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Lt. Colonel Master Sgt. RoestertaubeTR[GRL5] RoestertaubeTR
TR BR 69

KDR: 4.32

Score: 27.7m

Last Seen: May 26th, 2019 10:22 AM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Cobalt - Outfit Leader of Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
Level Progress (to 70): 60%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 P2-120 AP NS-44 Commissioner P2-120 HESH T9 CARV Claymore T32 Bull MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,808,946 MLG Score: 1446
Fun Score: N/A
Cheeseburgers Flipped: 1134TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.585%20.986%4532211758,4582.163722.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.96%0.087C+0.028C+-1.513FHEAD ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.331C**10.80.246C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.823%3.896%1264311944,928407199012.1081248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-1.082D*0.847B*-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B6.50.481B+15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.158%6.491%104311944932673331.84644148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.804%-1.854F-0.515B+1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.548B+8.70.781B++45.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.598%73.477%1042119512,2767813315.7183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.021%0.997B*0.416B0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+2.20.319C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
27.7m658.8%360 (21.6k)317 (19k)4.3156235,6608,2634.9374369 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197266917.934%33.166%59510:325

25% Engineer9% Heavy Assault48% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:30 AMJul 11th, 2018 7:26 AMMay 26th, 2019 7:40 AM (1d) (PST)May 26th, 2019 7:15 AM (1d) (PST)May 26th, 2019 6:22 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161134030.4080.0950.1352.9800.0441446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9406,77424,1662468179319,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1457h/60.7d 5,138 11,827 15,101 260.5k 875 7,862 3,886 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,262
Deaths:486
KDR:2.597
Accuracy:17.911% C
HSR:21.157% C
T32 Bull
C++
Kills:1,068
Deaths:355
KDR:3.008
Accuracy:20.214% D
HSR:24.064% C++
NS-15M1
C+
Kills:330
Deaths:105
KDR:3.143
Accuracy:19.458% D
HSR:20.606% C+
MSW-R
C**
Kills:242
Deaths:106
KDR:2.283
Accuracy:20.042% C-
HSR:25.620% C**
T7 Mini-Chaingun
C++
Kills:162
Deaths:106
KDR:1.528
Accuracy:15.122% C
HSR:13.580% C++
Kills:3,064
Deaths (as Heavy Assault):1,158
Deaths (to Heavy Assaults):1,820
KDR:2.64594
Kill Difference:1,906
Playtime:134.057 hours
Usage:9%
Score:2.581m
Score/min:321
Accuracy (listed only):18.549%
HSR (listed only):21.005%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:834
Deaths:350
KDR:2.383
Accuracy:19.630% D-
HSR:18.825% C+
HC1 Cougar
C
Kills:749
Deaths:190
KDR:3.942
Accuracy:22.549% C
HSR:20.027% C
PDW-16 Hailstorm
B
Kills:305
Deaths:153
KDR:1.993
Accuracy:22.969% C+
HSR:17.705% B
SMG-46G Armistice
B+
Kills:268
Deaths:130
KDR:2.062
Accuracy:27.479% C+
HSR:20.896% B+
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
NS-11C
D*
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D*
HSR:11.111% D**
TRAC-5
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:18.404% D
HSR:18.868% C+
Kills:2,390
