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Immortal Ronikali[DaPP] Ronikali
VS BR 110

KDR: 1.41

Score: 23.7m

Last Seen: Mar 3rd, 2019 10:38 PM
- OFFLINE - 4118.9 hour(s)

Battle Rank 113 (110 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 65%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-11C NS-15M1 Betelgeuse 54-A Eridani SX5 Ghost Serpent VE92 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.87%23.518%60825118924,5731.73698-0.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.309%0.918B*0.405B-0.317CHEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.397B11.60.186C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.346%0.87%4111213115439500.261364225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.845B*-0.664D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.721B++20.40.615B+24.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.006%3.203%1632121299911358120.880176123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.905%1.167B**0.414B-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.644B+7.30.418B6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.985%2.37%32312112118891200.237079174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%0.166C++-0.513D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.9-0.028C+46.7-0.17C76.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.4%63.959%32412102,7081839161.47174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.693%0.513B+-0.203C-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.40.255C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.628%19.201%32212121,15191041.26345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%1.004B**0.901B*0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.534B+3.30.322C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m350.1%344 (20.6k)266 (16k)1.4074736,49325,9281.60213110 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214138318.674%22.434%41903:2613

8% Combat Medic24% Engineer23% Heavy Assault24% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 8:32 PMJun 12th, 2015 11:45 PMApr 2nd, 2019 9:13 AM (142d) (PST)Mar 3rd, 2019 6:45 PM (172d) (PST)Mar 3rd, 2019 6:38 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181602580.4100.2910.0921.5470.032480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0709,59215,4782517693215,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1482.6h/61.8d 5,047 8,187 16,462 137.6k 2,733 4,524 2,809 37.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,765
Deaths:2,022
KDR:1.367
Accuracy:20.852% C+
HSR:23.689% C+
NS-15M1
C**
Kills:1,705
Deaths:1,305
KDR:1.307
Accuracy:24.095% C**
HSR:20.645% C
Betelgeuse 54-A
C++
Kills:1,321
Deaths:655
KDR:2.017
Accuracy:27.118% C++
HSR:29.296% C
NS-15M2
B+
Kills:1,162
Deaths:587
KDR:1.980
Accuracy:26.914% B+
HSR:20.654% D
Flare VE6
B+
Kills:1,159
Deaths:567
KDR:2.044
Accuracy:25.073% B+
HSR:21.829% C
Pulsar LSW
B+
Kills:1,155
Deaths:642
KDR:1.799
Accuracy:25.190% B+
HSR:24.849% C++
Ursa
B
Kills:403
Deaths:219
KDR:1.840
Accuracy:24.712% B
HSR:21.836% C
Kills:9,670
