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Paragon Jolly Rooyale[PGON] Rooyale
VS BR 181

KDR: 4.28

Score: 84m

Last Seen: May 18th, 2019 9:58 PM
- OFFLINE - 8.1 hour(s)

Prestige 1, Battle Rank 100 (181 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A C150 Dalton Ghost NS-11C Dual Photon Pods Light PPA Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,833,515 MLG Score: 2265
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.827%21.449%59737115969,7743.266111.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.003%1.309A0.106C+-0.097C+HEAD ++ (~7.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+9.10.362C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.412%0.816%23295119148,63024422568919.914189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.225%-0.419C---0.719D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.23C++41.50.218C++82.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.358%1.872%211711891,97718155161.08866382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.754%1.404A-0.463D-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.70.706B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.06%1.253%154916118020,5151672908812.2697226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%-0.01C+-0.789D-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.862B*5.90.85B*10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.553%72.252%15495119110,7002144114.99067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.027%1.583A+0.335C**0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.426B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.414%13.962%1549211941,060156030.679487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.017%0.912B*-0.12C+-1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+2.90.399B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
84m190.3%535 (32.1k)463 (27.8k)4.28165181,84642,4714.75447181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS11961369028.412%13.413%38104:1636

6% Combat Medic31% Engineer15% Heavy Assault9% Infiltrator39% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 1st, 2018 11:37 PMMay 20th, 2019 4:05 PM (2d) (PST)May 18th, 2019 6:56 PM (4d) (PST)May 18th, 2019 5:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2951301,1651.0040.2340.1352.3530.2332265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,6957,79069,905601481411427,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3019.8h/125.8d 20,081 24,390 44,486 426.3k 2,379 5,975 42,201 234.6m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:6,184
Deaths:1,885
KDR:3.281
Accuracy:28.751% B**
HSR:17.626% C
VX6-7
C**
Kills:2,995
Deaths:1,343
KDR:2.230
Accuracy:25.672% C**
HSR:18.164% C
Pulsar C
B*
Kills:2,336
Deaths:802
KDR:2.913
Accuracy:28.541% B*
HSR:22.132% C+
Eclipse VE3A
C+
Kills:2,251
Deaths:831
KDR:2.709
Accuracy:26.954% C+
HSR:15.238% D-
Zenith VX-5
B+
Kills:2,029
Deaths:755
KDR:2.687
Accuracy:27.761% B+
HSR:20.651% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Serpent VE92
B+
Kills:807
Deaths:288
KDR:2.802
Accuracy:26.127% B+
HSR:18.463% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Phobos VX86
C**
