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Maj. General Cavalier Rumiir[BL] Rumiir
NC BR 83

KDR: 2.24

Score: 15.4m

Last Seen: May 29th, 2020 11:20 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Emerald - Outfit Rank 8 of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 146
Level Progress (to 84): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP MGR-L1 Promise Titan-150 HEAT Titan-150 HESH L100 Python HESH NC6 Gauss SAW EM6 AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.705%23.201%550912743,9050.7741871.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.789%0.478B+0.255C*0.72B++HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.211C++13.80.028C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.916%0.661%30775127811,804535445722.0224265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.126%-0.124C+-1.178D*0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.66B+5.10.584B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.082%1.408%1711282714134210.17149817%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
672.61B**195.61B**477

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.885%74.528%171128210664900.163077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.547A+0.468B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.428B2.60.195C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.657%14.059%1731280818331192.46386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.658%0.024C+0.169C++1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.306C*3.80.212C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 146
15.4m600.1%337 (20.2k)285 (17.1k)2.2399822,0669,8512.8616483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283113519.155%8.117%15505:304

81% Engineer12% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2017 4:06 AMFeb 4th, 2019 1:41 AMMay 29th, 2020 8:15 PM (22h) (PST)May 29th, 2020 7:39 PM (22h) (PST)May 29th, 2020 7:20 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8531017520.4070.1820.0333.0570.102335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2076,03345,17424112183617,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
903.5h/37.6d 6,124 1,791 7,512 165.7k 1,105 2,294 5,544 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,728
Deaths:1,898
KDR:0.910
Accuracy:23.812% C+
HSR:22.627% C-
NC6 Gauss SAW
B*
Kills:625
Deaths:781
KDR:0.800
Accuracy:25.002% B*
HSR:23.520% C+
EM6
C**
Kills:596
Deaths:682
KDR:0.874
Accuracy:22.914% C++
HSR:26.510% C**
EM1
B+
Kills:80
Deaths:101
KDR:0.792
Accuracy:24.488% B+
HSR:16.250% D-
NSX "Networked" Naginata
C+
Kills:78
Deaths:99
KDR:0.788
Accuracy:25.788% C
HSR:32.051% C+
NS-15M2
D
Kills:74
Deaths:121
KDR:0.612
Accuracy:20.815% D-
HSR:21.622% D
Kills:3,181
Deaths (as Heavy Assault):3,682
Deaths (to Heavy Assaults):2,783
KDR:0.86393
Kill Difference:501
Playtime:111.445 hours
Usage:12%
Score:1.175m
Score/min:176
Accuracy (listed only):23.803%
