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Commander RojitaBlood[FedX] RojitaBlood
TR BR 54

KDR: 2.64

Score: 3m

Last Seen: Oct 13th, 2019 2:09 AM
- OFFLINE - 8.5 hour(s)

Battle Rank 54 - Terran Republic on Emerald
Level Progress (to 55): 64%
Level 100 Progress: 16% 1181h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HEAT TRAC-5 G20 Vulcan-H T9 CARV E540 Halberd-H L100 Python AP P525 Marauder-H T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.467%23.391%455312239791.400571.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.004%-0.338C-0.367C**0.625B+HEAD ++ (~13.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.3-0.175C17-0.19C70.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.859%0.596%580212246711373404.89781197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%-0.696D-1.247D*-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.585B+5.40.567B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.708%1.295%97221224618954036.50526153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.333%0.599B+-0.78D--1.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.60.139C++44.3-0.1C+59.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.121%43.046%972112251518731.73563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.73D--1.548F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.709D-5.1-0.601D11.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.177%7.692%97211225525910.866667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.037C+-1.377D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.23C++4.20.142C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m333.2%224 (13.4k)195 (11.7k)2.638764,4121,6723.6913954 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR122621321.226%8.273%17609:100

7% Combat Medic67% Engineer10% Heavy Assault6% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2018 1:28 AMJan 31st, 2019 5:32 AMOct 19th, 2019 6:59 AM (33d) (PST)Oct 12th, 2019 11:54 PM (39d) (PST)Oct 12th, 2019 10:09 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
558435150.2870.1090.0241.1810.067305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4932,58430,909177171411,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256h/10.7d 1,760 365 1,655 18.1k 200 620 1,033 8.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:452
Deaths:398
KDR:1.136
Accuracy:21.130% C+
HSR:19.912% C++
FA1 Barrage
C++
Kills:52
Deaths:43
KDR:1.209
Accuracy:41.177% C++
HSR:7.692% F
Kills:504
Deaths (as Engineer):441
Deaths (to Engineers):386
KDR:1.14286
Kill Difference:63
Playtime:170.546 hours
Usage:67%
Score:2.158m
Score/min:211
Accuracy (listed only):31.153%
HSR (listed only):13.802%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:326
Deaths:226
KDR:1.442
Accuracy:17.216% C-
HSR:27.301% B+
Kills:326
Deaths (as Heavy Assault):226
Deaths (to Heavy Assaults):415
KDR:1.44248
Kill Difference:100
Playtime:24.715 hours
Usage:10%
Score:0.243m
Score/min:164
Accuracy (listed only):17.216%
HSR (listed only):27.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:452
Deaths:398
KDR:1.136
Accuracy:21.130% C+
HSR:19.912% C++
NSX-P Tengu
C+
Kills:113
Deaths:75
KDR:1.507
Accuracy:35.751% C+
HSR:15.929% D-
FA1 Barrage
C++
Kills:52
Deaths:43
KDR:1.209
Accuracy:41.177% C++
HSR:7.692% F
Kills:617
Deaths (as Light Assault):516
Deaths (to Light Assaults):236
KDR:1.19574
Kill Difference:101
Playtime:26.658 hours
Usage:10%
Score:0.257m
Score/min:160
Accuracy (listed only):32.686%
HSR (listed only):14.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B*
Kills:151
Deaths:48
KDR:3.146
Accuracy:30.121% C
HSR:43.046% B*
NSX-P Tengu
C+
Kills:113
Deaths:75
KDR:1.507
Accuracy:35.751% C+
HSR:15.929% D-
Kills:264
Deaths (as Infiltrator):123
Deaths (to Infiltrators):235
KDR:2.14634
Kill Difference:141
Playtime:14.804 hours
Usage:6%
Score:0.127m
Score/min:143
Accuracy (listed only):32.936%
HSR (listed only):29.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:201
Deaths:182
KDR:1.104
