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Agent Cavalier Rumiir[BL] Rumiir
NC BR 53

KDR: 2.24

Score: 11.3m

Last Seen: Aug 23rd, 2019 3:00 AM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 127
Level Progress (to 54): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT MGR-L1 Promise Titan-150 HESH L100 Python HESH NC6 Gauss SAW C-4 MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $301,491 MLG Score: 241
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.528%22.234%523812062,7570.8005231.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.91%0.291C*0.229C++0.68B+HEAD ++ (~10.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.227C++13.40.087C+43.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.327%0.705%3002512099,357428343421.8112272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.224%0.861B*-1.17D*-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.803B++5.50.697B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.126%74.257%01121310147800.211297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.673A++0.466B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.447B2.50.207C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.386%14.599%02121213721600.634259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.336%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.91B**4.51B**8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 127
11.3m620.2%337 (20.2k)285 (17.1k)2.2379215,2386,8092.913253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121481716.72%6.93%11605:494

77% Engineer16% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2017 4:06 AMFeb 4th, 2019 1:41 AMAug 23rd, 2019 2:58 AM (2h) (PST)Aug 22nd, 2019 11:07 PM (6h) (PST)Aug 22nd, 2019 11:00 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
842867560.3840.1720.0273.0040.100241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5155,15945,35623102180617,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
660.6h/27.5d 4,598 1,056 5,567 119.1k 766 1,701 3,960 33.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,311
Deaths:1,402
KDR:0.935
Accuracy:23.761% C+
HSR:21.739% C
NC6 Gauss SAW
B*
Kills:427
Deaths:528
KDR:0.809
Accuracy:25.266% B*
HSR:22.248% C
EM6
B
Kills:164
Deaths:246
KDR:0.667
Accuracy:20.031% C
HSR:26.220% B
NS-15M2
C
Kills:73
Deaths:118
KDR:0.619
Accuracy:22.241% C
HSR:21.918% C--
Kills:1,975
Deaths (as Heavy Assault):2,294
Deaths (to Heavy Assaults):1,847
KDR:0.86094
Kill Difference:319
Playtime:106.258 hours
Usage:16%
Score:1.110m
Score/min:174
Accuracy (listed only):22.825%
HSR (listed only):23.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C
Kills:253
Deaths:167
KDR:1.515
Accuracy:25.301% D*
HSR:27.668% C
Gauss Compact S
B**
Kills:226
Deaths:295
KDR:0.766
Accuracy:22.933% C+
HSR:24.336% B**
NS Baron G5
M
Kills:219
Deaths:317
KDR:0.691
Accuracy:45.851% C*
HSR:26.484% M
Warden
B+
Kills:175
Deaths:366
KDR:0.478
Accuracy:23.826% D
HSR:28.571% B+
MGR-C1 Charger
D--
Kills:110
Deaths:209
KDR:0.526
Accuracy:21.713% D*
HSR:17.273% D--
GD-7F
D
Kills:82
Deaths:140
KDR:0.586
Accuracy:21.667% D
HSR:13.415% D*
NC12 Sweeper
C+
Kills:71
Deaths:88
KDR:0.807
