Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 24 (18,841)players online:
Sephuku (39)  UnicornFrmOR (9)  BarrenCore (4)  WooTownOG (3)  voodeax (2)  thezekvexol (2) 59
stats.dasanfall.com
Legate Veteran RuGDiGiNoUS[BWAE] RuGDiGiNoUS
VS BR 71

KDR: 2.03

Score: 4.2m

Last Seen: May 13th, 2019 4:56 AM
- OFFLINE - 290.4 hour(s)

Battle Rank 71 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 72): 31%
Level 100 Progress: 22% 585h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW Saron HRB VE-H Maw Ghost Flare VE6 NS-44 Commissioner SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RuGDiGiNoUS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,990,341 MLG Score: 1591
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.441%24.913%659811894,9052.25829-0.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.062%1.039B**0.628B+-0.151CHEAD ++ (~11.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.458B+10.70.251C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.167%0.514%1435111969721256837.71429142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.575A+-0.974D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.717B++17.90.549B+15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.355%59.578%143511196616195153.15897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.428C---0.448C---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.222C++2.50.222C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
4.2m438.9%419 (25.1k)352 (21.1k)2.030827,5123,6992.3982271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119737826.802%21.645%58003:122

22% Engineer64% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2015 3:32 AMJul 9th, 2018 12:51 AMMay 24th, 2019 8:08 AM (18h) (PST)May 13th, 2019 1:27 AM (12d) (PST)May 13th, 2019 12:56 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6771745030.6360.3130.1383.1500.0821591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,59910,45930,14038198189521,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
197h/8.2d 1,359 1,626 1,857 37.2k 273 672 969 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,166
Deaths:1,316
KDR:1.646
Accuracy:25.525% B**
HSR:23.823% C+
Pulsar LSW
B++
Kills:1,167
Deaths:613
KDR:1.904
Accuracy:26.769% B++
HSR:26.564% B
VE-H Maw
B+
Kills:803
Deaths:417
KDR:1.926
Accuracy:28.171% B+
HSR:28.643% C*
Flare VE6
B*
Kills:280
Deaths:184
KDR:1.522
Accuracy:27.034% B*
HSR:22.143% C
SVA-88
B+
Kills:167
Deaths:114
KDR:1.465
Accuracy:25.820% B+
HSR:21.557% C-
Kills:4,583
Deaths (as Heavy Assault):2,644
Deaths (to Heavy Assaults):1,157
KDR:1.73336
Kill Difference:1,939
Playtime:125.104 hours
Usage:64%
Score:2.366m
Score/min:315
Accuracy (listed only):26.664%
HSR (listed only):24.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:92
Deaths:86
KDR:1.070
Accuracy:27.018% B+
HSR:23.913% B**
Serpent VE92
B*
Kills:57
Deaths:34
KDR:1.676
Accuracy:27.892% B*
HSR:12.281% D*
Kills:149
Deaths (as Light Assault):120
Deaths (to Light Assaults):607
KDR:1.24167
Kill Difference:29
Playtime:1.825 hours
Usage:1%
Score:0.021m
Score/min:195
Accuracy (listed only):27.455%
HSR (listed only):18.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:57
Deaths:34
KDR:1.676
Accuracy:27.892% B*
HSR:12.281% D*
Kills:57
Deaths (as Engineer):34
Deaths (to Engineers):555
KDR:1.67647
Kill Difference:23
Playtime:43.602 hours
Usage:22%
Score:1.394m
Score/min:533
Accuracy (listed only):27.892%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:92
Deaths:86
KDR:1.070
Accuracy:27.018% B+
HSR:23.913% B**
Kills:92
Deaths (as Combat Medic):86
Deaths (to Combat Medics):444
KDR:1.06977
Kill Difference:6
Playtime:2.123 hours
Usage:1%
Score:0.035m
Score/min:271
Accuracy (listed only):27.018%
HSR (listed only):23.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:616
Deaths:183
KDR:3.366
Accuracy:32.355% D--
HSR:59.578% D-
NS-44 Commissioner
C**
Kills:173
Deaths:162
KDR:1.068
Accuracy:38.269% C**
HSR:22.543% C++
Sirius SX12
B**
Kills:92
Deaths:86
KDR:1.070
Accuracy:27.018% B+
HSR:23.913% B**
Kills:881
Deaths (as Infiltrator):431
Deaths (to Infiltrators):477
KDR:2.04408
Kill Difference:450
Playtime:22.843 hours
Usage:12%
Score:0.340m
Score/min:248
Accuracy (listed only):32.547%
HSR (listed only):35.345%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:972
V. Kills:623 156%
Deaths:132
KDR:7.364
Accuracy:53.167% B**
KPH:35.800 B**
VKPH:23 B*
Kills:972 (0 + 972)
Deaths:132
KDR:7.364
VKDR:4.720
Vehicle Kills:623
Kill Difference:840
Playtime:27.119 hours
Usage:14%
Score:0.551m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:53.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,1872,1661,3161.646C++0.3825.525%B**23.823%C+40.2B+N/A10453.9h11B++43.1C**
Pulsar LSW 1,1791,1676131.904B0.1326.769%B++26.564%B42.9C++N/A10827.2h11.3B+42.2B+
Saron HRB 1,5959721327.364B+5.3353.167%B**N/A35.9B**23B*33827.1h17.9B++33.7B**
VE-H Maw 8148034171.926C**0.1028.171%B+28.643%C*52.5C++N/A22215.3h9.3B+33.1B+
Ghost 6316161833.366C**1.3432.355%D--59.578%D-30.3CN/A9220.3h2.5C7.6C
Flare VE6 2832801841.522C*0.5127.034%B*22.143%C40.6C+N/A1166.9h10.3C**38.2B+
NS-44 Commissioner 1741731621.068C++0.9638.269%C**22.543%C++52.4B*N/A1573.3h2.7B**7.1B*
SVA-88 1671671141.465C+0.5725.82%B+21.557%C-40.7C+N/A1414.1h12.4C+48C**
Frag Grenade 1661651165N/A162.9754.877%AN/A550C**3.3D17830.3h3.6C*6.6B+
C-4 193156831.88B0.1523.711%CN/A141.8A+33.6B7481.1h1.6C+6.8C+
Nemesis VSH9 2411481011.465A+0.5765.163%B2.027%C34.4B*21.6B++3444.3h5.7B**8.7B**
Sirius SX12 9592861.07C+0.9627.018%B+23.913%B**11.5D-N/A458h17.2C-63.6C++
S1 11874990.747C++1.2866.842%B**N/A29.6B+17.6B++3132.5h6.9C+10.3B+
Serpent VE92 5757341.676B+0.3527.892%B*12.281%D*38B+N/A1371.5h14C+50.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11210.1h
H-V02540.1h
Motion Spotter12710.1h
Nano-Armor Kit2142,5562.7h
Medical Kit396430.5h
Medical Applicator81,9640.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 1.19s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.