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Paragon Chosen Rooyale[PGON] Rooyale
VS BR 184

KDR: 4.33

Score: 87.6m

Last Seen: Sep 17th, 2019 7:34 PM
- OFFLINE - 52.3 hour(s)

Prestige 1, Battle Rank 100 (184 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A C150 Dalton Ghost NS-11C Light PPA Dual Photon Pods Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,838,519 MLG Score: 2269
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.874%21.546%60137117771,1213.255561.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.016%1.301A0.099C+-0.11C+HEAD ++ (~7.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.56B+9.10.361C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.573%0.802%23855120950,84925052674220.299190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.189%-0.397C---0.729D-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.30.236C++41.40.218C++81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.26%1.77%217712072,09018595551.12366376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.664%1.385A-0.496D-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.60.707B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.465%1.242%163117119721,7361700957312.7784227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%0.012C+-0.788D-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.857B*6.40.844B*11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.567%72.352%16316120810,7712207114.88038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.756%1.592A+0.342C**0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.80.426B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.101%13.949%1631212121,061160230.661884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.519%0.887B*-0.133C-1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+2.90.399B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 9
87.6m190.9%539 (32.3k)468 (28.1k)4.33359188,57243,5144.8221184 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141413228.563%13.255%37904:1940

32% Engineer15% Heavy Assault9% Infiltrator39% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 1st, 2018 11:37 PMSep 19th, 2019 7:30 AM (11h) (PST)Sep 17th, 2019 3:55 PM (2d) (PST)Sep 17th, 2019 3:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3061291,1771.0070.2320.1342.3730.2362269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,3537,71870,635601481421428,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3120.2h/130d 21,257 24,996 46,100 444.2k 2,439 6,112 44,119 244.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:6,184
Deaths:1,885
KDR:3.281
Accuracy:28.751% B**
HSR:17.626% C
VX6-7
C*
Kills:3,007
Deaths:1,353
KDR:2.222
Accuracy:25.657% C*
HSR:18.124% C--
Pulsar C
B*
Kills:2,339
Deaths:806
KDR:2.902
Accuracy:28.534% B*
HSR:22.104% C+
Eclipse VE3A
C++
Kills:2,281
Deaths:849
KDR:2.687
Accuracy:27.012% C++
HSR:15.388% D-
Zenith VX-5
B+
Kills:2,083
Deaths:777
KDR:2.681
Accuracy:27.888% B+
HSR:20.595% C+
Solstice VE3
B*
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B*
HSR:18.768% C+
NSX-P Tanto
B**
Kills:1,174
Deaths:346
KDR:3.393
Accuracy:31.549% B**
HSR:26.065% C++
Serpent VE92
B+
Kills:880
Deaths:331
KDR:2.659
Accuracy:25.703% B+
HSR:18.182% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D-
Phobos VX86
C++
Kills:336
Deaths:167
KDR:2.012
Accuracy:53.224% C--
