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Praetor Jolly Rooyale[AGON] Rooyale
VS BR 85

KDR: 3.87

Score: 63.8m

Last Seen: Jul 16th, 2018 5:36 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Member of Paragon Dynasty[AGON] Paragon Dynasty
VS outfit on Cobalt

Members: 27
Level Progress (to 86): 13%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon C150 Dalton Ghost Dual Photon Pods NS-11C Light PPA Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,747,196 MLG Score: 2196
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.398%20.846%5713497061,3843.355970.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.329%1.268A0.071C+-0.38C-HEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.559B+9.10.363C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.647%1.039%1794599932,23120521730715.6995186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.459%-0.517D-0.544D0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.20.142C++44.50.151C++91.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.162%2.337%17159991,36915423520.887233388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%1.416A-0.247C-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++4.10.676B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.408%1.307%11471598913,619147162199.25204219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.426%-0.057C+-0.779D-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.861B*5.70.85B*10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.906%71.284%1147410009,2041807115.09071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.138%1.464A+0.27C*-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.80.418B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.702%13.491%114721002845123530.68421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.998%0.79B++-0.169C-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+3.10.356C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon Dynasty[AGON] Paragon Dynasty
VS outfit on Cobalt

Members: 27
63.8m189.7%508 (30.5k)436 (26.2k)3.87213139,39335,9994.2706285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10041098727.713%14.593%40404:0433

29% Engineer17% Heavy Assault9% Infiltrator39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 27th, 2017 11:45 AMJul 16th, 2018 1:50 PM (1d) (PST)Jul 16th, 2018 2:34 PM (1d) (PST)Jul 16th, 2018 1:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1981361,0620.9520.2460.1392.1850.1992196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,9008,13763,763571581311226,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2439.2h/101.6d 14,345 20,342 34,015 319.8k 2,066 5,183 29,150 175.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:5,765
Deaths:1,791
KDR:3.219
Accuracy:28.491% B**
HSR:17.433% C
VX6-7
C**
Kills:2,300
Deaths:1,031
KDR:2.231
Accuracy:25.602% C**
