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Lt. Commander RolandTEC[FedX] RolandTEC
TR BR 50

KDR: 2.52

Score: 63.4m

Last Seen: Oct 15th, 2019 1:57 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Emerald - Outfit Officer of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 44
Level Progress (to 51): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M40 Fury P2-120 HESH T9A "Butcher" C-4 LC2 Lynx MSW-R P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,017,063 MLG Score: 813
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.346%21.334%58334118237,5042.64504-0.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.164%1.209B**0.073C+-0.206CHEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.433B11.60.19C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.208%1.076%312312131,5806417032.46106224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.205%-0.12C+-0.474D0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.465B+31.30.41B55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.789%1.698%9968120811,893203948265.83276246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%0.749B++-0.534D0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.693B+5.70.539B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.264%2.762%108417119910,935166832896.55183332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%1.015B**-0.422C--0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.613B+21.90.453B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.472%69.772%1084212141,052155250.677835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.585%0.975B*0.175C++-0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+2.10.342C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
86.669%8.975%1084512115,2371166174.48758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±17.112%3.747M**-1.117D*3.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+4.50.068C+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 44
63.4m325.3%465 (27.9k)420 (25.2k)2.522296,23738,1563.2367950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216306521.036%11.715%24603:5742

8% Combat Medic54% Engineer17% Heavy Assault17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:16 PMFeb 19th, 2018 6:48 AMOct 15th, 2019 3:08 PM (11h) (PST)Oct 14th, 2019 11:56 PM (1d) (PST)Oct 14th, 2019 9:57 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8231956280.6370.2530.0752.3840.096813

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,40711,67937,72838154143625,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2517.9h/104.9d 27,266 11,274 35,482 360.1k 3,762 6,803 14,447 124.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C*
Kills:2,386
Deaths:1,019
KDR:2.342
Accuracy:25.556% C*
HSR:26.153% C
MSW-R
B++
Kills:2,016
Deaths:980
KDR:2.057
Accuracy:26.363% B++
HSR:22.768% C+
NS-15M AE
A
Kills:1,590
Deaths:526
KDR:3.023
Accuracy:29.083% B++
HSR:39.686% A
T9 CARV
A
Kills:1,494
Deaths:165
KDR:9.055
Accuracy:25.775% A
HSR:23.293% C+
TMG-50
B++
Kills:1,186
Deaths:316
KDR:3.753
Accuracy:25.390% B++
HSR:19.562% D
T16 Rhino
B**
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:26.452% B**
HSR:21.207% C+
T32 Bull
B
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:25.534% B
HSR:24.698% C+
T9 CARV-S
B+
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:25.312% B+
HSR:17.530% D--
NS-15M2
C*
Kills:1,157
Deaths:455
KDR:2.543
Accuracy:25.029% C*
HSR:27.744% C*
MG-H1 Watchman
A+
Kills:76
Deaths:41
KDR:1.854
Accuracy:25.982% B+
HSR:38.158% A+
Kills:13,381
