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Archon Ronzelo[DIG] Ronzelo
VS BR 77

KDR: 2.35

Score: 7.5m

Last Seen: Dec 1st, 2019 11:47 PM
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Battle Rank 77 - Vanu Sovereignty on Miller
Level 100 Progress: 40% 668h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper M12 Kobalt Orion VS54 L100 Python AP M12 Kobalt Solstice VE3 Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $296,487 MLG Score: 237
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.2%18.374%390412232,0301.067861.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.523%-0.016C+-0.383C-1.053B**HEAD ++ (~7.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.107C+13.90.019C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.467%1.125%1354412236,042554133810.9061451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.607%-0.55D-0.861D--0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.212C++9.80.141C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.731%21.155%428312242,2693281406.896661609%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.618%-1.692F-4.055S-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.2C++17.30.572B+80.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.252%19.786%4281122618712501.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.105C+0.992B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.15C6.1-0.257C9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m261.9%284 (17k)247 (14.8k)2.3460312,7535,4362.8517377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227101512.389%9.096%11305:353

6% Combat Medic69% Engineer19% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2014 10:49 PMMay 18th, 2019 12:05 PMDec 2nd, 2019 8:35 PM (9d) (PST)Dec 1st, 2019 9:08 PM (10d) (PST)Dec 1st, 2019 7:47 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
653965570.4210.1790.0381.2590.060237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1975,73133,4662511276414,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
505.4h/21.1d 2,749 1,160 5,048 38.2k 581 1,454 1,822 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,133
Deaths:1,017
KDR:1.114
Accuracy:20.499% C+
HSR:19.153% D-
Kills:1,133
Deaths (as Heavy Assault):1,017
Deaths (to Heavy Assaults):1,251
KDR:1.11406
Kill Difference:116
Playtime:96.270 hours
Usage:19%
Score:1.405m
Score/min:243
Accuracy (listed only):20.499%
HSR (listed only):19.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:449
Deaths:800
KDR:0.561
Accuracy:22.091% C+
HSR:13.586% D--
Thanatos VE70
B++
Kills:187
Deaths:290
KDR:0.645
Accuracy:40.252% C++
HSR:19.786% B++
NS-11C
C+
Kills:98
Deaths:69
KDR:1.420
Accuracy:22.998% C
HSR:19.388% C+
NS Baron G5
A+
Kills:65
Deaths:108
KDR:0.602
Accuracy:31.218% D*
HSR:21.539% A+
Kills:799
Deaths (as Light Assault):1,267
Deaths (to Light Assaults):865
KDR:0.63062
Kill Difference:468
Playtime:8.416 hours
Usage:2%
Score:0.066m
Score/min:131
Accuracy (listed only):29.140%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:449
Deaths:800
KDR:0.561
Accuracy:22.091% C+
HSR:13.586% D--
Thanatos VE70
B++
Kills:187
Deaths:290
KDR:0.645
Accuracy:40.252% C++
HSR:19.786% B++
NS-11C
C+
Kills:98
Deaths:69
KDR:1.420
Accuracy:22.998% C
HSR:19.388% C+
NS Baron G5
A+
Kills:65
Deaths:108
KDR:0.602
Accuracy:31.218% D*
HSR:21.539% A+
Kills:799
Deaths (as Engineer):1,267
Deaths (to Engineers):1,442
KDR:0.63062
Kill Difference:468
Playtime:351.134 hours
Usage:69%
Score:5.347m
Score/min:254
Accuracy (listed only):29.140%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):802
KDR:0
Kill Difference:UNR
Playtime:3.030 hours
Usage:1%
Score:0.024m
Score/min:131
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C++
Kills:350
Deaths:329
KDR:1.064
Accuracy:21.540% C
HSR:21.714% C++
Thanatos VE70
B++
Kills:187
Deaths:290
KDR:0.645
Accuracy:40.252% C++
HSR:19.786% B++
NS Baron G5
A+
Kills:65
Deaths:108
KDR:0.602
Accuracy:31.218% D*
HSR:21.539% A+
Kills:602
Deaths (as Combat Medic):727
Deaths (to Combat Medics):415
KDR:0.82806
Kill Difference:125
Playtime:30.594 hours
Usage:6%
