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Overseer RoyJonesJunior[G0BS] RoyJonesJunior
NC BR 68

KDR: 4.65

Score: 5.4m

Last Seen: Apr 15th, 2019 12:28 AM
- OFFLINE - 924.2 hour(s)

Battle Rank 68 - New Conglomerate on Connery
Level Progress (to 69): 23%
Level 100 Progress: 29% 515h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC6 Gauss SAW MGR-L1 Promise AC-X11 NS-11C AF-4A Bandit Gauss Compact Burst GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,788,726 MLG Score: 6226
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.603%23.394%76313118316,1155.6189-0.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.552%2.239A*0.404B0.229C++HEAD ++ (~7.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.639B+8.80.385C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.995%0.99%7352119440474555.38667721%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.9%0.169C++-0.559D0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.745B++16.10.697B+25.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.681%19.394%250211941657192.323941650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.99%-0.51D3.751M**-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.568B+15.80.602B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.293%84.602%250311931,14338622.95349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.993%0.342C**1.142B**0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.40.244C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m135.8%435 (26.1k)373 (22.4k)4.6535120,8714,4854.7830568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1196268433.168%24.479%81203:159

28% Heavy Assault11% Infiltrator60% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2018 11:05 AMJan 17th, 2019 12:19 AMMay 12th, 2019 4:23 PM (11d) (PST)Apr 14th, 2019 10:55 PM (38d) (PST)Apr 14th, 2019 8:28 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9002326681.4340.3080.3511.9980.0376226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,00313,90540,098861821120222,391

