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Castellan Imperator RoestertaubeVS[AHEU] RoestertaubeVS
VS BR 61

KDR: 3.13

Score: 28.5m

Last Seen: Nov 12th, 2018 6:22 PM
- OFFLINE - 17 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
Level Progress (to 62): 49%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Betelgeuse 54-A Pulsar C NS-44 Commissioner Pulsar LSW SVA-88 NS-11C NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,417,383 MLG Score: 1133
Fun Score: N/A
Cheeseburgers Flipped: 1547TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.123%21.358%4512099416,9353.104490.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.43%0.022C+0.123C+-1.92F-HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.314C*10.80.239C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.504%2.912%355510091,4085202762.7025508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-0.326C-0.163C++0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++4.30.654B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.481%1.701%167410105293613151.46537167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.02%-0.338C--0.676D0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.705B++11.30.711B++23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.225%70.909%167310116,215920156.75543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.936%0.783B++0.255C*0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.431B2.30.289C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
28.5m632.3%378 (22.7k)332 (19.9k)3.1331834,18310,9103.5804861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014240720.627%25.665%52907:5210

15% Engineer23% Heavy Assault34% Infiltrator13% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:44 PMJul 11th, 2018 7:46 AMNov 13th, 2018 4:41 PM (1d) (PST)Nov 12th, 2018 3:18 PM (3d) (PST)Nov 12th, 2018 2:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881443440.3990.1270.1022.7250.0321133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3008,61420,6862486164219,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1429.3h/59.6d 4,880 8,773 13,669 233.7k 1,316 7,855 2,782 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:2,999
Deaths:1,203
KDR:2.493
Accuracy:20.276% D*
HSR:20.974% D*
Pulsar LSW
C++
Kills:1,418
Deaths:468
KDR:3.030
Accuracy:20.442% C
HSR:24.612% C++
SVA-88
C
Kills:1,350
Deaths:394
KDR:3.426
Accuracy:18.736% D-
HSR:22.074% C
NS-15M1
C*
Kills:1,185
Deaths:417
KDR:2.842
Accuracy:20.111% C
HSR:23.882% C*
Orion VS54
C
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:17.797% D
HSR:21.957% C
Flare VE6
A++
Kills:1,158
Deaths:170
KDR:6.812
Accuracy:32.281% A++
HSR:30.225% B*
NS-15M AE
D
Kills:181
Deaths:41
KDR:4.415
Accuracy:19.612% D--
HSR:19.890% D
Kills:9,466
Deaths (as Heavy Assault):3,218
Deaths (to Heavy Assaults):2,550
KDR:2.94158
Kill Difference:6,248
Playtime:322.269 hours
Usage:23%
Score:7.392m
Score/min:382
Accuracy (listed only):21.322%
HSR (listed only):23.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:2,285
Deaths:822
KDR:2.780
Accuracy:21.599% C--
HSR:17.637% D-
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
MKV Suppressed
C++
Kills:572
Deaths:295
KDR:1.939
Accuracy:26.115% C++
HSR:16.783% C
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
Eridani SX5G
C
Kills:393
Deaths:267
KDR:1.472
Accuracy:26.340% C
HSR:15.522% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.367% C
HSR:17.588% C+
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
