Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 40 (19,531)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (52 days). The data shown below may not be accurate.

Field Marshal RottingRedSparrow[RoR3] RottingRedSparrow
TR BR 99

KDR: 3.66

Score: 18.4m

Last Seen: Feb 7th, 2020 9:20 PM
- OFFLINE - 82.3 hour(s)

Prestige 1, Battle Rank 100 (99 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M60-G Bulldog-H E540 Halberd-H P2-120 HEAT TAR-AE LC2 Lynx AE C150 Dalton Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RottingRedSparrow



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,174,689 MLG Score: 939
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.323%27.089%7401412186,8441.600192.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.671%1.183B**0.917B*-0.56DHEAD ++ (~13.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.386C**12.40.129C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.702%78.105%0212301,425352134.03683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%1.467A+0.714B++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.90.416B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.575%12.779%01123149337151.32527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.645A+-0.388C--1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.737B++2.10.563B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m516.5%569 (34.1k)481 (28.9k)3.6638430,2568,2584.5578899 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232173118.045%10.719%19304:386

74% Engineer8% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2019 6:56 PMSep 2nd, 2019 7:15 PMFeb 7th, 2020 11:30 PM (52d) (PST)Feb 7th, 2020 9:12 PM (52d) (PST)Feb 7th, 2020 5:20 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4301221,3080.7910.2160.0855.1400.204939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,7977,30878,489471353081228,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
637.7h/26.6d 7,383 3,243 9,554 196.6k 460 1,479 7,814 54.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C+
Kills:1,185
Deaths:893
KDR:1.327
Accuracy:27.200% C+
HSR:27.426% C+
TRAC-5
A+
Kills:569
Deaths:497
KDR:1.145
Accuracy:27.758% B**
HSR:27.065% A+
TAS-16 Blackjack
C+
Kills:493
Deaths:395
KDR:1.248
Accuracy:61.575% C+
HSR:12.779% C--
Kills:2,247
Deaths (as Engineer):1,785
Deaths (to Engineers):1,468
KDR:1.25882
Kill Difference:462
Playtime:474.066 hours
Usage:74%
Score:14.868m
Score/min:523
Accuracy (listed only):38.844%
HSR (listed only):22.423%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:920
Deaths:598
KDR:1.538
Accuracy:27.071% B++
HSR:29.783% B++
NS-15M AE
C+
Kills:353
Deaths:234
KDR:1.509
Accuracy:25.500% C+
HSR:26.062% C
T9 CARV
A
Kills:344
Deaths:252
KDR:1.365
Accuracy:25.065% B**
HSR:31.395% A
Kills:1,617
Deaths (as Heavy Assault):1,084
Deaths (to Heavy Assaults):2,171
KDR:1.4917
Kill Difference:533
Playtime:32.395 hours
Usage:5%
Score:0.635m
Score/min:327
Accuracy (listed only):25.879%
HSR (listed only):29.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C+
Kills:1,185
Deaths:893
KDR:1.327
