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Commissar A.S.P. Operative RollTideMan[AODR] RollTideMan
TR BR 78

KDR: 1.57

Score: 21.2m

Last Seen: Sep 13th, 2019 8:19 AM
- OFFLINE - 786.6 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Emerald
Level Progress (to 79): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH Claymore Tank Mine Spear Anti-Vehicle Phalanx Turret NS-15M1 LC2 Lynx P2-120 AP MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,777 MLG Score: 27
Fun Score: N/A
Cheeseburgers Flipped: 1177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.593%16.773%1781612003,4340.5691081.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.676%-2.055F---0.622D-3.457T*HEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.6-2.019F--23.9-0.669D201.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.383%0.772%9863121310,234995317710.2854322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.939%-1.333D**-1.189D*0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.335C**70.441B18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.741%4.386%25212142289502430.2493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.735%-0.598D-0.016C+-1.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.7-2.182F--113.2-1.832F-267.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.692%68.966%2521214203109020.186068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.712%-0.805D-0.112C+0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.277C3.7-0.177C8.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m505.8%124 (7.4k)116 (7k)1.5698523,39714,9042.1600278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121611948.915%4.877%4312:122

56% Engineer21% Heavy Assault16% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 3:33 AMMay 8th, 2017 10:35 PMOct 12th, 2019 4:49 AM (4d) (PST)Sep 13th, 2019 4:30 AM (33d) (PST)Sep 13th, 2019 4:19 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
327502770.1290.0820.0060.8110.03227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6103,02216,5888504926,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3033.2h/126.4d 8,796 1,141 14,654 147.7k 2,330 8,708 5,794 59.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:570
Deaths:968
KDR:0.589
Accuracy:9.877% F--
HSR:14.561% D--
MSW-R
D-
Kills:281
Deaths:581
KDR:0.484
Accuracy:9.078% F*
HSR:17.438% D-
T9 CARV
D--
Kills:243
Deaths:461
KDR:0.527
Accuracy:8.639% F--
HSR:16.461% D--
T32 Bull
C-
Kills:207
Deaths:356
KDR:0.581
Accuracy:9.757% F*
HSR:21.256% C-
T16 Rhino
D
Kills:132
Deaths:290
KDR:0.455
Accuracy:8.308% F--
HSR:18.182% D
MG-H1 Watchman
D
Kills:98
Deaths:113
KDR:0.867
Accuracy:5.582% T-
HSR:21.429% D
NS-15MB
F
Kills:86
Deaths:125
KDR:0.688
Accuracy:12.109% F--
HSR:13.954% F
TMG-50
F
Kills:85
Deaths:165
KDR:0.515
Accuracy:9.070% F--
HSR:12.941% F
Kills:1,702
Deaths (as Heavy Assault):3,059
Deaths (to Heavy Assaults):3,264
KDR:0.55639
Kill Difference:1,357
Playtime:628.369 hours
Usage:21%
Score:3.723m
Score/min:99
Accuracy (listed only):9.053%
