Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,213)players online:
peachiepie7 (27)  milsimprodigy (7)  HEKOMIn (6)  MrAweshum (5)  xdungeonelite (4)  elivat3 (3) 52
stats.dasanfall.com
Primarch Dreadnaught Rooyale[PGON] Rooyale
VS BR 95

KDR: 3.99

Score: 67.9m

Last Seen: Sep 20th, 2018 8:07 PM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Officer of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 14
Level Progress (to 96): 7%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A C150 Dalton Ghost Dual Photon Pods NS-11C Light PPA Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rooyale



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,753,451 MLG Score: 2201
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.49%20.929%5753497463,0313.342580.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.37%1.278A0.069C+-0.37C-HEAD ++ (~7.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.559B+9.10.362C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.911%0.967%19175100335,67221431915016.6458186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.454%-0.485D-0.601D0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.20.17C++43.50.171C++88.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.566%2.101%192710011,61816073971.00622407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%1.348A-0.373C--0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.90.69B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.357%1.22%12591699215,8971518726310.4723219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.431%-0.033C+-0.795D-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.868B*5.90.858B*11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.085%71.465%1259410049,5111862115.10521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.231%1.498A+0.279C*-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.42B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.64%13.912%125921006956130130.734819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.231%0.796B++-0.191C-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.541B+30.365C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 14
67.9m187.8%513 (30.8k)441 (26.5k)3.98581148,54337,2684.4053995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10081146527.855%14.192%39504:0835

6% Combat Medic30% Engineer16% Heavy Assault9% Infiltrator39% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 1st, 2018 11:37 PMSep 20th, 2018 3:50 PM (8h) (PST)Sep 20th, 2018 4:36 PM (7h) (PST)Sep 20th, 2018 4:07 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2281331,0950.9650.2420.1372.2060.2102201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,6967,99965,697581581321326,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2565.8h/106.9d 15,637 21,081 36,404 339.7k 2,134 5,324 32,349 189.1m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:5,775
Deaths:1,795
