Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,743)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Raider Rouillale[VS] Rouillale
NC BR 58

KDR: 5.39

Score: 3.6m

Last Seen: May 23rd, 2020 2:08 PM
- OFFLINE - 133.2 hour(s)

Battle Rank 58 - New Conglomerate on Cobalt - Outfit Member of Terran Republic[VS] Terran Republic
NC outfit on Cobalt

Members: 81
Level Progress (to 59): 50%
Level 100 Progress: 19% 389h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH NC1 Gauss Rifle GR-22 NC6 Gauss SAW Breaker Rocket Pods GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rouillale



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,165,830 MLG Score: 3330
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.354%28.376%918612773,0733.850881.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.386%2.156A*1.081B**-0.346C-HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.626B+90.371C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.103%0.277%6332312803,97088166345.1136239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%0.716B++-1.201D*-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.687B+22.70.579B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.768%80.795%01128215111601.30172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.046A*0.836B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.80.428B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Republic[VS] Terran Republic
NC outfit on Cobalt

Members: 81
3.6m179.2%656 (39.4k)580 (34.8k)5.38918,5041,5785.9778258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128361332.904%11.865%39003:534

24% Combat Medic47% Engineer21% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2018 11:41 AMMay 5th, 2020 3:15 PMMay 28th, 2020 4:38 AM (18h) (PST)May 23rd, 2020 11:08 AM (5d) (PST)May 23rd, 2020 10:08 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5741501,4241.3840.2570.1643.0390.3123330

