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Colonel Master Sgt. RoestertaubeTR[GRL5] RoestertaubeTR
TR BR 73

KDR: 4.31

Score: 28.5m

Last Seen: Aug 19th, 2019 8:38 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Cobalt - Outfit Leader of Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
Level Progress (to 74): 6%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 P2-120 AP NS-44 Commissioner P2-120 HESH T9 CARV Claymore MRC3 Mercy T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,785,177 MLG Score: 1427
Fun Score: N/A
Cheeseburgers Flipped: 1177TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.601%20.933%4522211928,5132.128252.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.976%0.084C+0.014C+-1.506FHEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.33C**10.80.245C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.833%3.883%1262312114,945408199312.0905248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-1.084D*0.86B*-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B6.50.481B+15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.577%8.094%97412105932693402.20446174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.042%-2.166F--0.893B*1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.90.336C**10.70.746B++74.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.447%73.533%972121212,5447973415.739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.965%0.972B*0.417B0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.20.319C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
28.5m666.1%358 (21.5k)315 (18.9k)4.305236,3668,4474.9281473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214271217.893%33.196%59410:386

25% Engineer9% Heavy Assault48% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:30 AMJul 11th, 2018 7:26 AMAug 20th, 2019 5:34 PM (2d) (PST)Aug 19th, 2019 4:38 PM (3d) (PST)Aug 19th, 2019 4:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5091123970.4030.0940.1342.9750.0441427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5476,73023,8172468178318,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1504.2h/62.7d 5,262 12,072 15,965 268.5k 901 8,118 3,943 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,263
Deaths:486
KDR:2.599
Accuracy:17.907% C
HSR:21.140% C
T32 Bull
C+
Kills:1,073
Deaths:358
KDR:2.997
Accuracy:20.148% D
HSR:24.045% C+
NS-15M1
C
Kills:338
Deaths:111
KDR:3.045
Accuracy:19.469% D
HSR:20.710% C
MSW-R
C++
Kills:248
Deaths:112
KDR:2.214
Accuracy:19.882% D
HSR:25% C++
Kills:2,922
Deaths (as Heavy Assault):1,067
Deaths (to Heavy Assaults):1,869
KDR:2.73852
Kill Difference:1,855
Playtime:138.559 hours
Usage:9%
Score:2.620m
Score/min:315
Accuracy (listed only):19.351%
HSR (listed only):22.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:837
Deaths:352
KDR:2.378
Accuracy:19.614% D-
HSR:18.758% C
HC1 Cougar
C
Kills:750
Deaths:192
KDR:3.906
Accuracy:22.543% C
HSR:20% C
PDW-16 Hailstorm
C**
Kills:305
Deaths:155
KDR:1.968
Accuracy:22.957% C+
HSR:17.705% C**
SMG-46G Armistice
B+
Kills:270
Deaths:131
KDR:2.061
Accuracy:27.872% C++
HSR:20.741% B+
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
NS-11C
D*
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D*
HSR:11.111% D**
TRAC-5
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:18.404% D
HSR:18.868% C+
Kills:2,396
Deaths (as Light Assault):1,091
Deaths (to Light Assaults):1,832
KDR:2.19615
Kill Difference:1,305
Playtime:79.531 hours