KDR:3.217
Accuracy:28.493% B**
HSR:17.437% C
VX6-7
C*
Kills:2,409
Deaths:1,099
KDR:2.192
Accuracy:25.174% C*
HSR:18.140% C-
Pulsar C
B*
Kills:2,291
Deaths:794
KDR:2.885
Accuracy:28.541% B*
HSR:22.086% C+
Eclipse VE3A
C+
Kills:2,182
Deaths:814
KDR:2.681
Accuracy:26.815% C+
HSR:15.078% D-
Zenith VX-5
B+
Kills:1,838
Deaths:703
KDR:2.615
Accuracy:27.223% B+
HSR:20.620% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Phobos VX86
B+
Kills:231
Deaths:119
KDR:1.941
Accuracy:51.104% D
HSR:19.048% B+
Serpent VE92
C+
Kills:208
Deaths:89
KDR:2.337
Accuracy:23.067% C+
HSR:16.346% D
NS Baron G5
B
Kills:134
Deaths:67
KDR:2
Accuracy:46.584% B
HSR:9.701% D--
VE-LR Obelisk
A++
Kills:68
Deaths:30
KDR:2.267
Accuracy:45.609% A++
HSR:33.824% C++
Kills:17,225
Deaths (as Engineer):6,461
Deaths (to Engineers):7,676
KDR:2.666
Kill Difference:10,764
Playtime:767.807 hours
Usage:30%
Score:21.286m
Score/min:462
Accuracy (listed only):34.745%
HSR (listed only):18.484%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:20,045
Deaths:4,868
KDR:4.118
Accuracy:26.855% C**
HSR:23.542% D-
Orion VS54
B*
Kills:2,819
Deaths:1,158
KDR:2.434
Accuracy:24.526% B*
HSR:19.723% D
SVA-88
B*
Kills:1,888
Deaths:515
KDR:3.666
Accuracy:27.206% B*
HSR:22.087% C
Pulsar LSW
B+
Kills:1,282
Deaths:547
KDR:2.344
Accuracy:25.638% B+
HSR:19.033% D
Flare VE6
B++
Kills:1,175
Deaths:324
KDR:3.627
Accuracy:26.103% B++
HSR:24.340% C+
VX29 Polaris
B+
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B+
HSR:18.982% C--
NS-15M2
A+
Kills:909
Deaths:249
KDR:3.651
Accuracy:31.105% A+
HSR:32.673% B**
Kills:29,277
Deaths (as Heavy Assault):8,069
Deaths (to Heavy Assaults):9,240
KDR:3.62833
Kill Difference:21,208
Playtime:414.659 hours
Usage:16%
Score:11.121m
Score/min:447
Accuracy (listed only):26.716%
HSR (listed only):22.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:5,775
Deaths:1,795
KDR:3.217
Accuracy:28.493% B**
HSR:17.437% C
VX6-7
C*
Kills:2,409
Deaths:1,099
KDR:2.192
Accuracy:25.174% C*
HSR:18.140% C-
Pulsar C
B*
Kills:2,291
Deaths:794
KDR:2.885
Accuracy:28.541% B*
HSR:22.086% C+
Eclipse VE3A
C+
Kills:2,182
Deaths:814
KDR:2.681
Accuracy:26.815% C+
HSR:15.078% D-
NS-7 PDW
B
Kills:1,845
Deaths:923
KDR:1.999
Accuracy:26.359% B
HSR:15.827% C
Zenith VX-5
B+
Kills:1,838
Deaths:703
KDR:2.615
Accuracy:27.223% B+
HSR:20.620% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Sirius SX12
B+
Kills:1,199
Deaths:466
KDR:2.573
Accuracy:27.027% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
VE-S Canis
A
Kills:451
Deaths:191
KDR:2.361
Accuracy:35.508% A
HSR:25.055% B+
Phobos VX86
B+
Kills:231
Deaths:119
KDR:1.941
Accuracy:51.104% D
HSR:19.048% B+
Serpent VE92
C+
Kills:208
Deaths:89
KDR:2.337
Accuracy:23.067% C+
HSR:16.346% D
NS Baron G5
B
Kills:134
Deaths:67
KDR:2
Accuracy:46.584% B
HSR:9.701% D--
Skorpios
B+
Kills:131
Deaths:74
KDR:1.770
Accuracy:29.739% B+
HSR:18.321% C
NSX Tengu
