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Commissar Master Sgt. RoestertaubeTR[GRL5] RoestertaubeTR
TR BR 76

KDR: 4.31

Score: 28.9m

Last Seen: Oct 10th, 2019 3:21 PM
- OFFLINE - 155.8 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Cobalt - Outfit Leader of Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
Level Progress (to 77): 39%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 P2-120 AP NS-44 Commissioner P2-120 HESH T9 CARV Claymore MRC3 Mercy T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,775,169 MLG Score: 1419
Fun Score: N/A
Cheeseburgers Flipped: 1188TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.637%20.894%4522311938,5912.122282.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.878%0.084C+0.014C+-1.506FHEAD ++ (~10.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.33C**10.80.245C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.833%3.883%1256312134,945411199312.0316248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-1.084D*0.86B*-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B6.50.481B+15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.505%8.386%102412126322713452.3321183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.978%-2.166F--0.893B*1.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.60.336C**10.70.746B++74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.371%73.477%1022121412,8838083615.9246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.937%0.972B*0.417B0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.471B+2.20.319C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Lanius[GRL5] Lanius
TR outfit on Cobalt

Members: 1
28.9m669%356 (21.4k)312 (18.7k)4.3104336,8938,5594.930676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216273717.846%33.421%59610:456

24% Engineer9% Heavy Assault49% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2013 10:30 AMJul 11th, 2018 7:26 AMOct 14th, 2019 9:54 PM (2d) (PST)Oct 10th, 2019 11:42 AM (6d) (PST)Oct 10th, 2019 11:21 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5021113910.3990.0930.1332.9580.0431419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1196,63323,4862468177318,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.5h/64.2d 5,308 12,330 16,402 273.4k 914 8,324 3,966 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,263
Deaths:486
KDR:2.599
Accuracy:17.907% C
HSR:21.140% C
T32 Bull
C+
Kills:1,074
Deaths:358
KDR:3
Accuracy:20.141% D
HSR:24.022% C+
NS-15M1
C
Kills:338
Deaths:111
KDR:3.045
Accuracy:19.439% D
HSR:20.710% C
MSW-R
C++
Kills:249
Deaths:112
KDR:2.223
Accuracy:19.952% C--
HSR:25.301% C++
Kills:2,924
Deaths (as Heavy Assault):1,067
Deaths (to Heavy Assaults):1,883
KDR:2.74039
Kill Difference:1,857
Playtime:139.809 hours
Usage:9%
Score:2.626m
Score/min:313
Accuracy (listed only):19.360%
