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Legate Imperator RoestertaubeVS[AHEU] RoestertaubeVS
VS BR 71

KDR: 3.18

Score: 29.8m

Last Seen: Mar 15th, 2019 6:42 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Leader of Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
Level Progress (to 72): 75%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Betelgeuse 54-A Pulsar C NS-44 Commissioner Pulsar LSW SVA-88 NS-11C NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,449,909 MLG Score: 1159
Fun Score: N/A
Cheeseburgers Flipped: 1591TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.198%21.275%45121100417,1753.073550.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.314%0.019C+0.09C+-1.797F-HEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.315C*10.90.24C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.504%2.912%352510201,4085242772.68191506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-0.331C-0.191C++0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++4.30.654B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.481%1.701%164410215293653161.44536167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.02%-0.341C--0.676D0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.707B++11.30.714B++23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.234%70.769%164310226,890943187.29873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.911%0.786B++0.237C++0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.30.281C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
29.8m653.7%377 (22.6k)331 (19.9k)3.1795635,43311,1443.6326371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025250120.762%26.219%54408:0411

14% Engineer22% Heavy Assault36% Infiltrator12% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:44 PMJul 11th, 2018 7:46 AMMar 16th, 2019 12:55 AM (3d) (PST)Mar 15th, 2019 3:19 PM (3d) (PST)Mar 15th, 2019 2:42 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811403410.3940.1240.1032.7840.0321159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8718,38320,4882476167219,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1499h/62.5d 5,049 9,290 14,477 250.4k 1,359 8,264 2,867 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,025
Deaths:1,211
KDR:2.498
Accuracy:20.265% D**
HSR:21.058% D*
Pulsar LSW
C++
Kills:1,418
Deaths:468
KDR:3.030
Accuracy:20.442% C-
HSR:24.612% C++
SVA-88
C-
Kills:1,350
Deaths:394
KDR:3.426
Accuracy:18.736% D-
HSR:22.074% C-
NS-15M1
C*
Kills:1,185
Deaths:417
KDR:2.842
Accuracy:20.111% C-
HSR:23.882% C*
Orion VS54
C
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:17.799% D
HSR:21.957% C
Flare VE6
A++
Kills:1,158
Deaths:170
KDR:6.812
Accuracy:32.281% A++
HSR:30.225% B*
NS-15M AE
D-
Kills:181
Deaths:41
KDR:4.415
Accuracy:19.612% D--
HSR:19.890% D-
Kills:9,492
Deaths (as Heavy Assault):3,226
Deaths (to Heavy Assaults):2,606
KDR:2.94234
Kill Difference:6,266
Playtime:325.484 hours
Usage:22%
Score:7.433m
Score/min:381
Accuracy (listed only):21.321%
HSR (listed only):23.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:2,287
Deaths:824
KDR:2.775
Accuracy:21.606% C--
HSR:17.621% D--
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
MKV Suppressed
C++
Kills:581
Deaths:297
KDR:1.956
Accuracy:26.003% C++
HSR:16.868% C
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
Eridani SX5G
C
Kills:400
Deaths:276
KDR:1.449
Accuracy:26.681% C
HSR:15.250% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.346% C
HSR:17.588% C+
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VE-S Canis
C
Kills:58
Deaths:18
