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First Lt. RolandTEC[FedX] RolandTEC
TR BR 43

KDR: 2.5

Score: 62.7m

Last Seen: Aug 1st, 2018 2:09 AM
- OFFLINE - 1818.7 hour(s)

Prestige 1, Battle Rank 43 - Terran Republic on Emerald
Level Progress (to 44): 42%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M40 Fury P2-120 HESH T9A "Butcher" C-4 LC2 Lynx MSW-R P2-120 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,018,314 MLG Score: 814
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.362%21.339%5843497937,4532.64667-0.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.155%1.248B**0.126C++-0.23CHEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.437B11.60.189C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.208%1.076%313310101,5806406922.46875228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.205%-0.135C-0.499D0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.459B+31.30.405B55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.696%1.731%9738100511,553202346975.71082246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.951%0.772B++-0.601D0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.80.54B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.167%2.74%10791799610,840165732076.538338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.338%1.028B**-0.404C--0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.606B+21.80.439B24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.472%69.772%1079210111,052154850.679148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.585%0.96B*0.171C++-0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.485B+2.10.337C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
86.669%8.975%1079510085,2371164174.49914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±17.112%3.784M**-1.099D*3.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+4.50.067C+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.7m325.5%465 (27.9k)420 (25.2k)2.5042795,12737,9863.2085543 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013299921.02%11.777%24803:5542

9% Combat Medic53% Engineer17% Heavy Assault17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:16 PMFeb 19th, 2018 6:48 AMAug 29th, 2018 8:26 AM (47d) (PST)Aug 1st, 2018 12:36 AM (76d) (PST)Jul 31st, 2018 10:09 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8201966240.6380.2550.0752.3850.095814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,19411,73737,45738155143625,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2485.2h/103.5d 26,753 11,203 34,926 355.7k 3,732 6,762 14,144 122.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:2,357
Deaths:1,004
KDR:2.348
Accuracy:25.735% B+
HSR:26.262% C+
MSW-R
B*
Kills:2,016
Deaths:980
KDR:2.057
Accuracy:26.363% B*
HSR:22.768% C+
NS-15M AE
A+
Kills:1,590
Deaths:526
KDR:3.023
Accuracy:29.083% B*
HSR:39.686% A+
T9 CARV
A+
Kills:1,494
Deaths:165
KDR:9.055
Accuracy:25.775% A+
HSR:23.293% C++
T7 Mini-Chaingun
A+
Kills:1,197
Deaths:571
KDR:2.096
Accuracy:24.001% A+
HSR:12.197% C
TMG-50
B*
Kills:1,186
Deaths:316
KDR:3.753
Accuracy:25.390% B*
HSR:19.562% D
T16 Rhino
B**
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:26.452% B**
HSR:21.207% C+
T32 Bull
B+
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:25.534% B+
HSR:24.698% C++
T9 CARV-S
B++
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:25.312% B++
HSR:17.530% D--
NS-15M2
B
Kills:1,156
Deaths:454
KDR:2.546
Accuracy:25.022% B
HSR:27.682% B
MG-H1 Watchman
A+
Kills:76
