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Fisheyed (7) 7
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Brigadier World Champion Ron7[GENM] Ron7
NC BR 77

KDR: 1.79

Score: 157.6m

Last Seen: Feb 3rd, 2019 6:13 PM
- OFFLINE - 380.7 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Miller - Outfit Officer of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 77
Level Progress (to 78): 42%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor GR-22 NS-15M2 NC1 Gauss Rifle Gauss Prime Reaper DMR GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 1039TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.472%26.72%65450972114,0312.39697-0.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.141%0.664B+0.93B*-0.935D--HEAD ++ (~14.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.466B+9.80.316C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.818%1.471%52102013628643060.04748644%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.778%-0.484D-0.123C+0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.3-0.803D-95.3-0.799D-195.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.583%3.318%56410181,08534268010.316604135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.452%0.949B*0.479B+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.6B+7.80.375C**7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.201%6.195%4071810048,717316336932.75506236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%0.562B+0.464B+0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.423B28.90.268C*39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.919%79.8%407410182,6985623120.47973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.761%0.885B*0.83B++-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+20.381C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.868%14.197%407410183,5503487491.01778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.446%0.786B++-0.065C+0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.10.369C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 77
157.6m397.7%347 (20.8k)285 (17.1k)1.79286163,94391,4422.0986477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022754711.657%22.171%25806:0461

25% Combat Medic29% Engineer30% Heavy Assault9% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2014 4:01 PMNov 9th, 2018 6:18 PMFeb 17th, 2019 8:23 PM (2d) (PST)Feb 3rd, 2019 5:01 PM (16d) (PST)Feb 3rd, 2019 2:13 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3441022420.2970.1650.0661.3170.035309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6456,14614,4991810479217,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9211.4h/383.8d 27,961 36,348 115,815 728k 19,993 20,879 19,096 190.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:19,735
Deaths:6,684
KDR:2.953
Accuracy:24.213% D
HSR:30.565% B+
LA1 Anchor
B+
Kills:8,568
Deaths:3,228
KDR:2.654
Accuracy:22.797% C
HSR:29.995% B+
NS-15M2
B**
Kills:5,693
Deaths:2,007
KDR:2.837
Accuracy:21.236% C--
HSR:33.093% B**
GD-22S
B*
Kills:3,588
Deaths:1,683
KDR:2.132
Accuracy:21.850% C+
HSR:29.376% B*
EM6
B+
Kills:2,426
Deaths:1,228
KDR:1.976
Accuracy:20.494% C
HSR:26.463% B+
NC6 Gauss SAW
B+
Kills:2,341
Deaths:1,294
KDR:1.809
Accuracy:21.331% C*
HSR:26.228% B+
NC05 Jackhammer
B+
Kills:1,239
Deaths:970
KDR:1.277
Accuracy:46.406% C**
HSR:16.707% B+
NC6S Gauss SAW S
A+
Kills:1,202
Deaths:360
KDR:3.339
Accuracy:21.136% C-
HSR:34.359% A+
EM1
C+
Kills:1,188
Deaths:778
KDR:1.527
Accuracy:20.984% C+
HSR:20.118% C
NSX-P Naginata
B
Kills:1,173
Deaths:527
KDR:2.226
Accuracy:24.788% B
HSR:31.202% C++
NSX Naginata
B++
Kills:1,170
Deaths:342
KDR:3.421
Accuracy:23.040% C*
HSR:33.162% B++
MGR-L1 Promise
B**
Kills:1,169
Deaths:346
KDR:3.379
Accuracy:24.686% C++
HSR:32.506% B**
Kills:49,492
Deaths (as Heavy Assault):19,447
Deaths (to Heavy Assaults):27,284
KDR:2.54497
Kill Difference:30,045
Playtime:2,776.715 hours
Usage:30%
Score:36.257m
Score/min:218
Accuracy (listed only):24.413%
HSR (listed only):28.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B++
Kills:3,052
Deaths:1,420
