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Deputy Director Imperator RolledAndSmoked[BOSS] RolledAndSmoked
NC BR 91

KDR: 11.32

Score: 14.8m

Last Seen: May 28th, 2020 12:25 PM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH Titan-150 AP M20 Kestrel NC6 Gauss SAW C150 Dalton NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $865,692 MLG Score: 692
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.318%28.61%982413427342.61218.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.299%2.532A**1.13B**0.418BHEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.682B+8.10.433B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.158%0.245%58184134215,123428749235.2518202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.477%1.05B**-1.227D*0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.724B++21.10.603B+23.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.852%0.24%304113454171283653.23256114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.866D---1.035D*-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.957B*1.40.965B*3.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m511.3%874 (52.4k)826 (49.6k)11.318720,6681,82613.847791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346118438.698%2.022%7809:483

88% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2018 4:29 PMOct 3rd, 2019 3:13 PMMay 28th, 2020 6:55 PM (40d) (PST)May 28th, 2020 8:48 AM (41d) (PST)May 28th, 2020 8:25 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,097402,0571.1560.1020.0238.5130.509692

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
125,8432,409123,43469615113149,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
297.9h/12.4d 4,618 418 6,252 152.2k 70 200 9,091 37.5m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:122
Deaths:322
KDR:0.379
Accuracy:30.398% B**
HSR:22.951% B
Kills:122
Deaths (as Engineer):322
Deaths (to Engineers):799
KDR:0.37888
Kill Difference:200
Playtime:262.665 hours
Usage:88%
Score:13.464m
Score/min:854
Accuracy (listed only):30.398%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:122
Deaths:322
KDR:0.379
Accuracy:30.398% B**
HSR:22.951% B
AF-4G Cyclone
B*
Kills:66
Deaths:69
KDR:0.957
Accuracy:32.594% B*
HSR:21.212% C+
Kills:188
Deaths (as Light Assault):391
Deaths (to Light Assaults):224
KDR:0.48082
Kill Difference:203
Playtime:16.098 hours
Usage:5%
Score:0.780m
Score/min:808
Accuracy (listed only):31.496%
HSR (listed only):22.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:426
Deaths:147
KDR:2.898
Accuracy:36.377% M
HSR:32.394% A
LA1 Anchor
A++
Kills:120
Deaths:55
KDR:2.182
Accuracy:34.740% A++
HSR:25% C
Kills:546
Deaths (as Heavy Assault):202
Deaths (to Heavy Assaults):196
KDR:2.70297
Kill Difference:344
Playtime:9.688 hours
Usage:3%
Score:0.234m
Score/min:403
Accuracy (listed only):35.558%
HSR (listed only):28.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:266
Deaths:53
KDR:5.019
Accuracy:60.685% A*
HSR:17.669% B+
NCM1 Scattercannon
A++
Kills:265
Deaths:53
KDR:5
Accuracy:58.432% A++
HSR:21.509% A
Kills:531
Deaths (as MAX Suit):53
Deaths (to MAX Suits):52
KDR:10.01887
Kill Difference:478
Playtime:6.831 hours
Usage:2%
Score:0.263m
Score/min:641
Accuracy (listed only):59.558%
HSR (listed only):19.589%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:11,731
V. Kills:6,237 188%
Deaths:319
KDR:36.774
Accuracy:46.943% M
KPH:91.600 S
VKPH:48.700 M**
M20 Mustang
S
Kills:2,012
V. Kills:1,085 185%
Deaths:88
KDR:22.864
Accuracy:42.021% A*
KPH:71.800 S
VKPH:38.700 M**
M30 Mustang AH
