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Paragon Chosen Rooyale[PGON] Rooyale
VS BR 180

KDR: 4.25

Score: 82.7m

Last Seen: Mar 24th, 2019 7:50 PM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A C150 Dalton Ghost NS-11C Dual Photon Pods Light PPA Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,851,029 MLG Score: 2279
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.828%21.441%5973799669,5493.275360.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.013%1.317A0.115C+-0.096C+HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.562B+9.10.362C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.386%0.825%22995102847,50724152515519.6716189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-0.432C---0.714D-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.221C++41.80.21C++83.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.443%1.927%208710261,92017874951.07383387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.821%1.418A-0.441C---0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.70.703B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.922%1.264%151716101720,0961666893312.0624225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.367%-0.022C+-0.786D-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.862B*5.90.851B*10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.556%72.261%15175102810,6962137115.00281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.027%1.581A+0.334C**0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.80.425B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.504%13.976%1517210311,059155230.681906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.164%0.912B*-0.119C+-1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.577B+2.90.397B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 6
82.7m190.6%535 (32.1k)463 (27.8k)4.24715178,99642,1454.71356180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10331347028.408%13.557%38504:1435

6% Combat Medic31% Engineer15% Heavy Assault9% Infiltrator39% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 1st, 2018 11:37 PMMar 25th, 2019 1:26 AM (4h) (PST)Mar 24th, 2019 5:03 PM (13h) (PST)Mar 24th, 2019 3:50 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2911311,1601.0020.2360.1362.3510.2322279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4827,85669,626601481411427,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2977.7h/124.1d 19,657 24,266 43,880 420k 2,351 5,924 41,381 230.7m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:6,184
Deaths:1,885
KDR:3.281
Accuracy:28.751% B**
HSR:17.626% C
VX6-7
C**
Kills:2,979
Deaths:1,335
KDR:2.231
Accuracy:25.676% C**
HSR:18.194% C-
Pulsar C
B*
Kills:2,333
Deaths:801
KDR:2.913
Accuracy:28.547% B*
HSR:22.117% C+
Eclipse VE3A
C+
Kills:2,250
Deaths:829
KDR:2.714
Accuracy:26.963% C+
HSR:15.244% D-
Zenith VX-5
B+
Kills:2,029
Deaths:755
KDR:2.687
Accuracy:27.761% B+
HSR:20.651% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Serpent VE92
B+
Kills:724
Deaths:266
KDR:2.722
Accuracy:26.047% B+
HSR:18.646% C
Phobos VX86
C*
Kills:334
Deaths:164
KDR:2.037
Accuracy:55.049% C