Deaths (as Heavy Assault):5,290
Deaths (to Heavy Assaults):10,498
KDR:2.52949
Kill Difference:8,091
Playtime:421.854 hours
Usage:17%
Score:8.825m
Score/min:349
Accuracy (listed only):26.048%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:2,018
Deaths:890
KDR:2.267
Accuracy:27.379% B*
HSR:17.839% D
TRAC-5
B*
Kills:1,429
Deaths:140
KDR:10.207
Accuracy:26.316% B*
HSR:22.813% B++
LC3 Jaguar
A+
Kills:1,325
Deaths:112
KDR:11.830
Accuracy:30.465% A+
HSR:15.547% D-
TRAC-5 S
B**
Kills:1,242
Deaths:64
KDR:19.406
Accuracy:28.723% B**
HSR:16.425% C+
TRS-12 Uppercut
B+
Kills:1,191
Deaths:529
KDR:2.251
Accuracy:63.730% B+
HSR:7.725% D**
TRAC-Shot
C++
Kills:1,165
Deaths:557
KDR:2.092
Accuracy:25.711% C++
HSR:15.193% D
TS4 Haymaker
A
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:57.367% A
HSR:9.107% D*
TAS-16 Blackjack
B*
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:69.429% B*
HSR:8.699% D*
HC1 Cougar
B*
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:28.845% B*
HSR:18.088% D
TRAC-5 Burst
C++
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:26.312% C++
HSR:17.672% D-
NS-11C
B*
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:28.530% B*
HSR:15.013% D
FA1 Barrage
U
Kills:1,157
Deaths:
KDR:
Accuracy:192.320% U
HSR:10.372% D--
NS Baron G5
A+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:59.655% A+
HSR:8.564% D*
AS16 NightHawk
S
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:137.974% S
HSR:10.216% D*
T5 AMC
B**
Kills:1,143
Deaths:281
KDR:4.068
Accuracy:29.231% B**
HSR:21.522% C**
Havoc
B++
Kills:566
Deaths:363
KDR:1.559
Accuracy:58.311% B++
HSR:9.364% D*
AMR-66
B*
Kills:522
Deaths:530
KDR:0.985
Accuracy:31.887% B*
HSR:27.395% B
NS Baron G5AE
B*
Kills:116
Deaths:74
KDR:1.568
Accuracy:54.770% B*
HSR:16.379% C++
Kills:19,990
Deaths (as Engineer):7,463
Deaths (to Engineers):9,480
KDR:2.67855
Kill Difference:12,527
Playtime:1,349.352 hours
Usage:54%
Score:37.307m
Score/min:461
Accuracy (listed only):54.275%
HSR (listed only):14.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:2,018
Deaths:890
KDR:2.267
Accuracy:27.379% B*
HSR:17.839% D
TRAC-5
B*
Kills:1,429
Deaths:140
KDR:10.207
Accuracy:26.316% B*
HSR:22.813% B++
LC3 Jaguar
A+
Kills:1,325
Deaths:112
KDR:11.830
Accuracy:30.465% A+
HSR:15.547% D-
TRAC-5 S
B**
Kills:1,242
Deaths:64
KDR:19.406
Accuracy:28.723% B**
HSR:16.425% C+
TRS-12 Uppercut
B+
Kills:1,191
Deaths:529
KDR:2.251
Accuracy:63.730% B+
HSR:7.725% D**
TRAC-Shot
C++
Kills:1,165
Deaths:557
KDR:2.092
Accuracy:25.711% C++
HSR:15.193% D
TS4 Haymaker
A
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:57.367% A
HSR:9.107% D*
TAS-16 Blackjack
B*
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:69.429% B*
HSR:8.699% D*
HC1 Cougar
B*
Kills:1,161
Deaths:762
KDR:1.524
Accuracy:28.845% B*
HSR:18.088% D
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:27.441% B++
HSR:13.621% C-
TRAC-5 Burst
C++
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:26.312% C++
HSR:17.672% D-
NS-7 PDW
B+
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:27.997% B+
HSR:17.515% C+
NS-11C
B*
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:28.530% B*
HSR:15.013% D
FA1 Barrage
U
Kills:1,157
Deaths:
KDR:
Accuracy:192.320% U
HSR:10.372% D--
NS Baron G5
A+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:59.655% A+
HSR:8.564% D*
AS16 NightHawk
S
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:137.974% S
HSR:10.216% D*
T5 AMC
B**
Kills:1,143
Deaths:281
KDR:4.068
Accuracy:29.231% B**
HSR:21.522% C**
SMG-46 Armistice
B*
