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Justicar Jolly Rooyale[AGON] Rooyale
VS BR 40

KDR: 3.74

Score: 56.6m

Last Seen: Apr 20th, 2018 8:38 PM
- OFFLINE - 3.8 hour(s)

Rank 40 (40) Justicar of the Vanu Sovereignty, Member of Paragon Dynasty[AGON] Paragon Dynasty
VS outfit on Cobalt

Members: 22
, on Cobalt
Level Progress (to 41): 45%
Level 100 Progress: 300%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Ghost Dual Photon Pods NS-11C C150 Dalton Light PPA Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,765,961 MLG Score: 2211
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.318%20.736%5663394259,0273.396260.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.782%1.266A0.092C+-0.001C+HEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.558B+9.10.361C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.272%1.158%1642597027,54218941488814.5417185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.473%-0.575D-0.46D0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.60.106C+45.10.128C++94.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.913%2.535%16159701,22314583250.83882375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.777%1.407A-0.198C-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++4.20.66B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.708%1.408%9651596011,221141250587.94126222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%-0.109C+-0.755D-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.84B*6.30.831B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.917%71.117%96549718,8841730115.13526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.21%1.441A0.265C*-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.574B+1.80.412B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.112%12.564%9652973780116520.668954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.914%0.911B*-0.319C-0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+3.20.341C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragon Dynasty[AGON] Paragon Dynasty
VS outfit on Cobalt

Members: 22
56.6m182.6%489 (29.3k)418 (25.1k)3.7439127,52134,0614.109840 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS9751037127.449%15.258%41903:5832

29% Engineer18% Heavy Assault10% Infiltrator38% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 27th, 2017 11:45 AMApr 21st, 2018 11:36 AM (7h) (PST)Apr 20th, 2018 5:30 PM (1d) (PST)Apr 20th, 2018 4:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1561391,0170.9420.2520.1442.0580.1852211

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,3488,36260,986561591241125,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2257.1h/94d 12,463 19,457 31,098 278.8k 1,995 4,943 25,101 156.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:19,659
Deaths:4,733
KDR:4.154
Accuracy:26.808% C++