KDR:2.149
Accuracy:24.211% D
HSR:25.557% B++
AF-4 Cyclone
C*
Kills:2,836
Deaths:1,743
KDR:1.627
Accuracy:26.610% C*
HSR:19.182% C++
19A Fortuna
B++
Kills:2,482
Deaths:1,304
KDR:1.903
Accuracy:28.235% B+
HSR:24.577% B++
AF-4A Bandit
B**
Kills:1,780
Deaths:524
KDR:3.397
Accuracy:25.317% C+
HSR:28.371% B**
NS-11C
B**
Kills:1,709
Deaths:620
KDR:2.756
Accuracy:23.729% C+
HSR:25.629% B**
NS-7 PDW
B++
Kills:1,369
Deaths:789
KDR:1.735
Accuracy:25.997% C**
HSR:21.695% B++
AC-X11
B++
Kills:1,353
Deaths:769
KDR:1.759
Accuracy:27.910% B+
HSR:25.795% B++
AF-19 Mercenary
B+
Kills:1,348
Deaths:996
KDR:1.353
Accuracy:24.649% B+
HSR:21.217% C+
GD-7F
B+
Kills:1,231
Deaths:1,653
KDR:0.745
Accuracy:27.253% B+
HSR:21.690% B
Gauss Compact S
B**
Kills:1,201
Deaths:971
KDR:1.237
Accuracy:22.832% C+
HSR:24.729% B**
Blitz GD-10
B+
Kills:1,180
Deaths:941
KDR:1.254
Accuracy:27.165% B+
HSR:13.051% D
NSX-P Tanto
B+
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:28.528% B+
HSR:27.002% C**
MGR-S1 Gladius
B**
Kills:1,170
Deaths:304
KDR:3.849
Accuracy:29.347% B+
HSR:29.145% B**
Mauler S6
B++
Kills:1,165
Deaths:847
KDR:1.375
Accuracy:46.274% B++
HSR:15.022% C+
GD-66 Claw
B**
Kills:1,165
Deaths:525
KDR:2.219
Accuracy:70.269% B**
HSR:15.622% C*
NS Baron G5
B+
Kills:1,163
Deaths:466
KDR:2.496
Accuracy:48.314% B+
HSR:12.210% C--
NSX Tanto
C**
Kills:1,162
Deaths:324
KDR:3.586
Accuracy:27.614% C*
HSR:27.108% C**
Razor GD-23
A++
Kills:1,162
Deaths:667
KDR:1.742
Accuracy:25.643% C**
HSR:29.260% A++
MKV Suppressed
B**
Kills:1,161
Deaths:575
KDR:2.019
Accuracy:26.707% C*
HSR:25.409% B**
AF-57 Piston
B*
Kills:1,160
Deaths:745
KDR:1.557
Accuracy:48.232% B*
HSR:12.069% C--
NSX Tengu
C*
Kills:1,155
Deaths:491
KDR:2.352
Accuracy:38.199% C*
HSR:21.126% C++
LA39 Bruiser
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:55.983% C-
HSR:11.667% D
Kills:31,238
Deaths (as Light Assault):17,007
Deaths (to Light Assaults):17,349
KDR:1.83677
Kill Difference:14,231
Playtime:523.813 hours
Usage:6%
Score:7.026m
Score/min:224
Accuracy (listed only):33.137%
HSR (listed only):21.688%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B++
Kills:2,482
Deaths:1,304
KDR:1.903
Accuracy:28.235% B+
HSR:24.577% B++
AF-4A Bandit
B**
Kills:1,780
Deaths:524
KDR:3.397
Accuracy:25.317% C+
HSR:28.371% B**
NS-11C
B**
Kills:1,709
Deaths:620
KDR:2.756
Accuracy:23.729% C+
HSR:25.629% B**
AC-X11
B++
Kills:1,353
Deaths:769
KDR:1.759
Accuracy:27.910% B+
HSR:25.795% B++
AF-19 Mercenary
B+
Kills:1,348
Deaths:996
KDR:1.353
Accuracy:24.649% B+
HSR:21.217% C+
GD-7F
B+
Kills:1,231
Deaths:1,653
KDR:0.745
Accuracy:27.253% B+
HSR:21.690% B
GD Guardian
C--
Kills:1,205
Deaths:350
KDR:3.443
Accuracy:30.618% D-
HSR:25.726% C--
Gauss Compact S
B**
Kills:1,201
Deaths:971
KDR:1.237
Accuracy:22.832% C+
HSR:24.729% B**
NSX-P Tanto
B+
Kills:1,174
Deaths:287
KDR:4.091
Accuracy:28.528% B+
HSR:27.002% C**
Warden
B+
Kills:1,169
Deaths:845
KDR:1.383
Accuracy:29.361% B+
HSR:28.400% B+
Mauler S6
B++
Kills:1,165
Deaths:847
KDR:1.375
Accuracy:46.274% B++
HSR:15.022% C+
GD-66 Claw
B**
Kills:1,165
Deaths:525
KDR:2.219
Accuracy:70.269% B**
HSR:15.622% C*
NS Baron G5
B+
Kills:1,163
Deaths:466
KDR:2.496
Accuracy:48.314% B+
HSR:12.210% C--
NSX Tanto
C**
Kills:1,162
Deaths:324
KDR:3.586
Accuracy:27.614% C*
HSR:27.108% C**
Razor GD-23
A++
Kills:1,162
Deaths:667
KDR:1.742
Accuracy:25.643% C**
HSR:29.260% A++
AF-57 Piston
B*
Kills:1,160
Deaths:745
KDR:1.557
Accuracy:48.232% B*
HSR:12.069% C--
MGR-M1 Bishop
B+
Kills:304
Deaths:102
KDR:2.980
Accuracy:36.633% B+
HSR:29.605% C+
LA39 Bruiser
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:55.983% C-
HSR:11.667% D
Kills:21,993
Deaths (as Engineer):12,041
Deaths (to Engineers):16,578
KDR:1.82651
Kill Difference:9,952
Playtime:2,646.447 hours
Usage:29%
Score:57.135m
Score/min:360
Accuracy (listed only):34.855%
HSR (listed only):22.539%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C++
Kills:8,044
Deaths:5,439
KDR:1.479
Accuracy:24.899% C++
HSR:17.529% C
NC1 Gauss Rifle
C**
Kills:4,026
Deaths:2,864
KDR:1.406
Accuracy:23.709% C++
HSR:22.926% C**