HSR:17.560% C++
VE-C Horizon
B+
Kills:311
Deaths:87
KDR:3.575
Accuracy:37.869% B+
HSR:27.010% B+
The Little Helper
B*
Kills:170
Deaths:64
KDR:2.656
Accuracy:56.750% B*
HSR:15.882% C+
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.449% C**
HSR:12.329% C--
NSX Tanto
B++
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B++
HSR:23.846% C
VE-LR Obelisk
B++
Kills:71
Deaths:33
KDR:2.152
Accuracy:36.438% B++
HSR:33.803% C*
Kills:21,201
Deaths (as Engineer):7,767
Deaths (to Engineers):8,883
KDR:2.72963
Kill Difference:13,434
Playtime:1,007.863 hours
Usage:32%
Score:29.316m
Score/min:485
Accuracy (listed only):35.713%
HSR (listed only):19.970%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:21,867
Deaths:5,364
KDR:4.077
Accuracy:27.182% C*
HSR:24.265% D-
Orion VS54
B++
Kills:2,819
Deaths:1,158
KDR:2.434
Accuracy:24.526% B++
HSR:19.723% D
SVA-88
B*
Kills:2,015
Deaths:559
KDR:3.605
Accuracy:27.500% B*
HSR:23.424% C
Pulsar LSW
B+
Kills:1,295
Deaths:551
KDR:2.350
Accuracy:25.723% B+
HSR:19.228% D
Flare VE6
B++
Kills:1,288
Deaths:351
KDR:3.670
Accuracy:26.727% B++
HSR:25.078% C++
NSX-P Naginata
A
Kills:1,181
Deaths:337
KDR:3.504
Accuracy:29.321% A
HSR:34.124% B++
VX29 Polaris
B
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B
HSR:18.982% D
NS-15M2
A
Kills:963
Deaths:264
KDR:3.648
Accuracy:31.039% A
HSR:32.399% B*
Kills:32,587
Deaths (as Heavy Assault):8,992
Deaths (to Heavy Assaults):10,622
KDR:3.624
Kill Difference:23,595
Playtime:457.184 hours
Usage:15%
Score:12.404m
Score/min:452
Accuracy (listed only):27.200%
HSR (listed only):24.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:6,184
Deaths:1,885
KDR:3.281
Accuracy:28.751% B**
HSR:17.626% C
VX6-7
C*
Kills:3,007
Deaths:1,353
KDR:2.222
Accuracy:25.657% C*
HSR:18.124% C--
Pulsar C
B*
Kills:2,339
Deaths:806
KDR:2.902
Accuracy:28.534% B*
HSR:22.104% C+
Eclipse VE3A
C++
Kills:2,281
Deaths:849
KDR:2.687
Accuracy:27.012% C++
HSR:15.388% D-
Zenith VX-5
B+
Kills:2,083
Deaths:777
KDR:2.681
Accuracy:27.888% B+
HSR:20.595% C+
NS-7 PDW
C**
Kills:1,846
Deaths:926
KDR:1.994
Accuracy:26.360% C**
HSR:15.818% C
Solstice VE3
B*
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B*
HSR:18.768% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.149% B+
HSR:13.846% D
NSX-P Tanto
B**
Kills:1,174
Deaths:346
KDR:3.393
Accuracy:31.549% B**
HSR:26.065% C++
MKV Suppressed
B+
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:28.269% B+
HSR:18.926% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.223% B+
HSR:16.782% C-
Serpent VE92
B+
Kills:880
Deaths:331
KDR:2.659
Accuracy:25.703% B+
HSR:18.182% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D-
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C++
Kills:336
Deaths:167
KDR:2.012
Accuracy:53.224% C--
HSR:17.560% C++
VE-C Horizon
B+
Kills:311
Deaths:87
KDR:3.575
Accuracy:37.869% B+
HSR:27.010% B+
Skorpios
B*
Kills:207
Deaths:96
KDR:2.156
Accuracy:30.933% B*
HSR:16.908% D
The Little Helper
B*
Kills:170
Deaths:64
KDR:2.656
Accuracy:56.750% B*
HSR:15.882% C+
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.449% C**
HSR:12.329% C--
NSX Tanto
B++
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B++
HSR:23.846% C
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
NSX-P Tengu
B**
Kills:54
Deaths:26
KDR:2.077
Accuracy:42.789% B**
HSR:27.778% B**
Kills:27,344