HSR:17.665% C*
NSX-P Tanto
B**
Kills:244
Deaths:87
KDR:2.805
Accuracy:31.634% B**
HSR:25% C+
The Little Helper
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:58.363% B**
HSR:16.168% C+
VE-C Horizon
U
Kills:153
Deaths:44
KDR:3.477
Accuracy:38.134% U
HSR:28.105% U
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.492% C**
HSR:12.329% C-
NSX Tanto
B++
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B++
HSR:23.846% C+
VE-LR Obelisk
B++
Kills:71
Deaths:33
KDR:2.152
Accuracy:36.593% B++
HSR:33.803% C*
Kills:19,833
Deaths (as Engineer):7,330
Deaths (to Engineers):8,593
KDR:2.70573
Kill Difference:12,503
Playtime:912.617 hours
Usage:31%
Score:26.042m
Score/min:476
Accuracy (listed only):35.993%
HSR (listed only):20.029%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:21,692
Deaths:5,311
KDR:4.084
Accuracy:27.181% C*
HSR:24.166% D-
Orion VS54
B++
Kills:2,819
Deaths:1,158
KDR:2.434
Accuracy:24.526% B++
HSR:19.723% D
SVA-88
B*
Kills:2,015
Deaths:559
KDR:3.605
Accuracy:27.500% B*
HSR:23.424% C
Pulsar LSW
B+
Kills:1,295
Deaths:551
KDR:2.350
Accuracy:25.723% B+
HSR:19.228% D
Flare VE6
B++
Kills:1,286
Deaths:350
KDR:3.674
Accuracy:26.702% B++
HSR:25.117% C++
VX29 Polaris
B+
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B+
HSR:18.982% C--
NS-15M2
A
Kills:963
Deaths:264
KDR:3.648
Accuracy:31.039% A
HSR:32.399% B*
NSX-P Naginata
A+
Kills:824
Deaths:223
KDR:3.695
Accuracy:30.176% A+
HSR:32.282% C**
Kills:32,053
Deaths (as Heavy Assault):8,824
Deaths (to Heavy Assaults):10,332
KDR:3.63248
Kill Difference:23,229
Playtime:450.238 hours
Usage:15%
Score:12.228m
Score/min:453
Accuracy (listed only):27.303%
HSR (listed only):24.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:6,184
Deaths:1,885
KDR:3.281
Accuracy:28.751% B**
HSR:17.626% C
VX6-7
C**
Kills:2,979
Deaths:1,335
KDR:2.231
Accuracy:25.676% C**
HSR:18.194% C-
Pulsar C
B*
Kills:2,333
Deaths:801
KDR:2.913
Accuracy:28.547% B*
HSR:22.117% C+
Eclipse VE3A
C+
Kills:2,250
Deaths:829
KDR:2.714
Accuracy:26.963% C+
HSR:15.244% D-
Zenith VX-5
B+
Kills:2,029
Deaths:755
KDR:2.687
Accuracy:27.761% B+
HSR:20.651% C+
NS-7 PDW
B
Kills:1,845
Deaths:925
KDR:1.995
Accuracy:26.357% B
HSR:15.827% C
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.161% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C-
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Serpent VE92
B+
Kills:724
Deaths:266
KDR:2.722
Accuracy:26.047% B+
HSR:18.646% C
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C*
Kills:334
Deaths:164
KDR:2.037
Accuracy:55.049% C
HSR:17.665% C*
NSX-P Tanto
B**
Kills:244
Deaths:87
KDR:2.805
Accuracy:31.634% B**
HSR:25% C+
Skorpios
B*
Kills:183
Deaths:89
KDR:2.056
Accuracy:30.814% B*
HSR:17.486% D
The Little Helper
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:58.363% B**
HSR:16.168% C+
VE-C Horizon
U
Kills:153
Deaths:44
KDR:3.477
Accuracy:38.134% U
HSR:28.105% U
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.492% C**
HSR:12.329% C-
NSX Tanto
B++
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B++
HSR:23.846% C+
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Kills:25,895
