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First Lt. Master Sgt. RoestertaubeTR[GRL5] RoestertaubeTR
TR BR 45

KDR: 4.33

Score: 25.2m

Last Seen: Nov 16th, 2018 7:02 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Cobalt - Outfit Leader of Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
Level Progress (to 46): 9%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 P2-120 AP NS-44 Commissioner P2-120 HESH T9 CARV T32 Bull Claymore MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,855,233 MLG Score: 1483
Fun Score: N/A
Cheeseburgers Flipped: 1043TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.44%21.021%451229998,1492.229552.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.961%0.085C+0.071C+-1.567FHEAD ++ (~10.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.336C**10.70.251C*39.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.823%3.896%1319310184,928389198712.6359248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-1.075D*0.791B++-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.437B6.50.482B+15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.217%5.411%110310184622523161.83333146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.847%-1.756F-0.286C*1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.607B+80.796B++38.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.132%73.749%1102101911,1547452614.9718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.015%1.061B**0.433B0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+2.10.326C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
25.2m629.9%360 (21.6k)320 (19.2k)4.326733,5067,7444.9478345 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1021252418.019%32.561%58710:125

27% Engineer10% Heavy Assault45% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:30 AMJul 11th, 2018 7:26 AMNov 17th, 2018 1:54 PM (4h) (PST)Nov 16th, 2018 3:02 PM (1d) (PST)Nov 16th, 2018 3:02 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421174250.4250.0980.1382.9740.0471483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4927,02025,4722568178319,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1315h/54.8d 4,810 10,910 13,222 234.6k 792 6,953 3,746 42.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:1,261
Deaths:486
KDR:2.595
Accuracy:17.895% C+
HSR:21.174% C
T32 Bull
C+
Kills:1,042
Deaths:341
KDR:3.056
Accuracy:20.261% D
HSR:23.704% C+
NS-15M1
C+
Kills:330
Deaths:105
KDR:3.143
Accuracy:19.458% C--
HSR:20.606% C+
MSW-R
C**
Kills:242
Deaths:104
KDR:2.327
Accuracy:20.111% C
HSR:25.620% C**
T7 Mini-Chaingun
C++
Kills:162
Deaths:106
KDR:1.528
Accuracy:15.122% C
HSR:13.580% C++
Kills:3,037
Deaths (as Heavy Assault):1,142
Deaths (to Heavy Assaults):1,726
KDR:2.65937
Kill Difference:1,895
Playtime:129.335 hours
Usage:10%
Score:2.498m
Score/min:322
Accuracy (listed only):18.570%
HSR (listed only):20.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:831
Deaths:340
KDR:2.444
Accuracy:19.674% D
HSR:18.893% C+
HC1 Cougar
C
Kills:749
Deaths:190
KDR:3.942
Accuracy:22.549% C
HSR:20.027% C
PDW-16 Hailstorm
B
Kills:289
Deaths:145
KDR:1.993
Accuracy:23.219% C+
HSR:17.993% B
SMG-46G Armistice
B++
Kills:249
Deaths:114
KDR:2.184
Accuracy:27.877% C++
HSR:20.884% B++
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
NS-11C
D--
Kills:90
Deaths:65
KDR:1.385
Accuracy:18.419% D--
HSR:11.111% D**
TRAC-5
C++
Kills:52
Deaths:36