HSR (listed only):17.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D--
Kills:525
Deaths:1,205
KDR:0.436
Accuracy:9.351% F**
HSR:16.191% D--
T5 AMC
C
Kills:278
Deaths:616
KDR:0.451
Accuracy:11.886% F--
HSR:18.345% C
LC3 Jaguar
D
Kills:217
Deaths:581
KDR:0.373
Accuracy:12.538% F--
HSR:16.129% D
TRAC-5
D-
Kills:197
Deaths:521
KDR:0.378
Accuracy:12.785% F-
HSR:14.213% D-
TRAC-5 S
F--
Kills:83
Deaths:150
KDR:0.553
Accuracy:11.856% F--
HSR:4.819% F--
Kills:1,300
Deaths (as Engineer):3,073
Deaths (to Engineers):3,378
KDR:0.42304
Kill Difference:1,773
Playtime:1,701.254 hours
Usage:56%
Score:13.496m
Score/min:132
Accuracy (listed only):11.683%
HSR (listed only):13.939%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D--
Kills:525
Deaths:1,205
KDR:0.436
Accuracy:9.351% F**
HSR:16.191% D--
T5 AMC
C
Kills:278
Deaths:616
KDR:0.451
Accuracy:11.886% F--
HSR:18.345% C
LC3 Jaguar
D
Kills:217
Deaths:581
KDR:0.373
Accuracy:12.538% F--
HSR:16.129% D
TRAC-5
D-
Kills:197
Deaths:521
KDR:0.378
Accuracy:12.785% F-
HSR:14.213% D-
TRAC-5 S
F--
Kills:83
Deaths:150
KDR:0.553
Accuracy:11.856% F--
HSR:4.819% F--
Kills:1,300
Deaths (as Light Assault):3,073
Deaths (to Light Assaults):2,440
KDR:0.42304
Kill Difference:1,773
Playtime:40.767 hours
Usage:1%
Score:0.115m
Score/min:47
Accuracy (listed only):11.683%
HSR (listed only):13.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B
Kills:186
Deaths:721
KDR:0.258
Accuracy:18.075% D*
HSR:23.656% B
RAMS .50M
D--
Kills:141
Deaths:40
KDR:3.525
Accuracy:32.618% D--
HSR:70.922% D--
NS-AM7 Archer
B+
Kills:97
Deaths:128
KDR:0.758
Accuracy:62.592% B+
HSR:7.217% D*
TSAR-42
C
Kills:62
Deaths:20
KDR:3.100
Accuracy:24.949% F-
HSR:64.516% C
Kills:486
Deaths (as Infiltrator):909
Deaths (to Infiltrators):2,678
KDR:0.53465
Kill Difference:423
Playtime:473.995 hours
Usage:16%
Score:2.540m
Score/min:89
Accuracy (listed only):34.558%
HSR (listed only):41.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D*
Kills:117
Deaths:295
KDR:0.397
Accuracy:9.181% F**
HSR:13.675% D*
TORQ-9
C+
Kills:115
Deaths:131
KDR:0.878
Accuracy:8.783% T-
HSR:22.609% C+
Kills:232
Deaths (as Combat Medic):426
Deaths (to Combat Medics):1,091
KDR:0.5446
Kill Difference:194
Playtime:45.666 hours
Usage:2%
Score:0.390m
Score/min:142
Accuracy (listed only):8.982%
HSR (listed only):18.142%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:435
Deaths:348
KDR:1.250
Accuracy:6.506% F--
HSR:20% C+
MRC3 Mercy
B
Kills:410
Deaths:345
KDR:1.188
Accuracy:6.523% F--
HSR:22.683% B
MR1 Fracture
D**
Kills:123
Deaths:44
KDR:2.795
Accuracy:21.781% F
HSR:0.813% D**
MR1 Fracture
F
Kills:83
Deaths:44
KDR:1.886
Accuracy:21.615% F
HSR:0% F-
NS-10 Burster
C+
Kills:71
Deaths:65
KDR:1.092
Accuracy:20.323% D*
HSR:5.634% C+
NS-10 Burster
D*
Kills:65
Deaths:45
KDR:1.444
Accuracy:21.904% D*
HSR:0% F-
M1 Heavy Cycler
B**
Kills:56
Deaths:54
KDR:1.037
Accuracy:3.062% F*
HSR:23.214% B**
Kills:1,243
Deaths (as MAX Suit):472.500
Deaths (to MAX Suits):727
KDR:2.63069
Kill Difference:770.500
Playtime:147.378 hours
Usage:5%
Score:0.928m
Score/min:105
Accuracy (listed only):14.531%
