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Paragon Jolly Rooyale[PGON] Rooyale
VS BR 178

KDR: 4.21

Score: 81m

Last Seen: Jan 21st, 2019 10:34 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Betelgeuse 54-A C150 Dalton Ghost NS-11C Dual Photon Pods Light PPA Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,843,523 MLG Score: 2273
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.823%21.44%5973798569,2733.288850.921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.981%1.32A0.118C+-0.08C+HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.562B+9.10.362C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.248%0.844%22255101745,83823962429619.1231189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.272%-0.451D-0.697D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1260.213C++41.90.207C++84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.457%1.94%208710151,90717764911.07376388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.844%1.424A-0.443C---0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.70.703B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.481%1.231%148216100619,6541647873011.9332225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.443%-0.064C+-0.795D-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.864B*5.70.855B*10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.547%72.277%14825101710,6482120115.02264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.027%1.57A+0.338C**0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.80.424B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.382%13.931%1482210201,048153930.68052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.993%0.898B*-0.104C+-1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+2.90.396B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
81m190.6%532 (31.9k)460 (27.6k)4.20956175,74541,7494.67027178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221326228.263%13.698%38704:1335

6% Combat Medic30% Engineer15% Heavy Assault9% Infiltrator39% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 8:47 AMAug 1st, 2018 11:37 PMJan 21st, 2019 11:26 PM (18h) (PST)Jan 21st, 2019 8:18 PM (21h) (PST)Jan 21st, 2019 6:34 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2801321,1480.9980.2370.1372.3370.2282273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,7967,90168,895601481401427,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2936h/122.3d 19,234 24,073 43,131 411.6k 2,333 5,882 40,213 225.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:6,178
Deaths:1,882
KDR:3.283
Accuracy:28.748% B**
HSR:17.643% C
VX6-7
C**
Kills:2,948
Deaths:1,325
KDR:2.225
Accuracy:25.671% C**
HSR:18.250% C-
Pulsar C
B*
Kills:2,332
Deaths:800
KDR:2.915
Accuracy:28.569% B*
HSR:22.127% C+
Eclipse VE3A
C+
Kills:2,250
Deaths:829
KDR:2.714
Accuracy:26.963% C+
HSR:15.244% D-
Zenith VX-5
B+
Kills:2,018
Deaths:754
KDR:2.676
Accuracy:27.728% B+
HSR:20.664% C+
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Serpent VE92
B+
Kills:666
Deaths:242
KDR:2.752
Accuracy:26.127% B+
HSR:18.919% C+
Phobos VX86
C**
Kills:323
Deaths:160
KDR:2.019