Deaths (as Light Assault):10,237
Deaths (to Light Assaults):8,508
KDR:2.6711
Kill Difference:17,107
Playtime:1,206.622 hours
Usage:39%
Score:34.680m
Score/min:479
Accuracy (listed only):34.535%
HSR (listed only):19.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,981
Deaths:1,330
KDR:2.241
Accuracy:29.426% B**
HSR:22.778% C*
NS-7 PDW
C**
Kills:1,846
Deaths:926
KDR:1.994
Accuracy:26.360% C**
HSR:15.818% C
Terminus VX-9
C**
Kills:1,362
Deaths:584
KDR:2.332
Accuracy:27.274% C**
HSR:22.394% C--
NS-11A
B**
Kills:1,266
Deaths:553
KDR:2.289
Accuracy:29.613% B**
HSR:21.564% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.149% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:28.269% B+
HSR:18.926% C+
CME
B**
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:32.479% B**
HSR:24.403% C**
Pulsar VS1
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A
HSR:20.985% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.223% B+
HSR:16.782% C-
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D-
Darkstar
B**
Kills:705
Deaths:307
KDR:2.296
Accuracy:32.262% B**
HSR:26.099% C**
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C++
Kills:336
Deaths:167
KDR:2.012
Accuracy:53.224% C--
HSR:17.560% C++
Skorpios
B*
Kills:207
Deaths:96
KDR:2.156
Accuracy:30.933% B*
HSR:16.908% D
The Little Helper
B*
Kills:170
Deaths:64
KDR:2.656
Accuracy:56.750% B*
HSR:15.882% C+
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.449% C**
HSR:12.329% C--
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
NSX-P Tengu
B**
Kills:54
Deaths:26
KDR:2.077
Accuracy:42.789% B**
HSR:27.778% B**
Kills:16,235
Deaths (as Combat Medic):6,967
Deaths (to Combat Medics):4,298
KDR:2.33027
Kill Difference:9,268
Playtime:168.596 hours
Usage:5%
Score:4.906m
Score/min:485
Accuracy (listed only):36.098%
HSR (listed only):19.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,910
Deaths:1,908
KDR:4.146
Accuracy:46.108% B**
HSR:70.986% C*
NS-44 Commissioner
C*
Kills:2,774
Deaths:1,736
KDR:1.598
Accuracy:38.012% C*
HSR:20.007% C
NS-7 PDW
C**
Kills:1,846
Deaths:926
KDR:1.994
Accuracy:26.360% C**
HSR:15.818% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.149% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:28.269% B+
HSR:18.926% C+
V10
B*
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:46.338% B*
HSR:77.988% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.223% B+
HSR:16.782% C-
Artemis VX26
B+
Kills:844
Deaths:292
KDR:2.890
Accuracy:29.583% B+
HSR:18.839% D
NS-357 Underboss
C++
Kills:711
Deaths:459
KDR:1.549
Accuracy:37.542% C++
HSR:20.113% C+
NSX Tomoe
A+
Kills:613
Deaths:240
KDR:2.554
Accuracy:35.858% A+
HSR:35.237% C+
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Spiker
C
Kills:236
Deaths:135
KDR:1.748
Accuracy:24.498% D
HSR:19.492% C
Skorpios
B*
Kills:207
Deaths:96
KDR:2.156
Accuracy:30.933% B*
HSR:16.908% D
NSX Daimyo
A*
Kills:176
Deaths:56
KDR:3.143
Accuracy:56.700% A*
HSR:93.182% C
VA39 Spectre
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A++
HSR:29.375% D
NS-44L Blackhand
C+
Kills:120
Deaths:72
KDR:1.667
Accuracy:41.037% C+
HSR:31.667% D
NS-61 Emissary
C
Kills:119
Deaths:66
KDR:1.803
Accuracy:26.751% C
HSR:12.605% D
Soldier Soaker
C-
Kills:85
Deaths:45
KDR:1.889
Accuracy:22.112% D*
HSR:11.765% C-
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Phaseshift VX-S
A++
Kills:71
Deaths:18