HSR:23.358% D-
Orion VS54
B++
Kills:2,667
Deaths:1,120
KDR:2.381
Accuracy:24.224% B++
HSR:19.198% D
SVA-88
B++
Kills:1,798
Deaths:491
KDR:3.662
Accuracy:27.041% B++
HSR:21.524% C--
Pulsar LSW
B+
Kills:1,282
Deaths:547
KDR:2.344
Accuracy:25.638% B+
HSR:19.033% D
Flare VE6
B+
Kills:1,160
Deaths:319
KDR:3.636
Accuracy:26.112% B+
HSR:24.397% C+
VX29 Polaris
B
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B
HSR:18.982% C--
NS-15M2
A
Kills:744
Deaths:190
KDR:3.916
Accuracy:30.960% A
HSR:33.065% B*
Kills:28,469
Deaths (as Heavy Assault):7,808
Deaths (to Heavy Assaults):8,542
KDR:3.64613
Kill Difference:20,661
Playtime:402.315 hours
Usage:18%
Score:10.506m
Score/min:435
Accuracy (listed only):26.623%
HSR (listed only):22.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:5,761
Deaths:1,791
KDR:3.217
Accuracy:28.487% B*
HSR:17.428% C
Pulsar C
B++
Kills:2,206
Deaths:781
KDR:2.825
Accuracy:28.343% B++
HSR:22.167% C+
VX6-7
C++
Kills:2,035
Deaths:930
KDR:2.188
Accuracy:25.685% C++
HSR:18.133% C-
Eclipse VE3A
C
Kills:1,775
Deaths:716
KDR:2.479
Accuracy:26.091% C
HSR:14.535% D--
Zenith VX-5
C*
Kills:1,622
Deaths:626
KDR:2.591
Accuracy:26.876% C*
HSR:20.530% C+
Solstice VE3
B++
Kills:1,142
Deaths:534
KDR:2.139
Accuracy:27.119% B++
HSR:18.126% C+
Thanatos VE70
B**
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% B**
HSR:12.276% D
Serpent VE92
C++
Kills:148
Deaths:63
KDR:2.349
Accuracy:24.401% C++
HSR:17.568% C
NS Baron G5
C**
Kills:132
Deaths:65
KDR:2.031
Accuracy:47.059% C**
HSR:9.091% D*
Phobos VX86
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:60% C+
HSR:16.364% C++
Kills:15,601
Deaths (as Engineer):5,879
Deaths (to Engineers):6,959
KDR:2.65368
Kill Difference:9,722
Playtime:648.019 hours
Usage:29%
Score:17.522m
Score/min:451
Accuracy (listed only):34.582%
HSR (listed only):16.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:5,761
Deaths:1,791
KDR:3.217
Accuracy:28.487% B*
HSR:17.428% C
Pulsar C
B++
Kills:2,206
Deaths:781
KDR:2.825
Accuracy:28.343% B++
HSR:22.167% C+
VX6-7
C++
Kills:2,035
Deaths:930
KDR:2.188
Accuracy:25.685% C++
HSR:18.133% C-
NS-7 PDW
C*
Kills:1,807
Deaths:917
KDR:1.971
Accuracy:26.324% C*
HSR:15.772% C
Eclipse VE3A
C
Kills:1,775
Deaths:716
KDR:2.479
Accuracy:26.091% C
HSR:14.535% D--
Zenith VX-5
C*
Kills:1,622
Deaths:626
KDR:2.591
Accuracy:26.876% C*
HSR:20.530% C+
Sirius SX12
B+
Kills:1,199
Deaths:465
KDR:2.579
Accuracy:27.031% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.282% B+
HSR:18.873% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.257% B+
HSR:16.782% C
Solstice VE3
B++
Kills:1,142
Deaths:534
KDR:2.139
Accuracy:27.119% B++
HSR:18.126% C+
Thanatos VE70
B**
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% B**
HSR:12.276% D
VE-S Canis
B**
Kills:427
Deaths:184
KDR:2.321
Accuracy:35.597% B**
HSR:25.059% C++
Serpent VE92