Accuracy:54.566% C
HSR:17.647% C**
NSX-P Tanto
A
Kills:244
Deaths:87
KDR:2.805
Accuracy:31.634% A
HSR:25% C+
The Little Helper
B**
Kills:167
Deaths:61
KDR:2.738
Accuracy:58.574% B**
HSR:16.168% C+
NS Baron G5
C**
Kills:143
Deaths:72
KDR:1.986
Accuracy:46.251% C**
HSR:11.888% D
NSX Tanto
B*
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B*
HSR:23.846% C+
VE-LR Obelisk
B++
Kills:71
Deaths:33
KDR:2.152
Accuracy:36.593% B++
HSR:33.803% C*
Kills:19,559
Deaths (as Engineer):7,239
Deaths (to Engineers):8,520
KDR:2.70189
Kill Difference:12,320
Playtime:891.294 hours
Usage:30%
Score:25.264m
Score/min:472
Accuracy (listed only):35.808%
HSR (listed only):19.446%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:21,645
Deaths:5,297
KDR:4.086
Accuracy:27.177% C**
HSR:24.153% D
Orion VS54
B++
Kills:2,819
Deaths:1,158
KDR:2.434
Accuracy:24.526% B++
HSR:19.723% D
SVA-88
B*
Kills:2,015
Deaths:559
KDR:3.605
Accuracy:27.500% B*
HSR:23.424% C
Pulsar LSW
B+
Kills:1,295
Deaths:551
KDR:2.350
Accuracy:25.723% B+
HSR:19.228% D
Flare VE6
B*
Kills:1,286
Deaths:350
KDR:3.674
Accuracy:26.702% B*
HSR:25.117% C++
VX29 Polaris
B+
Kills:1,159
Deaths:408
KDR:2.841
Accuracy:25.582% B+
HSR:18.982% C--
NS-15M2
A+
Kills:963
Deaths:264
KDR:3.648
Accuracy:31.039% A+
HSR:32.399% B**
NSX-P Naginata
A+
Kills:802
Deaths:216
KDR:3.713
Accuracy:30.159% A+
HSR:31.796% C**
Kills:31,984
Deaths (as Heavy Assault):8,803
Deaths (to Heavy Assaults):10,244
KDR:3.63331
Kill Difference:23,181
Playtime:449.499 hours
Usage:15%
Score:12.202m
Score/min:452
Accuracy (listed only):27.301%
HSR (listed only):24.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:6,178
Deaths:1,882
KDR:3.283
Accuracy:28.748% B**
HSR:17.643% C
VX6-7
C**
Kills:2,948
Deaths:1,325
KDR:2.225
Accuracy:25.671% C**
HSR:18.250% C-
Pulsar C
B*
Kills:2,332
Deaths:800
KDR:2.915
Accuracy:28.569% B*
HSR:22.127% C+
Eclipse VE3A
C+
Kills:2,250
Deaths:829
KDR:2.714
Accuracy:26.963% C+
HSR:15.244% D-
Zenith VX-5
B+
Kills:2,018
Deaths:754
KDR:2.676
Accuracy:27.728% B+
HSR:20.664% C+
NS-7 PDW
B
Kills:1,845
Deaths:925
KDR:1.995
Accuracy:26.357% B
HSR:15.827% C
Solstice VE3
B**
Kills:1,364
Deaths:608
KDR:2.243
Accuracy:27.825% B**
HSR:18.768% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.161% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Serpent VE92
B+
Kills:666
Deaths:242
KDR:2.752
Accuracy:26.127% B+
HSR:18.919% C+
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C**
Kills:323
Deaths:160
KDR:2.019
Accuracy:54.566% C
HSR:17.647% C**
NSX-P Tanto
A
Kills:244
Deaths:87
KDR:2.805
Accuracy:31.634% A
HSR:25% C+
Skorpios
B*
Kills:183
Deaths:89
KDR:2.056
Accuracy:30.814% B*
HSR:17.486% C--
The Little Helper
B**
Kills:167
Deaths:61
KDR:2.738
Accuracy:58.574% B**
HSR:16.168% C+
NS Baron G5
C**
Kills:143
Deaths:72
KDR:1.986
Accuracy:46.251% C**
HSR:11.888% D
NSX Tanto
B*
Kills:130
Deaths:43
KDR:3.023
Accuracy:30.298% B*
HSR:23.846% C+
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Kills:25,621
Deaths (as Light Assault):9,674
Deaths (to Light Assaults):8,139
KDR:2.64844
Kill Difference:15,947
Playtime:1,155.333 hours
Usage:39%
Score:32.603m
Score/min:470
