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Immortal Ronzelo[DIG] Ronzelo
VS BR 70

KDR: 1.97

Score: 5.9m

Last Seen: Jun 18th, 2019 8:56 AM
- OFFLINE - 39 minute(s)

Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 71): 87%
Level 100 Progress: 31% 753h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C75 Viper Orion VS54 M12 Kobalt L100 Python AP L100 Python HESH M12 Kobalt Solstice VE3 Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.115%18.486%390312071,9151.10630.86

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.409%0.001C+-0.359C-1.053B**HEAD ++ (~7.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.113C+140.021C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.28%1.467%1022412064,0234859478.27778424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.69%-0.583D-0.437C--1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.3-0.138C12.8-0.226C23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.554%20.655%398312071,8642881216.472221528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.714%-1.724F-3.652M**-1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.267C*16.20.614B+76

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.306%19.286%3981120914010701.2963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.448T*-2.889T-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.31B**5.61B**7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
5.9m271.7%287 (17.2k)244 (14.6k)1.966129,4594,8112.4300670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121066312.654%9.684%12305:031

7% Combat Medic67% Engineer23% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2014 10:49 PMMay 18th, 2019 12:05 PMJun 18th, 2019 5:07 AM (6h) (PST)Jun 18th, 2019 5:48 AM (5h) (PST)Jun 18th, 2019 4:56 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
615945210.3900.1980.0381.2130.056218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8925,61231,2802312273314,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
404h/16.8d 2,232 916 3,634 29.4k 482 1,103 1,360 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,128
Deaths:1,016
KDR:1.110
Accuracy:20.479% C+
HSR:19.238% D
Kills:1,128
Deaths (as Heavy Assault):1,016
Deaths (to Heavy Assaults):1,142
KDR:1.11024
Kill Difference:112
Playtime:92.458 hours
Usage:23%
Score:1.373m
Score/min:247
Accuracy (listed only):20.479%
HSR (listed only):19.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:437
Deaths:790
KDR:0.553
Accuracy:22.083% C+
HSR:13.959% D--
Thanatos VE70
B++
Kills:140
Deaths:190
KDR:0.737
Accuracy:42.306% C**
HSR:19.286% B++
Kills:577
Deaths (as Engineer):980
Deaths (to Engineers):1,288
KDR:0.58878
Kill Difference:403
Playtime:268.704 hours
Usage:67%
Score:4.041m
Score/min:251
Accuracy (listed only):32.194%
HSR (listed only):16.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:437
Deaths:790
KDR:0.553
Accuracy:22.083% C+
HSR:13.959% D--
Thanatos VE70
B++
Kills:140
Deaths:190
KDR:0.737
Accuracy:42.306% C**
HSR:19.286% B++
Kills:577
Deaths (as Light Assault):980
Deaths (to Light Assaults):743
KDR:0.58878
Kill Difference:403
Playtime:2.274 hours
Usage:1%
Score:0.013m
Score/min:95
Accuracy (listed only):32.194%
HSR (listed only):16.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):743
KDR:0
Kill Difference:UNR
Playtime:2.509 hours
Usage:1%
Score:0.020m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:350
Deaths:329
KDR:1.064
Accuracy:21.562% C
HSR:21.714% C++
Thanatos VE70
B++
Kills:140
Deaths:190
KDR:0.737
Accuracy:42.306% C**
HSR:19.286% B++
Kills:490