Kills:5,265
Deaths (as Light Assault):2,365
Deaths (to Light Assaults):2,619
KDR:2.22622
Kill Difference:2,900
Playtime:180.444 hours
Usage:13%
Score:2.623m
Score/min:242
Accuracy (listed only):21.139%
HSR (listed only):18.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:2,285
Deaths:822
KDR:2.780
Accuracy:21.599% C--
HSR:17.637% D-
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Kills:4,012
Deaths (as Engineer):1,487
Deaths (to Engineers):1,968
KDR:2.69805
Kill Difference:2,525
Playtime:209.329 hours
Usage:15%
Score:3.255m
Score/min:259
Accuracy (listed only):20.552%
HSR (listed only):19.470%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:5,900
Deaths:985
KDR:5.990
Accuracy:41.065% B
HSR:71.068% B
NS-44 Commissioner
B**
Kills:1,423
Deaths:963
KDR:1.478
Accuracy:44.396% B**
HSR:21.715% C+
MKV Suppressed
C++
Kills:572
Deaths:295
KDR:1.939
Accuracy:26.115% C++
HSR:16.783% C
Eridani SX5G
C
Kills:393
Deaths:267
KDR:1.472
Accuracy:26.340% C
HSR:15.522% D
NS-61 Emissary
B*
Kills:265
Deaths:177
KDR:1.497
Accuracy:31.481% B+
HSR:21.509% B*
XM98
C+
Kills:252
Deaths:31
KDR:8.129
Accuracy:31.435% D-
HSR:74.603% C+
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.367% C
HSR:17.588% C+
Artemis VX26
B++
Kills:159
Deaths:77
KDR:2.065
Accuracy:25.017% C-
HSR:27.044% B++
NS-44L Blackhand
B++
Kills:152
Deaths:94
KDR:1.617
Accuracy:47.997% B++
HSR:46.053% C**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VA39 Spectre
C*
Kills:63
Deaths:34
KDR:1.853
Accuracy:30.427% C
HSR:41.270% C*
Kills:9,467
Deaths (as Infiltrator):3,239
Deaths (to Infiltrators):2,030
KDR:2.92282
Kill Difference:6,228
Playtime:481.393 hours
Usage:34%
Score:9.173m
Score/min:318
Accuracy (listed only):30.793%
HSR (listed only):33.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:572
Deaths:295
KDR:1.939
Accuracy:26.115% C++
HSR:16.783% C
Eridani SX5G
C
Kills:393
Deaths:267
KDR:1.472
Accuracy:26.340% C
HSR:15.522% D
Pulsar VS1
D
Kills:205
Deaths:144
KDR:1.424
Accuracy:19.255% D-
HSR:15.122% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.367% C
HSR:17.588% C+
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
Kills:1,458
Deaths (as Combat Medic):1,022
Deaths (to Combat Medics):1,023
KDR:1.42661
Kill Difference:436
Playtime:34.430 hours
Usage:2%
Score:1.213m
Score/min:587
Accuracy (listed only):21.232%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:953
Deaths:262
KDR:3.637
Accuracy:20.376% C*
HSR:15.425% D--
Blueshift VM5
C++
Kills:931
Deaths:262
KDR:3.553
Accuracy:19.570% C++
HSR:16.971% D
Comet VM2
C
Kills:546
Deaths:295
KDR:1.851
Accuracy:36.502% D
HSR:3.846% C
Cosmos VM3
C+
Kills:472
Deaths:189
KDR:2.497
Accuracy:13.110% D
HSR:18.644% C+
Comet VM2
B++
Kills:460
Deaths:264
KDR:1.742
Accuracy:37.600% D
HSR:5.870% B++
Quasar VM1
D-
Kills:337
Deaths:175
KDR:1.926
Accuracy:11.712% D-
HSR:13.947% D--
NS-10 Burster
C+
Kills:309
Deaths:138
KDR:2.239
Accuracy:29.334% C+
HSR:2.913% D-
NS-10 Burster
C+
Kills:295
Deaths:145
KDR:2.034
Accuracy:29.159% C+
HSR:1.017% D**
Cosmos VM3
C+
Kills:142
Deaths:57
KDR:2.491
Accuracy:15.812% C+
HSR:14.085% D--
Kills:4,445
Deaths (as MAX Suit):893.500
Deaths (to MAX Suits):408
KDR:4.97482
Kill Difference:3,551.500
Playtime:193.783 hours
Usage:14%
Score:4.823m
Score/min:415
Accuracy (listed only):23.686%
HSR (listed only):10.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:111
V. Kills:28 383%
Deaths:23
KDR:4.826
Accuracy:32.049% D*
KPH:24.100 D--
VKPH:6.100 C