Kills:1,072
Deaths:622
KDR:1.723
Accuracy:30.454% B*
HSR:21.082% B++
Havoc
B++
Kills:566
Deaths:363
KDR:1.559
Accuracy:58.311% B++
HSR:9.364% D*
MKV Suppressed
B++
Kills:219
Deaths:281
KDR:0.779
Accuracy:29.178% B++
HSR:23.288% B+
NS Baron G5AE
B*
Kills:116
Deaths:74
KDR:1.568
Accuracy:54.770% B*
HSR:16.379% C++
Kills:23,078
Deaths (as Light Assault):9,237
Deaths (to Light Assaults):6,158
KDR:2.49843
Kill Difference:13,841
Playtime:432.282 hours
Usage:17%
Score:9.023m
Score/min:348
Accuracy (listed only):50.483%
HSR (listed only):15.050%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:1,191
Deaths:529
KDR:2.251
Accuracy:63.730% B+
HSR:7.725% D**
TAR
B+
Kills:1,176
Deaths:692
KDR:1.699
Accuracy:25.629% B+
HSR:18.963% C
TS4 Haymaker
A
Kills:1,164
Deaths:441
KDR:2.639
Accuracy:57.367% A
HSR:9.107% D*
Cycler TRV
B**
Kills:1,163
Deaths:689
KDR:1.688
Accuracy:27.635% B**
HSR:15.219% D
T1B Cycler
B**
Kills:1,162
Deaths:431
KDR:2.696
Accuracy:30.932% B**
HSR:34.940% B*
TAS-16 Blackjack
B*
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:69.429% B*
HSR:8.699% D*
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:27.441% B++
HSR:13.621% C-
NS-11P
B*
Kills:1,160
Deaths:693
KDR:1.674
Accuracy:27.396% B*
HSR:14.828% D
NS-7 PDW
B+
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:27.997% B+
HSR:17.515% C+
FA1 Barrage
U
Kills:1,157
Deaths:
KDR:
Accuracy:192.320% U
HSR:10.372% D--
TORQ-9
B++
Kills:1,156
Deaths:593
KDR:1.949
Accuracy:27.778% B++
HSR:25.173% C++
NS Baron G5
A+
Kills:1,156
Deaths:749
KDR:1.543
Accuracy:59.655% A+
HSR:8.564% D*
T1 Cycler
A
Kills:1,156
Deaths:343
KDR:3.370
Accuracy:27.896% A
HSR:16.523% D
AS16 NightHawk
S
Kills:1,155
Deaths:1
KDR:1,155
Accuracy:137.974% S
HSR:10.216% D*
SMG-46 Armistice
B*
Kills:1,072
Deaths:622
KDR:1.723
Accuracy:30.454% B*
HSR:21.082% B++
T1S Cycler
B**
Kills:729
Deaths:436
KDR:1.672
Accuracy:25.400% C**
HSR:28.944% B**
Havoc
B++
Kills:566
Deaths:363
KDR:1.559
Accuracy:58.311% B++
HSR:9.364% D*
T1A Unity
B+
Kills:257
Deaths:139
KDR:1.849
Accuracy:27.749% B+
HSR:25.681% C++
MKV Suppressed
B++
Kills:219
Deaths:281
KDR:0.779
Accuracy:29.178% B++
HSR:23.288% B+
NS Baron G5AE
B*
Kills:116
Deaths:74
KDR:1.568
Accuracy:54.770% B*
HSR:16.379% C++
Kills:19,235
Deaths (as Combat Medic):8,954
Deaths (to Combat Medics):3,707
KDR:2.1482
Kill Difference:10,281
Playtime:212.491 hours
Usage:8%
Score:6.248m
Score/min:490
Accuracy (listed only):51.452%
HSR (listed only):16.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B++
Kills:1,173
Deaths:774
KDR:1.516
Accuracy:28.381% B++
HSR:17.562% D
PDW-16 Hailstorm
B++
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:27.441% B++
HSR:13.621% C-
NS-7 PDW
B+
Kills:1,159
Deaths:773
KDR:1.499
Accuracy:27.997% B+
HSR:17.515% C+
SMG-46 Armistice
B*
Kills:1,072
Deaths:622
KDR:1.723
Accuracy:30.454% B*
HSR:21.082% B++
NS-44 Commissioner
B++
Kills:885
Deaths:829
KDR:1.068
Accuracy:42.607% B++
HSR:19.661% C
RAMS .50M
B+
Kills:812
Deaths:188
KDR:4.319
Accuracy:41.892% B+
HSR:72.783% D
TSAR-42
C**
Kills:240
Deaths:102
KDR:2.353
Accuracy:40.238% C**
HSR:59.583% D-
MKV Suppressed
B++
Kills:219
Deaths:281
KDR:0.779
Accuracy:29.178% B++
HSR:23.288% B+
TX2 Emperor
B++
Kills:73
Deaths:34
KDR:2.147
Accuracy:33.472% B++
HSR:20.548% C+
NS-44L Blackhand
B+
Kills:70
Deaths:30
KDR:2.333
Accuracy:44.787% B+
HSR:22.857% D**
Kills:6,863
Deaths (as Infiltrator):4,261
Deaths (to Infiltrators):4,052
KDR:1.61065
Kill Difference:2,602
Playtime:40.738 hours
Usage:2%
Score:0.684m
Score/min:280
Accuracy (listed only):34.645%
