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Preceptor Rooq[CKD] Rooq
VS BR 16

KDR: 1.23

Score: 26.6m

Last Seen: Nov 23rd, 2018 10:43 PM
- OFFLINE - 2198.6 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Miller
Level Progress (to 17): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Aphelion VEX-4H Saron HRB E540 Halberd Proton II PPA-H Lasher X2 Flare VE6 Orion VS54 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $147,618 MLG Score: 118
Fun Score: N/A
Cheeseburgers Flipped: 641TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.089%19.176%2701510078,3960.8524720.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.269%-1.364D**-0.233C0.433BHEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.7-0.667D17.6-0.23C107.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.597%1.338%333101952316033180.326263164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.397%-1.199D*-0.819D-1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.1-0.504D16.6-0.327C-41.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.65%1.654%8161310097,982132450316.0287159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.561%0.231C++-0.688D1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.604B+18.10.54B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.992%66.897%81621020580159380.363865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.905%-1.057D*-0.016C+0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.291C3.6-0.122C+9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.165%11.912%8162102063874030.862162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%-1.02D*-0.521D-1.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.272C4.9-0.009C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m327.9%216 (13k)179 (10.7k)1.2320629,95524,3131.8218616 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022102415.258%9.364%14306:089

6% Combat Medic38% Engineer45% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 10:47 AMDec 29th, 2015 9:44 PMDec 23rd, 2018 10:10 PM (61d) (PST)Nov 23rd, 2018 7:02 PM (92d) (PST)Nov 23rd, 2018 6:43 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231103130.2010.1630.0190.8560.060118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3876,57918,8081210151410,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2483.1h/103.5d 14,340 2,805 11,136 127.5k 3,231 7,335 8,943 63m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D--
Kills:463
Deaths:695
KDR:0.666
Accuracy:29.996% D--
HSR:11.447% D--
Pulsar C
D
Kills:405
Deaths:773
KDR:0.524
Accuracy:12.633% F--
HSR:18.765% D
NS-11C
D-
Kills:361
Deaths:901
KDR:0.401
Accuracy:11.139% F--
HSR:14.127% D-
Phobos VX86
C--
Kills:175
Deaths:383
