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Signifer World Champion Ronaud[DA] Ronaud
VS BR 57

KDR: 3.95

Score: 3.2m

Last Seen: May 23rd, 2019 1:50 AM
- OFFLINE - 101.3 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 43
Level Progress (to 58): 84%
Level 100 Progress: 17% 496h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 Pulsar LSW NS-15M2 SVA-88 Betelgeuse 54-A NS-44 Commissioner AE Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,751,894 MLG Score: 9394
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.96%41.634%13311111869,2045.50479-1.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%2.111A*3.183M++-0.614DHEAD ++ (~25.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.654B+8.20.423B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.883%0.326%42811196307752824.09333108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.789D--1.169D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.4-0.534D73.9-0.395C--173.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.391%79.699%01119639917102.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.411A0.821B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.80.42B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 43
3.2m143.8%527 (31.6k)450 (27k)3.9470610,8112,7394.0711957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197110131.184%38.646%120502:355

12% Engineer77% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2017 2:04 AMAug 23rd, 2017 8:52 PMMay 26th, 2019 2:12 AM (24h) (PST)May 22nd, 2019 10:53 PM (4d) (PST)May 22nd, 2019 9:50 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1102768341.5280.3870.5902.2990.0719394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,61116,56350,048922335138426,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
118h/4.9d 340 4,178 2,547 16.3k 81 517 503 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:1,940
Deaths:350
KDR:5.543
Accuracy:31.679% A*
HSR:42.010% A**
Flare VE6
M
Kills:1,178
Deaths:226
KDR:5.212
Accuracy:29.496% A
HSR:42.530% M
Pulsar LSW
A*
Kills:1,172
Deaths:222
KDR:5.279
Accuracy:32.936% A++
HSR:40.529% A*
NS-15M2
A*
Kills:1,167
Deaths:211
KDR:5.531
Accuracy:31.697% A+
HSR:41.902% A*
SVA-88
A*
Kills:1,164
Deaths:224
KDR:5.196
Accuracy:32.210% A++
HSR:41.924% A*
Betelgeuse 54-A
A*
Kills:962
Deaths:225
KDR:4.276
Accuracy:30.992% B**
HSR:46.570% A*
NS-15M AE
A*
Kills:224
Deaths:36
KDR:6.222
Accuracy:30.473% B**
HSR:45.089% A*
Kills:7,807
Deaths (as Heavy Assault):1,494
Deaths (to Heavy Assaults):880
KDR:5.22557
Kill Difference:6,313
Playtime:91.368 hours
Usage:77%
Score:2.659m
Score/min:485
Accuracy (listed only):31.354%
HSR (listed only):42.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M++
Kills:209
Deaths:25
KDR:8.360
Accuracy:32.553% A
HSR:40.191% M++
NS-11C
M
Kills:127
Deaths:32
KDR:3.969
Accuracy:33.639% A*
HSR:33.858% M
Serpent VE92
A*
Kills:105
Deaths:25
KDR:4.200
Accuracy:31.377% A++
HSR:31.429% A*
Kills:441
Deaths (as Light Assault):82
Deaths (to Light Assaults):479
KDR:5.37805
Kill Difference:359
Playtime:5.411 hours
Usage:5%
Score:0.115m
Score/min:353
Accuracy (listed only):32.523%
HSR (listed only):35.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M
Kills:127
Deaths:32
KDR:3.969
Accuracy:33.639% A*
HSR:33.858% M
Serpent VE92
A*
Kills:105
Deaths:25
KDR:4.200
Accuracy:31.377% A++
HSR:31.429% A*
Kills:232
Deaths (as Engineer):57
Deaths (to Engineers):392
KDR:4.07018
Kill Difference:175
Playtime:14.206 hours
Usage:12%
Score:0.264m
Score/min:310
Accuracy (listed only):32.508%
HSR (listed only):32.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:956
Deaths:502
KDR:1.904
Accuracy:49.310% B*
HSR:37.134% B**
Ghost
B**
Kills:399
Deaths:80
KDR:4.988
Accuracy:44.391% B*
HSR:79.699% B**
Eridani SX5
M++
Kills:209
Deaths:25
KDR:8.360
Accuracy:32.553% A
HSR:40.191% M++
Kills:1,564
Deaths (as Infiltrator):607
Deaths (to Infiltrators):401
KDR:2.57661
Kill Difference:957
Playtime:6.360 hours
Usage:5%
Score:0.144m
Score/min:378
Accuracy (listed only):42.085%
HSR (listed only):52.342%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:307
V. Kills:282 108%
Deaths:99
KDR:3.101
Accuracy:29.883% C
KPH:22.600 B**
VKPH:20.700 A++
Kills:307 (307 + 0)
Deaths:99
KDR:3.101
VKDR:2.848
Vehicle Kills:282
Kill Difference:208
Playtime:13.605 hours
Usage:12%
Score:0.179m
Score/min:220
Piloting Accuracy:29.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,9651,9403505.543A*1.6031.679%A*42.01%A**125.2S1.6M*31015.5h9.1B**28.8B+
Flare VE6 1,1911,1782265.212S1.2629.496%A42.53%M119M+1.3A*2579.9h8.1B**27.5B*
Pulsar LSW 1,1841,1722225.279M++1.3332.936%A++40.529%A*131.7M*1.3A++2908.9h9.2B**28B**
NS-15M2 1,1721,1672115.531A*1.5831.697%A+41.902%A*122.8M+N/A2689.5h8.9A28B**
SVA-88 1,1671,1642245.196A++1.2532.21%A++41.924%A*126.5M++N/A2829.2h8.8A27.3B**
Betelgeuse 54-A 9669622254.276B+0.3330.992%B**46.57%A*126.6A++N/A3997.6h9.1B*29.4B**
NS-44 Commissioner AE 9599565021.904B+2.0449.31%B*37.134%B**162M++N/A3765.9h2.8B*5.6B*
Ghost 399399804.988B++1.0444.391%B*79.699%B**78.2A++N/A2295.1h1.8B*4.2B*
Saron Laser Cannon 589307993.101B+0.8529.883%CN/A22.6B**20.7A++22013.6h73.9B*247.4B*
NS Decimator 339259743.5M+0.4569.611%B**3.089%B+89.3M**27.6A+4092.9h3A4.4A
Damascus Edge 2522522,4150.104A++3.8421.725%DN/A2.8C**N/A790h1.6B++7.3B
NS-15M AE 226224366.222A*2.2730.473%B**45.089%A*112A++1B*3192h8.6A28.2B*
Eridani SX5 211209258.36S4.4132.553%A40.191%M++174.2S1.7M**4011.2h8A24.5B*
NS-11C 127127323.969M*0.0233.639%A*33.858%M74.7A**N/A1911.7h10.1B**30.1B**
S1 148113522.173A**1.7765.659%B**1.77%D66.5M++20.6B**3731.7h4.2A6.4B**
Serpent VE92 107105254.2M+0.2531.377%A++31.429%A*116.7S2.2S3280.9h8.6A27.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02200.1h
AE Nano-Armor Kit32,5701.2h
Nano-Armor Kit19890.6h
Medical Kit3292,83510.5h
Recon Detection Device0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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