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Maj. General Major RooyaIe[P] RooyaIe
TR BR 84

KDR: 5.19

Score: 9.6m

Last Seen: May 5th, 2020 2:38 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 84 - Terran Republic on Cobalt
Level Progress (to 85): 38%
Level 100 Progress: 51% 291h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee Hellfire Rocket Pods M18 Locust LC2 Lynx TRAC-5 T9 CARV MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,181,293 MLG Score: 2543
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.813%26.58%8461012737,7693.126362.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.023%2.052A*0.804B++0.601B+HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.573B+10.10.295C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.324%0.447%38414127911,414304448437.423254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.204%-0.649D-1.042D*0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.30.322C*34.40.356C**82.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.296%74.309%01128272428112.57651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.778A++0.485B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.624B+1.80.453B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m157.1%528 (31.7k)474 (28.4k)5.1920124,5534,7295.682684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283181528.646%12.1%34704:1911

43% Engineer9% Heavy Assault43% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2017 2:54 PMMar 20th, 2020 1:58 AMMay 7th, 2020 6:44 PM (19d) (PST)May 5th, 2020 11:11 AM (21d) (PST)May 5th, 2020 10:38 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4261371,2891.2060.2320.1462.3310.2782543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,5708,19477,376721491401728,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
339.4h/14.1d 2,320 2,971 5,497 47.5k 196 508 5,652 29m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:1,185
Deaths:308
KDR:3.847
Accuracy:33.402% A*
HSR:25.063% B+
TRAC-5
A++
Kills:1,184
Deaths:370
KDR:3.200
Accuracy:30.271% A++
HSR:20.693% C**
LC3 Jaguar
A*
Kills:1,174
Deaths:365
KDR:3.216
Accuracy:33.719% A*
HSR:22.828% B+
MG-C1 Kindred
A
Kills:1,173
Deaths:254
KDR:4.618
Accuracy:32.911% A
HSR:23.444% C+
TRAC-5 Burst
A
Kills:369
Deaths:76
KDR:4.855
Accuracy:33.420% A
HSR:31.436% B**
Kills:5,085
Deaths (as Engineer):1,373
Deaths (to Engineers):767
KDR:3.70357
Kill Difference:3,712
Playtime:146.237 hours
Usage:43%
Score:3.403m
Score/min:388
Accuracy (listed only):32.745%
HSR (listed only):24.693%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:1,185
Deaths:308
KDR:3.847
Accuracy:33.402% A*
HSR:25.063% B+
TRAC-5
A++
Kills:1,184
Deaths:370
KDR:3.200
Accuracy:30.271% A++
HSR:20.693% C**
LC3 Jaguar
A*
Kills:1,174
Deaths:365
KDR:3.216
Accuracy:33.719% A*
HSR:22.828% B+
MG-C1 Kindred
A
Kills:1,173
Deaths:254
KDR:4.618
Accuracy:32.911% A
HSR:23.444% C+
SMG-46 Armistice
A+
Kills:812
Deaths:247
KDR:3.287
Accuracy:34.373% A+
HSR:19.581% B+
TRAC-5 Burst
A
Kills:369
Deaths:76
KDR:4.855
Accuracy:33.420% A
HSR:31.436% B**
Kills:5,897
Deaths (as Light Assault):1,620
Deaths (to Light Assaults):1,160
KDR:3.64012
Kill Difference:4,277
Playtime:146.023 hours
Usage:43%
Score:5.049m
Score/min:576
Accuracy (listed only):33.016%
HSR (listed only):23.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,175
Deaths:396
KDR:2.967
Accuracy:29.812% A*
HSR:33.957% A++
MSW-R
A+
Kills:1,175
Deaths:377
KDR:3.117
Accuracy:30.517% A+
HSR:31.404% B**
MG-H1 Watchman
A+
Kills:319
Deaths:77
KDR:4.143
Accuracy:31.605% A+
HSR:37.304% A
Kills:2,669
Deaths (as Heavy Assault):850
Deaths (to Heavy Assaults):1,184
KDR:3.14
Kill Difference:1,819
Playtime:31.294 hours
Usage:9%
Score:0.824m
Score/min:439
Accuracy (listed only):30.644%
HSR (listed only):34.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:812
Deaths:247
KDR:3.287
Accuracy:34.373% A+
HSR:19.581% B+
TSAR-42
B**
Kills:724
Deaths:223
KDR:3.247
Accuracy:46.296% B**
HSR:74.309% B+
TX1 Repeater