HSR:18.087% C
Pulsar C
B*
Kills:2,207
Deaths:781
KDR:2.826
Accuracy:28.346% B*
HSR:22.157% C+
Eclipse VE3A
C+
Kills:2,059
Deaths:788
KDR:2.613
Accuracy:26.623% C+
HSR:14.862% D-
Zenith VX-5
B+
Kills:1,789
Deaths:684
KDR:2.616
Accuracy:27.142% B+
HSR:20.626% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Serpent VE92
C++
Kills:187
Deaths:84
KDR:2.226
Accuracy:23.510% C++
HSR:15.508% D
NS Baron G5
B
Kills:134
Deaths:67
KDR:2
Accuracy:46.584% B
HSR:9.701% D--
Phobos VX86
B*
Kills:120
Deaths:66
KDR:1.818
Accuracy:43.277% D*
HSR:20.833% B*
VE-LR Obelisk
A++
Kills:67
Deaths:30
KDR:2.233
Accuracy:45.755% A++
HSR:34.328% C*
Kills:16,717
Deaths (as Engineer):6,273
Deaths (to Engineers):7,389
KDR:2.66491
Kill Difference:10,444
Playtime:717.458 hours
Usage:29%
Score:19.804m
Score/min:460
Accuracy (listed only):34.083%
HSR (listed only):18.598%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:20,000
Deaths:4,843
KDR:4.130
Accuracy:26.844% C**
HSR:23.530% D-
Orion VS54
B*
Kills:2,819
Deaths:1,158
KDR:2.434
Accuracy:24.526% B*
HSR:19.723% D
SVA-88
B*
Kills:1,823
Deaths:500
KDR:3.646
Accuracy:27.069% B*
HSR:21.613% C-
Pulsar LSW
B+
Kills:1,282
Deaths:547
KDR:2.344
Accuracy:25.638% B+
HSR:19.033% D
Flare VE6
B*
Kills:1,174
Deaths:323
KDR:3.635
Accuracy:26.099% B*
HSR:24.361% C++
VX29 Polaris
B+
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B+
HSR:18.982% C--
NS-15M2
A+
Kills:848
Deaths:227
KDR:3.736
Accuracy:30.946% A+
HSR:32.547% B**
Kills:29,105
Deaths (as Heavy Assault):8,006
Deaths (to Heavy Assaults):8,958
KDR:3.6354
Kill Difference:21,099
Playtime:411.567 hours
Usage:17%
Score:11.043m
Score/min:447
Accuracy (listed only):26.672%
HSR (listed only):22.827%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:5,765
Deaths:1,791
KDR:3.219
Accuracy:28.491% B**
HSR:17.433% C
VX6-7
C**
Kills:2,300
Deaths:1,031
KDR:2.231
Accuracy:25.602% C**
HSR:18.087% C
Pulsar C
B*
Kills:2,207
Deaths:781
KDR:2.826
Accuracy:28.346% B*
HSR:22.157% C+
Eclipse VE3A
C+
Kills:2,059
Deaths:788
KDR:2.613
Accuracy:26.623% C+
HSR:14.862% D-
NS-7 PDW
B
Kills:1,812
Deaths:919
KDR:1.972
Accuracy:26.330% B
HSR:15.839% C
Zenith VX-5
B+
Kills:1,789
Deaths:684
KDR:2.616
Accuracy:27.142% B+
HSR:20.626% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Sirius SX12
B+
Kills:1,199
Deaths:466
KDR:2.573
Accuracy:27.027% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.282% B+
HSR:18.873% C+
Eridani SX5
B++
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.257% B++
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
VE-S Canis
A
Kills:445
Deaths:190
KDR:2.342
Accuracy:35.463% A
HSR:25.169% B+
Serpent VE92
C++
Kills:187
Deaths:84
KDR:2.226
Accuracy:23.510% C++
HSR:15.508% D
NS Baron G5
B
Kills:134
Deaths:67
KDR:2
Accuracy:46.584% B
HSR:9.701% D--
Skorpios
B++
Kills:131
Deaths:73
KDR:1.795
Accuracy:29.914% B++
HSR:18.321% C
