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Commander Master Sgt. RoestertaubeTR[GRL5] RoestertaubeTR
TR BR 54

KDR: 4.32

Score: 26m

Last Seen: Jan 14th, 2019 7:50 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Cobalt - Outfit Leader of Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
Level Progress (to 55): 99%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 P2-120 AP NS-44 Commissioner P2-120 HESH T9 CARV T32 Bull Claymore MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,832,715 MLG Score: 1465
Fun Score: N/A
Cheeseburgers Flipped: 1078TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.485%20.972%4512210008,2682.214842.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.969%0.083C+0.056C+-1.542FHEAD ++ (~10.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.337C**10.70.253C*39

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.823%3.896%1309310194,928393198712.5394248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-1.078D*0.812B++-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B6.50.481B+15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.755%5.732%107310194712573241.83268145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.856%-1.77F-0.306C*1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.594B+8.30.792B++41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.988%73.707%1072102011,4447552715.1376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.092%1.046B**0.432B0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.10.324C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
26m640.6%360 (21.6k)319 (19.1k)4.3190334,1297,9024.9463454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022256217.939%32.688%58610:195

26% Engineer10% Heavy Assault46% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:30 AMJul 11th, 2018 7:26 AMJan 16th, 2019 10:57 AM (2d) (PST)Jan 14th, 2019 3:50 PM (4d) (PST)Jan 14th, 2019 3:50 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351164190.4190.0970.1372.9850.0471465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0806,96725,1132568179319,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1356.4h/56.5d 4,957 11,156 13,841 242.9k 823 7,190 3,793 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,261
Deaths:486
KDR:2.595
Accuracy:17.895% C
HSR:21.174% C
T32 Bull
C++
Kills:1,057
Deaths:345
KDR:3.064
Accuracy:20.269% D
HSR:24.030% C++
NS-15M1
C
Kills:330
Deaths:105
KDR:3.143
Accuracy:19.458% D
HSR:20.606% C
MSW-R
C**
Kills:242
Deaths:104
KDR:2.327
Accuracy:20.111% C-
HSR:25.620% C**
T7 Mini-Chaingun
C++
Kills:162
Deaths:106
KDR:1.528
Accuracy:15.122% C
HSR:13.580% C++
Kills:3,052
Deaths (as Heavy Assault):1,146
Deaths (to Heavy Assaults):1,751
KDR:2.66318
Kill Difference:1,906
Playtime:130.790 hours
Usage:10%
Score:2.529m
Score/min:322
Accuracy (listed only):18.571%
HSR (listed only):21.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:831
Deaths:341
KDR:2.437
Accuracy:19.667% D
HSR:18.893% C+
HC1 Cougar
C
Kills:749
Deaths:190
KDR:3.942
Accuracy:22.549% C
HSR:20.027% C
PDW-16 Hailstorm
C**
Kills:294
Deaths:145
KDR:2.028
Accuracy:23.278% C+
HSR:17.687% C**
SMG-46G Armistice
B+
Kills:253
Deaths:115
KDR:2.200
Accuracy:27.878% C++
HSR:20.949% B+
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
NS-11C
D--
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D--
HSR:11.111% D**
TRAC-5
C++
Kills:52