Kills:111 (0 + 111)
Deaths:23
KDR:4.826
VKDR:1.217
Vehicle Kills:28
Kill Difference:88
Playtime:4.602 hours
Usage:0%
Score:0.030m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:32.049%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,062
V. Kills:55 N/A
Deaths:14
KDR:75.857
Accuracy:43.684% C--
KPH:70.200 B*
VKPH:3.600 D--
C75 Viper
D
Kills:110
V. Kills:22 478%
Deaths:17
KDR:6.471
Accuracy:29.935% D--
KPH:15.700 D
VKPH:3.100 D*
L100 Python AP
C
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:47.134% D--
KPH:18.600 D-
VKPH:16.500 C
Skyguard
D-
Kills:68
V. Kills:61 110%
Deaths:23
KDR:2.957
Accuracy:22.946% D--
KPH:6.900 D--
VKPH:6.200 D-
Kills:1,327 (1,327 + 0)
Deaths:61
KDR:21.754
VKDR:3.525
Vehicle Kills:215
Kill Difference:1,266
Playtime:36.716 hours
Usage:3%
Score:0.437m
Score/min:198
Driving Accuracy:22.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:230
V. Kills:123 185%
Deaths:50
KDR:4.600
Accuracy:34.103% D*
KPH:15.300 D-
VKPH:8.200 D--
Supernova PC
D*
Kills:96
V. Kills:18 N/A
Deaths:18
KDR:5.333
Accuracy:20.854% T-
KPH:9.300 D*
VKPH:1.700 F-
Supernova FPC
D*
Kills:53
V. Kills:43 120%
Deaths:14
KDR:3.786
Accuracy:38.521% F-
KPH:11.200 D*
VKPH:9 D*
Proton II PPA
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:18.231% N/A
KPH:30.300 N/A
VKPH:7.300 N/A
Kills:429 (149 + 280)
Deaths:90
KDR:4.767
VKDR:2.178
Vehicle Kills:196
Kill Difference:339
Playtime:31.732 hours
Usage:2%
Score:0.343m
Score/min:180
Driving Accuracy:38.521%
Gunner Accuracy:18.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:103
V. Kills:1 N/A
Deaths:3
KDR:34.333
Accuracy:21.921% F
KPH:65.900 C--
VKPH:0.600 D**
Saron HRB-H
C--
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:46.381% D--
KPH:28.500 C--
VKPH:14.700 D-
Kills:188 (0 + 188)
Deaths:22
KDR:8.545
VKDR:2.045
Vehicle Kills:45
Kill Difference:166
Playtime:4.549 hours
Usage:0%
Score:0.062m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:46.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 5,9155,9009855.99B**2.8641.065%B71.068%B34.9C+N/A100169.2h2.2C**5.4B
Betelgeuse 54-A 3,0172,9991,2032.493C+0.6420.276%D*20.974%D*34.4D-N/A13787.2h11.4C56.4D
Pulsar C 2,2912,2858222.78A0.3521.599%C--17.637%D-21.3CN/A85107.3h11.5C**53.2C++
NS-44 Commissioner 1,4301,4239631.478B+1.6644.396%B**21.715%C+17DN/A6483.8h3.5B+7.9B++
Pulsar LSW 1,4291,4184683.03A0.1020.442%C24.612%C++41.6C++N/A20434.1h10.9B+53.5C**
SVA-88 1,3571,3503943.426B*0.2918.736%D-22.074%C35.9CN/A18637.6h12.5C+66.7C
NS-11C 1,2141,2104542.665A*0.4720.345%D16.033%C--20.3CN/A9559.5h13.8C**67.7C++
NS-15M1 1,1891,1854172.842B**0.2920.111%C23.882%C*33C+N/A15635.9h11.6B+57.5C*
Orion VS54 1,1841,1755252.238B+0.9017.797%D21.957%C29C+N/A18940.5h11.5B+64.9C++
Flare VE6 1,1661,1581706.812S3.6832.281%A++30.225%B*156.5S1.1A++8777.4h7.5A23.2B*
Proximity Mine 1,0931,0921139.664A++6.5330.929%D*N/A105CN/A38310.4h2.1C--6.9D**
L100 Python HESH 1,1171,0621475.857S72.7243.684%C--2.448%B++70.3B*3.6D--24715.1h2.9B6.7C**
Blueshift VM5 9619532623.637B+0.5020.376%C*15.425%D--31.7C+N/A9830.1h15.6C*76.4B
Blueshift VM5 9409312623.553B+0.4219.57%C++16.971%D30.9C+N/A9730.1h15.2C*77.8C**
MKV Suppressed 5765722951.939B**1.1926.115%C++16.783%C24.1CN/A8623.7h11.6B++44.6B+
Comet VM2 8955462951.851B**1.2836.502%D3.846%C7.7D4.9C**11071h34.5D--94.5D--
Frag Grenade 4884861486N/A482.8746.709%C*N/A486C+2D-25071h3.3B+7.1B+
Cosmos VM3 4734721892.497C**0.6413.11%D18.644%C+23.3C-N/A9320.3h11.5B++87.7C++
Comet VM2 7084602641.742B*1.3937.6%D5.87%B++7.2D3.9D8864h40.5D-107.7D--
