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Praetor Imperator RoestertaubeVS[AHEU] RoestertaubeVS
VS BR 82

KDR: 3.21

Score: 31.6m

Last Seen: Sep 18th, 2019 6:04 PM
- OFFLINE - 30.9 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Leader of Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
Level Progress (to 83): 12%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Betelgeuse 54-A Pulsar C NS-44 Commissioner Pulsar LSW SVA-88 Proximity Mine NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,448,658 MLG Score: 1158
Fun Score: N/A
Cheeseburgers Flipped: 1649TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.243%21.284%45222119217,4503.012260.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.178%0.015C+0.066C+-1.737F-HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.313C*10.90.239C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.504%2.912%347512091,4085332772.64165506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-0.338C-0.226C++0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B+4.30.653B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.532%1.698%161412105303743261.41711162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%-0.338C--0.679D0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.709B++11.30.716B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.819%71.019%161312117,712964228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.755%0.737B++0.254C*0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.30.275C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
31.6m679.9%373 (22.4k)325 (19.5k)3.2140637,07111,5343.6741882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214259820.767%26.905%55908:2411

14% Engineer21% Heavy Assault39% Infiltrator11% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:44 PMJul 11th, 2018 7:46 AMSep 19th, 2019 8:28 AM (12h) (PST)Sep 18th, 2019 2:37 PM (1d) (PST)Sep 18th, 2019 2:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661333330.3820.1190.1032.8020.0311158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9897,99719,9922376168219,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1619.2h/67.5d 5,307 9,974 16,100 272.2k 1,441 8,937 2,969 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,054
Deaths:1,222
KDR:2.499
Accuracy:20.245% D**
HSR:21.120% D*
Pulsar LSW
C+
Kills:1,418
Deaths:468
KDR:3.030
Accuracy:20.442% C--
HSR:24.612% C+
SVA-88
C-
Kills:1,350
Deaths:394
KDR:3.426
Accuracy:18.735% D--
HSR:22.074% C-
NS-15M1
C++
Kills:1,186
Deaths:417
KDR:2.844
Accuracy:20.097% C--
HSR:23.862% C++
Orion VS54
C-
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:17.799% D
HSR:21.957% C-
Flare VE6
A++
Kills:1,158
Deaths:170
KDR:6.812
Accuracy:32.281% A++
HSR:30.225% B*
NS-15M AE
D-
Kills:186
Deaths:46
KDR:4.043
Accuracy:19.425% D*
HSR:19.893% D-
Kills:9,527
Deaths (as Heavy Assault):3,242
Deaths (to Heavy Assaults):2,697
KDR:2.93862
Kill Difference:6,285
Playtime:332.853 hours
Usage:21%
Score:7.515m
Score/min:376
Accuracy (listed only):21.289%