KDR:3.944
Accuracy:49.123% A++
HSR:87.324% B*
NSX-P Tengu
B**
Kills:54
Deaths:26
KDR:2.077
Accuracy:42.789% B**
HSR:27.778% B**
Beamer VS3
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.932% B+
HSR:7.547% F-
Kills:22,540
Deaths (as Infiltrator):8,152
Deaths (to Infiltrators):6,650
KDR:2.76497
Kill Difference:14,388
Playtime:267.443 hours
Usage:9%
Score:6.023m
Score/min:375
Accuracy (listed only):35.997%
HSR (listed only):33.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:33,730
V. Kills:22,231 152%
Deaths:3,677
KDR:9.173
Accuracy:32.473% C++
KPH:46.500 M++
VKPH:30.600 M*
Light PPA
M+
Kills:6,142
V. Kills:342 N/A
Deaths:462
KDR:13.294
Accuracy:43.037% C**
KPH:135.500 M+
VKPH:7.500 A++
Dual Photon Pods
M
Kills:5,890
V. Kills:620 N/A
Deaths:233
KDR:25.279
Accuracy:63.237% A
KPH:217 M
VKPH:22.800 B+
Maelstrom Turbo Laser
M++
Kills:4,103
V. Kills:2,868 143%
Deaths:567
KDR:7.236
Accuracy:35.741% B*
KPH:49.800 A**
VKPH:34.800 M++
Hornet Missiles
B*
Kills:3,366
V. Kills:1,266 266%
Deaths:195
KDR:17.262
Accuracy:66.264% B+
KPH:116.200 B*
VKPH:43.700 C++
Antares LC
M*
Kills:1,168
V. Kills:744 157%
Deaths:77
KDR:15.169
Accuracy:41.454% A+
KPH:65.100 M*
VKPH:41.400 M*
Coyote Missiles
C**
Kills:118
V. Kills:58 200%
Deaths:18
KDR:6.556
Accuracy:54.553% C++
KPH:53.300 C**
VKPH:26.200 C*
M202 Wyrm
C*
Kills:107
V. Kills:51 206%
Deaths:4
KDR:26.750
Accuracy:57.132% C*
KPH:105.900 C+
VKPH:50.500 C+
Photon A2A Missile Pods
A++
Kills:107
V. Kills:51 206%
Deaths:3
KDR:35.667
Accuracy:89.474% A++
KPH:50.500 C+
VKPH:24.100 D
Kills:54,731 (45,143 + 0)
Deaths:5,236
KDR:10.453
VKDR:5.392
Vehicle Kills:28,231
Kill Difference:49,495
Playtime:933.026 hours
Usage:30%
Score:22.586m
Score/min:403
Piloting Accuracy:41.454%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:13,071
V. Kills:7,754 169%
Deaths:602
KDR:21.713
Accuracy:35.162% C
KPH:67.500 A++
VKPH:40 B**
L-24R Spur
A
Kills:1,238
V. Kills:37 N/A
Deaths:54
KDR:22.926
Accuracy:44.396% B++
KPH:67.400 A
VKPH:2 C
L105 Zephyr
A++
Kills:1,086
V. Kills:199 N/A
Deaths:56
KDR:19.393
Accuracy:53.313% A
KPH:85.800 A++
VKPH:15.700 B++
CAS30 Tank Buster
A++
Kills:984
V. Kills:611 161%
Deaths:192
KDR:5.125
Accuracy:50.819% B+
KPH:19.400 A++
VKPH:12.100 B**
Dual-75 Duster
A++
Kills:823
V. Kills:44 N/A
Deaths:17
KDR:48.412
Accuracy:49.910% A
KPH:126.700 A++
VKPH:6.800 B+
AP30 Shredder
B**
Kills:530
V. Kills:307 172%
Deaths:25
KDR:21.200
Accuracy:35.167% C+
KPH:53.200 B**
VKPH:30.800 B*
Kills:17,732 (2,222 + 15,510)
Deaths:946
KDR:18.744
VKDR:9.463
Vehicle Kills:8,952
Kill Difference:16,786
Playtime:291.710 hours
Usage:9%
Score:7.450m
Score/min:426
Piloting Accuracy:50.819%
Gunner Accuracy:35.167%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:646
V. Kills:79 N/A
Deaths:37
KDR:17.460
Accuracy:58.508% B**
KPH:105.300 A*
VKPH:12.900 A
LB00 Python AP
A++
Kills:230
V. Kills:72 315%
Deaths:12
KDR:19.167
Accuracy:58.691% C+
KPH:91.400 A++
VKPH:28.600 B**
C75 Viper
M
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B++
KPH:75.300 M
VKPH:9.300 C*
L100 Python HEAT
M++
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B*
KPH:72.700 M++
VKPH:20.500 A++
L100 Python AP
A+
Kills:130
V. Kills:44 289%
Deaths:4
KDR:32.500
Accuracy:48.391% D--
KPH:51.500 A+
VKPH:17.400 C+
Kills:1,392 (1,392 + 0)
Deaths:92
KDR:15.130
VKDR:2.957
Vehicle Kills:272