Deaths:32
KDR:2.375
Accuracy:26.793% B*
HSR:38.158% A+
Kills:14,548
Deaths (as Heavy Assault):5,836
Deaths (to Heavy Assaults):10,459
KDR:2.4928
Kill Difference:8,712
Playtime:417.730 hours
Usage:17%
Score:8.762m
Score/min:350
Accuracy (listed only):25.951%
HSR (listed only):24.822%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:2,018
Deaths:890
KDR:2.267
Accuracy:27.379% B**
HSR:17.839% D
TRAC-5
B**
Kills:1,429
Deaths:140
KDR:10.207
Accuracy:26.316% B**
HSR:22.813% B++
LC3 Jaguar
A+
Kills:1,324
Deaths:111
KDR:11.928
Accuracy:30.497% A+
HSR:15.483% D-
TRAC-5 S
A
Kills:1,242
Deaths:64
KDR:19.406
Accuracy:28.723% A
HSR:16.425% C+
TRS-12 Uppercut
B+
Kills:1,191
Deaths:529
KDR:2.251
Accuracy:63.730% B+
HSR:7.725% D**
TRAC-Shot
C*
Kills:1,165
Deaths:557
KDR:2.092
Accuracy:25.711% C*
HSR:15.193% D
TS4 Haymaker
A+
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:57.367% A+
HSR:9.107% D*
HC1 Cougar
B**
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:28.845% B**
HSR:18.088% D
TAS-16 Blackjack
B*
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:69.429% B*
HSR:8.699% D*
TRAC-5 Burst
C*
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:26.312% C*
HSR:17.672% D-
NS-11C
B**
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:28.530% B**
HSR:15.013% D
FA1 Barrage
U
Kills:1,157
Deaths:
KDR:
Accuracy:192.320% U
HSR:10.372% D--
NS Baron G5
A+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:59.655% A+
HSR:8.564% D*
AS16 NightHawk
U
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:137.974% U
HSR:10.216% D--
T5 AMC
A
Kills:1,143
Deaths:281
KDR:4.068
Accuracy:29.231% A
HSR:21.522% B
Havoc
B++
Kills:566
Deaths:363
KDR:1.559
Accuracy:58.311% B++
HSR:9.364% D*
AMR-66
B**
Kills:522
Deaths:530
KDR:0.985
Accuracy:31.887% B**
HSR:27.395% B+
NS Baron G5AE
B*
Kills:116
Deaths:74
KDR:1.568
Accuracy:54.770% B*
HSR:16.379% C*
Kills:19,989
Deaths (as Engineer):7,462
Deaths (to Engineers):9,442
KDR:2.67877
Kill Difference:12,527
Playtime:1,324.861 hours
Usage:53%
Score:36.737m
Score/min:462
Accuracy (listed only):54.277%
HSR (listed only):14.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:2,018
Deaths:890
KDR:2.267
Accuracy:27.379% B**
HSR:17.839% D
TRAC-5
B**
Kills:1,429
Deaths:140
KDR:10.207
Accuracy:26.316% B**
HSR:22.813% B++
LC3 Jaguar
A+
Kills:1,324
Deaths:111
KDR:11.928
Accuracy:30.497% A+
HSR:15.483% D-
TRAC-5 S
A
Kills:1,242
Deaths:64
KDR:19.406
Accuracy:28.723% A
HSR:16.425% C+
TRS-12 Uppercut
B+
Kills:1,191
Deaths:529
KDR:2.251
Accuracy:63.730% B+
HSR:7.725% D**
TRAC-Shot
C*
Kills:1,165
Deaths:557
KDR:2.092
Accuracy:25.711% C*
HSR:15.193% D
TS4 Haymaker
A+
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:57.367% A+
HSR:9.107% D*
HC1 Cougar
B**
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:28.845% B**
HSR:18.088% D
TAS-16 Blackjack
B*
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:69.429% B*
HSR:8.699% D*
TRAC-5 Burst
C*
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:26.312% C*
HSR:17.672% D-
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:27.441% B++
HSR:13.621% C-
NS-7 PDW
B++
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:27.997% B++
HSR:17.515% C+
NS-11C
B**
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:28.530% B**
HSR:15.013% D
FA1 Barrage
U
Kills:1,157
Deaths:
KDR:
Accuracy:192.320% U
HSR:10.372% D--
NS Baron G5
A+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:59.655% A+
HSR:8.564% D*
AS16 NightHawk
U
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:137.974% U