KDR:1.444
Accuracy:18.348% D
HSR:19.231% C++
Kills:2,351
Deaths (as Light Assault):1,047
Deaths (to Light Assaults):1,681
KDR:2.24546
Kill Difference:1,304
Playtime:77.574 hours
Usage:6%
Score:1.217m
Score/min:261
Accuracy (listed only):20.670%
HSR (listed only):17.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:10,968
Deaths:1,606
KDR:6.829
Accuracy:42.259% B+
HSR:73.787% B+
NS-44 Commissioner
A
Kills:1,865
Deaths:1,131
KDR:1.649
Accuracy:45.981% A
HSR:19.678% C
PDW-16 Hailstorm
B
Kills:289
Deaths:145
KDR:1.993
Accuracy:23.219% C+
HSR:17.993% B
SMG-46G Armistice
B++
Kills:249
Deaths:114
KDR:2.184
Accuracy:27.877% C++
HSR:20.884% B++
TX1 Repeater
B*
Kills:248
Deaths:154
KDR:1.610
Accuracy:28.817% B*
HSR:25.807% B++
NS-30 Vandal
D
Kills:192
Deaths:59
KDR:3.254
Accuracy:25.445% D*
HSR:21.875% D
M77-B
C+
Kills:186
Deaths:22
KDR:8.455
Accuracy:36.560% C+
HSR:71.505% C--
TS2 Inquisitor
C++
Kills:99
Deaths:62
KDR:1.597
Accuracy:29.359% C++
HSR:17.172% C
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
SOAS-20
C
Kills:87
Deaths:42
KDR:2.071
Accuracy:24.636% D
HSR:18.391% C
NS-44L Blackhand
A
Kills:73
Deaths:38
KDR:1.921
Accuracy:43.739% C*
HSR:58.904% A
NS-61 Emissary
B++
Kills:70
Deaths:39
KDR:1.795
Accuracy:32.444% B++
HSR:17.143% C++
T4 AMP
C
Kills:62
Deaths:34
KDR:1.824
Accuracy:24.084% C-
HSR:17.742% C
Kills:14,479
Deaths (as Infiltrator):3,603
Deaths (to Infiltrators):1,591
KDR:4.0186
Kill Difference:10,876
Playtime:592.880 hours
Usage:45%
Score:10.424m
Score/min:293
Accuracy (listed only):30.694%
HSR (listed only):30.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:831
Deaths:340
KDR:2.444
Accuracy:19.674% D
HSR:18.893% C+
HC1 Cougar
C
Kills:749
Deaths:190
KDR:3.942
Accuracy:22.549% C
HSR:20.027% C
NS-11C
D--
Kills:90
Deaths:65
KDR:1.385
Accuracy:18.419% D--
HSR:11.111% D**
TRAC-5
C++
Kills:52
Deaths:36
KDR:1.444
Accuracy:18.348% D
HSR:19.231% C++
Kills:1,722
Deaths (as Engineer):631
Deaths (to Engineers):1,276
KDR:2.729
Kill Difference:1,091
Playtime:350.668 hours
Usage:27%
Score:7.193m
Score/min:342
Accuracy (listed only):19.748%
HSR (listed only):17.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:289
Deaths:145
KDR:1.993
Accuracy:23.219% C+
HSR:17.993% B
SMG-46G Armistice
B++
Kills:249
Deaths:114
KDR:2.184
Accuracy:27.877% C++
HSR:20.884% B++
Cycler TRV
A++
Kills:103
Deaths:20
KDR:5.150
Accuracy:21.770% C+
HSR:31.068% A++
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
T1 Cycler
B+
Kills:63
Deaths:31
KDR:2.032
Accuracy:18.143% D
HSR:23.810% B+
NS-11P
C
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.922% C
HSR:13.115% D--
Kills:856
Deaths (as Combat Medic):497
Deaths (to Combat Medics):632
KDR:1.72233
Kill Difference:359
Playtime:26.506 hours
Usage:2%
Score:0.977m
Score/min:614
Accuracy (listed only):21.089%
HSR (listed only):19.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:988
Deaths:300
KDR:3.293
Accuracy:18.203% B+
HSR:18.927% C
MRC3 Mercy
B+
Kills:871
Deaths:300
KDR:2.903
Accuracy:18.672% B+
HSR:19.403% C+
M1 Heavy Cycler
B
Kills:794
Deaths:310
KDR:2.561
Accuracy:15.325% B
HSR:14.106% D
M3 Pounder HEG
C+
Kills:511
Deaths:150
KDR:3.407
Accuracy:38.137% C+
HSR:1.174% D**
M1 Heavy Cycler
B+
Kills:485
Deaths:163
KDR:2.975
Accuracy:17.315% B+
HSR:15.670% D
M3 Pounder HEG
B+
Kills:388
Deaths:142
KDR:2.732
Accuracy:40.118% C++
HSR:3.866% B+
M2 Mutilator
C-
Kills:369
Deaths:139
