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Archon Imperator RoestertaubeVS[AHEU] RoestertaubeVS
VS BR 76

KDR: 3.19

Score: 30.6m

Last Seen: May 18th, 2019 5:02 PM
- OFFLINE - 133.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Leader of Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
Level Progress (to 77): 83%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Betelgeuse 54-A Pulsar C NS-44 Commissioner Pulsar LSW SVA-88 Proximity Mine NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,451,160 MLG Score: 1160
Fun Score: N/A
Cheeseburgers Flipped: 1620TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.219%21.279%45221117617,2753.040840.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.294%0.021C+0.079C+-1.76F-HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.314C*10.90.239C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.504%2.912%348511921,4085312772.6516506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%-0.333C-0.205C++0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++4.30.654B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.532%1.698%164411935303673221.44022164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%-0.338C--0.678D0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.708B++11.30.715B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.08%70.948%164311947,256953207.61385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.849%0.767B++0.244C++0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.30.275C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Archangelus[AHEU] Archangelus
VS outfit on Cobalt

Members: 1
30.6m664.5%375 (22.5k)328 (19.7k)3.1918436,13811,3223.6497176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197253520.801%26.557%55208:1211

14% Engineer21% Heavy Assault37% Infiltrator12% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2013 2:44 PMJul 11th, 2018 7:46 AMMay 23rd, 2019 7:30 AM (18h) (PST)May 18th, 2019 2:58 PM (5d) (PST)May 18th, 2019 1:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751373380.3880.1220.1032.7850.0311160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5108,21120,2992376167219,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1552.8h/64.7d 5,184 9,597 15,139 259.5k 1,391 8,547 2,915 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:3,043
Deaths:1,214
KDR:2.507
Accuracy:20.256% D**
HSR:21.065% D*
Pulsar LSW
C++
Kills:1,418
Deaths:468
KDR:3.030
Accuracy:20.442% C-
HSR:24.612% C++
SVA-88
C
Kills:1,350
Deaths:394
KDR:3.426
Accuracy:18.736% D-
HSR:22.074% C
NS-15M1
C*
Kills:1,185
Deaths:417
KDR:2.842
Accuracy:20.111% C-
HSR:23.882% C*
Orion VS54
C
Kills:1,175
Deaths:525
KDR:2.238
Accuracy:17.799% D
HSR:21.957% C
Flare VE6
A++
Kills:1,158
Deaths:170
KDR:6.812
Accuracy:32.281% A++
HSR:30.225% B*
NS-15M AE
D
Kills:181
Deaths:41
KDR:4.415
Accuracy:19.612% D*
HSR:19.890% D
Kills:9,510
Deaths (as Heavy Assault):3,229
Deaths (to Heavy Assaults):2,642
KDR:2.94518
Kill Difference:6,281
Playtime:327.519 hours
