Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 0 | 11 (20,097)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (162 days). The data shown below may not be accurate.

Maj. General A.S.P. Operative RollTideMan[AODR] RollTideMan
TR BR 85

KDR: 1.7

Score: 23m

Last Seen: Jun 20th, 2020 11:25 PM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 85 - Terran Republic on Emerald
Level Progress (to 86): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret NS-15M1 LC2 Lynx P2-120 AP MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RollTideMan



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 1342TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.702%17.268%1851613333,6600.5805841.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.646%-2.044F---0.577D-3.377T*HEAD ++ (~11.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.6-2.034F--24-0.685D200.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.829%0.764%11214134512,2991069356911.5051345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.754%-1.28D**-1.122D*0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.383C**6.60.471B+17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.834%2.672%61413455249883130.530364167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%-0.313C-0.447C---0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226-0.879D--74.2-0.843D--151.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.907%68.692%6121347214114320.187063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.808%-0.763D-0.106C+0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.263C3.8-0.175C8.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m500%125 (7.5k)117 (7k)1.6973226,58015,6602.3309785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134914139.361%4.744%4412:302

57% Engineer20% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 3:33 AMMay 8th, 2017 10:35 PMJun 20th, 2020 8:15 PM (162d) (PST)Jun 20th, 2020 8:56 PM (162d) (PST)Jun 20th, 2020 7:25 PM (162d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
340502900.1350.0800.0060.8390.03331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,4222,97317,4498505027,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3282.1h/136.8d 9,923 1,261 15,823 165.3k 2,481 9,412 6,478 67m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:571
Deaths:971
KDR:0.588
Accuracy:9.844% T
HSR:14.536% D*
MSW-R
D**
Kills:297
Deaths:595
KDR:0.499
Accuracy:9.069% T-
HSR:17.508% D**
T9 CARV
D*
Kills:251
Deaths:471
KDR:0.533
Accuracy:8.679% F*
HSR:17.530% D*
T32 Bull
D-
Kills:227
Deaths:393
KDR:0.578
Accuracy:9.863% T-
HSR:20.705% D-
T16 Rhino
D
Kills:145
Deaths:295
KDR:0.492
Accuracy:8.486% F**
HSR:20% D
MG-H1 Watchman
D--
Kills:105
Deaths:122
KDR:0.861
Accuracy:5.797% T*
HSR:22.857% D--
NS-15MB
F--
Kills:86
Deaths:125
KDR:0.688
Accuracy:12.109% T*
HSR:13.954% F--
TMG-50
F
Kills:85
Deaths:165
KDR:0.515
Accuracy:9.066% F--
HSR:12.941% F
Kills:1,767
Deaths (as Heavy Assault):3,137
Deaths (to Heavy Assaults):3,384
KDR:0.56328
Kill Difference:1,370
Playtime:649.910 hours
Usage:20%
Score:3.871m
Score/min:99
Accuracy (listed only):9.114%
HSR (listed only):17.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D*
