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Deputy Director Cavalier Rumiir[BL] Rumiir
NC BR 90

KDR: 2.03

Score: 7.7m

Last Seen: Jun 15th, 2019 3:08 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 90 - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 155
Level Progress (to 91): 54%
Level 100 Progress: 41% 643h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT MGR-L1 Promise L100 Python HESH MGR-S1 Gladius C-4 MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.647%22.449%508712032,0580.7165741.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.929%0.296C*0.25C*0.675B+HEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.228C++130.087C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.468%0.775%3368412066,711344242819.4522276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.937%0.84B*-1.118D*-1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.80.694B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.112%74.257%01120910140100.251244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.67A++0.466B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.446B2.50.206C++3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 155
7.7m518.6%290 (17.4k)243 (14.6k)2.030411,3545,5922.6452190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121064316.286%7.592%12405:392

72% Engineer19% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2017 4:06 AMFeb 4th, 2019 1:41 AMJun 15th, 2019 1:54 PM (2d) (PST)Jun 15th, 2019 1:25 AM (2d) (PST)Jun 14th, 2019 11:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
770906800.3600.1770.0272.3320.090228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,2205,42140,79922112140514,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.3h/21.9d 3,438 862 3,524 73.6k 563 1,355 2,843 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,064
Deaths:1,147
KDR:0.928
Accuracy:22.876% C+
HSR:21.805% C
EM6
B*
Kills:142
Deaths:224
KDR:0.634
Accuracy:19.186% C--
HSR:28.873% B*
NS-15M2
C
Kills:71
Deaths:111
KDR:0.640
Accuracy:22.205% C
HSR:22.535% C
NC05 Jackhammer
D--
Kills:58
Deaths:130
KDR:0.446
Accuracy:36.717% D--
HSR:10.345% D--
Kills:1,335
Deaths (as Heavy Assault):1,612
Deaths (to Heavy Assaults):1,534
KDR:0.82816
Kill Difference:277
Playtime:102.408 hours
Usage:19%
Score:1.040m
Score/min:169
Accuracy (listed only):25.246%
HSR (listed only):20.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C
Kills:252
Deaths:166
KDR:1.518
Accuracy:25.151% D*
HSR:27.381% C
Gauss Compact S
B**
Kills:226
Deaths:295
KDR:0.766
Accuracy:22.933% C+
HSR:24.336% B**
NS Baron G5
A**
Kills:199
Deaths:291
KDR:0.684
Accuracy:45.843% C*
HSR:26.131% A**
Warden
B+
Kills:175
Deaths:366
KDR:0.478
Accuracy:23.826% D
HSR:28.571% B+
GD-7F
D
Kills:82
Deaths:140
KDR:0.586
Accuracy:21.667% D
HSR:13.415% D*
MGR-C1 Charger
D*
Kills:64
Deaths:114
KDR:0.561
Accuracy:19.227% F
HSR:15.625% D*
AF-57 Piston
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:27.651% N/A
HSR:12% N/A
Kills:1,048
Deaths (as Engineer):1,430
Deaths (to Engineers):979
KDR:0.73287
Kill Difference:382
Playtime:377.741 hours
Usage:72%
Score:6.270m
Score/min:277
Accuracy (listed only):26.614%
HSR (listed only):21.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D-
Kills:272
Deaths:342
KDR:0.795
Accuracy:22.400% D-
HSR:15.809% D-
Gauss Compact S
B**
Kills:226
Deaths:295
KDR:0.766
Accuracy:22.933% C+
HSR:24.336% B**
NS Baron G5
A**
Kills:199
Deaths:291
KDR:0.684
Accuracy:45.843% C*
HSR:26.131% A**
GD-7F
D
Kills:82
Deaths:140
KDR:0.586
Accuracy:21.667% D
HSR:13.415% D*
MGR-C1 Charger
D*
Kills:64
Deaths:114
KDR:0.561
Accuracy:19.227% F
HSR:15.625% D*
AF-57 Piston
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:27.651% N/A
HSR:12% N/A
Kills:893
Deaths (as Light Assault):1,240
Deaths (to Light Assaults):813
KDR:0.72016
Kill Difference:347
Playtime:8.241 hours
Usage:2%
Score:0.059m
Score/min:118
Accuracy (listed only):26.620%
HSR (listed only):17.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:272
Deaths:342
KDR:0.795
Accuracy:22.400% D-
HSR:15.809% D-
EM4 Longshot
B**
Kills:101
Deaths:34
KDR:2.971
Accuracy:46.112% B**
HSR:74.257% C--
Kills:373
Deaths (as Infiltrator):376
Deaths (to Infiltrators):924
KDR:0.99202
Kill Difference:3
Playtime:16.147 hours
Usage:3%
Score:0.118m
Score/min:122
Accuracy (listed only):34.256%
HSR (listed only):45.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:272