Accuracy (listed only):34.116%
HSR (listed only):18.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,858
Deaths:1,899
KDR:4.138
Accuracy:46.116% B**
HSR:71.010% C**
NS-44 Commissioner
C*
Kills:2,720
Deaths:1,679
KDR:1.620
Accuracy:38.005% C*
HSR:19.669% C
NS-7 PDW
B
Kills:1,845
Deaths:925
KDR:1.995
Accuracy:26.357% B
HSR:15.827% C
XM98
B+
Kills:1,291
Deaths:290
KDR:4.452
Accuracy:41.414% B+
HSR:77.304% C**
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.161% B+
HSR:13.846% D
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
V10
B*
Kills:1,163
Deaths:220
KDR:5.286
Accuracy:46.338% B*
HSR:77.988% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C
Artemis VX26
B+
Kills:841
Deaths:291
KDR:2.890
Accuracy:29.564% B+
HSR:18.787% D
NS-357 Underboss
C++
Kills:678
Deaths:431
KDR:1.573
Accuracy:37.515% C++
HSR:19.617% C+
NSX Tomoe
A+
Kills:599
Deaths:230
KDR:2.604
Accuracy:35.883% A+
HSR:35.559% C+
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Spiker
C
Kills:224
Deaths:134
KDR:1.672
Accuracy:24.181% D
HSR:19.196% C
Skorpios
B*
Kills:183
Deaths:89
KDR:2.056
Accuracy:30.814% B*
HSR:17.486% C--
NSX Daimyo
A*
Kills:176
Deaths:56
KDR:3.143
Accuracy:56.700% A*
HSR:93.182% C
VA39 Spectre
A++
Kills:160
Deaths:52
KDR:3.077
Accuracy:42.428% A++
HSR:29.375% D
NS-61 Emissary
C
Kills:118
Deaths:64
KDR:1.844
Accuracy:26.829% C
HSR:12.712% D
NS-44L Blackhand
C+
Kills:72
Deaths:43
KDR:1.674
Accuracy:39.967% C+
HSR:27.778% D--
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Beamer VS3
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:29.932% B+
HSR:7.547% F-
Kills:22,086
Deaths (as Infiltrator):7,917
Deaths (to Infiltrators):6,433
KDR:2.78969
Kill Difference:14,169
Playtime:262.246 hours
Usage:9%
Score:5.906m
Score/min:375
Accuracy (listed only):35.624%
HSR (listed only):32.050%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:2,898
Deaths:1,279
KDR:2.266
Accuracy:29.418% B**
HSR:22.705% C**
NS-7 PDW
B
Kills:1,845
Deaths:925
KDR:1.995
Accuracy:26.357% B
HSR:15.827% C
Terminus VX-9
B
Kills:1,362
Deaths:582
KDR:2.340
Accuracy:27.279% B
HSR:22.394% C--
NS-11A
B**
Kills:1,246
Deaths:547
KDR:2.278
Accuracy:29.574% B**
HSR:21.669% C+
Sirius SX12
B+
Kills:1,235
Deaths:476
KDR:2.595
Accuracy:27.161% B+
HSR:13.846% D
CME
A
Kills:1,172
Deaths:516
KDR:2.271
Accuracy:32.479% A
HSR:24.403% C**
MKV Suppressed
B+
Kills:1,171
Deaths:361
KDR:3.244
Accuracy:28.276% B+
HSR:18.873% C+
Pulsar VS1
A
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:30.037% A
HSR:20.985% C++
Eridani SX5
B+
Kills:1,156
Deaths:387
KDR:2.987
Accuracy:29.228% B+
HSR:16.782% C
Thanatos VE70
A
Kills:725
Deaths:343
KDR:2.114
Accuracy:51.757% A
HSR:12.276% D
Darkstar
A
Kills:688
Deaths:299
KDR:2.301
Accuracy:32.394% A
HSR:26.163% B
VE-S Canis
A
Kills:471
Deaths:197
KDR:2.391
Accuracy:35.283% A
HSR:24.841% B+
Phobos VX86
C**
Kills:323
Deaths:160
KDR:2.019
Accuracy:54.566% C
HSR:17.647% C**
Skorpios
B*
Kills:183
Deaths:89
KDR:2.056
Accuracy:30.814% B*
HSR:17.486% C--
The Little Helper
B**
Kills:167
Deaths:61
KDR:2.738
Accuracy:58.574% B**
HSR:16.168% C+
NS Baron G5
C**
Kills:143
Deaths:72
KDR:1.986