KDR:3.222
Accuracy:25.583% C
HSR:8.621% D**
Kills:5,341
Deaths (as Light Assault):2,396
Deaths (to Light Assaults):2,670
KDR:2.22913
Kill Difference:2,945
Playtime:180.821 hours
Usage:12%
Score:2.626m
Score/min:242
Accuracy (listed only):21.657%
HSR (listed only):17.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:2,287
Deaths:824
KDR:2.775
Accuracy:21.606% C--
HSR:17.621% D--
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Kills:4,014
Deaths (as Engineer):1,489
Deaths (to Engineers):1,987
KDR:2.69577
Kill Difference:2,525
Playtime:212.552 hours
Usage:14%
Score:3.324m
Score/min:261
Accuracy (listed only):20.554%
HSR (listed only):19.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:6,575
Deaths:1,052
KDR:6.250
Accuracy:40.977% C**
HSR:70.905% C*
NS-44 Commissioner
B**
Kills:1,473
Deaths:1,003
KDR:1.469
Accuracy:44.103% B**
HSR:21.453% C+
MKV Suppressed
C++
Kills:581
Deaths:297
KDR:1.956
Accuracy:26.003% C++
HSR:16.868% C
Eridani SX5G
C
Kills:400
Deaths:276
KDR:1.449
Accuracy:26.681% C
HSR:15.250% D
NS-61 Emissary
B++
Kills:343
Deaths:212
KDR:1.618
Accuracy:31.886% B+
HSR:20.408% B++
XM98
C+
Kills:252
Deaths:31
KDR:8.129
Accuracy:31.435% D-
HSR:74.603% C+
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.346% C
HSR:17.588% C+
Artemis VX26
B+
Kills:168
Deaths:81
KDR:2.074
Accuracy:24.629% D
HSR:26.786% B+
NS-44L Blackhand
B++
Kills:153
Deaths:95
KDR:1.611
Accuracy:48.009% B++
HSR:45.752% C**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VA39 Spectre
C*
Kills:63
Deaths:34
KDR:1.853
Accuracy:30.427% C
HSR:41.270% C*
VE-S Canis
C
Kills:58
Deaths:18
KDR:3.222
Accuracy:25.583% C
HSR:8.621% D**
Kills:10,354
Deaths (as Infiltrator):3,415
Deaths (to Infiltrators):2,083
KDR:3.03192
Kill Difference:6,939
Playtime:537.068 hours
Usage:36%
Score:10.158m
Score/min:315
Accuracy (listed only):30.347%
HSR (listed only):31.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:581
Deaths:297
KDR:1.956
Accuracy:26.003% C++
HSR:16.868% C
Eridani SX5G
C
Kills:400
Deaths:276
KDR:1.449
Accuracy:26.681% C
HSR:15.250% D
Pulsar VS1
D
Kills:205
Deaths:144
KDR:1.424
Accuracy:19.255% D-
HSR:15.122% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.346% C
HSR:17.588% C+
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VE-S Canis
C
Kills:58
Deaths:18
KDR:3.222
Accuracy:25.583% C
HSR:8.621% D**
Kills:1,532
Deaths (as Combat Medic):1,051
Deaths (to Combat Medics):1,050
KDR:1.45766
Kill Difference:481
Playtime:36.022 hours
Usage:2%
Score:1.259m
Score/min:583
Accuracy (listed only):21.992%
HSR (listed only):15.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:979
Deaths:268
KDR:3.653
Accuracy:20.240% C++
HSR:15.322% D--
Blueshift VM5
C++
Kills:954
Deaths:268
KDR:3.560
Accuracy:19.457% C++
HSR:16.772% D-
Comet VM2
C
Kills:559
Deaths:298
KDR:1.876
Accuracy:36.596% D
HSR:3.757% C
Cosmos VM3
C+
Kills:472
Deaths:189
KDR:2.497
Accuracy:13.110% D
HSR:18.644% C+
Comet VM2
B++
Kills:471
Deaths:267
KDR:1.764
Accuracy:37.697% D
HSR:5.732% B++
NS-10 Burster
C+
Kills:337
Deaths:144
KDR:2.340
Accuracy:29.798% C+
HSR:2.671% D--
Quasar VM1
D-
Kills:337
Deaths:175
KDR:1.926
Accuracy:11.712% D-
HSR:13.947% D--
NS-10 Burster
C++
Kills:314
Deaths:151
KDR:2.079
Accuracy:29.627% C++
HSR:0.955% D**
Cosmos VM3
C+
Kills:142
Deaths:57
KDR:2.491
Accuracy:15.812% C+
HSR:14.085% D*
Kills:4,565
Deaths (as MAX Suit):908.500
Deaths (to MAX Suits):417
KDR:5.02477
Kill Difference:3,656.500
Playtime:199.309 hours
Usage:13%
Score:4.950m
Score/min:414
Accuracy (listed only):23.783%
HSR (listed only):10.209%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:111