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
242.7h/10.1d 581 5,109 4,359 29.1k 344 939 536 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:2,989
Deaths:621
KDR:4.813
Accuracy:28.759% A++
HSR:26.129% B+
MGR-L1 Promise
A++
Kills:1,445
Deaths:268
KDR:5.392
Accuracy:32.911% A++
HSR:26.851% C**
EM1
A*
Kills:778
Deaths:158
KDR:4.924
Accuracy:32.390% A*
HSR:28.920% B**
NC05 Jackhammer AE
M**
Kills:73
Deaths:22
KDR:3.318
Accuracy:54.596% B*
HSR:34.247% M**
Kills:5,285
Deaths (as Heavy Assault):1,069
Deaths (to Heavy Assaults):1,426
KDR:4.94387
Kill Difference:4,216
Playtime:68.187 hours
Usage:28%
Score:1.669m
Score/min:408
Accuracy (listed only):37.164%
HSR (listed only):29.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:3,239
Deaths:586
KDR:5.527
Accuracy:34.295% A**
HSR:20.932% C+
AC-X11
A++
Kills:1,369
Deaths:223
KDR:6.139
Accuracy:33.865% A++
HSR:22.644% C++
NS-11C
A++
Kills:1,254
Deaths:193
KDR:6.497
Accuracy:31.960% A++
HSR:22.568% B++
AF-4A Bandit
A+
Kills:1,181
Deaths:162
KDR:7.290
Accuracy:32.044% A+
HSR:21.084% C
Gauss Compact Burst
A
Kills:1,178
Deaths:149
KDR:7.906
Accuracy:33.521% A
HSR:22.496% C
GD-7F
A*
Kills:1,173
Deaths:188
KDR:6.239
Accuracy:34.316% A*
HSR:21.995% B+
Gauss Compact S
A++
Kills:1,169
Deaths:192
KDR:6.089
Accuracy:33.056% A++
HSR:20.873% B+
19A Fortuna
B**
Kills:304
Deaths:57
KDR:5.333
Accuracy:31.019% B**
HSR:22.697% B
Kills:10,867
Deaths (as Light Assault):1,750
Deaths (to Light Assaults):1,051
KDR:6.20971
Kill Difference:9,117
Playtime:145.420 hours
Usage:60%
Score:3.236m
Score/min:371
Accuracy (listed only):33.009%
HSR (listed only):21.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:137
Deaths:44
KDR:3.114
Accuracy:34.702% A**
HSR:18.978% C
Kills:137
Deaths (as Combat Medic):44
Deaths (to Combat Medics):435
KDR:3.11364
Kill Difference:93
Playtime:2.020 hours
Usage:1%
Score:0.037m
Score/min:306
Accuracy (listed only):34.702%
HSR (listed only):18.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B++
Kills:924
Deaths:517
KDR:1.787
Accuracy:42.007% B++
HSR:20.455% C+
NSX Daimyo
D
Kills:660
Deaths:95
KDR:6.947
Accuracy:34.985% D--
HSR:91.818% D
SAS-R
B+
Kills:267
Deaths:46
KDR:5.804
Accuracy:41.955% B+
HSR:70.412% C*
NC14 Bolt Driver
B**
Kills:216
Deaths:48
KDR:4.500
Accuracy:41.821% B**
HSR:80.093% B++
NS-30 Vandal
B**
Kills:144
Deaths:25
KDR:5.760
Accuracy:35.946% B+
HSR:34.028% B**
Kills:2,211
Deaths (as Infiltrator):731
Deaths (to Infiltrators):760
KDR:3.02462
Kill Difference:1,480
Playtime:26.251 hours
Usage:11%
Score:0.484m
Score/min:307
Accuracy (listed only):39.343%
HSR (listed only):59.361%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:329
V. Kills:11 N/A
Deaths:17
KDR:19.353
Accuracy:56.785% C++
KPH:82.600 B**
VKPH:2.800 D
Breaker Rocket Pods
A+
Kills:168
V. Kills:21 N/A
Deaths:6
KDR:28
Accuracy:60.620% A+
KPH:188.300 B**
VKPH:23.500 B++
M20 Mustang
B+
Kills:75
V. Kills:23 313%
Deaths:30
KDR:2.500
Accuracy:34.441% B+
KPH:18.300 B+
VKPH:5.600 D
Kills:572 (404 + 0)
Deaths:53
KDR:10.792
VKDR:1.038
Vehicle Kills:55
Kill Difference:519
Playtime:8.979 hours
Usage:4%
Score:0.099m
Score/min:183
Piloting Accuracy:34.441%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:85
V. Kills: N/A
Deaths:3
KDR:28.333
Accuracy:25.997% A+
KPH:180.900 M*
VKPH:0 F
M20 Basilisk
S
Kills:80
V. Kills:3 N/A
Deaths:2
KDR:40
Accuracy:34.454% C
KPH:112.600 S
VKPH:4.200 D-
Kills:165 (0 + 165)
Deaths:5
KDR:33
VKDR:0.600
Vehicle Kills:3
Kill Difference:160
Playtime:1.181 hours
Usage:0%
Score:0.030m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:34.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 3,2693,2395865.527S0.8734.295%A**20.932%C+98.8SN/A25832.8h9.1B**26.4B**
NC6 Gauss SAW 3,0142,9896214.813M*0.1628.759%A++26.129%B+92.8M++N/A25232.2h7.7B*26.7B*
MGR-L1 Promise 1,4761,4452685.392M++0.7432.911%A++26.851%C**98.3A*2.1A**22814.7h10.2B**30.9B**
AC-X11 1,3781,3692236.139S1.4933.865%A++22.644%C++87.8M+N/A18715.6h8B++23.5B*
NS-11C 1,2711,2541936.497S1.8431.96%A++22.568%B++87.1M++1.2A*17914.4h11.4B*35.8B*
AF-4A Bandit 1,2021,1811627.29S2.6432.044%A+21.084%C95.2A**1.7M++20212.4h9.4B++29.4B*
Gauss Compact Burst 1,1901,1781497.906M3.2533.521%A22.496%C99A*1B**25611.9h9.1B*27.2B+
GD-7F 1,1851,1731886.239S1.5934.316%A*21.995%B+110.7M**1.1A*28910.6h10.4B*30.3B*
Gauss Compact S 1,1801,1691926.089S1.4433.056%A++20.873%B+87.9SN/A22213.3h9.3B+28B*
NS-357 Underboss 9289245171.787B*2.8742.007%B++20.455%C+117MN/A2957.9h3.3B**7.9B*
EM1 7877781584.924M**0.2732.39%A*28.92%B**98.5M+1.1A++2577.9h10B+30.8B*
NSX Daimyo 661660956.947B**2.2934.985%D--91.818%D73.3B*N/A1999h2.6C+7.4C
NS Decimator 498364884.136M**0.5267.877%B*1.648%C-62.8A++23.1B*3055.8h3.3B**4.8B**
Icikill 3573574,4030.081B+4.5739.748%B++1.681%D--1.6C+N/A4226.5h1.4B**3.6B++
M30 Mustang AH 3403291719.353A++14.7056.785%C++N/A82.3B**2.8D2144h5.9B+10.3B+
19A Fortuna 305304575.333M**0.6831.019%B**22.697%B98.1M+N/A2713.1h8.2B*26.6B*
Frag Grenade 2882791279N/A274.3544.201%C+N/A348.8D11.3B++10250.8h4.3C9.8C+
SAS-R 267267465.804B**1.1541.955%B+70.412%C*66.8AN/A2024h2.1B+5B+
NC14 Bolt Driver 217216484.5A++0.1541.821%B**80.093%B++54A*N/A1694h2.2B++5.2B*
Breaker Rocket Pods 189168628A**23.3560.62%A+N/A186.7B**23.3B++5530.9h10B**16.5B*
NS-30 Vandal 145144255.76A*1.1135.946%B+34.028%B**68.6A+N/A1662.1h5.4C**15B+
NC1 Gauss Rifle 137137443.114A++1.5434.702%A**18.978%C80.6M**N/A2731.7h9.3A26.8A
Rocklet Rifle 221134197.053U2.4057.713%B+2.239%A*49.6A++32.2B++3882.7h29B++50.3B++
M12 Kobalt 8585328.333A23.6825.997%A+28.235%A*170M++N/A4850.5h11.6A+44.5B**
M20 Basilisk 8380240U35.3534.454%C10%A+114.3S4.3D-3750.7h20.2A*58.7A++
M20 Mustang 9875302.5C**2.1534.441%B+2.667%B18.3B+5.6D724.1h60.8B*176.6B*
NC05 Jackhammer AE 7373223.318A1.3454.596%B*34.247%M**104.3A+N/A2530.7h4.1B+7.5B+
Anti-Vehicle Grenade 7450150N/A45.3544.741%DN/A250D120C**15500.2h5.7C++12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1820.1h
Medical Kit6684,80818h
Medical Applicator21,6310.1h
Motion Spotter15310.7h
Recon Detection Device77241.1h
Nano-Armor Kit02400h

Check the help document for the dictionary if you want to learn more about words used here.


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