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Field Marshal Routa42[HMGD] Routa42
TR BR 96

KDR: 4.96

Score: 17.1m

Last Seen: Mar 31st, 2019 5:41 PM
- OFFLINE - 1841.3 hour(s)

Battle Rank 100 (96 total) - Terran Republic on Miller
Level Progress (to 101): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Frag Grenade C75 Viper M77-B HC1 Cougar NS-30 Vandal M3 Pounder HEG M3 Pounder HEG MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 642TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.877%21.223%3371811923,6473.740511.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.861%-1.024D*0.063C+0.005C+HEAD ++ (~13.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106-0.422C--16.8-0.179C89.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.721%1.207%617312079941453546.85517280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.711%-1.481F-0.881D--0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.055C+9.40.251C*27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.88%9.703%348412065051011785282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.831%-1.51F1.313A0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.7-0.844D--43.7-0.099C+176

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.526%63.6%348312071,011145126.97241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.969%-0.071C+-0.228C-0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.105C+3.10.039C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.774%14.286%348112091269671.3125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.476D-0.062C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23-0.743D-8.2-0.692D14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m699.7%280 (16.8k)209 (12.5k)4.96411,7202,3616.7170796 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12106978.474%14.582%12434:291

15% Combat Medic38% Engineer16% Heavy Assault17% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2013 7:24 PMMar 28th, 2019 6:56 PMApr 29th, 2019 3:27 AM (48d) (PST)Mar 31st, 2019 2:02 PM (77d) (PST)Mar 31st, 2019 1:41 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
259322270.1440.0290.0211.1580.022130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,5591,89713,66292169112,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1360h/56.7d 4,139 1,709 9,521 94.5k 1,358 5,284 1,781 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C--
Kills:325
Deaths:92
KDR:3.533
Accuracy:14.927% D**
HSR:20% C--
T32 Bull
D
Kills:300
Deaths:41
KDR:7.317
Accuracy:17.950% D--
HSR:18.667% D
TMG-50
D--
Kills:207
Deaths:36
KDR:5.750
Accuracy:14.288% D*
HSR:16.425% D--
T9 CARV
C
Kills:171
Deaths:27
KDR:6.333
Accuracy:12.944% D*
HSR:21.053% C
T7 Mini-Chaingun
C
Kills:113
Deaths:15
KDR:7.533
Accuracy:14.414% C--
HSR:11.504% C