Gauss Prime
C++
Kills:4,000
Deaths:2,231
KDR:1.793
Accuracy:22.779% D--
HSR:24.600% C++
Reaper DMR
C*
Kills:3,803
Deaths:2,222
KDR:1.712
Accuracy:24.148% C
HSR:26.032% C*
Tempest
B++
Kills:3,052
Deaths:1,420
KDR:2.149
Accuracy:24.211% D
HSR:25.557% B++
AF-4 Cyclone
C*
Kills:2,836
Deaths:1,743
KDR:1.627
Accuracy:26.610% C*
HSR:19.182% C++
NS-11P
B*
Kills:2,129
Deaths:1,183
KDR:1.800
Accuracy:22.024% C+
HSR:24.378% B*
Carnage AR
C
Kills:1,905
Deaths:1,509
KDR:1.262
Accuracy:23.527% C
HSR:18.950% C
Gauss Rifle S
B+
Kills:1,832
Deaths:1,245
KDR:1.471
Accuracy:22.753% C-
HSR:23.253% B+
NC9 A-Tross
C+
Kills:1,435
Deaths:1,005
KDR:1.428
Accuracy:25.171% C+
HSR:22.788% C
NS-7 PDW
B++
Kills:1,369
Deaths:789
KDR:1.735
Accuracy:25.997% C**
HSR:21.695% B++
Blitz GD-10
B+
Kills:1,180
Deaths:941
KDR:1.254
Accuracy:27.165% B+
HSR:13.051% D
Gauss Rifle Burst
B++
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:25.238% C--
HSR:33.903% B++
MGR-S1 Gladius
B**
Kills:1,170
Deaths:304
KDR:3.849
Accuracy:29.347% B+
HSR:29.145% B**
Mauler S6
B++
Kills:1,165
Deaths:847
KDR:1.375
Accuracy:46.274% B++
HSR:15.022% C+
GD-66 Claw
B**
Kills:1,165
Deaths:525
KDR:2.219
Accuracy:70.269% B**
HSR:15.622% C*
NS Baron G5
B+
Kills:1,163
Deaths:466
KDR:2.496
Accuracy:48.314% B+
HSR:12.210% C--
MKV Suppressed
B**
Kills:1,161
Deaths:575
KDR:2.019
Accuracy:26.707% C*
HSR:25.409% B**
AF-57 Piston
B*
Kills:1,160
Deaths:745
KDR:1.557
Accuracy:48.232% B*
HSR:12.069% C--
NSX Tengu
C*
Kills:1,155
Deaths:491
KDR:2.352
Accuracy:38.199% C*
HSR:21.126% C++
NS-11A
B*
Kills:857
Deaths:266
KDR:3.222
Accuracy:24.650% C++
HSR:28.471% B*
NSX Yumi
B*
Kills:160
Deaths:78
KDR:2.051
Accuracy:29.238% B+
HSR:34.375% B*
LA39 Bruiser
C-
Kills:60
Deaths:46
KDR:1.304
Accuracy:55.983% C-
HSR:11.667% D
Kills:45,998
Deaths (as Combat Medic):27,577
Deaths (to Combat Medics):9,698
KDR:1.66798
Kill Difference:18,421
Playtime:2,283.781 hours
Usage:25%
Score:42.937m
Score/min:313
Accuracy (listed only):31.976%
HSR (listed only):21.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
B++
Kills:3,052
Deaths:1,420
KDR:2.149
Accuracy:24.211% D
HSR:25.557% B++
AF-4 Cyclone
C*
Kills:2,836
Deaths:1,743
KDR:1.627
Accuracy:26.610% C*
HSR:19.182% C++
NS-30 Vandal
B+
Kills:1,644
Deaths:709
KDR:2.319
Accuracy:34.651% C**
HSR:30.110% B+
NS-7 PDW
B++
Kills:1,369
Deaths:789
KDR:1.735
Accuracy:25.997% C**
HSR:21.695% B++
AF-18 Stalker
C**
Kills:1,232
Deaths:970
KDR:1.270
Accuracy:26.971% C+
HSR:22.321% C**
NS-44 Commissioner
B+
Kills:1,230
Deaths:1,271
KDR:0.968
Accuracy:35.949% C+
HSR:26.504% B+
Blitz GD-10
B+
Kills:1,180
Deaths:941
KDR:1.254
Accuracy:27.165% B+
HSR:13.051% D
NSX Tomoe
A
Kills:1,176
Deaths:340
KDR:3.459
Accuracy:26.661% C--
HSR:49.830% A
MGR-S1 Gladius
B**
Kills:1,170
Deaths:304
KDR:3.849
Accuracy:29.347% B+
HSR:29.145% B**
SAS-R
B+
Kills:1,166
Deaths:417
KDR:2.796
Accuracy:41.306% B
HSR:73.756% B+
NC4 Mag-Shot
C**
Kills:1,165
Deaths:1,398
KDR:0.833
Accuracy:28.305% C++
HSR:21.373% C**
NS-61 Emissary
B+
Kills:1,163
Deaths:614
KDR:1.894
Accuracy:32.145% B+
HSR:19.347% B+
AF-6 Shadow
B+
Kills:1,162
Deaths:437
KDR:2.659
Accuracy:35.287% C++
HSR:30.637% B+
MKV Suppressed
B**
Kills:1,161
Deaths:575
KDR:2.019
Accuracy:26.707% C*
HSR:25.409% B**
Impetus
B++
Kills:1,161
Deaths:789
KDR:1.471
Accuracy:37.431% B+
HSR:33.506% B++
LA3 Desperado
C+
Kills:1,160
Deaths:1,149
KDR:1.010
Accuracy:26.179% C
HSR:18.707% C+
NC14 Bolt Driver
B**
Kills:1,157
Deaths:237
KDR:4.882
Accuracy:40.746% B*
HSR:83.665% B**
NSX Tengu
C*
Kills:1,155
Deaths:491
KDR:2.352
Accuracy:38.199% C*
HSR:21.126% C++
NS-357 Underboss
C*
Kills:1,149
Deaths:907
KDR:1.267
Accuracy:36.099% C+
HSR:22.890% C*
EM4 Longshot
B**
Kills:322
Deaths:35
KDR:9.200
Accuracy:38.727% C+
HSR:86.025% B**
NS-AM7 Archer
A++
Kills:167
Deaths:132
KDR:1.265
Accuracy:58.548% C+
HSR:34.132% A++
The Executive
C
Kills:165
Deaths:136
KDR:1.213
Accuracy:31.732% D
HSR:21.212% C
NS CandyCannon 3000
C++
Kills:58
Deaths:80
KDR:0.725
Accuracy:36.315% C++
HSR:29.310% C
NSX Daimyo
B++
Kills:53
Deaths:13
KDR:4.077
Accuracy:46.945% B++