HSR (listed only):10.335%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:190
V. Kills:43 432%
Deaths:68
KDR:2.794
Accuracy:13.610% F*
KPH:8.700 D*
VKPH:2 D**
Kills:190 (190 + 0)
Deaths:68
KDR:2.794
VKDR:0.632
Vehicle Kills:43
Kill Difference:122
Playtime:21.880 hours
Usage:1%
Score:0.077m
Score/min:59
Driving Accuracy:13.610%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:9,570
V. Kills:2,708 353%
Deaths:922
KDR:10.380
Accuracy:29.334% D**
KPH:21.800 D*
VKPH:6.200 C--
P2-120 AP
D**
Kills:474
V. Kills:343 138%
Deaths:108
KDR:4.389
Accuracy:22.343% F*
KPH:12.500 D**
VKPH:9 D**
E540 Halberd
B+
Kills:90
V. Kills:55 161%
Deaths:12
KDR:7.500
Accuracy:46.519% B++
KPH:26.200 C+
VKPH:16 B+
Kills:10,134 (10,044 + 90)
Deaths:1,042
KDR:9.726
VKDR:2.981
Vehicle Kills:3,106
Kill Difference:9,092
Playtime:481.011 hours
Usage:16%
Score:2.621m
Score/min:91
Driving Accuracy:22.343%
Gunner Accuracy:46.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:81
V. Kills:47 169%
Deaths:39
KDR:2.077
Accuracy:45.366% C
KPH:22.300 D--
VKPH:13 D*
Kills:81 (0 + 81)
Deaths:39
KDR:2.077
VKDR:1.205
Vehicle Kills:47
Kill Difference:42
Playtime:3.625 hours
Usage:0%
Score:0.100m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:45.366%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:176
V. Kills:82 212%
Deaths:51
KDR:3.451
Accuracy:29.242% D*
KPH:10.500 D-
VKPH:4.900 D-
M20 Basilisk
D-
Kills:52
V. Kills:22 226%
Deaths:25
KDR:2.080
Accuracy:31.320% D-
KPH:11.200 D--
VKPH:4.700 D--
Kills:228 (0 + 228)
Deaths:76
KDR:3
VKDR:1.368
Vehicle Kills:104
Kill Difference:152
Playtime:21.327 hours
Usage:1%
Score:0.121m
Score/min:94
Driving Accuracy:N/A%
Gunner Accuracy:31.320%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 12,2789,57092210.38C+8.8129.334%D**N/A21.8D*6.2C--82439.7h6.6D--22.5F-
Claymore 2,0972,0952388.803B+7.2329.995%C+N/A90.3DN/A23923.2h1.1B*3.8C**
Tank Mine 1,4449641496.47A*4.9016.479%D*N/A96.4C48C--66010h1.1A6.8C
Spear Anti-Vehicle Phalanx Turret 1,0747401216.116C+4.5527.049%F-3.919%C+14.4D**6.5D**8951.3h10.4C38.5D**
NS-15M1 5785709680.589D0.989.877%F--14.561%D--4.6D*N/A12124.6h21.6F**219T*
LC2 Lynx 5325251,2050.436D1.139.351%F**16.191%D--2.4D*N/A8223.4h23.5F251.7T*
P2-120 AP 8174741084.389C2.8222.343%F*3.376%C++12.5D**9.1D**15337.9h10.9D**48.8T*
MRC3 Mercy 4474353481.25C0.326.506%F--20%C+6.2FN/A2070.1h30.2F*464.8T*
MRC3 Mercy 4244103451.188C0.386.523%F--22.683%B5.9FN/A1969.7h32.4F**497.4T*
NS Annihilator 6673803960.96B*0.6179.102%DN/A8.4C--6.3D9345.3h11.3C*14.3C++
NS Annihilator-G 5003151721.831M**0.2682.604%B+N/A14.2B**8.3C**12322.2h10.4B+12.6B+
MSW-R 2902815810.484C--1.099.078%F*17.438%D-4D**N/A1570.6h21.3T234.1T*
T5 AMC 2842786160.451D1.1211.886%F--18.345%C4.1D*N/A1468.5h21.1D**177.7F**
ML-7 3332675490.486C1.0847.813%D--2.622%C+15.6D3.9D*12217.1h6.1B+12.8C+
T9 CARV 2492434610.527C1.048.639%F--16.461%D--4.3D*N/A2456.9h22.9F-265.2T-
Spear Anti-Vehicle Phalanx Tower 306218543.6B*42.0331.369%F6.422%A20.4D8.2D--13410.7h9.3C++29.5D
LC3 Jaguar 2272175810.373D1.2012.538%F--16.129%D1.7D*N/A6130.9h22.8F-181.5T*