Phobos VX86
B*
Kills:120
Deaths:66
KDR:1.818
Accuracy:43.277% D*
HSR:20.833% B*
NSX Tengu
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:39.548% B+
HSR:17.544% C--
Kills:22,621
Deaths (as Light Assault):8,665
Deaths (to Light Assaults):7,108
KDR:2.61062
Kill Difference:13,956
Playtime:941.459 hours
Usage:39%
Score:24.007m
Score/min:425
Accuracy (listed only):32.057%
HSR (listed only):17.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,675
Deaths:1,601
KDR:4.169
Accuracy:45.708% B**
HSR:70.023% C*
NS-44 Commissioner
C**
Kills:2,499
Deaths:1,542
KDR:1.621
Accuracy:37.865% C**
HSR:19.248% C
NS-7 PDW
B
Kills:1,812
Deaths:919
KDR:1.972
Accuracy:26.330% B
HSR:15.839% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,199
Deaths:466
KDR:2.573
Accuracy:27.027% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.282% B+
HSR:18.873% C+
Eridani SX5
B++
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.257% B++
HSR:16.782% C
V10
B*
Kills:1,078
Deaths:207
KDR:5.208
Accuracy:45.882% B*
HSR:78.108% C++
Artemis VX26
B+
Kills:831
Deaths:288
KDR:2.885
Accuracy:29.528% B+
HSR:18.893% C--
VE-S Canis
A
Kills:445
Deaths:190
KDR:2.342
Accuracy:35.463% A
HSR:25.169% B+
NS-357 Underboss
C+
Kills:384
Deaths:254
KDR:1.512
Accuracy:34.071% C+
HSR:16.927% C-
NSX Tomoe
A
Kills:195
Deaths:101
KDR:1.931
Accuracy:34.862% A
HSR:33.333% C
Spiker
C++
Kills:161
Deaths:103
KDR:1.563
Accuracy:25.286% D
HSR:21.118% C++
VA39 Spectre
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A++
HSR:29.375% D-
Skorpios
B++
Kills:131
Deaths:73
KDR:1.795
Accuracy:29.914% B++
HSR:18.321% C
NS-61 Emissary
C+
Kills:114
Deaths:63
KDR:1.810
Accuracy:27.227% C+
HSR:13.158% D
NSX Tengu
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:39.548% B+
HSR:17.544% C--
Beamer VS3
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.969% B+
HSR:7.547% F-
NS-44L Blackhand
C
Kills:51
Deaths:32
KDR:1.594
Accuracy:39.362% C
HSR:29.412% D-
Kills:19,463
Deaths (as Infiltrator):7,015
Deaths (to Infiltrators):5,686
KDR:2.77448
Kill Difference:12,448
Playtime:226.101 hours
Usage:9%
Score:5.044m
Score/min:372
Accuracy (listed only):34.180%
HSR (listed only):28.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,361
Deaths:1,049
KDR:2.251
Accuracy:28.856% B**
HSR:21.770% C*
NS-7 PDW
B
Kills:1,812
Deaths:919
KDR:1.972
Accuracy:26.330% B
HSR:15.839% C
Terminus VX-9
B+
Kills:1,335
Deaths:568
KDR:2.350
Accuracy:27.205% B+
HSR:22.397% C
NS-11A
B**
Kills:1,246
Deaths:547
KDR:2.278
Accuracy:29.574% B**
HSR:21.669% C++
Sirius SX12
B+
Kills:1,199
Deaths:466
KDR:2.573
Accuracy:27.027% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.282% B+
HSR:18.873% C+
Pulsar VS1
A+
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A+
HSR:20.985% C++
Eridani SX5
B++
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.257% B++
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