HSR:90.566% D--
Kills:27,253
Deaths (as Infiltrator):15,897
Deaths (to Infiltrators):13,186
KDR:1.71435
Kill Difference:11,356
Playtime:815.206 hours
Usage:9%
Score:12.031m
Score/min:246
Accuracy (listed only):33.843%
HSR (listed only):35.377%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:804
Deaths:239
KDR:3.364
Accuracy:39.029% B+
HSR:14.304% C--
AF-34 Mattock
B+
Kills:761
Deaths:239
KDR:3.184
Accuracy:41.738% B+
HSR:17.871% C+
NCM2 Falcon
M**
Kills:410
Deaths:75
KDR:5.467
Accuracy:73.629% M**
HSR:7.561% B**
NCM2 Falcon
M*
Kills:245
Deaths:60
KDR:4.083
Accuracy:75.689% M*
HSR:8.163% A++
NCM1 Scattercannon
A**
Kills:176
Deaths:45
KDR:3.911
Accuracy:60.223% A**
HSR:11.932% D-
NCM3 Raven
C*
Kills:176
Deaths:61
KDR:2.885
Accuracy:40.971% C*
HSR:1.136% D*
NCM1 Scattercannon
A**
Kills:153
Deaths:60
KDR:2.550
Accuracy:62.045% A**
HSR:14.379% C
NCM3 Raven
A+
Kills:144
Deaths:61
KDR:2.361
Accuracy:41.642% C**
HSR:4.861% A+
AF-23 Grinder
M**
Kills:97
Deaths:21
KDR:4.619
Accuracy:65.514% M**
HSR:10.309% D*
AF-23 Grinder
M++
Kills:88
Deaths:21
KDR:4.190
Accuracy:68.050% M++
HSR:13.636% D
NS-10 Burster
C*
Kills:82
Deaths:21
KDR:3.905
Accuracy:30.989% C*
HSR:1.220% D*
NS-10 Burster
C*
Kills:79
Deaths:21
KDR:3.762
Accuracy:30.918% C*
HSR:1.266% D*
NS-20 Gorgon
B**
Kills:53
Deaths:14
KDR:3.786
Accuracy:31.472% B**
HSR:16.981% C
Kills:3,268
Deaths (as MAX Suit):469
Deaths (to MAX Suits):5,499
KDR:6.96802
Kill Difference:2,799
Playtime:130.132 hours
Usage:1%
Score:2.197m
Score/min:281
Accuracy (listed only):50.916%
HSR (listed only):9.509%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:120
V. Kills:38 308%
Deaths:16
KDR:7.500
Accuracy:51.624% C**
KPH:37.100 D
VKPH:11.800 C
Vortek Rotary
C**
Kills:79
V. Kills:79 99%
Deaths:145
KDR:0.545
Accuracy:32.354% C**
KPH:1.700 D--
VKPH:1.700 D*
M30 Mustang AH
C*
Kills:57
V. Kills:3 N/A
Deaths:16
KDR:3.563
Accuracy:57.182% C*
KPH:11.400 D--
VKPH:0.600 D*
Kills:256 (136 + 0)
Deaths:177
KDR:1.446
VKDR:0.678
Vehicle Kills:120
Kill Difference:79
Playtime:55.434 hours
Usage:1%
Score:0.640m
Score/min:193
Piloting Accuracy:57.182%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:192
V. Kills:69 274%
Deaths:35
KDR:5.486
Accuracy:30.504% C++
KPH:34 C**
VKPH:12.200 D
L105 Zephyr
B*
Kills:185
V. Kills:24 N/A
Deaths:38
KDR:4.868
Accuracy:49.099% B*
KPH:39.400 C
VKPH:5.100 D
CAS30 Tank Buster
A+
Kills:102
V. Kills:117 86%
Deaths:183
KDR:0.557
Accuracy:58.274% A+
KPH:2.300 D--
VKPH:2.600 D--
C150 Dalton
C
Kills:65
V. Kills:78 82%
Deaths:28
KDR:2.321
Accuracy:50.256% B**
KPH:16.100 D--
VKPH:19.300 C
Kills:544 (102 + 442)
Deaths:284
KDR:1.915
VKDR:1.014
Vehicle Kills:288
Kill Difference:260
Playtime:58.961 hours
Usage:1%
Score:0.472m
Score/min:133
Piloting Accuracy:58.274%
Gunner Accuracy:50.256%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:324
V. Kills:95 338%
Deaths:53
KDR:6.113
Accuracy:42.997% B+
KPH:23.800 C
VKPH:7 C+
L100 Python AP
D
Kills:162
V. Kills:131 123%
Deaths:21
KDR:7.714
Accuracy:62.398% B*
KPH:17.700 D--
VKPH:14.300 D
Skyguard
B++
Kills:153
V. Kills:119 128%
Deaths:47
KDR:3.255
Accuracy:33.087% B++
KPH:8.900 D
VKPH:6.900 D
L100 Python HESH
C++
Kills:126
V. Kills:23 N/A
Deaths:4
KDR:31.500
Accuracy:61.041% A+
KPH:47 C
VKPH:8.600 C++
Kills:765 (765 + 0)
Deaths:125
KDR:6.120
VKDR:2.944
Vehicle Kills:368
Kill Difference:640
Playtime:42.732 hours
Usage:0%
Score:0.704m
Score/min:275
Driving Accuracy:61.041%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:1,870
V. Kills:1,281 146%
Deaths:200
KDR:9.350
Accuracy:58.420% A++
KPH:29.900 C++
VKPH:20.500 B**
Enforcer ML85
C*
Kills:834
V. Kills:656 127%
Deaths:162
KDR:5.148
Accuracy:54.285% A++
KPH:22.800 C+
VKPH:17.900 C*
Titan-150 AP
D
Kills:473
V. Kills:420 112%
Deaths:103
KDR:4.592
Accuracy:57.569% B*
KPH:13 D*
VKPH:11.600 D
C85 Canister
C*
Kills:206
V. Kills:13 N/A
Deaths:10
KDR:20.600
Accuracy:43.821% B+
KPH:79 C*
VKPH:5 C*
Kills:3,383 (473 + 2,910)
Deaths:475
KDR:7.122
VKDR:4.989
Vehicle Kills:2,370
Kill Difference:2,908
Playtime:137.991 hours
Usage:1%
Score:2.912m
Score/min:352
