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Lt. Colonel RooyaIe[PEST] RooyaIe
TR BR 67

KDR: 9.17

Score: 5.2m

Last Seen: Aug 12th, 2018 3:04 PM
- OFFLINE - 7.5 hour(s)

Battle Rank 67 - Terran Republic on Cobalt - Outfit Member of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 14
Level Progress (to 68): 21%
Level 100 Progress: 28% 384h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Locust Hellfire Rocket Pods T9 CARV TSAR-42 M18 Rotary TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,333,115 MLG Score: 1865
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.903%28.856%834410001,0052.421696.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.029%1.56A+1.319A0.61B+HEAD ++ (~14.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+10.10.294C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.584%0.475%5702410007,161173276741.1552259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.403%0.213C++-1.055D*-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.453B+34.50.342C**52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.176%74.219%0110035126817.42029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.958A++0.466B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.70.451B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 14
5.2m162.4%592 (35.5k)541 (32.5k)9.1658511,1641,21810.281667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR100472236.003%6.485%23307:565

49% Engineer40% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2017 2:54 PMMar 6th, 2018 11:11 PMAug 14th, 2018 1:35 PM (12h) (PST)Aug 12th, 2018 11:31 AM (3d) (PST)Aug 12th, 2018 11:04 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,691471,6441.1550.1260.0752.4900.3781865

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,4862,83998,64769841492332,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
161.1h/6.7d 1,359 724 2,517 24.1k 62 158 3,654 16.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:272
Deaths:83
KDR:3.277
Accuracy:28.114% A+
HSR:16.544% C-
Kills:272
Deaths (as Engineer):83
Deaths (to Engineers):315
KDR:3.27711
Kill Difference:189
Playtime:78.753 hours
Usage:49%
Score:2.480m
Score/min:525
Accuracy (listed only):28.114%
HSR (listed only):16.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:597
Deaths:185
KDR:3.227
Accuracy:29.360% A*
HSR:35.846% A*
Kills:597
Deaths (as Heavy Assault):185
Deaths (to Heavy Assaults):223
KDR:3.22703
Kill Difference:412
Playtime:8.411 hours
Usage:5%
Score:0.277m
Score/min:548
Accuracy (listed only):29.360%
HSR (listed only):35.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:272
Deaths:83
KDR:3.277
Accuracy:28.114% A+
HSR:16.544% C-
Kills:272
Deaths (as Light Assault):83
Deaths (to Light Assaults):209
KDR:3.27711
Kill Difference:189
Playtime:64.104 hours
Usage:40%
Score:2.201m
Score/min:572
Accuracy (listed only):28.114%
HSR (listed only):16.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:512
Deaths:152
KDR:3.368
Accuracy:48.176% A+
HSR:74.219% B++
TX1 Repeater
C**
Kills:57
Deaths:40
KDR:1.425
Accuracy:26.117% C**
HSR:15.790% D
Kills:569
Deaths (as Infiltrator):192
Deaths (to Infiltrators):166
KDR:2.96354
Kill Difference:377
Playtime:7.548 hours
Usage:5%
Score:0.235m
Score/min:518
Accuracy (listed only):37.147%
HSR (listed only):45.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:79
Deaths:51
KDR:1.549
Accuracy:30.996% A*
HSR:27.848% B**
Kills:79
Deaths (as Combat Medic):51
Deaths (to Combat Medics):77
KDR:1.54902
Kill Difference:28
Playtime:1.734 hours
Usage:1%
Score:0.039m
Score/min:375
Accuracy (listed only):30.996%
HSR (listed only):27.848%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:4,077
V. Kills:2,278 179%
Deaths:254
KDR:16.051
Accuracy:38.358% B**
KPH:64.700 S
VKPH:36.100 S
M14 Banshee
M**
Kills:1,503
V. Kills:125 N/A
Deaths:79
KDR:19.025
Accuracy:39.363% A++
KPH:134.300 M++
VKPH:11.200 M**
M18 Locust
M**
Kills:1,192
V. Kills:664 179%
Deaths:67
KDR:17.791
Accuracy:39.428% B**
KPH:74 M**
VKPH:41.200 M+
Hellfire Rocket Pods
M**
Kills:1,174
V. Kills:145 N/A
Deaths:31
KDR:37.871
Accuracy:61.703% A++
KPH:288.800 M**
VKPH:35.700 A*
M18 Rotary
M+
Kills:407
V. Kills:213 190%
Deaths:65
KDR:6.262
Accuracy:44.841% A*
KPH:45.600 M+
VKPH:23.800 A*
Kills:8,353 (7,179 + 0)
Deaths:496
KDR:16.841
VKDR:6.905
Vehicle Kills:3,425
Kill Difference:7,857
Playtime:103.328 hours
Usage:64%
Score:2.725m
Score/min:440
Piloting Accuracy:44.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,3554,07725416.051S6.8938.358%B**N/A64.7S36.2S42663h47.4B**123.6A
M14 Banshee 1,6281,5037919.025A++9.8639.363%A++1.131%C+134.2M++11.2M**39311.2h14B++35.5B++
M18 Locust 1,8561,1926717.791S8.6339.428%B**N/A74M**41.2M+52016.1h44.9B113.8B++
Hellfire Rocket Pods 1,3191,1743137.871S28.7161.703%A++N/A286.3M**35.4A*7904.1h8.7A+14.1B**
T9 CARV 6005971853.227A++5.9429.36%A*35.846%A*102.9SN/A2475.8h9.6A32.6B**
TSAR-42 5135121523.368C++5.8048.176%A+74.219%B++91.4A**N/A2365.6h1.7B**3.6B**
M18 Rotary 620407656.262A**2.9044.841%A*N/A45.7M+23.9A*2888.9h55B**122.8B**
TRAC-5 286272833.277M*5.8928.114%A+16.544%C-34A1.8S1208h10.8B**38.3B*
T1 Cycler 8179511.549B+7.6230.996%A*27.848%B**65.8M+1.7S1731.2h10.8A34.8A
TX1 Repeater 5757401.425B*7.7426.117%C**15.79%D63.3A++N/A1800.9h10.6B*40.4C**
ML-7 6755252.2M6.9761.565%B+3.636%B68.8M**15B+3920.8h3.3A++5.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01810.1h
Nano-Armor Kit3568,68512.7h
Medical Kit11627411.9h
Medical Applicator41,3840.1h
Ammunition Package0870h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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