B+
Kills:210
Deaths:186
KDR:1.129
Accuracy:28.190% B+
HSR:24.286% B
Kills:1,746
Deaths (as Infiltrator):656
Deaths (to Infiltrators):694
KDR:2.66159
Kill Difference:1,090
Playtime:10.760 hours
Usage:3%
Score:0.299m
Score/min:463
Accuracy (listed only):36.287%
HSR (listed only):39.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:812
Deaths:247
KDR:3.287
Accuracy:34.373% A+
HSR:19.581% B+
T1 Cycler
A*
Kills:166
Deaths:99
KDR:1.677
Accuracy:32.871% A*
HSR:25.301% B
Kills:978
Deaths (as Combat Medic):346
Deaths (to Combat Medics):377
KDR:2.82659
Kill Difference:632
Playtime:3.323 hours
Usage:1%
Score:0.075m
Score/min:376
Accuracy (listed only):33.622%
HSR (listed only):22.441%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:6,603
V. Kills:3,699 178%
Deaths:399
KDR:16.549
Accuracy:27.049% D-
KPH:51.200 S
VKPH:28.700 M++
M14 Banshee
M*
Kills:2,757
V. Kills:178 N/A
Deaths:127
KDR:21.709
Accuracy:38.275% A++
KPH:155.100 M*
VKPH:10 M++
Hellfire Rocket Pods
M++
Kills:1,241
V. Kills:152 N/A
Deaths:34
KDR:36.500
Accuracy:61.637% A+
KPH:272.300 M++
VKPH:33.400 A++
M18 Locust
M*
Kills:1,192
V. Kills:664 179%
Deaths:67
KDR:17.791
Accuracy:39.428% B**
KPH:74 M*
VKPH:41.200 M
M18 Rotary
M**
Kills:813
V. Kills:440 184%
Deaths:98
KDR:8.296
Accuracy:42.355% A++
KPH:60.700 M**
VKPH:32.900 M++
Kills:12,606 (11,365 + 0)
Deaths:725
KDR:17.388
VKDR:7.080
Vehicle Kills:5,133
Kill Difference:11,881
Playtime:180.759 hours
Usage:53%
Score:4.016m
Score/min:370
Piloting Accuracy:42.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:63
V. Kills:36 170%
Deaths:3
KDR:21
Accuracy:32.511% D-
KPH:59 A
VKPH:33.700 B*
Kills:63 (0 + 63)
Deaths:3
KDR:21
VKDR:12
Vehicle Kills:36
Kill Difference:60
Playtime:1.068 hours
Usage:0%
Score:0.031m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:32.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,3026,60339916.549S11.3627.049%D-N/A51.2S28.7M++331128.9h46.6B**172.2B**
M14 Banshee 2,9352,75712721.709B**16.5238.275%A++N/A154.9M*10M++39217.8h13.1B++34.3B++
Hellfire Rocket Pods 1,3931,2413436.5M+31.3161.637%A+N/A269.8M+33A++7484.6h8.9B+14.4B*
M18 Locust 1,8561,1926717.791U12.6039.428%B**N/A74M*41.2M52616.1h44.9B113.8B++
LC2 Lynx 1,2011,1853083.847A*1.3533.402%A*25.063%B+146.3S2M**3138.1h10.8B**32.2B**
TRAC-5 1,2251,1843703.2M*1.9930.271%A++20.693%C**65.8M+2.3S17018h10.3B**34B**
T9 CARV 1,1881,1753962.967B*2.2329.812%A*33.957%A++110.8M**1.2A++26710.6h9.7B**32.4B**
MSW-R 1,1911,1753773.117B+2.0830.517%A+31.404%B**127.7M++1.7M2949.2h9.6B**31.4B*
LC3 Jaguar 1,1881,1743653.216B**1.9833.719%A*22.828%B+165.4S2M**5387.1h9.6B++28.3B**
MG-C1 Kindred 1,1861,1732544.618M+0.5732.911%A23.444%C+146.6M++1.6B*3278h8.7B*26.5B*
M18 Rotary 1,253813988.296A**3.1042.355%A++N/A60.7M**32.8M++40913.4h46.6B**109.9A
SMG-46 Armistice 8248122473.287A*1.9134.373%A+19.581%B+147.6S2.2S5245.5h11.1B**32.3B*
TSAR-42 7257242233.247C++1.9546.296%B**74.309%B+90.5A*N/A2388h1.8B*3.8B*
TRAC-5 Burst 374369764.855B**0.3433.42%A31.436%B**184.5S2.5M**4652h9B**27B**
MG-H1 Watchman 323319774.143B**1.0531.605%A+37.304%A138.7M++1.7A+3332.3h10.6B**33.6B*
TX1 Repeater 2122101861.129B+4.0628.19%B+24.286%B80.8A*N/A2162.6h9B**31.8B**
Frag Grenade 1941901190N/A184.8152.734%B*N/A475C10C+14700.4h4C7.6C*
T1 Cycler 169166991.677B3.5232.871%A*25.301%B75.5A*1.4A++2352.2h10.4B**31.7B**
ML-7 133101531.906A++3.2957.181%C++2.97%C++53.2M16.8B+3281.9h4.3B**7.5B**
NS-TMC-01 "His Regards" 87872,8620.03C++5.1613.821%D--1.149%D--0.9C+N/A296.3h1.6B++11.3C++
Rocklet Rifle 13381411.976A*3.2240.426%D**N/A42.6B**27.4C*3221.9h20.9A51.6B++
C150 Dalton 9963321A*15.8132.511%D-N/A57.3A32.7B++4851.1h2.3A7.1B*
Chainblade 51511,1640.044B+5.159.576%FN/A1B+N/A349.8h1.4B**14.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31910.1h
Motion Spotter02930.1h
Ammunition Package01710.1h
Medical Applicator42,4910.2h
Nano-Armor Kit60120,51619.6h
Medical Kit7963,03231.5h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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