Usage:21%
Score:7.455m
Score/min:379
Accuracy (listed only):21.319%
HSR (listed only):23.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:2,291
Deaths:826
KDR:2.774
Accuracy:21.606% C--
HSR:17.591% D--
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
MKV Suppressed
C+
Kills:605
Deaths:315
KDR:1.921
Accuracy:25.774% C+
HSR:17.686% C
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
Eridani SX5G
C
Kills:401
Deaths:277
KDR:1.448
Accuracy:26.658% C
HSR:15.212% D
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.346% C
HSR:17.588% C+
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VE-S Canis
C
Kills:61
Deaths:19
KDR:3.211
Accuracy:25.156% C
HSR:9.836% D*
Kills:5,373
Deaths (as Light Assault):2,418
Deaths (to Light Assaults):2,711
KDR:2.22208
Kill Difference:2,955
Playtime:181.241 hours
Usage:12%
Score:2.626m
Score/min:242
Accuracy (listed only):21.581%
HSR (listed only):17.223%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:2,291
Deaths:826
KDR:2.774
Accuracy:21.606% C--
HSR:17.591% D--
NS-11C
C--
Kills:1,210
Deaths:454
KDR:2.665
Accuracy:20.345% D
HSR:16.033% C--
Solstice VE3
C
Kills:409
Deaths:157
KDR:2.605
Accuracy:19.650% D
HSR:17.359% C
VX6-7
B**
Kills:108
Deaths:54
KDR:2
Accuracy:20.613% D
HSR:26.852% B**
Kills:4,018
Deaths (as Engineer):1,491
Deaths (to Engineers):2,009
KDR:2.69484
Kill Difference:2,527
Playtime:217.855 hours
Usage:14%
Score:3.419m
Score/min:262
Accuracy (listed only):20.554%
HSR (listed only):19.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:6,941
Deaths:1,096
KDR:6.333
Accuracy:40.763% C**
HSR:71.085% C**
NS-44 Commissioner
B**
Kills:1,483
Deaths:1,014
KDR:1.463
Accuracy:43.898% B**
HSR:21.308% C+
MKV Suppressed
C+
Kills:605
Deaths:315
KDR:1.921
Accuracy:25.774% C+
HSR:17.686% C
Eridani SX5G
C
Kills:401
Deaths:277
KDR:1.448
Accuracy:26.658% C
HSR:15.212% D
NS-61 Emissary
B++
Kills:379
Deaths:242
KDR:1.566
Accuracy:31.909% B+
HSR:20.317% B++
XM98
C+
Kills:252
Deaths:31
KDR:8.129
Accuracy:31.435% D-
HSR:74.603% C+
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.346% C
HSR:17.588% C+
Artemis VX26
B++
Kills:170
Deaths:82
KDR:2.073
Accuracy:24.617% D
HSR:27.059% B++
NS-44L Blackhand
B++
Kills:153
Deaths:95
KDR:1.611
Accuracy:47.939% B++
HSR:45.752% C**
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VA39 Spectre
C**
Kills:63
Deaths:34
KDR:1.853
Accuracy:30.427% C
HSR:41.270% C**
VE-S Canis
C
Kills:61
Deaths:19
KDR:3.211
Accuracy:25.156% C
HSR:9.836% D*
Kills:10,796
Deaths (as Infiltrator):3,521
Deaths (to Infiltrators):2,119
KDR:3.06617
Kill Difference:7,275
Playtime:577.565 hours
Usage:37%
Score:10.718m
Score/min:309
Accuracy (listed only):30.250%
HSR (listed only):31.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:605
Deaths:315
KDR:1.921
Accuracy:25.774% C+
HSR:17.686% C
Eridani SX5G
C
Kills:401
Deaths:277
KDR:1.448
Accuracy:26.658% C
HSR:15.212% D
Pulsar VS1
D-
Kills:207
Deaths:145
KDR:1.428
Accuracy:19.359% D-
HSR:14.976% D-
NS-7 PDW
C+
Kills:199
