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Immortal Imperator RoestertaubeVS[AHEU] RoestertaubeVS
VS BR 67

KDR: 3.15

Score: 29.1m

Last Seen: Jan 15th, 2019 5:38 PM
- OFFLINE - 45.1 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Leader of Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
Level Progress (to 68): 35%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Betelgeuse 54-A Pulsar C NS-44 Commissioner Pulsar LSW SVA-88 NS-11C NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,431,144 MLG Score: 1144
Fun Score: N/A
Cheeseburgers Flipped: 1566TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.147%21.324%45120100217,0233.086110.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.437%0.018C+0.108C+-1.892F-HEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.315C*10.80.241C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.504%2.912%353510171,4085242762.68702508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-0.328C-0.181C++0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B++4.30.653B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.481%1.701%165410185293653161.44931167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.02%-0.34C--0.675D0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.706B++11.30.713B++23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.188%70.882%165310196,532931187.01611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%0.775B++0.249C++0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.282C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
29.1m644.9%377 (22.6k)331 (19.9k)3.1546234,78611,0273.6058867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022244320.699%25.91%53607:5610

14% Engineer22% Heavy Assault35% Infiltrator12% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:44 PMJul 11th, 2018 7:46 AMJan 16th, 2019 10:58 AM (22h) (PST)Jan 15th, 2019 1:40 PM (2d) (PST)Jan 15th, 2019 1:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4851423430.3960.1260.1032.7610.0321144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1028,49120,6112486166219,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1464.1h/61d 4,976 9,013 14,063 242.6k 1,332 8,041 2,830 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,021
Deaths:1,208
KDR:2.501
Accuracy:20.277% D*
HSR:20.986% D*
Pulsar LSW
C++
Kills:1,418
Deaths:468
KDR:3.030
Accuracy:20.442% C-
HSR:24.612% C++
SVA-88
C-
Kills:1,350
Deaths:394
KDR:3.426
Accuracy:18.736% D-
HSR:22.074% C-
NS-15M1
C*
Kills:1,185
Deaths:417
KDR:2.842
Accuracy:20.111% C-
HSR:23.882% C*
Orion VS54
C
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:17.799% D
HSR:21.957% C
Flare VE6
A++
Kills:1,158
Deaths:170
KDR:6.812
Accuracy:32.281% A++
HSR:30.225% B*
NS-15M AE
D
Kills:181
Deaths:41
KDR:4.415
Accuracy:19.612% D--
HSR:19.890% D
Kills:9,488
Deaths (as Heavy Assault):3,223
Deaths (to Heavy Assaults):2,579
KDR:2.94384
Kill Difference:6,265
Playtime:324.260 hours
Usage:22%
Score:7.416m
Score/min:381
Accuracy (listed only):21.323%
HSR (listed only):23.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:2,285
Deaths:823
KDR:2.776
Accuracy:21.599% C--
HSR:17.637% D-
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
MKV Suppressed
C++
Kills:572
Deaths:295
KDR:1.939
Accuracy:26.115% C++
HSR:16.783% C
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
Eridani SX5G
C
Kills:395
Deaths:271
KDR:1.458
Accuracy:26.345% C
HSR:15.443% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.367% C
HSR:17.588% C+