HSR:10.216% D--
T5 AMC
A
Kills:1,143
Deaths:281
KDR:4.068
Accuracy:29.231% A
HSR:21.522% B
SMG-46 Armistice
B**
Kills:1,072
Deaths:622
KDR:1.723
Accuracy:30.454% B**
HSR:21.082% B*
Havoc
B++
Kills:566
Deaths:363
KDR:1.559
Accuracy:58.311% B++
HSR:9.364% D*
MKV Suppressed
B*
Kills:205
Deaths:237
KDR:0.865
Accuracy:29.379% B++
HSR:24.390% B*
NS Baron G5AE
B*
Kills:116
Deaths:74
KDR:1.568
Accuracy:54.770% B*
HSR:16.379% C*
Kills:23,063
Deaths (as Light Assault):9,192
Deaths (to Light Assaults):6,151
KDR:2.50903
Kill Difference:13,871
Playtime:431.987 hours
Usage:17%
Score:9.019m
Score/min:348
Accuracy (listed only):50.494%
HSR (listed only):15.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:1,191
Deaths:529
KDR:2.251
Accuracy:63.730% B+
HSR:7.725% D**
TAR
B+
Kills:1,176
Deaths:692
KDR:1.699
Accuracy:25.629% B+
HSR:18.963% C
TS4 Haymaker
A+
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:57.367% A+
HSR:9.107% D*
Cycler TRV
B**
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.635% B**
HSR:15.219% D
T1B Cycler
B**
Kills:1,162
Deaths:431
KDR:2.696
Accuracy:30.932% B**
HSR:34.940% B**
TAS-16 Blackjack
B*
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:69.429% B*
HSR:8.699% D*
NS-11P
B**
Kills:1,160
Deaths:693
KDR:1.674
Accuracy:27.396% B**
HSR:14.828% D
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:27.441% B++
HSR:13.621% C-
NS-7 PDW
B++
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:27.997% B++
HSR:17.515% C+
FA1 Barrage
U
Kills:1,157
Deaths:
KDR:
Accuracy:192.320% U
HSR:10.372% D--
TORQ-9
B*
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:27.778% B*
HSR:25.173% C**
T1 Cycler
A
Kills:1,156
Deaths:343
KDR:3.370
Accuracy:27.896% A
HSR:16.523% D
NS Baron G5
A+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:59.655% A+
HSR:8.564% D*
AS16 NightHawk
U
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:137.974% U
HSR:10.216% D--
SMG-46 Armistice
B**
Kills:1,072
Deaths:622
KDR:1.723
Accuracy:30.454% B**
HSR:21.082% B*
T1S Cycler
A
Kills:729
Deaths:436
KDR:1.672
Accuracy:25.400% B+
HSR:28.944% A
Havoc
B++
Kills:566
Deaths:363
KDR:1.559
Accuracy:58.311% B++
HSR:9.364% D*
T1A Unity
B+
Kills:254
Deaths:137
KDR:1.854
Accuracy:27.771% B+
HSR:25.984% C**
MKV Suppressed
B*
Kills:205
Deaths:237
KDR:0.865
Accuracy:29.379% B++
HSR:24.390% B*
NS Baron G5AE
B*
Kills:116
Deaths:74
KDR:1.568
Accuracy:54.770% B*
HSR:16.379% C*
Kills:19,218
Deaths (as Combat Medic):8,908
Deaths (to Combat Medics):3,699
KDR:2.15739
Kill Difference:10,310
Playtime:212.418 hours
Usage:9%
Score:6.246m
Score/min:490
Accuracy (listed only):51.463%
HSR (listed only):16.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B++
Kills:1,172
Deaths:771
KDR:1.520
Accuracy:28.385% B++
HSR:17.492% C--
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:27.441% B++
HSR:13.621% C-
NS-7 PDW
B++
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:27.997% B++
HSR:17.515% C+
SMG-46 Armistice
B**
Kills:1,072
Deaths:622
KDR:1.723
Accuracy:30.454% B**
HSR:21.082% B*
NS-44 Commissioner
B*
Kills:883
Deaths:827
KDR:1.068
Accuracy:42.591% B*
HSR:19.706% C
RAMS .50M
B+
Kills:812
Deaths:188
KDR:4.319
Accuracy:41.892% B+
HSR:72.783% D
TSAR-42
C**
Kills:240
Deaths:102
KDR:2.353
Accuracy:40.238% C**
HSR:59.583% D-
MKV Suppressed
B*
Kills:205
Deaths:237
KDR:0.865
Accuracy:29.379% B++
HSR:24.390% B*
TX2 Emperor
B++
Kills:73
Deaths:34
KDR:2.147
Accuracy:33.472% B++
HSR:20.548% C+
NS-44L Blackhand
B
Kills:70
Deaths:30
KDR:2.333
Accuracy:44.787% B