VE-S Canis
A
Kills:445
Deaths:190
KDR:2.342
Accuracy:35.463% A
HSR:25.169% B+
CME
B*
Kills:239
Deaths:161
KDR:1.484
Accuracy:30.391% B*
HSR:25.105% B+
NS Baron G5
B
Kills:134
Deaths:67
KDR:2
Accuracy:46.584% B
HSR:9.701% D--
Skorpios
B++
Kills:131
Deaths:73
KDR:1.795
Accuracy:29.914% B++
HSR:18.321% C
Phobos VX86
B*
Kills:120
Deaths:66
KDR:1.818
Accuracy:43.277% D*
HSR:20.833% B*
NSX Tengu
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:39.548% B+
HSR:17.544% C--
Kills:13,289
Deaths (as Combat Medic):5,748
Deaths (to Combat Medics):3,521
KDR:2.31193
Kill Difference:7,541
Playtime:131.857 hours
Usage:5%
Score:3.796m
Score/min:480
Accuracy (listed only):33.567%
HSR (listed only):18.713%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:19,254
V. Kills:14,120 136%
Deaths:2,986
KDR:6.448
Accuracy:31.330% C+
KPH:36.600 A**
VKPH:26.800 M+
Dual Photon Pods
M+
Kills:5,843
V. Kills:609 N/A
Deaths:232
KDR:25.185
Accuracy:63.536% A
KPH:220.100 M+
VKPH:22.900 B+
Light PPA
M
Kills:4,134
V. Kills:196 N/A
Deaths:366
KDR:11.295
Accuracy:43.287% B
KPH:127.200 M
VKPH:6 B**
Hornet Missiles
A++
Kills:3,004
V. Kills:1,073 280%
Deaths:171
KDR:17.567
Accuracy:68.068% B++
KPH:136.100 A++
VKPH:48.600 B+
Maelstrom Turbo Laser
M+
Kills:2,263
V. Kills:1,867 121%
Deaths:442
KDR:5.120
Accuracy:34.091% B+
KPH:36.800 A*
VKPH:30.400 M+
Antares LC
M
Kills:420
V. Kills:326 128%
Deaths:48
KDR:8.750
Accuracy:37.796% B**
KPH:47.100 A*
VKPH:36.500 M
Kills:34,918 (26,071 + 0)
Deaths:4,245
KDR:8.226
VKDR:4.285
Vehicle Kills:18,191
Kill Difference:30,673
Playtime:677.784 hours
Usage:28%
Score:14.706m
Score/min:362
Piloting Accuracy:37.796%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:7,459
V. Kills:5,044 148%
Deaths:488
KDR:15.285
Accuracy:31.034% D
KPH:54.900 A+
VKPH:37.100 B**
L105 Zephyr
A+
Kills:1,065
V. Kills:189 N/A
Deaths:55
KDR:19.364
Accuracy:53.157% A
KPH:84.800 A+
VKPH:15 A+
CAS30 Tank Buster
A++
Kills:737
V. Kills:488 151%
Deaths:172
KDR:4.285
Accuracy:49.213% B+
KPH:16.600 A++
VKPH:11 B++
Dual-75 Duster
A++
Kills:370
V. Kills:22 N/A
Deaths:12
KDR:30.833
Accuracy:43.798% B*
KPH:119.100 A++
VKPH:7.100 B
AP30 Shredder
B++
Kills:218
V. Kills:160 135%
Deaths:20
KDR:10.900
Accuracy:28.923% D
KPH:36.700 B+
VKPH:26.900 B++
Kills:9,849 (737 + 9,112)
Deaths:747
KDR:13.185
VKDR:7.902
Vehicle Kills:5,903
Kill Difference:9,102
Playtime:201.851 hours
Usage:8%
Score:4.538m
Score/min:375
Piloting Accuracy:49.213%
Gunner Accuracy:28.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:567
V. Kills:69 N/A
Deaths:32
KDR:17.719
Accuracy:60.370% A
KPH:110.300 A**
VKPH:13.400 A+
C75 Viper
M
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B*
KPH:75.300 M
VKPH:9.300 B+
L100 Python HEAT
M++
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B**
KPH:72.700 M++
VKPH:20.500 A*
Kills:953 (953 + 0)