Kills:335
Deaths:165
KDR:2.030
Accuracy:54.633% C
HSR:17.612% C**
NSX-P Tanto
B**
Kills:295
Deaths:114
KDR:2.588
Accuracy:31.244% B**
HSR:26.441% C*
VE-C Horizon
B+
Kills:285
Deaths:82
KDR:3.476
Accuracy:38.244% B+
HSR:27.368% B+
The Little Helper
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:58.363% B**
HSR:16.168% C++
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.492% C**
HSR:12.329% C-
NSX Tanto
B++
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B++
HSR:23.846% C+
VE-LR Obelisk
B++
Kills:71
Deaths:33
KDR:2.152
Accuracy:36.438% B++
HSR:33.803% C*
Kills:20,120
Deaths (as Engineer):7,429
Deaths (to Engineers):8,666
KDR:2.70831
Kill Difference:12,691
Playtime:939.613 hours
Usage:31%
Score:26.816m
Score/min:476
Accuracy (listed only):35.940%
HSR (listed only):20.059%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:21,716
Deaths:5,319
KDR:4.083
Accuracy:27.175% C*
HSR:24.180% D
Orion VS54
B++
Kills:2,819
Deaths:1,158
KDR:2.434
Accuracy:24.526% B++
HSR:19.723% D
SVA-88
B*
Kills:2,015
Deaths:559
KDR:3.605
Accuracy:27.500% B*
HSR:23.424% C
Pulsar LSW
B+
Kills:1,295
Deaths:551
KDR:2.350
Accuracy:25.723% B+
HSR:19.228% D
Flare VE6
B*
Kills:1,286
Deaths:350
KDR:3.674
Accuracy:26.702% B*
HSR:25.117% C++
VX29 Polaris
B+
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B+
HSR:18.982% C--
NS-15M2
A
Kills:963
Deaths:264
KDR:3.648
Accuracy:31.039% A
HSR:32.399% B*
NSX-P Naginata
A+
Kills:862
Deaths:235
KDR:3.668
Accuracy:29.884% A+
HSR:32.483% B+
Kills:32,115
Deaths (as Heavy Assault):8,844
Deaths (to Heavy Assaults):10,394
KDR:3.63128
Kill Difference:23,271
Playtime:450.990 hours
Usage:15%
Score:12.246m
Score/min:453
Accuracy (listed only):27.266%
HSR (listed only):24.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:6,184
Deaths:1,885
KDR:3.281
Accuracy:28.751% B**
HSR:17.626% C
VX6-7
C**
Kills:2,995
Deaths:1,343
KDR:2.230
Accuracy:25.672% C**
HSR:18.164% C
Pulsar C
B*
Kills:2,336
Deaths:802
KDR:2.913
Accuracy:28.541% B*
HSR:22.132% C+
Eclipse VE3A
C+
Kills:2,251
Deaths:831
KDR:2.709
Accuracy:26.954% C+
HSR:15.238% D-
Zenith VX-5
B+
Kills:2,029
Deaths:755
KDR:2.687
Accuracy:27.761% B+
HSR:20.651% C+
NS-7 PDW
B
Kills:1,846
Deaths:926
KDR:1.994
Accuracy:26.360% B
HSR:15.818% C
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.149% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:28.269% B+
HSR:18.926% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.223% B+
HSR:16.782% C
Serpent VE92
B+
Kills:807
Deaths:288
KDR:2.802
Accuracy:26.127% B+
HSR:18.463% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C**
Kills:335
Deaths:165
KDR:2.030
Accuracy:54.633% C
HSR:17.612% C**
NSX-P Tanto
B**
Kills:295
Deaths:114
KDR:2.588
Accuracy:31.244% B**
HSR:26.441% C*
VE-C Horizon
B+
Kills:285
Deaths:82
KDR:3.476
Accuracy:38.244% B+
HSR:27.368% B+
Skorpios
B*
Kills:192
Deaths:92
KDR:2.087
Accuracy:30.752% B*
HSR:17.188% D
The Little Helper
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:58.363% B**
HSR:16.168% C++
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.492% C**
HSR:12.329% C-
NSX Tanto
B++
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B++
HSR:23.846% C+