Deaths (as Light Assault):1,084
Deaths (to Light Assaults):1,787
KDR:2.2048
Kill Difference:1,306
Playtime:78.772 hours
Usage:5%
Score:1.252m
Score/min:265
Accuracy (listed only):20.579%
HSR (listed only):17.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:12,088
Deaths:1,730
KDR:6.987
Accuracy:41.713% B+
HSR:73.511% B+
NS-44 Commissioner
A
Kills:1,902
Deaths:1,159
KDR:1.641
Accuracy:45.945% A
HSR:19.506% C
TX1 Repeater
B++
Kills:401
Deaths:267
KDR:1.502
Accuracy:28.492% B++
HSR:23.192% B
PDW-16 Hailstorm
B
Kills:305
Deaths:153
KDR:1.993
Accuracy:22.969% C+
HSR:17.705% B
SMG-46G Armistice
B+
Kills:268
Deaths:130
KDR:2.062
Accuracy:27.479% C+
HSR:20.896% B+
NS-30 Vandal
C--
Kills:220
Deaths:67
KDR:3.284
Accuracy:25.277% D*
HSR:22.273% C--
M77-B
C+
Kills:188
Deaths:22
KDR:8.545
Accuracy:35.997% C+
HSR:71.277% D
TS2 Inquisitor
C*
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.405% C*
HSR:16.832% C-
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
SOAS-20
C
Kills:87
Deaths:42
KDR:2.071
Accuracy:24.942% D
HSR:18.391% C
NS-44L Blackhand
A
Kills:73
Deaths:39
KDR:1.872
Accuracy:43.890% C**
HSR:58.904% A
NS-61 Emissary
B++
Kills:70
Deaths:39
KDR:1.795
Accuracy:32.444% B++
HSR:17.143% C++
T4 AMP
C--
Kills:67
Deaths:37
KDR:1.811
Accuracy:23.983% C--
HSR:16.418% C--
Kills:15,861
Deaths (as Infiltrator):3,905
Deaths (to Infiltrators):1,713
KDR:4.06172
Kill Difference:11,956
Playtime:697.720 hours
Usage:48%
Score:12.047m
Score/min:288
Accuracy (listed only):30.549%
HSR (listed only):29.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:834
Deaths:350
KDR:2.383
Accuracy:19.630% D-
HSR:18.825% C+
HC1 Cougar
C
Kills:749
Deaths:190
KDR:3.942
Accuracy:22.549% C
HSR:20.027% C
NS-11C
D*
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D*
HSR:11.111% D**
TRAC-5
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:18.404% D
HSR:18.868% C+
Kills:1,726
Deaths (as Engineer):644
Deaths (to Engineers):1,345
KDR:2.68012
Kill Difference:1,082
Playtime:363.445 hours
Usage:25%
Score:7.480m
Score/min:343
Accuracy (listed only):19.750%
HSR (listed only):17.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:305
Deaths:153
KDR:1.993
Accuracy:22.969% C+
HSR:17.705% B
SMG-46G Armistice
B+
Kills:268
Deaths:130
KDR:2.062
Accuracy:27.479% C+
HSR:20.896% B+
Cycler TRV
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:21.987% C+
HSR:31.405% A++
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
T1 Cycler
B
Kills:63
Deaths:31
KDR:2.032
Accuracy:18.143% D-
HSR:23.810% B
NS-11P
C
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.922% C
HSR:13.115% D--
Kills:909
Deaths (as Combat Medic):522
Deaths (to Combat Medics):666
KDR:1.74138
Kill Difference:387
Playtime:33.091 hours
Usage:2%
Score:1.231m
Score/min:620
Accuracy (listed only):21.018%
HSR (listed only):19.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:1,048
Deaths:320
KDR:3.275
Accuracy:18.091% B
HSR:18.512% C
MRC3 Mercy
B+
Kills:925
Deaths:320
KDR:2.891
Accuracy:18.582% B+
HSR:19.351% C+
M1 Heavy Cycler
C**
Kills:826
Deaths:323
KDR:2.557
Accuracy:15.291% C**
HSR:13.801% D-
M3 Pounder HEG
C+
Kills:522
Deaths:154
KDR:3.390
Accuracy:38.328% C+
HSR:1.149% D*
M1 Heavy Cycler
C**
Kills:520
Deaths:176
KDR:2.955
Accuracy:17.137% C**
HSR:16.154% D
M3 Pounder HEG
B+
Kills:394
Deaths:146
KDR:2.699
Accuracy:40.287% C+
HSR:3.807% B+
M2 Mutilator
C--
Kills:369
Deaths:139
KDR:2.655
Accuracy:12.592% C--
HSR:13.279% D*
NS-10 Burster
B++
Kills:163
