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Lt. Colonel Imperator Royal6[] Royal6
TR BR 66

KDR: 3.04

Score: 3.4m

Last Seen: Jun 19th, 2020 8:48 PM
- ONLINE NOW

Battle Rank 66 - Terran Republic on Cobalt
Level Progress (to 67): 23%
Level 100 Progress: 18% 418h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R TMG-50 T9 CARV P2-120 AP SABR-13 T1 Cycler M14 Banshee TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,338,366 MLG Score: 5866
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.364%49.7%14591213375,1713.75799-0.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.346%1.57A+4.298S-0.325C-HEAD ++ (~35.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.588B+90.372C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.264%81.203%01134826617351.52874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.251A0.91B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.70.463B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m398.5%616 (37k)527 (31.6k)3.040636,9602,2893.3390166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134955727.412%40.402%110702:491

10% Combat Medic34% Engineer47% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2017 11:04 PMJun 16th, 2020 10:04 PMJun 19th, 2020 6:46 PM (101d) (PST)Jun 19th, 2020 7:23 PM (101d) (PST)Jun 19th, 2020 4:48 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0122367761.0750.3540.4344.6540.0935866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,73214,18146,551652126279631,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
107.9h/4.5d 683 2,812 1,795 30.1k 82 412 600 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:1,975
Deaths:635
KDR:3.110
Accuracy:28.824% B+
HSR:53.367% M+
TMG-50
A**
Kills:781
Deaths:243
KDR:3.214
Accuracy:28.467% B+
HSR:51.344% A**
T9 CARV
M*
Kills:706
Deaths:214
KDR:3.299
Accuracy:27.714% B++
HSR:54.108% M*
MG-H1 Watchman
A++
Kills:73
Deaths:23
KDR:3.174
Accuracy:27.541% C++
HSR:46.575% A++
Kills:3,535
Deaths (as Heavy Assault):1,115
Deaths (to Heavy Assaults):707
KDR:3.1704
Kill Difference:2,420
Playtime:50.454 hours
Usage:47%
Score:1.719m
Score/min:568
Accuracy (listed only):28.137%
HSR (listed only):51.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A**
Kills:251
Deaths:69
KDR:3.638
Accuracy:30.152% C+
HSR:42.231% A**
TRAC-5
M*
Kills:140
Deaths:51
KDR:2.745
Accuracy:30.872% B**
HSR:42.857% M*
LC3 Jaguar
B**
Kills:124
Deaths:82
KDR:1.512
Accuracy:32.762% B**
HSR:28.226% B++
SMG-46AE Armistice
B*
Kills:112
Deaths:23
KDR:4.870
Accuracy:35.645% B*
HSR:33.929% B*
Kills:627
Deaths (as Light Assault):225
Deaths (to Light Assaults):457
KDR:2.78667
Kill Difference:402
Playtime:6.844 hours
Usage:6%
Score:0.157m
Score/min:383
Accuracy (listed only):32.358%
HSR (listed only):36.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
A++
Kills:422
Deaths:128
KDR:3.297
Accuracy:31.692% B+
HSR:46.919% A++
T1 Cycler
M+
Kills:280
Deaths:83
KDR:3.373
Accuracy:29.236% B++
HSR:48.571% M+
SMG-46AE Armistice
B*
Kills:112
Deaths:23
KDR:4.870
Accuracy:35.645% B*
HSR:33.929% B*
TAR-AE
A++
Kills:83
Deaths:37
KDR:2.243
Accuracy:28.896% C+
HSR:45.783% A++
Kills:897
Deaths (as Combat Medic):271
Deaths (to Combat Medics):287
KDR:3.30996
Kill Difference:626
Playtime:10.536 hours
Usage:10%
Score:0.487m
Score/min:770
Accuracy (listed only):31.367%
HSR (listed only):43.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A**
Kills:251
Deaths:69
KDR:3.638
Accuracy:30.152% C+
HSR:42.231% A**
TRAC-5
M*
Kills:140
Deaths:51
KDR:2.745
Accuracy:30.872% B**
HSR:42.857% M*
LC3 Jaguar