Accuracy:27.200% C+
HSR:27.426% C+
TRAC-5
A+
Kills:569
Deaths:497
KDR:1.145
Accuracy:27.758% B**
HSR:27.065% A+
TAS-16 Blackjack
C+
Kills:493
Deaths:395
KDR:1.248
Accuracy:61.575% C+
HSR:12.779% C--
MG-S1 Jackal
B*
Kills:417
Deaths:316
KDR:1.320
Accuracy:32.327% B*
HSR:19.904% C+
NS-7 PDW
B+
Kills:381
Deaths:439
KDR:0.868
Accuracy:26.129% C++
HSR:21.785% B+
SMG-46AE Armistice
C*
Kills:348
Deaths:229
KDR:1.520
Accuracy:31.406% C*
HSR:19.253% C--
Kills:3,393
Deaths (as Light Assault):2,769
Deaths (to Light Assaults):1,589
KDR:1.22535
Kill Difference:624
Playtime:66.089 hours
Usage:10%
Score:1.473m
Score/min:371
Accuracy (listed only):34.399%
HSR (listed only):21.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C+
Kills:1,187
Deaths:894
KDR:1.328
Accuracy:25.900% C--
HSR:27.464% C+
TAS-16 Blackjack
C+
Kills:493
Deaths:395
KDR:1.248
Accuracy:61.575% C+
HSR:12.779% C--
Cycler TRV
A+
Kills:431
Deaths:378
KDR:1.140
Accuracy:26.649% B+
HSR:30.859% A+
MG-S1 Jackal
B*
Kills:417
Deaths:316
KDR:1.320
Accuracy:32.327% B*
HSR:19.904% C+
NS-7 PDW
B+
Kills:381
Deaths:439
KDR:0.868
Accuracy:26.129% C++
HSR:21.785% B+
SMG-46AE Armistice
C*
Kills:348
Deaths:229
KDR:1.520
Accuracy:31.406% C*
HSR:19.253% C--
T1 Cycler
B**
Kills:175
Deaths:148
KDR:1.182
Accuracy:27.185% B**
HSR:29.143% B**
Kills:3,432
Deaths (as Combat Medic):2,799
Deaths (to Combat Medics):864
KDR:1.22615
Kill Difference:633
Playtime:12.432 hours
Usage:2%
Score:0.310m
Score/min:416
Accuracy (listed only):33.024%
HSR (listed only):23.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:822
Deaths:249
KDR:3.301
Accuracy:45.818% B**
HSR:76.886% B*
RAMS-AE .50M
C*
Kills:603
Deaths:129
KDR:4.674
Accuracy:43.181% C*
HSR:79.768% C
MG-S1 Jackal
B*
Kills:417
Deaths:316
KDR:1.320
Accuracy:32.327% B*
HSR:19.904% C+
NS-44P Commissioner
C**
Kills:407
Deaths:436
KDR:0.933
Accuracy:42.484% C++
HSR:29.975% C**
NS-7 PDW
B+
Kills:381
Deaths:439
KDR:0.868
Accuracy:26.129% C++
HSR:21.785% B+
SMG-46AE Armistice
C*
Kills:348
Deaths:229
KDR:1.520
Accuracy:31.406% C*
HSR:19.253% C--
NS-30 Vandal
B*
Kills:68
Deaths:41
KDR:1.659
Accuracy:39.576% B*
HSR:30.882% B+
TX1 Repeater
B++
Kills:59
Deaths:80
KDR:0.738
Accuracy:28.208% B+
HSR:25.424% B++
Kills:3,105
Deaths (as Infiltrator):1,919
Deaths (to Infiltrators):1,102
KDR:1.61803
Kill Difference:1,186
Playtime:50.605 hours
Usage:8%
Score:1.054m
Score/min:347
Accuracy (listed only):36.141%
HSR (listed only):37.985%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,048
V. Kills:584 179%
Deaths:
KDR:
Accuracy:28.722% D*
KPH:53.900 B**
VKPH:30 B+
C150 Dalton
U
Kills:223
V. Kills:126 176%
Deaths:
KDR:
Accuracy:24.773% T*
KPH:2,048 U
VKPH:1,157.100 U
Kills:1,271 (0 + 1,271)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:710
Kill Difference:1,271
Playtime:19.570 hours
Usage:3%
Score:0.619m
Score/min:527
Piloting Accuracy:N/A%
Gunner Accuracy:24.773%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:153
V. Kills:73 207%
Deaths:
KDR:
Accuracy:47.377% D--
KPH:54.400 A+
VKPH:26 B**
Kills:153 (153 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:73