T32 Bull 2132073560.581D0.999.757%F*21.256%C-4.4D**N/A1447.3h22.3T228.7T*
NS Decimator 2532052810.73C0.8444.348%F-1.951%C+16.9D*4D**9312.1h4.7C++10.7D-
C-4 2982021391.453C+0.1230.53%B*N/A17.7D**8.4D**20111.4h1.8C--5.9C++
TRAC-5 2051975210.378D1.1912.785%F-14.213%D-1.8D*N/A11106.9h24D**187.4F-
T2 Striker 3151921940.99B**0.5828.606%F--N/A7.2D4.6D-8926.8h46.1C+161.2D**
C75 Viper 233190682.794C1.2213.61%F*1.579%C++8.7D*2D**5921.9h15.7C115.7T*
TX1 Repeater 1891867210.258D1.3118.075%D*23.656%B0.9D*N/A4203.6h16.7C-92.5D-
M20 Basilisk 258176513.451C++1.8829.242%D*4.545%D10.5D-4.9D-8316.7h109.6C374.9D-
NS Decimator-G 2041602590.618D-0.9545.152%F-2.5%C+17.2D**4.7D*769.3h6.1D*13.5F-
RAMS .50M 143141403.525C++1.9632.618%D--70.922%D--7.7D**N/A2918.2h3.7F--11.2F
T16 Rhino 1361322900.455D1.118.308%F--18.182%D3.3D**N/A1240.1h26.8T-322.8T*
NSX Masamune 1721262950.427D1.1434.908%F*3.175%B**11.2D--4.1D-6311.3h17.7C50.7D**
MR1 Fracture 186123442.795M++1.2321.781%FN/A3.7D*1.9D**3433.2h66.2D303.8D**
T1 Cycler 1261172950.397C--1.179.181%F**13.675%D*1.3D**N/A889h30.2T*328.9T*
TORQ-9 1201151310.878C0.698.783%T-22.609%C+4.2D**N/A1527.5h25.3T287.6T*
Frag Grenade 1141121112N/A110.4343.256%CN/A373.3C-6.7C19330.3h4.2C+9.6C+
Sticky Grenade 1081051105N/A103.4345.455%D-N/A350D*10C10610.3h4.9F**10.7F-
Chainblade 999810,2530.01C1.566.409%F-11.225%B++0.1DN/A01382.1h3.2C49.7T
MG-H1 Watchman 105981130.867C0.705.582%T-21.429%D3.6D**N/A1427.2h22D*393.9T*
NS-AM7 Archer 159971280.758B++0.8162.592%B+7.217%D*3D-1.9C--3032.4h72T*115T*
E540 Halberd 14590127.5C++5.9346.519%B++N/A26.5C+16.2B+5343.4h13.3T*28.6F--
Anti-Vehicle Grenade 11489189N/A87.4342.937%D-N/A296.7C83.3C+14720.3h6C+14.1C
NS-15MB 87861250.688D--0.8812.109%F--13.954%F9D*N/A259.6h20.3F*167.5T*
TMG-50 88851650.515D1.059.07%F--12.941%F5.4D*N/A2815.7h20.3F--224.3T*
TRAC-5 S 91831500.553C1.0211.856%F--4.819%F--2.2D*N/A838h13.5C+113.6D**
MR1 Fracture 12183441.886A*0.3221.615%FN/A2.5D**1.1F-2333.2h96.7F447.5F*
G20 Vulcan-H 12881392.077C0.5145.366%CN/A22.5D--13.1D*4583.6h116.6C257.1C
NS-10 Burster 11171651.092C++0.4820.323%D*5.634%C+2.1D**1.2D**2434.4h188.6D927.9D*
NS-10 Burster 9665451.444B+0.1321.904%D*N/A2.8D--1.3F-2823.5h174.8C+798.1D
TSAR-42 6262203.1C+1.5324.949%F-64.516%C10.7D*N/A545.8h3.9F*15.8T-
M1 Heavy Cycler 5856541.037C+0.533.062%F*23.214%B**2.9F-N/A1519.3h27.1F-886.5T*
M20 Basilisk 7452252.08C-0.5131.32%D-3.846%D11.3D--4.8D--1354.6h125.3C--400.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon127662.1h
M20 Basilisk-H11960.2h
Nano-Armor Kit8551,353,802101.7h
Anti-Vehicle MANA Turret2860.3h
Turret AI Module0510.4h
Repair Module1510.5h
Nanite Revive Grenade06910.2h
Medical Applicator251122,80110.4h
Spitfire Auto-Turret381,8894.6h
Motion Spotter23500.5h
Rampart Wall1511.4h
TR Triumph Flare Gun03010.2h
Welding Device01,8240.5h
G40-F Ranger01690.1h
Ammunition Package8811,60010.1h
Anti-Infantry MANA Turret10730.7h
Shield Recharging Field101840.3h
Nano-Repair Grenade01,4040.4h
L-30R Vektor11000.5h
Recon Detection Device27028,45066h

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