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:39.548% B+
HSR:17.544% C--
Kills:23,167
Deaths (as Light Assault):8,859
Deaths (to Light Assaults):7,319
KDR:2.61508
Kill Difference:14,308
Playtime:993.894 hours
Usage:39%
Score:25.966m
Score/min:435
Accuracy (listed only):32.486%
HSR (listed only):17.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,900
Deaths:1,650
KDR:4.182
Accuracy:45.850% B**
HSR:70.261% C*
NS-44 Commissioner
C**
Kills:2,503
Deaths:1,547
KDR:1.618
Accuracy:37.863% C**
HSR:19.337% C
NS-7 PDW
B
Kills:1,845
Deaths:923
KDR:1.999
Accuracy:26.359% B
HSR:15.827% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,199
Deaths:466
KDR:2.573
Accuracy:27.027% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
V10
B*
Kills:1,160
Deaths:219
KDR:5.297
Accuracy:46.369% B*
HSR:77.931% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C
Artemis VX26
B+
Kills:839
Deaths:290
KDR:2.893
Accuracy:29.565% B+
HSR:18.832% D
VE-S Canis
A
Kills:451
Deaths:191
KDR:2.361
Accuracy:35.508% A
HSR:25.055% B+
NS-357 Underboss
C+
Kills:439
Deaths:280
KDR:1.568
Accuracy:35.136% C+
HSR:18.223% C
NSX Tomoe
A
Kills:213
Deaths:110
KDR:1.936
Accuracy:35.107% A
HSR:31.925% C-
Spiker
C++
Kills:161
Deaths:103
KDR:1.563
Accuracy:25.251% D
HSR:21.118% C++
VA39 Spectre
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A++
HSR:29.375% D-
Skorpios
B+
Kills:131
Deaths:74
KDR:1.770
Accuracy:29.739% B+
HSR:18.321% C
NS-61 Emissary
C+
Kills:116
Deaths:63
KDR:1.841
Accuracy:27.037% C+
HSR:12.931% D
NSX Tengu
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:39.548% B+
HSR:17.544% C--
Beamer VS3
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.932% B+
HSR:7.547% F-
NS-44L Blackhand
C
Kills:51
Deaths:32
KDR:1.594
Accuracy:39.362% C
HSR:29.412% D-
Kills:19,896
Deaths (as Infiltrator):7,124
Deaths (to Infiltrators):5,831
KDR:2.79281
Kill Difference:12,772
Playtime:232.890 hours
Usage:9%
Score:5.183m
Score/min:371
Accuracy (listed only):34.263%
HSR (listed only):28.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,380
Deaths:1,068
KDR:2.228
Accuracy:28.902% B**
HSR:21.891% C*
NS-7 PDW
B
Kills:1,845
Deaths:923
KDR:1.999
Accuracy:26.359% B
HSR:15.827% C
Terminus VX-9
B+
Kills:1,335
Deaths:568
KDR:2.350
Accuracy:27.205% B+
HSR:22.397% C-
NS-11A
A
Kills:1,246
Deaths:547
KDR:2.278
Accuracy:29.574% A
HSR:21.669% C++
Sirius SX12
B+
Kills:1,199
Deaths:466
KDR:2.573
Accuracy:27.027% B+
HSR:13.428% D
CME
A
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:32.479% A
HSR:24.403% C**
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
Pulsar VS1
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A
HSR:20.985% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
VE-S Canis
A
Kills:451
Deaths:191
KDR:2.361
Accuracy:35.508% A
HSR:25.055% B+
Phobos VX86
B+
Kills:231
Deaths:119
KDR:1.941
Accuracy:51.104% D
HSR:19.048% B+
NS Baron G5
B
Kills:134
Deaths:67
KDR:2
Accuracy:46.584% B
HSR:9.701% D--