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
Kills:5,267
Deaths (as Light Assault):2,370
Deaths (to Light Assaults):2,646
KDR:2.22236
Kill Difference:2,897
Playtime:180.665 hours
Usage:12%
Score:2.624m
Score/min:242
Accuracy (listed only):21.140%
HSR (listed only):18.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:2,285
Deaths:823
KDR:2.776
Accuracy:21.599% C--
HSR:17.637% D-
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Kills:4,012
Deaths (as Engineer):1,488
Deaths (to Engineers):1,980
KDR:2.69624
Kill Difference:2,524
Playtime:211.089 hours
Usage:14%
Score:3.294m
Score/min:260
Accuracy (listed only):20.552%
HSR (listed only):19.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:6,217
Deaths:1,017
KDR:6.113
Accuracy:40.974% C**
HSR:71.031% C**
NS-44 Commissioner
B**
Kills:1,446
Deaths:982
KDR:1.473
Accuracy:44.469% B**
HSR:21.577% C+
MKV Suppressed
C++
Kills:572
Deaths:295
KDR:1.939
Accuracy:26.115% C++
HSR:16.783% C
Eridani SX5G
C
Kills:395
Deaths:271
KDR:1.458
Accuracy:26.345% C
HSR:15.443% D
NS-61 Emissary
B++
Kills:305
Deaths:194
KDR:1.572
Accuracy:31.567% B+
HSR:20.328% B++
XM98
C+
Kills:252
Deaths:31
KDR:8.129
Accuracy:31.435% D-
HSR:74.603% C+
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.367% C
HSR:17.588% C+
Artemis VX26
B++
Kills:159
Deaths:77
KDR:2.065
Accuracy:25.017% C-
HSR:27.044% B++
NS-44L Blackhand
B++
Kills:153
Deaths:95
KDR:1.611
Accuracy:48.009% B++
HSR:45.752% C**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VA39 Spectre
C*
Kills:63
Deaths:34
KDR:1.853
Accuracy:30.427% C
HSR:41.270% C*
Kills:9,850
Deaths (as Infiltrator):3,312
Deaths (to Infiltrators):2,057
KDR:2.97403
Kill Difference:6,538
Playtime:508.965 hours
Usage:35%
Score:9.655m
Score/min:316
Accuracy (listed only):30.801%
HSR (listed only):33.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:572
Deaths:295
KDR:1.939
Accuracy:26.115% C++
HSR:16.783% C
Eridani SX5G
C
Kills:395
Deaths:271
KDR:1.458
Accuracy:26.345% C
HSR:15.443% D
Pulsar VS1
D
Kills:205
Deaths:144
KDR:1.424
Accuracy:19.255% D-
HSR:15.122% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.367% C
HSR:17.588% C+
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
Kills:1,460
Deaths (as Combat Medic):1,026
Deaths (to Combat Medics):1,031
KDR:1.423
Kill Difference:434
Playtime:35.312 hours
Usage:2%
Score:1.236m
Score/min:583
Accuracy (listed only):21.233%
HSR (listed only):16.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:956
Deaths:266
KDR:3.594
Accuracy:20.306% C++
HSR:15.377% D--
Blueshift VM5
C++
Kills:941
Deaths:266
KDR:3.538
Accuracy:19.522% C++
HSR:16.897% D
Comet VM2
C
Kills:549
Deaths:296
KDR:1.855
Accuracy:36.589% D
HSR:3.825% C
Cosmos VM3
C+
Kills:472
Deaths:189
KDR:2.497
Accuracy:13.110% D-
HSR:18.644% C+
Comet VM2
B++
Kills:465
Deaths:265
KDR:1.755
Accuracy:37.689% D
HSR:5.806% B++
Quasar VM1
D-
Kills:337
Deaths:175
KDR:1.926
Accuracy:11.712% D-
HSR:13.947% D-
NS-10 Burster
C+
Kills:330
Deaths:142
KDR:2.324
Accuracy:29.654% C+
HSR:2.727% D--
NS-10 Burster
C++
Kills:301
Deaths:149
KDR:2.020
Accuracy:29.499% C++
HSR:0.997% D**
Cosmos VM3
C+
Kills:142
Deaths:57
KDR:2.491
Accuracy:15.812% C+
HSR:14.085% D--
Kills:4,493
Deaths (as MAX Suit):902.500
Deaths (to MAX Suits):416
KDR:4.97839
Kill Difference:3,590.500
Playtime:196.123 hours
Usage:13%
Score:4.883m
Score/min:415
Accuracy (listed only):23.766%
HSR (listed only):10.256%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:111
V. Kills:28 383%
Deaths:23
KDR:4.826
Accuracy:32.049% D*