Deaths:71
KDR:13.423
VKDR:2.056
Vehicle Kills:146
Kill Difference:882
Playtime:10.357 hours
Usage:0%
Score:0.234m
Score/min:376
Driving Accuracy:60.471%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:487
V. Kills:21 N/A
Deaths:22
KDR:22.136
Accuracy:36.014% A*
KPH:102.800 A++
VKPH:4.400 B+
Saron HRB
A
Kills:401
V. Kills:239 167%
Deaths:30
KDR:13.367
Accuracy:51.537% B**
KPH:37 A
VKPH:22.100 B*
E540 Halberd
B*
Kills:329
V. Kills:186 176%
Deaths:45
KDR:7.311
Accuracy:54.641% B*
KPH:38.400 B++
VKPH:21.700 B++
Supernova PC
A**
Kills:309
V. Kills:123 249%
Deaths:58
KDR:5.328
Accuracy:58.289% B**
KPH:39.900 A++
VKPH:15.900 A**
Supernova FPC
B++
Kills:107
V. Kills:63 167%
Deaths:22
KDR:4.864
Accuracy:57.738% B+
KPH:29.200 B++
VKPH:17.200 B+
Supernova VPC
N/A
Kills:50
V. Kills:2 N/A
Deaths:6
KDR:8.333
Accuracy:55.224% N/A
KPH:54.700 N/A
VKPH:2.200 N/A
Kills:1,683 (466 + 1,217)
Deaths:183
KDR:9.197
VKDR:3.464
Vehicle Kills:634
Kill Difference:1,500
Playtime:36.462 hours
Usage:1%
Score:0.894m
Score/min:409
Driving Accuracy:55.224%
Gunner Accuracy:54.641%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,805
V. Kills:61 N/A
Deaths:98
KDR:18.418
Accuracy:45.313% B**
KPH:182.800 A++
VKPH:6.200 C+
M40 Fury-H
A*
Kills:513
V. Kills:43 N/A
Deaths:29
KDR:17.690
Accuracy:44.234% C**
KPH:185.800 A*
VKPH:15.600 C++
Aphelion VEX-4H
A
Kills:413
V. Kills:336 123%
Deaths:73
KDR:5.658
Accuracy:51.187% B++
KPH:52 B*
VKPH:42.300 A
M12 Kobalt-H
C*
Kills:319
V. Kills:4 N/A
Deaths:19
KDR:16.790
Accuracy:23.160% C++
KPH:140.800 C*
VKPH:1.800 D--
Kills:3,050 (0 + 3,050)
Deaths:219
KDR:13.927
VKDR:2.027
Vehicle Kills:444
Kill Difference:2,831
Playtime:22.845 hours
Usage:1%
Score:0.638m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:23.160%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B**
VKPH:11.200 B+
M12 Kobalt
A++
Kills:137
V. Kills:4 N/A
Deaths:7
KDR:19.571
Accuracy:26.312% A++
KPH:109.800 A
VKPH:3.200 C+
M40 Fury
A++
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A++
VKPH:11.500 C++
M20 Basilisk
S
Kills:86
V. Kills:9 N/A
Deaths:9
KDR:9.556
Accuracy:45.351% B++
KPH:81.200 S
VKPH:8.500 C++
M12 Kobalt
B*
Kills:57
V. Kills:2 N/A
Deaths:4
KDR:14.250
Accuracy:21.793% B*
KPH:83.700 B+
VKPH:2.900 C+
Kills:744 (0 + 744)
Deaths:53
KDR:14.038
VKDR:1.623
Vehicle Kills:86
Kill Difference:691
Playtime:9.312 hours
Usage:0%
Score:0.209m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:21.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:145
V. Kills:4 N/A
Deaths:75
KDR:1.933
Accuracy:37.267% D
KPH:35.800 C-
VKPH:1 D
Kills:145 (145 + 0)
Deaths:75
KDR:1.933
VKDR:0.053
Vehicle Kills:4
Kill Difference:70
Playtime:4.048 hours
Usage:0%
Score:0.030m
Score/min:123
Driving Accuracy:37.267%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:178
V. Kills:8 N/A
Deaths:15
KDR:11.867
Accuracy:35.473% B
KPH:101.600 B*