Deaths:36
KDR:1.444
Accuracy:18.348% D
HSR:19.231% C++
Kills:2,360
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):1,717
KDR:2.24762
Kill Difference:1,310
Playtime:77.987 hours
Usage:6%
Score:1.232m
Score/min:263
Accuracy (listed only):20.678%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:11,258
Deaths:1,643
KDR:6.852
Accuracy:42.116% B+
HSR:73.743% B+
NS-44 Commissioner
A
Kills:1,894
Deaths:1,153
KDR:1.643
Accuracy:46.069% A
HSR:19.483% C
PDW-16 Hailstorm
C**
Kills:294
Deaths:145
KDR:2.028
Accuracy:23.278% C+
HSR:17.687% C**
TX1 Repeater
B++
Kills:284
Deaths:179
KDR:1.587
Accuracy:28.360% B++
HSR:24.296% B+
SMG-46G Armistice
B+
Kills:253
Deaths:115
KDR:2.200
Accuracy:27.878% C++
HSR:20.949% B+
NS-30 Vandal
D
Kills:201
Deaths:61
KDR:3.295
Accuracy:25.026% D*
HSR:20.896% D
M77-B
C+
Kills:186
Deaths:22
KDR:8.455
Accuracy:36.199% C+
HSR:71.505% C--
TS2 Inquisitor
C++
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.506% C++
HSR:16.832% C
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
SOAS-20
C
Kills:87
Deaths:42
KDR:2.071
Accuracy:24.636% D
HSR:18.391% C
NS-44L Blackhand
A
Kills:73
Deaths:39
KDR:1.872
Accuracy:43.890% C**
HSR:58.904% A
NS-61 Emissary
B++
Kills:70
Deaths:39
KDR:1.795
Accuracy:32.444% B++
HSR:17.143% C++
T4 AMP
C
Kills:63
Deaths:35
KDR:1.800
Accuracy:24.172% C-
HSR:17.460% C
Kills:14,855
Deaths (as Infiltrator):3,693
Deaths (to Infiltrators):1,631
KDR:4.02247
Kill Difference:11,162
Playtime:620.528 hours
Usage:46%
Score:10.802m
Score/min:290
Accuracy (listed only):30.629%
HSR (listed only):29.952%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:831
Deaths:341
KDR:2.437
Accuracy:19.667% D
HSR:18.893% C+
HC1 Cougar
C
Kills:749
Deaths:190
KDR:3.942
Accuracy:22.549% C
HSR:20.027% C
NS-11C
D--
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D--
HSR:11.111% D**
TRAC-5
C++
Kills:52
Deaths:36
KDR:1.444
Accuracy:18.348% D
HSR:19.231% C++
Kills:1,722
Deaths (as Engineer):633
Deaths (to Engineers):1,295
KDR:2.72038
Kill Difference:1,089
Playtime:354.602 hours
Usage:26%
Score:7.294m
Score/min:343
Accuracy (listed only):19.745%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C**
Kills:294
Deaths:145
KDR:2.028
Accuracy:23.278% C+
HSR:17.687% C**
SMG-46G Armistice
B+
Kills:253
Deaths:115
KDR:2.200
Accuracy:27.878% C++
HSR:20.949% B+
Cycler TRV
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:21.987% C+
HSR:31.405% A++
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
T1 Cycler
B
Kills:63
Deaths:31
KDR:2.032
Accuracy:18.143% D-
HSR:23.810% B
NS-11P
C
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.922% C
HSR:13.115% D--
Kills:883
Deaths (as Combat Medic):499
Deaths (to Combat Medics):636
KDR:1.76954
Kill Difference:384
Playtime:29.891 hours
Usage:2%
Score:1.098m
Score/min:612
Accuracy (listed only):21.136%
HSR (listed only):19.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:1,017
Deaths:308
KDR:3.302
Accuracy:18.114% B+
HSR:18.879% C
MRC3 Mercy
B+
Kills:892
Deaths:308
KDR:2.896
Accuracy:18.578% B+
HSR:19.283% C+
M1 Heavy Cycler
C**
Kills:799
Deaths:312
KDR:2.561
Accuracy:15.341% C**
HSR:14.018% D
M3 Pounder HEG
C+
Kills:514
Deaths:151
KDR:3.404
Accuracy:38.172% C+
HSR:1.167% D*
M1 Heavy Cycler
B+
Kills:487
Deaths:165
KDR:2.952
Accuracy:17.305% B+
HSR:15.606% D
M3 Pounder HEG
B+
Kills:389
Deaths:143
KDR:2.720
Accuracy:40.142% C+
HSR:3.856% B+
M2 Mutilator
C--