Kills:525
Deaths:1,211
KDR:0.434
Accuracy:9.347% T-
HSR:16.191% D*
T5 AMC
D
Kills:284
Deaths:624
KDR:0.455
Accuracy:11.936% F**
HSR:18.310% D
LC3 Jaguar
D--
Kills:217
Deaths:581
KDR:0.373
Accuracy:12.538% F**
HSR:16.129% D--
TRAC-5
D--
Kills:197
Deaths:521
KDR:0.378
Accuracy:12.781% F--
HSR:14.213% D--
TRAC-5 S
F-
Kills:83
Deaths:150
KDR:0.553
Accuracy:11.842% F--
HSR:4.819% F-
Kills:1,306
Deaths (as Engineer):3,087
Deaths (to Engineers):3,547
KDR:0.42306
Kill Difference:1,781
Playtime:1,858.749 hours
Usage:57%
Score:14.754m
Score/min:132
Accuracy (listed only):11.689%
HSR (listed only):13.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D*
Kills:525
Deaths:1,211
KDR:0.434
Accuracy:9.347% T-
HSR:16.191% D*
T5 AMC
D
Kills:284
Deaths:624
KDR:0.455
Accuracy:11.936% F**
HSR:18.310% D
LC3 Jaguar
D--
Kills:217
Deaths:581
KDR:0.373
Accuracy:12.538% F**
HSR:16.129% D--
TRAC-5
D--
Kills:197
Deaths:521
KDR:0.378
Accuracy:12.781% F--
HSR:14.213% D--
TRAC-5 S
F-
Kills:83
Deaths:150
KDR:0.553
Accuracy:11.842% F--
HSR:4.819% F-
Kills:1,306
Deaths (as Light Assault):3,087
Deaths (to Light Assaults):2,553
KDR:0.42306
Kill Difference:1,781
Playtime:48.716 hours
Usage:1%
Score:0.134m
Score/min:46
Accuracy (listed only):11.689%
HSR (listed only):13.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C++
Kills:212
Deaths:790
KDR:0.268
Accuracy:18.784% D*
HSR:24.057% C++
RAMS .50M
D*
Kills:151
Deaths:47
KDR:3.213
Accuracy:32.841% D**
HSR:70.861% D*
NS-AM7 Archer
B+
Kills:101
Deaths:133
KDR:0.759
Accuracy:62.429% B+
HSR:6.931% D*
TSAR-42
D--
Kills:63
Deaths:20
KDR:3.150
Accuracy:24.899% F*
HSR:63.492% D--
Kills:527
Deaths (as Infiltrator):990
Deaths (to Infiltrators):2,809
KDR:0.53232
Kill Difference:463
Playtime:513.541 hours
Usage:16%
Score:2.751m
Score/min:89
Accuracy (listed only):34.738%
HSR (listed only):41.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:221
Deaths:480
KDR:0.460
Accuracy:9.885% T
HSR:19.457% D
TORQ-9
D
Kills:136
Deaths:174
KDR:0.782
Accuracy:9.089% T*
HSR:21.324% D
Kills:357
Deaths (as Combat Medic):654
Deaths (to Combat Medics):1,151
KDR:0.54587
Kill Difference:297
Playtime:48.318 hours
Usage:1%
Score:0.412m
Score/min:142
Accuracy (listed only):9.487%
HSR (listed only):20.390%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:458
Deaths:356
KDR:1.287
Accuracy:6.442% F*
HSR:20.742% C
MRC3 Mercy
C+
Kills:436
Deaths:353
KDR:1.235
Accuracy:6.472% F*
HSR:23.395% C+
MR1 Fracture
D**
Kills:153
Deaths:58
KDR:2.638
Accuracy:21.499% F-
HSR:0.654% D**
MR1 Fracture
F
Kills:130
Deaths:58
KDR:2.241
Accuracy:21.843% F-
HSR:0% F
NS-10 Burster
D**
Kills:124
Deaths:69
KDR:1.797
Accuracy:22.587% D**
HSR:0.806% D**
NS-10 Burster
C-
Kills:120
Deaths:89
KDR:1.348
Accuracy:21.490% D**
HSR:4.167% C-
M1 Heavy Cycler
B*
Kills:56
Deaths:54
KDR:1.037
Accuracy:3.062% F*
HSR:23.214% B*
Kills:1,477
Deaths (as MAX Suit):518.500
Deaths (to MAX Suits):738
KDR:2.8486
Kill Difference:958.500
Playtime:168.128 hours
Usage:5%
Score:1.120m
Score/min:111
Accuracy (listed only):14.771%
HSR (listed only):10.425%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D**
Kills:195
V. Kills:44 433%
Deaths:68
KDR:2.868
Accuracy:13.755% F**
KPH:8.900 D**