VKPH:4.600 C-
Pelter Rocket Pod
A*
Kills:81
V. Kills:30 261%
Deaths:8
KDR:10.125
Accuracy:57.696% A
KPH:106.100 A++
VKPH:39.300 A*
Kills:259 (0 + 259)
Deaths:23
KDR:11.261
VKDR:1.652
Vehicle Kills:38
Kill Difference:236
Playtime:2.515 hours
Usage:0%
Score:0.049m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:57.696%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,07220,0004,8434.13B+0.2626.844%C**23.53%D-108.5A+N/A275184.3h8.9B**33.1B++
Saron Laser Cannon 33,37419,2542,9866.448A++2.5831.33%C+N/A36.6A**26.8M+316526.3h61.8B*197.1B**
C150 Dalton 12,5037,45948815.285A++11.4131.034%DN/A54.9A+37.1B**416135.9h2.3A7.3B**
Ghost 6,6816,6751,6014.169B+0.3045.708%B**70.023%C*74.5A++N/A19589.6h1.8B*3.9B*
Dual Photon Pods 6,4525,84323225.185M++21.3163.536%A1.523%C**220.5M+23B+71726.5h10.2A16.1B**
NS-11C 5,8035,7651,7913.219M0.6528.491%B**17.433%C67.5A*N/A17285.4h9.9B**34.8B*
Light PPA 4,3304,13436611.295B*7.4243.287%B1.016%C-127.2M6B**33132.5h8.2B++19B+
Hornet Missiles 4,0773,00417117.567A**13.6968.068%B++1.831%C++135.9A++48.6B+74222.1h5.8B+8.5B++
Orion VS54 2,8372,8191,1582.434B*1.4424.526%B*19.723%D65.9A++N/A19442.8h9.8B**39.9C**
NS-44 Commissioner 2,5132,4991,5421.621B++2.2537.865%C**19.248%C71.2A+N/A18735.1h2.8B**7.4B++
H-V45 2,3782,3611,0492.251B++1.6228.856%B**21.77%C*68A++N/A17634.7h9.8A34B**
VX6-7 2,3692,3001,0312.231B*1.6425.602%C**18.087%C29.5C+N/A7577.9h9.6B*37.6B++
Maelstrom Turbo Laser 4,1302,2634425.12A1.2534.091%B+1.37%D-36.9A*30.4M+45061.4h56.9B*166.9B*
C-4 2,8222,2128322.659B**1.2127.994%B+N/A66.4C18.3D36733.3h1.2B++4.2B++
Pulsar C 2,2222,2077812.826A1.0528.346%B*22.157%C+65.5A++N/A16533.7h8.3B**29.2B++
Eclipse VE3A 2,0702,0597882.613B+1.2626.623%C+14.862%D-43.8C**N/A11847h9.1B**34.3B*
SVA-88 1,8311,8235003.646B**0.2327.069%B*21.613%C-84.4A++N/A24421.6h9B**33.4B*
NS-7 PDW 1,8201,8129191.972B**1.9026.33%B15.839%C49.6AN/A11736.5h11.2B*42.5B+
Proton II PPA-H 1,8661,8059818.418B+14.5545.313%B**1.607%C182.3A++6.2C+4789.9h6.3B**13.8B**
Zenith VX-5 1,7991,7896842.615A+1.2627.142%B+20.626%C+57.5B**N/A13931.1h9.6B**35.3B++
Frag Grenade 1,5511,54111541N/A1,537.1347.019%C*N/A497.1C+3.2C-14093.1h3.4B+7.3B+
NS Decimator 1,9101,4536862.118A+1.7563.222%B1.996%C57.9A++18.2C**34325.1h3.3B**5.3B**
Solstice VE3 1,3741,3646082.243A*1.6327.825%B**18.768%C+58.5MN/A24423.3h9.8B**35.1B+
Terminus VX-9 1,3441,3355682.35B+1.5227.205%B+22.397%C66.4AN/A16420.1h9.3A34.1B*
XM98 1,2941,2912904.452A0.5841.414%B+77.304%C**53.6A++N/A13124.1h1.9B**4.6B*
Pulsar LSW 1,2901,2825472.344B++1.5325.638%B+19.033%D70.4B**N/A18518.2h9.4B**36.8B++
NS-11A 1,2581,2465472.278B++1.5929.574%B**21.669%C++60.8A+N/A17220.5h10A34B**
Sirius SX12 1,2011,1994662.573A+1.3027.027%B+13.428%D68.9A*N/A18217.4h10.9B**40.3B++
Flare VE6 1,1781,1743233.635A*0.2426.099%B*24.361%C++81.5A++N/A20914.4h7.8B**29.8B++