Kills:369
Deaths:139
KDR:2.655
Accuracy:12.592% C--
HSR:13.279% D*
NS-10 Burster
B*
Kills:142
Deaths:59
KDR:2.407
Accuracy:33.010% B*
HSR:0% F
NS-10 Burster
B++
Kills:133
Deaths:59
KDR:2.254
Accuracy:33.264% B++
HSR:0% F-
MR1 Fracture
B++
Kills:103
Deaths:52
KDR:1.981
Accuracy:42.599% B++
HSR:1.942% D-
MR1 Fracture
B
Kills:82
Deaths:52
KDR:1.577
Accuracy:39.326% B
HSR:0% F-
Kills:4,927
Deaths (as MAX Suit):874
Deaths (to MAX Suits):270
KDR:5.6373
Kill Difference:4,053
Playtime:135.058 hours
Usage:10%
Score:2.995m
Score/min:370
Accuracy (listed only):28.040%
HSR (listed only):8.003%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:108
V. Kills:12 N/A
Deaths:3
KDR:36
Accuracy:44.828% C
KPH:57.300 C*
VKPH:6.400 C
Kills:108 (108 + 0)
Deaths:3
KDR:36
VKDR:4
Vehicle Kills:12
Kill Difference:105
Playtime:1.885 hours
Usage:0%
Score:0.028m
Score/min:249
Driving Accuracy:44.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:2,289
V. Kills:1,545 148%
Deaths:181
KDR:12.646
Accuracy:29.688% F
KPH:21.300 D
VKPH:14.300 C-
P2-120 HESH
B**
Kills:1,698
V. Kills:143 N/A
Deaths:34
KDR:49.941
Accuracy:34.127% D-
KPH:71.800 B**
VKPH:6 C--
P2-120 HEAT
C+
Kills:941
V. Kills:237 395%
Deaths:74
KDR:12.716
Accuracy:25.634% F
KPH:23.100 C+
VKPH:5.800 D--
E540 Halberd
C
Kills:305
V. Kills:182 167%
Deaths:28
KDR:10.893
Accuracy:35.321% D
KPH:19.400 D
VKPH:11.600 C
MR11 Gatekeeper
B**
Kills:155
V. Kills:180 86%
Deaths:12
KDR:12.917
Accuracy:39.668% C++
KPH:20.300 C+
VKPH:23.600 B**
Kills:5,388 (4,928 + 460)
Deaths:329
KDR:16.377
VKDR:6.951
Vehicle Kills:2,287
Kill Difference:5,059
Playtime:195.469 hours
Usage:14%
Score:3.018m
Score/min:257
Driving Accuracy:25.634%
Gunner Accuracy:39.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:75
V. Kills: N/A
Deaths:3
KDR:25
Accuracy:9.955% D**
KPH:37.700 D-
VKPH:0 D*
Kills:75 (0 + 75)
Deaths:3
KDR:25
VKDR:0
Vehicle Kills:0
Kill Difference:72
Playtime:1.991 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:9.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 11,28411,2581,6436.852B*2.5342.116%B+73.743%B+37.3C++N/A99301.9h2.1B+5.1B+
P2-120 AP 3,8342,28918112.646B**8.3329.688%F5.679%B**21.3D14.3C-272107.7h8C+26.9D*
NS-44 Commissioner 1,9041,8941,1531.643B++2.6846.069%A19.483%C18.2DN/A60103.9h3.7C**8B++
P2-120 HESH 1,8411,6983449.941M++45.6234.127%D-1.178%C**71.6B**6C--26123.7h4.7C**13.9C+
T9 CARV 1,2671,2614862.595B*1.7217.895%C21.174%C31.6C**N/A15739.9h12.9B+72.2C**
T32 Bull 1,0651,0573453.064A+1.2620.269%D24.03%C++32CN/A12133h13.3C+65.5C+
Claymore 1,0521,0528712.092B*7.7716.84%FN/A93.1D-N/A29611.3h1.2C++6.9F
MRC3 Mercy 1,0361,0173083.302B+1.0218.114%B+18.879%C32BN/A9231.8h16.3B*90.2B+
P2-120 HEAT 1,1789417412.716B**8.4025.634%F4.463%B*23.1C+5.8D--21140.8h6B++23.6C-
MRC3 Mercy 9028923082.896B+1.4218.578%B+19.283%C+28.1C+N/A8131.8h19.2C*103.4B+
LC3 Jaguar 8368313412.437B++1.8819.667%D18.893%C+15.4DN/A6854h13.8C+70.1C
M1 Heavy Cycler 8027993122.561B**1.7615.341%C**14.018%D19.8C+N/A7140.4h15.9B++103.3B+
HC1 Cougar 7537491903.942M+0.3822.549%C20.027%C30.1C++N/A12024.9h12.8C+56.7C+
M3 Pounder HEG 6175141513.404A0.9238.172%C+1.167%D*21.6B+4.3B+14123.8h13.8B+36.1B+
M1 Heavy Cycler 4954871652.952B*1.3717.305%B+15.606%D29.7C*N/A9516.4h14.4B++83.5B+
M3 Pounder HEG 4733891432.72B++1.6040.142%C+3.856%B+17.4C+3.8C+11422.3h18.6C+46.4C++
M2 Mutilator 3733691392.655B++1.6612.592%C--13.279%D*16.3D-N/A6422.6h13.7B**108.9B+