Skorpios
B+
Kills:131
Deaths:74
KDR:1.770
Accuracy:29.739% B+
HSR:18.321% C
NSX Tengu
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:39.548% B+
HSR:17.544% C--
Kills:14,391
Deaths (as Combat Medic):6,181
Deaths (to Combat Medics):3,623
KDR:2.32826
Kill Difference:8,210
Playtime:144.847 hours
Usage:6%
Score:4.202m
Score/min:484
Accuracy (listed only):34.222%
HSR (listed only):18.547%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:21,783
V. Kills:15,554 140%
Deaths:3,114
KDR:6.995
Accuracy:31.623% C+
KPH:39 M
VKPH:27.900 M++
Dual Photon Pods
M+
Kills:5,843
V. Kills:609 N/A
Deaths:232
KDR:25.185
Accuracy:63.536% A
KPH:220.100 M+
VKPH:22.900 B+
Light PPA
M
Kills:4,324
V. Kills:212 N/A
Deaths:383
KDR:11.290
Accuracy:43.182% B
KPH:126.800 M
VKPH:6.200 B**
Hornet Missiles
A++
Kills:3,014
V. Kills:1,078 279%
Deaths:171
KDR:17.626
Accuracy:67.906% B++
KPH:136.400 A++
VKPH:48.800 B+
Maelstrom Turbo Laser
M++
Kills:2,757
V. Kills:2,137 129%
Deaths:475
KDR:5.804
Accuracy:34.456% B+
KPH:41.500 A**
VKPH:32.100 M++
Antares LC
M+
Kills:520
V. Kills:380 136%
Deaths:57
KDR:9.123
Accuracy:38.230% B**
KPH:49.700 A**
VKPH:36.400 M+
Photon A2A Missile Pods
A+
Kills:58
V. Kills:27 207%
Deaths:1
KDR:58
Accuracy:90.204% A+
KPH:53.100 C++
VKPH:24.700 D
Kills:38,299 (29,384 + 0)
Deaths:4,433
KDR:8.640
VKDR:4.511
Vehicle Kills:19,997
Kill Difference:33,866
Playtime:718.646 hours
Usage:28%
Score:15.895m
Score/min:369
Piloting Accuracy:38.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:9,289
V. Kills:5,982 155%
Deaths:529
KDR:17.560
Accuracy:32.680% C--
KPH:59.700 A+
VKPH:38.400 B**
L105 Zephyr
A+
Kills:1,086
V. Kills:199 N/A
Deaths:56
KDR:19.393
Accuracy:53.313% A
KPH:85.800 A+
VKPH:15.700 A+
CAS30 Tank Buster
A*
Kills:965
V. Kills:605 159%
Deaths:186
KDR:5.188
Accuracy:50.487% B+
KPH:20.200 A*
VKPH:12.600 B**
Dual-75 Duster
A
Kills:370
V. Kills:22 N/A
Deaths:12
KDR:30.833
Accuracy:43.798% B++
KPH:119.100 A
VKPH:7.100 C**
AP30 Shredder
B+
Kills:220
V. Kills:161 136%
Deaths:20
KDR:11
Accuracy:28.921% D-
KPH:36.900 B+
VKPH:27 B+
L-24R Spur
C+
Kills:82
V. Kills:5 N/A
Deaths:6
KDR:13.667
Accuracy:33.612% D
KPH:28.300 C+
VKPH:1.700 C
Kills:12,012 (1,047 + 10,965)
Deaths:809
KDR:14.848
VKDR:8.621
Vehicle Kills:6,974
Kill Difference:11,203
Playtime:228.105 hours
Usage:9%
Score:5.257m
Score/min:384
Piloting Accuracy:33.612%
Gunner Accuracy:28.921%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:593
V. Kills:76 N/A
Deaths:36
KDR:16.472
Accuracy:59.180% A
KPH:104.300 A*
VKPH:13.400 A
C75 Viper
A**
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B*
KPH:75.300 A**
VKPH:9.300 B+
L100 Python HEAT
M*
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B**
KPH:72.700 M*
VKPH:20.500 A*
L100 Python AP
A*
Kills:130
V. Kills:44 289%
Deaths:4
KDR:32.500
Accuracy:48.391% D--
KPH:51.500 A*
VKPH:17.400 C+
Kills:1,109 (1,109 + 0)
Deaths:79
KDR:14.038
VKDR:2.494