Kill Difference:153
Playtime:2.811 hours
Usage:0%
Score:0.143m
Score/min:849
Driving Accuracy:47.377%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:8,526
V. Kills:3,909 218%
Deaths:
KDR:
Accuracy:47.362% C*
KPH:59.400 A*
VKPH:27.200 A+
P2-120 HEAT
M+
Kills:1,346
V. Kills:578 232%
Deaths:
KDR:
Accuracy:48.225% B++
KPH:51.100 A*
VKPH:22 M+
E540 Halberd
A++
Kills:547
V. Kills:240 227%
Deaths:
KDR:
Accuracy:50.011% B**
KPH:49.800 A++
VKPH:21.900 A+
Halberd SE
B+
Kills:288
V. Kills:119 240%
Deaths:
KDR:
Accuracy:48.963% B+
KPH:42.100 C++
VKPH:17.400 B+
MR11 Gatekeeper
A
Kills:101
V. Kills:59 168%
Deaths:
KDR:
Accuracy:51.308% A
KPH:27.700 C**
VKPH:16.200 C+
M12 Kobalt
B+
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:15.585% C*
KPH:83.200 B+
VKPH:4.900 B
Kills:10,859 (9,872 + 987)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4,908
Kill Difference:10,859
Playtime:191.930 hours
Usage:30%
Score:5.024m
Score/min:436
Driving Accuracy:48.225%
Gunner Accuracy:15.585%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A+
Kills:1,736
V. Kills:458 378%
Deaths:
KDR:
Accuracy:54.870% B+
KPH:91.300 B+
VKPH:24.100 A+
E540 Halberd-H
A*
Kills:1,390
V. Kills:555 250%
Deaths:
KDR:
Accuracy:58.903% C++
KPH:84.700 A*
VKPH:33.800 A+
G20 Vulcan-H
A
Kills:230
V. Kills:104 219%
Deaths:
KDR:
Accuracy:50.482% C**
KPH:68.300 A
VKPH:30.900 B
P525 Marauder-H
B+
Kills:117
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:51.958% A*
KPH:106.700 C++
VKPH:8.200 B+
M12 Kobalt-H
C++
Kills:116
V. Kills: N/A
Deaths:
KDR:
Accuracy:19.081% D
KPH:124.800 C++
VKPH:0 F
Halberd-H SE
C**
Kills:112
V. Kills:46 238%
Deaths:
KDR:
Accuracy:56.472% C
KPH:76.300 C++
VKPH:31.300 C**
Kills:3,701 (0 + 3,701)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,172
Kill Difference:3,701
Playtime:42.277 hours
Usage:7%
Score:1.187m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:56.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:217
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:23.144% B**
KPH:109.200 B**
VKPH:7 A++
M12 Kobalt
A++
Kills:54
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:23.126% B**
KPH:92.200 B+
VKPH:8.500 A++
Kills:271 (0 + 271)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:19
Kill Difference:271
Playtime:2.573 hours
Usage:0%
Score:0.087m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:23.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 12,4358,52618526U8,522.3447.362%C*N/A59.4A*27.2A+447143.5h4A8.4B**
M60-G Bulldog-H 2,1941,73611736U1,732.3454.87%B+N/A91.4B+24.1A+38519h5C**9.2B+
E540 Halberd-H 1,9451,39011390U1,386.3458.903%C++N/A84.8A*33.8A+51116.4h3.7B**6.3A
P2-120 HEAT 1,9241,34611346U1,342.3448.225%B++N/A51.2A*22M+28126.3h5.6B++11.7B*
TAR-AE 1,2151,1878941.328C2.3425.9%C--27.464%C+44.1C1C++17026.9h12.7C49.2C
LC2 Lynx AE 1,2121,1858931.327C+2.3427.2%C+27.426%C+29.5C--N/A9440.2h14C+51.6C++
C150 Dalton 1,6321,04811048U1,044.3428.722%D*N/A53.7B**29.9B+40319.5h2.3A8B++
Sticky Grenade 1,0221,00211002N/A998.3456.771%B+N/A1113.3C*22.2B++36750.9h1.9B3.3B+