Driving Accuracy:57.569%
Gunner Accuracy:43.821%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:634
V. Kills:32 N/A
Deaths:35
KDR:18.114
Accuracy:53.486% C**
KPH:93.600 C
VKPH:4.700 D
E540 Halberd-H
C-
Kills:209
V. Kills:149 139%
Deaths:47
KDR:4.447
Accuracy:66.059% A
KPH:24.700 D-
VKPH:17.600 C-
M96 Mjolnir-H
C
Kills:202
V. Kills:133 151%
Deaths:28
KDR:7.214
Accuracy:61.181% A
KPH:39.700 C-
VKPH:26.200 C
Enforcer ML65-H
C+
Kills:114
V. Kills:114 99%
Deaths:19
KDR:6
Accuracy:64.111% B++
KPH:28.100 C
VKPH:28.100 C+
Kills:1,159 (0 + 1,159)
Deaths:129
KDR:8.984
VKDR:3.318
Vehicle Kills:428
Kill Difference:1,030
Playtime:24.368 hours
Usage:0%
Score:0.518m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:64.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:956
V. Kills:150 N/A
Deaths:79
KDR:12.101
Accuracy:44.728% B**
KPH:58.100 B+
VKPH:9.100 C+
M20 Basilisk
B
Kills:887
V. Kills:376 235%
Deaths:175
KDR:5.069
Accuracy:48.261% A
KPH:20.400 C+
VKPH:8.600 B
M20 Basilisk
C*
Kills:671
V. Kills:341 196%
Deaths:153
KDR:4.386
Accuracy:47.131% B**
KPH:18.800 C+
VKPH:9.600 C*
M12 Kobalt
B+
Kills:550
V. Kills:9 N/A
Deaths:23
KDR:23.913
Accuracy:20.088% B+
KPH:86.500 B+
VKPH:1.400 D
M40 Fury
B**
Kills:462
V. Kills:87 N/A
Deaths:57
KDR:8.105
Accuracy:45.683% B**
KPH:54 C+
VKPH:10.200 C+
M12 Kobalt
B++
Kills:448
V. Kills:12 N/A
Deaths:34
KDR:13.177
Accuracy:21.012% B++
KPH:69.100 C*
VKPH:1.800 C-
M60-G Bulldog
A+
Kills:237
V. Kills:31 N/A
Deaths:49
KDR:4.837
Accuracy:47.531% A+
KPH:34.900 B
VKPH:4.600 C
M60-G Bulldog
A
Kills:213
V. Kills:33 N/A
Deaths:39
KDR:5.462
Accuracy:50.831% A
KPH:43.100 C*
VKPH:6.700 C+
G30 Walker
C*
Kills:99
V. Kills:70 139%
Deaths:22
KDR:4.500
Accuracy:38.299% A+
KPH:14.900 C+
VKPH:10.500 C*
G30 Walker
B+
Kills:70
V. Kills:40 171%
Deaths:13
KDR:5.385
Accuracy:32.708% B+
KPH:13 C
VKPH:7.500 C
G40-F Ranger
C+
Kills:54
V. Kills:44 120%
Deaths:8
KDR:6.750
Accuracy:36.834% B+
KPH:15.100 C
VKPH:12.300 C+
Kills:4,647 (0 + 4,647)
Deaths:652
KDR:7.127
VKDR:1.830
Vehicle Kills:1,193
Kill Difference:3,995
Playtime:144.342 hours
Usage:2%
Score:2.224m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:36.834%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:122
V. Kills:48 249%
Deaths:156
KDR:0.782
Accuracy:65.288% A+
KPH:4.100 D--
VKPH:1.600 D--
Kills:122 (122 + 0)
Deaths:156
KDR:0.782
VKDR:0.308
Vehicle Kills:48
Kill Difference:34
Playtime:29.446 hours
Usage:0%
Score:0.198m
Score/min:112
Driving Accuracy:65.288%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:79
V. Kills:60 130%
Deaths:44
KDR:1.795
Accuracy:43.990% B**
KPH:9.800 D*
VKPH:7.500 D--
CAS 14-E
D--
Kills:75
V. Kills:8 N/A
Deaths:10
KDR:7.500
Accuracy:38.366% B*
KPH:25.500 D*
VKPH:2.700 D--
Kills:154 (0 + 154)
Deaths:54
KDR:2.852
VKDR:1.259
Vehicle Kills:68
Kill Difference:100
Playtime:10.982 hours
Usage:0%
Score:0.091m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:38.366%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 19,93719,7356,6842.953B+1.1624.213%D30.565%B+24.3D--N/A61811.9h8.5C++35.2C++
LA1 Anchor 8,6418,5683,2282.654C*0.8622.797%C29.995%B+24.7DN/A70347.3h9B+39.4C**
GR-22 8,0758,0445,4391.479C*0.3124.899%C++17.529%C18.5DN/A60435.3h11.4B*45.8B+
NS-15M2 5,7455,6932,0072.837B++1.0421.236%C--33.093%B**24.4DN/A68233.3h11.1B+52.3C*
NC1 Gauss Rifle 4,0524,0262,8641.406B0.3923.709%C++22.926%C**16.1C-N/A60249.3h10.9B*46B+
Gauss Prime 4,0554,0002,2311.793C*0.0022.779%D--24.6%C++16D*N/A48250h11.7C51.5D
Reaper DMR 3,8273,8032,2221.712C++0.0824.148%C26.032%C*25.1CN/A82151.8h9B+37.3C**
GD-22S 3,6063,5881,6832.132B+0.3421.85%C+29.376%B*28CN/A106128.1h9.3B*42.6B+
Tempest 3,0943,0521,4202.149B++0.3624.211%D25.557%B++19.5D--N/A54156.8h9.9C++40.9C+
AF-4 Cyclone 2,8512,8361,7431.627B0.1726.61%C*19.182%C++20.4C--N/A74139h9.7B+36.5B+
19A Fortuna 2,5182,4821,3041.903B+0.1128.235%B+24.577%B++10D*N/A42248.7h12.9D*45.8C-
EM6 2,4432,4261,2281.976B0.1820.494%C26.463%B+26.3C--N/A9792.1h9.8B+48C**
NC6 Gauss SAW 2,3572,3411,2941.809B++0.0221.331%C*26.228%B+20.3C-N/A104115.6h8.5B+40.1B+
C-4 3,3712,2931,6901.357C+0.4424.222%CN/A80.7C+38B+105228.4h1.3B+5.5B