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Kills:26,194
Deaths (as Light Assault):9,869
Deaths (to Light Assaults):8,286
KDR:2.65417
Kill Difference:16,325
Playtime:1,184.396 hours
Usage:39%
Score:33.819m
Score/min:476
Accuracy (listed only):34.295%
HSR (listed only):18.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,950
Deaths:1,308
KDR:2.255
Accuracy:29.465% B**
HSR:22.780% C**
NS-7 PDW
B
Kills:1,846
Deaths:926
KDR:1.994
Accuracy:26.360% B
HSR:15.818% C
Terminus VX-9
B+
Kills:1,362
Deaths:582
KDR:2.340
Accuracy:27.279% B+
HSR:22.394% C-
NS-11A
B**
Kills:1,257
Deaths:551
KDR:2.281
Accuracy:29.619% B**
HSR:21.639% C++
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.149% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:28.269% B+
HSR:18.926% C+
CME
A
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:32.479% A
HSR:24.403% B
Pulsar VS1
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A
HSR:20.985% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.223% B+
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Darkstar
B**
Kills:705
Deaths:306
KDR:2.304
Accuracy:32.324% B**
HSR:26.099% B
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C**
Kills:335
Deaths:165
KDR:2.030
Accuracy:54.633% C
HSR:17.612% C**
Skorpios
B*
Kills:192
Deaths:92
KDR:2.087
Accuracy:30.752% B*
HSR:17.188% D
The Little Helper
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:58.363% B**
HSR:16.168% C++
NS Baron G5
C**
Kills:146
Deaths:75
KDR:1.947
Accuracy:46.492% C**
HSR:12.329% C-
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Kills:16,122
Deaths (as Combat Medic):6,906
Deaths (to Combat Medics):4,203
KDR:2.33449
Kill Difference:9,216
Playtime:167.297 hours
Usage:6%
Score:4.875m
Score/min:486
Accuracy (listed only):35.881%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,910
Deaths:1,907
KDR:4.148
Accuracy:46.121% B**
HSR:70.986% C**
NS-44 Commissioner
C*
Kills:2,735
Deaths:1,691
KDR:1.617
Accuracy:37.998% C*
HSR:19.708% C
NS-7 PDW
B
Kills:1,846
Deaths:926
KDR:1.994
Accuracy:26.360% B
HSR:15.818% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.149% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,173
Deaths:362
KDR:3.240
Accuracy:28.269% B+
HSR:18.926% C+
V10
B*
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:46.338% B*
HSR:77.988% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.223% B+
HSR:16.782% C
Artemis VX26
B+
Kills:844
Deaths:292
KDR:2.890
Accuracy:29.583% B+
HSR:18.839% D
NS-357 Underboss
C++
Kills:683
Deaths:432
KDR:1.581
Accuracy:37.510% C++
HSR:19.619% C+
NSX Tomoe
A+
Kills:613
Deaths:240
KDR:2.554
Accuracy:35.858% A+
HSR:35.237% C+
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Spiker
C
Kills:227
Deaths:134
KDR:1.694
Accuracy:24.175% D
HSR:18.943% C
Skorpios
B*
Kills:192
Deaths:92
KDR:2.087
Accuracy:30.752% B*
HSR:17.188% D
NSX Daimyo
A*
Kills:176
Deaths:56
KDR:3.143
Accuracy:56.700% A*
HSR:93.182% C
VA39 Spectre
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A++
HSR:29.375% D
NS-61 Emissary
C
Kills:118
Deaths:64
KDR:1.844
Accuracy:26.788% C
HSR:12.712% D
NS-44L Blackhand
C+
Kills:109
Deaths:67
KDR:1.627
Accuracy:40.767% C+
HSR:28.440% D--