KDR:0.457
Accuracy:26.949% F*
HSR:13.143% C--
Solstice VE3
C
Kills:83
Deaths:277
KDR:0.300
Accuracy:10.760% F--
HSR:18.072% C
Kills:1,487
Deaths (as Engineer):3,029
Deaths (to Engineers):5,737
KDR:0.49092
Kill Difference:1,542
Playtime:946.846 hours
Usage:38%
Score:15.457m
Score/min:272
Accuracy (listed only):18.295%
HSR (listed only):15.111%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,323
Deaths:2,061
KDR:0.642
Accuracy:17.072% D*
HSR:3.704% C+
Flare VE6
D--
Kills:1,181
Deaths:1,705
KDR:0.693
Accuracy:11.826% F-
HSR:17.274% D--
Orion VS54
C
Kills:1,174
Deaths:1,282
KDR:0.916
Accuracy:13.889% D*
HSR:23.084% C
NS-15M2
C--
Kills:1,173
Deaths:1,387
KDR:0.846
Accuracy:17.790% D*
HSR:21.313% C--
Pulsar LSW
D
Kills:1,157
Deaths:1,266
KDR:0.914
Accuracy:14.665% D**
HSR:19.706% D
VX29 Polaris
D
Kills:1,148
Deaths:1,662
KDR:0.691
Accuracy:15.396% D**
HSR:17.770% D
Betelgeuse 54-A
D
Kills:495
Deaths:660
KDR:0.750
Accuracy:17.131% F--
HSR:24.444% D
VE-H Maw
D**
Kills:94
Deaths:115
KDR:0.817
Accuracy:15.257% F-
HSR:12.766% D**
Ursa
D
Kills:82
Deaths:92
KDR:0.891
Accuracy:14.086% D**
HSR:19.512% D
Kills:7,827
Deaths (as Heavy Assault):10,230
Deaths (to Heavy Assaults):6,219
KDR:0.7651
Kill Difference:2,403
Playtime:1,109.385 hours
Usage:45%
Score:8.261m
Score/min:124
Accuracy (listed only):15.235%
HSR (listed only):17.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D--
Kills:463
Deaths:695
KDR:0.666
Accuracy:29.996% D--
HSR:11.447% D--
Pulsar C
D
Kills:405
Deaths:773
KDR:0.524
Accuracy:12.633% F--
HSR:18.765% D
NS-11C
D-
Kills:361
Deaths:901
KDR:0.401
Accuracy:11.139% F--
HSR:14.127% D-
Eridani SX5
D*
Kills:215
Deaths:583
KDR:0.369
Accuracy:14.381% F--
HSR:10.698% D*
Phobos VX86
C--
Kills:175
Deaths:383
KDR:0.457
Accuracy:26.949% F*
HSR:13.143% C--
Solstice VE3
C
Kills:83
Deaths:277
KDR:0.300
Accuracy:10.760% F--
HSR:18.072% C
Kills:1,702
Deaths (as Light Assault):3,612
Deaths (to Light Assaults):3,914
KDR:0.47121
Kill Difference:1,910
Playtime:30.848 hours
Usage:1%
Score:0.214m
Score/min:115
Accuracy (listed only):17.643%
HSR (listed only):14.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:527
Deaths:886
KDR:0.595
Accuracy:13.172% F--
HSR:19.355% C
Thanatos VE70
D--
Kills:463
Deaths:695
KDR:0.666
Accuracy:29.996% D--
HSR:11.447% D--
Eridani SX5
D*
Kills:215
Deaths:583
KDR:0.369
Accuracy:14.381% F--
HSR:10.698% D*
NS-11P
D
Kills:183
Deaths:319
KDR:0.574
Accuracy:12.991% F-
HSR:14.208% D
Phobos VX86
C--
Kills:175
Deaths:383
KDR:0.457
Accuracy:26.949% F*
HSR:13.143% C--
Kills:1,563
Deaths (as Combat Medic):2,866
Deaths (to Combat Medics):2,030
KDR:0.54536
Kill Difference:1,303
Playtime:149.272 hours
Usage:6%
Score:1.273m
Score/min:142