V. Kills:28 383%
Deaths:23
KDR:4.826
Accuracy:32.049% D*
KPH:24.100 D-
VKPH:6.100 C-
Kills:111 (0 + 111)
Deaths:23
KDR:4.826
VKDR:1.217
Vehicle Kills:28
Kill Difference:88
Playtime:4.602 hours
Usage:0%
Score:0.030m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:32.049%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,062
V. Kills:55 N/A
Deaths:14
KDR:75.857
Accuracy:43.684% D
KPH:70.200 B*
VKPH:3.600 D*
C75 Viper
D
Kills:110
V. Kills:22 478%
Deaths:17
KDR:6.471
Accuracy:29.935% D--
KPH:15.700 D
VKPH:3.100 D*
L100 Python AP
C
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:47.134% D--
KPH:18.600 D-
VKPH:16.500 C
Skyguard
D-
Kills:70
V. Kills:62 111%
Deaths:23
KDR:3.043
Accuracy:23.118% D--
KPH:7.100 D--
VKPH:6.300 D-
Kills:1,329 (1,329 + 0)
Deaths:61
KDR:21.787
VKDR:3.541
Vehicle Kills:216
Kill Difference:1,268
Playtime:36.751 hours
Usage:2%
Score:0.441m
Score/min:200
Driving Accuracy:23.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:230
V. Kills:123 185%
Deaths:50
KDR:4.600
Accuracy:34.103% D--
KPH:15.300 D-
VKPH:8.200 D-
Supernova PC
D*
Kills:96
V. Kills:18 N/A
Deaths:18
KDR:5.333
Accuracy:20.854% T
KPH:9.300 D*
VKPH:1.700 F-
Supernova FPC
D*
Kills:53
V. Kills:43 120%
Deaths:14
KDR:3.786
Accuracy:38.521% F-
KPH:11.200 D*
VKPH:9 D*
Proton II PPA
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:18.231% N/A
KPH:30.300 N/A
VKPH:7.300 N/A
Kills:429 (149 + 280)
Deaths:90
KDR:4.767
VKDR:2.178
Vehicle Kills:196
Kill Difference:339
Playtime:31.732 hours
Usage:2%
Score:0.346m
Score/min:181
Driving Accuracy:38.521%
Gunner Accuracy:18.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:103
V. Kills:1 N/A
Deaths:3
KDR:34.333
Accuracy:21.921% F-
KPH:65.900 C--
VKPH:0.600 F
Saron HRB-H
C--
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:46.381% D--
KPH:28.500 C--
VKPH:14.700 D-
Kills:188 (0 + 188)
Deaths:22
KDR:8.545
VKDR:2.045
Vehicle Kills:45
Kill Difference:166
Playtime:4.549 hours
Usage:0%
Score:0.062m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:46.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 6,5936,5751,0526.25B**3.0740.977%C**70.905%C*34.6C+N/A99190.1h2.3C++5.5B
Betelgeuse 54-A 3,0433,0251,2112.498C+0.6820.265%D**21.058%D*34.1D-N/A13588.8h11.5C56.5D-
Pulsar C 2,2932,2878242.775A0.4021.606%C--17.621%D--21.2CN/A84107.9h11.5C**53.2C++
NS-44 Commissioner 1,4801,4731,0031.469B+1.7144.103%B**21.453%C+16.8DN/A6387.6h3.5B+8B++
Pulsar LSW 1,4291,4184683.03A0.1520.442%C-24.612%C++41.6C+N/A20434.1h10.9B+53.5C*
SVA-88 1,3571,3503943.426B**0.2518.736%D-22.074%C-35.9CN/A18637.6h12.5C+66.7C
NS-11C 1,2141,2104542.665A*0.5120.345%D16.033%C--20.3CN/A9559.5h13.8C**67.7C++
NS-15M1 1,1891,1854172.842B**0.3420.111%C-23.882%C*33CN/A15635.9h11.6B+57.5C*
Proximity Mine 1,1761,17511610.129A*6.9530.728%D*N/A104CN/A37811.3h2.1C--6.9D**
Orion VS54 1,1841,1755252.238B+0.9417.799%D21.957%C29C+N/A18940.5h11.5B+64.9C++
Flare VE6 1,1661,1581706.812S3.6332.281%A++30.225%B*156.5S1.1A++8787.4h7.5A23.2B*
L100 Python HESH 1,1171,0621475.857S72.6843.684%D2.448%B*70.3B*3.6D*24715.1h2.9B+6.7B
Blueshift VM5 9899792683.653B+0.4720.24%C++15.322%D--31.2C+N/A9531.4h15.5C**76.6B
Blueshift VM5 9649542683.56B+0.3819.457%C++16.772%D-30.4C+N/A9531.4h15.2B78.2C**
MKV Suppressed 5855812971.956B**1.2226.003%C++16.868%C24.3CN/A8723.9h11.6B+44.7B+
Comet VM2 9145592981.876A1.3036.596%D3.757%C7.8D4.9B+11171.9h34.3D--93.6D-
Frag Grenade 4894871487N/A483.8246.696%C*N/A487C+2D--25161h3.3B+7.1B+
Cosmos VM3 4734721892.497B0.6813.11%D18.644%C+23.3C-N/A9320.3h11.5B*87.7C*