HSR (listed only):28.850%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:771
Deaths:246
KDR:3.134
Accuracy:21.216% B*
HSR:22.049% C**
MRC3 Mercy
B**
Kills:724
Deaths:218
KDR:3.321
Accuracy:21.445% B**
HSR:23.619% B+
M3 Pounder HEG
C**
Kills:272
Deaths:206
KDR:1.320
Accuracy:41.256% C**
HSR:1.838% D-
M3 Pounder HEG
A+
Kills:258
Deaths:201
KDR:1.284
Accuracy:42.394% C*
HSR:5.039% A+
M2 Mutilator
B+
Kills:159
Deaths:55
KDR:2.891
Accuracy:17.119% B+
HSR:19.497% C++
M2 Mutilator
B+
Kills:138
Deaths:50
KDR:2.760
Accuracy:17.099% B+
HSR:17.391% C
Kills:2,322
Deaths (as MAX Suit):488
Deaths (to MAX Suits):3,093
KDR:4.7582
Kill Difference:1,834
Playtime:52.881 hours
Usage:2%
Score:1.353m
Score/min:427
Accuracy (listed only):26.755%
HSR (listed only):14.906%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:769
V. Kills:35 N/A
Deaths:250
KDR:3.076
Accuracy:31.467% B
KPH:53.200 B
VKPH:2.400 C--
Hellfire Rocket Pods
M++
Kills:602
V. Kills:136 439%
Deaths:19
KDR:31.684
Accuracy:60.219% A+
KPH:189.300 A++
VKPH:42.800 M++
M18 Needler
B+
Kills:341
V. Kills:188 180%
Deaths:57
KDR:5.982
Accuracy:35.448% B+
KPH:16.400 B+
VKPH:9 C+
M18 Rotary
C++
Kills:209
V. Kills:140 148%
Deaths:219
KDR:0.954
Accuracy:32.138% C++
KPH:10.300 C
VKPH:6.900 C-
Hornet Missiles
A++
Kills:71
V. Kills:48 145%
Deaths:9
KDR:7.889
Accuracy:64.782% B+
KPH:124.500 A
VKPH:84.200 A++
Kills:1,992 (1,319 + 0)
Deaths:554
KDR:3.596
VKDR:0.987
Vehicle Kills:547
Kill Difference:1,438
Playtime:59.284 hours
Usage:2%
Score:0.900m
Score/min:253
Piloting Accuracy:32.138%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:697
V. Kills:527 132%
Deaths:54
KDR:12.907
Accuracy:45.696% B+
KPH:45.700 B++
VKPH:34.500 B*
CAS30 Tank Buster
C+
Kills:211
V. Kills:202 104%
Deaths:192
KDR:1.099
Accuracy:48.866% C**
KPH:7.700 C+
VKPH:7.300 C+
L105 Zephyr
A++
Kills:121
V. Kills:17 N/A
Deaths:6
KDR:20.167
Accuracy:57.928% A++
KPH:80 B**
VKPH:11.200 B+
Dual-75 Duster
B+
Kills:65
V. Kills:4 N/A
Deaths:2
KDR:32.500
Accuracy:40.991% B
KPH:84.100 B+
VKPH:5.200 C++
Kills:1,094 (211 + 883)
Deaths:254
KDR:4.307
VKDR:2.953
Vehicle Kills:750
Kill Difference:840
Playtime:45.069 hours
Usage:2%
Score:0.601m
Score/min:222
Piloting Accuracy:48.866%
Gunner Accuracy:40.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:677
V. Kills:182 370%
Deaths:98
KDR:6.908
Accuracy:53.461% C*
KPH:37.700 B+
VKPH:10.100 C
L100 Python AP
B**
Kills:649
V. Kills:401 161%
Deaths:101
KDR:6.426
Accuracy:56.305% C+
KPH:38.300 B+
VKPH:23.700 B**
C75 Viper
A+
Kills:447
V. Kills:74 N/A
Deaths:24
KDR:18.625
Accuracy:47.329% B*
KPH:55.800 A+
VKPH:9.200 C*
L100 Python HESH
B++
Kills:338
V. Kills:42 N/A
Deaths:11
KDR:30.727
Accuracy:54.997% B++
KPH:31.800 D-
VKPH:4 D--
Skyguard
B++
Kills:54
V. Kills:44 120%
Deaths:8
KDR:6.750
Accuracy:31.524% B
KPH:14.900 C++
VKPH:12.200 B++
Kills:2,165 (2,165 + 0)
Deaths:242
KDR:8.946
VKDR:3.070
Vehicle Kills:743
Kill Difference:1,923
Playtime:57.169 hours
Usage:2%
Score:1.002m
Score/min:292
Driving Accuracy:31.524%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:5,659
V. Kills:3,270 173%
Deaths:440
KDR:12.861
Accuracy:52.017% B+
KPH:50.300 A+
VKPH:29.100 A++
P2-120 HESH
B**
Kills:2,438
V. Kills:470 N/A
Deaths:109
KDR:22.367
Accuracy:52.060% B**
KPH:72.100 B**
VKPH:13.900 B*
P2-120 HEAT
A+
Kills:1,631
V. Kills:343 474%
Deaths:64
KDR:25.484
Accuracy:47.929% B+
KPH:42.900 A+
VKPH:9 C
E540 Halberd
A+
Kills:1,060
V. Kills:563 188%
Deaths:82
KDR:12.927
Accuracy:55.371% A++
KPH:39 B**
VKPH:20.700 A+
MR11 Gatekeeper
B++