Kills:1,116
Deaths (as Heavy Assault):211
Deaths (to Heavy Assaults):537
KDR:5.2891
Kill Difference:905
Playtime:217.144 hours
Usage:16%
Score:1.756m
Score/min:135
Accuracy (listed only):14.905%
HSR (listed only):17.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C-
Kills:538
Deaths:147
KDR:3.660
Accuracy:17.649% D*
HSR:19.889% C-
T5 AMC
C++
Kills:228
Deaths:123
KDR:1.854
Accuracy:13.958% F-
HSR:20.614% C++
PDW-16 Hailstorm
C+
Kills:129
Deaths:59
KDR:2.186
Accuracy:14.185% F-
HSR:14.729% C+
AS16 NightHawk
C+
Kills:126
Deaths:71
KDR:1.775
Accuracy:35.774% C-
HSR:14.286% C+
LC2 Lynx
D-
Kills:96
Deaths:29
KDR:3.310
Accuracy:14.878% F-
HSR:16.667% D-
TRAC-5
C
Kills:83
Deaths:90
KDR:0.922
Accuracy:11.092% F--
HSR:16.868% C
SMG-46 Armistice
D
Kills:71
Deaths:17
KDR:4.176
Accuracy:16.894% F
HSR:12.676% D
LC3 Jaguar
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:15.558% N/A
HSR:8% N/A
Kills:1,321
Deaths (as Light Assault):551
Deaths (to Light Assaults):488
KDR:2.39746
Kill Difference:770
Playtime:96.885 hours
Usage:7%
Score:0.867m
Score/min:149
Accuracy (listed only):17.499%
HSR (listed only):15.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C-
Kills:538
Deaths:147
KDR:3.660
Accuracy:17.649% D*
HSR:19.889% C-
AMR-66
B
Kills:300
Deaths:63
KDR:4.762
Accuracy:19.926% D*
HSR:27.333% B
T5 AMC
C++
Kills:228
Deaths:123
KDR:1.854
Accuracy:13.958% F-
HSR:20.614% C++
AS16 NightHawk
C+
Kills:126
Deaths:71
KDR:1.775
Accuracy:35.774% C-
HSR:14.286% C+
LC2 Lynx
D-
Kills:96
Deaths:29
KDR:3.310
Accuracy:14.878% F-
HSR:16.667% D-
TRAC-5
C
Kills:83
Deaths:90
KDR:0.922
Accuracy:11.092% F--
HSR:16.868% C
LC3 Jaguar
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:15.558% N/A
HSR:8% N/A
Kills:1,421
Deaths (as Engineer):538
Deaths (to Engineers):567
KDR:2.64126
Kill Difference:883
Playtime:522.546 hours
Usage:38%
Score:7.485m
Score/min:239
Accuracy (listed only):18.405%
HSR (listed only):17.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C
Kills:604
Deaths:20
KDR:30.200
Accuracy:34.395% C
HSR:64.073% D**
NS-30 Vandal
B**
Kills:399
Deaths:38
KDR:10.500
Accuracy:25.146% D*
HSR:34.336% B**
RAMS .50M
D-
Kills:243
Deaths:3
KDR:81
Accuracy:33.363% D-
HSR:65.432% F
SOAS-20
B**
Kills:168
Deaths:27
KDR:6.222
Accuracy:20.092% F
HSR:27.976% B**
TSAR-42
C+
Kills:164
Deaths:2
KDR:82
Accuracy:37.114% C+
HSR:59.146% D-
PDW-16 Hailstorm
C+
Kills:129
Deaths:59
KDR:2.186
Accuracy:14.185% F-
HSR:14.729% C+
NS-44 Commissioner
D**
Kills:121
Deaths:49
KDR:2.469
Accuracy:22.458% F
HSR:12.397% D**
SMG-46 Armistice
D
Kills:71
Deaths:17
KDR:4.176
Accuracy:16.894% F
HSR:12.676% D
Kills:1,899
Deaths (as Infiltrator):215
Deaths (to Infiltrators):412
KDR:8.83256
Kill Difference:1,684
Playtime:237.993 hours
Usage:17%
Score:2.751m
Score/min:193