C++
Kills:148
Deaths:63
KDR:2.349
Accuracy:24.401% C++
HSR:17.568% C
NS Baron G5
C**
Kills:132
Deaths:65
KDR:2.031
Accuracy:47.059% C**
HSR:9.091% D*
Skorpios
B+
Kills:131
Deaths:73
KDR:1.795
Accuracy:29.914% B+
HSR:18.321% C
Phobos VX86
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:60% C+
HSR:16.364% C++
NSX Tengu
C*
Kills:54
Deaths:22
KDR:2.455
Accuracy:39.645% C*
HSR:18.519% C
Kills:21,546
Deaths (as Light Assault):8,288
Deaths (to Light Assaults):6,766
KDR:2.59966
Kill Difference:13,258
Playtime:854.630 hours
Usage:38%
Score:20.476m
Score/min:399
Accuracy (listed only):33.051%
HSR (listed only):17.233%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:6,386
Deaths:1,545
KDR:4.133
Accuracy:45.687% B*
HSR:69.699% C++
NS-44 Commissioner
C++
Kills:2,497
Deaths:1,541
KDR:1.620
Accuracy:37.914% C++
HSR:19.263% C
NS-7 PDW
C*
Kills:1,807
Deaths:917
KDR:1.971
Accuracy:26.324% C*
HSR:15.772% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,199
Deaths:465
KDR:2.579
Accuracy:27.031% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.282% B+
HSR:18.873% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.257% B+
HSR:16.782% C
V10
B+
Kills:1,047
Deaths:199
KDR:5.261
Accuracy:46.363% B+
HSR:78.510% C++
Artemis VX26
B
Kills:831
Deaths:288
KDR:2.885
Accuracy:29.528% B
HSR:18.893% C--
VE-S Canis
B**
Kills:427
Deaths:184
KDR:2.321
Accuracy:35.597% B**
HSR:25.059% C++
NS-357 Underboss
D
Kills:219
Deaths:133
KDR:1.647
Accuracy:31.043% D
HSR:13.699% D-
Spiker
C+
Kills:161
Deaths:103
KDR:1.563
Accuracy:25.286% D
HSR:21.118% C+
VA39 Spectre
A+
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A+
HSR:29.375% D
Skorpios
B+
Kills:131
Deaths:73
KDR:1.795
Accuracy:29.914% B+
HSR:18.321% C
NSX Tomoe
B++
Kills:123
Deaths:71
KDR:1.732
Accuracy:33.581% B++
HSR:37.398% C+
NS-61 Emissary
C
Kills:114
Deaths:63
KDR:1.810
Accuracy:27.227% C
HSR:13.158% D
NSX Tengu
C*
Kills:54
Deaths:22
KDR:2.455
Accuracy:39.645% C*
HSR:18.519% C
Beamer VS3
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.969% B+
HSR:7.547% F-
NS-44L Blackhand
C
Kills:51
Deaths:32
KDR:1.594
Accuracy:39.362% C
HSR:29.412% D--
Kills:18,878
Deaths (as Infiltrator):6,786
Deaths (to Infiltrators):5,476
KDR:2.7819
Kill Difference:12,092
Playtime:218.776 hours
Usage:10%
Score:4.698m
Score/min:358
Accuracy (listed only):33.992%
HSR (listed only):28.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,044
Deaths:891
KDR:2.294
Accuracy:28.968% B**
HSR:21.575% C++
NS-7 PDW
C*
Kills:1,807
Deaths:917
KDR:1.971
Accuracy:26.324% C*
HSR:15.772% C
Terminus VX-9
C**
Kills:1,335
Deaths:566
KDR:2.359
Accuracy:27.250% C**
HSR:22.397% C-
NS-11A
B**
Kills:1,203
Deaths:524
KDR:2.296
Accuracy:29.563% B**
HSR:21.945% C++
Sirius SX12
B+
Kills:1,199
Deaths:465
KDR:2.579
Accuracy:27.031% B+
HSR:13.428% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.282% B+