HSR (listed only):23.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,291
Deaths:827
KDR:2.770
Accuracy:21.609% D
HSR:17.591% D--
NS-11C
D
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.337% D
HSR:16.033% D
MKV Suppressed
C+
Kills:613
Deaths:320
KDR:1.916
Accuracy:25.726% C+
HSR:17.781% C
Solstice VE3
C-
Kills:410
Deaths:157
KDR:2.611
Accuracy:19.623% D
HSR:17.317% C-
Eridani SX5G
C
Kills:403
Deaths:277
KDR:1.455
Accuracy:26.652% C
HSR:15.137% D
NS-7 PDW
C+
Kills:200
Deaths:90
KDR:2.222
Accuracy:23.329% C
HSR:17.500% C+
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Sirius SX12
C
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C
VE-S Canis
C--
Kills:67
Deaths:22
KDR:3.045
Accuracy:23.895% C--
HSR:10.448% D*
Kills:5,391
Deaths (as Light Assault):2,427
Deaths (to Light Assaults):2,751
KDR:2.22126
Kill Difference:2,964
Playtime:181.890 hours
Usage:11%
Score:2.630m
Score/min:241
Accuracy (listed only):21.430%
HSR (listed only):17.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,291
Deaths:827
KDR:2.770
Accuracy:21.609% D
HSR:17.591% D--
NS-11C
D
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.337% D
HSR:16.033% D
Solstice VE3
C-
Kills:410
Deaths:157
KDR:2.611
Accuracy:19.623% D
HSR:17.317% C-
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Kills:4,019
Deaths (as Engineer):1,492
Deaths (to Engineers):2,031
KDR:2.6937
Kill Difference:2,527
Playtime:225.714 hours
Usage:14%
Score:3.595m
Score/min:265
Accuracy (listed only):20.546%
HSR (listed only):19.448%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:7,397
Deaths:1,151
KDR:6.427
Accuracy:40.434% C*
HSR:71.151% C*
NS-44 Commissioner
B*
Kills:1,532
Deaths:1,043
KDR:1.469
Accuracy:43.756% B*
HSR:21.279% C+
MKV Suppressed
C+
Kills:613
Deaths:320
KDR:1.916
Accuracy:25.726% C+
HSR:17.781% C
NS-61 Emissary
B+
Kills:417
Deaths:275
KDR:1.516
Accuracy:31.269% B+
HSR:19.904% B+
Eridani SX5G
C
Kills:403
Deaths:277
KDR:1.455
Accuracy:26.652% C
HSR:15.137% D
XM98
C+
Kills:252
Deaths:31
KDR:8.129
Accuracy:31.435% D-
HSR:74.603% C+
NS-7 PDW
C+
Kills:200
Deaths:90
KDR:2.222
Accuracy:23.329% C
HSR:17.500% C+
Artemis VX26
B++
Kills:172
Deaths:83
KDR:2.072
Accuracy:24.600% D
HSR:27.326% B++
NS-44L Blackhand
B++
Kills:153
Deaths:95
KDR:1.611
Accuracy:47.939% B++
HSR:45.752% C**
Sirius SX12
C
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C
VE-S Canis
C--
Kills:67
Deaths:22
KDR:3.045
Accuracy:23.895% C--
HSR:10.448% D*
VA39 Spectre
C**
Kills:63
Deaths:34
KDR:1.853
Accuracy:30.427% C
HSR:41.270% C**
Kills:11,358
Deaths (as Infiltrator):3,647
Deaths (to Infiltrators):2,158
KDR:3.11434
Kill Difference:7,711
Playtime:625.166 hours
Usage:39%
Score:11.395m
Score/min:304
Accuracy (listed only):30.046%
HSR (listed only):31.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:613
Deaths:320
KDR:1.916
Accuracy:25.726% C+
HSR:17.781% C
Eridani SX5G
C
Kills:403
Deaths:277
KDR:1.455
Accuracy:26.652% C
HSR:15.137% D
Pulsar VS1
D-
Kills:207
Deaths:146
KDR:1.418
Accuracy:19.327% D-
HSR:14.976% D-
NS-7 PDW
C+
Kills:200
Deaths:90
KDR:2.222