Vehicle Kills:197
Kill Difference:1,030
Playtime:13.427 hours
Usage:1%
Score:0.309m
Score/min:383
Driving Accuracy:48.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:696
V. Kills:45 N/A
Deaths:25
KDR:27.840
Accuracy:37.579% A*
KPH:86.400 B**
VKPH:5.600 B**
Saron HRB
A
Kills:401
V. Kills:239 167%
Deaths:30
KDR:13.367
Accuracy:51.590% B*
KPH:36.700 A
VKPH:21.900 B*
E540 Halberd
B++
Kills:361
V. Kills:202 178%
Deaths:47
KDR:7.681
Accuracy:54.217% B*
KPH:38.400 B++
VKPH:21.500 B++
Supernova PC
A**
Kills:309
V. Kills:123 249%
Deaths:58
KDR:5.328
Accuracy:58.289% B**
KPH:39.900 A++
VKPH:15.900 A**
Supernova FPC
B++
Kills:107
V. Kills:63 167%
Deaths:22
KDR:4.864
Accuracy:57.738% B+
KPH:29.200 B++
VKPH:17.200 B+
Supernova VPC
B**
Kills:93
V. Kills:13 N/A
Deaths:8
KDR:11.625
Accuracy:56.589% B++
KPH:60.200 B**
VKPH:8.400 C**
Kills:1,967 (509 + 1,458)
Deaths:190
KDR:10.353
VKDR:3.605
Vehicle Kills:685
Kill Difference:1,777
Playtime:41.327 hours
Usage:2%
Score:0.991m
Score/min:400
Driving Accuracy:56.589%
Gunner Accuracy:54.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,809
V. Kills:61 N/A
Deaths:99
KDR:18.273
Accuracy:45.319% B**
KPH:182.900 A++
VKPH:6.200 C+
M40 Fury-H
A*
Kills:513
V. Kills:43 N/A
Deaths:29
KDR:17.690
Accuracy:44.234% C*
KPH:185.800 A*
VKPH:15.600 C++
Aphelion VEX-4H
A
Kills:413
V. Kills:336 123%
Deaths:74
KDR:5.581
Accuracy:50.999% B++
KPH:51.600 B++
VKPH:42 A
M12 Kobalt-H
B
Kills:334
V. Kills:4 N/A
Deaths:19
KDR:17.579
Accuracy:23.392% C++
KPH:145.700 B
VKPH:1.700 D--
Kills:3,069 (0 + 3,069)
Deaths:221
KDR:13.887
VKDR:2.009
Vehicle Kills:444
Kill Difference:2,848
Playtime:22.949 hours
Usage:1%
Score:0.643m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:23.392%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B**
VKPH:11.200 B+
M12 Kobalt
A+
Kills:138
V. Kills:4 N/A
Deaths:7
KDR:19.714
Accuracy:25.859% A+
KPH:106.700 B**
VKPH:3.100 C+
M40 Fury
A++
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A++
VKPH:11.500 C+
M20 Basilisk
S
Kills:86
V. Kills:9 N/A
Deaths:9
KDR:9.556
Accuracy:45.351% B++
KPH:80.800 S
VKPH:8.500 C++
M12 Kobalt
B*
Kills:57
V. Kills:2 N/A
Deaths:4
KDR:14.250
Accuracy:21.793% B*
KPH:83.700 B+
VKPH:2.900 C+
Kills:745 (0 + 745)
Deaths:53
KDR:14.057
VKDR:1.623
Vehicle Kills:86
Kill Difference:692
Playtime:9.362 hours
Usage:0%
Score:0.210m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:21.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:153
V. Kills:5 N/A
Deaths:79
KDR:1.937
Accuracy:36.846% D
KPH:36.600 C-
VKPH:1.200 D
Kills:153 (153 + 0)
Deaths:79
KDR:1.937
VKDR:0.063
Vehicle Kills:5
Kill Difference:74
Playtime:4.184 hours
Usage:0%
Score:0.031m
Score/min:123
Driving Accuracy:36.846%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:178
V. Kills:8 N/A
Deaths:15
KDR:11.867
Accuracy:35.452% B
KPH:95.700 B++
VKPH:4.300 D
Pelter Rocket Pod
A*
Kills:81
V. Kills:30 261%
Deaths:8
KDR:10.125