Deaths:342
KDR:0.795
Accuracy:22.400% D-
HSR:15.809% D-
NS Baron G5
A**
Kills:199
Deaths:291
KDR:0.684
Accuracy:45.843% C*
HSR:26.131% A**
AF-57 Piston
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:27.651% N/A
HSR:12% N/A
Kills:521
Deaths (as Combat Medic):691
Deaths (to Combat Medics):521
KDR:0.75398
Kill Difference:170
Playtime:6.671 hours
Usage:1%
Score:0.058m
Score/min:146
Accuracy (listed only):31.965%
HSR (listed only):17.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:80
Deaths:46
KDR:1.739
Accuracy:36.927% B+
HSR:16.250% B+
AF-41 Hacksaw
B+
Kills:74
Deaths:46
KDR:1.609
Accuracy:40.191% B+
HSR:9.459% F
NS-20 Gorgon
C++
Kills:65
Deaths:86
KDR:0.756
Accuracy:20.150% D
HSR:20% C++
NS-20 Gorgon
B
Kills:51
Deaths:91
KDR:0.560
Accuracy:20.999% C--
HSR:21.569% B
Kills:270
Deaths (as MAX Suit):134.500
Deaths (to MAX Suits):205
KDR:2.00743
Kill Difference:135.500
Playtime:10.480 hours
Usage:2%
Score:0.139m
Score/min:222
Accuracy (listed only):29.567%
HSR (listed only):16.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:780
V. Kills:99 N/A
Deaths:75
KDR:10.400
Accuracy:45.986% C
KPH:59.800 C**
VKPH:7.600 C+
Skyguard
D
Kills:113
V. Kills:89 126%
Deaths:44
KDR:2.568
Accuracy:26.685% C-
KPH:9.400 D
VKPH:7.400 D
Kills:893 (893 + 0)
Deaths:119
KDR:7.504
VKDR:1.580
Vehicle Kills:188
Kill Difference:774
Playtime:25.069 hours
Usage:5%
Score:0.295m
Score/min:196
Driving Accuracy:26.685%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:3,702
V. Kills:1,495 247%
Deaths:306
KDR:12.098
Accuracy:50.385% C+
KPH:34.100 B**
VKPH:13.800 C+
Titan-150 HESH
C+
Kills:1,154
V. Kills:290 397%
Deaths:111
KDR:10.396
Accuracy:48.826% C++
KPH:32.900 C
VKPH:8.300 C+
Titan-150 HEAT
B+
Kills:1,075
V. Kills:427 251%
Deaths:164
KDR:6.555
Accuracy:49.275% C**
KPH:27.100 B+
VKPH:10.800 B+
Kills:5,931 (5,931 + 0)
Deaths:581
KDR:10.208
VKDR:3.807
Vehicle Kills:2,212
Kill Difference:5,350
Playtime:183.210 hours
Usage:35%
Score:2.055m
Score/min:187
Driving Accuracy:49.275%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,1973,70230612.098B*10.0750.385%C+N/A34.2B**13.8C+207108.4h3.6B*7.2B*
Titan-150 HESH 1,4441,15411110.396C++8.3748.826%C++N/A32.9C8.3C+16435.1h3.7C7.6C+
Titan-150 HEAT 1,5021,0751646.555B4.5249.275%C**1.86%D27.1B+10.8B+15339.7h5.3C+10.8C*
MGR-L1 Promise 1,0881,0641,1470.928C1.1022.876%C+21.805%C22DN/A6548.3h14.8C++64.9C++
L100 Python HESH 8797807510.4C+8.3745.986%CN/A59.5C**7.6C+26013.1h2.8B+6B+
MGR-S1 Gladius 2792723420.795C1.2422.4%D-15.809%D-11.7D-N/A3623.3h11.4C+50.9C
C-4 3412571631.577C++0.4521.925%DN/A67.6C22.1C--5033.8h1B**4.6B+
MGR-M1 Bishop 2572521661.518C++0.5125.151%D*27.381%C13.9D-N/A3718.1h7.1C+28.2C--
Gauss Compact S 2352262950.766C+1.2622.933%C+24.336%B**15.5CN/A4214.6h10.8C++47C*
NS Baron G5 2011992910.684C--1.3545.843%C*26.131%A**13.6D--N/A5714.6h6D--13.2C+
Warden 1811753660.478C1.5523.826%D28.571%B+6.8D-N/A2025.7h10.6C+44.5C+
EM6 1451422240.634C--1.4019.186%C--28.873%B*14.3D--N/A639.9h11.9C+62.3C+
Skyguard 202113442.568C+0.5426.685%C-N/A9.4D7.4D12712h140.3C525.8C
EM4 Longshot 101101342.971C+0.9446.112%B**74.257%C--17.7DN/A615.7h2.5C-5.5C*
M12 Kobalt 104100812.5C10.4715.574%D*17%C47.6D--1.9D-1612.1h16.8C**107.7C
Hawk GD-68 139831350.615C+1.4260.447%CN/A15.4C+10.4C++1775.4h9.1C15.1C
GD-7F 83821400.586C-1.4421.667%D13.415%D*10.4D-N/A497.9h17.6D--81.2D
AF-41 Hacksaw 8180461.739C0.2936.927%B+16.25%B+25.8CN/A1033.1h7.2C+19.4B+
AF-41 Hacksaw 7774461.609C0.4240.191%B+9.459%F24.7C1A+893h8.6C-21.3B
NS-15M2 71711110.64C-1.3922.205%C22.535%C11.5D*N/A646.2h16.1D-72.7C
NS-20 Gorgon 6865860.756C1.2720.15%D20%C++13C-N/A575h23.5B+116.7B+
MGR-C1 Charger 64641140.561D1.4719.227%F15.625%D*6D*N/A2210.6h19D**99.1F-
Tank Mine 8261163.813B++1.78100.451%SN/A152.5B**52.5C13330.4h3.7F**3.6A+
NC05 Jackhammer 59581300.446D1.5836.717%D--10.345%D--14.9D--N/A513.9h7.2D**19.5D--
NS-20 Gorgon 5351910.56C-1.4720.999%C--21.569%B9.6DN/A415.3h31.7C**151.2B+
AF-57 Piston 5050580.862C1.1727.651%D*12%C--6.6D*N/A267.6h5.3C19.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1820.1h
Nano-Armor Kit90243,25819.9h
M40 Fury-H01460.2h
Medical Kit3570.1h
Medical Applicator196,8980.6h
Spitfire Auto-Turret61680.3h
Motion Spotter0650.1h
Recon Detection Device5600.1h
Ammunition Package251,4360.5h
Nano-Repair Grenade04670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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