2h10.5C++39.7C*
NCM1 Scattercannon 3903801113.423B+0.2636.305%C++14.211%C22.5DN/A7916.9h7.4D20.3C+
Spear Anti-Vehicle Phalanx Turret 5683762018.8A++15.1251.129%B*6.117%B**42.7C**21.8C++3958.8h8.2C*16B+
Shrike 4353652071.763A++1.9252.882%C4.932%A33.8B*6.5D-46510.8h4.4B**8.4B*
Blitz GD-10 3513471801.928B**1.7524.26%C+13.833%C-19C-N/A9218.3h13.9B+57.1B
NS-15M1 3463431672.054B+1.6322.717%C++23.907%C*30.6CN/A12611.2h12.3C*54C**
NCM1 Scattercannon 3393371152.93B++0.7538.607%C++13.947%C19.1CN/A8517.6h9.2C-23.8C+
Titan-150 AP 523299724.153C+0.4735.28%F-5.351%A+14.3D--10.7D-120320.9h4.9C+14D
AF-18 Stalker 2712711102.464B**1.2227.895%C++23.985%B+24.2CN/A7211.2h12.6C++45.3C*
Tank Mine 359235317.581M3.9027.725%C-N/A130.6B+68.9C*16621.8h2C+7.1C
NS-11C 2252241072.093A1.5921.306%C--16.518%C-15C--N/A11114.9h18D84.6C
NS-44L Blackhand 2232231072.084B*1.6044.877%B45.292%C*12.3DN/A4018.1h3.8B+8.4B+
NS Decimator 2681981241.597B++2.0862.917%C**3.03%B+31.9C+11.3C--3016.2h5.1C+8.2C++
NC6S Gauss SAW S 198195792.468B**1.2122.477%C+18.974%D26.4C--N/A1047.4h12.1C53.8C+
NS-61 Emissary 1801791051.705A1.9734.69%B**23.464%A16.3C--N/A5911h13C**37.6B+
AF-34 Mattock 175175553.182C++0.5019.55%F15.429%C+30.2DN/A965.8h4.2B**21.3C
NS-10 Burster 334175872.011A++1.6736.332%B**N/A5.4C++4.9B*10932.6h195.8D539C++
NC1 Gauss Rifle 1681671081.546B+2.1320.147%C--19.761%C+14DN/A12511.9h11.3B++56.3C**
NS-10 Burster 316165871.897A1.7836.421%B**1.212%D*5.1C+4.6B++11032.6h207.4D-569.6C++
C75 Viper 1731521212.667A++8.9932.878%C--N/A36.2B+5D4044.2h7.6B**23.1B*
Titan-150 HESH 169151818.875B**15.2042.447%D1.325%C-58.1B**6.9C3822.6h2.9B+6.9C*
AF-8 RailJack 149149197.842A*4.1633.304%C-77.181%C**21C+N/A1537.1h2.5C+7.5C+
L100 Python AP 2511491212.417A++8.7452.29%C3.356%C**24.4C-16.7C3606.1h6.6C+12.6C+
NCM2 Falcon 158144413.512A**0.1742.278%C**6.944%B*24.8A+2.4D--2125.8h5.4A12.7B*
AF-34 Mattock 142142552.582C+1.1021.892%D**14.789%D24.5D-N/A935.8h5.8B+26.3D
M40 Fury 161141207.05C*3.3728.234%D1.418%C47C++6.7C--4023h10.2B+36.3C**
Carnage AR 121118592B+1.6822.708%C21.186%C++15.1DN/A937.8h14C+61.5C+
M12 Kobalt 121118339.333A**35.6510.093%D**20.339%B+45.4C--1.2D-1682.6h17.9B177.2C--
M40 Fury 138109138.385C**4.7136.125%C++1.835%C+49.5C+13.2B4202.2h14.4C+39.8C++
NS-15M AE 10099244.125B**0.4519.269%D*25.253%C+26.8DN/A1583.7h17.3F-89.8D*
Aspis Anti-Aircraft Phalanx Turret 19499714.143S10.4630.888%B*1.01%D14.8B+14.2B+2476.7h123.4B++399.6B++
Skyguard 18390204.5B*0.8231.528%B4.444%A++9.4D9.7C+1819.6h199.6F633D-
MANA Anti-Personnel Turret 9090442.045N/A1.6317.086%UN/A900UN/A3349700.1h24.9T*145.5T*
Titan-150 HEAT 10384194.421C+0.7428.097%F-4.762%B**16.5C--3.7D*3925.1h3.3B**11.8C+
C-4 9680613.333S9.6542.56%M++N/A88.9C**17.8D22940.9h1.8C-4.2B++
NS Annihilator 13276262.923S0.7675.948%D*N/A9.6C+7.1C--2007.9h11.6C++15.3C+
NCM2 Falcon 7773371.973A+1.7145.773%B+10.959%M14B+N/A1235.2h10.8B++23.5B++
Hawk GD-68 11471551.291B**2.3959.977%C4.225%B*16.1C+9.8C+3284.4h7.4B+12.4C**
LA8 Rebel 7070631.111C**2.5725.757%D20%C+13.2DN/A555.3h6B23.1C++
NC05 Jackhammer 7070730.959C2.7231.259%D**11.429%D-16.7D--N/A1374.2h6D19.3D-
M12 Kobalt 6462162S58.3214.524%D20.968%B+68.9C+2.2C2230.9h17.4C**119.8C+
MANA Anti-Vehicle Turret 11262212.952B0.7354.977%B**N/A620D500D11453300.1h9.7C17.7A+
Enforcer ML85 9462144.429C+0.7525.851%F-1.613%C-18.2C--9.4D--3703.4h10.3B++39.8C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4025,77539.8h
Restoration Kit51371.5h
Nano-Armor Kit248373,75233.4h
Spawn Beacon12430.3h
Anti-Vehicle MANA Turret02220.5h
Nanite Revive Grenade01,0210.3h
Medical Kit1142,89328h
Medical Applicator10694,31011h
Spitfire Auto-Turret12720.5h
Ammunition Package271,5321.2h
Anti-Infantry MANA Turret82710.5h
Shield Recharging Field222,9961.5h
Recon Detection Device13025,88761.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.59s on queries, 2.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.