Kill Difference:1,300
Playtime:16.392 hours
Usage:1%
Score:0.415m
Score/min:422
Driving Accuracy:48.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B*
Kills:1,052
V. Kills:74 N/A
Deaths:31
KDR:33.936
Accuracy:39.626% A**
KPH:77.200 B++
VKPH:5.400 B*
Supernova FPC
A**
Kills:512
V. Kills:216 236%
Deaths:38
KDR:13.474
Accuracy:58.852% B+
KPH:53 A**
VKPH:22.400 A
Saron HRB
A
Kills:483
V. Kills:274 176%
Deaths:35
KDR:13.800
Accuracy:52.254% B**
KPH:37.800 A
VKPH:21.400 B++
E540 Halberd
B*
Kills:393
V. Kills:212 185%
Deaths:47
KDR:8.362
Accuracy:54.172% B*
KPH:39.600 B++
VKPH:21.400 B*
Supernova PC
A*
Kills:313
V. Kills:124 250%
Deaths:59
KDR:5.305
Accuracy:58.527% B**
KPH:40.100 A++
VKPH:15.900 A*
Supernova VPC
B*
Kills:103
V. Kills:14 N/A
Deaths:11
KDR:9.364
Accuracy:56.180% B+
KPH:60.400 B*
VKPH:8.200 C++
Kills:2,856 (928 + 1,928)
Deaths:221
KDR:12.923
VKDR:4.136
Vehicle Kills:914
Kill Difference:2,635
Playtime:55.495 hours
Usage:2%
Score:1.423m
Score/min:427
Driving Accuracy:56.180%
Gunner Accuracy:54.172%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,831
V. Kills:61 N/A
Deaths:99
KDR:18.495
Accuracy:45.567% B**
KPH:183.800 A*
VKPH:6.100 C+
M40 Fury-H
A*
Kills:527
V. Kills:45 N/A
Deaths:29
KDR:18.172
Accuracy:44.771% C*
KPH:184.900 A*
VKPH:15.800 C+
Aphelion VEX-4H
A
Kills:419
V. Kills:338 124%
Deaths:75
KDR:5.587
Accuracy:51.055% B+
KPH:51.700 B+
VKPH:41.700 A
M12 Kobalt-H
B
Kills:376
V. Kills:4 N/A
Deaths:21
KDR:17.905
Accuracy:23.473% C++
KPH:149.900 B
VKPH:1.600 D*
Kills:3,153 (0 + 3,153)
Deaths:224
KDR:14.076
VKDR:2
Vehicle Kills:448
Kill Difference:2,929
Playtime:23.433 hours
Usage:1%
Score:0.661m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:23.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B**
VKPH:11.100 B
M12 Kobalt
A
Kills:187
V. Kills:6 N/A
Deaths:9
KDR:20.778
Accuracy:25.237% A
KPH:95.800 B*
VKPH:3.100 C+
M40 Fury
A++
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A++
VKPH:11.500 C+
M20 Basilisk
S
Kills:90
V. Kills:10 N/A
Deaths:9
KDR:10
Accuracy:46.641% B*
KPH:74.500 S
VKPH:8.300 C++
M12 Kobalt
B++
Kills:71
V. Kills:2 N/A
Deaths:4
KDR:17.750
Accuracy:20.868% B++
KPH:87.200 B+
VKPH:2.500 C
Kills:812 (0 + 812)
Deaths:55
KDR:14.764
VKDR:1.618
Vehicle Kills:89
Kill Difference:757
Playtime:10.299 hours
Usage:0%
Score:0.238m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:20.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:153
V. Kills:5 N/A
Deaths:79
KDR:1.937
Accuracy:36.846% D
KPH:36.400 C-
VKPH:1.200 D
Kills:153 (153 + 0)
Deaths:79
KDR:1.937
VKDR:0.063
Vehicle Kills:5
Kill Difference:74
Playtime:4.206 hours
Usage:0%
Score:0.031m
Score/min:124
Driving Accuracy:36.846%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:199
V. Kills:10 N/A
Deaths:16
KDR:12.438
Accuracy:36.536% B+
KPH:96.200 B++
VKPH:4.800 C-
VLG Missile Launcher
C**
Kills:163
V. Kills:55 291%
Deaths:8
KDR:20.375
Accuracy:48.514% D
KPH:74.500 C**
VKPH:25.100 C++
Pelter Rocket Pod
A++
Kills:93
V. Kills:35 258%
Deaths:9
KDR:10.333
Accuracy:57.433% A
KPH:90 B**
VKPH:33.900 A++
Kills:455 (0 + 455)
Deaths:33
KDR:13.788
VKDR:3.030
Vehicle Kills:100
Kill Difference:422
Playtime:5.289 hours
Usage:0%
Score:0.095m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:57.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 55,96133,7303,6779.173A*4.8432.473%C++N/A46.5M++30.6M*367725.9h52.8B**162.5B**