Accuracy:23.329% C
HSR:17.500% C+
Sirius SX12
C
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C
VE-S Canis
C--
Kills:67
Deaths:22
KDR:3.045
Accuracy:23.895% C--
HSR:10.448% D*
Corvus VA55
B+
Kills:51
Deaths:20
KDR:2.550
Accuracy:26.314% B+
HSR:25.490% B
Kills:1,630
Deaths (as Combat Medic):1,101
Deaths (to Combat Medics):1,093
KDR:1.48047
Kill Difference:529
Playtime:38.945 hours
Usage:2%
Score:1.330m
Score/min:569
Accuracy (listed only):22.333%
HSR (listed only):16.884%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,017
Deaths:275
KDR:3.698
Accuracy:20.185% C++
HSR:15.339% D--
Blueshift VM5
C+
Kills:983
Deaths:275
KDR:3.575
Accuracy:19.422% C+
HSR:16.582% D-
Comet VM2
C
Kills:560
Deaths:300
KDR:1.867
Accuracy:36.672% D
HSR:3.750% C
Comet VM2
B++
Kills:473
Deaths:269
KDR:1.758
Accuracy:37.770% D
HSR:5.708% B++
Cosmos VM3
C+
Kills:472
Deaths:189
KDR:2.497
Accuracy:13.110% D-
HSR:18.644% C+
NS-10 Burster
C++
Kills:364
Deaths:154
KDR:2.364
Accuracy:30.775% C++
HSR:2.747% D-
NS-10 Burster
C*
Kills:353
Deaths:161
KDR:2.193
Accuracy:30.651% C*
HSR:0.850% D**
Quasar VM1
D-
Kills:337
Deaths:175
KDR:1.926
Accuracy:11.712% D-
HSR:13.947% D--
Cosmos VM3
C
Kills:142
Deaths:57
KDR:2.491
Accuracy:15.812% C
HSR:14.085% D*
Kills:4,701
Deaths (as MAX Suit):927.500
Deaths (to MAX Suits):425
KDR:5.06846
Kill Difference:3,773.500
Playtime:206.454 hours
Usage:13%
Score:5.094m
Score/min:411
Accuracy (listed only):24.012%
HSR (listed only):10.184%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:111
V. Kills:28 383%
Deaths:23
KDR:4.826
Accuracy:32.049% D*
KPH:24.100 D-
VKPH:6.100 C
Kills:111 (0 + 111)
Deaths:23
KDR:4.826
VKDR:1.217
Vehicle Kills:28
Kill Difference:88
Playtime:4.602 hours
Usage:0%
Score:0.030m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:32.049%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,062
V. Kills:55 N/A
Deaths:14
KDR:75.857
Accuracy:43.684% D
KPH:70.200 B*
VKPH:3.600 D*
C75 Viper
D
Kills:110
V. Kills:22 478%
Deaths:17
KDR:6.471
Accuracy:29.935% D--
KPH:15.700 D
VKPH:3.100 D*
L100 Python AP
C
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:47.134% D*
KPH:18.600 D--
VKPH:16.500 C
Skyguard
D-
Kills:70
V. Kills:62 111%
Deaths:23
KDR:3.043
Accuracy:23.118% D--
KPH:7.100 D*
VKPH:6.300 D-
Kills:1,329 (1,329 + 0)
Deaths:61
KDR:21.787
VKDR:3.541
Vehicle Kills:216
Kill Difference:1,268
Playtime:36.751 hours
Usage:2%
Score:0.446m
Score/min:202
Driving Accuracy:23.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:231
V. Kills:123 186%
Deaths:50
KDR:4.620
Accuracy:34.185% D*
KPH:15.300 D--
VKPH:8.200 D-
Supernova PC
D*
Kills:96
V. Kills:18 N/A
Deaths:18
KDR:5.333
Accuracy:20.854% T
KPH:9.300 D*
VKPH:1.700 F-
Supernova FPC
D*
Kills:53
V. Kills:43 120%
Deaths:14
KDR:3.786
Accuracy:38.521% F-
KPH:11.200 D*
VKPH:9 D*
Proton II PPA
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:18.231% N/A
KPH:30.300 N/A
VKPH:7.300 N/A
Kills:430 (149 + 281)
Deaths:90
KDR:4.778
VKDR:2.178
Vehicle Kills:196
Kill Difference:340
Playtime:31.765 hours
Usage:2%