Accuracy (listed only):19.498%
HSR (listed only):13.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D*
Kills:454
Deaths:224
KDR:2.027
Accuracy:29.586% D**
HSR:67.621% D*
Eridani SX5
D*
Kills:215
Deaths:583
KDR:0.369
Accuracy:14.381% F--
HSR:10.698% D*
Ghost
C
Kills:126
Deaths:96
KDR:1.313
Accuracy:24.198% F--
HSR:64.286% C
NS-44 Commissioner
F-
Kills:118
Deaths:277
KDR:0.426
Accuracy:20.061% F-
HSR:9.322% F-
Kills:913
Deaths (as Infiltrator):1,180
Deaths (to Infiltrators):3,853
KDR:0.77373
Kill Difference:267
Playtime:152.976 hours
Usage:6%
Score:0.605m
Score/min:66
Accuracy (listed only):22.056%
HSR (listed only):37.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:590
Deaths:477
KDR:1.237
Accuracy:12.874% D*
HSR:17.119% D
Nebula VM20
C
Kills:557
Deaths:442
KDR:1.260
Accuracy:12.828% D*
HSR:18.851% C
Cosmos VM3
D--
Kills:133
Deaths:143
KDR:0.930
Accuracy:7.695% F-
HSR:15.038% D--
Quasar VM1
C-
Kills:97
Deaths:130
KDR:0.746
Accuracy:7.513% F
HSR:16.495% C-
Comet VM2
D--
Kills:95
Deaths:111
KDR:0.856
Accuracy:32.389% D*
HSR:2.105% D--
Comet VM2
D*
Kills:55
Deaths:95
KDR:0.579
Accuracy:32.504% D*
HSR:1.818% D*
Kills:1,527
Deaths (as MAX Suit):699
Deaths (to MAX Suits):1,581
KDR:2.18455
Kill Difference:828
Playtime:80.235 hours
Usage:3%
Score:0.813m
Score/min:169
Accuracy (listed only):17.634%
HSR (listed only):11.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:445
V. Kills:67 N/A
Deaths:46
KDR:9.674
Accuracy:47.141% B+
KPH:45.700 C+
VKPH:6.900 C
C150 Dalton
U
Kills:199
V. Kills:215 92%
Deaths:58
KDR:3.431
Accuracy:39.375% C++
KPH:716,400 U
VKPH:774,000 U
AP30 Shredder
C
Kills:167
V. Kills:130 127%
Deaths:39
KDR:4.282
Accuracy:32.834% C
KPH:17.500 D
VKPH:13.600 D
Kills:811 (0 + 811)
Deaths:143
KDR:5.671
VKDR:2.881
Vehicle Kills:412
Kill Difference:668
Playtime:19.273 hours
Usage:1%
Score:0.465m
Score/min:402
Piloting Accuracy:N/A%
Gunner Accuracy:32.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:401
V. Kills:223 179%
Deaths:76
KDR:5.276
Accuracy:48.946% D-
KPH:19.200 D-
VKPH:10.700 D*
Skyguard
C
Kills:60
V. Kills:29 200%
Deaths:18
KDR:3.333
Accuracy:23.975% D-
KPH:11.500 C
VKPH:5.600 D--
Kills:461 (461 + 0)
Deaths:94
KDR:4.904
VKDR:2.681
Vehicle Kills:252
Kill Difference:367
Playtime:26.047 hours
Usage:1%
Score:0.250m
Score/min:160
Driving Accuracy:23.975%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:1,994
V. Kills:1,796 111%
Deaths:521
KDR:3.827
Accuracy:54.391% A
KPH:18.800 D
VKPH:17 C++
E540 Halberd
B
Kills:1,831
V. Kills:1,570 117%
Deaths:362
KDR:5.058
Accuracy:56.547% B**
KPH:21.900 D-
VKPH:18.800 B
Aphelion VEX-4
C
Kills:247
V. Kills:224 110%
Deaths:83
KDR:2.976
Accuracy:36.329% C*
KPH:16.400 D-
VKPH:14.800 C
Proton II PPA