HSR (listed only):23.763%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:466
Deaths:460
KDR:1.013
Accuracy:40.788% C+
HSR:13.305% C
NS Baron G5
A++
Kills:317
Deaths:429
KDR:0.739
Accuracy:46.074% C++
HSR:22.398% A++
MGR-M1 Bishop
C
Kills:273
Deaths:184
KDR:1.484
Accuracy:25.592% D*
HSR:28.205% C
Gauss Compact S
B**
Kills:230
Deaths:318
KDR:0.723
Accuracy:21.772% C-
HSR:24.348% B**
NC12 Sweeper
B*
Kills:190
Deaths:227
KDR:0.837
Accuracy:45.628% C++
HSR:16.842% B*
Warden
B+
Kills:175
Deaths:366
KDR:0.478
Accuracy:23.826% D
HSR:28.571% B+
LA39 Bruiser
B**
Kills:162
Deaths:184
KDR:0.880
Accuracy:72.906% B**
HSR:12.963% C
MGR-C1 Charger
D*
Kills:111
Deaths:214
KDR:0.519
Accuracy:21.698% D*
HSR:17.117% D*
GD-7F
D
Kills:82
Deaths:140
KDR:0.586
Accuracy:21.667% D
HSR:13.415% D*
Kills:2,006
Deaths (as Engineer):2,522
Deaths (to Engineers):1,661
KDR:0.7954
Kill Difference:516
Playtime:728.379 hours
Usage:81%
Score:13.534m
Score/min:310
Accuracy (listed only):35.550%
HSR (listed only):19.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:466
Deaths:460
KDR:1.013
Accuracy:40.788% C+
HSR:13.305% C
NS Baron G5
A++
Kills:317
Deaths:429
KDR:0.739
Accuracy:46.074% C++
HSR:22.398% A++
MGR-S1 Gladius
D--
Kills:272
Deaths:346
KDR:0.786
Accuracy:22.368% D--
HSR:15.809% D--
Gauss Compact S
B**
Kills:230
Deaths:318
KDR:0.723
Accuracy:21.772% C-
HSR:24.348% B**
NC12 Sweeper
B*
Kills:190
Deaths:227
KDR:0.837
Accuracy:45.628% C++
HSR:16.842% B*
LA39 Bruiser
B**
Kills:162
Deaths:184
KDR:0.880
Accuracy:72.906% B**
HSR:12.963% C
MGR-C1 Charger
D*
Kills:111
Deaths:214
KDR:0.519
Accuracy:21.698% D*
HSR:17.117% D*
GD-7F
D
Kills:82
Deaths:140
KDR:0.586
Accuracy:21.667% D
HSR:13.415% D*
Kills:1,830
Deaths (as Light Assault):2,318
Deaths (to Light Assaults):1,493
KDR:0.78947
Kill Difference:488
Playtime:9.596 hours
Usage:1%
Score:0.061m
Score/min:106
Accuracy (listed only):36.612%
HSR (listed only):17.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D--
Kills:272
Deaths:346
KDR:0.786
Accuracy:22.368% D--
HSR:15.809% D--
EM4 Longshot
B++
Kills:106
Deaths:36
KDR:2.944
Accuracy:44.885% B++
HSR:74.528% C--
Kills:378
Deaths (as Infiltrator):382
Deaths (to Infiltrators):1,493
KDR:0.98953
Kill Difference:4
Playtime:17.200 hours
Usage:2%
Score:0.121m
Score/min:117
Accuracy (listed only):33.626%
HSR (listed only):45.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:466
Deaths:460
KDR:1.013
Accuracy:40.788% C+
HSR:13.305% C
NS Baron G5
A++
Kills:317
Deaths:429
KDR:0.739
Accuracy:46.074% C++
HSR:22.398% A++
MGR-S1 Gladius
D--
Kills:272
Deaths:346
KDR:0.786
Accuracy:22.368% D--
HSR:15.809% D--
NC12 Sweeper
B*
Kills:190
Deaths:227
KDR:0.837
Accuracy:45.628% C++
HSR:16.842% B*
LA39 Bruiser
B**
Kills:162
Deaths:184
KDR:0.880
Accuracy:72.906% B**
HSR:12.963% C
Kills:1,407
Deaths (as Combat Medic):1,646
Deaths (to Combat Medics):956
KDR:0.8548
Kill Difference:239
Playtime:11.044 hours
Usage:1%
Score:0.120m
Score/min:182
Accuracy (listed only):45.553%