S1 5734323201.35B**1.7851.731%D7.87%M++25.7C++8.4D36216.8h5.4B++10.5B
Solstice VE3 4104091572.605M0.5319.65%D17.359%C16.7C+N/A13224.5h15C*76.2C+
Eridani SX5G 3933932671.472C+1.6626.34%C15.522%D17.3D-N/A5922.7h11.9C+45.1C+
Quasar VM1 3383371751.926C**1.2111.712%D-13.947%D--13.4D-N/A6325.2h13B++111.3C+
NS-10 Burster 5783091382.239A++0.8929.334%C+2.913%D-5.1C+4.4B+10461.1h158C+538.7C++
NS-10 Burster 5532951452.034A++1.1029.159%C+1.017%D**4.7C4.1B10162.5h165.9C--569.1C+
Spear Anti-Vehicle Phalanx Turret 4722691517.933A++14.8047.758%B+7.435%A++29.6C-22.3C++3079.1h11.9D24.9C+
NS-61 Emissary 2652651771.497B**1.6431.481%B+21.509%B*15.5C--N/A4817.1h11.3B+35.9B+
XM98 252252318.129M+5.0031.435%D-74.603%C+28.3C++N/A1828.9h2.2B+7C++
Saron HRB 353230504.6C+1.4734.103%D*2.174%B+15.3D-8.2D--13915h14.3A41.8B++
Pulsar VS1 2062051441.424B+1.7119.255%D-15.122%D11.7DN/A7817.5h12.5B++65C++
NS-7 PDW 200199902.211A+0.9223.367%C17.588%C+19.7CN/A9010.1h12B++51.5B+
NS-15M AE 183181414.415A1.2819.612%D--19.89%D29.7DN/A1506.1h13.7D70D
NS Decimator 2411791191.504B++1.6363.06%B3.911%A33.8C+11.7C3165.3h4.6C*7.2B+
Artemis VX26 160159772.065B+1.0725.017%C-27.044%B++20.6DN/A857.7h11.6C**46.2C++
NS-44L Blackhand 153152941.617B+1.5247.997%B++46.053%C**11.1DN/A3413.7h4.3C++9B+
Cosmos VM3 143142572.491B+0.6415.812%C+14.085%D--27.3C+N/A1485.2h13.9C*87.6C++
MANA Anti-Vehicle Turret 245125562.232C0.9052.66%D-1.6%D*1250C+1200C++1892930.1h13.9C+26.5D
L105 Zephyr 139111234.826C-1.6932.049%D*N/A24.1D--6.1C1094.6h5.2B++16.4C+
C75 Viper 132110176.471B+3.3429.935%D--1.818%B+15.7D3.1D*1427h12.1B+40.5C+
VX6-7 109108542B++1.1320.613%D26.852%B**12.4DN/A838.7h12.1B58.9C++
Sticky Grenade 1071061106N/A102.8759.468%B*N/A1060C*10C+84410.1h1.7B+2.8B++
Tank Mine 162105176.176A++3.0427.536%C-N/A116.7C**63.3C+16080.9h2C+7.2C
Proton II PPA-H 104103334.333A++31.2021.921%FN/A64.4DN/A2941.6h9.6C*44D
Supernova PC 11496185.333C+2.2020.854%T-6.25%M+9.3D*1.7F-12010.3h3.9B*18.5D**
Sirius SX12 90892260.394D2.7411.085%F*16.854%C+2.3D*N/A2039.2h16.7C150.9F-
L100 Python AP 16487712.429A*9.3047.134%D--4.598%B*18.5D-16.4C2414.7h10.2D*21.7D**
MANA Anti-Personnel Turret 8585342.5N/A0.6313.391%UN/A850UN/A3830600.1h28.7T*214.1T*
Saron HRB-H 12985194.474C+1.3446.381%D--2.353%B++28.3C--14.7D-1923h13A28B**
NS Annihilator 15478641.219A+1.9178.536%C--N/A8.3C-8.1C+1869.4h12.1C+15.4C+
C-4 8971272.63B*0.5021.184%DN/A47.3D12D*11431.5h2.3D*10.7C
Aspis Anti-Aircraft Phalanx Turret 1386997.667A++4.5330.827%B*N/A11.7C*11.7C++2095.9h155C+502.9B+
Skyguard 12968232.957C++0.1822.946%D--N/A6.9D--6.2D-1449.9h137C+596.9D
Nemesis VSH9 9266312.129A**1.0060.313%C4.545%B**19.4C**7.6C4563.4h6.4B*10.7B++
VA39 Spectre 6363341.853C**1.2830.427%C41.27%C*13.7DN/A1364.6h5.7C**18.6C*
Supernova FPC 9653143.786C0.6538.521%F-5.66%A*11D*9D*4314.8h7.6D-19.6F-
Proton II PPA 625086.25C--3.1218.231%D-4%A++31.3D-7.5A*2131.6h14.3D*78.2D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4619,61828.3h
Restoration Kit2660.2h
Anti-Vehicle MANA Turret33711.2h
Nano-Armor Kit113183,29717.2h
Spawn Beacon01710.2h
Nanite Revive Grenade07960.2h
Medical Applicator130107,65712.8h
Spitfire Auto-Turret12040.4h
Shield Recharging Field242,8731.5h
Medical Kit1663,69226.6h
Anti-Infantry MANA Turret72080.5h
Recon Detection Device11021,58947.2h
Ammunition Package91,1290.9h

Check the help document for the dictionary if you want to learn more about words used here.


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