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Beamer VS3
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.932% B+
HSR:7.547% F-
Kills:22,227
Deaths (as Infiltrator):7,978
Deaths (to Infiltrators):6,509
KDR:2.78604
Kill Difference:14,249
Playtime:265.181 hours
Usage:9%
Score:5.987m
Score/min:376
Accuracy (listed only):35.657%
HSR (listed only):32.045%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:31,853
V. Kills:21,217 150%
Deaths:3,597
KDR:8.855
Accuracy:32.263% C++
KPH:45.800 M++
VKPH:30.500 M*
Dual Photon Pods
M
Kills:5,890
V. Kills:620 N/A
Deaths:233
KDR:25.279
Accuracy:63.237% A
KPH:217 M
VKPH:22.800 B+
Light PPA
M+
Kills:5,839
V. Kills:328 N/A
Deaths:449
KDR:13.004
Accuracy:42.931% C**
KPH:134.300 M+
VKPH:7.500 A++
Maelstrom Turbo Laser
M*
Kills:4,065
V. Kills:2,848 143%
Deaths:566
KDR:7.182
Accuracy:35.695% B*
KPH:49.500 M+
VKPH:34.700 M*
Hornet Missiles
B*
Kills:3,300
V. Kills:1,229 268%
Deaths:190
KDR:17.368
Accuracy:66.428% B+
KPH:116.400 B*
VKPH:43.400 C*
Antares LC
M*
Kills:1,085
V. Kills:697 155%
Deaths:76
KDR:14.276
Accuracy:40.947% A+
KPH:63.400 M*
VKPH:40.700 M++
Coyote Missiles
B+
Kills:104
V. Kills:51 200%
Deaths:17
KDR:6.118
Accuracy:54.608% C++
KPH:59 B+
VKPH:28.900 B+
Photon A2A Missile Pods
A++
Kills:102
V. Kills:49 204%
Deaths:3
KDR:34
Accuracy:89.944% A++
KPH:48.200 C+
VKPH:23.100 D
Kills:52,238 (42,842 + 0)
Deaths:5,131
KDR:10.181
VKDR:5.270
Vehicle Kills:27,039
Kill Difference:47,107
Playtime:898.149 hours
Usage:30%
Score:21.503m
Score/min:399
Piloting Accuracy:40.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:12,313
V. Kills:7,399 166%
Deaths:594
KDR:20.729
Accuracy:34.885% C-
KPH:66.400 A++
VKPH:39.900 B**
L105 Zephyr
A+
Kills:1,086
V. Kills:199 N/A
Deaths:56
KDR:19.393
Accuracy:53.313% A
KPH:85.800 A+
VKPH:15.700 B**
CAS30 Tank Buster
A*
Kills:983
V. Kills:610 161%
Deaths:191
KDR:5.147
Accuracy:50.868% B+
KPH:19.600 A*
VKPH:12.200 B**
L-24R Spur
A+
Kills:950
V. Kills:27 N/A
Deaths:43
KDR:22.093
Accuracy:43.639% B+
KPH:70.100 A+
VKPH:2 C
Dual-75 Duster
A++
Kills:745
V. Kills:41 N/A
Deaths:16
KDR:46.563
Accuracy:49.548% A
KPH:126.600 A++
VKPH:7 B+
AP30 Shredder
B**
Kills:392
V. Kills:244 160%
Deaths:22
KDR:17.818
Accuracy:33.224% C+
KPH:48.700 B**
VKPH:30.300 B*
Kills:16,469 (1,933 + 14,536)
Deaths:922
KDR:17.862
VKDR:9.241
Vehicle Kills:8,520
Kill Difference:15,547
Playtime:275.642 hours
Usage:9%
Score:6.957m
Score/min:421
Piloting Accuracy:43.639%
Gunner Accuracy:33.224%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:646
V. Kills:79 N/A
Deaths:37
KDR:17.460
Accuracy:58.508% B**
KPH:105.300 A**
VKPH:12.900 A
LB00 Python AP
A++
Kills:225
V. Kills:70 317%
Deaths:11
KDR:20.455
Accuracy:59.018% C+
KPH:92.800 A++
VKPH:28.900 B*
C75 Viper
A**
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B*
KPH:75.300 A**
VKPH:9.300 B
L100 Python HEAT
M++
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B**
KPH:72.700 M++
VKPH:20.500 A*
L100 Python AP
A++
Kills:130
V. Kills:44 289%
Deaths:4
KDR:32.500
Accuracy:48.391% D-
KPH:51.500 A++
VKPH:17.400 C+
Kills:1,387 (1,387 + 0)
Deaths:91
KDR:15.242
VKDR:2.967
Vehicle Kills:270
Kill Difference:1,296
Playtime:16.301 hours