KDR:2.655
Accuracy:12.592% C-
HSR:13.279% D*
NS-10 Burster
B*
Kills:124
Deaths:51
KDR:2.431
Accuracy:33.478% B*
HSR:0% F
NS-10 Burster
B*
Kills:114
Deaths:51
KDR:2.235
Accuracy:33.645% B*
HSR:0% F
MR1 Fracture
B++
Kills:100
Deaths:52
KDR:1.923
Accuracy:42.661% B++
HSR:2% D-
MR1 Fracture
B
Kills:81
Deaths:52
KDR:1.558
Accuracy:39.523% B
HSR:0% F-
Kills:4,825
Deaths (as MAX Suit):855
Deaths (to MAX Suits):263
KDR:5.64327
Kill Difference:3,970
Playtime:130.600 hours
Usage:10%
Score:2.908m
Score/min:371
Accuracy (listed only):28.152%
HSR (listed only):8.039%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:108
V. Kills:12 N/A
Deaths:3
KDR:36
Accuracy:44.828% C
KPH:57.300 C*
VKPH:6.400 C
Kills:108 (108 + 0)
Deaths:3
KDR:36
VKDR:4
Vehicle Kills:12
Kill Difference:105
Playtime:1.885 hours
Usage:0%
Score:0.028m
Score/min:248
Driving Accuracy:44.828%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:2,289
V. Kills:1,545 148%
Deaths:181
KDR:12.646
Accuracy:29.688% F
KPH:21.300 D
VKPH:14.300 C-
P2-120 HESH
B**
Kills:1,698
V. Kills:143 N/A
Deaths:34
KDR:49.941
Accuracy:34.127% D
KPH:71.800 B**
VKPH:6 C--
P2-120 HEAT
C+
Kills:941
V. Kills:237 395%
Deaths:74
KDR:12.716
Accuracy:25.634% F
KPH:23.100 C+
VKPH:5.800 D--
E540 Halberd
C
Kills:303
V. Kills:181 166%
Deaths:28
KDR:10.821
Accuracy:35.219% D
KPH:19.400 D
VKPH:11.600 C
MR11 Gatekeeper
B**
Kills:155
V. Kills:180 86%
Deaths:12
KDR:12.917
Accuracy:39.668% C++
KPH:20.300 C+
VKPH:23.600 B**
Kills:5,386 (4,928 + 458)
Deaths:329
KDR:16.371
VKDR:6.948
Vehicle Kills:2,286
Kill Difference:5,057
Playtime:195.314 hours
Usage:15%
Score:3.015m
Score/min:257
Driving Accuracy:25.634%
Gunner Accuracy:39.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:68
V. Kills: N/A
Deaths:3
KDR:22.667
Accuracy:9.945% D*
KPH:37.300 D-
VKPH:0 D*
Kills:68 (0 + 68)
Deaths:3
KDR:22.667
VKDR:0
Vehicle Kills:0
Kill Difference:65
Playtime:1.824 hours
Usage:0%
Score:0.011m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:9.945%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,99310,9681,6066.829B*2.5042.259%B+73.787%B+37.7C++N/A100291.1h2.1B+5B+
P2-120 AP 3,8342,28918112.646B**8.3229.688%F5.679%A21.3D14.3C-272107.7h8C+26.9D*
NS-44 Commissioner 1,8751,8651,1311.649B++2.6845.981%A19.678%C18.4DN/A61101.4h3.7C**8B++
P2-120 HESH 1,8411,6983449.941M+45.6134.127%D1.178%C*71.6B**6C--26123.7h4.7C**13.9C+
T9 CARV 1,2671,2614862.595B**1.7317.895%C+21.174%C31.6C**N/A15639.9h12.9B+72.2C**
T32 Bull 1,0501,0423413.056A+1.2720.261%D23.704%C+32.5CN/A12232.1h13.3C+65.5C+
Claymore 1,0281,0288512.094B*7.7717.117%FN/A94.3DN/A30210.9h1.2C++6.7F
MRC3 Mercy 1,0059883003.293B++1.0318.203%B+18.927%C32.5B+N/A9430.4h16.3B*89.6B++
P2-120 HEAT 1,1789417412.716A8.3925.634%F4.463%B*23.1C+5.8D--21140.8h6B++23.6C-
MRC3 Mercy 8818713002.903B+1.4218.672%B+19.403%C+28.7C++N/A8330.4h19.1C*102.2B+
LC3 Jaguar 8368313402.444B*1.8819.674%D18.893%C+15.5DN/A6853.6h13.8C+69.9C+
M1 Heavy Cycler 7977943102.561B**1.7715.325%B14.106%D19.7C+N/A7140.3h15.9B++103.6B+
HC1 Cougar 7537491903.942M+0.3822.549%C20.027%C30.1C*N/A12024.9h12.8C+56.7C++
M3 Pounder HEG 6135111503.407A0.9238.137%C+1.174%D**21.6B+4.3B+14023.7h13.8B+36.1B+
M1 Heavy Cycler 4934851632.975B**1.3517.315%B+15.67%D29.8C*N/A9516.3h14.4B++83.3B++
M3 Pounder HEG 4723881422.732B++1.5940.118%C++3.866%B+17.5C+3.8C+11422.2h18.6C+46.3C*
M2 Mutilator 3733691392.655B++1.6712.592%C-13.279%D*16.3D-N/A6422.6h13.7B**108.9B+