Score:0.347m
Score/min:182
Driving Accuracy:38.521%
Gunner Accuracy:18.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:103
V. Kills:1 N/A
Deaths:3
KDR:34.333
Accuracy:21.921% F-
KPH:65.900 C--
VKPH:0.600 F
Saron HRB-H
C--
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:46.381% D--
KPH:28.500 C--
VKPH:14.700 D-
Kills:188 (0 + 188)
Deaths:22
KDR:8.545
VKDR:2.045
Vehicle Kills:45
Kill Difference:166
Playtime:4.549 hours
Usage:0%
Score:0.062m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:46.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:109
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:10.653% D**
KPH:40 D
VKPH:1.800 D
Kills:109 (0 + 109)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:109
Playtime:2.723 hours
Usage:0%
Score:0.018m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:10.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,4197,3971,1516.427A+3.2140.434%C*71.151%C*33.8C+N/A96218.8h2.3C++5.7C*
Betelgeuse 54-A 3,0733,0541,2222.499C+0.7220.245%D**21.12%D*33.6D-N/A13490.8h11.5C56.8D-
Pulsar C 2,2972,2918272.77B*0.4421.609%D17.591%D--20.8CN/A83110.1h11.5C*53.2C++
NS-44 Commissioner 1,5401,5321,0431.469B+1.7543.756%B*21.279%C+16.2DN/A6194.3h3.5B+8.1B++
Pulsar LSW 1,4291,4184683.03A0.1820.442%C--24.612%C+41.6C+N/A20534.1h10.9B+53.5C*
SVA-88 1,3571,3503943.426B*0.2118.735%D--22.074%C-35.8CN/A18637.7h12.5C+66.7C
Proximity Mine 1,3321,33112510.648A*7.4330.543%D*N/A102.4C-N/A37213h2.2D-7.1D**
NS-11C 1,2141,2104542.665A++0.5520.337%D16.033%D20.3CN/A9559.7h13.8C**67.7C+
NS-15M1 1,1901,1864172.844B**0.3720.097%C--23.862%C++32.9CN/A15636h11.6B+57.5C++
Orion VS54 1,1841,1755252.238B+0.9817.799%D21.957%C-28.9C+N/A19140.6h11.5B+64.9C+
Flare VE6 1,1661,1581706.812S3.6032.281%A++30.225%B*156.5S1.1A+8807.4h7.5A23.2B**
L100 Python HESH 1,1171,0621475.857S72.6443.684%D2.448%B*70.3B*3.6D*24815.1h2.9B+6.7B
Blueshift VM5 1,0281,0172753.698B+0.4820.185%C++15.339%D--30.4C+N/A9333.4h15.7C*78C**
Blueshift VM5 9939832753.575B+0.3619.422%C+16.582%D-29.3CN/A9333.5h15.6C++80.2C*
MKV Suppressed 6186133201.916B**1.3025.726%C+17.781%C23.1CN/A8226.5h11.7B++45.7B+
Comet VM2 9165603001.867A1.3536.672%D3.75%C7.7D4.9B11172.3h34.5D--94.2D-
Frag Grenade 4914891489N/A485.7946.592%C++N/A489C+2D25111h3.3B+7.1B+
Comet VM2 7294732691.758B*1.4637.77%D5.708%B++7.3D3.9C--8865.2h40.5D-107.1D--
Cosmos VM3 4734721892.497B0.7213.11%D-18.644%C+23.3C--N/A9320.3h11.5B*87.7C++
S1 5734323201.35B**1.8651.731%D7.87%M++25.7C++8.4D36316.8h5.4B++10.5B
NS-61 Emissary 4224172751.516B**1.7031.269%B+19.904%B+12DN/A3834.8h11.8B+37.8B+
Solstice VE3 4114101572.611M+0.6019.623%D17.317%C-16.5C+N/A13424.8h15C*76.2C+
Eridani SX5G 4044032771.455C+1.7626.652%C15.137%D17.2D-N/A5923.4h12.1C+45.2C+
NS-10 Burster 6663641542.364A++0.8530.775%C++2.747%D-5.3C+4.4B+10069.2h164.1C533.2C+
NS-10 Burster 6423531612.193A++1.0230.651%C*N/A5C4.1B9970.6h169.9D554.3C+
Quasar VM1 3383371751.926C**1.2911.712%D-13.947%D--13.4D-N/A6325.2h13B++111.3C+
Spear Anti-Vehicle Phalanx Turret 5032891618.063A++14.8548.193%B6.92%A+31.1C23C++3149.3h11.6C--24C+