HSR:22.857% D**
Kills:6,846
Deaths (as Infiltrator):4,212
Deaths (to Infiltrators):4,042
KDR:1.62536
Kill Difference:2,634
Playtime:40.620 hours
Usage:2%
Score:0.681m
Score/min:280
Accuracy (listed only):34.663%
HSR (listed only):28.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:658
Deaths:222
KDR:2.964
Accuracy:21.599% B**
HSR:22.492% B+
MRC3 Mercy
A
Kills:629
Deaths:194
KDR:3.242
Accuracy:21.921% A
HSR:23.370% B++
M3 Pounder HEG
B+
Kills:254
Deaths:201
KDR:1.264
Accuracy:42.418% B+
HSR:1.575% D--
M3 Pounder HEG
A
Kills:242
Deaths:196
KDR:1.235
Accuracy:43.684% B+
HSR:4.959% A
M2 Mutilator
B++
Kills:158
Deaths:53
KDR:2.981
Accuracy:17.124% B++
HSR:19.620% C*
M2 Mutilator
B++
Kills:137
Deaths:48
KDR:2.854
Accuracy:17.154% B++
HSR:17.518% C
Kills:2,078
Deaths (as MAX Suit):457
Deaths (to MAX Suits):3,084
KDR:4.54705
Kill Difference:1,621
Playtime:49.335 hours
Usage:2%
Score:1.247m
Score/min:421
Accuracy (listed only):27.316%
HSR (listed only):14.922%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:769
V. Kills:35 N/A
Deaths:250
KDR:3.076
Accuracy:31.467% B+
KPH:53.200 B
VKPH:2.400 C--
Hellfire Rocket Pods
M*
Kills:602
V. Kills:136 439%
Deaths:19
KDR:31.684
Accuracy:60.219% A+
KPH:189.300 A*
VKPH:42.800 M*
M18 Needler
B++
Kills:320
V. Kills:177 180%
Deaths:57
KDR:5.614
Accuracy:35.751% B++
KPH:16.300 B+
VKPH:9 C+
M18 Rotary
C++
Kills:209
V. Kills:140 148%
Deaths:219
KDR:0.954
Accuracy:32.138% C++
KPH:10.300 C
VKPH:6.900 C-
Hornet Missiles
A++
Kills:59
V. Kills:40 144%
Deaths:9
KDR:6.556
Accuracy:64.491% B+
KPH:112.100 B**
VKPH:76 A++
Kills:1,959 (1,298 + 0)
Deaths:554
KDR:3.536
VKDR:0.953
Vehicle Kills:528
Kill Difference:1,405
Playtime:58.014 hours
Usage:2%
Score:0.880m
Score/min:253
Piloting Accuracy:32.138%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:635
V. Kills:490 129%
Deaths:54
KDR:11.759
Accuracy:44.700% B
KPH:44.900 B*
VKPH:34.700 B*
CAS30 Tank Buster
C+
Kills:211
V. Kills:202 104%
Deaths:192
KDR:1.099
Accuracy:48.866% C**
KPH:7.700 C+
VKPH:7.300 C+
L105 Zephyr
A++
Kills:115
V. Kills:13 N/A
Deaths:6
KDR:19.167
Accuracy:56.694% A++
KPH:81.700 A
VKPH:9.200 C*
Kills:961 (211 + 750)
Deaths:252
KDR:3.813
VKDR:2.798
Vehicle Kills:705
Kill Difference:709
Playtime:43.058 hours
Usage:2%
Score:0.558m
Score/min:216
Piloting Accuracy:48.866%
Gunner Accuracy:56.694%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:677
V. Kills:182 370%
Deaths:98
KDR:6.908
Accuracy:53.461% C**
KPH:37.700 B+
VKPH:10.100 C
L100 Python AP
B**
Kills:649
V. Kills:401 161%
Deaths:101
KDR:6.426
Accuracy:56.305% C++
KPH:38.300 B*
VKPH:23.700 B**
C75 Viper
A+
Kills:447
V. Kills:74 N/A
Deaths:24
KDR:18.625
Accuracy:47.329% B**
KPH:55.800 A+
VKPH:9.200 B+
L100 Python HESH
B*
Kills:329
V. Kills:40 N/A
Deaths:11
KDR:29.909
Accuracy:55.155% B*
KPH:31.600 D-
VKPH:3.800 D*
Skyguard
B++
Kills:54
V. Kills:44 120%
Deaths:8
KDR:6.750
Accuracy:31.524% B+
KPH:14.900 C**
VKPH:12.200 B++
Kills:2,156 (2,156 + 0)
Deaths:242
KDR:8.909
VKDR:3.062
Vehicle Kills:741
Kill Difference:1,914
Playtime:56.972 hours
Usage:2%
Score:0.996m
Score/min:291
Driving Accuracy:31.524%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:5,407
V. Kills:3,164 171%
Deaths:440
KDR:12.289
Accuracy:51.912% B++
KPH:49.600 A++
VKPH:29.100 A++
P2-120 HESH
A
Kills:2,359
V. Kills:449 N/A
Deaths:109
KDR:21.642
Accuracy:52.139% A
KPH:75.200 A
VKPH:14.300 B**
P2-120 HEAT
A+
Kills:1,631
V. Kills:343 474%
Deaths:64
KDR:25.484
Accuracy:47.929% B++
KPH:42.900 A+
VKPH:9 C
E540 Halberd