Accuracy:46.251% C**
HSR:11.888% D
NSX Tengu
B+
Kills:72
Deaths:33
KDR:2.182
Accuracy:40.491% B+
HSR:23.611% B+
Kills:16,015
Deaths (as Combat Medic):6,852
Deaths (to Combat Medics):4,129
KDR:2.33727
Kill Difference:9,163
Playtime:165.775 hours
Usage:6%
Score:4.837m
Score/min:486
Accuracy (listed only):35.879%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:29,557
V. Kills:19,925 148%
Deaths:3,479
KDR:8.496
Accuracy:32.038% C+
KPH:44.200 M++
VKPH:29.800 M++
Dual Photon Pods
M
Kills:5,884
V. Kills:617 N/A
Deaths:232
KDR:25.362
Accuracy:63.397% A
KPH:220.200 M
VKPH:23.100 B+
Light PPA
M
Kills:5,468
V. Kills:302 N/A
Deaths:432
KDR:12.657
Accuracy:43.343% B
KPH:131.500 M
VKPH:7.300 A++
Maelstrom Turbo Laser
M*
Kills:3,949
V. Kills:2,783 142%
Deaths:556
KDR:7.103
Accuracy:35.649% B++
KPH:49.100 M++
VKPH:34.600 M*
Hornet Missiles
B*
Kills:3,216
V. Kills:1,186 271%
Deaths:183
KDR:17.574
Accuracy:66.820% B+
KPH:120.400 B*
VKPH:44.400 C**
Antares LC
M*
Kills:1,068
V. Kills:686 155%
Deaths:75
KDR:14.240
Accuracy:40.996% A+
KPH:62.900 M*
VKPH:40.400 M++
Photon A2A Missile Pods
A+
Kills:85
V. Kills:43 193%
Deaths:1
KDR:85
Accuracy:90.349% A+
KPH:47.100 C+
VKPH:23.800 D
Coyote Missiles
B++
Kills:77
V. Kills:39 193%
Deaths:12
KDR:6.417
Accuracy:53.967% C+
KPH:60.200 B++
VKPH:30.500 B+
Kills:49,304 (40,042 + 0)
Deaths:4,970
KDR:9.920
VKDR:5.147
Vehicle Kills:25,581
Kill Difference:44,334
Playtime:863.574 hours
Usage:29%
Score:20.346m
Score/min:393
Piloting Accuracy:40.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:11,868
V. Kills:7,173 165%
Deaths:585
KDR:20.287
Accuracy:34.695% C
KPH:65.800 A++
VKPH:39.800 B**
L105 Zephyr
A+
Kills:1,086
V. Kills:199 N/A
Deaths:56
KDR:19.393
Accuracy:53.313% A
KPH:85.800 A+
VKPH:15.700 A
CAS30 Tank Buster
A*
Kills:980
V. Kills:609 161%
Deaths:190
KDR:5.158
Accuracy:50.729% B+
KPH:19.700 A*
VKPH:12.200 B**
Dual-75 Duster
A++
Kills:699
V. Kills:40 N/A
Deaths:15
KDR:46.600
Accuracy:48.927% A
KPH:126.100 A++
VKPH:7.200 B+
L-24R Spur
B*
Kills:333
V. Kills:14 N/A
Deaths:18
KDR:18.500
Accuracy:42.206% B+
KPH:49.500 B*
VKPH:2.100 C+
AP30 Shredder
B+
Kills:232
V. Kills:168 137%
Deaths:20
KDR:11.600
Accuracy:29.398% D
KPH:38.200 B+
VKPH:27.600 B+
Kills:15,198 (1,313 + 13,885)
Deaths:884
KDR:17.192
VKDR:9.279
Vehicle Kills:8,203
Kill Difference:14,314
Playtime:261.091 hours
Usage:9%
Score:6.593m
Score/min:421
Piloting Accuracy:42.206%
Gunner Accuracy:29.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:629
V. Kills:76 N/A
Deaths:37
KDR:17
Accuracy:59.032% B**
KPH:106.100 A*
VKPH:12.800 B**
LB00 Python AP
A*
Kills:204
V. Kills:60 334%
Deaths:10
KDR:20.400
Accuracy:58.160% C+
KPH:91.300 A*
VKPH:26.900 B*
C75 Viper
A**
Kills:202
V. Kills:25 N/A
Deaths:23
KDR:8.783
Accuracy:47.425% B*
KPH:75.300 A**
VKPH:9.300 B+
L100 Python HEAT
M++
Kills:184
V. Kills:52 347%
Deaths:16
KDR:11.500
Accuracy:60.471% B**
KPH:72.700 M++
VKPH:20.500 A*
L100 Python AP
A*
Kills:130
V. Kills:44 289%
Deaths:4
KDR:32.500
Accuracy:48.391% D-
KPH:51.500 A*
VKPH:17.400 C+
Kills:1,349 (1,349 + 0)
Deaths:90
KDR:14.989
VKDR:2.856
Vehicle Kills:257
Kill Difference:1,259
Playtime:15.904 hours