NS-11P 2,1442,1291,1831.8B+0.0122.024%C+24.378%B*21.6CN/A6598.6h12.2B++55.5B+
Carnage AR 1,9141,9051,5091.262C+0.5323.527%C18.95%C15.2DN/A70125.7h12.3B+52.3C**
E540 Halberd 3,1511,8702009.35C**7.5658.42%A++2.299%C-29.9C++20.5B**25862.5h5.6C*9.5B*
Gauss Rifle S 1,8381,8321,2451.471B0.3222.753%C-23.253%B+19DN/A6096.2h10B+43.9C**
AF-4A Bandit 1,8041,7805243.397A++1.6025.317%C+28.371%B**18.2DN/A4897.7h10.4C**41C**
NS-11C 1,7331,7096202.756A*0.9623.729%C+25.629%B**17.1C-N/A5399.7h12.5B+52.9B+
NS-30 Vandal 1,6691,6447092.319B+0.5334.651%C**30.11%B+27.6C--N/A7959.5h5B+14.4B+
NC9 A-Tross 1,4441,4351,0051.428C++0.3625.171%C+22.788%C23.2DN/A8361.9h9.2B+36.6B
The Kraken 2,1851,4108271.705C+0.0974.081%A+2.27%B+39.3C+21.6C*26635.9h4.9D6.6C++
NS-7 PDW 1,3821,3697891.735B**0.0625.997%C**21.695%B++23.2C+N/A9958.9h12B++46.1B+
AC-X11 1,3871,3537691.759B++0.0327.91%B+25.795%B++19.7CN/A8368.8h8.9B+31.8B+
AF-19 Mercenary 1,3601,3489961.353B++0.4424.649%B+21.217%C+12.5CN/A77108.2h10B*40.6B+
Hawk GD-68 2,0811,3091,8900.693C+1.1073.26%A+3.438%B+18.7B11C*22870.1h6.5B*8.9B**
Frag Grenade 1,3131,30811308N/A1,306.2166.406%M+N/A1090M4.2D43521.2h2.2A+3.3A
NC05 Jackhammer 1,2421,2399701.277C+0.5246.406%C**16.707%B+29.8C-N/A12641.6h3.5B**7.6B++
AF-18 Stalker 1,2431,2329701.27C+0.5226.971%C+22.321%C**24.1CN/A8451.2h13.2C+48.8C++
GD-7F 1,2491,2311,6530.745C1.0527.253%B+21.69%B15.2DN/A13380.8h12B+44B+
NS-44 Commissioner 1,2521,2301,2710.968C+0.8235.949%C+26.504%B+25.4CN/A11248.5h3.2B++9B+
GD Guardian 1,2151,2053503.443B++1.6530.618%D-25.726%C--24.6D-N/A5648.9h6.5B+21.1C++
NC6S Gauss SAW S 1,2031,2023603.339A++1.5521.136%C-34.359%A+23.1DN/A6952h9.4B+44.3C*
Gauss Compact S 1,2151,2019711.237B+0.5622.832%C+24.729%B**18C+N/A7466.7h11.8C+51.5C++
Sticky Grenade 1,2051,19811198N/A1,196.2167.101%A++N/A2396M+14C++233290.5h0.9A1.4B**
EM1 1,1931,1887781.527B0.2720.984%C+20.118%C29.1CN/A12040.8h11.4C*54.3B+
Blitz GD-10 1,2001,1809411.254C**0.5427.165%B+13.051%D31.7C++N/A13837.2h12.9B+47.4B+
NSX Tomoe 1,1901,1763403.459A1.6726.661%C--49.83%A30.7CN/A11038.3h11.4B*42.6B+
NSX-P Tanto 1,1921,1742874.091M*2.3028.528%B+27.002%C**25.5C+N/A7246.1h12.3B++43.2B++
NSX-P Naginata 1,1901,1735272.226B+0.4324.788%B31.202%C++19.4D-N/A5760.4h11.2B+45B+
Gauss Rifle Burst 1,1841,1716431.821C+0.0325.238%C--33.903%B++35.9CN/A11232.6h10.1B+39.9C*
NSX Naginata 1,1771,1703423.421A*1.6323.04%C*33.162%B++25.4DN/A9846h9.6B++41.7B+
MGR-S1 Gladius 1,1861,1703043.849A++2.0629.347%B+29.145%B**29CN/A7140.4h9.2B+31.5B+
MGR-L1 Promise 1,1811,1693463.379A+1.5924.686%C++32.506%B**32.3CN/A10536.2h11.4B*46.4B+
Warden 1,1801,1698451.383B+0.4129.361%B+28.4%B+22.8C++N/A8251.2h7.3B*25B++
SAS-R 1,1721,1664172.796C++1.0041.306%B73.756%B+22.4DN/A8252.1h2.1B+5B+
Mauler S6 1,1801,1658471.375B+0.4246.274%B++15.022%C+27.5C+N/A11842.3h3.5B**7.6B*
GD-66 Claw 1,1801,1655252.219B++0.4370.269%B**15.622%C*27C--N/A7343.1h2B*2.8B++
NC4 Mag-Shot 1,1971,1651,3980.833C*0.9628.305%C++21.373%C**16.8C-N/A6469.2h6.6B++23.5C++
NS Baron G5 1,1691,1634662.496A++0.7048.314%B+12.21%C--21.8DN/A5653.3h3.9B++8.1C++
NS-61 Emissary 1,2531,1636141.894A+0.1032.145%B+19.347%B+25.7C+2M7145.2h11.3B+35.2B++
NSX Tanto 1,1771,1623243.586A**1.7927.614%C*27.108%C**20.7C-N/A4756.1h12.3B+44.6C**
Razor GD-23 1,1711,1626671.742B*0.0525.643%C**29.26%A++24.1C+N/A13948.3h10.7B++41.6B+
AF-6 Shadow 1,1751,1624372.659B+0.8735.287%C++30.637%B+32.1CN/A7236.2h5B+14.1B+
MKV Suppressed 1,1821,1615752.019B**0.2326.707%C*25.409%B**42.5B+N/A15427.3h11.5B+43B+
Impetus 1,1821,1617891.471C+0.3237.431%B+33.506%B++30.6CN/A8937.9h4.4B11.7B+
AF-57 Piston 1,1741,1607451.557B0.2448.232%B*12.069%C--23.1C--N/A7450.3h3.7B++7.7B+
LA3 Desperado 1,1781,1601,1491.01C++0.7826.179%C18.707%C+25.2CN/A8546h6.8B**25.8B+
NC14 Bolt Driver 1,1601,1572374.882A++3.0940.746%B*83.665%B**24.6C++N/A8947h1.9B**4.6B**
NSX Tengu 1,1671,1554912.352B**0.5638.199%C*21.126%C++20.4DN/A4756.5h10.5B++27.5B+
NS-357 Underboss 1,1621,1499071.267C**0.5336.099%C+22.89%C*23.4DN/A7449h3.5B++9.7B+
NSX Masamune 1,4919686721.44B*0.3570.011%A2.479%C**34.8C**18.8B+24727.8h10.2B+14.6B+