Deaths (as Light Assault):9,765
Deaths (to Light Assaults):8,212
KDR:2.65182
Kill Difference:16,130
Playtime:1,171.469 hours
Usage:39%
Score:33.372m
Score/min:475
Accuracy (listed only):34.329%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,950
Deaths:1,308
KDR:2.255
Accuracy:29.465% B**
HSR:22.780% C*
NS-7 PDW
B
Kills:1,845
Deaths:925
KDR:1.995
Accuracy:26.357% B
HSR:15.827% C
Terminus VX-9
B
Kills:1,362
Deaths:582
KDR:2.340
Accuracy:27.279% B
HSR:22.394% C--
NS-11A
B**
Kills:1,247
Deaths:547
KDR:2.280
Accuracy:29.575% B**
HSR:21.652% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.161% B+
HSR:13.846% D
CME
B**
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:32.479% B**
HSR:24.403% C**
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
Pulsar VS1
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A
HSR:20.985% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C-
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Darkstar
B**
Kills:705
Deaths:306
KDR:2.304
Accuracy:32.324% B**
HSR:26.099% B
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C*
Kills:334
Deaths:164
KDR:2.037
Accuracy:55.049% C
HSR:17.665% C*
Skorpios
B*
Kills:183
Deaths:89
KDR:2.056
Accuracy:30.814% B*
HSR:17.486% D
The Little Helper
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:58.363% B**
HSR:16.168% C+
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.492% C**
HSR:12.329% C-
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Kills:16,099
Deaths (as Combat Medic):6,896
Deaths (to Combat Medics):4,179
KDR:2.33454
Kill Difference:9,203
Playtime:167.160 hours
Usage:6%
Score:4.870m
Score/min:486
Accuracy (listed only):35.908%
HSR (listed only):19.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,906
Deaths:1,906
KDR:4.148
Accuracy:46.126% B**
HSR:70.997% C**
NS-44 Commissioner
C*
Kills:2,734
Deaths:1,689
KDR:1.619
Accuracy:38.044% C*
HSR:19.715% C
NS-7 PDW
B
Kills:1,845
Deaths:925
KDR:1.995
Accuracy:26.357% B
HSR:15.827% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.161% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
V10
B*
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:46.338% B*
HSR:77.988% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C-
Artemis VX26
B+
Kills:844
Deaths:292
KDR:2.890
Accuracy:29.583% B+
HSR:18.839% D
NS-357 Underboss
C++
Kills:680
Deaths:432
KDR:1.574
Accuracy:37.494% C++
HSR:19.559% C
NSX Tomoe
A+
Kills:610
Deaths:237
KDR:2.574
Accuracy:35.865% A+
HSR:35.410% C+
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Spiker
C
Kills:227
Deaths:134
KDR:1.694
Accuracy:24.175% D-
HSR:18.943% C
Skorpios
B*
Kills:183
Deaths:89
KDR:2.056
Accuracy:30.814% B*
HSR:17.486% D
NSX Daimyo
A*
Kills:176
Deaths:56
KDR:3.143
Accuracy:56.700% A*
HSR:93.182% C
VA39 Spectre
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A++
HSR:29.375% D
NS-61 Emissary
C+
Kills:118
Deaths:64
KDR:1.844
Accuracy:26.829% C+
HSR:12.712% D
NS-44L Blackhand
C+
Kills:91
Deaths:53
KDR:1.717
Accuracy:40.822% C+
HSR:27.473% D--
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Beamer VS3
B
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.932% B