Comet VM2 7264712671.764B*1.4237.697%D5.732%B++7.3D3.9D8864.8h40.2D-106.7D-
S1 5734323201.35B**1.8351.731%D7.87%M++25.7C++8.4D36216.8h5.4B++10.5B
Solstice VE3 4104091572.605M0.5719.65%D17.359%C16.6C+N/A13324.6h15C**76.2C++
Eridani SX5G 4014002761.449C+1.7326.681%C15.25%D17.3D-N/A5923.1h12.1C+45.3C+
NS-61 Emissary 3483432121.618A1.5631.886%B+20.408%B++14.2DN/A4624.1h11.6B+36.5B++
NS-10 Burster 6243371442.34A++0.8429.798%C+2.671%D--5.2C+4.4B+10264.5h156.4C+525C++
Quasar VM1 3383371751.926C**1.2511.712%D-13.947%D--13.4DN/A6325.2h13B++111.3C++
NS-10 Burster 5823141512.079A++1.1029.627%C++N/A4.8C4.1B+9965.9h168.4D568.3C+
Spear Anti-Vehicle Phalanx Turret 4952841617.75A++14.5748.171%B+7.042%A+30.9C22.9C++3139.2h11.6C--24.2C+
XM98 252252318.129M+4.9531.435%D-74.603%C+28.3C++N/A1838.9h2.2B+7C++
Saron HRB 353230504.6C+1.4234.103%D--2.174%B+15.3D-8.2D-13915h14.3A41.8B++
Pulsar VS1 2062051441.424B+1.7619.255%D-15.122%D11.7DN/A7917.5h12.5B*65C++
NS-7 PDW 200199902.211A++0.9723.346%C17.588%C+19.7CN/A9110.1h12B++51.5B+
NS Decimator 2531861191.563B++1.6263.079%C**3.763%A34.4C+12.4C3215.4h4.5C**7.2B+
NS-15M AE 183181414.415B**1.2419.612%D--19.89%D-29.7DN/A1506.1h13.7D70D
Artemis VX26 169168812.074B++1.1124.629%D26.786%B+20DN/A818.4h11.8C*48.1C+
NS-44L Blackhand 154153951.611B+1.5748.009%B++45.752%C**11.1DN/A3413.8h4.3C**9B+
Cosmos VM3 143142572.491B+0.6915.812%C+14.085%D*27.3C+N/A1495.2h13.9C*87.6C++
MANA Anti-Vehicle Turret 245125562.232C++0.9552.644%D1.6%D1250C--1200D1900790.1h13.9C+26.5C-
Tank Mine 182122177.176A**4.0027.161%C-N/A122B60C+16231h1.8C**6.6C+
L105 Zephyr 139111234.826C1.6532.049%D*N/A24.1D-6.1C-1094.6h5.2B*16.4C++
C75 Viper 132110176.471B+3.2929.935%D--1.818%B+15.7D3.1D*1427h12.1B+40.5C+
VX6-7 109108542B++1.1820.613%D26.852%B**12.4DN/A848.7h12.1C**58.9C++
Sticky Grenade 1071061106N/A102.8259.603%B*N/A1060C**10C83020.1h1.7B++2.8B++
Proton II PPA-H 104103334.333A++31.1521.921%F-N/A64.4DN/A2951.6h9.6C**44D
Supernova PC 11496185.333C++2.1520.854%T6.25%M+9.3D*1.7F-12010.3h3.9B*18.5D*
NS Annihilator 17389651.369A++1.8178.582%C--N/A8.7C8.2C+18210.2h12C+15.2C+
Sirius SX12 90892260.394C--2.7911.085%F*16.854%C+2.3D*N/A2039.2h16.7C+150.9F
L100 Python AP 16487712.429A++9.2547.134%D--4.598%B**18.5D-16.4C2454.7h10.2D**21.7F-
Saron HRB-H 12985194.474C+1.2946.381%D--2.353%B++28.3C--14.7D-1923h13A28B**
MANA Anti-Personnel Turret 8585342.5N/A0.6813.391%UN/A850UN/A3853200.1h28.7T*214.1T*
Aspis Anti-Aircraft Phalanx Turret 1477498.222A*5.0431.544%B**N/A11.9C*11.8C++2126.2h154.4C++489.4B+
C-4 8971272.63B*0.5521.316%DN/A47.3D12D*11481.5h2.3D*10.7D*
Skyguard 13270233.043C++0.1423.118%D--N/A7.1D--6.3D-1489.9h135.3C+585.3D
Nemesis VSH9 9266312.129M1.0560.313%C4.545%B**19.4C*7.6C--4633.4h6.4B*10.7B++
VA39 Spectre 6363341.853B1.3330.427%C41.27%C*13.7C--N/A1394.6h5.7C**18.6C*
VE-S Canis 5958183.222A++0.0425.583%C8.621%D**24.2C-N/A852.4h14.4C56.2C+
Supernova FPC 9653143.786C0.6138.521%F-5.66%A*11D*9D*4364.8h7.6D--19.6F-
Proton II PPA 625086.25C-3.0718.231%D-4%A++31.3D-7.5A*2131.6h14.3D--78.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33731.2h
Motion Spotter4820,37930.2h
Spawn Beacon01890.2h
Nanite Revive Grenade08890.2h
Medical Applicator133109,31113.3h
Nano-Armor Kit117187,28017.6h
Spitfire Auto-Turret12250.5h
Restoration Kit2660.2h
Shield Recharging Field243,0291.6h
Medical Kit1663,70327h
Anti-Infantry MANA Turret72080.5h
Recon Detection Device12328,42963.6h
Ammunition Package91,1711h

Check the help document for the dictionary if you want to learn more about words used here.


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