Accuracy (listed only):25.456%
HSR (listed only):36.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D-
Kills:150
Deaths:139
KDR:1.079
Accuracy:12.573% F--
HSR:14.667% D-
NS-11P
D-
Kills:140
Deaths:86
KDR:1.628
Accuracy:15.774% D**
HSR:13.571% D-
PDW-16 Hailstorm
C+
Kills:129
Deaths:59
KDR:2.186
Accuracy:14.185% F-
HSR:14.729% C+
AS16 NightHawk
C+
Kills:126
Deaths:71
KDR:1.775
Accuracy:35.774% C-
HSR:14.286% C+
TORQ-9
B
Kills:116
Deaths:38
KDR:3.053
Accuracy:17.089% F
HSR:25.862% B
T1 Cycler
C--
Kills:105
Deaths:112
KDR:0.938
Accuracy:12.318% F-
HSR:18.095% C--
SMG-46 Armistice
D
Kills:71
Deaths:17
KDR:4.176
Accuracy:16.894% F
HSR:12.676% D
Kills:837
Deaths (as Combat Medic):522
Deaths (to Combat Medics):191
KDR:1.60345
Kill Difference:315
Playtime:197.379 hours
Usage:15%
Score:2.709m
Score/min:229
Accuracy (listed only):17.801%
HSR (listed only):16.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C-
Kills:372
Deaths:35
KDR:10.629
Accuracy:32.117% D
HSR:2.419% C-
M3 Pounder HEG
B
Kills:357
Deaths:35
KDR:10.200
Accuracy:33.809% D
HSR:3.641% B
M2 Mutilator
D
Kills:182
Deaths:20
KDR:9.100
Accuracy:11.984% D
HSR:13.736% D*
M2 Mutilator
D-
Kills:165
Deaths:23
KDR:7.174
Accuracy:11.246% D-
HSR:14.545% D--
MR1 Fracture
C
Kills:62
Deaths:12
KDR:5.167
Accuracy:26.992% D--
HSR:3.226% C
NS-10 Burster
C
Kills:60
Deaths:5
KDR:12
Accuracy:26.459% C
HSR:5% C
MRC3 Mercy
D-
Kills:59
Deaths:17
KDR:3.471
Accuracy:12.980% D-
HSR:11.864% F
MR1 Fracture
D--
Kills:59
Deaths:12
KDR:4.917
Accuracy:26.046% D*
HSR:1.695% D--
NS-10 Burster
C+
Kills:56
Deaths:5
KDR:11.200
Accuracy:26.140% C-
HSR:5.357% C+
Kills:1,372
Deaths (as MAX Suit):82
Deaths (to MAX Suits):114
KDR:16.73171
Kill Difference:1,290
Playtime:80.429 hours
Usage:6%
Score:1.510m
Score/min:313
Accuracy (listed only):23.086%
HSR (listed only):6.832%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:675
V. Kills:143 469%
Deaths:18
KDR:37.500
Accuracy:23.451% F
KPH:23.500 C
VKPH:5 D
L100 Python AP
D
Kills:94
V. Kills:51 181%
Deaths:
KDR:
Accuracy:39.951% F-
KPH:21 D
VKPH:11.400 D*
Skyguard
D
Kills:51
V. Kills:35 142%
Deaths:5
KDR:10.200
Accuracy:21.370% D*
KPH:9.100 D
VKPH:6.300 D-
Kills:820 (820 + 0)
Deaths:23
KDR:35.652
VKDR:9.957
Vehicle Kills:229
Kill Difference:797
Playtime:38.809 hours
Usage:3%
Score:0.276m
Score/min:119
Driving Accuracy:21.370%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:248
V. Kills:57 428%
Deaths:3
KDR:82.667
Accuracy:40.444% C+
KPH:30.300 D-
VKPH:7 C
E540 Halberd
C+
Kills:163
V. Kills:37 429%
Deaths:13
KDR:12.539
Accuracy:35.874% D
KPH:25.200 C+
VKPH:5.700 F
P2-120 AP
D-
Kills:71
V. Kills:38 182%
Deaths:4
KDR:17.750
Accuracy:24.891% F--
KPH:19.400 D-
VKPH:10.400 D*
P2-120 HEAT
D
Kills:54
V. Kills:20 257%
Deaths:6
KDR:9
Accuracy:32.800% D--