HSR:18.873% C+
Pulsar VS1
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A
HSR:20.985% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.257% B+
HSR:16.782% C
Thanatos VE70
B**
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% B**
HSR:12.276% D
VE-S Canis
B**
Kills:427
Deaths:184
KDR:2.321
Accuracy:35.597% B**
HSR:25.059% C++
CME
B++
Kills:189
Deaths:124
KDR:1.524
Accuracy:30.278% B++
HSR:25.926% B+
NS Baron G5
C**
Kills:132
Deaths:65
KDR:2.031
Accuracy:47.059% C**
HSR:9.091% D*
Skorpios
B+
Kills:131
Deaths:73
KDR:1.795
Accuracy:29.914% B+
HSR:18.321% C
Phobos VX86
C++
Kills:55
Deaths:30
KDR:1.833
Accuracy:60% C+
HSR:16.364% C++
NSX Tengu
C*
Kills:54
Deaths:22
KDR:2.455
Accuracy:39.645% C*
HSR:18.519% C
Kills:12,786
Deaths (as Combat Medic):5,477
Deaths (to Combat Medics):3,334
KDR:2.33449
Kill Difference:7,309
Playtime:123.632 hours
Usage:5%
Score:3.333m
Score/min:449
Accuracy (listed only):34.731%
HSR (listed only):18.487%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:15,824
V. Kills:12,211 130%
Deaths:2,748
KDR:5.758
Accuracy:30.972% C+
KPH:33.500 A*
VKPH:25.900 A**
Dual Photon Pods
A*
Kills:5,833
V. Kills:608 N/A
Deaths:232
KDR:25.142
Accuracy:63.555% A
KPH:220.800 A*
VKPH:23 C**
Light PPA
A*
Kills:3,796
V. Kills:178 N/A
Deaths:348
KDR:10.908
Accuracy:43.481% C*
KPH:126.600 A*
VKPH:5.900 B**
Hornet Missiles
A+
Kills:2,940
V. Kills:1,039 283%
Deaths:169
KDR:17.397
Accuracy:68.475% B+
KPH:137.400 A+
VKPH:48.600 C**
Maelstrom Turbo Laser
M
Kills:1,638
V. Kills:1,534 107%
Deaths:377
KDR:4.345
Accuracy:33.047% C**
KPH:30.900 A++
VKPH:28.900 M
Antares LC
A*
Kills:239
V. Kills:228 104%
Deaths:36
KDR:6.639
Accuracy:39.021% B**
KPH:36.900 A++
VKPH:35.200 A*
Kills:30,270 (21,497 + 0)
Deaths:3,910
KDR:7.742
VKDR:4.040
Vehicle Kills:15,798
Kill Difference:26,360
Playtime:609.504 hours
Usage:27%
Score:12.741m
Score/min:348
Piloting Accuracy:39.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,282
V. Kills:3,935 134%
Deaths:446
KDR:11.843
Accuracy:28.218% D--
KPH:46.800 B**
VKPH:34.900 B+
L105 Zephyr
A+
Kills:1,057
V. Kills:186 N/A
Deaths:55
KDR:19.218
Accuracy:53.424% A
KPH:85 B**
VKPH:15 A+
CAS30 Tank Buster
B*
Kills:451
V. Kills:340 132%
Deaths:148
KDR:3.047
Accuracy:45.044% C+
KPH:12.900 B*
VKPH:9.700 C**
Dual-75 Duster
A++
Kills:325
V. Kills:19 N/A
Deaths:10
KDR:32.500
Accuracy:44.104% B*
KPH:125.300 A++
VKPH:7.300 C*
AP30 Shredder
B
Kills:193
V. Kills:147 130%
Deaths:18
KDR:10.722
Accuracy:27.353% D--
KPH:35 C**
VKPH:26.700 B
Kills:7,308 (451 + 6,857)
Deaths:677
KDR:10.795
VKDR:6.835
Vehicle Kills:4,627
Kill Difference:6,631
Playtime:168.338 hours
Usage:7%
Score:3.652m
Score/min:362
Piloting Accuracy:45.044%
Gunner Accuracy:27.353%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:424
V. Kills:48 N/A
Deaths:27
KDR:15.704