Deaths:90
KDR:2.211
Accuracy:23.346% C
HSR:17.588% C+
Sirius SX12
C+
Kills:89
Deaths:226
KDR:0.394
Accuracy:11.085% F*
HSR:16.854% C+
VE-S Canis
C
Kills:61
Deaths:19
KDR:3.211
Accuracy:25.156% C
HSR:9.836% D*
Kills:1,562
Deaths (as Combat Medic):1,072
Deaths (to Combat Medics):1,066
KDR:1.45709
Kill Difference:490
Playtime:37.788 hours
Usage:2%
Score:1.308m
Score/min:577
Accuracy (listed only):21.896%
HSR (listed only):15.359%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:991
Deaths:273
KDR:3.630
Accuracy:20.211% C++
HSR:15.136% D--
Blueshift VM5
C+
Kills:970
Deaths:273
KDR:3.553
Accuracy:19.424% C+
HSR:16.804% D
Comet VM2
C
Kills:560
Deaths:300
KDR:1.867
Accuracy:36.639% D
HSR:3.750% C
Cosmos VM3
C+
Kills:472
Deaths:189
KDR:2.497
Accuracy:13.110% D-
HSR:18.644% C+
Comet VM2
B++
Kills:471
Deaths:269
KDR:1.751
Accuracy:37.733% D-
HSR:5.732% B++
NS-10 Burster
C++
Kills:356
Deaths:152
KDR:2.342
Accuracy:30.328% C++
HSR:2.809% D-
Quasar VM1
D-
Kills:337
Deaths:175
KDR:1.926
Accuracy:11.712% D-
HSR:13.947% D--
NS-10 Burster
C++
Kills:336
Deaths:159
KDR:2.113
Accuracy:30.182% C++
HSR:0.893% D**
Cosmos VM3
C
Kills:142
Deaths:57
KDR:2.491
Accuracy:15.812% C
HSR:14.085% D--
Kills:4,635
Deaths (as MAX Suit):923.500
Deaths (to MAX Suits):421
KDR:5.01895
Kill Difference:3,711.500
Playtime:202.942 hours
Usage:13%
Score:5.033m
Score/min:413
Accuracy (listed only):23.906%
HSR (listed only):10.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:111
V. Kills:28 383%
Deaths:23
KDR:4.826
Accuracy:32.049% D*
KPH:24.100 D--
VKPH:6.100 C
Kills:111 (0 + 111)
Deaths:23
KDR:4.826
VKDR:1.217
Vehicle Kills:28
Kill Difference:88
Playtime:4.602 hours
Usage:0%
Score:0.030m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:32.049%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,062
V. Kills:55 N/A
Deaths:14
KDR:75.857
Accuracy:43.684% D
KPH:70.200 B*
VKPH:3.600 D*
C75 Viper
D
Kills:110
V. Kills:22 478%
Deaths:17
KDR:6.471
Accuracy:29.935% D--
KPH:15.700 D
VKPH:3.100 D--
L100 Python AP
C
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:47.134% D--
KPH:18.600 D-
VKPH:16.500 C
Skyguard
D-
Kills:70
V. Kills:62 111%
Deaths:23
KDR:3.043
Accuracy:23.118% D--
KPH:7.100 D--
VKPH:6.300 D-
Kills:1,329 (1,329 + 0)
Deaths:61
KDR:21.787
VKDR:3.541
Vehicle Kills:216
Kill Difference:1,268
Playtime:36.751 hours
Usage:2%
Score:0.444m
Score/min:201
Driving Accuracy:23.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:231
V. Kills:123 186%
Deaths:50
KDR:4.620
Accuracy:34.185% D*
KPH:15.300 D-
VKPH:8.200 D--
Supernova PC
D*
Kills:96
V. Kills:18 N/A
Deaths:18
KDR:5.333
Accuracy:20.854% T-
KPH:9.300 D*
VKPH:1.700 F-
Supernova FPC
D*
Kills:53
V. Kills:43 120%
Deaths:14
KDR:3.786
Accuracy:38.521% F-
KPH:11.200 D*
VKPH:9 D*
Proton II PPA
N/A
Kills:50
V. Kills:12 385%
Deaths:8
KDR:6.250
Accuracy:18.231% N/A
KPH:30.300 N/A
VKPH:7.300 N/A
Kills:430 (149 + 281)
Deaths:90
KDR:4.778
VKDR:2.178
Vehicle Kills:196
Kill Difference:340
Playtime:31.765 hours
Usage:2%
Score:0.346m