Deaths (as Heavy Assault):5,997
Deaths (to Heavy Assaults):7,139
KDR:1.61247
Kill Difference:3,673
Playtime:344.173 hours
Usage:23%
Score:5.699m
Score/min:276
Accuracy (listed only):24.851%
HSR (listed only):23.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:2,708
Deaths:2,438
KDR:1.111
Accuracy:24.919% C*
HSR:20.273% C*
Eridani SX5
B**
Kills:1,175
Deaths:633
KDR:1.856
Accuracy:31.605% B**
HSR:27.064% B**
Serpent VE92
B**
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:28.817% B**
HSR:22.872% B+
VX6-7
B+
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:27.280% B+
HSR:19.741% C
Pulsar C
B
Kills:1,157
Deaths:861
KDR:1.344
Accuracy:26.289% B
HSR:21.781% C
Solstice VE3
C**
Kills:1,155
Deaths:954
KDR:1.211
Accuracy:24.415% C**
HSR:21.472% C**
NS-7 PDW
B**
Kills:1,145
Deaths:1,051
KDR:1.089
Accuracy:30.451% B**
HSR:24.105% B**
Eclipse VE3A
A+
Kills:961
Deaths:614
KDR:1.565
Accuracy:30.336% B++
HSR:27.680% A+
Thanatos VE70
B**
Kills:657
Deaths:562
KDR:1.169
Accuracy:49.191% B**
HSR:18.113% B+
MKV Suppressed
B+
Kills:626
Deaths:406
KDR:1.542
Accuracy:28.776% B+
HSR:16.773% C-
Phobos VX86
B++
Kills:494
Deaths:374
KDR:1.321
Accuracy:67.027% B++
HSR:20.648% B++
Kills:12,401
Deaths (as Light Assault):9,163
Deaths (to Light Assaults):4,755
KDR:1.35338
Kill Difference:3,238
Playtime:285.185 hours
Usage:19%
Score:4.621m
Score/min:270
Accuracy (listed only):33.555%
HSR (listed only):21.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:2,708
Deaths:2,438
KDR:1.111
Accuracy:24.919% C*
HSR:20.273% C*
Serpent VE92
B**
Kills:1,163
Deaths:603
KDR:1.929
Accuracy:28.817% B**
HSR:22.872% B+
VX6-7
B+
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:27.280% B+
HSR:19.741% C
Pulsar C
B
Kills:1,157
Deaths:861
KDR:1.344
Accuracy:26.289% B
HSR:21.781% C
Solstice VE3
C**
Kills:1,155
Deaths:954
KDR:1.211
Accuracy:24.415% C**
HSR:21.472% C**
Eclipse VE3A
A+
Kills:961
Deaths:614
KDR:1.565
Accuracy:30.336% B++
HSR:27.680% A+
Thanatos VE70
B**
Kills:657
Deaths:562
KDR:1.169
Accuracy:49.191% B**
HSR:18.113% B+
Phobos VX86
B++
Kills:494
Deaths:374
KDR:1.321
Accuracy:67.027% B++
HSR:20.648% B++
Eidolon VE33
B*
Kills:64
Deaths:47
KDR:1.362
Accuracy:32.747% B*
HSR:23.438% C
Kills:9,519
Deaths (as Engineer):7,120
Deaths (to Engineers):4,867
KDR:1.33694
Kill Difference:2,399
Playtime:352.523 hours
Usage:24%
Score:4.921m
Score/min:233
Accuracy (listed only):34.558%
HSR (listed only):21.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:1,175
Deaths:633
KDR:1.856
Accuracy:31.605% B**
HSR:27.064% B**
NS-7 PDW
B**
Kills:1,145
Deaths:1,051
KDR:1.089
Accuracy:30.451% B**
HSR:24.105% B**
Terminus VX-9
C++
Kills:829
Deaths:834
KDR:0.994
Accuracy:24.123% C
HSR:27.262% C++
Thanatos VE70
B**
Kills:657
Deaths:562
KDR:1.169
Accuracy:49.191% B**
HSR:18.113% B+
MKV Suppressed
B+
Kills:626
Deaths:406
KDR:1.542
Accuracy:28.776% B+
HSR:16.773% C-
Pulsar VS1
C*
Kills:592
Deaths:662
KDR:0.894
Accuracy:23.174% C+
HSR:22.466% C*
Phobos VX86
B++
Kills:494
Deaths:374
KDR:1.321
Accuracy:67.027% B++
HSR:20.648% B++
Kills:5,518
Deaths (as Combat Medic):4,522