A++
Kills:1,051
V. Kills:563 186%
Deaths:82
KDR:12.817
Accuracy:55.383% A++
KPH:38.800 A+
VKPH:20.800 A++
MR11 Gatekeeper
A*
Kills:219
V. Kills:175 124%
Deaths:23
KDR:9.522
Accuracy:55.054% A*
KPH:28 B**
VKPH:22.400 B*
P525 Marauder
M+
Kills:130
V. Kills:20 N/A
Deaths:7
KDR:18.571
Accuracy:29.037% A
KPH:64.800 C+
VKPH:10 M+
G30 Vulcan
A++
Kills:123
V. Kills:72 168%
Deaths:27
KDR:4.556
Accuracy:41.826% A+
KPH:38.500 A++
VKPH:22.500 A
Kills:10,920 (9,397 + 1,523)
Deaths:752
KDR:14.521
VKDR:6.364
Vehicle Kills:4,786
Kill Difference:10,168
Playtime:218.393 hours
Usage:9%
Score:6.065m
Score/min:463
Driving Accuracy:47.929%
Gunner Accuracy:41.826%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,097
V. Kills:48 N/A
Deaths:48
KDR:22.854
Accuracy:47.887% A++
KPH:172.700 A+
VKPH:7.600 C**
G20 Vulcan-H
A
Kills:703
V. Kills:355 197%
Deaths:84
KDR:8.369
Accuracy:56.958% A
KPH:63.700 B**
VKPH:32.100 B+
E540 Halberd-H
B**
Kills:323
V. Kills:129 248%
Deaths:28
KDR:11.536
Accuracy:65.788% B**
KPH:63.200 B*
VKPH:25.200 C**
M40 Fury-H
A++
Kills:161
V. Kills:60 264%
Deaths:9
KDR:17.889
Accuracy:64.634% A*
KPH:102.400 B
VKPH:38.200 A++
M60-G Bulldog-H
B+
Kills:88
V. Kills:7 N/A
Deaths:2
KDR:44
Accuracy:47.694% B+
KPH:91.900 B+
VKPH:7.300 C
MR11 Gatekeeper-H
B+
Kills:65
V. Kills:63 102%
Deaths:13
KDR:5
Accuracy:67.227% A++
KPH:35.100 B+
VKPH:34 B+
Kills:2,437 (0 + 2,437)
Deaths:184
KDR:13.245
VKDR:3.598
Vehicle Kills:662
Kill Difference:2,253
Playtime:26.889 hours
Usage:1%
Score:0.844m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:67.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:2,664
V. Kills:332 N/A
Deaths:89
KDR:29.933
Accuracy:47.295% A+
KPH:102.400 A**
VKPH:12.800 B++
M40 Fury
A*
Kills:1,561
V. Kills:236 N/A
Deaths:57
KDR:27.386
Accuracy:47.886% A+
KPH:111.200 A*
VKPH:16.800 B**
M60-G Bulldog
A++
Kills:927
V. Kills:136 N/A
Deaths:67
KDR:13.836
Accuracy:49.576% A+
KPH:59.800 A++
VKPH:8.800 B++
M60-G Bulldog
A+
Kills:702
V. Kills:121 N/A
Deaths:34
KDR:20.647
Accuracy:52.016% A
KPH:69.500 A+
VKPH:12 B++
M20 Basilisk
B**
Kills:570
V. Kills:252 225%
Deaths:56
KDR:10.179
Accuracy:49.767% A
KPH:27.600 B++
VKPH:12.200 B**
M20 Basilisk
A
Kills:314
V. Kills:145 215%
Deaths:45
KDR:6.978
Accuracy:48.969% A
KPH:26.200 B+
VKPH:12.100 B+
M12 Kobalt
A++
Kills:243
V. Kills:25 N/A
Deaths:9
KDR:27
Accuracy:21.739% B**
KPH:79.700 B+
VKPH:8.200 A++
G30 Walker
B**
Kills:110
V. Kills:70 155%
Deaths:11
KDR:10
Accuracy:36.397% B**
KPH:22.200 B*
VKPH:14.100 B++
M12 Kobalt
A
Kills:81
V. Kills: N/A
Deaths:3
KDR:27
Accuracy:22.737% A
KPH:88.400 B+
VKPH:0 D*
G30 Walker
B+
Kills:80
V. Kills:50 157%
Deaths:10
KDR:8
Accuracy:41.937% A++
KPH:18.700 C**
VKPH:11.700 B+
G40-F Ranger
B*
Kills:52
V. Kills:28 179%
Deaths:7
KDR:7.429
Accuracy:36.220% B*
KPH:15.600 C+
VKPH:8.400 D
Kills:7,304 (0 + 7,304)
Deaths:388
KDR:18.825
VKDR:3.595
Vehicle Kills:1,395
Kill Difference:6,916
Playtime:114.843 hours
Usage:5%
Score:3.044m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:36.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:628
V. Kills:104 N/A
Deaths:401
KDR:1.566
Accuracy:41.218% D
KPH:28.500 B
VKPH:4.700 C-
M12 Kobalt-F
C-
Kills:64
V. Kills:5 N/A
Deaths:6
KDR:10.667
Accuracy:18.414% D
KPH:10.100 D
VKPH:0.800 C-
Kills:692 (692 + 0)
Deaths:407
KDR:1.700
VKDR:0.268
Vehicle Kills:109
Kill Difference:285
Playtime:28.383 hours
Usage:1%
Score:0.194m
Score/min:114
Driving Accuracy:18.414%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:325
V. Kills:166 195%