HSR (listed only):22.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:837
Deaths:360
KDR:2.325
Accuracy:19.605% D-
HSR:18.758% C
HC1 Cougar
C
Kills:750
Deaths:193
KDR:3.886
Accuracy:22.543% C
HSR:20% C
PDW-16 Hailstorm
C**
Kills:305
Deaths:155
KDR:1.968
Accuracy:22.957% C+
HSR:17.705% C**
SMG-46G Armistice
B+
Kills:271
Deaths:131
KDR:2.069
Accuracy:27.907% C++
HSR:20.664% B+
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
NS-11C
D*
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D*
HSR:11.111% D**
MG-S1 Jackal
C
Kills:55
Deaths:35
KDR:1.571
Accuracy:25.068% C
HSR:12.727% D--
TRAC-5
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:18.404% D
HSR:18.868% C+
Kills:2,452
Deaths (as Light Assault):1,135
Deaths (to Light Assaults):1,865
KDR:2.16035
Kill Difference:1,317
Playtime:79.666 hours
Usage:5%
Score:1.255m
Score/min:263
Accuracy (listed only):21.188%
HSR (listed only):16.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:12,695
Deaths:1,797
KDR:7.065
Accuracy:41.475% B+
HSR:73.509% B+
NS-44 Commissioner
B**
Kills:1,917
Deaths:1,173
KDR:1.634
Accuracy:45.803% B**
HSR:19.562% C
TX1 Repeater
B++
Kills:431
Deaths:309
KDR:1.395
Accuracy:28.521% B++
HSR:22.274% C++
PDW-16 Hailstorm
C**
Kills:305
Deaths:155
KDR:1.968
Accuracy:22.957% C+
HSR:17.705% C**
SMG-46G Armistice
B+
Kills:271
Deaths:131
KDR:2.069
Accuracy:27.907% C++
HSR:20.664% B+
NS-30 Vandal
D
Kills:223
Deaths:69
KDR:3.232
Accuracy:25.187% D*
HSR:22.422% D
M77-B
C+
Kills:188
Deaths:22
KDR:8.545
Accuracy:35.997% C+
HSR:71.277% D
TS2 Inquisitor
C++
Kills:101
Deaths:63
KDR:1.603
Accuracy:29.405% C++
HSR:16.832% C-
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
SOAS-20
C-
Kills:87
Deaths:42
KDR:2.071
Accuracy:24.942% D
HSR:18.391% C-
NS-44L Blackhand
A
Kills:74
Deaths:39
KDR:1.897
Accuracy:44.068% C**
HSR:59.460% A
NS-61 Emissary
B++
Kills:70
Deaths:40
KDR:1.750
Accuracy:32.444% B++
HSR:17.143% C++
T4 AMP
C--
Kills:67
Deaths:37
KDR:1.811
Accuracy:23.983% D
HSR:16.418% C--
MG-S1 Jackal
C
Kills:55
Deaths:35
KDR:1.571
Accuracy:25.068% C
HSR:12.727% D--
Kills:16,575
Deaths (as Infiltrator):4,069
Deaths (to Infiltrators):1,774
KDR:4.07348
Kill Difference:12,506
Playtime:753.495 hours
Usage:49%
Score:12.661m
Score/min:280
Accuracy (listed only):30.169%
HSR (listed only):28.605%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:837
Deaths:360
KDR:2.325
Accuracy:19.605% D-
HSR:18.758% C
HC1 Cougar
C
Kills:750
Deaths:193
KDR:3.886
Accuracy:22.543% C
HSR:20% C
NS-11C
D*
Kills:90
Deaths:66
KDR:1.364
Accuracy:18.416% D*
HSR:11.111% D**
TRAC-5
C+
Kills:53
Deaths:38
KDR:1.395
Accuracy:18.404% D
HSR:18.868% C+
Kills:1,730
Deaths (as Engineer):657
Deaths (to Engineers):1,369
KDR:2.63318
Kill Difference:1,073
Playtime:374.937 hours
Usage:24%
Score:7.780m
Score/min:346
Accuracy (listed only):19.742%