VKPH:2 D**
L100 Python HESH
D*
Kills:94
V. Kills:23 392%
Deaths:8
KDR:11.750
Accuracy:29.490% F--
KPH:17.400 F
VKPH:4.300 D*
Kills:289 (289 + 0)
Deaths:76
KDR:3.803
VKDR:0.882
Vehicle Kills:67
Kill Difference:213
Playtime:27.409 hours
Usage:1%
Score:0.126m
Score/min:76
Driving Accuracy:29.490%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:11,527
V. Kills:3,075 375%
Deaths:922
KDR:12.502
Accuracy:29.618% F-
KPH:23.300 D**
VKPH:6.200 D-
P2-120 AP
F
Kills:483
V. Kills:347 139%
Deaths:108
KDR:4.472
Accuracy:22.381% T
KPH:12.600 F
VKPH:9.100 F
E540 Halberd
B**
Kills:187
V. Kills:110 168%
Deaths:12
KDR:15.583
Accuracy:45.833% C++
KPH:34 C*
VKPH:20 B**
Kills:12,197 (12,010 + 187)
Deaths:1,042
KDR:11.705
VKDR:3.390
Vehicle Kills:3,532
Kill Difference:11,155
Playtime:539.004 hours
Usage:16%
Score:3.091m
Score/min:96
Driving Accuracy:22.381%
Gunner Accuracy:45.833%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:87
V. Kills:50 171%
Deaths:39
KDR:2.231
Accuracy:43.681% D-
KPH:22.900 D*
VKPH:13.200 D*
Kills:87 (0 + 87)
Deaths:39
KDR:2.231
VKDR:1.282
Vehicle Kills:50
Kill Difference:48
Playtime:3.797 hours
Usage:0%
Score:0.108m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:43.681%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:196
V. Kills:88 220%
Deaths:51
KDR:3.843
Accuracy:28.843% F
KPH:11.400 D--
VKPH:5.100 D-
M20 Basilisk
D*
Kills:54
V. Kills:22 235%
Deaths:25
KDR:2.160
Accuracy:31.876% D*
KPH:11.300 D*
VKPH:4.600 D*
Kills:250 (0 + 250)
Deaths:76
KDR:3.289
VKDR:1.447
Vehicle Kills:110
Kill Difference:174
Playtime:22.025 hours
Usage:1%
Score:0.128m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:31.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 14,60211,52792212.502C10.8029.618%F-N/A23.3D**6.2D-86495.3h6.3D*21.2F--
Claymore 2,2112,2092449.053C++7.3629.087%C--N/A88.7D--N/A23424.9h1.1B*3.9C+
Tank Mine 1,6151,0901527.171A++5.4716.61%D**N/A100.9C-48.6D66910.8h1.1A6.5D
Spear Anti-Vehicle Phalanx Turret 1,0757411216.124C4.4327.046%F--3.914%C++14.4F6.5F8951.3h10.4D38.5F--
NS-15M1 5795719710.588D1.119.844%T14.536%D*4.6D**N/A12124.9h21.7T*220.3T*
LC2 Lynx 5325251,2110.434D1.269.347%T-16.191%D*2.3D*N/A8223.6h23.6T252.5T*
P2-120 AP 8304831084.472D2.7722.381%T3.313%B+12.6F9.1F16138.2h10.8F-48.3T*
MRC3 Mercy 4714583561.287C-0.416.442%F*20.742%C6.3F-N/A2073h29.7T-461T*
MRC3 Mercy 4504363531.235C--0.466.472%F*23.395%C+6F-N/A1972.6h31.6T*488.3T*
NS Annihilator 6673803960.96B+0.7479.102%C-N/A8.4D6.3D--9445.3h11.3C+14.3C+
NS Annihilator-G 5563501921.823B+0.1382.661%B+N/A14.2B+8.3C++12524.7h10.7C+12.9C++
MSW-R 3062975950.499D1.209.069%T-17.508%D**4.1D**N/A1672.5h21T*232T*
T5 AMC 2912846240.455D--1.2411.936%F**18.31%D4D*N/A1471.3h21.5T-180T*
ML-7 3332675490.486C--1.2147.813%D**2.622%C+15.6D-3.9D--12717.1h6.1C++12.8C
T9 CARV 2572514710.533D1.168.679%F*17.53%D*4.3D*N/A2558h23T-265T*
C-4 3372271651.376C0.3230.85%BN/A15.2D**7.4D**17114.9h1.8D*5.9C
T32 Bull 2362273930.578D1.129.863%T-20.705%D-4.3D**N/A1452.2h23.8T*241.4T*
Spear Anti-Vehicle Phalanx Tower 320226545.2C*43.5031.785%F-6.195%B**20.7D-8.6D--13610.9h9.3C+29.2D*
T1 Cycler 2332214800.46D1.249.885%T19.457%D1.7D**N/A8133.5h26T*263.5T*