Usage:5%
Score:1.253m
Score/min:263
Accuracy (listed only):20.630%
HSR (listed only):17.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:12,356
Deaths:1,768
KDR:6.989
Accuracy:41.556% B+
HSR:73.568% B+
NS-44 Commissioner
B**
Kills:1,905
Deaths:1,163
KDR:1.638
Accuracy:45.908% B**
HSR:19.475% C
TX1 Repeater
B++
Kills:424
Deaths:302
KDR:1.404
Accuracy:28.585% B++
HSR:22.642% C*
PDW-16 Hailstorm
C**
Kills:305
Deaths:155
KDR:1.968
Accuracy:22.957% C+
HSR:17.705% C**
SMG-46G Armistice
B+
Kills:270
Deaths:131
KDR:2.061
Accuracy:27.872% C++
HSR:20.741% B+
NS-30 Vandal
D
Kills:222
Deaths:67
KDR:3.313
Accuracy:25.174% D*
HSR:22.072% D
M77-B
C+
Kills:188
Deaths:22
KDR:8.545
Accuracy:35.997% C+
HSR:71.277% D
TS2 Inquisitor
C++
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.405% C++
HSR:16.832% C-
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
SOAS-20
C-
Kills:87
Deaths:42
KDR:2.071
Accuracy:24.942% D
HSR:18.391% C-
NS-44L Blackhand
A
Kills:74
Deaths:39
KDR:1.897
Accuracy:44.068% C**
HSR:59.460% A
NS-61 Emissary
B++
Kills:70
Deaths:39
KDR:1.795
Accuracy:32.444% B++
HSR:17.143% C++
T4 AMP
C--
Kills:67
Deaths:37
KDR:1.811
Accuracy:23.983% D
HSR:16.418% C--
Kills:16,160
Deaths (as Infiltrator):3,985
Deaths (to Infiltrators):1,745
KDR:4.05521
Kill Difference:12,175
Playtime:725.623 hours
Usage:48%
Score:12.370m
Score/min:284
Accuracy (listed only):30.577%
HSR (listed only):29.831%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:837
Deaths:352
KDR:2.378
Accuracy:19.614% D-
HSR:18.758% C
HC1 Cougar
C
Kills:750
Deaths:192
KDR:3.906
Accuracy:22.543% C
HSR:20% C
NS-11C
D*
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D*
HSR:11.111% D**
TRAC-5
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:18.404% D
HSR:18.868% C+
Kills:1,730
Deaths (as Engineer):648
Deaths (to Engineers):1,359
KDR:2.66975
Kill Difference:1,082
Playtime:370.787 hours
Usage:25%
Score:7.710m
Score/min:347
Accuracy (listed only):19.744%
HSR (listed only):17.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C**
Kills:305
Deaths:155
KDR:1.968
Accuracy:22.957% C+
HSR:17.705% C**
SMG-46G Armistice
B+
Kills:270
Deaths:131
KDR:2.061
Accuracy:27.872% C++
HSR:20.741% B+
Cycler TRV
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:21.987% C+
HSR:31.405% A++
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
T1 Cycler
C**
Kills:63
Deaths:31
KDR:2.032
Accuracy:18.143% D-
HSR:23.810% C**
NS-11P
C-
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.922% C-
HSR:13.115% D--
Kills:911
Deaths (as Combat Medic):525
Deaths (to Combat Medics):682
KDR:1.73524
Kill Difference:386
Playtime:34.305 hours
Usage:2%
Score:1.258m
Score/min:611
Accuracy (listed only):21.081%
HSR (listed only):19.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:1,089
Deaths:326
KDR:3.340
Accuracy:17.823% C**
HSR:18.182% C--
MRC3 Mercy
C**
Kills:967
Deaths:326
KDR:2.966
Accuracy:18.262% C**
HSR:19.235% C
M1 Heavy Cycler
C*
Kills:842
Deaths:329
KDR:2.559
Accuracy:15.318% C*
HSR:14.371% D
M1 Heavy Cycler
C**
Kills:535
Deaths:182
KDR:2.940
Accuracy:17.139% C**
HSR:16.262% D
M3 Pounder HEG
C+
Kills:525
Deaths:156
KDR:3.365
Accuracy:38.515% C+
HSR:1.143% D**
M3 Pounder HEG
B+
Kills:398
Deaths:148
KDR:2.689
Accuracy:40.484% C+
HSR:3.769% B+
M2 Mutilator
C--
Kills:369
Deaths:139
KDR:2.655
Accuracy:12.592% C--
HSR:13.279% D*
NS-10 Burster
B++
Kills:177
Deaths:64
KDR:2.766
Accuracy:33.157% B++
HSR:0% F
NS-10 Burster
B++
Kills:175
Deaths:64
KDR:2.734