Usage:1%
Score:0.403m
Score/min:412
Driving Accuracy:48.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:962
V. Kills:72 N/A
Deaths:29
KDR:33.172
Accuracy:39.386% A**
KPH:79.900 B++
VKPH:6 B**
Saron HRB
A
Kills:436
V. Kills:255 170%
Deaths:33
KDR:13.212
Accuracy:51.953% B**
KPH:37.500 A
VKPH:22 B*
Supernova FPC
M+
Kills:402
V. Kills:177 226%
Deaths:31
KDR:12.968
Accuracy:60.300% B*
KPH:53.900 M+
VKPH:23.700 A++
E540 Halberd
B*
Kills:386
V. Kills:210 183%
Deaths:47
KDR:8.213
Accuracy:54.037% B*
KPH:39.900 B*
VKPH:21.700 B*
Supernova PC
A*
Kills:313
V. Kills:124 250%
Deaths:59
KDR:5.305
Accuracy:58.527% B**
KPH:40.100 A++
VKPH:15.900 A*
Supernova VPC
B*
Kills:100
V. Kills:14 N/A
Deaths:10
KDR:10
Accuracy:56.279% B+
KPH:60.800 B*
VKPH:8.500 C**
Kills:2,599 (815 + 1,784)
Deaths:209
KDR:12.435
VKDR:4.077
Vehicle Kills:852
Kill Difference:2,390
Playtime:50.232 hours
Usage:2%
Score:1.307m
Score/min:434
Driving Accuracy:56.279%
Gunner Accuracy:54.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,829
V. Kills:61 N/A
Deaths:99
KDR:18.475
Accuracy:45.550% B**
KPH:183.600 A*
VKPH:6.100 C+
M40 Fury-H
A*
Kills:527
V. Kills:45 N/A
Deaths:29
KDR:18.172
Accuracy:44.771% C**
KPH:184.900 A*
VKPH:15.800 C++
Aphelion VEX-4H
A
Kills:415
V. Kills:336 123%
Deaths:74
KDR:5.608
Accuracy:50.942% B+
KPH:51.800 B++
VKPH:41.900 A
M12 Kobalt-H
B+
Kills:376
V. Kills:4 N/A
Deaths:21
KDR:17.905
Accuracy:23.473% C++
KPH:149.900 B+
VKPH:1.600 D*
Kills:3,147 (0 + 3,147)
Deaths:223
KDR:14.112
VKDR:2
Vehicle Kills:446
Kill Difference:2,924
Playtime:23.341 hours
Usage:1%
Score:0.656m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:23.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B*
VKPH:11.100 B+
M12 Kobalt
A
Kills:181
V. Kills:6 N/A
Deaths:9
KDR:20.111
Accuracy:25.134% A
KPH:102.500 B**
VKPH:3.400 C+
M40 Fury
A++
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A++
VKPH:11.500 C++
M20 Basilisk
S
Kills:90
V. Kills:10 N/A
Deaths:9
KDR:10
Accuracy:46.808% B*
KPH:76.300 S
VKPH:8.500 C*
M12 Kobalt
B+
Kills:70
V. Kills:2 N/A
Deaths:4
KDR:17.500
Accuracy:20.963% B+
KPH:86.500 B+
VKPH:2.500 C
Kills:805 (0 + 805)
Deaths:55
KDR:14.636
VKDR:1.618
Vehicle Kills:89
Kill Difference:750
Playtime:10.078 hours
Usage:0%
Score:0.234m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:20.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:153
V. Kills:5 N/A
Deaths:79
KDR:1.937
Accuracy:36.846% D
KPH:36.400 C-
VKPH:1.200 D
Kills:153 (153 + 0)
Deaths:79
KDR:1.937
VKDR:0.063
Vehicle Kills:5
Kill Difference:74
Playtime:4.206 hours
Usage:0%
Score:0.031m
Score/min:124
Driving Accuracy:36.846%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:187
V. Kills:8 N/A
Deaths:16
KDR:11.688
Accuracy:35.620% B
KPH:94 B++
VKPH:4 D
Pelter Rocket Pod
A++
Kills:93
V. Kills:35 258%
Deaths:9
KDR:10.333
Accuracy:57.433% B**
KPH:90 B**
VKPH:33.900 A++
Kills:280 (0 + 280)
Deaths:25
KDR:11.200
VKDR:1.720
Vehicle Kills:43
Kill Difference:255
Playtime:3.022 hours
Usage:0%
Score:0.054m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:57.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 53,07031,8533,5978.855A*4.5732.263%C++N/A45.8M++30.5M*362696.1h53.3B**165.2B**