LC3 Jaguar 2272175810.373D1.3212.538%F**16.129%D--1.7D*N/A6130.9h22.8D*181.5T*
TX1 Repeater 2162127900.268D1.4318.784%D*24.057%C++1D**N/A4222.6h16.8D*89.4D*
NS Decimator 2532052810.73D0.9744.348%F--1.951%C+16.9D**4D**9612.1h4.7C10.7D*
NS Decimator-G 2552022820.716D-0.9845.649%F-3.96%A19.2D**5D-7910.5h5.7D**12.5F**
T2 Striker 3282002010.995C*0.7028.598%F*N/A7.2C--4.6C--9127.9h46.5D162.7F**
TRAC-5 2051975210.378D-1.3212.781%F--14.213%D--1.8D--N/A12106.9h24F-187.5F*
M20 Basilisk 284196513.843C2.1528.843%F5.102%C11.4D--5.1D-8617.2h102.8C-356.2D*
C75 Viper 239195682.868D1.1713.755%F**1.538%B+8.9D**2D**6122h15.7C113.9T*
E540 Halberd 2971871215.583B+13.8945.833%C++N/A34C*20B**4745.5h11.4T*24.9F**
MR1 Fracture 227153582.638A*0.9421.499%F-N/A3.8D**1.8F-3340.3h66.9D-311.1F-
RAMS .50M 153151473.213C1.5232.841%D**70.861%D*7.6D**N/A2820h3.7T11.2F*
T16 Rhino 1491452950.492D1.218.486%F**20%D3.6D**N/A1240.6h26.1T*307.9T*
TORQ-9 1411361740.782C-0.929.089%T*21.324%D3.7FN/A1336.7h25.1T*276.6T*
MR1 Fracture 193130582.241A*0.5421.843%F-N/A3.2D**1.6F-2740.3h79.5D*364.1F--
NSX Masamune 1721262970.424D-1.2734.97%T3.175%B**11.1D**4D-6311.4h17.9D-51.2F**
NS-10 Burster 184124691.797C*0.1022.587%D**N/A3.6D--1.8F3434.1h150.3C*665.3C--
NS-10 Burster 187120891.348C+0.3521.49%D**4.167%C-2.7D**1.5F2745.1h172.6C--803.1D**
Frag Grenade 1171151115N/A113.3043.13%DN/A383.3D-6.7D20750.3h4.1D-9.6D
MG-H1 Watchman 1121051220.861C-0.845.797%T*22.857%D--3.7FN/A1628.6h22.6F*389T*
Sticky Grenade 1081051105N/A103.3045.608%D--N/A350D**10C--10710.3h4.9F*10.7F-
NS-AM7 Archer 1651011330.759B0.9462.429%B+6.931%D*2.9D-1.8C-2934.6h75.7T*121.3T*
Chainblade 999810,2580.01C-1.696.404%F-11.225%B**0.1DN/A01382.9h3.2C--49.7T*
L100 Python HESH 11794811.75C-10.0529.49%F--1.064%C17.4F4.3D*1375.4h6.3T-21.5T*
Anti-Vehicle Grenade 11489189N/A87.3042.903%D--N/A296.7D83.3C14890.3h6C14.1D
G20 Vulcan-H 13787392.231D0.5343.681%D-1.149%D*22.9D*13.2D*4743.8h110.7C--253.4D
NS-15MB 87861250.688D*1.0112.109%T*13.954%F--9FN/A259.6h20.3T*167.5T*
TMG-50 88851650.515D-1.189.066%F--12.941%F5.4D**N/A2815.7h20.3F--224.4T*
TRAC-5 S 91831500.553D1.1411.842%F--4.819%F-2.2D*N/A838h13.5C--113.7F-
TSAR-42 6363203.15C+1.4524.899%F*63.492%D--10.9D**N/A565.8h3.9T*15.7T*
T7 Mini-Chaingun 63631210.521D-1.185.032%F*15.873%C++8.5D*N/A517.4h23.1F-459.6T*
M1 Heavy Cycler 5856541.037C-0.663.062%F*23.214%B*2.9FN/A1619.3h27.1F--886.5T*
M20 Basilisk 7654252.16D0.4631.876%D*3.704%D-11.3D*4.6D*1354.8h129.2D--405.3F

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H11960.2h
Nano-Armor Kit9341,407,921107.4h
Anti-Vehicle MANA Turret2870.3h
Spawn Beacon138402.2h
Repair Module1510.5h
Turret AI Module0510.4h
Rampart Wall1511.4h
Nanite Revive Grenade07540.2h
Nanite Healing Grenade0570h
Medical Applicator270128,09111h
Motion Spotter23880.5h
Welding Device01,8240.5h
Spitfire Auto-Turret412,1705.4h
TR Triumph Flare Gun03010.2h
G40-F Ranger01690.1h
Recon Detection Device30031,23772.6h
Shield Recharging Field102040.3h
Ammunition Package9312,15510.7h
Anti-Infantry MANA Turret10740.7h
Nano-Repair Grenade01,6940.5h
L-30R Vektor11000.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.39s
Server spent 4.40s on queries, 3.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.