HSR:7.547% F-
Kills:22,186
Deaths (as Infiltrator):7,953
Deaths (to Infiltrators):6,476
KDR:2.78964
Kill Difference:14,233
Playtime:264.239 hours
Usage:9%
Score:5.957m
Score/min:376
Accuracy (listed only):35.668%
HSR (listed only):32.015%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:31,011
V. Kills:20,737 150%
Deaths:3,540
KDR:8.760
Accuracy:32.222% C+
KPH:45.300 M+
VKPH:30.300 M++
Dual Photon Pods
M
Kills:5,884
V. Kills:617 N/A
Deaths:232
KDR:25.362
Accuracy:63.397% A
KPH:220.200 M
VKPH:23.100 B+
Light PPA
M+
Kills:5,628
V. Kills:311 N/A
Deaths:435
KDR:12.938
Accuracy:43.239% B
KPH:133.600 M+
VKPH:7.400 A+
Maelstrom Turbo Laser
M++
Kills:4,002
V. Kills:2,815 142%
Deaths:561
KDR:7.134
Accuracy:35.677% B*
KPH:49.100 M
VKPH:34.500 M++
Hornet Missiles
B*
Kills:3,263
V. Kills:1,207 270%
Deaths:184
KDR:17.734
Accuracy:66.583% B+
KPH:117.400 B*
VKPH:43.400 C*
Antares LC
M++
Kills:1,085
V. Kills:697 155%
Deaths:76
KDR:14.276
Accuracy:40.947% A
KPH:63.400 M++
VKPH:40.700 M+
Photon A2A Missile Pods
A+
Kills:99
V. Kills:48 202%
Deaths:3
KDR:33
Accuracy:90.272% A+
KPH:46.800 C+
VKPH:22.700 D
Coyote Missiles
B+
Kills:89
V. Kills:43 202%
Deaths:15
KDR:5.933
Accuracy:54.376% C++
KPH:59.100 B+
VKPH:28.600 B+
Kills:51,061 (41,726 + 0)
Deaths:5,046
KDR:10.119
VKDR:5.247
Vehicle Kills:26,475
Kill Difference:46,015
Playtime:883.696 hours
Usage:30%
Score:21.072m
Score/min:397
Piloting Accuracy:40.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:12,162
V. Kills:7,314 166%
Deaths:588
KDR:20.684
Accuracy:34.918% C
KPH:66.400 A++
VKPH:39.900 B**
L105 Zephyr
A+
Kills:1,086
V. Kills:199 N/A
Deaths:56
KDR:19.393
Accuracy:53.313% A
KPH:85.800 A+
VKPH:15.700 A
CAS30 Tank Buster
A++
Kills:982
V. Kills:610 161%
Deaths:190
KDR:5.168
Accuracy:50.796% B+
KPH:19.600 A++
VKPH:12.200 B**
Dual-75 Duster
A++
Kills:739
V. Kills:41 N/A
Deaths:15
KDR:49.267
Accuracy:49.498% A
KPH:127 A++
VKPH:7 B+
L-24R Spur
B*
Kills:399
V. Kills:15 N/A
Deaths:19
KDR:21
Accuracy:42.665% B
KPH:54.200 B*
VKPH:2 C
AP30 Shredder
B**
Kills:351
V. Kills:225 155%
Deaths:22
KDR:15.955
Accuracy:32.650% C
KPH:47.200 B**
VKPH:30.300 B*
Kills:15,719 (1,381 + 14,338)
Deaths:890
KDR:17.662
VKDR:9.443
Vehicle Kills:8,404
Kill Difference:14,829
Playtime:266.561 hours
Usage:9%
Score:6.770m
Score/min:423
Piloting Accuracy:42.665%
Gunner Accuracy:32.650%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:629
V. Kills:76 N/A
Deaths:37
KDR:17
Accuracy:59.032% B**
KPH:106.100 A**
VKPH:12.800 A
LB00 Python AP
A++
Kills:225
V. Kills:70 317%
Deaths:11
KDR:20.455
Accuracy:59.018% C+
KPH:92.800 A++
VKPH:28.900 B**
C75 Viper
M
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B*
KPH:75.300 M
VKPH:9.300 B+
L100 Python HEAT
M++
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B*
KPH:72.700 M++
VKPH:20.500 A*
L100 Python AP
A++
Kills:130
V. Kills:44 289%
Deaths:4
KDR:32.500
Accuracy:48.391% D-
KPH:51.500 A++
VKPH:17.400 C+
Kills:1,370 (1,370 + 0)
Deaths:91
KDR:15.055
VKDR:2.934
Vehicle Kills:267
Kill Difference:1,279
Playtime:16.095 hours
Usage:1%
Score:0.396m
Score/min:410
Driving Accuracy:48.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:879