Deaths (as Combat Medic):519
Deaths (to Combat Medics):393
KDR:0.94412
Kill Difference:29
Playtime:29.759 hours
Usage:7%
Score:0.382m
Score/min:214
Accuracy (listed only):31.934%
HSR (listed only):20.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:87
Deaths:49
KDR:1.776
Accuracy:12.779% D
HSR:22.989% B*
Comet VM2
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:31.382% N/A
HSR:4% N/A
Kills:137
Deaths (as MAX Suit):53
Deaths (to MAX Suits):249
KDR:2.58491
Kill Difference:84
Playtime:6.539 hours
Usage:2%
Score:0.079m
Score/min:202
Accuracy (listed only):22.080%
HSR (listed only):13.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:2,348
V. Kills:386 N/A
Deaths:319
KDR:7.361
Accuracy:40.748% C++
KPH:50.700 B**
VKPH:8.300 C++
L100 Python AP
B+
Kills:751
V. Kills:317 236%
Deaths:145
KDR:5.179
Accuracy:53.039% C
KPH:38 B+
VKPH:16.100 C
L100 Python HESH
C
Kills:741
V. Kills:111 N/A
Deaths:90
KDR:8.233
Accuracy:42.634% D
KPH:43.400 C
VKPH:6.500 C-
Skyguard
C++
Kills:183
V. Kills:129 141%
Deaths:85
KDR:2.153
Accuracy:30.142% C++
KPH:11 C--
VKPH:7.800 C--
Kills:4,023 (4,023 + 0)
Deaths:639
KDR:6.296
VKDR:1.476
Vehicle Kills:943
Kill Difference:3,384
Playtime:99.723 hours
Usage:25%
Score:1.076m
Score/min:180
Driving Accuracy:30.142%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,092
V. Kills:31 N/A
Deaths:76
KDR:14.368
Accuracy:17.117% C
KPH:98.500 B*
VKPH:2.800 C
M12 Kobalt
C+
Kills:643
V. Kills:26 N/A
Deaths:66
KDR:9.742
Accuracy:17.828% C+
KPH:72.100 C+
VKPH:2.900 C+
M40 Fury
C*
Kills:129
V. Kills:9 N/A
Deaths:19
KDR:6.789
Accuracy:23.378% D**
KPH:50.300 C*
VKPH:3.500 D*
Kills:1,864 (0 + 1,864)
Deaths:161
KDR:11.578
VKDR:0.410
Vehicle Kills:66
Kill Difference:1,703
Playtime:22.568 hours
Usage:6%
Score:0.338m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:23.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 2,7342,3483197.361B++5.3940.748%C++1.32%C+50.7B**8.3C++17546.3h9.1B*22.4B*
Orion VS54 1,1341,1281,0161.11C+0.8620.479%C+19.238%D26.4CN/A7842.8h12.3C**60.3C++
M12 Kobalt 1,1231,0927614.368C++12.4017.117%C21.337%B++98.4B*2.8C28111.1h15.8B++92.2B
L100 Python AP 1,0687511455.179C++3.2153.039%C2.796%C+38.1B+16.1C25919.7h4.1B**7.6B*
L100 Python HESH 852741908.233C6.2742.634%DN/A43.3C6.5C-16917.1h2.8B++6.6C**
M12 Kobalt 669643669.742C7.7817.828%C+23.484%B**72.2C+2.9C+2268.9h18.5C++103.6C*
Solstice VE3 4464377900.553C1.4122.083%C+13.959%D--8.1DN/A2653.8h16.3C+73.7C+
Pulsar VS1 3533503291.064C++0.9021.562%C21.714%C++23.2C+N/A6715.1h16.5C-76.6C
Nemesis VSH9 3552604010.648C+1.3258.769%D4.615%B**17.7C+6.5C13914.7h6.5B*11.1B+
Skyguard 312183852.153C0.1930.142%C++2.186%C++11C--7.8C--11116.6h136.3C452.2C+
Tank Mine 228144931.548C--0.4226.632%C--N/A62.6D-36.5D-5882.3h1.8C*6.6C+
Thanatos VE70 1401401900.737C+1.2342.306%C**19.286%B++14.7DN/A609.5h5.6C13.3C++
M40 Fury 138129196.789C++4.8223.378%D**N/A49.6C*3.5D*1952.6h8B**34.3B+
Frag Grenade 9595195N/A93.0345.346%C+N/A475C+N/A13440.2h4C+8.8C++
Quasar VM1 8887491.776C++0.1912.779%D22.989%B*20.7CN/A744.2h11.5B**89.7C*
Comet VM2 6250570.877C+1.0931.382%D*4%C+11.6C+2.8D774.3h13.4B*42.7B+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0740h
Spawn Beacon31280.5h
Nano-Armor Kit436400,53335.8h
Medical Applicator19182,0838.4h
Spitfire Auto-Turret121,0561h
Deconstruction Tool0670h
Ammunition Package373,2152.2h
G30 Walker0690h
Medical Kit21080.2h
Anti-Infantry MANA Turret151710.6h
L-30R Vektor1690.3h
M20 Drake11780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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