Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Cheeserolla (19)  nipsgaming1 (4)  daddy010planetside2 (3)  Kevidiffel (2) 28
stats.dasanfall.com
Maj. General RooyaIe[KMWN] RooyaIe
TR BR 84

KDR: 5.23

Score: 9.5m

Last Seen: Aug 18th, 2019 8:15 PM
- OFFLINE - 136.9 hour(s)

Battle Rank 84 - Terran Republic on Cobalt - Outfit Officer of kill me with your nosegun[KMWN] kill me with your nosegun
TR outfit on Cobalt

Members: 5
Level Progress (to 85): 32%
Level 100 Progress: 50% 286h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Locust TRAC-5 LC2 Lynx MSW-R T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RooyaIe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,337,668 MLG Score: 2668
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.774%26.217%8331012047,3963.091972.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.065%1.603A+1.101B**0.245C++HEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.549B+10.10.308C*21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.13%0.45%40994121011,325300444937.6246254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.867%-0.246C-1.053D*0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.10.366C**34.30.324C*75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.762%74.545%01121371527912.56272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.974A++0.449B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.638B+1.70.458B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
kill me with your nosegun[KMWN] kill me with your nosegun
TR outfit on Cobalt

Members: 5
9.5m155.7%546 (32.8k)488 (29.3k)5.2264724,0474,6015.7246384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214176729.934%11.81%35404:1311

42% Engineer10% Heavy Assault44% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2017 2:54 PMJul 14th, 2019 7:41 PMAug 22nd, 2019 8:00 PM (2d) (PST)Aug 18th, 2019 5:23 PM (6d) (PST)Aug 18th, 2019 4:15 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4711381,3331.2370.2370.1462.3760.2882668