Deaths:28
KDR:11.607
Accuracy:48.995% A
KPH:40.200 B**
VKPH:20.500 B++
CAS 14-E
B+
Kills:106
V. Kills:10 N/A
Deaths:6
KDR:17.667
Accuracy:37.873% B++
KPH:89.600 B+
VKPH:8.500 B+
Kills:431 (0 + 431)
Deaths:34
KDR:12.676
VKDR:5.176
Vehicle Kills:176
Kill Difference:397
Playtime:9.266 hours
Usage:0%
Score:0.200m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:37.873%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,5715,40744012.289B**9.7851.912%B++2.256%D49.7A++29.1A++519108.9h6.2B+12B*
M40 Fury 2,9962,6648929.933M+27.4347.295%A+1.351%C-102.5A**12.8B++51126h9.2B*19.5B**
P2-120 HESH 2,8082,35910921.642B+19.1452.139%AN/A75.1B**14.3B**35031.4h4.1B++7.8B**
T9A "Butcher" 2,3692,3571,0042.348C*0.1625.735%B+26.262%C+59.4C*N/A18339.7h10.9C**42.4B+
C-4 2,6862,0256083.331A+0.8318.359%D*N/A159.4A++52A+129712.7h0.7A+3.9C++
LC2 Lynx 2,0272,0188902.267B**0.2427.379%B**17.839%D51.7AN/A17339h12.7B++46.3B++
MSW-R 2,0222,0169802.057C++0.4526.363%B*22.768%C+56.6B*N/A17235.6h10.5B++39.9B++
P2-120 HEAT 1,9741,6316425.484M++22.9847.929%B++N/A42.9A+9C30538h3.8A+7.9A+
NS-15M AE 1,6001,5905263.023B+0.5229.083%B*39.686%A+64.4B+N/A14924.7h9.7B*33.3B++
M40 Fury 1,7971,5615727.386M24.8847.886%A+1.345%C--111.5A*16.9B**71514h9.9B++20.7B**
T9 CARV 1,5011,4941659.055S6.5525.775%A+23.293%C++51.5AN/A31029h11.4B*44.4B*
TRAC-5 1,4391,42914010.207U7.7026.316%B**22.813%B++30.1B*N/A14747.4h11.5B*43.8B*
LC3 Jaguar 1,3271,32411111.928S9.4230.497%A+15.483%D-43.8B++N/A36430.2h11.5B+37.8B++
Sticky Grenade 1,2931,28611286N/A1,283.5060.626%B**N/A2143.3A**11.7C+77130.6h1A1.7B**
MANA Anti-Vehicle Turret 1,7741,2504272.927B*0.4256.704%C**5.36%B+61.9A+25.9C+54820.2h5.6B*9.8B**
TRAC-5 S 1,2491,2426419.406U16.9028.723%A16.425%C+40.7A+N/A22230.5h10.9B+37.8B++
T7 Mini-Chaingun 1,2021,1975712.096A0.4124.001%A+12.197%C57.5AN/A22220.8h12.7B++53.1B++
TRS-12 Uppercut 1,1941,1915292.251B**0.2563.73%B+7.725%D**62.7B**N/A18319h2B**3.2B++
TMG-50 1,1871,1863163.753A**1.2525.39%B*19.562%D48.8B++N/A28324.3h9.4B*37.1B++
TAR 1,1831,1766921.699C**0.8125.629%B+18.963%C49.8B**N/A16723.6h13.4C+52.2B+
TX1 Repeater 1,1791,1727711.52B**0.9828.385%B++17.492%C--87.5M++N/A33113.4h11.4B+40.2C**
TRAC-Shot 1,1661,1655572.092B++0.4125.711%C*15.193%D71.5A++N/A19316.3h10.7B+41.8B+
TS4 Haymaker 1,1651,1644412.639A+0.1357.367%A+9.107%D*97M*N/A31212h3.4B*5.9B**
Cycler TRV 1,1641,1636891.688B+0.8227.635%B**15.219%D52.4AN/A29522.2h13.1C*47.3B+
T1B Cycler 1,1711,1624312.696B+0.1930.932%B**34.94%B**61.2B++N/A13619h10.7B*34.6B*
HC1 Cougar 1,1621,1617621.524B+0.9828.845%B**18.088%D38.1B+N/A12830.5h10.7B+37.2B+
TAS-16 Blackjack 1,1621,1614772.434B**0.0769.429%B*8.699%D*73.5A+N/A26115.8h2.4C**3.5B+
T16 Rhino 1,1601,1606791.708B+0.8026.452%B**21.207%C+50.7B*N/A24222.9h11.4B++43.3B++
TRAC-5 Burst 1,1651,1608601.349C+1.1626.312%C*17.672%D-32.4C+N/A11435.8h12.3C**46.8B+
NS-11P 1,1631,1606931.674B+0.8327.396%B**14.828%D45.5B**N/A20825.5h13.1B+47.7B++
PDW-16 Hailstorm 1,1631,1606281.847B*0.6627.441%B++13.621%C-47.7B**N/A17724.3h13.8B+50.4B+
NS-7 PDW 1,1601,1597731.499B++1.0127.997%B++17.515%C+48.3B**N/A15724h14B49.9B+
NS-11C 1,1591,1596331.831B**0.6728.53%B**15.013%D64.7A*N/A47117.9h11.6B++40.8B++
T32 Bull 1,1631,1584862.383B*0.1225.534%B+24.698%C++60.6B*N/A26819.1h11.9C**46.6B+
T9 CARV-S 1,1641,1586231.859C**0.6525.312%B++17.53%D--48.9C**N/A13823.7h12.6C+49.6B+
FA1 Barrage 1,1621,15711157U1,154.50192.32%U10.372%D--64.3A*N/A31118h10.8T*5.6B**
TORQ-9 1,1661,1565931.949B+0.5627.778%B*25.173%C**56.9AN/A16520.3h12.9B++46.4B++