Score:0.393m
Score/min:214
Accuracy (listed only):31.003%
HSR (listed only):21.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:151
Deaths:21
KDR:7.190
Accuracy:14.316% D--
HSR:25.828% B*
Cosmos VM3
C
Kills:133
Deaths:50
KDR:2.660
Accuracy:15.176% C-
HSR:17.293% C
Blueshift VM5
A+
Kills:95
Deaths:12
KDR:7.917
Accuracy:15.048% D--
HSR:29.474% A+
Quasar VM1
B*
Kills:87
Deaths:49
KDR:1.776
Accuracy:12.772% D
HSR:22.989% B*
Comet VM2
B**
Kills:64
Deaths:68
KDR:0.941
Accuracy:32.812% D*
HSR:6.250% B**
Kills:530
Deaths (as MAX Suit):100
Deaths (to MAX Suits):269
KDR:5.3
Kill Difference:430
Playtime:14.811 hours
Usage:3%
Score:0.245m
Score/min:276
Accuracy (listed only):18.025%
HSR (listed only):20.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,501
V. Kills:389 N/A
Deaths:167
KDR:14.976
Accuracy:45.455% C
KPH:46.900 C+
VKPH:7.300 C
C75 Viper
B**
Kills:2,348
V. Kills:386 N/A
Deaths:319
KDR:7.361
Accuracy:40.748% C++
KPH:50.700 B**
VKPH:8.300 C+
L100 Python AP
B+
Kills:978
V. Kills:412 237%
Deaths:159
KDR:6.151
Accuracy:51.099% D
KPH:36.700 B+
VKPH:15.500 C-
Skyguard
C+
Kills:215
V. Kills:147 145%
Deaths:85
KDR:2.529
Accuracy:29.397% C+
KPH:11.700 C
VKPH:8 C-
Kills:6,042 (6,042 + 0)
Deaths:730
KDR:8.277
VKDR:1.827
Vehicle Kills:1,334
Kill Difference:5,312
Playtime:144.719 hours
Usage:29%
Score:1.530m
Score/min:176
Driving Accuracy:29.397%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,330
V. Kills:44 N/A
Deaths:83
KDR:16.024
Accuracy:17.393% C+
KPH:93.200 B*
VKPH:3.100 C+
M12 Kobalt
C+
Kills:810
V. Kills:32 N/A
Deaths:73
KDR:11.096
Accuracy:17.946% C+
KPH:68.500 C+
VKPH:2.700 C
M40 Fury
C**
Kills:129
V. Kills:9 N/A
Deaths:19
KDR:6.789
Accuracy:23.254% D**
KPH:49.800 C**
VKPH:3.500 D*
Kills:2,269 (0 + 2,269)
Deaths:175
KDR:12.966
VKDR:0.486
Vehicle Kills:85
Kill Difference:2,094
Playtime:28.688 hours
Usage:6%
Score:0.410m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:23.254%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,8902,50116714.976C**12.6345.455%CN/A46.9C+7.3C16553.3h2.9B++6.3B+
C75 Viper 2,7342,3483197.361B++5.0140.748%C++1.32%C+50.7B**8.3C+17646.3h9.1B*22.4B++
M12 Kobalt 1,3741,3308316.024C**13.6817.393%C+21.504%B++93B*3.1C+26714.3h16.9B+96.9B
Orion VS54 1,1391,1331,0171.114C+1.2320.499%C+19.153%D-26.3CN/A8043h12.4C**60.3C++
L100 Python AP 1,3909781596.151C*3.8051.099%D2.352%C+36.8B+15.5C-24426.6h4B**7.9B++
M12 Kobalt 8428107311.096C8.7517.946%C+23.827%B**68.6C+2.7C21311.8h19.4C+108.2C*
Solstice VE3 4584498000.561C1.7922.091%C+13.586%D--8.2DN/A2754.5h16.2C++73.4C++
Pulsar VS1 3533503291.064C++1.2821.54%C21.714%C++23.2C+N/A7015.1h16.5C76.7C+
Nemesis VSH9 3572614020.649C+1.7058.669%C--4.598%B**17.5C+6.4C--13914.9h6.7B++11.4B+
Skyguard 362215852.529C+0.1829.397%C+1.86%C+11.7C8C-11318.4h125.1C++425.6C++
Thanatos VE70 1871872900.645C1.7040.252%C++19.786%B++11.8D-N/A4415.8h6.1D15.3C+
Tank Mine 270176981.796C-0.5529.44%CN/A73.3D39.2D-6232.4h1.8C*6C*
Blueshift VM5 154151217.19A*4.8414.316%D--25.828%B*36.8C*N/A1214.1h15.5C**108C
Cosmos VM3 135133502.66B++0.3115.176%C-17.293%C24.6CN/A955.4h18.2D-119.7C+
M40 Fury 138129196.789C++4.4423.254%D**N/A49.6C**3.5D*1942.6h8.1B**34.6B+
Plasma Grenade 1101091109N/A106.6546.121%C++N/A363.3D3.3D14240.3h4C+8.6C++
NS-11C 10098691.42B+0.9322.998%C19.388%C+21.3CN/A934.6h12.3B+53.6B+
Blueshift VM5 9695127.917A**5.5715.048%D--29.474%A+38C*N/A902.5h15.4B+102.4C+
Quasar VM1 8887491.776C*0.5712.772%D22.989%B*20.2CN/A794.3h11.5B**89.7C*
NS Baron G5 65651080.602D1.7431.218%D*21.539%A+10.3D*N/A326.3h4.7C++15C+
Comet VM2 7764680.941C++1.4132.812%D*6.25%B**11.2C+2.3D-685.7h14.8B*45B+
C-4 8260193.158A0.8161.364%SN/A200A**73.3M++22640.3h1.4C*2.2A

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0740h
Spawn Beacon51800.6h
Hellion G11090h
Nano-Armor Kit616517,02945.2h
Medical Applicator19285,4298.9h
Spitfire Auto-Turret161,9041.6h
Deconstruction Tool0670h
Ammunition Package393,6182.5h
G30 Walker0690h
Medical Kit51150.2h
Anti-Infantry MANA Turret151730.6h
L-30R Vektor1690.3h
M20 Drake11780.1h

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