Accuracy:33.441% B++
HSR:0% F-
MR1 Fracture
B++
Kills:105
Deaths:56
KDR:1.875
Accuracy:42.491% B++
HSR:1.905% D-
MR1 Fracture
C**
Kills:87
Deaths:56
KDR:1.554
Accuracy:39.346% C**
HSR:0% F-
Kills:5,269
Deaths (as MAX Suit):923
Deaths (to MAX Suits):279
KDR:5.70856
Kill Difference:4,346
Playtime:147.428 hours
Usage:10%
Score:3.245m
Score/min:367
Accuracy (listed only):28.052%
HSR (listed only):8.013%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:108
V. Kills:12 N/A
Deaths:3
KDR:36
Accuracy:44.828% C-
KPH:57.300 C*
VKPH:6.400 C-
Kills:108 (108 + 0)
Deaths:3
KDR:36
VKDR:4
Vehicle Kills:12
Kill Difference:105
Playtime:1.885 hours
Usage:0%
Score:0.029m
Score/min:252
Driving Accuracy:44.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:2,306
V. Kills:1,548 149%
Deaths:182
KDR:12.670
Accuracy:29.706% F-
KPH:21.300 D
VKPH:14.300 C--
P2-120 HESH
B**
Kills:1,698
V. Kills:143 N/A
Deaths:34
KDR:49.941
Accuracy:34.127% D-
KPH:71.800 B**
VKPH:6 D
P2-120 HEAT
C+
Kills:941
V. Kills:237 395%
Deaths:74
KDR:12.716
Accuracy:25.634% F-
KPH:23.100 C+
VKPH:5.800 D--
E540 Halberd
C
Kills:305
V. Kills:182 167%
Deaths:29
KDR:10.517
Accuracy:35.464% D
KPH:19.300 D
VKPH:11.500 C
MR11 Gatekeeper
B*
Kills:155
V. Kills:180 86%
Deaths:12
KDR:12.917
Accuracy:39.564% C+
KPH:20.200 C+
VKPH:23.500 B*
Kills:5,405 (4,945 + 460)
Deaths:331
KDR:16.329
VKDR:6.918
Vehicle Kills:2,290
Kill Difference:5,074
Playtime:195.925 hours
Usage:13%
Score:3.026m
Score/min:257
Driving Accuracy:25.634%
Gunner Accuracy:39.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:100
V. Kills:2 N/A
Deaths:3
KDR:33.333
Accuracy:10.100% D**
KPH:39.400 D-
VKPH:0.800 D--
M12 Kobalt
D-
Kills:97
V. Kills:4 N/A
Deaths:1
KDR:97
Accuracy:8.583% F
KPH:31.500 D-
VKPH:1.300 D-
Kills:197 (0 + 197)
Deaths:4
KDR:49.250
VKDR:1.500
Vehicle Kills:6
Kill Difference:193
Playtime:5.621 hours
Usage:0%
Score:0.036m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:8.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,38912,3561,7686.989B++2.6841.556%B+73.568%B+36.2C+N/A97341.2h2.2C**5.2B+
P2-120 AP 3,8542,30618212.67B*8.3629.706%F-5.637%A21.3D14.3C--272108.1h8C26.8D**
NS-44 Commissioner 1,9161,9051,1631.638B++2.6745.908%B**19.475%C18.1DN/A60105.1h3.7C**8B++
P2-120 HESH 1,8411,6983449.941M+45.6434.127%D-1.178%C**71.6B**6D26223.7h4.7C*13.9C+
T9 CARV 1,2691,2634862.599B**1.7117.907%C21.14%C31.5C++N/A15840.1h12.9B+72.3C*
Claymore 1,1561,1569212.565B*8.2616.085%FN/A91D-N/A29112.7h1.2C++7.2F
MRC3 Mercy 1,1131,0893263.34B+0.9717.823%C**18.182%C--30.8C*N/A8935.4h16.6B++93.1B+
T32 Bull 1,0821,0733582.997A1.3120.148%D24.045%C+30.8CN/A11634.8h13.4C+66.3C+
MRC3 Mercy 9799673262.966B1.3418.262%C**19.235%C27.3C+N/A8035.4h19.3C++105.4B+
P2-120 HEAT 1,1789417412.716B**8.4125.634%F-4.463%B*23.1C+5.8D--21140.8h6B++23.6D
M1 Heavy Cycler 8468423292.559B**1.7515.318%C*14.371%D19.6C+N/A7142.9h15.9B++104.1B+
LC3 Jaguar 8428373522.378B++1.9319.614%D-18.758%C14.7DN/A6556.9h13.8C+70.2C
HC1 Cougar 7547501923.906M0.4022.543%C20%C30C++N/A12025h12.8C+56.7C+
M1 Heavy Cycler 5445351822.94B*1.3717.139%C**16.262%D28.5C+N/A9318.8h14.6B++85.4B+
M3 Pounder HEG 6295251563.365A0.9438.515%C+1.143%D**21.5B+4.3B+14124.4h14.1B+36.5B+
TX1 Repeater 4274243021.404B*2.9028.585%B++22.642%C*10.1D-N/A4141.8h13C**45.5B+
M3 Pounder HEG 4853981482.689B++1.6240.484%C+3.769%B+17.4C+3.8C+11322.9h19C+46.9C++
M2 Mutilator 3733691392.655B++1.6512.592%C--13.279%D*16.3D-N/A6422.6h13.7B**108.9B