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,2448,28779,957741491431729,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324h/13.5d 2,292 2,840 5,379 46.2k 193 500 5,608 28.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,184
Deaths:370
KDR:3.200
Accuracy:30.271% A++
HSR:20.693% C**
LC2 Lynx
A*
Kills:1,180
Deaths:301
KDR:3.920
Accuracy:33.459% A*
HSR:25.085% B+
LC3 Jaguar
A*
Kills:1,174
Deaths:365
KDR:3.216
Accuracy:33.719% A*
HSR:22.828% B+
MG-C1 Kindred
A
Kills:1,173
Deaths:254
KDR:4.618
Accuracy:32.911% A
HSR:23.444% C+
TRAC-5 Burst
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.966% A++
HSR:26.563% B+
Kills:4,775
Deaths (as Engineer):1,304
Deaths (to Engineers):755
KDR:3.66181
Kill Difference:3,471
Playtime:135.210 hours
Usage:42%
Score:3.380m
Score/min:417
Accuracy (listed only):32.865%
HSR (listed only):23.722%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,184
Deaths:370
KDR:3.200
Accuracy:30.271% A++
HSR:20.693% C**
LC2 Lynx
A*
Kills:1,180
Deaths:301
KDR:3.920
Accuracy:33.459% A*
HSR:25.085% B+
LC3 Jaguar
A*
Kills:1,174
Deaths:365
KDR:3.216
Accuracy:33.719% A*
HSR:22.828% B+
MG-C1 Kindred
A
Kills:1,173
Deaths:254
KDR:4.618
Accuracy:32.911% A
HSR:23.444% C+
SMG-46 Armistice
A++
Kills:812
Deaths:247
KDR:3.287
Accuracy:34.373% A++
HSR:19.581% B+
TRAC-5 Burst
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:33.966% A++
HSR:26.563% B+
Kills:5,587
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,113
KDR:3.60219
Kill Difference:4,036
Playtime:142.483 hours
Usage:44%
Score:4.933m
Score/min:577
Accuracy (listed only):33.116%
HSR (listed only):23.032%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,175
Deaths:377
KDR:3.117
Accuracy:30.517% A+
HSR:31.404% B**
T9 CARV
A*
Kills:1,175
Deaths:396
KDR:2.967
Accuracy:29.812% A*
HSR:33.957% A++
MG-H1 Watchman
A++
Kills:264
Deaths:66
KDR:4
Accuracy:31.632% A++
HSR:35.985% A
Kills:2,614
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):1,153
KDR:3.11561
Kill Difference:1,775
Playtime:30.856 hours
Usage:10%
Score:0.810m
Score/min:437
Accuracy (listed only):30.654%
HSR (listed only):33.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:812
Deaths:247
KDR:3.287
Accuracy:34.373% A++
HSR:19.581% B+
TSAR-42
A
Kills:715
Deaths:214
KDR:3.341
Accuracy:46.762% A
HSR:74.545% B++
TX1 Repeater
B+
Kills:202
Deaths:176
KDR:1.148
Accuracy:28.058% B+
HSR:24.257% B+
Kills:1,729
Deaths (as Infiltrator):637
Deaths (to Infiltrators):686
KDR:2.71429
Kill Difference:1,092
Playtime:10.470 hours
Usage:3%
Score:0.295m
Score/min:470
Accuracy (listed only):36.398%
HSR (listed only):39.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:812
Deaths:247
KDR:3.287
Accuracy:34.373% A++
HSR:19.581% B+
T1 Cycler
A*
Kills:166
Deaths:99
KDR:1.677
Accuracy:32.871% A*
HSR:25.301% B+
Kills:978
Deaths (as Combat Medic):346
Deaths (to Combat Medics):358
KDR:2.82659
Kill Difference:632
Playtime:3.273 hours
Usage:1%
Score:0.075m
Score/min:382
Accuracy (listed only):33.622%
HSR (listed only):22.441%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:6,537
V. Kills:3,665 178%
Deaths:399
KDR:16.384
Accuracy:29.012% D
KPH:55.200 S
VKPH:31 M*
M14 Banshee
M**
Kills:2,734
V. Kills:177 N/A
Deaths:127
KDR:21.528
Accuracy:38.247% A++
KPH:154.800 M**
VKPH:10 M*
Hellfire Rocket Pods
M*
Kills:1,241
V. Kills:152 N/A
Deaths:34
KDR:36.500
Accuracy:61.637% A+
KPH:272.300 M*
VKPH:33.400 A*
M18 Locust
M**
Kills:1,192
V. Kills:664 179%
Deaths:67
KDR:17.791
Accuracy:39.428% B**
KPH:74 M**
VKPH:41.200 M++
M18 Rotary
M**
Kills:813
V. Kills:440 184%
Deaths:98
KDR:8.296
Accuracy:42.355% A++
KPH:60.700 M**
VKPH:32.900 M*
Kills:12,517 (11,276 + 0)
Deaths:725
KDR:17.265
VKDR:7.032
Vehicle Kills:5,098
Kill Difference:11,792
Playtime:170.091 hours
Usage:52%
Score:3.988m
Score/min:391
Piloting Accuracy:42.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:61
V. Kills:35 169%
Deaths:3
KDR:20.333
Accuracy:35.550% C--
KPH:60.700 A+
VKPH:34.800 B*
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:11.667
Vehicle Kills:35
Kill Difference:58
Playtime:1.006 hours
Usage:0%
Score:0.031m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:35.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,2026,53739916.383S11.1629.012%DN/A55.2S31M*356118.4h46.4B**160B**
M14 Banshee 2,9112,73412721.528A+16.3038.247%A++N/A154.5M**10M*39117.7h13.1B++34.3B*
Hellfire Rocket Pods 1,3931,2413436.5M**31.2761.637%A+N/A269.8M++33A*7474.6h8.9B++14.4B*
M18 Locust 1,8561,1926717.791S12.5639.428%B**N/A74M**41.2M++52616.1h44.9B+113.8B*
TRAC-5 1,2251,1843703.2M++2.0330.271%A++20.693%C**65.8M++2.3S17018h10.3B**34B*
LC2 Lynx 1,1961,1803013.92A**1.3133.459%A*25.085%B+149.4S2M**3187.9h10.8B**32.2B**
MSW-R 1,1911,1753773.117B+2.1130.517%A+31.404%B**127.7M*1.7M++2949.2h9.6B**31.4B*
T9 CARV 1,1881,1753962.967A2.2629.812%A*33.957%A++110.8S1.2A++26710.6h9.7A32.4B**
LC3 Jaguar 1,1881,1743653.216A2.0133.719%A*22.828%B+165.4S2S5387.1h9.6B*28.3B**
MG-C1 Kindred 1,1861,1732544.618A*0.6132.911%A23.444%C+146.6M*1.6B**3278h8.7B*26.5B**
M18 Rotary 1,253813988.296M++3.0742.355%A++N/A60.7M**32.8M*40913.4h46.6B**109.9B**
SMG-46 Armistice 8248122473.287A*1.9434.373%A++19.581%B+147.6S2.2S5265.5h11.1B**32.3B*
TSAR-42 7167152143.341C++1.8946.762%A74.545%B++91.7A**N/A2417.8h1.7B**3.7B**
MG-H1 Watchman 268264664A++1.2331.632%A++35.985%A132M*2A**3232h10.9B**34.5B*
TX1 Repeater 2042021761.148B+4.0828.058%B+24.257%B+80.8MN/A2182.5h8.9B**31.7B*
Frag Grenade 1911871187N/A181.7753.238%B**N/A467.5C+10C*14940.4h4C+7.5B+
T1 Cycler 169166991.677B+3.5532.871%A*25.301%B+75.5M++1.4A**2352.2h10.4A31.7A
ML-7 133101531.906A++3.3257.6%C++2.97%C++56.1M++17.8B++3321.8h4.3A7.4B**
Rocklet Rifle 13180411.951A*3.2840.782%D**N/A42.1B**26.8C*3241.9h20.7A50.9B++
NS-TMC-01 "His Regards" 79792,7340.029C++5.2013.212%D--1.266%D--0.9C+N/A292.3h1.6B++11.8C++
TRAC-5 Burst 6564144.571B**0.6633.966%A++26.563%B+160S2.5S4120.4h10.1B*29.6B**
C150 Dalton 9661320.333A++15.1135.55%C--N/A61A+35B*5061h2.3A6.4B**
Chainblade 51511,1640.044B++5.189.576%FN/A1B+N/A349.7h1.4B**14.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31850.1h
Motion Spotter02850.1h
Ammunition Package01620h
Medical Applicator42,4610.2h
Nano-Armor Kit59115,12918.9h
Medical Kit7722,90830.9h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.90s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.