XM98 252252318.129M*4.9131.435%D-74.603%C+28.3C++N/A1838.9h2.2B+7C++
Saron HRB 354231504.62C+1.4134.185%D*2.165%B+15.3D--8.1D-13915.1h14.4A42B++
Pulsar VS1 2082071461.418B+1.8019.327%D-14.976%D-11.7DN/A8017.7h12.7B++65.6C++
NS-7 PDW 201200902.222A+0.9923.329%C17.5%C+19.8CN/A9110.1h12B++51.4B+
NS Decimator 2631931251.544B+1.6763.085%C**3.627%B**33.9C+12.3C-3155.7h4.5C*7.1B
NS-15M AE 188186464.043B++0.8319.425%D*19.893%D-29.1DN/A1456.4h13.8D71D
Artemis VX26 173172832.072B++1.1424.6%D27.326%B++19.5DN/A788.8h12C++48.6C+
NS-44L Blackhand 154153951.611B1.6047.939%B++45.752%C**11.1DN/A3413.8h4.3C*9B+
Tank Mine 213144178.471M++5.2624.899%DN/A120C**57.5C+13801.2h1.7B6.9C
Cosmos VM3 143142572.491B+0.7215.812%C14.085%D*27.3C+N/A1495.2h13.9C++87.6C++
MANA Anti-Vehicle Turret 245125562.232C++0.9852.671%C+1.6%D**1250C+1200C*1901610.1h14F26.5D-
L105 Zephyr 139111234.826C-1.6132.049%D*N/A24.1D-6.1C1094.6h5.2B*16.4C++
NS Annihilator 208110681.618A**1.6078.157%DN/A9.2C8.2C+17112h11.9C+15.2C+
C75 Viper 132110176.471B+3.2629.935%D--1.818%B+15.7D3.1D*1437h12.1B+40.5C+
M12 Kobalt 1141091109S105.7910.653%D**17.431%C+40.4D1.9D1112.7h19.6C+184D
VX6-7 109108542B+1.2120.613%D26.852%B**12.4DN/A858.7h12.1C**58.9C+
Sticky Grenade 1071061106N/A102.7959.091%B*N/A1060C*10C81690.1h1.7B+2.9B+
Proton II PPA-H 104103334.333A++31.1221.921%F-N/A64.4C--N/A2971.6h9.6B44D
Supernova PC 11496185.333C+2.1220.854%T6.25%M+9.3D*1.7F-12110.3h3.9B*18.5D**
Sirius SX12 90892260.394D2.8211.085%F*16.854%C2.3D*N/A2039.2h16.7C150.9F-
L100 Python AP 16487712.429A++9.2147.134%D*4.598%A18.5D--16.4C2484.7h10.2F21.7F-
MANA Anti-Personnel Turret 8585342.5N/A0.7113.391%UN/A850UN/A3872100.1h28.7T*214.1T*
Saron HRB-H 12985194.474C+1.2646.381%D--2.353%B*28.3D14.7D-1923h13A28B**
Aspis Anti-Aircraft Phalanx Turret 1638399.222A*6.0132.669%B**N/A12.4C**11.9C*2136.7h155.6C+476.3B+
C-4 9675272.778B**0.4421.401%DN/A50D14D--11541.5h2.2D*10.3D*
Skyguard 13270233.043C+0.1723.118%D--N/A7.1D*6.3D-1539.9h135.3C585.3D
VE-S Canis 6867223.045A++0.1723.895%C--10.448%D*17.2DN/A633.9h15.7D65.5C
Nemesis VSH9 9266312.129M1.0960.313%C4.545%B**19.4C++7.6C4723.4h6.4B*10.7B++
VA39 Spectre 6363341.853B1.3630.427%C41.27%C**13.7DN/A1424.6h5.7C*18.6C*
Supernova FPC 9653143.786C0.5738.521%F-5.66%A*11D*9D*4404.8h7.6D*19.6F--
Corvus VA55 5151202.55A++0.6626.314%B+25.49%B18.9C--N/A1542.7h16.1D*61.2C
Proton II PPA 625086.25C-3.0418.231%D--4%A++31.3D-7.5A*2141.6h14.3D--78.2D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02580.2h
Nano-Armor Kit123204,73119.6h
Medical Applicator137116,01114.7h
Nanite Revive Grenade09640.3h
Anti-Vehicle MANA Turret33741.2h
Restoration Kit2660.2h
Motion Spotter4921,92833.3h
Spitfire Auto-Turret23460.6h
Spiker0540.1h
Shield Recharging Field253,2751.7h
Ammunition Package111,3041.1h
Medical Kit1663,73628.2h
Anti-Infantry MANA Turret72080.5h
Recon Detection Device14938,93592.4h

Check the help document for the dictionary if you want to learn more about words used here.


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