Accuracy:42.212% C+
HSR:12.676% C
AF-57 Piston
B++
Kills:66
Deaths:73
KDR:0.904
Accuracy:29.947% D--
HSR:16.667% B++
Kills:1,202
Deaths (as Engineer):1,655
Deaths (to Engineers):1,215
KDR:0.72628
Kill Difference:453
Playtime:507.096 hours
Usage:77%
Score:9.805m
Score/min:322
Accuracy (listed only):29.181%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D-
Kills:272
Deaths:342
KDR:0.795
Accuracy:22.392% D-
HSR:15.809% D-
Gauss Compact S
B**
Kills:226
Deaths:295
KDR:0.766
Accuracy:22.933% C+
HSR:24.336% B**
NS Baron G5
M
Kills:219
Deaths:317
KDR:0.691
Accuracy:45.851% C*
HSR:26.484% M
MGR-C1 Charger
D--
Kills:110
Deaths:209
KDR:0.526
Accuracy:21.713% D*
HSR:17.273% D--
GD-7F
D
Kills:82
Deaths:140
KDR:0.586
Accuracy:21.667% D
HSR:13.415% D*
NC12 Sweeper
C+
Kills:71
Deaths:88
KDR:0.807
Accuracy:42.212% C+
HSR:12.676% C
AF-57 Piston
B++
Kills:66
Deaths:73
KDR:0.904
Accuracy:29.947% D--
HSR:16.667% B++
Kills:1,046
Deaths (as Light Assault):1,464
Deaths (to Light Assaults):1,005
KDR:0.71448
Kill Difference:418
Playtime:8.355 hours
Usage:1%
Score:0.060m
Score/min:119
Accuracy (listed only):29.531%
HSR (listed only):18.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D-
Kills:272
Deaths:342
KDR:0.795
Accuracy:22.392% D-
HSR:15.809% D-
EM4 Longshot
B**
Kills:101
Deaths:34
KDR:2.971
Accuracy:46.126% B**
HSR:74.257% D
Kills:373
Deaths (as Infiltrator):376
Deaths (to Infiltrators):1,095
KDR:0.99202
Kill Difference:3
Playtime:16.206 hours
Usage:2%
Score:0.118m
Score/min:122
Accuracy (listed only):34.259%
HSR (listed only):45.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:272
Deaths:342
KDR:0.795
Accuracy:22.392% D-
HSR:15.809% D-
NS Baron G5
M
Kills:219
Deaths:317
KDR:0.691
Accuracy:45.851% C*
HSR:26.484% M
NC12 Sweeper
C+
Kills:71
Deaths:88
KDR:0.807
Accuracy:42.212% C+
HSR:12.676% C
AF-57 Piston
B++
Kills:66
Deaths:73
KDR:0.904
Accuracy:29.947% D--
HSR:16.667% B++
Kills:628
Deaths (as Combat Medic):820
Deaths (to Combat Medics):627
KDR:0.76585
Kill Difference:192
Playtime:6.886 hours
Usage:1%
Score:0.058m
Score/min:141
Accuracy (listed only):35.100%
HSR (listed only):17.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:82
Deaths:48
KDR:1.708
Accuracy:37.007% B+
HSR:15.854% B+
AF-41 Hacksaw
B++
Kills:77
Deaths:48
KDR:1.604
Accuracy:40.382% B++
HSR:9.091% F
NS-20 Gorgon
C++
Kills:66
Deaths:90
KDR:0.733
Accuracy:20.100% D
HSR:19.697% C++
NS-20 Gorgon
C**
Kills:52
Deaths:95
KDR:0.547
Accuracy:21.023% C--
HSR:21.154% C**
Kills:277
Deaths (as MAX Suit):140.500
Deaths (to MAX Suits):266
KDR:1.97153
Kill Difference:136.500
Playtime:10.682 hours
Usage:2%
Score:0.145m
Score/min:226
Accuracy (listed only):29.628%
HSR (listed only):16.449%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:791
V. Kills:101 N/A
Deaths:75
KDR:10.547
Accuracy:46.209% C
KPH:60.400 B
VKPH:7.700 C+
Skyguard
D
Kills:127
V. Kills:93 135%
Deaths:45
KDR:2.822
Accuracy:26.595% C-
KPH:10.400 D
VKPH:7.600 D
Kills:918 (918 + 0)
Deaths:120
KDR:7.650
VKDR:1.617
Vehicle Kills:194
Kill Difference:798
Playtime:25.354 hours
Usage:4%
Score:0.322m
Score/min:211
Driving Accuracy:26.595%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:5,721