Accuracy:57.696% A
KPH:106.100 A++
VKPH:39.300 A*
Kills:259 (0 + 259)
Deaths:23
KDR:11.261
VKDR:1.652
Vehicle Kills:38
Kill Difference:236
Playtime:2.624 hours
Usage:0%
Score:0.049m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:57.696%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 37,33721,7833,1146.995A++3.0131.623%C+N/A39M27.9M++325557.9h59.2B*187.2B**
Betelgeuse 54-A 20,11820,0454,8684.118B+0.1326.855%C**23.542%D-108.5A+N/A275184.8h8.9B**33.1B++
C150 Dalton 15,2719,28952917.56A*13.5732.68%C--N/A59.7A+38.4B**423155.6h2.2A+6.8B**
Ghost 6,9066,9001,6504.182B+0.2045.85%B**70.261%C*75A++N/A19592h1.8B*3.9B*
Dual Photon Pods 6,4525,84323225.185M+21.2063.536%A1.523%B220.5M+23B+71926.5h10.2A16.1B**
NS-11C 5,8135,7751,7953.217M0.7728.493%B**17.437%C67.5A*N/A17385.5h9.9B**34.9B*
Light PPA 4,5364,32438311.29B++7.3043.182%BN/A126.8M6.2B**32934.1h8.2B++19.1B++
Hornet Missiles 4,0923,01417117.626A*13.6467.906%B++1.825%C++136.4A++48.8B+74722.1h5.8B+8.6B++
Orion VS54 2,8372,8191,1582.434B++1.5524.526%B*19.723%D65.9A++N/A19542.8h9.8B**39.9C**
Maelstrom Turbo Laser 4,8942,7574755.804A+1.8234.456%B+1.124%D-41.5A**32.1M++46166.5h51.5B**149.4B**
NS-44 Commissioner 2,5172,5031,5471.618B++2.3737.863%C**19.337%C71.1A+N/A18735.2h2.8B**7.4B++
VX6-7 2,4872,4091,0992.192B*1.7925.174%C*18.14%C-27.8C+N/A7286.7h9.6B*38.1B++
H-V45 2,3982,3801,0682.228B+1.7628.902%B**21.891%C*67.8A++N/A17635.1h9.9A34.1B**
C-4 2,9362,3138772.637B*1.3527.987%B+N/A66.8C18D36634.6h1.2B++4.2B++
Pulsar C 2,3082,2917942.885B**1.1028.541%B*22.086%C+66.8A++N/A16834.3h8.3B**29B*
Eclipse VE3A 2,1952,1828142.681B+1.3026.815%C+15.078%D-45.4BN/A12048.1h9.1B**34.1B*
SVA-88 1,8961,8885153.666B*0.3227.206%B*22.087%C85A++N/A24422.2h9B**33.1B*
NS-7 PDW 1,8531,8459231.999A1.9926.359%B15.827%C50.1AN/A11836.8h11.1B*42.2B++
Zenith VX-5 1,8481,8387032.615A1.3727.223%B+20.62%C+58.3B**N/A14031.5h9.6B**35.1B++
Proton II PPA-H 1,8701,8099918.273B+14.2945.319%B**1.603%C+182.7A++6.2C+4809.9h6.3B**13.9B**
Frag Grenade 1,5671,55711557N/A1,553.0147.068%C*N/A502.3C+3.2C--14173.1h3.4B+7.2B+
NS Decimator 1,9521,4847032.111A+1.8763.273%B2.022%C57.7A+18.2C**34125.7h3.3B**5.2B**
Solstice VE3 1,3741,3646082.243A*1.7427.825%B**18.768%C+58.3MN/A24623.4h9.8B**35.1B+
Terminus VX-9 1,3441,3355682.35B+1.6427.205%B+22.397%C-66.4AN/A16420.1h9.3A34.1B*
XM98 1,2941,2912904.452A0.4741.414%B+77.304%C**53.6A++N/A13124.1h1.9B**4.6B*
Pulsar LSW 1,2901,2825472.344B++1.6425.638%B+19.033%D70.4B**N/A18618.2h9.4B**36.8B++
NS-11A 1,2581,2465472.278B*1.7129.574%A21.669%C++60.8A+N/A17320.5h10A34B**
Sirius SX12 1,2011,1994662.573A+1.4127.027%B+13.428%D68.9A*N/A18217.4h10.9B**40.3B++
Flare VE6 1,1791,1753243.627A*0.3626.103%B++24.34%C+81.6A++N/A20914.4h7.8B**29.8B++
CME 1,1841,1725162.271B*1.7132.479%A24.403%C**83.1A**N/A20614.1h10.6B**32.5B**
MKV Suppressed 1,1721,1713613.244M0.7428.276%B+18.873%C+74.1A++N/A16915.8h10.5B*37B+