HSR (listed only):16.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:343
Deaths:164
KDR:2.091
Accuracy:44.725% B+
HSR:22.449% A+
NCM1 Scattercannon
A+
Kills:333
Deaths:176
KDR:1.892
Accuracy:49.760% B*
HSR:22.222% A+
AF-41 Hacksaw
B+
Kills:85
Deaths:57
KDR:1.491
Accuracy:37.370% C**
HSR:16.471% B+
AF-41 Hacksaw
B+
Kills:83
Deaths:57
KDR:1.456
Accuracy:40.739% B+
HSR:9.639% D**
NS-20 Gorgon
C
Kills:70
Deaths:94
KDR:0.745
Accuracy:20.422% D
HSR:18.571% C
NS-20 Gorgon
B+
Kills:56
Deaths:99
KDR:0.566
Accuracy:21.713% C--
HSR:23.214% B+
Kills:970
Deaths (as MAX Suit):323.500
Deaths (to MAX Suits):407
KDR:2.99845
Kill Difference:646.500
Playtime:22.130 hours
Usage:2%
Score:0.436m
Score/min:328
Accuracy (listed only):35.788%
HSR (listed only):18.761%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:495
V. Kills:279 177%
Deaths:
KDR:
Accuracy:36.622% B*
KPH:28.500 C+
VKPH:16.100 C
Kills:495 (0 + 495)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:279
Kill Difference:495
Playtime:17.357 hours
Usage:2%
Score:0.199m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:36.622%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:791
V. Kills:101 N/A
Deaths:75
KDR:10.547
Accuracy:46.209% C
KPH:60.400 C*
VKPH:7.700 C+
Skyguard
C--
Kills:130
V. Kills:95 135%
Deaths:45
KDR:2.889
Accuracy:26.483% C--
KPH:10.400 D
VKPH:7.600 D
Kills:921 (921 + 0)
Deaths:120
KDR:7.675
VKDR:1.633
Vehicle Kills:196
Kill Difference:801
Playtime:25.618 hours
Usage:3%
Score:0.337m
Score/min:219
Driving Accuracy:26.483%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:8,039
V. Kills:3,290 244%
Deaths:403
KDR:19.948
Accuracy:49.788% C+
KPH:35.500 B**
VKPH:14.500 C+
Titan-150 HEAT
B+
Kills:1,690
V. Kills:653 258%
Deaths:169
KDR:10
Accuracy:51.303% B+
KPH:29.200 B+
VKPH:11.300 B+
Titan-150 HESH
C++
Kills:1,154
V. Kills:290 397%
Deaths:111
KDR:10.396
Accuracy:48.826% C++
KPH:32.900 C-
VKPH:8.300 C++
G30 Walker
C+
Kills:71
V. Kills:30 229%
Deaths:2
KDR:35.500
Accuracy:29.082% C+
KPH:23.400 C+
VKPH:9.900 C
E540 Halberd
N/A
Kills:50
V. Kills:55 89%
Deaths:12
KDR:4.167
Accuracy:49.297% N/A
KPH:14.200 N/A
VKPH:15.600 N/A
Kills:11,004 (10,883 + 121)
Deaths:697
KDR:15.788
VKDR:6.195
Vehicle Kills:4,318
Kill Difference:10,307
Playtime:325.975 hours
Usage:36%
Score:4.124m
Score/min:211
Driving Accuracy:48.826%
Gunner Accuracy:49.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,3298,03940319.948A*17.7149.788%C+N/A35.5B**14.5C+220226.4h3.4B++6.9B*
MGR-L1 Promise 1,7721,7281,8980.91C1.3323.812%C+22.627%C-20.7D-N/A6883.5h15.4C+64.8C+
Titan-150 HEAT 2,3431,69016910B*7.7651.303%B+1.361%D--29.2B+11.3B+18357.9h5.3C10.4C++
Titan-150 HESH 1,4441,15411110.396C+8.1648.826%C++N/A32.9C-8.3C++16935.1h3.7D7.6C+
L100 Python HESH 8927917510.547C+8.3146.209%CN/A60.4C*7.7C+28013.1h2.8B+6B
NC6 Gauss SAW 6416257810.8C1.4425.002%B*23.52%C+16.7DN/A8537.5h13.4D53.7C++
EM6 6205966820.874C1.3722.914%C++26.51%C**16.6D--N/A6435.8h12.8D56C+
AP30 Shredder 7744951495U492.7636.622%B*1.616%C28.4C+16C19117.4h96.6C263.7C++
