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Maj. General RottingRedSparrow[RoR3] RottingRedSparrow
TR BR 86

KDR: 3.87

Score: 5.6m

Last Seen: Oct 16th, 2019 11:56 AM
- OFFLINE - 8.6 hour(s)

Battle Rank 86 - Terran Republic on Cobalt - Outfit Leader of RottingReds[RoR3] RottingReds
TR outfit on Cobalt

Members: 3
Level Progress (to 87): 61%
Level 100 Progress: 30% 463h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT TRAC-5 LC2 Lynx AE RAMS-AE .50M MSW-R SMG-46AE Armistice TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,487,439 MLG Score: 1189
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.444%27.11%771812082,0621.450072.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.668%0C+0C+0C+HEAD ++ (~12.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60C+130C+32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.694%78.702%02121470910846.50459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.662%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20C+1.90C+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.373%11.475%0112156112900.469231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80C+20C+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RottingReds[RoR3] RottingReds
TR outfit on Cobalt

Members: 3
5.6m444.7%479 (28.7k)403 (24.2k)3.8651610,2622,6555.0214786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121657821.031%11.889%25005:131

70% Engineer9% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2019 6:56 PMSep 2nd, 2019 7:15 PMOct 17th, 2019 1:52 PM (1d) (PST)Oct 16th, 2019 8:21 AM (3d) (PST)Oct 16th, 2019 7:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4201041,3160.7410.1920.0884.1830.1991189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,2276,24278,985441252511224,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.7h/9.6d 3,070 1,220 3,034 57.9k 170 483 2,758 19.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:488
Deaths:443
KDR:1.102
Accuracy:28.179% A
HSR:26.844% A+
LC2 Lynx AE
C++
Kills:480
Deaths:368
KDR:1.304
Accuracy:27.869% C++
HSR:25% C+
TAS-16 Blackjack
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:73.373% B**
HSR:11.475% D
Kills:1,029
Deaths (as Engineer):869
Deaths (to Engineers):424
KDR:1.18412
Kill Difference:160
Playtime:161.500 hours
Usage:70%
Score:4.348m
Score/min:449
Accuracy (listed only):43.140%
HSR (listed only):21.107%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.804% B**
HSR:30.573% B*
T9 CARV
A+
Kills:175
Deaths:101
KDR:1.733
Accuracy:25.538% A
HSR:32.571% A+
Kills:489
Deaths (as Heavy Assault):292
Deaths (to Heavy Assaults):708
KDR:1.67466
Kill Difference:197
Playtime:19.759 hours
Usage:9%
Score:0.370m
Score/min:312
Accuracy (listed only):26.671%
HSR (listed only):31.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:488
Deaths:443
KDR:1.102
Accuracy:28.179% A
HSR:26.844% A+
LC2 Lynx AE
C++
Kills:480
Deaths:368
KDR:1.304
Accuracy:27.869% C++
HSR:25% C+
SMG-46AE Armistice
B+
Kills:237
Deaths:157
KDR:1.510
Accuracy:32.406% B+
HSR:21.097% C+
NS-7 PDW
B*
Kills:87
Deaths:100
KDR:0.870
Accuracy:26.658% B
HSR:22.989% B*
TAS-16 Blackjack
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:73.373% B**
HSR:11.475% D
Kills:1,353
Deaths (as Light Assault):1,126
Deaths (to Light Assaults):584
KDR:1.2016
Kill Difference:227
Playtime:21.821 hours
Usage:9%
Score:0.390m
Score/min:298
Accuracy (listed only):37.697%
HSR (listed only):21.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C**
Kills:476
Deaths:110
KDR:4.327
Accuracy:43.130% C**
HSR:79.412% C
SMG-46AE Armistice
B+
Kills:237
Deaths:157
KDR:1.510
Accuracy:32.406% B+
HSR:21.097% C+
TSAR-42
A+
Kills:233
Deaths:72
KDR:3.236
Accuracy:47.831% A+
HSR:77.253% B*
NS-44P Commissioner
B+
Kills:151
Deaths:155
KDR:0.974
Accuracy:42.159% C*
HSR:31.126% B+
NS-7 PDW
B*
Kills:87
Deaths:100
KDR:0.870
Accuracy:26.658% B
HSR:22.989% B*
Kills:1,184
Deaths (as Infiltrator):594
Deaths (to Infiltrators):365
KDR:1.99327
Kill Difference:590
Playtime:22.780 hours
Usage:10%
Score:0.389m
Score/min:285
Accuracy (listed only):38.437%
HSR (listed only):46.375%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
B+
Kills:237
Deaths:157
KDR:1.510
Accuracy:32.406% B+
HSR:21.097% C+
TAR-AE
B
Kills:130
Deaths:119
KDR:1.092
Accuracy:28.567% C**
HSR:29.231% B
NS-7 PDW
B*
Kills:87
Deaths:100
KDR:0.870
Accuracy:26.658% B
HSR:22.989% B*
TAS-16 Blackjack
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:73.373% B**
HSR:11.475% D