T1 Cycler 1,1621,1563433.37A*0.8727.896%A16.523%D50A++N/A21323.1h12.7B++45.6B*
NS-15M2 1,1661,1564542.546B+0.0425.022%B27.682%B56.9B+N/A19120.3h12C**47.8B+
NS Baron G5 1,1561,1567491.543B+0.9659.655%A+8.564%D*65.3A++N/A33917.7h3.7B*6.2C+
AS16 NightHawk 1,1611,15511155U1,152.50137.974%U10.216%D--65.3A+N/A41517.7h10.8T7.8B++
T5 AMC 1,1461,1432814.068M++1.5629.231%A21.522%B54.2A*N/A21021.1h10.8B**36.8B*
Frag Grenade 1,1141,10911109N/A1,106.5025.62%F*N/A5545U25M+75390.2h0.8M3.2A
P525 Marauder-H 1,1451,0974822.854B++20.3547.887%A++N/A171.4A+7.5C**4216.4h5B*10.4B**
SMG-46 Armistice 1,0771,0726221.723B++0.7830.454%B**21.082%B*24CN/A6744.6h13.6B+44.5B+
E540 Halberd 1,6141,0518212.817B**10.3155.383%A++2.95%C38.8A+20.8A++54927.1h5B++9A
M60-G Bulldog 1,0639276713.836A*11.3349.576%A+2.481%C59.8A++8.8B++34015.5h5.7B++11.4B**
Chainblade 1,01789925,4000.035B+2.4750.405%A++1.78%D0.9B+N/A31014.3h2.3B+4.5B+
ML-7 1,3148886181.437A1.0762.473%B++2.59%C+31.7B++15.2B+37028h5.9B+9.4B++
NS-44 Commissioner 8948838271.068C++1.4442.591%B*19.706%C43.1B+N/A14820.5h4C+9.3B+
RAMS .50M 8138121884.319B1.8141.892%B+72.783%D43.9B**N/A13718.5h2B+4.9B+
M14 Banshee 8047692503.076C+0.5731.467%B+1.04%C+53B2.4C--20514.5h14.7B++46.8B++
T1S Cycler 7347294361.672B+0.8325.4%B+28.944%A45.8B*N/A18315.9h11.9B+46.8B+
G20 Vulcan-H 1,058703848.369A+5.8656.958%A3.983%B++63.9B**32.3B+56611h68.4B**120.2A
M60-G Bulldog 8237023420.647M++18.1452.016%A2.991%C++69.5A+12B++44210.1h5.9B+11.3B*
L100 Python HEAT 859677986.908B+4.4053.461%C**2.807%C++37.6B+10.1C23718h4B**7.5B**
MRC3 Mercy 6656582222.964B+0.4621.599%B**22.492%B+40.6B**N/A13916.2h18.2B+84.4B++
L100 Python AP 1,0506491016.426B+3.9256.305%C++2.465%C38.2B*23.6B**34317h5.2B++9.3B++
C150 Dalton 1,1256355411.759B*9.2544.7%BN/A45B*34.8B*38514.1h2.7B**6A
Tank Mine 1,0616323112.032C0.4760.271%A*N/A109C++74B+14815.8h2.7D*4.4B**
MRC3 Mercy 6346291943.242B+0.7421.921%A23.37%B++47.7A++N/A17613.2h17.1B+78.1B*
M40 Fury 7536283120.258B**17.7552.236%C**1.433%C+88.5C++17.6C+4077.1h10.7B+20.5B+
M40 Fury-F 7326284011.566C++0.9441.218%D1.274%B28.5B4.7C-13222h7.3B+17.7B+
Hellfire Rocket Pods 7386021931.684M*29.1860.219%A+N/A188.1A*42.5M++13563.2h20.6B34.3B+
M20 Basilisk 8225705610.179M++7.6749.767%A5.439%C+27.5B++12.2B**36520.7h83.8B+168.3B*
Havoc 5675663631.559C++0.9558.311%B++9.364%D*59.6BN/A1559.5h3.8B+6.5B++
AMR-66 5375225300.985C++1.5231.887%B**27.395%B+11.8DN/A4444.1h9C*28.3B+
M60-A Bulldog 5014681142.545B+40.0463.079%A++1.282%D-59.2B**4.2C+2237.9h4.3B++6.9B**
C75 Viper 5214472418.625M+16.1247.329%B**N/A55.9A+9.3B+3188h9B++19B**
NS Decimator 5863763031.241B1.2663.924%B+1.596%D33C+18.4C**47611.4h5.7C-8.9C+
L100 Python HESH 3693291129.909A++27.4055.155%B*1.824%C*31.6D-3.8D*26310.4h3B+5.4B++
M20 Wyvern 4913252811.607A9.1048.995%A2.154%D40.1B**20.5B++3698.1h52.7B++107.6B**
E540 Halberd-H 4523232811.536B+9.0365.788%B**N/A63.3B*25.3C**4615.1h4.1B*6.2B**
M18 Needler 497320575.614A3.1135.751%B++N/A16.3B+9C+19119.6h102B+285.3B++
M20 Basilisk 4583171324.385A**21.8856.081%B+8.833%A++81.3A++36.2A+5403.9h56A99.8A
M20 Basilisk 459314456.978A++4.4748.969%A6.688%B26.2B+12.1B+40612h94.6C*193.1B++
T2 Striker 5892992471.211A++1.290.006%T*N/A12.5C+12.1C++27123.9h0A**54.7B++
Anti-Vehicle Grenade 3172811281N/A278.5056.247%B+N/A562B*72C32200.5h3.9B**7B*
M3 Pounder HEG 3572542011.264C+1.2442.418%B+1.575%D--16.4C+6.6A*24715.5h20.8D49.1C++
T1A Unity 2552541371.854B+0.6527.771%B+25.984%C**28.5DN/A768.9h11.8C**42.5B+
M12 Kobalt 268243927B**24.5021.739%B**19.753%B81B+8.3A++3123h15.4B+70.8B++