HSR (listed only):17.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C**
Kills:305
Deaths:155
KDR:1.968
Accuracy:22.957% C+
HSR:17.705% C**
SMG-46G Armistice
B+
Kills:271
Deaths:131
KDR:2.069
Accuracy:27.907% C++
HSR:20.664% B+
Cycler TRV
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:21.987% C+
HSR:31.405% A++
SMG-46 Armistice
D
Kills:91
Deaths:157
KDR:0.580
Accuracy:14.606% F--
HSR:12.088% D
T1 Cycler
C**
Kills:63
Deaths:31
KDR:2.032
Accuracy:18.143% D-
HSR:23.810% C**
NS-11P
C-
Kills:61
Deaths:30
KDR:2.033
Accuracy:20.922% C-
HSR:13.115% D--
MG-S1 Jackal
C
Kills:55
Deaths:35
KDR:1.571
Accuracy:25.068% C
HSR:12.727% D--
Kills:967
Deaths (as Combat Medic):560
Deaths (to Combat Medics):688
KDR:1.72679
Kill Difference:407
Playtime:35.663 hours
Usage:2%
Score:1.293m
Score/min:604
Accuracy (listed only):21.656%
HSR (listed only):18.788%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:1,093
Deaths:327
KDR:3.343
Accuracy:17.816% C**
HSR:18.298% C-
MRC3 Mercy
C**
Kills:970
Deaths:327
KDR:2.966
Accuracy:18.262% C**
HSR:19.175% C
M1 Heavy Cycler
C**
Kills:848
Deaths:334
KDR:2.539
Accuracy:15.378% C**
HSR:14.269% D
M1 Heavy Cycler
C**
Kills:540
Deaths:187
KDR:2.888
Accuracy:17.198% C**
HSR:16.111% D
M3 Pounder HEG
C+
Kills:525
Deaths:156
KDR:3.365
Accuracy:38.508% C+
HSR:1.143% D**
M3 Pounder HEG
B+
Kills:398
Deaths:148
KDR:2.689
Accuracy:40.476% C+
HSR:3.769% B+
M2 Mutilator
C--
Kills:369
Deaths:139
KDR:2.655
Accuracy:12.592% C--
HSR:13.279% D*
NS-10 Burster
B++
Kills:182
Deaths:64
KDR:2.844
Accuracy:33.235% B++
HSR:0% F
NS-10 Burster
B++
Kills:177
Deaths:64
KDR:2.766
Accuracy:33.543% B++
HSR:0% F-
MR1 Fracture
B++
Kills:105
Deaths:56
KDR:1.875
Accuracy:42.648% B++
HSR:1.905% D-
MR1 Fracture
C**
Kills:87
Deaths:56
KDR:1.554
Accuracy:39.587% C**
HSR:0% F-
Kills:5,294
Deaths (as MAX Suit):929
Deaths (to MAX Suits):282
KDR:5.6986
Kill Difference:4,365
Playtime:148.809 hours
Usage:10%
Score:3.260m
Score/min:365
Accuracy (listed only):28.113%
HSR (listed only):7.995%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:118
V. Kills:12 N/A
Deaths:3
KDR:39.333
Accuracy:45.426% C
KPH:57.400 C*
VKPH:5.800 D
Kills:118 (118 + 0)
Deaths:3
KDR:39.333
VKDR:4
Vehicle Kills:12
Kill Difference:115
Playtime:2.058 hours
Usage:0%
Score:0.030m
Score/min:243
Driving Accuracy:45.426%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C--
Kills:2,306
V. Kills:1,548 149%
Deaths:182
KDR:12.670
Accuracy:29.706% F-
KPH:21.300 D
VKPH:14.300 C--
P2-120 HESH
B**
Kills:1,698
V. Kills:143 N/A
Deaths:34
KDR:49.941
Accuracy:34.127% D-
KPH:71.800 B**
VKPH:6 D
P2-120 HEAT
C+
Kills:941
V. Kills:237 395%
Deaths:74
KDR:12.716
Accuracy:25.634% F-
KPH:23.100 C+
VKPH:5.800 D--
E540 Halberd
C
Kills:307
V. Kills:182 168%
Deaths:29
KDR:10.586
Accuracy:35.432% D
KPH:19.400 D
VKPH:11.500 C
MR11 Gatekeeper
B*
Kills:155
V. Kills:180 86%
Deaths:12