Kills:515
Deaths (as Combat Medic):434
Deaths (to Combat Medics):228
KDR:1.18664
Kill Difference:81
Playtime:3.999 hours
Usage:2%
Score:0.071m
Score/min:296
Accuracy (listed only):40.251%
HSR (listed only):21.198%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:72
V. Kills:31 225%
Deaths:
KDR:
Accuracy:44.206% D**
KPH:47 B**
VKPH:20.200 B
Kills:72 (72 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:31
Kill Difference:72
Playtime:1.533 hours
Usage:1%
Score:0.058m
Score/min:628
Driving Accuracy:44.206%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:4,055
V. Kills:1,842 220%
Deaths:
KDR:
Accuracy:46.860% C++
KPH:54 A++
VKPH:24.500 B**
P2-120 HEAT
M
Kills:831
V. Kills:346 239%
Deaths:
KDR:
Accuracy:49.492% B*
KPH:50.600 A*
VKPH:21.100 M
Halberd SE
B+
Kills:218
V. Kills:91 237%
Deaths:
KDR:
Accuracy:52.431% B+
KPH:42.200 C+
VKPH:17.600 B+
E540 Halberd
A*
Kills:163
V. Kills:80 201%
Deaths:
KDR:
Accuracy:50.194% B**
KPH:50.200 A*
VKPH:24.700 A*
MR11 Gatekeeper
A+
Kills:69
V. Kills:39 173%
Deaths:
KDR:
Accuracy:50.640% A+
KPH:27.700 B+
VKPH:15.700 C+
Kills:5,336 (4,886 + 450)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2,398
Kill Difference:5,336
Playtime:102.403 hours
Usage:44%
Score:2.188m
Score/min:356
Driving Accuracy:49.492%
Gunner Accuracy:50.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:89
V. Kills:44 198%
Deaths:
KDR:
Accuracy:53.026% B++
KPH:58.500 B++
VKPH:28.900 C*
P525 Marauder-H
C
Kills:77
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:47.436% A+
KPH:81.900 C
VKPH:5.300 C
M60-G Bulldog-H
M*
Kills:72
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:63.131% A++
KPH:210 M*
VKPH:20.400 A*
M12 Kobalt-H
C+
Kills:70
V. Kills: N/A
Deaths:
KDR:
Accuracy:19.546% C-
KPH:111.800 C+
VKPH:0 F
Kills:308 (0 + 308)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:308
Playtime:3.430 hours
Usage:1%
Score:0.092m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:19.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,8974,05514055U4,051.1346.86%C++N/A54A++24.5B**36075.1h4A8.5B**
P2-120 HEAT 1,1778311831U827.1349.492%B*N/A50.7A*21.1M27216.4h5.7B*11.6B**
TRAC-5 4994884431.102B+2.7628.179%A26.844%A+26.8B+N/A8718.2h13.3B+47.3B++
LC2 Lynx AE 4834803681.304C+2.5627.869%C++25%C+23.3DN/A7920.6h15.3C+55C++
RAMS-AE .50M 4794761104.327C++0.4643.13%C**79.412%C53.5B+N/A1338.9h1.8B+4.2B+
MSW-R 3183141911.644C+2.2227.804%B**30.573%B*59.2B++N/A1785.3h11.4B+40.8B+
SMG-46AE Armistice 2422371571.51C+2.3632.406%B+21.097%C+45.6C1B*1315.2h15.3D47.2C+
TSAR-42 234233723.236C++0.6347.831%A+77.253%B*51.8B++N/A1924.5h2B+4.3B*
T7 Mini-Chaingun AE 2362321561.487C++2.3823.909%B++15.517%C++58B+1C++1614h10.9B++45.4B++
Halberd SE 3092181218U214.1352.431%B+N/A41.9C+17.5B+2355.2h4.6C+8.8C*
C-4 202179642.797B**1.0732.014%B**N/A137.7A17.7D7551.3h1B**3.2B**
T9 CARV 1811751011.733B+2.1325.538%A32.571%A+39.8B+1.4A*1474.4h11.6B++45.4B++
Sticky Grenade 1721671167N/A163.1364.238%AN/A1670A+50M**43680.1h1.7B+2.7B++
E540 Halberd 2431631163U159.1350.194%B**N/A50.9A*25A*8443.2h4.8B*9.5B**
NS-44P Commissioner 1551511550.974C+2.8942.159%C*31.126%B+44.4C1.2A+1323.4h3.3C**7.7B+
Frag Grenade 1481441144N/A140.1351.817%B*N/A720B**20A++22280.2h3.1B++5.9B*
NS Decimator-G 200143632.27B**1.6060.196%C1.399%D-43.3C+17.3C+2383.3h3.9C*6.4C*
TAR-AE 1311301191.092C-2.7728.567%C**29.231%B39.4CN/A1113.3h14.6D--51C+
Tank Mine 12492342.706C++1.1638.989%B+N/A70.8D24.6D*4861.3h2.3D6C*
G20 Vulcan-H 13389189U85.1353.026%B++1.124%D*59.3B++29.3C*5291.5h88.6B+167.1B++
NS-7 PDW 89871000.87C+3.0026.658%B22.989%B*34.8B+N/A962.5h14.6C*54.8B
P525 Marauder-H 8277177S73.1347.436%A+N/A85.6C5.6C3000.9h8.2C17.2B+
M60-G Bulldog-H 7972172S68.1363.131%A++N/A240S23.3M6770.3h3.5A5.5B**
L100 Python AP 10372172U68.1344.206%D**N/A48A20.7B+6271.5h4.3B+9.7B
M12 Kobalt-H 7070170A**66.1319.546%C-18.571%C**116.7C+N/A3340.6h13B+66.7B
MR11 Gatekeeper 10869169U65.1350.64%A+N/A27.6B+15.6C+4242.5h48.7C*96.2B*
Chainblade 69662,5290.026C++3.8425.876%C1.515%D-0.7C++N/A299.7h1.5B**5.6B+
TAS-16 Blackjack 6161581.052C+2.8173.373%B**11.475%D43.6C++N/A1461.4h2B*2.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15500.3h
Nano-Armor Kit225114,97710.2h
AE Nano-Armor Kit8433,7583.8h
AE Medical Applicator18090.1h
Medical Applicator52,8880.2h
Spitfire Auto-Turret15340.4h
Ammunition Package37310.2h
Medical Kit809591.3h
Nano-Repair Grenade01430h
Recon Detection Device31,1701.8h
M18 Needler01210.1h

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