M3 Pounder HEG 3342421961.235C1.2743.684%B+4.959%A16.5C6.3A+18614.7h22.2C-50.9C++
Claymore 242241673.597C-1.0940.426%B*N/A172.1B+N/A5941.4h1.1B*2.7B*
TSAR-42 2442401022.353C+0.1540.238%C**59.583%D-52.2B++N/A2644.6h2.3C++5.6B
MANA Anti-Personnel Turret 2422391052.276N/A0.2323.718%UN/A2390U30U6197800.1h22.2T*93.6T*
MR11 Gatekeeper 394219239.522A+7.0255.054%A*N/A28.1B**22.4B*5117.8h44.2B+80.3B**
CAS30 Tank Buster 4132111921.099C+1.4148.866%C**N/A7.7C+7.3C+11427.5h44.3B+90.7B+
M18 Rotary 3492092190.954C1.5532.138%C++2.871%C**10.3C6.9C-13120.3h122.8C**382.2B
MKV Suppressed 2132052370.865C1.6429.379%B++24.39%B*8D--N/A3225.6h14.8C+50.4B
Spear Anti-Vehicle Phalanx Turret 2411711017.1A++14.6049.018%B+5.263%B+63.3A+25.9B+6842.7h6.1B+12.5B*
M40 Fury-H 221161917.889B++15.3864.634%A*N/A100.6C**37.5A++6091.6h11.5C17.8B+
M2 Mutilator 158158532.981B*0.4817.124%B++19.62%C*37.6B**N/A2384.2h15B++87.5B++
M2 Mutilator 137137482.854B*0.3517.154%B++17.518%C39.1AN/A2373.5h14.4B**84.2B++
P525 Marauder 150130718.571C++16.0729.037%A1.538%C65C+10M+2012h6.6C+22.7B++
G30 Vulcan 195123274.556C*2.0541.826%A+4.878%B++38.4A++22.5A8413.2h82.5B+197.3B*
NS Baron G5AE 117116741.568C**0.9454.77%B*16.379%C*55.2B+N/A2222.1h4.2C**7.7C+
L105 Zephyr 128115619.167B++16.6656.694%A++N/A82.1A9.3C*5091.4h4.2B**7.5B**
G30 Walker 1801101110A++7.5036.397%B**N/A22B*14B++3945h158.5B*435.4B**
CAS 14-E 116106617.667C+15.1637.873%B++N/A88.3B+8.3B+2891.2h23B+60.8B*
NS Annihilator 20595821.159A+1.3577.505%D-N/A10.4C+12.1B**2199.1h12.6C16.3C
M60-G Bulldog-H 9588244M*41.5047.694%B+N/A88B+7C-3221h4.8B++10.1B+
M12 Kobalt 8181327B*24.5022.737%A18.519%C+90B+N/A4000.9h16.2B71.5B++
G30 Walker 13080108A*5.5041.937%A++5%C**18.6C**11.6B+2854.3h175.2B+417.8B**
ASP-30 Grounder 13479511.549A+0.9667.172%B++1.266%D-19.3C++13.4C**3644.1h8.4C+12.5C*
MG-H1 Watchman 7676322.375B++0.1326.793%B*38.158%A+40C+N/A1381.9h12.8B++47.9B++
M20 Drake 15774107.4B++4.9043.168%A**1.351%D9.4C+10.5B+1657.9h129.1C+299.1B+
TX2 Emperor 7373342.147A0.3633.472%B++20.548%C+66.4A++N/A4341.1h9.9C+29.7C++
NS-44L Blackhand 7170302.333B**0.1744.787%B22.857%D**58.3A*N/A1471.2h4.4C*9.7B+
A30 Walker 13068116.182B+3.6835.769%A++1.471%C9.1C+8.3C1627.5h170.2B+475.7B**
M20 Drake 11868611.333B*8.8348.362%C++1.471%D14.8C10.9C3294.6h103.5C*214.1B+
MR11 Gatekeeper-H 12865135C++2.5067.227%A++1.538%C34.2C**33.2B+8161.9h52.3B+77.8B*
M12 Kobalt-F 6964610.667M**8.1618.414%D3.125%D*10DN/A506.4h15.2C++82.7C+
Hornet Missiles 995996.556C*4.0564.491%B+3.39%A*118A80A++18870.5h15.6D-24.2C--
Hunter QCX 5956690.812C*1.6933.148%D19.643%C-20B+1.1C572.8h3.2B+9.6B
Skyguard 985486.75A*4.2531.524%B+3.704%A15C**12.2B++3413.6h112.9B358.2B++
G40-F Ranger 805277.429B++4.9236.22%B*N/A15.8C+8.5D2213.3h96.2B++265.6B*
NS Decimator-B 6950271.852C**0.6564.973%C++2%C-45.5C+17.3C+2611.1h4.9C--7.5C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit171810.2h
Motion Spotter02880.1h
Nano-Armor Kit1,2211,842,014125.1h
Anti-Vehicle MANA Turret202,8762.9h
Spawn Beacon58110.6h
Spitfire Auto-Turret43840.6h
Nanite Revive Grenade01,3360.4h
Medical Applicator534216,53718h
Ammunition Package353,1781.5h
Shield Recharging Field231,7500.5h
Medical Kit2672,6693.1h
Anti-Infantry MANA Turret143710.7h
WLT-Howler Mining Laser25557,24342h
Nano-Repair Grenade04580.1h
Recon Detection Device54220.7h
Smoke Grenade01,0450.3h

Check the help document for the dictionary if you want to learn more about words used here.


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