Betelgeuse 54-A 21,79921,7165,3194.083B0.2027.175%C*24.18%D109.8AN/A278197.8h9B**33B++
C150 Dalton 19,71212,31359420.729A*16.4534.885%C-N/A66.4A++39.9B**471185.3h2.2A6.2B**
Ghost 7,9167,9101,9074.148B+0.1346.121%B**70.986%C**77.5A++N/A199102.1h1.8B*3.8B*
NS-11C 6,2256,1841,8853.281M1.0028.751%B**17.626%C69.6A*N/A17888.9h9.9B**34.6B*
Dual Photon Pods 6,5105,89023325.279M++21.0063.237%A1.511%C**217.3M22.9B+71427.1h10.2A+16.2B**
Light PPA 6,1675,83944913.004B**8.7242.931%C**N/A134.2M+7.5A++36543.5h8.6B++20B+
Maelstrom Turbo Laser 6,9134,0655667.182A*2.9035.695%B*N/A49.5M+34.7M*48382.1h44.9B**125.7B**
Hornet Missiles 4,5293,30019017.368M13.0966.428%B+1.727%C++116.6B*43.4C*66528.3h5.8B++8.8B*
VX6-7 3,1032,9951,3432.23B++2.0525.672%C**18.164%C27.9C+1A+75107.2h9.6B*37.3B++
H-V45 2,9732,9501,3082.255B+2.0329.465%B**22.78%C**72A*N/A18641h9.9A33.7B**
Orion VS54 2,8372,8191,1582.434B+1.8524.526%B++19.723%D65.9A+N/A20142.8h9.8B**39.9C**
NS-44 Commissioner 2,7502,7351,6911.617B++2.6637.998%C*19.708%C70.9A+N/A18738.6h2.8B**7.4B*
C-4 3,3172,6171,0082.596B*1.6928.033%B+N/A68.2C18.2D37038.4h1.1B*4.1B*
Pulsar C 2,3532,3368022.913A1.3728.541%B*22.132%C+67.1A++N/A17334.8h8.3B**29.1B*
Eclipse VE3A 2,2662,2518312.709B+1.5726.954%C+15.238%D-46C**N/A12248.9h9.1B**33.8B*
Zenith VX-5 2,0402,0297552.687A+1.5927.761%B+20.651%C+61.1AN/A15133.2h9.6B**34.6B++
SVA-88 2,0232,0155593.605B**0.6827.5%B*23.424%C85.7A+N/A25023.5h9B**32.8B*
NS-7 PDW 1,8541,8469261.994A2.2926.36%B15.818%C50AN/A11936.9h11.1B**42.3B+
Proton II PPA-H 1,8901,8299918.475B+14.1945.55%B**1.586%C+182.9A*6.1C+48310h6.3B**13.8B**
Frag Grenade 1,6351,62411624N/A1,619.7247.269%C**N/A507.5C++3.4D14533.2h3.4B+7.2B+
NS Decimator 2,1061,6067662.097A2.1862.917%C**1.993%C57.4A+17.9C**34028h3.3B**5.2B**
Solstice VE3 1,3741,3646082.243A*2.0427.825%B**18.768%C+57.8A**N/A25123.6h9.8B**35.1B+
Terminus VX-9 1,3711,3625822.34B+1.9427.279%B+22.394%C-67.1AN/A16820.3h9.3A33.9B*
Pulsar LSW 1,3031,2955512.35B++1.9325.723%B+19.228%D70.8B**N/A19018.3h9.5B**36.8B++
XM98 1,2941,2912904.452A0.1741.414%B+77.304%C**53.6A++N/A13324.1h1.9B**4.6B*
Flare VE6 1,2911,2863503.674A**0.6126.702%B*25.117%C++84.6A++N/A22215.2h7.8B**29.2B*
NS-11A 1,2691,2575512.281B*2.0029.619%B**21.639%C++61A+N/A17620.6h10.1A34B**
Sirius SX12 1,2371,2354762.595A1.6927.149%B+13.846%D69.8A*N/A19317.7h10.9B**40.1B++
M60-A Bulldog 1,4891,2084328.093M**23.8146.086%B**N/A64.3B**14.9M67018.8h4.4B**9.4B**
MKV Suppressed 1,1741,1733623.24M1.0428.269%B+18.926%C+74.2A*N/A17215.8h10.5B**37B++
CME 1,1841,1725162.271B**2.0132.479%A24.403%B83.1A**N/A20714.1h10.6B**32.5B**
V10 1,1651,1632205.286B*1.0046.338%B*77.988%C++66.5A++N/A16117.5h1.8B*3.9B*
VX29 Polaris 1,1611,1594082.841A1.4425.582%B+18.982%C--70.2B**N/A16616.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206A2.0830.037%A20.985%C++62.6A**N/A19618.5h10.3A34.3B**
Eridani SX5 1,1691,1563872.987A++1.2929.223%B+16.782%C61.5B**N/A15418.8h9.5B*32.4B+
L105 Zephyr 1,2851,0865619.393A15.1153.313%AN/A85.5A15.7B**29212.7h4.9B*9.2B**
Antares LC 1,7821,0857614.276S9.9940.947%A+N/A63.5M*40.8M++60517.1h55.5B*135.6B**
CAS30 Tank Buster 1,5939831915.147A**0.8750.868%B+N/A19.6A*12.2B**33550.2h27.3A53.8B**