Deaths (to Combat Medics):2,921
KDR:1.22026
Kill Difference:996
Playtime:120.543 hours
Usage:8%
Score:2.894m
Score/min:400
Accuracy (listed only):36.335%
HSR (listed only):22.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:1,175
Deaths:633
KDR:1.856
Accuracy:31.605% B**
HSR:27.064% B**
Ghost
C*
Kills:1,167
Deaths:492
KDR:2.372
Accuracy:40.401% C*
HSR:64.267% C-
NS-7 PDW
B**
Kills:1,145
Deaths:1,051
KDR:1.089
Accuracy:30.451% B**
HSR:24.105% B**
NS-30 Vandal
A
Kills:886
Deaths:507
KDR:1.748
Accuracy:36.649% B+
HSR:37.585% A
XM98
C+
Kills:830
Deaths:432
KDR:1.921
Accuracy:36.995% C+
HSR:65.783% D--
MKV Suppressed
B+
Kills:626
Deaths:406
KDR:1.542
Accuracy:28.776% B+
HSR:16.773% C-
NS-61 Emissary
C**
Kills:544
Deaths:422
KDR:1.289
Accuracy:29.923% C**
HSR:18.015% C*
Parallax VX3
B
Kills:538
Deaths:191
KDR:2.817
Accuracy:41.299% B
HSR:69.517% D--
NS-44 Commissioner
B*
Kills:269
Deaths:415
KDR:0.648
Accuracy:33.711% C
HSR:27.881% B*
NS-357 Underboss
B+
Kills:218
Deaths:198
KDR:1.101
Accuracy:39.957% B+
HSR:23.853% C**
VA39 Spectre
C**
Kills:173
Deaths:148
KDR:1.169
Accuracy:33.900% C**
HSR:35.838% C
Cerberus
B+
Kills:147
Deaths:193
KDR:0.762
Accuracy:32.781% C++
HSR:27.891% B+
Beamer VS3
A+
Kills:104
Deaths:215
KDR:0.484
Accuracy:33.885% B**
HSR:33.654% A+
Kills:7,822
Deaths (as Infiltrator):5,303
Deaths (to Infiltrators):4,095
KDR:1.47501
Kill Difference:2,519
Playtime:354.531 hours
Usage:24%
Score:5.029m
Score/min:236
Accuracy (listed only):34.641%
HSR (listed only):36.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:342
Deaths:112
KDR:3.054
Accuracy:21.430% B
HSR:21.930% C++
Blueshift VM5
C**
Kills:314
Deaths:112
KDR:2.804
Accuracy:20.756% C**
HSR:21.656% C++
Nebula VM20
A
Kills:156
Deaths:71
KDR:2.197
Accuracy:24.947% A
HSR:17.949% C--
Nebula VM20
A
Kills:146
Deaths:71
KDR:2.056
Accuracy:24.831% A
HSR:16.438% D-
Quasar VM1
A++
Kills:84
Deaths:83
KDR:1.012
Accuracy:16.416% C++
HSR:28.571% A++
Kills:1,042
Deaths (as MAX Suit):224.500
Deaths (to MAX Suits):1,368
KDR:4.64143
Kill Difference:817.500
Playtime:18.281 hours
Usage:1%
Score:0.486m
Score/min:443
Accuracy (listed only):21.676%
HSR (listed only):21.309%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C-
Kills:151
V. Kills:85 176%
Deaths:68
KDR:2.221
Accuracy:58.030% C-
KPH:33.300 C--
VKPH:18.700 D
Dual Photon Pods
D
Kills:115
V. Kills:16 N/A
Deaths:52
KDR:2.212
Accuracy:45.346% D
KPH:35.700 D
VKPH:5 D--
Kills:266 (0 + 0)
Deaths:120
KDR:2.217
VKDR:0.842
Vehicle Kills:101
Kill Difference:146
Playtime:7.761 hours
Usage:1%
Score:0.097m
Score/min:209
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:371
V. Kills:316 117%
Deaths:183
KDR:2.027
Accuracy:49.932% D
KPH:14.600 D*
VKPH:12.400 D--
C75 Viper
C*
Kills:157
V. Kills:40 383%
Deaths:72
KDR:2.181
Accuracy:42.281% C*
KPH:18 D
VKPH:4.600 D
Kills:528 (528 + 0)
Deaths:255
KDR:2.071
VKDR:1.396
Vehicle Kills:356
Kill Difference:273
Playtime:34.179 hours
Usage:2%
Score:0.284m
Score/min:139
Driving Accuracy:42.281%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:628
V. Kills:397 158%