Accuracy:61.231% A
KPH:120.700 M
VKPH:13.700 A+
C75 Viper
A*
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B*
KPH:75.300 A*
VKPH:9.300 B+
L100 Python HEAT
M++
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B**
KPH:72.700 M++
VKPH:20.500 A*
Kills:810 (810 + 0)
Deaths:66
KDR:12.273
VKDR:1.894
Vehicle Kills:125
Kill Difference:744
Playtime:8.728 hours
Usage:0%
Score:0.202m
Score/min:386
Driving Accuracy:60.471%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:456
V. Kills:19 N/A
Deaths:19
KDR:24
Accuracy:35.596% A++
KPH:101.900 A
VKPH:4.200 C*
Saron HRB
A
Kills:398
V. Kills:237 167%
Deaths:30
KDR:13.267
Accuracy:51.578% B*
KPH:37.300 A
VKPH:22.200 B++
E540 Halberd
B*
Kills:308
V. Kills:177 173%
Deaths:41
KDR:7.512
Accuracy:54.872% B++
KPH:38.400 B*
VKPH:22 B+
Supernova PC
A*
Kills:307
V. Kills:123 248%
Deaths:57
KDR:5.386
Accuracy:58.244% B**
KPH:39.700 A+
VKPH:15.900 A*
Supernova FPC
B*
Kills:106
V. Kills:62 168%
Deaths:22
KDR:4.818
Accuracy:57.465% B+
KPH:29.200 B*
VKPH:17.100 B
Kills:1,575 (413 + 1,162)
Deaths:169
KDR:9.320
VKDR:3.657
Vehicle Kills:618
Kill Difference:1,406
Playtime:34.546 hours
Usage:2%
Score:0.820m
Score/min:396
Driving Accuracy:57.465%
Gunner Accuracy:54.872%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:1,780
V. Kills:61 N/A
Deaths:97
KDR:18.351
Accuracy:45.211% B**
KPH:182.700 A++
VKPH:6.300 C+
M40 Fury-H
A++
Kills:513
V. Kills:43 N/A
Deaths:29
KDR:17.690
Accuracy:44.234% B+
KPH:185.800 A++
VKPH:15.600 C*
Aphelion VEX-4H
B**
Kills:413
V. Kills:336 123%
Deaths:73
KDR:5.658
Accuracy:51.187% B++
KPH:52 B++
VKPH:42.300 B**
M12 Kobalt-H
C+
Kills:294
V. Kills:4 N/A
Deaths:19
KDR:15.474
Accuracy:23.068% C+
KPH:132.600 C+
VKPH:1.800 D--
Kills:3,000 (0 + 3,000)
Deaths:218
KDR:13.761
VKDR:2.037
Vehicle Kills:444
Kill Difference:2,782
Playtime:22.662 hours
Usage:1%
Score:0.630m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:23.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B++
VKPH:11.200 B
M12 Kobalt
A+
Kills:135
V. Kills:4 N/A
Deaths:7
KDR:19.286
Accuracy:26.308% A+
KPH:110.100 B**
VKPH:3.300 C*
M40 Fury
A+
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A+
VKPH:11.500 C+
M20 Basilisk
S
Kills:85
V. Kills:8 N/A
Deaths:9
KDR:9.444
Accuracy:45.414% B++
KPH:81.200 S
VKPH:7.600 C+
M12 Kobalt
B++
Kills:56
V. Kills:2 N/A
Deaths:4
KDR:14
Accuracy:21.719% B++
KPH:85.100 B
VKPH:3 C+
Kills:740 (0 + 740)
Deaths:53
KDR:13.962
VKDR:1.604
Vehicle Kills:85
Kill Difference:687
Playtime:9.253 hours
Usage:0%
Score:0.205m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:21.719%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:145
V. Kills:4 N/A
Deaths:75
KDR:1.933
Accuracy:37.267% D
KPH:35.800 D
VKPH:1 D
Kills:145 (145 + 0)
Deaths:75
KDR:1.933
VKDR:0.053
Vehicle Kills:4
Kill Difference:70
Playtime:4.047 hours
Usage:0%
Score:0.030m