Kills:232
V. Kills:182 127%
Deaths:23
KDR:10.087
Accuracy:55.522% A*
KPH:28 B+
VKPH:22 B++
P525 Marauder
A**
Kills:130
V. Kills:20 N/A
Deaths:7
KDR:18.571
Accuracy:29.037% A
KPH:64.800 C+
VKPH:10 A**
G30 Vulcan
A+
Kills:123
V. Kills:72 168%
Deaths:27
KDR:4.556
Accuracy:41.826% A+
KPH:38.500 A+
VKPH:22.500 B**
Kills:11,273 (9,728 + 1,545)
Deaths:752
KDR:14.991
VKDR:6.543
Vehicle Kills:4,920
Kill Difference:10,521
Playtime:225.023 hours
Usage:9%
Score:6.212m
Score/min:460
Driving Accuracy:47.929%
Gunner Accuracy:41.826%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,097
V. Kills:48 N/A
Deaths:48
KDR:22.854
Accuracy:47.887% A+
KPH:172.700 A+
VKPH:7.600 C*
G20 Vulcan-H
A
Kills:718
V. Kills:361 198%
Deaths:84
KDR:8.548
Accuracy:57.353% A
KPH:63.500 B*
VKPH:32 B+
E540 Halberd-H
B**
Kills:323
V. Kills:129 248%
Deaths:28
KDR:11.536
Accuracy:65.788% B**
KPH:63.200 B**
VKPH:25.200 C**
M40 Fury-H
A++
Kills:220
V. Kills:86 253%
Deaths:9
KDR:24.444
Accuracy:65.143% A*
KPH:95.700 C*
VKPH:37.400 A++
M60-G Bulldog-H
B+
Kills:88
V. Kills:7 N/A
Deaths:2
KDR:44
Accuracy:47.694% C**
KPH:91.900 B+
VKPH:7.300 C-
MR11 Gatekeeper-H
B+
Kills:65
V. Kills:63 102%
Deaths:13
KDR:5
Accuracy:67.227% A++
KPH:35.100 C**
VKPH:34 B+
Kills:2,511 (0 + 2,511)
Deaths:184
KDR:13.647
VKDR:3.772
Vehicle Kills:694
Kill Difference:2,327
Playtime:27.871 hours
Usage:1%
Score:0.870m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:67.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:2,664
V. Kills:332 N/A
Deaths:89
KDR:29.933
Accuracy:47.295% A
KPH:102.400 A**
VKPH:12.800 B++
M40 Fury
A*
Kills:1,561
V. Kills:236 N/A
Deaths:57
KDR:27.386
Accuracy:47.886% A
KPH:111.200 A*
VKPH:16.800 B*
M60-G Bulldog
A++
Kills:927
V. Kills:136 N/A
Deaths:67
KDR:13.836
Accuracy:49.576% A+
KPH:59.600 A++
VKPH:8.700 B++
M60-G Bulldog
A+
Kills:702
V. Kills:121 N/A
Deaths:34
KDR:20.647
Accuracy:52.051% A+
KPH:69.100 A+
VKPH:11.900 B++
M20 Basilisk
A
Kills:570
V. Kills:252 225%
Deaths:56
KDR:10.179
Accuracy:49.804% A
KPH:27.600 B+
VKPH:12.200 A
M20 Basilisk
B+
Kills:314
V. Kills:145 215%
Deaths:45
KDR:6.978
Accuracy:48.969% B**
KPH:26.200 B+
VKPH:12.100 B+
M12 Kobalt
A*
Kills:249
V. Kills:26 N/A
Deaths:9
KDR:27.667
Accuracy:21.725% B*
KPH:79 B+
VKPH:8.200 A*
G30 Walker
B**
Kills:110
V. Kills:70 155%
Deaths:11
KDR:10
Accuracy:36.397% B**
KPH:22.200 B++
VKPH:14.100 B+
M12 Kobalt
B**
Kills:87
V. Kills: N/A
Deaths:3
KDR:29
Accuracy:22.445% B**
KPH:88.400 B+
VKPH:0 D*
G30 Walker
B+
Kills:80
V. Kills:50 157%
Deaths:10
KDR:8
Accuracy:41.712% A++
KPH:18.400 C++
VKPH:11.500 B+
G40-F Ranger
B+
Kills:56
V. Kills:31 175%
Deaths:7
KDR:8
Accuracy:36.045% B+
KPH:16.200 C
VKPH:9 D
Kills:7,320 (0 + 7,320)
Deaths:388
KDR:18.866
VKDR:3.606
Vehicle Kills:1,399
Kill Difference:6,932
Playtime:115.338 hours
Usage:5%
Score:3.055m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:36.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:628
V. Kills:104 N/A
Deaths:401
KDR:1.566
Accuracy:41.218% D
KPH:28.500 C**
VKPH:4.700 C
M12 Kobalt-F
C--
Kills:64
V. Kills:5 N/A
Deaths:6
KDR:10.667
Accuracy:18.414% D
KPH:10.100 D
VKPH:0.800 C--
Kills:692 (692 + 0)
Deaths:407
KDR:1.700
VKDR:0.268
Vehicle Kills:109
Kill Difference:285
Playtime:28.383 hours
Usage:1%
Score:0.194m
Score/min:114
Driving Accuracy:18.414%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:325
V. Kills:166 195%
Deaths:28
KDR:11.607
Accuracy:48.995% A
KPH:40.200 B**
VKPH:20.500 B*
CAS 14-E
B+
Kills:109
V. Kills:10 N/A
Deaths:6
KDR:18.167
Accuracy:37.970% B+
KPH:88.500 B+
VKPH:8.100 B+