Betelgeuse 54-A 21,95121,8675,3644.077B+0.2627.182%C*24.265%D-109.9AN/A279198.9h9B**33B++
C150 Dalton 20,82513,07160221.713A*17.3835.162%CN/A67.5A++40.1B**480193.6h2.2A6.2B**
Ghost 7,9167,9101,9084.146B+0.1946.108%B**70.986%C*77.4A++N/A199102.2h1.8B*3.8B*
NS-11C 6,2256,1841,8853.281M1.0528.751%B**17.626%C69.6A*N/A17888.9h9.9B**34.6B*
Light PPA 6,4846,14246213.294A+8.9643.037%C**N/A135.6M+7.5A++37045.3h8.6B+20.1B+
Dual Photon Pods 6,5105,89023325.279M+20.9563.237%A1.511%B+217.3M22.9B+71627.1h10.2A16.2B**
Maelstrom Turbo Laser 6,9714,1035677.236A++2.9035.741%B*N/A49.8A**34.8M++48782.4h44.8B**125.3B**
Hornet Missiles 4,6323,36619517.262A*12.9366.264%B+1.693%C++116.1B*43.7C++66329h5.8B+8.8B*
VX6-7 3,1153,0071,3532.222B++2.1125.657%C*18.124%C--27.9C+1B**75107.6h9.6B*37.3B++
H-V45 3,0062,9811,3302.241B+2.0929.426%B**22.778%C*71.8A++N/A18741.5h10A33.9B**
Orion VS54 2,8372,8191,1582.434B++1.9024.526%B++19.723%D65.9A+N/A20442.8h9.8B**39.9C**
NS-44 Commissioner 2,7902,7741,7361.598B+2.7438.012%C*20.007%C70.8A+N/A18739.2h2.8B**7.4B++
C-4 3,3252,6241,0082.603B*1.7328.031%B+N/A67.6C18.1D36938.8h1.1B*4.1B++
Pulsar C 2,3562,3398062.902B**1.4328.534%B*22.104%C+67A++N/A17334.9h8.3B**29.1B*
Eclipse VE3A 2,2962,2818492.687A+1.6527.012%C++15.388%D-46.5C**N/A12349.1h9.1B**33.7B*
Zenith VX-5 2,0952,0837772.681A+1.6527.888%B+20.595%C+62.2B**N/A15333.5h9.6B**34.4B*
SVA-88 2,0232,0155593.605B*0.7327.5%B*23.424%C85.7A+N/A25123.5h9B**32.8B*
NS-7 PDW 1,8541,8469261.994A2.3426.36%C**15.818%C50B**N/A11936.9h11.1B**42.3B++
Proton II PPA-H 1,8921,8319918.495B+14.1645.567%B**1.584%C+183.1A*6.1C+48510h6.3B**13.8B**
Frag Grenade 1,6621,65011650N/A1,645.6747.241%C*N/A500C+3.6D14603.3h3.4B+7.2B+
NS Decimator 2,1181,6167692.101A2.2362.818%C*2.042%C+57.3A17.8C*34328.2h3.3B**5.2B**
Solstice VE3 1,3741,3646082.243A*2.0927.825%B*18.768%C+57.8A*N/A25323.6h9.8B**35.1B+
Terminus VX-9 1,3711,3625842.332B+2.0027.274%C**22.394%C--67.1B**N/A16820.3h9.3A34B*
M60-A Bulldog 1,6021,2984330.186S25.8546.32%B*N/A64.9A15.2M67620h4.3B**9.4B**
Pulsar LSW 1,3031,2955512.35B++1.9825.723%B+19.228%D70.8B**N/A19118.3h9.5B**36.8B++
XM98 1,2941,2912904.452A0.1241.414%B+77.304%C**53.6AN/A13324.1h1.9B**4.6B*
Flare VE6 1,2931,2883513.67A*0.6626.727%B++25.078%C++84.7A+N/A22315.2h7.8B**29.2B++
NS-11A 1,2781,2665532.289B++2.0429.613%B**21.564%C+61.2A+N/A17620.7h10.1A34B**
L-24R Spur 1,2751,2385422.926A+18.5944.396%B++1.535%C67.3A2C17018.4h13.3B+29.9B+
Sirius SX12 1,2371,2354762.595A+1.7427.149%B+13.846%D69.8A*N/A19417.7h10.9B**40.1B++
NSX-P Naginata 1,2011,1813373.504A++0.8329.321%A34.124%B++140.6M++2.4A++3578.4h9.1B**31B**
NSX-P Tanto 1,1861,1743463.393M0.9431.549%B**26.065%C++115.1S1.2B**32210.2h10.3B**32.5B*
MKV Suppressed 1,1741,1733623.24M1.0928.269%B+18.926%C+74.2A++N/A17215.8h10.5B*37B+
CME 1,1841,1725162.271B**2.0632.479%B**24.403%C**83.1A*N/A20714.1h10.6B**32.5B**
Antares LC 1,9121,1687715.169S10.8441.454%A+N/A64.9M*41.3M*60518h55.4B*133.7B**
V10 1,1651,1632205.286B*0.9546.338%B*77.988%C++66.5A+N/A16117.5h1.8B*3.9B*
VX29 Polaris 1,1611,1594082.841B**1.4925.582%B18.982%D70.2B**N/A16716.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206A2.1330.037%A20.985%C+62.6A*N/A19718.5h10.3A34.3B**
Eridani SX5 1,1691,1563872.987A++1.3529.223%B+16.782%C-61.5B**N/A15518.8h9.5B*32.4B+
L105 Zephyr 1,2851,0865619.393A+15.0653.313%AN/A85.5A+15.7B++29312.7h4.9B**9.2B**