Usage:1%
Score:0.385m
Score/min:403
Driving Accuracy:48.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:863
V. Kills:65 N/A
Deaths:28
KDR:30.821
Accuracy:38.336% A*
KPH:79.200 B++
VKPH:6 A
Saron HRB
A
Kills:436
V. Kills:255 170%
Deaths:33
KDR:13.212
Accuracy:51.953% B**
KPH:37.500 A
VKPH:22 B++
E540 Halberd
B*
Kills:386
V. Kills:210 183%
Deaths:47
KDR:8.213
Accuracy:54.037% B*
KPH:39.900 B*
VKPH:21.700 B*
Supernova FPC
M+
Kills:349
V. Kills:155 224%
Deaths:28
KDR:12.464
Accuracy:61.207% B*
KPH:52.700 M+
VKPH:23.400 A++
Supernova PC
A*
Kills:313
V. Kills:124 250%
Deaths:59
KDR:5.305
Accuracy:58.527% B**
KPH:40.100 A++
VKPH:15.900 A*
Supernova VPC
B**
Kills:100
V. Kills:14 N/A
Deaths:10
KDR:10
Accuracy:56.279% B++
KPH:60.800 B**
VKPH:8.500 C**
Kills:2,447 (762 + 1,685)
Deaths:205
KDR:11.937
VKDR:4.015
Vehicle Kills:823
Kill Difference:2,242
Playtime:48.256 hours
Usage:2%
Score:1.264m
Score/min:436
Driving Accuracy:56.279%
Gunner Accuracy:54.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:1,829
V. Kills:61 N/A
Deaths:99
KDR:18.475
Accuracy:45.550% B**
KPH:183.600 A*
VKPH:6.100 C+
M40 Fury-H
A*
Kills:527
V. Kills:45 N/A
Deaths:29
KDR:18.172
Accuracy:44.771% C*
KPH:184.900 A*
VKPH:15.800 C++
Aphelion VEX-4H
A
Kills:415
V. Kills:336 123%
Deaths:74
KDR:5.608
Accuracy:50.942% B+
KPH:51.800 B++
VKPH:41.900 A
M12 Kobalt-H
B
Kills:370
V. Kills:4 N/A
Deaths:20
KDR:18.500
Accuracy:23.514% C++
KPH:148.300 B
VKPH:1.600 D*
Kills:3,141 (0 + 3,141)
Deaths:222
KDR:14.149
VKDR:2.009
Vehicle Kills:446
Kill Difference:2,919
Playtime:23.327 hours
Usage:1%
Score:0.654m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:23.514%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:340
V. Kills:56 N/A
Deaths:24
KDR:14.167
Accuracy:40.400% B+
KPH:67.700 B*
VKPH:11.100 B
M12 Kobalt
A
Kills:180
V. Kills:6 N/A
Deaths:9
KDR:20
Accuracy:25.182% A
KPH:104.600 B**
VKPH:3.500 C++
M40 Fury
A+
Kills:124
V. Kills:15 N/A
Deaths:9
KDR:13.778
Accuracy:34.578% C
KPH:95.300 A+
VKPH:11.500 C++
M20 Basilisk
S
Kills:89
V. Kills:9 N/A
Deaths:9
KDR:9.889
Accuracy:46.680% B*
KPH:75.900 S
VKPH:7.700 C+
M12 Kobalt
B+
Kills:70
V. Kills:2 N/A
Deaths:4
KDR:17.500
Accuracy:20.911% B+
KPH:86.700 B+
VKPH:2.500 C
Kills:803 (0 + 803)
Deaths:55
KDR:14.600
VKDR:1.600
Vehicle Kills:88
Kill Difference:748
Playtime:10.026 hours
Usage:0%
Score:0.232m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:20.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:153
V. Kills:5 N/A
Deaths:79
KDR:1.937
Accuracy:36.846% D
KPH:36.600 C-
VKPH:1.200 D
Kills:153 (153 + 0)
Deaths:79
KDR:1.937
VKDR:0.063
Vehicle Kills:5
Kill Difference:74
Playtime:4.184 hours
Usage:0%
Score:0.031m
Score/min:125
Driving Accuracy:36.846%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:187
V. Kills:8 N/A
Deaths:16
KDR:11.688
Accuracy:35.620% B
KPH:94.100 B++
VKPH:4 D
Pelter Rocket Pod
A+
Kills:93
V. Kills:35 258%
Deaths:9
KDR:10.333
Accuracy:57.433% B**
KPH:90.500 B*
VKPH:34.100 A+
Kills:280 (0 + 280)
Deaths:25
KDR:11.200
VKDR:1.720
Vehicle Kills:43
Kill Difference:255
Playtime:3.014 hours
Usage:0%