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,4619,01585,4468315101821934,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
102.4h/4.3d 929 1,009 1,994 18.7k 75 246 1,920 9.7m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:331
Deaths:96
KDR:3.448
Accuracy:33.733% A++
HSR:22.961% B+
AF-19 Mercenary
A+
Kills:242
Deaths:79
KDR:3.063
Accuracy:30.178% A+
HSR:26.033% B++
Kills:573
Deaths (as Engineer):175
Deaths (to Engineers):248
KDR:3.27429
Kill Difference:398
Playtime:48.223 hours
Usage:47%
Score:1.686m
Score/min:583
Accuracy (listed only):31.955%
HSR (listed only):24.497%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:456
Deaths:115
KDR:3.965
Accuracy:31.190% A*
HSR:35.746% A++
Kills:456
Deaths (as Heavy Assault):115
Deaths (to Heavy Assaults):451
KDR:3.96522
Kill Difference:341
Playtime:5.429 hours
Usage:5%
Score:0.148m
Score/min:454
Accuracy (listed only):31.190%
HSR (listed only):35.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:331
Deaths:96
KDR:3.448
Accuracy:33.733% A++
HSR:22.961% B+
AF-19 Mercenary
A+
Kills:242
Deaths:79
KDR:3.063
Accuracy:30.178% A+
HSR:26.033% B++
Kills:573
Deaths (as Light Assault):175
Deaths (to Light Assaults):275
KDR:3.27429
Kill Difference:398
Playtime:21.264 hours
Usage:21%
Score:0.874m
Score/min:685
Accuracy (listed only):31.955%
HSR (listed only):24.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,176
Deaths:440
KDR:2.673
Accuracy:32.821% A*
HSR:27.806% B*
GR-22
A++
Kills:809
Deaths:256
KDR:3.160
Accuracy:32.901% A++
HSR:28.307% B**
Kills:1,985
Deaths (as Combat Medic):696
Deaths (to Combat Medics):184
KDR:2.85201
Kill Difference:1,289
Playtime:24.739 hours
Usage:24%
Score:0.799m
Score/min:538
Accuracy (listed only):32.861%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:151
Deaths:35
KDR:4.314
Accuracy:48.768% A++
HSR:80.795% B++
NC4 Mag-Shot
B++
Kills:59
Deaths:35
KDR:1.686
Accuracy:20.913% D--
HSR:23.729% B++
Kills:210
Deaths (as Infiltrator):70
Deaths (to Infiltrators):224
KDR:3
Kill Difference:140
Playtime:2.396 hours
Usage:2%
Score:0.055m
Score/min:381
Accuracy (listed only):34.840%
HSR (listed only):52.262%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,475
V. Kills:805 183%
Deaths:102
KDR:14.461
Accuracy:35.412% B*
KPH:69.300 S
VKPH:37.800 S
Vortek Rotary
S
Kills:1,315
V. Kills:708 185%
Deaths:76
KDR:17.303
Accuracy:46.598% M+
KPH:90.500 S
VKPH:48.700 S
M30 Mustang AH
M**
Kills:1,180
V. Kills:61 N/A
Deaths:59
KDR:20
Accuracy:59.274% B+
KPH:189.100 M**
VKPH:9.800 A
Breaker Rocket Pods
A++
Kills:411
V. Kills:85 478%
Deaths:2
KDR:205.500
Accuracy:54.660% B++
KPH:173.500 B**
VKPH:35.900 A++
M20 Kestrel
M**
Kills:146
V. Kills:79 183%
Deaths:11
KDR:13.273
Accuracy:41.966% A*
KPH:69.800 M**
VKPH:37.800 M+
Kills:4,527 (4,116 + 0)
Deaths:250
KDR:18.108
VKDR:6.952
Vehicle Kills:1,738
Kill Difference:4,277
Playtime:46.506 hours
Usage:45%
Score:1.488m
Score/min:533
Piloting Accuracy:41.966%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:62
V. Kills:27 221%
Deaths:2
KDR:31
Accuracy:48.872% C+
KPH:37.500 A
VKPH:16.300 C**
Kills:62 (62 + 0)
Deaths:2
KDR:31
VKDR:13.500
Vehicle Kills:27
Kill Difference:60
Playtime:1.655 hours
Usage:2%
Score:0.022m
Score/min:222
Driving Accuracy:48.872%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,2801,47510214.461S9.0735.412%B*N/A69.2S37.8S44221.3h34.1B**96.3A
Vortek Rotary 2,0231,3157617.303S11.9146.598%M+N/A90.7S48.8S68914.5h25.5B**54.8B**
M30 Mustang AH 1,2411,1805920A14.6159.274%B+N/A190.3M**9.8A4846.2h5.2B++8.8B+
NC1 Gauss Rifle 1,1911,1764402.673B**2.7232.821%A*27.806%B*109.9S1.4A**24110.7h9.3A28.2B**
GR-22 8128092563.16A2.2332.901%A++28.307%B**124.5M**N/A4006.5h10B**30.3B**
NC6 Gauss SAW 4594561153.965A++1.4231.19%A*35.746%A++130.3SN/A3083.5h6.9B*22B*
Breaker Rocket Pods 4964112205.5U200.1154.66%B++N/A171.3B**35.4A++6412.4h6.5A+11.8B**
GD-7F 336331963.448A+1.9433.733%A++22.961%B+157.6S2.4S3202.1h9.2A27.2B**
AF-19 Mercenary 253242793.063A*2.3330.178%A+26.033%B++53.8A++2.4S1624.5h9.1B**30.2B*
NC14 Bolt Driver 151151354.314B*1.0848.768%A++80.795%B++94.4SN/A2541.6h1.8B**3.8B**
M20 Kestrel 2251461113.273A++7.8841.966%A*N/A69.5M**37.6M+4082.1h43.8B*104.4B*
Frag Grenade 8483183N/A77.6156.747%AN/A415C--5D16130.2h3.7C+6.5B+
Titan-150 AP 8962231M**25.6148.872%C+N/A36.5B**15.9C*2221.7h3.1B*6.4B**
NC4 Mag-Shot 5959351.686B**3.7020.913%D--23.729%B++49.2B**N/A1311.2h4.3A20.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1650.1h
Medical Kit1956238.2h
Ammunition Package0730h
Medical Applicator3815,6861.2h
Nano-Armor Kit3040,3866.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.14s
Server spent 3.97s on queries, 2.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.