C
Kills:136
V. Kills:7 N/A
Deaths:39
KDR:3.487
Accuracy:22.229% C
KPH:30.900 D-
VKPH:1.600 D--
Supernova FPC
D**
Kills:62
V. Kills:49 124%
Deaths:44
KDR:1.409
Accuracy:41.290% D**
KPH:6.900 F
VKPH:5.400 F-
Kills:4,270 (62 + 4,208)
Deaths:1,049
KDR:4.071
VKDR:3.476
Vehicle Kills:3,646
Kill Difference:3,221
Playtime:217.925 hours
Usage:9%
Score:5.177m
Score/min:396
Driving Accuracy:41.290%
Gunner Accuracy:22.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:2,045
V. Kills:1,380 148%
Deaths:393
KDR:5.204
Accuracy:45.028% C+
KPH:40.700 C+
VKPH:27.500 C+
Proton II PPA-H
C**
Kills:1,544
V. Kills:144 N/A
Deaths:186
KDR:8.301
Accuracy:35.756% C+
KPH:77.500 C
VKPH:7.200 C**
M40 Fury-H
B+
Kills:688
V. Kills:282 243%
Deaths:103
KDR:6.680
Accuracy:53.039% B**
KPH:53.700 D-
VKPH:22 B+
E540 Halberd-H
C+
Kills:363
V. Kills:259 140%
Deaths:73
KDR:4.973
Accuracy:63.546% B++
KPH:29 D
VKPH:20.700 C+
Saron HRB-H
D
Kills:121
V. Kills:90 133%
Deaths:37
KDR:3.270
Accuracy:60.286% B+
KPH:23.900 D
VKPH:17.800 D
G40-F Ranger
C
Kills:61
V. Kills:32 185%
Deaths:8
KDR:7.625
Accuracy:28.536% D
KPH:31.400 C
VKPH:16.500 D
Kills:4,822 (0 + 4,822)
Deaths:800
KDR:6.028
VKDR:2.734
Vehicle Kills:2,187
Kill Difference:4,022
Playtime:102.463 hours
Usage:4%
Score:1.700m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:28.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:402
V. Kills:99 402%
Deaths:79
KDR:5.089
Accuracy:32.150% C-
KPH:22.400 D-
VKPH:5.500 D-
M12 Kobalt
D
Kills:251
V. Kills:3 N/A
Deaths:45
KDR:5.578
Accuracy:14.300% D
KPH:27.600 D--
VKPH:0.300 D*
M20 Basilisk
D-
Kills:246
V. Kills:108 226%
Deaths:109
KDR:2.257
Accuracy:33.189% D
KPH:10.700 D-
VKPH:4.700 D-
M40 Fury
D--
Kills:167
V. Kills:38 428%
Deaths:41
KDR:4.073
Accuracy:29.964% D
KPH:22.600 D*
VKPH:5.100 D--
M60-G Bulldog
D-
Kills:119
V. Kills:13 N/A
Deaths:34
KDR:3.500
Accuracy:23.937% D*
KPH:15.700 D-
VKPH:1.700 D*
M20 Basilisk
D-
Kills:105
V. Kills:59 175%
Deaths:72
KDR:1.458
Accuracy:30.274% D--
KPH:9.300 D--
VKPH:5.200 D-
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:15
KDR:3.333
Accuracy:12.869% N/A
KPH:21.300 N/A
VKPH:0.900 N/A
Kills:1,340 (0 + 1,340)
Deaths:395
KDR:3.392
VKDR:0.815
Vehicle Kills:322
Kill Difference:945
Playtime:78.503 hours
Usage:3%
Score:0.521m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:12.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4H 3,4252,0453935.204C+3.9745.028%C+1.809%D-40.7C+27.5C+31350.2h43.1B+95.8B++
Saron HRB 3,7901,9945213.827C2.5954.391%AN/A18.8D17C++210105.9h24.6C45.3B+
E540 Halberd 3,4011,8313625.058C3.8356.547%B**1.256%D21.9D-18.8B27983.5h7.3D--12.8C+
Proton II PPA-H 1,6881,5441868.301C7.0735.756%C+1.554%C+77.6C7.2C**21019.9h9.2B25.6B