Deaths:152
KDR:4.132
Accuracy:55.320% C*
KPH:23.200 C
VKPH:14.700 C+
Kills:628 (628 + 0)
Deaths:152
KDR:4.132
VKDR:2.612
Vehicle Kills:397
Kill Difference:476
Playtime:27.093 hours
Usage:2%
Score:0.317m
Score/min:195
Driving Accuracy:55.320%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:87
V. Kills:19 435%
Deaths:14
KDR:6.214
Accuracy:45.671% B**
KPH:48.100 A
VKPH:10.500 B**
M20 Basilisk
C
Kills:66
V. Kills:30 213%
Deaths:25
KDR:2.640
Accuracy:38.436% C+
KPH:15 C--
VKPH:6.800 C
M40 Fury
B
Kills:58
V. Kills:16 341%
Deaths:7
KDR:8.286
Accuracy:31.363% C--
KPH:40 C+
VKPH:11 B
Kills:211 (0 + 211)
Deaths:46
KDR:4.587
VKDR:1.413
Vehicle Kills:65
Kill Difference:165
Playtime:7.662 hours
Usage:1%
Score:0.094m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:31.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,7752,7652,0221.367C+0.0420.852%C+23.689%C+32.4C+N/A11085.3h11.4B+54.7C++
NS-11C 2,7402,7082,4381.111C++0.3024.919%C*20.273%C*18.9CN/A57143h13.7C**55B
NS-15M1 1,7121,7051,3051.307C+0.1024.095%C**20.645%C32.7CN/A9852.2h12.3C*51.2B
Betelgeuse 54-A 1,3401,3216552.017C0.6127.118%C++29.296%C46.5DN/A14028.4h11.1C+40.8C++
Eridani SX5 1,1841,1756331.856B++0.4531.605%B**27.064%B**42.1C**N/A10627.9h11B+34.9B+
Ghost 1,1731,1674922.372C+0.9640.401%C*64.267%C-34C+N/A8534.3h2.1B+5.1B+
Serpent VE92 1,1811,1636031.929B++0.5228.817%B**22.872%B+32.4C++N/A8735.9h12.6C*43.8B+
NS-15M2 1,1731,1625871.98C**0.5726.914%B+20.654%D35.4CN/A8532.8h13.1C+48.7B
VX6-7 1,1731,1606671.739B0.3327.28%B+19.741%C32.9C+N/A7935.3h11.9C**43.6B+
Flare VE6 1,1681,1595672.044B++0.6425.073%B+21.829%C45.3C++N/A15025.6h9.9B+39.4B+
Pulsar C 1,1731,1578611.344C++0.0626.289%B21.781%C22.1CN/A6752.4h11B41.8B+
Solstice VE3 1,1641,1559541.211B++0.2024.415%C**21.472%C**20.6C++N/A7956.1h13.4B+55C**
Pulsar LSW 1,1771,1556421.799C**0.3925.19%B+24.849%C++35.1CN/A11632.9h12C*47.6B+
NS-7 PDW 1,1591,1451,0511.089C*0.3230.451%B**24.105%B**25.3C+N/A7845.2h13.7B+44.9B+
Eclipse VE3A 9739616141.565C++0.1630.336%B++27.68%A+34.7C+N/A7827.7h12.2C++40.1B+
C-4 1,2059444821.959B+0.5527.354%C**N/A104.9B+29C+7029h1.4C*5.2B+
NS-30 Vandal 8948865071.748C+0.3436.649%B+37.585%A29.4CN/A7530.1h5.6C*15.3B+
XM98 8368304321.921C+0.5136.995%C+65.783%D--25.9C+N/A6432h2.6C+7C++
Terminus VX-9 8358298340.994C0.4124.123%C27.262%C++18.7D-N/A6144.4h12.1C*50.3C++
Thanatos VE70 6596575621.169B0.2449.191%B**18.113%B+33.2C*N/A10919.8h4B++8.1B*
Supernova FPC 1,0256281524.132C2.7255.32%C*2.707%C**23.2C14.6C+19527.1h6.9D-12.5C--
MKV Suppressed 6326264061.542B+0.1328.776%B+16.773%C-25.7CN/A6524.4h12.5B+43.4B+
Pulsar VS1 5985926620.894C+0.5123.174%C+22.466%C*19.4CN/A7630.5h12.7B++54.9B+
NS-61 Emissary 5485444221.289B++0.1229.923%C**18.015%C*38.9B++N/A9914h9.2B++30.6B*
Parallax VX3 5395381912.817C+1.4141.299%B69.517%D--31.8C*N/A8016.9h1.9B++4.7B+
Phobos VX86 4964943741.321C+0.0967.027%B++20.648%B++43.7C+N/A11611.3h2.4C*3.6B+
Tank Mine 7694911413.482B+2.0725.414%DN/A106.7C+60.4C+10244.6h1.6B+6.1C++
S1 6344295270.814C*0.5963.28%B++2.331%C26.2C++12.5C+26716.4h6.6C++10.4B+