Score/min:182
Driving Accuracy:38.521%
Gunner Accuracy:18.231%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:103
V. Kills:1 N/A
Deaths:3
KDR:34.333
Accuracy:21.921% F
KPH:65.900 C--
VKPH:0.600 F
Saron HRB-H
C--
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:46.381% D*
KPH:28.500 C--
VKPH:14.700 D-
Kills:188 (0 + 188)
Deaths:22
KDR:8.545
VKDR:2.045
Vehicle Kills:45
Kill Difference:166
Playtime:4.549 hours
Usage:0%
Score:0.062m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:46.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:61
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:10.332% F
KPH:39.200 D-
VKPH:1.900 D
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:61
Playtime:1.554 hours
Usage:0%
Score:0.011m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:10.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 6,9616,9411,0966.333A3.1440.763%C**71.085%C**34.2C+N/A97203.1h2.3C++5.6C**
Betelgeuse 54-A 3,0623,0431,2142.507C+0.6820.256%D**21.065%D*33.9D-N/A13589.8h11.5C56.6D-
Pulsar C 2,2972,2918262.774B**0.4221.606%C--17.591%D--21CN/A84108.9h11.5C*53.2C++
NS-44 Commissioner 1,4901,4831,0141.463B+1.7343.898%B**21.308%C+16.7DN/A6288.9h3.5B+8.1B++
Pulsar LSW 1,4291,4184683.03A0.1620.442%C-24.612%C++41.6C+N/A20434.1h10.9B+53.5C*
SVA-88 1,3571,3503943.426B*0.2318.736%D-22.074%C35.9CN/A18637.6h12.5C+66.7C
Proximity Mine 1,2391,23811710.581A*7.3930.739%D*N/A103.2C-N/A37112h2.2D-7F
NS-11C 1,2141,2104542.665A++0.5320.345%D16.033%C--20.3CN/A9559.5h13.8C**67.7C+
NS-15M1 1,1891,1854172.842B**0.3520.111%C-23.882%C*33C+N/A15635.9h11.6B+57.5C*
Orion VS54 1,1841,1755252.238B+0.9517.799%D21.957%C29C+N/A19040.5h11.5B+64.9C+
Flare VE6 1,1661,1581706.812S3.6232.281%A++30.225%B*156.5S1.1A++8797.4h7.5A23.2B**
L100 Python HESH 1,1171,0621475.857S72.6743.684%D2.448%B++70.3B*3.6D*24815.1h2.9B+6.7C**
Blueshift VM5 1,0029912733.63B+0.4420.211%C++15.136%D--30.8C+N/A9432.2h15.8C*78C**
Blueshift VM5 9809702733.553B+0.3619.424%C+16.804%D30.1C+N/A9532.2h15.4C++79.3C*
MKV Suppressed 6106053151.921B**1.2725.774%C+17.686%C23.4CN/A8425.8h11.7B++45.3B+
Comet VM2 9165603001.867B**1.3236.639%D3.75%C7.8D4.9B11172.1h34.4D*93.8D--
Frag Grenade 4894871487N/A483.8146.672%C*N/A487C+2D25171h3.3B+7.1B+
Cosmos VM3 4734721892.497B0.6913.11%D-18.644%C+23.3C--N/A9320.3h11.5B*87.7C++
Comet VM2 7264712691.751B*1.4437.733%D-5.732%B++7.2D-3.9D8865h40.4D--107.1D*
S1 5734323201.35B**1.8451.731%D7.87%M+25.7C++8.4D36316.8h5.4B++10.5B+
Solstice VE3 4104091572.605M0.5919.65%D17.359%C16.6C+N/A13424.6h15C*76.2C+
Eridani SX5G 4024012771.448C+1.7426.658%C15.212%D17.2D-N/A5923.3h12.1C+45.3C+
NS-61 Emissary 3843792421.566B**1.6331.909%B+20.317%B++12.7DN/A4029.9h11.8B+37B++
NS-10 Burster 6543561522.342A++0.8530.328%C++2.809%D-5.3C+4.4B10167.1h159C524.3C+
Quasar VM1 3383371751.926C**1.2711.712%D-13.947%D--13.4D-N/A6325.2h13B++111.3C+
NS-10 Burster 6153361592.113A++1.0830.182%C++N/A4.9C4.1C**9968.5h169.1D560.1C