Lasher X2 1,3471,3232,0610.642C0.5917.072%D*3.704%C+10.4D-N/A29126.7h25.1D--146.7D--
Flare VE6 1,2011,1811,7050.693D0.5411.826%F-17.274%D--8.3D*N/A27142.8h16.5F-139.6F--
Orion VS54 1,1841,1741,2820.916C0.3213.889%D*23.084%C9.8D--N/A37120h16.5D118.7C-
NS-15M2 1,1981,1731,3870.846C0.3917.79%D*21.313%C--10.2D*N/A25115.1h17.7D*99.3D--
Pulsar LSW 1,1681,1571,2660.914C-0.3214.665%D**19.706%D10.2D*N/A24113.3h15.5D-105.9D*
VX29 Polaris 1,1691,1481,6620.691D0.5415.396%D**17.77%D7.9D*N/A20145.5h17.7D**114.9D*
M40 Fury-H 9706881036.68C-5.4553.039%B**N/A53.8D-22B+24712.8h12.7D-24C
Nemesis VSH9 8636357060.899B+0.3351.304%F5.354%A+15.6C+5.6D--9440.6h6.4B*12.6C**
Spear Anti-Vehicle Phalanx Turret 855597609.95B+8.7231.201%D*6.365%B**19.1D--8.2D*13331.3h8.1B+26.1C
Nebula VM20 5975904771.237C-0.0012.874%D*17.119%D15.3D--N/A4338.6h20.1D-155.9D-
Nebula VM20 5645574421.26C0.0312.828%D*18.851%C15.5D--N/A4435.9h19.8D-154.5D-
H-V45 5305278860.595C0.6413.172%F--19.355%C7.2D--N/A2173.2h18.8F-143T
Betelgeuse 54-A 5034956600.75D0.4817.131%F--24.444%D10.4FN/A3747.8h19.2T*112.1T*
Hades VSH4 6324945420.911B++0.3258.458%D*2.632%C++19.6C+5.5C9725.2h6.2B**10.6B++
Thanatos VE70 4644636950.666C0.5729.996%D--11.447%D--8.1D--N/A2557.3h5C+16.8C
Parallax VX3 4584542242.027C0.7929.586%D**67.621%D*8.8D*N/A2651.6h3.4F11.4F
L105 Zephyr 512445469.674C++8.4447.141%B+N/A45.9C+6.9C1959.7h6.4C++13.6B+
Pulsar C 4164057730.524C0.7112.633%F--18.765%D5.7D--N/A2071.3h16.9D--133.5F-
M40 Fury 501402795.089C+3.8632.15%C-N/A22.3D-5.5D-11318h14.1C++43.7C++
L100 Python AP 624401765.276C*4.0448.946%D-N/A19.3D-10.7D*16320.8h6.1B12.4C+
Frag Grenade 4063991399N/A397.7745.673%C++N/A443.3C+7.8C+15860.9h3.6C**7.8B
E540 Halberd-H 622363734.973C3.7463.546%B++N/A29D20.7C+27412.5h7.4C-11.6C+
NS-11C 3693619010.401D0.8311.139%F--14.127%D-4.3D--N/A1484.2h23.8F213.6T-
M60-A Bulldog 3352792710.333C+9.1053.127%B++N/A27.9C5.6B+15410h8.6D--16.2C
C-4 3922752351.17C+0.0625.228%C+N/A30.2D--12.9D*3779.1h1.5C++6C++
M12 Kobalt 254251455.578D4.3514.3%D16.733%C27.6D--N/A889.1h20.6C+144C
Aphelion VEX-4 471247832.976C1.7436.329%C*2.429%D16.4D-14.8C22715.1h71.8C197.6C+
M20 Basilisk 3542461092.257C1.0233.189%D3.252%D--10.7D-4.7D-9722.9h109.6C+330.2C
MANA Anti-Vehicle Turret 3522151511.424D0.1936.307%F-2.791%C+2150C1370C535230.1h8.5B+23.3C+
Eridani SX5 2212155830.369D0.8614.381%F--10.698%D*2.5D*N/A984.9h25T173.9T*
C150 Dalton 414199583.431C2.2039.375%C++N/A1990U2150U24826200.1h5C12.7C+
NS-11P 1841833190.574C--0.6612.991%F-14.208%D7.3D*N/A2224.9h20.2F155.6F**
Tank Mine 276183394.692B**3.4675.866%M++N/A107.6C++54.7C15181.7h4T-5.2B++
M60-A Bulldog 213180247.5C6.2752.861%B++1.667%C--28.1C+5.2C**1606.4h8.2D15.5C+
