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Raider Rouillale[GUCl] Rouillale
NC BR 57

KDR: 5.41

Score: 3.5m

Last Seen: Sep 1st, 2019 11:03 PM
- OFFLINE - 434 hour(s)

Battle Rank 57 - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
Level Progress (to 58): 86%
Level 100 Progress: 18% 381h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH NC1 Gauss Rifle GR-22 NC6 Gauss SAW Breaker Rocket Pods GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,496,094 MLG Score: 3594
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.341%28.192%912612083,0153.885311.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.37%2.198A*1.1B**-0.151CHEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.631B+90.376C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.033%0.279%6983312113,94287163645.3103241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.653%0.723B++-1.183D*-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.7B++22.40.597B+28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.535%80%01121314511301.27193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.038A*0.839B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.80.426B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
3.5m177.5%674 (40.4k)593 (35.6k)5.410248,3481,5436.0038957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121460534.765%11.751%40903:484

25% Combat Medic45% Engineer22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2018 11:41 AMJul 27th, 2019 5:50 PMSep 19th, 2019 7:01 PM (58m) (PST)Sep 1st, 2019 7:06 PM (18d) (PST)Sep 1st, 2019 7:03 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6181541,4641.4250.2630.1673.1030.3233594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,0969,22587,8718616101861935,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
97.6h/4.1d 916 981 1,961 18.2k 73 244 1,890 9.5m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:315
Deaths:89
KDR:3.539
Accuracy:33.614% A++
HSR:23.175% B+
AF-19 Mercenary
A+
Kills:242
Deaths:79
KDR:3.063
Accuracy:30.128% A+
HSR:26.033% B++
Kills:557
Deaths (as Engineer):168
Deaths (to Engineers):246
KDR:3.31548
Kill Difference:389
Playtime:44.225 hours
Usage:45%
Score:1.616m
Score/min:609
Accuracy (listed only):31.871%
HSR (listed only):24.604%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:414
Deaths:103
KDR:4.019
Accuracy:31.175% A*
HSR:34.783% A++
Kills:414
Deaths (as Heavy Assault):103
Deaths (to Heavy Assaults):443
KDR:4.01942
Kill Difference:311
Playtime:4.938 hours
Usage:5%
Score:0.135m
Score/min:456
Accuracy (listed only):31.175%
HSR (listed only):34.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:315
Deaths:89
KDR:3.539
Accuracy:33.614% A++
HSR:23.175% B+
AF-19 Mercenary
A+
Kills:242
Deaths:79
KDR:3.063
Accuracy:30.128% A+
HSR:26.033% B++
Kills:557
Deaths (as Light Assault):168
Deaths (to Light Assaults):264
KDR:3.31548
Kill Difference:389
Playtime:21.035 hours
Usage:22%
Score:0.870m
Score/min:689
Accuracy (listed only):31.871%
HSR (listed only):24.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:1,176
Deaths:440
KDR:2.673
Accuracy:32.821% A*
HSR:27.806% B**
GR-22
A++
Kills:809
Deaths:256
KDR:3.160
Accuracy:32.901% A++
HSR:28.307% A
Kills:1,985
Deaths (as Combat Medic):696
Deaths (to Combat Medics):178
KDR:2.85201
Kill Difference:1,289
Playtime:24.739 hours
Usage:25%
Score:0.799m
Score/min:538
Accuracy (listed only):32.861%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:145
Deaths:34
KDR:4.265
Accuracy:48.535% A*
HSR:80% B++
NC4 Mag-Shot
B++
Kills:59
Deaths:33
KDR:1.788
Accuracy:20.948% D--
HSR:23.729% B++
Kills:204
Deaths (as Infiltrator):67
Deaths (to Infiltrators):219
KDR:3.04478
Kill Difference:137
Playtime:2.313 hours
Usage:2%
Score:0.053m
Score/min:380
Accuracy (listed only):34.741%
HSR (listed only):51.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,447
V. Kills:790 183%
Deaths:102
KDR:14.186
Accuracy:41.133% A++
KPH:78.900 S
VKPH:43.100 S
Vortek Rotary
S
Kills:1,315
V. Kills:708 185%
Deaths:76
KDR:17.303
Accuracy:46.598% M+
KPH:90.500 S
VKPH:48.700 S
M30 Mustang AH
S
Kills:1,180
V. Kills:61 N/A
Deaths:59
KDR:20
Accuracy:59.274% B+
KPH:189.100 S
VKPH:9.800 A+
Breaker Rocket Pods
A*
Kills:353
V. Kills:73 477%
Deaths:2
KDR:176.500
Accuracy:54.673% B++
KPH:207.200 A
VKPH:42.900 A*
M20 Kestrel
M++
Kills:146
V. Kills:79 183%
Deaths:11
KDR:13.273
Accuracy:41.966% A++
KPH:69.800 M++
VKPH:37.800 A*
Kills:4,441 (4,088 + 0)
Deaths:250
KDR:17.764
VKDR:6.844
Vehicle Kills:1,711
Kill Difference:4,191
Playtime:42.906 hours
Usage:44%
Score:1.442m
Score/min:560
Piloting Accuracy:41.966%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:62
V. Kills:27 221%
Deaths:2
KDR:31
Accuracy:48.872% C+
KPH:37.500 A
VKPH:16.300 B
Kills:62 (62 + 0)
Deaths:2
KDR:31
VKDR:13.500
Vehicle Kills:27
Kill Difference:60
Playtime:1.655 hours
Usage:2%
Score:0.022m
Score/min:222
Driving Accuracy:48.872%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,2371,44710214.186S8.7841.133%A++N/A79.1S43.2S49318.3h33.6B**81.7A
Vortek Rotary 2,0231,3157617.303S11.8946.598%M+N/A90.7S48.8S68514.5h25.5A54.8A
M30 Mustang AH 1,2411,1805920A++14.5959.274%B+N/A190.3S9.8A+4846.2h5.2B++8.8B++
NC1 Gauss Rifle 1,1911,1764402.673A+2.7432.821%A*27.806%B**109.9S1.4M24110.7h9.3A28.2B**
GR-22 8128092563.16A2.2532.901%A++28.307%A124.5SN/A4006.5h10A30.3B**
NC6 Gauss SAW 4164141034.019M1.3931.175%A*34.783%A++133.5SN/A3153.1h6.8B**21.9B*
Breaker Rocket Pods 4263532176.5U171.0954.673%B++N/A207.6A42.9A*6801.7h6.6A+12.1B**
GD-7F 319315893.539M1.8733.614%A++23.175%B+157.5S2M**3222h9A26.8B**
AF-19 Mercenary 253242793.063M+2.3530.128%A+26.033%B++55A*2.5S1634.4h9.1B**30.1B*
M20 Kestrel 2251461113.273M+7.8641.966%A++N/A69.5M++37.6A*4082.1h43.8B*104.4B**
NC14 Bolt Driver 145145344.265A+1.1548.535%A*80%B++90.6SN/A2541.6h1.8A3.8B**
Frag Grenade 8483183N/A77.5956.87%A+N/A830A+10C**16630.1h3.6B6.3B++
Titan-150 AP 8962231M**25.5948.872%C+N/A36.5A15.9C**2221.7h3.1B**6.4B**
NC4 Mag-Shot 5959331.788A+3.6220.948%D--23.729%B++49.2AN/A1331.2h4.3A20.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1650.1h
Medical Kit1865948.1h
Ammunition Package0720h
Nano-Armor Kit2738,0646.2h
Medical Applicator3815,6861.2h

Check the help document for the dictionary if you want to learn more about words used here.


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