Score:0.053m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:57.433%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 49,48229,5573,4798.496A*4.2932.038%C+N/A44.2M++29.8M++353668.1h54.4B**169.8B**
Betelgeuse 54-A 21,72721,6455,2974.086B+0.1227.177%C**24.153%D109.7AN/A278197.3h9B**33B++
C150 Dalton 19,04111,86858520.287A*16.0834.695%CN/A65.8A++39.8B**466180.3h2.2A6.2A
Ghost 7,8647,8581,8994.138B+0.0746.116%B**71.01%C**77.3A++N/A199101.7h1.8B*3.8B*
NS-11C 6,2196,1781,8823.283M0.9328.748%B**17.643%C69.6A*N/A17888.8h9.9B**34.6B*
Dual Photon Pods 6,5015,88423225.362M+21.1563.397%A1.513%C**220.4M23.1B+72226.7h10.2A16.1B**
Light PPA 5,7705,46843212.657B*8.4543.343%BN/A131.4M7.3A++35641.6h8.5B++19.7B+
Maelstrom Turbo Laser 6,7323,9495567.103A++2.8935.649%B++N/A49.1M++34.6M*48280.4h45.3B**127.2B**
Hornet Missiles 4,4023,21618317.574A**13.3666.82%B+1.772%C*120.4B*44.4C**68326.7h5.8B++8.7B*
VX6-7 3,0532,9481,3252.225B++1.9825.671%C**18.25%C-28C+1A75105.1h9.6B**37.3B++
H-V45 2,9202,8981,2792.266B+1.9429.418%B**22.705%C**71.7A*N/A18540.4h9.9A33.6B**
Orion VS54 2,8372,8191,1582.434B++1.7824.526%B++19.723%D65.9A++N/A20042.8h9.8B**39.9B++
NS-44 Commissioner 2,7352,7201,6791.62B++2.5938.005%C*19.669%C70.8A+N/A18638.4h2.8B**7.4B++
C-4 3,2792,5909982.595B*1.6128.127%B+N/A68.2C18.1D37038h1.1B*4.1B++
Pulsar C 2,3492,3328002.915B**1.2928.569%B*22.127%C+67.2A++N/A17334.7h8.3B**29B*
Eclipse VE3A 2,2652,2508292.714B+1.5026.963%C+15.244%D-46.3C**N/A12248.6h9.1B**33.8B*
Zenith VX-5 2,0292,0187542.676A+1.5327.728%B+20.664%C+61B**N/A15133.1h9.6B**34.7B++
SVA-88 2,0232,0155593.605B*0.6027.5%B*23.424%C85.7A+N/A25023.5h9B**32.8B*
NS-7 PDW 1,8531,8459251.995A2.2126.357%B15.827%C50AN/A11936.9h11.1B**42.2B++
Proton II PPA-H 1,8901,8299918.475B+14.2745.55%B**1.586%C+182.9A*6.1C+48210h6.3B**13.8B**
Frag Grenade 1,6191,60911609N/A1,604.7947.227%C**N/A502.8C++3.1D14433.2h3.4B+7.2B+
NS Decimator 2,1001,6027652.094A2.1262.887%C**1.998%C57.4A+17.8C*33927.9h3.3B**5.2B**
Solstice VE3 1,3741,3646082.243A*1.9727.825%B**18.768%C+58A**N/A25123.5h9.8B**35.1B+
Terminus VX-9 1,3711,3625822.34B+1.8727.279%B22.394%C--67.1AN/A16820.3h9.3A33.9B*
Pulsar LSW 1,3031,2955512.35B++1.8625.723%B+19.228%D70.8B**N/A19018.3h9.5B**36.8B++
XM98 1,2941,2912904.452A0.2441.414%B+77.304%C**53.6A++N/A13224.1h1.9B**4.6B*
Flare VE6 1,2911,2863503.674A*0.5426.702%B*25.117%C++84.6A++N/A22115.2h7.8B**29.2B++
NS-11A 1,2581,2465472.278B++1.9329.574%B**21.669%C+60.8A+N/A17520.5h10A34B**
Sirius SX12 1,2371,2354762.595A+1.6127.161%B+13.846%D70.2A*N/A19217.6h10.9B**40.1B++
CME 1,1841,1725162.271B*1.9432.479%A24.403%C**83.1A**N/A20714.1h10.6B**32.5B**
MKV Suppressed 1,1721,1713613.244M0.9728.276%B+18.873%C+74.1A*N/A17115.8h10.5B*37B+
V10 1,1651,1632205.286B*1.0846.338%B*77.988%C++66.5A+N/A16117.5h1.8B*3.9B*
VX29 Polaris 1,1611,1594082.841A1.3725.582%B+18.982%C--70.2B**N/A16616.5h9.2B**35.8B++
Pulsar VS1 1,1651,1585252.206A2.0030.037%A20.985%C++62.6A*N/A19518.5h10.3A34.3B**
Eridani SX5 1,1691,1563872.987A++1.2229.228%B+16.782%C61.5B**N/A15418.8h9.5B*32.4B+
L105 Zephyr 1,2851,0865619.393A15.1853.313%AN/A85.5A+15.7A29212.7h4.9B*9.2B**
M60-A Bulldog 1,3211,0693728.892S24.6844.951%B*N/A60.7B**14.3A**67817.6h4.4B**9.8B**