Proton II PPA 1,1261,0523133.935A29.6039.626%A**1.141%D-77.4B*5.4B*21913.6h10.7C+27.1B*
CAS30 Tank Buster 1,5959841925.125M+0.7950.819%B+N/A19.4A++12.1B**33750.6h27.4B**54B**
NS-15M2 9689632643.648B**0.6931.039%A32.399%B*102.4A*N/A3169.4h9.5B**30.6B*
Serpent VE92 9058803312.659A1.6725.703%B+18.182%C32.1C++N/A11827.4h9.5B**36.9B++
Auraxium Force-Blade 86386114,7400.058B+4.2813.669%D*N/A1.2C+N/A3742.5h1.5B**11.3C+
Artemis VX26 8448442922.89A1.4429.583%B+18.839%D66.5A++N/A16712.7h9.8B**33.2B++
Dual-75 Duster 8678231748.412S44.0849.91%AN/A126.6A++6.8B+3206.5h5B+10.1B*
Thanatos VE70 7277253432.114A+2.2251.757%A12.276%D-67.8A*N/A19310.7h3.3B**6.3B**
NS-357 Underboss 7147114591.549B+2.7837.542%C++20.113%C+64.6B*N/A18111h3.3B**8.8B++
Darkstar 7207053072.296B+2.0432.262%B**26.099%C**102.2A*2.2M2446.9h9.8A30.3B**
L100 Python HESH 7256463717.459B+13.1358.508%B**2.477%B*105.9A**13A3366.1h2.1A3.6A
NSX Tomoe 6186132402.554B++1.7835.858%A+35.237%C+79.6A++N/A2077.7h11.3B*31.5B*
AP30 Shredder 8375302521.2A+16.8735.167%C+1.887%C+53B**30.7B*52710h56.2B**159.7B**
M40 Fury-H 5725272918.172B+13.8444.771%C*1.518%C**181.7A*15.5C+5172.9h5.9B++13.2B*
Supernova FPC 7285123813.474B**9.1458.852%B+1.172%D52.8A**22.3A9269.7h3.4A5.7A
Saron HRB 7574833513.8A++9.4752.254%B**N/A37.7A21.4B++33012.8h18.3B++35B**
VE-S Canis 4784711972.391A1.9435.283%A24.841%B+90.6A+1.3A2895.2h8.7B*24.8B++
S1 7124603261.411A2.9258.824%C*1.739%D39.3B**21.5A35211.7h4.5B**7.7B*
Aphelion VEX-4H 757419755.587C++1.2551.055%B+3.58%C**51.7B+41.7A4738.1h45.8B+89.8B++
Tank Mine 631417844.964A0.6354.387%A+N/A139B++71.3B10793h1.9C+3.6A+
E540 Halberd 605393478.362C+4.0354.172%B*2.036%C+39.7B++21.4B*3219.9h5B++9.2B*
Blueshift VM5 3803771143.307B+1.0327.568%A++21.485%C+89.8M**N/A2754.2h11A+40B**
M12 Kobalt-H 3803762117.905C++13.5723.473%C++8.777%F150.4B1.6D*3442.5h11.1B*47.4B++
M40 Fury 3963402414.167A+9.8340.4%B+N/A68B**11.2B+2765h9.7B*24.1B*
Phobos VX86 3373361672.012B+2.3253.224%C--17.56%C++74.7B**N/A2324.5h2.2B+4.2C++
Blueshift VM5 3363341063.151C**1.1828.39%A++21.258%C+83.5M++N/A2624h12A42.2B**
The Slasher 3183174,4770.071B+4.2610.732%F3.785%D-1.7CN/A4186.1h1.6B*15.2C
Supernova PC 437313595.305C+0.9758.527%B**2.556%C*40.1A++15.9A*3197.8h4.6B+7.8B*
VE-C Horizon 315311873.575A+0.7637.869%B+27.01%B+129.6A**1.7B*2922.4h11.7B*31B++
Rocklet Rifle 5203102291.354A2.9835.36%F-N/A22.3C-15.1D-22313.9h21.3A60.1B+
Proximity Mine 258258347.588A3.2548.296%B++N/A198.5A+N/A6221.3h1.9C++4B+
Spiker 2372361351.748B*2.5924.498%D19.492%C71.5A+N/A2333.3h5.8B++23.6B++
LB00 Python AP 3022301219.167B*14.8358.691%C+1.304%B*92A++28.8B**4362.5h2.6A++4.5A++
A30 Walker 3542261416.143S11.8128.594%B*N/A35.9B**20.3B*8716.3h66.1B**231.2B**
Skorpios 209207962.156B+2.1830.933%B*16.908%D41.4C+N/A16115h10.2B+32.9B++
C75 Viper 227202238.783B**4.4547.425%B++N/A74.8M9.3C*4862.7h8.2B**17.2B**
CAS 14-E 2091991612.438C+8.1036.536%B+N/A94.8B++4.8C-2602.1h19.5B**53.5B*
M12 Kobalt 193187920.778B++16.4425.237%A14.973%D93.5B*3C+3202h16.1B++63.7B++
L100 Python HEAT 2361841611.5A++7.1760.471%B*1.63%D73.6M++20.8A++4342.5h4.2B**6.9B**
NSX Daimyo 176176563.143C+1.1956.7%A*93.182%C76.5B*N/A2152.3h2.6C+4.6B++
The Little Helper 171170642.656B**1.6856.75%B*15.882%C+130.8M**N/A3071.3h3.9B*6.8B++
NS-TMC-01 "His Regards" 1671656,9510.024C+4.3124.096%C+N/A0.6CN/A1273.2h1.9B+7.9B