V. Kills:66 N/A
Deaths:28
KDR:31.393
Accuracy:38.718% A**
KPH:78.600 B*
VKPH:5.900 A
Saron HRB
A
Kills:436
V. Kills:255 170%
Deaths:33
KDR:13.212
Accuracy:51.953% B**
KPH:37.500 A
VKPH:22 B*
E540 Halberd
B*
Kills:386
V. Kills:210 183%
Deaths:47
KDR:8.213
Accuracy:54.037% B*
KPH:39.900 B++
VKPH:21.700 B*
Supernova FPC
M+
Kills:362
V. Kills:159 226%
Deaths:28
KDR:12.929
Accuracy:60.907% B*
KPH:53.100 M+
VKPH:23.300 A++
Supernova PC
A*
Kills:313
V. Kills:124 250%
Deaths:59
KDR:5.305
Accuracy:58.527% B**
KPH:40.100 A++
VKPH:15.900 A*
Supernova VPC
B**
Kills:100
V. Kills:14 N/A
Deaths:10
KDR:10
Accuracy:56.279% B+
KPH:60.800 B**
VKPH:8.500 C*
Kills:2,476 (775 + 1,701)
Deaths:205
KDR:12.078
VKDR:4.039
Vehicle Kills:828
Kill Difference:2,271
Playtime:48.738 hours
Usage:2%
Score:1.275m
Score/min:436
Driving Accuracy:56.279%
Gunner Accuracy:54.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,829
V. Kills:61 N/A
Deaths:99
KDR:18.475
Accuracy:45.550% B**
KPH:183.600 A*
VKPH:6.100 C+
M40 Fury-H
A*
Kills:527
V. Kills:45 N/A
Deaths:29
KDR:18.172
Accuracy:44.771% C*
KPH:184.900 A*
VKPH:15.800 C+
Aphelion VEX-4H
A
Kills:415
V. Kills:336 123%
Deaths:74
KDR:5.608
Accuracy:50.942% B+
KPH:51.800 B++
VKPH:41.900 A
M12 Kobalt-H
B+
Kills:376
V. Kills:4 N/A
Deaths:21
KDR:17.905
Accuracy:23.473% C++
KPH:149.900 B+
VKPH:1.600 D*
Kills:3,147 (0 + 3,147)
Deaths:223
KDR:14.112
VKDR:2
Vehicle Kills:446
Kill Difference:2,924
Playtime:23.341 hours
Usage:1%
Score:0.655m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:23.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B**
VKPH:11.100 B
M12 Kobalt
A
Kills:181
V. Kills:6 N/A
Deaths:9
KDR:20.111
Accuracy:25.134% A
KPH:102.800 B**
VKPH:3.400 C+
M40 Fury
A++
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A++
VKPH:11.500 C+
M20 Basilisk
S
Kills:89
V. Kills:9 N/A
Deaths:9
KDR:9.889
Accuracy:46.680% B*
KPH:75.900 S
VKPH:7.700 C+
M12 Kobalt
B+
Kills:70
V. Kills:2 N/A
Deaths:4
KDR:17.500
Accuracy:20.963% B+
KPH:86.500 B+
VKPH:2.500 C
Kills:804 (0 + 804)
Deaths:55
KDR:14.618
VKDR:1.600
Vehicle Kills:88
Kill Difference:749
Playtime:10.068 hours
Usage:0%
Score:0.233m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:20.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:153
V. Kills:5 N/A
Deaths:79
KDR:1.937
Accuracy:36.846% D
KPH:36.600 C-
VKPH:1.200 D
Kills:153 (153 + 0)
Deaths:79
KDR:1.937
VKDR:0.063
Vehicle Kills:5
Kill Difference:74
Playtime:4.184 hours
Usage:0%
Score:0.031m
Score/min:125
Driving Accuracy:36.846%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:187
V. Kills:8 N/A
Deaths:16
KDR:11.688
Accuracy:35.620% C**
KPH:94 B+
VKPH:4 D
Pelter Rocket Pod
A+
Kills:93
V. Kills:35 258%
Deaths:9
KDR:10.333
Accuracy:57.433% B**
KPH:90.500 B*
VKPH:34.100 A+
Kills:280 (0 + 280)
Deaths:25
KDR:11.200
VKDR:1.720
Vehicle Kills:43
Kill Difference:255
Playtime:3.017 hours
Usage:0%
Score:0.054m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:57.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 51,74831,0113,5408.76A*4.5132.222%C+N/A45.3M+30.3M++360684.8h53.8B**166.9B**