Spear Anti-Vehicle Phalanx Turret 4972851617.813A++14.6248.194%B+7.018%A+30.6C-22.8C++3149.3h11.7D24.2C+
XM98 252252318.129M++4.9431.435%D-74.603%C+28.3C++N/A1838.9h2.2B+7C++
Saron HRB 354231504.62C+1.4334.185%D*2.165%B+15.3D-8.1D--13915.1h14.4B**42B+
Pulsar VS1 2082071451.428B+1.7619.359%D-14.976%D-11.7DN/A7917.7h12.7B++65.5C++
NS-7 PDW 200199902.211A+0.9823.346%C17.588%C+19.7CN/A9110.1h12B++51.5B+
NS Decimator 2541871201.558B+1.6362.919%C**3.743%B**34C+12.2C-3195.5h4.5C**7.2B+
NS-15M AE 183181414.415B**1.2219.612%D*19.89%D29.7DN/A1506.1h13.7D70D
Artemis VX26 171170822.073B++1.1224.617%D27.059%B++19.8DN/A808.6h11.9C*48.3C+
NS-44L Blackhand 154153951.611B+1.5847.939%B++45.752%C**11.1DN/A3413.8h4.3C*9B+
Cosmos VM3 143142572.491B+0.7015.812%C14.085%D--27.3C+N/A1495.2h13.9C*87.6C++
Tank Mine 190128177.529M4.3426.37%DN/A116.4C**56.4C14901.1h1.8C**6.8C+
MANA Anti-Vehicle Turret 245125562.232B+0.9652.644%C1.6%F1250C--1200C--1900790.1h13.9F-26.5F
L105 Zephyr 139111234.826C-1.6332.049%D*N/A24.1D--6.1C1094.6h5.2B++16.4C+
C75 Viper 132110176.471B+3.2829.935%D--1.818%B+15.7D3.1D--1437h12.1B40.5C+
VX6-7 109108542B+1.1920.613%D26.852%B**12.4DN/A848.7h12.1C*58.9C+
Sticky Grenade 1071061106N/A102.8159.54%B*N/A1060C*10C83110.1h1.7B+2.9B+
Proton II PPA-H 104103334.333A*31.1421.921%FN/A64.4DN/A2951.6h9.6C*44D-
Supernova PC 11496185.333C+2.1420.854%T-6.25%M+9.3D*1.7F-12010.3h3.9B*18.5F
NS Annihilator 18294661.424A*1.7778.455%DN/A8.6C8.1C+17710.9h12.3C+15.7C+
Sirius SX12 90892260.394C--2.8011.085%F*16.854%C+2.3D*N/A2039.2h16.7C150.9F-
L100 Python AP 16487712.429A+9.2447.134%D--4.598%B**18.5D--16.4C2464.7h10.2D**21.7F-
MANA Anti-Personnel Turret 8585342.5N/A0.6913.391%UN/A850UN/A3872100.1h28.7T*214.1T*
Saron HRB-H 12985194.474C+1.2846.381%D*2.353%B*28.3D14.7D-1923h13A+28B**
Aspis Anti-Aircraft Phalanx Turret 1567998.778A*5.5932.125%B**N/A12.2C**11.8C*2126.5h153.9C++479B+
C-4 8971272.63B*0.5621.26%DN/A47.3D12D*11441.5h2.3D**10.7D**
Skyguard 13270233.043C++0.1523.118%D--N/A7.1D--6.3D-1519.9h135.3C+585.3D
Nemesis VSH9 9266312.129M1.0660.313%C4.545%B**19.4C++7.6C4663.4h6.4B*10.7B++
VA39 Spectre 6363341.853C**1.3430.427%C41.27%C**13.7DN/A1394.6h5.7C**18.6C*
M12 Kobalt 6461161A*57.8110.332%F24.59%A38.1D-1.9D1201.6h19.5C+188.8D-
VE-S Canis 6261193.211A++0.0225.156%C9.836%D*19.7DN/A733.1h15.2D60.6C
Supernova FPC 9653143.786C0.5938.521%F-5.66%A++11D*9D*4384.8h7.6D*19.6F--
Proton II PPA 625086.25C-3.0618.231%D--4%A++31.3D-7.5A++2131.6h14.3D*78.2D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02280.2h
Medical Applicator136114,05614.3h
Anti-Vehicle MANA Turret33731.2h
Nano-Armor Kit119193,91318.4h
Spitfire Auto-Turret12540.5h
Restoration Kit2660.2h
Nanite Revive Grenade09370.3h
Motion Spotter4921,25231.6h
Ammunition Package111,2141.1h
Shield Recharging Field253,1911.6h
Medical Kit1663,71227.3h
Anti-Infantry MANA Turret72080.5h
Recon Detection Device13433,10776.5h

Check the help document for the dictionary if you want to learn more about words used here.


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