AF-57 Piston 4814664601.013C1.2340.788%C+13.305%C26.6C--N/A10917.5h4B+9.7C**
C-4 4853632481.464C+0.7823.205%C--N/A62.6D21D5225.8h1.1B++4.6B+
NCM1 Scattercannon 3523431642.091C0.1544.725%B+22.449%A+39.9C+1B++1378.6h5.4B+12.1B+
NCM1 Scattercannon 3413331761.892C+0.3549.76%B*22.222%A+34.7B+N/A1199.6h6.8B+13.7B++
NS Baron G5 3203174290.739D1.5046.074%C++22.398%A++18.1D-N/A6817.5h5.6D-12.1C+
MANA Anti-Personnel Turret 303301863.5N/A1.2624.515%UN/A3010U20U7442100.1h20.6T*84.1T*
MGR-M1 Bishop 2782731841.484C+0.7625.592%D*28.205%C14.1D-N/A4219.4h7.3C28.6D
MGR-S1 Gladius 2792723460.786C1.4522.368%D--15.809%D--11.6D--N/A4023.5h11.4C51C
Gauss Compact S 2402303180.723C1.5221.772%C-24.348%B**13.2C--N/A3917.4h10.8C+49.8C+
NC12 Sweeper 1931902270.837C1.4045.628%C++16.842%B*29.2CN/A1226.5h4.3C*9.4B
Warden 1811753660.478C1.7623.826%D28.571%B+6.8D-N/A2325.8h10.6C44.5C
Tank Mine 233169433.93B+1.6958.994%A++N/A120.7C++45.7D10351.4h2.8D**4.7B++
LA39 Bruiser 1631621840.88C1.3672.906%B**12.963%C33.8CN/A1214.8h2.5C+3.5B
Skyguard 225130452.889C+0.6526.483%C--N/A10.4D7.6D15712.5h129.5C488.8C
M12 Kobalt 133128816C13.7618.068%D-15.625%D42.7D*1.7D*1583h21.7C120.3C--
NC05 Jackhammer 1221181770.667D1.5740.934%D10.17%D*24.6DN/A834.8h5.7C--14C
MGR-C1 Charger 1121112140.519D1.7221.698%D*17.117%D*4.8D*N/A2023.3h21.9F--100.9F--
EM4 Longshot 106106362.944C+0.7044.885%B++74.528%C--17.4D-N/A626.1h2.6D5.7C+
Hawk GD-68 149891400.636C+1.6060.077%CN/A15.9C+10.7C++2075.6h8.8C14.7C
AF-41 Hacksaw 8685571.491C0.7537.37%C**16.471%B+24.3DN/A963.5h7.6C+20.4B
AF-41 Hacksaw 8683571.456C0.7840.739%B+9.639%D**24.4C--N/A903.4h8.6C+21.2C**
Anti-Vehicle Grenade 10783183N/A80.7646.429%DN/A415C+120B18800.2h4.7B10.1C*
GD-7F 83821400.586C-1.6521.667%D13.415%D*10.4D-N/A617.9h17.6D*81.2D
EM1 83801010.792C-1.4524.488%B+16.25%D-14.5D--N/A755.5h18.4D**75.1C+
NSX "Networked" Naginata 8078990.788D-1.4525.788%C32.051%C+15.6D**N/A425h15.9F-61.8D--
NS-15M2 74741210.612C--1.6320.815%D-21.622%D9.5D*N/A657.8h17D**81.6D-
G30 Walker 10171235.5M**33.2629.082%C+1.408%D--23.7C+10C4333h195.6C-672.6C
NS-20 Gorgon 7370940.745C1.4920.422%D18.571%C13.2DN/A605.3h24.6C**120.5B+
Sticky Grenade 6664164N/A61.7654.011%C+N/A640D20B+30670.1h3.2D--5.8C--
NS-20 Gorgon 6056990.566D1.6721.713%C--23.214%B+9.8D-N/A455.7h33.3C++153.2C*
E540 Halberd 10550124.167C-1.9349.297%B+4%B+14.3D**15.7C*3143.5h10.5T*21.3F-
Bouncing Betty 515068.333A+6.0952.445%B*N/A166.7B++3.3M++7490.3h2.4D**4.5C+

Consumables
  Name Deaths Consumed Time Equipped
M40 Fury-H01460.2h
Nano-Armor Kit311443,02735.3h
Anti-Vehicle MANA Turret1520.1h
Spawn Beacon22210.2h
Medical Kit3730.1h
Medical Applicator2611,6350.9h
Motion Spotter0650.1h
Spitfire Auto-Turret97300.8h
Recon Detection Device5640.1h
Ammunition Package302,7890.9h
Anti-Infantry MANA Turret183530.7h
Nano-Repair Grenade08060.2h

Check the help document for the dictionary if you want to learn more about words used here.


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