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Brigadier Imperator RolledAndSmoked[B0ZZ] RolledAndSmoked
NC BR 80

KDR: 12.17

Score: 4.7m

Last Seen: Jun 24th, 2019 6:57 PM
- OFFLINE - 10.6 hour(s)

Battle Rank 80 - New Conglomerate on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 5
Level Progress (to 81): 89%
Level 100 Progress: 25% 262h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH Titan-150 AP NC6 Gauss SAW E540 Halberd M202 Wyrm AF-4G Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.059%28.276%991212082902.357729.815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.997%2.717M1.263A0.728B++HEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.631B+8.90.323C*16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.367%0.243%5834312075,343138265338.4389201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.452%0.556B+-1.225D*0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.697B+20.90.607B+27.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 5
4.7m450.8%899 (53.9k)850 (51k)12.17256,98757414.773580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121038037.629%1.932%7309:432

78% Engineer15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2018 4:29 PMSep 30th, 2018 10:55 AMJun 24th, 2019 6:35 PM (6h) (PST)Jun 24th, 2019 2:58 PM (10h) (PST)Jun 24th, 2019 2:57 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,188252,1631.2570.1030.0248.1770.557700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
131,2911,503129,78875614913351,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
92.7h/3.9d 1,493 135 1,881 45.5k 21 57 3,098 12.2m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):216
KDR:0
Kill Difference:UNR
Playtime:72.075 hours
Usage:78%
Score:3.867m
Score/min:894
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:63
Deaths:69
KDR:0.913
Accuracy:33.244% B**
HSR:19.048% C+
Kills:63
Deaths (as Light Assault):69
Deaths (to Light Assaults):95
KDR:0.91304
Kill Difference:6
Playtime:14.295 hours
Usage:15%
Score:0.752m
Score/min:877
Accuracy (listed only):33.244%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:227
Deaths:94
KDR:2.415
Accuracy:36.065% M++
HSR:30.837% A
Kills:227
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):72
KDR:2.41489
Kill Difference:133
Playtime:4.171 hours
Usage:5%
Score:0.079m
Score/min:318
Accuracy (listed only):36.065%
HSR (listed only):30.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:63
Deaths:69
KDR:0.913
Accuracy:33.244% B**
HSR:19.048% C+
Kills:63
Deaths (as Infiltrator):69
Deaths (to Infiltrators):43
KDR:0.91304
Kill Difference:6
Playtime:0.646 hours
Usage:1%
Score:0.021m
Score/min:547
Accuracy (listed only):33.244%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):15
KDR:0
Kill Difference:UNR
Playtime:0.893 hours
Usage:1%
Score:0.007m
Score/min:125
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:3,542
V. Kills:1,890 187%
Deaths:224
KDR:15.813
Accuracy:43.436% A*
KPH:88.700 S
VKPH:47.300 S
M20 Mustang
S
Kills:1,341
V. Kills:729 184%
Deaths:83
KDR:16.157
Accuracy:42.455% A*
KPH:81.100 S
VKPH:44.100 S
M30 Mustang AH
M**
Kills:460
V. Kills:25 N/A
Deaths:20
KDR:23
Accuracy:68.746% A++
KPH:167.800 M**
VKPH:9.100 A
M202 Wyrm
A*
Kills:76
V. Kills:34 217%
Deaths:2
KDR:38
Accuracy:74.181% A*
KPH:157.300 B++
VKPH:70.400 B+
Kills:5,419 (5,343 + 0)
Deaths:329
KDR:16.471
VKDR:8.140
Vehicle Kills:2,678
Kill Difference:5,090
Playtime:59.690 hours
Usage:64%
Score:2.585m
Score/min:722
Piloting Accuracy:68.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:385
V. Kills:184 208%
Deaths:16
KDR:24.063
Accuracy:49.393% C+
KPH:52.300 M+
VKPH:25 A*
E540 Halberd
A++
Kills:146
V. Kills:66 218%
Deaths:3
KDR:48.667
Accuracy:56.704% A++
KPH:48.900 A++
VKPH:22.100 A+
Kills:531 (385 + 146)
Deaths:19
KDR:27.947
VKDR:13.158
Vehicle Kills:250
Kill Difference:512
Playtime:10.352 hours
Usage:11%
Score:0.320m
Score/min:515
Driving Accuracy:49.393%
Gunner Accuracy:56.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 5,4323,54222415.813S3.6443.436%A*N/A88.8S47.4S67039.9h19.4A44.7A
M20 Mustang 2,0701,3418316.157S3.9842.455%A*N/A81.3S44.2S87816.5h30.4A71.5A
M30 Mustang AH 4854602023A*10.8368.746%A++N/A170.4M**9.3A4702.7h4.5B*6.6B*
Titan-150 AP 5693851624.063M11.8949.393%C+N/A52M+24.9A*5387.4h2.6A5.3A+
NC6 Gauss SAW 231227942.415B**9.7636.065%M++30.837%A75.7A*1.3A++1963h7.5B*20.8B**
E540 Halberd 212146348.667S36.4956.704%A++N/A48.7A++22A+4563h3.8A+6.7A+
M202 Wyrm 11076238M25.8374.181%A*N/A152B+68B+10360.5h17A22.9A+
AF-4G Cyclone 6763690.913C-11.2633.244%B**19.048%C+15D-1A++684.2h13.8D*41.6C+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit930,2475.5h
Medical Kit11540.4h
Nano-Armor Kit213,9071.3h
Mag-Cutter21823117.6h

Check the help document for the dictionary if you want to learn more about words used here.


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