Betelgeuse 54-A 21,77421,6925,3114.084B+0.1627.181%C*24.166%D-109.8AN/A278197.5h9B**33B++
C150 Dalton 19,47612,16258820.684A*16.4434.918%CN/A66.4A++39.9B**469183.2h2.2A6.2A
Ghost 7,9127,9061,9064.148B+0.1046.126%B**70.997%C**77.4A++N/A199102.1h1.8B*3.8B*
NS-11C 6,2256,1841,8853.281M0.9728.751%B**17.626%C69.6A*N/A17888.9h9.9B**34.6B*
Dual Photon Pods 6,5015,88423225.362M+21.1163.397%A1.513%B+220.4M23.1B+72326.7h10.2A16.1B**
Light PPA 5,9395,62843512.938A+8.6943.239%B0.995%C-133.7M+7.4A+36342.1h8.5B++19.8B+
Maelstrom Turbo Laser 6,8174,0025617.134A*2.8935.677%B*N/A49.1M34.5M++48081.5h45.2B**126.6B**
Hornet Missiles 4,4703,26318417.734A**13.4966.583%B+1.747%C++117.4B*43.4C*67027.8h5.8B++8.8B*
VX6-7 3,0852,9791,3352.231B*2.0225.676%C**18.194%C-28C+1A75106.4h9.6B*37.3B++
H-V45 2,9732,9501,3082.255B+1.9929.465%B**22.78%C*72A++N/A18641h9.9A33.7B**
Orion VS54 2,8372,8191,1582.434B++1.8124.526%B++19.723%D65.9A+N/A20142.8h9.8B**39.9C**
NS-44 Commissioner 2,7492,7341,6891.619B++2.6338.044%C*19.715%C71A+N/A18738.5h2.8B**7.4B++
C-4 3,2962,6031,0062.587B*1.6628.076%B+N/A68C18.1D36938.3h1.1B*4.1B*
Pulsar C 2,3502,3338012.913A1.3328.547%B*22.117%C+67A++N/A17334.8h8.3B**29B++
Eclipse VE3A 2,2652,2508292.714B+1.5326.963%C+15.244%D-46.3BN/A12248.6h9.1B**33.8B*
Zenith VX-5 2,0402,0297552.687A+1.5627.761%B+20.651%C+61.1B**N/A15133.2h9.6B**34.6B++
SVA-88 2,0232,0155593.605B**0.6427.5%B*23.424%C85.7A+N/A25023.5h9B**32.8B++
NS-7 PDW 1,8531,8459251.995A+2.2526.357%B15.827%C50B**N/A11936.9h11.1B**42.2B++
Proton II PPA-H 1,8901,8299918.475B+14.2345.55%B**1.586%C+182.9A*6.1C+48210h6.3B**13.8B**
Frag Grenade 1,6261,61511615N/A1,610.7547.222%C**N/A504.7C++3.4D-14453.2h3.4B+7.2B+
NS Decimator 2,1041,6057662.095A2.1562.893%C**1.994%C+57.3A+17.8C*34028h3.3B**5.2B**
Solstice VE3 1,3741,3646082.243A*2.0027.825%B**18.768%C+57.8MN/A25123.6h9.8B**35.1B+
Terminus VX-9 1,3711,3625822.34B+1.9127.279%B22.394%C--67.1AN/A16820.3h9.3A33.9B*
Pulsar LSW 1,3031,2955512.35B*1.9025.723%B+19.228%D70.8B**N/A19018.3h9.5B**36.8B++
XM98 1,2941,2912904.452B**0.2041.414%B+77.304%C**53.6A++N/A13224.1h1.9B**4.6B*
Flare VE6 1,2911,2863503.674A**0.5726.702%B++25.117%C++84.6A++N/A22115.2h7.8B**29.2B++
NS-11A 1,2591,2475472.28B++1.9729.575%B**21.652%C+60.8A+N/A17520.5h10A34B**
Sirius SX12 1,2371,2354762.595A+1.6527.161%B+13.846%D70.2A*N/A19317.6h10.9B**40.1B++
CME 1,1841,1725162.271B**1.9832.479%B**24.403%C**83.1A*N/A20714.1h10.6B**32.5B**
MKV Suppressed 1,1721,1713613.244M+1.0028.276%B+18.873%C+74.1A*N/A17115.8h10.5B*37B+
V10 1,1651,1632205.286B**1.0446.338%B*77.988%C++66.5A+N/A16117.5h1.8B*3.9B*
VX29 Polaris 1,1611,1594082.841A1.4125.582%B+18.982%C--70.2B**N/A16616.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206A2.0430.037%A20.985%C++62.6A*N/A19618.5h10.3A+34.3B**
Eridani SX5 1,1691,1563872.987A++1.2629.228%B+16.782%C-61.5B**N/A15418.8h9.5B*32.4B+
L105 Zephyr 1,2851,0865619.393A15.1553.313%AN/A85.5A+15.7A29212.7h4.9B**9.2B**
Antares LC 1,7821,0857614.276S10.0340.947%AN/A63.5M++40.8M++60317.1h55.5B*135.6B*
M60-A Bulldog 1,3211,0693728.892S24.6444.909%B*N/A60.7B**14.3M67817.6h4.4B**9.8B**
CAS30 Tank Buster 1,5929821905.168M+0.9250.796%B+N/A19.6A++12.2B**33450.1h27.2B**53.6B**