M40 Fury 1,1069567912.101B**10.3144.728%B**1.778%C+58.3B+9.1C+33816.4h9.5B++21.2B**
Shrike 1,3219391,1490.817C**0.9870.107%A+5.112%A+31.6B++12.9C++39729.7h4.5B**6.5A
M20 Basilisk 1,2638871755.069B**3.2848.261%A6.652%C**20.3C+8.6B22143.6h90.3C*187.2B++
Tank Mine 1,6538793852.283C+0.4946.865%B**N/A102.2C+90B**15708.6h2.3D4.8B*
NS-11A 8828572663.222A1.4324.65%C++28.471%B*17.1DN/A5950.2h13.6C++55.3C**
AF-22 Crow 1,4158387961.053B**0.7478.584%A+2.029%C25.6B17.6C*23332.7h6.2B*7.9B**
Enforcer ML85 1,4908341625.148C++3.3654.285%A++2.398%C++22.8C+17.9C*27936.6h12.4C*22.9B**
AF-34 Mattock 8078042393.364C++1.5739.029%B+14.304%C--19.5D*N/A6741.3h6.9D17.7C++
AF-34 Mattock 7697612393.184C++1.3941.738%B+17.871%C+18.6D*N/A6540.9h7.8D18.6C++
M20 Basilisk 1,0126711534.386B++2.5947.131%B**5.216%C18.8C+9.6C*22335.6h101.4C+215.1B+
M60-A Bulldog 7096413120.677C*18.8865.334%A*1.56%D32.5C+3.5C+20719.7h5.1B+7.8B**
C85 Canister-H 6666343518.114C**16.3253.486%C**14.511%B*93.2C4.7D2706.8h5B++9.3B++
MANA Anti-Personnel Turret 5795712552.239N/A0.4526.219%UN/A5710U80U15034500.1h19.6T*74.7T*
M12 Kobalt 5595502323.913A22.1220.088%B+21.273%B+85.9B+1.4D3146.4h14.2B++70.5B+
NC15 Phoenix 1,8865292242.362A0.5769.768%A**N/A9.4C-24.1A+17456.4h19.8F--28.3D*
Anti-Vehicle Grenade 5555141514N/A512.2171.062%A*N/A1028M++82C+68790.5h2.5A+3.5A+
MANA Anti-Vehicle Turret 1,6544772002.385C*0.5979.41%B+N/A4770C*11770S46949300.1h16.8T*21.2C*
Titan-150 AP 8934731034.592C+2.8057.569%B*2.96%C++13D*11.6D59636.3h5.7C-9.8C*
M40 Fury 549462578.105C*6.3145.683%B**1.082%D53.7C+10.1C+3898.6h11.1B+24.4B++
M12 Kobalt 4604483413.176C++11.3821.012%B++19.643%C**68.9C*1.8C-3256.5h17.4B+83B+
NCM2 Falcon 492410755.467M**3.6773.629%M**7.561%B**16.5B+3.3D10024.9h15.4D20.9B+
NS Decimator 1,2733983701.076C++0.7285.599%M++2.01%C+19.5D-42.9M++34420.4h14.6T*17.1F**
Bouncing Betty 3613611442.507C-0.7153.31%B**N/A97.6C--N/A4613.7h1.7B++3.1B**
Spear Anti-Vehicle Phalanx Turret 535334437.767C++5.9760.054%A++4.192%C++54.8B**33B**6396.1h7.9C**13.2B*
C75 Viper 419324536.113B4.3242.997%B+1.852%B+23.8C7C+26313.6h11.8B27.5B+
EM4 Longshot 325322359.2A++7.4138.727%C+86.025%B**31.6C++N/A10910.2h1.8B++4.6B+
MGR-M1 Bishop 3103041022.98B*1.1936.633%B+29.605%C+17.3DN/A4117.6h5.5B++15.1B++
Xiphos Anti-Personnel Phalanx Tower 2912691269M*267.2146.93%A++N/A336.3B+27.5M**12090.8h18.2C*38.8B
NS Annihilator 4752541212.099M**0.3179.468%CN/A13.3B++11.6B**20819.1h8.7B**10.9B**
A30 Walker 554253743.419C++1.6333.47%A*N/A7.3C8.6C+17934.8h199.1C+595B++
NCM2 Falcon 290245604.083M**2.2975.689%M*8.163%A++10.7C+2D*7223h26.1D**34.5C**
M60-G Bulldog 268237494.837C++3.0447.531%A+2.532%C34.9B4.6C2656.8h6.1B+12.8B*
M60-G Bulldog 246213395.462C++3.6750.831%A2.347%C43.5C*6.7C+3014.9h6B+11.9B*
E540 Halberd-H 358209474.447C2.6566.059%AN/A24.6D-17.5C-3088.5h7.4C11.3C++
C85 Canister 2192061020.6B18.8143.821%B+17.961%B**79.2C*5C*2252.6h5.8B++13.2B++
M96 Mjolnir-H 335202287.214B**5.4261.181%AN/A39.6C-26.1C3595.1h33.4C**54.6B++
AP30 Shredder 261192355.486C+3.6930.504%C++N/A34.3C**12.3D3315.6h47.9B*157B*
L105 Zephyr 209185384.868C-3.0849.099%B*N/A39.4C5.1D3164.7h6.3C++12.9B+
NCM1 Scattercannon 177176453.911B+2.1260.223%A**11.932%D-23.8DN/A1037.4h5.8C*9.7B**
NCM3 Raven 336176612.885M+1.0940.971%C*1.136%D*10.6C++9.6A17516.6h26.1C**63.7B+
M60-A Bulldog 190169227.682C5.8953.257%B*1.183%D-16.6D2.1C--12310.2h5.5C*10.3B+
NS-AM7 Archer 2201671321.265A*0.5358.548%C+34.132%A++5.6C1.8C--5029.7h13.2B++22.6B++
The Executive 1711651361.213C+0.5831.732%D21.212%C16D--N/A4510.3h7.2C22.6C-
L100 Python AP 293162217.714B++5.9262.398%B*8.025%M++17.6D--14.2D3939.2h8.5D-13.6C
NSX Yumi 166160782.051B+0.2629.238%B+34.375%B*16.2D-N/A389.9h13.9C47.4C++
Skyguard 272153473.255C**1.4633.087%B++N/A8.8D6.9D20217.3h126.5C+382.5B+
NCM1 Scattercannon 155153602.55B+0.7662.045%A**14.379%C15.3DN/A13910h8.1C+13.1B++
Rocklet Rifle 299148941.574A++0.2263.092%AN/A20.6C--21C3557.2h48.8D77.3C+
NCM3 Raven 273144612.361A*0.5741.642%C**4.861%A+8.7C+7.8B*15216.6h32.1C+77.1C++
L100 Python HESH 149126431.5A++29.7161.041%A+2.381%B++46.7C8.5C++4002.7h4.2D-6.9C++