Deaths:62
KDR:2.629
Accuracy:33.224% B++
HSR:0% F
NS-10 Burster
B++
Kills:159
Deaths:62
KDR:2.565
Accuracy:32.938% B++
HSR:0% F
MR1 Fracture
B++
Kills:104
Deaths:55
KDR:1.891
Accuracy:42.689% B++
HSR:1.923% D-
MR1 Fracture
C**
Kills:85
Deaths:55
KDR:1.545
Accuracy:39.409% C**
HSR:0% F-
Kills:5,115
Deaths (as MAX Suit):906
Deaths (to MAX Suits):278
KDR:5.6457
Kill Difference:4,209
Playtime:142.076 hours
Usage:10%
Score:3.139m
Score/min:368
Accuracy (listed only):28.051%
HSR (listed only):7.998%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:108
V. Kills:12 N/A
Deaths:3
KDR:36
Accuracy:44.828% C
KPH:57.300 C*
VKPH:6.400 C
Kills:108 (108 + 0)
Deaths:3
KDR:36
VKDR:4
Vehicle Kills:12
Kill Difference:105
Playtime:1.885 hours
Usage:0%
Score:0.028m
Score/min:251
Driving Accuracy:44.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:2,289
V. Kills:1,545 148%
Deaths:181
KDR:12.646
Accuracy:29.688% F
KPH:21.300 D
VKPH:14.300 C-
P2-120 HESH
B**
Kills:1,698
V. Kills:143 N/A
Deaths:34
KDR:49.941
Accuracy:34.127% D-
KPH:71.800 B**
VKPH:6 C--
P2-120 HEAT
C+
Kills:941
V. Kills:237 395%
Deaths:74
KDR:12.716
Accuracy:25.634% F-
KPH:23.100 C+
VKPH:5.800 D--
E540 Halberd
C
Kills:305
V. Kills:182 167%
Deaths:29
KDR:10.517
Accuracy:35.464% D
KPH:19.300 D
VKPH:11.500 C
MR11 Gatekeeper
B*
Kills:155
V. Kills:180 86%
Deaths:12
KDR:12.917
Accuracy:39.564% C+
KPH:20.200 C+
VKPH:23.500 B*
Kills:5,388 (4,928 + 460)
Deaths:330
KDR:16.327
VKDR:6.930
Vehicle Kills:2,287
Kill Difference:5,058
Playtime:195.551 hours
Usage:13%
Score:3.021m
Score/min:257
Driving Accuracy:25.634%
Gunner Accuracy:39.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:97
V. Kills:2 N/A
Deaths:3
KDR:32.333
Accuracy:10.196% D**
KPH:39 D-
VKPH:0.800 D--
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:8.473% N/A
KPH:31.700 N/A
VKPH:1.300 N/A
Kills:147 (0 + 147)
Deaths:3
KDR:49
VKDR:1.333
Vehicle Kills:4
Kill Difference:144
Playtime:4.059 hours
Usage:0%
Score:0.028m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:8.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,12012,0881,7306.987B*2.6741.713%B+73.511%B+36.6C+N/A98330.5h2.2C**5.2B+
P2-120 AP 3,8342,28918112.646B*8.3329.688%F5.679%B**21.3D14.3C-272107.7h8C26.9D**
NS-44 Commissioner 1,9131,9021,1591.641B++2.6745.945%A19.506%C18.2DN/A60104.5h3.7C**8B++
P2-120 HESH 1,8411,6983449.941M+45.6334.127%D-1.178%C**71.6B**6C--26223.7h4.7C*13.9C+
T9 CARV 1,2681,2624862.597B*1.7217.911%C21.157%C31.6C*N/A15740h12.9B+72.3C**
Claymore 1,1201,1209112.308B*7.9916.313%F-N/A91.8D-N/A29412.2h1.2C++7.1F-
T32 Bull 1,0771,0683553.008A1.3120.214%D24.064%C++31.2CN/A11734.2h13.3C+66C+
MRC3 Mercy 1,0701,0483203.275B+1.0418.091%B18.512%C31.2C**N/A9033.6h16.6B++92B+
P2-120 HEAT 1,1789417412.716B**8.4025.634%F-4.463%B*23.1C+5.8D--21140.8h6B+23.6D
MRC3 Mercy 9369253202.891B1.4218.582%B+19.351%C+27.5C+N/A8133.6h19.5C++104.8B+
LC3 Jaguar 8398343502.383B++1.9319.63%D-18.825%C+14.9DN/A6655.8h13.8C+70.2C
M1 Heavy Cycler 8308263232.557B**1.7615.291%C**13.801%D-19.7C+N/A7142h16B+104.6B+
HC1 Cougar 7537491903.942M+0.3722.549%C20.027%C30.1C++N/A12024.9h12.8C+56.7C+
M3 Pounder HEG 6255221543.39A0.9338.328%C+1.149%D*21.5B+4.2B+14124.3h14B+36.5B+
M1 Heavy Cycler 5285201762.955B*1.3617.137%C**16.154%D28.9C++N/A9318h14.6B++85.4B+
TX1 Repeater 4044012671.502B**2.8128.492%B++23.192%B10.8D-N/A4337.2h12.7C**44.5B+
M3 Pounder HEG 4793941462.699B++1.6240.287%C+3.807%B+17.3C3.7C+11222.8h19C+47.1C++