VLG Missile Launcher
M
Kills:63
V. Kills:22 274%
Deaths:
KDR:
Accuracy:76.355% M
KPH:105.200 A++
VKPH:36.700 A
Kills:497 (0 + 497)
Deaths:34
KDR:14.618
VKDR:5.824
Vehicle Kills:198
Kill Difference:463
Playtime:9.913 hours
Usage:0%
Score:0.223m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:76.355%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,9295,65944012.861B*10.3452.017%B+2.191%C-50.3A+29.1A++518112.5h6.1B+11.7B++
M40 Fury 2,9962,6648929.933M+27.4147.295%A1.351%C-102.5A**12.8B++51126h9.2B*19.5B**
P2-120 HESH 2,9082,43810922.367B++19.8452.06%B**N/A72.1B**13.9B*33533.8h4.1B+7.8B**
T9A "Butcher" 2,4002,3861,0192.342C**0.1825.556%C*26.153%C58.5C++N/A18140.8h10.9C**42.7B
C-4 2,6992,0346133.318A0.8018.361%D*N/A160.2A++52.4A++129812.7h0.7A+3.9B++
LC2 Lynx 2,0272,0188902.267B**0.2627.379%B*17.839%D51.7B**N/A17339h12.7B+46.3B++
MSW-R 2,0222,0169802.057C++0.4726.363%B++22.768%C+56.6B++N/A17235.6h10.5B++39.9B+
P2-120 HEAT 1,9741,6316425.484M22.9647.929%B+N/A42.9A+9C30538h3.8A+7.9A+
NS-15M AE 1,6001,5905263.023B0.5029.083%B++39.686%A64.4C**N/A14924.7h9.7B*33.3B++
M40 Fury 1,7971,5615727.386M+24.8647.886%A1.345%C--111.5A*16.9B**71514h9.9B++20.7B**
T9 CARV 1,5011,4941659.055S6.5325.775%A23.293%C+51.5B**N/A31029h11.4B*44.4B++
TRAC-5 1,4391,42914010.207U7.6826.316%B*22.813%B++30.1B++N/A14747.4h11.5B++43.8B++
LC3 Jaguar 1,3281,32511211.83S9.3130.465%A+15.547%D-43.4B+N/A36130.5h11.5B+37.9B++
Sticky Grenade 1,2931,28611286N/A1,283.4860.626%B**N/A2143.3A**11.7C+77130.6h1A1.7B**
MANA Anti-Vehicle Turret 1,7741,2504272.927B*0.4056.704%C**5.36%B++61.9A++25.9C+54820.2h5.6B*9.8B**
TRAC-5 S 1,2491,2426419.406U16.8828.723%B**16.425%C+40.7A+N/A22230.5h10.9B+37.8B++
T7 Mini-Chaingun 1,2151,2095722.114A0.4123.767%A12.159%C57.3AN/A22121.1h12.8B+53.7B++
TRS-12 Uppercut 1,1941,1915292.251B**0.2763.73%B+7.725%D**62.7B*N/A18319h2B**3.2B++
TMG-50 1,1871,1863163.753A**1.2325.39%B++19.562%D48.8B++N/A28324.3h9.4B++37.1B++
TAR 1,1831,1766921.699C*0.8225.629%B+18.963%C49.8B*N/A16723.6h13.4C+52.2B
TX1 Repeater 1,1801,1737741.516B**1.0128.381%B++17.562%D86.9M+N/A33013.5h11.4B+40.2B++
TRAC-Shot 1,1661,1655572.092B++0.4325.711%C++15.193%D71.5A++N/A19316.3h10.7B41.8B
TS4 Haymaker 1,1651,1644412.639A+0.1257.367%A9.107%D*97M**N/A31212h3.4B*5.9B**
Cycler TRV 1,1641,1636891.688B+0.8327.635%B**15.219%D52.4B**N/A29522.2h13.1C*47.3B+
T1B Cycler 1,1711,1624312.696B+0.1730.932%B**34.94%B*61.2B++N/A13619h10.7B*34.6B*
TAS-16 Blackjack 1,1621,1614772.434B**0.0969.429%B*8.699%D*73.5AN/A26115.8h2.4C**3.5B+
HC1 Cougar 1,1621,1617621.524B+1.0028.845%B*18.088%D38.1B+N/A12830.5h10.7B+37.2B+
PDW-16 Hailstorm 1,1631,1606281.847B**0.6827.441%B++13.621%C-47.7B**N/A17724.3h13.8B+50.4B+
T16 Rhino 1,1601,1606791.708B+0.8126.452%B**21.207%C+50.7B*N/A24222.9h11.4B++43.3B++
NS-11P 1,1631,1606931.674B+0.8527.396%B*14.828%D45.5B*N/A20825.5h13.1B+47.7B++
TRAC-5 Burst 1,1651,1608601.349C+1.1726.312%C++17.672%D-32.4CN/A11435.8h12.3C*46.8B
NS-7 PDW 1,1601,1597731.499B++1.0227.997%B+17.515%C+48.3B**N/A15724h14B49.9B+
NS-11C 1,1591,1596331.831B**0.6928.53%B*15.013%D64.7A++N/A47117.9h11.6B++40.8B++
T32 Bull 1,1631,1584862.383B*0.1425.534%B24.698%C+60.6B++N/A26819.1h11.9C**46.6B
T9 CARV-S 1,1641,1586231.859B+0.6625.312%B+17.53%D--48.9C**N/A13823.7h12.6C+49.6B
FA1 Barrage 1,1621,15711157U1,154.48192.32%U10.372%D--64.3A*N/A31118h10.8T*5.6B**
NS-15M2 1,1671,1574552.543B+0.0225.029%C*27.744%C*56.7B+N/A19120.4h12C**47.8B
TORQ-9 1,1661,1565931.949B+0.5727.778%B++25.173%C++56.9B**N/A16520.3h12.9B++46.4B++