MSW-R 9369205981.538C+2.1327.071%B++29.783%B++51.7C**N/A17317.8h11.6C*42.9B+
TSAR-42 8328222493.301C++0.3645.818%B**76.886%B*60B++N/A22213.7h1.9B++4.2B++
C-4 9657913202.472B+1.190.074%T*N/A136.4B**30C++7775.8h0M++3.4B*
RAMS-AE .50M 6066031294.674C*1.0143.181%C*79.768%C54.3C++N/A15111.1h1.8C**4.2B
TRAC-5 5825694971.145B+2.5227.758%B**27.065%A+25.6C**N/A9922.2h13.1B+47.1B++
E540 Halberd 7875471547U543.3450.011%B**N/A49.7A++21.8A+76111h4.2A8.4A
Frag Grenade 5415181518N/A514.3457.751%A++N/A863.3A38.3S33150.6h2.3A3.9B**
TAS-16 Blackjack 4984933951.248C+2.4261.575%C+12.779%C--54.8BN/A1859h2.1B+3.5B+
Cycler TRV 4434313781.14C+2.5226.649%B+30.859%A+34.8C+1B**9212.4h12.8C++47.9B+
MG-S1 Jackal 4314173161.32C++2.3432.327%B*19.904%C+30C1B++8713.9h11.9C+36.9B+
NS-44P Commissioner 4194074360.933C2.7342.484%C++29.975%C**44.2C1.3A++1539.2h3.4C++7.9C**
NS-7 PDW 3923814390.868C+2.8026.129%C++21.785%B+25.4CN/A8215h15.2C+58.2C++
NS-15M AE 3643532341.509C2.1525.5%C+26.062%C32.4D1B+9510.9h13.9D-54.4C
SMG-46AE Armistice 3563482291.52C+2.1431.406%C*19.253%C--47C1.1B+1327.4h14.5D46.2C+
T9 CARV 3603442521.365C+2.3025.065%B**31.395%A26.9C+1.3A++11912.8h12.3B+49.2B+
Tank Mine 466335704.786B**1.1237.662%C*N/A108.1C+42.3D7723.1h2.1C5.5B
Halberd SE 4072881288S284.3448.963%B+N/A42.4C++17.5B+2466.8h4.4C+9B
T7 Mini-Chaingun AE 2442401581.519C+2.1423.813%B+15.833%C+53.3C+N/A1514.5h10.8B++45.2B+
NS Decimator-G 3282331181.975C++1.6959.742%D1.288%D--40.9C16.7C2245.7h4C+6.7C+
G20 Vulcan-H 3342301230U226.3450.482%C**1.304%D--67.6A30.6B6923.4h73.3B*145.1B**
C150 Dalton 3492231223U219.3424.773%T*N/A2230U1260U224360.1h2.3T-9.4T*
M12 Kobalt 2312171217U213.3423.144%B**21.659%B++108.5B**7A++4802h15.5B+66.8B++
T1 Cycler 1801751481.182C++2.4827.185%B**29.143%B**35B+1A1475h14.1C++51.8B+
Chainblade 1771667,1160.023C+3.6426.486%C1.205%D0.6C+N/A2269.3h1.5B**5.8B+
L100 Python AP 2261531153U149.3447.377%D--N/A54.6A+26.1B**8482.8h4B**8.5B++
P525 Marauder-H 1261171117S113.3451.958%A*N/A106.4C++8.2B+4831.1h7.6C14.6B++
M12 Kobalt-H 1161161116M++112.3419.081%D24.138%A+128.9C++N/A4370.9h11.5B**60.4B+
Halberd-H SE 1581121112A+108.3456.472%CN/A74.7C+30.7C*5651.5h4B+7B
MR11 Gatekeeper 1601011101U97.3451.308%AN/A28.1B16.4C+5103.6h45.6B88.9B*
Rocklet Rifle 12371601.183B++2.4845.795%D-N/A21.5D15.8D-3943.3h35.7C*77.9C+
NS-30 Vandal 6968411.659C+2.0039.576%B*30.882%B+68B*1B**3121h4.9B+12.5B++
TX1 Repeater 6059800.738C+2.9328.208%B+25.424%B++39.3B+N/A1731.5h11.1B+39.4B++
M12 Kobalt 5954154A++50.3423.126%B**20.37%C**90B+8.3A++8520.6h16B69.2B++
M12 Kobalt 5451151A*47.3415.585%C*17.647%B+85B+5B3860.6h10.5A+67.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit340208,79716.7h
Spawn Beacon11,1700.7h
Medical Applicator53,0560.2h
AE Nano-Armor Kit593327,88526.3h
AE Medical Applicator2416,0981.4h
Spitfire Auto-Turret232,0522h
Ammunition Package163,9011.1h
Medical Kit2342,9523h
Nano-Repair Grenade01,0040.3h
Hardlight Barrier3770.1h
Recon Detection Device72,5203.8h
M18 Needler01210.1h
WLT-Howler Mining Laser01,2110.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 3.13s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.