B**
Kills:124
Deaths:82
KDR:1.512
Accuracy:32.762% B**
HSR:28.226% B++
Kills:515
Deaths (as Engineer):202
Deaths (to Engineers):291
KDR:2.5495
Kill Difference:313
Playtime:36.201 hours
Usage:34%
Score:0.913m
Score/min:420
Accuracy (listed only):31.262%
HSR (listed only):37.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:266
Deaths:81
KDR:3.284
Accuracy:43.264% C++
HSR:81.203% B**
NS-44P Commissioner
B*
Kills:224
Deaths:197
KDR:1.137
Accuracy:44.277% C+
HSR:39.286% B*
SMG-46AE Armistice
B*
Kills:112
Deaths:23
KDR:4.870
Accuracy:35.645% B*
HSR:33.929% B*
Kills:602
Deaths (as Infiltrator):301
Deaths (to Infiltrators):368
KDR:2
Kill Difference:301
Playtime:5.573 hours
Usage:5%
Score:0.133m
Score/min:399
Accuracy (listed only):41.062%
HSR (listed only):51.472%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:275
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:38.078% A
KPH:116.200 B**
VKPH:5.500 B+
M18 Needler
B*
Kills:134
V. Kills:75 176%
Deaths:
KDR:
Accuracy:34.386% C*
KPH:29.800 B*
VKPH:16.700 B+
Hellfire Rocket Pods
N/A
Kills:50
V. Kills:12 385%
Deaths:
KDR:
Accuracy:52.480% N/A
KPH:211.500 N/A
VKPH:50.800 N/A
Kills:459 (409 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:100
Kill Difference:459
Playtime:7.103 hours
Usage:7%
Score:0.174m
Score/min:409
Piloting Accuracy:34.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:527
V. Kills:246 213%
Deaths:
KDR:
Accuracy:38.056% D*
KPH:45.600 B
VKPH:21.300 C++
Kills:527 (527 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:246
Kill Difference:527
Playtime:11.554 hours
Usage:11%
Score:0.205m
Score/min:295
Driving Accuracy:38.056%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,0231,9756353.11C++0.0728.824%B+53.367%M+99.7B**2.4A*33519.8h8.9B**30.9B+
TMG-50 7927812433.214B**0.1728.467%B+51.344%A**87.8B*1.2C**3878.9h8.6B+30.3B+
T9 CARV 7237062143.299B++0.2627.714%B++54.108%M*91.7B**2.2A++3927.7h9.6B*34.7B+
P2-120 AP 7735271527U523.9638.056%D*N/A45.4B21.2C+29511.6h3.8B**9.9B++
SABR-13 4274221283.297B++0.2631.692%B+46.919%A++100.5A++1.2B+4874.2h9.7B+30.5B++
T1 Cycler 283280833.373B**0.3329.236%B++48.571%M+93.3A*1B+4523h9.3A31.6B*
M14 Banshee 2882751275U271.9638.078%A1.091%B+114.6B**5.4B+3992.4h16.9C**44.5B+
TSAR-42 271266813.284C+0.2443.264%C++81.203%B**71.9B+1.4A**2963.7h1.7B*4B+
NS-11CP 258251693.638B**0.6030.152%C+42.231%A**100.4B+2.8A2002.5h10.1B+33.5B+
NS-44P Commissioner 2272241971.137C1.9044.277%C+39.286%B*64CN/A2323.5h3C*6.8C*
TRAC-5 141140512.745A++0.3030.872%B**42.857%M*82.4A++N/A2981.7h9.6B++31.1B+
M18 Needler 2091341134U130.9634.386%C*N/A29.8B*16.7B+3434.5h80.2B+233.1B+
LC3 Jaguar 129124821.512C+1.5332.762%B**28.226%B++65.3B+2.6A*3111.9h11.6C+35.3B+
SMG-46AE Armistice 117112234.87M*1.8335.645%B*33.929%B*101.8B+4.5S2681.1h10.5B+29.5B+
Frag Grenade 9793193N/A89.9644.444%C--N/A465C--20B++20330.2h3.1C*7.1C+
TAR-AE 8583372.243C+0.8028.896%C+45.783%A++92.2B2.2B*3620.9h8.6B**29.7B+
ML-7 12277332.333A+0.7165.14%B++1.299%D--59.2A++34.6A+6331.3h5.7C*8.8B+
MG-H1 Watchman 7673233.174B0.1327.541%C++46.575%A++104.3B*4.3M*5090.7h9.6B**34.8B++
Chainblade 56552,3010.024C+3.0216.399%D--1.818%D0.7C+N/A379.2h1.7B++10.2C++
Hellfire Rocket Pods 6250150S46.9652.48%C+N/A250A+60M**17600.2h14.6C++27.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10930,9124.3h
Spawn Beacon0950.2h
Motion Spotter12230.1h
Medical Applicator43,2280.2h
Medical Kit2341,7117.4h

Check the help document for the dictionary if you want to learn more about words used here.


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