M2 Mutilator 3733691392.655B+1.6612.592%C--13.279%D*16.3D-N/A6422.6h13.7B**108.9B
NS-15M1 3313301053.143A1.1719.458%D20.606%C+28CN/A13011.8h13.9C71.5C+
Spear Anti-Vehicle Phalanx Turret 4793292016.45A++12.1347.684%B+3.951%C+36.6C+16.7C-2729h7.9C++16.7B+
E540 Halberd 4873052910.517B++6.2035.464%D4.262%B+19.3D11.5C24615.8h6.1C+17.1C
PDW-16 Hailstorm 3063051531.993B**2.3222.969%C+17.705%B19.2C-N/A6715.9h12.4B++53.9B+
SMG-46G Armistice 2712681302.062B++2.2527.479%C+20.896%B+23.9DN/A8711.2h13.5C++49C*
Frag Grenade 2672641264N/A259.6852.607%B**N/A528C*6C28560.5h3.4B+6.5B++
MSW-R 2442421062.283C*2.0320.042%C-25.62%C**28.1CN/A1498.6h11.9C*59.2C++
NS-30 Vandal 220220673.284B*1.0325.277%D*22.273%C--20.8D-N/A6810.6h6C+23.8D
M77-B 188188228.545S4.2335.997%C+71.277%D30.3BN/A1806.2h2.5C+6.9C++
NS-10 Burster 277163622.629A++1.6933.224%B++N/A5.8B4.1B7528h156.1C*469.7B+
T7 Mini-Chaingun 1661621061.528B+2.7915.122%C13.58%C++33.1C+N/A1454.9h13.8B+91.3C*
NS-10 Burster 277159622.565A*1.7532.938%B++N/A5.7C**4.2B+8128.1h159.2C+483.5B+
Tank Mine 214158227.182A**2.8720.558%D--N/A131.7B+46.7D12451.2h1.4B*6.8C+
MR11 Gatekeeper 3351551212.917A*8.6039.564%C+1.29%D20.1C+23.4B*3127.7h81.1F205.1D--
ML-7 192151981.541A+2.7751.497%D3.311%C**28.5B+7.7D4445.3h4.4B**8.6B*
NS Decimator 190131751.747B*2.5765.776%B++3.817%B**35.4C++15.9C+3303.7h4.9C+7.4C**
Cycler TRV 121121215.762S1.4521.987%C+31.405%A++26.3C+N/A1184.6h14.3C65.2C+
L100 Python HESH 120108336A*31.6844.828%CN/A56.8C*6.3C-2511.9h3.6C+8.1C+
MR1 Fracture 200104551.891A++2.4242.689%B++1.923%D-7.1C-6.5B++8014.7h76.6D*179.5C
TS2 Inquisitor 102101631.603B+2.7129.405%C*16.832%C-14.6D-N/A426.9h10.2C*34.6B
M12 Kobalt 9997332.333B**28.0210.196%D**17.526%C38.8D-N/A1082.5h21.5D210.5D*
MANA Anti-Personnel Turret 9595382.5N/A1.8214.993%UN/A950UN/A3173400.1h18.9T*126.2T*
SMG-46 Armistice 94911570.58C-3.7414.606%F--12.088%D2.1D**N/A1442.5h18D123.5F
M60-A Bulldog 10691615.167B**10.8538.703%C*2.198%B++47.9B+7.9C**3601.9h3.9A10.2B*
MANA Anti-Vehicle Turret 16590382.368B+1.9549.03%C--N/A20.5D17D4074.4h11C+22.3C
NS-11C 9090661.364B+2.9518.416%D*11.111%D**6D--N/A4614.9h12.6B+68.6C+
SOAS-20 8787422.071B+2.2424.942%D18.391%C20.2DN/A754.3h12.3C+49.2C+
MR1 Fracture 17285551.545A2.7739.409%C**N/A5.7D5.9B+8414.8h84.8D*215.1C--
NS Annihilator 14985431.977M*2.3481.605%C**N/A10.5C++7.9C1528.1h10.6B+13B+
Aspis Anti-Aircraft Phalanx Turret 1447689.5A*5.1833.503%B**N/A11.5C++10.3C1946.6h154.4C+460.7B+
NS-44L Blackhand 7373391.872B+2.4443.89%C**58.904%A14DN/A465.2h3.5B++8B+
NS-61 Emissary 7070391.795A2.5232.444%B++17.143%C++16.7C--N/A564.2h12.9C**39.6B+
T4 AMP 6767371.811B*2.5023.983%C--16.418%C--14.6DN/A454.6h12.9B+53.6C*
T1 Cycler 6363312.032B*2.2818.143%D-23.81%B13.4DN/A1604.7h18.9D*103.9D--
NS-TMC-01 "His Regards" 73633,5260.018C4.3039.939%A4.762%C-0.1C--N/A0579.1h2.1C**5.2B+
NS-11P 6161302.033B*2.2820.922%C13.115%D--15.3DN/A654h12B*57.3B
TRAC-5 5353381.395B*2.9218.404%D18.868%C+9.8DN/A2325.4h11.2B*61B+
M12 Kobalt 5250150A**45.688.473%F22%B*31.3D-1.3D-1231.6h20.9C246.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2540.1h
Anti-Vehicle MANA Turret53581h
Nano-Armor Kit140401,79628.9h
Nanite Revive Grenade07920.2h
Medical Applicator124115,73313.6h
Spitfire Auto-Turret02280.4h
Motion Spotter6032,60352.3h
Ammunition Package131,0610.8h
Shield Recharging Field163,1711.4h
Medical Kit421,44812.2h
Anti-Infantry MANA Turret122610.7h
Recon Detection Device10825,09061h

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