KDR:12.917
Accuracy:39.564% C+
KPH:20.200 C+
VKPH:23.500 B*
Kills:5,407 (4,945 + 462)
Deaths:331
KDR:16.335
VKDR:6.918
Vehicle Kills:2,290
Kill Difference:5,076
Playtime:195.986 hours
Usage:13%
Score:3.028m
Score/min:257
Driving Accuracy:25.634%
Gunner Accuracy:39.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:133
V. Kills:6 N/A
Deaths:1
KDR:133
Accuracy:8.960% F
KPH:36.600 D
VKPH:1.700 D
M12 Kobalt
D-
Kills:101
V. Kills:2 N/A
Deaths:3
KDR:33.667
Accuracy:10.120% D**
KPH:38.700 D-
VKPH:0.800 D--
Kills:234 (0 + 234)
Deaths:4
KDR:58.500
VKDR:2
Vehicle Kills:8
Kill Difference:230
Playtime:6.242 hours
Usage:0%
Score:0.042m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:10.120%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,73012,6951,7977.065B++2.7541.475%B+73.509%B+36C+N/A97352.6h2.2C**5.2B+
P2-120 AP 3,8542,30618212.67B*8.3629.706%F-5.637%A21.3D14.3C--272108.1h8C26.8D**
NS-44 Commissioner 1,9281,9171,1731.634B++2.6845.803%B**19.562%C17.9DN/A59107.3h3.7C**8.1B+
P2-120 HESH 1,8411,6983449.941M+45.6334.127%D-1.178%C**71.6B**6D26223.7h4.7C*13.9C+
T9 CARV 1,2691,2634862.599B**1.7117.907%C21.14%C31.5C++N/A15840.1h12.9B+72.3C*
Claymore 1,1991,1999412.755B**8.4415.983%FN/A90.8DN/A29013.2h1.2C++7.2F
MRC3 Mercy 1,1171,0933273.343B+0.9717.816%C**18.298%C-30.5C++N/A8835.8h16.6B++93.2B+
T32 Bull 1,0831,0743583A1.3120.141%D24.022%C+30.6CN/A11535.1h13.4C+66.4C+
MRC3 Mercy 9829703272.966B1.3418.262%C**19.175%C27.1C+N/A7935.8h19.3C++105.7B+
P2-120 HEAT 1,1789417412.716B**8.4125.634%F-4.463%B*23.1C+5.8D--21140.8h6B++23.6D
M1 Heavy Cycler 8538483342.539B**1.7715.378%C**14.269%D19.6C+N/A7143.3h15.9B++103.7B+
LC3 Jaguar 8428373602.325B++1.9919.605%D-18.758%C14.5DN/A6457.6h13.8C+70.2C
HC1 Cougar 7547501933.886M0.4222.543%C20%C30C++N/A12025h12.8C+56.7C+
M1 Heavy Cycler 5495401872.888B*1.4217.198%C**16.111%D28C+N/A9219.3h14.6B++85.1B+
M3 Pounder HEG 6295251563.365A0.9538.508%C+1.143%D**21.5B+4.3B+14124.4h14.1B+36.5B+
TX1 Repeater 4344313091.395B*2.9228.521%B++22.274%C++10D-N/A4043.1h13C**45.6B+
M3 Pounder HEG 4853981482.689B++1.6240.476%C+3.769%B+17.4C+3.8C+11322.9h19C+46.9C++
M2 Mutilator 3733691392.655B++1.6612.592%C--13.279%D*16.3D-N/A6422.6h13.7B**108.9B
NS-15M1 3393381113.045B**1.2719.439%D20.71%C27.9CN/A12912.1h13.9C71.6C+
Spear Anti-Vehicle Phalanx Turret 4823322016.6A++12.2947.719%B+3.916%C+36.9C+16.7C-2739h7.9C**16.6B+
E540 Halberd 4893072910.586B+6.2835.432%D4.235%B+19.3D11.4C24515.9h6.1C+17.1C
PDW-16 Hailstorm 3063051551.968B**2.3422.957%C+17.705%C**18.9C-N/A6716.1h12.4B++54.1B+
SMG-46G Armistice 2752711312.069B*2.2427.907%C++20.664%B+23.6DN/A8611.5h13.9C+49.7C*
Frag Grenade 2712681268N/A263.6952.488%B**N/A536C**6C-28600.5h3.4B+6.4B++
MSW-R 2512491122.223C++2.0919.952%C--25.301%C++27.7C-N/A1479h12C++60.1C+
NS-30 Vandal 223223693.232B*1.0825.187%D*22.422%D20.6D-N/A6810.8h6C+23.9C--