KPH:24.100 D--
VKPH:6.100 C-
Kills:111 (0 + 111)
Deaths:23
KDR:4.826
VKDR:1.217
Vehicle Kills:28
Kill Difference:88
Playtime:4.602 hours
Usage:0%
Score:0.030m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:32.049%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,062
V. Kills:55 N/A
Deaths:14
KDR:75.857
Accuracy:43.684% D
KPH:70.200 B*
VKPH:3.600 D*
C75 Viper
D
Kills:110
V. Kills:22 478%
Deaths:17
KDR:6.471
Accuracy:29.935% D--
KPH:15.700 D
VKPH:3.100 D*
L100 Python AP
C
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:47.134% D--
KPH:18.600 D-
VKPH:16.500 C
Skyguard
D-
Kills:68
V. Kills:61 110%
Deaths:23
KDR:2.957
Accuracy:22.946% D--
KPH:6.900 D--
VKPH:6.200 D-
Kills:1,327 (1,327 + 0)
Deaths:61
KDR:21.754
VKDR:3.525
Vehicle Kills:215
Kill Difference:1,266
Playtime:36.716 hours
Usage:3%
Score:0.438m
Score/min:199
Driving Accuracy:22.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:230
V. Kills:123 185%
Deaths:50
KDR:4.600
Accuracy:34.103% D*
KPH:15.300 D-
VKPH:8.200 D--
Supernova PC
D*
Kills:96
V. Kills:18 N/A
Deaths:18
KDR:5.333
Accuracy:20.854% T-
KPH:9.300 D*
VKPH:1.700 F-
Supernova FPC
D*
Kills:53
V. Kills:43 120%
Deaths:14
KDR:3.786
Accuracy:38.521% F-
KPH:11.200 D*
VKPH:9 D*
Proton II PPA
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:18.231% N/A
KPH:30.300 N/A
VKPH:7.300 N/A
Kills:429 (149 + 280)
Deaths:90
KDR:4.767
VKDR:2.178
Vehicle Kills:196
Kill Difference:339
Playtime:31.732 hours
Usage:2%
Score:0.344m
Score/min:181
Driving Accuracy:38.521%
Gunner Accuracy:18.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:103
V. Kills:1 N/A
Deaths:3
KDR:34.333
Accuracy:21.921% F
KPH:65.900 C--
VKPH:0.600 D**
Saron HRB-H
C--
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:46.381% D*
KPH:28.500 C--
VKPH:14.700 D--
Kills:188 (0 + 188)
Deaths:22
KDR:8.545
VKDR:2.045
Vehicle Kills:45
Kill Difference:166
Playtime:4.549 hours
Usage:0%
Score:0.062m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:46.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 6,2356,2171,0176.113B**2.9640.974%C**71.031%C**34.6C+N/A99179.6h2.2C**5.5B
Betelgeuse 54-A 3,0393,0211,2082.501C+0.6520.277%D*20.986%D*34.3D-N/A13688.1h11.4C56.5D-
Pulsar C 2,2912,2858232.776B**0.3821.599%C--17.637%D-21.2CN/A84107.6h11.5C**53.2C++
NS-44 Commissioner 1,4531,4469821.473B+1.6844.469%B**21.577%C+16.8DN/A6385.9h3.5B+7.9B++
Pulsar LSW 1,4291,4184683.03A0.1220.442%C-24.612%C++41.6C+N/A20434.1h10.9B+53.5C*
SVA-88 1,3571,3503943.426B*0.2718.736%D-22.074%C-35.9CN/A18637.6h12.5C+66.7C
NS-11C 1,2141,2104542.665A++0.4920.345%D16.033%C--20.3CN/A9559.5h13.8C**67.7C++
NS-15M1 1,1891,1854172.842B**0.3120.111%C-23.882%C*33C+N/A15635.9h11.6B+57.5C*
Orion VS54 1,1841,1755252.238B+0.9217.799%D21.957%C29C+N/A18940.5h11.5B+64.9C*
Flare VE6 1,1661,1581706.812S3.6632.281%A++30.225%B*156.5S1.1A++8787.4h7.5A23.2B*
Proximity Mine 1,1341,1331149.939A*6.7830.693%D*N/A103.9CN/A38110.9h2.1C--6.9D**
L100 Python HESH 1,1171,0621475.857S72.7043.684%D2.448%B++70.3B*3.6D*24715.1h2.9B+6.7C**
Blueshift VM5 9649562663.594B+0.4420.306%C++15.377%D--31.3C+N/A9730.5h15.6C*77B
Blueshift VM5 9519412663.538B+0.3819.522%C++16.897%D30.9C+N/A9730.5h15.2C*77.8C**
MKV Suppressed 5765722951.939B**1.2226.115%C++16.783%C24.1CN/A8623.7h11.6B+44.6B+
Comet VM2 8995492961.855A1.3036.589%D3.825%C7.7D4.9B11071.4h34.6D--94.6D--
Frag Grenade 4894871487N/A483.8546.703%C*N/A487C+2D25131h3.3B+7.1B+
Cosmos VM3 4734721892.497B0.6613.11%D-18.644%C+23.3C-N/A9320.3h11.5B*87.7C++