Antares LC 1,7541,0687514.24S10.0340.996%A+N/A62.8M*40.4M++59817h55.8B*136.1B*
CAS30 Tank Buster 1,5899801905.158M0.9550.729%B+N/A19.7A*12.2B**33449.8h27.1B**53.5B**
NS-15M2 9689632643.648B**0.5631.039%A+32.399%B**102.4A*N/A3119.4h9.5B**30.6B*
Proton II PPA 9288632830.821B**26.6138.336%A*1.043%D--79.2B++6A22310.9h9.9C+25.9B*
Auraxium Force-Blade 86286014,6660.059B+4.1513.945%D*N/A1.2C+N/A3735.3h1.5B**11.1C+
Artemis VX26 8418412912.89A1.3229.564%B+18.787%D66.2A++N/A16712.7h9.8B*33.2B++
NSX-P Naginata 8168022163.713A+0.5030.159%A+31.796%C**138.3M**2.4A++3735.8h9.1B**30.2B**
Thanatos VE70 7277253432.114A+2.1051.757%A12.276%D67.8A*N/A19210.7h3.3B**6.3B**
Dual-75 Duster 7396991546.6M++42.3948.927%AN/A127.1A++7.3B+3165.5h5B+10.2B++
Darkstar 7026882992.301B++1.9132.394%A26.163%B101.2A**2.1M++2446.8h9.8A30.3B**
NS-357 Underboss 6816784311.573B++2.6437.515%C++19.617%C+64.6B*N/A18010.5h3.3B**8.8B++
Serpent VE92 6836662422.752A++1.4626.127%B+18.919%C+32.3C*N/A12220.6h9.7B**37B++
L100 Python HESH 7056293717B+12.7959.032%B**2.544%B*106.6A*12.9B**3315.9h2.1A3.6A
NSX Tomoe 6045992302.604B++1.6135.883%A+35.559%C+79.9A++N/A2097.5h11.2B*31.2B*
M40 Fury-H 5725272918.172B+13.9644.771%C*1.518%B181.7A*15.5C++5152.9h5.9B++13.2B*
VE-S Canis 4784711972.391B**1.8235.283%A24.841%B+90.6A++1.3A+2775.2h8.7B*24.8B++
S1 7034553221.413A2.8059.351%C**1.758%D39.6A21.6A35211.5h4.5B**7.6B**
Saron HRB 6914363313.212A++9.0051.953%B**N/A37.6A22B++34111.6h18.1B++34.9B**
Aphelion VEX-4H 751415745.608C++1.4050.942%B+3.614%C**51.9B++42A4728h45.7B+89.7B++
E540 Halberd 596386478.213C+4.0054.037%B*2.073%C39.8B*21.6B*3229.7h5B++9.2B*
Tank Mine 582384765.053A0.8454.967%A++N/A142.2B*73.3B11282.7h2C+3.6A+
Blueshift VM5 3773741133.31B+0.9027.538%A++21.39%C++89M**N/A2734.2h11A+40.1B**
M12 Kobalt-H 3743702018.5C++14.2923.514%C++8.919%D**148B1.6D*3362.5h11.2B*47.5B++
Supernova FPC 5043492812.464B**8.2561.207%B*1.719%C--52.9M+23.5A++11256.6h3.6B**5.8A
M40 Fury 3963402414.167A9.9640.4%B+N/A68B*11.2B2765h9.7B*24.1B*
L-24R Spur 3473331818.5M++14.2942.206%B+1.201%D49.7B*2.1C+1456.7h15.6B+37B+
Blueshift VM5 3333311053.152B1.0628.369%A++21.45%C++82.8M++N/A2604h12A42.2B**
Phobos VX86 3243231602.019B++2.1954.566%C17.647%C**75.1AN/A2344.3h2.2B+4C+
Supernova PC 437313595.305C+1.1058.527%B**2.556%C++40.1A++15.9A*3147.8h4.6B+7.8B*
The Slasher 3143134,3740.072B+4.1410.754%F-3.834%D-1.7CN/A4182.6h1.6B*15.2D
Rocklet Rifle 4732822101.343A2.8734.339%F--N/A21.9C-14.8D-20912.9h20.2A+58.8B+
Proximity Mine 255255347.5B**3.2947.907%B++N/A196.2A+N/A6131.3h1.9C++4B+
NSX-P Tanto 246244872.805A*1.4031.634%A25%C+90.4M++N/A2262.7h10.8B*34B*
AP30 Shredder 4002322011.6B7.3929.398%DN/A38B+27.5B+4626.1h62B*211B+
Spiker 2252241341.672B++2.5424.181%D19.196%C70B**N/A2313.2h5.9B*24.2B+
LB00 Python AP 2642041020.4B**16.1958.16%C+1.471%B*92.7A**27.3B**4122.2h2.6A+4.5A+
C75 Viper 227202238.783B**4.5747.425%B*N/A74.8A**9.3B+4642.7h8.2B**17.2B**
CAS 14-E 1951871611.688C+7.4835.62%BN/A93.5B++4D2472h19B**53.3B*
A30 Walker 2931851215.417U11.2127.99%B**1.081%D31.9B*18.6B+7395.8h69.2B**247.3B**
L100 Python HEAT 2361841611.5A++7.2960.471%B**1.63%D73.6M++20.8A*4172.5h4.2B**6.9B**