NS-15M1 3393381113.045B**1.2619.469%D20.71%C28.2CN/A12912h13.9C71.5C
Spear Anti-Vehicle Phalanx Turret 4823322016.6A++12.2947.719%B+3.916%C+36.9C+16.7C-2739h7.9C**16.6B+
E540 Halberd 4873052910.517B+6.2135.464%D4.262%B+19.3D11.5C24615.8h6.1C+17.1C
PDW-16 Hailstorm 3063051551.968B**2.3422.957%C+17.705%C**18.9C-N/A6716.1h12.4B++54.1B+
SMG-46G Armistice 2742701312.061B*2.2427.872%C++20.741%B+23.7DN/A8611.4h13.8C+49.6C*
Frag Grenade 2702671267N/A262.6952.494%B**N/A534C**6C-28450.5h3.4B+6.5B++
MSW-R 2502481122.214C++2.0919.882%D25%C++27.9C-N/A1478.9h11.9C*60.1C+
NS-30 Vandal 222222673.313B**0.9925.174%D*22.072%D20.7DN/A6810.7h6C+23.9D
M77-B 188188228.545S4.2435.997%C+71.277%D30.3C**N/A1806.2h2.5C+6.9C++
NS-10 Burster 306177642.766A*1.5433.157%B++N/A5.9B4.3B++8229.9h155C+467.5B+
NS-10 Burster 297175642.734A++1.5733.441%B++N/A5.9B4.1B7529.9h157.5C*470.8B+
Tank Mine 234174237.565A**3.2620%D--N/A133.8B+46.2D11811.3h1.3B**6.7C+
T7 Mini-Chaingun 1721681131.487B+2.8214.312%D13.691%C++30.5C+N/A1325.5h13.9B+96.9C++
MR11 Gatekeeper 3351551212.917A*8.6139.564%C+1.29%D20.1C+23.4B*3127.7h81.1F-205.1D--
ML-7 192151981.541A2.7651.497%D3.311%C**28.5B+7.7D4445.3h4.4B**8.6B*
NS Decimator 194135781.731B*2.5766.01%B++3.704%A35.5C+15.5C+3253.8h5C+7.5C*
Cycler TRV 121121215.762S1.4621.987%C+31.405%A++26.3CN/A1184.6h14.3C65.2C+
L100 Python HESH 120108336A*31.6944.828%C-N/A56.8C*6.3C--2521.9h3.6C+8.1C+
MR1 Fracture 202105561.875A++2.4342.491%B++1.905%D-7C-6.5B++7915h78D--183.7C
NS Annihilator 175103452.289M**2.0280.909%C+N/A11.2C++7.8C1499.2h10.4B+12.8B+
TS2 Inquisitor 102101631.603B+2.7029.405%C++16.832%C-14.6D-N/A436.9h10.2C*34.6B
M12 Kobalt 102100333.333B*29.0310.1%D**17%C40D-N/A1132.5h21.8D215.8D*
M12 Kobalt 10197197S92.698.583%F16.495%C-31.3D-1.3D-993.1h20C+233.1D*
MANA Anti-Personnel Turret 9696382.526N/A1.7814.998%UN/A960UN/A3207900.1h18.8T*125T*
SMG-46 Armistice 94911570.58C-3.7314.606%F--12.088%D2.1D**N/A1442.5h18D123.5D**
M60-A Bulldog 10691615.167B**10.8638.703%C*2.198%B++47.9B++7.9C*3601.9h3.9A+10.2B**
MANA Anti-Vehicle Turret 16590382.368B+1.9449.03%C--N/A20.5D17D4074.4h11C+22.3C
NS-11C 9090661.364B+2.9418.416%D*11.111%D**6D--N/A4614.9h12.6B+68.6C+
MR1 Fracture 17587561.554A+2.7539.346%C**N/A5.7D5.8B+8415.2h85.4D*217.1C-
SOAS-20 8787422.071B+2.2324.942%D18.391%C-20.2DN/A754.3h12.3C++49.2C+
Aspis Anti-Aircraft Phalanx Turret 1447689.5A*5.1933.91%AN/A11.3C+10.1C+1946.7h160.8C+474.2B+
NS-TMC-01 "His Regards" 84743,6620.02C+4.2939.186%B**5.405%C0.1C--N/A0609.3h2.1C**5.3B+
NS-44L Blackhand 7474391.897B+2.4144.068%C**59.46%A14DN/A465.3h3.5B++8B+
NS-61 Emissary 7070391.795A2.5132.444%B++17.143%C++16.7C--N/A564.2h12.9C**39.6B+
T4 AMP 6767371.811B*2.4923.983%D16.418%C--14.6DN/A454.6h12.9B+53.6C*
T1 Cycler 6363312.032B**2.2718.143%D-23.81%C**13.4DN/A1654.7h18.9D*103.9D--
NS-11P 6161302.033B*2.2720.922%C-13.115%D--15.3DN/A654h12B++57.3B
TRAC-5 5353381.395B*2.9118.404%D18.868%C+9.8DN/A2355.4h11.2B*61B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2620.1h
Anti-Vehicle MANA Turret53581h
Nano-Armor Kit142411,41430h
Nanite Revive Grenade08190.2h
Medical Applicator127118,09814h
Spitfire Auto-Turret13100.5h
Motion Spotter6132,97952.8h
Shield Recharging Field163,2811.5h
Ammunition Package141,0940.9h
Medical Kit441,48712.5h
Anti-Infantry MANA Turret122640.7h
Recon Detection Device12528,59170.3h

Check the help document for the dictionary if you want to learn more about words used here.


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