M+
Kills:1,211
V. Kills:64 N/A
Deaths:22
KDR:55.046
Accuracy:69.124% A++
KPH:176.800 M+
VKPH:9.300 B**
M20 Kestrel
M**
Kills:482
V. Kills:251 191%
Deaths:1
KDR:482
Accuracy:45.663% M
KPH:82.600 M**
VKPH:43 M
M202 Wyrm
A*
Kills:78
V. Kills:35 217%
Deaths:2
KDR:39
Accuracy:73.083% A*
KPH:161.500 B*
VKPH:72.500 B++
Hornet Missiles
A*
Kills:60
V. Kills:39 150%
Deaths:1
KDR:60
Accuracy:75.926% A++
KPH:175 A++
VKPH:113.800 A*
Tomcat A2AM Pods
S
Kills:59
V. Kills:24 236%
Deaths:1
KDR:59
Accuracy:84.295% B**
KPH:213 S
VKPH:86.700 A
Kills:15,633 (15,436 + 0)
Deaths:434
KDR:36.021
VKDR:17.823
Vehicle Kills:7,735
Kill Difference:15,199
Playtime:169.812 hours
Usage:57%
Score:7.071m
Score/min:694
Piloting Accuracy:45.663%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:417
V. Kills:221 188%
Deaths:1
KDR:417
Accuracy:26.852% D*
KPH:86.200 A*
VKPH:45.700 A
CAS30 Tank Buster
M*
Kills:169
V. Kills:82 204%
Deaths:4
KDR:42.250
Accuracy:77.067% M*
KPH:6.500 C
VKPH:3.100 D-
Kills:586 (169 + 417)
Deaths:5
KDR:117.200
VKDR:60.600
Vehicle Kills:303
Kill Difference:581
Playtime:30.987 hours
Usage:10%
Score:0.600m
Score/min:323
Piloting Accuracy:77.067%
Gunner Accuracy:26.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:984
V. Kills:471 208%
Deaths:21
KDR:46.857
Accuracy:48.705% C+
KPH:53.600 A*
VKPH:25.600 A*
E540 Halberd
A++
Kills:157
V. Kills:71 218%
Deaths:5
KDR:31.400
Accuracy:56.901% A++
KPH:45.700 A
VKPH:20.700 B**
Kills:1,141 (984 + 157)
Deaths:26
KDR:43.885
VKDR:20.846
Vehicle Kills:542
Kill Difference:1,115
Playtime:21.805 hours
Usage:7%
Score:0.578m
Score/min:442
Driving Accuracy:48.705%
Gunner Accuracy:56.901%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 17,96811,73131936.774U25.4646.943%MN/A91.6S48.7M**674128h20A42.5A
M20 Mustang 3,0972,0128822.864S11.5542.021%A*N/A71.9S38.8M**79528h30.9B**73.5A
M30 Mustang AH 1,2751,2112255.045S43.7369.124%A++N/A178.1M+9.4B**4996.8h4.6B++6.7B*
Titan-150 AP 1,4559842146.857S35.5448.705%C+N/A53.5A*25.6A*44118.4h2.6A+5.4A
M20 Kestrel 7334821482U470.6845.663%MN/A83.1M**43.3M6685.8h34.9B**76.5B**
NC6 Gauss SAW 4354261472.898A8.4236.377%M32.394%A85.2A++1.8A2665h7.1B*19.4B*
C150 Dalton 6384171417U405.6826.852%D*N/A86.9A*46A17114.8h1.4A+5.2A
NCM1 Scattercannon 269266535.019B**6.3060.685%A*17.669%B+64.9AN/A2584.1h5.8C*9.6B*
NCM1 Scattercannon 271265535A+6.3258.432%A++21.509%A64.6M1.5M2724.1h5.6B**9.6B**
CAS30 Tank Buster 251169442.25U30.9377.067%M*1.775%B*6.5C3.1D-6626.2h105F-136.2C+
E540 Halberd 228157531.4A**20.0856.901%A++N/A46.2A20.9B**4463.4h4.1B**7.2A
GD-7F 1271223220.379D10.9430.398%B**22.951%B15.3DN/A688h8.6A28.4B**
LA1 Anchor 124120552.182C+9.1434.74%A++25%C70.6B+2.4A*2481.7h8.3B*23.9B*
M202 Wyrm 11378239A++27.6873.083%A*N/A156B++70B+11510.5h16.7A22.9A+
AF-4G Cyclone 7066690.957C--10.3632.594%B*21.212%C+15.3D--N/A704.3h13.4D*41C+
Hornet Missiles 9960160S48.6875.926%A++N/A200A*130M+20810.3h6.2B**8.1A
Tomcat A2AM Pods 8359159U47.6884.295%B**N/A196.7M**80B**24010.3h8.9C10.6C++
C-4 7653411.293C+10.0314.439%F-N/A29.4D*12.8D*2871.8h1B*7.1C-
A30 Walker 7850150U38.6835.365%A*N/A23.8B13.3C+4032.1h57.8B**163.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit12543,9977.4h
Anti-Vehicle MANA Turret6910.2h
Spawn Beacon11260.3h
Ancient Psykinetic Blade1541714.3h
AE Nano-Armor Kit469117,77718.4h
Medical Kit281262.4h
Welding Device02760h
Mag-Cutter41326026.3h
Carver AE6778817.2h

Check the help document for the dictionary if you want to learn more about words used here.


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