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Lt. Colonel Snowblower RooyaIe[CHI] RooyaIe
TR BR 69

KDR: 9.17

Score: 5.6m

Last Seen: Sep 13th, 2018 6:33 PM
- OFFLINE - 63.5 hour(s)

Battle Rank 69 - Terran Republic on Cobalt
Level Progress (to 70): 89%
Level 100 Progress: 30% 375h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Locust Hellfire Rocket Pods T9 CARV TSAR-42 M18 Rotary TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,274,318 MLG Score: 1818
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.96%28.248%818410091,1472.532016.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.125%1.562A+1.202B**0.537B+HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.546B+9.80.309C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.656%0.459%5823410097,845186307341.9519255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.358%0.226C++-1.064D*-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.452B+34.70.34C**52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.205%74.219%0110125127217.11111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.969A++0.465B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.452B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m161%588 (35.3k)538 (32.3k)9.1665412,1091,32110.286169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101379936.081%6.285%22707:565

47% Engineer6% Heavy Assault42% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2017 2:54 PMSep 8th, 2018 8:48 PMSep 18th, 2018 4:38 AM (35d) (PST)Sep 13th, 2018 2:42 PM (39d) (PST)Sep 13th, 2018 2:33 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,695491,6461.1580.1260.0732.4770.3811818

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,6812,92298,75969841492332,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
174.3h/7.3d 1,479 761 2,754 25.9k 65 173 3,982 17.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:297
Deaths:89
KDR:3.337
Accuracy:27.324% A
HSR:16.498% C-
Kills:297
Deaths (as Engineer):89
Deaths (to Engineers):344
KDR:3.33708
Kill Difference:208
Playtime:81.675 hours
Usage:47%
Score:2.538m
Score/min:518
Accuracy (listed only):27.324%
HSR (listed only):16.498%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:710
Deaths:227
KDR:3.128
Accuracy:29.885% A*
HSR:34.225% A++
Kills:710
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):242
KDR:3.12775
Kill Difference:483
Playtime:9.723 hours
Usage:6%
Score:0.306m
Score/min:524
Accuracy (listed only):29.885%
HSR (listed only):34.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:297
Deaths:89
KDR:3.337
Accuracy:27.324% A
HSR:16.498% C-
Kills:297
Deaths (as Light Assault):89
Deaths (to Light Assaults):230
KDR:3.33708
Kill Difference:208
Playtime:72.841 hours
Usage:42%
Score:2.505m
Score/min:573
Accuracy (listed only):27.324%
HSR (listed only):16.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:512
Deaths:152
KDR:3.368
Accuracy:48.205% A+
HSR:74.219% B++
TX1 Repeater
C**
Kills:57
Deaths:41
KDR:1.390
Accuracy:25.962% C**
HSR:15.790% D
Kills:569
Deaths (as Infiltrator):193
Deaths (to Infiltrators):174
KDR:2.94819
Kill Difference:376
Playtime:7.630 hours
Usage:4%
Score:0.235m
Score/min:512
Accuracy (listed only):37.084%
HSR (listed only):45.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:83
Deaths:54
KDR:1.537
Accuracy:30.837% A*
HSR:27.711% B**
Kills:83
Deaths (as Combat Medic):54
Deaths (to Combat Medics):84
KDR:1.53704
Kill Difference:29
Playtime:1.823 hours
Usage:1%
Score:0.041m
Score/min:371
Accuracy (listed only):30.837%
HSR (listed only):27.711%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:4,590
V. Kills:2,571 178%
Deaths:277
KDR:16.570
Accuracy:38.531% B**
KPH:66 S
VKPH:37 S
M14 Banshee
M*
Kills:1,658
V. Kills:127 N/A
Deaths:84
KDR:19.738
Accuracy:39.594% A++
KPH:136.500 M++
VKPH:10.500 M*
M18 Locust
S
Kills:1,192
V. Kills:664 179%
Deaths:67
KDR:17.791
Accuracy:39.428% A
KPH:74 S
VKPH:41.200 M++
Hellfire Rocket Pods
M**
Kills:1,174
V. Kills:145 N/A
Deaths:31
KDR:37.871
Accuracy:61.703% A++
KPH:288.800 M**
VKPH:35.700 A**
M18 Rotary
M++
Kills:423
V. Kills:222 190%
Deaths:66
KDR:6.409
Accuracy:44.874% A*
KPH:46.400 M++
VKPH:24.400 A*
Kills:9,037 (7,863 + 0)
Deaths:525
KDR:17.213
VKDR:7.103
Vehicle Kills:3,729
Kill Difference:8,512
Playtime:111.021 hours
Usage:64%
Score:2.930m
Score/min:440
Piloting Accuracy:44.874%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 7,1614,59027716.57S7.4038.531%B**N/A65.9S36.9S42969.6h47.1B**122.2A
M14 Banshee 1,7851,6588419.738A++10.5739.594%A++1.025%C135.9M++10.4M*38512.2h13.7B++34.7B*
M18 Locust 1,8561,1926717.791S8.6239.428%AN/A74S41.2M++52016.1h44.9B113.8B*
Hellfire Rocket Pods 1,3191,1743137.871S28.7061.703%A++N/A286.3M**35.4A**7914.1h8.7A+14.1B**
T9 CARV 7157102273.128A+6.0429.885%A*34.225%A++104.4SN/A2506.8h9.4A31.4B**
TSAR-42 5135121523.368C++5.8048.205%A+74.219%B++91.4A**N/A2355.6h1.7B**3.6B**
M18 Rotary 645423666.409A*2.7644.874%A*N/A46.5M++24.4A*2959.1h54.6B**121.7B**
TRAC-5 316297893.337M*5.8327.324%A16.498%C-34.1A2.2S1178.7h10.6B**38.9B*
T1 Cycler 8583541.537B+7.6330.837%A*27.711%B**63.8M1.5M**1711.3h10.6A34.3A
ML-7 7460302A*7.1760.625%B+3.333%C*66.7M*15.6B+3740.9h3.2A++5.3A+
TX1 Repeater 5757411.39B*7.7825.962%C**15.79%D63.3A++N/A1790.9h10.6B++41C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01810.1h
Nano-Armor Kit3973,51113.3h
Medical Kit12931513.2h
Medical Applicator41,4890.1h
Ammunition Package0920h
Recon Detection Device0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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