Score/min:122
Driving Accuracy:37.267%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:165
V. Kills:7 N/A
Deaths:14
KDR:11.786
Accuracy:35.732% B
KPH:99.800 B+
VKPH:4.200 D
Pelter Rocket Pod
A*
Kills:71
V. Kills:25 273%
Deaths:7
KDR:10.143
Accuracy:56.781% B**
KPH:129.700 A++
VKPH:45.700 A*
Kills:236 (0 + 236)
Deaths:21
KDR:11.238
VKDR:1.524
Vehicle Kills:32
Kill Difference:215
Playtime:2.201 hours
Usage:0%
Score:0.041m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:56.781%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,72819,6594,7334.154B+0.4126.808%C++23.358%D-108.3B**N/A273181.5h8.9B**33.1B++
Saron Laser Cannon 28,03515,8242,7485.758A2.0130.972%C+1.011%D--33.5A*25.9A**300472.2h65.2B**210.6B*
Ghost 6,3926,3861,5454.133B0.3945.687%B*69.699%C++73.6AN/A19086.8h1.8B*3.9B*
Dual Photon Pods 6,4415,83323225.142A**21.4063.555%A1.526%C**220.9A*23C**71826.4h10.2A16B**
NS-11C 5,7995,7611,7913.217A*0.5328.487%B*17.428%C67.5A++N/A17285.3h9.9B**34.9B*
C150 Dalton 9,2175,28244611.843A8.1028.218%D--N/A46.8B**34.9B+394112.9h2.4A8.4B**
Light PPA 3,9743,79634810.908B+7.1643.481%C*1.027%C126.5A*5.9B**32930h8.1B++18.5B+
Hornet Missiles 3,9792,94016917.396A**13.6568.475%B+1.871%C*137.4A+48.6C**73921.4h5.8B**8.5B**
Orion VS54 2,6852,6671,1202.381B+1.3624.224%B++19.198%D64.3AN/A18941.5h9.8B*40.5B++
NS-44 Commissioner 2,5112,4971,5411.62B+2.1237.914%C++19.263%C71.3AN/A18735h2.8B**7.4B++
Pulsar C 2,2212,2067812.825B*0.9228.343%B++22.167%C+65.7AN/A16533.6h8.3B**29.2B*
H-V45 2,0592,0448912.294B++1.4528.968%B**21.575%C++67.5A+N/A16630.3h9.8A34B**
VX6-7 2,0902,0359302.188B+1.5625.685%C++18.133%C-30.6C+N/A7766.4h9.6B*37.5B+
C-4 2,5822,0057532.663B*1.0828.209%B+N/A64.1C18.4D35331.3h1.2B++4.3B++
NS-7 PDW 1,8151,8079171.971B**1.7726.324%C*15.772%C49.6B**N/A11436.4h11.2B*42.5B+
SVA-88 1,8061,7984913.662B*0.0827.041%B++21.524%C--84.4AN/A24321.3h9B**33.5B++
Proton II PPA-H 1,8411,7809718.351B+14.6145.211%B**1.629%C183.5A++6.3C+4789.7h6.3B**13.9B**
Eclipse VE3A 1,7831,7757162.479B1.2626.091%C14.535%D--40.7C+N/A10843.6h9.3B*35.8B+
Maelstrom Turbo Laser 3,1721,6383774.345B*0.6033.047%C**1.709%D30.9A++28.9M43153h64.6B*195.5B*
Zenith VX-5 1,6311,6226262.591B**1.1526.876%C*20.53%C+57.5B*N/A13428.2h9.6B**35.7B++
Frag Grenade 1,5101,50011500N/A1,496.2646.801%C++N/A500C+3.3C13963h3.4C**7.3B
NS Decimator 1,8391,3956532.136A1.6163.602%B2.079%C57.6A+18.3C**34424.2h3.4B*5.3B**
Terminus VX-9 1,3441,3355662.359B*1.3827.25%C**22.397%C-66.8B**N/A16320h9.3B**34B++
XM98 1,2941,2912904.452B**0.7141.414%B+77.304%C**53.6A+N/A13124.1h1.9B*4.6B++
Pulsar LSW 1,2901,2825472.344B+1.4025.638%B+19.033%D70.4B*N/A18418.2h9.4B**36.8B++
NS-11A 1,2151,2035242.296B++1.4529.563%B**21.945%C++60.5B**N/A17119.9h10.1B**34.2B**
Sirius SX12 1,2011,1994652.578B**1.1727.031%B+13.428%D68.9A++N/A18117.4h10.9B*40.3B++