NS-15M2 9689632643.648B**0.6031.039%A32.399%B*102.4A*N/A3129.4h9.5B**30.6B*
Proton II PPA 9458792831.393B**27.1538.718%A**1.138%D-78.5B*5.9A22211.2h10.2C+26.2B*
Auraxium Force-Blade 86386114,7400.058B+4.1913.671%D*N/A1.2C+N/A3742.2h1.5B**11.3C+
Artemis VX26 8448442922.89A1.3629.583%B+18.839%D66.5A++N/A16712.7h9.8B*33.2B++
NSX-P Naginata 8388242233.695A+0.5530.176%A+32.282%C**137.3M*2.3A++3716h9.1B**30.1B**
Dual-75 Duster 7807391549.267M++45.0249.498%AN/A127.4A++7.1B+3205.8h5B+10.1B*
Thanatos VE70 7277253432.114A+2.1351.757%A12.276%D67.8A*N/A19210.7h3.3B**6.3B**
Serpent VE92 7427242662.722A+1.5326.047%B+18.646%C31.8C*N/A12022.8h9.7B**37.3B++
Darkstar 7207053062.304B++1.9432.324%B**26.099%B102.2A**2.2M++2456.9h9.8A30.2B**
NS-357 Underboss 6836804321.574B++2.6737.494%C++19.559%C64.2B*N/A18010.6h3.3B**8.8B++
L100 Python HESH 7056293717B+12.7559.032%B**2.544%B*106.6A**12.9A3335.9h2.1A3.6A
NSX Tomoe 6156102372.574B++1.6735.865%A+35.41%C+80.3A++N/A2077.6h11.3B*31.4B*
M40 Fury-H 5725272918.172B+13.9244.771%C*1.518%B181.7A++15.5C+5162.9h5.9B+13.2B++
VE-S Canis 4784711972.391B**1.8635.283%A24.841%B+90.6A+1.3A+2805.2h8.7B*24.8B++
S1 7034553221.413A2.8359.351%C**1.758%D39.6A21.6A35211.5h4.5B**7.6B*
Saron HRB 6914363313.212A++8.9651.953%B**N/A37.6A22B*34111.6h18.1B++34.9B**
Aphelion VEX-4H 751415745.608C++1.3650.942%B+3.614%C**51.9B++42A4728h45.7B+89.7B++
L-24R Spur 4143991921A*16.7542.665%B1.253%D53.9B*2C1537.4h15.3B+35.9B+
Tank Mine 586387775.026A0.7854.878%A++N/A143.3B*73.7B+11202.7h2C+3.6A+
E540 Halberd 596386478.213C+3.9754.037%B*2.073%C39.8B++21.6B*3239.7h5B++9.2B*
M12 Kobalt-H 3803762117.905C+13.6623.473%C++8.777%D**150.4B+1.6D*3412.5h11.1B*47.4B++
Blueshift VM5 3773741133.31B+0.9427.538%A++21.39%C++89M**N/A2734.2h11A+40.1B**
Supernova FPC 5213622812.929A8.6860.907%B*1.657%C--53.2M+23.4A++11096.8h3.6A5.9A
AP30 Shredder 5763512215.955A++11.7132.65%C1.994%C+47.4B**30.4B**4747.4h56B**171.5B*
M40 Fury 3963402414.167A9.9240.4%B+N/A68B**11.2B+2765h9.7B*24.1B*
Phobos VX86 3353341642.037B++2.2155.049%C17.665%C*75.9AN/A2354.4h2.2B+4C**
Blueshift VM5 3333311053.152B+1.1028.369%A++21.45%C++82.8M++N/A2604h12A42.2B**
The Slasher 3183174,4770.071B+4.1810.732%F-3.785%D-1.7CN/A4186.1h1.6B*15.2D
Supernova PC 437313595.305C++1.0658.527%B**2.556%C++40.1A++15.9A*3157.8h4.6B+7.8B*
Rocklet Rifle 4862902161.343A2.9034.57%F-N/A22.1C-15D-21113.1h20.2A+58.5B+
Proximity Mine 255255347.5A3.2547.907%B++N/A196.2A++N/A6141.3h1.9C++4B+
NSX-P Tanto 246244872.805A*1.4431.634%B**25%C+90.4M++N/A2282.7h10.8B**34B*
Spiker 2282271341.694B*2.5524.175%D-18.943%C68.8AN/A2303.3h5.8B*24.2B+
LB00 Python AP 2952251120.455B*16.2159.018%C+1.333%B+93.8A++29.2B**4282.4h2.6A+4.4A++
C75 Viper 227202238.783B**4.5447.425%B*N/A74.8M9.3B+4712.7h8.2B**17.2B**
A30 Walker 3021911215.917U11.6727.916%B**1.047%D32.9A19.1B**7745.8h67.1A240.5B**
CAS 14-E 1951871611.688C+7.4435.62%C**N/A93.5B+4D2492h19B**53.3B*
L100 Python HEAT 2361841611.5A++7.2560.471%B*1.63%D73.6M*20.8A*4232.5h4.2B**6.9B**
Skorpios 185183892.056B2.1930.814%B*17.486%D38.1CN/A16554.8h10.2B+33.1B++
M12 Kobalt 187181920.111B++15.8625.134%A15.47%D100.6B**3.3C+3431.8h15.5B++61.8B*