V10 1,1621,1602195.297B*1.3146.369%B*77.931%C++66.3A++N/A16117.5h1.8B*3.8B*
VX29 Polaris 1,1611,1594082.841A1.1425.582%B+18.982%C--70.2B**N/A16416.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206A1.7830.037%A20.985%C++62.6A**N/A18918.5h10.3A34.3B**
Eridani SX5 1,1691,1563872.987A++1.0029.228%B+16.782%C61.5AN/A15218.8h9.5B*32.4B++
L105 Zephyr 1,2851,0865619.393B**15.4153.313%AN/A85.5A+15.7A+29012.7h4.9B**9.2B**
CAS30 Tank Buster 1,5709651865.188M+1.2050.487%B+N/A20.1A*12.6B**29947.9h26.7A52.9B**
NS-15M2 9149092493.651B**0.3331.105%A+32.673%B**102.1A*N/A3088.9h9.6B**30.8B*
Artemis VX26 8398392902.893A1.0929.565%B+18.832%D66.1A++N/A16512.7h9.8B*33.2B*
Auraxium Force-Blade 81281013,8330.059B++3.9315.08%D*N/A1.2C++N/A3682.7h1.5B**10.1C+
Thanatos VE70 7277253432.114A1.8751.757%A12.276%D67.8A*N/A18710.7h3.3B**6.3B**
Proton II PPA 7416962527.84B*23.8537.579%A*1.293%D85.9B**5.6B**2208.1h9.1C*24.1B**
L100 Python HESH 6695933616.472B+12.4959.18%A2.698%B**104A*13.3A3235.7h2.1A3.6A
Antares LC 900520579.123M*5.1438.23%B**N/A49.5A**36.2M+52910.5h61.1B*159.7B*
M40 Fury-H 5565132917.69B+13.7044.234%C*1.365%C+183.2A*15.4C++5232.8h5.8B++13.2B*
S1 7024543221.41A2.5859.441%C**1.762%D39.5B**21.6A34211.5h4.5B**7.6B*
VE-S Canis 4584511912.361B**1.6235.508%A25.055%B+92A++1.4A++2534.9h8.7B*24.4B*
NS-357 Underboss 4414392801.568B++2.4235.136%C+18.223%C69.7B**N/A2136.3h3.3B**9.3B+
Aphelion VEX-4H 749413745.581C++1.6050.999%B++3.632%B51.6B++42A4718h45.9B+89.9B++
Saron HRB 6404013013.367A++9.3851.59%B*N/A36.8A21.9B*32510.9h18.2B++35.2B**
Dual-75 Duster 3923701230.833M26.8543.798%B++N/A119.4A7.1C**2763.1h5B+11.3B+
E540 Halberd 563361477.681C+3.7054.217%B*2.216%C38.4B++21.5B++2879.4h5.1B++9.5B*
M40 Fury 3963402414.167A10.1840.4%B+N/A68B**11.2B+2755h9.7B++24.1B*
M12 Kobalt-H 3383341917.579C+13.5923.392%C++8.683%D**145.2B1.7D--3282.3h11.2B*47.9B++
Tank Mine 474311714.38B**0.3956.96%A++N/A124.4B+65.2C++10552.5h2.1C+3.8A+
Supernova PC 432309585.328C+1.3458.289%B**2.589%C++40.1A++16A**3047.7h4.6B+7.8B*
M60-A Bulldog 3552952213.409A+9.4232.041%C-1.017%C-36.9C++7.5B+7218h4.7B*14.6B+
Proximity Mine 255255347.5A3.5147.517%B+N/A196.2A+N/A5991.3h1.9C+4B+
Blueshift VM5 256254743.432B+0.5525.707%A+22.047%C*81.9M++N/A2453.1h10.9A+42.3B**
Phobos VX86 2322311191.941B+2.0451.104%D19.048%B+67.9B**N/A2233.4h2.2B+4.3C*
Blueshift VM5 229228663.455B+0.5326.9%A+19.737%C+78.6M+N/A2402.9h11.5A+42.9B**
AP30 Shredder 3812202011B+7.0128.921%D-N/A36.7B+26.8B+4286h63.2B**218.4B++
NSX Tomoe 2152131101.936C*2.0535.107%A31.925%C-57.6B*N/A1933.7h12.4B+35.2B++
Serpent VE92 216208892.337A1.6523.067%C+16.346%D17.3C--N/A10712h10B*43.3B+
Rocklet Rifle 3422021851.092B*2.8933.265%F--N/A18D-12.5D--18011.2h22.4B**67.2C*
C75 Viper 227202238.783B*4.8047.425%B*N/A74.8A**9.3B+4382.7h8.2B**17.2B**
L100 Python HEAT 2361841611.5A++7.5160.471%B**1.63%D73.6M*20.8A*4002.5h4.2B**6.9B**
CAS 14-E 1861781511.867C+7.8835.452%BN/A93.7B+4.2D2501.9h19B**53.6B*