MKV Suppressed 1,1721,1713613.244A*0.5028.282%B+18.873%C+74.1A++N/A16915.8h10.5B*37B+
Flare VE6 1,1641,1603193.636A*0.1126.112%B+24.397%C+81.7AN/A20314.2h7.7B**29.6B*
VX29 Polaris 1,1611,1594082.841A++0.9025.582%B18.982%C--70.2B**N/A16216.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206B**1.5430.037%A20.985%C++62.6A*N/A18418.5h10.3A34.3B**
Eridani SX5 1,1691,1563872.987A0.7629.257%B+16.782%C61.5B**N/A15018.8h9.5B++32.3B++
Solstice VE3 1,1501,1425342.139A++1.6027.119%B++18.126%C+54.4A*N/A23221h9.7B*35.8B++
L105 Zephyr 1,2431,0575519.218B**15.4753.424%AN/A85.2B**15A+28512.4h5B*9.3B**
V10 1,0491,0471995.261B+1.5246.363%B+78.51%C++65.8B**N/A15815.9h1.7B*3.8B++
Artemis VX26 8318312882.885B**0.8629.528%B18.893%C--66AN/A16412.6h9.8B++33.2B++
Auraxium Force-Blade 76976712,7640.06B+3.6815.52%D*N/A1.2C+N/A3624.8h1.5B**9.9C++
NS-15M2 7477441903.916B**0.1730.96%A33.065%B*104.8A++N/A3267.1h9.2B**29.8B*
Thanatos VE70 7277253432.114B**1.6351.757%B**12.276%D67.8A++N/A18410.7h3.3B**6.3B*
M40 Fury-H 5565132917.69C**13.9544.234%B+1.365%C++183.2A++15.4C*5222.8h5.8B+13.2B++
Proton II PPA 4754561924B+20.2635.596%A++1.974%C+101.3A4.2C*2494.5h7.3B++20.4B**
S1 7024543221.41B**2.3359.441%C*1.762%D39.5B**21.6B**33411.5h4.5B*7.6B*
CAS30 Tank Buster 7914511483.047A0.7045.044%C+N/A12.9B*9.7C**29434.9h28.9B*64.2B++
VE-S Canis 4344271842.321B++1.4235.597%B**25.059%C++92.8B**1.5A++2454.6h8.6B+24.2B++
L100 Python HESH 4724242715.704B+11.9661.231%A3.538%A+121.1M13.7A+3633.5h1.9A3.2A
Aphelion VEX-4H 749413735.658C++1.9151.187%B++3.632%C**52.3B++42.5B**4707.9h45.8B+89.6B++
Saron HRB 6353983013.267A++9.5251.578%B*N/A37.2A22.1B++32310.7h18.1B+35B*
M40 Fury 3963402414.167A10.4240.4%B+N/A68B++11.2B2755h9.7B*24.1B*
Dual-75 Duster 3443251032.5A*28.7644.104%B*N/A125A++7.3C*2932.6h4.9B+11.1B++
E540 Halberd 485308417.512C+3.7754.872%B++1.948%D38.5B*22.1B+2978h5B*9.1B**
Supernova PC 430307575.386C+1.6458.244%B**2.606%C+39.9A+16A*3017.7h4.6C**7.9B++
M12 Kobalt-H 2982941915.474C+11.7323.068%C+8.163%D**133.6C+1.8D--3032.2h11.7B++50.8B+
Proximity Mine 254254347.471B**3.7347.128%B+N/A195.4AN/A5811.3h1.9C+4B
Antares LC 467239366.639M2.9039.021%B**1.255%D36.8A++35.1A*5056.5h83.6B+214.2B++
Tank Mine 363235584.052B++0.3164.424%A*N/A111.9C*61C+10332.1h2.4D3.7A+
NS-357 Underboss 2202191331.647B++2.1031.043%D13.699%D-75.5B**N/A2232.9h3.4B*10.9C**
C75 Viper 227202238.783B++5.0447.425%B*N/A74.8A*9.3B+4212.7h8.2B*17.2B**
M60-A Bulldog 240200219.524B++5.7828.102%D-1.5%C+31.7C+6.3C*4516.3h4.7B*16.9C++
AP30 Shredder 3401931810.722C**6.9827.353%D--1.036%D-35.1C**26.7B3385.5h62.9B*230.1B+
CME 1901891241.524C++2.2230.278%B++25.926%B+55.6B*N/A1973.4h11B*36.3B++
L100 Python HEAT 2361841611.5A7.7660.471%B**1.63%D-73.6M++20.8A*3802.5h4.2B*6.9B**
NS-TMC-01 "His Regards" 1671656,9510.024C+3.7224.096%C+N/A0.6CN/A1272.8h1.9B+7.9B+