NS-15M1 3313301053.143A1.1819.458%C--20.606%C+28CN/A12911.8h13.9C71.5C+
Spear Anti-Vehicle Phalanx Turret 4633192015.95A+11.6247.918%B+4.075%C+36.3C+16.4C-2658.8h8C*16.7B+
E540 Halberd 4843032810.821B++6.4935.219%D4.29%B+19.4D11.6C24815.6h5.9C++16.8C+
PDW-16 Hailstorm 2892891451.993B**2.3323.219%C+17.993%B20.5CN/A7114.1h12.2B++52.7B+
Frag Grenade 2652621262N/A257.6752.826%B**N/A524C++6C28490.5h3.4B+6.4B++
SMG-46G Armistice 2522491142.184B+2.1427.877%C++20.884%B++25.7C--N/A939.7h13.4C++48C*
TX1 Repeater 2482481541.61B**2.7228.817%B*25.807%B++12.6DN/A5119.7h11.3B+39.4C**
MSW-R 2442421042.327C*2.0020.111%C25.62%C**29.2CN/A1468.3h11.8C**58.8C++
NS-30 Vandal 192192593.254B*1.0725.445%D*21.875%D20.9DN/A709.2h6C+23.7C--
M77-B 186186228.455S4.1336.56%C+71.505%C--30.5C**N/A1806.1h2.5C+6.7C*
T7 Mini-Chaingun 1661621061.528B+2.8015.122%C13.58%C++33.1C++N/A1424.9h13.8B+91.3C*
MR11 Gatekeeper 3351551212.917A**8.5939.668%C++1.29%D20.4C+23.7B**3127.6h81F204.2D-
ML-7 192151981.541A+2.7951.497%D3.311%C*28.5B+7.7D4415.3h4.4B**8.6B*
NS Decimator 190131741.77B**2.5666.384%B++3.817%B**37.4C**16.9C++3393.5h4.8C++7.2B+
NS-10 Burster 221124512.431A*1.9033.478%B*N/A5.4C*4.2B+8423h167.4C+499.9B+
Tank Mine 166121196.368A*2.0422.297%D-N/A134.4B++50C-14600.9h1.7B+7.4C-
NS-10 Burster 198114512.235A+2.0933.645%B*N/A5C+3.7C++7523h182.4C542.2B
L100 Python HESH 120108336A*31.6744.828%CN/A56.8C*6.3C-2481.9h3.6C+8.1C+
Cycler TRV 103103205.15M**0.8221.77%C+31.068%A++25.1CN/A1194.1h14.5C66.6C+
MR1 Fracture 193100521.923A++2.4042.661%B++2%D-7.2C6.7B*8013.8h75.1D-176C+
TS2 Inquisitor 10099621.597B+2.7329.359%C++17.172%C14.8D-N/A426.7h10.2C*34.6B
SMG-46 Armistice 94911570.58C-3.7514.606%F--12.088%D2.1D**N/A1442.5h18D123.5D**
M60-A Bulldog 10691615.167A10.8438.703%C**2.198%B*47.9B++7.9B+3601.9h3.9A10.2B**
NS-11C 9090651.385B+2.9418.419%D--11.111%D**6.1D--N/A4614.8h12.6B+68.6C+
MANA Anti-Vehicle Turret 16590382.368B+1.9649.029%C--N/A20.5D17D4064.4h10.9C+22.3C+
MANA Anti-Personnel Turret 8888362.444N/A1.8814.615%UN/A880UN/A2892300.1h19.1T*130.5T*
SOAS-20 8787422.071B+2.2624.636%D18.391%C20.2DN/A764.3h11.9C++48.2C+
MR1 Fracture 16581521.558A+2.7739.523%BN/A5.8D6B++8613.9h84.1D--212.9C
NS-44L Blackhand 7373381.921B+2.4143.739%C*58.904%A14.3DN/A465.1h3.4B+7.8B+
NS-61 Emissary 7070391.795A+2.5332.444%B++17.143%C++17.1C-N/A574.1h12.9C*39.6B+
M12 Kobalt 6868322.667B+18.349.945%D*14.706%D-37.8D-N/A991.8h22.4D-225.5D*
Aspis Anti-Aircraft Phalanx Turret 12967611.167M+6.8431.811%B**N/A11.4C++10.5C+1885.9h145C*455.7B+
NS Annihilator 11664341.882M*2.4480.359%C+N/A9.6C+7.8C1476.7h11.2C*13.9C*
T1 Cycler 6363312.032B**2.2918.143%D23.81%B+13.4DN/A1534.7h18.9D*103.9D-
T4 AMP 6262341.824B*2.5024.084%C-17.742%C15.1DN/A484.1h12.6B+52.4C**
NS-11P 6161302.033B*2.2920.922%C13.115%D--15.3DN/A654h12B*57.3B+
TRAC-5 5252361.444B*2.8818.348%D19.231%C++9.8DN/A2225.3h11.4B*61.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53551h
Motion Spotter5430,80548.6h
Nano-Armor Kit130384,49727h
Nanite Revive Grenade05830.2h
Medical Applicator10091,65310.4h
Spitfire Auto-Turret01970.3h
Shield Recharging Field142,4781.1h
Medical Kit411,41311.8h
Anti-Infantry MANA Turret122310.6h
Ammunition Package129460.7h
Recon Detection Device7112,66030.5h

Check the help document for the dictionary if you want to learn more about words used here.


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