Accuracy:19.948% C--
HSR:24.876% B+
NSX-P Tengu
C+
Kills:113
Deaths:75
KDR:1.507
Accuracy:35.751% C+
HSR:15.929% D-
FA1 Barrage
C++
Kills:52
Deaths:43
KDR:1.209
Accuracy:41.177% C++
HSR:7.692% F
Kills:366
Deaths (as Combat Medic):300
Deaths (to Combat Medics):125
KDR:1.22
Kill Difference:66
Playtime:18.454 hours
Usage:7%
Score:0.192m
Score/min:173
Accuracy (listed only):32.292%
HSR (listed only):16.166%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:87
V. Kills:51 167%
Deaths:59
KDR:1.475
Accuracy:32.710% C++
KPH:10.700 C+
VKPH:6.300 C-
Kills:87 (87 + 0)
Deaths:59
KDR:1.475
VKDR:0.864
Vehicle Kills:51
Kill Difference:28
Playtime:8.144 hours
Usage:3%
Score:0.039m
Score/min:79
Piloting Accuracy:32.710%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:615
V. Kills:204 300%
Deaths:47
KDR:13.085
Accuracy:34.164% F-
KPH:35.100 C++
VKPH:11.600 C+
L100 Python AP
C--
Kills:225
V. Kills:102 218%
Deaths:2
KDR:112.500
Accuracy:38.931% F-
KPH:26.300 C--
VKPH:11.900 D--
Kills:840 (840 + 0)
Deaths:49
KDR:17.143
VKDR:6.245
Vehicle Kills:306
Kill Difference:791
Playtime:26.089 hours
Usage:10%
Score:0.270m
Score/min:172
Driving Accuracy:38.931%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:111
V. Kills:40 271%
Deaths:5
KDR:22.200
Accuracy:41.379% C+
KPH:34.400 B*
VKPH:12.400 C+
MR11 Gatekeeper
B++
Kills:110
V. Kills:62 175%
Deaths:14
KDR:7.857
Accuracy:43.522% B+
KPH:26.500 B++
VKPH:14.900 C+
P2-120 HEAT
C++
Kills:56
V. Kills:23 233%
Deaths:9
KDR:6.222
Accuracy:31.140% D*
KPH:25.900 C+
VKPH:10.600 C++
Kills:277 (56 + 221)
Deaths:28
KDR:9.893
VKDR:4.464
Vehicle Kills:125
Kill Difference:249
Playtime:9.543 hours
Usage:4%
Score:0.102m
Score/min:179
Driving Accuracy:31.140%
Gunner Accuracy:43.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:338
V. Kills:173 194%
Deaths:37
KDR:9.135
Accuracy:42.761% D
KPH:40.400 C+
VKPH:20.700 C--
E540 Halberd-H
C+
Kills:280
V. Kills:91 304%
Deaths:13
KDR:21.539
Accuracy:41.819% F-
KPH:41.800 C+
VKPH:13.600 D--
P525 Marauder-H
C--
Kills:212
V. Kills:17 N/A
Deaths:9
KDR:23.556
Accuracy:31.694% C--
KPH:62.100 D-
VKPH:5 C--
Kills:830 (0 + 830)
Deaths:59
KDR:14.068
VKDR:4.763
Vehicle Kills:281
Kill Difference:771
Playtime:18.485 hours
Usage:7%
Score:0.238m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:31.694%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8196154713.085A++10.4534.164%F-N/A35.1C++11.7C+18917.5h5.4B+15.7D
TRAC-5 4654523981.136B+1.5021.13%C+19.912%C++10.2DN/A3544.2h16.8C+79.5C++
G20 Vulcan-H 511338379.135B**6.5042.761%D1.775%D40.2C+20.6C--2468.4h76.5B*178.8B+
T9 CARV 3313262261.442C*1.2017.216%C-27.301%B+18.2C--N/A5517.9h16.2C93.8C+
E540 Halberd-H 3712801321.538A+18.9041.819%F-N/A41.8C+13.6D--1866.7h5.4B+12.9C
L100 Python AP 3272252112.5U109.8638.931%F-N/A26.2C--11.9D--1398.6h6C+15.4D--
P525 Marauder-H 229212923.556B*20.9231.694%C--N/A62.4D-5C--1933.4h9.5D30.1D
T1 Cycler 2052011821.104C++1.5319.948%C--24.876%B+13DN/A3915.5h18.8D--94.3D
99SV 154151483.146B**0.5130.121%C43.046%B*20.4CN/A727.4h5.1B+17C**
NSX-P Tengu 116113751.507B+1.1335.751%C+15.929%D-9D--N/A3912.6h19.1D--53.4C
E540 Halberd 151111522.2A*19.5641.379%C+N/A34.7B**12.5C+1643.2h4.8B*11.5B++
MR11 Gatekeeper 172110147.857B++5.2243.522%B+N/A26.2B+14.8C+1984.2h43B+98.9B++
M18 Needler 13887591.475C+1.1632.71%C++N/A10.7C+6.3C-798.1h167.8C+512.9C++
C-4 7162134.769A**2.1340.845%A**N/A88.6C++12.9D*5910.7h0.9B**2.3A
Tank Mine 9160415S12.3648.291%B**N/A300M**155M++21180.2h1.9C+3.9A
P2-120 HEAT 795696.222C++3.5831.14%D*1.786%D25.5C+10.5C++1652.2h6B++19.3C++
FA1 Barrage 5352431.209C*1.4341.177%C++7.692%F9.3D--N/A355.6h4.2B++10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1760.1h
Nano-Armor Kit83129,26311.1h
Medical Applicator3619,3871.8h
Xiphos Anti-Personnel Phalanx Tower01770.1h
Welding Device0580h
Ammunition Package21860.1h
Recon Detection Device01370.2h

Check the help document for the dictionary if you want to learn more about words used here.


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