The Slasher 1251241,8050.069B+1.7249.633%B**3.226%D-0.7C--N/A2183h1.6B*3.3B+
Aspis Anti-Aircraft Phalanx Turret 257124245.167B++3.3743.341%M2.419%C**23A*24.6M5255.4h124.2B++286.5B**
M40 Fury-F 1701221560.782C1.0165.288%A+2.459%A++4.1D--1.6D--11229.4h22D*33.7C-
Breaker Rocket Pods 158120167.5C++5.7151.624%C**N/A37.5D11.9C6163.2h20.7C-40C+
M20 Basilisk 201118716.857A15.0659.579%B*5.085%C++40.7C+28.6B**6242.9h128.2C+215.1C*
Enforcer ML65-H 228114196B+4.2164.111%B++2.632%B++27.8C27.8C+5844.1h17C+26.5C**
NS-R3 Swarm 238107811.321A*0.4758.075%D**N/A7.5C+9.2B++10714.3h24.6B+42.4B
CAS30 Tank Buster 2191021830.557C1.2458.274%A+N/A2.3D--2.6D--5744.6h76.9C131.9C++
Mag-Cutter 21410148,4200.002D1.7946.585%A+2.97%D0DN/A02810.1h8.3T*17.8C
G30 Walker 16999224.5B++2.7138.299%A+5.051%B+15C+10.6C*2246.6h208C*543.2B++
AF-23 Grinder 9797214.619B*2.8365.514%M**10.309%D*22DN/A1654.4h7C10.7B**
C-4 ARX 14094322.938B+1.1526.913%C++N/A94C46B++9331h1.1B+4B+
Hunter QCX 97902400.375C-1.4231.78%D43.333%B**4.2D-N/A2521.3h5.1C*16C++
M40 Fury 10190245M**43.2150.581%C++N/A75C+9.2D-2281.2h6.8B*13.4B**
AF-23 Grinder 8888214.19B++2.4068.05%M++13.636%D21DN/A1394.2h8D11.8B*
Spear Anti-Vehicle Phalanx Tower 21286186S84.2178.191%M+1.163%D*37.4C54.8A5042.3h18.1F23.1C+
NS-10 Burster 16882213.905M**2.1130.989%C*1.22%D*4.1C-4.3B+8120.2h174.2C+562.1C++
NS-10 Burster 15779213.762S1.9730.918%C*1.266%D*3.9D3.9C*8120.2h181.7C-587.6C+
M20 Wyvern 13979441.795C--0.0043.99%B**N/A9.9D*7.5D--1518h109.3D--248.5C+
Vortek Rotary 158791450.545C1.2532.354%C**1.266%D1.7D--1.7D*15547.2h158.7D**490.5D--
Auraxium Mag-Cutter 1247935,7060.002D1.7910.488%D**13.924%A0DN/A03717.1h4.1F**38.6F--
CAS 14-E 8375107.5C5.7138.366%B*N/A25.9D*2.8D--1022.9h35.9C-93.5C+
M60-A Bulldog 8075155C+3.2143.085%B*N/A34.1C+2.3D--3362.2h4.3B**10B**
M20 Drake 15271174.176C2.3838.605%C++2.817%C4.1D4.7D--19317.2h165.1C-427.8C+
G30 Walker 11070135.385B*3.5932.708%B+5.714%B**13C7.4C1965.4h177.8B++543.6B*
Hoplon Anti-Aircraft Phalanx Tower 15367167M++65.2149.078%M+N/A223.3A++286.7M+24660.3h20.3B+41.3B++
C150 Dalton 14365282.321D0.5350.256%B**1.538%B**16.3D--19.5C4834h7.6D**15C
LA39 Bruiser 6560461.304C++0.4955.983%C-11.667%D6.9D**N/A648.7h2.2B+3.9C*
NS CandyCannon 3000 5858800.725C++1.0736.315%C++29.31%C18.1CN/A453.2h3.5B+9.6B++
M30 Mustang AH 6057163.563C+1.7757.182%C*1.754%B+11.4D--N/A2745h7.4B12.9B
A30 Walker 11256262.154C--0.3630.5%A1.786%D*3.4D3.4D-15216.7h222.1D--728.2D
M12 Kobalt 5856228C+26.2124.978%B++10.714%D**112C++4C+2690.5h15.1B+60.6B++
G40-F Ranger 985486.75B*4.9636.834%B+N/A15C12.2C+1843.6h124.6C++338.4B+
NSX Daimyo 5353134.077C*2.2846.945%B++90.566%D--18.9D*N/A542.8h2.8C5.9C*
NS-20 Gorgon 5753143.786M++1.9931.472%B**16.981%C7.1D--N/A327.5h53.4C+169.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11125,63212.5h
Restoration Kit291600.7h
NC Patriot Flare Gun0710.1h
Nano-Armor Kit1,9893,089,102365.7h
Anti-Vehicle MANA Turret232,0102.7h
Spawn Beacon776,3004.8h
Turret AI Module16972.5h
Repair Module08333.2h
Cortium Silo41,7344.1h
Structure Shield Module07233h
Skywall Shield Emitter04841.4h
Reinforcements Module02610.6h
Blast Wall11671.5h
Medical Applicator6,6324,172,098296.8h
Medical Kit2,54011,84152.2h
Nanite Revive Grenade03,5741h
Nanite Healing Grenade02030.1h
NC Triumph Flare Gun16100.7h
Welding Device08230.1h
Deconstruction Tool563,4633.8h
Spear Anti-Vehicle Tower06161.9h
Spitfire Auto-Turret251,8453.2h
HIVE0770.6h
Sunderer Garage01941.7h
Bunker0870.8h
Rampart Wall21,34010.6h
Xiphos Anti-Personnel Tower05972.2h
Hoplon Anti-Aircraft Phalanx Tower06101.9h
Recon Detection Device201,5993.3h
Ammunition Package7814,0357.3h
Anti-Infantry MANA Turret631,8563.9h
Vehicle Gate02411.2h
Vehicle Ammo Dispenser01650.4h
IPC Targeting Dart0530.2h
Light Vehicle Terminal01000.7h
Alarm Module02330.5h
Vehicle Ramp0640.4h
Elysium Spawn Tube02310.5h
Snowman Soldier62220.2h
Hardlight Barrier103340.7h
Infantry Tower1690.7h
WLT-Howler Mining Laser372,133,143255.1h
Shield Recharging Field33742,36817.3h

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