NS Baron G5 1,1561,1567491.543B++0.9859.655%A+8.564%D*65.3A+N/A33917.7h3.7B*6.2C+
T1 Cycler 1,1621,1563433.37A*0.8527.896%A16.523%D50A+N/A21323.1h12.7B++45.6B*
AS16 NightHawk 1,1611,15511155U1,152.48137.974%S10.216%D*65.3AN/A41617.7h10.8T*7.8B++
T5 AMC 1,1461,1432814.068M*1.5529.231%B**21.522%C**54.2A++N/A21021.1h10.8B**36.8B*
Frag Grenade 1,1141,10911109N/A1,106.4825.62%F*N/A5545U25M75550.2h0.8M3.2A+
P525 Marauder-H 1,1451,0974822.854B*20.3347.887%A+N/A171.4A+7.5C*4226.4h5B*10.4B**
SMG-46 Armistice 1,0771,0726221.723B+0.8030.454%B*21.082%B++24CN/A6744.6h13.6B+44.5B+
E540 Halberd 1,6231,0608212.927B*10.4055.371%A++2.925%C+39B**20.7A+55327.2h4.9B++8.9B**
M60-G Bulldog 1,0639276713.836A*11.3149.576%A+2.481%C59.4A++8.7B++33915.6h5.7B*11.4B**
Chainblade 1,01890025,4340.035B+2.4950.134%A++1.778%D0.9B+N/A31016.2h2.3B+4.6B++
ML-7 1,3148886181.437B**1.0962.473%B++2.59%C+31.7B++15.2B+37128h5.9B+9.4B++
NS-44 Commissioner 8968858291.068C++1.4542.607%B++19.661%C43BN/A14820.6h4C+9.3B+
RAMS .50M 8138121884.319B+1.8041.892%B+72.783%D43.9B**N/A13718.5h2B+4.9B+
MRC3 Mercy 7797712463.134B+0.6121.216%B*22.049%C**41.5B*N/A13918.6h17.8B+84B++
M14 Banshee 8047692503.076C+0.5531.467%B1.04%C+53B2.4C--20714.5h14.7B+46.8B++
T1S Cycler 7347294361.672B+0.8525.4%C**28.944%B**45.8B*N/A18315.9h11.9B46.8B+
MRC3 Mercy 7327242183.321B+0.8021.445%B**23.619%B+46.4AN/A16615.6h17.2B+80.4B++
G20 Vulcan-H 1,079718848.548A6.0357.353%A3.9%B++63.5B*31.9B+56611.3h69.1B**120.4A
M60-G Bulldog 8237023420.647M**18.1252.051%A+2.991%C+68.8A+11.9B++44010.2h5.9B+11.3B*
C150 Dalton 1,2246975412.907B*10.3845.696%B+N/A45.6B++34.4B*38315.3h2.7B**5.9B**
L100 Python HEAT 859677986.908B4.3953.461%C*2.807%C*37.6B+10.1C23718h4B+7.5B*
L100 Python AP 1,0506491016.426C**3.9056.305%C+2.465%C+38.2B+23.6B*34417h5.2B9.3B+
Tank Mine 1,0646353132.029C0.4960.965%A*N/A109.5C+74B+14805.8h2.7D*4.4B**
M40 Fury 7536283120.258C*17.7452.236%C**1.433%C++88.5C++17.6C+4077.1h10.7B+20.5B+
M40 Fury-F 7326284011.566C++0.9641.218%D1.274%B28.5C**4.7C13222h7.3B+17.7B+
Hellfire Rocket Pods 7386021931.684M++29.1660.219%A+N/A188.1A++42.5M+13613.2h20.6C++34.3B+
M20 Basilisk 8225705610.179M7.6649.804%A5.439%C+27.5B+12.2A36620.7h83.9B168.5B*
Havoc 5675663631.559C++0.9658.311%B++9.364%D*59.6C**N/A1559.5h3.8B+6.5B++
AMR-66 5375225300.985C++1.5431.887%B*27.395%B11.8DN/A4444.1h9C*28.3B+
M60-A Bulldog 5014681142.545B+40.0263.021%A++1.282%D-58.5B*4.1C+2228h4.4B**6.9B**
C75 Viper 5214472418.625M+16.1047.329%B*N/A55.9A+9.3C**3238h9B++19B**
NS Decimator 5863763051.233C**1.2963.926%B1.596%C-33C+18.4C**47611.4h5.7D8.9C
M18 Needler 529341575.982A3.4635.448%B+N/A16.4B+9C+18820.8h102.2B+288.4B++
L100 Python HESH 3803381130.727A++28.2054.997%B++1.775%C*31.9D-4D--26110.6h3B+5.4B++
T2 Striker 6323262571.268A++1.2553.231%C++N/A12.7C+12C+26025.6h28.6B**53.8B*
M20 Wyvern 4913252811.607A9.0848.995%A2.154%D40.1B**20.5B*3698.1h52.7B*107.6A
E540 Halberd-H 4523232811.536B+9.0165.788%B**N/A63.3B**25.3B4635.1h4.1B*6.2B**
M20 Basilisk 4583171324.385A*21.8656.078%B+8.833%A++81.3A+36.2A+5393.9h56B**99.8B**
M20 Basilisk 459314456.978A++4.4648.969%B**6.688%B26.2B+12.1B+40612h94.6C*193.1B++
Anti-Vehicle Grenade 3212851285N/A282.4856.237%B++N/A570B**72C32180.5h3.9B**6.9B*
M3 Pounder HEG 3762722061.32C+1.2041.256%C**1.838%D-16.8C+6.4A++24516.2h20.6C-49.9C+
M3 Pounder HEG 3532582011.284C1.2442.394%C*5.039%A+16.8C6.2A18415.4h22.1C-52.1C+
T1A Unity 2582571391.849B++0.6727.749%B+25.681%C++28.6DN/A779h11.8C**42.4B+
M12 Kobalt 275249927.667B*25.1421.725%B*19.679%C**77.8B+8.1A*3153.2h15.5B++71.2B++