MKV Suppressed 1,1721,1713613.244M0.6328.282%B+18.873%C+74.1A*N/A16915.8h10.5B*37B+
VX29 Polaris 1,1611,1594082.841A++1.0325.582%B+18.982%C--70.2B**N/A16316.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206A1.6730.037%A+20.985%C++62.6A**N/A18718.5h10.3A34.3B**
Eridani SX5 1,1691,1563872.987A++0.8929.257%B++16.782%C61.5AN/A15218.8h9.5B*32.3B++
V10 1,0801,0782075.208B*1.3445.882%B*78.108%C++65.3A++N/A16116.5h1.8B*3.8B*
L105 Zephyr 1,2541,0655519.364A15.4953.157%AN/A84.5A+15A+28512.6h5B*9.4B**
NS-15M2 8528482273.736B**0.1430.946%A+32.547%B**101A*N/A3128.4h9.4B**30.4B*
Artemis VX26 8318312882.885A0.9929.528%B+18.893%C--66A++N/A16512.6h9.8B*33.2B*
Auraxium Force-Blade 78578313,1420.06B+3.8115.212%D*N/A1.2C++N/A3650.7h1.5B**10.1C+
CAS30 Tank Buster 1,2257371724.285A**0.4149.213%B+N/A16.6A++11B++28244.3h29B*58.9B*
Thanatos VE70 7277253432.114A1.7651.757%A12.276%D67.8A*N/A18610.7h3.3B**6.3B**
L100 Python HESH 6365673217.719B++13.8560.37%A2.822%B**111.2M13.5A+3365.1h2.1A3.4A
M40 Fury-H 5565132917.69B+13.8244.234%C**1.365%C+183.2A++15.4C++5232.8h5.8B++13.2B*
Proton II PPA 5084872222.136B+18.2636.014%A*1.848%C103.6A++4.5B+2574.7h7.4B++20.6B**
S1 7024543221.41A2.4659.441%C**1.762%D39.5B**21.6A33911.5h4.5B**7.6B*
VE-S Canis 4524451902.342B**1.5335.463%A25.169%B+90.8A+1.4A++2474.9h8.7B*24.5B*
Antares LC 746420488.75S4.8837.796%B**N/A47.2A*36.6M5488.9h65.7B*173.9B*
Aphelion VEX-4H 749413735.658C*1.7951.187%B++3.632%B52.3B*42.5A4737.9h45.8B+89.6B++
Saron HRB 6404013013.367A++9.4951.537%B**N/A37.1A22.1B*32610.8h18.1B++35.1B**
NS-357 Underboss 3863842541.512B+2.3634.071%C+16.927%C-72.5AN/A2285.3h3.3B**9.7B+
Dual-75 Duster 3923701230.833M+26.9643.798%B*N/A119.4A++7.1B2763.1h5B+11.3B++
M40 Fury 3963402414.167A+10.2940.4%B+N/A68B**11.2B+2755h9.7B++24.1B*
E540 Halberd 515329457.311C+3.4454.641%B*2.128%C38.3B++21.6B++2958.6h5.1B++9.3B*
M12 Kobalt-H 3233191916.789C+12.9223.16%C++8.777%D**138.7C*1.7D--3172.3h11.3B*48.8B+
Supernova PC 432309585.328C+1.4658.289%B**2.589%C++40.1A++16M3037.7h4.6B+7.8B*
M60-A Bulldog 3352792212.682A+8.8131.63%C--1.075%C-36.7C+7.4B+6167.6h4.7B*14.9B+
Tank Mine 421274654.215B*0.3459.595%A*N/A119.1B+63.9C+10412.3h2.3C--3.8A+
Proximity Mine 255255347.5A3.6347.322%B+N/A196.2A+N/A5951.3h1.9C+4B+
CME 2412391611.484C++2.3930.391%B*25.105%B+58.3AN/A2224.1h10.8B**35.6B*
AP30 Shredder 3782182010.9B+7.0328.923%DN/A36.9B+27.1B++3685.9h63.6B*220.1B++
C75 Viper 227202238.783B*4.9147.425%B*N/A74.8M9.3B+4332.7h8.2B**17.2B**
NSX Tomoe 1961951011.931C++1.9434.862%A33.333%C57.4B*N/A1973.4h12.2B+35B++
Serpent VE92 195187842.226B**1.6523.51%C++15.508%D16.7C--N/A10811.2h10.1B*43.1B+
Blueshift VM5 187186603.1B0.7725.541%A+21.505%C*80.9M*N/A2552.3h11.3A44.2B**
L100 Python HEAT 2361841611.5A++7.6360.471%B**1.63%D73.6M*20.8A*3952.5h4.2B**6.9B**
Rocklet Rifle 3061791751.023B++2.8532.741%F--N/A17D-12.1D*17110.5h22.8B**69.8C++