Comet VM2 7164652651.755B*1.4037.689%D5.806%B++7.2D3.9D8864.3h40.4D--107.2D--
S1 5734323201.35B**1.8051.731%D7.87%M25.7C++8.4D36216.8h5.4B++10.5B+
Solstice VE3 4104091572.605M0.5519.65%D17.359%C16.7C+N/A13324.5h15C*76.2C+
Eridani SX5G 3953952711.458C+1.7026.345%C15.443%D17.3D-N/A5822.8h11.9C+45.1C+
Quasar VM1 3383371751.926B1.2311.712%D-13.947%D-13.4D-N/A6325.2h13B++111.3C+
NS-10 Burster 6133301422.324A++0.8329.654%C+2.727%D--5.3C+4.5B+10462.7h154.3C+520.3C++
NS-61 Emissary 3083051941.572B**1.5831.567%B+20.328%B++15DN/A4720.3h11.2B+35.4B++
NS-10 Burster 5623011492.02A++1.1329.499%C++0.997%D**4.7C4.1B10064.1h169.7D575.3C+
Spear Anti-Vehicle Phalanx Turret 4902801518.667A++15.5148.116%B+7.143%A+30.4C-22.8C++3099.2h11.7D24.4C+
XM98 252252318.129M*4.9731.435%D-74.603%C+28.3C++N/A1828.9h2.2B+7C++
Saron HRB 353230504.6C+1.4534.103%D*2.174%B+15.3D-8.2D--13915h14.3A41.8B+
Pulsar VS1 2062051441.424B+1.7319.255%D-15.122%D11.7DN/A7917.5h12.5B++65C++
NS-7 PDW 200199902.211A+0.9423.367%C17.588%C+19.7CN/A9110.1h12B++51.5B+
NS Decimator 2481831191.538B++1.6263.045%B3.825%B**34.5C++12.3C3195.3h4.5C**7.1B+
NS-15M AE 183181414.415A1.2619.612%D--19.89%D29.7DN/A1506.1h13.7D70D
Artemis VX26 160159772.065B++1.0925.017%C-27.044%B++20.6DN/A867.7h11.6C**46.2C++
NS-44L Blackhand 154153951.611B+1.5448.009%B++45.752%C**11.1DN/A3413.8h4.3C*9B+
Cosmos VM3 143142572.491B+0.6615.812%C+14.085%D--27.3C+N/A1485.2h13.9C*87.6C*
MANA Anti-Vehicle Turret 245125562.232C++0.9252.644%D--1.6%D--1250C++1200C+1893910.1h13.9C*26.5C+
Tank Mine 176117176.882A*3.7327.573%C-N/A117C**59C+16161h1.9C++6.7C+
L105 Zephyr 139111234.826C-1.6732.049%D*N/A24.1D--6.1C-1094.6h5.2B++16.4C+
C75 Viper 132110176.471B+3.3229.935%D--1.818%B+15.7D3.1D*1427h12.1B+40.5C+
VX6-7 109108542B+1.1520.613%D26.852%B**12.4DN/A848.7h12.1B58.9C+
Sticky Grenade 1071061106N/A102.8559.603%B*N/A1060C**10C+82780.1h1.7B++2.8B++
Proton II PPA-H 104103334.333A++31.1821.921%FN/A64.4C--N/A2951.6h9.6C*44D
Supernova PC 11496185.333C+2.1820.854%T-6.25%M++9.3D*1.7F-12010.3h3.9B*18.5D**
Sirius SX12 90892260.394D2.7611.085%F*16.854%C+2.3D*N/A2039.2h16.7C150.9F-
L100 Python AP 16487712.429A*9.2747.134%D--4.598%B*18.5D-16.4C2414.7h10.2D*21.7F
MANA Anti-Personnel Turret 8585342.5N/A0.6513.391%UN/A850UN/A3841200.1h28.7T*214.1T*
Saron HRB-H 12985194.474C+1.3246.381%D*2.353%B*28.3C--14.7D--1923h13A28B**
NS Annihilator 16584651.292A++1.8678.676%DN/A8.4C8.1C+17910h12.2C+15.5C+
Aspis Anti-Aircraft Phalanx Turret 1427197.889A++4.7330.992%B*N/A11.6C*11.6C++2086.1h155C++500.1B+
C-4 8971272.63B*0.5221.184%DN/A47.3D12D*11421.5h2.3D*10.7D*
Skyguard 12968232.957C++0.2022.946%D--N/A6.9D--6.2D-1459.9h137C+596.9D
Nemesis VSH9 9266312.129M1.0360.313%C4.545%B**19.4C*7.6C4583.4h6.4B*10.7B++
VA39 Spectre 6363341.853B1.3030.427%C41.27%C*13.7C--N/A1374.6h5.7C**18.6C*
Supernova FPC 9653143.786C0.6338.521%F-5.66%A*11D*9D*4334.8h7.6D--19.6F-
Proton II PPA 625086.25C-3.1018.231%D-4%A++31.3D-7.5A*2131.6h14.3D*78.2D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33731.2h
Motion Spotter4819,99029.3h
Restoration Kit2660.2h
Nano-Armor Kit116185,18217.4h
Spawn Beacon01750.2h
Nanite Revive Grenade08500.2h
Medical Applicator130108,71713.1h
Spitfire Auto-Turret12200.4h
Shield Recharging Field242,9511.6h
Medical Kit1663,69526.9h
Anti-Infantry MANA Turret72080.5h
Recon Detection Device12025,06255.5h
Ammunition Package91,1601h

Check the help document for the dictionary if you want to learn more about words used here.


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