Claymore 242241673.597C-1.0740.426%B*N/A172.1B+N/A5941.4h1.1B*2.7B*
TSAR-42 2442401022.353C+0.1740.238%C**59.583%D-52.2B++N/A2654.6h2.3C++5.6B
MANA Anti-Personnel Turret 2422391052.276N/A0.2523.718%UN/A2390U30U6226300.1h22.2T*93.6T*
MR11 Gatekeeper 4142322310.087A7.5655.522%A*N/A28B+21.9B++5078.3h45.6B+82.2B**
M40 Fury-H 306220924.444B**21.9265.143%A*N/A95.7C*37.4A++5352.3h11.9C18.3B+
MKV Suppressed 2302192810.779C1.7429.178%B++23.288%B+7.6D--N/A2929h14.6C++50.2B
CAS30 Tank Buster 4132111921.099C+1.4248.866%C**N/A7.7C+7.3C+11627.5h44.3B+90.7B+
M18 Rotary 3492092190.954C1.5732.138%C++2.871%B+10.3C6.9C-13220.3h122.8C*382.2B
Spear Anti-Vehicle Phalanx Turret 2411711017.1A++14.5849.018%B+5.263%B++63.3A+25.9B+6852.7h6.1B++12.5B*
M2 Mutilator 159159552.891B*0.3717.119%B+19.497%C++37.9B**N/A2364.2h15B++87.5B+
M2 Mutilator 138138502.76B*0.2417.099%B+17.391%C38.3B**N/A2343.6h14.4B**84.3B+
P525 Marauder 150130718.571C*16.0529.037%A1.538%C65C+10A**2012h6.6C+22.7B++
G30 Vulcan 195123274.556C++2.0341.826%A+4.878%B++38.4A+22.5B**8413.2h82.5B+197.3B**
L105 Zephyr 138121620.167B++17.6457.928%A++N/A80.7A11.3B+5001.5h4.5B**7.8B**
NS Baron G5AE 117116741.568C*0.9554.77%B*16.379%C++55.2B+N/A2222.1h4.2C*7.7C+
G30 Walker 1801101110A+7.4836.397%B**N/A22B++14B+3965h158.5B*435.4B**
CAS 14-E 119109618.167C++15.6437.97%B+N/A90.8B+8.3B+2851.2h23B++60.5B++
NS Annihilator 20595821.159A1.3677.505%D--N/A10.4C+12.1A2199.1h12.6C16.3C
M60-G Bulldog-H 9588244M**41.4847.694%C**N/A88B+7C--3221h4.8B+10.1B+
M12 Kobalt 8787329B++26.4822.445%B**20.69%B+87B+N/A4061h15.6B+69.4B++
G30 Walker 13080108A++5.4841.712%A++5%C**18.6C*11.6B+2884.3h176.8B423.8B*
ASP-30 Grounder 13479511.549A+0.9767.172%B++1.266%D-19.3C*13.4C*3644.1h8.4C+12.5C*
MG-H1 Watchman 7676411.854C**0.6725.982%B+38.158%A+36.2C+N/A1222.1h12.9B+49.6B+
M20 Drake 15774107.4C*4.8843.037%M*1.351%D*9.3C++10.4B+1648h129.2B+300.1B*
TX2 Emperor 7373342.147A0.3833.472%B++20.548%C+66.4A++N/A4351.1h9.9C+29.7C**
Hornet Missiles 1197197.889B5.3764.782%B+2.817%A+118.3A80A++18860.6h14C-21.7C+
NS-44L Blackhand 7170302.333B**0.1944.787%B+22.857%D**58.3A++N/A1481.2h4.4C++9.7B
A30 Walker 13068116.182C*3.6635.769%A++1.471%C+9.1C+8.3C1637.5h170.2B+475.7B**
M20 Drake 11868611.333B8.8148.362%C++1.471%D-14.8D10.9C--3274.6h103.5C++214.1C**
MR11 Gatekeeper-H 12865135C++2.4867.227%A++1.538%C+34.2C*33.2B+8211.9h52.3B77.8B*
Dual-75 Duster 6965232.5A++29.9840.991%BN/A81.3B+5C+2790.8h5.6C*13.7B+
M12 Kobalt-F 6964610.667M**8.1418.414%D3.125%D*10DN/A506.4h15.2C++82.7C+
VLG Missile Launcher 8563163A**60.4876.355%MN/A105A++36.7A6280.6h4.9B+6.4B*
Hunter QCX 5956700.8C*1.7233.213%D19.643%C18.7B+1C543h3.3B+9.9B
G40-F Ranger 875678B+5.4836.045%B+N/A16C8.9D2263.5h94.8B++263B*
Skyguard 985486.75A++4.2331.524%B3.704%A15C++12.2B++3433.6h112.9C**358.2B+
NS Decimator-B 6950271.852C++0.6764.973%C++2%C45.5C+17.3C2611.1h4.9D7.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58290.6h
Anti-Vehicle MANA Turret202,8772.9h
Nano-Armor Kit1,2651,860,876126.9h
Nanite Revive Grenade01,3370.4h
Medical Applicator534216,65018h
Spitfire Auto-Turret53930.7h
Motion Spotter02880.1h
Restoration Kit171810.2h
Smoke Grenade01,0450.3h
Shield Recharging Field231,7500.5h
Recon Detection Device54220.7h
Ammunition Package353,2011.5h
Medical Kit2672,6693.1h
Anti-Infantry MANA Turret143740.7h
Nano-Repair Grenade05140.1h
M4-F Pillager01560h
WLT-Howler Mining Laser25557,24342.1h

Check the help document for the dictionary if you want to learn more about words used here.


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