CAS 14-E 1721651411.786C+8.0435.732%BN/A97.1B+4.1D2341.7h19.1B*53.6B*
Spiker 1621611031.563B+2.1825.286%D21.118%C+76.7A+N/A2712.1h5.8B**22.8B+
VA39 Spectre 160160523.077B**0.6742.428%A+29.375%D80M**N/A5532h4.2B**9.8B**
Serpent VE92 155148632.349B**1.3924.401%C++17.568%C15.9DN/A1159.3h9.8B*40B++
Force-Blade 1481464,8980.03C++3.7142.514%B*N/A0.8C+N/A2189h2.1B+4.8B+
S12 Renegade 149145751.933C1.8137.267%D7.586%B++36.3D1D1224h3.3C++8.9C+
Blueshift VM5 141140463.043C*0.7026.157%A+21.429%C++77.8MN/A2751.8h11.6A44.3B**
M12 Kobalt 139135719.286B*15.5426.308%A+16.296%C112.5A3.3C*3411.2h15.3B++58.3B++
NS Baron G5 132132652.031B**1.7147.059%C**9.091%D*73.3A++N/A2001.8h3.3B**7.1C+
Skorpios 132131731.795C++1.9529.914%B+18.321%C30.5DN/A18294.3h10.1B+33.7B+
Rocklet Rifle 2221261450.869B2.8731.796%F--N/A14.2D--10.8D*1448.9h25.7B++80.9C+
M40 Fury 139124913.778B++10.0334.578%C3.226%A95.4A+11.5C+5671.3h7.7B**22.3B*
NSX Tomoe 123123711.732C+2.0133.581%B++37.398%C+47.3C++N/A1952.6h12.1B+36.1B+
Blueshift VM5 122121383.184C**0.5627.571%A++19.835%C+75.6A**N/A2961.6h12.2B**44.1B**
NS-61 Emissary 116114631.81A1.9327.227%C13.158%D67.1A++1.2A++3171.7h10.5B+38.7B
Nemesis VSH9 139109651.677A+2.0768.599%B++2.752%C+40.4A++11.1C+5282.7h3.9A++5.7A++
Supernova FPC 168106224.818C+1.0757.465%B+2.83%C+29.4B*17.2B12083.6h5B+8.8B+
Anti-Vehicle Grenade 1261031103N/A99.2642.692%D--N/A257.5D57.5C-16980.4h5.4C++12.6C+
The Slasher 96969060.106B**3.6412.053%F-1.042%D--2.1CN/A546.2h1.5B**12.5C--
M20 Basilisk 938599.444M5.7045.414%B++9.412%A85S8C+5831h33.4A73.6A+
Pelter Rocket Pod 9671710.143C+6.4056.781%B**N/A142A*50A**5530.5h12.6B++22.2B*
A30 Walker 9959105.9M**2.1620.253%DN/A19C*12.9C++6893.1h80.2B**395.9B*
Icikill 58572,0850.027C--3.7211.529%D**N/A0.6C-N/A192.5h1.7B++14.9D
Quasar VM1 5656252.24B+1.5024.524%A++16.071%C--80SN/A6760.7h9.9A+40.3B*
M12 Kobalt 5856414C+10.2621.719%B++12.5%D*80C*2.9C+4050.7h13.9B++64.2B+
Phobos VX86 5555301.833C**1.9160%C+16.364%C++78.6B**N/A3580.7h2.2B+3.7C**
NSX Tengu 5654222.455B*1.2939.645%C*18.519%C77.1B**2.9S2870.7h11.6B29.2B
Beamer VS3 5353600.883C++2.8629.969%B+7.547%F-35.3BN/A2621.5h9.2C++30.7C*
NS-44L Blackhand 5151321.594B2.1539.362%C29.412%D--56.7A+N/A2230.9h3.6B+9.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter164,0892.4h
VS Patriot Flare Gun16000.8h
Nano-Armor Kit689779,155111.7h
NS-45 Pilot01230.1h
Nano-Repair Grenade0790h
Snowman Soldier81020.2h
Anti-Vehicle MANA Turret11240.2h
Spawn Beacon68181.1h
NSX Yumi0550h
Nanite Revive Grenade08640.2h
Deconstruction Tool05290h
Anti-Infantry MANA Turret3910.1h
Shield Recharging Field12520.1h
Medical Kit2,65116,68094.6h
Medical Applicator203102,2367.7h
Recon Detection Device402,5573.3h
Ammunition Package61,4780.5h

Check the help document for the dictionary if you want to learn more about words used here.


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