Phobos VX86 1771753830.457D0.7826.949%F*13.143%C--5D**N/A1434.9h4.5F**16.7T*
S1 2421683460.486C0.7533.988%F*4.167%B*9.8D--4.3D*13817.2h7.5C22.1F
AP30 Shredder 297167394.282C+3.0532.834%CN/A17.6D13.7D1809.5h127.7D389.1D
M40 Fury 205167414.073C-2.8429.964%D2.395%B+22.6D*5.1D--1837.4h14.4C+48C
Proton II PPA 143136393.487D2.2522.229%C2.206%C++30.9D-1.6D--854.4h11.6C52.2C
M60-A Bulldog 176136691.971D0.7429.27%D-N/A13.7D--4D949.9h9.1F-31.1D**
Cosmos VM3 1341331430.93C--0.307.695%F-15.038%D--9.5FN/A2814h15.7C--204.4F--
MANA Anti-Personnel Turret 133133841.583N/A0.357.982%UN/A1330UN/A3726800.1h29.1T*364.8T*
Ghost 127126961.313C0.0824.198%F--64.286%C8.4D*N/A4315h4.2F**17.3T*
Saron HRB-H 211121373.27C2.0460.286%B+N/A23.7D17.6D2785.1h26.4C+43.9C**
M60-G Bulldog 132119343.5C2.2723.937%D*5.882%A++15.7D-1.7D*627.6h6B++25.1C+
NS-44 Commissioner 1191182770.426C--0.8120.061%F-9.322%F-5.3D--N/A2122.3h4.5C22.3D**
Force-Blade 13111611,8140.01C1.2219.172%D-N/A0.1DN/A0968.5h2.8C+14.6C
M20 Basilisk 164105721.458D0.2330.274%D--2.857%D--9.4D--5.3D-13811.2h124.1C-409.9D-
Quasar VM1 98971300.746C--0.497.513%F16.495%C-7.6D*N/A3612.8h19.3D-256.9D*
Comet VM2 138951110.856C+0.3832.389%D*2.105%D--6.6D-3D7514.4h23.4C+72.1C
VE-H Maw 94941150.817D0.4215.257%F-12.766%D**11.5D*N/A418.2h15.6D**102.5F-
NS Annihilator 179881710.515C+0.7275.799%D*N/A5.2D*5.4D*9216.9h13.7C--18.1D
Solstice VE3 85832770.3D0.9310.76%F--18.072%C2.8D--N/A4229.2h28.5F-265F--
Ursa 8582920.891C0.3414.086%D**19.512%D8D*N/A3310.2h16.9F119.7F
Lancer VS22 192751450.517C0.7258.13%C-N/A5.4D--8.4D-12713.9h40.6C-69.9C--
Supernova FPC 11162441.409D0.1841.29%D**1.613%D6.9F5.4F-40829h6.2C15D--
G40-F Ranger 936187.625C6.3928.536%DN/A32.1C16.8D2211.9h41.3B**144.8B++
Skyguard 8960183.333C**2.1023.975%D-5%A*11.5C5.6D--1475.2h97.9B++408.3C**
Comet VM2 8355950.579C--0.6532.504%D*1.818%D*4.2D*2.1D**5113.2h38.9D119.8D*
M12 Kobalt 5250153.333C--2.1012.869%D--18%C+20.8D*N/A1132.4h19.6C+152.6C
Lumine Edge 51503,6670.014C1.2212.411%D*4%F-0.2DN/A1306.9h2.1D*16.8D**
Proximity Mine 505095.556B+4.3250%B*N/A83.3DN/A4720.6h2.3D--4.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43860.4h
Restoration Kit195510.8h
Nano-Armor Kit7131,140,81785.2h
Spawn Beacon01240.1h
Anti-Vehicle MANA Turret88601.6h
Hellion G0520h
NS-TMC-01 "His Regards"879110.4h
Nanite Revive Grenade0720h
Medical Applicator278176,05515.1h
Welding Device01,7760.1h
Deconstruction Tool0770.1h
Rocklet Rifle02100.1h
Spitfire Auto-Turret1870.1h
Ammunition Package433,0242.3h
Medical Kit561,5191.4h
Anti-Infantry MANA Turret83071h
Recon Detection Device31970.6h

Check the help document for the dictionary if you want to learn more about words used here.


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