NS-15M1 3313301053.143A1.1819.458%D20.606%C28CN/A12911.8h13.9C71.5C+
Spear Anti-Vehicle Phalanx Turret 4633192015.95A++11.6347.815%B+4.075%C+36.3C+16.4C-2658.8h8C*16.8B+
E540 Halberd 4873052810.893B++6.5735.321%D4.262%B19.4D11.6C24615.7h6C+17C
PDW-16 Hailstorm 2952941452.028B**2.2923.278%C+17.687%C**20.6CN/A7214.3h12.2B++52.3B+
TX1 Repeater 2852841791.587B**2.7328.36%B++24.296%B+12.1DN/A4723.4h11.5B+40.4B+
Frag Grenade 2662631263N/A258.6852.725%B**N/A526C*6C28520.5h3.4B+6.4B++
SMG-46G Armistice 2562531152.2B*2.1227.878%C++20.949%B+25.6C--N/A939.9h13.3C++47.8C*
MSW-R 2442421042.327C*1.9920.111%C-25.62%C**29.2CN/A1488.3h11.8C**58.8C++
NS-30 Vandal 201201613.295B**1.0225.026%D*20.896%D20.5D-N/A689.8h5.9C+23.8C--
M77-B 186186228.455S4.1436.199%C+71.505%C--30.5BN/A1806.1h2.5C++6.8C++
T7 Mini-Chaingun 1661621061.528B+2.7915.122%C13.58%C++33.1C++N/A1444.9h13.8B+91.3C*
MR11 Gatekeeper 3351551212.917A**8.6039.668%C++1.29%D20.4C+23.7B**3127.6h81D**204.2D-
ML-7 192151981.541A+2.7851.497%D3.311%C**28.5B+7.7D4435.3h4.4B**8.6B*
NS-10 Burster 249142592.407A++1.9133.01%B*N/A5.6B4.2B++8125.5h161C+487.6B+
Tank Mine 183135206.75A*2.4321.962%D-N/A150B**53.3C14560.9h1.5B++6.9C+
NS-10 Burster 229133592.254A2.0733.264%B++N/A5.2C++3.8C++7325.5h172.6C+518.8B+
NS Decimator 190131741.77B*2.5566.385%B++3.817%B**37.4C*16.9C++3403.5h4.8C++7.2B+
Cycler TRV 121121215.762S1.4421.987%C+31.405%A++26.9C+N/A1164.5h14.3C+65.2C+
L100 Python HESH 120108336A**31.6844.828%CN/A56.8C*6.3C-2491.9h3.6C+8.1C+
MR1 Fracture 198103521.981A++2.3442.599%B++1.942%D-7.3C6.7B*8014.2h74.8D-175.5C+
TS2 Inquisitor 102101631.603B+2.7229.506%C++16.832%C14.6D-N/A426.9h10.2C*34.5B
SMG-46 Armistice 94911570.58C-3.7414.606%F--12.088%D2.1D**N/A1442.5h18D123.5F
M60-A Bulldog 10691615.167B**10.8538.703%C*2.198%B++47.9B++7.9B+3601.9h3.9A10.2B*
NS-11C 9090661.364B+2.9618.416%D--11.111%D**6D--N/A4514.9h12.6B+68.6C+
MANA Anti-Vehicle Turret 16590382.368B++1.9549.03%C--N/A20.5D17D4074.4h11C+22.3C+
MANA Anti-Personnel Turret 8989362.472N/A1.8514.624%UN/A890UN/A2957200.1h19T*129.9T*
SOAS-20 8787422.071B+2.2524.636%D18.391%C20.2DN/A764.3h11.9C++48.2C+
MR1 Fracture 16782521.577A+2.7439.326%BN/A5.7D5.9B++8514.3h84.9D*216C-
M12 Kobalt 7575325B++20.689.955%D**16%D37.5D-N/A1032h22.8D-229D*
NS-44L Blackhand 7373391.872B++2.4543.89%C**58.904%A14DN/A465.2h3.5B++8B+
NS-61 Emissary 7070391.795A+2.5232.444%B++17.143%C++17.1C-N/A574.1h12.9C**39.6B+
Aspis Anti-Aircraft Phalanx Turret 13269611.5M++7.1832.28%B**N/A11.3C++10.3C+1906.1h147.5C**456.9B++
NS Annihilator 11865341.912M*2.4180.509%C+N/A9.2C7.5C1437.1h11.7C++14.5C++
T4 AMP 6363351.8B*2.5224.172%C-17.46%C15DN/A474.2h12.7B+52.7C**
T1 Cycler 6363312.032B**2.2918.143%D-23.81%B13.4DN/A1564.7h18.9D*103.9D-
NS-11P 6161302.033B++2.2920.922%C13.115%D--15.3DN/A654h12B*57.3B
TRAC-5 5252361.444B*2.8818.348%D19.231%C++9.8DN/A2255.3h11.4B*61.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53581h
Motion Spotter5531,34349.8h
Nano-Armor Kit132392,42527.4h
Nanite Revive Grenade06830.2h
Medical Applicator114105,27812.4h
Spitfire Auto-Turret02060.3h
Shield Recharging Field142,8141.3h
Medical Kit421,42511.9h
Anti-Infantry MANA Turret122460.7h
Ammunition Package139960.7h
Recon Detection Device8215,49737.3h

Check the help document for the dictionary if you want to learn more about words used here.


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