Skorpios 185183892.056B2.1530.814%B*17.486%C--38.1CN/A16554.8h10.2B+33.1B++
M12 Kobalt 186180920B++15.7925.182%A15.556%C--105.9B**3.5C++3441.7h15.6B++61.8B++
NSX Daimyo 176176563.143C+1.0756.7%A*93.182%C76.5B**N/A2132.3h2.6C+4.6B++
The Little Helper 168167612.738B**1.4758.574%B**16.168%C+139.2M**N/A3181.2h3.9B++6.6B*
NS-TMC-01 "His Regards" 1671656,9510.024C+4.1924.096%C+N/A0.6CN/A1273.1h1.9B+7.9B+
VA39 Spectre 160160523.077A1.1342.428%A++29.375%D76.2M**N/A6132.1h4.2B**9.8B**
S12 Renegade 158153791.937C2.2736.846%D7.19%B+36.4C-1.2D1254.2h3.2C**8.7C++
Force-Blade 1491474,9440.03C*4.1841.427%B**N/A0.8C+N/A2195.4h2.1B+5B+
NS Baron G5 143143721.986B**2.2246.251%C**11.888%D68.1A++N/A2102.1h3.3B**7.2C+
NSX Tanto 131130433.023A++1.1930.298%B*23.846%C+61.9AN/A1972.1h10.6B++35.1B+
L100 Python AP 174130432.5S28.2948.391%D-N/A52A*17.6C+4862.5h3.2A+6.7B**
M40 Fury 139124913.778B*9.5734.578%C3.226%A95.4A+11.5C++5731.3h7.7B*22.3B*
NS-61 Emissary 120118641.844A+2.3726.829%C12.712%D62.1A++1.1B**3131.9h10.3B+38.6B+
Anti-Vehicle Grenade 1361121112N/A107.7942.505%D--N/A280C-60C-14930.4h6C+14.1C
Nemesis VSH9 142111681.632A++2.5867.925%B++2.703%C+39.6A11.1C++5822.8h3.9A++5.7A++
Supernova VPC 1141001010C+5.7956.279%B++1%D62.5B**8.8B10001.6h2.4B**4.3B*
Pelter Rocket Pod 12893910.333C+6.1257.433%B**N/A93B**35A++3881h15.5B++27B++
M20 Basilisk 988999.889M*5.6846.68%B*10.112%A++74.2S7.5C+6251.2h35.3A+75.6A+
Photon A2A Missile Pods 12885185U80.7990.349%A+N/A47.2C+23.9D5311.8h11.6D*12.8D
Lumine Edge 82811,9870.041C4.1711.092%D**1.235%F--1.1C--N/A670.8h1.6C14.1D--
Lancer VS22 14079332.394A*1.8248.666%F-N/A20.8B**16.1B+2663.8h9.5B++19.5B+
Coyote Missiles 11677126.417A2.2153.967%C+2.597%M**59.2B+30B+7061.3h40.7C*75.5C**
NS-44L Blackhand 7272431.674B+2.5439.967%C+27.778%D--60A*N/A2431.2h3.3B*8.4B+
NSX Tengu 7472332.182B*2.0340.491%B+23.611%B+72A+2M*3131h11.4B+28.3B+
VE-LR Obelisk 7171332.152C**2.0636.593%B++33.803%C*59.2B**N/A2781.2h4.9B*13.4B*
M12 Kobalt 7270417.5C++13.2920.911%B+14.286%D-87.5B+2.5C4990.8h13.9B*66.5B++
Hunter QCX 8959501.18B++3.0334.902%C--1.695%F22.7B*11.5A++2002.6h6.7C++19.1C+
Icikill 58572,0850.027C-4.1811.529%D**N/A0.6C-N/A192.5h1.7B*14.9D
Quasar VM1 5656252.24B+1.9724.524%A++16.071%C--80SN/A7520.7h9.9A+40.3B++
Orbital Strike Uplink 7355155U50.79440%UN/A275U90U10150.2h1.6T*0.4T*
Beamer VS3 5353600.883C*3.3329.932%B+7.547%F-29.4C*N/A2421.8h9.2C*30.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter165,6533h
VS Patriot Flare Gun16000.8h
Anti-Vehicle MANA Turret11380.2h
Nano-Armor Kit8841,125,815154.6h
V30-F Starfall1660.1h
Spawn Beacon91,1951.5h
NSX Yumi0550h
Nanite Revive Grenade01,3110.4h
Deconstruction Tool05290h
Welding Device01,5890.1h
Ammunition Package91,9770.8h
Shield Recharging Field12760.1h
Medical Kit3,39019,872119.1h
Anti-Infantry MANA Turret31020.1h
Medical Applicator372171,84212.5h
NS-45 Pilot01230.1h
Nano-Repair Grenade04580.1h
Snowman Soldier101350.2h
Recon Detection Device432,6573.5h

Check the help document for the dictionary if you want to learn more about words used here.


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