NS-TMC-01 "His Regards" 1671656,9510.024C+3.9624.096%C+N/A0.6CN/A1273h1.9B+7.9B+
Spiker 1621611031.563B+2.4225.251%D21.118%C++76.7A++N/A2742.1h5.8B**22.9B+
VA39 Spectre 160160523.077B**0.9142.428%A++29.375%D-76.2M**N/A5762.1h4.2B**9.8B**
S12 Renegade 158153791.937C2.0536.846%D7.19%B++36.4C-1.2D1234.2h3.2C**8.7C++
A30 Walker 2361481113.455S9.4725.269%B+N/A30.2B++18B+7014.9h65.6B**259.7B**
Force-Blade 1481464,9000.03C*3.9642.514%B**N/A0.8C++N/A2189.9h2.1B+4.8B+
M12 Kobalt 142138719.714B*15.7325.859%A+16.667%C106.2B**3.1C+3491.3h15.4B++59.7B*
NS Baron G5 134134672A1.9946.584%B9.701%D--70.5A++N/A1991.9h3.4B**7.2C+
Skorpios 132131741.77C++2.2229.739%B+18.321%C30.5C--N/A18134.3h10.1B+34B++
L100 Python AP 174130432.5S28.5148.391%D--N/A52A*17.6C+4432.5h3.2A+6.7B**
The Slasher 1281281,5670.082B++3.907.328%F-3.125%D-1.5CN/A485.4h1.5B**20.5D*
M40 Fury 139124913.778B*9.7934.578%C3.226%A95.4A++11.5C+5671.3h7.7B+22.3B*
NS-61 Emissary 118116631.841A+2.1427.037%C+12.931%D68.2A*1.2A+3261.7h10.4B+38.5B+
Nemesis VSH9 139109651.677A++2.3168.599%B*2.752%C+40.4A*11.1C++5772.7h3.9A++5.7A++
Supernova FPC 170107224.864C+0.8857.738%B+2.804%C++28.9B+17B+13393.7h5.1B8.8B+
Anti-Vehicle Grenade 1261031103N/A99.0142.692%D--N/A257.5D57.5C--17210.4h5.4C*12.6C+
Supernova VPC 10693811.625C+7.6456.589%B++1.075%D62B**8.7B+8051.5h2.4B**4.2B**
M20 Basilisk 958699.556M*5.5745.351%B++9.302%A+78.2S8.2C++6151.1h33.3A+73.5A+
L-24R Spur 8782613.667A**9.6833.612%D3.659%B**28.3C+1.7C1492.9h17.6B+52.5B
Pelter Rocket Pod 11181810.125C+6.1457.696%AN/A101.3A+37.5A++4690.8h15.5B+26.8B*
Lumine Edge 81801,8940.042C3.9411.011%D**1.25%F--1.2C-N/A567.7h1.5C+13.9D
VE-LR Obelisk 6868302.267C**1.7245.609%A++33.824%C++85A*N/A2680.8h4.7B**10.4B**
Photon A2A Missile Pods 8558158S54.0190.204%A+N/A52.7C++24.5D5831.1h11.4D*12.7D
M12 Kobalt 5957414.25C+10.2621.793%B*12.281%D*81.4B2.9C+4060.7h13.9B*63.6B++
Icikill 58572,0850.027C-3.9611.529%D**N/A0.6C-N/A192.5h1.7B++14.9D
NSX Tengu 5957262.192B*1.7939.548%B+17.544%C--63.3B**2.2S2770.9h12B+30.3B+
Quasar VM1 5656252.24B+1.7524.524%A*16.071%C--80SN/A7200.7h9.9A+40.3B++
Beamer VS3 5353600.883C*3.1029.932%B+7.547%F-31.2BN/A2431.7h9.2C*30.7C++
NS-44L Blackhand 5151321.594B+2.3939.362%C29.412%D-56.7A*N/A2430.9h3.6B++9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter164,4772.5h
VS Patriot Flare Gun16000.8h
Nano-Armor Kit802956,729133.1h
V30-F Starfall0570h
Snowman Soldier81020.2h
Anti-Vehicle MANA Turret11310.2h
Spawn Beacon89121.2h
NSX Yumi0550h
Nanite Revive Grenade01,0690.3h
Deconstruction Tool05290h
Anti-Infantry MANA Turret3910.1h
Shield Recharging Field12760.1h
Medical Kit2,91617,622103.3h
Medical Applicator242116,2008.7h
NS-45 Pilot01230.1h
Nano-Repair Grenade03060.1h
Recon Detection Device402,5593.3h
Ammunition Package61,6790.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.04s on queries, 1.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.