NS-15M2 9689632643.648B**0.6331.039%A32.399%B*102.4A*N/A3139.4h9.5B**30.6B*
Proton II PPA 1,0349622933.172B**28.8939.386%A**1.143%D-80.2B++6B**22412h10.3C+26.1B*
L-24R Spur 9779504322.093M*17.8143.639%B+1.158%D70.4A+2C17713.5h13.9B+31.8B+
NSX-P Naginata 8768622353.668A++0.6129.884%A+32.483%B+136.8M*2.2A++3656.3h9.1B**30.6B*
Auraxium Force-Blade 86386114,7400.058B+4.2213.669%D*N/A1.2C+N/A3742.4h1.5B**11.3C+
Artemis VX26 8448442922.89A1.3929.583%B+18.839%D66.5A++N/A16712.7h9.8B*33.2B++
Serpent VE92 8328072882.802A+1.4826.127%B+18.463%C32.9C*1A++12124.5h9.6B**36.8B++
Dual-75 Duster 7867451646.563M**42.2849.548%AN/A126.3A++6.9B+3195.9h5B+10.1B++
Thanatos VE70 7277253432.114A+2.1751.757%A12.276%D67.8A*N/A19210.7h3.3B**6.3B**
Darkstar 7207053062.304B++1.9832.324%B**26.099%B102.2M2.2M+2456.9h9.8A30.2B**
NS-357 Underboss 6866834321.581B+2.7037.51%C++19.619%C+63.8B*N/A18010.7h3.3B**8.8B++
L100 Python HESH 7256463717.459B+13.1858.508%B**2.477%B++105.9A**13A3316.1h2.1A3.6A
NSX Tomoe 6186132402.554B+1.7335.858%A+35.237%C+79.6A++N/A2077.7h11.3B*31.5B*
M40 Fury-H 5725272918.172B+13.8944.771%C**1.518%C**181.7A*15.5C++5162.9h5.9B+13.2B*
VE-S Canis 4784711972.391B**1.8935.283%A24.841%B+90.6A++1.3A2835.2h8.7B*24.8B*
S1 7034553221.413A2.8759.351%C**1.758%D39.6A21.6A35211.5h4.5B**7.6B*
Saron HRB 6914363313.212A++8.9351.953%B**N/A37.6A22B*34211.6h18.1B+34.9B*
Aphelion VEX-4H 751415745.608C++1.3350.942%B+3.614%C**51.9B++42A4738h45.7B+89.7B++
Supernova FPC 5794023112.968B**8.6960.3%B*1.493%D53.6M+23.6A++10547.5h3.5A5.8A
Tank Mine 604399775.182A+0.9054.152%A+N/A142.5B*73.2B11282.8h1.9C++3.6A+
AP30 Shredder 6363922217.818A++13.5433.224%C+2.296%C++49B**30.5B*4728h55.9B**168.2B*
E540 Halberd 596386478.213C+3.9354.037%B*2.073%C39.8B*21.6B*3239.7h5B++9.2B*
Blueshift VM5 3803771143.307B+0.9727.568%A++21.485%C++89.8M**N/A2724.2h11A+40B**
M12 Kobalt-H 3803762117.905C++13.6223.473%C++8.777%D**150.4B+1.6D*3412.5h11.1B*47.4B++
M40 Fury 3963402414.167A9.8940.4%B+N/A68B*11.2B+2765h9.7B*24.1B*
Phobos VX86 3363351652.03B+2.2554.633%C17.612%C**76.1AN/A2344.4h2.2B+4C**
Blueshift VM5 3363341063.151B1.1328.39%A++21.258%C++83.5M*N/A2624h12A42.2B**
The Slasher 3183174,4770.071B+4.2110.732%F3.785%D-1.7CN/A4186.1h1.6B*15.2D
Supernova PC 437313595.305C+1.0258.527%B**2.556%C++40.1A++15.9A*3157.8h4.6B+7.8B*
NSX-P Tanto 2972951142.588A++1.6931.244%B**26.441%C*89.4M++N/A2303.3h11.3B*36.2B*
Rocklet Rifle 4912932191.338A2.9434.589%F-N/A21.9C-14.8D-21113.4h20.5A59.3B+
VE-C Horizon 288285823.476A+0.8138.244%B+27.368%B+129.5M+1.4B2812.2h11.8B*30.8B*
Proximity Mine 256256347.529B**3.2548.004%B+N/A196.9A+N/A6161.3h1.9C+4B+
Spiker 2282271341.694B++2.5924.175%D18.943%C68.8AN/A2303.3h5.8B*24.2B+
LB00 Python AP 2952251120.455B*16.1759.018%C+1.333%B++93.8A*29.2B*4332.4h2.6A+4.4A+
C75 Viper 227202238.783B**4.5047.425%B*N/A74.8A**9.3B4742.7h8.2B**17.2B**
A30 Walker 3081951216.25S11.9727.731%B*1.026%D33.6B*19.5B*7845.8h66.3B**239.1B**
Skorpios 194192922.087B+2.1930.752%B*17.188%D39.2C+N/A16364.9h10.1B+32.8B++
CAS 14-E 1951871611.688C+7.4135.62%BN/A93.5B++4D2542h19B*53.3B*
L100 Python HEAT 2361841611.5A++7.2260.471%B**1.63%D73.6M++20.8A*4272.5h4.2B**6.9B**