Ursa 4074032191.84B+0.4324.712%B21.836%C42.9C++N/A1269.4h10.4B+42.2B+
Frag Grenade 4064021402N/A400.5947.491%C**N/A502.5C++5C-19580.8h3.2B+6.8B+
L100 Python AP 6873711832.027D0.6249.932%D4.043%B*14.5D*12.4D--14325.5h7.9D15.9D
Lumine Edge 3533514,1220.085C+1.3234.337%B++8.547%D*1.7CN/A4203.9h1.4C++4B+
Blueshift VM5 3443421123.054C**1.6521.43%B21.93%C++40.7B+N/A1378.4h14.4B+67.4B+
MANA Anti-Personnel Turret 3183151831.721N/A0.3116.04%UN/A3150U30U6660000.1h19.3T*120.4T*
NS Decimator 4633142781.129C++0.2867.804%B*3.185%B*29.3C13.9C25810.7h6.1D9C
Blueshift VM5 3193141122.804C*1.4020.756%C**21.656%C++37.4C*N/A1188.4h15.4C*74.2B
NS-44 Commissioner 2722694150.648C0.7633.711%C27.881%B*16.8DN/A6416h3.4B+10.2B
NS-357 Underboss 2192181981.101C++0.3139.957%B+23.853%C**50.7BN/A1504.3h3.4B*8.6B++
MANA Anti-Vehicle Turret 3572161431.51C0.1054.399%C2.315%D2160A++1410B*4697200.1h9.2C+16.9C+
Proximity Mine 198198663C1.5949.458%B*N/A82.5D-N/A2702.4h2.5F5.1C+
VA39 Spectre 1761731481.169C+0.2433.9%C**35.838%C18.4CN/A679.4h4.8B++14.3B+
C75 Viper 197157722.181C0.7742.281%C*N/A18D4.6D1268.7h16C37.8C+
Nebula VM20 156156712.197C+0.7924.947%A17.949%C--37.1C*N/A1084.2h16.6C+66.3B+
Hornet Missiles 236151682.221C--0.8158.03%C-1.325%C33.6C--18.9D2274.5h10.6C++18.4C++
Cerberus 1471471930.762C0.6532.781%C++27.891%B+10.8D-N/A2513.6h5.9C*18.1B
Nebula VM20 149146712.056C+0.6524.831%A16.438%D-34.8C++N/A1064.2h17.6C70.8B+
Dual Photon Pods 131115522.212D0.8045.346%DN/A35.9D5D--1833.2h20.4B45C++
Force-Blade 1211158,9270.013C1.3924.044%C--3.478%C--0.3C-N/A1415.5h2.7C++11.1C++
Nemesis VSH9 1981102000.55C0.8667.386%B++1.818%C-11.8C9.5C+1749.3h10.8D--16C--
NS-TMC-01 "His Regards" 1151066,0640.017C1.3924.045%C+N/A0.3CN/A1312.1h2.2C*9.1C**
Beamer VS3 1041042150.484C0.9233.885%B**33.654%A+13DN/A588h8.9C**26.2C*
Sticky Grenade 9190190N/A88.5948.548%C-N/A450D--5D-19390.2h3.3D-6.9D
Spear Anti-Vehicle Phalanx Turret 14290910B+8.5956.296%B**3.333%C50B++28.9B++5451.8h7.7B+13.7B++
M60-G Bulldog 10687146.214B+4.8145.671%B**1.149%D*48.3A10.6A2221.8h10.6D--23.2C++
Quasar VM1 8684831.012C0.4016.416%C++28.571%A++22.1C+N/A1593.8h13.2B++80.6B
The Slasher 74733680.198M+1.2130.162%C6.849%C-3.7C++N/A820h2B+6.8C+
M20 Basilisk 9666252.64C+1.2338.436%C+3.03%D--15C--6.8C1764.4h117.6C305.9C+
Eidolon VE33 6564471.362C**0.0532.747%B*23.438%C25.6C++N/A1832.5h7.9B+24B++
M40 Fury 745878.286B+6.8831.363%C--3.448%A*41.4C+11.4B+2641.4h20.1D64.2D
Rocklet Rifle 12155860.64C+0.7746.931%DN/A20.4D24.4C+2752.7h36.4C*77.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71830.3h
Nano-Armor Kit353418,26532.5h
Medical Applicator934242,33927h
Nanite Revive Grenade02,0960.6h
Anti-Vehicle MANA Turret131,3881.7h
Rampart Wall3650.8h
Motion Spotter171,4461.9h
Deconstruction Tool01930h
M12 Kobalt0820h
Shield Recharging Field916,7492.6h
Ammunition Package433,2151.9h
M20 Basilisk-F01140.1h
Medical Kit1803,4644.4h
Anti-Infantry MANA Turret308971.3h
Recon Detection Device26816,51232.9h

Check the help document for the dictionary if you want to learn more about words used here.


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