CAS 14-E 1861781511.867C+7.9935.473%BN/A98.9B++4.4C--2581.8h18.9B*53.3B*
Blueshift VM5 172171523.288B+0.5826.725%A++21.053%C++81.4M*N/A2732.1h11.4A+42.7B**
NS-TMC-01 "His Regards" 1671656,9510.024C+3.8524.096%C+N/A0.6CN/A1273h1.9B+7.9B+
Spiker 1621611031.563B+2.3125.286%D21.118%C++76.7A++N/A2742.1h5.8B*22.8B+
VA39 Spectre 160160523.077B**0.8042.428%A++29.375%D-80SN/A5692h4.2B**9.8B**
Force-Blade 1481464,8980.03C*3.8442.514%B**N/A0.8C+N/A2189.4h2.1B+4.8B
S12 Renegade 149145751.933C+1.9437.267%D7.586%B+36.3C-1D1234h3.3C*8.9C+
M12 Kobalt 141137719.571B*15.7026.312%A++16.788%C114.2A+3.3C++3481.2h15.2B++57.9B*
NS Baron G5 134134672A1.8746.584%B9.701%D--70.5A++N/A1971.9h3.4B**7.2C+
Skorpios 132131731.795C*2.0829.914%B++18.321%C30.5C--N/A18264.3h10.1B+33.7B++
M40 Fury 139124913.778B*9.9134.578%C3.226%A95.4A++11.5C++5671.3h7.7B+22.3B*
The Slasher 1221221,3910.088B++3.789.01%F-2.459%D-1.7CN/A572.4h1.5B**16.6D-
Phobos VX86 121120661.818B+2.0543.277%D*20.833%B*60B++N/A2462h2.3B5.4C+
NS-61 Emissary 116114631.81A+2.0627.227%C+13.158%D67.1A*1.2A3201.7h10.5B+38.7B+
Nemesis VSH9 139109651.677A++2.2068.599%B*2.752%C+40.4A++11.1C++5592.7h3.9A++5.7A++
Supernova FPC 170107224.864C+0.9957.738%B+2.804%C++28.9B++17B+12793.7h5.1B8.8B+
Anti-Vehicle Grenade 1261031103N/A99.1342.692%D--N/A257.5D57.5C--17200.4h5.4C*12.6C+
M20 Basilisk 958699.556M*5.6845.351%B++9.302%A78.2S8.2C++6061.1h33.3A73.5A+
Pelter Rocket Pod 11181810.125C+6.2557.696%AN/A101.3A++37.5A++4690.8h15.5B+26.8B++
Lumine Edge 73731,7610.041C3.8310.193%D**1.37%F--1.2C--N/A663.2h1.5C+14.9D-
VE-LR Obelisk 6767302.233C**1.6445.755%A++34.328%C*83.8A*N/A2450.8h4.7B**10.4B**
A30 Walker 11167106.7S2.8320.704%C-N/A20.3B+13.3C**7233.3h78.7B**380.1B*
NSX Tengu 5957262.192B*1.6839.548%B+17.544%C--63.3B**2.2S2700.9h12B+30.3B+
M12 Kobalt 5957414.25C+10.3821.793%B*12.281%D*81.4B2.9C+4020.7h13.9B*63.6B++
Icikill 58572,0850.027C-3.8511.529%D**N/A0.6C-N/A192.5h1.7B*14.9D
Quasar VM1 5656252.24B+1.6324.524%A*16.071%C--80SN/A6900.7h9.9A+40.3B++
Beamer VS3 5353600.883C*2.9929.969%B+7.547%F-31.2BN/A2431.7h9.2C*30.7C++
NS-44L Blackhand 5151321.594B+2.2839.362%C29.412%D-56.7A++N/A2300.9h3.6B++9.2B+
Supernova VPC 525068.333C4.4655.224%B+2%B+55.6B++2.2D**6470.9h2.2B**4B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11280.2h
Motion Spotter164,3322.4h
Nano-Armor Kit764878,576123.9h
Snowman Soldier81020.2h
Spawn Beacon78721.1h
Nanite Revive Grenade09470.3h
VS Patriot Flare Gun16000.8h
NSX Yumi0550h
Deconstruction Tool05290h
Anti-Infantry MANA Turret3910.1h
Shield Recharging Field12760.1h
Medical Kit2,85217,334100.3h
Medical Applicator223108,2568.1h
Nano-Repair Grenade02310.1h
NS-45 Pilot01230.1h
Recon Detection Device402,5573.3h
Ammunition Package61,5710.6h

Check the help document for the dictionary if you want to learn more about words used here.


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