M12 Kobalt 187181920.111B+15.8325.134%A15.47%C--100.6B**3.3C+3421.8h15.5B++61.8B++
NSX Daimyo 176176563.143C+1.1456.7%A*93.182%C76.5B**N/A2142.3h2.6C+4.6B++
The Little Helper 168167622.694B**1.5958.363%B**16.168%C++139.2M**N/A3211.2h3.9B*6.7B*
NS-TMC-01 "His Regards" 1671656,9510.024C+4.2624.096%C+N/A0.6CN/A1273.1h1.9B+7.9B+
VA39 Spectre 160160523.077B**1.2042.428%A++29.375%D76.2M**N/A6202.1h4.2B**9.8B**
S12 Renegade 158153791.937C2.3436.846%D7.19%B+36.4C-1.2D1244.2h3.2C**8.7C+
Force-Blade 1491474,9440.03C*4.2541.427%B*N/A0.8C++N/A2195.7h2.1B+5B++
NS Baron G5 146146751.947B**2.3346.492%C**12.329%C-69.5A++N/A2082.1h3.4B**7.3C++
NSX Tanto 131130433.023A++1.2630.298%B++23.846%C+61.9B**N/A2002.1h10.6B+35.1B++
L100 Python AP 174130432.5S28.2248.391%D-N/A52A++17.6C+5042.5h3.2A+6.7B**
M40 Fury 139124913.778B*9.5034.578%C3.226%A95.4A++11.5C++5731.3h7.7B*22.3B*
NS-61 Emissary 120118641.844A+2.4426.788%C12.712%D62.1A*1.1A3131.9h10.3B+38.6B+
Anti-Vehicle Grenade 1371131113N/A108.7242.509%D--N/A282.5C-60C-14900.4h6C+14.2C
Nemesis VSH9 142111681.632A++2.6567.925%B++2.703%C+39.6B**11.1C+5912.8h3.9A++5.7A++
NS-44L Blackhand 109109671.627B+2.6540.767%C+28.44%D--64.1A*N/A2321.7h3.1B**7.7B++
Coyote Missiles 155104176.118A++1.8454.608%C++1.923%A**57.8B+28.3B+6351.8h37.2B+68.1B+
Photon A2A Missile Pods 151102334S29.7289.944%A++N/A48.6C+23.3D5082.1h11D--12.2C--
Supernova VPC 1141001010C+5.7256.279%B+1%D62.5B**8.8B10081.6h2.4B*4.3B*
Fatestealer 100100551.818U2.4642.711%B++24%C++83.3A**N/A2091.2h2.1B++4.9B*
Pelter Rocket Pod 12893910.333C+6.0557.433%B**N/A93B**35A++3861h15.5B++27B*
M20 Basilisk 10090910M**5.7246.808%B*10%A++75S8.3C++6421.2h35.4A+75.5A+
Lumine Edge 82811,9870.041C4.2411.092%D**1.235%F--1.1C-N/A670.8h1.6C14.1D-
Lancer VS22 14381332.455A*1.8348.614%F-N/A21.3B**16.3B+2683.8h9.3B++19.1B++
NSX Tengu 7472332.182B**2.1040.491%B+23.611%B+72B**2M++3171h11.4B+28.3B+
VE-LR Obelisk 7171332.152C**2.1336.438%B++33.803%C*54.6B**N/A2711.3h5B*13.8B*
M12 Kobalt 7270417.5C++13.2220.963%B+14.286%D-87.5B+2.5C4990.8h14B*66.8B++
Hunter QCX 9663581.086B+3.2035.499%C-1.587%F21.7B*11.4A++1932.9h7.3C+20.5C+
Icikill 59582,0950.028C-4.2511.737%D**N/A0.6C+N/A192.8h1.7B++14.7D
Quasar VM1 5656252.24B+2.0424.524%A++16.071%C--80SN/A7520.7h9.9A+40.3B++
Orbital Strike Uplink 7355155U50.72440%UN/A275U90U10150.2h1.6T*0.4T*
Beamer VS3 5353600.883C++3.4029.932%B+7.547%F-29.4C++N/A2421.8h9.2C++30.7C++
Hyena Missile Launcher 885295.778M**1.5026.838%D--N/A19.3C+13.3C++5712.7h22.3A82.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,2151.5h
Anti-Vehicle MANA Turret11390.2h
Nano-Armor Kit9081,182,391161.6h
NSX Yumi0550h
Nanite Revive Grenade01,3300.4h
VS Patriot Flare Gun16000.8h
Motion Spotter175,6673h
Deconstruction Tool05290h
Welding Device01,5890.1h
Recon Detection Device432,6823.5h
Shield Recharging Field12760.1h
Ammunition Package102,0670.8h
Medical Kit3,45820,164120.7h
Anti-Infantry MANA Turret31020.1h
Medical Applicator375173,03912.6h
Nano-Repair Grenade05120.1h
Snowman Soldier101350.2h
NS-45 Pilot01230.1h
V30-F Starfall1720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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