NSX Daimyo 176176563.143C+1.1056.7%A*93.182%C76.5B*N/A2132.3h2.6C+4.6B++
The Little Helper 168167622.694B**1.5558.363%B**16.168%C+139.2SN/A3191.2h3.9B++6.7B*
NS-TMC-01 "His Regards" 1671656,9510.024C+4.2224.096%C+N/A0.6CN/A1273.1h1.9B+7.9B
VA39 Spectre 160160523.077A1.1742.428%A++29.375%D76.2M**N/A6162.1h4.2B**9.8B**
VE-C Horizon 155153443.477N/A0.7738.134%UN/A127.5U1.7U2811.2h12.1T*31.7T*
S12 Renegade 158153791.937C+2.3136.846%D7.19%B+36.4C-1.2D1254.2h3.2C**8.7C++
Force-Blade 1491474,9440.03C**4.2241.427%B*N/A0.8C++N/A2195.5h2.1B+5B+
NS Baron G5 146146751.947B**2.3046.492%C**12.329%C-69.5A++N/A2072.1h3.4B**7.3C++
NSX Tanto 131130433.023A++1.2230.298%B++23.846%C+61.9AN/A1982.1h10.6B++35.1B+
L100 Python AP 174130432.5S28.2548.391%D-N/A52A++17.6C+4972.5h3.2A+6.7A
M40 Fury 139124913.778B*9.5334.578%C3.226%A95.4A++11.5C+5731.3h7.7B*22.3B*
NS-61 Emissary 120118641.844A+2.4026.829%C+12.712%D62.1A++1.1B**3141.9h10.3B+38.6B+
Anti-Vehicle Grenade 1361121112N/A107.7542.516%D--N/A280C60C-14830.4h6C+14.2C
Nemesis VSH9 142111681.632A++2.6267.925%B++2.703%C++39.6A+11.1C**5892.8h3.9A++5.7A++
Fatestealer 100100551.818N/A2.4342.711%UN/A83.3UN/A2071.2h2.1T*4.9T*
Supernova VPC 1141001010C+5.7556.279%B+1%D62.5B**8.8C**10041.6h2.4B**4.3B*
Photon A2A Missile Pods 14799333S28.7590.272%A+N/A47.1C+22.9D5022.1h11.1D--12.3C--
Pelter Rocket Pod 12893910.333C6.0957.433%B**N/A93B*35A+3881h15.5B++27B++
NS-44L Blackhand 9191531.717B+2.5340.822%C+27.473%D--65A**N/A2321.4h3.3B*8B+
M20 Basilisk 988999.889M+5.6446.68%B*10.112%A++74.2S7.5C+6261.2h35.3A++75.6A+
Coyote Missiles 13289155.933A+1.6954.376%C++2.247%M*59.3B+28.7B+6571.5h38.9B71.5B
Lumine Edge 82811,9870.041C4.2111.092%D**1.235%F--1.1C-N/A670.8h1.6C14.1D*
Lancer VS22 14381332.455A**1.7948.771%FN/A21.3B**16.3B+2673.8h9.3B++19.1B+
NSX Tengu 7472332.182B*2.0740.491%B+23.611%B+72A2M**3161h11.4B+28.3B+
VE-LR Obelisk 7171332.152C**2.1036.593%B++33.803%C*59.2B**N/A2731.2h4.9B*13.4B*
M12 Kobalt 7270417.5C++13.2520.963%B+14.286%D-87.5B+2.5C4990.8h14B*66.8B+
Hunter QCX 9361531.151B++3.1035.204%C--1.639%F22.6B++11.9A++1992.7h6.8C++19.3C+
Icikill 59582,0950.028C-4.2211.737%D**N/A0.6C+N/A192.8h1.7B*14.7C--
Quasar VM1 5656252.24B+2.0124.524%A++16.071%C--80SN/A7520.7h9.9A+40.3B*
Orbital Strike Uplink 7355155U50.75440%UN/A275U90U10150.2h1.6T*0.4T*
Beamer VS3 5353600.883C*3.3629.932%B7.547%F-29.4C*N/A2421.8h9.2C*30.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter175,6673h
VS Patriot Flare Gun16000.8h
Nano-Armor Kit9001,145,459157.3h
V30-F Starfall1720.1h
Anti-Vehicle MANA Turret11390.2h
Spawn Beacon91,2091.5h
NSX Yumi0550h
Nanite Revive Grenade01,3290.4h
Welding Device01,5890.1h
Deconstruction Tool05290h
Ammunition Package102,0350.8h
Shield Recharging Field12760.1h
Medical Kit3,42920,035120h
Anti-Infantry MANA Turret31020.1h
Medical Applicator374172,80612.6h
Nano-Repair Grenade04820.1h
NS-45 Pilot01230.1h
Snowman Soldier101350.2h
Recon Detection Device432,6723.5h

Check the help document for the dictionary if you want to learn more about words used here.


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