V. Kills:2,321 246%
Deaths:403
KDR:14.196
Accuracy:51.477% C++
KPH:35.800 B**
VKPH:14.500 C+
Titan-150 HEAT
B++
Kills:1,564
V. Kills:601 260%
Deaths:169
KDR:9.254
Accuracy:51.318% B+
KPH:29.100 B++
VKPH:11.200 B+
Titan-150 HESH
C+
Kills:1,154
V. Kills:290 397%
Deaths:111
KDR:10.396
Accuracy:48.826% C++
KPH:32.900 C
VKPH:8.300 C+
Kills:8,439 (8,439 + 0)
Deaths:683
KDR:12.356
VKDR:4.703
Vehicle Kills:3,212
Kill Difference:7,756
Playtime:248.644 hours
Usage:38%
Score:3.126m
Score/min:210
Driving Accuracy:48.826%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,0425,72140314.196B**11.9651.477%C++N/A35.8B**14.5C+230159.8h3.5B*6.8B*
Titan-150 HEAT 2,1651,5641699.254B*7.0251.318%B+1.471%D-29.1B++11.2B+17653.7h5.4C+10.6C**
MGR-L1 Promise 1,3431,3111,4020.935C1.3023.761%C+21.739%C22.3DN/A7658.7h15.2C+64C++
Titan-150 HESH 1,4441,15411110.396C++8.1648.826%C++N/A32.9C8.3C+16735.1h3.7C7.6C+
L100 Python HESH 8927917510.547C+8.3146.209%CN/A60.4B7.7C+27413.1h2.8B+6B+
NC6 Gauss SAW 4394275280.809C1.4325.266%B*22.248%C16.7DN/A9325.6h12.6C--50C**
C-4 3832901931.503C++0.7322.936%C--N/A65.9C21.1D5444.4h1.1B*4.7B+
MGR-S1 Gladius 2792723420.795C1.4422.392%D-15.809%D-11.7D-N/A3723.3h11.4C+51C
MGR-M1 Bishop 2582531671.515C++0.7225.301%D*27.668%C13.8D-N/A3918.4h7.2C+28.5C--
Gauss Compact S 2352262950.766C+1.4722.933%C+24.336%B**15.5CN/A4414.6h10.8C++47C*
NS Baron G5 2222193170.691C--1.5545.851%C*26.484%M14.5D--N/A6115.1h6D--13C+
Warden 1811753660.478C1.7623.826%D28.571%B+6.8D-N/A2125.7h10.6C+44.5C+
EM6 1671642460.667C--1.5720.031%C26.22%B15.2D--N/A7010.8h12.8C-63.9C+
Skyguard 220127452.822C+0.5826.595%C-N/A10.3D7.6D14512.3h129.6C+487.2C
M12 Kobalt 127122815.25C13.0117.96%D15.574%D42.1D*1.7D--1602.9h21.4C119.1C-
MGR-C1 Charger 1111102090.526D1.7121.713%D*17.273%D--4.9D*N/A1922.3h21.6F-99.4F
Tank Mine 150109293.759B+1.5275.372%M++N/A109C++41D9881h3.3F--4.3B**
EM4 Longshot 101101342.971C+0.7346.126%B**74.257%D17.7DN/A645.7h2.5C-5.5C*
Hawk GD-68 149891400.636C+1.6060.123%CN/A15.9C++10.7C++1955.6h8.8C+14.7C+
AF-41 Hacksaw 8382481.708C0.5337.007%B+15.854%B+26.5CN/A1033.1h7.2C+19.5B+
GD-7F 83821400.586C--1.6521.667%D13.415%D*10.4D-N/A557.9h17.6D--81.2D
AF-41 Hacksaw 8077481.604C0.6340.382%B++9.091%F24.8C1A+933.1h8.5C21.1B
NS-15M2 73731180.619C-1.6222.241%C21.918%C--11.4D*N/A666.4h16.2D-73C
NC12 Sweeper 7171880.807C1.4342.212%C+12.676%C25.4CN/A1542.8h3.8B++9B+
AF-57 Piston 6666730.904C1.3329.947%D--16.667%B++8.1D*N/A388.1h5.1C17.2C-
NS-20 Gorgon 6966900.733C1.5020.1%D19.697%C++12.9C--N/A595.1h23.7B118B+
Sticky Grenade 6664164N/A61.7654.156%C++N/A640D20B++30400.1h3.2D-5.8C
NC05 Jackhammer 59581300.446D1.7936.717%D-10.345%D--14.9D--N/A563.9h7.2D**19.5D--
NS-20 Gorgon 5552950.547C-1.6921.023%C--21.154%C**9.6DN/A455.4h32C**152.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11760.1h
Nano-Armor Kit151330,86426.9h
M40 Fury-H01460.2h
Medical Kit3650.1h
Medical Applicator196,9440.6h
Motion Spotter0650.1h
Spitfire Auto-Turret94740.5h
Recon Detection Device5600.1h
Ammunition Package271,8900.6h
Nano-Repair Grenade06280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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