VLG Missile Launcher 218163820.375B++16.0448.514%DN/A74.1C**25C++2952.2h5C**10.3C**
VA39 Spectre 160160523.077A1.2642.428%A++29.375%D76.2M**N/A6322.1h4.2B**9.8B**
S12 Renegade 158153791.937C2.4036.846%D7.19%B+36.4C-1.2D1244.2h3.2C**8.7C+
Force-Blade 1491474,9440.03C*4.3041.427%B**N/A0.7C+N/A2196.1h2.1B+5B+
NS Baron G5 146146751.947B**2.3946.449%C**12.329%C--69.5A++N/A2092.1h3.4B**7.3C++
L100 Python AP 174130432.5S28.1748.391%D--N/A52A+17.6C+5372.5h3.2A+6.7B**
NSX Tanto 131130433.023A*1.3130.298%B++23.846%C61.9B**N/A2072.1h10.6B+35.1B+
M40 Fury 139124913.778B**9.4434.578%C3.226%A95.4A++11.5C+5731.3h7.7B*22.3B*
NS-44L Blackhand 120120721.667B+2.6741.037%C+31.667%D66.7A*N/A2391.8h3.2B*7.7B+
NS-61 Emissary 121119661.803A+2.5326.751%C12.605%D62.6A++1.1B*3121.9h10.3B+38.6B+
Coyote Missiles 176118186.556A+2.2254.553%C++1.695%A*53.6B26.4C**5812.2h35.2B+64.6B+
Anti-Vehicle Grenade 1411161116N/A111.6742.677%D-N/A232D50D14630.5h6.1C+14.4C
Nemesis VSH9 142111681.632A++2.7067.925%B++2.703%C++39.6B**11.1C+6042.8h3.9A++5.7A++
M202 Wyrm 158107426.75A+22.4257.132%C*N/A107C+51C+9291h33.5B58.7B+
Photon A2A Missile Pods 158107335.667S31.3389.474%A++N/A51C+24.3D5412.1h11D--12.3C-
Supernova VPC 117103119.364C+5.0356.18%B+N/A60.6B*8.2C++11051.7h2.4B**4.3B*
Fatestealer 100100551.818U2.5242.711%B++24%C++83.3A**N/A2091.2h2.1B++4.9B*
Pelter Rocket Pod 12893910.333C+6.0057.433%AN/A93B**35A++3861h15.5B++27B++
Lancer VS22 15891372.459A*1.8748.735%FN/A22.2B+16.3C*2714.1h8.9B++18.2B+
M20 Basilisk 10090910M*5.6746.641%B*10%A++75S8.3C++6511.2h35.4B**75.9A+
Soldier Soaker 8685451.889B++2.4422.112%D*11.765%C-65.4B+N/A1941.3h4.5B*20.2C++
Lumine Edge 82811,9870.041C4.2911.092%D**1.235%F--1.1C-N/A670.8h1.6C14.1C--
NSX Tengu 7472332.182B**2.1540.491%B+23.611%B+72A+2M*3291h11.4B+28.3B+
M12 Kobalt 7371417.75C++13.4220.868%B++15.493%D88.8B+2.5C5160.8h13.9B*66.5B++
Phaseshift VX-S 7171183.944B+0.3949.123%A++87.324%B*71MN/A2371h2B*4B*
VE-LR Obelisk 7171332.152C**2.1836.438%B++33.803%C*54.6B*N/A2721.3h5B*13.8B*
Hunter QCX 10669611.131B++3.2034.884%C--1.449%F23B*12.3A++1953h7C++19.9C+
Icikill 59582,0950.028C-4.3111.737%D**N/A0.6C+N/A192.8h1.7B++14.7D
Hyena Missile Launcher 945696.222M**1.8926.899%D--N/A20C+13.6C++5722.8h22.2A82.5B++
Quasar VM1 5656252.24B+2.0924.524%A++16.071%D80SN/A7660.7h9.9A+40.3B++
Orbital Strike Uplink 7355155U50.67440%UN/A275U90U10150.2h1.6T*0.4T*
NSX-P Tengu 5554262.077B**2.2642.789%B**27.778%B**77.1A1.4B++2190.7h10B*23.4B*
M12 Kobalt 5654154A49.6726.694%B*12.963%D--90C3.3D2540.6h19.3C+72.1B+
Beamer VS3 5353600.883C*3.4529.932%B+7.547%F-29.4C++N/A2391.8h9.2C*30.7C++
M20 Drake 755168.5M**4.1732.638%B+1.961%B+30B*14.1C++7741.7h49.1B++150.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,3171.6h
Anti-Vehicle MANA Turret11400.2h
Nano-Armor Kit9741,241,595171h
NSX Yumi0550h
Nanite Revive Grenade01,3390.4h
VS Patriot Flare Gun16000.8h
Motion Spotter175,6673h
Welding Device01,5890.1h
Deconstruction Tool05290h
Shield Recharging Field12760.1h
Recon Detection Device432,7223.6h
Ammunition Package102,2010.8h
Medical Kit3,60120,806125.2h
Anti-Infantry MANA Turret31020.1h
Medical Applicator377173,87912.7h
Snowman Soldier101350.2h
Nano-Repair Grenade05710.2h
NS-45 Pilot01230.1h
V30-F Starfall1720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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