M77-B 188188228.545S4.2335.997%C+71.277%D30.3C**N/A1816.2h2.5C+6.9C++
NS-10 Burster 314182642.844A**1.4733.235%B++N/A6B+4.4B++8330.3h153.4C++461.6B+
Tank Mine 240178237.739M3.4320.149%D--N/A127.1B+44.3D11521.4h1.4B*6.8C
NS-10 Burster 300177642.766A++1.5433.543%B++N/A5.9B4.1B7530.2h158.5C++472.6B+
T7 Mini-Chaingun 1721681141.474B+2.8414.295%D13.691%C++30.5C+N/A1315.5h13.9B+97.2C++
MR11 Gatekeeper 3351551212.917A*8.6139.564%C+1.29%D20.1C+23.4B*3127.7h81.1F-205.1D--
ML-7 192151981.541A2.7751.497%D3.311%C**28.5B+7.7D4415.3h4.4B**8.6B*
NS Decimator 194135781.731B*2.5866.01%B++3.704%A35.5C+15.5C+3283.8h5C+7.5C*
M12 Kobalt 1391331133S128.698.96%F15.79%D36.9D1.7D1123.6h17.7C*197.7D-
Cycler TRV 121121215.762S1.4521.987%C+31.405%A++26.3CN/A1194.6h14.3C65.2C+
L100 Python HESH 130118339.333A**35.0245.426%CN/A56.2C++5.7D2422.1h3.7C8.2C
MR1 Fracture 202105561.875A++2.4442.648%B++1.905%D-6.9C-6.4B++8015.2h79.5D*186.4C
NS Annihilator 177104462.261M**2.0580.664%C+N/A10.7C+7.5C1439.7h10.8B+13.3B+
TS2 Inquisitor 102101631.603B+2.7129.405%C++16.832%C-14.6D-N/A436.9h10.2C*34.6B
M12 Kobalt 103101333.667B*29.3610.12%D**16.832%C-38.8D-N/A1122.6h21.7D214D*
MANA Anti-Personnel Turret 9696382.526N/A1.7814.998%UN/A960UN/A3210400.1h18.8T*125T*
M60-A Bulldog 10691615.167B**10.8638.703%C*2.198%B++47.9B++7.9C*3601.9h3.9A+10.2B**
SMG-46 Armistice 94911570.58C-3.7314.606%F--12.088%D2.1D**N/A1442.5h18D123.5D**
MANA Anti-Vehicle Turret 16590382.368B+1.9449.03%C--N/A20.5D17D4074.4h11C+22.3C
NS-11C 9090661.364B+2.9518.416%D*11.111%D**6D--N/A4714.9h12.6B+68.6C+
SOAS-20 8787422.071B+2.2424.942%D18.391%C-20.2DN/A754.3h12.3C++49.2C+
MR1 Fracture 17587561.554A+2.7639.587%C**N/A5.7D5.8B+8415.3h87.2D*220.4C--
Aspis Anti-Aircraft Phalanx Turret 15280810A*5.6934.214%AN/A11.8C++10.6C+1966.8h156.7C+457.9B+
NS-TMC-01 "His Regards" 86763,7380.02C+4.2938.164%B**5.263%C0.1C--N/A0636.5h2.1C**5.4B+
NS-44L Blackhand 7474391.897B++2.4144.068%C**59.46%A14DN/A465.3h3.5B++8B+
NS-61 Emissary 7070401.75A2.5632.444%B++17.143%C++16.3C--N/A564.3h12.9C**39.6B+
T4 AMP 6767371.811B*2.5023.983%D16.418%C--14.6DN/A454.6h12.9B+53.6C*
T1 Cycler 6363312.032B**2.2818.143%D-23.81%C**13.4DN/A1674.7h18.9D*103.9D--
NS-11P 6161302.033B*2.2820.922%C-13.115%D--15.3DN/A654h12B*57.3B
MG-S1 Jackal 5555351.571B+2.7425.068%C12.727%D--17.7DN/A753.1h15C59.9C+
TRAC-5 5353381.395B*2.9218.404%D18.868%C+9.6DN/A2345.5h11.2B*61B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2700.1h
Nano-Armor Kit143418,16030.9h
Anti-Vehicle MANA Turret53581h
Nanite Revive Grenade08300.2h
Medical Applicator132121,64114.6h
Motion Spotter6133,06653h
Spitfire Auto-Turret13690.5h
Shield Recharging Field193,4051.5h
Ammunition Package161,1430.9h
Medical Kit441,49412.7h
Anti-Infantry MANA Turret122640.7h
Recon Detection Device15032,18081.6h

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