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Colonel RooyaIe[] RooyaIe
TR BR 71

KDR: 9.15

Score: 6.2m

Last Seen: Nov 27th, 2018 2:03 PM
- OFFLINE - 50 minute(s)

Battle Rank 71 - Terran Republic on Cobalt
Level Progress (to 72): 44%
Level 100 Progress: 33% 361h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Locust T9 CARV TSAR-42 M18 Rotary TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,198,007 MLG Score: 1757
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.964%28.017%811410181,2102.386596.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.372%1.555A+1.153B**0.356C**HEAD ++ (~13.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.543B+9.90.306C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.771%0.441%5839410188,851210352741.9479251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.354%0.243C++-1.076D*-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.441B35.70.324C*54

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.96%74.291%0110215297616.87013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.937A++0.469B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.70.452B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m160.7%585 (35.1k)534 (32k)9.1546913,3751,46110.320371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102287436.235%6.049%21907:565

48% Engineer6% Heavy Assault40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2017 2:54 PMSep 8th, 2018 8:48 PMNov 27th, 2018 9:43 AM (13d) (PST)Nov 27th, 2018 10:27 AM (13d) (PST)Nov 27th, 2018 10:03 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,706481,6581.1530.1260.0702.4710.3841757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,3522,90999,44369841482332,059

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.3h/8.1d 1,703 809 3,047 28.7k 72 183 4,456 19.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:311
Deaths:96
KDR:3.240
Accuracy:27.010% B**
HSR:16.399% C-
Kills:311
Deaths (as Engineer):96
Deaths (to Engineers):381
KDR:3.23958
Kill Difference:215
Playtime:93.383 hours
Usage:48%
Score:2.871m
Score/min:512
Accuracy (listed only):27.010%
HSR (listed only):16.399%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:738
Deaths:240
KDR:3.075
Accuracy:29.939% A*
HSR:34.282% A++
Kills:738
Deaths (as Heavy Assault):240
Deaths (to Heavy Assaults):270
KDR:3.075
Kill Difference:498
Playtime:10.708 hours
Usage:6%
Score:0.331m
Score/min:515
Accuracy (listed only):29.939%
HSR (listed only):34.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:311
Deaths:96
KDR:3.240
Accuracy:27.010% B**
HSR:16.399% C-
Kills:311
Deaths (as Light Assault):96
Deaths (to Light Assaults):259
KDR:3.23958
Kill Difference:215
Playtime:78.167 hours
Usage:40%
Score:2.706m
Score/min:577
Accuracy (listed only):27.010%
HSR (listed only):16.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:529
Deaths:156
KDR:3.391
Accuracy:47.960% A+
HSR:74.291% B++
TX1 Repeater
C**
Kills:64
Deaths:51
KDR:1.255
Accuracy:25.843% C**
HSR:14.063% D--
Kills:593
Deaths (as Infiltrator):207
Deaths (to Infiltrators):187
KDR:2.86473
Kill Difference:386
Playtime:7.957 hours
Usage:4%
Score:0.240m
Score/min:503
Accuracy (listed only):36.901%
HSR (listed only):44.177%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:97
Deaths:63
KDR:1.540
Accuracy:31.866% A*
HSR:26.804% B*
Kills:97
Deaths (as Combat Medic):63
Deaths (to Combat Medics):91
KDR:1.53968
Kill Difference:34
Playtime:2.025 hours
Usage:1%
Score:0.048m
Score/min:396
Accuracy (listed only):31.866%
HSR (listed only):26.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:5,289
V. Kills:2,979 177%
Deaths:317
KDR:16.685
Accuracy:38.788% B**
KPH:66.300 S
VKPH:37.300 S
M14 Banshee
M++
Kills:1,837
V. Kills:132 N/A
Deaths:94
KDR:19.543
Accuracy:39.282% A++
KPH:136.900 M++
VKPH:9.800 M++
Hellfire Rocket Pods
M*
Kills:1,241
V. Kills:152 N/A
Deaths:34
KDR:36.500
Accuracy:61.637% A++
KPH:272.300 M*
VKPH:33.400 A*
M18 Locust
M**
Kills:1,192
V. Kills:664 179%
Deaths:67
KDR:17.791
Accuracy:39.428% B**
KPH:74 M**
VKPH:41.200 M+
M18 Rotary
M+
Kills:484
V. Kills:255 189%
Deaths:78
KDR:6.205
Accuracy:44.458% A*
KPH:46.700 M+
VKPH:24.600 A*
Kills:10,043 (8,802 + 0)
Deaths:590
KDR:17.022
VKDR:7.088
Vehicle Kills:4,182
Kill Difference:9,453
Playtime:124.249 hours
Usage:64%
Score:3.255m
Score/min:437
Piloting Accuracy:44.458%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 8,2685,28931716.685S7.5338.788%B**N/A66.3S37.3S43079.8h47.8B**123.2A
M14 Banshee 1,9691,8379419.543A++10.3939.282%A++1.034%C+137.1M++9.9M++37413.4h13.8B++35.1B++
Hellfire Rocket Pods 1,3931,2413436.5M**27.3561.637%A++N/A269.8M*33A*7474.6h8.9A+14.4B**
M18 Locust 1,8561,1926717.791S8.6439.428%B**N/A74M**41.2M+52216.1h44.9B113.8B*
T9 CARV 7447382403.075A+6.0829.939%A*34.282%A++105.4SN/A2507h9.4A31.4B**
TSAR-42 5305291563.391C++5.7647.96%A+74.291%B++91.2A**N/A2335.8h1.7B**3.6B**
M18 Rotary 739484786.205A*2.9544.458%A*N/A46.5M+24.5A*29710.4h55.2B**124.2B**
TRAC-5 331311963.24M*5.9127.01%B**16.399%C-32.4B**2.1S1119.6h10.6B**39.3B*
T1 Cycler 10097631.54B+7.6131.866%A*26.804%B*69.3M++2.1S1781.4h10.9B**34.2A
ML-7 8266332A*7.1560.446%B+4.545%B*66M**16B+3581h3.3A++5.4A+
TX1 Repeater 6464511.255B++7.9025.843%C**14.063%D--58.2A++N/A1661.1h10.8B++41.7C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01930.1h
Nano-Armor Kit4581,61015h
Medical Kit13836914.1h
Medical Applicator41,5430.1h
Ammunition Package01140h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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