KPH:17.300 D
VKPH:6.400 D-
Kills:536 (373 + 163)
Deaths:26
KDR:20.615
VKDR:5.846
Vehicle Kills:152
Kill Difference:510
Playtime:21.419 hours
Usage:2%
Score:0.310m
Score/min:241
Driving Accuracy:32.800%
Gunner Accuracy:35.874%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:232
V. Kills:27 N/A
Deaths:2
KDR:116
Accuracy:12.520% D--
KPH:42.300 D
VKPH:4.900 B*
G30 Walker
C++
Kills:59
V. Kills:51 113%
Deaths:5
KDR:11.800
Accuracy:24.323% D-
KPH:13 C-
VKPH:11.200 C++
M20 Basilisk
D--
Kills:51
V. Kills:20 243%
Deaths:14
KDR:3.643
Accuracy:21.116% F-
KPH:9.700 D--
VKPH:3.800 D--
Kills:342 (0 + 342)
Deaths:21
KDR:16.286
VKDR:4.667
Vehicle Kills:98
Kill Difference:321
Playtime:15.306 hours
Usage:1%
Score:0.123m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:21.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 1,3051,30111301N/A1,296.0453.042%B**N/A722.8B**2.2D--25671.8h2.9B*5.5B*
C75 Viper 8186751837.5S32.5423.451%FN/A23.5C5D10728.7h10.3B+44.1C
M77-B 6096042030.2U25.2434.395%C64.073%D**13.7D-N/A5244h3.1D-8.9C--
HC1 Cougar 5495381473.66M1.3017.649%D*19.889%C-4.9D*N/A22108.8h19.6F-110.9F-
NS-30 Vandal 4023993810.5S5.5425.146%D*34.336%B**13.2D*N/A5830.2h8D**31.8D**
M3 Pounder HEG 4533723510.629S5.6732.117%D2.419%C-11.9D2.6C-8931.3h14.7B+45.8C++
M3 Pounder HEG 4393573510.2S5.2433.809%D3.641%B11.4D-2.6D7531.3h16.2B47.9C++
MSW-R 330325923.533B++1.4314.927%D**20%C--8.2D*N/A3639.5h15.7D*104.9D*
T32 Bull 302300417.317S2.3517.95%D--18.667%D9.3D*N/A2432.2h18.5F-103.1D*
AMR-66 307300634.762S0.2019.926%D*27.333%B7.3D-N/A2141.3h13.3D*66.7D*
MANA Anti-Vehicle Turret 4122611715.353S10.3952.194%C+7.663%A+20.7D12D-20712.6h10.2C+19.6C+
Spear Anti-Vehicle Phalanx Turret 3552602130U125.0435.053%D-3.846%C+30.2C--11D--1958.6h6.8B19.4C*
P2-120 HESH 305248382.667S77.7040.444%C+1.21%B30.2D-7C1508.2h7.6F-18.9D*
RAMS .50M 247243381U76.0433.363%D-65.432%F15.6D-N/A5515.6h3.1D*9.4D--
M12 Kobalt 2592322116S111.0412.52%D--12.5%D*42.2D4.9B*1315.5h20.5C164C
T5 AMC 2422281231.854B*3.1113.958%F-20.614%C++3.3D*N/A1368.7h27.3T195.9T*
TMG-50 209207365.75S0.7914.288%D*16.425%D--10.8D--N/A4519.2h13.8C--96.8D-
M2 Mutilator 188182209.1S4.1411.984%D13.736%D*18DN/A7210.1h14.1B**117.3C*
T9 CARV 174171276.333M++1.3712.944%D*21.053%C9.3D--N/A5818.3h19.7D*152D*
SOAS-20 172168276.222M*1.2620.092%F27.976%B**15.6D--N/A7410.8h14.6D72.5D*
M2 Mutilator 171165237.174M**2.2111.246%D-14.545%D--14.2D--N/A6511.6h15.8B+140.2C+
C-4 197164404.1A++0.8623.378%CN/A27.8D*5.6F2765.9h1.5C++6.4C+
TSAR-42 167164282U77.0437.114%C+59.146%D-19.1DN/A638.6h2.9D-7.9C-
E540 Halberd 2001631312.538B*7.5735.874%D7.362%A*25.1C+5.7F1626.5h4.2A11.8B++
TAR 1531501391.079C+3.8912.573%F--14.667%D-3.1D**N/A1147.7h18.5F-147T-
NS-11P 142140861.628B+3.3415.774%D**13.571%D-4.9D*N/A1628.6h17.2D-109.3D*
PDW-16 Hailstorm 130129592.186A2.7814.185%F-14.729%C+6.7D*N/A3119.3h17.5C123.3D*
AS16 NightHawk 130126711.775B+3.1935.774%C-14.286%C+4.2D*N/A1829.9h8.2F23D*
NS-44 Commissioner 124121492.469A+2.5022.458%F12.397%D**5.8D--N/A2720.8h6.1F-27.2F--
Claymore 1161161116U111.0444.012%B**N/A82.9D--N/A3221.4h1.3D2.9B++
TORQ-9 119116383.053A1.9117.089%F25.862%B6.4D*N/A2818h21.1F-123.2F-
NS Decimator 161115264.423S0.5450.443%D*6.957%M*10.6D**4.2D**8610.9h6.9D*13.7F-
T7 Mini-Chaingun 117113157.533S2.5714.414%C--11.504%C8.2D*N/A2913.8h26F-180.1D-
T1 Cycler 1071051120.938C+4.0312.318%F-18.095%C--4.3D*N/A2124.5h17D137.9F-
Aspis Anti-Aircraft Phalanx Turret 225105335U30.0421.302%DN/A7.2D8.3D14014.5h162.5C+762.7C
LC2 Lynx 9896293.31A++1.6514.878%F-16.667%D-3.6D*N/A1426.8h25.4F--170.8F*
L100 Python AP 14594194U89.0439.951%F-5.319%A+20.9D11.3D*1544.5h5.2B+12.9C
ML-7 11693156.2S1.2445.958%D*6.452%A*10.6D*2.6F1418.8h6.6C*14.4C
TRAC-5 8683900.922C++4.0411.092%F--16.868%C3.1D*N/A2526.4h20.4D-184.3F--
T2 Striker 17680117.273U2.3137.719%D**N/A3.3D**3.9F7024.4h97.7T259.1T*
P2-120 AP 10971417.75A+12.7924.891%F--5.634%B**19.2D-10.3D*4983.7h6.4B+25.8D*
SMG-46 Armistice 7271174.176M+0.7916.894%F12.676%D5.1D*N/A2213.8h22.3F132.1F-
MR1 Fracture 10762125.167S0.2026.992%D--3.226%C4.4D--3.2D-5214.2h53.2C++197C
NS-10 Burster 12660512U7.0426.459%C5%C3.6D4B+8916.5h164.8C+622.7C+
G30 Walker 11059511.8A**6.8424.323%D-1.695%D*13.1C-11.3C++1994.5h207.6C++853.5C
MRC3 Mercy 6859173.471B+1.4912.98%D-11.864%F9.1D**1.4A++436.5h28.3F-217.7D*
Sticky Grenade 5959159N/A54.0447.552%DN/A590D-N/A29030.1h2.3C+4.8C+
MR1 Fracture 11059124.917S0.0526.046%D*1.695%D--3.9D*3.3D-5615.3h57C218.8D
NS-10 Burster 11056511.2U6.2426.14%C-5.357%C+3.4D-3.3C8016.5h175.8C672.5C
P2-120 HEAT 745469B+4.0432.8%D--N/A17.4D6.5D-3423.1h11D*33.6F-
Tank Mine 695477.714M2.7566.667%A**N/A36D**10F-3121.5h1.8C*2.7A*
Skyguard 8651510.2M**5.2421.37%D*N/A9.1D6.3D-1495.6h101.4B+474.6C+
M20 Basilisk 7151143.643C*1.3221.116%F-13.726%M++9.6D--3.8D--815.3h85.3B403.9D--
LC3 Jaguar 5150153.333A1.6315.558%F8%F--3.9D*N/A2312.9h24F*154.5T

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820.1h
M20 Wyvern0990h
Anti-Vehicle MANA Turret78284h
T4 AMP01610.3h
T9 CARV-S01000h
Nano-Armor Kit144889,60767.6h
Nanite Revive Grenade01,4130.4h
Medical Applicator297478,69651.7h
Spitfire Auto-Turret3650.5h
M40 Fury-F12660.5h
Shield Recharging Field25040.4h
Ammunition Package156,5987.8h
M20 Basilisk-F01570h
Medical Kit7870.3h
Anti-Infantry MANA Turret02620.7h
Recon Detection Device6032,72575.9h
Hellfire Rocket Pods0570h
M18 Locust02030.3h
M20 Drake02430.1h
A30 Walker0590h

Check the help document for the dictionary if you want to learn more about words used here.


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